Camgee

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Character Stats
CamgeeToken.png
Level 2
Race Halfling
Class Ranger Cannibal
Armor Studded Leather
Weapon(s) Bow
Hometown

Attributes

Strength 10 (0)
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 10 (+0)
Wisdom 16 (+3)
Charisma 8 (-1)

Secondary Attributes

Hit Points 12 = (12 Starting)
Hit Dice 1d10+2
Armor Class 15 (10 + 3 Dex + 2 Armor)
Base Attack Bonus +5
Initiative +3
Base Speed 25 Feet
Proficiency Bonus +2
Inspiration None

Saving Throws

Bolded items indicate proficiency

Strength +2
Dexterity +5
Constitution +2
Intelligence +0
Wisdom +3
Charisma -1

Languages

  • Common ()
  • Halfling ()
  • Gith ()

Features and Traits

  • Agile (Advantage on checks to jump or climb)
  • Favored Enemy: Humanoids (Gith, Human)
  • Favored Terrain: Forest
  • Halfling Nimbleness (Move through the space of larger creatures)
  • Killing Machines (+1 bonus to hit on creatures larger than you w/ melee

Proficiencies

  • Light Armor
  • Martial Weapons
  • Medium Armor
  • Shields
  • Simple Weapons

Skills

Bolded skills indicate proficiency

Acrobatics (Dex) +3
Animal Handling (Wis) +5
Arcana (Int) +0
Athletics (Str) +2
Deception (Cha) -1
History (Int) +0
Insight (Wis) +5
Intimidation (Cha) -1
Investigation (Int) +0
Medicine (Wis) +5
Nature (Int) +2
Perception (Wis) +5
Performance (Cha) -1
Persuasion (Cha) -1
Religion (Int) +0
Sleight of Hand (Dex) +3
Stealth (Dex) +5
Survival (Wis) +5

Wild Talent

Psionic Spark - Your force of will teleports an object a short distance away. 1/day Minor Action Ranged 5 Target: One flammable object not carried by another creature Effect: Target catches fire

Spells

Spellcaster Level: None Yet
DC = 13 (8 + 2 Proficiency + 3 Wis)

Spell Slots

  • 1st Level: 0

Know Spells

Level 1

  • None

Weapons

1 Long Bow
Atk: +5
Dmg: 1d8 + 3 (P)
2 Obsidian Short Swords
Atk: +5
Dmg: 1d6 + 3 (P) / 1d^ (P)

Equipment

  • Explorer's Pack
  • Herbalism Kit

Background

Traits - Flaws are tentative

Background: Hermit
Alignment: Lawful Evil
Personality Traits: I am serene even in the face of total disaster

I do not understand the ways of civilized society

Ideals: Logic - emotions must not cloud our sense of what is right and wrong
Bonds: Nothing is more important than the survival of my tribe and its members
Flaws: I have no empathy for the suffering of others

Level 2 Updates

  • Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons
  • Spell Slots: 1st Level: 2
  • New spells known: (2) - Cure Wounds, Hunter's Mark
  • HP: 20 (12 starting +6 lvl +2 Con)

Level 3 Updates

  • Ranger Archetype:Hunter
  • Hunter's Prey: Colossus Slayer: Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hitpoint maximum. You can deal this extra damage only once per turn.
  • Primeval Awareness: You may expend 1 ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creature are present within 1 mile of you (up to 6 mile sin favored terrain): abberations, celestials, dragons, elementals, fey, fiends, and undead. This feature does not reveal the creatures' location or number.
  • Spell Slots: 1st Level: 3
  • New spells known: (1) - Longstrider
  • HP: 28 (20 starting +6 lvl +2 Con)