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		<id>https://wiki.memphisgamers.com/index.php?title=Ugly%27s_Character_Sheet&amp;diff=10249</id>
		<title>Ugly&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Ugly%27s_Character_Sheet&amp;diff=10249"/>
		<updated>2011-06-14T20:06:46Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Ugly.jpeg|2|Human|Barbarian|Chain Mail|Greatsword|Treulan Tribe}}&lt;br /&gt;
&lt;br /&gt;
Roscoe &amp;quot;Ugly&amp;quot; Duke&lt;br /&gt;
&lt;br /&gt;
Chaotic Good Human Barbarian&lt;br /&gt;
&lt;br /&gt;
Age: 18&lt;br /&gt;
&lt;br /&gt;
Height: 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight: 275 lbs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str: 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Dex: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
Con: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Int: 8 (-1)&lt;br /&gt;
&lt;br /&gt;
Wis: 8 (-1)&lt;br /&gt;
&lt;br /&gt;
Cha: 6 (-2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
HP: 29&lt;br /&gt;
&lt;br /&gt;
Movement: 30 (30 base, +10 for Fast Movement special ability, -10 for wearing chainmail armor)&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
Armor Class&lt;br /&gt;
* Normal: 17 (+2 for Dex, +5 for chainmail)&lt;br /&gt;
* Flat Footed: 17 (retains Dex bonus because of [http://www.d20srd.org/srd/classes/barbarian.htm#uncannyDodge Uncanny Dodge])&lt;br /&gt;
* Touch: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;&lt;br /&gt;
* Greatsword (two-handed)&lt;br /&gt;
** To Hit: 1d20+4&lt;br /&gt;
** Damage: 2d6+4/+6 when wielded two-handed&lt;br /&gt;
** Crit: 19-20 x2&lt;br /&gt;
** Cost: 50gp&lt;br /&gt;
** Weight: 8 lbs&lt;br /&gt;
&lt;br /&gt;
* Composite Long Bow with +4 Str Bonus: Retain Str bonus for damage&lt;br /&gt;
** To Hit: 1d20&lt;br /&gt;
** Damage: 1d8+4&lt;br /&gt;
** Crit: 20 x3&lt;br /&gt;
** Cost: 500gp&lt;br /&gt;
** Weight: 3 lbs&lt;br /&gt;
** 40 arrows: 2gp (Weight: 6 lbs)&lt;br /&gt;
** Range Increment: 110 Feet&lt;br /&gt;
*** Each full range increment imposes a cumulative -2 penalty on the attack roll.  Can shoot out to 10 range increments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fort Save: +6 (+3 base, +3 Con)&lt;br /&gt;
&lt;br /&gt;
Ref Save: +2 (+0 base, +2 Dex)&lt;br /&gt;
&lt;br /&gt;
Will Save: -1 (+0 base, -1 Wis)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/classes/barbarian.htm#barbarianFastMovement Fast Movement]: +10 speed when wearing &lt;br /&gt;
medium or lighter armor and not carrying a heavy load.&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/classes/barbarian.htm#illiteracy Illiteracy]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/classes/barbarian.htm#rage Rage] 1/day: +4 Str, +4 Con, +2 to Will Saves, -2 to AC. Lasts 3+ (newly modified) Con bonus rounds, which would be 8 rounds for Ugly at his current Con of 16 (+3 base, +5 when raging).&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/classes/barbarian.htm#uncannyDodge Uncanny Dodge]: Retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Feat: Power Attack&lt;br /&gt;
&lt;br /&gt;
Feat: Cleave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Points spent: 20 ((4+Int)*4)+1 (4 per level after 1st)&lt;br /&gt;
&lt;br /&gt;
Intimidate: +4 (5 ranks, -2 for Cha, +1 for size and ugliness)&lt;br /&gt;
&lt;br /&gt;
Climb: +6/+1 (2 ranks, +4 for Str / -5 in armor)&lt;br /&gt;
&lt;br /&gt;
Jump: +6/+1 (2 ranks, +4 for Str / -5 in armor)&lt;br /&gt;
&lt;br /&gt;
Swim: +6/-4 (2 ranks, +4 for Str / -10 in armor)&lt;br /&gt;
&lt;br /&gt;
Survival: +2 (3 ranks, -1 for Wis)&lt;br /&gt;
&lt;br /&gt;
Ride: +3 (1 rank, +2 for Dex)&lt;br /&gt;
&lt;br /&gt;
Listen: +2 (3 ranks, -1 for Wis)&lt;br /&gt;
&lt;br /&gt;
Use Rope: +3 (1 rank, +2 for Dex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inventory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chainmail: 150 gp&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Outfit (5 lbs)&lt;br /&gt;
&lt;br /&gt;
50 feet of hempen rope (10lbs)&lt;br /&gt;
&lt;br /&gt;
Flint and Steel (no weight)&lt;br /&gt;
&lt;br /&gt;
Ram, Portable (20 lbs)&lt;br /&gt;
&lt;br /&gt;
Grappling Hook (4 lbs)&lt;br /&gt;
&lt;br /&gt;
Backpack (2 lbs)&lt;br /&gt;
&lt;br /&gt;
Waterskin (4 lbs)&lt;br /&gt;
&lt;br /&gt;
Food, etc&lt;br /&gt;
&lt;br /&gt;
Religious symbol&lt;br /&gt;
&lt;br /&gt;
180 gp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nickname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roscoe goes by &amp;quot;Ugly&amp;quot; to pretty much everyone.  When he was a young boy, everyone who saw him for the first time would loudly exclaim &amp;quot;He&#039;s &#039;&#039;ugly&#039;&#039;!&amp;quot;  So when Roscoe got old enough to understand and respond to basic questions about himself (several years later than most other kids), the first time he was asked &amp;quot;What&#039;s your name?&amp;quot;, he replied with &amp;quot;Ugly.&amp;quot;  This greatly amused the questioner and all present (except Ugly&#039;s father, who hadn&#039;t yet fully realized the lack of leadership potential in Ugly), and from then on they&#039;d see him and say things like &amp;quot;Hey, Ugly, what&#039;s up?&amp;quot;  To Ugly, this was not unusual at all, and he didn&#039;t realize until it was far too late that these people were mocking him.  But by then the name had stuck.  Only his sister Daisy still calls him Roscoe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Family and Basic History&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ugly&#039;s father Jesse has long desired to have more influence in tribe leadership, but the great Ryx Hunt, a tribal leader with great standing, has stood in his way for many years.  Because of the history of great leaders from the Hunt family, it was expected that one of Ryx&#039;s sons would follow in his father&#039;s footsteps.  Problem is, Ryx doesn&#039;t have any (legitimate) sons.  Neither does his sister, Darly, and his brother Spry disappeared when he was 14.  So Jesse, Ryx&#039;s main rival, saw his opportunity to shift leadership of the tribe from the Hunt family to the Duke family.  When his wife gave birth to a healthy boy, Jesse started making his plans.  Unfortunately for Jesse, his son Roscoe, while strong and healthy, wasn&#039;t exactly leadership material.  His simple mind and ugly face earned him more ridicule than respect as a boy, and Jesse came to the sad realization that his only son would not fulfill his dreams of Duke family ascendancy.  As a result, Jesse lost interest in his son&#039;s upbringing and instead focused on his daughter Daisy and his brother&#039;s sons (Ugly&#039;s cousins), Bo and Luke, whose parents had died when they were young.  &lt;br /&gt;
&lt;br /&gt;
This left Ugly largely to his own devices as a young boy.  Since he was no match for most of his peers in intelligence and cunning, Ugly used his natural talents to carve out his own little niche in the (metaphorical) schoolyard.  He responded to mockery with punches, and his large fists on the end of strong arms left many broken bones, bruised internal organs, and bloody noses in their wake.  He wasn&#039;t a bully, but he always defended himself.&lt;br /&gt;
&lt;br /&gt;
When not beating up his rivals, Ugly liked to move rocks.  The simple repetition was well suited to his simple mind, and rocks didn&#039;t care how ugly he was.  Also, it helped him get stronger.  He also liked to swing the large greatsword and gigantic bow that he was required to learn to use.  These were simple things that his feeble mind could focus on, and when he splattered his first enemy on the battlefield, he knew he had found his calling.  Punching bullies served a purpose, but breaking a true enemy in half with his blade (or bare hands) was a wonderful thing.  Also, blood is colorful, and Ugly likes colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Religion&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ugly also likes god (Alexandria).  He&#039;ll tell you all about her, and some of what he tells you might even be accurate.  He doesn&#039;t worry much about the details, instead relying on strength of belief (and sometimes strength of his arms) to get his point across.  He likes to use important-sounding terms like &amp;quot;Black Wyrm,&amp;quot; &amp;quot;Arak,&amp;quot; &amp;quot;First Stand,&amp;quot; &amp;quot;Omnity,&amp;quot; and &amp;quot;Dark Fiend.&amp;quot;  One of the most common questions Ugly likes to ask people when he first meets them is &amp;quot;Have you accepted Alexandria into your life?&amp;quot;  If they say &amp;quot;yes,&amp;quot; he gives them a hug and strikes up a conversation about their shared belief.  If they say &amp;quot;no,&amp;quot; he dives into his convert-the-heathen speech.  He says &amp;quot;Praise the Omnity&amp;quot; or &amp;quot;Praise Alexandria&amp;quot; countless times every day.  Ugly is on a mission from god, a mission that mainly involves converting or killing enemies of Alexandria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Character Plans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Multiclass Barbarian/Fighter.&lt;br /&gt;
&lt;br /&gt;
At 2Brb/1Ftr: Get Weapon Focus (Greatsword) as fighter bonus feat.  Get Endurance or Point Blank Shot as regular 3rd level feat.&lt;br /&gt;
&lt;br /&gt;
At 2Brb/2Ftr: Great Cleave fighter bonus feat&lt;br /&gt;
&lt;br /&gt;
3Brb/2Ftr&lt;br /&gt;
&lt;br /&gt;
4Brb/2Ftr: ? Point Blank Shot? Blind-Fight? Improved Bull Rush or Overrun?&lt;br /&gt;
&lt;br /&gt;
4Brb/3Ftr&lt;br /&gt;
&lt;br /&gt;
4Brb/4Ftr: Improved Critical fighter bonus feat.&lt;br /&gt;
&lt;br /&gt;
5Brb/4Ftr: ? Weapon Specialization (Greatsword)?  Rapid Shot?&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Ugly%27s_Character_Sheet&amp;diff=10248</id>
		<title>Ugly&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Ugly%27s_Character_Sheet&amp;diff=10248"/>
		<updated>2011-06-14T20:04:21Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Ugly.jpeg|2|Human|Barbarian|Chain Mail|Greatsword|Treulan Tribe}}&lt;br /&gt;
&lt;br /&gt;
Roscoe &amp;quot;Ugly&amp;quot; Duke&lt;br /&gt;
&lt;br /&gt;
Chaotic Good Human Barbarian&lt;br /&gt;
&lt;br /&gt;
Age: 18&lt;br /&gt;
&lt;br /&gt;
Height: 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight: 275 lbs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str: 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Dex: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
Con: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Int: 8 (-1)&lt;br /&gt;
&lt;br /&gt;
Wis: 8 (-1)&lt;br /&gt;
&lt;br /&gt;
Cha: 6 (-2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
HP: 29&lt;br /&gt;
&lt;br /&gt;
Movement: 30 (30 base, +10 for Fast Movement special ability, -10 for wearing chainmail armor)&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
Armor Class&lt;br /&gt;
* Normal: 17 (+2 for Dex, +5 for chainmail)&lt;br /&gt;
* Flat Footed: 17 (retains Dex bonus because of [http://www.d20srd.org/srd/classes/barbarian.htm#uncannyDodge Uncanny Dodge])&lt;br /&gt;
* Touch: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;&lt;br /&gt;
* Greatsword (two-handed)&lt;br /&gt;
** To Hit: 1d20+4&lt;br /&gt;
** Damage: 2d6+4/+6 when wielded two-handed&lt;br /&gt;
** Crit: 19-20 x2&lt;br /&gt;
** Cost: 50gp&lt;br /&gt;
** Weight: 8 lbs&lt;br /&gt;
&lt;br /&gt;
* Composite Long Bow with +4 Str Bonus: Retain Str bonus for damage&lt;br /&gt;
** To Hit: 1d20&lt;br /&gt;
** Damage: 1d8+4&lt;br /&gt;
** Crit: 20 x3&lt;br /&gt;
** Cost: 500gp&lt;br /&gt;
** Weight: 3 lbs&lt;br /&gt;
** 40 arrows: 2gp (Weight: 6 lbs)&lt;br /&gt;
** Range Increment: 110 Feet&lt;br /&gt;
*** Each full range increment imposes a cumulative -2 penalty on the attack roll.  Can shoot out to 10 range increments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fort Save: +6 (+3 base, +3 Con)&lt;br /&gt;
&lt;br /&gt;
Ref Save: +2 (+0 base, +2 Dex)&lt;br /&gt;
&lt;br /&gt;
Will Save: -1 (+0 base, -1 Wis)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/classes/barbarian.htm#barbarianFastMovement Fast Movement]: +10 speed when wearing &lt;br /&gt;
medium or lighter armor and not carrying a heavy load.&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/classes/barbarian.htm#illiteracy Illiteracy]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/classes/barbarian.htm#rage Rage] 1/day: +4 Str, +4 Con, +2 to Will Saves, -2 to AC. Lasts 3+ (newly modified) Con bonus rounds, which would be 8 rounds for Ugly at his current Con of 16 (+3 base, +5 when raging).&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/classes/barbarian.htm#uncannyDodge Uncanny Dodge]: Retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Feat: Power Attack&lt;br /&gt;
&lt;br /&gt;
Feat: Cleave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Points spent: 20 ((4+Int)*4)+1 (4 per level after 1st)&lt;br /&gt;
&lt;br /&gt;
Intimidate: +4 (5 ranks, -2 for Cha, +1 for size and ugliness)&lt;br /&gt;
&lt;br /&gt;
Climb: +6/+1 (2 ranks, +4 for Str / -5 in armor)&lt;br /&gt;
&lt;br /&gt;
Jump: +6/+1 (2 ranks, +4 for Str / -5 in armor)&lt;br /&gt;
&lt;br /&gt;
Swim: +6/-4 (2 ranks, +4 for Str / -10 in armor)&lt;br /&gt;
&lt;br /&gt;
Survival: +2 (3 ranks, -1 for Wis)&lt;br /&gt;
&lt;br /&gt;
Ride: +3 (1 rank, +2 for Dex)&lt;br /&gt;
&lt;br /&gt;
Listen: +2 (3 ranks, -1 for Wis)&lt;br /&gt;
&lt;br /&gt;
Use Rope: +3 (1 rank, +2 for Dex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inventory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chainmail: 150 gp&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Outfit (5 lbs)&lt;br /&gt;
&lt;br /&gt;
50 feet of hempen rope (10lbs)&lt;br /&gt;
&lt;br /&gt;
Flint and Steel (no weight)&lt;br /&gt;
&lt;br /&gt;
Ram, Portable (20 lbs)&lt;br /&gt;
&lt;br /&gt;
Grappling Hook (4 lbs)&lt;br /&gt;
&lt;br /&gt;
Backpack (2 lbs)&lt;br /&gt;
&lt;br /&gt;
Waterskin (4 lbs)&lt;br /&gt;
&lt;br /&gt;
Food, etc&lt;br /&gt;
&lt;br /&gt;
Religious symbol&lt;br /&gt;
&lt;br /&gt;
Potion of [http://www.d20srd.org/srd/spells/mageArmor.htm Mage Armor] x 2 (grants +4 armor bonus to AC for 1 hour, no armor check penalty or speed reduction.  +4 AC applies to incorporeal creatures trying to hit me).&lt;br /&gt;
&lt;br /&gt;
180 gp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nickname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roscoe goes by &amp;quot;Ugly&amp;quot; to pretty much everyone.  When he was a young boy, everyone who saw him for the first time would loudly exclaim &amp;quot;He&#039;s &#039;&#039;ugly&#039;&#039;!&amp;quot;  So when Roscoe got old enough to understand and respond to basic questions about himself (several years later than most other kids), the first time he was asked &amp;quot;What&#039;s your name?&amp;quot;, he replied with &amp;quot;Ugly.&amp;quot;  This greatly amused the questioner and all present (except Ugly&#039;s father, who hadn&#039;t yet fully realized the lack of leadership potential in Ugly), and from then on they&#039;d see him and say things like &amp;quot;Hey, Ugly, what&#039;s up?&amp;quot;  To Ugly, this was not unusual at all, and he didn&#039;t realize until it was far too late that these people were mocking him.  But by then the name had stuck.  Only his sister Daisy still calls him Roscoe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Family and Basic History&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ugly&#039;s father Jesse has long desired to have more influence in tribe leadership, but the great Ryx Hunt, a tribal leader with great standing, has stood in his way for many years.  Because of the history of great leaders from the Hunt family, it was expected that one of Ryx&#039;s sons would follow in his father&#039;s footsteps.  Problem is, Ryx doesn&#039;t have any (legitimate) sons.  Neither does his sister, Darly, and his brother Spry disappeared when he was 14.  So Jesse, Ryx&#039;s main rival, saw his opportunity to shift leadership of the tribe from the Hunt family to the Duke family.  When his wife gave birth to a healthy boy, Jesse started making his plans.  Unfortunately for Jesse, his son Roscoe, while strong and healthy, wasn&#039;t exactly leadership material.  His simple mind and ugly face earned him more ridicule than respect as a boy, and Jesse came to the sad realization that his only son would not fulfill his dreams of Duke family ascendancy.  As a result, Jesse lost interest in his son&#039;s upbringing and instead focused on his daughter Daisy and his brother&#039;s sons (Ugly&#039;s cousins), Bo and Luke, whose parents had died when they were young.  &lt;br /&gt;
&lt;br /&gt;
This left Ugly largely to his own devices as a young boy.  Since he was no match for most of his peers in intelligence and cunning, Ugly used his natural talents to carve out his own little niche in the (metaphorical) schoolyard.  He responded to mockery with punches, and his large fists on the end of strong arms left many broken bones, bruised internal organs, and bloody noses in their wake.  He wasn&#039;t a bully, but he always defended himself.&lt;br /&gt;
&lt;br /&gt;
When not beating up his rivals, Ugly liked to move rocks.  The simple repetition was well suited to his simple mind, and rocks didn&#039;t care how ugly he was.  Also, it helped him get stronger.  He also liked to swing the large greatsword and gigantic bow that he was required to learn to use.  These were simple things that his feeble mind could focus on, and when he splattered his first enemy on the battlefield, he knew he had found his calling.  Punching bullies served a purpose, but breaking a true enemy in half with his blade (or bare hands) was a wonderful thing.  Also, blood is colorful, and Ugly likes colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Religion&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ugly also likes god (Alexandria).  He&#039;ll tell you all about her, and some of what he tells you might even be accurate.  He doesn&#039;t worry much about the details, instead relying on strength of belief (and sometimes strength of his arms) to get his point across.  He likes to use important-sounding terms like &amp;quot;Black Wyrm,&amp;quot; &amp;quot;Arak,&amp;quot; &amp;quot;First Stand,&amp;quot; &amp;quot;Omnity,&amp;quot; and &amp;quot;Dark Fiend.&amp;quot;  One of the most common questions Ugly likes to ask people when he first meets them is &amp;quot;Have you accepted Alexandria into your life?&amp;quot;  If they say &amp;quot;yes,&amp;quot; he gives them a hug and strikes up a conversation about their shared belief.  If they say &amp;quot;no,&amp;quot; he dives into his convert-the-heathen speech.  He says &amp;quot;Praise the Omnity&amp;quot; or &amp;quot;Praise Alexandria&amp;quot; countless times every day.  Ugly is on a mission from god, a mission that mainly involves converting or killing enemies of Alexandria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Character Plans&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Multiclass Barbarian/Fighter.&lt;br /&gt;
&lt;br /&gt;
At 2Brb/1Ftr: Get Weapon Focus (Greatsword) as fighter bonus feat.  Get Endurance or Point Blank Shot as regular 3rd level feat.&lt;br /&gt;
&lt;br /&gt;
At 2Brb/2Ftr: Great Cleave fighter bonus feat&lt;br /&gt;
&lt;br /&gt;
3Brb/2Ftr&lt;br /&gt;
&lt;br /&gt;
4Brb/2Ftr: ? Point Blank Shot? Blind-Fight? Improved Bull Rush or Overrun?&lt;br /&gt;
&lt;br /&gt;
4Brb/3Ftr&lt;br /&gt;
&lt;br /&gt;
4Brb/4Ftr: Improved Critical fighter bonus feat.&lt;br /&gt;
&lt;br /&gt;
5Brb/4Ftr: ? Weapon Specialization (Greatsword)?  Rapid Shot?&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Ugly%27s_Character_Sheet&amp;diff=9744</id>
		<title>Ugly&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Ugly%27s_Character_Sheet&amp;diff=9744"/>
		<updated>2011-05-13T15:48:04Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Ugly.jpeg|2|Human|Barbarian|Chain Mail|Greatsword|Treulan Tribe}}&lt;br /&gt;
&lt;br /&gt;
Roscoe &amp;quot;Ugly&amp;quot; Duke&lt;br /&gt;
&lt;br /&gt;
Chaotic Good Human Barbarian&lt;br /&gt;
&lt;br /&gt;
Age: 18&lt;br /&gt;
&lt;br /&gt;
Height: 6&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight: 275 lbs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str: 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Dex: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
Con: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Int: 8 (-1)&lt;br /&gt;
&lt;br /&gt;
Wis: 8 (-1)&lt;br /&gt;
&lt;br /&gt;
Cha: 6 (-2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
HP: 29&lt;br /&gt;
&lt;br /&gt;
Movement: 30 (30 base, +10 for Fast Movement special ability, -10 for wearing chainmail armor)&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
Armor Class&lt;br /&gt;
* Normal: 17 (+2 for Dex, +5 for chainmail)&lt;br /&gt;
* Flat Footed: 17 (retains Dex bonus because of [http://www.d20srd.org/srd/classes/barbarian.htm#uncannyDodge Uncanny Dodge])&lt;br /&gt;
* Touch: 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;&lt;br /&gt;
* Greatsword (two-handed)&lt;br /&gt;
** To Hit: 1d20+4&lt;br /&gt;
** Damage: 2d6+4/+6 when wielded two-handed&lt;br /&gt;
** Crit: 19-20 x2&lt;br /&gt;
** Cost: 50gp&lt;br /&gt;
** Weight: 8 lbs&lt;br /&gt;
&lt;br /&gt;
* Composite Long Bow with +4 Str Bonus: Retain Str bonus for damage&lt;br /&gt;
** To Hit: 1d20&lt;br /&gt;
** Damage: 1d8+4&lt;br /&gt;
** Crit: 20 x3&lt;br /&gt;
** Cost: 500gp&lt;br /&gt;
** Weight: 3 lbs&lt;br /&gt;
** 40 arrows: 2gp (Weight: 6 lbs)&lt;br /&gt;
** Range Increment: 110 Feet&lt;br /&gt;
*** Each full range increment imposes a cumulative -2 penalty on the attack roll.  Can shoot out to 10 range increments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fort Save: +6 (+3 base, +3 Con)&lt;br /&gt;
&lt;br /&gt;
Ref Save: +2 (+0 base, +2 Dex)&lt;br /&gt;
&lt;br /&gt;
Will Save: -1 (+0 base, -1 Wis)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/classes/barbarian.htm#barbarianFastMovement Fast Movement]: +10 speed when wearing &lt;br /&gt;
medium or lighter armor and not carrying a heavy load.&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/classes/barbarian.htm#illiteracy Illiteracy]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/classes/barbarian.htm#rage Rage] 1/day: +4 Str, +4 Con, +2 to Will Saves, -2 to AC. Lasts 3+ (newly modified) Con bonus rounds, which would be 8 rounds for Ugly at his current Con of 16 (+3 base, +5 when raging).&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/classes/barbarian.htm#uncannyDodge Uncanny Dodge]: Retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Feat: Power Attack&lt;br /&gt;
&lt;br /&gt;
Feat: Cleave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Points spent: 20 ((4+Int)*4)+1 (4 per level after 1st)&lt;br /&gt;
&lt;br /&gt;
Intimidate: +4 (5 ranks, -2 for Cha, +1 for size and ugliness)&lt;br /&gt;
&lt;br /&gt;
Climb: +6/+1 (2 ranks, +4 for Str / -5 in armor)&lt;br /&gt;
&lt;br /&gt;
Jump: +6/+1 (2 ranks, +4 for Str / -5 in armor)&lt;br /&gt;
&lt;br /&gt;
Swim: +6/-4 (2 ranks, +4 for Str / -10 in armor)&lt;br /&gt;
&lt;br /&gt;
Survival: +2 (3 ranks, -1 for Wis)&lt;br /&gt;
&lt;br /&gt;
Ride: +3 (1 rank, +2 for Dex)&lt;br /&gt;
&lt;br /&gt;
Listen: +2 (3 ranks, -1 for Wis)&lt;br /&gt;
&lt;br /&gt;
Use Rope: +3 (1 rank, +2 for Dex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inventory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chainmail: 150 gp&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Outfit (5 lbs)&lt;br /&gt;
&lt;br /&gt;
50 feet of hempen rope (10lbs)&lt;br /&gt;
&lt;br /&gt;
Flint and Steel (no weight)&lt;br /&gt;
&lt;br /&gt;
Ram, Portable (20 lbs)&lt;br /&gt;
&lt;br /&gt;
Grappling Hook (4 lbs)&lt;br /&gt;
&lt;br /&gt;
Backpack (2 lbs)&lt;br /&gt;
&lt;br /&gt;
Waterskin (4 lbs)&lt;br /&gt;
&lt;br /&gt;
Food, etc&lt;br /&gt;
&lt;br /&gt;
Religious symbol&lt;br /&gt;
&lt;br /&gt;
180 gp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nickname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roscoe goes by &amp;quot;Ugly&amp;quot; to pretty much everyone.  When he was a young boy, everyone who saw him for the first time would loudly exclaim &amp;quot;He&#039;s &#039;&#039;ugly&#039;&#039;!&amp;quot;  So when Roscoe got old enough to understand and respond to basic questions about himself (several years later than most other kids), the first time he was asked &amp;quot;What&#039;s your name?&amp;quot;, he replied with &amp;quot;Ugly.&amp;quot;  This greatly amused the questioner and all present (except Ugly&#039;s father, who hadn&#039;t yet fully realized the lack of leadership potential in Ugly), and from then on they&#039;d see him and say things like &amp;quot;Hey, Ugly, what&#039;s up?&amp;quot;  To Ugly, this was not unusual at all, and he didn&#039;t realize until it was far too late that these people were mocking him.  But by then the name had stuck.  Only his sister Daisy still calls him Roscoe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Family and Basic History&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ugly&#039;s father Jesse has long desired to have more influence in tribe leadership, but the great Ryx Hunt, a tribal leader with great standing, has stood in his way for many years.  Because of the history of great leaders from the Hunt family, it was expected that one of Ryx&#039;s sons would follow in his father&#039;s footsteps.  Problem is, Ryx doesn&#039;t have any (legitimate) sons.  Neither does his sister, Darly, and his brother Spry disappeared when he was 14.  So Jesse, Ryx&#039;s main rival, saw his opportunity to shift leadership of the tribe from the Hunt family to the Duke family.  When his wife gave birth to a healthy boy, Jesse started making his plans.  Unfortunately for Jesse, his son Roscoe, while strong and healthy, wasn&#039;t exactly leadership material.  His simple mind and ugly face earned him more ridicule than respect as a boy, and Jesse came to the sad realization that his only son would not fulfill his dreams of Duke family ascendancy.  As a result, Jesse lost interest in his son&#039;s upbringing and instead focused on his daughter Daisy and his brother&#039;s sons (Ugly&#039;s cousins), Bo and Luke, whose parents had died when they were young.  &lt;br /&gt;
&lt;br /&gt;
This left Ugly largely to his own devices as a young boy.  Since he was no match for most of his peers in intelligence and cunning, Ugly used his natural talents to carve out his own little niche in the (metaphorical) schoolyard.  He responded to mockery with punches, and his large fists on the end of strong arms left many broken bones, bruised internal organs, and bloody noses in their wake.  He wasn&#039;t a bully, but he always defended himself.&lt;br /&gt;
&lt;br /&gt;
When not beating up his rivals, Ugly liked to move rocks.  The simple repetition was well suited to his simple mind, and rocks didn&#039;t care how ugly he was.  Also, it helped him get stronger.  He also liked to swing the large greatsword and gigantic bow that he was required to learn to use.  These were simple things that his feeble mind could focus on, and when he splattered his first enemy on the battlefield, he knew he had found his calling.  Punching bullies served a purpose, but breaking a true enemy in half with his blade (or bare hands) was a wonderful thing.  Also, blood is colorful, and Ugly likes colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Religion&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ugly also likes god (Alexandria).  He&#039;ll tell you all about her, and some of what he tells you might even be accurate.  He doesn&#039;t worry much about the details, instead relying on strength of belief (and sometimes strength of his arms) to get his point across.  He likes to use important-sounding terms like &amp;quot;Black Wyrm,&amp;quot; &amp;quot;Arak,&amp;quot; &amp;quot;First Stand,&amp;quot; &amp;quot;Omnity,&amp;quot; and &amp;quot;Dark Fiend.&amp;quot;  One of the most common questions Ugly likes to ask people when he first meets them is &amp;quot;Have you accepted Alexandria into your life?&amp;quot;  If they say &amp;quot;yes,&amp;quot; he gives them a hug and strikes up a conversation about their shared belief.  If they say &amp;quot;no,&amp;quot; he dives into his convert-the-heathen speech.  He says &amp;quot;Praise the Omnity&amp;quot; or &amp;quot;Praise Alexandria&amp;quot; countless times every day.  Ugly is on a mission from god, a mission that mainly involves converting or killing enemies of Alexandria.&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Roscoe_Duke&amp;diff=9678</id>
		<title>Roscoe Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Roscoe_Duke&amp;diff=9678"/>
		<updated>2011-05-10T17:28:17Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{aa}}&lt;br /&gt;
&#039;&#039;&#039;Roscoe &amp;quot;Ugly&amp;quot; Duke&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roscoe (or &amp;quot;Ugly&amp;quot; as everyone calls him) is, to put it politely, provincial. He&#039;s also ugly and kinda dumb. But what he lacks in looks, grace, and smarts, he makes up for in pure farm-boy brawn and simple-minded religious zealotry. He distrusts those not like him and tends to assume he&#039;s better than they are, but isn&#039;t the type to burn a cross to scare off the gnomes who just moved into the neighborhood. He&#039;ll just look at them funny and be mildly suspicious. But then, he looks at everyone funny, since it&#039;s hard not to when one eye is half an inch above the other one.&lt;br /&gt;
&lt;br /&gt;
If you ask Ugly why he&#039;s so ugly, he&#039;ll reply with &amp;quot;Cuz that&#039;s mah name, dummeh.&amp;quot; He&#039;s never seen or heard of written words. He&#039;s also freakin&#039; huge, so he doesn&#039;t worry much about subtlties. He hits things, and he hits them hard. He carries a greatsword that his Maw-maw gave him for his 10th birthday.  He also carries a bow that looks like a small tree (composite longbow appropriate for his strength) and wears chainmail armor.&lt;br /&gt;
&lt;br /&gt;
He&#039;s from somewhere in [[Arabelle]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign&#039;&#039;&#039; : [[Main_Page#Arabelle_Adventurers_.28The_Pinch_Region.2C_950_FI.2C_GM:Mattie.29|Arabelle Adventurers]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPOILER&#039;&#039;&#039; : [[Ugly&#039;s Character Sheet]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Roscoe_Duke&amp;diff=9167</id>
		<title>Roscoe Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Roscoe_Duke&amp;diff=9167"/>
		<updated>2011-04-29T20:53:34Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Roscoe &amp;quot;Ugly&amp;quot; Duke&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roscoe (&amp;quot;Ugly&amp;quot; to his friends) is, to put it politely, provincial. He&#039;s also ugly and kinda dumb. But what he lacks in looks, grace, and smarts, he makes up for in pure farm-boy brawn and simple-minded religious zealotry. He distrusts those not like him and tends to assume he&#039;s better than they are, but isn&#039;t the type to burn a cross to scare off the gnomes who just moved into the neighborhood. He&#039;ll just look at them funny and be mildly suspicious. But then, he looks at everyone funny, since it&#039;s hard not to when one eye is half an inch above the other one.&lt;br /&gt;
&lt;br /&gt;
If you ask Ugly why he&#039;s so ugly, he&#039;ll reply with &amp;quot;Cuz that&#039;s mah name, dummeh.&amp;quot; He&#039;s never seen or heard of written words. He&#039;s also freakin&#039; huge, so he doesn&#039;t worry much about subtlties. He hits things, and he hits them hard. He carries a very large weapon, probably a greatsword (have to figure out how he came by such a wonderful weapon). He also carries a bow that looks like a small tree (composite longbow appropriate for his strength) and wears some sort of appropriate armor.&lt;br /&gt;
&lt;br /&gt;
He&#039;s from somewhere in [[Arabelle]].&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Roscoe_Duke&amp;diff=9166</id>
		<title>Roscoe Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Roscoe_Duke&amp;diff=9166"/>
		<updated>2011-04-29T20:41:03Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Roscoe &amp;quot;Ugly&amp;quot; Duke&amp;#039;&amp;#039;&amp;#039;  Roscoe (&amp;quot;Ugly&amp;quot; to his friends) is, to put it politely, provincial. He&amp;#039;s also ugly and kinda dumb. But what he lacks in looks, grace, and smarts, he make...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Roscoe &amp;quot;Ugly&amp;quot; Duke&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roscoe (&amp;quot;Ugly&amp;quot; to his friends) is, to put it politely, provincial. He&#039;s also ugly and kinda dumb. But what he lacks in looks, grace, and smarts, he makes up for in pure farm-boy brawn and simple-minded religious zealotry. He distrusts those not like him and tends to assume he&#039;s better than they are, but isn&#039;t the type to burn a cross to scare off the gnomes who just moved into the neighborhood. He&#039;ll just look at them funny and be mildly suspicious. But then, he looks at everyone funny, since it&#039;s hard not to when one eye is half an inch above the other one.&lt;br /&gt;
&lt;br /&gt;
If you ask Ugly why he&#039;s so ugly, he&#039;ll reply with &amp;quot;Cuz that&#039;s mah name, dummeh.&amp;quot; He&#039;s never seen or heard of written words. He&#039;s also freakin&#039; huge, so he doesn&#039;t worry much about subtlties. He hits things, and he hits them hard. He carries a very large weapon, probably a greatsword (have to figure out how he came by such a wonderful weapon). He also carries a bow that looks like a small tree (composite longbow appropriate for his strength) and wears some sort of appropriate armor.&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=9165</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=9165"/>
		<updated>2011-04-29T20:40:35Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Team Retro (The Pinch Region, 950(?) FI) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&amp;lt;B&amp;gt;Game Status&amp;lt;/b&amp;gt; : On Hiatus until May&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[:Category:MeFight Session Notes | Team MeFight Session Notes]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
* A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml];&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[RP: Dinner with Egg]], [[Augment Familiar]] Spell, [[Favored Soul]], [[Evangelist]], [[Crusader Cleric]], [[Arcane Disciple]], [[Tana Absold]], [[Poisonmaking]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Recent Events]] &#039;&#039;&#039;NEW!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Achievements]]&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]]&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== Player Groups ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The [[Silverwalkers]] (Wydmoor Free City)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{{Al}}, [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
{{Germain}}, [[Human]] [[&amp;quot;Young Turk&amp;quot;]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
{{Kimika}}, [[Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{LE}}, [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Mose}}, [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]]) and his magical horse {{Way}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Quinalin}}, [[Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gnob&#039;s Folly]] (Draglet Fortress, Gildenhome)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Thed]]&amp;quot;, [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
{{Kib Absold}}, [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]]) and his perfectly normal horse {{Tenpence}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:Pokeylope|Pokeylope]]) (Previously: [[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
[[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
{{Anise}}, [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]]) and the {{Ghost Elk}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Team Retro&#039;&#039;&#039; &#039;&#039;&#039;([[The Pinch]] Region, 950(?) [[FI]])&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Book]]&amp;quot;, [[Gnomish]] Librarian - ([[user:detarame|detarame]])&lt;br /&gt;
&lt;br /&gt;
[[Roscoe Duke]], [[Human]] Barbarian - ([[user:travis|travis]])&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039; Transients &#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) &lt;br /&gt;
&lt;br /&gt;
 [[Neven b&#039;Aaronurt]], [[Halfling]] [[Druids|Druid]] - ([[user:Robocop is Bleeding|Robocop is Bleeding]]) and his riding boar, [[Breakfast]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Fall/Winter 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Sticky Fingers]] Spell, [[Treasure Scent]] Spell, [[Rhino&#039;s Rush]] Spell, [[Detect Violence]] Spell, [[Detect Guilt]] Spell, [[Detect Attitude]] Spell, [[Shard Storm]] Spell, [[Force Chest]] Spell, [[Force Ram]] Spell, [[Floating Disk, Greater]] Spell, [[Chain Missile]] Spell, [[Feat: Shipborn]], [[Feat: Savvy Swimmer]], [[Feat: Sandstep]], [[Feat: Polyglot]], [[Feat: Pirate Luck]], [[Feat: Natural Dowser]], [[Feat: Desertborn]], [[Tricks]], [[Oceans]], [[Pavor Nocturnus]], [[Ghost Elk]], [[Adrillathellior Teldandilion]], [[Word of Binding]] Spell, [[Tiny Mount]] Spell, [[Sticky Saddle]] Spell,  [[One Mind I]] Spell, [[Moment of Clarity]] Spell, [[Lesser Energize Shield]] Spell, [[Mass Stabilize]] Spell, [[Clear Mind]] Spell, [[Second Wind]] Spell, [[First Stand]], [[Grrrllwofrowffgrr]], [[Swamp of Wydmoor]], &amp;lt;b&amp;gt;Updated&amp;lt;/b&amp;gt; [[First Families of Wydmoor]], [[The Azure Geese]], [[Antioch]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summer 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Enlarge Creature]] Spell, [[Enlarge Person, Greater]] Spell, [[Sharpen]] Cantrip, [[Focused Strike]] Cantrip, [[Egtheladanna Krin]], [[Ebony Reaver]], [[Transparency]] Spell, [[Feat:Divine Fervor|Divine Fervor]] Feat, [[Improved Encumbrance]] Feat, [[Starvation]] Spell, [[Enhance Wildshape]] spell, [[Enkindle Spell]] feat, [[Blistering Fires]] feat, [[Teleport Legion]] Spell, [[Mire]] Spell, [[Plague Cloud]] Spell, [[Undead Legion]] Spell, [[Friendsight]] Spell, [[Battle Fury]] Spell, [[Summon Pack/Herd]] Spell, [[Morning Mist]] Spell, [[Feed the Masses]] Spell, [[Profane Weapon]] Spell, [[Gnomish Luck]] Feat, [[Heightened Sense]] Cantrip, [[Fleeting Fame]] Cantrip, [[Strong Stomach]] Feat, [[Elementalist]] Feat, [[Obelisks]], [[Firearms]], [[Artillery]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Foraging Charm]] Cantrip, [[Coin of the Realm]] Cantrip, [[Perfect Pitch]] Cantrip,  [[Deftness]] Cantrip, [[Elk-Riders]] Prestige Class, [[Peteran Alexandrianism]], [[Stone-Warden]], [[Blood Arrow]], [[Grandle Mag]], [[Wydmoor Swamp Temple]], [[Bog Wraiths]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;),[[Bard]], [[Loghead]], [[Redzan the Clean]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Kivan]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Naprid Daithe]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Firetalk Charm]], [[Sox Argyle]], [[Temporal Authority]], [[Omnity]], [[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[:Category:Teamwork Benefits|Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=9164</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=9164"/>
		<updated>2011-04-29T20:39:06Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Team Retro (The Pinch Region, 950(?) FI) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&amp;lt;B&amp;gt;Game Status&amp;lt;/b&amp;gt; : On Hiatus until May&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[:Category:MeFight Session Notes | Team MeFight Session Notes]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
* A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml];&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[RP: Dinner with Egg]], [[Augment Familiar]] Spell, [[Favored Soul]], [[Evangelist]], [[Crusader Cleric]], [[Arcane Disciple]], [[Tana Absold]], [[Poisonmaking]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Recent Events]] &#039;&#039;&#039;NEW!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Achievements]]&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]]&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== Player Groups ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The [[Silverwalkers]] (Wydmoor Free City)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{{Al}}, [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
{{Germain}}, [[Human]] [[&amp;quot;Young Turk&amp;quot;]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
{{Kimika}}, [[Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{LE}}, [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Mose}}, [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]]) and his magical horse {{Way}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Quinalin}}, [[Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gnob&#039;s Folly]] (Draglet Fortress, Gildenhome)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Thed]]&amp;quot;, [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
{{Kib Absold}}, [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]]) and his perfectly normal horse {{Tenpence}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:Pokeylope|Pokeylope]]) (Previously: [[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
[[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
{{Anise}}, [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]]) and the {{Ghost Elk}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Team Retro&#039;&#039;&#039; &#039;&#039;&#039;([[The Pinch]] Region, 950(?) [[FI]])&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Book]]&amp;quot;, [[Gnomish]] Librarian - ([[user:detarame|detarame]])&lt;br /&gt;
&lt;br /&gt;
[[Roscoe &#039;Ugly&#039; Duke]], [[Human]] Barbarian - ([[user:travis|travis]])&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039; Transients &#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) &lt;br /&gt;
&lt;br /&gt;
 [[Neven b&#039;Aaronurt]], [[Halfling]] [[Druids|Druid]] - ([[user:Robocop is Bleeding|Robocop is Bleeding]]) and his riding boar, [[Breakfast]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Fall/Winter 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Sticky Fingers]] Spell, [[Treasure Scent]] Spell, [[Rhino&#039;s Rush]] Spell, [[Detect Violence]] Spell, [[Detect Guilt]] Spell, [[Detect Attitude]] Spell, [[Shard Storm]] Spell, [[Force Chest]] Spell, [[Force Ram]] Spell, [[Floating Disk, Greater]] Spell, [[Chain Missile]] Spell, [[Feat: Shipborn]], [[Feat: Savvy Swimmer]], [[Feat: Sandstep]], [[Feat: Polyglot]], [[Feat: Pirate Luck]], [[Feat: Natural Dowser]], [[Feat: Desertborn]], [[Tricks]], [[Oceans]], [[Pavor Nocturnus]], [[Ghost Elk]], [[Adrillathellior Teldandilion]], [[Word of Binding]] Spell, [[Tiny Mount]] Spell, [[Sticky Saddle]] Spell,  [[One Mind I]] Spell, [[Moment of Clarity]] Spell, [[Lesser Energize Shield]] Spell, [[Mass Stabilize]] Spell, [[Clear Mind]] Spell, [[Second Wind]] Spell, [[First Stand]], [[Grrrllwofrowffgrr]], [[Swamp of Wydmoor]], &amp;lt;b&amp;gt;Updated&amp;lt;/b&amp;gt; [[First Families of Wydmoor]], [[The Azure Geese]], [[Antioch]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summer 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Enlarge Creature]] Spell, [[Enlarge Person, Greater]] Spell, [[Sharpen]] Cantrip, [[Focused Strike]] Cantrip, [[Egtheladanna Krin]], [[Ebony Reaver]], [[Transparency]] Spell, [[Feat:Divine Fervor|Divine Fervor]] Feat, [[Improved Encumbrance]] Feat, [[Starvation]] Spell, [[Enhance Wildshape]] spell, [[Enkindle Spell]] feat, [[Blistering Fires]] feat, [[Teleport Legion]] Spell, [[Mire]] Spell, [[Plague Cloud]] Spell, [[Undead Legion]] Spell, [[Friendsight]] Spell, [[Battle Fury]] Spell, [[Summon Pack/Herd]] Spell, [[Morning Mist]] Spell, [[Feed the Masses]] Spell, [[Profane Weapon]] Spell, [[Gnomish Luck]] Feat, [[Heightened Sense]] Cantrip, [[Fleeting Fame]] Cantrip, [[Strong Stomach]] Feat, [[Elementalist]] Feat, [[Obelisks]], [[Firearms]], [[Artillery]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Foraging Charm]] Cantrip, [[Coin of the Realm]] Cantrip, [[Perfect Pitch]] Cantrip,  [[Deftness]] Cantrip, [[Elk-Riders]] Prestige Class, [[Peteran Alexandrianism]], [[Stone-Warden]], [[Blood Arrow]], [[Grandle Mag]], [[Wydmoor Swamp Temple]], [[Bog Wraiths]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;),[[Bard]], [[Loghead]], [[Redzan the Clean]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Kivan]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Naprid Daithe]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Firetalk Charm]], [[Sox Argyle]], [[Temporal Authority]], [[Omnity]], [[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[:Category:Teamwork Benefits|Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Roscoe_%27Ugly%27_Duke&amp;diff=9163</id>
		<title>Roscoe &#039;Ugly&#039; Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Roscoe_%27Ugly%27_Duke&amp;diff=9163"/>
		<updated>2011-04-29T20:37:43Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Roscoe &amp;quot;Ugly&amp;quot; Duke&amp;#039;&amp;#039;&amp;#039;  Roscoe (&amp;quot;Ugly&amp;quot; to his friends) is, to put it politely, provincial.  He&amp;#039;s also ugly and kinda dumb.  But what he lacks in looks, grace, and smarts, he ma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Roscoe &amp;quot;Ugly&amp;quot; Duke&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roscoe (&amp;quot;Ugly&amp;quot; to his friends) is, to put it politely, provincial.  He&#039;s also ugly and kinda dumb.  But what he lacks in looks, grace, and smarts, he makes up for in pure farm-boy brawn and simple-minded religious zealotry.  He distrusts those not like him and tends to assume he&#039;s better than they are, but isn&#039;t the type to burn a cross to scare off the gnomes who just moved into the neighborhood.  He&#039;ll just look at them funny and be mildly suspicious.  But then, he looks at everyone funny, since it&#039;s hard not to when one eye is half an inch above the other one.&lt;br /&gt;
&lt;br /&gt;
If you ask Ugly why he&#039;s so ugly, he&#039;ll reply with &amp;quot;Cuz that&#039;s mah name, dummeh.&amp;quot;  He&#039;s never seen or heard of written words.  He&#039;s also freakin&#039; huge, so he doesn&#039;t worry much about subtlties.  He hits things, and he hits them hard.  He carries a very large weapon, probably a greatsword (have to figure out how he came by such a wonderful weapon).  He also carries a bow that looks like a small tree (composite longbow appropriate for his strength) and wears some sort of appropriate armor.&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=9159</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=9159"/>
		<updated>2011-04-29T19:57:52Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Team Retro (The Pinch Region, 950(?) FI) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&amp;lt;B&amp;gt;Game Status&amp;lt;/b&amp;gt; : On Hiatus until May&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[:Category:MeFight Session Notes | Team MeFight Session Notes]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
* A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml];&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[RP: Dinner with Egg]], [[Augment Familiar]] Spell, [[Favored Soul]], [[Evangelist]], [[Crusader Cleric]], [[Arcane Disciple]], [[Tana Absold]], [[Poisonmaking]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Recent Events]] &#039;&#039;&#039;NEW!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Achievements]]&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]]&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== Player Groups ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The [[Silverwalkers]] (Wydmoor Free City)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{{Al}}, [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
{{Germain}}, [[Human]] [[&amp;quot;Young Turk&amp;quot;]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
{{Kimika}}, [[Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{LE}}, [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Mose}}, [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]]) and his magical horse {{Way}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Quinalin}}, [[Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gnob&#039;s Folly]] (Draglet Fortress, Gildenhome)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Thed]]&amp;quot;, [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
{{Kib Absold}}, [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]]) and his perfectly normal horse {{Tenpence}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:Pokeylope|Pokeylope]]) (Previously: [[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
[[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
{{Anise}}, [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]]) and the {{Ghost Elk}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Team Retro&#039;&#039;&#039; &#039;&#039;&#039;([[The Pinch]] Region, 950(?) [[FI]])&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Book]]&amp;quot;, [[Gnomish]] Librarian - ([[user:detarame|detarame]])&lt;br /&gt;
&lt;br /&gt;
[[Roscoe &#039;Ugly&#039; Duke]] Barbarian - ([[user:travis|travis]])&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039; Transients &#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) &lt;br /&gt;
&lt;br /&gt;
 [[Neven b&#039;Aaronurt]], [[Halfling]] [[Druids|Druid]] - ([[user:Robocop is Bleeding|Robocop is Bleeding]]) and his riding boar, [[Breakfast]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Fall/Winter 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Sticky Fingers]] Spell, [[Treasure Scent]] Spell, [[Rhino&#039;s Rush]] Spell, [[Detect Violence]] Spell, [[Detect Guilt]] Spell, [[Detect Attitude]] Spell, [[Shard Storm]] Spell, [[Force Chest]] Spell, [[Force Ram]] Spell, [[Floating Disk, Greater]] Spell, [[Chain Missile]] Spell, [[Feat: Shipborn]], [[Feat: Savvy Swimmer]], [[Feat: Sandstep]], [[Feat: Polyglot]], [[Feat: Pirate Luck]], [[Feat: Natural Dowser]], [[Feat: Desertborn]], [[Tricks]], [[Oceans]], [[Pavor Nocturnus]], [[Ghost Elk]], [[Adrillathellior Teldandilion]], [[Word of Binding]] Spell, [[Tiny Mount]] Spell, [[Sticky Saddle]] Spell,  [[One Mind I]] Spell, [[Moment of Clarity]] Spell, [[Lesser Energize Shield]] Spell, [[Mass Stabilize]] Spell, [[Clear Mind]] Spell, [[Second Wind]] Spell, [[First Stand]], [[Grrrllwofrowffgrr]], [[Swamp of Wydmoor]], &amp;lt;b&amp;gt;Updated&amp;lt;/b&amp;gt; [[First Families of Wydmoor]], [[The Azure Geese]], [[Antioch]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summer 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Enlarge Creature]] Spell, [[Enlarge Person, Greater]] Spell, [[Sharpen]] Cantrip, [[Focused Strike]] Cantrip, [[Egtheladanna Krin]], [[Ebony Reaver]], [[Transparency]] Spell, [[Feat:Divine Fervor|Divine Fervor]] Feat, [[Improved Encumbrance]] Feat, [[Starvation]] Spell, [[Enhance Wildshape]] spell, [[Enkindle Spell]] feat, [[Blistering Fires]] feat, [[Teleport Legion]] Spell, [[Mire]] Spell, [[Plague Cloud]] Spell, [[Undead Legion]] Spell, [[Friendsight]] Spell, [[Battle Fury]] Spell, [[Summon Pack/Herd]] Spell, [[Morning Mist]] Spell, [[Feed the Masses]] Spell, [[Profane Weapon]] Spell, [[Gnomish Luck]] Feat, [[Heightened Sense]] Cantrip, [[Fleeting Fame]] Cantrip, [[Strong Stomach]] Feat, [[Elementalist]] Feat, [[Obelisks]], [[Firearms]], [[Artillery]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Foraging Charm]] Cantrip, [[Coin of the Realm]] Cantrip, [[Perfect Pitch]] Cantrip,  [[Deftness]] Cantrip, [[Elk-Riders]] Prestige Class, [[Peteran Alexandrianism]], [[Stone-Warden]], [[Blood Arrow]], [[Grandle Mag]], [[Wydmoor Swamp Temple]], [[Bog Wraiths]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;),[[Bard]], [[Loghead]], [[Redzan the Clean]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Kivan]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Naprid Daithe]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Firetalk Charm]], [[Sox Argyle]], [[Temporal Authority]], [[Omnity]], [[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[:Category:Teamwork Benefits|Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Tricks&amp;diff=8299</id>
		<title>Tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Tricks&amp;diff=8299"/>
		<updated>2011-03-18T17:03:23Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Recover */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tricks are things that animals can do, like attack, follow, track, or protect. If you have an animal, it can only be commanded to do tricks it has been taught. Teaching tricks requires time and an animal handling check of various difficulty. Animals can know a limited number of tricks, based on their intelligence. &lt;br /&gt;
&lt;br /&gt;
A list of basic tricks and animal professions is found under the Handle Animal skill[http://www.d20srd.org/srd/skills/handleAnimal.htm].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;Advanced Tricks&amp;lt;/b&amp;gt;==&lt;br /&gt;
Require a two-week training period followed by a DC Check as listed.&lt;br /&gt;
&lt;br /&gt;
===Avoid===&lt;br /&gt;
*DC: 15&lt;br /&gt;
*The animal stays away from a specified creature. The animals owner must indicate the creature to be avoided. Until the order is countermanded, the animal will not approach the target, and will not allow the target to come near.&lt;br /&gt;
&lt;br /&gt;
===Circle===&lt;br /&gt;
*DC 15&lt;br /&gt;
*The animal keeps a specified person or creature in a confined area by circling it. If the creature attempts to leave the circle, the animal attacks until the creature returns inside the circle. Requires first being taught the &amp;lt;i&amp;gt;guard&amp;lt;/i&amp;gt; trick.&lt;br /&gt;
&lt;br /&gt;
===Courage===&lt;br /&gt;
*DC 20&lt;br /&gt;
*The animal learns to trust the owner in the face of danger. Whenever the animal is within 20 feet of its owner, it gains a +2 on saves versus fear. Requires a trainer with the &amp;lt;i&amp;gt;Wild Empathy&amp;lt;/i&amp;gt; feat or ability.&lt;br /&gt;
&lt;br /&gt;
===Find===&lt;br /&gt;
*DC 25&lt;br /&gt;
*The animal finds a specific person it knows. This is totally different from the track ability. An animal can only remember one additional person for every point of intelligence it has. Requires the &amp;lt;i&amp;gt;scent&amp;lt;/i&amp;gt; ability, the seek trick, and the track trick.&lt;br /&gt;
&lt;br /&gt;
===Loyalty===&lt;br /&gt;
*DC 25&lt;br /&gt;
*The animal is especially loyal. Whenever the animal is within 20 feet of its owner, it gains a +2 morale bonus on will saves to resist enchantment spells and effects. This bonus stacks with the devotion ability of a druid&#039;s animal companion.&lt;br /&gt;
&lt;br /&gt;
===New Skill, Easy===&lt;br /&gt;
*DC 25&lt;br /&gt;
*The animal gains a new class skill, but does not gain any new skill points. It may, however, spend future skill points gained from hit dice. Allows the acquisition of any one of the following skills as a class skill: Balance, Climb, Hide, Jump, Listen, Move Silently, Spot, or Swim. Trainer must have at least one rank in the skill taught, and the creature must have at least a 2 intelligence. &lt;br /&gt;
&lt;br /&gt;
===New Skill, Difficult===&lt;br /&gt;
*DC 30&lt;br /&gt;
*The animal gains a new class skill that is very unusual for it to master, but does not gain any new skill points. It may, however, spend future skill points gained from hit dice. Allows the acquisition of any one of the following skills as a class skill: Intimidate, Search, Survival, or Tumble. Trainer must have at least one rank in the skill taught, and the creature must have at least a 2 intelligence. &lt;br /&gt;
&lt;br /&gt;
===Recover===&lt;br /&gt;
*DC 20&lt;br /&gt;
*The animal pulls an indicated unconscious, paralyzed, or otherwise unmoving or incapacatiated creature to an area the animal feels is safe. Requires first being taught the &amp;lt;i&amp;gt;seek&amp;lt;/i&amp;gt; trick.&lt;br /&gt;
&lt;br /&gt;
===Throw===&lt;br /&gt;
*DC 25&lt;br /&gt;
*The animal can throw an item using its hand, mouth, claw, etc. The appendage throwing must also be a natural weapon. All items have a range increment of 5 feet, excepting primates which have a base range of 10 feet. Animals can throw at a specific creature or square with a -4 penalty. This does not confer any weapon or item proficiencies, however.&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Grrrllwofrowffgrr&amp;diff=7359</id>
		<title>Grrrllwofrowffgrr</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Grrrllwofrowffgrr&amp;diff=7359"/>
		<updated>2011-02-09T18:01:57Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grrrllwofrowffgrr (&amp;quot;Girl&amp;quot;) is a [http://www.d20srd.org/srd/monsters/bearBrown.htm brown bear] [http://www.d20srd.org/srd/classes/druid.htm#theDruidsAnimalCompanion animal companion] of {{Al}} He was a former pit fighting and baiting bear, and so is particularly ill tempered to most, and has a fearsome enough look that few approach. His right ear has clearly been bitten off at some point in his past, and his left eye gouged out. &lt;br /&gt;
&lt;br /&gt;
=General=&lt;br /&gt;
Al found Girl in a cage (!) at a carnival run by a bunch of Grey Hand halflings just east of the [[Swamp of Wydmoor]].  Girl and the two black bears he&lt;br /&gt;
was enslaved with were made to fight for the pleasure of others.  Al didn&#039;t like this, so he freed all three of them.  The black bears eventually&lt;br /&gt;
wandered off to live their lives, but Al and Girl became bestest friends.&lt;br /&gt;
&lt;br /&gt;
Al gets a +4 bonus on all Handle Animal checks with Girl.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
* Str: 28 (+9) (27 base +1 for class level as animal companion)&lt;br /&gt;
* Dex: 14 (+2) (13 base +1 for class level as animal companion) &lt;br /&gt;
* Con: 19 (+4)&lt;br /&gt;
* Int: 2 (-4)&lt;br /&gt;
* Wis: 12 (+1)&lt;br /&gt;
* Cha: 6 (-2)&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
* HP: 79 (8HD, Con +4, +11 bonus that Matt gave me for taking -11 to spot for being one-eyed)&lt;br /&gt;
* Base Attack Bonus: 6&lt;br /&gt;
* AC: 18, touch 10, flat-footed 16 (regular AC 15 base+1 for increased dex +2 for animal companion coolness)&lt;br /&gt;
* Attacks: 2 Claws +14 (damage 1d8+9); Bite +9 (damage 2d6+4)&lt;br /&gt;
* Initiative: +2&lt;br /&gt;
* Speed: 40&lt;br /&gt;
* [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple Grapple]: +19&lt;br /&gt;
* [http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab]&lt;br /&gt;
&lt;br /&gt;
=Saves=&lt;br /&gt;
* Fortitude: +10&lt;br /&gt;
* Reflex: +8&lt;br /&gt;
* Will: +3&lt;br /&gt;
&lt;br /&gt;
=Special Abilities=&lt;br /&gt;
* [http://www.d20srd.org/srd/feats.htm#endurance Endurance]&lt;br /&gt;
* [http://www.d20srd.org/srd/feats.htm#run Run]&lt;br /&gt;
* [http://www.d20srd.org/srd/feats.htm#track Track]&lt;br /&gt;
* [http://www.d20srd.org/srd/specialAbilities.htm#lowLightVision Low-light vision]&lt;br /&gt;
* [http://www.d20srd.org/srd/specialAbilities.htm#scent Scent]&lt;br /&gt;
&lt;br /&gt;
=Known Tricks=&lt;br /&gt;
* Fighting (purpose).  Required tricks:&lt;br /&gt;
** Attack&lt;br /&gt;
** Down&lt;br /&gt;
** Stay&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
* Listen +4&lt;br /&gt;
* Spot -4 (+7 base, -11 for HP swap that Matt let me do cuz the bear is a one-eyed pit fighter)&lt;br /&gt;
* Swim +12&lt;br /&gt;
&lt;br /&gt;
=Grapple Cheat Sheet=&lt;br /&gt;
* [[Grapple Cheat Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Archived=&lt;br /&gt;
[[Talk:Grrrllwofrowffgrr|Rules Discussion]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Grrrllwofrowffgrr&amp;diff=7348</id>
		<title>Grrrllwofrowffgrr</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Grrrllwofrowffgrr&amp;diff=7348"/>
		<updated>2011-02-08T17:11:14Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grrrllwofrowffgrr (&amp;quot;Girl&amp;quot;) is a [http://www.d20srd.org/srd/monsters/bearBrown.htm brown bear] [http://www.d20srd.org/srd/classes/druid.htm#theDruidsAnimalCompanion animal companion] of {{Al}} He was a former pit fighting and baiting bear, and so is particularly ill tempered to most, and has a fearsome enough look that few approach. His right ear has clearly been bitten off at some point in his past, and his left eye gouged out. &lt;br /&gt;
&lt;br /&gt;
=General=&lt;br /&gt;
Al found Girl in a cage (!) at a carnival run by a bunch of Grey Hand halflings just east of the [[Swamp of Wydmoor]].  Girl and the two black bears he&lt;br /&gt;
was enslaved with were made to fight for the pleasure of others.  Al didn&#039;t like this, so he freed all three of them.  The black bears eventually&lt;br /&gt;
wandered off to live their lives, but Al and Girl became bestest friends.&lt;br /&gt;
&lt;br /&gt;
Al gets a +4 bonus on all Handle Animal checks with Girl.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
* Str: 28 (+9) (27 base +1 for class level as animal companion)&lt;br /&gt;
* Dex: 14 (+2) (13 base +1 for class level as animal companion) &lt;br /&gt;
* Con: 19 (+4)&lt;br /&gt;
* Int: 2 (-4)&lt;br /&gt;
* Wis: 12 (+1)&lt;br /&gt;
* Cha: 6 (-2)&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
* HP: 79 (8HD, Con +4, +11 bonus that Matt gave me for taking -11 to spot for being one-eyed)&lt;br /&gt;
* Base Attack Bonus: 6&lt;br /&gt;
* AC: 18, touch 10, flat-footed 16 (regular AC 15 base+1 for increased dex +2 for animal companion coolness)&lt;br /&gt;
* Attacks: 2 Claws +14 (damage 1d8+9); Bite +9 (damage 2d6+4)&lt;br /&gt;
* Initiative: +2&lt;br /&gt;
* Speed: 40&lt;br /&gt;
* [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple Grapple]: +19&lt;br /&gt;
* [http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab]&lt;br /&gt;
&lt;br /&gt;
=Saves=&lt;br /&gt;
* Fortitude: +10&lt;br /&gt;
* Reflex: +8&lt;br /&gt;
* Will: +3&lt;br /&gt;
&lt;br /&gt;
=Special Abilities=&lt;br /&gt;
* [http://www.d20srd.org/srd/feats.htm#endurance Endurance]&lt;br /&gt;
* [http://www.d20srd.org/srd/feats.htm#run Run]&lt;br /&gt;
* [http://www.d20srd.org/srd/feats.htm#track Track]&lt;br /&gt;
* [http://www.d20srd.org/srd/specialAbilities.htm#lowLightVision Low-light vision]&lt;br /&gt;
* [http://www.d20srd.org/srd/specialAbilities.htm#scent Scent]&lt;br /&gt;
&lt;br /&gt;
=Tricks=&lt;br /&gt;
* Fighting (purpose).  Required tricks:&lt;br /&gt;
** Attack&lt;br /&gt;
** Down&lt;br /&gt;
** Stay&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
* Listen +4&lt;br /&gt;
* Spot -4 (+7 base, -11 for HP swap that Matt let me do cuz the bear is a one-eyed pit fighter)&lt;br /&gt;
* Swim +12&lt;br /&gt;
&lt;br /&gt;
=Grapple Cheat Sheet=&lt;br /&gt;
* [[Grapple Cheat Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Archived=&lt;br /&gt;
[[Talk:Grrrllwofrowffgrr|Rules Discussion]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7335</id>
		<title>Grapple Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7335"/>
		<updated>2011-02-07T18:10:27Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Al As A Brown Bear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everything on this page is from d20srd.com, [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple Grapple] and [http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab], unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
=Grapple (ignoring Improved Grab)=&lt;br /&gt;
* Grapple modifier: Base attack bonus + Strength modifier + special size modifier&lt;br /&gt;
&lt;br /&gt;
* To start a normal grapple (without Improved Grab):&lt;br /&gt;
** AOO from target you&#039;re trying to grapple (skip this with Improved Grab)&lt;br /&gt;
** Successful melee attack roll&lt;br /&gt;
** You make a melee touch attack to grab the target (skip this with Improved Grab)&lt;br /&gt;
** Make an opposed grapple check as a free action.  If successful, deal damage to the target as if with an unarmed strike.&lt;br /&gt;
&lt;br /&gt;
* Opponents keep dex bonus for attacks from opponents who are grappling them, but lose it for attacks from anyone else.&lt;br /&gt;
* You don’t threaten any squares while grappling.&lt;br /&gt;
* You can attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling, but you take a -4 penalty on such attacks. (For IG, the grappler who initiated the grapple deals damage on each successful grapple check, and can also (&#039;&#039;&#039;I&#039;m pretty sure, since the grapple check is done as a free action&#039;&#039;&#039;) make this -4 attack.)&lt;br /&gt;
* Can cast spells while grappling, but only spells whose casting time is no more than 1 standard action and that have no somatic component.  Requires a DC 20+spell level concentration check.&lt;br /&gt;
* You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check.&lt;br /&gt;
&lt;br /&gt;
=Improved Grab=&lt;br /&gt;
* A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically &#039;&#039;&#039;deals the damage indicated for the attack that established the hold.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When a creature gets a hold after an improved grab attack, it pulls the opponent into its space.&lt;br /&gt;
&lt;br /&gt;
* Touch attack is not necessary to start a grapple.&lt;br /&gt;
&lt;br /&gt;
=Al As A Brown Bear=&lt;br /&gt;
[http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons Natural Weapons]&lt;br /&gt;
&amp;lt;pre&amp;gt;Speed: 40&lt;br /&gt;
Base Attack/Grapple: +6/+18 (gets +2 over normal bear because of lizardman tattoos on arms)&lt;br /&gt;
Full Attack: 2 claws +14 melee (1d8+10), bite +9 melee (2d6+4)&lt;br /&gt;
Space/reach: 10/5&lt;br /&gt;
Saves: Fort +10, Reflex +4, Will +10&lt;br /&gt;
Abilities: &lt;br /&gt;
  * Physical (standard brown bear): Str 27 (+8) / 29 (+9) when attacking with claws, Dex 13 (+1), Con 19 (+4)&lt;br /&gt;
  * Mental (from Al&#039;s character sheet): Int 14 (+2), Wis 18 (+4), Cha 10 (+0)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7334</id>
		<title>Grapple Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7334"/>
		<updated>2011-02-07T18:08:12Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Al As A Brown Bear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everything on this page is from d20srd.com, [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple Grapple] and [http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab], unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
=Grapple (ignoring Improved Grab)=&lt;br /&gt;
* Grapple modifier: Base attack bonus + Strength modifier + special size modifier&lt;br /&gt;
&lt;br /&gt;
* To start a normal grapple (without Improved Grab):&lt;br /&gt;
** AOO from target you&#039;re trying to grapple (skip this with Improved Grab)&lt;br /&gt;
** Successful melee attack roll&lt;br /&gt;
** You make a melee touch attack to grab the target (skip this with Improved Grab)&lt;br /&gt;
** Make an opposed grapple check as a free action.  If successful, deal damage to the target as if with an unarmed strike.&lt;br /&gt;
&lt;br /&gt;
* Opponents keep dex bonus for attacks from opponents who are grappling them, but lose it for attacks from anyone else.&lt;br /&gt;
* You don’t threaten any squares while grappling.&lt;br /&gt;
* You can attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling, but you take a -4 penalty on such attacks. (For IG, the grappler who initiated the grapple deals damage on each successful grapple check, and can also (&#039;&#039;&#039;I&#039;m pretty sure, since the grapple check is done as a free action&#039;&#039;&#039;) make this -4 attack.)&lt;br /&gt;
* Can cast spells while grappling, but only spells whose casting time is no more than 1 standard action and that have no somatic component.  Requires a DC 20+spell level concentration check.&lt;br /&gt;
* You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check.&lt;br /&gt;
&lt;br /&gt;
=Improved Grab=&lt;br /&gt;
* A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically &#039;&#039;&#039;deals the damage indicated for the attack that established the hold.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When a creature gets a hold after an improved grab attack, it pulls the opponent into its space.&lt;br /&gt;
&lt;br /&gt;
* Touch attack is not necessary to start a grapple.&lt;br /&gt;
&lt;br /&gt;
=Al As A Brown Bear=&lt;br /&gt;
[http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons Natural Weapons]&lt;br /&gt;
&amp;lt;pre&amp;gt;Speed: 40&lt;br /&gt;
Base Attack/Grapple: +6/+18 (gets +2 over normal bear because of lizardman tattoos on arms)&lt;br /&gt;
Full Attack: 2 claws +13 melee (1d8+10), bite +8 melee (2d6+4)&lt;br /&gt;
Space/reach: 10/5&lt;br /&gt;
Saves: Fort +10, Reflex +4, Will +10&lt;br /&gt;
Abilities: &lt;br /&gt;
  * Physical (standard brown bear): Str 27 (+8) / 29 (+9) when attacking with claws, Dex 13 (+1), Con 19 (+4)&lt;br /&gt;
  * Mental (from Al&#039;s character sheet): Int 14 (+2), Wis 18 (+4), Cha 10 (+0)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7333</id>
		<title>Grapple Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7333"/>
		<updated>2011-02-07T18:05:18Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Al As A Brown Bear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everything on this page is from d20srd.com, [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple Grapple] and [http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab], unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
=Grapple (ignoring Improved Grab)=&lt;br /&gt;
* Grapple modifier: Base attack bonus + Strength modifier + special size modifier&lt;br /&gt;
&lt;br /&gt;
* To start a normal grapple (without Improved Grab):&lt;br /&gt;
** AOO from target you&#039;re trying to grapple (skip this with Improved Grab)&lt;br /&gt;
** Successful melee attack roll&lt;br /&gt;
** You make a melee touch attack to grab the target (skip this with Improved Grab)&lt;br /&gt;
** Make an opposed grapple check as a free action.  If successful, deal damage to the target as if with an unarmed strike.&lt;br /&gt;
&lt;br /&gt;
* Opponents keep dex bonus for attacks from opponents who are grappling them, but lose it for attacks from anyone else.&lt;br /&gt;
* You don’t threaten any squares while grappling.&lt;br /&gt;
* You can attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling, but you take a -4 penalty on such attacks. (For IG, the grappler who initiated the grapple deals damage on each successful grapple check, and can also (&#039;&#039;&#039;I&#039;m pretty sure, since the grapple check is done as a free action&#039;&#039;&#039;) make this -4 attack.)&lt;br /&gt;
* Can cast spells while grappling, but only spells whose casting time is no more than 1 standard action and that have no somatic component.  Requires a DC 20+spell level concentration check.&lt;br /&gt;
* You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check.&lt;br /&gt;
&lt;br /&gt;
=Improved Grab=&lt;br /&gt;
* A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically &#039;&#039;&#039;deals the damage indicated for the attack that established the hold.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When a creature gets a hold after an improved grab attack, it pulls the opponent into its space.&lt;br /&gt;
&lt;br /&gt;
* Touch attack is not necessary to start a grapple.&lt;br /&gt;
&lt;br /&gt;
=Al As A Brown Bear=&lt;br /&gt;
[http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab]&lt;br /&gt;
&amp;lt;pre&amp;gt;Speed: 40&lt;br /&gt;
Base Attack/Grapple: +6/+18 (gets +2 over normal bear because of lizardman tattoos on arms)&lt;br /&gt;
Full Attack: 2 claws +13 melee (1d8+10), bite +8 melee (2d6+4)&lt;br /&gt;
Space/reach: 10/5&lt;br /&gt;
Saves: Fort +10, Reflex +4, Will +10&lt;br /&gt;
Abilities: &lt;br /&gt;
  * Physical (standard brown bear): Str 27 (+8) / 29 (+9) when attacking with claws, Dex 13 (+1), Con 19 (+4)&lt;br /&gt;
  * Mental (from Al&#039;s character sheet): Int 14 (+2), Wis 18 (+4), Cha 10 (+0)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7332</id>
		<title>Grapple Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7332"/>
		<updated>2011-02-07T17:53:42Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Grapple (ignoring Improved Grab) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everything on this page is from d20srd.com, [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple Grapple] and [http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab], unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
=Grapple (ignoring Improved Grab)=&lt;br /&gt;
* Grapple modifier: Base attack bonus + Strength modifier + special size modifier&lt;br /&gt;
&lt;br /&gt;
* To start a normal grapple (without Improved Grab):&lt;br /&gt;
** AOO from target you&#039;re trying to grapple (skip this with Improved Grab)&lt;br /&gt;
** Successful melee attack roll&lt;br /&gt;
** You make a melee touch attack to grab the target (skip this with Improved Grab)&lt;br /&gt;
** Make an opposed grapple check as a free action.  If successful, deal damage to the target as if with an unarmed strike.&lt;br /&gt;
&lt;br /&gt;
* Opponents keep dex bonus for attacks from opponents who are grappling them, but lose it for attacks from anyone else.&lt;br /&gt;
* You don’t threaten any squares while grappling.&lt;br /&gt;
* You can attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling, but you take a -4 penalty on such attacks. (For IG, the grappler who initiated the grapple deals damage on each successful grapple check, and can also (&#039;&#039;&#039;I&#039;m pretty sure, since the grapple check is done as a free action&#039;&#039;&#039;) make this -4 attack.)&lt;br /&gt;
* Can cast spells while grappling, but only spells whose casting time is no more than 1 standard action and that have no somatic component.  Requires a DC 20+spell level concentration check.&lt;br /&gt;
* You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check.&lt;br /&gt;
&lt;br /&gt;
=Improved Grab=&lt;br /&gt;
* A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically &#039;&#039;&#039;deals the damage indicated for the attack that established the hold.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When a creature gets a hold after an improved grab attack, it pulls the opponent into its space.&lt;br /&gt;
&lt;br /&gt;
* Touch attack is not necessary to start a grapple.&lt;br /&gt;
&lt;br /&gt;
=Al As A Brown Bear=&lt;br /&gt;
[http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab]&lt;br /&gt;
&amp;lt;pre&amp;gt;Speed: 40&lt;br /&gt;
Base Attack/Grapple: +6/+18 (gets +2 over normal bear because of lizardman tattoos on arms)&lt;br /&gt;
Full Attack: 2 claws +13 melee (1d8+10), bite +9 melee (2d6+4)&lt;br /&gt;
Space/reach: 10/5&lt;br /&gt;
Saves: Fort +10, Reflex +4, Will +10&lt;br /&gt;
Abilities: &lt;br /&gt;
  * Physical (standard brown bear): Str 27 (+8) / 29 (+9) when attacking with claws, Dex 13 (+1), Con 19 (+4)&lt;br /&gt;
  * Mental (from Al&#039;s character sheet): Int 14 (+2), Wis 18 (+4), Cha 10 (+0)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7331</id>
		<title>Grapple Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7331"/>
		<updated>2011-02-07T17:51:05Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Grapple (ignoring Improved Grab) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everything on this page is from d20srd.com, [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple Grapple] and [http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab], unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
=Grapple (ignoring Improved Grab)=&lt;br /&gt;
* Grapple modifier: Base attack bonus + Strength modifier + special size modifier&lt;br /&gt;
&lt;br /&gt;
* To start a normal grapple (without Improved Grab):&lt;br /&gt;
** AOO from target you&#039;re trying to grapple&lt;br /&gt;
** Successful melee attack roll&lt;br /&gt;
** You make a melee touch attack to grab the target (skip this with Improved Grab)&lt;br /&gt;
** Make an opposed grapple check as a free action.&lt;br /&gt;
&lt;br /&gt;
* Opponents keep dex bonus for attacks from opponents who are grappling them, but lose it for attacks from anyone else.&lt;br /&gt;
* You don’t threaten any squares while grappling.&lt;br /&gt;
* You can attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling, but you take a -4 penalty on such attacks. (For IG, the grappler who initiated the grapple deals damage on each successful grapple check, and can also (&#039;&#039;&#039;I think&#039;&#039;&#039;) make this -4 attack.)&lt;br /&gt;
* Can cast spells while grappling, but only spells whose casting time is no more than 1 standard action and that have no somatic component.  Requires a DC 20+spell level concentration check.&lt;br /&gt;
* You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check.&lt;br /&gt;
&lt;br /&gt;
=Improved Grab=&lt;br /&gt;
* A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically &#039;&#039;&#039;deals the damage indicated for the attack that established the hold.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When a creature gets a hold after an improved grab attack, it pulls the opponent into its space.&lt;br /&gt;
&lt;br /&gt;
* Touch attack is not necessary to start a grapple.&lt;br /&gt;
&lt;br /&gt;
=Al As A Brown Bear=&lt;br /&gt;
[http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab]&lt;br /&gt;
&amp;lt;pre&amp;gt;Speed: 40&lt;br /&gt;
Base Attack/Grapple: +6/+18 (gets +2 over normal bear because of lizardman tattoos on arms)&lt;br /&gt;
Full Attack: 2 claws +13 melee (1d8+10), bite +9 melee (2d6+4)&lt;br /&gt;
Space/reach: 10/5&lt;br /&gt;
Saves: Fort +10, Reflex +4, Will +10&lt;br /&gt;
Abilities: &lt;br /&gt;
  * Physical (standard brown bear): Str 27 (+8) / 29 (+9) when attacking with claws, Dex 13 (+1), Con 19 (+4)&lt;br /&gt;
  * Mental (from Al&#039;s character sheet): Int 14 (+2), Wis 18 (+4), Cha 10 (+0)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7330</id>
		<title>Grapple Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7330"/>
		<updated>2011-02-07T17:44:14Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Grapple (ignoring Improved Grab) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everything on this page is from d20srd.com, [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple Grapple] and [http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab], unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
=Grapple (ignoring Improved Grab)=&lt;br /&gt;
* Grapple modifier: Base attack bonus + Strength modifier + special size modifier&lt;br /&gt;
&lt;br /&gt;
* To start a normal grapple (without Improved Grab):&lt;br /&gt;
** Successful melee attack roll&lt;br /&gt;
** You make a melee touch attack to grab the target (skip this with Improved Grab)&lt;br /&gt;
** Make an opposed grapple check as a free action.&lt;br /&gt;
&lt;br /&gt;
* Opponents keep dex bonus for attacks from opponents who are grappling them, but lose it for attacks from anyone else.&lt;br /&gt;
* You don’t threaten any squares while grappling.&lt;br /&gt;
* You can attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling, but you take a -4 penalty on such attacks. (For IG, the grappler who initiated the grapple deals damage on each successful grapple check, and can also (&#039;&#039;&#039;I think&#039;&#039;&#039;) make this -4 attack.)&lt;br /&gt;
* Can cast spells while grappling, but only spells whose casting time is no more than 1 standard action and that have no somatic component.  Requires a DC 20+spell level concentration check.&lt;br /&gt;
* You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check.&lt;br /&gt;
&lt;br /&gt;
=Improved Grab=&lt;br /&gt;
* A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically &#039;&#039;&#039;deals the damage indicated for the attack that established the hold.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When a creature gets a hold after an improved grab attack, it pulls the opponent into its space.&lt;br /&gt;
&lt;br /&gt;
* Touch attack is not necessary to start a grapple.&lt;br /&gt;
&lt;br /&gt;
=Al As A Brown Bear=&lt;br /&gt;
[http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab]&lt;br /&gt;
&amp;lt;pre&amp;gt;Speed: 40&lt;br /&gt;
Base Attack/Grapple: +6/+18 (gets +2 over normal bear because of lizardman tattoos on arms)&lt;br /&gt;
Full Attack: 2 claws +13 melee (1d8+10), bite +9 melee (2d6+4)&lt;br /&gt;
Space/reach: 10/5&lt;br /&gt;
Saves: Fort +10, Reflex +4, Will +10&lt;br /&gt;
Abilities: &lt;br /&gt;
  * Physical (standard brown bear): Str 27 (+8) / 29 (+9) when attacking with claws, Dex 13 (+1), Con 19 (+4)&lt;br /&gt;
  * Mental (from Al&#039;s character sheet): Int 14 (+2), Wis 18 (+4), Cha 10 (+0)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7329</id>
		<title>Grapple Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7329"/>
		<updated>2011-02-07T17:44:02Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Grapple (ignoring Improved Grab) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everything on this page is from d20srd.com, [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple Grapple] and [http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab], unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
=Grapple (ignoring Improved Grab)=&lt;br /&gt;
* Grapple modifier: Base attack bonus + Strength modifier + special size modifier&lt;br /&gt;
&lt;br /&gt;
* To start a normal grapple (without Improved Grab):&lt;br /&gt;
** Successful melee attack roll&lt;br /&gt;
** You make a melee touch attack to grab the target (skip this with Improved Grab)&lt;br /&gt;
** Make an opposed grapple check as a free action.&lt;br /&gt;
&lt;br /&gt;
* Opponents keep dex bonus for attacks from opponents who are grappling them, but lose it for attacks from anyone else.&lt;br /&gt;
* You don’t threaten any squares while grappling.&lt;br /&gt;
* You can attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling, but you take a -4 penalty on such attacks. (For IG, the grappler who initiated the grapple deals damage on each successful grapple check, and can also (I think) make this -4 attack.)&lt;br /&gt;
* Can cast spells while grappling, but only spells whose casting time is no more than 1 standard action and that have no somatic component.  Requires a DC 20+spell level concentration check.&lt;br /&gt;
* You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check.&lt;br /&gt;
&lt;br /&gt;
=Improved Grab=&lt;br /&gt;
* A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically &#039;&#039;&#039;deals the damage indicated for the attack that established the hold.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When a creature gets a hold after an improved grab attack, it pulls the opponent into its space.&lt;br /&gt;
&lt;br /&gt;
* Touch attack is not necessary to start a grapple.&lt;br /&gt;
&lt;br /&gt;
=Al As A Brown Bear=&lt;br /&gt;
[http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab]&lt;br /&gt;
&amp;lt;pre&amp;gt;Speed: 40&lt;br /&gt;
Base Attack/Grapple: +6/+18 (gets +2 over normal bear because of lizardman tattoos on arms)&lt;br /&gt;
Full Attack: 2 claws +13 melee (1d8+10), bite +9 melee (2d6+4)&lt;br /&gt;
Space/reach: 10/5&lt;br /&gt;
Saves: Fort +10, Reflex +4, Will +10&lt;br /&gt;
Abilities: &lt;br /&gt;
  * Physical (standard brown bear): Str 27 (+8) / 29 (+9) when attacking with claws, Dex 13 (+1), Con 19 (+4)&lt;br /&gt;
  * Mental (from Al&#039;s character sheet): Int 14 (+2), Wis 18 (+4), Cha 10 (+0)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7328</id>
		<title>Grapple Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7328"/>
		<updated>2011-02-07T17:37:54Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Improved Grab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everything on this page is from d20srd.com, [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple Grapple] and [http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab], unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
=Grapple (ignoring Improved Grab)=&lt;br /&gt;
* Grapple modifier: Base attack bonus + Strength modifier + special size modifier&lt;br /&gt;
&lt;br /&gt;
* To start a normal grapple (without Improved Grab):&lt;br /&gt;
** Successful melee attack roll&lt;br /&gt;
** You make a melee touch attack to grab the target (skip this with Improved Grab)&lt;br /&gt;
** Make an opposed grapple check as a free action.&lt;br /&gt;
&lt;br /&gt;
* Opponents keep dex bonus for attacks from opponents who are grappling them, but lose it for attacks from anyone else.&lt;br /&gt;
* You don’t threaten any squares while grappling.&lt;br /&gt;
* You can attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling, but you take a -4 penalty on such attacks. &lt;br /&gt;
* Can cast spells while grappling, but only spells whose casting time is no more than 1 standard action and that have no somatic component.  Requires a DC 20+spell level concentration check.&lt;br /&gt;
* You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check.&lt;br /&gt;
&lt;br /&gt;
=Improved Grab=&lt;br /&gt;
* A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically &#039;&#039;&#039;deals the damage indicated for the attack that established the hold.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* When a creature gets a hold after an improved grab attack, it pulls the opponent into its space.&lt;br /&gt;
&lt;br /&gt;
* Touch attack is not necessary to start a grapple.&lt;br /&gt;
&lt;br /&gt;
=Al As A Brown Bear=&lt;br /&gt;
[http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab]&lt;br /&gt;
&amp;lt;pre&amp;gt;Speed: 40&lt;br /&gt;
Base Attack/Grapple: +6/+18 (gets +2 over normal bear because of lizardman tattoos on arms)&lt;br /&gt;
Full Attack: 2 claws +13 melee (1d8+10), bite +9 melee (2d6+4)&lt;br /&gt;
Space/reach: 10/5&lt;br /&gt;
Saves: Fort +10, Reflex +4, Will +10&lt;br /&gt;
Abilities: &lt;br /&gt;
  * Physical (standard brown bear): Str 27 (+8) / 29 (+9) when attacking with claws, Dex 13 (+1), Con 19 (+4)&lt;br /&gt;
  * Mental (from Al&#039;s character sheet): Int 14 (+2), Wis 18 (+4), Cha 10 (+0)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7327</id>
		<title>Grapple Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7327"/>
		<updated>2011-02-07T17:36:16Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Grapple (ignoring Improved Grab) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everything on this page is from d20srd.com, [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple Grapple] and [http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab], unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
=Grapple (ignoring Improved Grab)=&lt;br /&gt;
* Grapple modifier: Base attack bonus + Strength modifier + special size modifier&lt;br /&gt;
&lt;br /&gt;
* To start a normal grapple (without Improved Grab):&lt;br /&gt;
** Successful melee attack roll&lt;br /&gt;
** You make a melee touch attack to grab the target (skip this with Improved Grab)&lt;br /&gt;
** Make an opposed grapple check as a free action.&lt;br /&gt;
&lt;br /&gt;
* Opponents keep dex bonus for attacks from opponents who are grappling them, but lose it for attacks from anyone else.&lt;br /&gt;
* You don’t threaten any squares while grappling.&lt;br /&gt;
* You can attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling, but you take a -4 penalty on such attacks. &lt;br /&gt;
* Can cast spells while grappling, but only spells whose casting time is no more than 1 standard action and that have no somatic component.  Requires a DC 20+spell level concentration check.&lt;br /&gt;
* You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check.&lt;br /&gt;
&lt;br /&gt;
=Improved Grab=&lt;br /&gt;
* A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold.&lt;br /&gt;
&lt;br /&gt;
* When a creature gets a hold after an improved grab attack, it pulls the opponent into its space.&lt;br /&gt;
&lt;br /&gt;
* Touch attack is not necessary to start a grapple.&lt;br /&gt;
&lt;br /&gt;
=Al As A Brown Bear=&lt;br /&gt;
[http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab]&lt;br /&gt;
&amp;lt;pre&amp;gt;Speed: 40&lt;br /&gt;
Base Attack/Grapple: +6/+18 (gets +2 over normal bear because of lizardman tattoos on arms)&lt;br /&gt;
Full Attack: 2 claws +13 melee (1d8+10), bite +9 melee (2d6+4)&lt;br /&gt;
Space/reach: 10/5&lt;br /&gt;
Saves: Fort +10, Reflex +4, Will +10&lt;br /&gt;
Abilities: &lt;br /&gt;
  * Physical (standard brown bear): Str 27 (+8) / 29 (+9) when attacking with claws, Dex 13 (+1), Con 19 (+4)&lt;br /&gt;
  * Mental (from Al&#039;s character sheet): Int 14 (+2), Wis 18 (+4), Cha 10 (+0)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7272</id>
		<title>Grapple Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7272"/>
		<updated>2011-02-02T17:06:34Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Al As A Brown Bear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everything on this page is from d20srd.com, [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple Grapple] and [http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab], unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
=Grapple (ignoring Improved Grab)=&lt;br /&gt;
* Grapple modifier: Base attack bonus + Strength modifier + special size modifier&lt;br /&gt;
&lt;br /&gt;
* To start a normal grapple (without Improved Grab):&lt;br /&gt;
** Successful melee attack roll&lt;br /&gt;
** You make a melee touch attack to grab the target&lt;br /&gt;
** Make an opposed grapple check as a free action.&lt;br /&gt;
&lt;br /&gt;
* Opponents keep dex bonus for attacks from opponents who are grappling them, but lose it for attacks from anyone else.&lt;br /&gt;
* You don’t threaten any squares while grappling.&lt;br /&gt;
* You can attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling, but you take a -4 penalty on such attacks. &lt;br /&gt;
* Can cast spells while grappling, but only spells whose casting time is no more than 1 standard action and that have no somatic component.  Requires a DC 20+spell level concentration check.&lt;br /&gt;
* You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check.&lt;br /&gt;
&lt;br /&gt;
=Improved Grab=&lt;br /&gt;
* A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold.&lt;br /&gt;
&lt;br /&gt;
* When a creature gets a hold after an improved grab attack, it pulls the opponent into its space.&lt;br /&gt;
&lt;br /&gt;
* Touch attack is not necessary to start a grapple.&lt;br /&gt;
&lt;br /&gt;
=Al As A Brown Bear=&lt;br /&gt;
[http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab]&lt;br /&gt;
&amp;lt;pre&amp;gt;Speed: 40&lt;br /&gt;
Base Attack/Grapple: +6/+18 (gets +2 over normal bear because of lizardman tattoos on arms)&lt;br /&gt;
Full Attack: 2 claws +13 melee (1d8+10), bite +9 melee (2d6+4)&lt;br /&gt;
Space/reach: 10/5&lt;br /&gt;
Saves: Fort +10, Reflex +4, Will +10&lt;br /&gt;
Abilities: &lt;br /&gt;
  * Physical (standard brown bear): Str 27 (+8) / 29 (+9) when attacking with claws, Dex 13 (+1), Con 19 (+4)&lt;br /&gt;
  * Mental (from Al&#039;s character sheet): Int 14 (+2), Wis 18 (+4), Cha 10 (+0)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7260</id>
		<title>Grapple Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7260"/>
		<updated>2011-02-01T21:54:36Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everything on this page is from d20srd.com, [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple Grapple] and [http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab], unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
=Grapple (ignoring Improved Grab)=&lt;br /&gt;
* Grapple modifier: Base attack bonus + Strength modifier + special size modifier&lt;br /&gt;
&lt;br /&gt;
* To start a normal grapple (without Improved Grab):&lt;br /&gt;
** Successful melee attack roll&lt;br /&gt;
** You make a melee touch attack to grab the target&lt;br /&gt;
** Make an opposed grapple check as a free action.&lt;br /&gt;
&lt;br /&gt;
* Opponents keep dex bonus for attacks from opponents who are grappling them, but lose it for attacks from anyone else.&lt;br /&gt;
* You don’t threaten any squares while grappling.&lt;br /&gt;
* You can attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling, but you take a -4 penalty on such attacks. &lt;br /&gt;
* Can cast spells while grappling, but only spells whose casting time is no more than 1 standard action and that have no somatic component.  Requires a DC 20+spell level concentration check.&lt;br /&gt;
* You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check.&lt;br /&gt;
&lt;br /&gt;
=Improved Grab=&lt;br /&gt;
* A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold.&lt;br /&gt;
&lt;br /&gt;
* When a creature gets a hold after an improved grab attack, it pulls the opponent into its space.&lt;br /&gt;
&lt;br /&gt;
* Touch attack is not necessary to start a grapple.&lt;br /&gt;
&lt;br /&gt;
=Al As A Brown Bear=&lt;br /&gt;
&amp;lt;pre&amp;gt;Speed: 40&lt;br /&gt;
Base Attack/Grapple: +6/+18 (gets +2 over normal bear because of lizardman tattoos on arms)&lt;br /&gt;
Full Attack: 2 claws +13 melee (1d8+10), bite +9 melee (2d6+4)&lt;br /&gt;
Space/reach: 10/5&lt;br /&gt;
Saves: Fort +10, Reflex +4, Will +10&lt;br /&gt;
Abilities: &lt;br /&gt;
  * Physical (standard brown bear): Str 27 (+8) / 29 (+9) when attacking with claws, Dex 13 (+1), Con 19 (+4)&lt;br /&gt;
  * Mental (from Al&#039;s character sheet): Int 14 (+2), Wis 18 (+4), Cha 10 (+0)&lt;br /&gt;
[http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7250</id>
		<title>Grapple Cheat Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Grapple_Cheat_Sheet&amp;diff=7250"/>
		<updated>2011-02-01T19:27:34Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: Created page with &amp;quot;Everything on this page is from d20srd.com, [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple Grapple] and [http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everything on this page is from d20srd.com, [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple Grapple] and [http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab], unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
=Grapple (ignoring Improved Grab)=&lt;br /&gt;
* Grapple modifier: Base attack bonus + Strength modifier + special size modifier&lt;br /&gt;
&lt;br /&gt;
* To start a normal grapple (without Improved Grab):&lt;br /&gt;
   * Successful melee attack roll&lt;br /&gt;
   * You make a melee touch attack to grab the target&lt;br /&gt;
   * Make an opposed grapple check as a free action.&lt;br /&gt;
&lt;br /&gt;
* Opponents keep dex bonus for attacks from opponents who are grappling them, but lose it for attacks from anyone else.&lt;br /&gt;
&lt;br /&gt;
* You don’t threaten any squares while grappling.&lt;br /&gt;
&lt;br /&gt;
* You can attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling, but you take a -4 penalty on such attacks. &lt;br /&gt;
&lt;br /&gt;
* Can cast spells while grappling, but only spells whose casting time is no more than 1 standard action and that have no somatic component.  Requires a DC 20+spell level concentration check.&lt;br /&gt;
&lt;br /&gt;
* You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check.&lt;br /&gt;
&lt;br /&gt;
=Improved Grab=&lt;br /&gt;
* A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold.&lt;br /&gt;
&lt;br /&gt;
* When a creature gets a hold after an improved grab attack, it pulls the opponent into its space.&lt;br /&gt;
&lt;br /&gt;
* Touch attack is not necessary to start a grapple.&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Grrrllwofrowffgrr&amp;diff=7249</id>
		<title>Grrrllwofrowffgrr</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Grrrllwofrowffgrr&amp;diff=7249"/>
		<updated>2011-02-01T19:13:24Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grrrllwofrowffgrr (&amp;quot;Girl&amp;quot;) is a [http://www.d20srd.org/srd/monsters/bearBrown.htm brown bear] [http://www.d20srd.org/srd/classes/druid.htm#theDruidsAnimalCompanion animal companion] of {{Al}} He was a former pit fighting and baiting bear, and so is particularly ill tempered to most, and has a fearsome enough look that few approach. His right ear has clearly been bitten off at some point in his past, and his left eye gouged out. &lt;br /&gt;
&lt;br /&gt;
=General=&lt;br /&gt;
Al found Girl in a cage (!) at a carnival run by a bunch of Grey Hand halflings just east of the [[Swamp of Wydmoor]].  Girl and the two black bears he&lt;br /&gt;
was enslaved with were made to fight for the pleasure of others.  Al didn&#039;t like this, so he freed all three of them.  The black bears eventually&lt;br /&gt;
wandered off to live their lives, but Al and Girl became bestest friends.&lt;br /&gt;
&lt;br /&gt;
Al gets a +4 bonus on all Handle Animal checks with Girl.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
* Str: 28 (+9) (27 base +1 for class level as animal companion)&lt;br /&gt;
* Dex: 14 (+2) (13 base +1 for class level as animal companion) &lt;br /&gt;
* Con: 19 (+4)&lt;br /&gt;
* Int: 2 (-4)&lt;br /&gt;
* Wis: 12 (+1)&lt;br /&gt;
* Cha: 6 (-2)&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
* HP: 79 (8HD, Con +4, +11 bonus that Matt gave me for taking -11 to spot for being one-eyed)&lt;br /&gt;
* Base Attack Bonus: 6&lt;br /&gt;
* AC: 18, touch 10, flat-footed 16 (regular AC 15 base+1 for increased dex +2 for animal companion coolness)&lt;br /&gt;
* Attacks: 2 Claws +14 (damage 1d8+9); Bite +9 (damage 2d6+4)&lt;br /&gt;
* Initiative: +2&lt;br /&gt;
* Speed: 40&lt;br /&gt;
* [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple Grapple]: +19&lt;br /&gt;
* [http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab]&lt;br /&gt;
&lt;br /&gt;
=Saves=&lt;br /&gt;
* Fortitude: +10&lt;br /&gt;
* Reflex: +8&lt;br /&gt;
* Will: +3&lt;br /&gt;
&lt;br /&gt;
=Special Abilities=&lt;br /&gt;
* [http://www.d20srd.org/srd/feats.htm#endurance Endurance]&lt;br /&gt;
* [http://www.d20srd.org/srd/feats.htm#run Run]&lt;br /&gt;
* [http://www.d20srd.org/srd/feats.htm#track Track]&lt;br /&gt;
* [http://www.d20srd.org/srd/specialAbilities.htm#lowLightVision Low-light vision]&lt;br /&gt;
* [http://www.d20srd.org/srd/specialAbilities.htm#scent Scent]&lt;br /&gt;
&lt;br /&gt;
=Tricks=&lt;br /&gt;
* Fighting (purpose).  Required tricks:&lt;br /&gt;
** Attack&lt;br /&gt;
** Down&lt;br /&gt;
** Stay&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
* Listen +4&lt;br /&gt;
* Spot -1 (+7 base, -11 for HP swap that Matt let me do cuz the bear is a one-eyed pit fighter)&lt;br /&gt;
* Swim +12&lt;br /&gt;
&lt;br /&gt;
=Grapple Cheat Sheet=&lt;br /&gt;
* [[Grapple Cheat Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Archived=&lt;br /&gt;
[[Talk:Grrrllwofrowffgrr|Rules Discussion]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Grrrllwofrowffgrr&amp;diff=7156</id>
		<title>Talk:Grrrllwofrowffgrr</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Grrrllwofrowffgrr&amp;diff=7156"/>
		<updated>2011-01-28T19:29:51Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Eyesight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alright, you people who know the rules better than I do, I have a couple of questions.  The brown bear has a base attack of +4 and Str of 27 (+8), but it&#039;s standard claw attack roll is only +11.  Why not +12 (base attack+strength bonus)?  I&#039;m working on figuring out Girl&#039;s bonuses, etc.  He&#039;s got 8 HD (2 more than a normal brown bear because of animal companion bonuses), and the animal companion page says it has the same base attack as a druid of a level equal to the animal&#039;s HD.  So, that&#039;s +6/+1.  Girl&#039;s strength is 28 (+9), so it seems like his attack roll should be +15/+10.  Is this right??&lt;br /&gt;
&lt;br /&gt;
Second question involves saving throws for (wait for it) ... brown bears.  The animal companion page says &amp;quot;An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD).&amp;quot;  It doesn&#039;t specify character class, so I assumed druid.  An 8th level druid&#039;s reflex save is +2.  Add the bear&#039;s dex bonus (+2.  Girl has a 14 dex instead of 13 cuz he&#039;s awesome) to get +4.  This is all well and good, but the standard non-animal-companion reflex save for a brown bear is +6.  Fortitude comes out better (+6 for 8th level druid, +4 for bear&#039;s con), but it seems wrong that his reflex save would be lower than a standard bear&#039;s.  Am I doing something wrong in figuring this?  If not, Matt, I need a DM ruling.  Reflex save +4 or +6?&lt;br /&gt;
&lt;br /&gt;
And one more thing (not a rules question).  Girl has the special quality scent.  This will be helpful any time he&#039;s on watch. :)&lt;br /&gt;
&lt;br /&gt;
-- from email&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And some extra, not from email:&lt;br /&gt;
* Standard brown bears have 51 hp (6d8+24).  Ignoring the con bonus, that comes out to 27 for the 6d8, which is 4.5 per hid die.  Since Girl is an 8 HD brown bear, I figured his hp as 8 * 4.5 + 32 = 60.  Is this a reasonable way to figure HP?&lt;br /&gt;
&lt;br /&gt;
* Skill points: One per level for a bear?  Int is 2, which is a -4 modifier, but there&#039;s a minimum of 1 skill point per level, right?  I would apply them based on the bear&#039;s HD, which is currently 8 (two above a standard bear), so I should (I think) have two skill points to dole out.&lt;br /&gt;
&lt;br /&gt;
* Feats: Gain them as a druid does, but base them on HD?  So, one at 3rd, one at 6th, one at 9th, etc?&lt;br /&gt;
&lt;br /&gt;
:: There are a bunch of complicated rules, but I don&#039;t think you&#039;ll be gaining extra feats and stuff.&lt;br /&gt;
:: Also, be aware that he gets almost NO special abilities. &lt;br /&gt;
:: &amp;lt;i&amp;gt;Should she select an animal companion from one of these alternative lists, the creature gains abilities as if the character’s druid level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character’s druid level and compare the result with the druid level entry on the table to determine the animal companion’s powers. (If this adjustment would reduce the druid’s effective level to 0 or lower, she can’t have that animal as a companion.)&amp;lt;/i&amp;gt;&lt;br /&gt;
:: So it gets only gets abilities based on Druid Level - 6. So this moots a lot of the advancement talk, as a 2nd level druid companion doesn&#039;t get any of that stuff.&lt;br /&gt;
&lt;br /&gt;
Trav/Al: Yeah, I&#039;m not really worried about the special abilities from the &amp;quot;Alternative Animal Companion&amp;quot; table.  He&#039;s got Link, Share Spells, and Evasion.  But under the &amp;quot;Bonus HD&amp;quot; section of &amp;quot;Animal Companion Basics,&amp;quot; it says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Remember that extra Hit Dice improve the animal companion’s base attack and base save bonuses. An animal companion’s base attack bonus is the same as that of a druid of a level equal to the animal’s HD. An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD). &#039;&#039;&#039;An animal companion gains additional skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I guess my question is: What&#039;s &amp;quot;normal for advancing a monster&#039;s Hit Dice?&amp;quot;&lt;br /&gt;
:&amp;quot;Normal for advancing a monster&#039;s hit dice&amp;quot; is take whatever he has at normal HD, then add to it in the progression. If you took, say, a black bear, it&#039;d be 3 HD + 2, S D C I N C of 19+1 13+1 15 2 12 6, BAB of +3 (the BaB of a 5 HD monster, which, helpfully enough, is the BaB of a 5th-level Druid), two extra skill points, normal bear abilities (no feats, feats aren&#039;t gained for HD increase, only actual levels), AC of 16 (1 more from DEX bonus, 2 more from Natural AC bonus), link, share spells, evasion, and an attack list that looks like &amp;quot;2 claws +8 (6 + 1 from ST + 1 from BaB) melee (1d4+5) and bite +3 melee (1d6+3)&lt;br /&gt;
::Oh, and the black bear&#039;s saves would be +6, +6, +2 (diff between 3 HD and 5 HD is +1/+1/+0, then there&#039;s +1 to Ref for DX bonus). This is because the brown bear&#039;s strong saves are Ref and Fort, and his weak save is Will, which you can determine by taking current saves, subtracting bonuses from stats and whatnot, and comparing what&#039;s left to the strong/weak progressions on a character class for that HD. In this case, +5 - 2 = 3, +4 - 1 = 3 , +2 - 1 = 1. Strong saves at 3 HD are 3, weak saves at 3 HD are 1. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
:In your case, Druid 8 taking brown bear (level minus 6, not 3 as you seem to think above), gives the 1st-2nd level abilities on the Animal Companion Basics chart (+0 bonus HD, +0 AC, +0 ST/DX, 1 bonus trick, link, share spells). In other words, it&#039;s a brown bear with an extra trick and an empathic link, and nothing else. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
::Start [[User:Travis|Travis]] Al&#039;s a level 9 druid now, so level-6 makes the bear&#039;s class level 3.  So 1st-5th level abilities are +2 HD, +2 AC, ST/DX +1, 2 bonus tricks, link, share spells, and evasion.  So my brown bear would be 8 HD; SDCINC 27+1, 13+1, 19, 2, 12, 6; BaB of an 8 HD monster (which is 6?); two extra skill points; normal bear abilities; no feats (but why do the rules say &amp;quot;An animal companion gains additional skill points and &#039;&#039;&#039;feats&#039;&#039;&#039; for bonus HD as normal for advancing a monster’s Hit Dice&amp;quot;??); AC of 18 (normal brown bear is 15); link, share spells, and evasion; and attacks (assuming I&#039;m right about BaB of 6) &amp;quot;2 claws+14 (+9 from ST, -1 for size) with damage 1d8+9 each and bite+8 with damage 2d6+4.  Saves would be base of Ref +6, Fort +6, Will +2, then add Dex bonus+2, Con bonus +3, Wis bonus +1 to get Ref 8, Fort 9, Will 3.  Is that right?  My 8 HD brown bear companion would be a lot like a regular polar bear, but with +1 ST/DX, etc.&lt;br /&gt;
&lt;br /&gt;
::Thanks for the help.  End [[User:Travis|Travis]]&lt;br /&gt;
&lt;br /&gt;
:::I figured you were level 9 from the way you calculated things, but when in doubt, I accept the character sheet here as canon.&lt;br /&gt;
:::Your stuff is mostly correct. Auditing (and refreshing my memory from [http://www.d20srd.org/srd/improvingMonsters.htm here]), I get this:&lt;br /&gt;
*Bite is actually +9 (primary attack - 5), damage 2d6+4 (looks like this bonus is half-strength, but I can&#039;t find a rule to cite, even in the natural weapons entry). If Grrl only bites in a round, his bite is actually at +14, because it&#039;ll be treated as a primary (this will probably never come up).&lt;br /&gt;
*Full attack will thus be 2 claws +14 melee(1d8+9) bite +9 melee(2d6+4) (unfortunately, no extra attacks at high BaB for natural weapons)&lt;br /&gt;
*I was completely wrong about feats (see above link). Grrl will get a feat at 9 HD. The GM will probably want to limit it to certain feats to prevent stupidity.&lt;br /&gt;
:: Yeah. I believe they are limited to something like General, Fighter, and Animal feats. I do believe he already has one in mind. -gm&lt;br /&gt;
*Con is actually +4, making saves F/R/W: +10/+8/+3.&lt;br /&gt;
*Also, grapple is +17 (combine this with Improved Grab to make for very sad opponents)&lt;br /&gt;
:::Let me know if any of that looks wrong. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Bite attacks do have 1/2 strength rule. I cannot remember the cite, but I know it is so. -gm &lt;br /&gt;
&lt;br /&gt;
::::* Al just went up to level 9 at the end of last game, so no worries about missing that.  I don&#039;t know if I&#039;ve ever updated the character sheet on the wiki.&lt;br /&gt;
::::: Nope. More Man Behind the Curtain work. That&#039;s why it&#039;s never up to date. -gm&lt;br /&gt;
::::* From the [http://www.d20srd.org/srd/improvingMonsters.htm link you gave], under &amp;quot;Damage,&amp;quot; it says &amp;quot;If it has more than a single attack then it adds its Strength bonus to damage rolls for the primary attack and &#039;&#039;&#039;½ its Strength bonus to all secondary attacks&#039;&#039;&#039;.&amp;quot;  Bite is the secondary attack, so half STR is 4 (4.5 rounded down), so BaB of 6+4, -1 for size, so +9, as you say. &lt;br /&gt;
::::: Watch out, here. The damage is right (and thank you for tracking that down), but your attack roll comes from 6 + 9 - 5, not 6 + 4 (the OTHER rule about secondary attacks). Same result, but different derivation that&#039;ll matter at later levels. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::* Right about the Con bonus.  Misread the table.&lt;br /&gt;
::::* For grapple, [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple bonus] is base attack bonus + strength modifier + special size modifier, so 6 (BaB) + 9 (Str) +4 (special size modifier from the Grapple page).  So, +19, and opponents are even sadder?&lt;br /&gt;
::::: Yeah, I meant 19, added in the wrong thing. Hooray! -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: --[[User:Travis|Travis]]&lt;br /&gt;
&lt;br /&gt;
RE: Hit dice and AC--The bear gets a -1 to hit and AC because of his size ([http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat Large]). I&#039;ve attached a reference. --[[User:Msallen|Msallen]]&lt;br /&gt;
:Ah, indeed.  Thanks. --[[User:Travis|Travis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why Slitherrr gets to take over when I die. -gm&lt;br /&gt;
&lt;br /&gt;
== Eyesight ==&lt;br /&gt;
&lt;br /&gt;
How does a bear with one eye get a +7 to spot? :)&lt;br /&gt;
: I will happily trade out inherent bonus to spot for an HP bonus on a 1:1 basis, up to a -4 penalty on spot. One time offer only. -gm&lt;br /&gt;
:: I googled this and the internets suggest that one-eye should probably get you a -2 to spot (but I couldn&#039;t find a real cite). I think a 1:1 trade is much cooler, though. From a flavor perspective, blind-fight would be a cool feat, too. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: He does have a feat to choose next level! -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Well, in 3 levels.  The bear&#039;s class level is my level-6 (currently 9-6=3).  He gets his next round of increases at class level 6 (when I&#039;m level 12), at which point he gets two more bonus HD (taking him to 10 total), at which point I&#039;ll probably be choosing [http://www.d20srd.org/srd/monsterFeats.htm#improvedNaturalAttack Improved Natural Attack] as his next feat. --[[User:Travis|Travis]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Grrrllwofrowffgrr&amp;diff=7118</id>
		<title>Grrrllwofrowffgrr</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Grrrllwofrowffgrr&amp;diff=7118"/>
		<updated>2011-01-19T14:07:26Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grrrllwofrowffgrr (&amp;quot;Girl&amp;quot;) is a [http://www.d20srd.org/srd/monsters/bearBrown.htm brown bear] [http://www.d20srd.org/srd/classes/druid.htm#theDruidsAnimalCompanion animal companion] of {{Al}}&lt;br /&gt;
&lt;br /&gt;
=General=&lt;br /&gt;
Al found Girl in a cage (!) at a carnival run by a bunch of halflings just east of the [[Swamp of Wydmoor]].  Girl and the two black bears he&lt;br /&gt;
was enslaved with were made to fight for the pleasure of others.  Al didn&#039;t like this, so he freed all three of them.  The black bears eventually&lt;br /&gt;
wandered off to live their lives, but Al and Girl became bestest friends.&lt;br /&gt;
&lt;br /&gt;
Al gets a +4 bonus on all Handle Animal checks with Girl.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
* Str: 28 (+9) (27 base +1 for class level as animal companion)&lt;br /&gt;
* Dex: 14 (+2) (13 base +1 for class level as animal companion) &lt;br /&gt;
* Con: 19 (+4)&lt;br /&gt;
* Int: 2 (-4)&lt;br /&gt;
* Wis: 12 (+1)&lt;br /&gt;
* Cha: 6 (-2)&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
* HP: 60 (8HD, Con +4)&lt;br /&gt;
* Base Attack Bonus: 6&lt;br /&gt;
* AC: 18, touch 10, flat-footed 16 (regular AC 15 base+1 for increased dex +2 for animal companion coolness)&lt;br /&gt;
* Attacks: 2 Claws +14 (damage 1d8+9); Bite +9 (damage 2d6+4)&lt;br /&gt;
* Initiative: +1&lt;br /&gt;
* Speed: 40&lt;br /&gt;
* [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple Grapple]: +19&lt;br /&gt;
* [http://www.d20srd.org/srd/specialAbilities.htm#improvedGrab Improved Grab]&lt;br /&gt;
&lt;br /&gt;
=Saves=&lt;br /&gt;
* Fortitude: +10&lt;br /&gt;
* Reflex: +8&lt;br /&gt;
* Will: +3&lt;br /&gt;
&lt;br /&gt;
=Special Abilities=&lt;br /&gt;
* [http://www.d20srd.org/srd/feats.htm#endurance Endurance]&lt;br /&gt;
* [http://www.d20srd.org/srd/feats.htm#run Run]&lt;br /&gt;
* [http://www.d20srd.org/srd/feats.htm#track Track]&lt;br /&gt;
* [http://www.d20srd.org/srd/specialAbilities.htm#lowLightVision Low-light vision]&lt;br /&gt;
* [http://www.d20srd.org/srd/specialAbilities.htm#scent Scent]&lt;br /&gt;
&lt;br /&gt;
=Tricks=&lt;br /&gt;
* Fighting (purpose).  Required tricks:&lt;br /&gt;
** Attack&lt;br /&gt;
** Down&lt;br /&gt;
** Stay&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
* Listen +4&lt;br /&gt;
* Spot +7&lt;br /&gt;
* Swim +12&lt;br /&gt;
&lt;br /&gt;
=Archived=&lt;br /&gt;
[[Talk:Grrrllwofrowffgrr|Rules questions/discussion]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Grrrllwofrowffgrr&amp;diff=7101</id>
		<title>Talk:Grrrllwofrowffgrr</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Grrrllwofrowffgrr&amp;diff=7101"/>
		<updated>2011-01-17T22:44:10Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alright, you people who know the rules better than I do, I have a couple of questions.  The brown bear has a base attack of +4 and Str of 27 (+8), but it&#039;s standard claw attack roll is only +11.  Why not +12 (base attack+strength bonus)?  I&#039;m working on figuring out Girl&#039;s bonuses, etc.  He&#039;s got 8 HD (2 more than a normal brown bear because of animal companion bonuses), and the animal companion page says it has the same base attack as a druid of a level equal to the animal&#039;s HD.  So, that&#039;s +6/+1.  Girl&#039;s strength is 28 (+9), so it seems like his attack roll should be +15/+10.  Is this right??&lt;br /&gt;
&lt;br /&gt;
Second question involves saving throws for (wait for it) ... brown bears.  The animal companion page says &amp;quot;An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD).&amp;quot;  It doesn&#039;t specify character class, so I assumed druid.  An 8th level druid&#039;s reflex save is +2.  Add the bear&#039;s dex bonus (+2.  Girl has a 14 dex instead of 13 cuz he&#039;s awesome) to get +4.  This is all well and good, but the standard non-animal-companion reflex save for a brown bear is +6.  Fortitude comes out better (+6 for 8th level druid, +4 for bear&#039;s con), but it seems wrong that his reflex save would be lower than a standard bear&#039;s.  Am I doing something wrong in figuring this?  If not, Matt, I need a DM ruling.  Reflex save +4 or +6?&lt;br /&gt;
&lt;br /&gt;
And one more thing (not a rules question).  Girl has the special quality scent.  This will be helpful any time he&#039;s on watch. :)&lt;br /&gt;
&lt;br /&gt;
-- from email&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And some extra, not from email:&lt;br /&gt;
* Standard brown bears have 51 hp (6d8+24).  Ignoring the con bonus, that comes out to 27 for the 6d8, which is 4.5 per hid die.  Since Girl is an 8 HD brown bear, I figured his hp as 8 * 4.5 + 32 = 60.  Is this a reasonable way to figure HP?&lt;br /&gt;
&lt;br /&gt;
* Skill points: One per level for a bear?  Int is 2, which is a -4 modifier, but there&#039;s a minimum of 1 skill point per level, right?  I would apply them based on the bear&#039;s HD, which is currently 8 (two above a standard bear), so I should (I think) have two skill points to dole out.&lt;br /&gt;
&lt;br /&gt;
* Feats: Gain them as a druid does, but base them on HD?  So, one at 3rd, one at 6th, one at 9th, etc?&lt;br /&gt;
&lt;br /&gt;
:: There are a bunch of complicated rules, but I don&#039;t think you&#039;ll be gaining extra feats and stuff.&lt;br /&gt;
:: Also, be aware that he gets almost NO special abilities. &lt;br /&gt;
:: &amp;lt;i&amp;gt;Should she select an animal companion from one of these alternative lists, the creature gains abilities as if the character’s druid level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character’s druid level and compare the result with the druid level entry on the table to determine the animal companion’s powers. (If this adjustment would reduce the druid’s effective level to 0 or lower, she can’t have that animal as a companion.)&amp;lt;/i&amp;gt;&lt;br /&gt;
:: So it gets only gets abilities based on Druid Level - 6. So this moots a lot of the advancement talk, as a 2nd level druid companion doesn&#039;t get any of that stuff.&lt;br /&gt;
&lt;br /&gt;
Trav/Al: Yeah, I&#039;m not really worried about the special abilities from the &amp;quot;Alternative Animal Companion&amp;quot; table.  He&#039;s got Link, Share Spells, and Evasion.  But under the &amp;quot;Bonus HD&amp;quot; section of &amp;quot;Animal Companion Basics,&amp;quot; it says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Remember that extra Hit Dice improve the animal companion’s base attack and base save bonuses. An animal companion’s base attack bonus is the same as that of a druid of a level equal to the animal’s HD. An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD). &#039;&#039;&#039;An animal companion gains additional skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I guess my question is: What&#039;s &amp;quot;normal for advancing a monster&#039;s Hit Dice?&amp;quot;&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Grrrllwofrowffgrr&amp;diff=7091</id>
		<title>Talk:Grrrllwofrowffgrr</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Grrrllwofrowffgrr&amp;diff=7091"/>
		<updated>2011-01-17T19:13:33Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alright, you people who know the rules better than I do, I have a couple of questions.  The brown bear has a base attack of +4 and Str of 27 (+8), but it&#039;s standard claw attack roll is only +11.  Why not +12 (base attack+strength bonus)?  I&#039;m working on figuring out Girl&#039;s bonuses, etc.  He&#039;s got 8 HD (2 more than a normal brown bear because of animal companion bonuses), and the animal companion page says it has the same base attack as a druid of a level equal to the animal&#039;s HD.  So, that&#039;s +6/+1.  Girl&#039;s strength is 28 (+9), so it seems like his attack roll should be +15/+10.  Is this right??&lt;br /&gt;
&lt;br /&gt;
Second question involves saving throws for (wait for it) ... brown bears.  The animal companion page says &amp;quot;An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD).&amp;quot;  It doesn&#039;t specify character class, so I assumed druid.  An 8th level druid&#039;s reflex save is +2.  Add the bear&#039;s dex bonus (+2.  Girl has a 14 dex instead of 13 cuz he&#039;s awesome) to get +4.  This is all well and good, but the standard non-animal-companion reflex save for a brown bear is +6.  Fortitude comes out better (+6 for 8th level druid, +4 for bear&#039;s con), but it seems wrong that his reflex save would be lower than a standard bear&#039;s.  Am I doing something wrong in figuring this?  If not, Matt, I need a DM ruling.  Reflex save +4 or +6?&lt;br /&gt;
&lt;br /&gt;
And one more thing (not a rules question).  Girl has the special quality scent.  This will be helpful any time he&#039;s on watch. :)&lt;br /&gt;
&lt;br /&gt;
-- from email&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And some extra, not from email:&lt;br /&gt;
* Standard brown bears have 51 hp (6d8+24).  Ignoring the con bonus, that comes out to 27 for the 6d8, which is 4.5 per hid die.  Since Girl is an 8 HD brown bear, I figured his hp as 8 * 4.5 + 32 = 60.  Is this a reasonable way to figure HP?&lt;br /&gt;
&lt;br /&gt;
* Skill points: One per level for a bear?  Int is 2, which is a -4 modifier, but there&#039;s a minimum of 1 skill point per level, right?  I would apply them based on the bear&#039;s HD, which is currently 8 (two above a standard bear), so I should (I think) have two skill points to dole out.&lt;br /&gt;
&lt;br /&gt;
* Feats: Gain them as a druid does, but base them on HD?  So, one at 3rd, one at 6th, one at 9th, etc?&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Grrrllwofrowffgrr&amp;diff=7090</id>
		<title>Grrrllwofrowffgrr</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Grrrllwofrowffgrr&amp;diff=7090"/>
		<updated>2011-01-17T19:09:27Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Talk:Grrrllwofrowffgrr|Rules questions]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Al%27s_Character_Sheet&amp;diff=7089</id>
		<title>Al&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Al%27s_Character_Sheet&amp;diff=7089"/>
		<updated>2011-01-17T19:00:12Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Druid 6&lt;br /&gt;
{{statsbox|ExampleCharPic.jpg|Level 8|&amp;quot;Human&amp;quot;|[[Druids|Druid]]|Gargoyle Hide|[[Pyre of Eidolon]]|Hometown}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 8  (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3) (+1 is from Enhancement Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 18 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 10  (+0) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 64&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 21 (+7 from Armor, +3 from Dex, +1 from Shield) &lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6/+1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet (20 Feet due to Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +7 (+6 Base, +1 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+2 Base, +3 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +10 (+6 Base, +4 Stat)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*[[Sidhe (Language)|Sidhe]]&lt;br /&gt;
*Orc&lt;br /&gt;
*Ubrekti&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Venom Immunity&lt;br /&gt;
*Wild Shape (small, medium, or large animals, 3/day)&lt;br /&gt;
*Nature Sense&lt;br /&gt;
*Resist Nature&#039;s Lure&lt;br /&gt;
*Trackless Step&lt;br /&gt;
*Wild Empathy&lt;br /&gt;
*Woodland Stride&lt;br /&gt;
*+2 Save vs. Enchantment&lt;br /&gt;
*Immune to Sleep&lt;br /&gt;
*Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Self-Sufficient&lt;br /&gt;
*Track&lt;br /&gt;
*Nature Spell&lt;br /&gt;
&lt;br /&gt;
==Skill Ranks==&lt;br /&gt;
*Concentration: 5&lt;br /&gt;
*Disguise: 2&lt;br /&gt;
*Handle Animal: 9&lt;br /&gt;
*Heal: 8&lt;br /&gt;
*Knowledge (Nature): 9&lt;br /&gt;
*Listen: 6&lt;br /&gt;
*Spellcraft: 3&lt;br /&gt;
*Spot: 5&lt;br /&gt;
*Survival: 9&lt;br /&gt;
*Swim: 4&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===Ivory Swan===&lt;br /&gt;
*[[The Exile&#039;s Gift]]&lt;br /&gt;
&lt;br /&gt;
====Cloak of the Elements====&lt;br /&gt;
*Gift from Ed.&lt;br /&gt;
*2DR vs. Fire, Acid, Cold&lt;br /&gt;
&lt;br /&gt;
===Gargoyle Hide Armor===&lt;br /&gt;
*Functions as Dragon Scale Armor&lt;br /&gt;
*Recovered when a Scrag attacked the party&#039;s raft.&lt;br /&gt;
*Ugly as hell. &lt;br /&gt;
&lt;br /&gt;
===[[Pyre of Eidolon]]===&lt;br /&gt;
*Recovered from Scrag Den.&lt;br /&gt;
&lt;br /&gt;
===[[Shapechanger&#039;s Tattoo]]===&lt;br /&gt;
* A gift from the Lizardfolk Hierophant.&lt;br /&gt;
* Occupies, cannot be removed except through its destruction.&lt;br /&gt;
* -2 Max Hit Points&lt;br /&gt;
* Gives the following abilities when using &amp;lt;i&amp;gt;Wild Shape&amp;lt;/i&amp;gt;&lt;br /&gt;
** +4 Enhancement bonus to strength for forearm/front paw/tentacle attacks.&lt;br /&gt;
** Forearm/Front Paw/Tentacle attacks treated as magical weapons. &lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Grrrllwofrowffgrr&amp;diff=7088</id>
		<title>Grrrllwofrowffgrr</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Grrrllwofrowffgrr&amp;diff=7088"/>
		<updated>2011-01-17T18:59:11Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: Created page with &amp;quot;Rules question&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Talk:Grrrllwofrowffgrr|Rules question]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Al&amp;diff=7087</id>
		<title>Al</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Al&amp;diff=7087"/>
		<updated>2011-01-17T18:57:18Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|ExampleCharPic.jpg|Level 8|Race|[[Druids|Druid]]|Gargoyle Hide|[[Pyre of Eidolon]]|Hometown}}&lt;br /&gt;
&lt;br /&gt;
Aldoronavazingortulip (but you can just call me {{Al}}) is a nature-loving druid, disliker of cities, and friend to all animals, plants, rocks, rivers, and everything else that&#039;s nature-ey and likable.  His nearly constant companion was an eagle, until it was murdered.  But even undeserved death is a part of the natural cycle of life, and there are other fish in the sea.  Or, rather, other foxes in the forest.  After the death of his friend, Al picked up a new companion: a fox that the party rescued from an evil, terrible, mean trapper.  Inexplicably, he didn&#039;t see things from Al&#039;s point of view, until a party member paid an exorbitant amount to change his mind.  But after a while, the fox wanted to start a family, so Al, teary-eyed, bid her farewell.  Around this time, the Silverwalkers were in the vicinity of a halfling carnival.  While there, Al saw something possibly even worse than the trap his fox friend was stuck in: Wild animals being forced to live in cages!  One of these was a brown bear.  After Al freed the brown bear and two black bears from their cages, he befriended the brown bear.  His name is Grrrllwofrowffgrr (but we just call him Girl).&lt;br /&gt;
&lt;br /&gt;
Al&#039;s past is a bit of a mystery.  He&#039;s a perpetual wanderer, and as far as anyone knows he&#039;s not actually from anywhere.  Cities and civilization seem to make him uncomfortable at times, downright rude at other times, and would probably make him truly depressed if he stayed in them for too long.  His long-term goal is to help everyone come to understand and appreciate nature.&lt;br /&gt;
&lt;br /&gt;
In real-world terms, Al isn&#039;t too different from a dirty hippie.  If he could live with being in a city long enough, he&#039;d probably be knocking on doors trying to get people to sign petitions to save insignificant local flora and fauna.  He has a pragmatic streak that would probably make him unwilling to burn down cosmetics testing facilities, but he&#039;d sympathize with the motives behind such acts.&lt;br /&gt;
&lt;br /&gt;
-- May or may not have furry-like proclivities. :/&lt;br /&gt;
&lt;br /&gt;
SPOILER ALERT: [[Al&#039;s Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-12-05&amp;diff=6863</id>
		<title>Silverwalkers Quest Notes 2010-12-05</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-12-05&amp;diff=6863"/>
		<updated>2010-12-06T17:13:15Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* 3 Period of Renewal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
====2 Period of Renewal====&lt;br /&gt;
** The lizard chieftain is revived! He is very grateful.&lt;br /&gt;
* {{Al}} acquires lizard man tattoo, it takes the place of bracers forever&lt;br /&gt;
&lt;br /&gt;
=== In this Episode ===&lt;br /&gt;
====3 Period of Renewal====&lt;br /&gt;
* Edrell sends us a message&lt;br /&gt;
* We wait &lt;br /&gt;
* Naprid conversation&lt;br /&gt;
** War room is in chaos&lt;br /&gt;
** Big questions about who is in charge&lt;br /&gt;
** Ralth is unwilling to declare himself leader&lt;br /&gt;
** Big question is one of civil order&lt;br /&gt;
** Mayor was 20-30 years head of the strongest block of noble families&lt;br /&gt;
** Now noble families are infighting to decide who is going to be the leader&lt;br /&gt;
** Defense of city is being handled outside of the city, so outside of internal chaos&lt;br /&gt;
** City guard is keeping street fights under control&lt;br /&gt;
** Refugees are being run off and ignored by both armies, pinned-in at the landing&lt;br /&gt;
*** Slings/rocks drive the refugees off&lt;br /&gt;
* Guardian(s) are alive in the evil temple, according to Chieftain&lt;br /&gt;
** Probably bad for people, will kill us&lt;br /&gt;
{{newday}}&lt;br /&gt;
* Party begins heading over to the temple&lt;br /&gt;
* Party finds a very charred body, charred beyond recognition&lt;br /&gt;
** Found marks in the mud where something came up out of the water&lt;br /&gt;
* Party keeps going and finds a dead body that choked on poison gas&lt;br /&gt;
* Party finds BLUE GUARDIAN which is a huge turtle&lt;br /&gt;
** Blue headed and clawed turtle&lt;br /&gt;
** Probably &amp;gt;10 Tonnes in weight, larger than a dumptruck. &lt;br /&gt;
** Turtle opens huge maw and issues blast of electrical energy [12d6 Damage, DC 21 Reflex for 1/2]&lt;br /&gt;
** Hits most of the party, knocks Kimika unconscious&lt;br /&gt;
** Germain hastes everyone&lt;br /&gt;
** Mose picks up Kimika&lt;br /&gt;
** Quinalin runs down from tree&lt;br /&gt;
** PARTY RUNS AWAY&lt;br /&gt;
* Party makes camp&lt;br /&gt;
* Party is ambushed by entangle in mid night&lt;br /&gt;
** Mose summons Way&lt;br /&gt;
** Al turns into a bear and rushes them&lt;br /&gt;
** Flaming sphere burns on LE&lt;br /&gt;
** Orc attack entangles people and hurts a bunch, but we kill many of them and they run away&lt;br /&gt;
*Edrell sends a message:&lt;br /&gt;
** WILL DISPATCH MAT TO RECOVER. DANGEROUS TO KEEP. HOLD LOCATION UNTIL ARRIVAL.&lt;br /&gt;
* Party goes back to bed&lt;br /&gt;
** Near dawn, there&#039;s more sound coming&lt;br /&gt;
** Party is surrounded again by orc warriors&lt;br /&gt;
* All the party is awakened by another ambush&lt;br /&gt;
* Orc ambush lots of entangle&lt;br /&gt;
** Al turns into a bear again and rushes the baddies.  Takes on two dire wolves, who, along with some javelin throwers, pound him good (down to 6 hp or so), but Al-as-hasted-bear decides to gut it out.  Three claw attacks at str 31 (+10) and a bite attack.  All 4 hit, with one claw crit and one bite crit.  Rips one dire wolf to pieces, hurts the other one.  Then party members save him from death (cure light wounds from Kimika, missile-weapon-attracting Germain stands next to Al to take a few hits for him).  Al is then rushed by one of the rager orcs, who brings Al down to 2 hp.  Al is lucky to not be unconscious, and Al&#039;s luck is the orc rager&#039;s doom, as Al connects on 4 attacks (3 claw and one bite) to shred the orc into little bitty pieces.&lt;br /&gt;
** Way almost dies&lt;br /&gt;
** Party smashes a lot of orcs&lt;br /&gt;
** Helen makes awesome ranged heals buried in vines&lt;br /&gt;
** Orcs and party runs away from guardians&lt;br /&gt;
{{newday}}&lt;br /&gt;
&lt;br /&gt;
* Party heads off to outside the swamp to the Alexian plains&lt;br /&gt;
** We bury ourselves in a big badger warren underground and try to get sleep&lt;br /&gt;
** We hear digging and prepare for battle&lt;br /&gt;
* Greeted by a halfling member of the Dark Carinval and his dog, Garndr&lt;br /&gt;
* Party is really sad about the fact that our casters (Kimika) can&#039;t get enough sleep to get their spells back&lt;br /&gt;
* Garndr gives us direction to the Carnival and we can go there soon.&lt;br /&gt;
{{newday}}&lt;br /&gt;
* Finally everyone is rested.&lt;br /&gt;
* Party wants to go to the Carnival&lt;br /&gt;
** Population: of ~200 halflings with 3-4 dozen dogs, and a dozen or more ponies, two dozen carts, 18 halfling outriders with lances, roving salesman&lt;br /&gt;
** Rolling homestead&lt;br /&gt;
** They sell potions and scrolls of 3rd level or below, no markup, &lt;br /&gt;
** &#039;&#039;&#039;OOC&#039;&#039;&#039;: &#039;&#039;Members of the Carnival (and others) on the mainland are on the lookout for elves. Some particular elf, but not Al.  I.e., there are two elves on the mainland!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XP Awards:&lt;br /&gt;
60xp for escape turtle&lt;br /&gt;
70xp for Germain and Kimika&lt;br /&gt;
133xp&lt;br /&gt;
175xp for lower&lt;br /&gt;
400xp&lt;br /&gt;
500xp for lower&lt;br /&gt;
&lt;br /&gt;
Total:&lt;br /&gt;
593xp&lt;br /&gt;
745xp for lower level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
* Germain also went into town, and can buy items or even fence art or other valuable items.&lt;br /&gt;
* If Quinalin wants to retcon some purchases with the new funds, this is possible. &lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
&lt;br /&gt;
== Maps and Pictures ==&lt;br /&gt;
=== Lizardman camp ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-12-05&amp;diff=6862</id>
		<title>Silverwalkers Quest Notes 2010-12-05</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-12-05&amp;diff=6862"/>
		<updated>2010-12-06T17:12:16Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* 3 Period of Renewal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
====2 Period of Renewal====&lt;br /&gt;
** The lizard chieftain is revived! He is very grateful.&lt;br /&gt;
* {{Al}} acquires lizard man tattoo, it takes the place of bracers forever&lt;br /&gt;
&lt;br /&gt;
=== In this Episode ===&lt;br /&gt;
====3 Period of Renewal====&lt;br /&gt;
* Edrell sends us a message&lt;br /&gt;
* We wait &lt;br /&gt;
* Naprid conversation&lt;br /&gt;
** War room is in chaos&lt;br /&gt;
** Big questions about who is in charge&lt;br /&gt;
** Ralth is unwilling to declare himself leader&lt;br /&gt;
** Big question is one of civil order&lt;br /&gt;
** Mayor was 20-30 years head of the strongest block of noble families&lt;br /&gt;
** Now noble families are infighting to decide who is going to be the leader&lt;br /&gt;
** Defense of city is being handled outside of the city, so outside of internal chaos&lt;br /&gt;
** City guard is keeping street fights under control&lt;br /&gt;
** Refugees are being run off and ignored by both armies, pinned-in at the landing&lt;br /&gt;
*** Slings/rocks drive the refugees off&lt;br /&gt;
* Guardian(s) are alive in the evil temple, according to Chieftain&lt;br /&gt;
** Probably bad for people, will kill us&lt;br /&gt;
{{newday}}&lt;br /&gt;
* Party begins heading over to the temple&lt;br /&gt;
* Party finds a very charred body, charred beyond recognition&lt;br /&gt;
** Found marks in the mud where something came up out of the water&lt;br /&gt;
* Party keeps going and finds a dead body that choked on poison gas&lt;br /&gt;
* Party finds BLUE GUARDIAN which is a huge turtle&lt;br /&gt;
** Blue headed and clawed turtle&lt;br /&gt;
** Probably &amp;gt;10 Tonnes in weight, larger than a dumptruck. &lt;br /&gt;
** Turtle opens huge maw and issues blast of electrical energy [12d6 Damage, DC 21 Reflex for 1/2]&lt;br /&gt;
** Hits most of the party, knocks Kimika unconscious&lt;br /&gt;
** Germain hastes everyone&lt;br /&gt;
** Mose picks up Kimika&lt;br /&gt;
** Quinalin runs down from tree&lt;br /&gt;
** PARTY RUNS AWAY&lt;br /&gt;
* Party makes camp&lt;br /&gt;
* Party is ambushed by entangle in mid night&lt;br /&gt;
** Mose summons Way&lt;br /&gt;
** Al turns into a bear and rushes them&lt;br /&gt;
** Flaming sphere burns on LE&lt;br /&gt;
** Orc attack entangles people and hurts a bunch, but we kill many of them and they run away&lt;br /&gt;
*Edrell sends a message:&lt;br /&gt;
** WILL DISPATCH MAT TO RECOVER. DANGEROUS TO KEEP. HOLD LOCATION UNTIL ARRIVAL.&lt;br /&gt;
* Party goes back to bed&lt;br /&gt;
** Near dawn, there&#039;s more sound coming&lt;br /&gt;
** Party is surrounded again by orc warriors&lt;br /&gt;
* All the party is awakened by another ambush&lt;br /&gt;
* Orc ambush lots of entangle&lt;br /&gt;
** Al turns into a bear again and rushes the baddies.  Takes on two dire wolves, who, along with some javelin throwers, pound him good (down to 6 hp or so), but Al-as-hasted-bear decides to gut it out.  Three claw attacks at str 31 (+10) and a bite attack.  All 4 hit, with one claw crit and one bite crit.  Rips one dire wolf to pieces, hurts the other one.  Then party members save him from death (cure light wounds from Kimika, missile-weapon-attracting Germain stands next to Al to take a few hits for him).  Al is then rushed by one of the rager orcs, who brings Al down to 2 hp.  Al is lucky to not be unconscious, and Al&#039;s luck is the orc rager&#039;s doom, as Al connects on 4 attacks (3 claw and one bite) to shred the orc into little bitty pieces.&lt;br /&gt;
** Way almost dies&lt;br /&gt;
** Party smashes a lot of orcs&lt;br /&gt;
** Helen makes awesome ranged heals buried in vines&lt;br /&gt;
** Orcs and party runs away from guardians&lt;br /&gt;
{{newday}}&lt;br /&gt;
&lt;br /&gt;
* Party heads off to outside the swamp to the Alexian plains&lt;br /&gt;
** We bury ourselves in a big badger warren underground and try to get sleep&lt;br /&gt;
** We hear digging and prepare for battle&lt;br /&gt;
* Greeted by a halfling member of the Dark Carinval and his dog, Garndr&lt;br /&gt;
* Party is really sad about the fact that our casters (Kimika) can&#039;t get enough sleep to get their spells back&lt;br /&gt;
* Garndr gives us direction to the Carnival and we can go there soon.&lt;br /&gt;
{{newday}}&lt;br /&gt;
* Finally everyone is rested.&lt;br /&gt;
* Party wants to go to the Carnival&lt;br /&gt;
** Population: of ~200 halflings with 3-4 dozen dogs, and a dozen or more ponies, two dozen carts, 18 halfling outriders with lances, roving salesman&lt;br /&gt;
** Rolling homestead&lt;br /&gt;
** They sell potions and scrolls of 3rd level or below, no markup, &lt;br /&gt;
** &#039;&#039;&#039;OOC&#039;&#039;&#039;: &#039;&#039;Members of the Carnival (and others) on the mainland are on the lookout for elves. Some particular elf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XP Awards:&lt;br /&gt;
60xp for escape turtle&lt;br /&gt;
70xp for Germain and Kimika&lt;br /&gt;
133xp&lt;br /&gt;
175xp for lower&lt;br /&gt;
400xp&lt;br /&gt;
500xp for lower&lt;br /&gt;
&lt;br /&gt;
Total:&lt;br /&gt;
593xp&lt;br /&gt;
745xp for lower level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
* Germain also went into town, and can buy items or even fence art or other valuable items.&lt;br /&gt;
* If Quinalin wants to retcon some purchases with the new funds, this is possible. &lt;br /&gt;
&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
&lt;br /&gt;
== Maps and Pictures ==&lt;br /&gt;
=== Lizardman camp ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-11-13&amp;diff=6555</id>
		<title>Silverwalkers Quest Notes 2010-11-13</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-11-13&amp;diff=6555"/>
		<updated>2010-11-15T15:39:09Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Heroic Hydra Head Heist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
====31 HeavenFall====&lt;br /&gt;
* Party finds the lizardmen camp and sees half-and-half orcs and lizardmen&lt;br /&gt;
* Party frees the lizardmen from the orcs!&lt;br /&gt;
&lt;br /&gt;
=== In this Episode ===&lt;br /&gt;
* (Party retroactively gave up 8 longswords and 200 gp for town refugee infiltration maneuver&lt;br /&gt;
* Party hangs out in the lizard man camp for a while, Al talking to the pseudo-leader lizardman (Ranger).&lt;br /&gt;
* Lizard man pseudo-leader tells {{Al}} that the chieftain can be revived by being bathed in the blood of the Multi-headed Wyrm&lt;br /&gt;
** It&#039;s an important spirit of the swamp&lt;br /&gt;
** He tells us not to kill it, but it is weak to fire he said&lt;br /&gt;
** The Lizard chieftain is a high level druid who is going through some sort of restorative procedure.  He does this from time to time, and none of the lizards present were alive the last time he did it.&lt;br /&gt;
* Party camps out in the camp there with the Lizardmen&lt;br /&gt;
* {{Quinalin}} calls {{Naprid}} and tells him of progress.&lt;br /&gt;
** No word yet circulating about the [[Mayor]]&#039;s death&lt;br /&gt;
** Siege has started on the Wydmoor :(&lt;br /&gt;
{{newday}}&lt;br /&gt;
====32 HeavenFall====&lt;br /&gt;
* {{Quinalin}} crafts a makeshift sled to drag the chieftain&#039;s body on&lt;br /&gt;
* Party travels south to the hydra&#039;s temple, without confrontation&lt;br /&gt;
* Party tries to force march, but doesn&#039;t quite make it. Stops for the night&lt;br /&gt;
{{newday}}&lt;br /&gt;
====1 Period of Renewal====&lt;br /&gt;
* Party finds an entrance beneath the temple underground&lt;br /&gt;
* Rust trails are discovered going into that entrance. Chittering is heard, party suspects some monster that eats metal.&lt;br /&gt;
* {{Quinalin}} makes some wooden weapons for him and Mose, but they leave their armor on&lt;br /&gt;
* {{Quinalin}} throws a dagger at a monster, it immediately turns to rust!&lt;br /&gt;
* {{Quinalin}} lost his expensive armor to a rust monster! OMG!&lt;br /&gt;
* {{LE}} uses Blur scroll on {{Mose}} 20% miss chance, to reduce chance of rust monsterdom&lt;br /&gt;
* Party fights and kills eight rust monsters.  The rest run away and hide, since all of the party&#039;s remaining metal is hidden in the haversack.&lt;br /&gt;
* Rust monsters almost touch the Haversack of Holding&#039;s buckles, but {{Mose}} barely manages to dodge them.&lt;br /&gt;
{{xpinfo|450|Rust Monster Infestation|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
* The party sees some damage to the stone walls of the cavern.  Looks like fire damage, but on closer inspection looks like cold damage instead.  It is centered around a hallway that leads up.&lt;br /&gt;
* {{Mose}} decides to explore the other hallway leading out of the main cavern.  It leads down.&lt;br /&gt;
* {{Mose}} finds himself engulfed in a gelatinous cube, completely paralyzed, getting hurt each round.&lt;br /&gt;
* Party is unaware of Mose&#039;s plight.  {{Al}} calls for {{Mose}}, but doesn&#039;t get an answer, so he steps into the same room that Mose is in and sees Mose apparently floating in the air.  After a few pokes and questions, the party figures out Mose is in trouble and blasts/chops him out.&lt;br /&gt;
* They continue deeper in, find a black pudding. &lt;br /&gt;
** The pudding gets chopped by {{Quinalin}}&#039;s spear and splits into two puddings!&lt;br /&gt;
** {{LE}} fireballs the two puddings. Team realizes it does twice as much HP damage to split oozes and then fireball them.&lt;br /&gt;
** The party kills the pudding.&lt;br /&gt;
* The party finds another black pudding, splits it, fireballs it, flaming spheres it, and kills it. &lt;br /&gt;
{{xpinfo|460|Rust Monster Infestation|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
* Old broken chest is found, glimmer in it. {{Quinalin}} inspects it carefully.&lt;br /&gt;
** A necklace is made of star iron, 5000 gp, mose grabs it&lt;br /&gt;
* More rust monsters come out as Quin pulls out a flail, they run away when he puts it back.&lt;br /&gt;
* We see a frozen rust monster body at the &amp;quot;cold-damaged&amp;quot; entryway.&lt;br /&gt;
* {{Quinalin}} and {{Mose}} throw a rust monster corpse up the entryway and get blasted painfully by cone-of-cold breath weapon. {{Kimika}} and {{Al}} spread heals.&lt;br /&gt;
* Turns out hydra breathes ice breath&lt;br /&gt;
* Party decides that they&#039;ll sleep, rest, and tomorrow rush in to get hydra heads so they can use the blood to wake up the lizard chieftain.&lt;br /&gt;
{{newday}}&lt;br /&gt;
&lt;br /&gt;
====2 Period of Renewal====&lt;br /&gt;
===== Heroic Hydra Head Heist =====&lt;br /&gt;
* Buffs are spread around and preparations begin:&lt;br /&gt;
** {{LE}} gives blurs to {{Mose}} and {{Quinalin}}, and stat buffs to {{Quinalin}}&lt;br /&gt;
** {{Germain}} gives haste to {{Mose}}, {{Quinalin}}, and healers.&lt;br /&gt;
** {{Kimika}} casts Prayer, and prepares to spam distant heals.&lt;br /&gt;
** {{Al}} gives Protection from Energy to {{Mose}} and {{Quinalin}} so they can survive some breath weapons.&lt;br /&gt;
** {{Quinalin}} creates a sturdy barricade so fighters can use armor/weapons without rust monsters coming through&lt;br /&gt;
* Battle begins:&lt;br /&gt;
** {{Al}} waits outside barricade to keep rust monsters away. {{LE}}, {{Germain}}, and {{Kimika}} stay just outside of Cryohydra den.&lt;br /&gt;
** {{Mose}} charges in, makes good rolls dodging hydra heads and soaking breath weapon.&lt;br /&gt;
** {{Mose}} makes a great sunder roll, hydra rolls a &#039;&#039;&#039;1&#039;&#039;&#039; to contest. Hydra decapitated!&lt;br /&gt;
** {{Mose}} makes a great dex check to catch the first hydra head that fell to the ground.&lt;br /&gt;
** {{Quinalin}} tumbles in successfully dodging attacks of opportunity!&lt;br /&gt;
** {{Quinalin}} sunders a head and makes his dex check to capture it.&lt;br /&gt;
** {{Mose}} withdraws and takes some damage during the retreat&lt;br /&gt;
** {{Quinalin}} withdraws and hydra lucks out to do some solid opportunistic attacks&lt;br /&gt;
** Team members escape back into the cave&lt;br /&gt;
** {{Mose}} is forced to cut off his armor to leave hydra cave quickly&lt;br /&gt;
** Party successfully escapes with two Cryohydra heads!&lt;br /&gt;
{{xpinfo|550|Heroic Hydra Head Heist|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|250|Heroic Hydra Head Heist (botted)|recipients={{Germain}}}}&lt;br /&gt;
* Reviving the chieftain&lt;br /&gt;
** {{Mose}} pours blood on the chieftain, regains part of his heartbeat&lt;br /&gt;
** {{Al}} goes animalistic and digs a nice bathtub for the chieftain.&lt;br /&gt;
** {{Quinalin}} drains his hydra head&#039;s blood into the bathtub&lt;br /&gt;
** The lizard chieftain is revived! He is very grateful.&lt;br /&gt;
{{xpinfo|1000|Chief Lizard Healed|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|500|Chief Lizard Healed (botted)|recipients={{Germain}}}}&lt;br /&gt;
* {{Al}} acquires lizard man tattoo, it takes the place of bracers forever&lt;br /&gt;
** Permanently loses 2 total HP&lt;br /&gt;
** When under influence of animal form, gain the following:&lt;br /&gt;
*** + 4 Str on forearm attacks (claw, tentacle, etc)&lt;br /&gt;
*** Forearm attacks treated as magical attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
?Gets the Job Done - Mattie and Daniel?&amp;lt;br&amp;gt;&lt;br /&gt;
?Jacket Weather - Mattie and Daniel?&amp;lt;br&amp;gt;&lt;br /&gt;
Easy Come, Easy Go - Daniel&amp;lt;br&amp;gt;&lt;br /&gt;
Interpreter - Travis&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;STRIKE&amp;gt;?Run &amp;amp; Hide - Mattie and Daniel?&amp;lt;/strike&amp;gt; &amp;lt;i&amp;gt;Cyrohydra is &amp;lt; 14 HD.&amp;lt;br&amp;gt;&lt;br /&gt;
?History Will Judge - someone did this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maps and Pictures ==&lt;br /&gt;
=== Lizardman camp ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2315.png&lt;br /&gt;
=== Overland map ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0138.png&lt;br /&gt;
=== Exploring Rust Monster Dungeon ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-12_2242.png&lt;br /&gt;
=== Entering Hydra Dungeon ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0023.png&lt;br /&gt;
=== The Hydra Battle ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0109.png&lt;br /&gt;
=== Escaping the Hydra ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0124.png&lt;br /&gt;
=== Some Lizard Chief Chat ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0129.png&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-11-13&amp;diff=6554</id>
		<title>Silverwalkers Quest Notes 2010-11-13</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-11-13&amp;diff=6554"/>
		<updated>2010-11-15T15:33:51Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* 1 Period of Renewal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
====31 HeavenFall====&lt;br /&gt;
* Party finds the lizardmen camp and sees half-and-half orcs and lizardmen&lt;br /&gt;
* Party frees the lizardmen from the orcs!&lt;br /&gt;
&lt;br /&gt;
=== In this Episode ===&lt;br /&gt;
* (Party retroactively gave up 8 longswords and 200 gp for town refugee infiltration maneuver&lt;br /&gt;
* Party hangs out in the lizard man camp for a while, Al talking to the pseudo-leader lizardman (Ranger).&lt;br /&gt;
* Lizard man pseudo-leader tells {{Al}} that the chieftain can be revived by being bathed in the blood of the Multi-headed Wyrm&lt;br /&gt;
** It&#039;s an important spirit of the swamp&lt;br /&gt;
** He tells us not to kill it, but it is weak to fire he said&lt;br /&gt;
** The Lizard chieftain is a high level druid who is going through some sort of restorative procedure.  He does this from time to time, and none of the lizards present were alive the last time he did it.&lt;br /&gt;
* Party camps out in the camp there with the Lizardmen&lt;br /&gt;
* {{Quinalin}} calls {{Naprid}} and tells him of progress.&lt;br /&gt;
** No word yet circulating about the [[Mayor]]&#039;s death&lt;br /&gt;
** Siege has started on the Wydmoor :(&lt;br /&gt;
{{newday}}&lt;br /&gt;
====32 HeavenFall====&lt;br /&gt;
* {{Quinalin}} crafts a makeshift sled to drag the chieftain&#039;s body on&lt;br /&gt;
* Party travels south to the hydra&#039;s temple, without confrontation&lt;br /&gt;
* Party tries to force march, but doesn&#039;t quite make it. Stops for the night&lt;br /&gt;
{{newday}}&lt;br /&gt;
====1 Period of Renewal====&lt;br /&gt;
* Party finds an entrance beneath the temple underground&lt;br /&gt;
* Rust trails are discovered going into that entrance. Chittering is heard, party suspects some monster that eats metal.&lt;br /&gt;
* {{Quinalin}} makes some wooden weapons for him and Mose, but they leave their armor on&lt;br /&gt;
* {{Quinalin}} throws a dagger at a monster, it immediately turns to rust!&lt;br /&gt;
* {{Quinalin}} lost his expensive armor to a rust monster! OMG!&lt;br /&gt;
* {{LE}} uses Blur scroll on {{Mose}} 20% miss chance, to reduce chance of rust monsterdom&lt;br /&gt;
* Party fights and kills eight rust monsters.  The rest run away and hide, since all of the party&#039;s remaining metal is hidden in the haversack.&lt;br /&gt;
* Rust monsters almost touch the Haversack of Holding&#039;s buckles, but {{Mose}} barely manages to dodge them.&lt;br /&gt;
{{xpinfo|450|Rust Monster Infestation|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
* The party sees some damage to the stone walls of the cavern.  Looks like fire damage, but on closer inspection looks like cold damage instead.  It is centered around a hallway that leads up.&lt;br /&gt;
* {{Mose}} decides to explore the other hallway leading out of the main cavern.  It leads down.&lt;br /&gt;
* {{Mose}} finds himself engulfed in a gelatinous cube, completely paralyzed, getting hurt each round.&lt;br /&gt;
* Party is unaware of Mose&#039;s plight.  {{Al}} calls for {{Mose}}, but doesn&#039;t get an answer, so he steps into the same room that Mose is in and sees Mose apparently floating in the air.  After a few pokes and questions, the party figures out Mose is in trouble and blasts/chops him out.&lt;br /&gt;
* They continue deeper in, find a black pudding. &lt;br /&gt;
** The pudding gets chopped by {{Quinalin}}&#039;s spear and splits into two puddings!&lt;br /&gt;
** {{LE}} fireballs the two puddings. Team realizes it does twice as much HP damage to split oozes and then fireball them.&lt;br /&gt;
** The party kills the pudding.&lt;br /&gt;
* The party finds another black pudding, splits it, fireballs it, flaming spheres it, and kills it. &lt;br /&gt;
{{xpinfo|460|Rust Monster Infestation|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
* Old broken chest is found, glimmer in it. {{Quinalin}} inspects it carefully.&lt;br /&gt;
** A necklace is made of star iron, 5000 gp, mose grabs it&lt;br /&gt;
* More rust monsters come out as Quin pulls out a flail, they run away when he puts it back.&lt;br /&gt;
* We see a frozen rust monster body at the &amp;quot;cold-damaged&amp;quot; entryway.&lt;br /&gt;
* {{Quinalin}} and {{Mose}} throw a rust monster corpse up the entryway and get blasted painfully by cone-of-cold breath weapon. {{Kimika}} and {{Al}} spread heals.&lt;br /&gt;
* Turns out hydra breathes ice breath&lt;br /&gt;
* Party decides that they&#039;ll sleep, rest, and tomorrow rush in to get hydra heads so they can use the blood to wake up the lizard chieftain.&lt;br /&gt;
{{newday}}&lt;br /&gt;
&lt;br /&gt;
====2 Period of Renewal====&lt;br /&gt;
===== Heroic Hydra Head Heist =====&lt;br /&gt;
* Buffs are spread around and preparations begin:&lt;br /&gt;
** {{LE}} gives blurs to {{Mose}} and {{Quinalin}}, and stat buffs to {{Quinalin}}&lt;br /&gt;
** {{Germain}} gives haste to {{Mose}}, {{Quinalin}}, and healers.&lt;br /&gt;
** {{Kimika}} casts Prayer, and prepares to spam distant heals.&lt;br /&gt;
** {{Al}} gives Protection from Energy to {{Mose}} and {{Quinalin}} so they can survive some breath weapons.&lt;br /&gt;
** {{Quinalin}} creates a sturdy barricade so fighters can use armor/weapons without rust monsters coming through&lt;br /&gt;
* Battle begins:&lt;br /&gt;
** {{Al}} waits outside barricade to keep rust monsters away. {{LE}}, {{Germain}}, and {{Kimika}} stay just outside of Cryohydra den.&lt;br /&gt;
** {{Mose}} charges in, makes good rolls dodging hydra heads and soaking breath weapon.&lt;br /&gt;
** {{Mose}} makes a great sunder roll, hydra rolls a &#039;&#039;&#039;1&#039;&#039;&#039; to contest. Hydra decapitated!&lt;br /&gt;
** {{Mose}} makes a great dex check to catch the first hydra head that fell to the ground.&lt;br /&gt;
** {{Quinalin}} tumbles in successfully dodging attacks of opportunity!&lt;br /&gt;
** {{Quinalin}} sunders a head and makes his dex check to capture it.&lt;br /&gt;
** {{Mose}} withdraws and takes some damage during the retreat&lt;br /&gt;
** {{Quinalin}} withdraws and hydra lucks out to do some solid opportunistic attacks&lt;br /&gt;
** Team members escape back into the cave&lt;br /&gt;
** {{Mose}} is forced to cut off his armor to leave hydra cave quickly&lt;br /&gt;
** Party successfully escapes with two Cryohydra heads!&lt;br /&gt;
{{xpinfo|550|Heroic Hydra Head Heist|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|250|Heroic Hydra Head Heist (botted)|recipients={{Germain}}}}&lt;br /&gt;
* Reviving the chieftain&lt;br /&gt;
** {{Mose}} pours blood on the chieftain, regains part of his heartbeat&lt;br /&gt;
** {{Al}} goes animalistic and digs a nice bathtub for the chieftain.&lt;br /&gt;
** {{Quinalin}} drains his hydra head&#039;s blood into the bathtub&lt;br /&gt;
** The lizard chieftain is revived! He is very grateful.&lt;br /&gt;
{{xpinfo|1000|Chief Lizard Healed|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|500|Chief Lizard Healed (botted)|recipients={{Germain}}}}&lt;br /&gt;
* {{Al}} acquires lizard man tattoo, it takes the place of bracers forever&lt;br /&gt;
** Loses 2 total HP&lt;br /&gt;
** When under influence of animal form, gain the following:&lt;br /&gt;
*** + 4 Str on forearm attacks (claw, tentacle, etc)&lt;br /&gt;
*** Forearm attacks treated as magical attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
?Gets the Job Done - Mattie and Daniel?&amp;lt;br&amp;gt;&lt;br /&gt;
?Jacket Weather - Mattie and Daniel?&amp;lt;br&amp;gt;&lt;br /&gt;
Easy Come, Easy Go - Daniel&amp;lt;br&amp;gt;&lt;br /&gt;
Interpreter - Travis&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;STRIKE&amp;gt;?Run &amp;amp; Hide - Mattie and Daniel?&amp;lt;/strike&amp;gt; &amp;lt;i&amp;gt;Cyrohydra is &amp;lt; 14 HD.&amp;lt;br&amp;gt;&lt;br /&gt;
?History Will Judge - someone did this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maps and Pictures ==&lt;br /&gt;
=== Lizardman camp ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2315.png&lt;br /&gt;
=== Overland map ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0138.png&lt;br /&gt;
=== Exploring Rust Monster Dungeon ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-12_2242.png&lt;br /&gt;
=== Entering Hydra Dungeon ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0023.png&lt;br /&gt;
=== The Hydra Battle ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0109.png&lt;br /&gt;
=== Escaping the Hydra ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0124.png&lt;br /&gt;
=== Some Lizard Chief Chat ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0129.png&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-11-13&amp;diff=6553</id>
		<title>Silverwalkers Quest Notes 2010-11-13</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-11-13&amp;diff=6553"/>
		<updated>2010-11-15T15:32:21Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* 1 Period of Renewal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
====31 HeavenFall====&lt;br /&gt;
* Party finds the lizardmen camp and sees half-and-half orcs and lizardmen&lt;br /&gt;
* Party frees the lizardmen from the orcs!&lt;br /&gt;
&lt;br /&gt;
=== In this Episode ===&lt;br /&gt;
* (Party retroactively gave up 8 longswords and 200 gp for town refugee infiltration maneuver&lt;br /&gt;
* Party hangs out in the lizard man camp for a while, Al talking to the pseudo-leader lizardman (Ranger).&lt;br /&gt;
* Lizard man pseudo-leader tells {{Al}} that the chieftain can be revived by being bathed in the blood of the Multi-headed Wyrm&lt;br /&gt;
** It&#039;s an important spirit of the swamp&lt;br /&gt;
** He tells us not to kill it, but it is weak to fire he said&lt;br /&gt;
** The Lizard chieftain is a high level druid who is going through some sort of restorative procedure.  He does this from time to time, and none of the lizards present were alive the last time he did it.&lt;br /&gt;
* Party camps out in the camp there with the Lizardmen&lt;br /&gt;
* {{Quinalin}} calls {{Naprid}} and tells him of progress.&lt;br /&gt;
** No word yet circulating about the [[Mayor]]&#039;s death&lt;br /&gt;
** Siege has started on the Wydmoor :(&lt;br /&gt;
{{newday}}&lt;br /&gt;
====32 HeavenFall====&lt;br /&gt;
* {{Quinalin}} crafts a makeshift sled to drag the chieftain&#039;s body on&lt;br /&gt;
* Party travels south to the hydra&#039;s temple, without confrontation&lt;br /&gt;
* Party tries to force march, but doesn&#039;t quite make it. Stops for the night&lt;br /&gt;
{{newday}}&lt;br /&gt;
====1 Period of Renewal====&lt;br /&gt;
* Party finds an entrance beneath the temple underground&lt;br /&gt;
* Rust trails are discovered going into that entrance. Chittering is heard, party suspects some monster that eats metal.&lt;br /&gt;
* {{Quinalin}} makes some wooden weapons for him and Mose, but they leave their armor on&lt;br /&gt;
* {{Quinalin}} throws a dagger at a monster, it immediately turns to rust!&lt;br /&gt;
* {{Quinalin}} lost his expensive armor to a rust monster! OMG!&lt;br /&gt;
* {{LE}} uses Blur scroll on {{Mose}} 20% miss chance, to reduce chance of rust monsterdom&lt;br /&gt;
* Party fights and kills eight rust monsters, they also run away.&lt;br /&gt;
* Rust monsters almost touch the Haversack of Holding&#039;s buckles, but {{Mose}} barely manages to dodge them.&lt;br /&gt;
{{xpinfo|450|Rust Monster Infestation|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
* The party sees some damage to the stone walls of the cavern.  Looks like fire damage, but on closer inspection looks like cold damage instead.  It is centered around a hallway that leads up.&lt;br /&gt;
* {{Mose}} decides to explore the other hallway leading out of the main cavern.  It leads down.&lt;br /&gt;
* {{Mose}} finds himself engulfed in a gelatinous cube, completely paralyzed, getting hurt each round.&lt;br /&gt;
* Party is unaware of Mose&#039;s plight.  {{Al}} calls for {{Mose}}, but doesn&#039;t get an answer, so he steps into the same room that Mose is in and sees Mose apparently floating in the air.  After a few pokes and questions, the party figures out Mose is in trouble and blasts/chops him out.&lt;br /&gt;
* They continue deeper in, find a black pudding. &lt;br /&gt;
** The pudding gets chopped by {{Quinalin}}&#039;s spear and splits into two puddings!&lt;br /&gt;
** {{LE}} fireballs the two puddings. Team realizes it does twice as much HP damage to split oozes and then fireball them.&lt;br /&gt;
** The party kills the pudding.&lt;br /&gt;
* The party finds another black pudding, splits it, fireballs it, flaming spheres it, and kills it. &lt;br /&gt;
{{xpinfo|460|Rust Monster Infestation|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
* Old broken chest is found, glimmer in it. {{Quinalin}} inspects it carefully.&lt;br /&gt;
** A necklace is made of star iron, 5000 gp, mose grabs it&lt;br /&gt;
* More rust monsters come out as Quin pulls out a flail, they run away when he puts it back.&lt;br /&gt;
* We see a frozen rust monster body at the &amp;quot;cold-damaged&amp;quot; entryway.&lt;br /&gt;
* {{Quinalin}} and {{Mose}} throw a rust monster corpse up the entryway and get blasted painfully by cone-of-cold breath weapon. {{Kimika}} and {{Al}} spread heals.&lt;br /&gt;
* Turns out hydra breathes ice breath&lt;br /&gt;
* Party decides that they&#039;ll sleep, rest, and tomorrow rush in to get hydra heads so they can use the blood to wake up the lizard chieftain.&lt;br /&gt;
{{newday}}&lt;br /&gt;
&lt;br /&gt;
====2 Period of Renewal====&lt;br /&gt;
===== Heroic Hydra Head Heist =====&lt;br /&gt;
* Buffs are spread around and preparations begin:&lt;br /&gt;
** {{LE}} gives blurs to {{Mose}} and {{Quinalin}}, and stat buffs to {{Quinalin}}&lt;br /&gt;
** {{Germain}} gives haste to {{Mose}}, {{Quinalin}}, and healers.&lt;br /&gt;
** {{Kimika}} casts Prayer, and prepares to spam distant heals.&lt;br /&gt;
** {{Al}} gives Protection from Energy to {{Mose}} and {{Quinalin}} so they can survive some breath weapons.&lt;br /&gt;
** {{Quinalin}} creates a sturdy barricade so fighters can use armor/weapons without rust monsters coming through&lt;br /&gt;
* Battle begins:&lt;br /&gt;
** {{Al}} waits outside barricade to keep rust monsters away. {{LE}}, {{Germain}}, and {{Kimika}} stay just outside of Cryohydra den.&lt;br /&gt;
** {{Mose}} charges in, makes good rolls dodging hydra heads and soaking breath weapon.&lt;br /&gt;
** {{Mose}} makes a great sunder roll, hydra rolls a &#039;&#039;&#039;1&#039;&#039;&#039; to contest. Hydra decapitated!&lt;br /&gt;
** {{Mose}} makes a great dex check to catch the first hydra head that fell to the ground.&lt;br /&gt;
** {{Quinalin}} tumbles in successfully dodging attacks of opportunity!&lt;br /&gt;
** {{Quinalin}} sunders a head and makes his dex check to capture it.&lt;br /&gt;
** {{Mose}} withdraws and takes some damage during the retreat&lt;br /&gt;
** {{Quinalin}} withdraws and hydra lucks out to do some solid opportunistic attacks&lt;br /&gt;
** Team members escape back into the cave&lt;br /&gt;
** {{Mose}} is forced to cut off his armor to leave hydra cave quickly&lt;br /&gt;
** Party successfully escapes with two Cryohydra heads!&lt;br /&gt;
{{xpinfo|550|Heroic Hydra Head Heist|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|250|Heroic Hydra Head Heist (botted)|recipients={{Germain}}}}&lt;br /&gt;
* Reviving the chieftain&lt;br /&gt;
** {{Mose}} pours blood on the chieftain, regains part of his heartbeat&lt;br /&gt;
** {{Al}} goes animalistic and digs a nice bathtub for the chieftain.&lt;br /&gt;
** {{Quinalin}} drains his hydra head&#039;s blood into the bathtub&lt;br /&gt;
** The lizard chieftain is revived! He is very grateful.&lt;br /&gt;
{{xpinfo|1000|Chief Lizard Healed|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|500|Chief Lizard Healed (botted)|recipients={{Germain}}}}&lt;br /&gt;
* {{Al}} acquires lizard man tattoo, it takes the place of bracers forever&lt;br /&gt;
** Loses 2 total HP&lt;br /&gt;
** When under influence of animal form, gain the following:&lt;br /&gt;
*** + 4 Str on forearm attacks (claw, tentacle, etc)&lt;br /&gt;
*** Forearm attacks treated as magical attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
?Gets the Job Done - Mattie and Daniel?&amp;lt;br&amp;gt;&lt;br /&gt;
?Jacket Weather - Mattie and Daniel?&amp;lt;br&amp;gt;&lt;br /&gt;
Easy Come, Easy Go - Daniel&amp;lt;br&amp;gt;&lt;br /&gt;
Interpreter - Travis&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;STRIKE&amp;gt;?Run &amp;amp; Hide - Mattie and Daniel?&amp;lt;/strike&amp;gt; &amp;lt;i&amp;gt;Cyrohydra is &amp;lt; 14 HD.&amp;lt;br&amp;gt;&lt;br /&gt;
?History Will Judge - someone did this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maps and Pictures ==&lt;br /&gt;
=== Lizardman camp ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2315.png&lt;br /&gt;
=== Overland map ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0138.png&lt;br /&gt;
=== Exploring Rust Monster Dungeon ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-12_2242.png&lt;br /&gt;
=== Entering Hydra Dungeon ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0023.png&lt;br /&gt;
=== The Hydra Battle ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0109.png&lt;br /&gt;
=== Escaping the Hydra ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0124.png&lt;br /&gt;
=== Some Lizard Chief Chat ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0129.png&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-11-13&amp;diff=6552</id>
		<title>Silverwalkers Quest Notes 2010-11-13</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-11-13&amp;diff=6552"/>
		<updated>2010-11-15T15:25:20Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* 1 Period of Renewal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
====31 HeavenFall====&lt;br /&gt;
* Party finds the lizardmen camp and sees half-and-half orcs and lizardmen&lt;br /&gt;
* Party frees the lizardmen from the orcs!&lt;br /&gt;
&lt;br /&gt;
=== In this Episode ===&lt;br /&gt;
* (Party retroactively gave up 8 longswords and 200 gp for town refugee infiltration maneuver&lt;br /&gt;
* Party hangs out in the lizard man camp for a while, Al talking to the pseudo-leader lizardman (Ranger).&lt;br /&gt;
* Lizard man pseudo-leader tells {{Al}} that the chieftain can be revived by being bathed in the blood of the Multi-headed Wyrm&lt;br /&gt;
** It&#039;s an important spirit of the swamp&lt;br /&gt;
** He tells us not to kill it, but it is weak to fire he said&lt;br /&gt;
** The Lizard chieftain is a high level druid who is going through some sort of restorative procedure.  He does this from time to time, and none of the lizards present were alive the last time he did it.&lt;br /&gt;
* Party camps out in the camp there with the Lizardmen&lt;br /&gt;
* {{Quinalin}} calls {{Naprid}} and tells him of progress.&lt;br /&gt;
** No word yet circulating about the [[Mayor]]&#039;s death&lt;br /&gt;
** Siege has started on the Wydmoor :(&lt;br /&gt;
{{newday}}&lt;br /&gt;
====32 HeavenFall====&lt;br /&gt;
* {{Quinalin}} crafts a makeshift sled to drag the chieftain&#039;s body on&lt;br /&gt;
* Party travels south to the hydra&#039;s temple, without confrontation&lt;br /&gt;
* Party tries to force march, but doesn&#039;t quite make it. Stops for the night&lt;br /&gt;
{{newday}}&lt;br /&gt;
====1 Period of Renewal====&lt;br /&gt;
* Party finds an entrance beneath the temple underground&lt;br /&gt;
* Rust trails are discovered going into that entrance. Chittering is heard, party suspects some monster that eats metal.&lt;br /&gt;
* {{Quinalin}} makes some wooden weapons for him and Mose, but they leave their armor on&lt;br /&gt;
* {{Quinalin}} throws a dagger at a monster, it immediately turns to rust!&lt;br /&gt;
* {{Quinalin}} lost his expensive armor to a rust monster! OMG!&lt;br /&gt;
* {{LE}} uses Blur scroll on {{Mose}} 20% miss chance, to reduce chance of rust monsterdom&lt;br /&gt;
* Party fights and kills eight rust monsters, they also run away.&lt;br /&gt;
* Rust monsters almost touch the Haversack of Holding&#039;s buckles, but {{Mose}} barely manages to dodge them.&lt;br /&gt;
{{xpinfo|450|Rust Monster Infestation|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
* The party sees some damage to the stone, on closer inspection looks like cold damage instead, and leads upwards&lt;br /&gt;
* {{Mose}} instead decides to look through another area, and walks in&lt;br /&gt;
* {{Mose}} finds himself engulfed in a gelatinous cube, completely paralyzed, getting hurt each round.&lt;br /&gt;
* Party figures out Mose is in trouble and blasts/chops him out.&lt;br /&gt;
* They continue deeper in, find a black pudding. &lt;br /&gt;
** The pudding gets chopped by {{Quinalin}}&#039;s spear and splits into two puddings!&lt;br /&gt;
** {{LE}} fireballs the two puddings. Team realizes it does twice as much HP damage to split oozes and then fireball them.&lt;br /&gt;
** The party kills the pudding.&lt;br /&gt;
* The party finds another black pudding, splits it, fireballs it, flaming spheres it, and kills it. &lt;br /&gt;
{{xpinfo|460|Rust Monster Infestation|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
* Old broken chest is found, glimmer in it. {{Quinalin}} inspects it carefully.&lt;br /&gt;
** A necklace is made of star iron, $5000 gp, mose grabs it&lt;br /&gt;
* More rust monsters come out as Quin pulls out a flail, they run away when he puts it back.&lt;br /&gt;
* We see a frozen rust monster body at the &amp;quot;cold-damaged&amp;quot; entryway.&lt;br /&gt;
* {{Quinalin}} and {{Mose}} throw a rust monster corpse up the entryway and get blasted painfully by cone-of-cold breath weapon. {{Kimika}} and {{Al}} spread heals.&lt;br /&gt;
* Turns out hydra breathes ice breath&lt;br /&gt;
* Party decides that they&#039;ll sleep, rest, and tomorrow rush in to get hydra heads (for blood usage).&lt;br /&gt;
{{newday}}&lt;br /&gt;
&lt;br /&gt;
====2 Period of Renewal====&lt;br /&gt;
===== Heroic Hydra Head Heist =====&lt;br /&gt;
* Buffs are spread around and preparations begin:&lt;br /&gt;
** {{LE}} gives blurs to {{Mose}} and {{Quinalin}}, and stat buffs to {{Quinalin}}&lt;br /&gt;
** {{Germain}} gives haste to {{Mose}}, {{Quinalin}}, and healers.&lt;br /&gt;
** {{Kimika}} casts Prayer, and prepares to spam distant heals.&lt;br /&gt;
** {{Al}} gives Protection from Energy to {{Mose}} and {{Quinalin}} so they can survive some breath weapons.&lt;br /&gt;
** {{Quinalin}} creates a sturdy barricade so fighters can use armor/weapons without rust monsters coming through&lt;br /&gt;
* Battle begins:&lt;br /&gt;
** {{Al}} waits outside barricade to keep rust monsters away. {{LE}}, {{Germain}}, and {{Kimika}} stay just outside of Cryohydra den.&lt;br /&gt;
** {{Mose}} charges in, makes good rolls dodging hydra heads and soaking breath weapon.&lt;br /&gt;
** {{Mose}} makes a great sunder roll, hydra rolls a &#039;&#039;&#039;1&#039;&#039;&#039; to contest. Hydra decapitated!&lt;br /&gt;
** {{Mose}} makes a great dex check to catch the first hydra head that fell to the ground.&lt;br /&gt;
** {{Quinalin}} tumbles in successfully dodging attacks of opportunity!&lt;br /&gt;
** {{Quinalin}} sunders a head and makes his dex check to capture it.&lt;br /&gt;
** {{Mose}} withdraws and takes some damage during the retreat&lt;br /&gt;
** {{Quinalin}} withdraws and hydra lucks out to do some solid opportunistic attacks&lt;br /&gt;
** Team members escape back into the cave&lt;br /&gt;
** {{Mose}} is forced to cut off his armor to leave hydra cave quickly&lt;br /&gt;
** Party successfully escapes with two Cryohydra heads!&lt;br /&gt;
{{xpinfo|550|Heroic Hydra Head Heist|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|250|Heroic Hydra Head Heist (botted)|recipients={{Germain}}}}&lt;br /&gt;
* Reviving the chieftain&lt;br /&gt;
** {{Mose}} pours blood on the chieftain, regains part of his heartbeat&lt;br /&gt;
** {{Al}} goes animalistic and digs a nice bathtub for the chieftain.&lt;br /&gt;
** {{Quinalin}} drains his hydra head&#039;s blood into the bathtub&lt;br /&gt;
** The lizard chieftain is revived! He is very grateful.&lt;br /&gt;
{{xpinfo|1000|Chief Lizard Healed|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|500|Chief Lizard Healed (botted)|recipients={{Germain}}}}&lt;br /&gt;
* {{Al}} acquires lizard man tattoo, it takes the place of bracers forever&lt;br /&gt;
** Loses 2 total HP&lt;br /&gt;
** When under influence of animal form, gain the following:&lt;br /&gt;
*** + 4 Str on forearm attacks (claw, tentacle, etc)&lt;br /&gt;
*** Forearm attacks treated as magical attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
?Gets the Job Done - Mattie and Daniel?&amp;lt;br&amp;gt;&lt;br /&gt;
?Jacket Weather - Mattie and Daniel?&amp;lt;br&amp;gt;&lt;br /&gt;
Easy Come, Easy Go - Daniel&amp;lt;br&amp;gt;&lt;br /&gt;
Interpreter - Travis&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;STRIKE&amp;gt;?Run &amp;amp; Hide - Mattie and Daniel?&amp;lt;/strike&amp;gt; &amp;lt;i&amp;gt;Cyrohydra is &amp;lt; 14 HD.&amp;lt;br&amp;gt;&lt;br /&gt;
?History Will Judge - someone did this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maps and Pictures ==&lt;br /&gt;
=== Lizardman camp ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2315.png&lt;br /&gt;
=== Overland map ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0138.png&lt;br /&gt;
=== Exploring Rust Monster Dungeon ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-12_2242.png&lt;br /&gt;
=== Entering Hydra Dungeon ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0023.png&lt;br /&gt;
=== The Hydra Battle ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0109.png&lt;br /&gt;
=== Escaping the Hydra ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0124.png&lt;br /&gt;
=== Some Lizard Chief Chat ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0129.png&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-11-13&amp;diff=6551</id>
		<title>Silverwalkers Quest Notes 2010-11-13</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-11-13&amp;diff=6551"/>
		<updated>2010-11-15T15:19:09Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* In this Episode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
====31 HeavenFall====&lt;br /&gt;
* Party finds the lizardmen camp and sees half-and-half orcs and lizardmen&lt;br /&gt;
* Party frees the lizardmen from the orcs!&lt;br /&gt;
&lt;br /&gt;
=== In this Episode ===&lt;br /&gt;
* (Party retroactively gave up 8 longswords and 200 gp for town refugee infiltration maneuver&lt;br /&gt;
* Party hangs out in the lizard man camp for a while, Al talking to the pseudo-leader lizardman (Ranger).&lt;br /&gt;
* Lizard man pseudo-leader tells {{Al}} that the chieftain can be revived by being bathed in the blood of the Multi-headed Wyrm&lt;br /&gt;
** It&#039;s an important spirit of the swamp&lt;br /&gt;
** He tells us not to kill it, but it is weak to fire he said&lt;br /&gt;
** The Lizard chieftain is a high level druid who is going through some sort of restorative procedure.  He does this from time to time, and none of the lizards present were alive the last time he did it.&lt;br /&gt;
* Party camps out in the camp there with the Lizardmen&lt;br /&gt;
* {{Quinalin}} calls {{Naprid}} and tells him of progress.&lt;br /&gt;
** No word yet circulating about the [[Mayor]]&#039;s death&lt;br /&gt;
** Siege has started on the Wydmoor :(&lt;br /&gt;
{{newday}}&lt;br /&gt;
====32 HeavenFall====&lt;br /&gt;
* {{Quinalin}} crafts a makeshift sled to drag the chieftain&#039;s body on&lt;br /&gt;
* Party travels south to the hydra&#039;s temple, without confrontation&lt;br /&gt;
* Party tries to force march, but doesn&#039;t quite make it. Stops for the night&lt;br /&gt;
{{newday}}&lt;br /&gt;
====1 Period of Renewal====&lt;br /&gt;
* Party finds an entrance beneath the temple underground&lt;br /&gt;
* Rust trails are discovered going into that entrance. Chittering is heard, party suspects some monster that eats metal.&lt;br /&gt;
* {{Quinalin}} makes some wooden weapons for him and Mose, but they leave their armor on&lt;br /&gt;
* {{Quinalin}} throws a dagger at a monster, it immediately turns to rust!&lt;br /&gt;
* {{Quinalin}} lost his expensive armor to a rust monster! OMG!&lt;br /&gt;
* {{LE}} uses Blur scroll on {{Mose}} 20% miss chance, to reduce chance of rust monsterdom&lt;br /&gt;
* Party fights and kills lots of rust monsters, they also run away.&lt;br /&gt;
* Rust monsters almost touch the Haversack of Holding&#039;s buckles, but {{Mose}} barely manages to dodge them.&lt;br /&gt;
{{xpinfo|450|Rust Monster Infestation|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
* The party sees some damage to the stone, on closer inspection looks like cold damage instead, and leads upwards&lt;br /&gt;
* {{Mose}} instead decides to look through another area, and walks in&lt;br /&gt;
* {{Mose}} finds himself engulfed in a gelatinous cube, completely paralyzed, getting hurt each round.&lt;br /&gt;
* Party figures out Mose is in trouble and blasts/chops him out.&lt;br /&gt;
* They continue deeper in, find a black pudding. &lt;br /&gt;
** The pudding gets chopped by {{Quinalin}}&#039;s spear and splits into two puddings!&lt;br /&gt;
** {{LE}} fireballs the two puddings. Team realizes it does twice as much HP damage to split oozes and then fireball them.&lt;br /&gt;
** The party kills the pudding.&lt;br /&gt;
* The party finds another black pudding, splits it, fireballs it, flaming spheres it, and kills it. &lt;br /&gt;
{{xpinfo|460|Rust Monster Infestation|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
* Old broken chest is found, glimmer in it. {{Quinalin}} inspects it carefully.&lt;br /&gt;
** A necklace is made of star iron, $5000 gp, mose grabs it&lt;br /&gt;
* More rust monsters come out as Quin pulls out a flail, they run away when he puts it back.&lt;br /&gt;
* We see a frozen rust monster body at the &amp;quot;cold-damaged&amp;quot; entryway.&lt;br /&gt;
* {{Quinalin}} and {{Mose}} throw a rust monster corpse up the entryway and get blasted painfully by cone-of-cold breath weapon. {{Kimika}} and {{Al}} spread heals.&lt;br /&gt;
* Turns out hydra breathes ice breath&lt;br /&gt;
* Party decides that they&#039;ll sleep, rest, and tomorrow rush in to get hydra heads (for blood usage).&lt;br /&gt;
{{newday}}&lt;br /&gt;
====2 Period of Renewal====&lt;br /&gt;
===== Heroic Hydra Head Heist =====&lt;br /&gt;
* Buffs are spread around and preparations begin:&lt;br /&gt;
** {{LE}} gives blurs to {{Mose}} and {{Quinalin}}, and stat buffs to {{Quinalin}}&lt;br /&gt;
** {{Germain}} gives haste to {{Mose}}, {{Quinalin}}, and healers.&lt;br /&gt;
** {{Kimika}} casts Prayer, and prepares to spam distant heals.&lt;br /&gt;
** {{Al}} gives Protection from Energy to {{Mose}} and {{Quinalin}} so they can survive some breath weapons.&lt;br /&gt;
** {{Quinalin}} creates a sturdy barricade so fighters can use armor/weapons without rust monsters coming through&lt;br /&gt;
* Battle begins:&lt;br /&gt;
** {{Al}} waits outside barricade to keep rust monsters away. {{LE}}, {{Germain}}, and {{Kimika}} stay just outside of Cryohydra den.&lt;br /&gt;
** {{Mose}} charges in, makes good rolls dodging hydra heads and soaking breath weapon.&lt;br /&gt;
** {{Mose}} makes a great sunder roll, hydra rolls a &#039;&#039;&#039;1&#039;&#039;&#039; to contest. Hydra decapitated!&lt;br /&gt;
** {{Mose}} makes a great dex check to catch the first hydra head that fell to the ground.&lt;br /&gt;
** {{Quinalin}} tumbles in successfully dodging attacks of opportunity!&lt;br /&gt;
** {{Quinalin}} sunders a head and makes his dex check to capture it.&lt;br /&gt;
** {{Mose}} withdraws and takes some damage during the retreat&lt;br /&gt;
** {{Quinalin}} withdraws and hydra lucks out to do some solid opportunistic attacks&lt;br /&gt;
** Team members escape back into the cave&lt;br /&gt;
** {{Mose}} is forced to cut off his armor to leave hydra cave quickly&lt;br /&gt;
** Party successfully escapes with two Cryohydra heads!&lt;br /&gt;
{{xpinfo|550|Heroic Hydra Head Heist|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|250|Heroic Hydra Head Heist (botted)|recipients={{Germain}}}}&lt;br /&gt;
* Reviving the chieftain&lt;br /&gt;
** {{Mose}} pours blood on the chieftain, regains part of his heartbeat&lt;br /&gt;
** {{Al}} goes animalistic and digs a nice bathtub for the chieftain.&lt;br /&gt;
** {{Quinalin}} drains his hydra head&#039;s blood into the bathtub&lt;br /&gt;
** The lizard chieftain is revived! He is very grateful.&lt;br /&gt;
{{xpinfo|1000|Chief Lizard Healed|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|500|Chief Lizard Healed (botted)|recipients={{Germain}}}}&lt;br /&gt;
* {{Al}} acquires lizard man tattoo, it takes the place of bracers forever&lt;br /&gt;
** Loses 2 total HP&lt;br /&gt;
** When under influence of animal form, gain the following:&lt;br /&gt;
*** + 4 Str on forearm attacks (claw, tentacle, etc)&lt;br /&gt;
*** Forearm attacks treated as magical attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
?Gets the Job Done - Mattie and Daniel?&amp;lt;br&amp;gt;&lt;br /&gt;
?Jacket Weather - Mattie and Daniel?&amp;lt;br&amp;gt;&lt;br /&gt;
Easy Come, Easy Go - Daniel&amp;lt;br&amp;gt;&lt;br /&gt;
Interpreter - Travis&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;STRIKE&amp;gt;?Run &amp;amp; Hide - Mattie and Daniel?&amp;lt;/strike&amp;gt; &amp;lt;i&amp;gt;Cyrohydra is &amp;lt; 14 HD.&amp;lt;br&amp;gt;&lt;br /&gt;
?History Will Judge - someone did this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maps and Pictures ==&lt;br /&gt;
=== Lizardman camp ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2315.png&lt;br /&gt;
=== Overland map ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0138.png&lt;br /&gt;
=== Exploring Rust Monster Dungeon ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-12_2242.png&lt;br /&gt;
=== Entering Hydra Dungeon ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0023.png&lt;br /&gt;
=== The Hydra Battle ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0109.png&lt;br /&gt;
=== Escaping the Hydra ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0124.png&lt;br /&gt;
=== Some Lizard Chief Chat ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-11-13_0129.png&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-10-16&amp;diff=6241</id>
		<title>Silverwalkers Quest Notes 2010-10-16</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-10-16&amp;diff=6241"/>
		<updated>2010-10-18T18:10:15Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* In this Episode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
====3X-1 HeavenFall====&lt;br /&gt;
* Party teleports into Mayor&#039;s mansion bent on killing him&lt;br /&gt;
* The party has Lodz completely surrounded and pounds on him to death.&lt;br /&gt;
* Enlarge cast on {{Mose}} and {{Quinalin}}&lt;br /&gt;
* We fight two Flesh golems, fire used to slow them, they fall to the team.&lt;br /&gt;
&lt;br /&gt;
=== In this Episode ===&lt;br /&gt;
* The party continues their rampage through the Mayoral mansion&lt;br /&gt;
* They come into a woman&#039;s room and she starts lightning bolting {{Quinalin}}&lt;br /&gt;
** {{Al}} summons a swarm of spiders on her&lt;br /&gt;
** Woman looks somewhat like the {{Mayor}} (daughter?)&lt;br /&gt;
** Woman casts lightning bolt to blast {{Quinalin}}&lt;br /&gt;
** {{LE}} paralyzes the woman&lt;br /&gt;
** {{LE}} blinds the woman&lt;br /&gt;
** {{Germain}} decides to not try to knock her out and slices her, failing coup de grace&lt;br /&gt;
** {{LE}} deafens the woman&lt;br /&gt;
** {{Quinalin}} succeeds with maximum critical damage roll to coup de grace her&lt;br /&gt;
{{xpinfo|350??|Mayor&#039;s Daughter|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|250??|Mayor&#039;s Daughter|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* Party finds a 10ft flesh golem in {{Mayor}}&#039;s bedroom&lt;br /&gt;
** {{Quinalin}} gets a really nice hit on the golem&lt;br /&gt;
** A thoqqaa was summoned by {{Al}} and attacks -- slows golem&lt;br /&gt;
** A fire beetle (cute) was summoned by {{LE}} and attacks -- slows golem&lt;br /&gt;
** {{Quinalin}} and {{Mose}} beat on the golem, {{Kimika}} and {{Al}} heal people &lt;br /&gt;
** {{Quinalin}} finishes the golem&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|596|Golem Bedguard|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|696|Golem Bedguard|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* The party hears adult crying to the south&lt;br /&gt;
** Party opens the doors and smells terrible filth, finds the Mayor sniveling and afraid&lt;br /&gt;
** Party kills the {{Mayor}} in dishonest combat, though {{Mose}} was too big to fit in the room to see how he was slain.&lt;br /&gt;
** Party finds a signet ring and {{Germain}} takes it&lt;br /&gt;
* Party decides to explore the mansion further (uh-oh...)&lt;br /&gt;
* Crazy Clay golem was found in a room!&lt;br /&gt;
** Party starts to get pwn3d and makes for an escape&lt;br /&gt;
** Party tries to run, {{Germain}} gets beaten down but {{Kimika}} heals him&lt;br /&gt;
** Party teleports into the swamp! (Without {{Al}} who will need to meet them later.)&lt;br /&gt;
* {{Al}} flies out a window&lt;br /&gt;
* {{Al}} flamestrikes the mansion to try to burn it down&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|175|Freeing Wydmoor of the Evil Mayor|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Al}} meets up with the party who is healing, etc&lt;br /&gt;
* Party decides to continue on without healing all the cursed wounds from the Clay Golem&lt;br /&gt;
* Party runs into 4 swamp trolls that get fireballed and attacked, etc&lt;br /&gt;
** Party kills them, 600 xp for party, 700xp for Germain instead&lt;br /&gt;
* Party runs into 10 harpies&lt;br /&gt;
** One is a Harpy Queen with a crown made out of finger bones&lt;br /&gt;
** {{Quinalin}} and {{Germain}} get entranced by harpies!&lt;br /&gt;
** {{LE}} takes Queen down with magic missiles (and help from everyone else of course)&lt;br /&gt;
** Loot&lt;br /&gt;
*** +1 bow of +1d6 cold damage found, goes to {{Germain}}&lt;br /&gt;
*** Ring of protection +1 found, {{LE}} has it&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|1100|Harpies|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|950|Harpies|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
950xp for everyone, 1100xp for Germain&lt;br /&gt;
* (Mose and Quin got Max critical attack bonus this game)&lt;br /&gt;
* Party sees 8 orcs and 4 lizard men, they sneak past them&lt;br /&gt;
* Party finds the lizardmen camp and sees half-and-half orcs and lizardmen&lt;br /&gt;
** The Lizard Man chieftain of the camp is crucified and still there&lt;br /&gt;
** His body doesn&#039;t seem to have decayed at all, bizarre&lt;br /&gt;
** Al hears a whisper in his head, something like &amp;quot;Recover my body.&amp;quot;  Pretty sure this is from the dead Lizard chief.&lt;br /&gt;
** Germain discerns that the Lizard Folk in the camp seem like they don&#039;t really want to be in the position they&#039;re in (helping the orcs)&lt;br /&gt;
** Party sets up a bizarre large trap to capture orcs.  Al (as a badger) digs a long trench, then Quin hides it and sets some traps in front of it.&lt;br /&gt;
** Quin wants to sneak in through invis and recover the guy&#039;s corpse&lt;br /&gt;
** The entire team learns a new bird call that Al teaches us&lt;br /&gt;
** Leader orc has a long spear&lt;br /&gt;
** Al gives a rousing speech in the Lizard Folk language.  Think Azim from the end of &amp;quot;Robin Hood: Prince of Thieves.&amp;quot;  Tries to get Lizard Folk to rise up against their orc oppressors, but only succeeds in getting them to do nothing.  Good enough.  Al gets the &amp;quot;Time for Plan B&amp;quot; achievement for botching his roll for this speech (rolled a 2).&lt;br /&gt;
** LE casts magic missile and annoys a few orcs&lt;br /&gt;
** Orc leader tries to give orders.  Orcs start advancing toward Al, Kimika, and Germain.&lt;br /&gt;
** Al yells counter-orders in orcish (&amp;quot;There are hundreds of them!  Run for your lives!&amp;quot;) to see if he can confuse them and cause panic&lt;br /&gt;
** Germain shoots one with a frost arrow and kills it&lt;br /&gt;
** LE fires a fireball and obliterates 8 orcs in one shot!&lt;br /&gt;
** The Lizardmen congregate in the middle of the camp, not taking part in the battle.&lt;br /&gt;
** Quin succeeds in invisibly untying the body of Lizardman chief and carrying him off, unnoticed.&lt;br /&gt;
** Mose runs out and somehow the Lizardmen recognize him and stop running towards the pit trap&lt;br /&gt;
** Al calls down the wrath of god and nature on the orc leader (Flame Strike)&lt;br /&gt;
** Orc Leader falls into the pit and gets magic missile and ice arrowed on the ground&lt;br /&gt;
** Al summons a lion, then both jump into the pit and kill the Orc Leader together&lt;br /&gt;
* Experience for the final battle:&lt;br /&gt;
{{xpinfo|350|Golem Bedguard|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|250|Orcs|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|750|Lizardmen Surviving|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|200|Lizardman Chief Body Recovery|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* ??? Req [100 points of healing to revive] (+3xp per HP healed)&lt;br /&gt;
* Magical Longspear (Low Power); Nonmagical Adamantine Tower Shield from Orc Leader [In BoG] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
(TODO)&lt;br /&gt;
&lt;br /&gt;
== Maps and Pictures ==&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_1925.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2025.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2109.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2243.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2243_001.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2315.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2305.png&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-10-16&amp;diff=6240</id>
		<title>Silverwalkers Quest Notes 2010-10-16</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-10-16&amp;diff=6240"/>
		<updated>2010-10-18T18:05:58Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* In this Episode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
====3X-1 HeavenFall====&lt;br /&gt;
* Party teleports into Mayor&#039;s mansion bent on killing him&lt;br /&gt;
* The party has Lodz completely surrounded and pounds on him to death.&lt;br /&gt;
* Enlarge cast on {{Mose}} and {{Quinalin}}&lt;br /&gt;
* We fight two Flesh golems, fire used to slow them, they fall to the team.&lt;br /&gt;
&lt;br /&gt;
=== In this Episode ===&lt;br /&gt;
* The party continues their rampage through the Mayoral mansion&lt;br /&gt;
* They come into a woman&#039;s room and she starts lightning bolting {{Quinalin}}&lt;br /&gt;
** {{Al}} summons a swarm of spiders on her&lt;br /&gt;
** Woman looks somewhat like the {{Mayor}} (daughter?)&lt;br /&gt;
** Woman casts lightning bolt to blast {{Quinalin}}&lt;br /&gt;
** {{LE}} paralyzes the woman&lt;br /&gt;
** {{LE}} blinds the woman&lt;br /&gt;
** {{Germain}} decides to not try to knock her out and slices her, failing coup de grace&lt;br /&gt;
** {{LE}} deafens the woman&lt;br /&gt;
** {{Quinalin}} succeeds with maximum critical damage roll to coup de grace her&lt;br /&gt;
{{xpinfo|350??|Mayor&#039;s Daughter|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|250??|Mayor&#039;s Daughter|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* Party finds a 10ft flesh golem in {{Mayor}}&#039;s bedroom&lt;br /&gt;
** {{Quinalin}} gets a really nice hit on the golem&lt;br /&gt;
** A thoqqaa was summoned by {{Al}} and attacks -- slows golem&lt;br /&gt;
** A fire beetle (cute) was summoned by {{LE}} and attacks -- slows golem&lt;br /&gt;
** {{Quinalin}} and {{Mose}} beat on the golem, {{Kimika}} and {{Al}} heal people &lt;br /&gt;
** {{Quinalin}} finishes the golem&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|596|Golem Bedguard|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|696|Golem Bedguard|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* The party hears adult crying to the south&lt;br /&gt;
** Party opens the doors and smells terrible filth, finds the Mayor sniveling and afraid&lt;br /&gt;
** Party kills the {{Mayor}} in dishonest combat, though {{Mose}} was too big to fit in the room to see how he was slain.&lt;br /&gt;
** Party finds a signet ring and {{Germain}} takes it&lt;br /&gt;
* Party decides to explore the mansion further (uh-oh...)&lt;br /&gt;
* Crazy Clay golem was found in a room!&lt;br /&gt;
** Party starts to get pwn3d and makes for an escape&lt;br /&gt;
** Party tries to run, {{Germain}} gets beaten down but {{Kimika}} heals him&lt;br /&gt;
** Party teleports into the swamp! (Without {{Al}} who will need to meet them later.)&lt;br /&gt;
* {{Al}} flies out a window&lt;br /&gt;
* {{Al}} flamestrikes the mansion to try to burn it down&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|175|Freeing Wydmoor of the Evil Mayor|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Al}} meets up with the party who is healing, etc&lt;br /&gt;
* Party decides to continue on without healing all the cursed wounds from the Clay Golem&lt;br /&gt;
* Party runs into 4 swamp trolls that get fireballed and attacked, etc&lt;br /&gt;
** Party kills them, 600 xp for party, 700xp for Germain instead&lt;br /&gt;
* Party runs into 10 harpies&lt;br /&gt;
** One is a Harpy Queen with a crown made out of finger bones&lt;br /&gt;
** {{Quinalin}} and {{Germain}} get entranced by harpies!&lt;br /&gt;
** {{LE}} takes Queen down with magic missiles (and help from everyone else of course)&lt;br /&gt;
** Loot&lt;br /&gt;
*** +1 bow of +1d6 cold damage found, goes to {{Germain}}&lt;br /&gt;
*** Ring of protection +1 found, {{LE}} has it&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|1100|Harpies|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|950|Harpies|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
950xp for everyone, 1100xp for Germain&lt;br /&gt;
* (Mose and Quin got Max critical attack bonus this game)&lt;br /&gt;
* Party sees 8 orcs and 4 lizard men, they sneak past them&lt;br /&gt;
* Party finds the lizardmen camp and sees half-and-half orcs and lizardmen&lt;br /&gt;
** The Lizard Man chieftain of the camp is crucified and still there&lt;br /&gt;
** His body doesn&#039;t seem to have decayed at all, bizarre&lt;br /&gt;
** Al hears a whisper in his head, something like &amp;quot;Recover my body.&amp;quot;  Pretty sure this is from the dead Lizard chief.&lt;br /&gt;
** Germain discerns that the Lizard Folk in the camp seem like they don&#039;t really want to be in the position they&#039;re in (helping the orcs)&lt;br /&gt;
** Party sets up a bizarre large trap to capture orcs.  Al (as a badger) digs a long trench, then Quin hides it and sets some traps in front of it.&lt;br /&gt;
** Quin wants to sneak in through invis and recover the guy&#039;s corpse&lt;br /&gt;
** The entire team learns a new bird call that Al teaches us&lt;br /&gt;
** Leader orc has a long spear&lt;br /&gt;
** Al gives a rousing speech in the Lizard Folk language.  Think Azim from the end of &amp;quot;Robin Hood: Prince of Thieves.&amp;quot;  Tries to get Lizard Folk to rise up against their orc oppressors, but only succeeds in getting them to do nothing.  Good enough.  Al gets the &amp;quot;Time for Plan B&amp;quot; achievement for botching his roll for this speech (rolled a 2).&lt;br /&gt;
** LE casts magic missile and annoys a few orcs&lt;br /&gt;
** Orc leader tries to give orders.  Orcs start advancing toward Al, Kimika, and Germain.&lt;br /&gt;
** Al yells counter-orders (&amp;quot;There are hundreds of them!  Run for your lives!&amp;quot;) to see if he can confuse them and cause panic&lt;br /&gt;
** Germain shoots one with a frost arrow and kills one&lt;br /&gt;
** LE fires a fireball and obliterates 8 orcs in one shot!&lt;br /&gt;
** The Lizardmen congregate in the middle of the camp, not taking part in the battle.&lt;br /&gt;
** Quin succeeds in invisibly untying the body of Lizardman chief and carrying him off, unnoticed.&lt;br /&gt;
** Mose runs out and somehow the Lizardmen recognize him and stop running towards the terrible trap&lt;br /&gt;
** Al calls down the wrath of god and nature on the orc leader (Flame Strike)&lt;br /&gt;
** Orc Leader falls into the pit and gets magic missile and ice arrowed on the ground&lt;br /&gt;
** Al summons a lion, Al jumps into the pit and they kill the Orc Leader together&lt;br /&gt;
* Experience for the final battle:&lt;br /&gt;
{{xpinfo|350|Golem Bedguard|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|250|Orcs|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|750|Lizardmen Surviving|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|200|Lizardman Chief Body Recovery|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* ??? Req [100 points of healing to revive] (+3xp per HP healed)&lt;br /&gt;
* Magical Longspear (Low Power); Nonmagical Adamantine Tower Shield from Orc Leader [In BoG] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
(TODO)&lt;br /&gt;
&lt;br /&gt;
== Maps and Pictures ==&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_1925.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2025.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2109.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2243.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2243_001.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2315.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2305.png&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-10-16&amp;diff=6239</id>
		<title>Silverwalkers Quest Notes 2010-10-16</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-10-16&amp;diff=6239"/>
		<updated>2010-10-18T17:58:41Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* In this Episode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
====3X-1 HeavenFall====&lt;br /&gt;
* Party teleports into Mayor&#039;s mansion bent on killing him&lt;br /&gt;
* The party has Lodz completely surrounded and pounds on him to death.&lt;br /&gt;
* Enlarge cast on {{Mose}} and {{Quinalin}}&lt;br /&gt;
* We fight two Flesh golems, fire used to slow them, they fall to the team.&lt;br /&gt;
&lt;br /&gt;
=== In this Episode ===&lt;br /&gt;
* The party continues their rampage through the Mayoral mansion&lt;br /&gt;
* They come into a woman&#039;s room and she starts lightning bolting {{Quinalin}}&lt;br /&gt;
** {{Al}} summons a swarm of spiders on her&lt;br /&gt;
** Woman looks somewhat like the {{Mayor}} (daughter?)&lt;br /&gt;
** Woman casts lightning bolt to blast {{Quinalin}}&lt;br /&gt;
** {{LE}} paralyzes the woman&lt;br /&gt;
** {{LE}} blinds the woman&lt;br /&gt;
** {{Germain}} decides to not try to knock her out and slices her, failing coup de grace&lt;br /&gt;
** {{LE}} deafens the woman&lt;br /&gt;
** {{Quinalin}} succeeds with maximum critical damage roll to coup de grace her&lt;br /&gt;
{{xpinfo|350??|Mayor&#039;s Daughter|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|250??|Mayor&#039;s Daughter|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* Party finds a 10ft flesh golem in {{Mayor}}&#039;s bedroom&lt;br /&gt;
** {{Quinalin}} gets a really nice hit on the golem&lt;br /&gt;
** A thoqqaa was summoned by {{Al}} and attacks -- slows golem&lt;br /&gt;
** A fire beetle (cute) was summoned by {{LE}} and attacks -- slows golem&lt;br /&gt;
** {{Quinalin}} and {{Mose}} beat on the golem, {{Kimika}} and {{Al}} heal people &lt;br /&gt;
** {{Quinalin}} finishes the golem&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|596|Golem Bedguard|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|696|Golem Bedguard|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* The party hears adult crying to the south&lt;br /&gt;
** Party opens the doors and smells terrible filth, finds the Mayor sniveling and afraid&lt;br /&gt;
** Party kills the {{Mayor}} in dishonest combat, though {{Mose}} was too big to fit in the room to see how he was slain.&lt;br /&gt;
** Party finds a signet ring and {{Germain}} takes it&lt;br /&gt;
* Party decides to explore the mansion further (uh-oh...)&lt;br /&gt;
* Crazy Clay golem was found in a room!&lt;br /&gt;
** Party starts to get pwn3d and makes for an escape&lt;br /&gt;
** Party tries to run, {{Germain}} gets beaten down but {{Kimika}} heals him&lt;br /&gt;
** Party teleports into the swamp! (Without {{Al}} who will need to meet them later.)&lt;br /&gt;
* {{Al}} flies out a window&lt;br /&gt;
* {{Al}} flamestrikes the mansion to try to burn it down&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|175|Freeing Wydmoor of the Evil Mayor|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Al}} meets up with the party who is healing, etc&lt;br /&gt;
* Party decides to continue on without healing all the cursed wounds from the Clay Golem&lt;br /&gt;
* Party runs into 4 swamp trolls that get fireballed and attacked, etc&lt;br /&gt;
** Party kills them, 600 xp for party, 700xp for Germain instead&lt;br /&gt;
* Party runs into 10 harpies&lt;br /&gt;
** One is a Harpy Queen with a crown made out of finger bones&lt;br /&gt;
** {{Quinalin}} and {{Germain}} get entranced by harpies!&lt;br /&gt;
** {{LE}} takes Queen down with magic missiles (and help from everyone else of course)&lt;br /&gt;
** Loot&lt;br /&gt;
*** +1 bow of +1d6 cold damage found, goes to {{Germain}}&lt;br /&gt;
*** Ring of protection +1 found, {{LE}} has it&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|1100|Harpies|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|950|Harpies|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
950xp for everyone, 1100xp for Germain&lt;br /&gt;
* (Mose and Quin got Max critical attack bonus this game)&lt;br /&gt;
* Party sees 8 orcs and 4 lizard men, they sneak past them&lt;br /&gt;
* Party finds the lizardmen camp and sees half-and-half orcs and lizardmen&lt;br /&gt;
** The Lizard Man chieftain of the camp is crucified and still there&lt;br /&gt;
** His body doesn&#039;t seem to have decayed at all, bizarre&lt;br /&gt;
** Al hears a whisper in his head, something like &amp;quot;Recover my body.&amp;quot;  Pretty sure this is from the dead Lizard chief.&lt;br /&gt;
** Germain discerns that the Lizard Folk in the camp seem like they don&#039;t really want to be in the position they&#039;re in (helping the orcs)&lt;br /&gt;
** Party sets up a bizarre large trap to capture orcs.  Al (as a badger) digs a long trench, then Quin covers it and sets some traps in front of it.&lt;br /&gt;
** Quin wants to sneak in through invis and recover the guy&#039;s corpse&lt;br /&gt;
** The entire team learns a new bird call that Al teaches us&lt;br /&gt;
** Leader orc has a long spear&lt;br /&gt;
** Al gives a rousing speech in the Lizard Folk language.  Think Azim from the end of &amp;quot;Robin Hood: Prince of Thieves.&amp;quot;  Tries to get Lizard Folk to rise up against their orc oppressors, but only succeeds in getting them to do nothing.  Good enough.  Al gets the &amp;quot;Time for Plan B&amp;quot; achievement for botching his roll for this speech (rolled a 2).&lt;br /&gt;
** LE casts magic missile and annoys a few orcs&lt;br /&gt;
** Orc leader tries to give orders.  Orcs start advancing toward Al, Kimika, and Germain.&lt;br /&gt;
** Al yells counter-orders (&amp;quot;There are hundreds of them!  Run for your lives!&amp;quot;) to see if he can confuse them and cause panic&lt;br /&gt;
** Germain shoots one with a frost arrow and kills one&lt;br /&gt;
** LE fires a fireball and obliterates 8 orcs in one shot!&lt;br /&gt;
** The Lizardmen congregate in the middle of the camp, not taking part in the battle.&lt;br /&gt;
** Quin succeeds in invisibly untying the body of Lizardman chief and carrying him off, unnoticed.&lt;br /&gt;
** Mose runs out and somehow the Lizardmen recognize him and stop running towards the terrible trap&lt;br /&gt;
** Al calls down the wrath of god and nature on the orc leader (Flame Strike)&lt;br /&gt;
** Orc Leader falls into the pit and gets magic missile and ice arrowed on the ground&lt;br /&gt;
** Al summons a lion, Al jumps into the pit and they kill the Orc Leader together&lt;br /&gt;
* Experience for the final battle:&lt;br /&gt;
{{xpinfo|350|Golem Bedguard|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|250|Orcs|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|750|Lizardmen Surviving|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|200|Lizardman Chief Body Recovery|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* ??? Req [100 points of healing to revive] (+3xp per HP healed)&lt;br /&gt;
* Magical Longspear (Low Power); Nonmagical Adamantine Tower Shield from Orc Leader [In BoG] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
(TODO)&lt;br /&gt;
&lt;br /&gt;
== Maps and Pictures ==&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_1925.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2025.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2109.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2243.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2243_001.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2315.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2305.png&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-10-16&amp;diff=6238</id>
		<title>Silverwalkers Quest Notes 2010-10-16</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-10-16&amp;diff=6238"/>
		<updated>2010-10-18T17:54:07Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* In this Episode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
====3X-1 HeavenFall====&lt;br /&gt;
* Party teleports into Mayor&#039;s mansion bent on killing him&lt;br /&gt;
* The party has Lodz completely surrounded and pounds on him to death.&lt;br /&gt;
* Enlarge cast on {{Mose}} and {{Quinalin}}&lt;br /&gt;
* We fight two Flesh golems, fire used to slow them, they fall to the team.&lt;br /&gt;
&lt;br /&gt;
=== In this Episode ===&lt;br /&gt;
* The party continues their rampage through the Mayoral mansion&lt;br /&gt;
* They come into a woman&#039;s room and she starts lightning bolting {{Quinalin}}&lt;br /&gt;
** {{Al}} summons a swarm of spiders on her&lt;br /&gt;
** Woman looks somewhat like the {{Mayor}} (daughter?)&lt;br /&gt;
** Woman casts lightning bolt to blast {{Quinalin}}&lt;br /&gt;
** {{LE}} paralyzes the woman&lt;br /&gt;
** {{LE}} blinds the woman&lt;br /&gt;
** {{Germain}} decides to not try to knock her out and slices her, failing coup de grace&lt;br /&gt;
** {{LE}} deafens the woman&lt;br /&gt;
** {{Quinalin}} succeeds with maximum critical damage roll to coup de grace her&lt;br /&gt;
{{xpinfo|350??|Mayor&#039;s Daughter|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|250??|Mayor&#039;s Daughter|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* Party finds a 10ft flesh golem in {{Mayor}}&#039;s bedroom&lt;br /&gt;
** {{Quinalin}} gets a really nice hit on the golem&lt;br /&gt;
** A thoqqaa was summoned by {{Al}} and attacks -- slows golem&lt;br /&gt;
** A fire beetle (cute) was summoned by {{LE}} and attacks -- slows golem&lt;br /&gt;
** {{Quinalin}} and {{Mose}} beat on the golem, {{Kimika}} and {{Al}} heal people &lt;br /&gt;
** {{Quinalin}} finishes the golem&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|596|Golem Bedguard|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|696|Golem Bedguard|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* The party hears adult crying to the south&lt;br /&gt;
** Party opens the doors and smells terrible filth, finds the Mayor sniveling and afraid&lt;br /&gt;
** Party kills the {{Mayor}} in dishonest combat, though {{Mose}} was too big to fit in the room to see how he was slain.&lt;br /&gt;
** Party finds a signet ring and {{Germain}} takes it&lt;br /&gt;
* Party decides to explore the mansion further (uh-oh...)&lt;br /&gt;
* Crazy Clay golem was found in a room!&lt;br /&gt;
** Party starts to get pwn3d and makes for an escape&lt;br /&gt;
** Party tries to run, {{Germain}} gets beaten down but {{Kimika}} heals him&lt;br /&gt;
** Party teleports into the swamp! (Without {{Al}} who will need to meet them later.)&lt;br /&gt;
* {{Al}} flies out a window&lt;br /&gt;
* {{Al}} flamestrikes the mansion to try to burn it down&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|175|Freeing Wydmoor of the Evil Mayor|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Al}} meets up with the party who is healing, etc&lt;br /&gt;
* Party decides to continue on without healing all the cursed wounds from the Clay Golem&lt;br /&gt;
* Party runs into 4 swamp trolls that get fireballed and attacked, etc&lt;br /&gt;
** Party kills them, 600 xp for party, 700xp for Germain instead&lt;br /&gt;
* Party runs into 10 harpies&lt;br /&gt;
** One is a Harpy Queen with a crown made out of finger bones&lt;br /&gt;
** {{Quinalin}} and {{Germain}} get entranced by harpies!&lt;br /&gt;
** {{LE}} takes Queen down with magic missiles (and help from everyone else of course)&lt;br /&gt;
** Loot&lt;br /&gt;
*** +1 bow of +1d6 cold damage found, goes to {{Germain}}&lt;br /&gt;
*** Ring of protection +1 found, {{LE}} has it&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|1100|Harpies|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|950|Harpies|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
950xp for everyone, 1100xp for Germain&lt;br /&gt;
* (Mose and Quin got Max critical attack bonus this game)&lt;br /&gt;
* Party sees 8 orcs and 4 lizard men, they sneak past them&lt;br /&gt;
* Party finds the lizardmen camp and sees half-and-half orcs and lizardmen&lt;br /&gt;
** The Lizard Man chieftain of the camp is crucified and still there&lt;br /&gt;
** His body doesn&#039;t seem to have decayed at all, bizarre&lt;br /&gt;
** Al hears a whisper in his head, something like &amp;quot;Recover my body.&amp;quot;  Pretty sure this is from the dead Lizard chief.&lt;br /&gt;
** Germain discerns that the Lizard Folk in the camp seem like they don&#039;t really want to be in the position they&#039;re in (helping the orcs)&lt;br /&gt;
** Party sets up a bizarre large trap to capture orcs.  Al (as a badger) digs a long trench, then Quin covers it and sets some traps in front of it.&lt;br /&gt;
** Quin wants to sneak in through invis and recover the guy&#039;s corpse&lt;br /&gt;
** The entire team learns a new bird call that Al teaches us&lt;br /&gt;
** Leader orc has a long spear&lt;br /&gt;
** Al gives a rousing speech in the Lizard Folk language.  Think Azim from the end of &amp;quot;Robin Hood: Prince of Thieves.&amp;quot;  Tries to get Lizard Folk to rise up against their orc oppressors, but only succeeds in getting them to do nothing.  Good enough.  Al gets the &amp;quot;Time for Plan B&amp;quot; achievement for botching his roll for this speech (rolled a 2).&lt;br /&gt;
** LE casts magic missile and annoys a few orcs&lt;br /&gt;
** Orc leader tries to give orders.  Orcs start advancing toward Al, Kimika, and Germain.&lt;br /&gt;
** Al yells counter-orders (&amp;quot;There are hundreds of them!  Run for your lives!&amp;quot;) to see if he can confuse them and cause panic&lt;br /&gt;
** Germain shoots one with a frost arrow and kills one&lt;br /&gt;
** LE fires a fireball and obliterates 8 orcs in one shot!&lt;br /&gt;
** The Lizardmen congregate in the middle of the camp, not taking part in the battle.&lt;br /&gt;
** Quin succeeds in invisibly untying the body of Lizardman chief and carrying him off, unnoticed.&lt;br /&gt;
** Mose runs out and somehow the Lizardmen recognize him and stop running towards the terrible trap&lt;br /&gt;
** Al calls down the wrath of god and nature on the orc leader (Flame Strike)&lt;br /&gt;
** Orc Leader falls into the pit and gets magic missile and ice arrowed on the ground&lt;br /&gt;
** Al summons a lion, Al jumps into the pit and they kill the Orc Leader together&lt;br /&gt;
* Experience for the final battle:&lt;br /&gt;
** Germain: 350xp&lt;br /&gt;
** Everyone else: 220xp&lt;br /&gt;
* 750xp for lizardmen surviving&lt;br /&gt;
* 200xp for lizzy man body&lt;br /&gt;
* ??? Req [100 points of healing to revive] (+3xp per HP healed)&lt;br /&gt;
* Magical Longspear (Low Power); Nonmagical Adamantine Tower Shield from Orc Leader [In BoG] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
(TODO)&lt;br /&gt;
&lt;br /&gt;
== Maps and Pictures ==&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_1925.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2025.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2109.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2243.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2243_001.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2315.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2305.png&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-10-16&amp;diff=6237</id>
		<title>Silverwalkers Quest Notes 2010-10-16</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-10-16&amp;diff=6237"/>
		<updated>2010-10-18T17:49:58Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* In this Episode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
====3X-1 HeavenFall====&lt;br /&gt;
* Party teleports into Mayor&#039;s mansion bent on killing him&lt;br /&gt;
* The party has Lodz completely surrounded and pounds on him to death.&lt;br /&gt;
* Enlarge cast on {{Mose}} and {{Quinalin}}&lt;br /&gt;
* We fight two Flesh golems, fire used to slow them, they fall to the team.&lt;br /&gt;
&lt;br /&gt;
=== In this Episode ===&lt;br /&gt;
* The party continues their rampage through the Mayoral mansion&lt;br /&gt;
* They come into a woman&#039;s room and she starts lightning bolting {{Quinalin}}&lt;br /&gt;
** {{Al}} summons a swarm of spiders on her&lt;br /&gt;
** Woman looks somewhat like the {{Mayor}} (daughter?)&lt;br /&gt;
** Woman casts lightning bolt to blast {{Quinalin}}&lt;br /&gt;
** {{LE}} paralyzes the woman&lt;br /&gt;
** {{LE}} blinds the woman&lt;br /&gt;
** {{Germain}} decides to not try to knock her out and slices her, failing coup de grace&lt;br /&gt;
** {{LE}} deafens the woman&lt;br /&gt;
** {{Quinalin}} succeeds with maximum critical damage roll to coup de grace her&lt;br /&gt;
* Party finds a 10ft flesh golem in {{Mayor}}&#039;s bedroom&lt;br /&gt;
** {{Quinalin}} gets a really nice hit on the golem&lt;br /&gt;
** A thoqqaa was summoned by {{Al}} and attacks -- slows golem&lt;br /&gt;
** A fire beetle (cute) was summoned by {{LE}} and attacks -- slows golem&lt;br /&gt;
** {{Quinalin}} and {{Mose}} beat on the golem, {{Kimika}} and {{Al}} heal people &lt;br /&gt;
** {{Quinalin}} finishes the golem&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|596|Golem Bedguard|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|696|Golem Bedguard|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* The party hears adult crying to the south&lt;br /&gt;
** Party opens the doors and smells terrible filth, finds the Mayor sniveling and afraid&lt;br /&gt;
** Party kills the {{Mayor}} in dishonest combat, though {{Mose}} was too big to fit in the room to see how he was slain.&lt;br /&gt;
** Party finds a signet ring and {{Germain}} takes it&lt;br /&gt;
* Party decides to explore the mansion further (uh-oh...)&lt;br /&gt;
* Crazy Clay golem was found in a room!&lt;br /&gt;
** Party starts to get pwn3d and makes for an escape&lt;br /&gt;
** Party tries to run, {{Germain}} gets beaten down but {{Kimika}} heals him&lt;br /&gt;
** Party teleports into the swamp! (Without {{Al}} who will need to meet them later.)&lt;br /&gt;
* {{Al}} flies out a window&lt;br /&gt;
* {{Al}} flamestrikes the mansion to try to burn it down&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|175|Freeing Wydmoor of the Evil Mayor|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Al}} meets up with the party who is healing, etc&lt;br /&gt;
* Party decides to continue on without healing all the cursed wounds from the Clay Golem&lt;br /&gt;
* Party runs into 4 swamp trolls that get fireballed and attacked, etc&lt;br /&gt;
** Party kills them, 600 xp for party, 700xp for Germain instead&lt;br /&gt;
* Party runs into 10 harpies&lt;br /&gt;
** One is a Harpy Queen with a crown made out of finger bones&lt;br /&gt;
** {{Quinalin}} and {{Germain}} get entranced by harpies!&lt;br /&gt;
** {{LE}} takes Queen down with magic missiles (and help from everyone else of course)&lt;br /&gt;
** Loot&lt;br /&gt;
*** +1 bow of +1d6 cold damage found, goes to {{Germain}}&lt;br /&gt;
*** Ring of protection +1 found, {{LE}} has it&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|1100|Harpies|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|950|Harpies|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
950xp for everyone, 1100xp for Germain&lt;br /&gt;
* (Mose and Quin got Max critical attack bonus this game)&lt;br /&gt;
* Party sees 8 orcs and 4 lizard men, they sneak past them&lt;br /&gt;
* Party finds the lizardmen camp and sees half-and-half orcs and lizardmen&lt;br /&gt;
** The Lizard Man chieftain of the camp is crucified and still there&lt;br /&gt;
** His body doesn&#039;t seem to have decayed at all, bizarre&lt;br /&gt;
** Al hears a whisper in his head, something like &amp;quot;Recover my body.&amp;quot;  Pretty sure this is from the dead Lizard chief.&lt;br /&gt;
** Germain discerns that the Lizard Folk in the camp seem like they don&#039;t really want to be in the position they&#039;re in (helping the orcs)&lt;br /&gt;
** Party sets up a bizarre large trap to capture orcs.  Al (as a badger) digs a long trench, then Quin covers it and sets some traps in front of it.&lt;br /&gt;
** Quin wants to sneak in through invis and recover the guy&#039;s corpse&lt;br /&gt;
** The entire team learns a new bird call that Al teaches us&lt;br /&gt;
** Leader orc has a long spear&lt;br /&gt;
** Al gives a rousing speech in the Lizard Folk language.  Think Azim from the end of &amp;quot;Robin Hood: Prince of Thieves.&amp;quot;  Tries to get Lizard Folk to rise up against their orc oppressors, but only succeeds in getting them to do nothing.  Good enough.  Al gets the &amp;quot;Time for Plan B&amp;quot; achievement for botching his roll for this speech (rolled a 2).&lt;br /&gt;
** LE casts magic missile and annoys a few orcs&lt;br /&gt;
** Orc leader tries to give orders.  Orcs start advancing toward Al, Kimika, and Germain.&lt;br /&gt;
** Al yells counter-orders (&amp;quot;There are hundreds of them!  Run for your lives!&amp;quot;) to see if he can confuse them and cause panic&lt;br /&gt;
** Germain shoots one with a frost arrow and kills one&lt;br /&gt;
** LE fires a fireball and obliterates 8 orcs in one shot!&lt;br /&gt;
** The Lizardmen congregate in the middle of the camp, not taking part in the battle.&lt;br /&gt;
** Quin succeeds in invisibly untying the body of Lizardman chief and carrying him off, unnoticed.&lt;br /&gt;
** Mose runs out and somehow the Lizardmen recognize him and stop running towards the terrible trap&lt;br /&gt;
** Al calls down the wrath of god and nature on the orc leader (Flame Strike)&lt;br /&gt;
** Orc Leader falls into the pit and gets magic missile and ice arrowed on the ground&lt;br /&gt;
** Al summons a lion, Al jumps into the pit and they kill the Orc Leader together&lt;br /&gt;
* Experience for the final battle:&lt;br /&gt;
** Germain: 350xp&lt;br /&gt;
** Everyone else: 220xp&lt;br /&gt;
* 750xp for lizardmen surviving&lt;br /&gt;
* 200xp for lizzy man body&lt;br /&gt;
* ??? Req [100 points of healing to revive] (+3xp per HP healed)&lt;br /&gt;
* Magical Longspear (Low Power); Nonmagical Adamantine Tower Shield from Orc Leader [In BoG] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
(TODO)&lt;br /&gt;
&lt;br /&gt;
== Maps and Pictures ==&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_1925.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2025.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2109.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2243.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2243_001.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2315.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2305.png&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-10-16&amp;diff=6236</id>
		<title>Silverwalkers Quest Notes 2010-10-16</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-10-16&amp;diff=6236"/>
		<updated>2010-10-18T17:39:53Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* In this Episode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
====3X-1 HeavenFall====&lt;br /&gt;
* Party teleports into Mayor&#039;s mansion bent on killing him&lt;br /&gt;
* The party has Lodz completely surrounded and pounds on him to death.&lt;br /&gt;
* Enlarge cast on {{Mose}} and {{Quinalin}}&lt;br /&gt;
* We fight two Flesh golems, fire used to slow them, they fall to the team.&lt;br /&gt;
&lt;br /&gt;
=== In this Episode ===&lt;br /&gt;
* The party continues their rampage through the Mayoral mansion&lt;br /&gt;
* They come into a woman&#039;s room and she starts lightning bolting {{Quinalin}}&lt;br /&gt;
** {{Al}} summons a swarm of spiders on her&lt;br /&gt;
** Woman looks somewhat like the {{Mayor}} (daughter?)&lt;br /&gt;
** Woman casts lightning bolt to blast {{Quinalin}}&lt;br /&gt;
** {{LE}} paralyzes the woman&lt;br /&gt;
** {{LE}} blinds the woman&lt;br /&gt;
** {{Germain}} decides to not try to knock her out and slices her, failing coup de grace&lt;br /&gt;
** {{LE}} deafens the woman&lt;br /&gt;
** {{Quinalin}} succeeds with maximum critical damage roll to coup de grace her&lt;br /&gt;
* Party finds a 10ft flesh golem in {{Mayor}}&#039;s bedroom&lt;br /&gt;
** {{Quinalin}} gets a really nice hit on the golem&lt;br /&gt;
** A thoqqaa was summoned by {{Al}} and attacks -- slows golem&lt;br /&gt;
** A fire beetle (cute) was summoned by {{LE}} and attacks -- slows golem&lt;br /&gt;
** {{Quinalin}} and {{Mose}} beat on the golem, {{Kimika}} and {{Al}} heal people &lt;br /&gt;
** {{Quinalin}} finishes the golem&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|596|Golem Bedguard|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|696|Golem Bedguard|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* The party hears adult crying to the south&lt;br /&gt;
** Party opens the doors and smells terrible filth, finds the Mayor sniveling and afraid&lt;br /&gt;
** Party kills the {{Mayor}} in dishonest combat, though {{Mose}} was too big to fit in the room to see how he was slain.&lt;br /&gt;
** Party finds a signet ring and {{Germain}} takes it&lt;br /&gt;
* Party decides to explore the mansion further (uh-oh...)&lt;br /&gt;
* Crazy Clay golem was found in a room!&lt;br /&gt;
** Party starts to get pwn3d and makes for an escape&lt;br /&gt;
** Party tries to run, {{Germain}} gets beaten down but {{Kimika}} heals him&lt;br /&gt;
** Party teleports into the swamp! (Without {{Al}} who will need to meet them later.)&lt;br /&gt;
* {{Al}} flies out a window&lt;br /&gt;
* {{Al}} flamestrikes the mansion to try to burn it down&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|175|Freeing Wydmoor of the Evil Mayor|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Al}} meets up with the party who is healing, etc&lt;br /&gt;
* Party decides to continue on without healing all the cursed wounds from the Clay Golem&lt;br /&gt;
* Party runs into 4 swamp trolls that get fireballed and attacked, etc&lt;br /&gt;
** Party kills them, 600 xp for party, 700xp for Germain instead&lt;br /&gt;
* Party runs into 10 harpies&lt;br /&gt;
** One is a Harpy Queen with a crown made out of finger bones&lt;br /&gt;
** {{Quinalin}} and {{Germain}} get entranced by harpies!&lt;br /&gt;
** {{LE}} takes Queen down with magic missiles (and help from everyone else of course)&lt;br /&gt;
** Loot&lt;br /&gt;
*** +1 bow of +1d6 cold damage found, goes to {{Germain}}&lt;br /&gt;
*** Ring of protection +1 found, {{LE}} has it&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|1100|Harpies|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|950|Harpies|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
950xp for everyone, 1100xp for Germain&lt;br /&gt;
* (Mose and Quin got Max critical attack bonus this game)&lt;br /&gt;
* Party sees 8 orcs and 4 lizard men, they sneak past them&lt;br /&gt;
* Party finds the lizardmen camp and sees half-and-half orcs and lizardmen&lt;br /&gt;
** The chieftain of the camp is crucified and still there&lt;br /&gt;
** His body doesn&#039;t seem to have decayed at all, bizarre&lt;br /&gt;
** Party sets up a bizarre large trap to capture orcs&lt;br /&gt;
** Quin wants to sneak in through invis and recover the guy&#039;s corpse&lt;br /&gt;
** The entire team learns a new bird call that Al teaches us&lt;br /&gt;
** Leader orc has a long spear&lt;br /&gt;
** Al gets the achievement for very bad roll for elaborate plan&lt;br /&gt;
** LE casts magic missile and annoys a few orcs&lt;br /&gt;
** Orcs try to give orders&lt;br /&gt;
** Al yells counter-orders to see if he can confuse them&lt;br /&gt;
** Germain shoots one with a frost arrow and kills one&lt;br /&gt;
** LE fires a fireball and obliterates 8 orcs in one shot!&lt;br /&gt;
** Mose runs out and somehow the Lizardmen recognize him and stop running towards the terrible trap&lt;br /&gt;
** Orc Leader falls into the pit and gets magic missile and ice arrowed on the ground&lt;br /&gt;
** Al summons a lion, Al jumps into the pit and they kill the Orc Leader together&lt;br /&gt;
* Experience for the final battle:&lt;br /&gt;
** Germain: 350xp&lt;br /&gt;
** Everyone else: 220xp&lt;br /&gt;
* 750xp for lizardmen surviving&lt;br /&gt;
* 200xp for lizzy man body&lt;br /&gt;
* ??? Req [100 points of healing to revive] (+3xp per HP healed)&lt;br /&gt;
* Magical Longspear (Low Power); Nonmagical Adamantine Tower Shield from Orc Leader [In BoG] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
(TODO)&lt;br /&gt;
&lt;br /&gt;
== Maps and Pictures ==&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_1925.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2025.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2109.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2243.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2243_001.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2315.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2305.png&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-10-16&amp;diff=6235</id>
		<title>Silverwalkers Quest Notes 2010-10-16</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-10-16&amp;diff=6235"/>
		<updated>2010-10-18T17:38:25Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* In this Episode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
====3X-1 HeavenFall====&lt;br /&gt;
* Party teleports into Mayor&#039;s mansion bent on killing him&lt;br /&gt;
* The party has Lodz completely surrounded and pounds on him to death.&lt;br /&gt;
* Enlarge cast on {{Mose}} and {{Quinalin}}&lt;br /&gt;
* We fight two Flesh golems, fire used to slow them, they fall to the team.&lt;br /&gt;
&lt;br /&gt;
=== In this Episode ===&lt;br /&gt;
* The party continues their rampage through the Mayoral mansion&lt;br /&gt;
* They come into a woman&#039;s room and she starts lightning bolting {{Quinalin}}&lt;br /&gt;
** {{Al}} summons a swarm of spiders on her&lt;br /&gt;
** Woman looks somewhat like the {{Mayor}} (daughter?)&lt;br /&gt;
** Woman casts lightning bolt to blast {{Quinalin}}&lt;br /&gt;
** {{LE}} paralyzes the woman&lt;br /&gt;
** {{LE}} blinds the woman&lt;br /&gt;
** {{Germain}} decides to not try to knock her out and slices her, failing coup de grace&lt;br /&gt;
** {{LE}} deafens the woman&lt;br /&gt;
** {{Quinalin}} succeeds with maximum critical damage roll to coup de grace her&lt;br /&gt;
* Party finds a 10ft flesh golem in {{Mayor}}&#039;s bedroom&lt;br /&gt;
** {{Quinalin}} gets a really nice hit on the golem&lt;br /&gt;
** A thoqqaa was summoned by {{Al}} and attacks -- slows golem&lt;br /&gt;
** A fire beetle (cute) was summoned by {{LE}} and attacks -- slows golem&lt;br /&gt;
** {{Quinalin}} and {{Mose}} beat on the golem, {{Kimika}} and {{Al}} heal people &lt;br /&gt;
** {{Quinalin}} finishes the golem&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|596|Golem Bedguard|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|696|Golem Bedguard|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* The party hears adult crying to the south&lt;br /&gt;
** Party opens the doors and smells terrible filth, finds the Mayor sniveling and afraid&lt;br /&gt;
** Party kills the {{Mayor}} in dishonest combat, though {{Mose}} was too big to fit in the room to see how he was slain.&lt;br /&gt;
** Party finds a signet ring and {{Germain}} takes it&lt;br /&gt;
* Party decides to explore the mansion further (uh-oh...)&lt;br /&gt;
* Crazy Clay golem was found in a room!&lt;br /&gt;
** Party starts to get pwn3d and makes for an escape&lt;br /&gt;
** Party tries to run, {{Germain}} gets beaten down but {{Kimika}} heals him&lt;br /&gt;
** Party teleports into the swamp! (Without {{Al}} who will need to meet them later.)&lt;br /&gt;
* {{Al}} flies out a window&lt;br /&gt;
* {{Al}} flamestrikes the mansion to try to burn it down&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|175|Freeing Wydmoor of the Evil Mayor|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Al}} meets up with the party who is healing, etc&lt;br /&gt;
* Party decides to continue on without healing all the cursed wounds from the Clay Golem&lt;br /&gt;
* Party runs into 4 swamp trolls that get fireballed and attacked, etc&lt;br /&gt;
** Party kills them, 600 xp for party, 700xp for Germain instead&lt;br /&gt;
* Party runs into 10 harpies&lt;br /&gt;
** One is a Harpy Queen with a crown made out of finger bones&lt;br /&gt;
** {{Quinalin}} and {{Germain}} get entranced by harpies!&lt;br /&gt;
** {{LE}} takes Queen down with magic missiles (and help from everyone else of course)&lt;br /&gt;
** Loot&lt;br /&gt;
*** +1 bow of +1d6 cold damage found, goes to {{Germain}}&lt;br /&gt;
*** Ring of protection +1 found, {{LE}} has it&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|1100|Golem Bedguard|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|950|Golem Bedguard|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
950xp for everyone, 1100xp for Germain&lt;br /&gt;
* (Mose and Quin got Max critical attack bonus this game)&lt;br /&gt;
* Party sees 8 orcs and 4 lizard men, they sneak past them&lt;br /&gt;
* Party finds the lizardmen camp and sees half-and-half orcs and lizardmen&lt;br /&gt;
** The chieftain of the camp is crucified and still there&lt;br /&gt;
** His body doesn&#039;t seem to have decayed at all, bizarre&lt;br /&gt;
** Party sets up a bizarre large trap to capture orcs&lt;br /&gt;
** Quin wants to sneak in through invis and recover the guy&#039;s corpse&lt;br /&gt;
** The entire team learns a new bird call that Al teaches us&lt;br /&gt;
** Leader orc has a long spear&lt;br /&gt;
** Al gets the achievement for very bad roll for elaborate plan&lt;br /&gt;
** LE casts magic missile and annoys a few orcs&lt;br /&gt;
** Orcs try to give orders&lt;br /&gt;
** Al yells counter-orders to see if he can confuse them&lt;br /&gt;
** Germain shoots one with a frost arrow and kills one&lt;br /&gt;
** LE fires a fireball and obliterates 8 orcs in one shot!&lt;br /&gt;
** Mose runs out and somehow the Lizardmen recognize him and stop running towards the terrible trap&lt;br /&gt;
** Orc Leader falls into the pit and gets magic missile and ice arrowed on the ground&lt;br /&gt;
** Al summons a lion, Al jumps into the pit and they kill the Orc Leader together&lt;br /&gt;
* Experience for the final battle:&lt;br /&gt;
** Germain: 350xp&lt;br /&gt;
** Everyone else: 220xp&lt;br /&gt;
* 750xp for lizardmen surviving&lt;br /&gt;
* 200xp for lizzy man body&lt;br /&gt;
* ??? Req [100 points of healing to revive] (+3xp per HP healed)&lt;br /&gt;
* Magical Longspear (Low Power); Nonmagical Adamantine Tower Shield from Orc Leader [In BoG] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
(TODO)&lt;br /&gt;
&lt;br /&gt;
== Maps and Pictures ==&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_1925.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2025.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2109.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2243.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2243_001.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2315.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2305.png&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-10-16&amp;diff=6234</id>
		<title>Silverwalkers Quest Notes 2010-10-16</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2010-10-16&amp;diff=6234"/>
		<updated>2010-10-18T17:37:22Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* In this Episode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
====3X-1 HeavenFall====&lt;br /&gt;
* Party teleports into Mayor&#039;s mansion bent on killing him&lt;br /&gt;
* The party has Lodz completely surrounded and pounds on him to death.&lt;br /&gt;
* Enlarge cast on {{Mose}} and {{Quinalin}}&lt;br /&gt;
* We fight two Flesh golems, fire used to slow them, they fall to the team.&lt;br /&gt;
&lt;br /&gt;
=== In this Episode ===&lt;br /&gt;
* The party continues their rampage through the Mayoral mansion&lt;br /&gt;
* They come into a woman&#039;s room and she starts lightning bolting {{Quinalin}}&lt;br /&gt;
** {{Al}} summons a swarm of spiders on her&lt;br /&gt;
** Woman looks somewhat like the {{Mayor}} (daughter?)&lt;br /&gt;
** Woman casts lightning bolt to blast {{Quinalin}}&lt;br /&gt;
** {{LE}} paralyzes the woman&lt;br /&gt;
** {{LE}} blinds the woman&lt;br /&gt;
** {{Germain}} decides to not try to knock her out and slices her, failing coup de grace&lt;br /&gt;
** {{LE}} deafens the woman&lt;br /&gt;
** {{Quinalin}} succeeds with maximum critical damage roll to coup de grace her&lt;br /&gt;
* Party finds a 10ft flesh golem in {{Mayor}}&#039;s bedroom&lt;br /&gt;
** {{Quinalin}} gets a really nice hit on the golem&lt;br /&gt;
** A thoqqaa was summoned by {{Al}} and attacks -- slows golem&lt;br /&gt;
** A fire beetle (cute) was summoned by {{LE}} and attacks -- slows golem&lt;br /&gt;
** {{Quinalin}} and {{Mose}} beat on the golem, {{Kimika}} and {{Al}} heal people &lt;br /&gt;
** {{Quinalin}} finishes the golem&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|596|Golem Bedguard|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|696|Golem Bedguard|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* The party hears adult crying to the south&lt;br /&gt;
** Party opens the doors and smells terrible filth, finds the Mayor sniveling and afraid&lt;br /&gt;
** Party kills the {{Mayor}} in dishonest combat, though {{Mose}} was too big to fit in the room to see how he was slain.&lt;br /&gt;
** Party finds a signet ring and {{Germain}} takes it&lt;br /&gt;
* Party decides to explore the mansion further (uh-oh...)&lt;br /&gt;
* Crazy Clay golem was found in a room!&lt;br /&gt;
** Party starts to get pwn3d and makes for an escape&lt;br /&gt;
** Party tries to run, {{Germain}} gets beaten down but {{Kimika}} heals him&lt;br /&gt;
** Party teleports into the swamp! (Without {{Al}} who will need to meet them later.)&lt;br /&gt;
* {{Al}} flies out a window&lt;br /&gt;
* {{Al}} flamestrikes the mansion to try to burn it down&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|175|Freeing Wydmoor of the Evil Mayor|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, {{Germain}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Al}} meets up with the party who is healing, etc&lt;br /&gt;
* Party decides to continue on without healing all the cursed wounds&lt;br /&gt;
* Party runs into 4 swamp trolls that get fireballed and attacked, etc&lt;br /&gt;
** Party kills them, 600 xp for party, 700xp for Germain instead&lt;br /&gt;
* Party runs into 10 harpies&lt;br /&gt;
** One is a Harpy Queen with a crown made out of finger bones&lt;br /&gt;
** {{Quinalin}} and {{Germain}} get entranced by harpies!&lt;br /&gt;
** {{LE}} takes Queen down with magic missiles (and help from everyone else of course)&lt;br /&gt;
** Loot&lt;br /&gt;
*** +1 bow of +1d6 cold damage found, goes to {{Germain}}&lt;br /&gt;
*** Ring of protection +1 found, {{LE}} has it&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|1100|Golem Bedguard|recipients={{Germain}}}}&lt;br /&gt;
{{xpinfo|950|Golem Bedguard|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
&lt;br /&gt;
950xp for everyone, 1100xp for Germain&lt;br /&gt;
* (Mose and Quin got Max critical attack bonus this game)&lt;br /&gt;
* Party sees 8 orcs and 4 lizard men, they sneak past them&lt;br /&gt;
* Party finds the lizardmen camp and sees half-and-half orcs and lizardmen&lt;br /&gt;
** The chieftain of the camp is crucified and still there&lt;br /&gt;
** His body doesn&#039;t seem to have decayed at all, bizarre&lt;br /&gt;
** Party sets up a bizarre large trap to capture orcs&lt;br /&gt;
** Quin wants to sneak in through invis and recover the guy&#039;s corpse&lt;br /&gt;
** The entire team learns a new bird call that Al teaches us&lt;br /&gt;
** Leader orc has a long spear&lt;br /&gt;
** Al gets the achievement for very bad roll for elaborate plan&lt;br /&gt;
** LE casts magic missile and annoys a few orcs&lt;br /&gt;
** Orcs try to give orders&lt;br /&gt;
** Al yells counter-orders to see if he can confuse them&lt;br /&gt;
** Germain shoots one with a frost arrow and kills one&lt;br /&gt;
** LE fires a fireball and obliterates 8 orcs in one shot!&lt;br /&gt;
** Mose runs out and somehow the Lizardmen recognize him and stop running towards the terrible trap&lt;br /&gt;
** Orc Leader falls into the pit and gets magic missile and ice arrowed on the ground&lt;br /&gt;
** Al summons a lion, Al jumps into the pit and they kill the Orc Leader together&lt;br /&gt;
* Experience for the final battle:&lt;br /&gt;
** Germain: 350xp&lt;br /&gt;
** Everyone else: 220xp&lt;br /&gt;
* 750xp for lizardmen surviving&lt;br /&gt;
* 200xp for lizzy man body&lt;br /&gt;
* ??? Req [100 points of healing to revive] (+3xp per HP healed)&lt;br /&gt;
* Magical Longspear (Low Power); Nonmagical Adamantine Tower Shield from Orc Leader [In BoG] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
=== XP ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
(TODO)&lt;br /&gt;
&lt;br /&gt;
== Maps and Pictures ==&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_1925.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2025.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2109.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2243.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2243_001.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2315.png&lt;br /&gt;
=== X ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-10-16_2305.png&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2010-08-14&amp;diff=6012</id>
		<title>Notes for Game 2010-08-14</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2010-08-14&amp;diff=6012"/>
		<updated>2010-08-19T20:57:22Z</updated>

		<summary type="html">&lt;p&gt;67.78.96.18: /* Mega Dire Wolf Ambush */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
====27-1 HeavenFall====&lt;br /&gt;
===== Advance on the Canyon =====&lt;br /&gt;
* {{Al}} scouts ahead as a cat but he doesn&#039;t see anything other than their trail.&lt;br /&gt;
* {{Al}} scouts ahead as a bird and sees this for the canyon village ([[#Hobgoblin Village|See map below]]).&lt;br /&gt;
* Roughly hundred or so hobgoblins out in the open&lt;br /&gt;
* Holes are carved in the ground that the hobgoblins go in and out of.&lt;br /&gt;
* The party discusses ways to scare and harass the village in order to identify their leadership and encourage them to signal to their menfolk working for Odessa.&lt;br /&gt;
* {{Al}} as a bird starts casting lightning on hobgoblin children.&lt;br /&gt;
* Hobgoblin woman in charge comes out of one of the holes, she begins running and taking control of the scene, collecting bodies.&lt;br /&gt;
* Woman seems to have at least seven bodyguards around.&lt;br /&gt;
* A horde of rats starts pouring out of the hole (thanks to {{Al}}) and takes the hobgoblins 30 minutes to get the town back in order. People begin taking up arms and lock the city down, assuming there is some sort of attack or infiltration. &lt;br /&gt;
* The party discusses ways to further &amp;quot;curse&amp;quot; the town to raise their fear and superstition.&lt;br /&gt;
&#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== This Episode ===&lt;br /&gt;
====27-1 HeavenFall====&lt;br /&gt;
* Party discusses at length what harassment they want to try. They decide to leverage [[Summon Pack/Herd]] to begin the assault.&lt;br /&gt;
{{newday}}&lt;br /&gt;
====28-1 HeavenFall====&lt;br /&gt;
* Day 1 of siege: {{Al}} summons 70 wolves into the warg pens, kills all but 2 of the wargs, kills 6 hobgoblins and injures many&lt;br /&gt;
{{newday}}&lt;br /&gt;
====29-1 HeavenFall====&lt;br /&gt;
* Day 2 of siege: {{Al}} summons 30 small fire elementals, {{Kimika}} and {{Al}} casts obscuring mists, followed by dive-bombing Hippogriffs&lt;br /&gt;
* Wounded and killed about 100 total hobgoblins&lt;br /&gt;
* To put out fires everywhere, Hobgoblin shaman brought out a staff made of darkwood looks like gushing water, tree trunks, center of it is glowing pulsing gem of amber&lt;br /&gt;
** Also on the person&#039;s chest is another carved black broach that is very large and very gaudy&lt;br /&gt;
** Seems to summon a rainstorm to douse the flames&lt;br /&gt;
{{newday}}&lt;br /&gt;
====30-1 HeavenFall====&lt;br /&gt;
* Day 3 of siege: Earth elementals undermine north walls&lt;br /&gt;
* Earth elementals undermine the gate, and water kind of overgrows the entrance&lt;br /&gt;
* Talk with {{Naprid}}&lt;br /&gt;
* Mission is a success, the hobgoblin mercenaries returning though!&lt;br /&gt;
* Better hurry and run!&lt;br /&gt;
===== Wyvern Scout Party =====&lt;br /&gt;
* Dodged some of them but lizard flyers come by&lt;br /&gt;
* Flying lizard riders attack us!&lt;br /&gt;
* {{LE}} casts a fireball and hurts them all a reasonable little (they made saves)&lt;br /&gt;
* Some arrows fly&lt;br /&gt;
* {{Al}} casts lightning and takes out a lizard rider and hurts the lizard&lt;br /&gt;
* {{Quinalin}} attacks one at long range with an arrow and misses.&lt;br /&gt;
* {{Germain}} hastes {{Quinalin}}, {{Kimika}}, {{Al}} and {{LE}}&lt;br /&gt;
* {{Quinalin}} fires two arrows in full attack at the lizard with mount and both hit it.&lt;br /&gt;
* The mount charges {{Quinalin}} but both lizard and hob miss {{Quinalin}}.&lt;br /&gt;
* {{Mose}} gets stabbed by poison stinger and lost 6 points of CON&lt;br /&gt;
* {{LE}} gathers poison from the dead lizards, which can be used on stabby weapons.&lt;br /&gt;
* Party uses lots of potions and scrolls to try to save {{Mose}} from next poison hit. He makes his save and lives, though! {{Quinalin}} takes some Con damage unfortunately.&lt;br /&gt;
{{xpinfo|2550|Righteous Terror and Wyvern Outsiders|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|1275|Righteous Terror and Wyvern Outsiders (absent)|recipients={{Germain}}}}&lt;br /&gt;
* {{Quinalin}} gives {{Mose}} a carved up wyvern tail to wear as a talisman&lt;br /&gt;
* The party found 2 magical lances they put in their haversack&lt;br /&gt;
===== Mega Dire Wolf Ambush =====&lt;br /&gt;
* Party keeps traveling and encounters dire wolves and a mega dire wolf&lt;br /&gt;
** {{Al}} uses Entangle on two of the regular dire wolves.  They are successfully entangled for a couple rounds.&lt;br /&gt;
** {{LE}} strongly suggests that we focus on the mega dire wolf.  {{Mose}} goes after the unentangled regular dire wolves, and {{Kimika}} (?) summons a celestial buffalo to help him out.&lt;br /&gt;
** The MDW goes around everyone else to attack {{LE}}.  It doesn&#039;t seem to like her.&lt;br /&gt;
** {{Quinalin}} goes after the MDW, with help from {{Al}}, {{Germain}}, and {{LE}}.&lt;br /&gt;
** {{Quinalin}} gets a few big, solid poundings on the MDW (including at least one critical hit).  {{Al}} hits it with some lightning.  {{Germain}} delivers the final blow.&lt;br /&gt;
** When the MDW dies, the rest of the regular dire wolves immediately disappear (they vanish in puffs of smoke).&lt;br /&gt;
** Also when the MDW dies, it exhales a black smoke which goes straight into {{LE}}&#039;s nose/and mouth! She wretches.&lt;br /&gt;
{{xpinfo|1100|Dire Wolf Boss|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|550|Dire Wolf Boss (absent)|recipients={{Germain}}}}&lt;br /&gt;
* Party continues the trip back to home!&lt;br /&gt;
* {{Quinalin}} gets 6 huge teeth the size of daggers from the boss wolf&lt;br /&gt;
&lt;br /&gt;
===== The Return to Wydmoor =====&lt;br /&gt;
* Get back home and there&#039;s lots of tension in the air in Wydmoor&lt;br /&gt;
* {{Quinalin}} is given a +3 Defender Scythe that is Keen while it has at least +2 bonus. Named [[Ebony Reaver]].&lt;br /&gt;
* Party (minus {{LE}}, who is drinking by herself at the inn) goes to the war room&lt;br /&gt;
** {{Edrell}} is there with Tyador Mann who is now the sheriff interim.&lt;br /&gt;
** {{Fenn}} is there.&lt;br /&gt;
** {{Maggr}} and dog&lt;br /&gt;
** Hadriarch&lt;br /&gt;
** Several people we don&#039;t know&lt;br /&gt;
*** Councilman Haggr (not pro-{{Edrell}}, but not pro-Mayor, young and fit)&lt;br /&gt;
*** Councilwoman Elkit (not pro-{{Edrell}}, but not pro-Mayor)&lt;br /&gt;
*** Councilman Berger (Mayor&#039;s guy)&lt;br /&gt;
*** Lodz (Mayor&#039;s spokesman)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
=== XP ===&lt;br /&gt;
{{GM}} awards the following:&lt;br /&gt;
{{xpinfo|450|Time bonus|recipients={{Al}}, {{Mose}}, {{Kimika}}, {{LE}}, and {{Quinalin}}}}&lt;br /&gt;
{{xpinfo|225|Time bonus (absent)|recipients={{Germain}}}}&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
(TODO)&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;br /&gt;
&lt;br /&gt;
== Maps and Pictures ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Hobgoblin Village After Destruction ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-08-14_2056.png&lt;br /&gt;
=== Race Against Returning Hobgoblin Warriors ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-08-14_2213.png&lt;br /&gt;
=== Wyvern Scout Attack ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-08-14_2131.png&lt;br /&gt;
=== Dire Wolf Attack ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-08-14_2230.png&lt;br /&gt;
=== Latest Wydmoor City Map ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-08-14_2331.png&lt;br /&gt;
=== Wydmoor Castle ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-08-14_2331_002.png&lt;br /&gt;
=== Game Note: Triumphant Return ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-08-14_2335.png&lt;br /&gt;
=== Game Note: Proposal and More ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-08-14_2337.png&lt;br /&gt;
=== Game Note: Proposal and More ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-08-14_2337.png&lt;br /&gt;
=== Game Note: Reward ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-08-14_2345.png&lt;br /&gt;
=== Game Note: New Scythe ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-08-14_2346.png&lt;br /&gt;
=== The War Room ===&lt;br /&gt;
http://mattie.net/images/screenshot/2010-08-14_2357_001.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.78.96.18</name></author>
	</entry>
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