Arabelle Adventurers Quest Notes 2012-06-02

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Characters involved: NoraToken.PNG Nora MerryToken.PNG Merry BookToken.PNG Book MahinaToken.PNG Mahina TempestToken.PNG Tempest UglyToken.PNG Ugly  LockToken.PNG Lock  StockToken.PNG Stock  BarrelToken.PNG Barrel  SquirtToken.PNG Squirt  CarggerToken.jpg Cargger


From Last Game

See Arabelle Adventurers Quest Notes 2012-05-04

The Tower Master had crazy amount of potions, guy gives other information about the tower. The party rests and talks to their new friend to help him acclimate to everything.

See RP: Prehistoric Prisoner


Questing

Before resting, the party discusses the possibility of building bridges and/or ladders to help passage by deconstructing the wooden bedframes. MerryToken.PNG Merry builds a bridge expertly using ropes.

BookToken.PNG Book asks MahinaToken.PNG Mahina if she has to speak in rhyme. She says she doesn’t have to but speaking normally is boring.

NoraToken.PNG Nora heals everyone and the party rests.


NewDay.jpg
New Day Begins
NewDay.jpg


This Hallway Is the Pits

As soon as  CarggerToken.jpg Cargger wakes, MahinaToken.PNG Mahina starts guiding him along.

 CarggerToken.jpg Cargger describes that he was a magical apprentice and also describes the switch. MerryToken.PNG Merry flips the switch & sees that about every 20 feet or so there’s a sconce like  CarggerToken.jpg Cargger describes.

The party comes to the first pit and puts down the bridge.

The party begins slowly traversing the two pits. MahinaToken.PNG Mahina casts Spider Climb on herself and starts climbing on the walls.

UglyToken.PNG Ugly throws a log attached to a rope in order to try to knock floor tiles loose as the party slowly makes their way down the hallway.

The party finally makes their way to an oval room with a metal chest in the middle. After some lively discussion, they decide to leave the chest be and continue across the room.

The party comes to a locked door.  CarggerToken.jpg Cargger says the door was always open previously. The party searches the door and finds nothing.  CarggerToken.jpg Cargger warns there may be magic so MerryToken.PNG Merry casts Detect Magic. There is no magic on the door but something on the other side of the door.

 CarggerToken.jpg Cargger attempts to pick the lock on the door using some odds and ends from MerryToken.PNG Merry’s supplies and succeeds.

Behind the door are three rust monsters!


Battle of the Rust Monsters

MahinaToken.PNG Mahina yells that the monsters are harmless, they only eat metal. While this is fine for her, the rest of the party would like to hold on to their metal items.

NoraToken.PNG Nora summons a spiritual weapon and attacks the rust monsters. BookToken.PNG Book and MerryToken.PNG Merry both damage them and stun the rust monsters, delaying their advance substantially.

TempestToken.PNG Tempest puts her precious Peteran scimitars away and draws her bow, but misses every shot during the battle. Grr arg.

The party continues to battle! The rust monsters devour UglyToken.PNG Ugly’s golden chestplate and a sword. They also eat the iron door.

MerryToken.PNG Merry gives UglyToken.PNG Ugly the wooden Sword of Humility to fight the rust monsters.

UglyToken.PNG Ugly slays the remaining two rust monsters. (OOC, rolled a 1d6 and got a 1.)

The biggest of the rust monsters continues to twitch even after it is dead, cowering before Ugly. It is finally felled by an arrow.

BookToken.PNG Book ponders that perhaps UglyToken.PNG Ugly’s new sword may have the ability to reanimate foes that are slain.


The Ornate Door

It looks like a particularly meticulous guy set it up and the party approaches it cautiously. BookToken.PNG Book describes it to  CarggerToken.jpg Cargger.  CarggerToken.jpg Cargger explains that the master wasn’t that great with forcefields and often would have to rebuilt structures about it. He thinks they are in the antechamber.

The party prepares to flip the switch and release the master wizard who resides within the chamber.  CarggerToken.jpg Cargger implores the party to not let the master anywhere near him and the party agrees for the most part.

QuinalinToken.PNG Quinalin flips the switch. BookToken.PNG Book has a plan.

The forcefield disappears.


Stale Air & A Forgotten Wizard

UglyToken.PNG Ugly enters first, followed by MahinaToken.PNG Mahina and the rest. Both MerryToken.PNG Merry & BookToken.PNG Book recall about the lever being on the outside of the room. MerryToken.PNG Merry asks who would like to stay behind.

MahinaToken.PNG Mahina stays behind to guard the switch.

The party sans MahinaToken.PNG Mahina enters the wizard tower.

They see a skeleton. NoraToken.PNG Nora seems to think it was not bludgeoned but cannot see any other cause of death. They describe the robes to  CarggerToken.jpg Cargger and he confirms that those are the robes of his former master.

The whole place radiates magic. MerryToken.PNG Merry explores the room and the magical items within. The rest of the party also explores the magical items. They dirty-up items to see the cleaner work. The following items were glowing with magic:

  • Wardrobe - party surmises it can clean things like a washing machine.
  • Desk - MerryToken.PNG Merry and UglyToken.PNG Ugly both felt somewhat more capable when resting their hands upon it.
  • Lamps (4) - Provide bright light until someone claps, as Nora discovers.
  • Luxurious Bed - party surmised that it helped you rest better
  • Easy chair - MerryToken.PNG Merry sat in it and found that it created paper and dictated what you said. UglyToken.PNG Ugly got to "write" for the first time in his life, using the chair.
  • Bookshelf - BookToken.PNG Book and MerryToken.PNG Merry interacted with it and found that it would produce books on subjects on-demand, and probably more. Found a book of scrolls, and a spellbook with every evocation spell up to third level in it. (Scrolls are on inventory sheet.)

Party found a diary, suspected to be of the wizard when he was but a freshman at University.

NoraToken.PNG Nora discovers the lamps that are activated by clapping.

The party finds a number of nymph statuettes and other silver fixtures.

They decide to keep  CarggerToken.jpg Cargger with them and go to the next floor. They are in another circular room. The tower is like the Tardis.

The second floor is a wizard’s laboratory. There are three cages and two of them hold very beautiful women- one is a blonde, one is a brunette. The two women start pleading for them to release them. The third cage is near a staircase leading up the stairs. They are contradicting each other, each one saying the other is evil and lying. The party discusses, but MerryToken.PNG Merry suspects he caught the brunette in a lie. He fakes pressing one of the buttons to try to learn more information.

In the end, they let the Blonde go and she thanks the party profusely, promises a reward for them at dawn tomorrow in this very room, then leaves. They leave the brunette trapped for eternity and go upstairs. (Clearly, gentlemen prefer blondes.)

They go to the next floor which contains seven doors. The doors are all in front of force cages. See description: http://screencast.com/t/9aJTJhcngYpK MerryToken.PNG Merry & BookToken.PNG Book work for over an hour together to decipher the notes found. They describe how the wizard tried to learn how to teleport through force cages, and was able to perfect it provided the doors were built at the same time as the force cage. Unfortunately, this didn't get the wizard out of his current predicament. The notes also describe how the wizard made a terrible mistake during casting his spell and the tower's force cage was created mere feet behind the lever that controls the force field, locking him inside forever.

The party begins to open doors to see where they lead and two earth elementals burst forth!

Elementally Schooled

The elemental charges forward and slams  CarggerToken.jpg Cargger. He takes massive damage!

BookToken.PNG Book hits one elemental with “Aversion”- giving it an aversion to attacking things for the next many hours.

That bull-headed elemental does not slam anyone like his brother, but moves to bullrush TempestToken.PNG Tempest backwards! She barely is able to fend it off but succeeds.

The other elemental bull-rushes  CarggerToken.jpg Cargger towards the stairs, he falls down the stairs and is knocked unconscious!

BookToken.PNG Book retreats!

The party continues to try to beat down on them but continue to miss as the elementals try to bull-rush past. The earth elementals both rush down the stairs.

The battle continues with UglyToken.PNG Ugly taking a big chunk out of one of the elementals.

TempestToken.PNG Tempest runs down the stairs after the other elemental. She notices that where there was once a beautiful brunette, there is now a demon. TempestToken.PNG Tempest tries to dart past the elementals, who are also running towards the stairs. UglyToken.PNG Ugly follows.

They hear stomping coming from one of the doors in the room with lots of doors and force cages.

MerryToken.PNG Merry sends a message to MahinaToken.PNG Mahina that there are earth elementals coming her way and to raise the forcefield. She replies, “Raise the forcefield after they leave. Got it!” and keeps an eye out for the elementals. MerryToken.PNG Merry is frustrated because that is not what he meant.

TempestToken.PNG Tempest yells a warning to MahinaToken.PNG Mahina that earth elementals are coming. She yells, “I know” and TempestToken.PNG Tempest is confused. MahinaToken.PNG Mahina watches the earth elemental rush out of the tower as it earth-glides into the hallway rock.

NoraToken.PNG Nora heals  CarggerToken.jpg Cargger to bring him over 0, but not to full health.

UglyToken.PNG Ugly kills the other elemental and gravel pours down the stairs. MahinaToken.PNG Mahina looks confused and asks TempestToken.PNG Tempest if she’s supposed to close the force field now. TempestToken.PNG Tempest says no and MahinaToken.PNG Mahina shrugs. UglyToken.PNG Ugly heads back up the stairs.

MerryToken.PNG Merry opens the 'A' door and has a conversation with MahinaToken.PNG Mahina about the mixed-up message. TempestToken.PNG Tempest and MerryToken.PNG Merry bring MahinaToken.PNG Mahina back to join the rest of the party. MahinaToken.PNG Mahina tries to touch all the magical items, but the party hurries her along. They pass the demon who is still shrieking in her cage.

TempestToken.PNG Tempest thinks the forcefield was a cage for the earth elementals and that’s what door B’s purpose was. TempestToken.PNG Tempest tries to reassure  CarggerToken.jpg Cargger by gently touching him.

The rest of the doors reveal empty force cages with portals into them, etc. But nothing else is found.



                                     GAME ADJOURNED

Final GM Message

XP Awards

In Character

Mystery XP
+ 300 
Experience Points
Recipients:
All
The Clapper
+ 10 
Experience Points
Recipients:
Nora

Out-of-Character

Bridge to Cross
+ 5 
Experience Points
Recipients:
Matt
Elementary
+ 10 
Experience Points
Recipients:
Helen