Germain's Character Sheet

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Player: MSAllen
Name: Germain
Classes/Levels: Professional 7, Dragoman 2, Bard 1, Ranger 1
Race: Human
Alignment: N
Origin: Fresia/Flannary
Residence: Wydmoor Free City

Achievements:

  • Elementary, My Dear Watson (40xp)
  • Renowned
  • Prison Break (25xp)
  • Plans within Plans (2500xp, +1 local, wydmoor)

Attributes

Primary

Strength    10 (+0)
Dexterity    12 (+1)
Constitution    12 (+1)
Intelligence    14 (+2)
Wisdom    14 (+2)
Charisma    16 (+3) [4th and 8th level attribute bonus]

Secondary

Hit Points    84    9 + 9 + 8 + 8 + 8 + 8 + 6 + 6 + 6 + 8 + 8
Armor Class 19 +5 leather armor +2, +3 dex bonus (+2 to Dex bonus from insightful defense), +2 shield
Base Attack Bonus +8/+3 +5 professional 7, +1 ranger 1, +1 dragoman 2
Initiative +1
Base Speed 30 ft. leather
Fort Save +6 +2 professional 7, +2 ranger 1, +1 stat, +1 ring
Reflex Save +14 +5 professional 7, +2 bard 1, +3 dragoman 2, +2 ranger 1, +1 stat, +1 ring
Will Save +13 +5 professional 7, +2 bard 1, +3 dragoman 2, +2 stat, +1 ring
Leadership (Cohort) 16 +11 level, +3 chr, -1 cohort different alignment, +1 regional renown, +2 improved leadership
Leadership (Follower) 18 +11 level, +3 chr, -1 moves around, +1 regional renown, +2 base of operations*, +2 improved leadership
  • Too many people and too little money to "make it rain" at present.

Feats and Abilities

Purchased Feats

  • Combat Expertise
  • Improved Aid Another
  • Investigator (+2 search, +2 gather information)
  • Knowledgeable (+1 all knowledge skills)
  • Leadership
  • Negotiator (+2 diplomacy, +2 sense motive)
  • Persuader (+2 bluff, +2 intimidate)
  • Skill Focus (Diplomacy, Sense Motive)

Class Feats

  • Bardic Knowledge +7 (+2 dragoman, +1 bard, +2 stat, +2 syn (knowledge (history)))
  • Bardic Oration
  • Countersong
  • Fascinate
  • Favored Enemy: Human
  • Insightful Defense +2
  • Inspire Courage +1
  • Proficiency (Armor): Light, Medium
  • Proficiency (Shield): Small, Large
  • Proficiency (Weapon): Simple, Martial
  • Silver Tongue (Charisma)
  • Skill Mastery (Sense Motive)
  • Track +6 (+2 survival, +2 stat, +2 syn (search))
  • Uncanny Dodge
  • Wild Empathy +6 (+1 ranger, +3 stat, +2 syn (handle animal))

Languages

  • Dwarven
  • Flannari
  • Fresian (??? regional variant)
  • Hakni
  • Odessan (training)
  • Ubrekti
  • Lizardmanlander

Skills

Skill    Bonus    Bonus Derivation
Bluff 15 7 ranks, +3 stat, +2 persuader, +3 silver tongue
Diplomacy 31 14 ranks, +3 stat, +2 negotiator, +3 skill focus, +6 syn (bluff, sm, nobility), +3 silver tongue
Gather Information 22 14 ranks, +3 stat, +2 investigator, +3 silver tongue
Handle Animal 11 5 ranks, +3 stat, +3 silver tongue
Intimidate 15 5 ranks, +3 stat, +2 persuader, +2 syn (bluff), +3 silver tongue
Knowledge (Arcana) 5 2 ranks, +2 stat, +1 knowledgeable
Knowledge (Geography) 9 6 ranks, +2 stat, +1 knowledgeable
Knowledge (History) 9 6 ranks, +2 stat, +1 knowledgeable
Knowledge (Local, Alexandria City) 5 2 ranks, +2 stat, +1 knowledgeable
Knowledge (Local, Home) 7 4 ranks, +2 stat, +1 knowledgeable
Knowledge (Local, Ubrekt City) 9 6 ranks, +2 stat, +1 knowledgeable
Knowledge (Local, Wydmoor Free City) 14 10 ranks, +2 stat, +1 knowledgeable, +1 achievement
Knowledge (Nature) 8 5 ranks, +2 stat, +1 knowledgeable
Knowledge (Nobility) 9 6 ranks, +2 stat, +1 knowledgeable
Knowledge (Psionics) 5 2 ranks, +2 stat, +1 knowledgeable
Knowledge (Religion) 5 2 ranks, +2 stat, +1 knowledgeable
Languages 1 rank
Listen 12 10 ranks, +2 stat
Perform (Oration) 11 5 ranks, +3 stat, +3 silver tongue
Profession (Law) 2 rank
Ride 6 3 ranks, +2 syn (ha) +1 stat
Search 12 8 ranks, +2 stat, +2 investigator
Sense Motive 23 14 ranks, +2 stat, +2 negotiator, +3 skill focus, +2 skill mastery
Spot 12 10 ranks, +2 stat
Survival 6 2 ranks, +2 stat +2 syn (nature)
  • Using TOME profession rules

Spells

Level 0 (3/day)

Notable Equipment

Barbarian King's Buckler

  • +1 buckler
  • when first struck by a missile weapon in a round, you may make a DC 20 save to block the arrow
  • any arrows passing within 10' the wielder are rerouted to him

Coldheart Bow

  • +1 shortbow
  • +1d6 cold damage on hits

Bog Iron Longsword

  • masterwork cold-iron longsword
  • forged from Wydmoor Bog Iron

Horn of Haste

Amulet of Halitosis

  • breath fire 3/day
  • 15" cone, 5d4 damage, DC 15 reflex

Hat of Disguise

  • alter appearance as per disguise self
  • at will, 10 minutes per activation.

Ring of E-Mail

  • ring of resistance +1 (all saves)
  • can be activated to send a 20 word message to Edrell, but protection is lost for 24 hours
  • The E stands for Edrell
  • Can't be seen wearing this around if Ed's betrayal becomes common knowledge

Absolutely Fabulous Earring of Competence

  • +1 to intelligence skill checks
  • can be activated to cast Fox's Cunning, but skill bonus is lost for 24 hours
  • gave it to Egg

Ring of Tweets

  • once per day, may send a 10 word message to Edrell
  • invisible for 2 rounds, at-will, 2-day
  • stolen by that rat Fenn

Advancement

Starting Feats: Persuader, Investigator

Level 1: Professional 1

  • Bonus Feat: Knowledgeable
  • 4 Bluff
  • 4 Diplomacy
  • 4 Gather Info
  • 4 Knowledge (Local, Wydmoor)
  • 4 Knowledge (Local, Home)
  • 2 Knowledge (Local, Ubrekt City)
  • 2 Knowledge (Nobility)
  • 2 Knowledge (Religion)
  • 2 Knowledge (Geography)
  • 2 Knowledge (History)
  • 4 Listen
  • 2 Search
  • 4 Sense Motive
  • 4 Spot

Level 2: Professional 2

  • 1 Bluff
  • 1 Diplomacy
  • 1 Gather Info
  • 2 Intimidate
  • 1 Listen
  • 2 Ride
  • 1 Search
  • 1 Sense Motive
  • 1 Spot

Level 3: Professional 3

  • Level Feat: Combat Expertise
  • Bonus Feat: Negotiator
  • 1 Bluff
  • 1 Diplomacy
  • 1 Gather Info
  • 1 Intimidate
  • 1 Knowledge (Local, Wydmoor)
  • 1 Listen
  • 1 Ride
  • 2 Search
  • 1 Sense Motive
  • 1 Spot

Level 4: Ranger 1

  • Level Stat Bonus: Charisma
  • Class Feature: Favored enemy: Human
  • 5 Handle Animal
  • 2 Knowledge (Nature)
  • 2 Survival

Level 5: Professional 4

  • Class Feature: Uncanny Dodge
  • Language: Dwarven
  • 1 Diplomacy
  • 1 Gather Info
  • 1 Intimidate
  • 2 Knowledge (Local, Alexandria City)
  • 2 Knowledge (Local, Ubrekt City)
  • 1 Knowledge (Local, Wydmoor)
  • 2 Sense Motive

Level 6: Professional 5

  • Level Feat: Leadership
  • Bonus Feat: Skill Focus (Diplomacy)
  • 1 Diplomacy
  • 1 Gather Info
  • 2 Knowledge (Local, Ubrekt City)
  • 1 Listen
  • 1 Sense Motive
  • 1 Search
  • 1 Spot
  • 3 Perform (Oration)

Level 7: Dragoman 1

  • Class Feature: Silver Tongue
  • Class Feature: Bonus Language (Lizardmanlander)
  • 2 Diplomacy
  • 2 Gather Info
  • 1 Sense Motive
  • 1 Listen
  • 1 Spot
  • 3 Knowledge (Nobility + Royalty)
  • 1 Knowledge (Local, Wydmoor)

Level 8: Bard 1

  • Stat Bonus: Charisma
  • Spells: Deftness, Detect Magic, Mage Hand, Message
  • 1 Bluff
  • 1 Gather Info
  • 1 Intimidate
  • 1 Sense Motive
  • 3 Knowledge (History)
  • 2 Perform (Oration)

Level 9: Dragoman 2

  • Feat: Skill Focus (Sense Motive)
  • Class Feature: Skill Mastery (Sense Motive)
  • Class Feature: Bonus Language (Odessan)
  • 2 Diplomacy
  • 1 Gather Info
  • 3 Knowledge (Geography)
  • 1 Listen
  • 1 Profession (Law)
  • 1 Search
  • 1 Sense Motive
  • 1 Spot

Level 10: Professional 6

  • 1 Diplomacy
  • 1 Gather Info
  • 2 Knowledge (Arcana)
  • 2 Knowledge (Local, Wydmoor)
  • 3 Knowledge (Nature)
  • 1 Profession (Law)
  • 1 Sense Motive

Level 11: Professional 7

  • Bonus Feat: Improved Aid Another
  • 1 Diplomacy
  • 1 Gather Info
  • 1 Knowledge (Geography)
  • 1 Knowledge (History)
  • 1 Knowledge (Nobility)
  • 2 Knowledge (Psionics)
  • 1 Listen
  • 1 Search
  • 1 Sense Motive
  • 1 Spot
  • Note: Give my earring to Egg

Notes for Future Levels

Level 12 (option 1): Professional 8

  • Level Feat: Luck of Heroes
  • Level Stat Bonus: Charisma
  • 1 Bluff
  • 1 Diplomacy
  • 1 Gather Info
  • 1 Intimidate
  • 1 Knowledge (Nature)
  • 2 Knowledge (Religion)
  • 1 Listen
  • 1 Search
  • 1 Sense Motive
  • 1 Spot

Level 12 (option 2): Bard 2

  • Level Feat: Luck of Heroes
  • Level Stat Bonus: Charisma
  • Level 0 spells: Read Magic
  • Level 1 spells: Magic Mouth, Obscure Object (or Cure Light Wounds)
  • 1 Bluff
  • 1 Diplomacy
  • 1 Gather Info
  • 1 Intimidate
  • 1 Knowledge (Nature)
  • 1 Listen
  • 1 Search
  • 1 Sense Motive
  • 1 Spot