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		<id>https://wiki.memphisgamers.com/index.php?title=Crusader_Cleric&amp;diff=11384</id>
		<title>Crusader Cleric</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Crusader_Cleric&amp;diff=11384"/>
		<updated>2011-10-29T06:18:32Z</updated>

		<summary type="html">&lt;p&gt;59.1.203.236: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alexandrian Church is ancient, monolithic, omnipresent, and holds a near-monopoly on Divine power in the mainland. Over that period, members of the Church have learned a dazzling array of ways to harness Divine energy.&lt;br /&gt;
&lt;br /&gt;
The Crusader Cleric is a specialist cleric class. A player may choose to advance as a cleric OR one type of specialist cleric, but not both. A specialist cleric class otherwise counts as a cleric for the purposes of prestige classes, feats, etc. &lt;br /&gt;
* Has an aura and casting restrictions as a cleric&lt;br /&gt;
* Gain spells from Cleric spell list, with identical spells per day.&lt;br /&gt;
* Does not receive domains&lt;br /&gt;
* May not spontaneously cast as inflict or cure&lt;br /&gt;
* May not turn or rebuke undead&lt;br /&gt;
&lt;br /&gt;
Last one to utilize this is a rtoetn egg!&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|||&amp;amp;nbsp;||&#039;&#039;&#039;Base&#039;&#039;&#039;||&amp;amp;nbsp;||&#039;&#039;&#039;Fort&#039;&#039;&#039;||&amp;amp;nbsp;||&#039;&#039;&#039;Ref&#039;&#039;&#039;||&amp;amp;nbsp;||&#039;&#039;&#039;Will&#039;&#039;&#039;||&amp;amp;nbsp;||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Level&#039;&#039;&#039;||||&#039;&#039;&#039;Attack Bonus&#039;&#039;&#039;||||&#039;&#039;&#039;Save&#039;&#039;&#039;||||&#039;&#039;&#039;Save&#039;&#039;&#039;||||&#039;&#039;&#039;Save&#039;&#039;&#039;||||&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1st||||+0||||+2||||+0||||+2||||Servitor Type Foe, Turn Servitor Type&lt;br /&gt;
|-&lt;br /&gt;
|2nd||||+1||||+3||||+0||||+3||||&lt;br /&gt;
|-&lt;br /&gt;
|3rd||||+2||||+3||||+1||||+3||||Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|4th||||+3||||+4||||+1||||+4|||| &lt;br /&gt;
|-&lt;br /&gt;
|5th||||+3||||+4||||+1||||+4||||Smite 1/day&lt;br /&gt;
|-&lt;br /&gt;
|6th||||+4||||+5||||+2||||+5||||2nd Servitor Foe Type&lt;br /&gt;
|-&lt;br /&gt;
|7th||||+5||||+5||||+2||||+5||||&lt;br /&gt;
|-&lt;br /&gt;
|8th||||+6/+1||||+6||||+2||||+6||||Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|9th||||+6/+1||||+6||||+3||||+6||||&lt;br /&gt;
|-&lt;br /&gt;
|10th||||+7/+2||||+7||||+3||||+7||||Smite 2/day&lt;br /&gt;
|-&lt;br /&gt;
|11th||||+8/+3||||+7||||+3||||+7||||3rd Servitor Foe Type&lt;br /&gt;
|-&lt;br /&gt;
|12th||||+9/+4||||+8||||+4||||+8||||&lt;br /&gt;
|-&lt;br /&gt;
|13th||||+9/+4||||+8||||+4||||+8||||Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|14th||||+10/+5||||+9||||+4||||+9||||&lt;br /&gt;
|-&lt;br /&gt;
|15th||||+11/+6/+1||||+9||||+5||||+9||||Smite 3/day&lt;br /&gt;
|-&lt;br /&gt;
|16th||||+12/+7/+2||||+10||||+5||||+10||||4th Servitor Foe Type&lt;br /&gt;
|-&lt;br /&gt;
|17th||||+12/+7/+2||||+10||||+5||||+10||||&lt;br /&gt;
|-&lt;br /&gt;
|18th||||+13/+8/+3||||+11||||+6||||+11||||Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
|19th||||+14/+9/+4||||+11||||+6||||+11||||&lt;br /&gt;
|-&lt;br /&gt;
|20th||||+15/+10/+5||||+12||||+6||||+12||||Smite 4/day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Servitor Foe&#039;&#039;&#039;: A Crusader Cleric must choose one type of [[servitor]]. The crusader gains a +4 morale bonus to attack and damage against servitors of the chosen type. In addition to servitor, &amp;quot;undead&amp;quot; may be chosen as a foe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turn Foe&#039;&#039;&#039;: The Crusader Cleric may turn any [[servitor]] type he has declared as a foe. This is resolved like a normal turn undead, and the Crusader Cleric may do so 3+CHR MOD times per day. A Crusader Cleric with 5 or more ranks of Knowledge (Religion) gets +2 on turning checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smite Nonbeliever&#039;&#039;&#039;: Starting at fifth level, once per day, a Crusader Cleric may attempt to smite a nonbeliever humanoid with one normal melee attack. He adds his Charisma bonus (if any) to his attack roll and deals 1 extra point of damage per Crusader Cleric level. If the cleric accidentally smites a member of the Alexandrian faith or a non-humanoid, the smite has no effect, but the ability is still used up for that day.  The effects of &#039;&#039;Smite Nonbeliever&#039;&#039; do not stack with other smite abilities. At 10th level, and at every five levels thereafter, the Crusader Cleric may smite one additional time per day-- up to a maximum of four times per day at 20th level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon and Armor Proficiency&#039;&#039;&#039;: Crusader Clerics are proficient with all simple weapons. They are also proficient with all armor, and shields (except tower shields)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Feat&#039;&#039;&#039;: Bonus feats must be taken from the fighter bonus feat list, with the following exception. The&#039;&#039; Weapon Specialization&#039;&#039; family may not be chosen, but the Crusader Cleric may add &#039;&#039;Combat Casting&#039;&#039; instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Base Classes]]&lt;/div&gt;</summary>
		<author><name>59.1.203.236</name></author>
	</entry>
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