Notes for Game 2009-07-10

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Questing

In Our Last Episode

  • The clerk won't process the share transfer without authorization from the mayor and/or the town accountant. (exchequoer? or something)
  • We talk to Edrell and he gives the team a wand of Sleep to use to get the writ into the town records.
  • Mose begins to feel really crummy about this and argues about the righteousness of creating a Traveler Outpost by using deceit and trickery.
  • Edrell and Germain make arguments about it being somewhat like a war against the unjust.
  • The team heads off to "convince" the town clerk to shelve the share transfer in the hall of records. (Hall of records) ....
  • GAME ADJOURNS

This Episode

Date: 19th of Whitefall, 1400

Climate: Early November-like. Rain has changed into colder slush/sleet.

  • LE charms the town clerk to get him to accept her documents.
  • Nightshade is the standard of the Bog Wraiths
    • Raven is the emblem of the Arch-Warden's Personal Guard (like Ralth)
    • 1/3rd of archwarden's guard is made up of bog wraiths
    • Lightning is Ralth's personal herald
  • They met an Old Man who is in the Bog Wraiths and has a Rat personal herald as well.
    • Old Man is Naprid Daithe.
    • Mose agreeds to meet with Naprid this evening at Pilgrim's Place.
  • Mose armor will require 25 more days to finish. (Checked in town)
  • Edrell goes to bed, the team heads to meet with Naprid.
    • They eat dinner, Al heads off to Hadriarch's Reserve to sneak in. He talks to birds.
    • Naprid turns out to be 72 and was the former leader of the Bog Wraiths. He now consults for Ralth.
    • Naprid asks the party to come back to the castle to meet Ralth.
    • Naprid can't understand why Mose is extremely hesitant to mix with the Wraith's again.
    • Naprid leaves his cane behind while the party discusses the offer.
    • The party seems that they think it's a good idea, while Mose continues to be confused why the party wants to go visit Ralth after the weirdness of the past.
    • Naprid comes in, Mose asks politely for a neutral audience.
    • Naprid insults Mose and says Ralth can't come into the city.
    • Mose storms off, wildly angry. Hears threats to excommunicate him from Naprid.
  • The rest of the party agrees to meet with Ralth at his castle.
    • They enter and Ralth/Naprid are there, offering them delicacies (oily bean tea from elven lands)
    • Ralth asks about the troll battle, and about the trip to Yalmrinth to fight the storm.
    • Ralth asks the party to head back to the mines and see if they can stop the rains.
    • Germain asks for a Traveler's Outpost in the town as well
    • Ralth meets with Germain and Quin privately.
    • The party decided to give the Charter document to Ralth to see if it can be pushed through if they fix the rains.
    • Mose sees that action (without his agreement) as a breach in trust with him and is resigned only to stick with the party as long as they are fighting evil (privately).
NewDay.jpg
New Day Begins
NewDay.jpg
DM Note: The Trip
  • The party heads off down the river.
  • No buffs seeked, nothing of interest happens in the town.
  • On their way towards Yalmrith
  • Small fox seen in a snare.
    • Al rescues it.
    • Kimika heals it for 1 point and pays a trapper 200 gp to not put up a fuss about the fox.
  • They befriend the animal and make camp.
  • Mose grumbles and takes second watch.
NewDay.jpg
New Day Begins
NewDay.jpg
  • Fox runs off and leads them into a cave below a statue.
  • Germain and Al decide not to explore it alone.
  • The rest of the party comes on.
  • It's a small underground town
  • Footprints go into the ziggurat.
  • There is an ancient corpse wearing a crown of bronze and gems on top of the ziggurat.
  • They see piles of sand on the ground, found one trinket ring in one of them.
Battle: Mummy is dead, Wraith appears.
  • They detect undead and evil and sense it. It's a mummy!
    • Kimika gets an awesome turn undead roll (20) but it doesn't work.
    • Quin and Mose get hit with fear. Mose stands around for a lot longer than others.
    • Quin gets Mummy Rot smiley face token
    • After LE summons lots of cool beetles, the party is able to use the flanking bonuses to finally kill the mummy.
    • The mummy explodes and a wraith appears. Yay.

GAME ADJOURNED.

 

Maps

Final GM message

  • Wait until end of next game for XP because you're in the middle of battle.