Silverwalkers Quest Notes 2012-07-07

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Last Game

Begin : Operation Passport Request

  • First attempt is Quin wanting to inherit father credentials. After the guy does a bit of poking around, he says sorry, a son already claimed it. Nobody wrote down his name but it started with an "A."
  • Quin rolls a good diplomacy. The guy agrees them, but it will require some Petarans in good standing to vouch for credentials, and it will take about a year. After some bribes, the guy says he can start up on a an "expedited" process - a week or two - for 700 gp total (including bear), but the vouches are a must get.
  • The party tries to seek their old buddy Kathkallan to vouch for them!
  • They decide to send a Sending through Kimika. The party goes to a bar to craft a 20 word message to Kathkallan to see if we can get him to vouch for us.

"Kathkallan, good tidings! Germain's investigator team in Udrell. Urgently need Peteran passport vouch. Can we teleport to you today?"

  • His startling response is:

"Alexandria protect me! I can't believe it! Help! I was kidnapped sailing home and I'm being held for ransom but..."

  • Party scrys on Kathkallan.
  • Kathkallan, and several others, are chained up in the corner of what appears to be a cave, lit by the light of a fire.

This Game

  • The party decides to rest for the day and have AlToken.PNG Al memorize Find the Path

Reconnaissance

32 Verdant 1401 FI

  • The party decides to have AlToken.PNG Al cast Find the Path to get a general sense of where Kathkallan is, and determines that he is on an island in the South Heretic Sea.
  • AlToken.PNG Al will fly to the area as an albatross ( http://www.sailnet.com/forums/seamanship-articles/19247-amazing-albatross.html ) and cast another Find the Path to get an exact location. Once he comes back, he will use the hat to teleport everyone except the bear to the island. +75xp to AlToken.PNG Al
  • AlToken.PNG Al finds the cave that Kathkallan is being held in and turns into a rat and familiarizes himself very well with the island and goes in to explore the cave. Both entrances to the cave have an alarm trap set on them.
  • {{Quinalin)) gets +50xp for rules lawyering because the alarm trap has a password on it and the Find The Path spell will let AlToken.PNG Al know that
  • AlToken.PNG Al speaks the password and is able to continue through deeper into the cave and comes across a wooden bridge. Then he turns back and comes home.
  • The password is “Open” in Peteran (+25xp to QuinalinToken.PNG Quinalin)
  • +25xp to KimikaToken.PNG Kimika for Word of Recall prep to get us back to our hotel room as an escape route
  • +25xp to KaleesarynnToken.PNG Kaleesarynn for the reminder that our escape will include the four captives

Into the Fray

1 Cleansing 1401 FI

  • The party teleports inside the cave and prepares for battle. KimikaToken.PNG Kimika and KaleesarynnToken.PNG Kaleesarynn use dimension door to move everyone directly to the area where the captives are being held. Surprise!

Battle Highlights

  • AlToken.PNG Al softens the earth around the manacles to free the prisoners
  • Ship’s navigator summons his familiar, a Dust Mephit
  • KaleesarynnToken.PNG Kaleesarynn dominates the Pirate Leader and makes him attack the older wizard
  • AlToken.PNG Al drops the ceiling on the enemies and puts out the fire, which is followed by a light spell from KimikaToken.PNG Kimika
  • Ship’s navigator raises the water by 14’
  • Older wizard summons a shark
  • AlToken.PNG Al lowers the water by 24’, leaving the shark stranded
  • +25xp to MoseToken.PNG Mose for figuring out that KimikaToken.PNG Kimika could be AlToken.PNG Al’s owl perch
  • LEToken.PNG LE casts Touch of Idiocy on the older wizard and knocks his INT down by 1, WIS by 5, and CHA by 2
  • The ship’s navigator summons a hellhound
  • +25xp to LEToken.PNG LE for using the game’s spells mechanic correctly
  • AlToken.PNG Al flies over as an owl to just 5’ above the ship’s wizard’s reach, turns into a shambling mound, and drops onto him
  • QuinalinToken.PNG Quinalin drops Bosun
  • The ship’s navigator summons another hellhound
  • KimikaToken.PNG Kimika casts blade barrier and shreds one of the two hellhounds attacking her
  • QuinalinToken.PNG Quinalin charges the ship’s navigator! And misses...
  • KaleesarynnToken.PNG Kaleesarynn makes the pirate leader attack the ship’s navigator’s familiar and the familiar runs away
  • The party is attacked from across the water by lots of slingshot stones
  • +75xp to KimikaToken.PNG Kimika for wall of stone to keep the slingshot stones away
  • MoseToken.PNG Mose confirms 3 crits plus a smite against the Quartermaster, and does 78 damage, killing the quartermaster
  • The ship’s navigator falls to QuinalinToken.PNG Quinalin’s feet and begs for mercy once the quartermaster dies

Combat aftermath

  • AlToken.PNG Al casts Wall of Thorns at the north and Wall of Stone to the south entrance to ward off any other attacks while the party waits out the bubble that LEToken.PNG LE is trapped in
  • KaleesarynnToken.PNG Kaleesarynn commands the pirate leader to give up all of his weapons, armor, magical items, and valuables and then ties him up for when Dominate runs out
  • Party loots all captives and corpses