Shard Storm

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Shard Storm
Evocation [Force]
Level: Sor/Wiz 5
Components: V, S, M
Casting time: 1 standard action
Range: Medium (100 ft + 10ft/lvl)
Effect: One or more 20-foot radius bursts of force
Duration: 1 round/lvl
Saving Throw: Ref. Half
Spell Resistance: Yes

Description

You may cause shards of magical force to explode in a 20 foot radius from a set location. The shard explosion does 3d6 points of force damage to all creatures in the radius, with a reflex save allowed for half damage. Each round, you may use a free action to cause another shard storm to erupt from the same location. You do not have to force a shard storm, but you may only do so on your turn and only one per round. The location of the spell is set when the spell is cast and does not move, and can be detected by a detect magic spell.