Silverwalkers Quest Notes 2013-07-12

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Last Game

  • AlToken.PNG Al spies the first signs of life! An encampment of 17 ogres. The party decides to ambush them and attempt to take a few prisoner to interrogate.
  • The party does a quick round of buffs, expecting to make short work of the CR 3 giants, and then AlToken.PNG Al leads off a surprise round with an air strike.

Battle Preparation

  • Buffs cast: Bless (KimikaToken.PNG Kimika), Schism (KaleesarynnToken.PNG Kaleesarynn), Blood Claws (for  GrrrllwofrowffgrrToken.PNG Grrrllwofrowffgrr), Mage Armor (LEToken.PNG LE), Divine Favor (MoseToken.PNG Mose)
  • AlToken.PNG Al preparing Obsidian Flow, and that will start the battle - he’s flying above them as an air elemental AlToken.PNG Al started as an air elemental, but did not fly overhead.

Ogre Battle!

  • AlToken.PNG Al the air elemental moves north
  • MoseToken.PNG Mose on Way runs north
  • The ogres notice us
  • One disappears?
  • QuinalinToken.PNG Quinalin moves forward to cover while drawing his bow and lets an arrow fly... THUNK into the chest of an ogre. He looks slightly past annoyed.
  • Suddenly, with a thunderclap, five of the ogres are engulfed in a fireball and they fall over, burnt and twitching.
  • KimikaToken.PNG Kimika’s spiritual weapon smacks one of the ogres.
  • MoseToken.PNG Mose decimates one of the ogres that ran up to him, then gets smacked by a second ogre.
  • Another ogre disappears.
  • QuinalinToken.PNG Quinalin looses a bunch of arrows at the group of ogres.
  •  GrrrllwofrowffgrrToken.PNG Grrrllwofrowffgrr quickly and nimbly charges at the nearest ogre, leaping over a pile of bones.
  • Another fireball flashes onto 4 of the ogres right in front of  GrrrllwofrowffgrrToken.PNG Grrrllwofrowffgrr. All but one are heavily wounded.
  • In the end, the party defeats the ogres.

Loot

Items highlighted in blue were claimed by the party.

Art Objects

  • Carved jade idol (80 gp)
  • 2 x Decorated gold plate (700 gp)
  • Decorated silver plate (60 gp)
  • 3 x Electrum censer with silver filigree (70 gp)
  • Engraved gold scarab (75 gp)
  • Engraved jade scarab (85 gp)
  • Gilded demon skull (300 gp)
  • Gold and silver chess set (100 gp)
  • Gold chess set (500 gp)
  • Ivory bowl with animal carvings (40 gp)
  • Porcelain mask (40 gp)
  • Set of six silver dice (75 gp)
  • Silver comb with ornate handle (75 gp)
  • Silver egg with dragon figurine (125 gp)
  • Silver scepter with eagle symbols (125 gp)
  • Silver statue of a dragon (65 gp)

Masterwork Items

  • Masterwork Buckler (155 gp)
  • Masterwork 2x Bastard Sword? (?? gp)
  • Masterwork Dagger (302 gp)
  • Masterwork Heavy Steel Shield (170 gp)
  • Masterwork Hide (165 gp)
  • 2 x Masterwork Shortbow (330 gp)

Salvage

  • Amphora of Common Wine (2 gp, 80 lb)
  • 8 x Large Wooden Chest (2 gp, 50 lb)
  • 4 x Sack of Wheat (5 sp, 50 lb) - Took 1 sack
  • Tiny Wooden Box (5 sp, 1 lb) [Full of Gems]
  • Small Wooden Chest (1 gp, 10 lb) [Full of Money]
  • 2 x Small Iron Box (1 gp, 20 lb) [Potions]
  • 2 x Tiny Lead Box (1 gp, 5 lb) [Wands]
  • 19 x Bag of 10 Pitons (1 gp, 5 lb)
  • 2 x Bag of 20 Marbles (2 sp, 1 lb)
  • 2 x Bag of 20 Sling Bullets (2 sp, 10 lb)
  • Bag of Chestnuts (1 gp, 1 lb)
  • 9 x Bag of Common Spice (1 gp, 1 lb)
  • 14 x Bag of Iron Nails (5 sp, 1 lb)
  • Bag of Rare Spice (10 gp, 1 lb)
  • Bag of Salt (2 sp, 1 lb)
  • 2 x Bag of Wheat (1 cp, 1 lb)
  • Barrel (2 gp, 30 lb)
  • Barrel of Ale (6 gp, 240 lb)
  • 2 x Basket (4 sp, 1 lb)
  • Bed (30 gp)
  • Bedroll (1 sp, 5 lb)
  • Bolt of Canvas (1 gp, 10 lb)
  • Bottle of Common Wine (1 sp, 4 lb)
  • Bottle of Fine Wine (10 gp, 4 lb)
  • Bottle of Good Wine (1 gp, 4 lb)
  • 3 x Bottle of Honey (4 sp, 4 lb)
  • 2 x Bottle of Vinegar (1 sp, 4 lb)
  • Box of 20 Arrowheads (5 sp, 1 lb)
  • Box of 20 Candles (2 sp, 1 lb)
  • 2 x Box of Charcoal (1 sp, 20 lb)
  • 15 x Box of Firewood (1 cp, 20 lb)
  • 2 x Bucket (5 sp, 2 lb)
  • Cabinet (30 gp)
  • Chandelier (50 gp)
  • 14 x Chisel (5 sp, 2 lb)
  • Clay Tankard (2 cp, 2 lb)
  • Fishing Net (4 gp, 5 lb)
  • 13 x Flask of Oil (1 sp, 1 lb)
  • Flint and Steel (1 gp)
  • Hemp Rope (50') (1 gp, 10 lb)
  • High Boots (3 gp, 4 lb)
  • 3 x Iron Bar (1 sp, 5 lb)
  • Ladder (10') (2 sp, 20 lb)
  • 15 x Lamp (1 sp, 1 lb)
  • Large Carpet (50 gp)
  • 2 x Miner's Pick (3 gp, 10 lb)
  • Pair of Dice (1 sp)
  • 5 x Pair of Oars (4 gp, 20 lb)
  • 14 x Pitchfork (2 gp, 5 lb)
  • 2 x Pole (10') (5 cp, 8 lb)
  • Pouch of Tobacco (5 sp, 1 lb)
  • 4 x Rack of Firewood (1 sp, 200 lb)
  • 2 x Sack of Animal Feed (2 sp, 50 lb)
  • 14 x Sewing Needle (5 sp)
  • 2 x Sickle (1 gp, 2 lb)
  • 3 x Signet Ring (5 gp) - only want 1
  • Sledge (1 gp, 10 lb)
  • 3 x Small Cask of Ale (2 sp, 8 lb)
  • Small Cask of Dried Figs (3 gp, 8 lb)
  • 3 x Small Cask of Oil (8 sp, 5 lb)
  • Small Cask of Wax (2 sp, 5 lb)
  • Small Glass Rod (1 sp)
  • 3 x Small Hunting Trap (4 gp, 5 lb)
  • Small Magnet (10 gp, 1 lb)
  • Snowshoes (8 gp, 8 lb)
  • Spade (2 gp, 8 lb)
  • Spinning Wheel (10 gp)
  • 2 x Waterskin (1 gp, 1/2 lb)
  • Wedge of Cheese (8 sp, 4 lb)
  • Whetstone (2 cp, 1 lb)

Coins

  • 110 pp, 337 gp, 136 sp, 83 cp
  • ---> These coins are special coins not like Mainland currency

Gems

Took all

  • 2 x Alabaster (10 gp)
  • Amethyst (90 gp)/i
  • Amethyst (110 gp)
  • Aquamarine (550 gp)
  • Black Pearl (500 gp)
  • Black Pearl (600 gp)
  • Chrysoprase (40 gp)
  • Chrysoprase (45 gp)
  • 2 x Citrine (50 gp)
  • Deep Blue Spinel (100 gp)
  • Deep Blue Spinel (110 gp)
  • Hematite (9 gp)
  • Jade (130 gp)
  • Jet (70 gp)
  • Jet (80 gp)
  • Jet (90 gp)
  • Jet (110 gp)
  • Lapis Lazuli (9 gp)
  • Malachite (10 gp)
  • Moonstone (50 gp)
  • Obsidian (11 gp)
  • Obsidian (12 gp)Ble
  • Obsidian (13 gp)
  • Opal (500 gp)
  • Peridot (50 gp)
  • Rhodochrosite (9 gp)
  • Rock Quartz (9 gp)
  • Rock Quartz (10 gp)
  • Rose Quartz (55 gp)
  • Sard (35 gp)
  • Sard (60 gp)
  • Shell (9 gp)
  • Smoky Quartz (45 gp)
  • Tigereye (8 gp)
  • Topaz (550 gp)
  • Tourmaline (120 gp)
  • Zircon (45 gp)
  • Total value = 4364 gp

Magic Items

Took all

  • Chain Shirt (+1 armor) (1250 gp)
  • Oil of Arcane Mark (cr, 25 gp)
  • Oil of Continual Flame (cr, 300 gp)
  • Oil of Magic Weapon (cr, 50 gp)
  • Potion of Bear's Endurance (cr, 300 gp)
  • Potion of Bull's Strength (cr, 300 gp)
  • Potion of Cat's Grace (cr, 300 gp)
  • Potion of Enlarge Person (cr, 50 gp)
  • Potion of Fox's Cunning (cr, 300 gp)
  • Potion of Invigorate (apg, 50 gp)
  • Potion of Keen Senses (apg, 50 gp)
  • Potion of Magic Fang (cr, 50 gp)
  • Potion of Protection from Evil (cr, 50 gp)
  • Potion of Protection from Good (cr, 50 gp)
  • Potion of Remove Sickness (um, 50 gp)
  • Potion of Resistance (cr, 25 gp)
  • Potion of Shield of Faith (cr, 50 gp)
  • Stonesalve (cr, 4000 gp)
  • Potion of Virtue (cr, 25 gp)
  • Wand of Bless (cr, 750 gp)
  • Wand of Color Spray (cr, 750 gp)
  • Wand of Detect Poison (cr, 375 gp) (design provides clue to function)
  • Wand of Divine Favor (cr, 750 gp)
  • Wand of Know Direction (cr, 375 gp) (design provides clue to function)
  • Wand of Mage Hand (cr, 375 gp)
  • Wand of Open/Close (cr, 375 gp)
  • Wand of Protection from Good (cr, 750 gp) (design provides clue to function)
  • Wand of Protection from Law (cr, 750 gp)
  • Wand of Shield (cr, 750 gp)
  • Wand of Undetectable Alignment (cr, 750 gp)

Talking with Stones

  • AlToken.PNG Al casts stonetell. The rocks tell him that in a blink of an eye everything turned to stone here, and that up in the mountains there is something concealed.
  • A couple of minutes ago something took weapons and carved out the heart of the mountain.
  • We basically get the gist that a millenia ago, something turned everything to stone. Before then, there were lots of humanoids walking around on the island.

Al’s Reconnaissance

  • AlToken.PNG Al flies around the island to find out where the ogres had beeen and discovers the boat that they had arrived in. It is too large for the party to attempt to sail, unfortunately.
  • He also sees the route that the ogres had taken inland, and it leads toward the center of the small island. It’s likely that all the loot they had was taken from there.
NewDay.jpg
New Day Begins
NewDay.jpg

Blue

  • In the morning, the party wakes to see a small blue humanoid (probably looks like this) near our camp staring at us. He is a telepath like KaleesarynnToken.PNG Kaleesarynn and speaks to us telepathically.
  • He was sent here many years ago for committing the crime of killing his brother, but claims it was because his brother was going to kill him. According to Blue, his type are especially reviled in Goblin society as freaks and mutants because of their mental powers and their propensity for taking over tribes. He is vague on how long ago that was, claiming to have "lost track," but say's he's been here long enough for a new red star to be born.
  • He wants us to help him get off the island. He says that he thinks we may actually be strong enough to get into the heart of the mountain, where he’s sure there’s a means of escape inside of a wizard's ruined fortress. He says that if we agree to take him along when they leave, he will show us where the entrance is to the underground area at the center of the island. He's unwilling to accompany the party because (a) he doesn't trust you guys not to kill him or let him die and (b) he's afraid after seeing how bad the first room whipped the Ogre/Oni band.
  • MoseToken.PNG Mose detects a faint aura of evil on him, and is not inclined to help him, worried about Blue's plans once off island. ("Revenge," came the answer.) AlToken.PNG Al is not keen on helping, but KaleesarynnToken.PNG Kaleesarynn points out that we’ve killed plenty of people that were trying to kill us and that’s not so bad. Plus, MoseToken.PNG Mose could tell him all about Alexandria. Blue perks up at this, as he has never heard of Alexandria. He seems genuinely interested in learning more, though not for religious reasons. He seems especially interested in where she was when she disappeared for a while, but is disappointed when MoseToken.PNG Mose tells him that no one knows. MoseToken.PNG Mose is also annoyed when Blue quickly loses interest on Alexandria and instead wants to spend an inordinate amount of time hearing of an ancillary figure, the Gnome mindbender Granger.
  • Blue seems to be operating on some strange assumptions. He believes Kimi is a human child, having never seen or heard of halflings, and is very surprised to see Mose being so pale and so above ground. On the other hand, he doesn't see the least bit shocked or phased by Kaylee's psionics.
  • Blue tells the party about the creatures in the town near the center of the island that can turn to stone. There are lizard-like creatures (basilisks) and strange bird-like creatures (cockatrices) that were once the town's livestock. He is too afraid to go into town himself until it’s been cleared out.
  • Blue tells us about the wizard who lived at the heart of the island and that there was a town full of humanoids. Note taker’s memory is fuzzy on what he told us about what happened when things began turning to stone
  • Blue grows impatient with our incessant queries, and we decide to go to town to clear out the basilisks. NOTE: We never "technically" agreed to anything, although Blue clearly think there is an understanding in place.
  • Blue's star comment remind's AlToken.PNG Al after a survival check that stars can be used to determine distance from the equator.
    • The determination is that the group is very far south, deep into Petara or the Ulan. Sadly, the stars can only tell direction north/south - not east/west - so it is impossible to tell how far from the mainland the party really is. Al's divination spells return impossibly large numbers, which the party takes to mean either "on another plane" or "so far away the spell malfunctions." Spells that give a "number of days travel away" simply fizzle.

Overdressed for the basilisk party

  • The town is mostly all rubble, having been sacked by the Ogre band, but the ruins of the tower are clearly visible. There are bodies of dead things that were once cockatrices and basilisks all over the place, with a few living specimens, as well as a half dozen ogre statues.
  • The party decides to send AlToken.PNG Al in alone as an earth elemental, since he would be immune to their stoning abilities that way. The rest of us hang back, but still well within range if he needed help. AlToken.PNG Al gets several buffs cast on him and engages the enemy. QuinalinToken.PNG Quinalin also enters battle at a distance with his bow, and the poor creatures are easily dispatched.
  • The party finds the ruins of the tower pre-cleared and notice a large trapdoor covering a large spiral staircase leading deep into the mountain.

Tower Entrance

  • KaleesarynnToken.PNG Kaleesarynn finds a trapdoor into the tower, which has collapsed.
  • AlToken.PNG Al tries to sink through the ground and discovers he can’t go any deeper. He runs into a lead sheet that was somehow built into the wall. The entire dungeon appears to have a two-inch lead lining behind the stonework, masonry, or paneling. It addition to making the dungeon impervious to scrying and divination, it also prevents all non-LoS magical transport.
  • The party clears out the rubble the ogres piled on top of the trap door as they fled, which takes several hours to complete. It is now afternoon.
  • The party descends, and the initial room we enter is small, a hallway head choked with debris as if intentionally collapsed. A dead ogre body is found in the rubble, naked and badly burned.
  • After an hour, enough is cleared away for Kaylee to send in her Psicrystal. It takes several hours to clear the hallway enough to enter the next room, which has a dirty pool of water on the other side of it.
  • AlToken.PNG Al determines that the ogres went about 15' into this room before being attacked by something. They collapsed the hallway on their way out - probably to trap whatever they were running from
  • The party decides to camp for the night after a long day of rock hauling, expecting something bad from the fountain.


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