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		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2011-03-05&amp;diff=11387</id>
		<title>Silverwalkers Quest Notes 2011-03-05</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2011-03-05&amp;diff=11387"/>
		<updated>2011-10-29T09:04:19Z</updated>

		<summary type="html">&lt;p&gt;217.204.65.2: /* Displacer Battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
{{caldate|6|Verdant|1401}}&lt;br /&gt;
* Lizardman leader tells us that ridding the temple of its evil would give him control over the Dragon Turtle protectors&lt;br /&gt;
* Mose then gets it into his head that they have to go fight the evil guy in the dome.&lt;br /&gt;
* Party buffs him to high heaven and runemaker helps him through the dome.&lt;br /&gt;
* Gentle breeze inside the dome, large willow tree, impossibly large tree. 65ft across, 100ft tall&lt;br /&gt;
* (Out of character we know the elf is [[Adrillathellior Teldandilion]])&lt;br /&gt;
* Epic battle ensues, Silverwalkers are victorious!&lt;br /&gt;
* Some loot found and ID&#039;d&lt;br /&gt;
&lt;br /&gt;
=== In this Episode ===&lt;br /&gt;
* Party decides to leave the temple to go see Lizardman leader.&lt;br /&gt;
You have the monopoly on useful ifnomrationaren&#039;t monopolies illegal? ;)&lt;br /&gt;
&lt;br /&gt;
==== Lizardman Camp ====&lt;br /&gt;
* Back at Lizardman camp&lt;br /&gt;
** Shaman says he might eventually be able to control the turtles after months, will possibly require some sort of major offering to rouse the turtles.&lt;br /&gt;
** Turtles currenly gone back dormant&lt;br /&gt;
** Have become Turtle Tribe, abandoning their veneration of the Hydra. Will be moving to the temple.&lt;br /&gt;
** Lizardmen are interested in becoming allies of Wydmoor now&lt;br /&gt;
** Will escort city parties through the swamp, helping to keep the city supplied through Sherdam and the Banditlands, though the thieves guild will be basically in control of this.&lt;br /&gt;
* We open discussion with {{Naprid}}&lt;br /&gt;
** We tell him of our success&lt;br /&gt;
** Could return to the city, through the back entrances&lt;br /&gt;
** [[Egg]] has gotten access to the war room (by forging a letter of introduction from Germain, et al.)&lt;br /&gt;
** Odessans have been causing diseases on the poor refugees!&lt;br /&gt;
** The culprits are basically known, but the Wraiths and City are unable to get relief through the seige lines, and the camps are too weakned and disorgainized - especially with {{Bethanalay}} dead - to do much.&lt;br /&gt;
** {{Maggr}} abandoned the council when his mother {{Bethanalay}} died.&lt;br /&gt;
*** {{Maggr}} left when he was angry that the Wraiths refused to release soldiers to try and break the lines to get aid to the camp&lt;br /&gt;
*** Left the council with his dog, snuck through lines, and gathered his dog riders to become supply line raiders&lt;br /&gt;
** As they are being supplied out of the camps, this puts the camps at risk of reprisals.&lt;br /&gt;
**{{Bethanalay}} died!&lt;br /&gt;
*** She died of disease! (Befoulers, 8 days ago)&lt;br /&gt;
*** Caught multiple diseases and died from onset before she could cast the Remove Diseases.&lt;br /&gt;
* {{LE}} is cold logical about it, and this angers {{Mose}}&lt;br /&gt;
* {{Kimika}} is very sad and sobbing about it&lt;br /&gt;
==== Return to Wydmoor ====&lt;br /&gt;
* Party heads back to Wydmoor&lt;br /&gt;
* We avoid all patrols!&lt;br /&gt;
* {{Girl}} stays in abandoned watch tower&lt;br /&gt;
* Party goes into {{Edrell}}&#039;s home&lt;br /&gt;
* Mat the raven tells us about {{Edrell}} setting up defenses&lt;br /&gt;
** Mostly absent from the war room since Silverwalkers left on their mission&lt;br /&gt;
** Iron and Clay Golems came with the Mage&#039;s Keep, work for Magius&lt;br /&gt;
** [[Mat]] doesn&#039;t know much about the political status of the town and is actively disinterested. &lt;br /&gt;
* We go to the [[Non-tunnel]] into the cathedral into the city&lt;br /&gt;
* We only encounter golems (friendly): Iron, Clay&lt;br /&gt;
==== City Research (Azure Geese, etc) ====&lt;br /&gt;
* Party is in the city, researching, etc.&lt;br /&gt;
* {{Mose}}, {{Kimika}} stay in the temple and pray. {{Mose}} reviews inventory for tithing.&lt;br /&gt;
* {{Mose}} tithes all the party&#039;s tapestries to the church&lt;br /&gt;
* {{Germain}} and company visit Egg and the [[Azure Geese]] and receive news/info:&lt;br /&gt;
** Egg has converted {{Germain}}&#039;s apartment into a small office/library. &lt;br /&gt;
** Built up a 2700 gp tab in {{Germain}}&#039;s name using forged IOUs.&lt;br /&gt;
*** Was only given one weeks worth of operating capital (300gp) when Germain left. Bought up a *ton* of books from desperate refugees. &lt;br /&gt;
** Recommend trading food/weapons for artwork for long-term profit (&amp;quot;I don&#039;t know how you feel about war profiteering, but. . . &amp;quot; were his exact words)&lt;br /&gt;
** Azure Geese has 13 people in town guard, 40% our people, 40% thieves guild people, 20% others&lt;br /&gt;
** They stopped sending grain to the refugees because the siege lines surround Wydmoor on 3 sides.&lt;br /&gt;
** [[Melkior]]?&lt;br /&gt;
*** From Egg&#039;s Bag of Books&lt;br /&gt;
*** alumni almanac for unrekti university&lt;br /&gt;
*** Melkior was a graduate from Ubrekti University ~200 years ago&lt;br /&gt;
*** Not named by exact same name, around that time though, there was a tale of a Melkior Necromancer (skilled) in Wydmoor which led to a 6-month servitor incursion of the region. Lots of hobgoblins came in town and attacked until Melkior vanished. Egg surmised this.&lt;br /&gt;
** Tells Egg about prismatic wall&lt;br /&gt;
* We leave our stuff with Egg to appraise, head to Castle Wydmoor&lt;br /&gt;
==== Castle ====&lt;br /&gt;
* {{Ralth}} thinks the long-term goal is to find some way to beat the Odessans badly enough to draw concessions&lt;br /&gt;
* {{Naprid}} thinks we need an indirect/direct way to make them withdraw and thinks that&#039;s enough of a goal&lt;br /&gt;
* Law in the city right now:&lt;br /&gt;
** Uneasy truce between the factions&lt;br /&gt;
*** Only noble in the War Room is Burghur, and he contributes little.&lt;br /&gt;
*** Whatever is going on with the Monied/Gentry Factions is happening off the radar.&lt;br /&gt;
** Nobles and Gentry negotating/martialing troops waiting for the seige to resolve?&lt;br /&gt;
*** Bloodletting? New Coalition? Outcome uncertain.&lt;br /&gt;
** Post-Siege Power Vaccuum likely.&lt;br /&gt;
*** Theives&#039; Guild likely to be strongest single faction, as they will now doubt be entrenching and growing wealthy as the primary suppliers during the seige&lt;br /&gt;
*** Unknown what the new Landed Powers coalition will look like. {{Germain}} has his foot in the door with a somewhat marginalized noble family. &lt;br /&gt;
** The guards are keeping marshal law&lt;br /&gt;
*** Specifically guarding the bank, which is closed, and the granary. The Warrens are a dark, empty wasteland. Most public business has ceased.&lt;br /&gt;
*** Curfew in effect. Severe regulations in place. Morale in the city is also pitiful. &lt;br /&gt;
** Food is given out in daily rations to all city residents. Access to the refugees is generally considered to be too dangerous to attempt.&lt;br /&gt;
* War room basically calls the shots now. How the new government will be constituted is unknown, and not much thought about at the present.&lt;br /&gt;
* Councils of important people&lt;br /&gt;
** {{Oscart}} - Hadriarch, Head of the Church in Wydmoor Region, and currently his cathedral is the only active church left in Wydmoor. &lt;br /&gt;
** {{Elkit}} - Councilwoman, Merchant &amp;amp; Pawnbroker&lt;br /&gt;
** {{Haggar}} - exmayor and current councilman, local entrepenuer, owns two brickworks&lt;br /&gt;
** {{Fenn}} - thieves guild rep, former Guardsman colleague of Germain&#039;s&lt;br /&gt;
** {{Teodora}} - interim sheriff, long time guard captain heh&lt;br /&gt;
** {{Burghur}} - Councilman and Guild Master, was the Mayor&#039;s man &amp;amp; is firmly in the camp of the landed gentry.&lt;br /&gt;
** {{Ralth}} - Leader of the Bog Wraiths&lt;br /&gt;
** {{Naprid}} - Retired Leader of the Bog Wraiths, Main Advisor to Ralth&lt;br /&gt;
* {{Naprid}} and [[Magth]] mercenary make a deal&lt;br /&gt;
** Was probably promised a lot of stuff after the war to help us&lt;br /&gt;
** Also a skilled engineer in his own right&lt;br /&gt;
** His job was to be a runecrafter to make passageways into city for sabetuers&lt;br /&gt;
*** He made passageway stones for a small party&lt;br /&gt;
*** He does know that there is a mole active in Wydmoor, who has highest access&lt;br /&gt;
** Morale is pretty low in Odessan camps, but high among officers&lt;br /&gt;
*** Hobgoblins have abandoned Odessans and have taken to harrassing Odessan supply lines&lt;br /&gt;
*** Poisoned food stores and traps at Yalmrinth did not go over well with the troops&lt;br /&gt;
*** Troops see this as a war of uncertain purpose and objective&lt;br /&gt;
*** As of a few days ago, lots of halfling dog riders began attacking supply lines&lt;br /&gt;
** Command still very confident that they can win the siege&lt;br /&gt;
*** Odessans have intimate knowledge of cities defences, preparations, command structures thanks to highly placed mole&lt;br /&gt;
*** No reason to believe Mole is still not providing information to the Odessans, possibly even a member of the War Room&lt;br /&gt;
*** Since we poisoned food supply, they started plaguebombing refugees&lt;br /&gt;
*** There is an infiltration team of clerics and wererats in the sewers slowly poisoning the water supply of Wydmoor&lt;br /&gt;
**** No more teleporting, so they went through sewers using runestones.&lt;br /&gt;
**** Lots of wydmoor citizens fled after the fire were unable to return, meaning less filth is going into water already.&lt;br /&gt;
**** Otyughs keep the water clean in the sewers, unclear where they come from or how they are replaced&lt;br /&gt;
**** Odessans sent in a bunch of clerics to purify the towns water&lt;br /&gt;
**** Otyughs will die when the water supply is cleaned-up, then the Clerics can leave and the water will become befouled!&lt;br /&gt;
***** Since population is reduced by at least 50%, there is also not nearly as much filth going into the sewers, making the job that much easier&lt;br /&gt;
***** ( Egg can tell you about Otyughs: http://www.d20srd.org/srd/monsters/otyugh.htm )&lt;br /&gt;
***** They will likely have reduced attribute scores due to persistant starvation&lt;br /&gt;
***** They may or may not be hostile to the party.&lt;br /&gt;
***** Killing Otyughs, even ones that attack you, is NOT part of the plan!&lt;br /&gt;
&lt;br /&gt;
==== War Room ====&lt;br /&gt;
* The party soon meets in the war room and prepares to talk a bit with the council.&lt;br /&gt;
** In Wave, Council RP might be easier there: https://wave.google.com/wave/#restored:wave:googlewave.com%252Fw%252BuFp_FQ9JA.5&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
&lt;br /&gt;
* Selling in Wydmoor during seige&lt;br /&gt;
** Can sell art only at 25% of book value for it at present&lt;br /&gt;
** Can sell items at 120% of list price for magic items and weapons&lt;br /&gt;
** Can buy chain mail at price ~150%&lt;br /&gt;
* End game XP&lt;br /&gt;
**Swamp Mission Accomplished: 1000 XP&lt;br /&gt;
**Turncoat Acquired!: 250 XP&lt;br /&gt;
** Roleplaying Award: {{Kimika}} (10%)&lt;br /&gt;
** Introspective Roleplaying Award: {{LE}} (5%)&lt;br /&gt;
** {{LE}}: Don&#039;t forget all your shadow XP!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maps and Pictures ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Silverwalkers]]&lt;/div&gt;</summary>
		<author><name>217.204.65.2</name></author>
	</entry>
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