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	<id>https://wiki.memphisgamers.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=146.127.253.12</id>
	<title>Sourcebook Wiki - User contributions [en]</title>
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	<updated>2026-05-06T15:58:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=User_talk:Msallen&amp;diff=10368</id>
		<title>User talk:Msallen</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=User_talk:Msallen&amp;diff=10368"/>
		<updated>2011-06-22T22:28:39Z</updated>

		<summary type="html">&lt;p&gt;146.127.253.12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any WiG I am missing? I&#039;ve been out of email again. --[[User:Msallen|Msallen]]&lt;br /&gt;
: I think we leveraged existing WIG data to pick a date. So far everyone else picked June 25th (Saturday). Is that good for you? ::crosses-fingers:: -[[User:Mattie|Mattie]]&lt;br /&gt;
:: Commit from wife. I&#039;m in. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Friendly reminder: It&#039;s this Saturday at 6:30 or 7. -[[User:Mattie|Mattie]]&lt;br /&gt;
:::: Thanks! Matt, do you still want to do an onboarding beforehand? --[[Special:Contributions/146.127.253.14|146.127.253.14]]&lt;br /&gt;
::::: We can do it over email or before the game proper or soemthing, it&#039;ll just be the two of us. -gm&lt;br /&gt;
:::::: Aight, I&#039;ll send you something. --[[Special:Contributions/146.127.253.12|146.127.253.12]]&lt;br /&gt;
&lt;br /&gt;
Did germaine really make it through college? He seems like the sort that would run up a bunch of gambling debts or something then just run off. That was what happened to a lot of people at, say, Oxford during the middle ages.&lt;br /&gt;
:Gambling debts make the assumption that he&#039;d lose. Germain seems like the kind of guy who&#039;d kill at poker. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: He did manage to lose by theft probably his single most important possession to someone he never even remotely trusted. He&#039;s probably a great bluffer, but who knows what his betting strategy is like? I think he overthinks things and is really too cautious and risk-averse to really make a killing. I just can&#039;t imagine him going through multiple years of structured education at a medieval-type university, especially as he seems to chafe under authority. -gm &lt;br /&gt;
:: Also - are you making our next game?&lt;br /&gt;
::: I&#039;m kind of under the impression that Germain was a criminal more as an act of rebellion than anything. That makes a lot of sense given how easily he has adapted to life as a crime fighter. He&#039;s also not been much of a risk-taker, and might not have been ever.&lt;br /&gt;
::: In any case, he is a very well-rounded sort of intelligent with great social skills, a natural investigator/researcher, and probably would have had an easy time with university. I imagine him finishing his classes without having to do much work, and having some time to be a degenerate on the side. Probably not top of his class or anything, but of the party he is the best or second-best in every intelligence-based skill. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: Eh, that&#039;d also explain the bardic lore stuff and even minor spellcasting that come with level(s) of bard.&lt;br /&gt;
:::Yeah, I&#039;m making it. I guess in-thread I said I&#039;d check, rather than yes, but yeah I&#039;ll be there. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I thought you LIKED the stub-based achievements! --[[User:Detarame|absalom]] 12:40, 30 April 2010 (EDT)&lt;br /&gt;
: I do but it was exhausting to do so many is just a week! They were a great idea, though, and I feel like I made a lot more progress filling out the wiki than I do with my normal highly over-worked articles. [[Fresia]] and [[Flannery]] are works of art, sure, but to anyone actually using the wiki my 30 2 sentence entries were probably far more helpful. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: This exactly mimics my sentiments about the recent stubbins&lt;br /&gt;
::: I&#039;m a fan, I&#039;m much more comfortable stubbing things than fully fleshing other things out, just because the amount of history you guys have in this thing is a little intimidating. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Heh, look how far we&#039;ve come! [[User:Detarame|absalom]] 18:40, 13 April 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Sure. I thinks stubs are more approachable and easier all around. To be fair, it&#039;s not like we have some crusty old codex we&#039;re slowly translating - as much as Matthew likes the Gnostics, he&#039;s not privy to any secret wisdom. Everything he made, other than the Sayid thing, he invented whole cloth or came out of a wall of text summoned by careless questioning. Feel free to embellish and invent: other than the Alexandria Narrative, most everything is hazy or unexplored, especially between, say, 300-1300 FI. Even by me.  --[[User:Detarame|absalom]] 13:51, 30 April 2010 (EDT)&lt;br /&gt;
::::: That is a good point. I made up at least 50% of the content I generated, and the rest I culled from the wall-of-tests I posted in the GM vomit pages. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: I&#039;ll probably still stay in my language-and-Kib corner, at least for a while, yet.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Also, a number of entries I made up, but didn&#039;t mesh with GM, which in turn inspired a wall-of-text dump into the article, which I then shaped into an entry. The point is... don&#039;t be afraid to go completely off the cuff. --[[User:Msallen|Msallen]]&lt;br /&gt;
::::::: For that matter, I think most of the stuff Matt did was atlas entries, which don&#039;t really intersect much with the religion stuff. Speaking of, we should finish the atlas. :) --[[User:Detarame|absalom]] 16:43, 30 April 2010 (EDT)&lt;br /&gt;
:::::::: Yeah, I really ought to send you that. I fucked myself with those rivers and I&#039;ve been dreading them. I&#039;ve got a mostly free weekend... I&#039;ll call! --[[User:Msallen|Msallen]]&lt;br /&gt;
::::::::: I actually meant &amp;quot;Almanac.&amp;quot; The entries about the countries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
The dudes you just killed, did they make their pages recently? They&#039;re not supposed to be able to get through the CAPTCHA! Although, I suppose their pages might not have linked to external sites. Maybe I can configure it to bring up the CAPTCHA for every anonymous edit, not just ones with links.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Not sure... they may not have had links. Just garbage text. I&#039;ll just be a little less aggro with deletes and we&#039;ll see if we can tune the tool on the next go round. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
== WIG for first summer game ==&lt;br /&gt;
&lt;br /&gt;
In case you don&#039;t see your email soon :)&lt;br /&gt;
* The fill out form for WIG: http://whenisgood.net/sackpun&lt;br /&gt;
* Results: http://whenisgood.net/sackpun/results/5taewj&lt;br /&gt;
-[[User:Mattie|Mattie]]&lt;br /&gt;
: Thanks for posting an update here... still working on a 1 month backlog of email. I&#039;ll hit this when I get home tonight and have access to the wife&#039;s social calendar.. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: I believe we are go for the 21st of May, currently at N-1 until Daniel makes it back from Sin City. [[User:Detarame|absalom]] 18:41, 13 April 2011 (EDT)&lt;br /&gt;
::: Cool, that should be a good date for me. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: Ping! Just to be sure you&#039;ve still got the 21st of May open for some Mighty Silverwalker Madness. :) --[[User:Mattie|Mattie]]&lt;br /&gt;
::::: I&#039;m in! --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>146.127.253.12</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Manifest_Episcopacy&amp;diff=9666</id>
		<title>Talk:Manifest Episcopacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Manifest_Episcopacy&amp;diff=9666"/>
		<updated>2011-05-10T00:26:19Z</updated>

		<summary type="html">&lt;p&gt;146.127.253.12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wow, all these little groups means so much politics and opportunities to build a cult of personality. If shit goes bad in Wydmoor, what would it take to join the church as a neophayte? Does Germain have to take cleric levels, or could I just dump a couple points into knowledge (religion) and give a really heartfelt confession of faith? I&#039;d be a mighty fine inquisitor! --[[Special:Contributions/146.127.253.45|146.127.253.45]]&lt;br /&gt;
: The problem with reaching a huge level of prominence in one location is it has a transitive property. If you get a reputation for burning bridges and jumping ships... let&#039;s just say Germain Turncoat probably is not going to be collecting a huge following. [[User:Detarame|absalom]] 20:17, 9 May 2011 (EDT)&lt;br /&gt;
:: Well, I think I still have a good chance of escaping without picking up THAT bad a reputation. I did what I could, and I always fought the good fight afterall. Sure, a detect truth might reveal a handful of dubious acts, but it also reveals that I legitimately believe that I killed less people than my reputation suggests.&lt;br /&gt;
:: Its not quite the catholic church where you make a claim that you were born again, join a monestary, and then rise to prominence there because you provide a skill that they need. I was watching the Name of the Rose on an airplane and I thought about an older Germain working as a detective/internal affairs guy for Episcopacies. --[[Special:Contributions/146.127.253.12|146.127.253.12]]&lt;br /&gt;
&lt;br /&gt;
I think, so far, there are only two defined Manifest Episcopacies on the wiki: the [[Travelers]] and the [[Forgewelle Episcopacy]].&lt;br /&gt;
&lt;br /&gt;
== More of these ==&lt;br /&gt;
What was the vision for how many of these there are? Did you intend a very small number, or are there a dozen or more of these?&lt;br /&gt;
: There are many of these, but not nearly so many as (hundreds or even thousands of) regional bishropics. The closest, though still rough, analogue would be something like a Cabinet Secretary in the government (Manifest) and  then local government agencies (Regional). So, all of the holy militants would be their own Manifest Episocopacys, as probably are whatever inquisitor group the church no-doubt maintains, etc. Now, they don&#039;t all share equal access or prestige, but there are a goodly number. An even rougher analogue would be the position of &amp;quot;Cardinal&amp;quot; in the Catholic Hierarchy, which deals with &amp;quot;broad strokes&amp;quot; agenda items. -gm&lt;br /&gt;
&lt;br /&gt;
Perhaps there could be an Episcopacy or Warden over missionary activities? Religious history study? Study of the veil and the planes? Not sure just how interesting we could make these episcopacies, but it could help my story to have more than just the regional Hadriarchs involved in The Pinch. -[[User:Mattie|Mattie]]&lt;br /&gt;
: Generally speaking, the Manifest Episcopacies are interested in big ideas. They&#039;re basically the church bureaucrats and those in charge of major branches of the central church. The &amp;quot;Executive Branch,&amp;quot; so there might be one dedicated to church finance, one dedicated to doctrinal purity, one dedicated to rooting out heretics, etc. Anything from a pure research point of view is going to probably be done by some university or the other, though no doubt under church auspices. -gm&lt;br /&gt;
&lt;br /&gt;
== Church Policing? ==&lt;br /&gt;
Some interesting ideas that I&#039;d be curious about:&lt;br /&gt;
* A Manifest Episcopacy over church judicial system? (i.e. the judges/tribunals for day-to-day inner church rulings, etc)&lt;br /&gt;
: Quite possible. Jurisprudence is covered in a sketch somewhere, but essentially crimes against persons (murder, etc) are dealt with by the church and a universal across the mainland. Crimes having to do with property and ownership (civil law) is dealt with my secular authorities and may differ from location to location. Having an Episcopacy dedicated to creating and sending around jurors, investigators, and judges seems like exactly the sort of thing a Manifest Episcopacy would be for. -gm&lt;br /&gt;
&lt;br /&gt;
* A Manifest Episcopacy over internal affairs / policing? (i.e. inquisitors / church law enforcement)&lt;br /&gt;
: I think I hinted at the existence of such above? Inquisitors and Excommunicators would also warrant their own Manifest Episcopacy. It might even be the same one for both! -gm &lt;br /&gt;
&lt;br /&gt;
Or would those be committees/appointees throughout the regional areas? Would almost be cool if those were groups &amp;quot;outside&amp;quot; with their own Wardens and their agents intermixed with the regionals and reported through to the special Warden and the Arch-Warden rather than to their regional peeps. -[[User:Mattie|Mattie]]&lt;br /&gt;
: That&#039;s exactly right. Manifest Wardens are sort of like the suits that come down from corporate. Definitely cultural outsiders, and probably no body local is thrilled to have them around, no matter how rousing the welcome party pretended to be. -gm&lt;/div&gt;</summary>
		<author><name>146.127.253.12</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Odessan_Invasion&amp;diff=9321</id>
		<title>Talk:Odessan Invasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Odessan_Invasion&amp;diff=9321"/>
		<updated>2011-05-03T12:46:12Z</updated>

		<summary type="html">&lt;p&gt;146.127.253.12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oooo... Mattie. You were holding out on me! Thanks for posting that! --[[Special:Contributions/146.127.253.12|146.127.253.12]]&lt;br /&gt;
&lt;br /&gt;
Based on our conversation with the Dwarf mercenary, I was hoping to get some of the following sorts of information. I&#039;m expecing not to get many details, particularly on some of these points:&lt;br /&gt;
* timeline of the invasion&lt;br /&gt;
* details of the attack (the observable strategies, significant events, resistence, etc)&lt;br /&gt;
* activities at iros forge (mining, shipping, obviously sustaining rituals, etc)&lt;br /&gt;
* major actors (generals, seargants, mercenary captains)&lt;br /&gt;
* hobgoblins? wtf?&lt;br /&gt;
--[[User:Msallen|Msallen]]&lt;br /&gt;
: Sure, some of this he might be willing to give. -gm&lt;br /&gt;
:: What&#039;s his name, anyway? Anyone remember? &lt;br /&gt;
::: He was [[Magth]].  -[[User:Mattie|Mattie]]&lt;br /&gt;
&lt;br /&gt;
The weather actually started out as an evil, icy rain that disrupted everything for some number of weeks before the rapid rise in temperature. The storm seemed to be centered on Iros Forge, though, FWIW.&lt;br /&gt;
Well, technically, all three of the major seafaring nations have beefy weather mages, none is particularly more renown than another. Odessan Ship&#039;s Mages are primarily first class evokers first and foremost.&lt;br /&gt;
Also: This is a good article -gm&lt;br /&gt;
: Yeah, there is too much for me to keep up with if I don&#039;t make some notes. Germain is going batshit trying to figure out who&#039;s fingers are in this. This page is styled after the [[Kathkallan Investigation]] entry I used to reason that out. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: I think this is a good idea, actually. I think it&#039;s good to keep a Quest Chain thread independent of the session notes. You&#039;ll be thankful, trust me. -gm&lt;br /&gt;
::: Excellent speculation. About time Germain pulls his weight. -gm&lt;br /&gt;
:::: Germain paid his way in arrows last game! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Heh. Where would you put significant stuff about the assassinations? &lt;br /&gt;
Death Toll: (after a day or two this would be available thru the Ring of Tweets or the Firetalk Figurine. &lt;br /&gt;
* City Council Members (11 of 18) [Mostly mayor&#039;s men, but, after all, he has the most supporters with seats.]&lt;br /&gt;
* Exchequer of the Bank [This guy is pretty important. An Exchequer is sort of like a medieval treasurer and accountant.]&lt;br /&gt;
* Failed Attempts : Calvis Wydsomme, Edrell Odenthorpe, Dandrell, possibly others unreported. (The Mayor is not being terribly open about his losses)&lt;br /&gt;
: You don&#039;t have to make every comment a reply! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
:I think I figured out why it was always deleting - I was editing and saving outdated versions. Sorry. -gm&lt;br /&gt;
:: Aaaa. I just assumed you clicked edit and then held the edit frame open for an hour or two before you saved. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
This thing is a goddamn novel and its not even done :| --[[User:Msallen|Msallen]]&lt;br /&gt;
: Yeah, I am particularly proud of this campaign. -gm&lt;br /&gt;
:: I know how you love to wing it! You are probably figuring out how everything was related yourself, and you&#039;ll co-opt my paranoid speculations if they are good ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
::: eh? I&#039;ve had the particulars of this campaign mapped out since day one. -gm&lt;br /&gt;
:::: Likely story --[[User:Msallen|Msallen]]&lt;br /&gt;
::::: well, when I hang myself at work one day, ask genie for the spoilers, I&#039;ve been telling her The Campaign at least thru post-invasion. I have rough sketches for both parties up thru maybe level 15. I had the Alexandria campaign similarly mapped. I figure I have maybe 2-3 years worth of material for maybe up to four groups. -GM&lt;br /&gt;
::::: To say nothing of already sketching out the New Character Reboots&lt;br /&gt;
:::::: Looks like I hit a sore point? You&#039;ve always had campaigns planned out 15 levels in advance, and you typically wing smaller story arcs. Apologies if this time isn&#039;t like all the others ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
::::::: Heh, not a sore point, and you are certainly right. Though, to be fair, I learned long ago that you have to do a lot of winging it regardless of how much planning you do - PCs don&#039;t take to rails very well, and when I got sick of planning detailed encounters that parties invariably bypass to explore the building I didn&#039;t sketch out. ;) -gm&lt;br /&gt;
:::::::: LOL! We are no doubt difficult PCs! --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>146.127.253.12</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:LE%27s_Character_Sheet&amp;diff=8978</id>
		<title>Talk:LE&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:LE%27s_Character_Sheet&amp;diff=8978"/>
		<updated>2011-04-14T12:44:06Z</updated>

		<summary type="html">&lt;p&gt;146.127.253.12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can we get these scrolls and mantatlus&#039;s spell book transcribed into Egg&#039;s spell book? Does that use up scrolls? --[[Special:Contributions/146.127.253.12|146.127.253.12]]&lt;br /&gt;
&lt;br /&gt;
Where did &amp;quot;regional herbalist&amp;quot; come from? Is it a feat? --[[User:Msallen|Msallen]] 16:11, 29 December 2009 (EST)&lt;br /&gt;
:I think that might be a skill, not a feat... I dunno where that came from on my sheet. gm? [[User:Rush|Rush]] 12:24, 30 December 2009 (EST)&lt;br /&gt;
:: *facepalm* Put a search for it into your gmail. -gm&lt;br /&gt;
::: *my palm, your face* Not there. -sarah&lt;br /&gt;
&lt;br /&gt;
== Unnatural Aura: More evidence that LE is some dark undead being ==&lt;br /&gt;
&lt;br /&gt;
As seen on a random Google hit for [http://marq.wikispaces.com/unnatural+aura unnatural aura]:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;i&amp;gt;Unnatural aura is a fairly common attribute of undead.&amp;lt;/i&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As seen on d20 as a [http://www.d20srd.org/srd/monsters/wraith.htm special quality of Wraiths] and [http://www.d20srd.org/srd/monsters/spectre.htm Spectres]:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Unnatural Aura (Su)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animals, whether wild or domesticated, can sense the unnatural presence of a wraith at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range. &amp;lt;/i&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hopefully Kimika can turn her when she finally betrays us all and tries to make us her undead minions!&lt;br /&gt;
&lt;br /&gt;
-[[User:Mattie|Mattie]] 19:14, 17 January 2011 (EST)&lt;/div&gt;</summary>
		<author><name>146.127.253.12</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8917</id>
		<title>Talk:Egg&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8917"/>
		<updated>2011-04-12T12:57:53Z</updated>

		<summary type="html">&lt;p&gt;146.127.253.12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;13 Skill Points. Suggestions? Where does that leave us?&lt;br /&gt;
* 1 appraise&lt;br /&gt;
* 1 bluff&lt;br /&gt;
* 1 decipher script&lt;br /&gt;
* 1 forgery&lt;br /&gt;
* 2 gather info&lt;br /&gt;
* 1 knowledge (arcana)&lt;br /&gt;
* 1 knowledge (history)&lt;br /&gt;
* 4 knowledge (local, wydmoor) &lt;br /&gt;
* 1 knowledge (religion)&lt;br /&gt;
: It&#039;s 13 cause he&#039;s a human (to be fair I got that from your notes). Of his maxed out skills, one is spellcraft, which is not in-class for him this level. I figured he learned a huge amount about wydmoor given that he has access to so many important people and locations, as well as his finger on the pulse of the city with his team of guardsmen. Other than that, a splash of social skills to cover his politicking. I wanted to give him some diplo, but I opted for GI instead--his diplo will never be worth a shit, and I figure he&#039;s not all that well liked, and relies on germain&#039;s reputation to smooth things over. --[[Special:Contributions/146.127.253.12|146.127.253.12]]&lt;br /&gt;
: PS. I could also imagine pulling a point out of knowledge, local and drop it into bluff --[[Special:Contributions/146.127.253.12|146.127.253.12]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is Egg due for his +1 yet? -gm&lt;br /&gt;
: I didn&#039;t ding yet I don&#039;t think, so no. But I am very close. --[[Special:Contributions/146.127.253.13|146.127.253.13]]&lt;br /&gt;
:Egg&#039;s Level 7: &lt;br /&gt;
:Professional Level 2&lt;br /&gt;
:+1 Reflex, +1 Will, +1 Bab, +9 HP&lt;br /&gt;
:Skills (12) : Suggestions Welcome Here&lt;br /&gt;
:&amp;lt;i&amp;gt;Class Feats&amp;lt;/i&amp;gt; : &amp;lt;b&amp;gt;Insightful Defense&amp;lt;/b&amp;gt; (+1 to Dex Mod for AC)&lt;br /&gt;
:: Skills should be 13 (human)&lt;br /&gt;
:: I&#039;d like for him to get 3-5 ranks of diplomacy for his political needs. Otherwise, knowledges like planes and dungeoneering are not big in our party and would be excellent imo --[[Special:Contributions/146.127.253.13|146.127.253.13]]&lt;br /&gt;
&lt;br /&gt;
Did you want me to do the level update for Egg when it happens, or do you want to do it? --[[User:Msallen|Msallen]]&lt;br /&gt;
: I will level *all* cohorts, though obviously requests, suggestions, and input from the player is always going to be a top consideration. -gm&lt;br /&gt;
:: A top consideration... FOR HIM TO POOP ON.&lt;br /&gt;
:: I&#039;mkiddingpleasedon&#039;thurtme -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Heh, I should have stuck you with a Goblin cohort. Speaking of, do we have a next game? -gm&lt;br /&gt;
:::: Dunno, suppose I should pop the Q in-thread. -[[User:Slitherrr|Slitherrr]] &lt;br /&gt;
::::: Do you not have your cohort yet? Are you waiting to get out of L4D land? I would have loved hippy Kib and his freaky little gobbo pal. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: &amp;quot;Back in Civilization&amp;quot; is first thing next session. Gnob is quite dead, sadly. -[[User:Slitherrr|Slitherrr]] 11:53, 9 March 2011 (EST)&lt;br /&gt;
::: GM eats too much cheese to poop on command like that! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Did you get all of your XP this game, or did you leave before the Quest Chain XP was given? Anyway, when this guy levels - professional or wizard? -gm&lt;br /&gt;
: I don&#039;t remember... I keep detailed xp numbers at arms length anyways ;) He should be my level - 2 and you should impose some sort of penalty or quest on me if he starts crafting. I&#039;ll have to ponder over the class. On one hand, I think he earned some time working the street and dealing with powerful people, so a level with mad skills would be good. On the other, there are some hot 4th level spells that could make me a much bigger thorn in the guild&#039;s side, which I think will be a bigger deal soon. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
: By the way, I like that the focus on abjuration and divination. That the sort of stuff I wanted from a wizard. The fact that I have nondetecetion at my disposal makes that whole discussion about the amulet a lot less important. It&#039;s not as good for political reasons, but its still pretty sweet. Also, I&#039;d like to put clairvoyance on the wish list for spells. If I find a way to learn an area well enough, or get Egg to learn it, then I can spy on the guild and prisoners and such quite well. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
:: Well, I&#039;ve got a plan for him if he starts crafting that may, in the long term. Basically, just keep track of his experience spent on crafting and I&#039;ll take care of the rest. -gm &lt;br /&gt;
:: Considering what he&#039;s been doing for the past three weeks, if he&#039;s getting a level it&#039;s going to be in Professional. From here on out, though, it&#039;ll probably be Wizzy since he&#039;s going to be doing a lot more research and mage stuff and a lot less setting up of a business. -gm&lt;br /&gt;
::: Yeah, looking at the untapped potential from level 1-3 and what I gain from level 4 spells, I think I like taking professional now. Give him some ranks in diplomacy please! I&#039;ll have to have a little chat with him about being so frank around the other PCs--I think its best that he and I sugar-coat ideas before we present them to any of the damn hippies in the party. His totally reasonable comment about selling food caused all sorts of silly moral issues for the party! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: For the record, Mose wouldn&#039;t have any qualms with you guys selling the rarer/luxury foodstuffs to the upper class at a premium. Seems like there would be more money to be made in hard-to-get stuffs for the rich than overcharging the penniless. -[[User:Mattie|Mattie]]&lt;br /&gt;
::::: I&#039;m sure that&#039;s what he was suggesting and Al just took it out of context ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Actually, there is a *lot* more to be had selling basic foodstuff than luxury items. Scarce items with low demand becoming more scarce is nothing compared to basic staples going from reasonably common to scarce. Fact is, prices are going to skyrocket with or without your help: Egg isn&#039;t creating the opportunity, just taking advantage of it. That&#039;s just the nature of the siege economy, and you can be sure that when the Thieves&#039; Guild start shipping food in, it won&#039;t be to open a soup kitchen. -gm&lt;br /&gt;
: Well, you painted the grain supplies as in good shape so I assumed people in the town were good with basic foodstuffs, etc. Hence my thought that right now the townies would want to pay more for scarce luxury foods and wine versus the simpler stuff. Anyway, that&#039;s Mose&#039;s preference to try to make money off the rich rather than the poor, if possible. :) -[[User:Mattie|Mattie]]&lt;br /&gt;
:: Given that the cities pop has reduced by half at least and the fact that the city didn&#039;t really make much of an effort getting grain to the refugees anyways, this is a good point. Seems like the grain reserves should be well stocked for some time. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Unless it&#039;s been sitting long enough that spoilage is a factor. If this world had an equivalent to John Adams, I&#039;d say the sensible thing would be to charge for the food so a few people don&#039;t take all of it and hoard it to resell at a much higher price than even you guys would charge, but I doubt Mose or anyone else has had a grounding in Economics (Germain might, except that the discipline as we know it probably doesn&#039;t exist on the Mainland, except in a very primitive form). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: All that is true, there is a grain ration being doled to citizens. In the camps, however, (or what is left of them) prices for even common food is huge, not that anyone has any money to spend on them anyway. Non-grain staples - food, butter, booze - are going to be expensive even inside the city, although the reopened smuggling corridors and drastically reduced population help with that some. -gm &lt;br /&gt;
&lt;br /&gt;
== Spell Wish List ==&lt;br /&gt;
* Second Level&lt;br /&gt;
** Obscure Object&lt;br /&gt;
** Magic Mouth&lt;br /&gt;
** Misdirection&lt;br /&gt;
** Detect Thoughts&lt;br /&gt;
* Third Level&lt;br /&gt;
** Explosive Runes&lt;br /&gt;
** Clairaudience/Clairvoyance&lt;br /&gt;
** Illusory Script&lt;br /&gt;
* Fourth Level&lt;br /&gt;
** Magic Eye&lt;br /&gt;
** Detect Scrying&lt;br /&gt;
** Locate Creature&lt;br /&gt;
&lt;br /&gt;
== Audit ==&lt;br /&gt;
&lt;br /&gt;
You might want to audit this guy, decent chance he has messed up skill ranks, with prodigy and open minded. -gm&lt;br /&gt;
: This is doubly true now, he just gained two levels and picked up another open minded feat. He has one more knowledge to learn of your choice. -gm&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Fixed]&#039;&#039;&#039; Missing one skill point (probably because his sp/level went up at 4. should be: 48(1st) + 6(2nd) + 6(3rd) + 7(4th) + 5(feat))&lt;br /&gt;
* &#039;&#039;&#039;[Fixed, with Gusto]&#039;&#039;&#039; Characters start with Ubrekti + Regional languages, so Egg is either missing a language or a skill point&lt;br /&gt;
:: I think I originally had Ubrekti as his birth language, before it was discovered that he was of hakani descent.&lt;br /&gt;
&lt;br /&gt;
== Fitting In ==&lt;br /&gt;
We&#039;ll have to see how we want to play it. I had a similar discussion with Slitherrr about *****************, his coming cohort. Basically, do you want to play and manage every part of the guy, have me run the guys personality but control him in combat, or have me control everything with you giving general commands? &lt;br /&gt;
&lt;br /&gt;
Likewise, advancement - you or me? I would think he obviously sticks to Wizard, though depending on what kind of work you have him doing early on it might make sense RP wise to take a second level in professional, as well as just being a good add. Prof 2/Wizard X gets a +1 AC bonus and a net of +4 skill points, over Prof 1/Wizard X, I believe? Prof 4/Wizard X is a much more substantial investment in the nonmagical side of thing, which is costing probably two spell levels for +2 AC bonus, a net of +12 skill points and Uncanny Dodge.&lt;br /&gt;
&lt;br /&gt;
: Really up to you. I&#039;m sure you don&#039;t want to play another character, so I&#039;ll make the decisions for him in game time. He&#039;s pretty much a squishy buffer in MMO terms, so in general I expect he&#039;ll stick close to LE and cast buffs. As for advancement, I&#039;d say straight wizard unless there is a really compelling reason to go prof 2. Multiclassing casters is a lot harsher than martial characters except for a splash. Also, he&#039;ll have plenty of skill points, and Germ is happy to have a knowledge guy around, which wizards do fine at.&lt;br /&gt;
: Germ in general would prefer a cohort that pushes back and has his own opinions--he&#039;s not looking for a yes-man, he&#039;s looking for another set of eyes and a sharp mind to bounce ideas off of. So in general I&#039;ll make the decisions to lighten your load, and you veto anything you don&#039;t like. --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>146.127.253.12</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8916</id>
		<title>Talk:Egg&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8916"/>
		<updated>2011-04-12T12:56:39Z</updated>

		<summary type="html">&lt;p&gt;146.127.253.12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;13 Skill Points. Suggestions? Where does that leave us?&lt;br /&gt;
* 1 appraise&lt;br /&gt;
* 1 bluff&lt;br /&gt;
* 1 decipher script&lt;br /&gt;
* 1 forgery&lt;br /&gt;
* 2 gather info&lt;br /&gt;
* 1 knowledge (arcana)&lt;br /&gt;
* 1 knowledge (history)&lt;br /&gt;
* 4 knowledge (local, wydmoor) &lt;br /&gt;
* 1 knowledge (religion)&lt;br /&gt;
: It&#039;s 13 cause he&#039;s a human (to be fair I got that from your notes). Of his maxed out skills, one is spellcraft, which is not in-class for him this level. I figured he learned a huge amount about wydmoor given that he has access to so many important people and locations, as well as his finger on the pulse of the city with his team of guardsmen. Other than that, I splash of social skills to cover his politicking. I wanted to give him some diplo, but I opted for GI instead--his diplo will never be worth a shit, and I figure he&#039;s not all that well liked, and relies on germain&#039;s reputation to smooth things over. --[[Special:Contributions/146.127.253.12|146.127.253.12]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is Egg due for his +1 yet? -gm&lt;br /&gt;
: I didn&#039;t ding yet I don&#039;t think, so no. But I am very close. --[[Special:Contributions/146.127.253.13|146.127.253.13]]&lt;br /&gt;
:Egg&#039;s Level 7: &lt;br /&gt;
:Professional Level 2&lt;br /&gt;
:+1 Reflex, +1 Will, +1 Bab, +9 HP&lt;br /&gt;
:Skills (12) : Suggestions Welcome Here&lt;br /&gt;
:&amp;lt;i&amp;gt;Class Feats&amp;lt;/i&amp;gt; : &amp;lt;b&amp;gt;Insightful Defense&amp;lt;/b&amp;gt; (+1 to Dex Mod for AC)&lt;br /&gt;
:: Skills should be 13 (human)&lt;br /&gt;
:: I&#039;d like for him to get 3-5 ranks of diplomacy for his political needs. Otherwise, knowledges like planes and dungeoneering are not big in our party and would be excellent imo --[[Special:Contributions/146.127.253.13|146.127.253.13]]&lt;br /&gt;
&lt;br /&gt;
Did you want me to do the level update for Egg when it happens, or do you want to do it? --[[User:Msallen|Msallen]]&lt;br /&gt;
: I will level *all* cohorts, though obviously requests, suggestions, and input from the player is always going to be a top consideration. -gm&lt;br /&gt;
:: A top consideration... FOR HIM TO POOP ON.&lt;br /&gt;
:: I&#039;mkiddingpleasedon&#039;thurtme -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Heh, I should have stuck you with a Goblin cohort. Speaking of, do we have a next game? -gm&lt;br /&gt;
:::: Dunno, suppose I should pop the Q in-thread. -[[User:Slitherrr|Slitherrr]] &lt;br /&gt;
::::: Do you not have your cohort yet? Are you waiting to get out of L4D land? I would have loved hippy Kib and his freaky little gobbo pal. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: &amp;quot;Back in Civilization&amp;quot; is first thing next session. Gnob is quite dead, sadly. -[[User:Slitherrr|Slitherrr]] 11:53, 9 March 2011 (EST)&lt;br /&gt;
::: GM eats too much cheese to poop on command like that! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Did you get all of your XP this game, or did you leave before the Quest Chain XP was given? Anyway, when this guy levels - professional or wizard? -gm&lt;br /&gt;
: I don&#039;t remember... I keep detailed xp numbers at arms length anyways ;) He should be my level - 2 and you should impose some sort of penalty or quest on me if he starts crafting. I&#039;ll have to ponder over the class. On one hand, I think he earned some time working the street and dealing with powerful people, so a level with mad skills would be good. On the other, there are some hot 4th level spells that could make me a much bigger thorn in the guild&#039;s side, which I think will be a bigger deal soon. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
: By the way, I like that the focus on abjuration and divination. That the sort of stuff I wanted from a wizard. The fact that I have nondetecetion at my disposal makes that whole discussion about the amulet a lot less important. It&#039;s not as good for political reasons, but its still pretty sweet. Also, I&#039;d like to put clairvoyance on the wish list for spells. If I find a way to learn an area well enough, or get Egg to learn it, then I can spy on the guild and prisoners and such quite well. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
:: Well, I&#039;ve got a plan for him if he starts crafting that may, in the long term. Basically, just keep track of his experience spent on crafting and I&#039;ll take care of the rest. -gm &lt;br /&gt;
:: Considering what he&#039;s been doing for the past three weeks, if he&#039;s getting a level it&#039;s going to be in Professional. From here on out, though, it&#039;ll probably be Wizzy since he&#039;s going to be doing a lot more research and mage stuff and a lot less setting up of a business. -gm&lt;br /&gt;
::: Yeah, looking at the untapped potential from level 1-3 and what I gain from level 4 spells, I think I like taking professional now. Give him some ranks in diplomacy please! I&#039;ll have to have a little chat with him about being so frank around the other PCs--I think its best that he and I sugar-coat ideas before we present them to any of the damn hippies in the party. His totally reasonable comment about selling food caused all sorts of silly moral issues for the party! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: For the record, Mose wouldn&#039;t have any qualms with you guys selling the rarer/luxury foodstuffs to the upper class at a premium. Seems like there would be more money to be made in hard-to-get stuffs for the rich than overcharging the penniless. -[[User:Mattie|Mattie]]&lt;br /&gt;
::::: I&#039;m sure that&#039;s what he was suggesting and Al just took it out of context ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Actually, there is a *lot* more to be had selling basic foodstuff than luxury items. Scarce items with low demand becoming more scarce is nothing compared to basic staples going from reasonably common to scarce. Fact is, prices are going to skyrocket with or without your help: Egg isn&#039;t creating the opportunity, just taking advantage of it. That&#039;s just the nature of the siege economy, and you can be sure that when the Thieves&#039; Guild start shipping food in, it won&#039;t be to open a soup kitchen. -gm&lt;br /&gt;
: Well, you painted the grain supplies as in good shape so I assumed people in the town were good with basic foodstuffs, etc. Hence my thought that right now the townies would want to pay more for scarce luxury foods and wine versus the simpler stuff. Anyway, that&#039;s Mose&#039;s preference to try to make money off the rich rather than the poor, if possible. :) -[[User:Mattie|Mattie]]&lt;br /&gt;
:: Given that the cities pop has reduced by half at least and the fact that the city didn&#039;t really make much of an effort getting grain to the refugees anyways, this is a good point. Seems like the grain reserves should be well stocked for some time. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Unless it&#039;s been sitting long enough that spoilage is a factor. If this world had an equivalent to John Adams, I&#039;d say the sensible thing would be to charge for the food so a few people don&#039;t take all of it and hoard it to resell at a much higher price than even you guys would charge, but I doubt Mose or anyone else has had a grounding in Economics (Germain might, except that the discipline as we know it probably doesn&#039;t exist on the Mainland, except in a very primitive form). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: All that is true, there is a grain ration being doled to citizens. In the camps, however, (or what is left of them) prices for even common food is huge, not that anyone has any money to spend on them anyway. Non-grain staples - food, butter, booze - are going to be expensive even inside the city, although the reopened smuggling corridors and drastically reduced population help with that some. -gm &lt;br /&gt;
&lt;br /&gt;
== Spell Wish List ==&lt;br /&gt;
* Second Level&lt;br /&gt;
** Obscure Object&lt;br /&gt;
** Magic Mouth&lt;br /&gt;
** Misdirection&lt;br /&gt;
** Detect Thoughts&lt;br /&gt;
* Third Level&lt;br /&gt;
** Explosive Runes&lt;br /&gt;
** Clairaudience/Clairvoyance&lt;br /&gt;
** Illusory Script&lt;br /&gt;
* Fourth Level&lt;br /&gt;
** Magic Eye&lt;br /&gt;
** Detect Scrying&lt;br /&gt;
** Locate Creature&lt;br /&gt;
&lt;br /&gt;
== Audit ==&lt;br /&gt;
&lt;br /&gt;
You might want to audit this guy, decent chance he has messed up skill ranks, with prodigy and open minded. -gm&lt;br /&gt;
: This is doubly true now, he just gained two levels and picked up another open minded feat. He has one more knowledge to learn of your choice. -gm&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Fixed]&#039;&#039;&#039; Missing one skill point (probably because his sp/level went up at 4. should be: 48(1st) + 6(2nd) + 6(3rd) + 7(4th) + 5(feat))&lt;br /&gt;
* &#039;&#039;&#039;[Fixed, with Gusto]&#039;&#039;&#039; Characters start with Ubrekti + Regional languages, so Egg is either missing a language or a skill point&lt;br /&gt;
:: I think I originally had Ubrekti as his birth language, before it was discovered that he was of hakani descent.&lt;br /&gt;
&lt;br /&gt;
== Fitting In ==&lt;br /&gt;
We&#039;ll have to see how we want to play it. I had a similar discussion with Slitherrr about *****************, his coming cohort. Basically, do you want to play and manage every part of the guy, have me run the guys personality but control him in combat, or have me control everything with you giving general commands? &lt;br /&gt;
&lt;br /&gt;
Likewise, advancement - you or me? I would think he obviously sticks to Wizard, though depending on what kind of work you have him doing early on it might make sense RP wise to take a second level in professional, as well as just being a good add. Prof 2/Wizard X gets a +1 AC bonus and a net of +4 skill points, over Prof 1/Wizard X, I believe? Prof 4/Wizard X is a much more substantial investment in the nonmagical side of thing, which is costing probably two spell levels for +2 AC bonus, a net of +12 skill points and Uncanny Dodge.&lt;br /&gt;
&lt;br /&gt;
: Really up to you. I&#039;m sure you don&#039;t want to play another character, so I&#039;ll make the decisions for him in game time. He&#039;s pretty much a squishy buffer in MMO terms, so in general I expect he&#039;ll stick close to LE and cast buffs. As for advancement, I&#039;d say straight wizard unless there is a really compelling reason to go prof 2. Multiclassing casters is a lot harsher than martial characters except for a splash. Also, he&#039;ll have plenty of skill points, and Germ is happy to have a knowledge guy around, which wizards do fine at.&lt;br /&gt;
: Germ in general would prefer a cohort that pushes back and has his own opinions--he&#039;s not looking for a yes-man, he&#039;s looking for another set of eyes and a sharp mind to bounce ideas off of. So in general I&#039;ll make the decisions to lighten your load, and you veto anything you don&#039;t like. --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>146.127.253.12</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Flame_Disciple&amp;diff=5953</id>
		<title>Talk:Flame Disciple</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Flame_Disciple&amp;diff=5953"/>
		<updated>2010-07-07T15:09:16Z</updated>

		<summary type="html">&lt;p&gt;146.127.253.12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve not been playing for a particularly long time, so I have no idea how well (or poorly) balanced this is. Specifically, I&#039;m not sure if the minor elemental storm is actually useful or if it&#039;s just cool sounding. I&#039;ve also thought about spell-like abilities like the following that could be used in place of the ones listed or possibly in the 2nd and 4th level slots:&lt;br /&gt;
&lt;br /&gt;
Wildfire: all creatures (enemies?) currently on fire explode, dealing some nominal damage to themselves and catching enemies within 10&#039; on fire (chance to save by reflex).&lt;br /&gt;
&lt;br /&gt;
Living bomb: small damage per round, larger AoE on death/expiration of the DoT/dispel. &lt;br /&gt;
&lt;br /&gt;
Combustion(?): Causes a small explosion under the caster&#039;s feet, dealing some small amount of damage and knocking everyone within 5&#039; backwards 10&#039; (used to disengage from melee enemies), possibly a chance to knock the opponent prone?&lt;br /&gt;
&lt;br /&gt;
Engulfing flames: Some sort of stacking effect where each fire damage by the caster causes the target to be more susceptible to fire for N rounds. &lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
If more balance is needed, I think it would be appropriate for non-fire based offensive spells to count as one level higher than they are listed for purposes of spells known / per day.&lt;br /&gt;
&lt;br /&gt;
Another option I&#039;ve considered would be to flesh out all of the spells so far and provide them as a supplemental spell list that the caster could take as necessary.&lt;br /&gt;
&lt;br /&gt;
Thoughts? Suggestions? Be gentle.&lt;br /&gt;
&lt;br /&gt;
[[User:TooMuchPete|TooMuchPete]] 17:27, 21 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure Matt or Slitherrr will chime in on the numbers and rulesy stuff, they&#039;re good with that. I like the idea, overall, and think we can do some more interesting stuff with it. First off, as far as becoming half elemental, we can do that. To whit: &amp;lt;a href=&amp;quot;http://www.crystalkeep.com/d20/rules/DnD3.5Index-Templates.pdf&amp;quot;&amp;gt;Templates&amp;lt;/a&amp;gt;. I&#039;m not sure about the half-elemental in there, but other ones abound, might even have one in a dragon somewhere. Essentally you&#039;d become an Fire Outsider instead of a Humanoid and some other fire related bonuses. I&#039;ll put some thought in and see what other kind of suggestions pop up. I think, probably, some of these might be underpowered or impractical (2 minute activation time! That&#039;s 20 rounds. The ENTIRE of last sundays game was like 15), and a couple need to be scaled back or gradated or even degradated. I like the idea of taking extra damage from cold, but I don&#039;t know that it needs to scale that much. 50% extra at third and double at 5th or something, since working in halves is kind of a mechanical normalcy. &lt;br /&gt;
&lt;br /&gt;
Also: If it&#039;s going to have one good save, it&#039;s will. It&#039;s a good start, should be fun to work on -gm&lt;br /&gt;
:Ditto on will save, but the elemental swarm ability is pulled almost verbatim from the [http://www.d20srd.org/srd/spells/elementalswarm.htm SRD], so I think its point is to be cast outside of battle. I also agree with the 1/3/5 resist/vulnerability step, for the same reasons, although numbers will take tweaking. Something like 10/20/immune-x1/x1.5/x2 would probably work, although vulnerability in the SRD is only a +50%, so inspecting those numbers might be worthwhile. Perhaps +1d4/+1d8/vulnerability (+50%)? We&#039;ll have to look into some cold-damage spells and see what numbers they do to figure those out. Talking in IRC, Pete and I both think that 1d4 is probably too much self-damage per round for self-immolate. Obviously the damage can&#039;t be resistible, or it might as well not be there, but having a cost is important, too. It might be best to just make the ability a pure toggle--that would make the self-damage less scary, but allow it to still be the fairly large (for a sorc&#039;s hp) 1d4/round amount. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Excellent thought. Let me bring a DM&#039;s eye to this - the less die the better. I would suggest something more along the lines of sacrificing X HP in order to generate some factor of Xd4 in damage, with a cap influenced by level. It makes the math very easy, and scales with level, which I think is an important aspect of prestige classes. I almost always include at least one scaling ability per package. &lt;br /&gt;
:: I think for GENERAL energy resistance, 1/3/5 is the way to go, but for a discrete damage type - especially coupled with a vulnerability - I think 5/10/15 or even 5/10/20 is appropriate. 20 isn&#039;t IMMUNE, but you could still probably play at least one game of ping pong while standing in a wall of fire.  &lt;br /&gt;
::: This is hard to balance. Those are pretty small numbers when you start talking about the sorts of damage fire can do, ESPECIALLY if coupled with vulnerability. I say that, if the resistance numbers are this &amp;quot;small&amp;quot; (and it&#039;s pretty small, since fire spells really start racking up the damage at higher levels, and it&#039;s not like this resist can stack with Resist Energy casts), we should consider also really reducing the cold vulnerability, or removing it altogether. After all, elementals aren&#039;t vulnerable to opposite-aligned elemental spells, the vulnerability was just to balance the fairly powerful (on a PC) immunity, and possibly other abilities.&lt;br /&gt;
:::: Yeah, balance tweaking is in order here, but I don&#039;t think something like 5xDisciple Level in Flame DR is bad. 25 is quite a lot of resistance. The spells it won&#039;t soak up most of are things like delayed blast, which you don&#039;t need to be shrugging off, regardless. For any of the spells involved in the self-center mechanic, it should be more than enough - especially if that DR is doubled for that specific purpose.&lt;br /&gt;
:::: Oh, and elementals most certainly DO have vulnerabilities to opposite alignment. It&#039;s right there under &amp;quot;Special Qualities.&amp;quot; Of course, it&#039;s not scaling, it&#039;s just &amp;lt;i&amp;gt;Some creatures have vulnerability to a certain kind of energy effect (typically either cold or fire). Such a creature takes half again as much (+50%) damage as normal from the effect, regardless of whether a saving throw is allowed, or if the save is a success or failure. &amp;lt;/i&amp;gt;. I do like this idea, but perhaps as part of the level 5 &amp;quot;turning into a half elemental&amp;quot; package. -gm&lt;br /&gt;
::::: Holy fuck, how did I miss the vulnerability every single time I looked at that page, and the qualities section on same? Damn, man. But yeah, the vulnerability comes along with immunity, so 25 DR with 2.0x puts him at a severe disadvantage by comparison. I dunno, needz tweakz, but that&#039;s probably a secondary concern right now anyway.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
::It feels somewhat weird to go from 1d8 to +50%, as it&#039;s not difficult to imagine a situation in which +8 would be more than 50% of the incoming damage. +25% might be awkward to do at level 3, and x2.0 might be a little high, but I think the x2 could be balanced a bit by adding another ability or somehow improving the survivability a bit in some other way. --[[User:TooMuchPete|TooMuchPete]] 11:15, 22 June 2010 (EDT)&lt;br /&gt;
: I&#039;d prefer not to add extra dice in the singular, so for something like cold vulnerability, the more likely way to go is a penalty to save coupled with some straight % of damage increase. &lt;br /&gt;
&lt;br /&gt;
:Also, the extent of transformation into an Elemental type would matter, since there are attributes that apply.&lt;br /&gt;
&lt;br /&gt;
From the SRD:&lt;br /&gt;
# Darkvision  out to 60 feet.&lt;br /&gt;
# Immunity to poison, sleep effects, paralysis, and stunning.&lt;br /&gt;
# Not subject to critical hits or flanking.&lt;br /&gt;
# Unlike most other living creatures, an elemental does not have a dual nature—its soul and body form one unit. When an elemental is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an elemental. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection, to restore it to life.&lt;br /&gt;
# Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.&lt;br /&gt;
# Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.&lt;br /&gt;
# Elementals do not eat, sleep, or breathe.&lt;br /&gt;
&lt;br /&gt;
5 and 6 obviously don&#039;t apply, and 3 and 4 probably don&#039;t, since crits/flanking is based on not having a discernible front or anatomy, and the usual trope for 4 is for members of transformation PrCs to still count as their base type for purposes of resurrection (not that it matters in THIS particular campaign), but the rest are fair game. The dragon disciple even gains stats, but I think that the spells and extraordinary abilities offset that particular bit for this guy. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
:: Yeah. I think a full on elemental type would me a little much. There are two or three different half-elemental templates floating around out there, to say nothing of a character race set (the Gensai, et al) based around half elementalism. The 5th level of the prestige class could be the acquisition of the template, which I think is preferable to a wholesale race substitution. But, either way, I think Outsider (Fire) getting added is a given considering the description. &lt;br /&gt;
::: Right. PrCs of this sort generally add a creature type, rather than substituting one completely (so Humanoid/Fire Elemental, or Humanoid/Outsider(Fire), which is a difference in degree), generally meaning that effects that target one or the other will affect the character (with some exceptions made, like being able to be resurrected and whatnot). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Most of the additional ideas above seem impractical or not terribly useful, but I&#039;d like to find a way to work Wildfire in. The two big problems I see with it now are: a) It would need to use a spell slot. Maybe level 1 or 2? Otherwise I could imagine it being a bit over-powered. b) there aren&#039;t a ton of spells that actually set the enemy on fire, so there&#039;s not a ton of usefulness to it.  The only solution I could see to that is that fire damage dealt could have a chance to set the target on fire (maybe coupled with self-immolate?). That might be more useful than the Minor Elemental Swarm, which I added just because sounds cool. --[[User:TooMuchPete|TooMuchPete]] 11:15, 22 June 2010 (EDT)&lt;br /&gt;
:Well, if it uses a spell slot, you might be better off just adding a fire-only spell slot to the class at the levels where he gains caster level, and then fleshing Wildfire out into a spell. Extraordinary/supernatural abilities tend to be limited by the x/day thing, or by repercussions (i.e. self-damage), or not limited at all.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: s/Wildfire/Self-immolate. Damn your WoW-centric vocabulary! -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Alright, I like the idea of where you&#039;re going with this, but I think that the stuff gained by the class needs to not be a spell like ability, but rather things that augment your spells. Consider, perhaps, the ability to cast any fire spell as a 10&#039; radius (it could grow with character levels) spell centered on yourself. Either a set number of times per day, perhaps based on an attribute, or as a metamagic feat with sometihng like +1 spell level. You&#039;d damage yourself, getting the immolation idea in, but the elemental resistance would eat up a lot of that. If the math works out to be too punishing, we could have the innate DR double when using the ability (so 5/10/20 or 30 becomes 10/20/40 or 60). So, for example, you could cast Burning Hands as a radius effect spell on yourself and you&#039;d take whatever damage your fire resistance did not eat up, or a Searing Ray, or a Fireball or whatever. &lt;br /&gt;
::: Better, even, if the DR scales something like 5 per level, maxing out at 25 at level five? Likewise, perhaps, the character level would restrict the spell level for the ability: first level could only cast first level spells that way, through 5th level. Anything higher than that, really, even with 40 or 60 DR you might kill yourself. &lt;br /&gt;
&lt;br /&gt;
::: As for Elemental Swarm - I think, especially considering you&#039;re going for the Pseudodragon, you would be better of developing it as a spell that you can pick up at the appropriate level. Something like what you are looking for, in spell form, probably exists in the wild&lt;br /&gt;
&lt;br /&gt;
Thoughts? -gm&lt;br /&gt;
: For the record, I see that there are two options as far as the immolation thing goes - the metamagic feat or extraordinary ability  that turns spells into radius effects or a scaling X nonpreventable damage for Yd4 effect. I prefer the former, because it has built in scaling (by picking the spell) and mimics in mechanics what I think you are going for (centering firestorms on yourself.) &lt;br /&gt;
: As for the firestorm idea, another option would be to include a metamagic feat that allows you to learn any elemntal tag spell as a fire version of that spell. So, cone of cold becomes cone of fire, etc. This way, there are actually a couple of options for firestorms at various levels, allowing you to get one or both. Ice Storm, which also impairs movement, and Acid Raid (or some such) which just does a megafuck damage. I think this is preferable, again, because it keeps the primary engine of your damage as the spell slot.&lt;br /&gt;
::I think we might be combing two different ideas here that I had not intended to be related. The tl;dr on self-immolation (as I&#039;ve proposed it) is a damage buff to fire-spells that costs HP. The small, caster-centered AOE is more of a result of the way the ability was conceived... which is basically that the caster becomes engulfed in raging flames, doing damage to himself and surroundings, but making his fire spells more powerful. Wildfire is more of a way to make fire contagious. When the ability is used, enemies who are on fire have a chance to set nearby enemies on fire, too. [[User:TooMuchPete|TooMuchPete]] 11:07, 23 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
I updated the article to reflect something of a consensus on the way to do fire resist (FR 5x Disciple Level), although I&#039;m still not sure the best way to handle cold damage. In Elementals, Immunity to fire yields +50% cold damage, so anything that big seems like it would be bad news. One suggestion from [[slitherrr] was +1 to each cold damage die rolled, which is significant at high levels without being absurd. That would make sense to take effect on the 5th level. If something was needed in the interim, +1 per 2 dice could be done at level 3 or something.&lt;br /&gt;
&lt;br /&gt;
I moved caster level advancement from levels 1,3,5 to levels 2,4 to provide a bit of room to do more fun stuff. &lt;br /&gt;
&lt;br /&gt;
I also removed Minor Elemental Swarm -- the idea is neat, but it seems impractical and like it would be rarely used for it to be a 5th level ability. &lt;br /&gt;
&lt;br /&gt;
Some ideas so far for filling in other abilities (etc):&lt;br /&gt;
* Metamagic feats don&#039;t cost anything for fire-based spells&lt;br /&gt;
* Possibly the option between two different styles of new metamagic feat:&lt;br /&gt;
** Fire spells all get a knockback/knockdown, or&lt;br /&gt;
** Fire spells apply a damage over time effect&lt;br /&gt;
* A caster-centered explosion (presumably to deal with being swarmed)&lt;br /&gt;
* The ability to learn druid/cleric/etc fire spells at some sort of level penalty&lt;br /&gt;
&lt;br /&gt;
I&#039;m open to suggestions for others, it seems (at least to me) like there&#039;s a bit of room to push more cool stuff in without making the class over-powered.&lt;br /&gt;
&lt;br /&gt;
-[[User:TooMuchPete|TooMuchPete]] 17:07, 23 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
Alright, this is what i&#039;ve come up with. Saving throws are blanked, but I expect Will is strong, and Fort and Ref are weak. I&#039;m willing to hear arguments to the contrary, naturally, but that&#039;s my initial inclination. d8 HD is clearly far too much, but considering the HP sacrificing mechanic and the severely reduced caster progression, d6 is very reasonable. I ditched the &amp;quot;becoming a half elemental&amp;quot; idea - sort of - instead migrating that ability to the familiar to give some kind of ability gain on the even (caster increase) levels. Increased the spell prereqs to bring in line with other specialist prestige classes. Persistent damage is something I try to avoid for sanity sake, but liked having a offensive defense ability and tried to compensate with a more potent single round of damage. Finally, added a mechanic that *might* be a tad to complicated (but I don&#039;t think so) in order to create a &amp;quot;fire storm&amp;quot; sort of mechanic that is still tied to spell slots rather than special abilities. &lt;br /&gt;
&lt;br /&gt;
Input encouraged. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{draft}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; In Flux&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; the ability to cast four arcane spells with the fire descriptor, one of which must be at least 3rd-level or greater offensive Fire spell. 7 ranks of Spellcraft, 5 ranks of Knowledge(Arcana), and 3 ranks of Knowledge(The Planes). Must not have an elemental creature type (wholly or partially).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Dice: d6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 2+INT&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; Spot, Listen, Concentration, Knowledge (Arcana), Knowledge (The Planes), Spellcraft&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! &amp;amp;times; Level !! Natural AC Bonus !! BaB !! Fort  !!  Ref  !!   Will  !! Ability&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| +0 || +1 || +0 || +0 || +0 || &#039;&#039;Soul Furnace&#039;&#039;, &#039;&#039;Flame Resistance&#039;&#039;, &#039;&#039;Fire Mastery&#039;&#039;, &#039;&#039;Cold Vulnerability&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| +1 || +1 || +0 || +0 || +0 || &#039;&#039;Resistant Familiar&#039;&#039;, +1 to arcane caster level for spell progression ||&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| +1 || +2 || +0 || +0 || +0 || &#039;&#039;Burning Blood&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| +2 || +2 || +0 || +0 || +0 || &#039;&#039;Elemental Familiar&#039;&#039;, +1 to arcane caster level for spell progression ||&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| +2 || +3 || +0 || +0 || +0 || &#039;&#039;Lingering Flames&#039;&#039;  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fire Mastery&#039;&#039; - The caster&#039;s Flame Disciple level is added to his or her caster level for the purpose of determining damage dice and special abilities for spells with the fire descriptor. (ie: a fireball cast by a Lvl 6 Sorc/2 Flame Disciple deals 8d6 damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fire Resistance&#039;&#039; - Flame Disciples develop flame resistance equal to 5x their Disciple level. This does not stack with fire resistance from other sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cold Vulnerability&#039;&#039; - As per SRD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistant Familiar&#039;&#039; - If the caster has a familiar, that familiar shares the caster&#039;s innate fire resistance if within 30 feet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soul Furnace (Sp)&#039;&#039; - For fire-based spells, the caster may sacrifice some of his own life-force to empower them. The caster may sacrifice up to two hit points per spell level as a free action when casting a spell, adding 1d4 fire damage for each hit point so sacrificed. This effect is limited to spell levels less than or equal to the disciple level, and may only be used on spells with the fire descriptor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Elemental Familiar&#039;&#039; - If the caster has a familiar, that familiar gains the &amp;quot;Elemental (Fire)&amp;quot; template, Fire Immunity and Cold Vulnerability. In addition, the familiar gains a fire breath weapon, with 15&#039; range, dealing 1d4 points of damage per caster attribute bonus. The DC for this breath weapon is 15. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Burning Blood (Sp)&#039;&#039; - The caster&#039;s blood burns as hot as fire when exposed to oxygen. When struck in melee combat by an adjacent foe, the attacker must make a reflex save (DC 10+Disciple level+Caster Attribute Bonus) or take 1d4 points of damage per disciple level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lingering Flames (Metamagic)&#039;&#039; - The caster becomes so in tune with fire type spells that he or she gains the ability to increase the duration of instantaneous spells. If the caster takes a full round action to cast a fire spell, its duration may be changed from &amp;quot;instantaneous&amp;quot; to any number of rounds of the caster&#039;s choosing. For every round the spell is extended, the spell&#039;s effective level is increased by one. If Soul Furnace is used in conjunction with this ability, the increased damage must be paid for *each round* the caster wishes to have increased damage.&lt;br /&gt;
&lt;br /&gt;
Example: A Burning Hands spell cast as a third level spell would burn from the casters fingertips for three rounds: The instantaneous duration, plus one round for each spell level. Any creature in the area of effect during the caster&#039;s turn, or entering into the area of effect on its own turn, takes the damage. (Much like Ice Storm of Fire Storm spells). Likewise, a fireball cast as a fourth level spell would do exist for the round of casting plus one round. &lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
Just to note, here, vulnerability is huuuuge, especially with caster HP. Elementals get away with it because they have tons of d8 HD, and resist tons of other forms of damage, but the poor flame disciple is going to find himself completely down and out even on a successful reflex save and with a decent amount of cold resistance with a single cone of cold, or similar attack. I don&#039;t know if any of his other abilities really give him enough damage output to justify that sort of vulnerability, especially if he&#039;s losing immunity. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
I like the quality where there is fire everywhere with this guy. I kind of like the nova more than the burning blood ability, although the fact that the blood is a reaction that doesn&#039;t take an action probably makes it better. --[[User:146.127.253.12|146.127.253.12]]&lt;/div&gt;</summary>
		<author><name>146.127.253.12</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Naga&amp;diff=5021</id>
		<title>Naga</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Naga&amp;diff=5021"/>
		<updated>2010-04-23T18:06:30Z</updated>

		<summary type="html">&lt;p&gt;146.127.253.12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Naga were a strange race, composed of a serpent&#039;s body with a man&#039;s face. Although created by the [[Eight Makers]], their vast differences compared to other Goodly Races have them classified as aberrations. They, with their [[Dark Naga]] brethren, are understood to be extinct. &lt;br /&gt;
&lt;br /&gt;
The only primary source accounts of Naga come from the era of Alexandria, as she was responsible for the cessation of their stasis that began at the end of the [[Primal Age]]. Most of what is believed today about the Naga is a mixture of myth, heresy, and a few primary accounts from the [[Canon of Orthodoxy]]. &lt;br /&gt;
&lt;br /&gt;
According to most sages, Naga were powerful and wise sorcerers, as powerful in battle as they were alien in mentality. It is believed that, during the [[Primal Age]], Naga were as common as any of the other races, but suffered disproportinate casualties during the [[First War]], although they allegedly succeeded in wiping out their [[Dark Naga] counterparts. Afterward, according to the [[Testimonial of Steros]], the Naga put themselves into a deep, magical stasis that was only broken after a clutch of [[Naga]] eggs were corrupted by the Darkling Prophet [[Arek]] to revive the [[Dark Naga]]. &lt;br /&gt;
&lt;br /&gt;
According to the [[Testimonial of Mythrian]], the Naga played a critical role in late stages of the [[Prophets&#039; War]] and the entirety of  [[Alexandria&#039;s Crusade]], providing the bulk of high-power arcane support. Although no account of their final fate appears in the [[Canon of Orthodoxy]], it is generally assumed that the Naga fulfilled their ancestral duties by fighting beside Alexandria to the very end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/monsters/naga.htm SRD Naga]&lt;/div&gt;</summary>
		<author><name>146.127.253.12</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Petera&amp;diff=5004</id>
		<title>Talk:Petera</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Petera&amp;diff=5004"/>
		<updated>2010-04-21T19:27:14Z</updated>

		<summary type="html">&lt;p&gt;146.127.253.12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cleared old talk page. Check history if really interested. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
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So this is referred to here and on the map as &amp;quot;Petera&amp;quot;, and the adjective is sometimes said to be &amp;quot;Peteran&amp;quot;, but a couple of articles have referred to &amp;quot;Petra&amp;quot; and &amp;quot;Petran&amp;quot;, or &amp;quot;Petara&amp;quot; and &amp;quot;Petaran&amp;quot;. Is it safe to assume that &amp;quot;Petera&amp;quot; and &amp;quot;Peteran&amp;quot; are canonical (flavor element of misspellings aside)? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I tried to define a canonical spelling by choosing a single name and a single valid link, but I see you went and ruined that plan ;) --[[User:146.127.253.12|146.127.253.12]]&lt;/div&gt;</summary>
		<author><name>146.127.253.12</name></author>
	</entry>
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