Al's Character Sheet

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Character Stats
ExampleCharPic.jpg
Level Level 12
Race "Human"
Class Druid
Armor Gargoyle Hide
Weapon(s) Usually, bear claws
Hometown Hometown

Attributes

Strength 8 (-1)
Dexterity 16 (+3) (+1 is from Enhancement Bonus)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 19 (+4) (Took +1 at level 12)
Charisma 10 (+0)

Secondary Attributes

Hit Points 96
Armor Class 21 (+7 from Armor, +3 from Dex, +1 from Shield)
Base Attack Bonus +9/+4
Base Speed 30 Feet (20 Feet due to Armor)
Fort Save +9 (+8 Base, +1 Stat)
Reflex +7 (+4 Base, +3 Stat)
Will Save +12 (+8 Base, +4 Stat)

Languages

Feats and Abilities

Abilities

  • Venom Immunity: Immune to all poisons.
  • Wild Shape: 4/day; tiny, small, medium, or large animals or plant creatures.
  • Nature Sense: +2 bonus on Knowledge (nature) and Survival checks.
  • Resist Nature's Lure: +4 bonus on saving throws against the spell-like abilities of fey.
  • Trackless Step: Leave no trail in natural surroundings and cannot be tracked. May choose to leave a trail if so desired.
  • Wild Empathy: Can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person.
  • Woodland Stride: May move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
  • +2 Save vs. Enchantment
  • Immune to Sleep
  • Low-Light Vision: Can see twice as far as normal in dim light.

Purchased

Skill Ranks

Did a skills audit at 11th level. Should have had 84 skill points (24 at lvl 1 + 6 per lvl after that). Re-allocated skill points. 90 skill points at level 12.

  • Concentration: 12
  • Disguise: 1 (cc)
  • Handle Animal: 13
  • Heal: 11
  • Knowledge (Wydmoor): 1 (free)
  • Knowledge (Nature): 11
  • Listen: 10
  • Ride: 1
  • Spellcraft: 3
  • Spot: 10
  • Survival: 13
  • Swim: 2
  • Move Silently (cc): 1

Rare Spells

Level 1: (Max 1st)
Level 2: (Max 1st)
Level 3: Morning Mist
Level 4: (Max 2nd)
Level 5: Summon Pack/Herd
Level 6: (Max 3rd)
Level 7: Enhance Wildshape
Level 8: (Max 4th)
Level 9: (Max 5th)
Level 10: (Max 5th)
Level 11: (Max 6th)

Cool Items

Ivory Swan

Cloak of the Elements

  • Gift from Ed.
  • 2DR vs. Fire, Acid, Cold

I think I got rid of this when we found out that Ed was a lying jerk.

Gargoyle Hide Armor

  • Functions as Dragon Scale Armor
  • Recovered when a Scrag attacked the party's raft.
  • Ugly as hell.

Shapechanger's Tattoo

  • A gift from the Lizardfolk Hierophant.
  • Occupies Bracer slot, cannot be removed except through its destruction.
  • -2 Max Hit Points
  • Gives the following abilities when using Wild Shape
    • +4 Enhancement bonus to strength for forearm/front paw/tentacle attacks.
    • Forearm/Front Paw/Tentacle attacks treated as magical weapons.

Amulet of the Dark Heart

  • Recovered from Lizardfolk Usurper
  • Barkskin (+3) 3/day

Animal Companion

Brown bear named Grrrllwofrowffgrr ("Girl").