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		<id>https://wiki.memphisgamers.com/index.php?title=Talk:RP:_Shameless_Self-Promotion&amp;diff=10748</id>
		<title>Talk:RP: Shameless Self-Promotion</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:RP:_Shameless_Self-Promotion&amp;diff=10748"/>
		<updated>2011-07-30T03:03:24Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: /* OOC: Mose and Germain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Al&#039;s Questions ==&lt;br /&gt;
*How far are the refugees from the city?  &lt;br /&gt;
** I&#039;ve uploaded a map that answers some of these questions.[http://wiki.memphisgamers.com/index.php?title=File:Regional_Tactical_Map.JPG] Between you and Quin and Germain and Mose, you have the geography of the region to consider it &amp;quot;home turf&amp;quot; and know some pretty detailed information in regards to distances, terrain, etc. So, I&#039;ve tried to include it, I can add more. &lt;br /&gt;
&lt;br /&gt;
*How many soldiers are between them and Wydmoor?  &lt;br /&gt;
** Good question, and it depends on how you count it. Thanks to information you&#039;ve gained from the turncloak, you have some pretty solid numbers. The lines around the city seem to be about 12,000-15,000, with another 1,500 or so outriders protecting the supply lines. There is a garrison at Yalmrinth of about 500 soldier folk, plus a substantial number of healers and hospitalers. A garrison of about 200-300 occupy Iros Forge, protecting an unknown number of workers and engineers trying to get the Red Iron flowing again.  &lt;br /&gt;
&lt;br /&gt;
*Is Wydmoor completely surrounded?  &lt;br /&gt;
** See Map. No, one of the reasons Wydmoor has been able to so defensible is because the rear part of the city is only a mile or two from the city walls in some places, meaning that it&#039;s very difficult to lay a complete siege.&lt;br /&gt;
&lt;br /&gt;
*How many refugees are there?  &lt;br /&gt;
** Unknown. Reports from the Geese smuggled in indicated some pretty horrific death tolls, and those reports are several weeks out of date and from when the plague bombs were only just beginning. Upwards of 20,000 were displaced after the fires and locked out of the city. Now? 10,000 would be optimistic. It could be as low as one or two thousand, or even zero, for all you know now. &lt;br /&gt;
&lt;br /&gt;
*If there was no war, how long would it take all of the refugees to walk from where they are to Wydmoor?  &lt;br /&gt;
** Not sure of the math. It&#039;s about 10 or so miles, as the crow flies, from Onrarch to the Castle Wydmoor, and few miles more between the Castle and the city walls. &lt;br /&gt;
&lt;br /&gt;
*Is Wydmoor the only option for relocation?  &lt;br /&gt;
** Good question. Map can be a good guide as to where you can take people. You can assume so long as they are plague ridden - and maybe even after - that nobody is going to want them without some sort of coercion. &lt;br /&gt;
&lt;br /&gt;
*How far from the city do the sewer tunnels go?  &lt;br /&gt;
** They drain on the swamp and river sides (the lowland direction, plus wetlands and rivers are better to drain into than the front of the city. There are some pipes that are grated with some pretty hard core steel grates, plus enchantments. Most likely, the clerics passwalled through these, but physically destroying the grates or whatever would probably set off all kinds of alarms. &lt;br /&gt;
&lt;br /&gt;
*They have to have an outlet somewhere, right?&lt;br /&gt;
** See above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Germain Pondering ==&lt;br /&gt;
What does germain ponder? --[[User:Msallen|Msallen]]&lt;br /&gt;
: ??? You tell me?? I would say that whose support you would need would depend on the scheme you cook up, yes? &lt;br /&gt;
:: I guess I was just looking for some sense that Germain would have from personal affect and body language and stuff that I don&#039;t have about who might be supportive. I&#039;m pretty sure Edrell would be, and I&#039;m pretty sure about the merchants too. Naprid/Ralth sort of deferred to the Mayor and claimed that their hands were tied, but I don&#039;t really know from text chat what their &amp;quot;vibe&amp;quot; was. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Gotcha Gotcha. FWiW, direct questions - even a ton of them in bullets - will get better and quicker responses than something very open ended. I&#039;d say you&#039;re right so far. The Aristocrats are currently presumably in a hole somewhere infighting and scheming. OR they could have all fled, but unlikely. The Merchants would probably like to have some customers back - most of the people still in the city are clients and loyalists of the &amp;quot;old order&amp;quot; (people tied to the fortunes of the aristocrats) and might support you out of general principle. You only know the Pawnbroker, really, and as you might imagine for the cities top mercahnt, she&#039;s one of the few people you find it almost impossible to read. &lt;br /&gt;
::: As far as Naprid/Ralth, their one and only desire is the continued independence of the city (or, failing that, the Bog Wraiths themselves since Naprid did once suggest the Wraths abandon Wydmoor as an outpost and move HQ to the Bandit Kingdom). &lt;br /&gt;
:::: In general, they can be relied on to do anything that will make *the cities* position stronger. That means they will likely oppose anything that is too upsetting to the current balance of power or anything that brings risk to the city. They will likely support anything that makes life difficult for the Odessans or strengthens the city&#039;s position. &lt;br /&gt;
::: The City Guard is half filed with thieves&#039; guild people, and so anything they involve themselves in will almost certainly make its way back to The Boss. Likewise, you know the current Sheriff by reputation and mild acquaintance, and she is above all things a cautious survivor and not likely to take sides in anything too drastic.&lt;br /&gt;
:::: However, you *do* at least have the option of paralyzing the Watch into temporary ineffectiveness since it is also riddled with your own loyalists. &lt;br /&gt;
&lt;br /&gt;
Anyone else I&#039;m missing?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No one&#039;s talking about the owlbear in the room? LOL! --[[User:Msallen|Msallen]]&lt;br /&gt;
: It&#039;s much clearer in the original Gnomish. -gm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LE&#039;s TL;DR Translation==&lt;br /&gt;
&lt;br /&gt;
(I had to go through like this or else it was just too much to take in.)&lt;br /&gt;
&lt;br /&gt;
Germain: I&#039;m dissatisfied with our relationship with the Guild and the Wraiths.&lt;br /&gt;
&lt;br /&gt;
Al: Me too! Let&#039;s Robin Hood it up.&lt;br /&gt;
&lt;br /&gt;
Kim: Yes!&lt;br /&gt;
&lt;br /&gt;
Quin: Didn&#039;t we already try that?&lt;br /&gt;
&lt;br /&gt;
Egg: What&#039;s our goal?&lt;br /&gt;
&lt;br /&gt;
Germain: We need a goal. Save the refugees? Destroy the Guild? Destroy the Wraiths? Build a Traveller&#039;s Temple? Align with Alexia? Fight in Celstia?&lt;br /&gt;
&lt;br /&gt;
Mose: Our goal is spreading Good. I want to continue fighting the vampires and Thieves Guild.&lt;br /&gt;
&lt;br /&gt;
Germain: Destroying the Guild will take months.The refugees will die and the Odessans will regroup. I think we should focus on helping the refugees.&lt;br /&gt;
&lt;br /&gt;
Al: How?&lt;br /&gt;
&lt;br /&gt;
Germain: We bring them into the city and release the grain the Mayor has been hoarding.&lt;br /&gt;
&lt;br /&gt;
Al: Are you sure that will work?&lt;br /&gt;
&lt;br /&gt;
Kimika: The refugees need housing and healing.&lt;br /&gt;
&lt;br /&gt;
Germain: They trust us and we can help them. It&#039;s the right thing to do and will make us heroes.&lt;br /&gt;
&lt;br /&gt;
Kimika: We could help them build a Traveller&#039;s Outpost settlement where they are now.&lt;br /&gt;
&lt;br /&gt;
Egg: That is too big for us to handle. We need a powerful person to support us, whatever we do.&lt;br /&gt;
&lt;br /&gt;
Quin: Can we smuggle the refugees into the city? Tunnel or fly? Edrell could help us.&lt;br /&gt;
&lt;br /&gt;
Egg: We have to make sure they&#039;re free of disease before bringing them into the city. The tunnel sounds like a great idea. Edrell cares about these people. We need to be discreet but figure out a way to transport them all.&lt;br /&gt;
&lt;br /&gt;
Germain: Edrell has a magical non-tunnel we might be able to use.&lt;br /&gt;
&lt;br /&gt;
Egg: That would work if Edrell cooperated.&lt;br /&gt;
&lt;br /&gt;
Quin: We could be even more stealthy with a badger tunnel. Can we bring everyone to Dadtim for healing?&lt;br /&gt;
&lt;br /&gt;
Mose: A tunnel like that could collapse. We also have to make sure we&#039;re only bringing friendly refugees into the city. Germain, do you have any ideas about how to get rid of the Thieves Guild?&lt;br /&gt;
&lt;br /&gt;
Quin: Could we get dwarves to help us with tunnel safety? We could also attack the Guild.&lt;br /&gt;
&lt;br /&gt;
Egg: Mose, how would you plan to attack the Guild? They&#039;re led by an ancient powerful vampire and have spies everywhere. They probably know we&#039;re alive.&lt;br /&gt;
&lt;br /&gt;
Quin: We should rig the place with traps so when they come back we can capture a hostage.&lt;br /&gt;
&lt;br /&gt;
Al: The tunnel would be difficult and impractical. The refugees would be vulnerable.&lt;br /&gt;
&lt;br /&gt;
Quin: We could still use the not-tunnel.&lt;br /&gt;
&lt;br /&gt;
Al: The tunnel could work if we could hide the dirt.&lt;br /&gt;
&lt;br /&gt;
Egg: We have thousands of hands to move the dirt. Collapse is a bigger problem.&lt;br /&gt;
&lt;br /&gt;
Mose: I want to destroy Mantatlus and the wererats. They are probably trying to kill us again right now. We rule, Mantatlus drools.&lt;br /&gt;
&lt;br /&gt;
Germain: Mantatlus is not the leader. We need to destroy the Guild from the inside out. A full on attack will not work.&lt;br /&gt;
&lt;br /&gt;
Kim: Mantatlus does drool. But let&#039;s help the refugees. We could get them over the walls. Mattie has a sexy box.&lt;br /&gt;
&lt;br /&gt;
Egg: We need a few solid options for a plan before going to Edrell.&lt;br /&gt;
&lt;br /&gt;
Al: Why don&#039;t we just take the food out of Wydmoor and bring it to them? Bag of holding!&lt;br /&gt;
&lt;br /&gt;
Quin: Good idea! We could help them settle temporarily.&lt;br /&gt;
&lt;br /&gt;
Egg: Moving the grain will be just as difficult, and probably expensive. Better to bring them in the city so they can&#039;t be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Some other OOC thoughts ==&lt;br /&gt;
* The Church is probably hurting for money or at least worried. From what I recall they made a whole lot of their income from pilgrimages which are shutdown. How is the church fairing? Is it making side deals, etc, to stay afloat? Perhaps we can negotiate something there, or perhaps there&#039;s a traitor there. (I dislike {{Oscart}}.) -[[User:Mattie|Mattie]]&lt;br /&gt;
* We have a lot of new &amp;quot;evils&amp;quot; to bring to the Temporal Authority if we wanted to try to make a case again. Here&#039;s what Mose was going to say, but I thought better of it:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If I can&#039;t convince you guys to remove this evil, perhaps the Church will help us.&lt;br /&gt;
&lt;br /&gt;
I know I read on the Stones of Law thing out there that an Arch-Warden, a person driven by Alexandria&#039;s Wisdom, granted Wydmoor its right to be a separate government. I&#039;m not sure what all that entails, but surely the Church is going to want to understand to what extent Odessa is intending to violate that decree.&lt;br /&gt;
&lt;br /&gt;
I believe there&#039;s sinister evil afoot here, evil that should warrant even The Stand&#039;s attention.&lt;br /&gt;
* Odessans are violating the international Church decree made by the Stones of Law.&lt;br /&gt;
* Odessan priests violating their oaths and attempting to poison an entire city of man, women, and children.&lt;br /&gt;
* Massive pilgrim and refugee abuses, far beyond the scale of what we mentioned last time.&lt;br /&gt;
* Infestiation of powerful vampires in the city of Wydmoor, that have assassinated priests (and others) and have infiltrated the minds of members of Wydmoor&#039;s ruling council.&lt;br /&gt;
* Region-wide cursed rain that we detected to be evil, magic on a scale that may indicate more sinister things afoot.&lt;br /&gt;
* Befouling of the ancient turtle temple, awakening massive dragon turtles that awoke to defend the area. It&#039;s possible the Church leaders don&#039;t even know of the temple and perhaps it is some holy site lost to the ages?&lt;br /&gt;
* Finding of the great evil undead that we slayed in the temple in the swamp.&lt;br /&gt;
&lt;br /&gt;
Further, I can offer the ancient recovered armor and weapons to the Church as a sign of my integrity and hope that it is enough to gain audience with members of The Stand or Marrwyn to plead our case. Surely they will send Holy Militants or other forces to help rid our city of the evil vampires, help the pilgrims, and restore order.&amp;lt;/blockquote&amp;gt;-[[User:Mattie|Mattie]]&lt;br /&gt;
* Could we start pressing/negotiating for a surrender or a peace? Perhaps we should become emissaries to get negotiations started with Odessa? Germain&#039;s political ability may make this successful. I mean we don&#039;t even really know the details of why they&#039;re waging the war and what they&#039;d accept for negotiations... -[[User:Mattie|Mattie]]&lt;br /&gt;
** Ironically enough, Matt Allen and I were just griping over the situation and I came up with a primer that might be instructive here for that last part, at least&lt;br /&gt;
&amp;lt;i&amp;gt;Oh, yeah! Absolutely! And, now you have a classical he said she said thing.&lt;br /&gt;
&lt;br /&gt;
Naprid: I only did that as a response for your invasion!&lt;br /&gt;
&lt;br /&gt;
Odessans: Bullshit, it&#039;s the whole reason we invaded!&lt;br /&gt;
&lt;br /&gt;
Repeat. I honestly somewhat regret that scheme, only because instead of making everyone a little suspect it made Naprid too easy to see as the root cause of everything. But, no, it&#039;&#039;ll be all good. &lt;br /&gt;
&lt;br /&gt;
But, ambiguous is right. The Wraiths have been working with the Odessans for years, keeping order in the part of Alexia Odessa can&#039;t reach and doesn&#039;t really care so much about. &lt;br /&gt;
&lt;br /&gt;
Review of Odessa/Wydmoor Relations. May or may not be useful. Sequence of events is from memory, so could be a little off. Also, variable amounts of time passes between each of these.&lt;br /&gt;
&lt;br /&gt;
1. Odessa goes into hock to Bank of Wydmoor, rasing tons of money for unknown reasons. Possibly to continue to pay for occupation of Alexia. Possibly to pay for this very attack. Or, possibly for some unknown reason.&lt;br /&gt;
&lt;br /&gt;
2. The Odessans had been contracting with the Bog Wraiths for many years, hiring them to maintain order in the Alexian Capital and surrounds.&lt;br /&gt;
&lt;br /&gt;
3. The Bog Wraiths, in order to neutralize the Bandit Saint, take him into the Bog Wraiths company, but relocate him and many of his men to Alexandria City&lt;br /&gt;
&lt;br /&gt;
4. Ralth leaves for Wydmoor and the High Command, is replaced as one of the Arch-Warden commanders by Bandit Saint.&lt;br /&gt;
&lt;br /&gt;
5. Odessan invasion and subseqeuent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Odessans, when they finally gave reason for the attack, the accusation was that the Bog Wraiths and Bank had colluded and been intentionally funneling money and support into making Odessa&#039;s occupation more difficult in Alexia, for the purpose of forcing Odessa to take out loans to pay for said occupation.&lt;br /&gt;
&lt;br /&gt;
I think that&#039;s the gist of what you said? &lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC: Mose and Germain ==&lt;br /&gt;
:MattA, if Germain&#039;s goal &#039;&#039;&#039;isn&#039;t&#039;&#039;&#039; to make Mose storm off and do somethng rash, then Germain is doing a very poor job of it. Your Sense Motive meter should be going through the roof that Mose is pretty much through with being belittled and he&#039;s adamant. As a player, I just assumed in your haste you didn&#039;t care much about adding the RP sparkles, but now after a few tries, my only conclusion is that it&#039;s on purpose, so I&#039;ll need to role-play the conclusion. I&#039;m really trying to give Germain a chance to diplomagic Mose, but unless Germain says something more teamworky, things have to come to a head. Mose&#039;s little brain honestly cannot think of any upstanding reason to ignore the vampires without risking Silverwalkers lives (and therefore, he believes, the city&#039;s future). Germain knows how to babble but Mose knows how to battle-- and Mose&#039;s battle sense is very keen that we&#039;re all in grave danger and he won&#039;t be brushed-off about it. If that&#039;s your OOC plan to tilt Mose, then you&#039;re doing that great. If it&#039;s not, speak up, and we can assume that Germain soothes Mose with better wording... -[[User:Mattie|Mattie]] 18:09, 29 July 2011 (EDT)&lt;br /&gt;
::I think its fair to say that, if this were a format more suited to a back and forth, Germain would have held Mose&#039;s hand a little more though an explanation. But maybe you are also reading this different from I am, so let me spell it out how Germain sees it. Mose has made the exact same point, often in a disrespectful or frustrated way, four times now. The first three times, Germ and Egg made a genuine attempt to point out that, while we agree in theory, there significant issues with it in practice: we don&#039;t know where to find them, we don&#039;t know a target that isn&#039;t basically a lackey to our real enemy, and solving these problems will take a lot more time than we have. I think we&#039;ve made good points without being dismissive, so if you&#039;re willing to fill in the gaps and assume we spent a little more careful time with Mose, then maybe he&#039;s stopped bulldogging the issue.&lt;br /&gt;
::Otherwise, as written, Germain absolutely thinks that Mose is making stubborn and short sighted demands that are not supported by the party and will lead to the deaths of all the refugees and the loss of the war. He would prefer to drive Mose off so the party can figure out how to save the day without his toxic, disruptive influence, and then we calm him down once we have a plan in place. From Germain&#039;s perspective, he&#039;s tried to be diplomatic, but if Mose simply refuses to even try to listen or understand, the conversation is better off without him. It&#039;s kind of in your court, I guess. Germain certainly isn&#039;t going to make a huge effort to placate someone that is being completely unreasonable, but I do think &#039;&#039;&#039;some&#039;&#039;&#039; of the terseness comes from the format of the wiki rp limitations. --[[User:Msallen]]&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Shameless_Self-Promotion&amp;diff=10579</id>
		<title>RP: Shameless Self-Promotion</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Shameless_Self-Promotion&amp;diff=10579"/>
		<updated>2011-07-15T04:45:09Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: Created page with &amp;quot;Under the incessant pounding of {{Kimika}}&amp;#039;s Ring of the Ram, the stone slab standing between the Guild&amp;#039;s trapped tomb and the fresh, clean air crumble...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under the incessant pounding of {{Kimika}}&#039;s Ring of the Ram, the stone slab standing between the [[Wydmoor Thieves&#039; Guild|Guild&#039;s]] trapped tomb and the fresh, clean air crumbles away. As you emerge from the catacombs and looks around, you see looks of dismay and agitation on all of your friends&#039; faces, but none so intense as that of {{Germain}}. He sputters and stammers, clearly wanting to speak, but in place of his usual incessant and tiresome dialog, there is little more than red-faced silence. He turns to face the group, closes his eyes, and takes a few deep breaths, and finally manages a sentence:&lt;br /&gt;
&lt;br /&gt;
{{Germain}} : It&#039;s not that we were lied to. It&#039;s not that we walked into a trap. I expected both. It&#039;s that we are little more than lap dogs, begging for tasks and treats to win favor in the eyes of a bunch of incompetents. The guild and the wraiths have forced our hand time and time again, and once more we have accepted it without complaint, unwilling to set our own path!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t you see that these people will never win this war? This whole damn issue was caused by the Wraith&#039;s politicking. They have tied themselves up with the Odessans with the hopes of currying some sort of political capital for themselves, and were caught with their dicks in their hands. And all they can do is turtle in their little castle, hoping for someone to save them. The Guild, on the other hand, has stepped from the shadows, and despite the fact that their behavior has weakened the city considerably, they have managed to twist our arms to help them build smuggling routes and deal with their own internal strife without risking their own necks. And I&#039;m sure they have been rewarded by our goddamn compliance!&lt;br /&gt;
&lt;br /&gt;
We are nothing more than a bunch of fucking lackeys! What are we trying to save? Bricks and stones? The people of Wydmoor are dying alone, while we scramble to help a bunch of cowering nobles, politicking mercenaries, and opportunistic thieves! We are the only people that seem to be willing to stick our necks out to save this city, and yet we can&#039;t seem to pull our heads out of our asses and do what needs to be done! All we can manage to do is run errands for the bastards that put the city in this position in the first place! What the hell are we doing?!?&lt;br /&gt;
&lt;br /&gt;
{{Germain}} glowers and fumes.&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Kimika%27s_Character_Sheet&amp;diff=10500</id>
		<title>Talk:Kimika&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Kimika%27s_Character_Sheet&amp;diff=10500"/>
		<updated>2011-06-30T20:59:42Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is Kimika missing her 9th level feat?&lt;br /&gt;
&lt;br /&gt;
:Yes, I never took one but I&#039;d like to take leadership. We also had the idea that Kimi could stay somewhere &amp;amp; brew potions while her cohort went around with the party. --[[User:HelenAngel|HelenAngel]] 09:09, 29 June 2011 (EDT)&lt;br /&gt;
:: Holy crap--we are going to have an army! This is some wheel of time shit here. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Leadership is going to be tough to work in for awhile, but I could make it work - like I told mattie, after the seige. Also, I don&#039;t understand why you&#039;d leave Kimi behind and send someone level 8 with the party instead? -gm&lt;br /&gt;
:::: I want to see a character with a cohort that gets leadership with a cohort that gets leadership with a cohort that gets leadership. I think that&#039;d be possible right around level 12.-[[Special:Contributions/206.248.250.8|206.248.250.8]]&lt;br /&gt;
::::: There is actually a rule, I think from LG, that prevents cohorts from having cohorts. But, Mattie&#039;s eventual cohort actually does have leadership and her own followers. -gm&lt;br /&gt;
:::::: Really? I don&#039;t see why. Apart from the fact that you (the GM, not the general you) control the feat choices, if a cohort wants to spend a feat to get a cohort, more power to them, right? -[[Special:Contributions/206.248.250.8|206.248.250.8]]&lt;br /&gt;
::::::: Well, there is actually a rule that says the GM can choose not to deal with Leadership at all if he chooses not to, which by extension probably applies here. I can think of lots of reasons why cohorts shouldn&#039;t be able to get cohorts, and most of them revolve around a player controlling 3+ characters at the table. In any case, Germ could do this now. --[[User:Msallen]]&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:RP:_Dinner_with_Egg&amp;diff=9277</id>
		<title>Talk:RP: Dinner with Egg</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:RP:_Dinner_with_Egg&amp;diff=9277"/>
		<updated>2011-05-01T02:19:03Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Who are the prisoners? Also, you suggested I could make some knowledge (local) rolls to identify some of the bodies down there. Anyone have knowledge (local) for aid another rolls? --[[User:Msallen|Msallen]]&lt;br /&gt;
: Nope. Just my +11 --[[User:Msallen|Msallen]]&lt;br /&gt;
:: What? Are you talking to yourself? Check the notes, but I thought that one or two of the Clerics were taken alive. If not, I can excise them. -GM&lt;br /&gt;
::: I don&#039;t remember if it was my chat page or eggs chat page, but somewhere you suggested that I might be able to recognize the wererat body at least. --msa&lt;br /&gt;
&lt;br /&gt;
Also, does it seem like they knew we were comming down there? I get the impression they didn&#039;t. Germ was curious to get the sense that this was an ambush planned by Naprid, and it doesn&#039;t seem like it was. --[[User:Msallen|Msallen]]&lt;br /&gt;
: Nope, you cold got the drop on them. They did have a lot of spells memorized(hold person, wall of stone, etc) that were very combat oriented in nature. FWTW, if anything. -GM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does anyone have a rundown on which prisoners were captured alive? -gm&lt;br /&gt;
: I remember there were two that weren&#039;t outright killed.  We definitely wrapped up the last game with the intent to bring them back for questioning by Egg.&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Professional_(3.5e)&amp;diff=8728</id>
		<title>Talk:Professional (3.5e)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Professional_(3.5e)&amp;diff=8728"/>
		<updated>2011-03-31T04:52:35Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: &lt;/p&gt;
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&lt;div&gt;Ga gaaahh gurgle gaaahhh --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
I&#039;m thinking &amp;quot;any&amp;quot; is too broad for languages. There is just no reason for things like dungeonneering or the planes or anything like that. Any suggestions for a long, but logical, list of inclusions? -gm &lt;br /&gt;
: You mean knowledge, right? In my opinion, Professional pulls the best skill qualities from bard and rogue, but none of the useful secondary skills (dps, utility). I don&#039;t think, given how small a role skills play in the majority of D&amp;amp;D play, there is any reason to gimp them. Even in our very skill-heavy game, we are still fighting the vast majority of the time, and fighting yeilds the vast marjoity of the experience. Given that, I think its fine to say that a trait of professionals is that they can have learned all kinds of knowledges in their lives. Its certainly not going to upset any game balance, and keeps the class splashable by arcane classes. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Nothing makes a day worse than you being fucking right. -gm &lt;br /&gt;
::: I think this got brought up in the-Skype-call-from-a-past-age, and we came to the same conclusion. Splashability is pretty much priority one for this guy. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
== Forum class balance discussion ==&lt;br /&gt;
ENWorld discussion on the class balance:&lt;br /&gt;
&lt;br /&gt;
http://www.enworld.org/forum/d-d-legacy-house-rules/275001-professional-homebrew-base-class.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
&lt;br /&gt;
 CLEVER TRICKSTER [TRAIT]&lt;br /&gt;
 You don’t have to be likeable to be tricky, just good at it.&lt;br /&gt;
 Benefit: Bluff, Disguise, and Use Magic Device depend on intelligence rather than charisma.&lt;br /&gt;
 Special: Experts may take Clever Trickster as a bonus feat even if they are not 1st level.&lt;br /&gt;
&lt;br /&gt;
Crazy. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
: That one caught my eye, not in a bad way. A couple of those feats were cute, many were overpowered, and some were simply too complicated to fuck with. Also, it&#039;s pretty clear the guy didn&#039;t even read or think too much about it, only used it as a forum to trumpet his own bullshit and infodump his pet feats. (Which, I think, should be expected). I mean, take a look at his taunt. Jesus. Complexity is NOT A DESIRED FEATURE.&lt;br /&gt;
::&amp;quot;Also, it&#039;s pretty clear the guy didn&#039;t even read or think too much about it, only used it as a forum to trumpet his own bullshit and infodump his pet feats.&amp;quot; QFT. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Well, his first paragraph was marginally useful, although something we had thought of already. --[[User:Msallen|Msallen]]&lt;br /&gt;
: His own comments were particularly uninspired and not very helpful. &lt;br /&gt;
: I doubt much useful, or even interesting, will come out of that thread, honestly. It&#039;s Matt&#039;s first post, which he made right after signing up, about some pet project. I&#039;ll be surprised if it gets another comment, even - those are not the sorts of posts people flock to, at least in my experience with other online communities. &lt;br /&gt;
: Which is kind of a shame, because this is a mighty good class. -gm&lt;br /&gt;
:: I&#039;ll bump it strategically, but the forum is pretty dead anyways. There were actually a lot of classes very much like the profession, some which even got bonus skill feats and leadership at 6. So its hardly an original idea, although I think ours is one of the best. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: http://www.enworld.org/forum/d-d-legacy-house-rules/86539-links-classes-races-forum.html&lt;br /&gt;
&lt;br /&gt;
== Balance and tweak discussion ==&lt;br /&gt;
----&lt;br /&gt;
Slith, there is an ongoing discussion about professional that you should be included in and weigh in on. We have a pretty solid second option for this class where we drop evasion, bump the hp to d8, and give medium armor prof (and probably switch ref save to fort). There are a few reasons to do this:&lt;br /&gt;
* Jones thinks evasion is the purview of the rogue class (much like the trap/umd skills that were omitted here)&lt;br /&gt;
* I think it makes the class more splashable for rogues, while boosting its value to combat classes based on a little more resilience.&lt;br /&gt;
* Evasion has a supernatural flavor, while armor prof has a training/education flavor. I think we mitigate this by making the professions &amp;quot;exceptionally attentive&amp;quot; language.&lt;br /&gt;
The cons are:&lt;br /&gt;
* Is it too powerful?&lt;br /&gt;
* Does it mess with any of our respective character plans?&lt;br /&gt;
* Which makes more sense?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Compared with a rogue, the prof is probably a little better for skills. He has a wider range of skills, plus the copious skill feats, but he is missing some of the really strong rogue skills. In terms of combat, however, the prof is severely lacking in DPS, and a little worse off for magical and AoE attacks (although probably not martial combat, where the armor will help).&lt;br /&gt;
&lt;br /&gt;
* Compared with a cleric, the prof is a little worse in combat. He has the same HP and damage (cleric weapon restrictions are mostly flavor), but he has more limited armor selection. Which means the Prof basically trades the clerics great casting abilities for great skills, which may be a poor trade. Of course, cleric is the most powerful class in 3.5 by a pretty big margin, so lets keep that in mind.&lt;br /&gt;
&lt;br /&gt;
* Give a +3 bonus instead of +2&lt;br /&gt;
&lt;br /&gt;
* Make target flat-footed until beginning of next turn&lt;br /&gt;
&lt;br /&gt;
* Grant temporary hit points&lt;br /&gt;
&lt;br /&gt;
* Perform 2/3/4 aid another actions as a full action&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We might also grant special abilities from above based on skills and not on AC10 attack rolls, but I&#039;m not sure its worth the complication.&lt;br /&gt;
&lt;br /&gt;
*Hit Dice: d8&lt;br /&gt;
*Armor: Medium and Light&lt;br /&gt;
*Remove Evasion, Improved Evasion, Uncanny Dodge, Improved Uncanny Dodge, and bonus feats on levels 7 and 13.&lt;br /&gt;
*Add ability: &#039;Tactical Proficiency&#039;: At level four, and every fourth level thereafter, gain the ability to use another Aid Another action each round. This action can be used in any way that Aid Another could generally be used. All Aid Another actions in a round can only be used on a single target. Bonuses from multiple Aid Another actions do not stack. Using any number of Aid Another actions is a standard action, and the actions must all be performed at the same time (i.e., no movement between actions). At levels 2, 7 and 13, the Professional can augment his Aid Another action by choosing from the following list:&lt;br /&gt;
**Rallying Boost: The target gains Professional&#039;s Charisma bonus temporary hitpoints for one round. After the round, the hit points are lost. If this puts the target into the negatives, he suffers all applicable penalties. This ability may only be in effect once per target--later uses of Rallying Boost on the same target before it expires will maintain the ability, rather than adding more hit points. This ability cannot be used on allies who are unable to hear the Professional (by virtue of deafness, unconsciousness, or similar effect) &lt;br /&gt;
**Snap Out of It: A designated, adjacent ally gains an additional Will save against a mind-affecting ability. This ability can only be used once per round, and only on the same round, or the round immediately after the mind-affecting ability takes effect. &lt;br /&gt;
**Look, Over Here!: For one round, a designated enemy that the Professional threatens becomes flat-footed with respect to a designated ally, removing the enemy&#039;s Dex bonus to AC (and, hence, allowing sneak attacks) on the ally&#039;s round.&lt;br /&gt;
**Competence: On an Aid Another in Combat action, add a +3 to the ally&#039;s attack roll or AC, rather than +2.&lt;br /&gt;
**Vulnerability Guard: Prevent an opponent from making a single opportunity attack against the ally before the start of your next turn. This may only be used once per turn.&lt;br /&gt;
*As part of Professional Development, the Professional may instead choose to augment his Aid Another ability, as above.&lt;br /&gt;
*As part of Professional Development, add the following option: You Can Do Better: On a successful Aid Another action involving a skill check, you may instead opt to make a check against DC 20 to allow the ally being aided to reroll and keep the better of two results. This may be used only once for the task in question, and cannot be used on any check whose result is normally kept secret (Spot checks, Move Silently checks, and so on). &lt;br /&gt;
*Remove &amp;quot;Roguish Knowledge&amp;quot; as a Professional Development option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Allow an ally adjacent to you to make a 5 foot step without provoking an attack of opportunity (possibly has be adjacent to you before and after step?)&lt;br /&gt;
:5-foot-step as part of a larger move, I suppose? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
* Prevent an opponent from making a single opportunity attack before the start of your next turn&lt;br /&gt;
* Aid checks (in skill or combat) against DC 15/20/25 to grant +3/4/5 bonuses (really this just a different phrasing of suggestions we all made)&lt;br /&gt;
WRT multiple &amp;quot;aid another&amp;quot; uses in a single turn... I would suggest modeling it after extra attacks gained in melee. Ie. The player can take a &#039;&#039;full action&#039;&#039; and use all his aids and take a 5-foot step, or can take a move action and make a single aid. Along that line, I would say gets extra aids at 6/11/16 when a war would get extra attacks, or at 8/15 with the prof&#039;s extra attacks. Also, maybe allow mixing aids and attacks in the later case?&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
From GM:&lt;br /&gt;
*Balance Issues. These abilities are, on balance, WAY overpowered. With no cooldown or use limits, this class becomes a major spoiler. &lt;br /&gt;
**Abilities should be cantrip/slight advantage level. Major enchancements must remain the pervue of caster classes. Something that gives a short term CH bonus to HP might be acceptable, but something that gives 1d8+CHR is clearly TOO powerful. (Yes, durations are longer on spells. However, spells by their very nature have an opportunity cost balancer built in as you can only cast a small number of whatever spell we&#039;re talking about, and only by not preparing some OTHER spell.)&lt;br /&gt;
**Likewise with the &amp;quot;Snap Out Of It&amp;quot;, which is not only better hands down than Remove Fear, but also a MAJOR spoiler for any and all caster classes. Repeated retries, *AT A BONUS*? That&#039;s a vanilla ability that shuts down even the highest level spells. Clearly not what the class is designed around, or even thematically proper. &lt;br /&gt;
**I don&#039;t mind aid checks, or even a professional who gives better bonuses, +4? +5? Clearly outside the realm of balance.  &lt;br /&gt;
**The goal should be to make the Professional more SURVIVABLE at combat, not necessarily more THREATENING, at least in my mind. Small bonuses to allies is a PERFECT fit, but the trouble is going to be finding (a) appropriate abilities that are (b) balanced. &lt;br /&gt;
**Buffs need to be single target. Party buffs are the realm of the Bard.&lt;br /&gt;
**&amp;quot;Interrupt Abilities&amp;quot; and other rule benders should stay in Prestige Classes. Things that break the flow of combat, allow move/action interruptions, etc. (such as the Traveler&#039;s abilities) should be the rarest of rare abilities, for reasons of both balance and flow. &lt;br /&gt;
&lt;br /&gt;
Some ideas I floated to Slitherrr:&lt;br /&gt;
*For Lvl 2 and 4 abilities.&lt;br /&gt;
**INT bonus to AC.&lt;br /&gt;
**INT bonus to HP. &lt;br /&gt;
**Stumbling Block: Usually classes that get weird attribute/status crossovers have several prime stats. (Monk, Paladin, Swashbuckler) Professional essentially is INT primary, CHR secondary, and so this could be a severe balance issue.)&lt;br /&gt;
*Post Lvl 6: More powerful single target buffs that can ONLY affect Cohorts. &lt;br /&gt;
*Improved Flanking (does not have to be adjacent to give and receive flank bonuses)&lt;br /&gt;
*The rerolling skills ability has grown on me, perhaps as a sort of &amp;quot;Improved Aid Another&amp;quot;. Instead of a DC 10 to give a +2, hit a DC 20 or 25 to two checks, taking the greater. (Now, of course, the professional would have to have his own ranks in the skill to aid). This sort of goes counter to my &amp;quot;too many rolls&amp;quot; rule, seemingly, but it&#039;s only in COMBAT that tons of extra rolls should be avoided. &lt;br /&gt;
*Upending Slitherrr&#039;s suggestion - Rather than having the professional give a single bonus to multiple people in a round as he grows, allow him to give multiple small bonuses to a single target in a round as he grows.&lt;br /&gt;
:: On that note, another entirely different option for an int/char class is to just give out spells like a bard/ranger/paladin. Then we don&#039;t have to come up with a crazy new system, just shoose appropriate spells. --[[User:Msallen|Msallen]] 14:59, 12 January 2010 (EST)&lt;br /&gt;
::: In your heart of hearts, you know spells do not belong as part of this class. -gm&lt;br /&gt;
:::: Yes and no :) No, because if we end up reinventing spells through some complicated and highly-flexible prof dev., we might as well just re-use something that is already there. Spells get re-flavored so much for different classes that we can just do it here--the prof&#039;s spells are based on his supernatural charm or something. Yes because I hate playing spellcasters in any pre-4 D&amp;amp;D version! --[[User:Msallen|Msallen]] 15:13, 12 January 2010 (EST)&lt;br /&gt;
:::::And I just hate playing spellcasters, period.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Ha, spellcasting FTW! &amp;quot;Spells get re-flavored so much for different classes that we can just do it here.&amp;quot; Yeah, for classes where it makes sense to give them access to divine or arcane spells. Some classes maybe mimic &amp;lt;i&amp;gt;specific spell effects&amp;lt;/i&amp;gt;, such as the &amp;lt;i&amp;gt;pass without trace&amp;lt;/i&amp;gt; ability of Wild Gnomes, but that&#039;s an entirely different creature from having access to a pick-and-choose spell list. Also: You are mixing up GERMAIN or the DRAGOMAN PRESTIGE with the PROFESSIONAL, there&#039;s no &amp;quot;supernatural charm&amp;quot; there. Reread your own introduction to the class. -gm&lt;br /&gt;
&lt;br /&gt;
It does seem, though, that we have a good thing coalescing here. Here&#039;s a rough outline that Jones will probably like:&lt;br /&gt;
&lt;br /&gt;
Professional: Lots of skills, mostly talky stuff. Enough beef to survive battles, particularly if splashed with battle classes. (My main problem with Evasion, personally, is not that it&#039;s the Rogue&#039;s thing, but that it imposes that light armor limitation, making this harder to do). Good Will saves fit with the talky stuff (when persuading, it&#039;s always a good idea not to be easily persuaded). Good Reflex saves fit with the &amp;quot;staying alive&amp;quot; stuff. The class only fits in a campaign where the GM is willing to make encounters that have at least some hope of a Diplomacy option, because unlike every core D&amp;amp;D class, the Professional has pretty much no saving grace in battle, to make up for how awesome he is outside of it (this is Jonesy&#039;s interpretation, and I&#039;m inclined to agree. Diplomacy, while so very heavily dependent on the GM for effectiveness (it has SO MANY caveats on its use, like taking a minute for each check, being effectively only one-use, and not working on things that are actively trying to kill you), is very easy to stack with synergies from feats and skills). Being able to acquire languages with very little cost is helpful in a lot of ways, but again, only if the GM lets it (it&#039;s very easy to plop the characters in a situations where none of them speak the languages in question, with a minimum of hand-waving). Basically, it&#039;s the ultimate GM trust class.&lt;br /&gt;
&lt;br /&gt;
Throughout development: Bonus feats that enhance skillmonkey and talky stuff.&lt;br /&gt;
Levels 2-6: Cantrip-level Aid Another ability enhancements, usable on any ally.&lt;br /&gt;
-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
Level 6: Leadership (and the cohorts) come in as an ability that mitigates the fact that the Professional&#039;s development makes him severely unsurvivable at higher levels (not enough combat feats to ramp up melee damage, no sneak attack, no higher-level spells, no damage resistance or rage, etc etc etc). The Aid Another enhancements start becoming more powerful, but only work on the cohort (we need a hand-wave for this). I could definitely see some of the Aid Another things sticking around as abilities usable on everyone (the skill check reroll ability is only useful on non-cohorts, for example, because if the GM has any sense, the cohort&#039;s skillset will be dramatically different from the Professional&#039;s). The Professional Developments, then, should work to further the Professional in his focus, or fill in some gaps.&lt;br /&gt;
-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Survivability? ==&lt;br /&gt;
&lt;br /&gt;
So now that we&#039;ve had some time to think about this, some questions:&lt;br /&gt;
* Do we want to only focus on improving the survivability of the prof?&lt;br /&gt;
* Do we want to only focus on some sort of &amp;quot;improved aid another&amp;quot; set of abilities?&lt;br /&gt;
* Would giving more aid another abilities be enough if we made survivability changes?&lt;br /&gt;
--[[User:Msallen|Msallen]] 09:23, 14 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
* Yes-ish, but not entirely. We are *tweaking* not *rebuilding*. Evasion tree does not belong, so we need to find something comparable to swap out. I think the replacement should focus on survivability, but that does not exclude other additions or tweaks. &lt;br /&gt;
* Maybe, if it can be balanced. I like the idea, but I&#039;m loathe to rebuild the class from the ground up. &lt;br /&gt;
* Probably, yeah.&lt;br /&gt;
&lt;br /&gt;
-gm&lt;br /&gt;
&lt;br /&gt;
Well, evasion goes. Uncanny dodge may or may not. I&#039;m thinking we should go the round of aid another increases at whatever levels are sensible (perhaps, 7, 13, 20, so 4 Aid Another actions total?), with, say, choices between two abilities junctures. If we follow Monk/Ranger conventions, then that gives choices at 1,2 and 6 (then 11 and 17 for similar choices), but with the bonus feat lists, it might be more sensible to have fewer aid another selections (depending on how powerful the aid another stuff is). I understand Jones&#039;s perspective on having the stuff that affects everyone be, say, cantrip-level stuff if it&#039;s in combat, UNLESS we keep the Prof&#039;s hp at 6/level and armor at light. If we go the latter route, we&#039;re treading strongly into Bard territory, so I prefer the former. &lt;br /&gt;
&lt;br /&gt;
SO. &lt;br /&gt;
&lt;br /&gt;
I propose a choice between these at level 2:&lt;br /&gt;
&lt;br /&gt;
*Snap out of it!: Within a round of an adjacent ally being affected by an enchantment, add (something--Charisma, maybe? Charisma + half Prof level?) to the ally&#039;s Will Save roll against that enchantment. If the result is over the DC to save, reduce the duration of the effect by one round. This ability may only be attempted once per enchantment.&lt;br /&gt;
*Just Hold On a Little Longer: For (some number) rounds, give a dying, adjacent ally (some number) of temporary hitpoints. The ally will be stabilized for this period of time. If the temporary hitpoints put the ally at 0 or greater hit points, he becomes Disabled for as long as his hit points are not negative. Once the hit points expire, the ally is no longer treated as stabilized unless he has been treated. (This is worded in a complicated manner, but basically, give your guy a couple of extra rounds at death&#039;s door, and possibly give him some time to move out of the line of fire).&lt;br /&gt;
&lt;br /&gt;
Then, at level 4, lose Uncanny Dodge and gain this:&lt;br /&gt;
&lt;br /&gt;
* Aid Another gives a +3 to attack rolls rather than +2&lt;br /&gt;
&lt;br /&gt;
Level 6 he gets Leadership, and a choice between cohort-specific Aid Another abilities to go with it, like, say, the skill reroll ability, or the stronger temp hitpoints thing, or something else. Level 8 gets Improved Flanking (rather than Improved Uncanny Dodge). Then we&#039;re looking at another Aid Another choice somewhere in between 10 and 20, or possibly two, to keep him alive at higher levels (since his dps will be dropping off sharply in this range, compared to classes that actually beat things up for a living).&lt;br /&gt;
&lt;br /&gt;
How&#039;s that sound so far? If that&#039;s way too much of a rebuild for gm&#039;s taste, then, well, I&#039;m not really sure where to go, mostly because I can&#039;t think of a good drop-in replacement for Evasion, and partly because I&#039;m just enamored with this whole Aid Another thing.&lt;br /&gt;
&lt;br /&gt;
-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
:: I like the Aid Another thing in its current incarnation, as well, and it&#039;s some good flavor all around and can be worked in somewhere, either as a character ability or even a feat. (Or, best of both worlds, a feat that is part of the professional&#039;s bonus feat list) And, yes, even those aid another skills are a lot more balanced. (Though honestly i think a second will or Will -2 or will -4 save to shrug off the effect would be easier and more useful than a save with a huge bonus to reduce the duration by around.)( I think D&amp;amp;D trys to stay out of the realm of having effects than change the duration of someone else&#039;s effect in progress. If only for bookkeeping sake. However, yeah, at the end of the day, this convention was called to deal with low level survivability without Evasion/Improved Evasion and it feels like we&#039;ve gone far afield. Maybe there&#039;s nothing that can be done and we&#039;re stuck with evasion. That&#039;s sub optimal but acceptable if that&#039;s all we can do. -gm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I think we should haggle this out in a call! --[[User:Msallen|Msallen]] 13:21, 14 January 2010 (EST)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:I&#039;m okay with that. I&#039;ll try to be available later. Skype name is tehwilsonat0r. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: I can skip the gym tonight for this call. What time/zone? I usually don&#039;t get home before 7 EST, but I can for this. I worked late last night anyways. Also could do MLK or daytime over the weekend.&lt;br /&gt;
:: PS. read the top of the edit page: &#039;&#039;WARNING: This page is 31 kilobytes long; some browsers may have problems editing pages approaching or longer than 32kb. Please consider breaking the page into smaller sections.&#039;&#039; --[[User:Msallen|Msallen]] 13:27, 14 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
::: I am acidslug on skype, but time must be scheduled in advance if I&#039;m to have any hope of attending.&lt;br /&gt;
&lt;br /&gt;
:::I shortened a bunch of stuff at the top, keeping some bullet points for reference. If we&#039;re really interested exact content of things removed, we can look at previous revisions. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
:::: Matt, I suggested some other times before you borked the page. Any of those work for you? --[[User:Msallen|Msallen]] 14:39, 14 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
::::: What were the times? -gm&lt;br /&gt;
:::::: Three posts up. Otherwise, I can do anytime MLK and sunday morn/afternoon, although probably not on Sat. --[[User:Msallen|Msallen]] 09:26, 15 January 2010 (EST)&lt;br /&gt;
::::::: Ha. MLK afternoon is great for me. -gm&lt;br /&gt;
:::::::: I&#039;ll be interviewing earlier that morning at a place that takes roughly an hour to drive to, so twoish or slightly later is probably best for me. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::::::: Oh, wow. Good luck! As Mister Doctor Allen there for tips, he&#039;s only ever had one interview in his whole life and he got the job. ;) -gm&lt;br /&gt;
:::::::::: Hey! I had 3 interviews in 3 consecutive days, and each was 5+ hours! And I only got offers from 2!&lt;br /&gt;
:::::::::: Good luck Slith. Make sure you let them know how awesome you are ;) --[[User:Msallen|Msallen]] 15:18, 15 January 2010 (EST)&lt;br /&gt;
::::::::::: I&#039;ll make sure to stick this wiki on my resume as a reference. Heh.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::::::::: I&#039;ll be a reference! I&#039;d say the most glorious things about you! --[[User:Msallen|Msallen]] 16:26, 15 January 2010 (EST)&lt;br /&gt;
Shoot. One of my buddies at work want to go hiking on MLK. Since I don&#039;t get out of the concrete anthill very often, I&#039;m probably going to go. I can do early evening, or tomorrow (sunday). Otherwise, we&#039;ll have to find a weeknight or do next weekend unless trip gets canceled :( --[[User:Msallen|Msallen]]&lt;br /&gt;
:My availability is pretty good through the weekdays. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: I have very spotty availability during the weekdays, especially in the evening, though my late afternoons are generally free with a day or two of lead time. -gm&lt;br /&gt;
:: Any day better than others? I can&#039;t do Thurs, and Fri is always tough, but the other days are free at the moment. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: It&#039;s all the same to me until the weekend, when my availability becomes very good in the early, to very bad in the late. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
== Master class from War of the Lance ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been more and more smitten with Professional as I try to port this crazy class into Hero Lab. Anyway, you guys may have already looked at these but there are some cool &amp;quot;knacks&amp;quot; (as they call them) in War of the Lance for their &#039;&#039;Master&#039;&#039; class, which is a lot like Professional. That class picks a focus (either crafting, performing, professional, or sage -- with a 2nd focus at level 7) and the knacks are themed along those lines. It almost looks like a decent class. A few of the knacks are below and might be interesting, especially the combat ones:&lt;br /&gt;
&lt;br /&gt;
=== Complementary Scholarship (Knack: Master/Sage) ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;Apply understanding of existing&lt;br /&gt;
knowledge to other fields. Substitute ranks in one Knowledge &lt;br /&gt;
for ranks in another Knowledge in which he has no&lt;br /&gt;
ranks on a two for one basis for the purposes of making&lt;br /&gt;
Knowledge checks. For example, 10 ranks in Knowledge &lt;br /&gt;
(nobility) may attempt a Knowledge (history) check as &lt;br /&gt;
if he had 5 ranks in that skill.&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Exploit Weakness (Knack: Master/Sage) ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;Exploit Weakness: After 1 round of combat, the master&lt;br /&gt;
sage can designate one opponent and try to find ways to&lt;br /&gt;
gain an advantage by using brains over brawn. The master&lt;br /&gt;
sage uses a move action and makes a DC 15 Intelligence&lt;br /&gt;
check with a bonus equal to half his class level. If the&lt;br /&gt;
check succeeds, for the rest of the combat the master sage&lt;br /&gt;
uses his Intelligence bonus instead of either Strength&lt;br /&gt;
or Dexterity bonus on attack rolls as he finds ways to&lt;br /&gt;
outthink his opponent and notices weaknesses in his&lt;br /&gt;
opponent’s fighting style.&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tactical Advantage (Knack: Master/Sage) ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;Prereq: Exploit Weakness. &lt;br /&gt;
Use understanding of creature’s recorded weaknesses. &lt;br /&gt;
Choose a Knowledge when selecting this knack. Once per encounter, a master&lt;br /&gt;
make a Knowledge check (DC 10 + creature’s&lt;br /&gt;
HD) to gain a +2 bonus to attack rolls against a creature&lt;br /&gt;
covered by the selected Knowledge skill for the remainder&lt;br /&gt;
of the encounter. Knowledge (arcana) for&lt;br /&gt;
dragons, constructs, and magical beasts; [etc etc etc]&lt;br /&gt;
Knowledge (religion) for undead;&lt;br /&gt;
Knowledge (local) for humanoids and regional cultures.&lt;br /&gt;
Can take more than once. Each time pick a different Knowledge.&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Knack summaries ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt; http://i.imgur.com/ZnSFw.png &amp;lt;/div&amp;gt; &lt;br /&gt;
==== Crafting ====&lt;br /&gt;
* Applied Craftsmanship: (like Complementary Scholarship for crafts)&lt;br /&gt;
* Item of Distinction: Reduce cost of masterwork&lt;br /&gt;
* Word of Mouth: Earn twice as much money with a week&#039;s work crafting&lt;br /&gt;
* Item of Renown: Double-effective Masterwork items (e.g. +2 mw swords)&lt;br /&gt;
* Item of Fame: Three-times effective (+3 mw)&lt;br /&gt;
* Item of Glory: Four-times effective (+4 mw)&lt;br /&gt;
* Item of Legend: Five-times effective (+5 mw)&lt;br /&gt;
&lt;br /&gt;
====  Performing ====&lt;br /&gt;
* Celebrity: Earn twice as much money per week&lt;br /&gt;
* Coordinate: +1 attack/skill for allies (30&#039; radius, DC 10 check)&lt;br /&gt;
* Inspiration: +2 morale bonuses (full rd, DC 15)&lt;br /&gt;
* Greater Inspiration: +1 morale (stacks with above)&lt;br /&gt;
* Compelling Performance: Despair -2 morale, Hope +2 morale, Rage: +2 StrCon, -1 AC&lt;br /&gt;
* Virtuoso: (like Complementary Scholarship for perform)&lt;br /&gt;
&lt;br /&gt;
====  Professional ====&lt;br /&gt;
* Fast-Talk: Add level/2 to Bluff, Diplomacy, Disguise&lt;br /&gt;
* Bluster: Bluff/tilt enemy for -1 penalty to all rolls. Can select more than once for extra -1&lt;br /&gt;
* Jack of All Trades: (like Complementary Scholarship for perform)&lt;br /&gt;
* Loyal Clientele: Earn twice as much money with week of profession&lt;br /&gt;
* Skilled Team: Like Leadership but with no cohort, all NPC Experts&lt;br /&gt;
&lt;br /&gt;
====  Sage ====&lt;br /&gt;
* Academic Reputation: Add Int to Bluff, Diplo, Intimid checks for Knowledge. Earn money as a scholar.&lt;br /&gt;
* Complementary Scholarship (see above)&lt;br /&gt;
* Exploit Weakness: (see above)&lt;br /&gt;
* Linguist: Can roughly understand languages with Int check alone&lt;br /&gt;
* Lore: Bardic knowledge sort of thing&lt;br /&gt;
* Tactical Advantage (see above)&lt;br /&gt;
&lt;br /&gt;
=== Some Master discussion ===&lt;br /&gt;
I paraphrased these a bit. But thought they might be interesting as special ability options or bonus feat options for this class.  -[[User:Mattie|Mattie]]&lt;br /&gt;
: Pretty sweet. These would have been good to have when we were hammering this class out, and might still be viable for professional developments or the level 8 class feature (aid another). --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
:: Yeah, I was thinking they might be good for the Professional Development portion-- this is almost exactly how they were handled for Master. In that class, you got knack, feat, nothing, knack, feat, nothing every three levels throughout Master progression. Sounds somewhat similar to the pro-dev concept here, though you start getting the knacks much earlier on. Just looking at the Master progression (to the right), &#039;&#039;Professional&#039;&#039; appears to be a much more powerful class than Master. It only got &#039;&#039;&#039;d6 hit points&#039;&#039;&#039;, even. -[[User:Mattie|Mattie]]&lt;br /&gt;
::: Its probably a wash on power. These knacks look to be a good bit stronger than the skill feats or special abilities the prof gets, especially since you get to min-max your choices regarding them. They also seem to confer some strong combat abilities, which probably more than makes up for the profs hp and armor advantages. Still, I like the way the Master looks--we probably could have just used that if we&#039;d known about it. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: This. I couldn&#039;t disagree more about their levels: Professional is obviously the weaker class, IMHO, because the &amp;quot;knacks&amp;quot; seem designed in many cases to make up for the otherwise combat pitifulness of the class. (Subbing Int bonus for strength, etc.) Nothing really improves the Professional&#039;s combat abilities, save the option of making a combat cohort and being a petomancer. -gm &lt;br /&gt;
:::: Well, the ones I quoted initially were the best combat ones, really. I wanted to showcase those. Most of the others are non-combat. I&#039;m also adding those above for reference. (Maybe they&#039;d make sense in a professional-themed prestige class or for pro-dev options, etc.) -[[User:Mattie|Mattie]]&lt;br /&gt;
::::: True, but the fact that combat options *even exist* as knacks already puts the master in a different realm than the professional in terms of power and balance. The Master can opt to be pitiful at combat, but the professional can&#039;t really comparably chose bonus feats to increase prowess. -gm&lt;br /&gt;
:::::: I don&#039;t know the details of the master class, but my hunch is that it probably is proficient in light armor and simple weapons. If so, the prof has more hp, better ref saves, better weapons and armor, and an AC bonus, so there is a lot going for the prof. Not as much on the dps side as the master gets, I agree, but the prof is probably a good bit more resilent and has a couple things going for it that the master doesn&#039;t.&lt;br /&gt;
::::::: Interestingly enough, the nature of the Prof&#039;s bonus AC means he either focuses on either Int or Dex, or he wears heavy armor, but not both (something I discovered when Kib threw away a set of +1 chain in favor of a regular MW breastplate). It means that the Prof having both heavy armor and the int bonus is a flexibility bonus rather than two abilities working in synergy, and is another attribute that makes this class pretty much perfect for multiclass. -[[User:Slitherrr|Slitherrr]]&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8119</id>
		<title>Talk:Egg&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8119"/>
		<updated>2011-03-07T04:15:05Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Did you get all of your XP this game, or did you leave before the Quest Chain XP was given? Anyway, when this guy levels - professional or wizard? -gm&lt;br /&gt;
: I don&#039;t remember... I keep detailed xp numbers at arms length anyways ;) He should be my level - 2 and you should impose some sort of penalty or quest on me if he starts crafting. I&#039;ll have to ponder over the class. On one hand, I think he earned some time working the street and dealing with powerful people, so a level with mad skills would be good. On the other, there are some hot 4th level spells that could make me a much bigger thorn in the guild&#039;s side, which I think will be a bigger deal soon. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
: By the way, I like that the focus on abjuration and divination. That the sort of stuff I wanted from a wizard. The fact that I have nondetecetion at my disposal makes that whole discussion about the amulet a lot less important. It&#039;s not as good for political reasons, but its still pretty sweet. Also, I&#039;d like to put clairvoyance on the wish list for spells. If I find a way to learn an area well enough, or get Egg to learn it, then I can spy on the guild and prisoners and such quite well. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
&lt;br /&gt;
== Spell Wish List ==&lt;br /&gt;
* Obscure Object&lt;br /&gt;
* Magic Mouth&lt;br /&gt;
* Misdirection&lt;br /&gt;
* Detect Thoughts&lt;br /&gt;
* Explosive Runes&lt;br /&gt;
* Clairaudience/Clairvoyance&lt;br /&gt;
* Illusory Script&lt;br /&gt;
&lt;br /&gt;
== Audit ==&lt;br /&gt;
&lt;br /&gt;
You might want to audit this guy, decent chance he has messed up skill ranks, with prodigy and open minded. -gm&lt;br /&gt;
: This is doubly true now, he just gained two levels and picked up another open minded feat. He has one more knowledge to learn of your choice. -gm&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Fixed]&#039;&#039;&#039; Missing one skill point (probably because his sp/level went up at 4. should be: 48(1st) + 6(2nd) + 6(3rd) + 7(4th) + 5(feat))&lt;br /&gt;
* &#039;&#039;&#039;[Fixed, with Gusto]&#039;&#039;&#039; Characters start with Ubrekti + Regional languages, so Egg is either missing a language or a skill point&lt;br /&gt;
:: I think I originally had Ubrekti as his birth language, before it was discovered that he was of hakani descent.&lt;br /&gt;
&lt;br /&gt;
== Fitting In ==&lt;br /&gt;
We&#039;ll have to see how we want to play it. I had a similar discussion with Slitherrr about *****************, his coming cohort. Basically, do you want to play and manage every part of the guy, have me run the guys personality but control him in combat, or have me control everything with you giving general commands? &lt;br /&gt;
&lt;br /&gt;
Likewise, advancement - you or me? I would think he obviously sticks to Wizard, though depending on what kind of work you have him doing early on it might make sense RP wise to take a second level in professional, as well as just being a good add. Prof 2/Wizard X gets a +1 AC bonus and a net of +4 skill points, over Prof 1/Wizard X, I believe? Prof 4/Wizard X is a much more substantial investment in the nonmagical side of thing, which is costing probably two spell levels for +2 AC bonus, a net of +12 skill points and Uncanny Dodge.&lt;br /&gt;
&lt;br /&gt;
: Really up to you. I&#039;m sure you don&#039;t want to play another character, so I&#039;ll make the decisions for him in game time. He&#039;s pretty much a squishy buffer in MMO terms, so in general I expect he&#039;ll stick close to LE and cast buffs. As for advancement, I&#039;d say straight wizard unless there is a really compelling reason to go prof 2. Multiclassing casters is a lot harsher than martial characters except for a splash. Also, he&#039;ll have plenty of skill points, and Germ is happy to have a knowledge guy around, which wizards do fine at.&lt;br /&gt;
: Germ in general would prefer a cohort that pushes back and has his own opinions--he&#039;s not looking for a yes-man, he&#039;s looking for another set of eyes and a sharp mind to bounce ideas off of. So in general I&#039;ll make the decisions to lighten your load, and you veto anything you don&#039;t like. --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8118</id>
		<title>Talk:Egg&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8118"/>
		<updated>2011-03-07T04:14:18Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Did you get all of your XP this game, or did you leave before the Quest Chain XP was given? Anyway, when this guy levels - professional or wizard? -gm&lt;br /&gt;
: I don&#039;t remember... I keep detailed xp numbers at arms length anyways ;) He should be my level - 2 and you should impose some sort of penalty or quest on me if he starts crafting. I&#039;ll have to ponder over the class. On one hand, I think he earned some time working the street and dealing with powerful people, so a level with mad skills would be good. On the other, there are some hot 4th level spells that could make me a much bigger thorn in the guild&#039;s side, which I think will be a bigger deal soon. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
: By the way, I like that the focus on abjuration and divination. That the sort of stuff I wanted from a wizard. The fact that I have nondetecetion at my disposal makes that whole discussion about the amulet a lot less important. It&#039;s not as good for political reasons, but its still pretty sweet. Also, I&#039;d like to put clairvoyance on the wish list for spells. If I find a way to learn an area well enough, or get Egg to learn it, then I can spy on the guild and prisoners and such quite well. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
&lt;br /&gt;
== Spell Wish List ==&lt;br /&gt;
* Obscure Object&lt;br /&gt;
* Magic Mouth&lt;br /&gt;
* Misdirection&lt;br /&gt;
* Detect Thoughts&lt;br /&gt;
* Explosive Runes&lt;br /&gt;
* Clairaudience/Clairvoyance&lt;br /&gt;
* Illusory Script&lt;br /&gt;
&lt;br /&gt;
You might want to audit this guy, decent chance he has messed up skill ranks, with prodigy and open minded. -gm&lt;br /&gt;
: This is doubly true now, he just gained two levels and picked up another open minded feat. He has one more knowledge to learn of your choice. -gm&lt;br /&gt;
&lt;br /&gt;
== Audit ==&lt;br /&gt;
* &#039;&#039;&#039;[Fixed]&#039;&#039;&#039; Missing one skill point (probably because his sp/level went up at 4. should be: 48(1st) + 6(2nd) + 6(3rd) + 7(4th) + 5(feat))&lt;br /&gt;
* &#039;&#039;&#039;[Fixed, with Gusto]&#039;&#039;&#039; Characters start with Ubrekti + Regional languages, so Egg is either missing a language or a skill point&lt;br /&gt;
:: I think I originally had Ubrekti as his birth language, before it was discovered that he was of hakani descent.&lt;br /&gt;
&lt;br /&gt;
== Fitting In ==&lt;br /&gt;
We&#039;ll have to see how we want to play it. I had a similar discussion with Slitherrr about *****************, his coming cohort. Basically, do you want to play and manage every part of the guy, have me run the guys personality but control him in combat, or have me control everything with you giving general commands? &lt;br /&gt;
&lt;br /&gt;
Likewise, advancement - you or me? I would think he obviously sticks to Wizard, though depending on what kind of work you have him doing early on it might make sense RP wise to take a second level in professional, as well as just being a good add. Prof 2/Wizard X gets a +1 AC bonus and a net of +4 skill points, over Prof 1/Wizard X, I believe? Prof 4/Wizard X is a much more substantial investment in the nonmagical side of thing, which is costing probably two spell levels for +2 AC bonus, a net of +12 skill points and Uncanny Dodge.&lt;br /&gt;
&lt;br /&gt;
: Really up to you. I&#039;m sure you don&#039;t want to play another character, so I&#039;ll make the decisions for him in game time. He&#039;s pretty much a squishy buffer in MMO terms, so in general I expect he&#039;ll stick close to LE and cast buffs. As for advancement, I&#039;d say straight wizard unless there is a really compelling reason to go prof 2. Multiclassing casters is a lot harsher than martial characters except for a splash. Also, he&#039;ll have plenty of skill points, and Germ is happy to have a knowledge guy around, which wizards do fine at.&lt;br /&gt;
: Germ in general would prefer a cohort that pushes back and has his own opinions--he&#039;s not looking for a yes-man, he&#039;s looking for another set of eyes and a sharp mind to bounce ideas off of. So in general I&#039;ll make the decisions to lighten your load, and you veto anything you don&#039;t like. --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Oceans&amp;diff=8015</id>
		<title>Talk:Oceans</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Oceans&amp;diff=8015"/>
		<updated>2011-02-27T21:27:51Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I came to finish Sterros and got this instead. I sure am a grab bag. That fucking article is cursed. Matt, you should give it a go and see what random thing you end up working on instead. -gm&lt;br /&gt;
: Also - another lesson on how to make easy stubs. Geography! -gm&lt;br /&gt;
:: No Doubt -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Steros is too intimidating to work on :( --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Riddermark_Family&amp;diff=7716</id>
		<title>Talk:Riddermark Family</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Riddermark_Family&amp;diff=7716"/>
		<updated>2011-02-17T12:31:21Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: Where do you get this kind of lore info? Do you create it? Nice stuff. -[[User:Mattie|Mattie]]&lt;br /&gt;
:: Made it up. Read about swamps on wikipedia for a while, then pulled it out of my ass. Matt is very tolerant of me and my work here. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: I am tolerant of quite a bit on here of background, off camera things. It never hurts to BS with be first. As I remember, we talked a bit before you lose on the families. -gm&lt;br /&gt;
:::: And, I think I already had the families in place? &lt;br /&gt;
&lt;br /&gt;
FWiW, most of the fertilizer for the city comes from the nightsoil recycling centers around the city. A couple are now gone after the fire, but there&#039;s an even greater number of people no longer pooping in the city, so there&#039;s actually still not enough poop to fill current reduced capacity. --==*  -gm&lt;br /&gt;
: That is gross and unhealthy. Hopefully Wydmoor has some shitomancers to treat it to minimize the amount of worms, parasites, and disease in the city. In any case, peat isn&#039;t a fertilizer, its a moisture stabilizer. When its ground up and mixed with soil, it has the property that it retains moisture effectively, but also wicks excess moisture and prevents drowning. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
&lt;br /&gt;
In fact, I would be happy to assign people certain families and clients if they are into that sort of thing. -gm&lt;br /&gt;
: This offer only applies to anyone who has read at least read Dune or one of the Martin novels.&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Feat:_Improved_Aid_Another&amp;diff=7715</id>
		<title>Talk:Feat: Improved Aid Another</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Feat:_Improved_Aid_Another&amp;diff=7715"/>
		<updated>2011-02-17T12:03:14Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stronger alternative? ==&lt;br /&gt;
&lt;br /&gt;
The Net Book of Feats community authors recommend this feat as a +4 bonus instead: http://www.dandwiki.com/wiki/Improved_Aid_Another_%283.5e_Feat%29 -- Do we want to adopt that one?&lt;br /&gt;
:I want to vote in favor of this. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: I&#039;m sure MA will vote in favor of it, too.&lt;br /&gt;
::: It makes perfect sense. Attack ability increases as levels go up, but Aid Another doesn&#039;t. Giving up a feat slot for an extra +1 that you still have to give up an attack for is just silly. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: For the record, I am, of course, in favor of it. I was going to take it at +3. --[[User:Msallen|Msallen]]&lt;br /&gt;
::::: That certainly doesn&#039;t make the think it&#039;s under powered &amp;gt;:)&lt;br /&gt;
:::::: I do SOME things for flavor, and that was one. It might not have won out against save boosters, but since I do a huge amount of aiding it was on my list. A feat that only allows you to boost someone an extra +1 when you give up your own action is pretty weak. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Swamp_of_Wydmoor&amp;diff=7013</id>
		<title>Talk:Swamp of Wydmoor</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Swamp_of_Wydmoor&amp;diff=7013"/>
		<updated>2010-12-29T23:16:22Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Make any relevant corrections. I took a lot of liberties with the history and filled in a number of gaps with shit I made up, in particular. Also, while researching this, I noticed a connection between LE&#039;s ring of the turtle priest, the golden turtle flags in Al&#039;s eagle vision, and the dragon turtle temple guardians. Not sure if I am late to the party on this one, or if we all missed this. Was the turtle a symbol of one of the [[Demi-pantheon]]? Is there any background on the turtle imagery that we are privy to? --[[Msallen]]&lt;br /&gt;
&lt;br /&gt;
==Natural Resources in a Swamp==&lt;br /&gt;
&lt;br /&gt;
Natural iron-rich water seepages can form actual ingot that looks crazy and resists ruts when it&#039;s made into goods. Also, &#039;&#039;cursed bog iron&#039;&#039; has a nice ring as a material for magic item creation.&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Bog_iron&lt;br /&gt;
&lt;br /&gt;
:You know what&#039;s funny about item materials? There is no way to overcome Silver/1 DR. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: What?&lt;br /&gt;
:: 1/Silver DR means 1 damage is reduced from any non-Silver weapon. Any weapon made of silver is -1 to damage. Ergo, 1/Silver DR is effectively 1/- DR. I don&#039;t know any monsters with only 1/Silver DR, but it&#039;s still funny. -[[Special:Contributions/70.188.41.34|70.188.41.34]]&lt;br /&gt;
&lt;br /&gt;
I didnt realize this, but peat is an early stage in the transition between biomass and coal. Also, it has great insulating properties and has a number of agricultural uses.&lt;br /&gt;
&lt;br /&gt;
http://en.wikipedia.org/wiki/Peat&lt;br /&gt;
: Fun AND educational.&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:The_Azure_Geese&amp;diff=6995</id>
		<title>Talk:The Azure Geese</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:The_Azure_Geese&amp;diff=6995"/>
		<updated>2010-12-22T18:09:25Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DONE! Praise Alexandria! --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
&lt;br /&gt;
Thoughts From On High: Considering Wydmoor is a nexus of outcasts from at least three different cultures, I&#039;m surprised all of your followers are Wydmoor natives. There is something to be said for that, and it totally makes sense, but you might want to consider that a few of these cats immigrants, you can access some other Knowledge: Local locales. -gm&lt;br /&gt;
: Yeah, I agree. With those first 6 I wanted them strongly tied to the refugees, but I think I do need to branch out for some more worldly types. I got some good ideas on this front. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
One horrible thing about the &amp;quot;levels&amp;quot; of NPC classes is that they don&#039;t correspond to actual levels--the CR of an NPC with a single level in a PC class is actually 1/2. Another Tome tweak (and I&#039;m going to talk about this thing until the day I die, THANKS JONES) is to make Leadership correspond to CRs rather than levels for followers (and make the cohort be always PC level - 2, period), allowing the followers to be made up of anything that makes sense (18 CR 1/3 dogs, anyone?). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I actually like the 1/2 CR for NPC levels thing, and generally stick to that when tabulating XP. I also basically make the Cohort gain levels when you do, though I have some homebrew rules I&#039;m spitballing in my head to deal with potential balance issues from Item Creation Cohorts like Egg. I&#039;m actually not against subbing in (reasonable and appropriate) CR monsters in place of humanoid followers, but I&#039;m not adopting any new tables that aren&#039;t from the core guide. So, yeah, if you want to have your 10 level one followers be 20 dogs and your cohort be an animal trainer and open a kennel, that&#039;s all good. The more diversity in Leadership the better, but OTOH, I look at Leadership as much more of an Off-Camera activity, rather than endless waves of meatshields. -gm &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok to give better equipment to the aristocrat? --[[User:Msallen|Msallen]]&lt;br /&gt;
: Only marginally better. She&#039;s still essentially a refugee. &lt;br /&gt;
&lt;br /&gt;
For the sake of sanity, these first 10 followers - plus your punishment aristocrat - will be the &amp;quot;middle management&amp;quot; of your operation. They&#039;ll be the ones to advance in level as your score increases, and the new level ones will be the faceless drones you only interact with at the office Explosion Day party. Cohorts levels will always be dictated by leadership score, with all rule-based maximums in effect. &lt;br /&gt;
: This applies to Kib. But, only a stable of 10. He doesn&#039;t have a punishment aristocrat. &lt;br /&gt;
:: I might make a rule than when you hit leadership 20, your stable opens to 12 if it becomes an issue, but I doubt it will. I sort of expect these guys to be more flavor than sustenance. -gm&lt;br /&gt;
&lt;br /&gt;
Oops, stats start at 8 with a point buy system here. Gotta redo some shit :( --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
What is this mess? Egg already recruited your six followers out of the refugee camps? -gm&lt;br /&gt;
: Speaking of nonsense - doesn&#039;t it seem a little &#039;&#039;&#039;&amp;lt;i&amp;gt;ODD&amp;lt;/i&amp;gt;&#039;&#039;&#039; that your flunkies have *way* better stats than the cohort or even the party? Not even Sayid got 36 points.&lt;br /&gt;
:: I think those PCs got 36 or 38 actually. I looked through my old character sheets the other night and found his 2nd ed version right before the conversion--you should see the stat bloat! Once I can scan it, I&#039;ll post it here :) --[[User:Msallen|Msallen]]&lt;br /&gt;
[http://emrilgame.netau.net/Dmstuff/pointbuy.html Learn to count].&lt;br /&gt;
: Your punishment - your first level 2 follower shall be a minor, displaced ARISTOCRAT. -gm&lt;br /&gt;
:: Ok! --[[User:Msallen|Msallen]]&lt;br /&gt;
::: I&#039;m sure you&#039;ll make the best of it. -gm &lt;br /&gt;
&lt;br /&gt;
:Also, what&#039;s up with a follower having a hero array and a PC level? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: Damn you, you sent me an email telling me to make 6 24-point characters with the following classes: 2x professional, 2x fighter, 2x rogue. Its not my fault that pills and liquor have addled your brain and you can&#039;t remember what&#039;s going on anymore! --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Haha, I agree. Though, in fact, it was probably the booze that made me say PC classes. &lt;br /&gt;
::: In fact, I was actually confused because I made a post to the wiki last night that didn&#039;t seem to take where I said Cohort = PC Class; Follower = NPC class. Just take the same point buy, and make them Warriors &amp;amp; Experts, but probably not adepts or aristocrats. This actually shouldn&#039;t screw up your plans and party too much.&lt;br /&gt;
::: In fact, I *do* appreciate not having to come up with personalities and such.  -gm&lt;br /&gt;
:::: Yeah, these are easy to manage as NPC classes. Can I have one adept? --[[User:Msallen|Msallen]]&lt;br /&gt;
::::: I didn&#039;t think it would really mess up your plans too much. And, yes, you may have a single shaman OR adept, but not both. -gm &lt;br /&gt;
&lt;br /&gt;
So, tl&#039;dr - I thought I had made a post about this last night, but it seems not to have saved. Boo.&lt;br /&gt;
: The only thing not covered somewhere else by now, especially relevant after today -&amp;gt; I think the arguments about &amp;quot;simulationism&amp;quot; have merit, but are not exactly totally aligned with each other. The weight and coin problem, for example, I agree isn&#039;t worth really losing sleep over when you&#039;re talking about the few dozen coin you pick up off random pushovers. That is wallet money and probably gets cashed up or down without much hassle at various inns. However, at some point, I consider a score large enough that it transcends petty accounting legalism and becomes a legitimate &amp;quot;logistics puzzle&amp;quot; of its own. When you&#039;re talking about something like a dragon horde, for example, that has a great amount of mixed coin and armor loot, there&#039;s no reason to think the party can just whisk away everything, and so sorting out the opportunity costs of the initial grab become a de facto challenge all its own. Additionally, in terms of armor and equipment, keeping track of weights becomes a game balance issue in addition to an accounting one: it&#039;s hardly fair that someone like you, or helen, or trav, or Sarah should be able to lug around as much stuff as someone who bought up to 16 strength. Now, the bag of holding helps, but at the end of the day I think items with non-negligible weight and/or bulk like weapons, armor, shields, pianos, or animal companions need to be tracked versus encumbrance. Not only to make sure that the 8 strength bard isn&#039;t walking around with three sorts of armor and 6 types of weapon. Nitpicking is one thing, but the trade off quandaries provided by encumbrance are a wide enough gaming value and expectation that they appear across the board, from roguelikes, to cRPGs to tabletop. We&#039;re not talking material components for spells here or tracking every torch, some of these are reasonable thinks to track the encumbrance of. -gm&lt;br /&gt;
:: Yawn. I was having trouble sleeping, but this totally helped. Thanks! --[[User:Msallen|Msallen]]   &lt;br /&gt;
&lt;br /&gt;
Your email made me think I was going to get a map update! :P&lt;br /&gt;
&lt;br /&gt;
:I drew some more rivers, but I didn&#039;t make huge progress. Still, at this point, I think I only have to do the waterways in the northeast then I&#039;m done with them for a while. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
I look forward to seeing the breakdown when you have 128 first level followers. &lt;br /&gt;
: I think a handful of examples will be sufficient! --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Well, I also assume (other than your 2nd level punitive aristocrat), when you get higher level followers, it&#039;ll just be this original stable of &amp;quot;favorites&amp;quot; advancing, and lower level nobodies replacing them. Kind of like being in on the ground floor of a startup. It also means that Kib&#039;s buddy can at least have ambitions up to 5th or 6th level as an extra. Heh. -gm &lt;br /&gt;
::: The aristocrat must always be your highest level follower.  Though, on the up side, it might help legitimize your operation. -gm&lt;br /&gt;
:::: And, since that&#039;s harsh, you can pick which client family he (or she) come from. -gm&lt;br /&gt;
::::: Yeah, I was actually thinking that the aristocrat wasn&#039;t much of a punishment to be honest. They are shittier than the warrior or the expert, but not by much, and all these guys are shitty. But the RP side of an aristocrat is pretty cool, even if he comes from a minor house. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
==Uldern==&lt;br /&gt;
Good Alexandria, Kib has GOT to get to Wydmoor. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: It&#039;s great here! Look out for vampires and lizard men! --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
:: I was kind of proud of that connection, I hope Kib isn&#039;t too disappointed in his childhood friend&#039;s inability to acquire a &amp;quot;real&amp;quot; class. -gm&lt;br /&gt;
::: I audited him slightly to be more in line with his attributes. If he was a PC class, I would envision him as a fighter primary, professional secondary like Quinn. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: It&#039;s ok, if he ever became a cohort or anything, the PC levels would replace his NPC levels. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
==The Name==&lt;br /&gt;
Its not official yet, I just put it here because that&#039;s what it is going to be. I&#039;ll announce it to my men with ceremony and probably some symbolic banners/jewelery/branding when I decide its the best time to do so. --[[User:Msallen|Msallen]]&lt;br /&gt;
: If you drive off the siege, you can expect to be awarded with some sort of official recognition and entitlement, giving you the rights to such and boosting that reputation bonus to +2. -gm&lt;br /&gt;
:: Wooooooo!&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=The_Azure_Geese&amp;diff=6994</id>
		<title>The Azure Geese</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=The_Azure_Geese&amp;diff=6994"/>
		<updated>2010-12-22T17:00:42Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: /* Minion I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Cohort=&lt;br /&gt;
&lt;br /&gt;
[[Egtheladanna Krin]]&lt;br /&gt;
&lt;br /&gt;
=Primary Followers=&lt;br /&gt;
&lt;br /&gt;
==Astlen [[Mead]]==&lt;br /&gt;
&#039;&#039;&#039;Human Aristocrat 2&#039;&#039;&#039; (Professional)&lt;br /&gt;
&lt;br /&gt;
A young [[Wydmoor]] noblewoman who is the second child and oldest daughter of the [[Mead]] family. She is not interested in expanding the prestige through marriage as her older brother has done. Instead, she is interested in actively establishing a relationship with other power-brokers in Wydmoor and increasing the visibility of her family. Due to the rising prominence and populist support of [[Germain]] in the Wydmoor political scene, she has chosen to ally herself with him and his contingent with the [[Wydmoor City Guard|City Guard]]. She is a composed, intelligent, and educated woman, but she does not shy away from combat and dirty work than many nobles would find aversive.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;attributes&#039;&#039;&#039;||&amp;amp;nbsp;||str 12, dex 12, con 10, int 14, wis 12, cha 12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;skills&#039;&#039;&#039;||||bluff +6, diplomacy +12, gather info +6, handle animal +6, knowledge (history) +4, knowledge (local, wydmoor) +7, knowledge (nobility + royalty) +7, ride +6, sense motive +6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;feats&#039;&#039;&#039;||||combat expertise, open mind&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;||||8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC&#039;&#039;&#039;||||16&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;saves&#039;&#039;&#039;||||fort +0, ref +1, will +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;attacks&#039;&#039;&#039;||||sap +2 1d6+1, long sword +2 1d6+1, shield bash +3 1d2+1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;equipment&#039;&#039;&#039;||||masterwork sap, masterwork long sword, chain shirt, masterwork light shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Must always be the highest level follower.&lt;br /&gt;
&lt;br /&gt;
==[[Uldern Garrolea]]==&lt;br /&gt;
&#039;&#039;&#039;Human Warrior 1&#039;&#039;&#039; (Professional/Fighter)&lt;br /&gt;
&lt;br /&gt;
An Odessan-born Journeyman smith, come to Wydmoor after the death of his Father to earn his Master and shingle. He is looked on with suspicion by many in the camps because of his heritage, but has worked diligently in the camps since the fire, and has joined with the Geese in an effort to better display his good intentions. He has indicated his bridges with his homeland are irrecoverably burnt, but is unwilling to discuss why, and he is looking to make a new life for himself in Wydmoor. Feel free to add more to this.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;attributes&#039;&#039;&#039;||&amp;amp;nbsp;||str 14, dex 10, con 14, int 12, wis 10, cha 12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;skills&#039;&#039;&#039;||||craft (blacksmith) +5, diplomacy +5, intimidate +5, ride +2, swim +4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;feats&#039;&#039;&#039;||||[[Feat: Cross-Class Learning|cross-class learning]] (craft (blacksmith), diplomacy), Endurance&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;||||10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC&#039;&#039;&#039;||||14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;saves&#039;&#039;&#039;||||fort +4, ref +0, will +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;attacks&#039;&#039;&#039;||||sap +3 1d6+2, warhammer +3 1d8+2, shield bash +3 1d3+2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;equipment&#039;&#039;&#039;||||sap, warhammer, leather armor, heavy shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minion A==&lt;br /&gt;
&#039;&#039;&#039;Human Adept 1&#039;&#039;&#039; (Bard?)&lt;br /&gt;
&lt;br /&gt;
A young man who&#039;s working-class parents convinced a benefactor to sponsor a [[Primary Measure]] education and an apprenticeship with a doctor. Once he learned enough, he set of to [[Wydmoor]] to establish a practice of his own. He had been building a client base among middle- and lower-class citizens. It didn&#039;t pay much, but it covered a modest life and he found it deeply fulfilling. When the fire displaced him, he contributed to the relief effort and worked with [[Germain]] and the [[Silverwalkers]] at [[Onrarch Landing]]. He has even begun to adventure into the swamp to help provide food and materials for the refugees. He is a hard-working, cheerful, and earnest, and is very well liked among the refugees.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;attributes&#039;&#039;&#039;||&amp;amp;nbsp;||str 10, dex 10, con 12, int 14, wis 14, cha 12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;skills&#039;&#039;&#039;||||craft (alchemy) +6, diplomacy +5, heal +8, knowledge (local, wydmoor) +4, profession (master doctor), search +5, survival +6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;feats&#039;&#039;&#039;||||[[Feat: Cross-Class Learning|cross-class learning]] (diplomacy, search), self sufficient&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;spells&#039;&#039;&#039;||||0th (3):  mending, purify food and drink (2); 1st (2): cure light wounds (2)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;||||7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC&#039;&#039;&#039;||||12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;saves&#039;&#039;&#039;||||fort +1, ref +0, will +4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;attacks&#039;&#039;&#039;||||quarterstaff +0 1d6, sling +0 1d4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;equipment&#039;&#039;&#039;||||sap, quarterstaff, leather armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minion B==&lt;br /&gt;
&#039;&#039;&#039;Human Expert 1&#039;&#039;&#039; (Rogue/Fighter)&lt;br /&gt;
&lt;br /&gt;
A middle-aged man who worked for the [[Wydmoor City Guard|City Guard]] under [[Edrell]] and with [[Germain]] in [[Wydmoor Free City]]. In his youth, he was a hot-headed brawler and general trouble maker, but he tempered with age and began to find fulfillment in more noble pursuits. He lost his home in the Wydmoor fire, and has been working as a peacekeeper and manual laborer in the refugee camps where he can. He has a gruff yet affectionate personality that is an instant hit with hard-working people of all walks of life, and an honest desire to help people. He has a tremendous affection for men and women who have turned to crime because they are down on their luck or desperate, and while he is sometimes to soft on them he often serves as an inspiration and helps people turn their lives around.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;attributes&#039;&#039;&#039;||&amp;amp;nbsp;||str 14, dex 12, con 14, int 10, wis 10, cha 12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;skills&#039;&#039;&#039;||||balance +3, bluff +6, diplomacy +4, escape artist +5, gather info +4, intimidate +6, jump +4, knowledge (local, wydmoor) +4, swim +4, tumble +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;feats&#039;&#039;&#039;||||improved grapple, improved unarmed combat&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;||||8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC&#039;&#039;&#039;||||13&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;saves&#039;&#039;&#039;||||fort +2, ref +1, will +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;attacks&#039;&#039;&#039;||||sap +2 1d6+2, punch +2 1d6+2, grapple +2 1d6+2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;equipment&#039;&#039;&#039;||||sap, leather armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minion C==&lt;br /&gt;
&#039;&#039;&#039;Human Warrior 1&#039;&#039;&#039; (Fighter)&lt;br /&gt;
&lt;br /&gt;
A young man who finished up a term as a [[Alexian]] soldier a few years back. Without much work available at home, he joined the ranks of Alexian refugees in [[Wydmoor Free City]]. For a number of years, he took manual labor jobs around the city and drank heavily, but a friendship with {Minion B} let him into work with [[Edrell]]&#039;s [[Wydmoor City Guard|City Guard]]. Like many of the guardsmen, his house was destroyed in the fire, and he has once again been forced into the life of a refugee. He has a cynical and somewhat anarchistic attitude that makes him difficult to get along with, but he does his job and he is a capable guard. Having experienced the plight of refugees first hand, he is livid about the treatment of the Wydmoor refugees, and has been impressed with [[Germain]] and the [[Silverwalkers]]&#039; support.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;attributes&#039;&#039;&#039;||&amp;amp;nbsp;||str 14, dex 12, con 14, int 10, wis 12, cha 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;skills&#039;&#039;&#039;||||climb +5, intimidate +3, jump +5, swim +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;feats&#039;&#039;&#039;||||endurance, improved shield bash&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;||||10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC&#039;&#039;&#039;||||15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;saves&#039;&#039;&#039;||||fort +4, ref +1, will +1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;attacks&#039;&#039;&#039;||||sap +3 1d6+2, shield bash +3 1d3+2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;equipment&#039;&#039;&#039;||||sap, long sword, large shield, leather armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minion D==&lt;br /&gt;
&#039;&#039;&#039;Human Expert 1&#039;&#039;&#039; (Rogue)&lt;br /&gt;
&lt;br /&gt;
A young woman and [[Wydmoor]] native with a dubious history who joined the city guard a few years back. She showed up at [[Dandrell]]&#039;s guardhouse eager to join the guard, and although she was initially rejected, she traineded hard to get accepted. As a member of the guard, she has been a dedicated and passionate protector, but has been particularly watchful over the comfort ladies of the [[Road of Silk Flowers]]. She is a beautiful and alluring woman and a great conversationalist, but she is hard against close personal relationships. She also has a pronounced dark side, and a number of the violent criminals she has apprehended have turned up dead under mysterious circumstances. She is not a refugee, but she knew [[Germain]] from the [[Wydmoor City Guard|City Guard]] and was impressed with him during the [[Kathkallan Investigation]], and so has joined his organization.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;attributes&#039;&#039;&#039;||&amp;amp;nbsp;||str 10, dex 14, con 10, int 12, wis 12, cha 14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;skills&#039;&#039;&#039;||||bluff +5, diplomacy +5, gather information +6, hide +4, knowledge (local, wydmoor) +5, listen +4, move silently +4, perform (dance) +6, sense motive +5, spot +4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;feats&#039;&#039;&#039;||||quick draw, weapon finesse&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;||||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC&#039;&#039;&#039;||||14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;saves&#039;&#039;&#039;||||fort +0, ref +2, will +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;attacks&#039;&#039;&#039;||||sap +2 1d6, dagger +2 1d4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;equipment&#039;&#039;&#039;||||sap, long sword, dagger (4), leather armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minion E==&lt;br /&gt;
&#039;&#039;&#039;Halfling Expert 1&#039;&#039;&#039; (Ranger)&lt;br /&gt;
&lt;br /&gt;
A young halfling woman from [[Onrarch Landing]] and one of the novice dog handlers and scouts for the community there. When the refugees were displaced from [[Wydmoor]], she immediately threw herself into the relief effort. She is tremendously compassionate towards the refugees, and cannot imagine why they were so easily cast aside by the city of Wydmoor. Like many who are close to [[Maggr]], she is enamored by [[Germain]] and the [[Silverwalkers]] and their efforts to help the refugees. She is a fiery and altruistic woman with little in the way of social polish but a good heart and a sweet countenance that people are drawn to.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;attributes&#039;&#039;&#039;||&amp;amp;nbsp;||str 10, dex 16, con 10, int 10, wis 12, cha 14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;skills&#039;&#039;&#039;||||balance +4, handle animal +8, knowledge (local, northern stormchalice),  knowledge (local, wydmoor) +4, listen +4, ride +9, spot +4, survival +3, tumble +4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;feats&#039;&#039;&#039;||||animal affinity, (racial bonus) Skill Focus: Swim&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;||||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC&#039;&#039;&#039;||||15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;saves&#039;&#039;&#039;||||fort +0, ref +3, will +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;attacks&#039;&#039;&#039;||||sap +0 1d6, sling +3 1d4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;equipment&#039;&#039;&#039;||||sap, sling, leather armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minion F==&lt;br /&gt;
&#039;&#039;&#039;Human Expert 1&#039;&#039;&#039; (Urban Ranger)&lt;br /&gt;
&lt;br /&gt;
A young woman from Ubrekt City that serves in the Wydmoor City Guard andy was an acquaintance of Germain during his university days. She has actually lived in Wydmoor for some time, but because she knows Germain by another name, has only recently recognized that he is this rising star in the guard. She knows Germain largely as a troublemaker in Ubrekt, but she has been impressed with his platform sand knows him to be a very capable man. She is savvy, cunning, witty, and makes quick friends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;attributes&#039;&#039;&#039;||&amp;amp;nbsp;||str 10, dex 14, con 10, int 12, wis 12, cha 14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;skills&#039;&#039;&#039;||||bluff +4, diplomacy +4, disguise +5, gather info +6, hide +5, knowledge (local, wydmoor) +4, knowledge (local, ubrekt city) +4, listen +4, move silently +5, open lock +5, spot +4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;feats&#039;&#039;&#039;||||open mind, urban track&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;||||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC&#039;&#039;&#039;||||15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;saves&#039;&#039;&#039;||||fort +0, ref +2, will +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;attacks&#039;&#039;&#039;||||sap +0 1d6, sling +2 1d4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;equipment&#039;&#039;&#039;||||sap, sling, leather armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minion G==&lt;br /&gt;
&#039;&#039;&#039;Human Expert 1&#039;&#039;&#039; (Professional)&lt;br /&gt;
&lt;br /&gt;
A middle-aged man and extremely capable distilling craftsman. He is a rugged, steady individual who started doing manual labor for a distillery as a boy, and worked his way up to assisting the master distiller and managing the laborers. He grew up and got his first job in &#039;&#039;the Celstian capital&#039;&#039;, but was forced to leave because he orchestrated a labor strike that was eventually quelled. When he moved his family to Wydmoor a decade ago, he began working with the [[Arrasti]] family. However, during the family&#039;s [[Kathkallan Investigation|recent misfortunes]], he was laid off, and then he lost his wife and youngest daughter in the Wydmoor fire. He is bitter about feeling discarded by the Wydmoor nobility, and is known as an agitator among the refugees.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;attributes&#039;&#039;&#039;||&amp;amp;nbsp;||str 14, dex 10, con 12, int 14, wis 10, cha 12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;skills&#039;&#039;&#039;||||appraise +6, craft (distiller) +6, diplomacy +4, gather info +4, intimidate +4, knowledge (local, wydmoor) +6, knowledge (local, celstian capital) +6, search +4, sense motive +4, use rope +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;feats&#039;&#039;&#039;||||combat expertise, improved trip&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;||||9&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC&#039;&#039;&#039;||||12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;saves&#039;&#039;&#039;||||fort +0, ref +2, will +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;attacks&#039;&#039;&#039;||||sap +0 1d6, sling +2 1d4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;equipment&#039;&#039;&#039;||||sap, sling, leather armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minion H==&lt;br /&gt;
&#039;&#039;&#039;Human Aristocrat 1&#039;&#039;&#039; (Professional)&lt;br /&gt;
&lt;br /&gt;
A dilettante [[Flannary|Flannari]] noble who was a close personal friend of [[Germain]] during their University days. A young son in his family, he was sent to university in the hopes that he would become a lawyer. Much to his parent&#039;s disappointment, he was far more interested in the fine arts, history, philosophy, and causing trouble. He has been in regular touch with Germain, and moved to Wydmoor at his friend&#039;s urgings. He is charming and fun, and while he can be sleazy and obnoxious, he is generally accepted because he is knowledgeable and connects well with members of the City&#039;s underbelly.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;attributes&#039;&#039;&#039;||&amp;amp;nbsp;||str 12, dex 10, con 12, int 14, wis 10, cha 14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;skills&#039;&#039;&#039;||||bluff +5, craft (painter) +6, diplomacy +4, forgery +4, gather info +4, knowledge (history) +5, knowledge (local, ubrekti city) +7, knowledge (local, flannary home) +7, knowledge (nobility) +5, knowledge (religion) +5, profession (lawyer)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;feats&#039;&#039;&#039;|||| cross-class learning (craft (painter), profession (lawyer)), knowledgeable&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;||||9&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC&#039;&#039;&#039;||||14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;saves&#039;&#039;&#039;||||fort +1, ref +0, will +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;attacks&#039;&#039;&#039;||||sap +1 1d6+1, long sword +1 1d8+1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;equipment&#039;&#039;&#039;||||sap, long sword, chain shirt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minion I==&lt;br /&gt;
&#039;&#039;&#039;Human Expert 1&#039;&#039;&#039; (Professional)&lt;br /&gt;
&lt;br /&gt;
A middle-aged merchant who owned a small shop in [[Wdymoor]] before the fire. In his youth, he traveled to the nearby cities pedaling wares, but as he got older he settled back home. During his life he got to know the ins and outs of many of the worlds cities, traveling as far as the waterways connected to Wydmoor would carry him. He is a charming, worldly, and wise man with many close friends among the river Halflings and tremendous insights into the minds of men.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;attributes&#039;&#039;&#039;||&amp;amp;nbsp;||str 10, dex 12, con 10, int 12, wis 14, cha 14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;skills&#039;&#039;&#039;||||appriase +5, bluff +6, diplomacy +8, gather info +6, handle animal +4, knowledge (local, wydmoor) +5, knowledge (local, alexian capital) +5, knowledge (local, flannari capital) +5, language (2), profession (master merchant), sense motive +8, use rope +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;languages&#039;&#039;&#039;||||alexian, celstian, flannari, odessan, peteran, ubrekti&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;feats&#039;&#039;&#039;|||| cross-class learning (handle animal, use rope), negotiator&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP&#039;&#039;&#039;||||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC&#039;&#039;&#039;||||13&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;saves&#039;&#039;&#039;||||fort +0, ref +1, will +4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;attacks&#039;&#039;&#039;||||sap +0 1d6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;equipment&#039;&#039;&#039;||||sap, leather armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Other Followers=&lt;br /&gt;
==1st Level: 0==&lt;br /&gt;
===Expert: -===&lt;br /&gt;
===Warrior: -===&lt;br /&gt;
===Adept: -===&lt;br /&gt;
===Shaman: -===&lt;br /&gt;
===Aristocrat: -===&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:The_Azure_Geese&amp;diff=6782</id>
		<title>Talk:The Azure Geese</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:The_Azure_Geese&amp;diff=6782"/>
		<updated>2010-12-04T16:48:16Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is this mess? Egg already recruited your six followers out of the refugee camps? -gm&lt;br /&gt;
: Speaking of nonsense - doesn&#039;t it seem a little &#039;&#039;&#039;&amp;lt;i&amp;gt;ODD&amp;lt;/i&amp;gt;&#039;&#039;&#039; that your flunkies have *way* better stats than the cohort or even the party? Not even Sayid got 36 points. &lt;br /&gt;
[http://emrilgame.netau.net/Dmstuff/pointbuy.html Learn to count].&lt;br /&gt;
:: Your punishment - your first level 2 follower shall be a minor, displaced ARISTOCRAT. -gm&lt;br /&gt;
&lt;br /&gt;
:Also, what&#039;s up with a follower having a hero array and a PC level? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: Damn you, you sent me an email telling me to make 6 24-point characters with the following classes: 2x professional, 2x fighter, 2x rogue. Its not my fault that pills and liquor have addled your brain and you can&#039;t remember what&#039;s going on anymore! --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Haha, I agree. Though, in fact, it was probably the booze that made me say PC classes. &lt;br /&gt;
::: In fact, I was actually confused because I made a post to the wiki last night that didn&#039;t seem to take where I said Cohort = PC Class; Follower = NPC class. Just take the same point buy, and make them Warriors &amp;amp; Experts, but probably not adepts or aristocrats. This actually shouldn&#039;t screw up your plans and party too much.&lt;br /&gt;
::: In fact, I *do* appreciate not having to come up with personalities and such.  -gm&lt;br /&gt;
:::: Yeah, these are easy to manage as NPC classes. Can I have one adept? --[[User:Msallen|Msallen]]&lt;br /&gt;
::::: I didn&#039;t think it would really mess up your plans too much. And, yes, you may have a single shaman OR adept, but not both. -gm &lt;br /&gt;
&lt;br /&gt;
So, tl&#039;dr - I thought I had made a post about this last night, but it seems not to have saved. Boo.&lt;br /&gt;
&lt;br /&gt;
Your email made me think I was going to get a map update! :P&lt;br /&gt;
&lt;br /&gt;
:I drew some more rivers, but I didn&#039;t make huge progress. Still, at this point, I think I only have to do the waterways in the northeast then I&#039;m done with them for a while. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uldern==&lt;br /&gt;
Good Alexandria, Kib has GOT to get to Wydmoor. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: It&#039;s great here! Look out for vampires and lizard men! --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Germain%27s_Character_Sheet&amp;diff=6683</id>
		<title>Talk:Germain&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Germain%27s_Character_Sheet&amp;diff=6683"/>
		<updated>2010-11-28T21:37:36Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for updating the AC. I thought I looked at that, but it may of been when I only had +1 int bonus. Definitely need to switch to chain shirt or breastplate soon! --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
&lt;br /&gt;
Skill-wise, my next step with Germain is to start working his knowledge skills up to 5 ranks. At that point, they grant their synergy bonuses and give me +9 on my rolls. Since this is a guaranteed aid-another success, its sort of a cool feature. It&#039;ll mean Germ can get some rarer info (20 avg), and can always contribute to the work of a real expert. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
&lt;br /&gt;
Another level, another drama. Dragoman lets me pick up Skill Mastery (+2 and take-10 under stress) on Sense Motive, which I would like to be one of Germ&#039;s major strengths as an investigator/statesman. However, Bard is just a shitload more utility. It&#039;s probably going to have to be bard :| --[[User:Msallen|Msallen]]&lt;br /&gt;
: Well, as long as the party stays x+1 on you, at least there&#039;s the bonus XP. -gm &lt;br /&gt;
: I don&#039;t really picture Germain plucking a lute. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: Perform (Oration). I&#039;m not sure what sort of details I need to work out on this with Jones, but we&#039;ve been talking about public speech as a bard focus for Germain. The ability to give a powerful speech makes sense for a lot of bard abilities (although maybe countersong is a little hinky) --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Yeah, between his professional build, and the Dragonman and Bard pick up, Germain needs to pick up a few Knowledge (Law) skills so he can become Wydmoor&#039;s preeminent lawyer. It&#039;s the gateway to politics, and it always has been! But, yeah, Oratory is a legitimate skill - instead of singing or playing an instrument to inspire courage, you go all Saint Crispin&#039;s Day. I actually think it works amazingly well with the class and the slightly more martial tone of it in this campaign. -gm&lt;br /&gt;
:::: Actually, I&#039;ve thought about that before, and the only reason I didn&#039;t take it is that as per the rules, knowledge (local) includes laws and such for the region. That said, I&#039;m all for another skill if you want to separate them, although I think we might should consider that a knowledge (law) would get synch bonuses from knowledge (local) and knowledge (religion), and possibly more. Alternatively, a profession skill might be appropriate for encompassing what you are explaining. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: EDIT: I just pulled a Jones. Whoops. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget, if you start cranking Bard levels, that you&#039;re going to also have to keep your Ranger levels up to not get XP penalties. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Yeah, I looked into that. I don&#039;t think I will go past bard 2 anyways, maybe not even that far. There isn&#039;t a lot of incentive to do more than splash bard if you aren&#039;t going all bard. The only reason to go to 2 is level 1 spells. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Do synergy bonuses stack?  I was under the impression that they didn&#039;t. -[[User:Slitherrr|Slitherrr]] 12:09, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
A little research suggests they don&#039;t as of 3.5.  Booo. -[[User:Slitherrr|Slitherrr]] 12:10, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually, scratch that.  It looks like it went from being a &amp;quot;synergy bonus&amp;quot; to an &amp;quot;unnamed bonus&amp;quot;, so despite the vague wording of the synergy bit in the skill, it evidently does, indeed, stack. -[[User:Slitherrr|Slitherrr]] 12:13, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
I am pretty sure they stack based only on the few character optimization posts I&#039;ve read. Those nerds would have seen a rules violation from a mile away. That said, I think they shouldn&#039;t. Syn bonuses are definitely unbalanced and heavily abusable in 3.5, especially around diplomacy. I wouldn&#039;t abuse them like I have except that I self-identify as a munchkin and I feel no obligation to violate my lifestyle. -[[User:Msallen|Msallen]] 13:03, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
: Diplomacy is impossible to unbalance because you can&#039;t talk your way out of a knife to the back. -gm&lt;br /&gt;
&lt;br /&gt;
:: Only true if you completely disregard the &amp;quot;influence NPC reactions&amp;quot; table (which any good game master will do anyways). A real diplomancer would have at least +22 or so at my level, which would allow me to avoid all kinds of combat through talkin&#039;. Also: [http://community.wizards.com/go/thread/view/75882/19861846/Campaign_Smashers_II_The_stuff_that_completely_breaks_the_game]. -[[User:Msallen|Msallen]] 14:03, 12 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
::: I *wish* I had that diplomancer in my group. He&#039;d be dead in two sessions. I do not miss players like this, though I&#039;m somewhat eager to encounter one again one day. Good luck out rules lawyering me in 3.5 : the Diplomancer concept has a fatal flaw that the player seems to willfully ignore. Namely : &amp;quot;Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase.&amp;quot; I suppose the counter would be to take a rushed one at -10, which I would patently disallow, because you can&#039;t do any meaningful diplomacy in six seconds. Since that would lead to some whinging and arguing, I&#039;d give the &amp;quot;ok&amp;quot; and then move on to my next trick. After all, that&#039;s hardly the only fuckin&#039; I could give. &amp;quot;. . . to influence the attitude of &amp;lt;b&amp;gt;a&amp;lt;/b&amp;gt; nonplayer character, or wild empathy checks made to influence the attitude of &amp;lt;/b&amp;gt;an animal or magical beast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Notice that article? It&#039;s consistantly &amp;lt;i&amp;gt;singular&amp;lt;/i&amp;gt;. That is, even with a hurried diplomacy action every round, you&#039;d still only get to turn ONE NPCs reaction per round, not that of a whole group. And, the instant Mr Diplomancer convinces that one guy to oppose his fellows, I&#039;ll give you one guess as to who the rest of the opposition will concentrate fire on.  -gm&lt;br /&gt;
&lt;br /&gt;
:Yeah, and what Jones is saying is basically what is flavoring the Professional discussion from my point of view, and what makes him so tough to balance. His power outside of combat stems a lot from talky-talky, and that power is so easy to cancel out that it&#039;s really hard to judge exactly how powerful it makes him. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Whats crappy about the sync bonuses is how quickly they push other characters out of the dipl game. In general, a player that wants to be top-notch at a specific skill for player reasons can be with minimal investment. However, if you don&#039;t go ape-shit with diplomacy getting all the support skills, its really hard to have much impact compared to a diplomancer type. --[[User:Msallen|Msallen]] 13:16, 14 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
You know, Germain really doesn&#039;t spend much time lying anymore--now that hes increasingly important, he just doesn&#039;t have to front as much. I&#039;m considering focusing on Dipl, SM, and GI, and putting bluff/intimidate on the back burner. At +10, they are pretty strong, and I&#039;m sure I&#039;ll be able to buy them up a little more (and benefit from the Dragoman feature). I might just leave him at &amp;quot;capable&amp;quot; liar and buy up some more knowledge skills. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Did you know in ancient times, big pilgrim cities would often be flush with &amp;quot;travelers guides&amp;quot; of various degrees of quality? You could have picked a few up, at nominal gold cost, to justify enough for a couple points in dadtim and/or alexandria&#039;s city. -gm&lt;br /&gt;
: Yeah, I was considering it. Points are tight trying to qualify for Dragoman at 7 and bring my wheelhouse skills up to max. I already dropped bluff from my wheelhouse to be able to get some extra points in knowledge skills :| I&#039;ll see what I can do. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: My usual playbook fort that situation is to sacrifice my max skill to get the glass I&#039;m looking for, then double down the next level to get back up to max. &lt;br /&gt;
::: I did that last level :| I doubled down on SM to bring it to max since I want it to be my main bag, and then I only put a point in my other max skills. I do think another knowledge: local is a good idea. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
===Leveling and Respec===&lt;br /&gt;
Ranger!  Crazy talk! -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: FAVORED ENEMY: HUMAN! --[[User:192.147.58.6|192.147.58.6]] 13:11, 14 January 2010 (EST)&lt;br /&gt;
Potential changes from Fighter -&amp;gt; Professional respec:&lt;br /&gt;
* HP -2&lt;br /&gt;
* Fort Save -1&lt;br /&gt;
* Remove: Evasion&lt;br /&gt;
* Add: Insightful Defense &lt;br /&gt;
* Skills: 6 pts (can&#039;t raise any skills past level 3 max)&lt;br /&gt;
** 1 listen&lt;br /&gt;
** 1 spot&lt;br /&gt;
** 2 search&lt;br /&gt;
** 2 intimidate&lt;br /&gt;
&lt;br /&gt;
No changes occur to:&lt;br /&gt;
* Feats: lost fighter bonus, gained prof bonus--since I took skill feats with 2 human starting feats and&lt;br /&gt;
* BaB: Prof level 2-&amp;gt;3 gets a +1 BaB&lt;br /&gt;
&lt;br /&gt;
Done! In the process I realized I took 8 skills instead of 9 for my newest ranger level! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
I guess there is a part of me that is looking at the [[Field Marshall]] and seriously considering it. --[[User:Msallen|Msallen]]&lt;br /&gt;
: Then go capture one. Kib has a reason to be able to access Sentinal and Field Marshall classes. I&#039;m not sure Germain does. -gm&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
An unintended consequence of our changes is that my goofy earring, which gives skill bonuses or eagle&#039;s splendor, gets a little cooler at mid levels --[[User:Msallen|Msallen]]&lt;br /&gt;
: Hm?&lt;br /&gt;
: Also, what&#039;d you think of that new feat?&lt;br /&gt;
:: Er. Because the clicky will give me an AC bonus starting at level 6. I like the feat in concept, although I&#039;m not sure I&#039;m capable of evaluating how useful it is. It might be too situational, but I don&#039;t have a good grip on that sort of thing. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Well, I didn&#039;t actually create the feat, I lifted it. I imagine the goal is to give an Aid Another to someone ELSE who is also going to AoO? Also, don&#039;t forget, your Eagle&#039;s Splendor only lasts 3 minutes and shuts off your +1 for 24 hours. ;)&lt;br /&gt;
:::: Um. Eagle&#039;s Splendor is Charisma, not Intelligence. It&#039;ll be a + to Will Saves if you take the feat, but that&#039;s it.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::: Yeah, sorry, I assume what was meant was Fox&#039;s Cunning. LE&#039;s Charisma Cloak clickies to Eagle&#039;s Splendor. -gm&lt;br /&gt;
::::: Ah, I think Jones meant for it to be Fox&#039;s Cunning (int bonus) based on how he explained it: get +1 on int skills all the time, or get +2 for a short period. That said, if I was wrong, sweet! I&#039;ll take a charisma buff any day! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Does the arrow-magnet quality of germ&#039;s buckler still work if he is wielding it with a 2-handed weapon like a bow? Ie. if I am denied the shield&#039;s AC bonus, am I also denied the ability? --[[User:Msallen|Msallen]]&lt;br /&gt;
: Excellent question. No. If it is stowed in your backpack, it does not magnet. You actually CAN use a buckler with a two handed weapon, though. -gm &lt;br /&gt;
:: I guess this could go 2 ways, but I&#039;m happy with this way since it serves my purpose (like germain gives a shit about another -1 to hit). On first reading of the buckler rules, it looked to me like you lost the AC bonus because you are using your off hand to wield the 2-handed weapon. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: &#039;&#039;This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a -1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you don’t get the buckler’s AC bonus for the rest of the round. &#039;&#039;&lt;br /&gt;
::: Oh shit, we are both total retards. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: &#039;&#039;&#039;You can use a bow or crossbow without penalty while carrying it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leadership===&lt;br /&gt;
&lt;br /&gt;
Leadership at Professional 5? You get it for free in one more level! -[[User:66.207.91.56|66.207.91.56]]&lt;br /&gt;
: Yeah, I know its kind of stupid. Might still change my mind, but here was my reasoning:&lt;br /&gt;
: * It will be a while before I take Prof 6 since there are some skill boosters from Dragoman that I am more interested in&lt;br /&gt;
: * I&#039;m most interested in leading an organization, so &#039;&#039;Improved Leadership&#039;&#039; is actually pretty cool since it boosts my henchmen&lt;br /&gt;
: * I like the RP element of stacking feats around socials skills and leadership, even if it isn&#039;t optimal.&lt;br /&gt;
&lt;br /&gt;
I still don&#039;t get why you&#039;d grab leadership at lvl 5. Cohort always maxes out at Level-2. I always thought the +2 Improved Leadership was kind of a booby prize. -gm&lt;br /&gt;
: Yeah, I don&#039;t know if I will take it in the end. It depends on a lot of things:&lt;br /&gt;
:* Have I had an in-game justification to get a second knowledge (local) skill up to 6. If I can, I&#039;ll be picking up [[Dragoman]] at level 7. I&#039;ll probably take it to level 2--the +3 bonus to all charisma skills is hot for me, and I&#039;d really like to get +2 and take-10 with Sense Motive. That&#039;ll mean I won&#039;t get leadership until level 9 if I don&#039;t take it as a feat.&lt;br /&gt;
:* Do I have an in-game justification to take leadership at 6? I might not even feel like the Germ has the contacts or resources to take leadership, and I&#039;d like to have an NPC in mind for cohort potential. In all honesty, I&#039;m probably also more interested in the followers than the cohorts, since I&#039;m not even sure I&#039;ll take a combat-based cohort. For followers, the +2 bonus does have a noticeable effect.&lt;br /&gt;
:* What do you have in mind for the leadership feat? Its a weird feat with very little structure that is highly dependent on the GM, campaign, and player. So I&#039;ll just be talking to you a lot about it as I get closer to 6. If it it has a strong RP component that&#039;ll cause NPC organizations to put me in charge of lots of people, then I&#039;ll take it earlier. If I have to have my own base of operations, funding, and political capital to make full use of it, then I&#039;ll take it later. If it means I&#039;m more likely to start building more permanent relationships with a higher level of loyalty with the NPCs I interact with, I&#039;ll take it earlier. Etc. etc.&lt;br /&gt;
:Hence the question mark. Its still pretty unresolved whether and how I&#039;m going to use the feat. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Well, you&#039;ve got, what, 2 more levels before it&#039;s an issue? I&#039;ll backburner it for now - 2010/1401 is going to be a VERY chaotic year for Wydmoor, so where Germ goes and how he develops is up in the air: all possibilities are on the table. That&#039;s all I can say about that right now. If you wanted a knowledge local, you could, perhaps, pick a city or region where one of the OTHER characters has some Knowledge Local skill points and learn from them. I mean, I&#039;m a big fan of assuming the players are doing stuff like conversating and such during all the Walking Time characters do, so I&#039;ve never bought fully into the &amp;quot;well, I didn&#039;t do anything in game to justify the expense.&amp;quot; With months of skipped over downtime, there&#039;s plenty of time to practice skills and wotnot on the road. (Though, for something like your ranger level, the RP component becomes a lot more important.) -gm&lt;br /&gt;
::: Aight. I guess I was under the impression that you had to spend some time in an area to build up knowledge (local), but chatting, libraries, and reading newspapers is enough? I&#039;ll probably aim to build up my knowledge of ubrekt city, since I already have some points in it and its probably easy to get news/info about since its such an important city. Or I&#039;ll see what the other party members have. Still doesn&#039;t really resolve this issue since it&#039;ll just cause my to postpone prof 6 for 3 levels for sure. --[[User:Msallen|Msallen]]&lt;br /&gt;
===Languages===&lt;br /&gt;
Looks like I am short a language, since ubrekti and regional language are both granted to starting characters. What makes sense from a game perspective. Germ has been around Fresia/Flannery and Ubrekti City most of his life, so it seems like I could easily make a case for any of them? --[[User:Msallen|Msallen]]&lt;br /&gt;
: I thought you already had Flannary and Fresia? The regional language for Ubrekt is actually Hakni. -gm&lt;br /&gt;
:: Wouldn&#039;t I start with Ubrekti and Fresia? I was under the impression from the contentious language talk page that you start with common + regional + int bonus? --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Well, either Ubrekti and Fresia, or Ubrekti and Flanneri. What I think that Matt is referring to, though, is that if you spent a lot of time in Ubrekti City, it&#039;d make sense if you knew Hakni, since that&#039;s the actual regional language, there. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Also, for being the more worldly and less beefy incarnation of Kib, you sure haven&#039;t spent many points in Speak Language. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: The only other language we&#039;ve had to deal with was Lizardmanlander! When will I ever use that again? Probably pick up Odessan soon since you people are invading my new town. --[[User:Msallen|Msallen]]&lt;br /&gt;
::::: Yeah, I have no idea why Odessan is so widely spoken in the MFC group, since most of them are Gildenhomers. WEIRD. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Is it really that widely spoken? I see Thed being the only one having it that doesn&#039;t have a super obvious reason to... -[[User:Feantari|Feantari]]&lt;br /&gt;
::::::: You&#039;re right, for some reason I was remembering Thoven as having it. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Edrell-Mail===&lt;br /&gt;
: (Rcvd at some point during the combats of last game you were too much of a girl to witness, both in and out of game.)&lt;br /&gt;
:: CITY BESIEGED. YOUR RETURN UNLIKELY FOR AWHILE. NEWS IS OUT ABOUT MAYOR. WAR ROOM IN CHAOS. HAVE MAYOR&#039;S RING? URGENT. (Rc&#039;vd 1 Pd/Rnwl) &lt;br /&gt;
::: Woo! Also, what&#039;s that about line-breaks in your edit summary?  -slith&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=6363</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=6363"/>
		<updated>2010-10-30T14:00:39Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: /* Wiki Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr,Feantari,TooMuchPete&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt Allen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A (pending)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphillis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Kimika&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government offical || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{talk&lt;br /&gt;
|&amp;quot;Could be Handy, Some Day&amp;quot; is marked with &amp;quot;No&amp;quot; in the GM Approved column, but is in this list. Was it marked mistakenly?&lt;br /&gt;
|[[User:Slitherrr|Slitherrr]] 08:59, 25 October 2010 (EDT)}}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A (pending)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements || Yes || 2000 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements || Yes || 4000 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements : UU, Tapped Out, Two Birds AS WELL AS Holly, Eleven Inches, Phoenix Feather; OR Bartender || Yes || +1 on Spell DCs. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins. || PENDING || || Slitherrr || 250 xp&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || PENDING || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || PENDING || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || PENDING || The character is recognizable on sight to any Mainland inhabitant (barring disguise, polymorph, or similar effects) || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a sentient being without being present. || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by another character while sneaking, without being subsequently discovered || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must past before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=6362</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=6362"/>
		<updated>2010-10-30T13:57:45Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: /* Other In Character Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr,Feantari,TooMuchPete&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt Allen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A (pending)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphillis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Kimika&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government offical || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{talk&lt;br /&gt;
|&amp;quot;Could be Handy, Some Day&amp;quot; is marked with &amp;quot;No&amp;quot; in the GM Approved column, but is in this list. Was it marked mistakenly?&lt;br /&gt;
|[[User:Slitherrr|Slitherrr]] 08:59, 25 October 2010 (EDT)}}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements || Yes || 2000 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements || Yes || 4000 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements : UU, Tapped Out, Two Birds AS WELL AS Holly, Eleven Inches, Phoenix Feather; OR Bartender || Yes || +1 on Spell DCs. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins. || PENDING || || Slitherrr || 250 xp&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || PENDING || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || PENDING || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || PENDING || The character is recognizable on sight to any Mainland inhabitant (barring disguise, polymorph, or similar effects) || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a sentient being without being present. || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by another character while sneaking, without being subsequently discovered || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must past before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=6361</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=6361"/>
		<updated>2010-10-30T13:56:18Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: /* Social Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr,Feantari,TooMuchPete&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt Allen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A (pending)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphillis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Kimika&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government offical || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{talk&lt;br /&gt;
|&amp;quot;Could be Handy, Some Day&amp;quot; is marked with &amp;quot;No&amp;quot; in the GM Approved column, but is in this list. Was it marked mistakenly?&lt;br /&gt;
|[[User:Slitherrr|Slitherrr]] 08:59, 25 October 2010 (EDT)}}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements || Yes || 2000 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements || Yes || 4000 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements : UU, Tapped Out, Two Birds AS WELL AS Holly, Eleven Inches, Phoenix Feather; OR Bartender || Yes || +1 on Spell DCs. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins. || PENDING || || Slitherrr || 250 xp&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || PENDING || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || PENDING || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || PENDING || The character is recognizable on sight to any Mainland inhabitant (barring disguise, polymorph, or similar effects) || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a sentient being without being present. || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by another character while sneaking, without being subsequently discovered || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must past before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=6360</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=6360"/>
		<updated>2010-10-30T13:55:13Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: /* Other In Character Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr,Feantari,TooMuchPete&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
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{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt Allen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
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{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphillis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Kimika&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government offical || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{talk&lt;br /&gt;
|&amp;quot;Could be Handy, Some Day&amp;quot; is marked with &amp;quot;No&amp;quot; in the GM Approved column, but is in this list. Was it marked mistakenly?&lt;br /&gt;
|[[User:Slitherrr|Slitherrr]] 08:59, 25 October 2010 (EDT)}}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements || Yes || 2000 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements || Yes || 4000 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements : UU, Tapped Out, Two Birds AS WELL AS Holly, Eleven Inches, Phoenix Feather; OR Bartender || Yes || +1 on Spell DCs. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins. || PENDING || || Slitherrr || 250 xp&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || PENDING || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || PENDING || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || PENDING || The character is recognizable on sight to any Mainland inhabitant (barring disguise, polymorph, or similar effects) || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a sentient being without being present. || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by another character while sneaking, without being subsequently discovered || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must past before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=6359</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=6359"/>
		<updated>2010-10-30T13:54:51Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: /* Other In Character Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr,Feantari,TooMuchPete&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt Allen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphillis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Kimika&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government offical || Yes || 250xp || Matt Jones || &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{talk&lt;br /&gt;
|&amp;quot;Could be Handy, Some Day&amp;quot; is marked with &amp;quot;No&amp;quot; in the GM Approved column, but is in this list. Was it marked mistakenly?&lt;br /&gt;
|[[User:Slitherrr|Slitherrr]] 08:59, 25 October 2010 (EDT)}}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements || Yes || 2000 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements || Yes || 4000 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements : UU, Tapped Out, Two Birds AS WELL AS Holly, Eleven Inches, Phoenix Feather; OR Bartender || Yes || +1 on Spell DCs. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins. || PENDING || || Slitherrr || 250 xp&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || PENDING || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || PENDING || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || PENDING || The character is recognizable on sight to any Mainland inhabitant (barring disguise, polymorph, or similar effects) || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a sentient being without being present. || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by another character while sneaking, without being subsequently discovered || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || PENDING || TBD || Slitherrr || n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must past before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Egtheladanna_Krin&amp;diff=6036</id>
		<title>Talk:Egtheladanna Krin</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Egtheladanna_Krin&amp;diff=6036"/>
		<updated>2010-08-28T18:25:43Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: New page: I LOVE HIM! --~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I LOVE HIM! --[[User:74.68.100.149|74.68.100.149]]&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Main_Page&amp;diff=5942</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Main_Page&amp;diff=5942"/>
		<updated>2010-07-04T11:22:26Z</updated>

		<summary type="html">&lt;p&gt;74.68.100.149: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Man, you guys need to hurry up and get to, like, 14th level. -gm&lt;br /&gt;
&lt;br /&gt;
I have forgotten how to edit the side menu, if anyone could remind me, I&#039;d appreciate it. I&#039;d like to add some things to getting started : Feats, for starters. Accepting suggestions for other things to add/remove. -gm&lt;br /&gt;
&lt;br /&gt;
:[[MediaWiki:Sidebar]] -[[User:Slitherrr|Slitherrr]] 15:17, 1 December 2009 (EST)&lt;br /&gt;
:Also, maybe stick the reference stuff on the main page up there for easy access. -[[User:Slitherrr|Slitherrr]] 15:01, 2 December 2009 (EST)&lt;br /&gt;
:: Well, that&#039;s kind of a discussion I was hoping to spur - what sort of ref material, internal or external, is good to bring together? -gm&lt;br /&gt;
::: I specifically meant the &amp;quot;Useful Stuff&amp;quot; header--&amp;quot;Combat Reference&amp;quot; being what I was thinking of when I said &amp;quot;Reference Material&amp;quot;.  Other than that, I dunno.  Maybe achievements? -[[User:Slitherrr|Slitherrr]] 22:12, 2 December 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
I&#039;m about to have a looooooong stretch of sitting on my ass, which is normally a good time for new content &#039;round here. Any suggestions or ideas about what to focus on? -gm&lt;br /&gt;
: Pfft. I know you... you&#039;re too much like me. You&#039;re just going to spend a month playing PS3 and taking pills again ;)&lt;br /&gt;
: First things first: add to the sidebar! -[[User:Slitherrr|Slitherrr]] 12:23, 11 December 2009 (EST)&lt;br /&gt;
:: I can put that on the list, sure! -gm&lt;br /&gt;
&lt;br /&gt;
I actually know RCBs name and class, but I&#039;ll let him make his own introductions. 6-8 months of gaming and finally an injection of new blood. I look forward to finally having some acrimony and arguments! ;) -gm&lt;br /&gt;
: I guessed you knew, I just put it that way so it would fit the format. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Honestly, its horrifying how quickly MeFight progresses. They must be sick with agreement. Disgusting. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Maybe your group just needs a strong father figure to sort itself out. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Yeah, they&#039;re more like Party of Five. -gm&lt;br /&gt;
::: We already have 2 or 3... I can&#039;t imagine more would help. After 10-15 years playing together, we&#039;ve learned that the dysFUNctional party is the most fun! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: For certain values of &amp;quot;fun.&amp;quot; You&#039;ll take the MeFighter&#039;s out of my cold, dead hands! Or, to be fair, out of their own dead hands, since they&#039;re Risk Analysis Metrics are all fucked up. -gm&lt;br /&gt;
::::: Dude, how did you just kill your OWN edit? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::: Also, our risk analysis isn&#039;t so bad. The poor guardsdwarves who attacked Swingin&#039; Dan and the Professor probably don&#039;t think so, I suppose, but we still handled that fight pretty well despite that. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: How many times has Thed or Thoven have wandered off alone and only survived due to a single lucky die roll. -gm&lt;br /&gt;
::::::: Yeeeah, they kind of have that habit. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::::: And there was maybe that time the ranger decided to go bow to bow with the +2 ranger... thankfully I was in a tree and it was a two-weapon ranger else I might not have had that 1 hp that I met the group with. :-P -[[User:Feantari|Feantari]]&lt;br /&gt;
::::::::: Well, FWIW, unless you got killed falling out of the tree, you probably would not have been killed and just would have met the party a different way. ;) -gm&lt;/div&gt;</summary>
		<author><name>74.68.100.149</name></author>
	</entry>
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