Team MeFight Twenty-Third Session

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Emerging from their hideout, the party began to make its way to the High Priestess's quarters (but not before Thed could surreptitiously pocket the Captain's platinum ring). Many zombies and a very impressive fireball later, the party found the Manager's office, just next to the Mayor's office. Stopping in quickly to see if any information could be salvaged from the rubbish, Thed managed to pop the first lock on the vault door in one corner. Out of surprise, Kib called in the party to barricade the room's busted door and give Thed enough time to crack the rest of the vault. Sure enough, with some work, he managed the inner door and was immediately confronted with the sight of more coins that he could imagine. Without a thought, he dove into the room and began swimming among the coins, hardly noticing the onset of blindness and disease (and a flash of lightning avoided with completely unconscious savvy) caused by the traps he had just set off.

After shouting the immediacy of the situation into the enraptured Gnome, the party found themselves in a pickle, unable to retrieve Thed from the vault without setting off the traps themselves (potentially twice). They set about getting Thed to search the various chests in the room for restoratives, and are even now rifling through the meticulously labeled paraphenalia in search of what they need.

Rewards

  • 700xp (level 6s)
  • 750xp (level 5s)
  • 6pp, 20-something gp, 37 sp [had this written down at home, but then didn't get to the summary before I closed it] -- in Thed's possession.

Potions from Sacks

  1. 64 x Lesser Restoration
  2. 64 x Cure Minor Wounds (1d8+1)
  3. 64 x Gentle Repose (Just in case things go south with this operation)
  4. 8x Remove Disease
  5. Grab Bag (Boxes?) of Unknown Wands
  6. Many, Many unopened scroll cases.

We obviously won't have much use for the whole lot, but it'll be nice to stock up, especially on Remove Disease.

Other Notes

  • If we can safely retrieve Thed, we're sitting on a ton of useful stuff. Kib will work to contain Thed's urge to take all of it, but at the same time, I think he'll be able to rationalize commandeering a certain amount of the useful expendables.