Templar

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Description: The elite warriors of the Traveler order, a Templar channels divine energy less into spellcasting and more into ass-kicking. Master of the highways and a protector of travelers, a Templar has adapted to a life on the road, fighting bandits and others of ill purpose and interacting with all of the Goodly Races. Masters of movement, riding, and public relations, Templars are equal parts diplomat, tour guide, and man-at-arms. Although most lay persons draw no distinction between Traveler paladins and Traveler Templars, within the organization the Templars are accorded high status, and are respected among their own as the most elite and experienced the organization has to offer.



Prerequisites: Base Attack Bonus: +5, Knowledge (Religion): 2 ranks, Membership in the Travelers Holy Militant, Access to Smite Evil or divine spellcasting.

Hit Dice: d10 (d12 for Pathfinder)

Skill Points: 3+INT

Class Skills: Survival, Diplomacy, Swim, Jump, Knowledge: Religion, Knowledge: History, Knowledge: Nobility and Royalty, Climb, Speak Language, Ride, Gather Information, Search, Listen, Spot, Concentration, Heal

× Level BaB Fort Ref Will Ability Spells Per Day
1 +1 +2 +0 +2 Improved Init. +1 (+2 PF), Smite Evil +1/day, Blessing of the Road
2 +2 +3 +0 +3 Quick Step, Aegis of Pilgrims +1 to existing divine caster level
3 +3 +3 +1 +3 Improved Init. +2 (+4 PF), Smite Evil +1/day, Succor of the Highway
4 +4 +4 +1 +4 Aegis of Travelers, Bonus Feat +1 to existing divine caster level
5 +5 +4 +1 +4 Mettle, Smite Evil +1/day

Quick Step: +5 to base movement speed.
Blessing of the Road: When on a traveler's highway, the Templar and all non-hostile humanoids within 40 feet of the Templar act as if under the effect of a bless spell.
Succor of the Highways: When on a traveler's highway, the Templar and all non-hostile humanoids within 40 feet of the Templar receive DR/1 and ENERGY RESIST (FIRE and COLD)/2. (These do not stack with each other, or other effects that grant damage reduction)
Aegis of Pilgrims: Once per day, as an immediate action, you may take a five foot step during another's action. You may not take this action while flat footed, nor may you displace another person. However, if you step into the path of someone charging another player, you will absorb that attack. Additionally, you may move in order to threaten enemies. Activation of this ability causes you to lose your Quick Step for one hour.
Aegis of Travelers: You may activate your Aegis of Pilgrims ability an additional time per day, and it no longer shuts off your Quick Step.
Bonus Feat: The Templar may choose one from Mounted Combat, Ride by Attack, Skill Focus: Survival, Skill Focus: Riding, Adv. Skill Focus: Riding, or Toughness. The Templar must have all prerequisites met for the feat chosen.
Mettle: Any spell or effect that has a 'will partial' or 'fort half' save have no effect effect on save.

Multiclass Note: Paladins may multiclass as Templar and freely return to their original class without hindrance or penalty. The Templar levels need not be taken all at once.