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		<id>https://wiki.memphisgamers.com/index.php?title=Germain%27s_Character_Sheet&amp;diff=10862</id>
		<title>Germain&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Germain%27s_Character_Sheet&amp;diff=10862"/>
		<updated>2011-08-23T16:23:49Z</updated>

		<summary type="html">&lt;p&gt;146.127.253.45: /* Secondary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player: [[User:Msallen|MSAllen]]&amp;lt;br&amp;gt;&lt;br /&gt;
Name: [[Germain]]&amp;lt;br&amp;gt;&lt;br /&gt;
Classes/Levels: [[Professional]] 6, [[Dragoman]] 2, Bard 1, Ranger 1&amp;lt;br&amp;gt;&lt;br /&gt;
Race: [[Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment: N&amp;lt;br&amp;gt;&lt;br /&gt;
Origin: [[Fresia]]/[[Flannary]]&amp;lt;br&amp;gt;&lt;br /&gt;
Residence: [[Wydmoor Free City]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Achievements:&lt;br /&gt;
* Elementary, My Dear Watson (40xp)&lt;br /&gt;
* Renowned&lt;br /&gt;
* Prison Break (25xp)&lt;br /&gt;
* Plans within Plans (2500xp, +1 local, wydmoor)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{|&lt;br /&gt;
|Strength||&amp;amp;nbsp;&amp;amp;nbsp;||10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity||&amp;amp;nbsp;&amp;amp;nbsp;||12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution||&amp;amp;nbsp;&amp;amp;nbsp;||12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence||&amp;amp;nbsp;&amp;amp;nbsp;||14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom||&amp;amp;nbsp;&amp;amp;nbsp;||14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma||&amp;amp;nbsp;&amp;amp;nbsp;||16 (+3) [4th and 8th level attribute bonus]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points||&amp;amp;nbsp;&amp;amp;nbsp;||76||&amp;amp;nbsp;&amp;amp;nbsp;||9 + 9 + 8 + 8 + 8 + 8 + 6 + 6 + 6 + 8&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class||||19||||+5 leather armor +2, +3 dex bonus (+2 to Dex bonus from insightful defense), +2 [[Barbarian King&#039;s Buckler|shield]]&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus||||+6/+1||||+4 professional 5, +1 ranger 1, +1 dragoman 2&lt;br /&gt;
|-&lt;br /&gt;
|Initiative||||+1||||&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed||||30 ft.||||leather&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save||||+5||||+2 professional 6, +2 ranger 1, +1 stat, &amp;lt;del&amp;gt;+1 [[Germain&#039;s_Character_Sheet#Ring_of_Tweets_(Greater)|ring]]&amp;lt;/del&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Save||||+13||||+5 professional 6, +2 bard 1, +3 dragoman 2, +2 ranger 1, +1 stat, &amp;lt;del&amp;gt;+1 [[Germain&#039;s_Character_Sheet#Ring_of_Tweets_(Greater)|ring]]&amp;lt;/del&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Will Save||||+12||||+5 professional 6, +2 bard 1, +3 dragoman 2, +2 stat, &amp;lt;del&amp;gt;+1 [[Germain&#039;s_Character_Sheet#Ring_of_Tweets_(Greater)|ring]]&amp;lt;/del&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Table:_Leadership|Leadership]] (Cohort)||||16||||+10 level, +3 chr, -1 cohort different alignment, +1 regional renown, +1 fairness and generosity*, +2 improved leadership&lt;br /&gt;
|-&lt;br /&gt;
|[[Table:_Leadership|Leadership]] (Follower)||||18||||+10 level, +3 chr, -1 moves around, +1 regional renown, +1 fairness and generosity*, +2 base of operations*, +2 improved leadership&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*this will continue to cost you gold monthly. We can come up with a gp per follower per level formula when you get some real staff going on, or see if you want to drop the bonus at some point.&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
&lt;br /&gt;
===Purchased Feats===&lt;br /&gt;
*Combat Expertise&lt;br /&gt;
*Investigator (+2 search, +2 gather information)&lt;br /&gt;
*[[Knowledgeable]] (+1 all knowledge skills)&lt;br /&gt;
*Leadership&lt;br /&gt;
*Negotiator (+2 diplomacy, +2 sense motive)&lt;br /&gt;
*Persuader (+2 bluff, +2 intimidate)&lt;br /&gt;
*Skill Focus (Diplomacy, Sense Motive)&lt;br /&gt;
&lt;br /&gt;
===Class Feats===&lt;br /&gt;
*Bardic Knowledge +6 (+1 dragoman, +1 bard, +2 stat, +2 syn (knowledge (history)))&lt;br /&gt;
*Bardic Oration&lt;br /&gt;
*Countersong&lt;br /&gt;
*Fascinate&lt;br /&gt;
*Favored Enemy: Human&lt;br /&gt;
*Insightful Defense +2&lt;br /&gt;
*Inspire Courage +1&lt;br /&gt;
*Proficiency (Armor): Light, Medium&lt;br /&gt;
*Proficiency (Shield): Small, Large&lt;br /&gt;
*Proficiency (Weapon): Simple, Martial&lt;br /&gt;
*Silver Tongue (Charisma)&lt;br /&gt;
*Skill Mastery (Sense Motive)&lt;br /&gt;
*Track +6 (+2 survival, +2 stat, +2 syn (search))&lt;br /&gt;
*Uncanny Dodge&lt;br /&gt;
*Wild Empathy +6 (+1 ranger, +3 stat, +2 syn (handle animal))&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Dwarven&lt;br /&gt;
*Flannari&lt;br /&gt;
*Fresian (??? regional variant)&lt;br /&gt;
*Hakni&lt;br /&gt;
*Odessan (training)&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*[[Ssel&#039;it|Lizardmanlander]]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|class=sortable&lt;br /&gt;
!Skill!!class=unsortable|&amp;amp;nbsp;&amp;amp;nbsp;!!Bonus!!class=unsortable|&amp;amp;nbsp;&amp;amp;nbsp;!!class=unsortable|Bonus Derivation&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/bluff.htm Bluff]||||15||||7 ranks, +3 stat, +2 persuader, +3 silver tongue&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/diplomacy.htm Diplomacy]||||30||||13 ranks, +3 stat, +2 negotiator, +3 skill focus, +6 syn (bluff, sm, nobility), +3 silver tongue&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/gatherInformation.htm Gather Information]||||21||||13 ranks, +3 stat, +2 investigator, +3 silver tongue&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/handleAnimal.htm Handle Animal]||||11||||5 ranks, +3 stat, +3 silver tongue&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/intimidate.htm Intimidate]||||15||||5 ranks, +3 stat, +2 persuader, +2 syn (bluff), +3 silver tongue&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Arcana)||||6||||2 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Geography)||||9||||5 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (History)||||9||||5 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Local, Alexandria City)||||6||||2 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Local, Home)||||8||||4 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Local, Ubrekt City)||||10||||6 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Local, Wydmoor Free City)||||14||||10 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Nature)||||9||||5 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Nobility)||||9||||5 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Religion)||||6||||2 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|Languages||||||||1 rank&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/listen.htm Listen]||||11||||9 ranks, +2 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/perform.htm Perform] (Oration)||||11||||5 ranks, +3 stat, +3 silver tongue&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/profession.htm Profession] (Law)||||||||2 rank&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/ride.htm Ride]||||6||||3 ranks, +2 syn (ha) +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/search.htm Search]||||11||||7 ranks, +2 stat, +2 investigator&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/senseMotive.htm Sense Motive]||||22||||13 ranks, +2 stat, +2 negotiator, +3 skill focus, +2 skill mastery&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/spot.htm Spot]||||11||||9 ranks, +2 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/survival.htm Survival]||||6||||2 ranks, +2 stat +2 syn (nature)&lt;br /&gt;
|}&lt;br /&gt;
* Using TOME profession rules&lt;br /&gt;
&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
===[[Barbarian King&#039;s Buckler]]===&lt;br /&gt;
* +1 buckler&lt;br /&gt;
* when first struck by a missile weapon in a round, you may make a DC 20 save to block the arrow&lt;br /&gt;
* any arrows passing within 10&#039; the wielder are rerouted to him &lt;br /&gt;
&lt;br /&gt;
===[[Coldheart Bow]]===&lt;br /&gt;
* +1 shortbow&lt;br /&gt;
* +1d6 cold damage on hits&lt;br /&gt;
&lt;br /&gt;
===Bog Iron Longsword===&lt;br /&gt;
* masterwork cold-iron longsword&lt;br /&gt;
* forged from Wydmoor [[Bog Iron]]&lt;br /&gt;
&lt;br /&gt;
===Horn of Haste===&lt;br /&gt;
* silver horn&lt;br /&gt;
* cast haste 2/day (as a 5th level caster)&lt;br /&gt;
&lt;br /&gt;
===Amulet of Halitosis===&lt;br /&gt;
* breath fire 3/day&lt;br /&gt;
* 15&amp;quot; cone, 5d4 damage, DC 15 reflex&lt;br /&gt;
&lt;br /&gt;
===Absolutely Fabulous Earring of Competence===&lt;br /&gt;
* +1 to intelligence skill checks&lt;br /&gt;
* can be activated to cast Fox&#039;s Cunning, but skill bonus is lost for 24 hours&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;del&amp;gt;Ring of E-Mail&amp;lt;/del&amp;gt;===&lt;br /&gt;
* ring of resistance +1 (all saves)&lt;br /&gt;
* can be activated to send a 20 word message to [[Edrell Odenthorpe|Edrell]], but protection is lost for 24 hours&lt;br /&gt;
* The E stands for Edrell&lt;br /&gt;
* Can&#039;t be seen wearing this around since Ed&#039;s betrayal&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;del&amp;gt;Ring of Tweets&amp;lt;/del&amp;gt;===&lt;br /&gt;
* once per day, may send a 10 word message to [[Edrell Odenthorpe|Edrell]]&lt;br /&gt;
* invisible for 2 rounds, at-will, 2-day&lt;br /&gt;
* stolen by that rat [[Fenn]]&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
Starting Feats: Persuader, Investigator&lt;br /&gt;
&lt;br /&gt;
===Level 1: [[Professional]] 1===&lt;br /&gt;
*Bonus Feat: [[Knowledgeable]]&lt;br /&gt;
*4 Bluff&lt;br /&gt;
*4 Diplomacy&lt;br /&gt;
*4 Gather Info&lt;br /&gt;
*4 Knowledge (Local, Wydmoor) &lt;br /&gt;
*4 Knowledge (Local, Home)&lt;br /&gt;
*2 Knowledge (Local, Ubrekt City)&lt;br /&gt;
*2 Knowledge (Nobility)&lt;br /&gt;
*2 Knowledge (Religion)&lt;br /&gt;
*2 Knowledge (Geography)&lt;br /&gt;
*2 Knowledge (History)&lt;br /&gt;
*4 Listen&lt;br /&gt;
*2 Search&lt;br /&gt;
*4 Sense Motive&lt;br /&gt;
*4 Spot&lt;br /&gt;
&lt;br /&gt;
===Level 2: [[Professional]] 2===&lt;br /&gt;
*1 Bluff&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*2 Intimidate&lt;br /&gt;
*1 Listen&lt;br /&gt;
*2 Ride&lt;br /&gt;
*1 Search&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Spot&lt;br /&gt;
&lt;br /&gt;
===Level 3: [[Professional]] 3===&lt;br /&gt;
*Level Feat: Combat Expertise&lt;br /&gt;
*Bonus Feat: Negotiator&lt;br /&gt;
*1 Bluff&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*1 Intimidate&lt;br /&gt;
*1 Knowledge (Local, Wydmoor)&lt;br /&gt;
*1 Listen&lt;br /&gt;
*1 Ride&lt;br /&gt;
*2 Search&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Spot&lt;br /&gt;
&lt;br /&gt;
===Level 4: Ranger 1===&lt;br /&gt;
*Level Stat Bonus: Charisma&lt;br /&gt;
*Class Feature: Favored enemy: Human&lt;br /&gt;
*5 Handle Animal&lt;br /&gt;
*2 Knowledge (Nature)&lt;br /&gt;
*2 Survival&lt;br /&gt;
&lt;br /&gt;
===Level 5: [[Professional]] 4===&lt;br /&gt;
*Class Feature: Uncanny Dodge&lt;br /&gt;
*Language: Dwarven&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*1 Intimidate&lt;br /&gt;
*2 Knowledge (Local, Alexandria City)&lt;br /&gt;
*2 Knowledge (Local, Ubrekt City)&lt;br /&gt;
*1 Knowledge (Local, Wydmoor)&lt;br /&gt;
*2 Sense Motive&lt;br /&gt;
&lt;br /&gt;
===Level 6: [[Professional]] 5===&lt;br /&gt;
*Level Feat: Leadership&lt;br /&gt;
*Bonus Feat: Skill Focus (Diplomacy)&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*2 Knowledge (Local, Ubrekt City)&lt;br /&gt;
*1 Listen&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Search&lt;br /&gt;
*1 Spot&lt;br /&gt;
*3 Perform (Oration)&lt;br /&gt;
&lt;br /&gt;
===Level 7: [[Dragoman]] 1===&lt;br /&gt;
*Class Feature: Silver Tongue&lt;br /&gt;
*Class Feature: Bonus Language ([[Ssel&#039;it|Lizardmanlander]])&lt;br /&gt;
*2 Diplomacy&lt;br /&gt;
*2 Gather Info&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Listen&lt;br /&gt;
*1 Spot&lt;br /&gt;
*3 Knowledge (Nobility + Royalty)&lt;br /&gt;
*1 Knowledge (Local, Wydmoor)&lt;br /&gt;
&lt;br /&gt;
===Level 8: Bard 1===&lt;br /&gt;
*Stat Bonus: Charisma&lt;br /&gt;
*Spells: [[Deftness]], Detect Magic, Mage Hand, Message&lt;br /&gt;
*1 Bluff&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*1 Intimidate&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*3 Knowledge (History)&lt;br /&gt;
*2 Perform (Oration)&lt;br /&gt;
&lt;br /&gt;
===Level 9: [[Dragoman]] 2===&lt;br /&gt;
*Feat: Skill Focus (Sense Motive)&lt;br /&gt;
*Class Feature: Skill Mastery (Sense Motive)&lt;br /&gt;
*Class Feature: Bonus Language (Odessan)&lt;br /&gt;
*2 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*3 Knowledge (Geography)&lt;br /&gt;
*1 Listen&lt;br /&gt;
*1 Profession (Law)&lt;br /&gt;
*1 Search&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Spot&lt;br /&gt;
&lt;br /&gt;
===Level 10: [[Professional]] 6===&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*2 Knowledge (Arcana)&lt;br /&gt;
*2 Knowledge (Local, Wydmoor)&lt;br /&gt;
*3 Knowledge (Nature)&lt;br /&gt;
*1 Profession (Law)&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
&lt;br /&gt;
==Notes for Future Levels==&lt;br /&gt;
&lt;br /&gt;
===Level 11: [[Professional]] 7===&lt;br /&gt;
*Bonus Feat: Improved Aid Another&lt;br /&gt;
*1 Bluff&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*1 Knowledge (Geography)&lt;br /&gt;
*1 Knowledge (History)&lt;br /&gt;
*1 Knowledge (Nobility)&lt;br /&gt;
*1 Intimidate&lt;br /&gt;
*1 Listen&lt;br /&gt;
*1 Search&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Spot&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Give my earring to Egg&lt;br /&gt;
&lt;br /&gt;
===Level 12: [[Professional]] 8===&lt;br /&gt;
*Level Feat: Luck of Heroes&lt;br /&gt;
*Level Stat Bonus: Charisma&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*2 Knowledge (Arcana)&lt;br /&gt;
*1 Knowledge (Nature)&lt;br /&gt;
*2 Knowledge (Religion)&lt;br /&gt;
*1 Listen&lt;br /&gt;
*1 Search&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Spot&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>146.127.253.45</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Germain%27s_Character_Sheet&amp;diff=10861</id>
		<title>Germain&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Germain%27s_Character_Sheet&amp;diff=10861"/>
		<updated>2011-08-23T16:22:43Z</updated>

		<summary type="html">&lt;p&gt;146.127.253.45: /* Notable Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player: [[User:Msallen|MSAllen]]&amp;lt;br&amp;gt;&lt;br /&gt;
Name: [[Germain]]&amp;lt;br&amp;gt;&lt;br /&gt;
Classes/Levels: [[Professional]] 6, [[Dragoman]] 2, Bard 1, Ranger 1&amp;lt;br&amp;gt;&lt;br /&gt;
Race: [[Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment: N&amp;lt;br&amp;gt;&lt;br /&gt;
Origin: [[Fresia]]/[[Flannary]]&amp;lt;br&amp;gt;&lt;br /&gt;
Residence: [[Wydmoor Free City]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Achievements:&lt;br /&gt;
* Elementary, My Dear Watson (40xp)&lt;br /&gt;
* Renowned&lt;br /&gt;
* Prison Break (25xp)&lt;br /&gt;
* Plans within Plans (2500xp, +1 local, wydmoor)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{|&lt;br /&gt;
|Strength||&amp;amp;nbsp;&amp;amp;nbsp;||10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity||&amp;amp;nbsp;&amp;amp;nbsp;||12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution||&amp;amp;nbsp;&amp;amp;nbsp;||12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence||&amp;amp;nbsp;&amp;amp;nbsp;||14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom||&amp;amp;nbsp;&amp;amp;nbsp;||14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma||&amp;amp;nbsp;&amp;amp;nbsp;||16 (+3) [4th and 8th level attribute bonus]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points||&amp;amp;nbsp;&amp;amp;nbsp;||76||&amp;amp;nbsp;&amp;amp;nbsp;||9 + 9 + 8 + 8 + 8 + 8 + 6 + 6 + 6 + 8&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class||||19||||+5 leather armor +2, +3 dex bonus (+2 to Dex bonus from insightful defense), +2 [[Barbarian King&#039;s Buckler|shield]]&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus||||+6/+1||||+4 professional 5, +1 ranger 1, +1 dragoman 2&lt;br /&gt;
|-&lt;br /&gt;
|Initiative||||+1||||&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed||||30 ft.||||leather&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save||||+6||||+2 professional 6, +2 ranger 1, +1 stat, +1 [[Germain&#039;s_Character_Sheet#Ring_of_Tweets_(Greater)|ring]]&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Save||||+14||||+5 professional 6, +2 bard 1, +3 dragoman 2, +2 ranger 1, +1 stat, +1 [[Germain&#039;s_Character_Sheet#Ring_of_Tweets_(Greater)|ring]]&lt;br /&gt;
|-&lt;br /&gt;
|Will Save||||+13||||+5 professional 6, +2 bard 1, +3 dragoman 2, +2 stat, +1 [[Germain&#039;s_Character_Sheet#Ring_of_Tweets_(Greater)|ring]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Table:_Leadership|Leadership]] (Cohort)||||16||||+10 level, +3 chr, -1 cohort different alignment, +1 regional renown, +1 fairness and generosity*, +2 improved leadership&lt;br /&gt;
|-&lt;br /&gt;
|[[Table:_Leadership|Leadership]] (Follower)||||18||||+10 level, +3 chr, -1 moves around, +1 regional renown, +1 fairness and generosity*, +2 base of operations*, +2 improved leadership&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*this will continue to cost you gold monthly. We can come up with a gp per follower per level formula when you get some real staff going on, or see if you want to drop the bonus at some point.&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
&lt;br /&gt;
===Purchased Feats===&lt;br /&gt;
*Combat Expertise&lt;br /&gt;
*Investigator (+2 search, +2 gather information)&lt;br /&gt;
*[[Knowledgeable]] (+1 all knowledge skills)&lt;br /&gt;
*Leadership&lt;br /&gt;
*Negotiator (+2 diplomacy, +2 sense motive)&lt;br /&gt;
*Persuader (+2 bluff, +2 intimidate)&lt;br /&gt;
*Skill Focus (Diplomacy, Sense Motive)&lt;br /&gt;
&lt;br /&gt;
===Class Feats===&lt;br /&gt;
*Bardic Knowledge +6 (+1 dragoman, +1 bard, +2 stat, +2 syn (knowledge (history)))&lt;br /&gt;
*Bardic Oration&lt;br /&gt;
*Countersong&lt;br /&gt;
*Fascinate&lt;br /&gt;
*Favored Enemy: Human&lt;br /&gt;
*Insightful Defense +2&lt;br /&gt;
*Inspire Courage +1&lt;br /&gt;
*Proficiency (Armor): Light, Medium&lt;br /&gt;
*Proficiency (Shield): Small, Large&lt;br /&gt;
*Proficiency (Weapon): Simple, Martial&lt;br /&gt;
*Silver Tongue (Charisma)&lt;br /&gt;
*Skill Mastery (Sense Motive)&lt;br /&gt;
*Track +6 (+2 survival, +2 stat, +2 syn (search))&lt;br /&gt;
*Uncanny Dodge&lt;br /&gt;
*Wild Empathy +6 (+1 ranger, +3 stat, +2 syn (handle animal))&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Dwarven&lt;br /&gt;
*Flannari&lt;br /&gt;
*Fresian (??? regional variant)&lt;br /&gt;
*Hakni&lt;br /&gt;
*Odessan (training)&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*[[Ssel&#039;it|Lizardmanlander]]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|class=sortable&lt;br /&gt;
!Skill!!class=unsortable|&amp;amp;nbsp;&amp;amp;nbsp;!!Bonus!!class=unsortable|&amp;amp;nbsp;&amp;amp;nbsp;!!class=unsortable|Bonus Derivation&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/bluff.htm Bluff]||||15||||7 ranks, +3 stat, +2 persuader, +3 silver tongue&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/diplomacy.htm Diplomacy]||||30||||13 ranks, +3 stat, +2 negotiator, +3 skill focus, +6 syn (bluff, sm, nobility), +3 silver tongue&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/gatherInformation.htm Gather Information]||||21||||13 ranks, +3 stat, +2 investigator, +3 silver tongue&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/handleAnimal.htm Handle Animal]||||11||||5 ranks, +3 stat, +3 silver tongue&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/intimidate.htm Intimidate]||||15||||5 ranks, +3 stat, +2 persuader, +2 syn (bluff), +3 silver tongue&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Arcana)||||6||||2 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Geography)||||9||||5 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (History)||||9||||5 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Local, Alexandria City)||||6||||2 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Local, Home)||||8||||4 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Local, Ubrekt City)||||10||||6 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Local, Wydmoor Free City)||||14||||10 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Nature)||||9||||5 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Nobility)||||9||||5 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Religion)||||6||||2 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|Languages||||||||1 rank&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/listen.htm Listen]||||11||||9 ranks, +2 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/perform.htm Perform] (Oration)||||11||||5 ranks, +3 stat, +3 silver tongue&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/profession.htm Profession] (Law)||||||||2 rank&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/ride.htm Ride]||||6||||3 ranks, +2 syn (ha) +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/search.htm Search]||||11||||7 ranks, +2 stat, +2 investigator&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/senseMotive.htm Sense Motive]||||22||||13 ranks, +2 stat, +2 negotiator, +3 skill focus, +2 skill mastery&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/spot.htm Spot]||||11||||9 ranks, +2 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/survival.htm Survival]||||6||||2 ranks, +2 stat +2 syn (nature)&lt;br /&gt;
|}&lt;br /&gt;
* Using TOME profession rules&lt;br /&gt;
&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
===[[Barbarian King&#039;s Buckler]]===&lt;br /&gt;
* +1 buckler&lt;br /&gt;
* when first struck by a missile weapon in a round, you may make a DC 20 save to block the arrow&lt;br /&gt;
* any arrows passing within 10&#039; the wielder are rerouted to him &lt;br /&gt;
&lt;br /&gt;
===[[Coldheart Bow]]===&lt;br /&gt;
* +1 shortbow&lt;br /&gt;
* +1d6 cold damage on hits&lt;br /&gt;
&lt;br /&gt;
===Bog Iron Longsword===&lt;br /&gt;
* masterwork cold-iron longsword&lt;br /&gt;
* forged from Wydmoor [[Bog Iron]]&lt;br /&gt;
&lt;br /&gt;
===Horn of Haste===&lt;br /&gt;
* silver horn&lt;br /&gt;
* cast haste 2/day (as a 5th level caster)&lt;br /&gt;
&lt;br /&gt;
===Amulet of Halitosis===&lt;br /&gt;
* breath fire 3/day&lt;br /&gt;
* 15&amp;quot; cone, 5d4 damage, DC 15 reflex&lt;br /&gt;
&lt;br /&gt;
===Absolutely Fabulous Earring of Competence===&lt;br /&gt;
* +1 to intelligence skill checks&lt;br /&gt;
* can be activated to cast Fox&#039;s Cunning, but skill bonus is lost for 24 hours&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;del&amp;gt;Ring of E-Mail&amp;lt;/del&amp;gt;===&lt;br /&gt;
* ring of resistance +1 (all saves)&lt;br /&gt;
* can be activated to send a 20 word message to [[Edrell Odenthorpe|Edrell]], but protection is lost for 24 hours&lt;br /&gt;
* The E stands for Edrell&lt;br /&gt;
* Can&#039;t be seen wearing this around since Ed&#039;s betrayal&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;del&amp;gt;Ring of Tweets&amp;lt;/del&amp;gt;===&lt;br /&gt;
* once per day, may send a 10 word message to [[Edrell Odenthorpe|Edrell]]&lt;br /&gt;
* invisible for 2 rounds, at-will, 2-day&lt;br /&gt;
* stolen by that rat [[Fenn]]&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
Starting Feats: Persuader, Investigator&lt;br /&gt;
&lt;br /&gt;
===Level 1: [[Professional]] 1===&lt;br /&gt;
*Bonus Feat: [[Knowledgeable]]&lt;br /&gt;
*4 Bluff&lt;br /&gt;
*4 Diplomacy&lt;br /&gt;
*4 Gather Info&lt;br /&gt;
*4 Knowledge (Local, Wydmoor) &lt;br /&gt;
*4 Knowledge (Local, Home)&lt;br /&gt;
*2 Knowledge (Local, Ubrekt City)&lt;br /&gt;
*2 Knowledge (Nobility)&lt;br /&gt;
*2 Knowledge (Religion)&lt;br /&gt;
*2 Knowledge (Geography)&lt;br /&gt;
*2 Knowledge (History)&lt;br /&gt;
*4 Listen&lt;br /&gt;
*2 Search&lt;br /&gt;
*4 Sense Motive&lt;br /&gt;
*4 Spot&lt;br /&gt;
&lt;br /&gt;
===Level 2: [[Professional]] 2===&lt;br /&gt;
*1 Bluff&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*2 Intimidate&lt;br /&gt;
*1 Listen&lt;br /&gt;
*2 Ride&lt;br /&gt;
*1 Search&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Spot&lt;br /&gt;
&lt;br /&gt;
===Level 3: [[Professional]] 3===&lt;br /&gt;
*Level Feat: Combat Expertise&lt;br /&gt;
*Bonus Feat: Negotiator&lt;br /&gt;
*1 Bluff&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*1 Intimidate&lt;br /&gt;
*1 Knowledge (Local, Wydmoor)&lt;br /&gt;
*1 Listen&lt;br /&gt;
*1 Ride&lt;br /&gt;
*2 Search&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Spot&lt;br /&gt;
&lt;br /&gt;
===Level 4: Ranger 1===&lt;br /&gt;
*Level Stat Bonus: Charisma&lt;br /&gt;
*Class Feature: Favored enemy: Human&lt;br /&gt;
*5 Handle Animal&lt;br /&gt;
*2 Knowledge (Nature)&lt;br /&gt;
*2 Survival&lt;br /&gt;
&lt;br /&gt;
===Level 5: [[Professional]] 4===&lt;br /&gt;
*Class Feature: Uncanny Dodge&lt;br /&gt;
*Language: Dwarven&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*1 Intimidate&lt;br /&gt;
*2 Knowledge (Local, Alexandria City)&lt;br /&gt;
*2 Knowledge (Local, Ubrekt City)&lt;br /&gt;
*1 Knowledge (Local, Wydmoor)&lt;br /&gt;
*2 Sense Motive&lt;br /&gt;
&lt;br /&gt;
===Level 6: [[Professional]] 5===&lt;br /&gt;
*Level Feat: Leadership&lt;br /&gt;
*Bonus Feat: Skill Focus (Diplomacy)&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*2 Knowledge (Local, Ubrekt City)&lt;br /&gt;
*1 Listen&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Search&lt;br /&gt;
*1 Spot&lt;br /&gt;
*3 Perform (Oration)&lt;br /&gt;
&lt;br /&gt;
===Level 7: [[Dragoman]] 1===&lt;br /&gt;
*Class Feature: Silver Tongue&lt;br /&gt;
*Class Feature: Bonus Language ([[Ssel&#039;it|Lizardmanlander]])&lt;br /&gt;
*2 Diplomacy&lt;br /&gt;
*2 Gather Info&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Listen&lt;br /&gt;
*1 Spot&lt;br /&gt;
*3 Knowledge (Nobility + Royalty)&lt;br /&gt;
*1 Knowledge (Local, Wydmoor)&lt;br /&gt;
&lt;br /&gt;
===Level 8: Bard 1===&lt;br /&gt;
*Stat Bonus: Charisma&lt;br /&gt;
*Spells: [[Deftness]], Detect Magic, Mage Hand, Message&lt;br /&gt;
*1 Bluff&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*1 Intimidate&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*3 Knowledge (History)&lt;br /&gt;
*2 Perform (Oration)&lt;br /&gt;
&lt;br /&gt;
===Level 9: [[Dragoman]] 2===&lt;br /&gt;
*Feat: Skill Focus (Sense Motive)&lt;br /&gt;
*Class Feature: Skill Mastery (Sense Motive)&lt;br /&gt;
*Class Feature: Bonus Language (Odessan)&lt;br /&gt;
*2 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*3 Knowledge (Geography)&lt;br /&gt;
*1 Listen&lt;br /&gt;
*1 Profession (Law)&lt;br /&gt;
*1 Search&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Spot&lt;br /&gt;
&lt;br /&gt;
===Level 10: [[Professional]] 6===&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*2 Knowledge (Arcana)&lt;br /&gt;
*2 Knowledge (Local, Wydmoor)&lt;br /&gt;
*3 Knowledge (Nature)&lt;br /&gt;
*1 Profession (Law)&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
&lt;br /&gt;
==Notes for Future Levels==&lt;br /&gt;
&lt;br /&gt;
===Level 11: [[Professional]] 7===&lt;br /&gt;
*Bonus Feat: Improved Aid Another&lt;br /&gt;
*1 Bluff&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*1 Knowledge (Geography)&lt;br /&gt;
*1 Knowledge (History)&lt;br /&gt;
*1 Knowledge (Nobility)&lt;br /&gt;
*1 Intimidate&lt;br /&gt;
*1 Listen&lt;br /&gt;
*1 Search&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Spot&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; Give my earring to Egg&lt;br /&gt;
&lt;br /&gt;
===Level 12: [[Professional]] 8===&lt;br /&gt;
*Level Feat: Luck of Heroes&lt;br /&gt;
*Level Stat Bonus: Charisma&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*2 Knowledge (Arcana)&lt;br /&gt;
*1 Knowledge (Nature)&lt;br /&gt;
*2 Knowledge (Religion)&lt;br /&gt;
*1 Listen&lt;br /&gt;
*1 Search&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Spot&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>146.127.253.45</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:RP:_Dinner_with_Egg&amp;diff=9996</id>
		<title>Talk:RP: Dinner with Egg</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:RP:_Dinner_with_Egg&amp;diff=9996"/>
		<updated>2011-05-20T20:28:10Z</updated>

		<summary type="html">&lt;p&gt;146.127.253.45: /* OOC What to do next? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rolf ==&lt;br /&gt;
I&#039;m not sure whether Mose expressed his concerns about Rolf as clearly as Mattie did on the Invasion page before now. If he did, Germ would definitely have put his prodigious investigative skills into looking for clues in the sewers. If not, he will put those skills into looking at the items we recovered from and recalling facts about the sewers (faces, items, papers, etc). In either case, can I get some rolls to see if there is anything to tie what we saw down there with Rolf and the Wydmoor Church? --[[User:Msallen|Msallen]]&lt;br /&gt;
: Unfortunately, I don&#039;t think Mose was smart enough to remember Rolf, he certainly didn&#039;t mention him. I did bring it up out of game a couple of weeks ago (via email where I also suspected Edrell), but I don&#039;t think Mose would have brought it up. :( I do think it&#039;s an important area to research to see if anyone knows where Rolf went, was last seen, etc. -[[User:Mattie|Mattie]]&lt;br /&gt;
:: Well, its probably fair to say that we&#039;ve collectively put him on our radar now. Most of the stuff on the Magus on the Wiki, except for the bit about his role in the fire, was all from Germ&#039;s pre-Silverwalker Gather Info work when he was trying to get the lay of the land and figure out the major players in Wydmoor. So we&#039;ve known about the figure and his role for some time, and we could have legitimately come across him. Also, I was confusing this guy with the Hardiarch, which is why I mentioned the Church before. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Eh, he mostly kept to himself and absconded before you had &amp;quot;all access&amp;quot; passes. But, while you might know something of his reputation before etc., anything more recent you&#039;ll probably have to ask someone about -gm&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
GM TAG OMG!!! -{{GM}}&lt;br /&gt;
&lt;br /&gt;
I&#039;m going to claim some of the parts where Egg speaks for Germ as Germ actually saying it. It will be a little less wall-of-text and have a bit more of a real flow--I&#039;m not sure Egg could quite dominate the conversation like that except that you got a bug up your ass to type. --[[User:Msallen|Msallen]]&lt;br /&gt;
: I think you&#039;d be surprised. He&#039;s quite at home as a lecturer and expository machine. Just like any good researcher. -gm&lt;br /&gt;
&lt;br /&gt;
== Prisoners ==&lt;br /&gt;
Who are the prisoners? Also, you suggested I could make some knowledge (local) rolls to identify some of the bodies down there. Anyone have knowledge (local) for aid another rolls? --[[User:Msallen|Msallen]]&lt;br /&gt;
: Nope. Just my +11 --[[User:Msallen|Msallen]]&lt;br /&gt;
:: What? Are you talking to yourself? Check the notes, but I thought that one or two of the Clerics were taken alive. If not, I can excise them. -GM&lt;br /&gt;
::: I don&#039;t remember if it was my chat page or eggs chat page, but somewhere you suggested that I might be able to recognize the wererat body at least. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: Is your Local:Wydmoor going to meet or beat DC20 when taking a 10? -gm&lt;br /&gt;
::::: Yeah, its +11 --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Also, does it seem like they knew we were comming down there? I get the impression they didn&#039;t. Germ was curious to get the sense that this was an ambush planned by Naprid, and it doesn&#039;t seem like it was. --[[User:Msallen|Msallen]]&lt;br /&gt;
: Nope, you cold got the drop on them. They did have a lot of spells memorized(hold person, wall of stone, etc) that were very combat oriented in nature. FWTW, if anything. -GM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does anyone have a rundown on which prisoners were captured alive? -gm&lt;br /&gt;
: I remember there were two that weren&#039;t outright killed.  We definitely wrapped up the last game with the intent to bring them back for questioning by Egg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LE ==&lt;br /&gt;
(gm: you can assume Egg has been filled in on everything from the quest notes that the whole party knows, but probably no secrets other being put onto LE&#039;s &#039;&#039;&#039;[can someone clarify what this means? --sarah] [I assume the wording refers to how Egg was assigned to research the mystical tie you have to the historical wizard. --[[User:Mattie|Mattie]]]&#039;&#039;&#039;. He thinks Al is a human, probably, and might not know that Kimika was a spy for the hadriarch)&lt;br /&gt;
: Yeah, mattie has it. Egg knows something about LE&#039;s .... problem, but only because he was specifically instructed to dig more deeply into it. You can assume that anything that is &amp;quot;general knowledge,&amp;quot; ie: most of the quest notes, he&#039;s already up to date about it. For anything kind of shameful or secret, I&#039;m pretty sure G-man did *not* fill him in about that stuff, so unless a party member brings those things up (Kimi&#039;s early two facedness, etc.) he won&#039;t know anything about them. -gm&lt;br /&gt;
:: That&#039;s right in terms of what Egg knows. He knows a bit about LE&#039;s situation because I wanted him to figure out how our transfer of Arrasti&#039;s funds to the Travellers&#039; Temple was blocked. Or, if he has been digging into any of your backgrounds, I&#039;ve instructed him to be very secreteve about it, which is the same for all practical purposes ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
== OOC What to do next? ==&lt;br /&gt;
&lt;br /&gt;
I was expecting our next steps were to interrogate (nicely) the clerics and then tell Naprid what we learn and about our success? Why the planning about what high-level task to do when we don&#039;t have enough info to decide yet? I&#039;d assume more would fall out of that conversation than what we could plan for ourselves. Also, unless it&#039;s by design, we should be careful talking about refugee helping because Mose is going to jump on that like there&#039;s no other option available. -[[User:Mattie|Mattie]]&lt;br /&gt;
: OOC getting Mose to do that was sort of Germ&#039;s plan. He thinks we should help the refugees--preferrably get them into the city. He also thinks we should start making more decisions ourselves and not wait for others to tell us what to do.&lt;br /&gt;
: I agree we should start figuring out what to ask the prisoners. Should we play the game where LE/Egg detect thoughts while Germ interviews? --[[User:Msallen|Msallen]]&lt;br /&gt;
:: FWiW - This may not have come up in game yet, but LE gave up her ability to detect thoughts. I don&#039;t know how to address any of that other stuff, or even if I&#039;m supposed to? -gm &lt;br /&gt;
::: :( I&#039;m sorry to hear that. I was getting all excited about this plan I had where Germain steers the detainee&#039;s thoughts while LE reads their mind. Egg needs to get some telepathy spells stat. Otherwise, no, nothing for GM to do here untill we start questioning. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: Kimika has Detect Thoughts from the Knowledge domain, by the way, and she&#039;s no fan of those clerics. -[[User:Mattie|Mattie]]&lt;br /&gt;
::::: Thanks for pointing that out in the main page--I missed it somehow here. Kimmy doesn&#039;t have the right moral standing to be generally useful to me, but she&#039;ll definitely be able to help this time! --[[Special:Contributions/146.127.253.45|146.127.253.45]]&lt;br /&gt;
&lt;br /&gt;
Also don&#039;t forget that for feeding frenzies, Kimika and Hadriarch could feed a huge number of refugees with [[Feed the Masses]]. -[[User:Mattie|Mattie]]&lt;br /&gt;
: Also, don&#039;t forget War School spells are in the process of being errata&#039;d to include a small XP cost depending on the level of the spell. Probably something on the order of 5xp per spell level per casting. Either that or removing them outright for game balance. I put them on the wiki specifically to help with the hobgoblin stalemate of last year, but I&#039;m concerned this class of spells is fucking up my christmas without checks on it. Of course, my concern in this regard is more about combat and summon spells and less about Feed the Masses, since every day you guys want to deal with Feed the Masses is essentially a day you&#039;re not doing anything else. And, since the food disappears after 24 hours anyway, you can either commit kimi to Feeding the Masses or Fighting, but not both without some difficulty.  -gm&lt;br /&gt;
:: Yeah, but it&#039;s easily as much food as we could come up with teleporting out of country, though the hat itself could feed 700 people for a day if it ever used all 15 charges. You wouldn&#039;t hear complaints from me if you got rid of the Summon/Legion spells... if those were used against us, we&#039;d be pretty messed-up and we definitely have it coming to us, karma-wise. :( I don&#039;t think the others are really too unbalanced, especially if they add more material costs or something... The others don&#039;t seem so crazy as to require XP... I&#039;m curious to see which way you go, though. -[[User:Mattie|Mattie]]&lt;br /&gt;
::: As you say, the only real balance issues are with things that have both tremendous AND persistent power, and the Summon Herd is the biggest example of that as Al is starting to prove. Though, honestly, from a practical point of view I just hate that spell because it breaks bullet-time combats logistically as much as it does balance-wise. I don&#039;t hate the spell, but I always intended these spells to be strategic, not tactical. For the other ones, an increase in the GP value of the material component is probably more than adequate, but for the summon family I&#039;m still leaning strongly toward small XP cost, as well. Hopefully this clarification sets minds at ease. -gm&lt;/div&gt;</summary>
		<author><name>146.127.253.45</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Manifest_Episcopacy&amp;diff=9670</id>
		<title>Talk:Manifest Episcopacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Manifest_Episcopacy&amp;diff=9670"/>
		<updated>2011-05-10T00:33:50Z</updated>

		<summary type="html">&lt;p&gt;146.127.253.45: &lt;/p&gt;
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&lt;div&gt;Wow, all these little groups means so much politics and opportunities to build a cult of personality. If shit goes bad in Wydmoor, what would it take to join the church as a neophayte? Does Germain have to take cleric levels, or could I just dump a couple points into knowledge (religion) and give a really heartfelt confession of faith? I&#039;d be a mighty fine inquisitor! --[[Special:Contributions/146.127.253.45|146.127.253.45]]&lt;br /&gt;
: The problem with reaching a huge level of prominence in one location is it has a transitive property. If you get a reputation for burning bridges and jumping ships... let&#039;s just say Germain Turncoat probably is not going to be collecting a huge following. [[User:Detarame|absalom]] 20:17, 9 May 2011 (EDT)&lt;br /&gt;
:: Well, I think I still have a good chance of escaping without picking up THAT bad a reputation. I did what I could, and I always fought the good fight afterall. Sure, a detect truth might reveal a handful of dubious acts, but it also reveals that I legitimately believe that I killed less people than my reputation suggests.&lt;br /&gt;
::: I just mean habitually abandoning your causes isn&#039;t exactly loyalty inducing. Once, maybe twice, but after that . . . -gm&lt;br /&gt;
:: Its not quite the catholic church where you make a claim that you were born again, join a monestary, and then rise to prominence there because you provide a skill that they need. I was watching the Name of the Rose on an airplane and I thought about an older Germain working as a detective/internal affairs guy for Episcopacies. --[[Special:Contributions/146.127.253.12|146.127.253.12]]&lt;br /&gt;
::: Heh, there was a bit of that and I&#039;m sure there is here, too. You might even get away with that one, but the Mother Church colors don&#039;t run. Also, Name of the Rose is good. Try reading it, lazy ass. Took me an entire summer. [[User:Detarame|absalom]] 20:29, 9 May 2011 (EDT)&lt;br /&gt;
:::: I&#039;m sure its grand. I&#039;m going to guess it is like reading Rushdie and it will leave me feeling confused, weighty, and vaguely satisfied. I&#039;ll wait until I&#039;m old and have less to do with my time. --[[Special:Contributions/146.127.253.45|146.127.253.45]]&lt;br /&gt;
&lt;br /&gt;
I think, so far, there are only two defined Manifest Episcopacies on the wiki: the [[Travelers]] and the [[Forgewelle Episcopacy]].&lt;br /&gt;
&lt;br /&gt;
== More of these ==&lt;br /&gt;
What was the vision for how many of these there are? Did you intend a very small number, or are there a dozen or more of these?&lt;br /&gt;
: There are many of these, but not nearly so many as (hundreds or even thousands of) regional bishropics. The closest, though still rough, analogue would be something like a Cabinet Secretary in the government (Manifest) and  then local government agencies (Regional). So, all of the holy militants would be their own Manifest Episocopacys, as probably are whatever inquisitor group the church no-doubt maintains, etc. Now, they don&#039;t all share equal access or prestige, but there are a goodly number. An even rougher analogue would be the position of &amp;quot;Cardinal&amp;quot; in the Catholic Hierarchy, which deals with &amp;quot;broad strokes&amp;quot; agenda items. -gm&lt;br /&gt;
&lt;br /&gt;
Perhaps there could be an Episcopacy or Warden over missionary activities? Religious history study? Study of the veil and the planes? Not sure just how interesting we could make these episcopacies, but it could help my story to have more than just the regional Hadriarchs involved in The Pinch. -[[User:Mattie|Mattie]]&lt;br /&gt;
: Generally speaking, the Manifest Episcopacies are interested in big ideas. They&#039;re basically the church bureaucrats and those in charge of major branches of the central church. The &amp;quot;Executive Branch,&amp;quot; so there might be one dedicated to church finance, one dedicated to doctrinal purity, one dedicated to rooting out heretics, etc. Anything from a pure research point of view is going to probably be done by some university or the other, though no doubt under church auspices. -gm&lt;br /&gt;
&lt;br /&gt;
== Church Policing? ==&lt;br /&gt;
Some interesting ideas that I&#039;d be curious about:&lt;br /&gt;
* A Manifest Episcopacy over church judicial system? (i.e. the judges/tribunals for day-to-day inner church rulings, etc)&lt;br /&gt;
: Quite possible. Jurisprudence is covered in a sketch somewhere, but essentially crimes against persons (murder, etc) are dealt with by the church and a universal across the mainland. Crimes having to do with property and ownership (civil law) is dealt with my secular authorities and may differ from location to location. Having an Episcopacy dedicated to creating and sending around jurors, investigators, and judges seems like exactly the sort of thing a Manifest Episcopacy would be for. -gm&lt;br /&gt;
&lt;br /&gt;
* A Manifest Episcopacy over internal affairs / policing? (i.e. inquisitors / church law enforcement)&lt;br /&gt;
: I think I hinted at the existence of such above? Inquisitors and Excommunicators would also warrant their own Manifest Episcopacy. It might even be the same one for both! -gm &lt;br /&gt;
&lt;br /&gt;
Or would those be committees/appointees throughout the regional areas? Would almost be cool if those were groups &amp;quot;outside&amp;quot; with their own Wardens and their agents intermixed with the regionals and reported through to the special Warden and the Arch-Warden rather than to their regional peeps. -[[User:Mattie|Mattie]]&lt;br /&gt;
: That&#039;s exactly right. Manifest Wardens are sort of like the suits that come down from corporate. Definitely cultural outsiders, and probably no body local is thrilled to have them around, no matter how rousing the welcome party pretended to be. -gm&lt;/div&gt;</summary>
		<author><name>146.127.253.45</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Tamerlane&amp;diff=9665</id>
		<title>Talk:Tamerlane</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Tamerlane&amp;diff=9665"/>
		<updated>2011-05-10T00:20:30Z</updated>

		<summary type="html">&lt;p&gt;146.127.253.45: &lt;/p&gt;
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&lt;div&gt;FWIW, I&#039;m really sorry about any stress, frustration, etc. that this has caused. =(  I didn&#039;t think this would have such an impact. &lt;br /&gt;
&lt;br /&gt;
I&#039;m going to rework it a bit today based on the comments below but if I could get a more specific list of stuff to change, I will. Otherwise, am going to cut a large portion of this page out and add it back in as/if I get approval from Matt. Once again, really sorry. =(&lt;br /&gt;
&lt;br /&gt;
--[[User:HelenAngel|HelenAngel]] 13:21, 9 May 2011 (EDT)&lt;br /&gt;
: Ha, the only stress was in trying to reign you in without hurting your feelings or dampening the creative impulse. :) -gm&lt;br /&gt;
&lt;br /&gt;
:: Updated it. Didn&#039;t have to cut as much out as I thought according to the suggestions below. Feel free to tweak, etc. or tell me what to do. =) And no worries about that- I felt bad primarily for making more work for you &amp;amp; Mattie. --[[User:HelenAngel|HelenAngel]] 16:11, 9 May 2011 (EDT)&lt;br /&gt;
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::: I don&#039;t know if its too late for this, but I could also see this in its original, unedited form ported over to a local Fresian noble family. Matt, what were your thoughts on this? Helen/Mattie, do you really want this group to be set in the Ulan? Just thinking out loud here...&lt;br /&gt;
:::: Are you fucking with me? [[User:Detarame|absalom]] 20:10, 9 May 2011 (EDT)&lt;br /&gt;
::::: LOL! Well it probably wont surprise you to know that I don&#039;t always know what I&#039;m talking about when I mouth off. I see now that this is basically what was done. Good point. --[[Special:Contributions/146.127.253.45|146.127.253.45]]&lt;br /&gt;
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::: I could imagine this border being politically unstable--as much a moving set of alliance than a border. With some constant changing over time due to war, marriage, alliance, etc, that could even rationalize this as fairly recent history, with possibly no change to the timeline. If there was a reasonable land claim associated with it, I could see the Fresian &amp;quot;princes&amp;quot; rationalizing noble titles and political credibility for particualry organized barbarian tribes. --[[Special:Contributions/146.127.253.14|146.127.253.14]]&lt;br /&gt;
:::: Sure, as with any frontier, the Ulan/Mainland border is understandably fuzzy. -gm&lt;br /&gt;
&lt;br /&gt;
== Reworking Tamerlane ==&lt;br /&gt;
Excerpts from intertwined discussion below:&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px;background:#EEEEEE;&amp;quot;&amp;gt;&lt;br /&gt;
: On the plus side, there is no stopping Fresian/Ulani barbarians from having accepted a more mainland Alexandrianism and becoming one of the many tribal princes that make up fresia today. Can we just cut and paste this into the story of the Tetalar family that rulse southeastern Fresia, or some more minor Fresian clan? Might have to shift the timeline back a bit, but it seems like a totally valid history for that area. Also, might put in a hook for some sort of vaguely Zuppanistic Alexandrian sect--if any country has it, Fresia seems like the best fit. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: I don&#039;t disagree - there are plenty of valid ways to integrate stories into the main narrative. [-detarame]&lt;br /&gt;
::Back to the topic, though - I was, In fact, thinking along these same lines when I was considering this last night as I was trying to go to sleep, there&#039;s a great chance that a LOT of the people of Fresia are descendants of tribes that migrated out of the Ulan after Alexandria&#039;s Crusade to exploit the major population declines caused by the same. [-detarame]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helen and I, after discussing this a bit last night, were also thinking along the lines of trying to work this into southern or southeastern Fresia. I was also talking to Matt that it could even have evolved into a small duchy in the area, with their own history keeping the area tight-nit. Helen did do a lot of cross-referencing and research to try to make this viable-- she didn&#039;t realize that the Ulan is still savage and shamanistic (as far as anyone knows). She was thinking &amp;quot;Barbarian&amp;quot; in the D&amp;amp;D sense was just a form of fighting-style. I&#039;ll let her clarify, but I think she saw it more like how we call Greek groups &amp;quot;tribes&amp;quot; (e.g. Mycenaean, Dorians, Spartans, etc). Low-tech but organized and upwardly moving peoples, whereas the Ulan tribes (as I see it) are typically disorganized aboriginal and primitive peoples often eaten by werebears.&lt;br /&gt;
: Heh, i can see that. FWiW, in the context of their own times the Greeks were the most advanced people of their age, it&#039;s worth pointing out. The Spartans were brave, yada yada, but the reason Marathon and Thermopylae were overwhelming Greek victories is because the Greeks were armed and armored with bronze and iron, while the Persians were armored with wicker shields and wooden lamellar armor. I also think, FWiW, barbarian in the D&amp;amp;D sense is even *more* savage and uncultured. After all, illiteracy is a part of the Barbarian package. I mean, they&#039;re a lot more of the Noble Savage than they were in older editions, but being unrefined is still the heart of both the class and the concept.  &lt;br /&gt;
: That being said, these guys would be awesome as sort of &amp;quot;civilized semi-barbarian.&amp;quot; After all, the historical stereotype is that Barbarians are conquered by those they subjugate. IE: they generally take over some civilized area, but over the long term assimilate large parts of the culture they supposedly conquered. See also: China under the Mongols, India under Every Conqueror Ever, etc. And, as I said, in the aftermath of Alexandria&#039;s crusade, you have a pretty substantial Dark Age period - where the &amp;quot;civilized&amp;quot; population has been badly weakened, while the Ulan population is just as good as it ever was, since they took no part in the conflict. &lt;br /&gt;
: In the wake of the Crusades, the rebuilding of society happened kind of outward in - beginning in the coastal areas and slowly working its way inward over a century or two of heavy missionary activity and active consolidation. Having the far south, especially in the Fresia region, being the last ones to &amp;quot;civilize&amp;quot; makes a lot of sense. In fact, it makes a lot of sense that - during the crusades - a bunch of Ulan tribals might have migrated into the relatively lush and empty Fresia and, over a few generations, become yet another Fresian clan. Since the Fresians are already associated with barbarian roots, this fits like a snug peg. It also lets these guys have some pretty unique and oddball cultural relics of their own that make them unique and also give them good reason to have some loose but persistent ties - culturally and through intermarriage - with some tribes deeper in the Ulan. -gm&lt;br /&gt;
&lt;br /&gt;
Anyway, my proposal to get this story into canon:&lt;br /&gt;
* Move it to southern/southeastern Fresia&lt;br /&gt;
* Make it a small duchy or half of another duchy&lt;br /&gt;
* Refactor the Religion section&lt;br /&gt;
* Refactor the Education section&lt;br /&gt;
* Inject a little more influence from Fresian civilization and government as some of the catalyst for uplifting them as governable (or tolerated) subgroup&lt;br /&gt;
* Adjust some timelines backwards to try to keep the story pre-1000 and more sensitive to the Fresian timeline (it was able to dodge some of that by being Ulan before)&lt;br /&gt;
:: Yeah, I like all of this and, in fact, moving it to fresia makes a lot of the changes not as important. It&#039;s absolutely fitting that a small but established dutchy or province would have a well developed system of laws and education. In fact, it can cut both ways - the assimilation of large Barbarian exiles into the Fresian culture might very well have changed and influenced the development of Fresia moving forward. I could see that encouraging a more decentralized, clan based government as such currently exists. These guys probably would have adopted Alexandrianism, although &amp;quot;Alexandrianism&amp;quot; can look different in different places depending on the culture that&#039;s practicing it, so it&#039;s not necessarily a rigid form and could be slid in with only minor tweaking.&lt;br /&gt;
:: The big thing to remember when dealing with Pre-Alexandrian times is that there is very little information the further back one goes. Looking at the [[Ages of History]], each of these epoch shifts occur after a great, cataclysmic whowhatzit. Usually it&#039;s a war. In fact, I think it&#039;s *always* been war. An each of those events leads to tremendous social upheaval, migrations, and loss of knowledge. So, almost nothing beyond myth and legend remain from the [[Primal Age]], [[Time of the Eight]], &amp;amp; [[First War]] while some fragmentary and dubiously trustworthy histories exist chronicling the [[Age of the Demigods]] - histories that become more detailed and accurate the closer they get to the next Epoch Marker -the Crusade. Post crusade, after the establishment of the church in the first few centuries of the [[Alexandrian Age]], the records become much more complete and detailed.&lt;br /&gt;
:: Hmmm.. I wonder what the next Epoch Marker will bring. -gm&lt;br /&gt;
&lt;br /&gt;
What else would you see as needing rework? Anything else not fit so well or need to be added to help make it work? -[[User:Mattie|Mattie]]&lt;br /&gt;
: As I said, there&#039;s nothing really that prevents the Tamerlane from existing as part of the Mainland almost unchanged, but there&#039;s a lot that prevents them from being part of the Ulan tribes as they exist &amp;quot;today.&amp;quot; The Tamerlane as a subculture is pretty great. -gm&lt;br /&gt;
&lt;br /&gt;
== Discussion and Guidelines for Major Content ==&lt;br /&gt;
At this point, I can&#039;t possibly clean this up to my satisfaction. I love the energy and the zeal and the detail, and I really hate to say anything because of the obvious work you&#039;ve put in, but what you have created here is a city and it belongs in Fresia. I&#039;ve held off and kind of tweaked here and there, especially because I don&#039;t know if these guys are critical to his plot or just a vanity project. But, I think that you let your heart and imagination run wild - which is awesome, btw - but I think you&#039;re thinking in the context of whatever you personally think is novel and interesting and not thinking about these guys in the context of a large, interconnected, and unified world, because it doesn&#039;t seem like you&#039;re giving a fiddler&#039;s whit to thoughts of setting or context. Having a barbarian tribe with a complex written constitution, five centuries of hereditary rule, a codified education system, a fully literate populace, and all the trappings of civilization flies in the very face of what it means to be a barbarian, and basically ignores the very role barbarian tribes are supposed to play. I think this whole article is very well written and organized, but there&#039;s no reason this wouldn&#039;t fit as a town somewhere, and every reason it doesn&#039;t fit as a barbarian tribe. And, it&#039;s not that I don&#039;t think these guys couldn&#039;t be revised into a state of suitable barbarism, but let&#039;s face it - and I&#039;m not saying all barbarians need to be savages - there isn&#039;t the least bit barbarian about these guys. I mean, it&#039;s great content, but a lot of it is wildly incongruous with what the Ulan is supposed to represent. [[User:Detarame|absalom]] 20:49, 5 May 2011 (EDT)&lt;br /&gt;
: On the plus side, there is no stopping Fresian/Ulani barbarians from having accepted a more mainland Alexandrianism and becoming one of the many tribal princes that make up fresia today. Can we just cut and paste this into the story of the Tetalar family that rulse southeastern Fresia, or some more minor Fresian clan? Might have to shift the timeline back a bit, but it seems like a totally valid history for that area. Also, might put in a hook for some sort of vaguely Zuppanistic Alexandrian sect--if any country has it, Fresia seems like the best fit. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: I don&#039;t disagree - there are plenty of valid ways to integrate stories into the main narrative. The best way to do that moving forward with future content? Actually consult and collaborate with the World Master in the future before creating an ancient and sophisticated civilization with 5,000 years of significant and detailed history. Even *you* do me that favor, Matt, and you are (by orders of magnitude) the most dickheaded player we have (because I&#039;m not officially a player until Mattie&#039;s game launches. Then we can quibble &amp;quot;&amp;lt;strike&amp;gt;biggest&amp;lt;/strike&amp;gt; Most&amp;quot;!). I mean, how many hours of discussion and how many pages of emails were passed back and forth between us before you created even minor content? &lt;br /&gt;
::Back to the topic, though - I was, In fact, thinking along these same lines when I was considering this last night as I was trying to go to sleep, there&#039;s a great chance that a LOT of the people of Fresia are descendants of tribes that migrated out of the Ulan after Alexandria&#039;s Crusade to exploit the major population declines caused by the same.&lt;br /&gt;
:: But, the fact remains, it&#039;s much easier to discuss things up front and collaborate then have to go back and do hours of clean up and revision work, and it doesn&#039;t cause me near the anxiety worrying about hurting feelings or tearing apart someone else&#039;s hard work. &lt;br /&gt;
::I mean, it&#039;s only recently that players have been willing enough - and comfortable enough with the setting - to generate their own content. Since this is the goal I always wanted to reach, I&#039;m happy for that, and at the end of the day I&#039;ll readily take the blame for not having stricter and more formalized creation guidelines in place for the eventuality. But, suffice it to say, any *significant* content creation needs to be discussed with me in advance, which I thought went without saying. Not only so I can keep continuity creep from destroying the fabric of the world (see also: Dragonlace), but also so I can find a natural and organic place for whimsy strikes the player. Another, even more relevant, reason is because I have a broad and deep knowledge of the entire world that nobody else yet comes close to sharing. Not just from the PoV of spoilers and stuff - although there is that - but also simply keeping track of and remembering the hundreds of content-related side discussions, chats, and emails that could help illuminate and integrate and flesh out ideas players would like to see introduced into the world.   [[User:Detarame|absalom]] 09:55, 6 May 2011 (EDT)&lt;br /&gt;
::: There is a discussion of the politics of managing and encouraging volunteers to be had, but I&#039;ll give you a call and we&#039;ll have it off line. On the subject of dicks, however, I&#039;m afraid it is a foregone conclusion: you always win by a marigin that is both wide and long ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: Oh, absolutely! I&#039;ll readily admit that, when it comes to project management, my toolbox doesn&#039;t even have fisher price gear in it. I think I do better with the other team (Slitherrr, et al) because when we talk about game content, there&#039;s not two decades of interpersonal history there and it can be all business. Also, from a personal mentality point of view, going back and revising tons of work I&#039;ve never seen is stressful and anxiety inducing in a way that discussing in advance is not, because I don&#039;t like feeling like I&#039;m cutting apart someone&#039;s hard work. I&#039;d much rather guide and influence their work from the get go rather than go back and slice and dice hours of their hard work. -gm  &lt;br /&gt;
:::: Besides, its not how BIG of a dick you are, but how effective you are. So, I might have tons of natural talent, but you&#039;ve really refined what little prickishness you were blessed with into masterwork status. &lt;br /&gt;
::::: I overcompensate well! I&#039;m sure it doesn&#039;t help that I&#039;ve gone and got you accoustomed to being badgered and berratted over these issues, but I&#039;m unrepentent of the suffering I cause you or others. But yeah, its best to talk shit out rather than have to change it after its written. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
FWiW, since I&#039;m working under the assumption most the people on the early list are made up, why have gaps in the lineage? Oral history isn&#039;t reliable or authentic, and we can safely assume for an oral history stretching back 5,000 years (longer than all of REAL recorded history, it&#039;s worth pointing out), everything before the advent of writing is essentially fairy stories and why wouldn&#039;t later storytellers just elongate the reigns of already made up figures, or just invent new figures to add in with the already invented ones? -gm&lt;br /&gt;
&lt;br /&gt;
Why would they have a motto? They can&#039;t even read. The whole POINT of being a barbarian is that you get to not worry about all that sissy heraldric bull-pucky those effeminate northmen concern themselves with. ;)&lt;br /&gt;
&lt;br /&gt;
Heh, these guys are like only semi-barbarians at this point, threw in some flavor in the introduction to highlight how I suspect the more &amp;quot;traditional&amp;quot; barbarian tribes would view these guys. -gm&lt;br /&gt;
&lt;br /&gt;
Also: the barbarians of the Ulan have a universal, symbolic written language created by [[Mikos Lygit]], FWIW, even if only priests and higher-up mucky-mucks know it. -gm&lt;br /&gt;
&lt;br /&gt;
Yup, I&#039;m getting to that (the symbolic Mikos language). And they have a verbal history which is where the motto comes from. - Helen&lt;br /&gt;
: Excellent. It&#039;s a pretty obscurely referenced tidbit, so I didn&#039;t know if you noticed it or not. [[User:Detarame|absalom]] 15:55, 5 May 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Redacted History==&lt;br /&gt;
&lt;br /&gt;
These are the parts taken out from the history after 1000 FI:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 1401 FI, the current Chief of the Tamerlane is &#039;&#039;&#039;Bullstrode the Uniting&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Reis, Bullstrode the Uniting, assumed the Chiefdom in 1382 FI from his parents, Sumer the Stalwart and Odenia the Mindful, who are now both retired and elders.  Bullstrode has recently become engaged to Dimendia Si&#039;Lathe, the daughter of a blacksmith in [[Arabelle]] (and 15 years his junior).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Old Code received major revisions in 772, and minor revisions in 1051 and in 1349 by Sumer the Stalwart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The last chief and father of the current chief, Sumer the Stalwart, had his wife rule alongside him as &#039;&#039;Ekiz Reis&#039;&#039; or co-Chief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old Code Revisions:&lt;br /&gt;
&lt;br /&gt;
* (1349 revision)  A Reis or the advisers of the Reis may also appoint an Ekiz Reis to assume the roles of the Reis equally.&lt;br /&gt;
&lt;br /&gt;
* (1349 revision) If there is an Ekiz Reis, the Ekiz Reis must approve entirely of the changes before the changes are presented to the Council of Elders.&lt;br /&gt;
&lt;br /&gt;
* (1349 revision) and Ekiz Reis equally if one is appointed. &lt;br /&gt;
Members of the Council are bound to serve and protect the Reis (1349 revision) and Ekiz Reis if one is present (1051 revision) as well as uphold the culture, people, and traditions of the Tamerlane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lineage:&lt;br /&gt;
&lt;br /&gt;
Dre the Solemn (992 FI - 1061 FI)&lt;br /&gt;
&lt;br /&gt;
Connal the Completing (1011 FI - 1058 FI)&lt;br /&gt;
&lt;br /&gt;
Sumer the Stalwart (1330 FI) &amp;amp; Odenia the Mindful (1336 FI) &lt;br /&gt;
Bullstrode the Uniting (1362 FI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I modified the revisions to the Old Code and the like so I could keep some of the history while staying within the timeline.&lt;br /&gt;
--[[User:HelenAngel|HelenAngel]] 16:21, 5 May 2011 (EDT)&lt;/div&gt;</summary>
		<author><name>146.127.253.45</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Manifest_Episcopacy&amp;diff=9663</id>
		<title>Talk:Manifest Episcopacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Manifest_Episcopacy&amp;diff=9663"/>
		<updated>2011-05-10T00:10:53Z</updated>

		<summary type="html">&lt;p&gt;146.127.253.45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wow, all these little groups means so much politics and opportunities to build a cult of personality. If shit goes bad in Wydmoor, what would it take to join the church as a neophayte? Does Germain have to take cleric levels, or could I just dump a couple points into knowledge (religion) and give a really heartfelt confession of faith? I&#039;d be a mighty fine inquisitor! --[[Special:Contributions/146.127.253.45|146.127.253.45]]&lt;br /&gt;
&lt;br /&gt;
I think, so far, there are only two defined Manifest Episcopacies on the wiki: the [[Travelers]] and the [[Forgewelle Episcopacy]].&lt;br /&gt;
&lt;br /&gt;
== More of these ==&lt;br /&gt;
What was the vision for how many of these there are? Did you intend a very small number, or are there a dozen or more of these?&lt;br /&gt;
: There are many of these, but not nearly so many as (hundreds or even thousands of) regional bishropics. The closest, though still rough, analogue would be something like a Cabinet Secretary in the government (Manifest) and  then local government agencies (Regional). So, all of the holy militants would be their own Manifest Episocopacys, as probably are whatever inquisitor group the church no-doubt maintains, etc. Now, they don&#039;t all share equal access or prestige, but there are a goodly number. An even rougher analogue would be the position of &amp;quot;Cardinal&amp;quot; in the Catholic Hierarchy, which deals with &amp;quot;broad strokes&amp;quot; agenda items. -gm&lt;br /&gt;
&lt;br /&gt;
Perhaps there could be an Episcopacy or Warden over missionary activities? Religious history study? Study of the veil and the planes? Not sure just how interesting we could make these episcopacies, but it could help my story to have more than just the regional Hadriarchs involved in The Pinch. -[[User:Mattie|Mattie]]&lt;br /&gt;
: Generally speaking, the Manifest Episcopacies are interested in big ideas. They&#039;re basically the church bureaucrats and those in charge of major branches of the central church. The &amp;quot;Executive Branch,&amp;quot; so there might be one dedicated to church finance, one dedicated to doctrinal purity, one dedicated to rooting out heretics, etc. Anything from a pure research point of view is going to probably be done by some university or the other, though no doubt under church auspices. -gm&lt;br /&gt;
&lt;br /&gt;
== Church Policing? ==&lt;br /&gt;
Some interesting ideas that I&#039;d be curious about:&lt;br /&gt;
* A Manifest Episcopacy over church judicial system? (i.e. the judges/tribunals for day-to-day inner church rulings, etc)&lt;br /&gt;
: Quite possible. Jurisprudence is covered in a sketch somewhere, but essentially crimes against persons (murder, etc) are dealt with by the church and a universal across the mainland. Crimes having to do with property and ownership (civil law) is dealt with my secular authorities and may differ from location to location. Having an Episcopacy dedicated to creating and sending around jurors, investigators, and judges seems like exactly the sort of thing a Manifest Episcopacy would be for. -gm&lt;br /&gt;
&lt;br /&gt;
* A Manifest Episcopacy over internal affairs / policing? (i.e. inquisitors / church law enforcement)&lt;br /&gt;
: I think I hinted at the existence of such above? Inquisitors and Excommunicators would also warrant their own Manifest Episcopacy. It might even be the same one for both! -gm &lt;br /&gt;
&lt;br /&gt;
Or would those be committees/appointees throughout the regional areas? Would almost be cool if those were groups &amp;quot;outside&amp;quot; with their own Wardens and their agents intermixed with the regionals and reported through to the special Warden and the Arch-Warden rather than to their regional peeps. -[[User:Mattie|Mattie]]&lt;br /&gt;
: That&#039;s exactly right. Manifest Wardens are sort of like the suits that come down from corporate. Definitely cultural outsiders, and probably no body local is thrilled to have them around, no matter how rousing the welcome party pretended to be. -gm&lt;/div&gt;</summary>
		<author><name>146.127.253.45</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Swamp_of_Wydmoor&amp;diff=7047</id>
		<title>Talk:Swamp of Wydmoor</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Swamp_of_Wydmoor&amp;diff=7047"/>
		<updated>2011-01-06T19:36:24Z</updated>

		<summary type="html">&lt;p&gt;146.127.253.45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corrected, polished. Good work. I like it. -gm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make any relevant corrections. I took a lot of liberties with the history and filled in a number of gaps with shit I made up, in particular. Also, while researching this, I noticed a connection between LE&#039;s ring of the turtle priest, the golden turtle flags in Al&#039;s eagle vision, and the dragon turtle temple guardians. Not sure if I am late to the party on this one, or if we all missed this. Was the turtle a symbol of one of the [[Demi-pantheon]]? Is there any background on the turtle imagery that we are privy to? --[[Msallen]]&lt;br /&gt;
: I&#039;m betting that no one bothered to notice this because it did not impact loot acquisition activities. *sigh* All of these things are connected, yes. TURTLES! -gm &lt;br /&gt;
:: Well thanks to Germ consider us noticing. Perhaps we can find some halfling carny crone to tell us about turtles and read our [[Alexandrian Fortune Cards|fortune]]. Germ would probably be quite good a smooth-talking the freaks, and we have a lot of crazy info about the swamp that few are privy to for trade. Mose might have to grow a pair and hang out with some evil people for a few hours more! --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Well, Road Halflings tend to be more Crone-laden than the boat halflings, who tend to be a little more mainstream, orderly, and orders of magnitude less offputting. Of course, when we resume play, the party is on the Alexian side of the swamp near a temporary Hand encampment. The Hand are positively overflowing with creepy old crones, strange menageries, and all the other weirdo carny stuff. -gm&lt;br /&gt;
&lt;br /&gt;
Marrwyn created the swamp during the prophets&#039; war, right? --[[Special:Contributions/146.127.253.45|146.127.253.45]]&lt;br /&gt;
&lt;br /&gt;
==Natural Resources in a Swamp==&lt;br /&gt;
&lt;br /&gt;
Natural iron-rich water seepages can form actual ingot that looks crazy and resists ruts when it&#039;s made into goods. Also, &#039;&#039;cursed bog iron&#039;&#039; has a nice ring as a material for magic item creation.&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Bog_iron&lt;br /&gt;
&lt;br /&gt;
:You know what&#039;s funny about item materials? There is no way to overcome Silver/1 DR. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: What?&lt;br /&gt;
:: 1/Silver DR means 1 damage is reduced from any non-Silver weapon. Any weapon made of silver is -1 to damage. Ergo, 1/Silver DR is effectively 1/- DR. I don&#039;t know any monsters with only 1/Silver DR, but it&#039;s still funny. -[[Special:Contributions/70.188.41.34|70.188.41.34]]&lt;br /&gt;
::: I worry about you. -gm &lt;br /&gt;
:::: Also, minimum damage is always one. -gm &lt;br /&gt;
::::: Of course it is. How is that related?-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
I didnt realize this, but peat is an early stage in the transition between biomass and coal. Also, it has great insulating properties and has a number of agricultural uses.&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Peat&lt;br /&gt;
: Fun AND educational.&lt;/div&gt;</summary>
		<author><name>146.127.253.45</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Germain&amp;diff=7046</id>
		<title>Talk:Germain</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Germain&amp;diff=7046"/>
		<updated>2011-01-06T17:08:58Z</updated>

		<summary type="html">&lt;p&gt;146.127.253.45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From an in-game note:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;Germain is physically average, but carries himself with a presence more impressive than his physique might indicate. &lt;br /&gt;
His clothes are not fancy, but are well tailored and attractive, and suitable for a traveler or soldier. &lt;br /&gt;
He carries himself comfortable and confidently.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
re: canon. LOL! Weak ;) --[[User:Msallen|Msallen]] 16:33, 14 December 2009 (EST)&lt;br /&gt;
: Ha, you just rolled over. No wonder Germain is such a pussy. Like player, like character. -gm&lt;br /&gt;
:: Coughs nervously. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s a nice bow, I still say the free shot as a free action for ranger might not be terrible. they get decent skill points &amp;gt;:)&lt;br /&gt;
-----&lt;br /&gt;
So, you&#039;ve spent hours flushing out people the party might never actually meet. Does Germain *himself* get details to his background, or do I get to assign them? (ohpleaseohpleaseohpleaseohplease!)&lt;br /&gt;
: Haven&#039;t I spent 10x as many hours obsessing over how, precisely, to allocate my skill points and attributes? --[[User:Msallen|Msallen]]&lt;br /&gt;
:: You are mistaking crunch for fluff. Fluff *will* be produced.... one way or the other. -gm&lt;br /&gt;
::: Fluff? What&#039;s that? ::whistles nonchalantly:: -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Oh, fear not. I&#039;ve more than adequate fluff to run with in the Kib department.&lt;br /&gt;
:::: Although, mixing fluff and crunch does lead uncomfortable places in regards to that 8 wisdom. -gm&lt;br /&gt;
::::: I have a lot of trouble figuring out what 8 Wisdom means, honestly. Kib doesn&#039;t look compulsive because he&#039;s right next to Gil all the time--the idea is that he&#039;s really pretty impatient, but when you&#039;ve got a guy throwing an axe every time anything happens, it doesn&#039;t really come out. Maybe it just means he sucks at Nature things. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Well, feel free to add whatever you like, although I&#039;d prefer you spend your time at [[Steros Merroand]] and the [[First Stand]]. Just please please please don&#039;t give me a distant and abrasive father and a psycho brother *again*! I always imagined that Germ got along with his family, and all of them had the good sense to know that leaving was in everyone&#039;s best interests. --[[Special:Contributions/146.127.253.45|146.127.253.45]]&lt;/div&gt;</summary>
		<author><name>146.127.253.45</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Germain%27s_Character_Sheet&amp;diff=5960</id>
		<title>Germain&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Germain%27s_Character_Sheet&amp;diff=5960"/>
		<updated>2010-07-16T11:52:25Z</updated>

		<summary type="html">&lt;p&gt;146.127.253.45: /* Notes for Future Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{|&lt;br /&gt;
|Strength||&amp;amp;nbsp;&amp;amp;nbsp;||10&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity||&amp;amp;nbsp;&amp;amp;nbsp;||12&lt;br /&gt;
|-&lt;br /&gt;
|Constitution||&amp;amp;nbsp;&amp;amp;nbsp;||12&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence||&amp;amp;nbsp;&amp;amp;nbsp;||14&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom||&amp;amp;nbsp;&amp;amp;nbsp;||14&lt;br /&gt;
|-&lt;br /&gt;
|Charisma||&amp;amp;nbsp;&amp;amp;nbsp;||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points||&amp;amp;nbsp;&amp;amp;nbsp;||50||&amp;amp;nbsp;&amp;amp;nbsp;||9 + 9 + 8 + 8 + 8 + 8&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class||||18||||+3 studded leather, +3 dex bonus (+2 to Dex bonus from insightful defense), +2 [[Barbarian King&#039;s Buckler|shield]]&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class||||20||||+5 chain mail, +3 dex bonus (+2 to Dex bonus from insightful defense), +2 [[Barbarian King&#039;s Buckler|shield]]&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus||||+4||||&lt;br /&gt;
|-&lt;br /&gt;
|Initiative||||+1||||&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed||||30 ft./20 ft.||||studded leather/chain mail&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save||||+5||||+1 professional 5, +2 ranger 1, +1 stat, +1 [[Germain&#039;s_Character_Sheet#Ring_of_Tweets_(Greater)|ring]]&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Save||||+8||||+4 professional 5, +2 ranger 1, +1 stat, +1 [[Germain&#039;s_Character_Sheet#Ring_of_Tweets_(Greater)|ring]]&lt;br /&gt;
|-&lt;br /&gt;
|Will Save||||+7||||+4 professional 5, +2 stat, +1 [[Germain&#039;s_Character_Sheet#Ring_of_Tweets_(Greater)|ring]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
&lt;br /&gt;
===Purchased Feats===&lt;br /&gt;
*Combat Expertise&lt;br /&gt;
*Investigator (+2 search, +2 gather information)&lt;br /&gt;
*[[Knowledgeable]] (+1 all knowledge skills)&lt;br /&gt;
*Leadership&lt;br /&gt;
*Negotiator (+2 diplomacy, +2 sense motive)&lt;br /&gt;
*Persuader (+2 bluff, +2 intimidate)&lt;br /&gt;
*Skill Focus (Diplomacy)&lt;br /&gt;
&lt;br /&gt;
===Class Feats===&lt;br /&gt;
*Favored Enemy: Human&lt;br /&gt;
*Insightful Defense&lt;br /&gt;
*Proficiency (Armor): Light, Medium&lt;br /&gt;
*Proficiency (Shield): Small, Large&lt;br /&gt;
*Proficiency (Weapon): Simple, Martial&lt;br /&gt;
*Track&lt;br /&gt;
*Uncanny Dodge&lt;br /&gt;
*Wild Empathy&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Dwarven&lt;br /&gt;
*Flannari&lt;br /&gt;
*Fresian&lt;br /&gt;
*Hakni&lt;br /&gt;
*Ubrekti&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|class=sortable&lt;br /&gt;
!Skill!!class=unsortable|&amp;amp;nbsp;&amp;amp;nbsp;!!Bonus!!class=unsortable|&amp;amp;nbsp;&amp;amp;nbsp;!!class=unsortable|Bonus Derivation&lt;br /&gt;
|-&lt;br /&gt;
|Bluff||||10||||6 ranks, +2 stat, +2 persuader&lt;br /&gt;
|-&lt;br /&gt;
|Diplomacy||||19||||8 ranks, +2 stat, +2 negotiator, +3 skill focus, +4 syn (bluff, sm)&lt;br /&gt;
|-&lt;br /&gt;
|Gather Info||||12||||8 ranks, +2 stat, +2 investigator&lt;br /&gt;
|-&lt;br /&gt;
|Handle Animal||||7||||5 ranks, +2 stat&lt;br /&gt;
|-&lt;br /&gt;
|Intimidate||||10||||4 ranks, +2 stat, +2 persuader, +2 syn (bluff)&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (Geography)||||6||||2 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (History)||||6||||2 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (Local, Alexandria City)||||6||||2 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (Local, Home)||||8||||4 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (Local, Ubrekt City)||||10||||6 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (Local, Wydmoor Free City)||||10||||6 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (Nature)||||6||||2 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (Nobility)||||6||||2 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (Religion)||||6||||2 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|Listen||||9||||7 ranks, +2 stat&lt;br /&gt;
|-&lt;br /&gt;
|Perform (Oration)||||5||||3 ranks, +2 stat&lt;br /&gt;
|-&lt;br /&gt;
|Ride||||6||||3 ranks, +2 syn (ha) +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|Search||||10||||6 ranks, +2 stat, +2 investigator&lt;br /&gt;
|-&lt;br /&gt;
|Sense Motive||||13||||9 ranks, +2 stat, +2 negotiator&lt;br /&gt;
|-&lt;br /&gt;
|Spot||||9||||7 ranks, +2 stat&lt;br /&gt;
|-&lt;br /&gt;
|Survival||||4||||2 ranks, +2 stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
===[[Barbarian King&#039;s Buckler]]===&lt;br /&gt;
* +1 buckler&lt;br /&gt;
* when first struck by a missile weapon in a round, you may make a DC 20 save to block the arrow&lt;br /&gt;
* any arrows passing within 10&#039; the wielder are rerouted to him &lt;br /&gt;
&lt;br /&gt;
===Absolutely Fabulous Earring of Competence===&lt;br /&gt;
* +1 to intelligence skill checks&lt;br /&gt;
* can be activated to cast Fox&#039;s Cunning, but skill bonus is lost for 24 hours&lt;br /&gt;
&lt;br /&gt;
===Horn of Haste===&lt;br /&gt;
* silver horn&lt;br /&gt;
* cast haste 2/day (as a 5th level caster)&lt;br /&gt;
&lt;br /&gt;
===Ring of Tweets (Greater)===&lt;br /&gt;
* ring of resistance +1 (all saves)&lt;br /&gt;
* can be activated to send a 20 word message to [[Edrell Odenthorpe|Edrell]], but protection is lost for 24 hours&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;del&amp;gt;Ring of Tweets&amp;lt;/del&amp;gt;===&lt;br /&gt;
* once per day, may send a 10 word message to [[Edrell Odenthorpe|Edrell]]&lt;br /&gt;
* invisible for 2 rounds, at-will, 2-day&lt;br /&gt;
* stolen by that rat [[Fenn]]&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
Starting Feats: Persuader, Investigator&lt;br /&gt;
&lt;br /&gt;
===Level 1: [[Professional]] 1===&lt;br /&gt;
*Bonus Feat: [[Knowledgeable]]&lt;br /&gt;
*4 Bluff&lt;br /&gt;
*4 Diplomacy&lt;br /&gt;
*4 Gather Info&lt;br /&gt;
*4 Knowledge (Local, Wydmoor) &lt;br /&gt;
*4 Knowledge (Local, Home)&lt;br /&gt;
*2 Knowledge (Local, Ubrekt City)&lt;br /&gt;
*2 Knowledge (Nobility)&lt;br /&gt;
*2 Knowledge (Religion)&lt;br /&gt;
*2 Knowledge (Geography)&lt;br /&gt;
*2 Knowledge (History)&lt;br /&gt;
*4 Listen&lt;br /&gt;
*2 Search&lt;br /&gt;
*4 Sense Motive&lt;br /&gt;
*4 Spot&lt;br /&gt;
&lt;br /&gt;
===Level 2: [[Professional]] 2===&lt;br /&gt;
*1 Bluff&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*2 Intimidate&lt;br /&gt;
*1 Listen&lt;br /&gt;
*2 Ride&lt;br /&gt;
*1 Search&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Spot&lt;br /&gt;
&lt;br /&gt;
===Level 3: [[Professional]] 3===&lt;br /&gt;
*Level Feat: Combat Expertise&lt;br /&gt;
*Bonus Feat: Negotiator&lt;br /&gt;
*1 Bluff&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*1 Intimidate&lt;br /&gt;
*1 Knowledge (Local, Wydmoor)&lt;br /&gt;
*1 Listen&lt;br /&gt;
*1 Ride&lt;br /&gt;
*2 Search&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Spot&lt;br /&gt;
&lt;br /&gt;
===Level 4: Ranger 1===&lt;br /&gt;
*Level Stat Bonus: Charisma&lt;br /&gt;
*Class Feature: Favored enemy: Human&lt;br /&gt;
*5 Handle Animal&lt;br /&gt;
*2 Knowledge (Nature)&lt;br /&gt;
*2 Survival&lt;br /&gt;
&lt;br /&gt;
===Level 5: [[Professional]] 4===&lt;br /&gt;
*Class Feature: Uncanny Dodge&lt;br /&gt;
*Language: Dwarven&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*1 Intimidate&lt;br /&gt;
*2 Knowledge (Local, Alexandria City)&lt;br /&gt;
*2 Knowledge (Local, Ubrekt City)&lt;br /&gt;
*1 Knowledge (Local, Wydmoor)&lt;br /&gt;
*2 Sense Motive&lt;br /&gt;
&lt;br /&gt;
===Level 6: [[Professional]] 5===&lt;br /&gt;
*Level Feat: Leadership&lt;br /&gt;
*Bonus Feat: Skill Focus (Diplomacy)&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*2 Knowledge (Local, Ubrekt City)&lt;br /&gt;
*1 Listen&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Search&lt;br /&gt;
*1 Spot&lt;br /&gt;
*3 Perform (Oration)&lt;br /&gt;
&lt;br /&gt;
==Notes for Future Levels==&lt;br /&gt;
&lt;br /&gt;
===Level 7: [[Dragoman]] 1===&lt;br /&gt;
*Class Feature: Silver Tongue&lt;br /&gt;
*2 Diplomacy&lt;br /&gt;
*2 Gather Info&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Listen&lt;br /&gt;
*1 Spot&lt;br /&gt;
*3 Knowledge (Nobility + Royalty)&lt;br /&gt;
*1 Knowledge (Local, Wydmoor)&lt;br /&gt;
&lt;br /&gt;
===Level 8 (option 1): [[Dragoman]] 2===&lt;br /&gt;
*Stat Bonus: Charisma&lt;br /&gt;
*Class Feature: Skill Mastery (Sense Motive)&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*2 Knowledge (History)&lt;br /&gt;
*2 Knowledge (Local, Wydmoor)&lt;br /&gt;
*2 Knowledge (Geography)?&lt;br /&gt;
*1 Bluff?&lt;br /&gt;
*1 Intimidate?&lt;br /&gt;
&lt;br /&gt;
===Level 8 (option 2): Bard 1===&lt;br /&gt;
*Stat Bonus: Charisma&lt;br /&gt;
*Spells: [[Deftness]], [[Fleeting Fame]], Mage Hand, Message&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*2 Knowledge (History)&lt;br /&gt;
*2 Knowledge (Arcana)&lt;br /&gt;
*2 Perform (Oration)&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>146.127.253.45</name></author>
	</entry>
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