Team MeFight Fifty-Seventh Session

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Fart-Pursuit Continued

  • The part begins the session in media res, fighting an air elemental.
  • It manages to lift up Gilerl, but doesn't manage to draw him into the gear walls before it is finally destroyed
  • The party continues, right-hand-rule. This turns out to be the maximally infuriating decision
    • Lightning trap and a false door with a pit trap in the lower-right, Symbol of Pain in the upper-right. The eventual path is in the opposite direction of the pendant's pull, leading to a bypass corridor.
  • The corridor leads to a ledge over another pit--something a deeper black than the rest of the water appears to occupy it, moving with some measure of purpose. Statues occupy the far ledge.
    • The party knows what the statues are probably up to. spiderclimb has worn off by now, so they set a grappling hook and a piton, using the wall to brace. Kib volunteers to go first.
    • As expected, the statues come to life, and immediately charge into a bull rush. One manages to connect with Kib, sending him flying into the depths.
    • Anise balances on the rope while firing at the statues. Gilerl acrobatically flips around her to engage them in melee. Marwynn manages to position herself for channel healing, Tana makes everyone more competent, Thed shoots things.
    • In the pit, the black mass detects Kib and begins to move toward him. He flubs a climb check and stays in range, and the ooze grabs him and pulls him close. It attempts to suck life from him, but fails.
    • The statues are whittled down, and don't manage to push anyone else in. Thoven D-Doors over into the fray, Tana and Anise scamper over the rope. Thed takes a shot at the ooze--it doesn't split, and is quite easy to hit.
    • Kib breaks free of the ooze, but its opportunity attack pulls him right back. Zombies, attracted by the commotion, rise from the depths. Kib changes his approach and starts punching things, relying on the rest of the group to handle the monstrosity.
    • Statues are crumbled, ooze is perforated, zombies are alternately blown by channels and poked from afar.
  • The party continues. There is an antechamber next, with a door on the opposite side and a quite obvious (but plain-looking) sarcophagus. Nobody truly believes this is where the vampire is, especially since the pendant's tug is firmly away, but Kib opens it with stake at hand anyway, figuring that it's better to deal with whatever is inside now rather than risking it escaping and flanking from the rear.
    • Inside... is a mummy were-rat renfield! It emanates despair, and claws at Kib. He flubs one of the saves, and is afflicted with devastating mummy rot (he does manage not to catch rat-lycanthrope)! This manages to drop his two best saves significantly, which ends up relevant later.
    • The mummy is otherwise dispatched in the expected manner--Kib trips, Gil slices and dices, Anise and Thed perforate, Tana sings, Thoven blasts, Marwynn is frustrated by her diminishing spell reserve.
  • Next is a large chamber filled with statues. The party expects the obvious--for the statues to come to life. This means they miss the wights hiding among them.
    • They are wights made of were-rats! Wight-wing Renfields. The group spends some time tripping over strategically placed consonants and vowels.
    • They provide the expected amount of obstacle, but do manage to consume some more of the party's dwindling resources.
  • Next, a room filled with bones. They party does not manage to see the Brain on Legs (aka Intellect Devourer). It blasts them with psionic energy from a hidden vantage point, managing to hit Thed with confusion. He immediately turns around and plugs Kib with a bolt, doing a whopping 50+ damage with a critical, sneak-attacking vicious crossbow bolt.
    • Kib is shocked, but manages to keep his shit together. He steps away and disarms Thed.
    • Tana pinpoints the location of the brain thing, and we get our first sight of it. It is alien and horrendous, and nobody has seen anything like it.
    • Arrows begin to fly. Another confusion drops, catching Kib this time in his lowered-will-save state. He spends the next two turns babbling nonsense with Thed.
    • The devourer tries to catch Thoven with a blast of psionic energy, but it doesn't catch hold. Thed manages to come to in time to pick up his crossbow and pin the brain-monster to the door on the opposing side with a final bolt.
    • The party collects the body for later examination, at Anise's urging.
  • Next is a tight corridor, followed by a very straightforward flesh golem. Thoven enlarges Kib. The golem is dealt with in fairly short order (without even taking advantage of its special fire vulnerability!)
  • A final door opens. A massive chamber holds a single coffin, guarded by an incorporeal being. It fixes its malevolent gaze on Kib, who resists the urge to kill himself.
    • [rest of fight slitherrr wasn't around for happens here]
  • That dealt with, the party stakes Mantatlus and retreats with his body. Renfields guarding the entry gate are surprised and dealt with with little effort, and the party meets the Azure Geese at the designated spot. They are injured, exhausted, and otherwise tapped-out, but happy with the success at bringing down the last of the capos and bringing Levan's killer to justice.

Awards

  • The Panic Room Gauntlet (1/2 xp for regents)
    • 530 (265) XP: 2x Large Air Elemental + Gear Room (CR 7)
    • 800 (400) XP: Vampiric Ooze + Zombies (CR 8)
    • 800 (400) XP: 4x Stone Guardian (CR 8)
    • 400 (200) XP: Renfield Mummy (CR 6)
    • 530 (265) XP: 4x Wight-Wing Renfiends + Slow Symbol (CR 7)
    • 530 (265) XP: 1x Lurking Brain Horror (CR 7)
    • 530 (265) XP: 1x Flesh Golem (CR 7)
    • 1050 (525) XP: 1x Caller in the Darkness (CR 9)
  • 5170 (2585) total
  • Mission Status: Total Success! (all XP to PC, not regent)
  • XP Bonus: 2,500 XP per PC.