Ugly 2.0

From Sourcebook Wiki
Jump to: navigation, search
Character Stats
Ugly 2.0Token.PNG
Level 1
Race Mul
Class Barbarian
Armor None
Weapon(s) Maul
Hometown Tyr

Attributes

Strength 16 (+3)
Dexterity 14 (+2)
Constitution 16 (+3)
Intelligence 8 (-1)
Wisdom 12 (+1)
Charisma 8 (-1)

Secondary Attributes

Hit Points 15 = (15 at level 1)
Hit Dice 1d12+3
Armor Class 15 (10 + 2 Dex + 3 from Con using Unarmored Defense)
Initiative +2
Base Speed 30 Feet
Proficiency Bonus +2
Inspiration

TODO: All of the stuff below here. I copied Brandy's info and need to edit it to be my info.

Saving Throws

Bolded items indicate proficiency

Strength -1
Dexterity +2/+4 (+2 when Kes'Trekel is on person)
Constitution +2
Intelligence +5
Wisdom +2
Charisma +1

Languages

  • Common (r/w)
  • Dwarven (r/w)
  • Veiled Signs

Features and Traits

  • (1) Arcane Recovery (once per day, recover one 1st level spell after a short rest)
  • (1) Spell Sniper (1 free attack roll with a cantrip; Spells requiring an attack roll have their range doubled; Ranged spell attacks ignore half cover and three-quarters cover.)

Familiar

Kes'Trekel (+2 to Dex saves)

Skills

Bolded skills indicate proficiency

Acrobatics (Dex) +2
Animal Handling (Wis) +0
Arcana (Int) +5
Athletics (Str) -1
Deception (Cha) +3
History (Int) +3
Insight (Wis) +0
Intimidation (Cha) +1
Investigation (Int) +3
Medicine (Wis) +0
Nature (Int) +3
Perception (Wis) +2
Performance (Cha) +1
Persuasion (Cha) +1
Religion (Int) +3
Sleight of Hand (Dex) +4
Stealth (Dex) +4
Survival (Wis) +0

Wild Talent

Object Projection - Your force of will teleports an object a short distance away. At-Will Effect: You teleport an object you are holding in one hand to an unoccupied square within 50 feet of you or to a willing creature within 50 feet of you.

Spells

Spellcaster Level: 1
DC = 13 (8 + 2 Proficiency + 3 Int)
Preparation Slots: 4

Spells/Day

Can prepare total of 4 spells per day (+3 Int +1 Level) - can be any combination of different levels of spells. Can cast a number of spells per day as noted in the list below:

  • 1st Level: 2

Cantrips

  • Acid Splash
  • Light
  • Prestidigitation

Level 1

  • Burning Hands
  • Charm Person
  • Detect Magic
  • Identify
  • Grease
  • Magic Missile

Weapons

Obsidian Dagger
Atk: +4
Dmg: 1d4 + 2 (P)

Equipment

  • Spellbook
  • Thieves' Tools

Background

Traits - Flaws are tentative

Background: Veiled Alliance (Criminal)
Alignment: Neutral Good
Personality Traits:
Ideals:
Bonds:
Flaws:

Level 2 Updates

  • New Cantrip: Cleansing Flame (re-flavored sacred flame - can only target defilers, templars who serve defilers, or undead. This cantrip never defiles, and cannot be used with defiling.)
  • Backlash: Beginning at 2nd level when you choose this path, you can imbue an area of land and plants with protective magic. By expending a 1st level spell slot, you can ward a circular area centered on yourself with a 20ft radius against Defiling. A Defiler who attempts to draw the energy of this land must make a Constitution saving throw. The defiler suffers 2d6 radiant damage on a failed saving throw, and half damage on a successful save. If you expend a higher spell slot than 1st level, the radius increases by 10ft and the damage increases by 1d6 for each level above 1st.
  • Prepared spells per day: 5 (+3 Int +2 Level)
  • Cast spells per day: 1st Level: 3
  • New spells: (2 1st level) - Tasha's Hideous Laughter, Disguise Self, Mage Armor (choose two of these)
  • HP: 15 (8 starting +5 lvl +2 Con)

Level 3 Updates

  • Prepared spells per day: 6 (+3 Int +3 Level)
  • Cast spells per day: 1st Level: 4, 2nd Level: 2
  • New spells: (2 2nd level) - Invisibility, Hold Person
  • HP: 22 (8 starting +10 lvl +4 Con)