Book's Character Sheet

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Character Stats
Book1.png
Level 4
Race Gnome
Class Professional 1
Psion (Telepath)[1] 3
Armor Leather
Weapon(s) His MIND
Hometown Somewhere, Hakan;
A Razed Monastery

Attributes

Primary

Strength 6 (-2)
Dexterity 10 (--)
Constitution 14 (+2)
Intelligence 21 (+5) (Level 4 Bonus)
Wisdom 14 (+2)
Charisma 8 (-1)

Secondary

Hit Points 33 = 8 (Prof HD) + 3x3 (Psion HD) + 2x4 (Psionic Body) + 2x4 (Con Bonus)
Armor Class 13 +1 size bonus + 2 Armor
Base Attack Bonus +1
Initiative +1
Base Speed 20'
Fort Save +3 +1 Psion, +2 stat
Reflex +3 +1 Psion, +2 Prof, -- Stat
Will Save +7 +2 Prof, +3 Psion, +2 stat

Feats and Abilities

Purchased Feats

  • Flaw: Noncombatant (-2 to melee rolls. Presumably this also applies to grapple. -8 grapple check should be... interesting. -4 Size, -2 Str, -2 Noncombatant)
  • Lvl 1: (P) Psionic Body (+2 HP per Psionic Feat) First level feat not taken until second level.
  • Prof 1: Cross-Class Learning (Autohypnosis & Concentration)
  • Psion 1: (P) Overchannel [2] (Level Growth: 1/8/15)
  • Bonus Feat: (P) Psicrystal Affinity [3] ("Single Minded" Type)
    • Psicrystal Bonus: Alertness
  • Lvl 3: (P) Talented (No damage from Overchannel on lvl 3 or less powers)

Class Feats

  • Proficiency (Weapon): Simple, Martial
  • Proficiency (Armor): Light, Medium

Race Abilities

  • Low Light Vision
  • No Detect Magic (CHR too low)
  • +2 Saves vs. Illusion
  • +2 on Listen Checks
  • Size: Small (+1 to AC, +1 to Hit, lower damage dice)
  • +4 AC vs. Giant-type Creatures
  • +1 to Hit vs. Humans
  • Treats "Gnomish Hook Hammer" as Martial Weapon
  • May use UMD Untrained
  • +1 to UMD Checks

Languages

  • Gnomish (Starting Language)
  • Ubrekti (All PCs get this free)
  • Celesti
  • Dwarven
  • Flannari
  • Fresian
  • Odessan
  • Old Petaran
  • Old Ubrekti
  • Petaran
  • Storyline Significant Ulan Language #1
  • Storyline Significant Ulan Language #2

Skills

  • Psion Class Skills: Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), and Sense Motive (Wis), Concentration* (Con), Craft (Int), Knowledge (all skills, taken individually)* (Int), Profession (Wis), and Psicraft* (Int)
  • Professional Class Skills: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (any) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex)
  • Always Class: Autohypnosis, Concentration

SYNERGIZED Bonuses

  • Concentration^: 7 Ranks (+12: 7 Ranks, +2 Stat, +3 Psicrystal)
    • +2 to Autohypnosis
    • Always succeeds in gaining Psychic Focus by taking a 10.
  • Autohypnosis^[4]: 7 Ranks (+11: 7 Ranks, +2 Stat, +2 Synergy)
    • Gives +2 to Knowledge: Psionics


  • Psicraft: 7 Ranks (+14: 7 Ranks, +5 Stat, +2 Synergy) (Cap @ +15 bonus?)
    • +2 when using Power Stones
  • Knowledge (Psionics): 7 Ranks (+14: 7 Ranks, +5 Stat, +2 Synergy)
    • +2 to Psicraft
  • Decipher Script: 5 Ranks (+10: 5 Ranks, +5 Stat)
    • Gives +2 to Use Magic Device when using scrolls.
  • Knowledge (Geography): 5 Ranks (+10: 5 Ranks, +5 Stat)
    • +2 Survival when avoiding hazards or getting lost
  • Knowledge (Dungeoneering): 5 Ranks (+10: 5 Ranks, +5 Stat)
    • +2 Survival while underground
  • Knowledge (Architecture & Engineering): 5 Ranks (+10: 5 Ranks, +5 Stat)
    • +2 to Search for Secret Doors and similar.

Other Skills

  • Knowledge (History): 5 Ranks (+10: 5 Ranks, +5 Stat)
  • Knowledge (Arcana): 1 Ranks (+6: 1 Rank, +5 Stat)
  • Knowledge (Nature): 2 Ranks (+7: 2 Ranks, +5 Stat)
  • Knowledge (Nobility): 2 Ranks (+7: 2 Ranks, +5 Stat)
  • Knowledge (Religion): 2 Ranks (+7: 2 Ranks, +5 Stat)
  • Knowledge (The Planes): 1 Ranks (+6: 1 Ranks, +5 Stat)
  • Knowledge (Local-The Pinch): 1 Ranks (+6: 1 Ranks, +5 Stat)
  • Heal: 3 Ranks (+5: 3 Ranks, +2 Stat)
  • Speak Language: 5 ranks
  • Use Magic Device: 0 Ranks (+1: -1 Stat, +2 Racial Bonus; May Used Untrained) (Synergy: +2 when using Scrolls)
  • Spot: 1 Rank (+5: 1 Rank, +2 Stat, +2 Alertness)
  • Listen: 1 Rank (+7: 1 Rank, +2 Stat, +2 Alertness, +2 Gnome)
  • Search: 1 Rank (+3: 1 Rank, +2 Stat)

Psionics

  • PSPs: 18
  • Manifest Limit: 3 PSPs (+1 PSP w/Overchannel)

Despite the fact that almost every power has a display, a psionic character can always choose to manifest the power without the flashy accompaniment. To manifest a power without any display (no matter how many displays it might have), a manifester must make a Concentration check (DC 15 + the level of the power). This check is part of the action of manifesting the power. If the check is unsuccessful, the power manifests normally with its display.

Level 1 Powers (DC 16)

Concentration DC 16
  • Detect Psionics [5] (Auditory & Visual)
  • Mindlink [6] (Mental)
  • Call to Mind [7] (Mental)
  • Mind Thrust [8] (Auditory)
  • Deja Vu [9] (Mental)
  • Conceal Thoughts [10] (Mental)

Level 2 Powers (DC 17)

Concentration DC 17
  • Energy Stun[11] (Auditory)
  • Aversion[12] (Auditory & Material)

Cool Items

Book's Bag

  • Bag of Tricks, Gray [13]

Expendables

  • Potion of Cure Light Wounds: 1
  • Potion of Invisibility to Undead: 1

"Rock", Psicrystal

  • Abilities: Str 1*, Dex 15*, Con Ø, Int 7, Wis 10, Cha 10
  • 30 ft. (6 squares), climb 20 ft.*
    • Str, Dex, and Move stats only when under self propulsion
  • Hit Dice: 3 (1/2 Owner HP = 16 HP)
  • Armor Class: 17 (+4 size, +2 Dex*, +1 Natural) / touch 16 / flat-footed 15
  • Special Abilities: hardness 8, construct traits
    • Base attack bonus: +1 (¾ total Hit Dice, as cleric). (Can't Attack)
    • No good saving throws, but saves as Book (or uses Book's base saves?).
    • Psion Granted Abilities
      • Alertness Feat
      • Improved Evasion
      • personality
      • self-propulsion
      • share powers
      • Deliver Touch Power
      • sighted
        • Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.
      • telepathic link
    • Construct Traits
      • No Constitution score.
      • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
      • Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
      • Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.
      • Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
      • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
      • Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
      • Since it was never alive, a construct cannot be raised or resurrected.
      • Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
      • Proficient with no armor.
      • Constructs do not eat, sleep, or breathe.


  • Skills (Starts w/4 Ranks in Spot, Listen, Move Silently, Search, & probably Climb. Otherwise, possesses all of Book's skill ranks. Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the construct has an Intelligence score.)
  • Class Skills
    • Spot = +6 : 4 Ranks + 2 Feat
    • Listen = +6 : 4 Ranks + 2 Feat
    • Move Silently = +6 : 4 Ranks + 2 Dex
    • Search = +4 : 6 Ranks - 2 Int
      • 2 rank from advancement.
    • Hide = +14 : 0 Ranks + 2 Dex + 12 Size
    • Climb = +14 : 4 Ranks + 2 Dex + 8 Racial
      • +8 Inherent Bonus, use Dex Mod instead of Str. Can always take a 10.
  • Cross-Class Skills
    • None (Yet)


  • Feats
    • Alertness
    • Trapfinding