Al's Character Sheet (Pathfinder)

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Attributes

Strength 8 (-1)
Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 21 (+5) [+1 @ 4th, 8th, 12th Level, +2 for Headband of Wisdom +2]
Charisma 10 (+0)

Secondary Attributes

Hit Points 111 = (8) + (7 x 13) + (+1 CON/HD) + -2 Tattoo
Armor Class 23 (10 +3 Dexterity, +10 Armor)
Combat Maneuver Defense 22 (18 Fl) (10 +10 BaB, +3 Dexterity, -1 Str)
Combat Maneuver Bonus +9 (+10 BaB -1 Str)
Base Attack Bonus +10 / +5
Speed 20 Feet (30 base, -10 for wearing armor)
Concentration Check +19 (14 Caster Level +5 Wis)
Fort Save +12 (+9 Druid, +1 Con, +2 for Cloak of Resistance)
Reflex +9 (+4 Druid, +3 Dex, +2 for Cloak of Resistance)
Will Save +16 (+9 Druid, +5 Wis, +2 for Cloak of Resistance)

Languages

  • Sidhe
  • Ubrekti
  • Sylvan
  • Druidic
  • Orc

Feats

Bonus

  • Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
  • Elven Immunity: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
  • Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
  • Keen Senses: Elves receive a +2 racial bonus on Perception checks.
  • Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Class

  • Favored Class (Druid): Add +1/3 per level to the druid's natural armor bonus when using wild shape.
  • Weapon Proficiency: Druid
  • Animal Companion
    • Link, Share Spells
  • Nature Sense: +2 bonus on Knowledge (nature) and Survival checks.
  • Wild Empathy: Improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds his druid level and his Charisma modifier to determine the wild empathy check result.
  • Woodland Stride: Move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect the druid.
  • Trackless Step: Leave no trail in natural surroundings and cannot be tracked. May choose to leave a trail if so desired.
  • Resist Nature's Lure: +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.
  • Wild Shape (7/day, includes 6/day base + 1/day from Druid's Vestment)
    • Beast Shape III, Plant Shape III, Elemental Body IV
  • Venom Immunity: immunity to all poisons.
  • A Thousand Faces: Change appearance at will, as if using the alter self spell, but only while in normal form.

Purchased

At 14th level KaleesarynnToken.PNG Kaleesarynn used Psychic Reformation to redo my feats from level 4 on. The gist: I replaced Combat Expertise with Powerful Shape. The details: There was some juggling of other feats to make everything work out with prerequisites for other feats, e.g. I have to be level 6 to get Wild Speech. I've used strikethrough below to hopefully make it clear what changed to what.

  • 1st: Self Sufficient: +4 to survival and heal checks.
  • 3rd: Ranger Tracking (+1/2 Druid level to Tracking rolls)
  • 5th: Combat Expertise: Subtract from attack roll, add to AC
  • 5th 7th: Natural Spell: Can cast spells while in wild shape.
  • 7th 11th: Wild Speech: Can speak normally while in wild shape.
  • 9th: Improved Natural Attack (Slam): Improves slam attack by the progression 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6 OR 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8
  • 11th Powerful Shape: When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use or that are used against you (such as grab, swallow whole, and trample).
  • 13th: Planar Wild Shape: When wild-shaped into an animal, can expend an additional wild shape to add the celestial template to the wild shape.

Skills

Per level: 4 + Int Modifier = 6

  • Climb (+3) = 1 -1 Str +3 Class
  • Disguise (+1) = 1
  • Fly (+12) = 6 +3 Dex +3 Class
  • Handle Animal (+14) = 11 +3 Class
  • Heal (+22) = 10 +5 Wis +3 Class +4 for Self-Sufficient feat
  • Knowledge - Geography (+8)= 3 +2 Int +3 Class
  • Knowledge - Nature (+20) = 13 +2 Int +3 Class +2 Druid bonus
  • Knowledge - The Planes (+7) = 5 +2 Int
  • Knowledge - Local (+3) = 1 +2 Int
  • Perception (+20) = 10 +5 Wis +3 Class +2 Elf bonus
  • Ride (+7) = 1 +3 Dex +3 Class
  • Spellcraft (+10) = 5 +2 Int +3 Class (+2 racial bonus on Identify Magic Item checks and +2 on checks to overcome spell resistance)
  • Stealth (+5) = 2 +3 Dex
  • Survival (+26) = 12 +5 Wis +3 Class +2 Druid bonus +4 for Self-Sufficient feat
  • Swim (+4) = 2 -1 Str +3 Class

Spells

Caster Level: 14
DC = 10 + Wis Mod (+5) + Spell Level
  • Oth = 4
  • 1st = 5 (4 base +1 from wisdom)
  • 2nd = 5 (4 base +1 from wisdom)
  • 3rd = 5 (4 base +1 from wisdom)
  • 4th = 5 (4 base +1 from wisdom)
  • 5th = 3
  • 6th = 3
  • 7th = 2

Cool Items

Ivory Swan

Cloak of the Elements

  • Gift from Ed.
  • 2DR vs. Fire, Acid, Cold

I think I got rid of this when we found out that Ed was a lying jerk.

Gargoyle Hide Armor

  • Functions as Dragon Scale Armor, equivalent to full plate (+9 base armor bonus)
  • Added Wild magical attribute in kingdom of Wa (reward for clearing out cave o' giants). This is +4 armor, but the "Wild" attribute

absorbs +3 of that, so the total armor bonus (base+magic) is +10. The "Wild" attribute means I keep this bonus when in wild shape.

  • Recovered when a Scrag attacked the party's raft.
  • Ugly as hell, but I added Glamered as part of the reward from the queen of Wa for clearing out the cave o' giants, so I can now make the armor look like whatever I want it to.

Shapechanger's Tattoo

  • A gift from the Lizardfolk Hierophant.
  • Occupies Bracer slot, cannot be removed except through its destruction.
  • -2 Max Hit Points
  • Gives the following abilities when using Wild Shape
    • +4 Enhancement bonus to strength for forearm/front paw/tentacle attacks.
    • Forearm/Front Paw/Tentacle attacks treated as magical weapons.

Amulet of the Dark Heart

  • Recovered from Lizardfolk Usurper
  • Barkskin (+3) 3/day

Animal Companion

Brown bear named Grrrllwofrowffgrr ("Girl").