Team MeFight Thirty-Third Session

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On the Road

  • Some quick repairs on the raft, we decide to skip engaging the Kobolds in their own territory and continue the journey.

Gredfar

  • Found passage to Port Turin, no hassle. Left this silly-looking place as quickly as physically able
    • "City of the (stupid dumb stupid IT EVEN BLOCKS THE CANAL) Arrow"

Port Turin

  • Finding passage to the Bandit Kingdom turned out to be much harder than getting to Port Turin
    • War between Odessa and the Bog Wraiths makes it dangerous to ply trade
  • Kib and Tana are followed by a strange lady in religious garb.
    • Stop in an alley to question her.
    • Introduces herself (kind of) as Marwynn, gives a tip on someone who will go to the Bandit Kingdom.
    • Kib tells Tana to investigate the lead and heads back to the meeting place himself. He generally ignores Marwynn, who follows him the entire trip.
  • Marwynn is introduced to the gang, and is allowed to tag along by sheer virtue of her complete lack of ability to seem threatening.
  • Tana reports back, says the Captain will take us for 2k gp.
  • Party scrambles together the money
    • Will spend 1000 gp and a sapphire Thed was carrying around
  • Next morning, they find the guy, he accepts the payment, and an hour later, the party is off to the Bandit Kingdom

On a Boat

  • The first week and a half or so are uneventful. Kib engages the Captain in conversation, learns things about him and does what Kib does. Everyone else busies themselves however they wish.
    • Captain Nik is a privateer/smuggler/free-trader of Alexian descent, although the Sable Drake has been operating primarily out of Gildenhome for the past 3-5 on account of ever increasing lawlessness in the Eastern half of Alexia. In Gildenhome, he's struggled to keep afloat (ahem) as most Dwarven clans and moneymen tend to deal in house or contract among well established and entrenched networks. Having been basically reduced by circumstance to privateering and smuggling anyway, he has decided to use your money to risk a trip back home and at least die in the waters of his home. He is also probably a drunk.
  • One night, on Anise's watch, the lookout is shot in the chest by a crossbow
    • SAHUAGIN ATTACK
    • First wave is a bunch of scout-types. They clamber up, dispatch the majority of the (still awakening) crew (including the first mate), and are dealt with fairly speedily. One has an axe, and ineffectually whacks at the ship's wheel with it.
    • Second wave is a bunch of beefy tank-type fishmen. They take a bit longer to deal with.
    • Third wave is three shaman. One of them greases the ship's deck, which causes a bit of confusion, the others heal and debuff.
    • Thoven uses his wand and ring in conjunction to deal 7d6-worth of electric damage to all but one of the Sahuagin. Most of them fail their saving throws, and take a ton of damage.
    • Everyone else mainly stands still and plinks with arrows and bolts. Gil continues to impersonate a food processor. Kib gets to his feet and holds one side--the burly Sahuagin go around him to try to get at squishy Anise and Thed.
    • A shaman holds Thoven. The other two shamen try desperately to keep their tanks alive.
    • Kib seizes the opportunity left by the burly fishies and pushes a shaman off the fo'c'sle.
    • The angry burlies run back and try to serve Kib in kind. He holds his ground. (Dwarven Stability FTW!)
    • They are repaid for their attack by a sneak-attacking Thed, who demolishes one, and an angry Thoven who has just made his Will save, who uses his last ring charges to ice-element a scorching ray and kill the other.
    • The other two shamen are just barely alive, so they book.
    • The last burlies go into a frenzy. Gil puts them out of their misery.

Awards

  • 3000 XP to Marwynn
  • 2500 XP to the level 6s
  • 2000 XP to the level 5s