Talk:Tenpence

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Stuff was here -Slitherrr 17:49, 28 April 2014 (EDT)


Barding notes:

Light

  • Padded (20 lbs) 1 AC 8 MD 0 ACP, 20 gp
  • Leather (30 lbs) 2 AC 6 MD 0 ACP, 40 gp
  • Studded (40 lbs) 3 AC 5 MD -1 ACP, 100 gp
  • Chain Shirt (50lbs) 4 AC 4 MD -2 ACP, 400 gp

All prices are +600 GP for masterwork. (GM sez: all barding will be easy enough to find) -Slitherrr

Note, neither Tenpence nor the Ghost Elk has light armor proficiency. In practice, this means no non-MW studded leather, or non-mithral chain shirt (which, btw, would cost 4200 gp, and probably isn't a great investment for +1 AC) -slitherrr (talk)

Pathfinderization

[1]

  • Light warhorse goes away. He is now a Light Horse, with the combat training purpose. This incidentally cancels out the effect of the Docile ex ability (i.e., his hooves can be treated as primary attacks rather than just as secondary)
  • Dex and Cha both go up a point (reflex and AC reflect the Dex change)
  • The default HD goes down to 2 from 3. I don't know if this means we want to keep Tenpence at 4 HD, or put him down to 3. The stats listed assume him still at 4
  • BaB and associated attacks go down a point
  • Feats and special abilities stay the same.
  • Speed goes down to 50' (I'm sad about this)

One thing we could consider is changing him to the "advanced horse" template here: [2]. That will overall improve his stats, but it lowers his HP, which is really the one thing I worry about with Tenpence. It is probably not worth worrying about. -Slitherrr