Marwynn's Character Sheet

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Evangelist 7

XP: 22,000

Character Stats
Rosemary's Baby.jpg
Level 7
Race Human
Class Evangelist
Armor Leather Armor
Weapon(s) +1 Heavy Repeating Crossbow of Seeking
Hometown "Town" would be generous in the extreme...


Attributes

Strength 8 (-1)
Dexterity 12 (+1)
Constitution 13 (+1)
Intelligence 14 (+2)
Wisdom 18 (+4) [+1 Lvl 4 Attribute]
Charisma 8 (-1)

Secondary Attributes

Hit Points 56 = (8+1) + <(7+1) x 6>
Armor Class 14 (touch 11, flat-footed 14) (+1 Attribute, +3 armor)
Base Attack Bonus +5
Grapple +0
Base Speed 30 Feet
Fort Save +7 (+5 Base, +2 Attribute)
Reflex +4 (+2 Base, +2 Attribute)
Will Save +9 (+5 Base, +4 Attribute)

Weapons

  • +1 Heavy crossbow repeater of seeking [1d10+1 damage]
  • A dagger

Feats, Traits, and Flaws

Class Feats

  • Armor Proficiency (Light)
  • Armor Proficiency (Medium)
  • Shield Proficiency
  • Simple Weapon Proficiency - All

Purchased Feats

  • Human: Exotic Weapons Proficiency: Heavy Repeater
  • Lvl 1: Extend Spell (Cast spell @ +1 spell level & as full round action to double duration)
  • Lvl 3: Point-Blank Shot (+1 ranged attack/damage on ranged shots within 30')
  • Lvl 6 : Improved Encumbrance (carries weight as though character has +4 strength)
  • NOT YET ACTIVE :Reach spell (cast spell @ +2 spell level + ranged touch attack roll to cast a touch spell as having a 30' range)

Neutral (Good) Aura (Ex)

Evangelist Domain: Travel

  • For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability.

Evangelist Domain: Knowledge

  • All knowledge skills are class skills for you.
  • +1 to caster level for divination.

Evangelist Domain: Healing

  • +1 caster level when healing.

Skills

(level 7 = 36 total)

  • Healing: 10
  • Concentration: 9
  • Knowledge (religion): 8
  • knowledge (arcana) 1
  • Knowledge (geography) 1
  • Knowledge (nobility) 1
  • Gather info: 2
  • Move silently (cross-class): 2

Spells

Cantrips

6/day; DC 14

  • Purify Food and Water
  • Detect Magic
  • Detect Poison
  • Cure Minor Wounds
  • Light
  • Guidance
  • Resistance

Level One

6+1B/day; DC 15

  • Comprehend Languages
  • Bless
  • Sanctuary
  • Divine Favor
  • Doom
  • Entropic Shield
  • Cure Light Wounds [1d8+5] (D)
  • Longstrider (D)
  • Detect Secret Doors (D)

Level Two

6+1B/day; DC 16

  • Inflict Moderate Wounds [2d8+7]
  • Remove Paralysis
  • Cure Moderate Wounds [2d8+8] (D)
  • Locate Object (D)
  • Detect Thoughts (D)
  • Status
  • Resist Energy

Level Three

4+1B/day

  • Claivoyance/Clairaudience (D)
  • Cure Serious Wounds [3d8+8](D)
  • Fly (D)
  • Prayer
  • Dispel Magic

Cool Stuff

  • Studded Leather Armor
  • +1 Seeking Heavy Repeater (+5 to hit, +6 within 30'; 1d10+1 damage, ignores concealment)
  • Has a bag of lightweight magical accouterments (feathers, ash, etc.)