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	<updated>2026-06-21T09:56:16Z</updated>
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		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Evangelist&amp;diff=10592</id>
		<title>Talk:Evangelist</title>
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		<updated>2011-07-21T03:33:53Z</updated>

		<summary type="html">&lt;p&gt;178.95.29.148: /*  very informative  */ new section&lt;/p&gt;
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&lt;div&gt;== Charisma ==&lt;br /&gt;
One thing that might not be obvious is that without Turn/Rebuke, you end up with Charisma as pretty much a dump stat. You end up focusing super-heavily on Wisdom with Str/Con getting more attention than a normal cleric might (or maybe even Dex to help their terrible Reflex). Evangelists aren&#039;t going to be pounders since they don&#039;t have heavy armor, but they do feel like they&#039;ll be fairly stout on average because there&#039;s no justification to spend on Charisma. -[[User:Mattie|Mattie]]&lt;br /&gt;
: I don&#039;t disagree, but that&#039;s ok. The loss of heavy armor is, to my mind, is a far greater sacrifice than Turn Undead, which is basically a dump ability anyway. I don&#039;t know that I&#039;d personally ever go more than maybe 12 CHR as a cleric, unless I picked up a feat that I could use to spend turns. (like the healing one that lets you get an extra +2 HP per die rolled on heal spells). [[User:Detarame|absalom]] 14:24, 5 May 2011 (EDT)&lt;br /&gt;
:: Yeah, wasn&#039;t stating it as a bad thing at all, just something I didn&#039;t realize and it might not have been obvious to other players. I personally didn&#039;t consider Charisma a dump stat for clerics and tended to invest a little bit in it. This makes this class a bit different than most divine classes (Paladins, Clerics, Favored Souls, etc) who have interesting balances of Wis/Cha. This class takes Charisma out of the equation.-[[User:Mattie|Mattie]]&lt;br /&gt;
::: Yeah. Actually, Favored Soul actually can drop Wisdom all they want. Like sorcs, they&#039;re a Single Stat Class. I don&#039;t think that turn is USELESS, I just think it&#039;s, like, a tier III ability so don&#039;t invest much towards its use. If I was a paladin, though, Charisma is where it&#039;s at! [[User:Detarame|absalom]] 15:00, 5 May 2011 (EDT)&lt;br /&gt;
:::: Unless you tweaked them for your world, Wis controls all the Favored Soul spell DCs, so it&#039;s not a dump stat IMHO. It&#039;s part of some odd divine conflict that makes it hard not to spread points around. Also, Paladins with low Wisdom can&#039;t cast spells, so I hate that pain right now. :) -[[User:Mattie|Mattie]]&lt;br /&gt;
::::: Uh, actually, Favored Souls DO use CHR to determine spells per day and bonus spells, while using WISDOM to determine spell DCs.&lt;br /&gt;
::::: &amp;lt;i&amp;gt;Abilities: Charisma determines how many spells the favored soul can cast per day. Wisdom determines how hard the favored soul&#039;s spells are to resist (see Spells, below). &amp;lt;/i&amp;gt; &lt;br /&gt;
::::: Paladins, Clerics, Monks, Rogues and Rangers don&#039;t get the option to stat dump, but that is paid back in other ways. Getting several stats up to 14 is pretty easy and cheap to do, even with a 28 point build. -gm&lt;br /&gt;
:::::: I don&#039;t understand your quote/response-- that&#039;s what I was saying about Favored Souls. Wis is a relatively important stat for Favored Souls and thus it&#039;s not a single-stat class (especially for offensive builds). Further, given how much melee they have to rely on, I think a good Favored Soul class is really hard to balance across all the stats. Somewhat like a Cleric, Paladin, or Ranger... I was expecting at first blush that Evangelist would feel like a Favored Soul, but ignoring Charisma entirely gives them more freedom versus most other divine classes. It&#039;s cool and refreshing-- I can&#039;t wait to see how Evangelist balances out in our campaign. -[[User:Mattie|Mattie]]&lt;br /&gt;
::::::: I misread, sorry, I thought you were saying FS didn&#039;t use Charisma at ALL. [[User:Detarame|absalom]] 17:51, 5 May 2011 (EDT)&lt;br /&gt;
::::::: It does mean a FS necessarily has to be more specialized, which I also like. One could easily pick the clerical buffs as your spells, dump into strength and con, and be a decent combat healer since DC only matters on spells you use that affect others. -gm&lt;br /&gt;
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==  very informative  ==&lt;br /&gt;
&lt;br /&gt;
What words..&lt;/div&gt;</summary>
		<author><name>178.95.29.148</name></author>
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