Mefighter beta team twenty first session notes

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The Komedian

  • The group hears rustling noises from the other side of the logging camp they have staked out.
  • Uhanimara, using flight, and Thurmin, under Invisibility, attempt to sneak closer to the sounds.
  • Thurmin is heard, and the noises pause for a time, and then resume. One of the kobolds apparently told a joke, because there is some kobold laughter.
  • Thurmin fires an arrow with a light spell on it into the logpiles. Uhanimara casts Haste on the group.
  • The kobolds are all concealed under invisibility spells, so only Uhanimara can see them.
  • Brunner, Drem, Torrek and the badger charge forward, but are attacked by kobold sneaks with crossbows.
  • A kobold skald uses a sonic attack to stun Torrek and the badger; a human head is also thrown at them by a skald, exploding into a mess of scorpions and centipedes.
  • Brunner and Drem are attacked by the kobold heavies.
  • Thurmin uses his Bane effect to drive the skald back under cover, while Uhanimara uses Aggressive Thundercloud and Lightning Bolt to help out the melee fighters.
  • With the effects of Haste, the heavies are quickly dispatched, and the skald and few remaining sneaks are boxed in and killed.
  • The skald told particularly bad jokes, and the group decided she was a poor Komedian.

Kobold loggging camp.PNG Logging camp 2.PNG


A Small Lead

  • The evidence is gathered; the kobolds had several bags with small logs in them. They were magically shrinking the logs and then taking them (aka the good ol' shrink-and-steal.)
  • The kobolds also displayed great discipline and were well armed and armored. The armor is made of wood, and the crossbows are of Friesan make.
  • The skald had 6 wands and a set of darkleaf Lamellar Armor.
  • Kobold tracks are from the northeast, back out into the Scar. The group decides to follow them after resting overnight.

Back Into the Scar

  • The group follows the tracks into the Scar. While setting up camp, they are approached by the Wild Gnomes.
  • Spokeswoman of the Wild Gnomes reviews what the group has brought to trade. When the Darkleaf Armor is brought out, she is both interested and concerned to learn it came from a kobold.
  • The Wild Gnomes have an armistice with the kobolds, as fighting each other is not wise when survival is difficult in the Scar.
  • Spokeswoman takes the armor with her, letting the group know they will be allowed to ask three questions the following morning for the trade goods, and a separate price will be negotiated for the armor.
  • The next day, Spokeswoman provides the group with an adamantine dagger in exchange for the armor, and allows the group five questions.
  • The group learns the location of the kobold fortress (sounds like an excavated dwarven ruin being used as a base) and some advice on how to approach it.
  • The gnomes do not know why or how the Servitor races have become so organized, but they are training and learning to work together at the ruins along with some satellite camps.
  • Most of the equipment the Servitors have came from outside the Scar, but recently they appear to be manufacturing their own.
  • The group carries on, planning to circle to the north of the camp so that they come from an unexpected direction.
  • ENCOUNTER along the way with????!?!?!?!?


Route plan.PNG


Treasure and XP

  • 800xp for killing the kobolds
  • +500xp for killing the Komedian
  • +250XP for the plan coming together
  • +500XP for the gnome encounter
  • 1 Admantium dagger
  • Wand of Ant Haul (18 charges)
  • Wand of Invisibility (18 charges) taken by Thurmin
  • Wand of Scorching Ray 23 charges
  • Wand of Shrink Item 23 charges
  • Wand of Shrink Item 37 charges
  • Wand of Shrink Item