Uhanimara's Character Sheet

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Character Stats
Uhanimara.png
Level 3
Race Human
Class Witch
Armor None
Weapon(s) Masterwork Light Crossbow
Hometown Someplace, Hakan

Player: Feantari
Name: Uhanimara
Classes/Levels: Witch 3
Experience: 5k ish?
Race: Human
Alignment: Neutral
Origin: Someplace, Hakan
Residence: Currently none

Attributes

Primary

STR: 8
DEX: 14
CON: 10
INT: 20
WIS: 12
CHA: 8

Secondary

Hit Points 16 (6) + <(6-1) x 2>
Armor Class 12 +2 Dex bonus
Base Attack Bonus +1 +1 Witch
Initiative +2 +2 Dex
Base Speed 30 ft
Fort Save +1 +1 Witch
Reflex Save +3 +1 Witch, +2 Stat
Will Save +4 +3 Witch, +1 Stat

Languages

Ubrekti, Hakni, Gnomish, Yarnich Ulan, Orcish, Goblin, Fresian (Dulisian), Flanneri

Skills

Skill Bonus Bonus Derivation
Craft (Alchemy) 17 3 ranks, class, +4 from cauldron hex, +2 from masterwork tools
Fly 11 3 ranks, class, +3 from familiar
Heal 6 2 ranks, class
Knowledge (Arcana) 10 2 ranks, class
Knowledge (Geography) 6 1 rank
Knowledge (History) 9 1 rank, class
Knowledge (Nature) 11 3 ranks, class
Knowledge (Planes) 9 1 rank, class
Knowledge (Religion) 6 1 rank
Linguistics 6 1 rank
Perception 4 (6) 3 ranks (+2 if familiar is in arm's reach)
Spellcraft 11 3 ranks, class
Stealth 5 3 ranks

Feats and Special Abilities

Standard Feats

Improved Unarmed Strike
Extra Hex
Weapon Focus (Hair)

Class abilities

Simple Weapon Proficiency
Cantrips
Witch Patron: Time
Witch's Familiar: Bat

Hexes

Cauldron
Flight
Prehensile Hair

Spells

Level 2

Vomit Swarm
Web

Level 1

Beguiling Gift
Bungle
Burning Hands
Charm Person
Cure Light Wounds
Ear Piercing Scream
Enlarge Person
Identify
Mage Armor
Magecraft
Peacebond
Ray of Enfeeblement
Ventriloquism

Cantrips

All

Familiar

Veem, Bat[1][2]

N Diminutive magical beast Str 1, Dex 15, Con 6, Int 6, Wis 14, Cha 5
Base Atk +0; CMB –2; CMD 3

Defense
AC 17, touch 17, flat-footed 15 (+2 Dex, +4 size, +1 natural armor)
hp 2 (1d8–2)
Fort +0, Ref +4, Will +2

Offense
Speed 5 ft., fly 40 ft. (good)
Melee bite +6 (1d3–4)*
Space 1 ft.; Reach 0 ft.

Feats
Weapon Finesse

Special Abilities
Alertness, Empathic Link, Improved Evasion, Share Spells, Store Spells

Skills
Fly +16, Perception +6; Racial Modifier +4 Perception

Level Progression

Level 1: Witch

Base F/R/W: +0/+0/+2
BAB: +0
Feats: Improved Unarmed Strike
Class Abilities: Cantrips, Witch's Patron (Time), Familiar (Bat), Hex (Cauldron)
Languages: Ubrekti, Hakni, Yarnich, Orcish, Goblin, Fresian (Dulisian), Gnomish
Skills: (2 + 5 + 1 + 1) = 9 points

Craft (Alchemy) 1 rank
Heal 1 rank
Fly 1 rank
Knowledge (Arcana) 1 rank
Knowledge (Nature) 1 rank
Knowledge (Planes) 1 rank
Perception 1 rank
Spellcraft 1 rank
Stealth 1 rank

Level 2: Witch

Base F/R/W: +0/+0/+3
BAB: +1
Class Abilities: Hex (Prehensile Hair)
Skills: 2 + 5 + 1 + 1= +9 points
Languages: Flanneri

Craft (Alchemy) +1 rank
Fly +1 rank
Knowledge (Geography) +1 rank
Knowledge (History) +1 rank
Knowledge (Nature) +1 rank
Linguistics +1 rank
Perception +1 rank
Spellcraft +1 rank
Stealth +1 rank

Level 3: Witch

Base F/R/W: +1/+1/+3
BAB: +1
Class Abilities:
Feat: Weapon Focus (Hair)
Skills: 2 + 5 + 1 + 1= +9 points

Craft (Alchemy) +1 rank
Fly +1 rank
Heal +1 rank
Knowledge (Arcana) +1 rank
Knowledge (Nature) +1 rank
Knowledge (Religion) +1 rank
Perception +1 rank
Spellcraft +1 rank
Stealth +1 rank

Trappings and Items of Note

Noteworthy Items

Mundane Items

  • Masterwork Light Crossbow 335gp, 4lbs

Masterwork Artisan's Cauldron (Alchemy tools), 55gp, 5lbs

  • Traveler's Outfit, 1gp, 5lbs
  • Water Skin, 1gp, 4lbs
  • Spell components pouch, 5gp, 2lbs
  • Backpack, 2gp, 2lbs
  • Fishhooks, 1sp per

Pack Saddle 10gp, 25lbs
Twine (50ft), 1cp, 1/2lb
Rope (50ft), 1gp, 10lbs
Bedroll, 1sp, 5lbs
Winter blanket, 5sp, 3lbs
Mule

Potions

Bungle x1 Cure Light Wounds x3 Enlarge Person x2 Mage Armor x3

Expendables

  • Bolts x30, 1gp, 1lb per 10
  • Empty Vialsx10, 1gp per
  • Torch x3, 1cp per, 1lb per
  • Rations x5, 5sp, 1lb per