Team MeFight Thirty-Sixth Session

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A TRIUMPHANT RETURN AFTER A HALF-YEAR HIATUS.

New FGII Setup!

  • Bullshitted around getting setup on FGII's brand-spanking-new UI. w00t.

Chatting and Planning

  • Spent a day fiddling around with crap and talking to Gnomblins.
  • Kib wrangled his fighting force. Mostly unsuccessfully.
  • Marwynn played with the altar.
    • Discovering that it's Abjuration powered by Necromancy, she decided to bleed into it. This made the magic stronger.
    • She decided to then bleed into it significantly. 20 hp in, it started draining Con. She stopped and Cured Serious on herself.
    • Upon asking, Goracle mentioned that they usually keep it fed by sacrificing themselves.
  • The gang decided the lighthouse is the place to hit first. This was mostly arbitrary. Thoven sent his pseudodragon to investigate, and investigate he did.
    • It's made of stone. (Actually, it turns out, it is made of coral.)
    • The top has a light coming out of semi-parabolic, polished silver dish. It points in what would intuitively be a pretty stupid direction to point a lighthouse, since no established shipping route goes that way, or would go to that section of the island, or indeed have anything to do with it whatsoever.
    • Lights also come from the windows at each landing.

Onward! and JAWS

  • The gang started the long hike.
  • Easiest path was by archipelago. In order to avoid having to swim, Marwynn used castings of fly, and Thoven castings of enlarge person, to carry people in shifts.
  • Almost to the other side, the party is ambushed by fireball-type electric spell, sourced from a Sahuagin shaman beneath the waves. He is accompanied by two dire sharks. Since they are not eating him, it is presumed that he is controlling them.
  • Fighting ensues.
    • It mostly consists of Anise (carrying Thoven and Tana) and Kib (carrying Gil, Thed, and Marwynn) flying as quickly as possible to the shore, while ranged people take shots.
    • Gil dimension doors into the water, only to get almost swallowed by a dire shark, and torn into by the other, before dimension dooring to shore.
    • Kib almost gets held in midair, disastrously, but manages a Will save.
    • Marywnn something water mephit something doesn't accomplish much.
    • Thoven generally saves the day by lobbing magic missiles and fireballs until the shaman bites the dust. He manages to do so just before the completion of a summon earth elemental spell that would have made being on the beach a lot less fun.
    • Corpse is immediately consumed, so no phatlootz. C'est la vie.

After

  • Marwynn remembers she has divination, so she asks whether the item we seek is in the lighthouse. Abs was going to cook up a response.

XP

  • 10xp each for attempting a directed whisper and succeeding
  • 50xp for Anise for ratting out Marwynn being marked as level 8, but only being level 7
  • 250xp each for figuring out a relatively non-lethal method of crossing the mini-archipelago
    • 30 bonus xp per fly (4) for Marwynn
    • 10 bonus xp per enlarge person (4) for Thoven
  • The fight:
    • Level 9s: 600xp
    • Level 8s: 750xp (I think Thed is 8, so half of this? -slith)
    • Level 7s: 900xp