Mefighter beta team first session notes

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Summary

  • The unrest across the mainland has created chaos and opportunity. Thinking the time is right, Flannery prepares an army to press their claim on the Bloody Thirty-Nine against the Friesans.
  • The unsettled state of the Bloody Thirty-Nine due to the impending military action has drawn in adventurers and others who seek advantage and their fortunes from the conflict. They converge on the city of St. Gynierre in Flannery.
  • At the Bottle and Blade tavern in St. Gynierre, a series of customers are approached by a mysterious halfing who offers them a platinum piece and an invitation to meet the halfling at midnight at the intersection of Cressi and Anjou to discuss employment opportunities
  • The halfling's attempt at subtlety are interfered with by UhanimaraToken.PNG Uhanimara, who approaches him in the middle of the common room and discusses his offer loudly.
  • Following the halfling's depature from the tavern, all of those he approached (with the exception of Uhanimara, who has left the bar) gather to discuss the offer, and decide to see what happens at midnight.
  • At midnight, the group waits at the appointed intersection.
  • Bandits attack the group, hurling rocks from the shadows and approaching with clubs.
  • The group subdues the bandits quickly, knocking two unconscious, while another is gravely wounded by Brunner's Dwarven Waraxe. FrimbleToken.PNG Frimble the halfling then warns the remainder to flee, which they do.
  • Under questioning from Thurmin VustorToken.png Thurmin Vustor, the "bandits" are revealed to be desperate refugees who saw the platinum coins on offer, and decided to risk assaulting the group out of desperation.
  • The mysterious halfing returns, introducing himself as Byll.
  • Byll says that in addition to the war in the Bloody Thirty-Nine, there is a plague developing.
  • Byll says that he has been waiting for a halfing (Neven b'Aaronurt) who hasn't arrived where he was expected. The halfing has the cure for the plague.
  • Byll needs competent companions to accompany him east, to search for the halfling.
  • The group agrees to accompany him, although there are many unanswered questions.
  • Byll provides more platinum (36 total) so the group can outfit itself, and they all agree to meet at the east gate at noon.


XP and Achievements

  • Various roleplaying experience dispensed
  • 160 XP for defeating the bandits
  • 250 XP for the session and taking the hook