<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.memphisgamers.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=199.46.245.231</id>
	<title>Sourcebook Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.memphisgamers.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=199.46.245.231"/>
	<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Special:Contributions/199.46.245.231"/>
	<updated>2026-05-07T18:08:16Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=User_talk:Detarame&amp;diff=4238</id>
		<title>User talk:Detarame</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=User_talk:Detarame&amp;diff=4238"/>
		<updated>2010-02-22T20:02:25Z</updated>

		<summary type="html">&lt;p&gt;199.46.245.231: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mount &amp;amp; Blade is pretty sweet. I finally branched out from just companions into recruiting some Khanate tribesmen and training them up to a cavalry. Now Sayid is taking time out of trading to beat the crap out of bandits and sell them into slavery! --[[User:Msallen|Msallen]]&lt;br /&gt;
: Haha, nice. I thought you&#039;d like it - it&#039;s just like Pirates or EVNova! You should do a search for Native Expansion - it&#039;s a user mod that increases by a shit ton the number of units, makes it possible to be a rogue king, and has a bunch of other cool tweeks. (Braced Spearmen, etc.) -gm&lt;br /&gt;
:: It does need some better story arcs, but its pretty sweet. I definitely need to work on my army skills. I can&#039;t seem to pull off the &#039;help peasants defend their village&#039; quest even with my 20 men. I think I need to get better issuing orders, which was also pretty critical in EV.&lt;br /&gt;
:: Since I spoiled the game, my current plan is to support the Khanate usurper and lead a rebellion, then turn on him and take over the khanate as an unaligned warlord. That&#039;s what Sayid would have done. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: The problem is that without the Native Expansion, the cost of defending your empire is faaaar more than you can make from your holdings, to say nothing of having to visit every village or castle seperately to collect your tithes.  I&#039;m actually awful at giving orders, just like in EV. Instead, I max out all my followers Training skill and just build up the biggest, most elite units possible. 20 men is a pretty paltry sum, actually, that might be part of your problem as well. Man, I really, really love M&amp;amp;B. -gm&lt;br /&gt;
:::: Yeah, I just got my first non-companion units on sunday, and I only got to play with them for two hours. Still very new to them.&lt;br /&gt;
:::: I was pretty good with orders in Nova... at my peak boredom, I took over every planet in the pirate, human, and auroran planet. At that point, though, I couldn&#039;t even take over a single polaris planet because their ships were too good. Or maybe I could take over the small ones. I can&#039;t remember.&lt;br /&gt;
::::: I only ever finished the Polaris quest line, I think. I tend to start and restart rather than getting crazy conquesty. There are some people on the MeFight forums who have eliminated entire FACTIONS from M&amp;amp;B. Wow.&lt;br /&gt;
&lt;br /&gt;
:::: I hear the game is pretty heavily modded. Do you recommend any besides the native expansion? --[[User:Msallen|Msallen]]&lt;br /&gt;
::::: Probably, but NE is all I use and, honestly, it&#039;s really more than enough. Combat is MUCH more lethal, and they&#039;ve beefed up spearmen with the ability to set vs. a charge. Charging into a set spearmen is an auto-kill for your horse. Additionally, they&#039;ve added improvements to castles and villages, plus made it so those villages and castles actually pay enough to maintain an army. (The problem I ran into in M&amp;amp;B is somewhere around my second or third castle, the cost of garrisoning them - even at the 1/2 price you get for stationed armies - was far more than I was taking in, leading to me having to spend all my time looting and checking my expansion.) NE also, I think, doubles the amount of value you get for Leadership and Prisoner Management, varies the price you receive from the slaver (better units = more money), and a lot of other clever stuff. It also stretches out leveling a bit : in standard, it is very hard to progress past about level 25 or so, and I think NE starts to grind around 30-35. I&#039;d check it out.  My characters, FWIW, all tend to be INT/CHR builds, usually with something like power draw/horse archery 3. My goal is, one day, to own my own city, but I have not managed that yet: they&#039;re hard as hell to take.&lt;br /&gt;
:::::: And don&#039;t forget, the multiplayer beta is out!  I really want to get back to putting time into this game, but I keep getting distracted by LoL and Dragon Age. &amp;gt;.&amp;lt; -[[User:Feantari|Feantari]]&lt;/div&gt;</summary>
		<author><name>199.46.245.231</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Language&amp;diff=4104</id>
		<title>Talk:Language</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Language&amp;diff=4104"/>
		<updated>2010-02-17T19:18:07Z</updated>

		<summary type="html">&lt;p&gt;199.46.245.231: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some proposed mechanics for related languages:&lt;br /&gt;
&lt;br /&gt;
Attempting to get a message across when speakers understand related languages depends on the complexity of the message, and the closeness of the linguistic relation. An Intelligence (Sense Motive is a possibility here... If that is used, the DCs should be higher) roll is made against the DC given in the table. Failure by 4 or less indicates that some essential point is lost in conveying the message, but the general idea is gotten across. Failure by 5-10 means that some essential point is MIS-understood, and false information is conveyed. Failure by 11 or more means that no information is conveyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+DCs for Intelligence check for understanding related language&lt;br /&gt;
|-&lt;br /&gt;
!|||Dialects||Closely Related||Related||Distantly Related||Not Related&lt;br /&gt;
|-&lt;br /&gt;
||Simple Message||-||5||10||20||30&lt;br /&gt;
|-&lt;br /&gt;
||Complex Message||5||10||20||30||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is interesting. Would there be a similar chart for bonuses/penalties for decipher script? -gm&lt;br /&gt;
:It&#039;s worth looking into, actually, and definitely interesting, especially if distinctions are made between pictographic and phonetic alphabets. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
:Holy cow you just killed a bunch of text.. did you mean to be doing that? -[[User:Feantari|Feantari]]&lt;br /&gt;
::He normally doesn&#039;t. He&#039;s famous for his simul-edit gaffes. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::Yes. I am a bull in a china shop. -gm&lt;br /&gt;
&lt;br /&gt;
:Perhaps not related should simply not be possible to roll for? I mean at that point you are probably down to hand gestures and body language which might be better represented with some sort of attribute roll. And, of course, making this rule you then have to have a table for all the languages and their relationships (which would certainly add some fun to figure out, but might overcomplicate things). I wonder if it wouldn&#039;t be better to just have a list of dialects or closely related languages for each. You then either have a chance to roll or not, and if you do it is a static sort of DC. All depends on How fond your DM is of big tables to be looking things up in I guess. -[[User:Feantari|Feantari]]&lt;br /&gt;
&lt;br /&gt;
:: Yeah, I think languages unrelated probably should have no chance. Knowing Ancient Greek aids not a whit in learning Linear B, so yeah, I think that DC 30 INT check is just pantomimes and gestures and that sort of First Contact stuff, though. This sort of consideration was, in fact, why I put together the language tree rather than just a bunch of languages. Prime as your stand in for the lost and theoretical Indo-European, The Ubrekti Branch would be your Romance languages, for example. &lt;br /&gt;
&lt;br /&gt;
::Possibly, and that&#039;s why the DC is super-high--not worth rolling in most circumstances, but some extraordinary (or magical, although I have no idea what since magic exists that completely nullifies the language question) thing could happen that could make it theoretically possible.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: Yeah, 20 is not an auto success, but I think someone with a 30 INT, say, might just be smart enough to warrant a roll trying to understand someone jabbering at him in a foreign tongue. &lt;br /&gt;
&lt;br /&gt;
::In general, I would picture that most of the major languages are either distantly related, or not related, and those DCs are firmly outside the realm of possibility in most circumstances. This would only come up if a country had a bunch of languages (like Fresia, assuming abs gives the go-ahead on some development there). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
On that note, one thing worth examining is whether or not magic that allows people to instantly understand any language should be removed. D&amp;amp;D takes great pains to essentially remove language considerations from the equation, whereas this world has a bit more linguistic flavor. That&#039;s completely up to GM, though.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: I&#039;ve actually softened some on the wizarding language stuff because, on years of reflection, I realized it&#039;s not all that broken. I mean, at the earliest levels, you get only the ability to UNDERSTAND, not communicate. Tongues spell does not hit till CR5-6, by which time the character has a respectable enough level of arcane power to make it sensible.  I mean, tongues is the same level as fireball and clairvoyance.   -gm&lt;br /&gt;
::: True. My main beef with Comprehend Languages is on the written end, really--researching ancient texts isn&#039;t nearly as fun when you can just pop a 1st-level spell and understand everything within (save magically protected scripts, but honestly, is every single interesting bit of historical information going to be hidden behind a Secret Page spell?). If it&#039;s spoken, you at least have to have some foreknowledge to prepare. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::Sounds like editing the spell to work as something like a minor mind read sort of ability might work. You can understand what a person is telling you, but that piece of paper has nothing for you to get at. I&#039;d have to go back through the magic stuff to nail it down to the proper school and all, but changing the approach to how the spell is able to function seems most like what you guys are getting at. -[[User:Feantari|Feantari]] &lt;br /&gt;
:::: Also true, but comprehend, and I think even tongues, is only for spoken languages. Decipher Script is also good for ciphers, like mr black leather gnome. -gm&lt;br /&gt;
::::: No, comprehend works for reading and speaking (tongues would be silly for reading, of course, since the only difference from Comprehend is that it lets you speak as well as understand). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Well, that is some bullshit, right there, but of the variety that has no functional purposes in most games. -gm&lt;br /&gt;
::::::: Maybe I should give up on trying to participate in this.. Mr. gm seems hell-bent on keeping my comments out. :( -[[User:Feantari|Feantari]]&lt;/div&gt;</summary>
		<author><name>199.46.245.231</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Language&amp;diff=4103</id>
		<title>Talk:Language</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Language&amp;diff=4103"/>
		<updated>2010-02-17T19:17:41Z</updated>

		<summary type="html">&lt;p&gt;199.46.245.231: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some proposed mechanics for related languages:&lt;br /&gt;
&lt;br /&gt;
Attempting to get a message across when speakers understand related languages depends on the complexity of the message, and the closeness of the linguistic relation. An Intelligence (Sense Motive is a possibility here... If that is used, the DCs should be higher) roll is made against the DC given in the table. Failure by 4 or less indicates that some essential point is lost in conveying the message, but the general idea is gotten across. Failure by 5-10 means that some essential point is MIS-understood, and false information is conveyed. Failure by 11 or more means that no information is conveyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+DCs for Intelligence check for understanding related language&lt;br /&gt;
|-&lt;br /&gt;
!|||Dialects||Closely Related||Related||Distantly Related||Not Related&lt;br /&gt;
|-&lt;br /&gt;
||Simple Message||-||5||10||20||30&lt;br /&gt;
|-&lt;br /&gt;
||Complex Message||5||10||20||30||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is interesting. Would there be a similar chart for bonuses/penalties for decipher script? -gm&lt;br /&gt;
:It&#039;s worth looking into, actually, and definitely interesting, especially if distinctions are made between pictographic and phonetic alphabets. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
:Holy cow you just killed a bunch of text.. did you mean to be doing that? -[[User:Feantari|Feantari]]&lt;br /&gt;
::He normally doesn&#039;t. He&#039;s famous for his simul-edit gaffes. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::Yes. I am a bull in a china shop. -gm&lt;br /&gt;
&lt;br /&gt;
:Perhaps not related should simply not be possible to roll for? I mean at that point you are probably down to hand gestures and body language which might be better represented with some sort of attribute roll. And, of course, making this rule you then have to have a table for all the languages and their relationships (which would certainly add some fun to figure out, but might overcomplicate things). I wonder if it wouldn&#039;t be better to just have a list of dialects or closely related languages for each. You then either have a chance to roll or not, and if you do it is a static sort of DC. All depends on How fond your DM is of big tables to be looking things up in I guess. -[[User:Feantari|Feantari]]&lt;br /&gt;
&lt;br /&gt;
:: Yeah, I think languages unrelated probably should have no chance. Knowing Ancient Greek aids not a whit in learning Linear B, so yeah, I think that DC 30 INT check is just pantomimes and gestures and that sort of First Contact stuff, though. This sort of consideration was, in fact, why I put together the language tree rather than just a bunch of languages. Prime as your stand in for the lost and theoretical Indo-European, The Ubrekti Branch would be your Romance languages, for example. &lt;br /&gt;
&lt;br /&gt;
::Possibly, and that&#039;s why the DC is super-high--not worth rolling in most circumstances, but some extraordinary (or magical, although I have no idea what since magic exists that completely nullifies the language question) thing could happen that could make it theoretically possible.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: Yeah, 20 is not an auto success, but I think someone with a 30 INT, say, might just be smart enough to warrant a roll trying to understand someone jabbering at him in a foreign tongue. &lt;br /&gt;
&lt;br /&gt;
::In general, I would picture that most of the major languages are either distantly related, or not related, and those DCs are firmly outside the realm of possibility in most circumstances. This would only come up if a country had a bunch of languages (like Fresia, assuming abs gives the go-ahead on some development there). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
On that note, one thing worth examining is whether or not magic that allows people to instantly understand any language should be removed. D&amp;amp;D takes great pains to essentially remove language considerations from the equation, whereas this world has a bit more linguistic flavor. That&#039;s completely up to GM, though.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: I&#039;ve actually softened some on the wizarding language stuff because, on years of reflection, I realized it&#039;s not all that broken. I mean, at the earliest levels, you get only the ability to UNDERSTAND, not communicate. Tongues spell does not hit till CR5-6, by which time the character has a respectable enough level of arcane power to make it sensible.  I mean, tongues is the same level as fireball and clairvoyance.   -gm&lt;br /&gt;
::: True. My main beef with Comprehend Languages is on the written end, really--researching ancient texts isn&#039;t nearly as fun when you can just pop a 1st-level spell and understand everything within (save magically protected scripts, but honestly, is every single interesting bit of historical information going to be hidden behind a Secret Page spell?). If it&#039;s spoken, you at least have to have some foreknowledge to prepare. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::Sounds like editing the spell to work as something like a minor mind read sort of ability might work. You can understand what a person is telling you, but that piece of paper has nothing for you to get at. I&#039;d have to go back through the magic stuff to nail it down to the proper school and all, but changing the approach to how the spell is able to function seems most like what you guys are getting at. -[[User:Feantari|Feantari]] &lt;br /&gt;
:::: Also true, but comprehend, and I think even tongues, is only for spoken languages. Decipher Script is also good for ciphers, like mr black leather gnome. -gm&lt;br /&gt;
::::: No, comprehend works for reading and speaking (tongues would be silly for reading, of course, since the only difference from Comprehend is that it lets you speak as well as understand). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Well, that is some bullshit, right there, but of the variety that has no functional purposes in most games. -gm&lt;br /&gt;
::::::: Maybe I should give up on trying to participate in this.. Mr. gm seems hell-bent on keeping my comments out. :( -[[User:Feantar|Feantari]]&lt;/div&gt;</summary>
		<author><name>199.46.245.231</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:The_Exile%27s_Gift&amp;diff=4059</id>
		<title>Talk:The Exile&#039;s Gift</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:The_Exile%27s_Gift&amp;diff=4059"/>
		<updated>2010-02-17T16:42:46Z</updated>

		<summary type="html">&lt;p&gt;199.46.245.231: New page: Is this by chance the same item in Al&amp;#039;s inventory? Should I rename this page to The Ivory Swan and link appropriately?  In asking this question have I totally messed up anything... -[[User...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this by chance the same item in Al&#039;s inventory? Should I rename this page to The Ivory Swan and link appropriately?  In asking this question have I totally messed up anything... -[[User:Feantari|Feantari]]&lt;/div&gt;</summary>
		<author><name>199.46.245.231</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Anise%27s_Character_Sheet_(3.5e)&amp;diff=3989</id>
		<title>Anise&#039;s Character Sheet (3.5e)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Anise%27s_Character_Sheet_(3.5e)&amp;diff=3989"/>
		<updated>2010-02-16T16:25:40Z</updated>

		<summary type="html">&lt;p&gt;199.46.245.231: /* Level 1: Ranger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|ExampleCharPic.jpg|3|[[Elves|Elf]]|Ranger|Masterwork Studded Leather|Masterwork Composite Longbow (+2), Longsword|Someplace, [[Sidhe-Praxen]]}}&lt;br /&gt;
&lt;br /&gt;
Player: Feantari&amp;lt;br /&amp;gt;&lt;br /&gt;
Name: [[Anise]] Breckt&amp;lt;br /&amp;gt;&lt;br /&gt;
Classes/Levels: Ranger 3&amp;lt;br /&amp;gt;&lt;br /&gt;
Experience: 3036ish?&amp;lt;br /&amp;gt;&lt;br /&gt;
Race: [[Elves|Elf]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: CN&amp;lt;br /&amp;gt;&lt;br /&gt;
Origin: Someplace, [[Sidhe-Praxen]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Residence: Currently none&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
STR: 14&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
CON: 8&amp;lt;br /&amp;gt;&lt;br /&gt;
INT: 14&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS: 14&amp;lt;br /&amp;gt;&lt;br /&gt;
CHA: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points||||19||||7 + 6 + 6&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class||||16||||+3 MW Studded Leather, +3 Dex bonus&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus||||+3||||+3 Ranger&lt;br /&gt;
|-&lt;br /&gt;
|Initiative||||+3||||+3 Dex&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed||||30 ft||||&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save||||+2||||+3 Ranger, -1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Save||||+6||||+3 Ranger, +3 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Will Save||||+3||||+1 Ranger, +2 Stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Sidhe, Odessan, Ubrekti, Dwarven&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|class=sortable&lt;br /&gt;
!|Skill||Bonus|| Bonus Derivation&lt;br /&gt;
|-&lt;br /&gt;
|Climb||3|| 1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Craft (Bowyer)||6||4 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Disguise||3||1 ranks + Disguise kit (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Heal||5||3 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Hide||7|| 4 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (nature)||6||2 ranks + 2 bonus from survival synergy&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (geography)||8||6 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Listen||10||6 ranks + 2 racial bonus&lt;br /&gt;
|-&lt;br /&gt;
|Move Silently||9||6 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Search||6||2 ranks + 2 racial bonus&lt;br /&gt;
|-&lt;br /&gt;
|Spot||10||6 ranks + 2 racial bonus&lt;br /&gt;
|-&lt;br /&gt;
|Survival||8||6 ranks, +2 bonus on Survival checks made to keep from getting lost or to avoid natural hazards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats and Special Abilities==&lt;br /&gt;
&lt;br /&gt;
===Standard Feats===&lt;br /&gt;
Point Blank Shot &amp;lt;br /&amp;gt;&lt;br /&gt;
Precise Shot &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ranger Bonus Feats===&lt;br /&gt;
Track &amp;lt;br /&amp;gt;&lt;br /&gt;
Endurance &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Class abilities===&lt;br /&gt;
Armor Prof. (Light)&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Weapon Proficiency&amp;lt;br /&amp;gt;&lt;br /&gt;
Simple Weapon Proficiency&amp;lt;br /&amp;gt;&lt;br /&gt;
Wild Empathy&amp;lt;br /&amp;gt;&lt;br /&gt;
1st Favored Enemy (animals)&amp;lt;br /&amp;gt;&lt;br /&gt;
Combat Style (Archery): Rapid Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elven race abilities===&lt;br /&gt;
Low-Light Vision&amp;lt;br /&amp;gt;&lt;br /&gt;
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects &amp;lt;br /&amp;gt;&lt;br /&gt;
Weapon Proficiency: longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow)&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 racial bonus on Listen, Search, and Spot checks&amp;lt;br /&amp;gt;&lt;br /&gt;
An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
&lt;br /&gt;
===Level 1: Ranger===&lt;br /&gt;
Base F/R/W: +2/+2/+0&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
Feats: Point Blank Shot, Track, Light Armor Proficiency, Martial Weapon Proficiency&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Wild Empathy, Favored Enemy (animals)&amp;lt;br /&amp;gt;&lt;br /&gt;
Languages: Sidhe, Odessan, Ubrekti, Dwarven&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: (6 + 2) * 4= 32 points&lt;br /&gt;
{|&lt;br /&gt;
|Craft (Bowyer)||||4 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Heal||||2 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Hide|||| 2 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (nature)||||2 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (geography)||||4 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Listen||||4 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Move Silently||||4 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Search||||2 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Spot||||4 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Survival||||4 rank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 2: Ranger===&lt;br /&gt;
Base F/R/W: +3/+3/+0&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Combat Style (Archery): Rapid Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: 6 + 2= +8 points&lt;br /&gt;
{|&lt;br /&gt;
|Climb||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Disguise||||+0.5 rank, CC&lt;br /&gt;
|-&lt;br /&gt;
|Hide||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (geography)||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Listen||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Move Silently||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Spot||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Survival||||+1 rank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 3: Ranger===&lt;br /&gt;
Base F/R/W: +3/+3/+1&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +3&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Endurance &amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: 6 + 2 = +8 points  (need to double check this level)&lt;br /&gt;
{|&lt;br /&gt;
|Disguise||||+0.5 rank, CC&lt;br /&gt;
|-&lt;br /&gt;
|Heal||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Hide||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (geography)||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Listen||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Move Silently||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Spot||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Survival||||+1 rank&lt;br /&gt;
|}&lt;br /&gt;
[[Category: PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>199.46.245.231</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Anise&amp;diff=3988</id>
		<title>Anise</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Anise&amp;diff=3988"/>
		<updated>2010-02-16T16:22:22Z</updated>

		<summary type="html">&lt;p&gt;199.46.245.231: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|ExampleCharPic.jpg|3|[[Humans|Human]]|Ranger|Masterwork Studded Leather|Masterwork Composite Longbow, Longsword|Someplace, [[Odessa]]}}&lt;br /&gt;
&lt;br /&gt;
A ranger from a rural forrested area of Oddesa, Anise Breckt honed her skills growing up, and was sent off to join the military. She served as an archer and scout for the Odessan army in Alexia before leaving to pursuse more adventurous work. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Anise is of average height with a wiry build, seemingly in her early to mid twenties. Her skin speaks to her occupation, but is naturally a slightly pale olive tone.  She wears her dark brown hair loose and shoulder length, and seems accustomed to it being in her face half the time.  Her countenance is generally one of composed determination or focus, an expression that makes her sharp hazel eyes seem almost severe.&lt;br /&gt;
&lt;br /&gt;
Her gear is well cared for but clearly well travelled.  She carries an impressive looking longbow and wears a longsword at her side.  Her trusty mule, Mercer, follows along behind her, saddled and carrying her various gear.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Plan is to fill it out as it comes up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPOILER [[Anise&#039;s Character Sheet]] SPOILER&#039;&#039;&#039;&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>199.46.245.231</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=3985</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=3985"/>
		<updated>2010-02-16T16:20:03Z</updated>

		<summary type="html">&lt;p&gt;199.46.245.231: /* &amp;#039;&amp;#039;&amp;#039; Team MeFight (Kred Region, Gildenhome)&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[Team MeFight Sessions]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Useful Stuff&#039;&#039;&#039; ==&lt;br /&gt;
[[Combat Quick Reference]]; [[:Category:Tables|Tables!]]; A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]]&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;All Stars (Wydmoor Free City)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 [[Al]], [[Humans|Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
 [[Germain]], [[Humans|Human]] [[Wydmoor City Guard|City Guardsman]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
 [[Kimika]], [[Halflings|Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
 [[LE]], [[Humans|Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&lt;br /&gt;
&lt;br /&gt;
 [[Mose]], [[Dwarves|Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]])&lt;br /&gt;
&lt;br /&gt;
 [[Quinalin]], [[Humans|Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomes|Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; Team MeFight (Kred Region, Gildenhome)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:MeFight Session Notes | Team MeFight Session Notes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Thed]]&amp;quot;, [[Gnomes|Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
 [[Kib Absold]], [[Humans|Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]])&lt;br /&gt;
&lt;br /&gt;
 [[Gilerl]], [[Wild Gnomes|Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
 [[Thoven]], [[Dwarves|Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomes|Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) (Former)&lt;br /&gt;
&lt;br /&gt;
 [[Anise]], [[Humans|Human]] [[Rangers|Ranger]] - ([[user:Feantari|Feantari]])&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>199.46.245.231</name></author>
	</entry>
</feed>