Teamwork Benefit: Missile Volley

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The team excels at firing as a group, unleashing a saturated wave of arrows and bolts. Each member places her shots so that the target cannot dodge them all.

Training

The team practices by taking aim at a number of small targets clustered together (representing different spots on the body of a single enemy). Each can learn to place her shots so as to cover every part of a target with a single joint volley.

Task Leader Prerequisites

Precise Shot and Far Shot.

Team Member Prerequisites

Point Blank Shot.

Benefit

Every member of the team who readies an action to fire a missile weapon when the task leader does gains a bonus on the attack roll equal to the number of team members firing. The task leader also qualifies for the bonus, even though she did not ready an action. All these attacks must be made against the same target.

(All content on this page reproduced with apologies to Wizards of the Coast from PHB II)