LE's Character Sheet (Pathfinder)

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Sorcerer 11 / "DireCiple" 3

Pathfinder 20 Point


Character Stats
LE.png
Level Char. Level: 14 / Cast. Level: 13
Race Human
Class Sorcerer/"DireCiple"
Armor Mage Armor (+Shield Spell)
Weapon(s) Staff of Melkior
Hometown A Ruined Village

LE is a Human Female, aged 21. She is only 5'1". A very wan figure, she has deep-set eyes, so the color is difficult to make out.


Attributes

Strength 7 (-2)
Dexterity 13 (+1)
Constitution 10 (0)
Intelligence 12 (+1)
Wisdom 12 (+1)
Charisma 29 (+9) (20 Base, +3 from leveling, +2 from DireCiple, +4 from CHA Stat Item.

Secondary Attributes

Hit Points 89 = (6) + (9 x 5) + (3 x 11)
Armor Class 14 (Unprotected) / 22 (Magical Protections Active) (+1 Deflection, +1 Dexterity, +2 Natural / +4 Mage Armor Spell & +4 Shield Spell)
Combat Maneuver Defense 15 (14 Fl) (10 +6 BaB +1 Dexterity, -2 Str)
Combat Maneuver Bonus +4 (+6 BaB -2 Str)
Base Attack Bonus +6 / +1
Base Speed 30 Feet
Concentration Check +23 (11 Caster Level +8 Chr +4 Combat Casting)
Fort Save +6 (+4 Sorc, +2 Direciple)
Reflex +6 (+4 Sorc, +1 DireCiple, +1 Dex)
Will Save +18 (+8 Sorc, +2 Direciple, +8 Forceful Personality)

Languages

  • Ubrekti
  • Flannari

Feats

Bonus

  • Regional Herbalist (+2 to Alchemy checks to make poison or antipoison in Wydmoor Region)

Class

  • Weapon Proficiency: Simple
  • Sorcerer: Eschew Materials
  • Sorcerer: Combat Casting
  • DireCiple1: +1 Caster Level
  • DireCiple1: +2 Natural Armor Class
  • DireCiple2: Darkvision 60'
  • DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)

Purchased

  • Human: Endurance
  • 1st: Diehard
  • 3rd: Extend Spell Spell Focus (Enchantment)
  • 5th: Master Alchemist Greater Spell Focus (Enchantment)
  • 7th: Forceful Personality
  • 9th: Expanded Arcana (4th)
  • 11th: True Name Elemental Focus (Fire)
  • 13th: Heroic Recovery

Skills

  • Acrobatics (+1) = +1 Dex
  • Appraise (+5) = 1 +1 Int +3 Class Skill
  • Bluff (+12) = 1 +8 Chr +3 Class Skill
  • Climb (-2) = -2 Str
  • Craft [Alchemy] (+14) = 6 +1 Int +2 Master Alchemist +2 Alchemy Kit +3 Class Skill
  • Diplomacy (+12) = 1 +8 Chr +3 Class Skill
  • Disguise (+8) = +8 Chr
  • Escape Artist (+5) = 1 +1 Dex +3 Class Skill
  • Fly (+5) = 1 +1 Dex +3 Class Skill
  • Intimidate (+12) = 1 +8 Chr + 3 Class Skill
  • Knowledge [Arcana] (+11) = 7 +1 Int +3 Class Skill
  • Knowledge [Wydmoor] (+5) = 1 +1 Int +3 Class Skill
  • Perception (+11) = 7 +1 Wis +3 Class Skill
  • Sense Motive (+6) = 5 +1 Wis
  • Spellcraft (+15) = 11 +1 Int +3 Class Skill
  • Survival (+5) = 4 +1 Wis
  • Use Magic Device (+15) = 4 +8 Chr +3 Class Skill
  • Swim (+1) = -2 Str +3 Ring of the Turtle Priest

Bloodline: Accursed

  • Gain Perception as a Class Skill
  • Bloodline Arcana: You count as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever you are within 30 feet of another sorcerer with this bloodline or a witch with the coven hex, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round.
  • Horrific Visage (Su): At 1st level, you can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a standard action, you can force one target within 30 feet to make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be shaken for 1 round for every 2 sorcerer levels you possess (minimum 1 round). This is a mind-affecting, fear-based ability. This fear does not stack with other fear effects. You may use this ability a number of times per day equal to 3 + your Charisma modifier.
  • Wretched Endurance (+4) (Ex): At 3rd level, you gain a +2 bonus on all saving throws against charm, cold, fear, fire, and sleep effects. And 9th level, these bonuses increase to +4.
  • Dread Gaze (Su): At 9th level, you gain a form of the green hag’s evil eye power. As a standard action, you may fix your gaze on any one creature within 60 feet. The target must make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be staggered for 1 round for every 2 sorcerer levels you possess. You may use this ability once per day at 9th level. At 17th level, you can use this ability twice per day. At 20th level, you may use this ability three times per day.


Spells

Cantrips

Unlimited Use; DC 18 (12 Known)

  • Enumerate
  • Acid Splash
  • Arcane Mark
  • Detect Magic
  • Detect Poison
  • Jolt
  • Mage Hand
  • Penumbra
  • Ray of Frost
  • Read Magic
  • Resistance
  • Touch of Fatigue

Level One

8/day; DC 19

  • Charm Person (+2 DC)
  • Crafter's Fortune
  • Delusional Pride (+2 DC)
  • Mage Armor
  • Magic Missile
  • Polypurpose Panacea
  • Ray of Enfeeblement
  • Shield

Level Two

8/day; DC 20

  • Bear's Endurance
  • Blindness/Deafness
  • Disfiguring Touch
  • False Life
  • Miserable Pity (+2 DC)
  • Oppressive Boredom (+2 DC)
  • Spectral Hand
  • Touch of Idiocy

Level Three

8/day; DC 21

  • Dispel Magic
  • Fireball (+1 DC)
  • Haste
  • Hold Person (+2 DC)
  • Ray of Exhaustion
  • Sands of Time
  • Suggestion (+2 DC)

Level Four

8/day; DC 22

  • Bestow Curse
  • Confusion (+2 DC)
  • Invisibility, Greater
  • Moonstruck (+2 DC?)
  • Phantasmal Killer
  • Terrible Remorse (+2 DC?)

Level Five

7/day; DC 23

  • Feeblemind
  • Hold Monster (+2 DC)
  • Suffocation
  • Telekenesis
  • Teleport

Level Six

4/day; DC 23

Cool Items

Staff of Melkior

Bethanalay's Roguish Cloak

  • +1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast Invisibility on self as 9th level caster]
  • Sold in the Outlands.

Circlet of Charisma +4

  • Reward from the Regentess of Wa for smashing the giant host.

Ring of the Turtle Priest

  • +3 to Swim Checks
  • 3/day Air Bubble as a swift action. Autocasts on self when drowning.

Ring of Protection +1

  • +1 AC (deflection)

Alchemist's Lab

  • +2 to Alchemy Checks
  • 2x Potion of Troll's Essence
  • 27 empty vials.
  • 1 vial with centipede (STILL "ALIVE"!)

Edrell's Pearl of Power

*Allows the recall of up to 2 spells levels of arcane magic per day.

  • Discarded when learned of Edrell's Trojan Enchantments.

Cloak of Protection +3

  • +3 to all saves.
  • Purchased in the City of Wa, by commission.