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	<updated>2026-05-11T16:14:46Z</updated>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2010-01-29&amp;diff=3713</id>
		<title>Notes for Game 2010-01-29</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2010-01-29&amp;diff=3713"/>
		<updated>2010-01-30T21:01:15Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* This episode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
* 4-1 Heavenfall&lt;br /&gt;
* During camp at the end of this day, another hobgoblin attack while most of us are asleep ([http://mattie.net/images/screenshot/2010-01-09_2245.png Battle map start])&lt;br /&gt;
...&lt;br /&gt;
* Find 3x Cure mod potions, 5 more bows, and more electrum.&lt;br /&gt;
=== This episode ===&lt;br /&gt;
{{newday}}&lt;br /&gt;
5-1 Heavenfall&lt;br /&gt;
&lt;br /&gt;
http://mattie.net/images/screenshot/2010-01-29_1824.png&lt;br /&gt;
* Wake and move on to another ambush.&lt;br /&gt;
* Hobgoblin entangled the spellcasters&lt;br /&gt;
* Germain goes unconscious being a arrow magnet&lt;br /&gt;
* Kimi&#039;s spiritual hammer, Mose&#039;s bow, Quin&#039;s bow, and Al&#039;s call lightning make long work of them.&lt;br /&gt;
{{xpbox|850}}&lt;br /&gt;
{{newday}}&lt;br /&gt;
6-1 Heavenfall&lt;br /&gt;
* We find what is probably the entrance to forges. &lt;br /&gt;
* Al eavesdrops as a rat and killed them&lt;br /&gt;
* We ambushed hobgoblins and killed them with cool spells like Bless, Prayer, etc.&lt;br /&gt;
* Al dinged.&lt;br /&gt;
{{xpbox|513}}&lt;br /&gt;
* Another set of hobgoblins are coming down while we try to rest&lt;br /&gt;
* We ambush them again.&lt;br /&gt;
* Al meditates through the whole battle, completely undisturbed.&lt;br /&gt;
{{xpbox|250}}&lt;br /&gt;
{{newday}}&lt;br /&gt;
7-1 Heavenfall&lt;br /&gt;
* We discover the forge is overrun by a human and hobgoblins with an Odessan standard.&lt;br /&gt;
* We tell Naprid via campfire.&lt;br /&gt;
* We decide to head back down the mountain as quickly as we can.&lt;br /&gt;
* We force march faster than normal. Traps, etc.&lt;br /&gt;
{{newday}}&lt;br /&gt;
8-1 Heavenfall&lt;br /&gt;
* Next day passes without incident.&lt;br /&gt;
{{newday}}&lt;br /&gt;
9-1 Heavenfall&lt;br /&gt;
* Not being pursued by hobgoblins&lt;br /&gt;
{{newday}}&lt;br /&gt;
10-1 Heavenfall&lt;br /&gt;
* Make it another night&lt;br /&gt;
{{newday}}&lt;br /&gt;
11-1 Heavenfall&lt;br /&gt;
* Germain gets a tweet from Edrell.&lt;br /&gt;
* &amp;quot;HOBGOBLINS ATTACK. HEADHUNTER OPERATION. INFILTRATION AGENTS. FALSE FLAG. MANY KILLED.&amp;quot;&lt;br /&gt;
* We call Naprid-- we got a message. He&#039;ll check into it.&lt;br /&gt;
* Quin sets really nice traps.&lt;br /&gt;
* The hobgoblins disguised as humans. Pretended to be Mayor&#039;s men from the forge.&lt;br /&gt;
* They tried to kill mayor and Edrell. But both survived, many of city council died.&lt;br /&gt;
{{newday}}&lt;br /&gt;
12-1 Heavenfall&lt;br /&gt;
* We make it to Yalmrith.&lt;br /&gt;
For making it down the mountain.&lt;br /&gt;
{{xpbox|35}} &lt;br /&gt;
*Another tweet, Edrell is okay. Dandrell is okay. Teodora is okay. Lots of the mayors folk dead. Looks like they were trying to take out the city elite in one go. Assassination mission. &lt;br /&gt;
{{newday}}&lt;br /&gt;
13-1 Heavenfall&lt;br /&gt;
* Everyone stays in an inn &lt;br /&gt;
* Bathes a bit&lt;br /&gt;
* We told the Alderman that the hobgoblins took over the forge and attempted to kill the Mayor.&lt;br /&gt;
{{newday}}&lt;br /&gt;
14-1 Heavenfall&lt;br /&gt;
* Al saw an army 3 days up the mountain.&lt;br /&gt;
* The party decides to tell the Alderman. He runs away to go pack and evacuate.&lt;br /&gt;
* They find the Sheriff and tell him so town can evacuate.&lt;br /&gt;
* Al casts Spine Growth and Plant Growth to slow down army multiple days on their trek down the mountain.&lt;br /&gt;
* Kimika and Quin lay glyphs and traps to kill army soldiers as they come out of the mountain pass exit into Yalmrith.&lt;br /&gt;
* Party plans to head out soon...&lt;br /&gt;
&#039;&#039;&#039;GAME ADJOURNED.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
&lt;br /&gt;
For the party, &amp;quot;The Secret of Iros Forge&amp;quot;&lt;br /&gt;
{{xpbox|250}}&lt;br /&gt;
Al, Magical Skrimisher:&lt;br /&gt;
{{xpbox|150}}&lt;br /&gt;
General Brick a Brack (everyone)&lt;br /&gt;
{{xpbox|125}}&lt;br /&gt;
Traps laid for Quin&lt;br /&gt;
{{xpbox|200}}&lt;br /&gt;
Traps laid for Kim&lt;br /&gt;
{{xpbox|100}}&lt;br /&gt;
* GM added LE&#039;s experience.&lt;br /&gt;
* GM needs to figure out what Kimika&#039;s experience is to see if she leveled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=3676</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=3676"/>
		<updated>2010-01-30T01:57:06Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* Player Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt Allen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government offical || Yes || 250xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Trav ||&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || No || || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy a elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Trav, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie ||&lt;br /&gt;
|- &lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|- &lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Trav&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Trav ||&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphillis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Kimika&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || PENDING || Cure Light Wand || Mattie || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who speaks a language commonly encountered in the country in which you are all traveling || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Eat Your Heart Out, Elvis || Cause a party member to get the killing blow on a monster with hit dice at least two greater than the party average with the competence bonus from a bard-song-like ability. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that knocks two or more other people into negative hitpoints. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favorite enemy. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || PENDING || || Matt Jones || n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=3675</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=3675"/>
		<updated>2010-01-30T00:35:21Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* Player Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt Allen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government offical || Yes || 250xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Trav ||&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || No || || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy a elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Trav, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie ||&lt;br /&gt;
|- &lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|- &lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Trav&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Trav ||&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphillis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Kimika&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || PENDING || Cure Light Wand || Mattie || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who speaks a language commonly encountered in the country in which you are all traveling || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Eat Your Heart Out, Elvis || Cause a party member to get the killing blow on a monster with hit dice at least two greater than the party average with the competence bonus from a bard-song-like ability. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that knocks two or more other people into negative hitpoints. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favorite enemy. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || PENDING || || Matt Jones || n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-11-27&amp;diff=2292</id>
		<title>Notes for Game 2009-11-27</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-11-27&amp;diff=2292"/>
		<updated>2009-11-29T18:37:26Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* What Al Found */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
* Edrell meets with them in the morning and tries to convince them to fight the Thieves&#039; Guild.&lt;br /&gt;
* After some arguing (of course), Mose is won over, and they agree to pursue the guild.&lt;br /&gt;
* Edrell tells us to go the grist mill and meet someone. A pair of old friends named Gil and Holm. They can reveal where [[Fynn]] may be or someone who knows.&lt;br /&gt;
* He tells us where the grist mill is.&lt;br /&gt;
&lt;br /&gt;
See [[Notes for Game 2009-11-14]]&lt;br /&gt;
&lt;br /&gt;
=== What Al Found ===&lt;br /&gt;
* While the others talked with Edrell about the grist mill, Al went off on his own to the [[Swamp of Wydmoor|swamp]].&lt;br /&gt;
* He sneakily snuck up on the [[Lizard Men|lizardfolk]] encampment (probably in the form of some small inconspicuous animal).&lt;br /&gt;
* The lizardfolk population seemed to have decreased a lot.  Also, there were lots of orcs hanging out with the lizardfolk.&lt;br /&gt;
* The LM and orcs seemed friendly.  They weren&#039;t fighting.  It seemed more like they were cooperating.&lt;br /&gt;
* Al noticed that the (former) LM leader was strung up between a couple poles, looking very dead (he wasn&#039;t noticeably breathing).&lt;br /&gt;
* Not wanting to be found, Al got the heck out of there, pretty sure that the swamp would be a much less friendly place from here on out.&lt;br /&gt;
* He met back up with the party in [[Wydmoor Free City|Wydmoor]].&lt;br /&gt;
&lt;br /&gt;
=== This Episode ===&lt;br /&gt;
{{timestamp|1st of New Year, 1401|&lt;br /&gt;
Climate: Beginning of Thaw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Team buys lots of potions&lt;br /&gt;
* Team debates whether to go find out more about the situation with the Lizard Men (as reported by Al).  Al and Kimika want to go to the swamp, but they are outvoted.&lt;br /&gt;
* Team heads to Grist Mill to the south&lt;br /&gt;
* Mose reveals [[Mose|Way]] his new special mount, warhorse.&lt;br /&gt;
* They get to the place, Al turns into raccoon and looks around the mill entrance. [http://mattie.net/images/screenshot/What.png See pic]&lt;br /&gt;
* The team walks in and a small trap goes off and misses Quin.&lt;br /&gt;
* Kimi sings Enthrall and stuns a waiting group of baddies (aside from one, Cinammon)&lt;br /&gt;
* The party makes short work of them with subdual attacks, knocking them all out.&lt;br /&gt;
* Holm and Gil drop down from the ceiling of the top of the mill. They are vampires.&lt;br /&gt;
* LE casts Haste which makes the party awesome.&lt;br /&gt;
* Mose used hasty attacks and smite evil to make short work of Holm (vampire)&lt;br /&gt;
* Quin got level drained two times by Gil (vampire)&lt;br /&gt;
* Quin got mentally controlled by Gil and he slammed Mose for 38 points of surprise critical damage.&lt;br /&gt;
* Al and others take down Gil, freeing Quin&lt;br /&gt;
* Party takes care of coffins of the vampires (as they went back to them mist-ily)&lt;br /&gt;
* Quin is horrified that he attacked the party. Needs restoration spells to get back to normal or he might lose levels forever.&lt;br /&gt;
* They found:&lt;br /&gt;
** Everwand of Light, 5 times per day&lt;br /&gt;
** Some potions and scrolls, nonmagical rings&lt;br /&gt;
** 60,000 copper&lt;br /&gt;
** 2800 electrum&lt;br /&gt;
* The party lost electrum, 700 gold of Kimi&#039;s to cure Quin of lost levels&lt;br /&gt;
* The party carried back about 30,000 worth of copper&lt;br /&gt;
* Germain stayed at the mill and interrogated the bandits who we tied up.&lt;br /&gt;
* The party spent 12,000 copper for Kimi to identify the wand.&lt;br /&gt;
* Quin dinged and got a level!&lt;br /&gt;
&lt;br /&gt;
GAME ADJOURNED.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* [http://mattie.net/images/screenshot/2009-11-27_1954.png Outside of mill]&lt;br /&gt;
* [http://mattie.net/images/screenshot/What.png Mill scan by raccoon Al]&lt;br /&gt;
* [http://mattie.net/images/screenshot/2009-11-27_2047.png Enthralled in mill]&lt;br /&gt;
* [http://mattie.net/images/screenshot/2009-11-28_0004.png Fully revealed mill]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
Cinnamon and Friends&lt;br /&gt;
* 480 xp for the level 4 players.&lt;br /&gt;
* 450 xp for the level 5 players.&lt;br /&gt;
&lt;br /&gt;
Vampires&lt;br /&gt;
* 500 xp for the level 4 players&lt;br /&gt;
* 480 for the level 5 players&lt;br /&gt;
* Mose and Kimi got RP award +5%&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Lizard_Men&amp;diff=2291</id>
		<title>Lizard Men</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Lizard_Men&amp;diff=2291"/>
		<updated>2009-11-29T18:34:11Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[Swamp of Wydmoor]], the party encountered a group of Lizard Men.  [[Al]] can speak their language, but no one else in the party can.  The Lizard Men were initially friendly to the party, and even helped them out a few times, but on a solo excursion to the swamp Al found evidence that there had been some sort of revolt.  Many of the Lizard Men were missing (dead or fled or something else), and the remaining ones were seemingly allied with orcs.&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-11-27&amp;diff=2290</id>
		<title>Notes for Game 2009-11-27</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-11-27&amp;diff=2290"/>
		<updated>2009-11-29T18:33:31Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* What Al Found */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
* Edrell meets with them in the morning and tries to convince them to fight the Thieves&#039; Guild.&lt;br /&gt;
* After some arguing (of course), Mose is won over, and they agree to pursue the guild.&lt;br /&gt;
* Edrell tells us to go the grist mill and meet someone. A pair of old friends named Gil and Holm. They can reveal where [[Fynn]] may be or someone who knows.&lt;br /&gt;
* He tells us where the grist mill is.&lt;br /&gt;
&lt;br /&gt;
See [[Notes for Game 2009-11-14]]&lt;br /&gt;
&lt;br /&gt;
=== What Al Found ===&lt;br /&gt;
* While the others talked with Edrell about the grist mill, Al went off on his own to the [[Swamp of Wydmoor|swamp]].&lt;br /&gt;
* He sneakily snuck up on the [[Lizard Men|lizardfolk]] encampment (probably in the form of some small inconspicuous animal).&lt;br /&gt;
* The Lizard Man population seemed to have decreased a lot.  Also, there were lots of orcs hanging out with the Lizard Men.&lt;br /&gt;
* The LM and orcs seemed friendly.  They weren&#039;t fighting.  It seemed more like they were cooperating.&lt;br /&gt;
* Al noticed that the (former) LM leader was strung up between a couple poles, looking very dead (he wasn&#039;t noticeably breathing).&lt;br /&gt;
* Not wanting to be found, Al got the heck out of there, pretty sure that the swamp would be a much less friendly place from here on out.&lt;br /&gt;
* He met back up with the party in Wydmoor.&lt;br /&gt;
&lt;br /&gt;
=== This Episode ===&lt;br /&gt;
{{timestamp|1st of New Year, 1401|&lt;br /&gt;
Climate: Beginning of Thaw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Team buys lots of potions&lt;br /&gt;
* Team debates whether to go find out more about the situation with the Lizard Men (as reported by Al).  Al and Kimika want to go to the swamp, but they are outvoted.&lt;br /&gt;
* Team heads to Grist Mill to the south&lt;br /&gt;
* Mose reveals [[Mose|Way]] his new special mount, warhorse.&lt;br /&gt;
* They get to the place, Al turns into raccoon and looks around the mill entrance. [http://mattie.net/images/screenshot/What.png See pic]&lt;br /&gt;
* The team walks in and a small trap goes off and misses Quin.&lt;br /&gt;
* Kimi sings Enthrall and stuns a waiting group of baddies (aside from one, Cinammon)&lt;br /&gt;
* The party makes short work of them with subdual attacks, knocking them all out.&lt;br /&gt;
* Holm and Gil drop down from the ceiling of the top of the mill. They are vampires.&lt;br /&gt;
* LE casts Haste which makes the party awesome.&lt;br /&gt;
* Mose used hasty attacks and smite evil to make short work of Holm (vampire)&lt;br /&gt;
* Quin got level drained two times by Gil (vampire)&lt;br /&gt;
* Quin got mentally controlled by Gil and he slammed Mose for 38 points of surprise critical damage.&lt;br /&gt;
* Al and others take down Gil, freeing Quin&lt;br /&gt;
* Party takes care of coffins of the vampires (as they went back to them mist-ily)&lt;br /&gt;
* Quin is horrified that he attacked the party. Needs restoration spells to get back to normal or he might lose levels forever.&lt;br /&gt;
* They found:&lt;br /&gt;
** Everwand of Light, 5 times per day&lt;br /&gt;
** Some potions and scrolls, nonmagical rings&lt;br /&gt;
** 60,000 copper&lt;br /&gt;
** 2800 electrum&lt;br /&gt;
* The party lost electrum, 700 gold of Kimi&#039;s to cure Quin of lost levels&lt;br /&gt;
* The party carried back about 30,000 worth of copper&lt;br /&gt;
* Germain stayed at the mill and interrogated the bandits who we tied up.&lt;br /&gt;
* The party spent 12,000 copper for Kimi to identify the wand.&lt;br /&gt;
* Quin dinged and got a level!&lt;br /&gt;
&lt;br /&gt;
GAME ADJOURNED.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* [http://mattie.net/images/screenshot/2009-11-27_1954.png Outside of mill]&lt;br /&gt;
* [http://mattie.net/images/screenshot/What.png Mill scan by raccoon Al]&lt;br /&gt;
* [http://mattie.net/images/screenshot/2009-11-27_2047.png Enthralled in mill]&lt;br /&gt;
* [http://mattie.net/images/screenshot/2009-11-28_0004.png Fully revealed mill]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
Cinnamon and Friends&lt;br /&gt;
* 480 xp for the level 4 players.&lt;br /&gt;
* 450 xp for the level 5 players.&lt;br /&gt;
&lt;br /&gt;
Vampires&lt;br /&gt;
* 500 xp for the level 4 players&lt;br /&gt;
* 480 for the level 5 players&lt;br /&gt;
* Mose and Kimi got RP award +5%&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-11-27&amp;diff=2289</id>
		<title>Notes for Game 2009-11-27</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-11-27&amp;diff=2289"/>
		<updated>2009-11-29T18:33:10Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* What Al Found */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
* Edrell meets with them in the morning and tries to convince them to fight the Thieves&#039; Guild.&lt;br /&gt;
* After some arguing (of course), Mose is won over, and they agree to pursue the guild.&lt;br /&gt;
* Edrell tells us to go the grist mill and meet someone. A pair of old friends named Gil and Holm. They can reveal where [[Fynn]] may be or someone who knows.&lt;br /&gt;
* He tells us where the grist mill is.&lt;br /&gt;
&lt;br /&gt;
See [[Notes for Game 2009-11-14]]&lt;br /&gt;
&lt;br /&gt;
=== What Al Found ===&lt;br /&gt;
* While the others talked with Edrell about the grist mill, Al went off on his own to the [[Swamp of Wydmoor|swamp]].&lt;br /&gt;
* He sneakily snuck up on the [[Lizard Men]] encampment (probably in the form of some small inconspicuous animal).&lt;br /&gt;
* The Lizard Man population seemed to have decreased a lot.  Also, there were lots of orcs hanging out with the Lizard Men.&lt;br /&gt;
* The LM and orcs seemed friendly.  They weren&#039;t fighting.  It seemed more like they were cooperating.&lt;br /&gt;
* Al noticed that the (former) LM leader was strung up between a couple poles, looking very dead (he wasn&#039;t noticeably breathing).&lt;br /&gt;
* Not wanting to be found, Al got the heck out of there, pretty sure that the swamp would be a much less friendly place from here on out.&lt;br /&gt;
* He met back up with the party in Wydmoor.&lt;br /&gt;
&lt;br /&gt;
=== This Episode ===&lt;br /&gt;
{{timestamp|1st of New Year, 1401|&lt;br /&gt;
Climate: Beginning of Thaw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Team buys lots of potions&lt;br /&gt;
* Team debates whether to go find out more about the situation with the Lizard Men (as reported by Al).  Al and Kimika want to go to the swamp, but they are outvoted.&lt;br /&gt;
* Team heads to Grist Mill to the south&lt;br /&gt;
* Mose reveals [[Mose|Way]] his new special mount, warhorse.&lt;br /&gt;
* They get to the place, Al turns into raccoon and looks around the mill entrance. [http://mattie.net/images/screenshot/What.png See pic]&lt;br /&gt;
* The team walks in and a small trap goes off and misses Quin.&lt;br /&gt;
* Kimi sings Enthrall and stuns a waiting group of baddies (aside from one, Cinammon)&lt;br /&gt;
* The party makes short work of them with subdual attacks, knocking them all out.&lt;br /&gt;
* Holm and Gil drop down from the ceiling of the top of the mill. They are vampires.&lt;br /&gt;
* LE casts Haste which makes the party awesome.&lt;br /&gt;
* Mose used hasty attacks and smite evil to make short work of Holm (vampire)&lt;br /&gt;
* Quin got level drained two times by Gil (vampire)&lt;br /&gt;
* Quin got mentally controlled by Gil and he slammed Mose for 38 points of surprise critical damage.&lt;br /&gt;
* Al and others take down Gil, freeing Quin&lt;br /&gt;
* Party takes care of coffins of the vampires (as they went back to them mist-ily)&lt;br /&gt;
* Quin is horrified that he attacked the party. Needs restoration spells to get back to normal or he might lose levels forever.&lt;br /&gt;
* They found:&lt;br /&gt;
** Everwand of Light, 5 times per day&lt;br /&gt;
** Some potions and scrolls, nonmagical rings&lt;br /&gt;
** 60,000 copper&lt;br /&gt;
** 2800 electrum&lt;br /&gt;
* The party lost electrum, 700 gold of Kimi&#039;s to cure Quin of lost levels&lt;br /&gt;
* The party carried back about 30,000 worth of copper&lt;br /&gt;
* Germain stayed at the mill and interrogated the bandits who we tied up.&lt;br /&gt;
* The party spent 12,000 copper for Kimi to identify the wand.&lt;br /&gt;
* Quin dinged and got a level!&lt;br /&gt;
&lt;br /&gt;
GAME ADJOURNED.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* [http://mattie.net/images/screenshot/2009-11-27_1954.png Outside of mill]&lt;br /&gt;
* [http://mattie.net/images/screenshot/What.png Mill scan by raccoon Al]&lt;br /&gt;
* [http://mattie.net/images/screenshot/2009-11-27_2047.png Enthralled in mill]&lt;br /&gt;
* [http://mattie.net/images/screenshot/2009-11-28_0004.png Fully revealed mill]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
Cinnamon and Friends&lt;br /&gt;
* 480 xp for the level 4 players.&lt;br /&gt;
* 450 xp for the level 5 players.&lt;br /&gt;
&lt;br /&gt;
Vampires&lt;br /&gt;
* 500 xp for the level 4 players&lt;br /&gt;
* 480 for the level 5 players&lt;br /&gt;
* Mose and Kimi got RP award +5%&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-10-02&amp;diff=2288</id>
		<title>Notes for Game 2009-10-02</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-10-02&amp;diff=2288"/>
		<updated>2009-11-29T18:31:54Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* This Episode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
=== In Our Last Episode ===&lt;br /&gt;
See email: [[Notes from Email-Post Game 2009-07-31]]&lt;br /&gt;
&lt;br /&gt;
=== This Episode ===&lt;br /&gt;
{{timestamp|26th Whitefall - 28th Darkreign, 1400|&lt;br /&gt;
Climate: Deep Winter (January-ish) transitioning to Late Winter (February-Ish) and Beginning of Thaw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* The whole party stayed in the Halfling Landing through the winter. Some people got different experience and additional things. [http://pics.gd/2009-10-02_2034.png Note: The Long Winter]&lt;br /&gt;
* Mose got back from traveling and had heard some rumors. ([http://pics.gd/2009-10-02_2049.png News from Mose])&lt;br /&gt;
** Iros forge is okay it seems now&lt;br /&gt;
** Bad evilness inside of the forge caused rains, was killed be Odessan adventurers&lt;br /&gt;
* Germain heard from Edrell that&lt;br /&gt;
** The Mayor is keeping poor refugees out of town with an entrance tax&lt;br /&gt;
** The party is in trouble because they&#039;re accused of having forged a wizard sigil on documents (Kimika says that&#039;s not possible)&lt;br /&gt;
** There are lots of real estate disputes and the Mayor is making a land grab of land from the charred warrens&lt;br /&gt;
* Squad decides to head back to town&lt;br /&gt;
* Bethnalay gave out some awesome gear in thanks for helping in the Landing ([http://pics.gd/2009-10-02_2120.png Slides packages to party])&lt;br /&gt;
** LE got a cloak (half-cloak) that gives +1 Charisma and can do invis 1/day (but loses Charisma bonus that day)&lt;br /&gt;
** Germain got an earring of +1 to Int-based Skill checks and can do Fox&#039;s Cunning 1/day (but loses skill bonus that day)&lt;br /&gt;
** Kimika got the Alexandria&#039;s Star holy symbol of Beth&#039;s mentor. (ivory and obsidian)&lt;br /&gt;
*** Powered by turn undead uses&lt;br /&gt;
*** Full round action: Turn Evil Outside as if it were Undead&lt;br /&gt;
*** Move-Equivalent action: One healing-type Touch spell becomes Ranged Touch (30 ft range)&lt;br /&gt;
*** Swift action: Touched target auto-stabilizes for the next hour&lt;br /&gt;
* Mose prays for his celestial steed to be chosen for his Special Mount-- [[Mose#Way.2C_Special_Mount|Way]] is his name.&lt;br /&gt;
* The party journeys back to Wydmoor&lt;br /&gt;
* The party sneaks over the town walls using shadows and fog (and rope). ([http://pics.gd/2009-10-02_2210.png Plan to sneak into city])&lt;br /&gt;
* The party goes to visit Edrell, who tells them that &lt;br /&gt;
** LE&#039;s sigil somehow matches with the sigil of Melkior Dregdidor, a wizard from 236 years ago&lt;br /&gt;
** Germain&#039;s friend from the hall of records is missing.&lt;br /&gt;
** One of Edrell&#039;s Lt&#039;s. has been missing for some time, another (Drandell) survived an assassination attempt. &lt;br /&gt;
** Edrell&#039;s been trying to work with his diviner Darnell to track down info on the fire. The fire was definitely arson, but they can&#039;t tell who caused it. Only a few possibilities of people who could hide their tracks that way, but could be outsider so who knows.&lt;br /&gt;
* Party decides to try the Bog Wraiths for more info&lt;br /&gt;
* Quin meets with the Bog Wraiths and they discuss:&lt;br /&gt;
** The Traveler&#039;s Outpost has been approved, Mose ain&#039;t running it&lt;br /&gt;
** Mose got a commendation for his work, though.&lt;br /&gt;
*** Mose&#039;s bracers &amp;quot;Mayto&#039;s Defense&amp;quot; have +2 Deflection AC vs Missiles and Ranged Touch attacks, also grant +1d4 lawful damage and +1d6 good damage on each Smite Evil attack.&lt;br /&gt;
* The party decides to head back to the [[Swamp of Wydmoor|swamp]] and get more silver to bring back to pay the taxes and let the refugees back into the city.&lt;br /&gt;
&lt;br /&gt;
Two days passed in game, meaning the game ended on 30th Darkreign. (aka New Year&#039;s Eve.) Tomorrow begins the 3-day New Year&#039;s Festival.&lt;br /&gt;
&lt;br /&gt;
GAME ADJOURNED.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* [http://pics.gd/2009-10-02_2314.png Current Wydmoor]&lt;br /&gt;
* [http://pics.gd/2009-10-02_2211.png Charred warrens]&lt;br /&gt;
* [http://pics.gd/return_to_wydmoor.png High-level Wydmoor]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-06-05&amp;diff=2287</id>
		<title>Notes for Game 2009-06-05</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-06-05&amp;diff=2287"/>
		<updated>2009-11-29T18:30:27Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* Questing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
* The party heads towards the money temple in the [[Swamp of Wydmoor|swamp]]...&lt;br /&gt;
* NOPE. New plans: We were asked by Edrell to head back to pick up Germain, escorting the prisoners.&lt;br /&gt;
* We meet Germain and everyone argues about how to send the people backwards.&lt;br /&gt;
* We send the prisoners back to town while we navigate back to the temple.&lt;br /&gt;
* Germain has paperwork for us&lt;br /&gt;
** The town is donating Kathkallen&#039;s house to the Travelers as a Traveler&#039;s Outpost in Polis Wydmoor (see [http://mattie.net/images/screenshot/2009-06-05_1937.png picture1], [http://mattie.net/images/screenshot/2009-06-05_1938.png picture2])&lt;br /&gt;
*** Mose is slightly hesitant, but agrees to present the charter documents to the hadriarch.&lt;br /&gt;
** Silver from church will pay off Arrasti&#039;s debts but (see [http://mattie.net/images/screenshot/arrastis_donation.png Screenshot]):&lt;br /&gt;
*** Arrasti will donate a share in the Iros Forge mines&lt;br /&gt;
*** Arrasti will donate a half-share in the Bank mines&lt;br /&gt;
** LE is offered a position as a wizard notary and accepts. ([http://mattie.net/images/screenshot/application_for_sigil.png Screenshot])&lt;br /&gt;
* LE and Mose received writs/papers and got some sort of achievement &amp;quot;Paper&#039;s Please&amp;quot;&lt;br /&gt;
* Party makes camp, Quin sets up snares.&lt;br /&gt;
* Sneaky people come at the camp, they throw javelins. Orcs attack. [http://mattie.net/images/screenshot/orc_attack_starts.png Screenshot].&lt;br /&gt;
* Half-orc was among the people we spotted attacking us but he ran off. [http://mattie.net/images/screenshot/after_orc_battle1.png Screenshot].&lt;br /&gt;
* We rest extra and push on to the temple. [http://mattie.net/images/screenshot/2009-06-05_2040.png Description of the ruins again].&lt;br /&gt;
* We hacked through the vines via the back of the template way back when.&lt;br /&gt;
* We filled up bags with silver after staying the night near the vault. [http://mattie.net/images/screenshot/2009-06-05_2134.png Vault map]&lt;br /&gt;
* In the temple, there&#039;s this glassteel dome.&lt;br /&gt;
** Inside is a hanged body&lt;br /&gt;
** And a wandering elf in a swan breastplate that detects as an evil undead, strong aura between 9-20 level. (13 aura level for evil)&lt;br /&gt;
* We decide to tell Edrell about the undead via tweet ring.&lt;br /&gt;
* LE, Kimika, and Al had really weird dreams that night about history and/or the temple. (See images [http://mattie.net/images/screenshot/2009-06-05_2136.png 1], [http://mattie.net/images/screenshot/2009-06-05_2136_002.png 2], [http://mattie.net/images/screenshot/2009-06-05_2136_001.png 3].) &lt;br /&gt;
* Carriage is made of Adamtanium, still locked down. Axles and wheels weren&#039;t made of adamantium so rotted, large 10x10x10 sunk in the temple. Would be worth thousands of gold. Mose decides they should come back later for it somehow.&lt;br /&gt;
* Temple is sinking into the swamp at an angle over time.&lt;br /&gt;
* We got all but about 11,000 silver pieces left for the church to get.&lt;br /&gt;
* We take a trek back and Kimika&#039;s arcane knowledge reveals that the glassteel &amp;lt;strike&amp;gt;has a password way in&amp;lt;/strike&amp;gt; is vulnerable to a &amp;lt;i&amp;gt;passwall&amp;lt;/i&amp;gt; spell, but the undead can&#039;t get out of the dome.&lt;br /&gt;
* We make it out of the swamp on day 5. [http://mattie.net/images/screenshot/2009-06-05_2205.png Map screenshot]&lt;br /&gt;
* Germain requested that LE give the Tweet Ring back to him. She did.&lt;br /&gt;
* Everyone thinks Edrell is dead.&lt;br /&gt;
* Kimi&#039;s house burned down and there&#039;s nothing left. [http://mattie.net/images/screenshot/2009-06-05_2211.png Burnt warrens]&lt;br /&gt;
* Edrell is staying at Germain&#039;s house.&lt;br /&gt;
* We deliver money to him.&lt;br /&gt;
* He tells us to go handle the writs, but he feels the Mayor burnt the warrens to prevent Edrell from being elected again.&lt;br /&gt;
* LE&#039;s notary position is able to be resolved with a little bribing. She&#039;s now a wizard notary.&lt;br /&gt;
* The clerk won&#039;t process the share transfer without authorization from the mayor and/or the town accountant. (exchequoer? or something)&lt;br /&gt;
* We talk to Edrell and he gives the team a wand of Sleep to use to get the writ into the town records.&lt;br /&gt;
* Mose begins to feel really crummy about this and argues about the righteousness of creating a Traveler Outpost by using deceit and trickery.&lt;br /&gt;
* Edrell and Germain make arguments about it being somewhat like a war against the unjust.&lt;br /&gt;
* The team heads off to &amp;quot;convince&amp;quot; the town clerk to shelve the share transfer in the hall of records. ([http://mattie.net/images/screenshot/2009-06-05_2341.png Hall of records]) .... &lt;br /&gt;
* GAME ADJOURNS&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* [http://mattie.net/images/screenshot/2009-06-05_2134.png Vault map]&lt;br /&gt;
* [http://mattie.net/images/screenshot/2009-06-05_2211.png Burnt warrens]&lt;br /&gt;
* [http://mattie.net/images/screenshot/2009-06-05_2341.png Hall of records]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
* 400xp - Getting money&lt;br /&gt;
* 200xp - Killing orcs&lt;br /&gt;
* 050xp - Figuring out info about undead elf&lt;br /&gt;
* 015xp - &amp;quot;Papers, Please&amp;quot; Achievement for LE, Mose&lt;br /&gt;
* 065xp - Al gets RP Award&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Swamp_of_Wydmoor&amp;diff=2286</id>
		<title>Swamp of Wydmoor</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Swamp_of_Wydmoor&amp;diff=2286"/>
		<updated>2009-11-29T18:28:26Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* Maps and Things */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The swamp east of [[Wydmoor Free City]] is home to [[Lizard Men]], a big ancient temple, and lots of generally unfriendly bad guys.&lt;br /&gt;
&lt;br /&gt;
=== Maps and Things ===&lt;br /&gt;
[http://mattie.net/images/screenshot/2009-06-05_2040.png Description of the ruins in the swamp]&lt;br /&gt;
&lt;br /&gt;
[http://mattie.net/images/screenshot/2009-06-05_2134.png Map of the Vault in the ruins]&lt;br /&gt;
&lt;br /&gt;
[http://mattie.net/images/screenshot/2009-06-05_2136.png Al&#039;s Eagle vision about the swamp]&lt;br /&gt;
&lt;br /&gt;
[http://mattie.net/images/screenshot/2009-06-05_2136_002.png Kimika&#039;s (?) vision about the swamp]&lt;br /&gt;
&lt;br /&gt;
[http://mattie.net/images/screenshot/2009-06-05_2136_002.png Someone else&#039;s vision about the swamp]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Swamp_of_Wydmoor&amp;diff=2285</id>
		<title>Swamp of Wydmoor</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Swamp_of_Wydmoor&amp;diff=2285"/>
		<updated>2009-11-29T18:26:19Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The swamp east of [[Wydmoor Free City]] is home to [[Lizard Men]], a big ancient temple, and lots of generally unfriendly bad guys.&lt;br /&gt;
&lt;br /&gt;
=== Maps and Things ===&lt;br /&gt;
[http://mattie.net/images/screenshot/2009-06-05_2040.png Description of the ruins in the swamp]&lt;br /&gt;
&lt;br /&gt;
[http://mattie.net/images/screenshot/2009-06-05_2134.png Vault in the ruins]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Swamp_of_Wydmoor&amp;diff=2284</id>
		<title>Swamp of Wydmoor</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Swamp_of_Wydmoor&amp;diff=2284"/>
		<updated>2009-11-29T18:24:47Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The swamp east of [[Wydmoor Free City]] is home to [[Lizard Men]], a big ancient temple, and lots of generally unfriendly bad guys.&lt;br /&gt;
&lt;br /&gt;
[http://mattie.net/images/screenshot/2009-06-05_2040.png Description of the ruins in the swamp]&lt;br /&gt;
[http://mattie.net/images/screenshot/2009-06-05_2134.png Vault in the ruins]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Swamp_of_Wydmoor&amp;diff=2283</id>
		<title>Swamp of Wydmoor</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Swamp_of_Wydmoor&amp;diff=2283"/>
		<updated>2009-11-29T18:23:45Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: New page: The swamp east of Wydmoor Free City is home to Lizard Men, a big ancient temple, and lots of generally unfriendly bad guys.  [http://mattie.net/images/screenshot/2009-06-05_2040.pn...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The swamp east of [[Wydmoor Free City]] is home to [[Lizard Men]], a big ancient temple, and lots of generally unfriendly bad guys.&lt;br /&gt;
&lt;br /&gt;
[http://mattie.net/images/screenshot/2009-06-05_2040.png Description of the ruins in the swamp]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-06-05&amp;diff=2282</id>
		<title>Notes for Game 2009-06-05</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-06-05&amp;diff=2282"/>
		<updated>2009-11-29T18:21:39Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* Questing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
* The party heads towards the money temple...&lt;br /&gt;
* NOPE. New plans: We were asked by Edrell to head back to pick up Germain, escorting the prisoners.&lt;br /&gt;
* We meet Germain and everyone argues about how to send the people backwards.&lt;br /&gt;
* We send the prisoners back to town while we navigate back to the temple.&lt;br /&gt;
* Germain has paperwork for us&lt;br /&gt;
** The town is donating Kathkallen&#039;s house to the Travelers as a Traveler&#039;s Outpost in Polis Wydmoor (see [http://mattie.net/images/screenshot/2009-06-05_1937.png picture1], [http://mattie.net/images/screenshot/2009-06-05_1938.png picture2])&lt;br /&gt;
*** Mose is slightly hesitant, but agrees to present the charter documents to the hadriarch.&lt;br /&gt;
** Silver from church will pay off Arrasti&#039;s debts but (see [http://mattie.net/images/screenshot/arrastis_donation.png Screenshot]):&lt;br /&gt;
*** Arrasti will donate a share in the Iros Forge mines&lt;br /&gt;
*** Arrasti will donate a half-share in the Bank mines&lt;br /&gt;
** LE is offered a position as a wizard notary and accepts. ([http://mattie.net/images/screenshot/application_for_sigil.png Screenshot])&lt;br /&gt;
* LE and Mose received writs/papers and got some sort of achievement &amp;quot;Paper&#039;s Please&amp;quot;&lt;br /&gt;
* Party makes camp, Quin sets up snares.&lt;br /&gt;
* Sneaky people come at the camp, they throw javelins. Orcs attack. [http://mattie.net/images/screenshot/orc_attack_starts.png Screenshot].&lt;br /&gt;
* Half-orc was among the people we spotted attacking us but he ran off. [http://mattie.net/images/screenshot/after_orc_battle1.png Screenshot].&lt;br /&gt;
* We rest extra and push on to the temple. [http://mattie.net/images/screenshot/2009-06-05_2040.png Description of the ruins again].&lt;br /&gt;
* We hacked through the vines via the back of the template way back when.&lt;br /&gt;
* We filled up bags with silver after staying the night near the vault. [http://mattie.net/images/screenshot/2009-06-05_2134.png Vault map]&lt;br /&gt;
* In the temple, there&#039;s this glassteel dome.&lt;br /&gt;
** Inside is a hanged body&lt;br /&gt;
** And a wandering elf in a swan breastplate that detects as an evil undead, strong aura between 9-20 level. (13 aura level for evil)&lt;br /&gt;
* We decide to tell Edrell about the undead via tweet ring.&lt;br /&gt;
* LE, Kimika, and Al had really weird dreams that night about history and/or the temple. (See images [http://mattie.net/images/screenshot/2009-06-05_2136.png 1], [http://mattie.net/images/screenshot/2009-06-05_2136_002.png 2], [http://mattie.net/images/screenshot/2009-06-05_2136_001.png 3].) &lt;br /&gt;
* Carriage is made of Adamtanium, still locked down. Axles and wheels weren&#039;t made of adamantium so rotted, large 10x10x10 sunk in the temple. Would be worth thousands of gold. Mose decides they should come back later for it somehow.&lt;br /&gt;
* Temple is sinking into the [[Swamp of Wydmoor|swamp]] at an angle over time.&lt;br /&gt;
* We got all but about 11,000 silver pieces left for the church to get.&lt;br /&gt;
* We take a trek back and Kimika&#039;s arcane knowledge reveals that the glassteel &amp;lt;strike&amp;gt;has a password way in&amp;lt;/strike&amp;gt; is vulnerable to a &amp;lt;i&amp;gt;passwall&amp;lt;/i&amp;gt; spell, but the undead can&#039;t get out of the dome.&lt;br /&gt;
* We make it out of the swamp on day 5. [http://mattie.net/images/screenshot/2009-06-05_2205.png Map screenshot]&lt;br /&gt;
* Germain requested that LE give the Tweet Ring back to him. She did.&lt;br /&gt;
* Everyone thinks Edrell is dead.&lt;br /&gt;
* Kimi&#039;s house burned down and there&#039;s nothing left. [http://mattie.net/images/screenshot/2009-06-05_2211.png Burnt warrens]&lt;br /&gt;
* Edrell is staying at Germain&#039;s house.&lt;br /&gt;
* We deliver money to him.&lt;br /&gt;
* He tells us to go handle the writs, but he feels the Mayor burnt the warrens to prevent Edrell from being elected again.&lt;br /&gt;
* LE&#039;s notary position is able to be resolved with a little bribing. She&#039;s now a wizard notary.&lt;br /&gt;
* The clerk won&#039;t process the share transfer without authorization from the mayor and/or the town accountant. (exchequoer? or something)&lt;br /&gt;
* We talk to Edrell and he gives the team a wand of Sleep to use to get the writ into the town records.&lt;br /&gt;
* Mose begins to feel really crummy about this and argues about the righteousness of creating a Traveler Outpost by using deceit and trickery.&lt;br /&gt;
* Edrell and Germain make arguments about it being somewhat like a war against the unjust.&lt;br /&gt;
* The team heads off to &amp;quot;convince&amp;quot; the town clerk to shelve the share transfer in the hall of records. ([http://mattie.net/images/screenshot/2009-06-05_2341.png Hall of records]) .... &lt;br /&gt;
* GAME ADJOURNS&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* [http://mattie.net/images/screenshot/2009-06-05_2134.png Vault map]&lt;br /&gt;
* [http://mattie.net/images/screenshot/2009-06-05_2211.png Burnt warrens]&lt;br /&gt;
* [http://mattie.net/images/screenshot/2009-06-05_2341.png Hall of records]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
* 400xp - Getting money&lt;br /&gt;
* 200xp - Killing orcs&lt;br /&gt;
* 050xp - Figuring out info about undead elf&lt;br /&gt;
* 015xp - &amp;quot;Papers, Please&amp;quot; Achievement for LE, Mose&lt;br /&gt;
* 065xp - Al gets RP Award&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-05-08&amp;diff=2281</id>
		<title>Notes for Game 2009-05-08</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-05-08&amp;diff=2281"/>
		<updated>2009-11-29T18:20:47Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* Questing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
[[Image:Harpy_and_frowny_battle.png|float|thumb|right|Harpies are dead after hypnotizing the team. [[Lizard Men]] appear in the morning as sad faces. ]]&lt;br /&gt;
[[Image:Lizard_men_escort_at_end_of_session.png|thumb|float|right|Lizard men escort the captured team out of the swamp while the party heads off to the temple.]]&lt;br /&gt;
* The warrens are burning. It&#039;s an inferno. London 1666-sized fire.&lt;br /&gt;
* Bog wraiths are trying to keep crowds under control&lt;br /&gt;
* We head along the south of city and climb the wall.&lt;br /&gt;
* See a wizard, human, wearing a robe, trying to put out the fire with wand. Making firebreak.&lt;br /&gt;
* His name is Hemsley using digging wands to make a firebreak to save part of the city.&lt;br /&gt;
* Quin&#039;s horses are there in the stable.&lt;br /&gt;
* Edrell told us to go find the [[Lizard Men]] and ask them to make it rain.&lt;br /&gt;
* LE got communication ring for Edrell, can talk once a day, 10 words a day.&lt;br /&gt;
* We head into the [[Swamp of Wydmoor]] to find the lizard men.&lt;br /&gt;
* Battle begins with harpies&lt;br /&gt;
** The team gets attacked by creatures that turn the team into mindless zombies.&lt;br /&gt;
** Only Mose isn&#039;t affected.&lt;br /&gt;
** Al wakes up when Mose dunks him.&lt;br /&gt;
** Kimika stuns the party (literally) with Sound Burst&lt;br /&gt;
** The harpies die, party makes camp. &#039;&#039;&#039;500xp&#039;&#039;&#039;&lt;br /&gt;
* The lizard men find us the next morning and take us back to camp. They&#039;re sad.&lt;br /&gt;
** In the camp, the lizard men have captives they found sneaking to the money temple.&lt;br /&gt;
** Al&#039;s bird friend died, killed by a half-orc ranger named Gran&#039;t&#039;nar.&lt;br /&gt;
** The lizard men are asked to do a ritual to cause rain to stop the fire in the town.&lt;br /&gt;
** Kimika told her church about the money temple, but didn&#039;t tell the party she did it (other than Al)&lt;br /&gt;
** The captives were on their way to the money temple, they were sent by Kimika&#039;s church&lt;br /&gt;
** The whole party argues over Kimika&#039;s perceived transgression against the party.&lt;br /&gt;
** LE txts Edrell that the church knows of the temple and that the rain is coming.&lt;br /&gt;
** Edrell casts a spell to talk with the party, and asks them to go to the temple and get the money&lt;br /&gt;
** A promise from Edrell that we&#039;ll get the haversack if we go and get the money from the temple.&lt;br /&gt;
** The captives have a magic toy boat and electrum coin that they were using to transport the coins back.&lt;br /&gt;
** We agree to ask the lizard men to unbind the people and send them back. The cleric promises he&#039;ll do so. Quin wishes the ranger half-orc wasn&#039;t bound, but he is bound and sent back.&lt;br /&gt;
* The party heads towards the money temple...&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[[Image:Halfman_landing_frowny.png|thumb|left|On the return to Wydmoor city, it was on fire. the Bog Wraiths defended the docks from being overrun by fleeing townsfolk. ]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
&lt;br /&gt;
* 500 xp for harpies&lt;br /&gt;
* 250 xp for bringing the rain&lt;br /&gt;
*  50 xp for something else&lt;br /&gt;
&lt;br /&gt;
RP award goes to Quin and Mose:&lt;br /&gt;
* 5% each (i.e. 40)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2008-10-23&amp;diff=2280</id>
		<title>Notes for Game 2008-10-23</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2008-10-23&amp;diff=2280"/>
		<updated>2009-11-29T18:18:43Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* Questing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
&lt;br /&gt;
(No idea-- I believe we were travelling back from the ruins with lots of silver on our back.)&lt;br /&gt;
&lt;br /&gt;
* Mysterious humanoid, Hanged Man, and Magic Tree dome.&lt;br /&gt;
* Dire wolf appears, [[LE]] falls into coma&lt;br /&gt;
* Group meets [[Lizard Men]] tribe who escort from [[Swamp of Wydmoor]]&lt;br /&gt;
* [[Kimika]] removes [[LE]]&#039;s coma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* DM Note: This sums it up?&lt;br /&gt;
http://mattie.net/images/screenshot/2009-01-24_0228.png&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;XP:&lt;br /&gt;
80 xp for the wolf encounter,&lt;br /&gt;
55 xp for the lizard men,&lt;br /&gt;
135 xp for managing to not lose the money,&lt;br /&gt;
275xp for completing a quest and closing out chapter one.&lt;br /&gt;
&lt;br /&gt;
Sarah - You receive objectives experience (money and quest) but not encounters.&lt;br /&gt;
Matt Allen - You get none of this experience. And no vote.&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2008-10-01_(prior_games)&amp;diff=2279</id>
		<title>Notes for Game 2008-10-01 (prior games)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2008-10-01_(prior_games)&amp;diff=2279"/>
		<updated>2009-11-29T18:17:43Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* DM Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I don&#039;t have clean data for these, yet, sorry.)&lt;br /&gt;
&lt;br /&gt;
Our story begins in [[Wydmoor Free City]] on the 28th day of [[Wintercusp]] in the year 1400 [[FI]]. A group of travelers, all recent arrivals to the city, are summoned by Captain Odenthorpe, who offers them a lucrative, yet discreet, job opportunity. Shortly thereafter, Kimika, a long time resident of the city, joins the party under an assumed name and joins the quest. &lt;br /&gt;
&lt;br /&gt;
== Random Notes ==&lt;br /&gt;
=== Names ===&lt;br /&gt;
*Capt [[Edrell Odenthorpe]]&lt;br /&gt;
*[[Calvis_Wydsomme|Mayor Wydsomme]] - &lt;br /&gt;
** Somewhat evil aura&lt;br /&gt;
*[[Ralth Onoridil]]&lt;br /&gt;
**Head of the [[Bog Wraiths]]&lt;br /&gt;
**Keep to themselves, big on stability/defensibility of the city. &lt;br /&gt;
**Supposedly not entrenched in city politics.&lt;br /&gt;
**Tried to ambush us, perhaps?&lt;br /&gt;
*Magus Hemsley - Wizard Human, Big wizard, maintains water&lt;br /&gt;
&lt;br /&gt;
=== Quest Notes #1 (obsolete) ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;50gp&lt;br /&gt;
Haversack has 3 chambers&lt;br /&gt;
Big backpack &lt;br /&gt;
80 cubic feet &lt;br /&gt;
Silk rope, lots and lots, 50ft &lt;br /&gt;
10ft ladder wE&lt;br /&gt;
10ft polen &lt;br /&gt;
10 hammocks &lt;br /&gt;
10 blankets&lt;br /&gt;
Two smaller 20 cubic feet eac&lt;br /&gt;
6 weeks food - 16 days used&lt;br /&gt;
EDIT: Quin has the map&lt;br /&gt;
Middle of the day&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quest Notes #2 ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;Need to be back about 4 weeks&lt;br /&gt;
Don&#039;t have to leave immediately&lt;br /&gt;
Elections are in about 3 months.&lt;br /&gt;
Bog Wraith Crest? A crest of a brown field, divided by lightning bolt. Night shade with a raven on top.&lt;br /&gt;
/VOTE is handy&lt;br /&gt;
We got ~1/3 million in silver in the bag of holding from the temple in the Swamp of Wydmoor.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== DM Notes ====&lt;br /&gt;
[[Image:TheRuins.png|thumb|none|Shown when we found the ruins in the [[Swamp of Wydmoor]] (with the silver coin temple place).]]&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:FirstIntroMapToWydmoorFreeCity.png|First Intro Map to Wydmoor Free City&lt;br /&gt;
Image:WydmoorFreeCityWest.png|Wydmoor Free City: West / Entrance Area&lt;br /&gt;
Image:WydmoorFreeCitySouth.png|Wydmoor Free City: Central and South&lt;br /&gt;
Image:WydmoorFreeCityEast.png|Wydmoor Free City: East]]&lt;br /&gt;
Image:WydmoorFreeCityNorth.png|Wydmoor Free City: North]]&lt;br /&gt;
Image:WydmoorFreeCityArresti.png|Wydmoor Free City: Above Arresti Complex]]&lt;br /&gt;
Image:WydmoorFreeCityEastRuins.png|Wydmoor Free City: East with Ubrekt Ruins]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2008-10-01_(prior_games)&amp;diff=2278</id>
		<title>Notes for Game 2008-10-01 (prior games)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2008-10-01_(prior_games)&amp;diff=2278"/>
		<updated>2009-11-29T18:17:13Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* Quest Notes #2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I don&#039;t have clean data for these, yet, sorry.)&lt;br /&gt;
&lt;br /&gt;
Our story begins in [[Wydmoor Free City]] on the 28th day of [[Wintercusp]] in the year 1400 [[FI]]. A group of travelers, all recent arrivals to the city, are summoned by Captain Odenthorpe, who offers them a lucrative, yet discreet, job opportunity. Shortly thereafter, Kimika, a long time resident of the city, joins the party under an assumed name and joins the quest. &lt;br /&gt;
&lt;br /&gt;
== Random Notes ==&lt;br /&gt;
=== Names ===&lt;br /&gt;
*Capt [[Edrell Odenthorpe]]&lt;br /&gt;
*[[Calvis_Wydsomme|Mayor Wydsomme]] - &lt;br /&gt;
** Somewhat evil aura&lt;br /&gt;
*[[Ralth Onoridil]]&lt;br /&gt;
**Head of the [[Bog Wraiths]]&lt;br /&gt;
**Keep to themselves, big on stability/defensibility of the city. &lt;br /&gt;
**Supposedly not entrenched in city politics.&lt;br /&gt;
**Tried to ambush us, perhaps?&lt;br /&gt;
*Magus Hemsley - Wizard Human, Big wizard, maintains water&lt;br /&gt;
&lt;br /&gt;
=== Quest Notes #1 (obsolete) ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;50gp&lt;br /&gt;
Haversack has 3 chambers&lt;br /&gt;
Big backpack &lt;br /&gt;
80 cubic feet &lt;br /&gt;
Silk rope, lots and lots, 50ft &lt;br /&gt;
10ft ladder wE&lt;br /&gt;
10ft polen &lt;br /&gt;
10 hammocks &lt;br /&gt;
10 blankets&lt;br /&gt;
Two smaller 20 cubic feet eac&lt;br /&gt;
6 weeks food - 16 days used&lt;br /&gt;
EDIT: Quin has the map&lt;br /&gt;
Middle of the day&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quest Notes #2 ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;Need to be back about 4 weeks&lt;br /&gt;
Don&#039;t have to leave immediately&lt;br /&gt;
Elections are in about 3 months.&lt;br /&gt;
Bog Wraith Crest? A crest of a brown field, divided by lightning bolt. Night shade with a raven on top.&lt;br /&gt;
/VOTE is handy&lt;br /&gt;
We got ~1/3 million in silver in the bag of holding from the temple in the Swamp of Wydmoor.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== DM Notes ====&lt;br /&gt;
[[Image:TheRuins.png|thumb|none|Shown when we found the ruins in the swamp (with the silver coin temple place).]]&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:FirstIntroMapToWydmoorFreeCity.png|First Intro Map to Wydmoor Free City&lt;br /&gt;
Image:WydmoorFreeCityWest.png|Wydmoor Free City: West / Entrance Area&lt;br /&gt;
Image:WydmoorFreeCitySouth.png|Wydmoor Free City: Central and South&lt;br /&gt;
Image:WydmoorFreeCityEast.png|Wydmoor Free City: East]]&lt;br /&gt;
Image:WydmoorFreeCityNorth.png|Wydmoor Free City: North]]&lt;br /&gt;
Image:WydmoorFreeCityArresti.png|Wydmoor Free City: Above Arresti Complex]]&lt;br /&gt;
Image:WydmoorFreeCityEastRuins.png|Wydmoor Free City: East with Ubrekt Ruins]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2008-10-01_(prior_games)&amp;diff=2277</id>
		<title>Notes for Game 2008-10-01 (prior games)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2008-10-01_(prior_games)&amp;diff=2277"/>
		<updated>2009-11-29T18:16:41Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* Quest Notes #2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I don&#039;t have clean data for these, yet, sorry.)&lt;br /&gt;
&lt;br /&gt;
Our story begins in [[Wydmoor Free City]] on the 28th day of [[Wintercusp]] in the year 1400 [[FI]]. A group of travelers, all recent arrivals to the city, are summoned by Captain Odenthorpe, who offers them a lucrative, yet discreet, job opportunity. Shortly thereafter, Kimika, a long time resident of the city, joins the party under an assumed name and joins the quest. &lt;br /&gt;
&lt;br /&gt;
== Random Notes ==&lt;br /&gt;
=== Names ===&lt;br /&gt;
*Capt [[Edrell Odenthorpe]]&lt;br /&gt;
*[[Calvis_Wydsomme|Mayor Wydsomme]] - &lt;br /&gt;
** Somewhat evil aura&lt;br /&gt;
*[[Ralth Onoridil]]&lt;br /&gt;
**Head of the [[Bog Wraiths]]&lt;br /&gt;
**Keep to themselves, big on stability/defensibility of the city. &lt;br /&gt;
**Supposedly not entrenched in city politics.&lt;br /&gt;
**Tried to ambush us, perhaps?&lt;br /&gt;
*Magus Hemsley - Wizard Human, Big wizard, maintains water&lt;br /&gt;
&lt;br /&gt;
=== Quest Notes #1 (obsolete) ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;50gp&lt;br /&gt;
Haversack has 3 chambers&lt;br /&gt;
Big backpack &lt;br /&gt;
80 cubic feet &lt;br /&gt;
Silk rope, lots and lots, 50ft &lt;br /&gt;
10ft ladder wE&lt;br /&gt;
10ft polen &lt;br /&gt;
10 hammocks &lt;br /&gt;
10 blankets&lt;br /&gt;
Two smaller 20 cubic feet eac&lt;br /&gt;
6 weeks food - 16 days used&lt;br /&gt;
EDIT: Quin has the map&lt;br /&gt;
Middle of the day&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quest Notes #2 ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;Need to be back about 4 weeks&lt;br /&gt;
Don&#039;t have to leave immediately&lt;br /&gt;
Elections are in about 3 months.&lt;br /&gt;
Bog Wraith Crest? A crest of a brown field, divided by lightning bolt. Night shade with a raven on top.&lt;br /&gt;
/VOTE is handy&lt;br /&gt;
We got ~1/3 million in silver in the bag of holding from the temple in the [[Swamp of Wydmoor]].&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== DM Notes ====&lt;br /&gt;
[[Image:TheRuins.png|thumb|none|Shown when we found the ruins in the swamp (with the silver coin temple place).]]&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:FirstIntroMapToWydmoorFreeCity.png|First Intro Map to Wydmoor Free City&lt;br /&gt;
Image:WydmoorFreeCityWest.png|Wydmoor Free City: West / Entrance Area&lt;br /&gt;
Image:WydmoorFreeCitySouth.png|Wydmoor Free City: Central and South&lt;br /&gt;
Image:WydmoorFreeCityEast.png|Wydmoor Free City: East]]&lt;br /&gt;
Image:WydmoorFreeCityNorth.png|Wydmoor Free City: North]]&lt;br /&gt;
Image:WydmoorFreeCityArresti.png|Wydmoor Free City: Above Arresti Complex]]&lt;br /&gt;
Image:WydmoorFreeCityEastRuins.png|Wydmoor Free City: East with Ubrekt Ruins]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=2276</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=2276"/>
		<updated>2009-11-29T18:15:24Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* &amp;#039;&amp;#039;&amp;#039;Atlas&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[Team MeFight Sessions]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Useful Stuff&#039;&#039;&#039; ==&lt;br /&gt;
[[Combat Quick Reference]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Wild Talent]], [[Achievements]], [[Peteran Heresy]], [[Petera]], Updates [[Wild Gnomes]], [[Gnomish Vassalage]], [[Hedrafax Kaine]], [[King Aden]] of Odessa, [[Cebridon]], [[Slavery]], [[Arak]], [[Wydmoor Region (Sheet)]], [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]]&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  The [[Swamp of Wydmoor]]&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;All Stars (Wydmoor Free City)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 [[Al]], [[Humans|Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
 [[Germain]], [[Humans|Human]] [[Wydmoor City Guard|City Guardsman]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
 [[Kimika]], [[Halflings|Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
 [[LE]], [[Humans|Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&lt;br /&gt;
&lt;br /&gt;
 [[Mose]], [[Dwarves|Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]])&lt;br /&gt;
&lt;br /&gt;
 [[Quinalin]], [[Humans|Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomes|Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; Team MeFight (Kred Region, Gildenhome)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Team MeFight Sessions | Team Mefight Session Notes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Thed]]&amp;quot;, [[Gnomes|Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
 [[Kib Absold]], [[Humans|Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]])&lt;br /&gt;
&lt;br /&gt;
 [[Gilerl]], [[Wild Gnomes|Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
 [[Thoven]], [[Dwarves|Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
 ???, ??? ??? - ([[user:zealeus|Zealeus]])&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Al&amp;diff=2275</id>
		<title>Al</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Al&amp;diff=2275"/>
		<updated>2009-11-29T18:12:32Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|ExampleCharPic.jpg|Level 5|Race|[[Druids|Druid]]|Gargoyle Hide|[[Pyre of Eidolon]]|Hometown}}&lt;br /&gt;
&lt;br /&gt;
Aldoronavazingortulip (but you can just call me Al) is a nature-loving druid, disliker of cities, and friend to all animals, plants, rocks, rivers, and everything else that&#039;s nature-ey and likable.  His nearly constant companion was an eagle, until it was murdered.  But even undeserved death is a part of the natural cycle of life, and there are other fish in the sea, so to speak.&lt;br /&gt;
&lt;br /&gt;
Al&#039;s past is a bit of a mystery.  He&#039;s a perpetual wanderer, and as far as anyone knows he&#039;s not actually from anywhere.  Cities and civilization seem to make him uncomfortable at times, downright rude at other times, and would probably make him truly depressed if he stayed in them for too long.  His long-term goal is to help everyone come to understand and appreciate nature.&lt;br /&gt;
&lt;br /&gt;
In real-world terms, Al isn&#039;t too different from a dirty hippie.  If he could live with being in a city long enough, he&#039;d probably be knocking on doors trying to get people to sign petitions to save insignificant local flora and fauna.  He has a pragmatic streak that would probably make him unwilling to burn down cosmetics testing facilities, but he&#039;d sympathize with the motives behind such acts.&lt;br /&gt;
&lt;br /&gt;
-- May or may not have furry-like proclivities. :/&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Al&amp;diff=2274</id>
		<title>Al</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Al&amp;diff=2274"/>
		<updated>2009-11-29T18:12:16Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|ExampleCharPic.jpg|Level 5|Race|[[Druids]]|Gargoyle Hide|[[Pyre of Eidolon]]|Hometown}}&lt;br /&gt;
&lt;br /&gt;
Aldoronavazingortulip (but you can just call me Al) is a nature-loving druid, disliker of cities, and friend to all animals, plants, rocks, rivers, and everything else that&#039;s nature-ey and likable.  His nearly constant companion was an eagle, until it was murdered.  But even undeserved death is a part of the natural cycle of life, and there are other fish in the sea, so to speak.&lt;br /&gt;
&lt;br /&gt;
Al&#039;s past is a bit of a mystery.  He&#039;s a perpetual wanderer, and as far as anyone knows he&#039;s not actually from anywhere.  Cities and civilization seem to make him uncomfortable at times, downright rude at other times, and would probably make him truly depressed if he stayed in them for too long.  His long-term goal is to help everyone come to understand and appreciate nature.&lt;br /&gt;
&lt;br /&gt;
In real-world terms, Al isn&#039;t too different from a dirty hippie.  If he could live with being in a city long enough, he&#039;d probably be knocking on doors trying to get people to sign petitions to save insignificant local flora and fauna.  He has a pragmatic streak that would probably make him unwilling to burn down cosmetics testing facilities, but he&#039;d sympathize with the motives behind such acts.&lt;br /&gt;
&lt;br /&gt;
-- May or may not have furry-like proclivities. :/&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Lizard_Men&amp;diff=2273</id>
		<title>Lizard Men</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Lizard_Men&amp;diff=2273"/>
		<updated>2009-11-29T18:10:25Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: New page: In the swamp east of Wydmoor Free City, the party encountered a group of Lizard Men.  Al can speak their language, but no one else in the party can.  The Lizard Men were initially ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the swamp east of [[Wydmoor Free City]], the party encountered a group of Lizard Men.  [[Al]] can speak their language, but no one else in the party can.  The Lizard Men were initially friendly to the party, and even helped them out a few times, but on a solo excursion to the swamp Al found evidence that there had been some sort of revolt.  Many of the Lizard Men were missing (dead or fled or something else), and the remaining ones were seemingly allied with orcs.&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Al&amp;diff=2272</id>
		<title>Al</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Al&amp;diff=2272"/>
		<updated>2009-11-29T18:07:31Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|ExampleCharPic.jpg|Level 5|Race|Druid|Gargoyle Hide|[[Pyre of Eidolon]]|Hometown}}&lt;br /&gt;
&lt;br /&gt;
Aldoronavazingortulip (but you can just call me Al) is a nature-loving druid, disliker of cities, and friend to all animals, plants, rocks, rivers, and everything else that&#039;s nature-ey and likable.  His nearly constant companion was an eagle, until it was murdered.  But even undeserved death is a part of the natural cycle of life, and there are other fish in the sea, so to speak.&lt;br /&gt;
&lt;br /&gt;
Al&#039;s past is a bit of a mystery.  He&#039;s a perpetual wanderer, and as far as anyone knows he&#039;s not actually from anywhere.  Cities and civilization seem to make him uncomfortable at times, downright rude at other times, and would probably make him truly depressed if he stayed in them for too long.  His long-term goal is to help everyone come to understand and appreciate nature.&lt;br /&gt;
&lt;br /&gt;
In real-world terms, Al isn&#039;t too different from a dirty hippie.  If he could live with being in a city long enough, he&#039;d probably be knocking on doors trying to get people to sign petitions to save insignificant local flora and fauna.  He has a pragmatic streak that would probably make him unwilling to burn down cosmetics testing facilities, but he&#039;d sympathize with the motives behind such acts.&lt;br /&gt;
&lt;br /&gt;
-- May or may not have furry-like proclivities. :/&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-05-08&amp;diff=2271</id>
		<title>Notes for Game 2009-05-08</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-05-08&amp;diff=2271"/>
		<updated>2009-11-29T18:05:24Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* Questing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
[[Image:Harpy_and_frowny_battle.png|float|thumb|right|Harpies are dead after hypnotizing the team. [[Lizard Men]] appear in the morning as sad faces. ]]&lt;br /&gt;
[[Image:Lizard_men_escort_at_end_of_session.png|thumb|float|right|Lizard men escort the captured team out of the swamp while the party heads off to the temple.]]&lt;br /&gt;
* The warrens are burning. It&#039;s an inferno. London 1666-sized fire.&lt;br /&gt;
* Bog wraiths are trying to keep crowds under control&lt;br /&gt;
* We head along the south of city and climb the wall.&lt;br /&gt;
* See a wizard, human, wearing a robe, trying to put out the fire with wand. Making firebreak.&lt;br /&gt;
* His name is Hemsley using digging wands to make a firebreak to save part of the city.&lt;br /&gt;
* Quin&#039;s horses are there in the stable.&lt;br /&gt;
* Edrell told us to go find the [[Lizard Men]] and ask them to make it rain.&lt;br /&gt;
* LE got communication ring for Edrell, can talk once a day, 10 words a day.&lt;br /&gt;
* We head into the swamp to find the lizard men.&lt;br /&gt;
* Battle begins with harpies&lt;br /&gt;
** The team gets attacked by creatures that turn the team into mindless zombies.&lt;br /&gt;
** Only Mose isn&#039;t affected.&lt;br /&gt;
** Al wakes up when Mose dunks him.&lt;br /&gt;
** Kimika stuns the party (literally) with Sound Burst&lt;br /&gt;
** The harpies die, party makes camp. &#039;&#039;&#039;500xp&#039;&#039;&#039;&lt;br /&gt;
* The lizard men find us the next morning and take us back to camp. They&#039;re sad.&lt;br /&gt;
** In the camp, the lizard men have captives they found sneaking to the money temple.&lt;br /&gt;
** Al&#039;s bird friend died, killed by a half-orc ranger named Gran&#039;t&#039;nar.&lt;br /&gt;
** The lizard men are asked to do a ritual to cause rain to stop the fire in the town.&lt;br /&gt;
** Kimika told her church about the money temple, but didn&#039;t tell the party she did it (other than Al)&lt;br /&gt;
** The captives were on their way to the money temple, they were sent by Kimika&#039;s church&lt;br /&gt;
** The whole party argues over Kimika&#039;s perceived transgression against the party.&lt;br /&gt;
** LE txts Edrell that the church knows of the temple and that the rain is coming.&lt;br /&gt;
** Edrell casts a spell to talk with the party, and asks them to go to the temple and get the money&lt;br /&gt;
** A promise from Edrell that we&#039;ll get the haversack if we go and get the money from the temple.&lt;br /&gt;
** The captives have a magic toy boat and electrum coin that they were using to transport the coins back.&lt;br /&gt;
** We agree to ask the lizard men to unbind the people and send them back. The cleric promises he&#039;ll do so. Quin wishes the ranger half-orc wasn&#039;t bound, but he is bound and sent back.&lt;br /&gt;
* The party heads towards the money temple...&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[[Image:Halfman_landing_frowny.png|thumb|left|On the return to Wydmoor city, it was on fire. the Bog Wraiths defended the docks from being overrun by fleeing townsfolk. ]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
&lt;br /&gt;
* 500 xp for harpies&lt;br /&gt;
* 250 xp for bringing the rain&lt;br /&gt;
*  50 xp for something else&lt;br /&gt;
&lt;br /&gt;
RP award goes to Quin and Mose:&lt;br /&gt;
* 5% each (i.e. 40)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-05-08&amp;diff=2270</id>
		<title>Notes for Game 2009-05-08</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-05-08&amp;diff=2270"/>
		<updated>2009-11-29T18:04:44Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* Questing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
[[Image:Harpy_and_frowny_battle.png|float|thumb|right|Harpies are dead after hypnotizing the team. [[Lizard Men]] appear in the morning as sad faces. ]]&lt;br /&gt;
[[Image:Lizard_men_escort_at_end_of_session.png|thumb|float|right|Lizard men escort the captured team out of the swamp while the party heads off to the temple.]]&lt;br /&gt;
* The warrens are burning. It&#039;s an inferno. London 1666-sized fire.&lt;br /&gt;
* Bog wraiths are trying to keep crowds under control&lt;br /&gt;
* We head along the south of city and climb the wall.&lt;br /&gt;
* See a wizard, human, wearing a robe, trying to put out the fire with wand. Making firebreak.&lt;br /&gt;
* His name is Hemsley using digging wands to make a firebreak to save part of the city.&lt;br /&gt;
* Quin&#039;s horses are there in the stable.&lt;br /&gt;
* Edrell told us to go find the lizard people and ask them to make it rain.&lt;br /&gt;
* LE got communication ring for Edrell, can talk once a day, 10 words a day.&lt;br /&gt;
* We head into the swamp to find the lizard men.&lt;br /&gt;
* Battle begins with harpies&lt;br /&gt;
** The team gets attacked by creatures that turn the team into mindless zombies.&lt;br /&gt;
** Only Mose isn&#039;t affected.&lt;br /&gt;
** Al wakes up when Mose dunks him.&lt;br /&gt;
** Kimika stuns the party (literally) with Sound Burst&lt;br /&gt;
** The harpies die, party makes camp. &#039;&#039;&#039;500xp&#039;&#039;&#039;&lt;br /&gt;
* The lizard men find us the next morning and take us back to camp. They&#039;re sad.&lt;br /&gt;
** In the camp, the lizard men have captives they found sneaking to the money temple.&lt;br /&gt;
** Al&#039;s bird friend died, killed by a half-orc ranger named Gran&#039;t&#039;nar.&lt;br /&gt;
** The lizard men are asked to do a ritual to cause rain to stop the fire in the town.&lt;br /&gt;
** Kimika told her church about the money temple, but didn&#039;t tell the party she did it (other than Al)&lt;br /&gt;
** The captives were on their way to the money temple, they were sent by Kimika&#039;s church&lt;br /&gt;
** The whole party argues over Kimika&#039;s perceived transgression against the party.&lt;br /&gt;
** LE txts Edrell that the church knows of the temple and that the rain is coming.&lt;br /&gt;
** Edrell casts a spell to talk with the party, and asks them to go to the temple and get the money&lt;br /&gt;
** A promise from Edrell that we&#039;ll get the haversack if we go and get the money from the temple.&lt;br /&gt;
** The captives have a magic toy boat and electrum coin that they were using to transport the coins back.&lt;br /&gt;
** We agree to ask the lizard men to unbind the people and send them back. The cleric promises he&#039;ll do so. Quin wishes the ranger half-orc wasn&#039;t bound, but he is bound and sent back.&lt;br /&gt;
* The party heads towards the money temple...&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[[Image:Halfman_landing_frowny.png|thumb|left|On the return to Wydmoor city, it was on fire. the Bog Wraiths defended the docks from being overrun by fleeing townsfolk. ]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
&lt;br /&gt;
* 500 xp for harpies&lt;br /&gt;
* 250 xp for bringing the rain&lt;br /&gt;
*  50 xp for something else&lt;br /&gt;
&lt;br /&gt;
RP award goes to Quin and Mose:&lt;br /&gt;
* 5% each (i.e. 40)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-02-07&amp;diff=2269</id>
		<title>Notes for Game 2009-02-07</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2009-02-07&amp;diff=2269"/>
		<updated>2009-11-29T18:03:58Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* Questing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
[[Image:BoatCaptainsTale.png|thumb|right|DM Note: The Boat Captain&#039;s Tale]]&lt;br /&gt;
[[Image:OnrarchHalflingsTroubles.png|thumb|right|DM Note: Onrarch Halfling&#039;s Troubles]]&lt;br /&gt;
[[Image:BethnalaysAid.png|thumb|right|DM Note: Bethnalay&#039;s Aid - Bonuses she can offer us in Scrag fight]]&lt;br /&gt;
* Al took the Gargoyle Hide, Kim got 3 vials of Trolls blood, LE got 10 vials. Kim took both rings and the gems.&lt;br /&gt;
* Ring with Amber settings was a Ring of Minor Fire Resistance, DR 10/fire. &lt;br /&gt;
* Mose picked up the 4892 silver and it will be divied when we return.&lt;br /&gt;
* The eagle indicates the [[Lizard Men]] noticed humanoids approaching silver, we asked them to capture them (with little harm).&lt;br /&gt;
* Found Captain of ferry walking up the river as a survivor (he was washed into the river earlier):&lt;br /&gt;
** DM Note: [http://mattie.net/images/screenshot/2009-02-07_2036.png The Boat Captain&#039;s Tale]&lt;br /&gt;
* One of Captain&#039;s kids returned in the night! Yay.&lt;br /&gt;
* With the boat somewhat repaired by boatmen, most of the party walked the ferry asses while Qa and halflings mostly rode boat.&lt;br /&gt;
* Bandit attack! We killed 7 guys. Got 7 Free (+1 Str) Composite Longbows&lt;br /&gt;
* LE got 220 more gold to share.&lt;br /&gt;
* Party makes it to Onrarch landing. Not quite town-sized.&lt;br /&gt;
* Crow familiar checked in from Edrell, we told it about attacks&lt;br /&gt;
* Met with [[Bethnalay]], the leader at the landing.&lt;br /&gt;
** DM Note: [http://mattie.net/images/screenshot/2009-02-07_2244.png Onrarch Halfling&#039;s Troubles]&lt;br /&gt;
** Asks us to stay and fight [[Scrag]] river trolls instead of trying to journey to the forge where the mountain passes have gone out.&lt;br /&gt;
* The party argues but decides to kill Scrags. Difficult argument for party!&lt;br /&gt;
* DM Note: [http://mattie.net/images/screenshot/2009-02-07_2312.png Bethnalay&#039;s Aid]&lt;br /&gt;
** We get to pick some bonuses from Bethnalay to fight Scrags whenever we find them.&lt;br /&gt;
* Tracked down the Troll den-- looks like one large troll, another smaller troll. Maybe another troll, but we think we got them. (Al used an awesome Track feat he has.)&lt;br /&gt;
* Party planning their approach to kill the trolls.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
[[Image:OnrarchLandingZoomedOut.png|thumb|none|At the Landing]]&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
If you were there for it, you get it. 50% reduction if you were&lt;br /&gt;
learning through observation rather than experience. No significant&lt;br /&gt;
treasure was gained.&lt;br /&gt;
&lt;br /&gt;
Defeat the Bandit Ambush!: 384 xp&lt;br /&gt;
Order: Capture the Interlopers! : 30 xp&lt;br /&gt;
Swing Vote : 25 xp&lt;br /&gt;
Friend of the Halflings : 10 xp&lt;br /&gt;
&lt;br /&gt;
I forgot the votes again! Please priviate mail it to me while the&lt;br /&gt;
memory is fresh! Also, check to see if you made any achievements! I do&lt;br /&gt;
believe this might make a couple of you ding? If so, do your homework&lt;br /&gt;
BEFORE gametime if we&#039;re going to be calling games early. ;)&lt;br /&gt;
&lt;br /&gt;
Get the ball rolling on submitting your WHEN IS GOOD!&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s 449 total XP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2008-10-23&amp;diff=2268</id>
		<title>Notes for Game 2008-10-23</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Notes_for_Game_2008-10-23&amp;diff=2268"/>
		<updated>2009-11-29T18:02:46Z</updated>

		<summary type="html">&lt;p&gt;70.112.17.190: /* Questing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Questing ==&lt;br /&gt;
&lt;br /&gt;
(No idea-- I believe we were travelling back from the ruins with lots of silver on our back.)&lt;br /&gt;
&lt;br /&gt;
* Mysterious humanoid, Hanged Man, and Magic Tree dome.&lt;br /&gt;
* Dire wolf appears, [[LE]] falls into coma&lt;br /&gt;
* Group meets [[Lizard Men]] tribe who escort from swamp&lt;br /&gt;
* [[Kimika]] removes [[LE]]&#039;s coma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* DM Note: This sums it up?&lt;br /&gt;
http://mattie.net/images/screenshot/2009-01-24_0228.png&lt;br /&gt;
&lt;br /&gt;
== Final GM message ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;XP:&lt;br /&gt;
80 xp for the wolf encounter,&lt;br /&gt;
55 xp for the lizard men,&lt;br /&gt;
135 xp for managing to not lose the money,&lt;br /&gt;
275xp for completing a quest and closing out chapter one.&lt;br /&gt;
&lt;br /&gt;
Sarah - You receive objectives experience (money and quest) but not encounters.&lt;br /&gt;
Matt Allen - You get none of this experience. And no vote.&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Haversack]]&lt;/div&gt;</summary>
		<author><name>70.112.17.190</name></author>
	</entry>
</feed>