Category:Teamwork Benefits

From Sourcebook Wiki
Jump to: navigation, search

General Rules

Paraphrased from Player's Handbook II (please don't tell WotC):

Teamwork Benefits are used to represent the fact that a certain group of people who have trained together in certain techniques can receive benefits for doing so.

To qualify for a teamwork benefit, the members of the team must meet two broad categories of requirements: training time and prerequisites. The characters must practice the techniques together that pertain to the desired benefit for two weeks before the benefit is attained. The benefit is lost, and the two week training period must be repeated, any time a new character joins the group. Also, the characters must meet the prerequisites, in the form of skill ranks, base attack bonus, or feats. These prerequisites are for either the task leader or a team member.
Task leader benefits must be met by at least one character on the team at all times if the benefit is to be maintained--the loss of the last member who meets these requirements causes the loss of the benefit. In addition to all other team leader prerequisites, the character must also possess an Intelligence score of at least 8, to represent an ability to at least marginally organize his thoughts well enough to communicate them to others.
Task member benefits must be met by every member on the team at all times in order for the benefit to be enjoyed.
A team may possess one teamwork benefit for every 4 3 hit dice possessed by the lowest-level member of said team. If enough levels are lost by this member to reduce his hit dice below the requirement for the currently possessed teamwork benefits, all benefits are maintained, but the team does not qualify for a new benefit if the old levels are regained.
Whenever a new teamwork benefit is gained, the party may also swap out an old benefit for a new benefit (effectively losing one old benefit to gain two new ones).
Unless otherwise specified, each teamwork benefit may only be taken once. The benefit applies whenever the characters can communicate with each other through some means.

Team Roster

A team must have at least two members, and cannot have more than eight. Each character on the team must have an Intelligence score of 3 or higher, unless she is a creature with an Intelligence score of 1 or 2 who has learned the teamwork trick through someone's use of the Handle Animal skill.
To maintain the benefits, the characters on the team must train together for at least four one-week periods each year. They need not be consecutive, and can occur simultaneously with other training.

A character can join an adventuring party without joining a team roster. Such a character does not gain any of the benefits, but neither does the character's potential lack of prerequisites count against the team's qualifications. A character may leave a team at her option, or by team consensus.

List of Benefits

Each is given its own page. If the benefit comes from a sourcebook, it is noted in parentheses.

Benefit Descriptions

Each is given in the following format.

Summary of the benefit.

Training

Summary of the training procedures required to acquire the benefit, coordinated by the task leader.

Task Leader Prerequisites

Requirements that must be possessed by the leader.

Team Member Prerequisites

Requirements that must be possessed by each team member.

Benefit

What the Teamwork Benefit allows the team to do.

Subcategories

This category has only the following subcategory.