Difference between revisions of "Flame Disciple"

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(Change from Self-immolation to Soul Furnace)
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! 1
| +0 || +1 || +0 || +1 || +0 || ''Soul Furnace'', FR 2, +10% Cold Dmg ||  
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| +0 || +1 || +0 || +1 || +0 || ''Soul Furnace'' ||  
 
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! 2
| +1 || +1 || +0 || +2 || +0 || ??? FR 4, +20% Cold Dmg, +1 to caster level ||
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| +1 || +1 || +0 || +2 || +0 || ???, +1 to caster level ||
 
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! 3
 
! 3
| +1 || +2 || +1 || +3 || +1 || ''Burn'', FR 8, +30% Cold Dmg||
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| +1 || +2 || +1 || +3 || +1 || ''Burn''||
 
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! 4
 
! 4
| +2 || +2 || +1 || +4 || +1 || ???, FR 16, +40% Cold Dmg, +1 to caster level ||
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| +2 || +2 || +1 || +4 || +1 || ???, +1 to caster level ||
 
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! 5
 
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| +2 || +3 || +2 || +5 || +2 || ''Minor Elemental Swarm'', Fire Immune, +50% Cold Dmg||
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| +2 || +3 || +2 || +5 || +2 || ???||
 
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''Fire Resistance'' - Flame Disciples develop flame resistance equal to 5x their Disciple level.
 +
 +
''Cold Susceptibility'' - (some effect to balance FR)
  
 
''Soul Furnace (Sp)'' - For fire-based spells, the caster sacrifices some of his own life-force to empower them, trading from 1 to 2x spell level hit points in order to add 1d4 per HP to the damage output of the spell. This effect is limited to spell levels less than or equal to the disciple level.  
 
''Soul Furnace (Sp)'' - For fire-based spells, the caster sacrifices some of his own life-force to empower them, trading from 1 to 2x spell level hit points in order to add 1d4 per HP to the damage output of the spell. This effect is limited to spell levels less than or equal to the disciple level.  
  
 
''Burn (Ex)'' - When struck in melee combat, the attacker must make a reflex save (DC 14+Disciple level) or be set ablaze for 1d4 rounds per disciple level. The fire effect does 1d6 fire damage per round. The burning creature may extinguish itself as a full-round action.
 
''Burn (Ex)'' - When struck in melee combat, the attacker must make a reflex save (DC 14+Disciple level) or be set ablaze for 1d4 rounds per disciple level. The fire effect does 1d6 fire damage per round. The burning creature may extinguish itself as a full-round action.
 
''Minor Elemental Swarm (Sp)'' - Casting time: 2 minutes. Duration: 10 minutes / caster level. This spell opens a portal to an Elemental Plane and summons elementals from it.
 
 
When the spell is complete, 2d4 small fire elementals appear. Five minutes later, 1d4 medium elementals appear. Five minutes after that, one large elemental appears. Each elemental has maximum hit points per HD. Once these creatures appear, they serve you for the duration of the spell.
 
 
The elementals obey you explicitly and never attack you, even if someone else manages to gain control over them. You do not need to concentrate to maintain control over the elementals. You can dismiss them singly or in groups at any time
 
  
 
[[Category:Prestige Classes]]
 
[[Category:Prestige Classes]]

Revision as of 16:38, 23 June 2010

This article is a draft. Its content is likely to change, possibly drastically, in the near future.

Description: After years of study and practice, a sorcerer who begins to favor fire with a single-minded focus can discover ways to acquire its qualities and properties, culminating in the caster becoming half-elemental, himself. Once an elemental path is chosen, the transformation is permanent and may not be changed or undone.


Prerequisites: the ability to cast a 3rd-level or greater offensive Fire spell. 7 ranks of Spellcraft, 5 ranks of Knowledge(Arcana), and 3 ranks of Knowledge(The Planes). Must not have an elemental creature type (wholly or partially).

Hit Dice: d8

Skill Points: 2+INT

Class Skills: Spot, Listen, Concentration, Knowledge (Arcana), Knowledge (The Planes), Spellcraft

× Level Natural AC Bonus BaB Fort Ref Will Ability
1 +0 +1 +0 +1 +0 Soul Furnace
2 +1 +1 +0 +2 +0  ???, +1 to caster level
3 +1 +2 +1 +3 +1 Burn
4 +2 +2 +1 +4 +1  ???, +1 to caster level
5 +2 +3 +2 +5 +2  ???

Fire Resistance - Flame Disciples develop flame resistance equal to 5x their Disciple level.

Cold Susceptibility - (some effect to balance FR)

Soul Furnace (Sp) - For fire-based spells, the caster sacrifices some of his own life-force to empower them, trading from 1 to 2x spell level hit points in order to add 1d4 per HP to the damage output of the spell. This effect is limited to spell levels less than or equal to the disciple level.

Burn (Ex) - When struck in melee combat, the attacker must make a reflex save (DC 14+Disciple level) or be set ablaze for 1d4 rounds per disciple level. The fire effect does 1d6 fire damage per round. The burning creature may extinguish itself as a full-round action.