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		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Tamerlane&amp;diff=9630</id>
		<title>Talk:Tamerlane</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Tamerlane&amp;diff=9630"/>
		<updated>2011-05-09T17:58:56Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FWIW, I&#039;m really sorry about any stress, frustration, etc. that this has caused. =(  I didn&#039;t think this would have such an impact. &lt;br /&gt;
&lt;br /&gt;
I&#039;m going to rework it a bit today based on the comments below but if I could get a more specific list of stuff to change, I will. Otherwise, am going to cut a large portion of this page out and add it back in as/if I get approval from Matt. Once again, really sorry. =(&lt;br /&gt;
&lt;br /&gt;
--[[User:HelenAngel|HelenAngel]] 13:21, 9 May 2011 (EDT)&lt;br /&gt;
: Ha, the only stress was in trying to reign you in without hurting your feelings or dampening the creative impulse. :) -gm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reworking Tamerlane ==&lt;br /&gt;
Excerpts from intertwined discussion below:&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:8px;background:#EEEEEE;&amp;quot;&amp;gt;&lt;br /&gt;
: On the plus side, there is no stopping Fresian/Ulani barbarians from having accepted a more mainland Alexandrianism and becoming one of the many tribal princes that make up fresia today. Can we just cut and paste this into the story of the Tetalar family that rulse southeastern Fresia, or some more minor Fresian clan? Might have to shift the timeline back a bit, but it seems like a totally valid history for that area. Also, might put in a hook for some sort of vaguely Zuppanistic Alexandrian sect--if any country has it, Fresia seems like the best fit. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: I don&#039;t disagree - there are plenty of valid ways to integrate stories into the main narrative. [-detarame]&lt;br /&gt;
::Back to the topic, though - I was, In fact, thinking along these same lines when I was considering this last night as I was trying to go to sleep, there&#039;s a great chance that a LOT of the people of Fresia are descendants of tribes that migrated out of the Ulan after Alexandria&#039;s Crusade to exploit the major population declines caused by the same. [-detarame]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helen and I, after discussing this a bit last night, were also thinking along the lines of trying to work this into southern or southeastern Fresia. I was also talking to Matt that it could even have evolved into a small duchy in the area, with their own history keeping the area tight-nit. Helen did do a lot of cross-referencing and research to try to make this viable-- she didn&#039;t realize that the Ulan is still savage and shamanistic (as far as anyone knows). She was thinking &amp;quot;Barbarian&amp;quot; in the D&amp;amp;D sense was just a form of fighting-style. I&#039;ll let her clarify, but I think she saw it more like how we call Greek groups &amp;quot;tribes&amp;quot; (e.g. Mycenaean, Dorians, Spartans, etc). Low-tech but organized and upwardly moving peoples, whereas the Ulan tribes (as I see it) are typically disorganized aboriginal and primitive peoples often eaten by werebears.&lt;br /&gt;
: Heh, i can see that. FWiW, in the context of their own times the Greeks were the most advanced people of their age, it&#039;s worth pointing out. The Spartans were brave, yada yada, but the reason Marathon and Thermopylae were overwhelming Greek victories is because the Greeks were armed and armored with bronze and iron, while the Persians were armored with wicker shields and wooden lamellar armor. I also think, FWiW, barbarian in the D&amp;amp;D sense is even *more* savage and uncultured. After all, illiteracy is a part of the Barbarian package. I mean, they&#039;re a lot more of the Noble Savage than they were in older editions, but being unrefined is still the heart of both the class and the concept.  &lt;br /&gt;
: That being said, these guys would be awesome as sort of &amp;quot;civilized semi-barbarian.&amp;quot; After all, the historical stereotype is that Barbarians are conquered by those they subjugate. IE: they generally take over some civilized area, but over the long term assimilate large parts of the culture they supposedly conquered. See also: China under the Mongols, India under Every Conqueror Ever, etc. And, as I said, in the aftermath of Alexandria&#039;s crusade, you have a pretty substantial Dark Age period - where the &amp;quot;civilized&amp;quot; population has been badly weakened, while the Ulan population is just as good as it ever was, since they took no part in the conflict. &lt;br /&gt;
: In the wake of the Crusades, the rebuilding of society happened kind of outward in - beginning in the coastal areas and slowly working its way inward over a century or two of heavy missionary activity and active consolidation. Having the far south, especially in the Fresia region, being the last ones to &amp;quot;civilize&amp;quot; makes a lot of sense. In fact, it makes a lot of sense that - during the crusades - a bunch of Ulan tribals might have migrated into the relatively lush and empty Fresia and, over a few generations, become yet another Fresian clan. Since the Fresians are already associated with barbarian roots, this fits like a snug peg. It also lets these guys have some pretty unique and oddball cultural relics of their own that make them unique and also give them good reason to have some loose but persistent ties - culturally and through intermarriage - with some tribes deeper in the Ulan. -gm&lt;br /&gt;
&lt;br /&gt;
Anyway, my proposal to get this story into canon:&lt;br /&gt;
* Move it to southern/southeastern Fresia&lt;br /&gt;
* Make it a small duchy or half of another duchy&lt;br /&gt;
* Refactor the Religion section&lt;br /&gt;
* Refactor the Education section&lt;br /&gt;
* Inject a little more influence from Fresian civilization and government as some of the catalyst for uplifting them as governable (or tolerated) subgroup&lt;br /&gt;
* Adjust some timelines backwards to try to keep the story pre-1000 and more sensitive to the Fresian timeline (it was able to dodge some of that by being Ulan before)&lt;br /&gt;
:: Yeah, I like all of this and, in fact, moving it to fresia makes a lot of the changes not as important. It&#039;s absolutely fitting that a small but established dutchy or province would have a well developed system of laws and education. In fact, it can cut both ways - the assimilation of large Barbarian exiles into the Fresian culture might very well have changed and influenced the development of Fresia moving forward. I could see that encouraging a more decentralized, clan based government as such currently exists. These guys probably would have adopted Alexandrianism, although &amp;quot;Alexandrianism&amp;quot; can look different in different places depending on the culture that&#039;s practicing it, so it&#039;s not necessarily a rigid form and could be slid in with only minor tweaking.&lt;br /&gt;
:: The big thing to remember when dealing with Pre-Alexandrian times is that there is very little information the further back one goes. Looking at the [[Ages of History]], each of these epoch shifts occur after a great, cataclysmic whowhatzit. Usually it&#039;s a war. In fact, I think it&#039;s *always* been war. An each of those events leads to tremendous social upheaval, migrations, and loss of knowledge. So, almost nothing beyond myth and legend remain from the [[Primal Age]], [[Time of the Eight]], &amp;amp; [[First War]] while some fragmentary and dubiously trustworthy histories exist chronicling the [[Age of the Demigods]] - histories that become more detailed and accurate the closer they get to the next Epoch Marker -the Crusade. Post crusade, after the establishment of the church in the first few centuries of the [[Alexandrian Age]], the records become much more complete and detailed.&lt;br /&gt;
:: Hmmm.. I wonder what the next Epoch Marker will bring. -gm&lt;br /&gt;
&lt;br /&gt;
What else would you see as needing rework? Anything else not fit so well or need to be added to help make it work? -[[User:Mattie|Mattie]]&lt;br /&gt;
: As I said, there&#039;s nothing really that prevents the Tamerlane from existing as part of the Mainland almost unchanged, but there&#039;s a lot that prevents them from being part of the Ulan tribes as they exist &amp;quot;today.&amp;quot; The Tamerlane as a subculture is pretty great. -gm&lt;br /&gt;
&lt;br /&gt;
== Discussion and Guidelines for Major Content ==&lt;br /&gt;
At this point, I can&#039;t possibly clean this up to my satisfaction. I love the energy and the zeal and the detail, and I really hate to say anything because of the obvious work you&#039;ve put in, but what you have created here is a city and it belongs in Fresia. I&#039;ve held off and kind of tweaked here and there, especially because I don&#039;t know if these guys are critical to his plot or just a vanity project. But, I think that you let your heart and imagination run wild - which is awesome, btw - but I think you&#039;re thinking in the context of whatever you personally think is novel and interesting and not thinking about these guys in the context of a large, interconnected, and unified world, because it doesn&#039;t seem like you&#039;re giving a fiddler&#039;s whit to thoughts of setting or context. Having a barbarian tribe with a complex written constitution, five centuries of hereditary rule, a codified education system, a fully literate populace, and all the trappings of civilization flies in the very face of what it means to be a barbarian, and basically ignores the very role barbarian tribes are supposed to play. I think this whole article is very well written and organized, but there&#039;s no reason this wouldn&#039;t fit as a town somewhere, and every reason it doesn&#039;t fit as a barbarian tribe. And, it&#039;s not that I don&#039;t think these guys couldn&#039;t be revised into a state of suitable barbarism, but let&#039;s face it - and I&#039;m not saying all barbarians need to be savages - there isn&#039;t the least bit barbarian about these guys. I mean, it&#039;s great content, but a lot of it is wildly incongruous with what the Ulan is supposed to represent. [[User:Detarame|absalom]] 20:49, 5 May 2011 (EDT)&lt;br /&gt;
: On the plus side, there is no stopping Fresian/Ulani barbarians from having accepted a more mainland Alexandrianism and becoming one of the many tribal princes that make up fresia today. Can we just cut and paste this into the story of the Tetalar family that rulse southeastern Fresia, or some more minor Fresian clan? Might have to shift the timeline back a bit, but it seems like a totally valid history for that area. Also, might put in a hook for some sort of vaguely Zuppanistic Alexandrian sect--if any country has it, Fresia seems like the best fit. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: I don&#039;t disagree - there are plenty of valid ways to integrate stories into the main narrative. The best way to do that moving forward with future content? Actually consult and collaborate with the World Master in the future before creating an ancient and sophisticated civilization with 5,000 years of significant and detailed history. Even *you* do me that favor, Matt, and you are (by orders of magnitude) the most dickheaded player we have (because I&#039;m not officially a player until Mattie&#039;s game launches. Then we can quibble &amp;quot;&amp;lt;strike&amp;gt;biggest&amp;lt;/strike&amp;gt; Most&amp;quot;!). I mean, how many hours of discussion and how many pages of emails were passed back and forth between us before you created even minor content? &lt;br /&gt;
::Back to the topic, though - I was, In fact, thinking along these same lines when I was considering this last night as I was trying to go to sleep, there&#039;s a great chance that a LOT of the people of Fresia are descendants of tribes that migrated out of the Ulan after Alexandria&#039;s Crusade to exploit the major population declines caused by the same.&lt;br /&gt;
:: But, the fact remains, it&#039;s much easier to discuss things up front and collaborate then have to go back and do hours of clean up and revision work, and it doesn&#039;t cause me near the anxiety worrying about hurting feelings or tearing apart someone else&#039;s hard work. &lt;br /&gt;
::I mean, it&#039;s only recently that players have been willing enough - and comfortable enough with the setting - to generate their own content. Since this is the goal I always wanted to reach, I&#039;m happy for that, and at the end of the day I&#039;ll readily take the blame for not having stricter and more formalized creation guidelines in place for the eventuality. But, suffice it to say, any *significant* content creation needs to be discussed with me in advance, which I thought went without saying. Not only so I can keep continuity creep from destroying the fabric of the world (see also: Dragonlace), but also so I can find a natural and organic place for whimsy strikes the player. Another, even more relevant, reason is because I have a broad and deep knowledge of the entire world that nobody else yet comes close to sharing. Not just from the PoV of spoilers and stuff - although there is that - but also simply keeping track of and remembering the hundreds of content-related side discussions, chats, and emails that could help illuminate and integrate and flesh out ideas players would like to see introduced into the world.   [[User:Detarame|absalom]] 09:55, 6 May 2011 (EDT)&lt;br /&gt;
::: There is a discussion of the politics of managing and encouraging volunteers to be had, but I&#039;ll give you a call and we&#039;ll have it off line. On the subject of dicks, however, I&#039;m afraid it is a foregone conclusion: you always win by a marigin that is both wide and long ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: Oh, absolutely! I&#039;ll readily admit that, when it comes to project management, my toolbox doesn&#039;t even have fisher price gear in it. I think I do better with the other team (Slitherrr, et al) because when we talk about game content, there&#039;s not two decades of interpersonal history there and it can be all business. Also, from a personal mentality point of view, going back and revising tons of work I&#039;ve never seen is stressful and anxiety inducing in a way that discussing in advance is not, because I don&#039;t like feeling like I&#039;m cutting apart someone&#039;s hard work. I&#039;d much rather guide and influence their work from the get go rather than go back and slice and dice hours of their hard work. -gm  &lt;br /&gt;
:::: Besides, its not how BIG of a dick you are, but how effective you are. So, I might have tons of natural talent, but you&#039;ve really refined what little prickishness you were blessed with into masterwork status. &lt;br /&gt;
::::: I overcompensate well! I&#039;m sure it doesn&#039;t help that I&#039;ve gone and got you accoustomed to being badgered and berratted over these issues, but I&#039;m unrepentent of the suffering I cause you or others. But yeah, its best to talk shit out rather than have to change it after its written. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
FWiW, since I&#039;m working under the assumption most the people on the early list are made up, why have gaps in the lineage? Oral history isn&#039;t reliable or authentic, and we can safely assume for an oral history stretching back 5,000 years (longer than all of REAL recorded history, it&#039;s worth pointing out), everything before the advent of writing is essentially fairy stories and why wouldn&#039;t later storytellers just elongate the reigns of already made up figures, or just invent new figures to add in with the already invented ones? -gm&lt;br /&gt;
&lt;br /&gt;
Why would they have a motto? They can&#039;t even read. The whole POINT of being a barbarian is that you get to not worry about all that sissy heraldric bull-pucky those effeminate northmen concern themselves with. ;)&lt;br /&gt;
&lt;br /&gt;
Heh, these guys are like only semi-barbarians at this point, threw in some flavor in the introduction to highlight how I suspect the more &amp;quot;traditional&amp;quot; barbarian tribes would view these guys. -gm&lt;br /&gt;
&lt;br /&gt;
Also: the barbarians of the Ulan have a universal, symbolic written language created by [[Mikos Lygit]], FWIW, even if only priests and higher-up mucky-mucks know it. -gm&lt;br /&gt;
&lt;br /&gt;
Yup, I&#039;m getting to that (the symbolic Mikos language). And they have a verbal history which is where the motto comes from. - Helen&lt;br /&gt;
: Excellent. It&#039;s a pretty obscurely referenced tidbit, so I didn&#039;t know if you noticed it or not. [[User:Detarame|absalom]] 15:55, 5 May 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Redacted History==&lt;br /&gt;
&lt;br /&gt;
These are the parts taken out from the history after 1000 FI:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 1401 FI, the current Chief of the Tamerlane is &#039;&#039;&#039;Bullstrode the Uniting&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Reis, Bullstrode the Uniting, assumed the Chiefdom in 1382 FI from his parents, Sumer the Stalwart and Odenia the Mindful, who are now both retired and elders.  Bullstrode has recently become engaged to Dimendia Si&#039;Lathe, the daughter of a blacksmith in [[Arabelle]] (and 15 years his junior).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Old Code received major revisions in 772, and minor revisions in 1051 and in 1349 by Sumer the Stalwart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The last chief and father of the current chief, Sumer the Stalwart, had his wife rule alongside him as &#039;&#039;Ekiz Reis&#039;&#039; or co-Chief.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old Code Revisions:&lt;br /&gt;
&lt;br /&gt;
* (1349 revision)  A Reis or the advisers of the Reis may also appoint an Ekiz Reis to assume the roles of the Reis equally.&lt;br /&gt;
&lt;br /&gt;
* (1349 revision) If there is an Ekiz Reis, the Ekiz Reis must approve entirely of the changes before the changes are presented to the Council of Elders.&lt;br /&gt;
&lt;br /&gt;
* (1349 revision) and Ekiz Reis equally if one is appointed. &lt;br /&gt;
Members of the Council are bound to serve and protect the Reis (1349 revision) and Ekiz Reis if one is present (1051 revision) as well as uphold the culture, people, and traditions of the Tamerlane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lineage:&lt;br /&gt;
&lt;br /&gt;
Dre the Solemn (992 FI - 1061 FI)&lt;br /&gt;
&lt;br /&gt;
Connal the Completing (1011 FI - 1058 FI)&lt;br /&gt;
&lt;br /&gt;
Sumer the Stalwart (1330 FI) &amp;amp; Odenia the Mindful (1336 FI) &lt;br /&gt;
Bullstrode the Uniting (1362 FI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I modified the revisions to the Old Code and the like so I could keep some of the history while staying within the timeline.&lt;br /&gt;
--[[User:HelenAngel|HelenAngel]] 16:21, 5 May 2011 (EDT)&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Book%27s_Character_Sheet&amp;diff=9114</id>
		<title>Book&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Book%27s_Character_Sheet&amp;diff=9114"/>
		<updated>2011-04-28T15:41:57Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: /* Psionics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Professional]] 1 / Psion[http://www.d20srd.org/srd/psionic/classes/psion.htm] (Telepath) 1&lt;br /&gt;
{{statsbox|?.JPG|2|[[Gnome]]|Professional 1&amp;lt;BR&amp;gt;Psion (Telepath) 1|None|None|Somewhere, Hakan}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 6  (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 12 (+1) &lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 12 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 20 (+5) &lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8  (-1) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 18 = 9 (Prof) + 5 (Psion) + 4 (Psionic Body)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class |||| 12 |||| +1 dex bonus, +1 size bonus &lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus |||| +0&lt;br /&gt;
|-&lt;br /&gt;
|Initiative |||| +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed |||| 20 ft.&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save |||| +1 |||| +0 Base, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|Reflex |||| +3 |||| +2 Prof, +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Will Save |||| +6 |||| +2 Prof, +2 Psion, +2 stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
&lt;br /&gt;
===Purchased Feats===&lt;br /&gt;
*Lvl 1: Psionic Body (+2 HP per Psionic Feat) &amp;lt;small&amp;gt;First level feat not taken until second level.&amp;lt;/small&amp;gt;&lt;br /&gt;
*Prof 1: Cross-Class Learning (Autohypnosis &amp;amp; Concentration) &lt;br /&gt;
*Psion 1: Overchannel [http://www.dandwiki.com/wiki/SRD:Overchannel]&lt;br /&gt;
&lt;br /&gt;
===Class Feats===&lt;br /&gt;
*Proficiency (Weapon): Simple, Martial&lt;br /&gt;
*Proficiency (Armor): Light, Medium&lt;br /&gt;
&lt;br /&gt;
===Race Abilities===&lt;br /&gt;
*Low Light Vision&lt;br /&gt;
*No Detect Magic (CHR too low)&lt;br /&gt;
*May use UMD Untrained&lt;br /&gt;
*+2 Saves vs. Illusion&lt;br /&gt;
*+1 to UMD Checks&lt;br /&gt;
*+2 on Listen Checks&lt;br /&gt;
*Size: Small (+1 to AC, +1 to Hit, lower damage dice)&lt;br /&gt;
*+4 AC vs. Giant-type Creatures&lt;br /&gt;
*+1 to Hit vs. Humans&lt;br /&gt;
*Treats &amp;quot;Gnomish Hook Hammer&amp;quot; as Martial Weapon&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Celesti&lt;br /&gt;
*Dwarven&lt;br /&gt;
*Flannari&lt;br /&gt;
*Fresian&lt;br /&gt;
*Gnomish&lt;br /&gt;
*Odessan&lt;br /&gt;
*Old Petaran&lt;br /&gt;
*Old Ubrekti&lt;br /&gt;
*Petaran&lt;br /&gt;
*Ubrekti&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Autohypnosis[http://www.d20srd.org/srd/psionic/skills/autohypnosis.htm]: 5 Ranks (S)&lt;br /&gt;
*Concentration: 5 Ranks&lt;br /&gt;
*Decipher Script: 5 Ranks&lt;br /&gt;
*Heal: 4 Ranks&lt;br /&gt;
*Knowledge (Arcana): 2 Ranks&lt;br /&gt;
*Knowledge (Architecture &amp;amp; Engineering): 2 Ranks&lt;br /&gt;
*Knowledge (Dungeoneering): 2 Ranks&lt;br /&gt;
*Knowledge (Geography): 2 Ranks&lt;br /&gt;
*Knowledge (History): 2 Ranks&lt;br /&gt;
*Knowledge (Local-The Pinch): 2 Ranks&lt;br /&gt;
*Knowledge (Nature): 2 Ranks&lt;br /&gt;
*Knowledge (Nobility): 2 Ranks&lt;br /&gt;
*Knowledge (Psionics): 3 Ranks (S)&lt;br /&gt;
*Knowledge (Religion): 2 Ranks&lt;br /&gt;
*Knowledge (The Planes): 2 Ranks&lt;br /&gt;
*Psicraft: 5 Ranks&lt;br /&gt;
*Speak Language: 4 ranks&lt;br /&gt;
*Use Magic Device: 0 Ranks (May Used Untrained, +1 Bonus) (S for Scrolls!)&lt;br /&gt;
&lt;br /&gt;
S = Synergized!&lt;br /&gt;
&lt;br /&gt;
==Psionics==&lt;br /&gt;
*&#039;&#039;&#039;PSPs: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Despite the fact that almost every power has a display, a psionic character can always choose to manifest the power without the flashy accompaniment. To manifest a power without any display (no matter how many displays it might have), a manifester must make a Concentration check (DC 15 + the level of the power). This check is part of the action of manifesting the power. If the check is unsuccessful, the power manifests normally with its display.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1 Powers (DC 16)===&lt;br /&gt;
*Mindlink [http://www.d20srd.org/srd/psionic/powers/mindlink.htm]&lt;br /&gt;
*Call to Mind [http://www.d20srd.org/srd/psionic/powers/calltoMind.htm]&lt;br /&gt;
*Mind Thrust [http://www.d20srd.org/srd/psionic/powers/mindThrust.htm]&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===Book&#039;s Bag===&lt;br /&gt;
*Bag of Tricks, Gray [http://www.dandwiki.com/wiki/SRD:Bag_of_Tricks]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Book%27s_Character_Sheet&amp;diff=9113</id>
		<title>Book&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Book%27s_Character_Sheet&amp;diff=9113"/>
		<updated>2011-04-28T15:41:00Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Professional]] 1 / Psion[http://www.d20srd.org/srd/psionic/classes/psion.htm] (Telepath) 1&lt;br /&gt;
{{statsbox|?.JPG|2|[[Gnome]]|Professional 1&amp;lt;BR&amp;gt;Psion (Telepath) 1|None|None|Somewhere, Hakan}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 6  (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 12 (+1) &lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 12 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 20 (+5) &lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8  (-1) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 18 = 9 (Prof) + 5 (Psion) + 4 (Psionic Body)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class |||| 12 |||| +1 dex bonus, +1 size bonus &lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus |||| +0&lt;br /&gt;
|-&lt;br /&gt;
|Initiative |||| +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed |||| 20 ft.&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save |||| +1 |||| +0 Base, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|Reflex |||| +3 |||| +2 Prof, +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Will Save |||| +6 |||| +2 Prof, +2 Psion, +2 stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
&lt;br /&gt;
===Purchased Feats===&lt;br /&gt;
*Lvl 1: Psionic Body (+2 HP per Psionic Feat) &amp;lt;small&amp;gt;First level feat not taken until second level.&amp;lt;/small&amp;gt;&lt;br /&gt;
*Prof 1: Cross-Class Learning (Autohypnosis &amp;amp; Concentration) &lt;br /&gt;
*Psion 1: Overchannel [http://www.dandwiki.com/wiki/SRD:Overchannel]&lt;br /&gt;
&lt;br /&gt;
===Class Feats===&lt;br /&gt;
*Proficiency (Weapon): Simple, Martial&lt;br /&gt;
*Proficiency (Armor): Light, Medium&lt;br /&gt;
&lt;br /&gt;
===Race Abilities===&lt;br /&gt;
*Low Light Vision&lt;br /&gt;
*No Detect Magic (CHR too low)&lt;br /&gt;
*May use UMD Untrained&lt;br /&gt;
*+2 Saves vs. Illusion&lt;br /&gt;
*+1 to UMD Checks&lt;br /&gt;
*+2 on Listen Checks&lt;br /&gt;
*Size: Small (+1 to AC, +1 to Hit, lower damage dice)&lt;br /&gt;
*+4 AC vs. Giant-type Creatures&lt;br /&gt;
*+1 to Hit vs. Humans&lt;br /&gt;
*Treats &amp;quot;Gnomish Hook Hammer&amp;quot; as Martial Weapon&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Celesti&lt;br /&gt;
*Dwarven&lt;br /&gt;
*Flannari&lt;br /&gt;
*Fresian&lt;br /&gt;
*Gnomish&lt;br /&gt;
*Odessan&lt;br /&gt;
*Old Petaran&lt;br /&gt;
*Old Ubrekti&lt;br /&gt;
*Petaran&lt;br /&gt;
*Ubrekti&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Autohypnosis[http://www.d20srd.org/srd/psionic/skills/autohypnosis.htm]: 5 Ranks (S)&lt;br /&gt;
*Concentration: 5 Ranks&lt;br /&gt;
*Decipher Script: 5 Ranks&lt;br /&gt;
*Heal: 4 Ranks&lt;br /&gt;
*Knowledge (Arcana): 2 Ranks&lt;br /&gt;
*Knowledge (Architecture &amp;amp; Engineering): 2 Ranks&lt;br /&gt;
*Knowledge (Dungeoneering): 2 Ranks&lt;br /&gt;
*Knowledge (Geography): 2 Ranks&lt;br /&gt;
*Knowledge (History): 2 Ranks&lt;br /&gt;
*Knowledge (Local-The Pinch): 2 Ranks&lt;br /&gt;
*Knowledge (Nature): 2 Ranks&lt;br /&gt;
*Knowledge (Nobility): 2 Ranks&lt;br /&gt;
*Knowledge (Psionics): 3 Ranks (S)&lt;br /&gt;
*Knowledge (Religion): 2 Ranks&lt;br /&gt;
*Knowledge (The Planes): 2 Ranks&lt;br /&gt;
*Psicraft: 5 Ranks&lt;br /&gt;
*Speak Language: 4 ranks&lt;br /&gt;
*Use Magic Device: 0 Ranks (May Used Untrained, +1 Bonus) (S for Scrolls!)&lt;br /&gt;
&lt;br /&gt;
S = Synergized!&lt;br /&gt;
&lt;br /&gt;
==Psionics==&lt;br /&gt;
*&#039;&#039;&#039;PSPs: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Despite the fact that almost every power has a display, a psionic character can always choose to manifest the power without the flashy accompaniment. To manifest a power without any display (no matter how many displays it might have), a manifester must make a Concentration check (DC 15 + the level of the power). This check is part of the action of manifesting the power. If the check is unsuccessful, the power manifests normally with its display.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Level 1 Powers (DC 16)===&lt;br /&gt;
*Mindlink [http://www.d20srd.org/srd/psionic/powers/mindlink.htm]&lt;br /&gt;
*Call to Mind [http://www.d20srd.org/srd/psionic/powers/calltoMind.htm]&lt;br /&gt;
*Mind Thrust [http://www.d20srd.org/srd/psionic/powers/mindThrust.htm]&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===Book&#039;s Bag===&lt;br /&gt;
*Bag of Tricks, Gray [http://www.dandwiki.com/wiki/SRD:Bag_of_Tricks]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Book%27s_Character_Sheet&amp;diff=9108</id>
		<title>Talk:Book&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Book%27s_Character_Sheet&amp;diff=9108"/>
		<updated>2011-04-28T15:26:20Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to audit! -gm&lt;br /&gt;
: To Do -&amp;gt; Fix Psion acquiring Knowledges. Any Psion-CC knowledges will be bumped up to five ranks with second Professional level.&lt;br /&gt;
&lt;br /&gt;
I love the pokeball bag! --[[User:Msallen|Msallen]]&lt;br /&gt;
: Hahahah, THAT&#039;S why you gave the pokemon quote! I LOL&#039;d just now. -gm &lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===Level 3: Psion[http://www.d20srd.org/srd/psionic/classes/psion.htm] 2===&lt;br /&gt;
*+6 HP (+3 Hit Dice, +1 Con, +2 Psionic Body)&lt;br /&gt;
*+1 BaB&lt;br /&gt;
*Feat: Psicrystal Affinity [http://www.d20srd.org/srd/psionic/monsters/psicrystal.htm] &lt;br /&gt;
*7 Skill Ranks: +2 to Knowledge: Psionics &amp;amp; History, +1 to Psicraft, Concentration, Autohypnosis&lt;br /&gt;
*Power Pool: 11&lt;br /&gt;
*New Powers: Telempathic Projection [http://www.d20srd.org/srd/psionic/powers/telempathicProjection.htm], Deja Vu [http://www.dandwiki.com/wiki/SRD:Deja_Vu]&lt;br /&gt;
*+1 Will Save&lt;br /&gt;
&lt;br /&gt;
===Level 4: Psion 3===&lt;br /&gt;
*+4 HP (+3 Hit Dice, +1 Con)&lt;br /&gt;
*+1 Intelligence&lt;br /&gt;
*Saves: +1 Fort and Reflex&lt;br /&gt;
*7 Skill Ranks: +1 to Knowledges: Dungeoneering, Religion, Local, Nobility; +1 to Psicraft, Concentration, Autohypnosis (these three always kept at max) &lt;br /&gt;
*Power Pool: 18&lt;br /&gt;
*New Powers: Energy Stun^ [http://www.d20srd.org/srd/psionic/powers/energyStun.htm], Brain Lock^ [http://www.d20srd.org/srd/psionic/powers/brainLock.htm]&lt;br /&gt;
&lt;br /&gt;
===Level 5: Psion 4===&lt;br /&gt;
*+4 HP (+3 Hit Dice, +1 Con)&lt;br /&gt;
*+1 BaB&lt;br /&gt;
*Saves: +1 Will&lt;br /&gt;
*Power Pool: 27&lt;br /&gt;
*7 Skill Ranks: +1 Knowledges: Geography, Arcana, Nature, Architecture &amp;amp; Engineering ; +1 to Psicraft, Concentration, Autohypnosis (these three always kept at max) &lt;br /&gt;
*New Powers: Read Thoughts^ [http://www.d20srd.org/srd/psionic/powers/readThoughts.htm], Aversion [http://www.dandwiki.com/wiki/SRD:Aversion]^&lt;br /&gt;
&lt;br /&gt;
===Level 6: Psion 5===&lt;br /&gt;
*+8 HP (+3 Hit Dice, +4 Psionic Body, +1 Con)&lt;br /&gt;
*Saves: None!&lt;br /&gt;
*Level 6 Feat: Talented&lt;br /&gt;
*Psion 5 Feat: Psicrystal Containment&lt;br /&gt;
*7 Skill Ranks : +3 Knowledge: Psionics, +1 Knowledge: Planes; +1 to Psicraft, Concentration, Autohypnosis (these three always kept at max) &lt;br /&gt;
*Power Pool: 37&lt;br /&gt;
*New Powers: Solicit Psicrystal [http://www.d20srd.org/srd/psionic/powers/solicitPsicrystal.htm], Share Pain, Forced [http://www.d20srd.org/srd/psionic/powers/sharePainForced.htm]&lt;br /&gt;
&lt;br /&gt;
===Level 7: Psion 6===&lt;br /&gt;
*+4 HP (+3 Hit Dice, +1 Con)&lt;br /&gt;
*+1 BaB&lt;br /&gt;
*Saves: +1 to All&lt;br /&gt;
*7 Skill Ranks: +2 to a Knowledge Skill for a New Synergy, +1 Knowledge (Local); +1 to Knowledge: Psionics, Psicraft, Concentration, Autohypnosis (these three always kept at max) &lt;br /&gt;
*Power Pool: 50&lt;br /&gt;
*New Powers: Psionic Blast [http://www.d20srd.org/srd/psionic/powers/psionicBlast.htm], Crisis of Breath [http://www.d20srd.org/srd/psionic/powers/crisisofBreath.htm]&lt;br /&gt;
&lt;br /&gt;
===Level 8: Psion 7===&lt;br /&gt;
*+4 HP (+3 Hit Dice, +1 Con)&lt;br /&gt;
*Saves: None!&lt;br /&gt;
*+1 Intelligence (+1 to Power DCs)&lt;br /&gt;
*+8 Skill Points?: +2 to a Knowledge Skill for a New Synergy, +1 Knowledge (Local, Synergy); +1 to Knowledge: Psionics, Psicraft, Concentration, Autohypnosis (these three always kept at max); Remainder 1&lt;br /&gt;
*Power Pool: 63&lt;br /&gt;
*New Powers: Psionic Dominate [http://www.d20srd.org/srd/psionic/powers/dominatePsionic.htm], Scism [http://www.dandwiki.com/wiki/SRD:Schism]&lt;br /&gt;
&lt;br /&gt;
===Level 9: Professional 2===&lt;br /&gt;
*+10 HP (+7 Hit Dice, +1 Con, +2 Psionic Body)&lt;br /&gt;
*Saves: +1 Reflex and Will&lt;br /&gt;
*+1 Dexterity Bonus to AC (Insightful Defense)&lt;br /&gt;
*Level 9 Feat: Psionic Meditation [http://dungeons.wikia.com/wiki/SRD:Psionic_Meditation]&lt;br /&gt;
*15 Skill Points: +4 Decipher Script, 7 Remainder (Listen? Languages!); +1 to Knowledge: Psionics, Psicraft, Concentration, Autohypnosis (these three always kept at max);&lt;br /&gt;
*Power Pool: 67 (From Pool Bonus for hitting 22 Intelligence)&lt;br /&gt;
&lt;br /&gt;
===Level 10-20: Psion 8-18===&lt;br /&gt;
*Gotta get those ninth level powers... at 19th level. [http://www.d20srd.org/srd/psionic/powers/psychicChirurgery.htm]&lt;br /&gt;
**Honestly, that might be the only level 9 power I even get. Damn, high level psions bloooooow.&lt;br /&gt;
**Allow party access to Natural Talent/Wild Talent feat, then load them up with first and second level powers. &lt;br /&gt;
*Psion Feats: Probably Expanded Knowledge [http://www.dandwiki.com/wiki/SRD:Expanded_Knowledge] x2&lt;br /&gt;
*Level Feats: Probably ALSO Expanded Knowledge (+2 HP per Expanded Knowledge, for another +12 on top of earlier feats)&lt;br /&gt;
** You can choose any power, &#039;&#039;&#039;including powers from another discipline’s list&#039;&#039;&#039;&#039;&#039;&#039; or even from another class’s list&#039;&#039;.&lt;br /&gt;
** Character Level 10/Psi 8: Dimension Slide [http://www.d20srd.org/srd/psionic/powers/dimensionSlide.htm]&lt;br /&gt;
** CL 12/Psi 10: Metamorphosis [http://www.d20srd.org/srd/psionic/powers/metamorphosis.htm], Energy Ball [http://www.d20srd.org/srd/psionic/powers/energyBall.htm]&lt;br /&gt;
** CL 15/Psi 13: Psionic Teleport [http://www.d20srd.org/srd/psionic/powers/teleportPsionic.htm]&lt;br /&gt;
** CL 17/Psi 15: Fission [http://www.d20srd.org/srd/psionic/powers/fission.htm]&lt;br /&gt;
** CL 18/Psi 16: ??? (Possibly delay selection 1 level to access 8th level power.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
^ = Order of acquisition subject to change.&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=9051</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=9051"/>
		<updated>2011-04-27T18:11:30Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: /* Player Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&amp;lt;B&amp;gt;Game Status&amp;lt;/b&amp;gt; : On Hiatus until May&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[:Category:MeFight Session Notes | Team MeFight Session Notes]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
* A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml];&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[RP: Dinner with Egg]], [[Augment Familiar]] Spell, [[Favored Soul]], [[Evangelist]], [[Crusader Cleric]], [[Arcane Disciple]], [[Tana Absold]], [[Poisonmaking]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Recent Events]] &#039;&#039;&#039;NEW!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Achievements]]&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]]&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== Player Groups ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The [[Silverwalkers]] (Wydmoor Free City)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{{Al}}, [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
{{Germain}}, [[Human]] [[&amp;quot;Young Turk&amp;quot;]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
{{Kimika}}, [[Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{LE}}, [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Mose}}, [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]]) and his magical horse {{Way}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Quinalin}}, [[Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gnob&#039;s Folly]] (Draglet Fortress, Gildenhome)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[[:Category:MeFight Session Notes | Session Notes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Thed]]&amp;quot;, [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
{{Kib Absold}}, [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]]) and his perfectly normal horse {{Tenpence}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:Pokeylope|Pokeylope]]) (Previously: [[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
[[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
{{Anise}}, [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]]) and the {{Ghost Elk}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Team Retro&#039;&#039;&#039; &#039;&#039;&#039;([[The Pinch]] Region, 950(?) [[FI]])&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Book]]&amp;quot;, [[Gnomish]] Librarian - (([user:Detarame]]))&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Team Newfish&#039;&#039;&#039; &#039;&#039;&#039;([[Utrell Emirate]])&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Reserved space for potential/theoretical 2nd MeFight Group, or MeFight/AllStar Hybrid. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039; Transients &#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) &lt;br /&gt;
&lt;br /&gt;
 [[Neven b&#039;Aaronurt]], [[Halfling]] [[Druids|Druid]] - ([[user:Robocop is Bleeding|Robocop is Bleeding]]) and his riding boar, [[Breakfast]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Fall/Winter 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Sticky Fingers]] Spell, [[Treasure Scent]] Spell, [[Rhino&#039;s Rush]] Spell, [[Detect Violence]] Spell, [[Detect Guilt]] Spell, [[Detect Attitude]] Spell, [[Shard Storm]] Spell, [[Force Chest]] Spell, [[Force Ram]] Spell, [[Floating Disk, Greater]] Spell, [[Chain Missile]] Spell, [[Feat: Shipborn]], [[Feat: Savvy Swimmer]], [[Feat: Sandstep]], [[Feat: Polyglot]], [[Feat: Pirate Luck]], [[Feat: Natural Dowser]], [[Feat: Desertborn]], [[Tricks]], [[Oceans]], [[Pavor Nocturnus]], [[Ghost Elk]], [[Adrillathellior Teldandilion]], [[Word of Binding]] Spell, [[Tiny Mount]] Spell, [[Sticky Saddle]] Spell,  [[One Mind I]] Spell, [[Moment of Clarity]] Spell, [[Lesser Energize Shield]] Spell, [[Mass Stabilize]] Spell, [[Clear Mind]] Spell, [[Second Wind]] Spell, [[First Stand]], [[Grrrllwofrowffgrr]], [[Swamp of Wydmoor]], &amp;lt;b&amp;gt;Updated&amp;lt;/b&amp;gt; [[First Families of Wydmoor]], [[The Azure Geese]], [[Antioch]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summer 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Enlarge Creature]] Spell, [[Enlarge Person, Greater]] Spell, [[Sharpen]] Cantrip, [[Focused Strike]] Cantrip, [[Egtheladanna Krin]], [[Ebony Reaver]], [[Transparency]] Spell, [[Feat:Divine Fervor|Divine Fervor]] Feat, [[Improved Encumbrance]] Feat, [[Starvation]] Spell, [[Enhance Wildshape]] spell, [[Enkindle Spell]] feat, [[Blistering Fires]] feat, [[Teleport Legion]] Spell, [[Mire]] Spell, [[Plague Cloud]] Spell, [[Undead Legion]] Spell, [[Friendsight]] Spell, [[Battle Fury]] Spell, [[Summon Pack/Herd]] Spell, [[Morning Mist]] Spell, [[Feed the Masses]] Spell, [[Profane Weapon]] Spell, [[Gnomish Luck]] Feat, [[Heightened Sense]] Cantrip, [[Fleeting Fame]] Cantrip, [[Strong Stomach]] Feat, [[Elementalist]] Feat, [[Obelisks]], [[Firearms]], [[Artillery]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Foraging Charm]] Cantrip, [[Coin of the Realm]] Cantrip, [[Perfect Pitch]] Cantrip,  [[Deftness]] Cantrip, [[Elk-Riders]] Prestige Class, [[Peteran Alexandrianism]], [[Stone-Warden]], [[Blood Arrow]], [[Grandle Mag]], [[Wydmoor Swamp Temple]], [[Bog Wraiths]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;),[[Bard]], [[Loghead]], [[Redzan the Clean]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Kivan]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Naprid Daithe]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Firetalk Charm]], [[Sox Argyle]], [[Temporal Authority]], [[Omnity]], [[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[:Category:Teamwork Benefits|Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Ishkahn&amp;diff=5066</id>
		<title>Talk:Ishkahn</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Ishkahn&amp;diff=5066"/>
		<updated>2010-04-23T19:46:35Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No ishkahn among the Beduoin or the Ulan still? --[[User:Msallen|Msallen]]&lt;br /&gt;
: This supercedes anything from the article, including stuff I just fucked up myself: &lt;br /&gt;
:: We have it sort of muddled, which is alright considering it&#039;s an exotic and foreign culture even to the Alexandrian mainland. &amp;quot;Ishkahn&amp;quot; is a title essentially made up by Sayid to represent the fusion of religious and secular authority, as well as the fusion of his bedouin (Sheikh-Malik) and &amp;quot;civilized&amp;quot; Petaran (Sultan) sovereignty. He was able to declare himself Ishkahn when he possessed both the Sultanate and the Sheikh-Malik. &lt;br /&gt;
:: When Mikos went into exile, he kept the title. It is essentially a religious demarcation, not a mere secular position of leadership. The Petarans recognize Sayid as the sole Ishkahn, while the tribes of the Ulan accept both Sayid and Mikos as Ishkahn. &lt;br /&gt;
:: Is that more or less clear now?&lt;br /&gt;
::: Sure, I like it. Maybe I&#039;ll tidy up the Sayid entry with this new information, although I like it a little confusing too. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: Ahhhhh, I&#039;m rubbin&#039; off on you! -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=5064</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=5064"/>
		<updated>2010-04-23T19:44:59Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: /* &amp;#039;&amp;#039;&amp;#039;Useful Stuff&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[Team MeFight Sessions]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Useful Stuff&#039;&#039;&#039; ==&lt;br /&gt;
[[Combat Quick Reference]]; [[:Category:Tables|Tables!]]; A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml];&lt;br /&gt;
[[:Category:Stub Articles|STUBPOCALYPSE]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Now With Faces :&#039;&#039;&#039; [[Edrell Odenthorpe]], [[Fenn Lynrick]], [[Naprid Daithe]], [[Ralth Onorodil]]&lt;br /&gt;
&lt;br /&gt;
[[Blood Arrow]], [[Grandle Mag]], [[Wydmoor Swamp Temple]], [[Bog Wraiths]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;),[[Bard]], [[Loghead]], [[Redzan the Clean]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Kivan]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Naprid Daithe]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Firetalk Charm]], [[Sox Argyle]], [[Temporal Authority]], [[Omnity]], [[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Achievements]]&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]] &#039;&#039;&#039;UPDATED!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;All Stars (Wydmoor Free City)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{{Al}}, [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
{{Germain}}, [[Human]] [[Wydmoor City Guard|City Guardsman]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
{{Kimika}}, [[Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{LE}}, [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Mose}}, [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]]) and his magical horse [[Way]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Quinalin}}, [[Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; Team MeFight (Kred Region, Gildenhome)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:MeFight Session Notes | Team MeFight Session Notes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Thed]]&amp;quot;, [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
 {{Kib Absold}}, [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]])&lt;br /&gt;
&lt;br /&gt;
 [[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
 [[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Anise]]&amp;quot;, [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]])&lt;br /&gt;
&lt;br /&gt;
 [[Neven b&#039;Aaronurt]], [[Halfling]] [[Druids|Druid]] - ([[user:Robocop is Bleeding|Robocop is Bleeding]]) and his riding boar, [[Breakfast]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; MeFight Expansion Team (Theoretical)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) (on indefinite hiatus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Kingdom_of_Shadow&amp;diff=5060</id>
		<title>Kingdom of Shadow</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Kingdom_of_Shadow&amp;diff=5060"/>
		<updated>2010-04-23T19:42:57Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
An alternate plane of existence that served as the prison of the [[Dark Fiend]] and the site of the final battle of [[Alexandria&#039;s Crusade]]. With the death of the Dark Fiend and the [[Martyrdom Blast]], the Kingdom of Shadow was largely destroyed, although occasionally it does still affect the prime material plane.&lt;br /&gt;
&lt;br /&gt;
Little is known about the mechanics of the Kingdom of Shadow, called by some sages the demi-plane of shadow, but according to contemporary accounts of Alexandria&#039;s Crusade, it was a place of confusion and illusion, and no two people perceived the realm in the same way.&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Alexandria%27s_Crusade&amp;diff=5058</id>
		<title>Alexandria&#039;s Crusade</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Alexandria%27s_Crusade&amp;diff=5058"/>
		<updated>2010-04-23T19:39:06Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The second major war fought during [[Alexandria]]&#039;s lifetime, following the [[Prophets&#039; War]]. This ambitious war was waged against the imprisoned [[Dark Fiend]], the very source of entropy, in the [[Kingdom of Shadow]]. This war ended with the [[Martyrdom]] of Alexandria and her [[ascension]] into the divine realms.&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Mikos_Lygit&amp;diff=5057</id>
		<title>Talk:Mikos Lygit</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Mikos_Lygit&amp;diff=5057"/>
		<updated>2010-04-23T19:38:17Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neat! Is it still a stub, or should the tag be removed? --[[User:Msallen|Msallen]]&lt;br /&gt;
: When we put Mikos up against the entries on Mythrian or Sterros or Sayid, he&#039;s still clearly a stub, I&#039;d say. -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Ishkahn&amp;diff=5056</id>
		<title>Talk:Ishkahn</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Ishkahn&amp;diff=5056"/>
		<updated>2010-04-23T19:36:33Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No ishkahn among the Beduoin or the Ulan still? --[[User:Msallen|Msallen]]&lt;br /&gt;
: This supercedes anything from the article, including stuff I just fucked up myself: &lt;br /&gt;
:: We have it sort of muddled, which is alright considering it&#039;s an exotic and foreign culture even to the Alexandrian mainland. &amp;quot;Ishkahn&amp;quot; is a title essentially made up by Sayid to represent the fusion of religious and secular authority, as well as the fusion of his bedouin (Sheikh-Malik) and &amp;quot;civilized&amp;quot; Petaran (Sultan) sovereignty. He was able to declare himself Ishkahn when he possessed both the Sultanate and the Sheikh-Malik. &lt;br /&gt;
:: When Mikos went into exile, he kept the title. It is essentially a religious demarcation, not a mere secular position of leadership. The Petarans recognize Sayid as the sole Ishkahn, while the tribes of the Ulan accept both Sayid and Mikos as Ishkahn. &lt;br /&gt;
:: Is that more or less clear now?&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Naga&amp;diff=5019</id>
		<title>Naga</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Naga&amp;diff=5019"/>
		<updated>2010-04-23T16:54:14Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Naga were a strange race, composed of a serpent&#039;s body with a man&#039;s face. Although created by the [[Eight Makers]], their vast differences compared to other Goodly Races have them classified as aberrations. They, with their [[Dark Naga]] brethren, are understood to be extinct. &lt;br /&gt;
&lt;br /&gt;
The only primary source accounts of Naga come from the era of Alexandria, as she was responsible for the cessation of their stasis that began at the end of the [[Primal Age]]. Most of what is believed today about the Naga is a mixture of myth, heresy, and a few primary accounts from the [[Canon of Orthodoxy]]. &lt;br /&gt;
&lt;br /&gt;
According to most sages, Naga were powerful and wise sorcerers, as powerful in battle as they were alien in mentality. It is believed that, during the [[Primal Age]], Naga were as common as any of the other races, but suffered disproportinate casualties during the [[First War]], although they allegedly succeeded in wiping out their [[Dark Naga] counterparts. Afterward, according to the [[Testimonial of Sterros]], the Naga put themselves into a deep, magical stasis that was only broken after a clutch of [[Naga]] eggs were corrupted by the Darkling Prophet [[Arek]] to revive the [[Dark Naga]]. &lt;br /&gt;
&lt;br /&gt;
According to the [[Testimonial of Mythrian]], the Naga played a critical role in late stages of the [[Prophets&#039; War]] and the entirety of  [[Alexandria&#039;s Crusade]], providing the bulk of high-power arcane support. Although no account of their final fate appears in the [[Canon of Orthodoxy]], it is generally assumed that the Naga fulfilled their ancestral duties by fighting beside Alexandria to the very end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/monsters/naga.htm SRD Naga]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=4955</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=4955"/>
		<updated>2010-04-20T13:32:18Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: /* &amp;#039;&amp;#039;&amp;#039;Recent Additions and Changes&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[Team MeFight Sessions]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Useful Stuff&#039;&#039;&#039; ==&lt;br /&gt;
[[Combat Quick Reference]]; [[:Category:Tables|Tables!]]; A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Now With Faces :&#039;&#039;&#039; [[Edrell Odenthorpe]], [[Fenn Lynrick]], [[Naprid Daithe]], [[Ralth Onorodil]]&lt;br /&gt;
&lt;br /&gt;
[[Blood Arrow]], [[Grandle Mag]], [[Wydmoor Swamp Temple]], [[Bog Wraiths]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;),[[Bard]], [[Loghead]], [[Redzan the Clean]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Kivan]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Naprid Daithe]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Firetalk Charm]], [[Sox Argyle]], [[Temporal Authority]], [[Omnity]], [[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Achievements]]&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]] &#039;&#039;&#039;UPDATED!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;All Stars (Wydmoor Free City)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{{Al}}, [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
{{Germain}}, [[Human]] [[Wydmoor City Guard|City Guardsman]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
{{Kimika}}, [[Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{LE}}, [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Mose}}, [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]]) and his magical horse [[Way]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Quinalin}}, [[Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; Team MeFight (Kred Region, Gildenhome)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:MeFight Session Notes | Team MeFight Session Notes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Thed]]&amp;quot;, [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
 {{Kib Absold}}, [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]])&lt;br /&gt;
&lt;br /&gt;
 [[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
 [[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Anise]]&amp;quot;, [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]])&lt;br /&gt;
&lt;br /&gt;
 [[Neven b&#039;Aaronurt]], [[Halfling]] [[Druids|Druid]] - ([[user:Robocop is Bleeding|Robocop is Bleeding]]) and his riding boar, [[Breakfast]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; MeFight Expansion Team (Theoretical)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) (on indefinite hiatus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Gribb&amp;diff=4954</id>
		<title>Gribb</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Gribb&amp;diff=4954"/>
		<updated>2010-04-20T13:31:30Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
A half-Orc bounty hunter who, immediately prior to his death, stalked [[Anise]], whom she knew casually from their time serving together as auxiliaries in occupied Alexia.&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Notes_for_Game_2010-02-26&amp;diff=4858</id>
		<title>Talk:Notes for Game 2010-02-26</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Notes_for_Game_2010-02-26&amp;diff=4858"/>
		<updated>2010-04-09T18:18:58Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This line was hilarious:&lt;br /&gt;
&lt;br /&gt;
Edrell and Germain accuse each other of treason, laughs and back-pats result.&lt;br /&gt;
&lt;br /&gt;
Love it! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Digging the new tokens on the wiki, mattie. -gm&lt;br /&gt;
: They are pretty awesome, although I think we should keep them to quest notes, and not use them in articles? --[[User:Msallen|Msallen]]&lt;br /&gt;
:: 110% agreement.&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=4593</id>
		<title>Dragoman</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=4593"/>
		<updated>2010-03-17T17:37:48Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A dragoman is a master of the urban cities of the mainland, most of whom make their living as top notch hucksters or sharp-witted guides and interpreters.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; Ability to speak 3 langauges; Feat: Skill Focus (Diplomacy) OR Skill Focus (Knowledge:Local); Diplomacy: 8 Ranks; Sense Motive: 6 Ranks; 2x Knowledge (Local): 6 Ranks&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; d6&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; (8+INT)&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; Appraise, Speak Langauge, Knowledge: Local, Knowledge: Nobility and Royalty, Knowledge: History, Knowledge: Geography, Bluff, Diplomacy, Intimidate, Hide, Sneak, Listen, Spot, Search, Profession, Decipher Script, Gather Information, Ride, Handle Animal, Sense Motive, Sleight of Hand, Craft, Jump, Swim, and Forgery.&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! &amp;amp;times; Level !! BaB !! Fort  !!  Ref  !!   Will  !! Ability  &lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| +0 || +0 || +2 || +2 || Legend Lore (as Bardic Knowledge, Stacks with Bard Levels), Choice of &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Piercing Insight&amp;lt;/i&amp;gt;, Free Language&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| +1 || +0 || +3 || +3 || &amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;, Free Language&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| +1 || +1 || +3 || +3 || &amp;lt;i&amp;gt;Taunt&amp;lt;/i&amp;gt;, Free Language&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| +2 || +1 || +4 || +4 || &amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;, Free Language&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| +2 || +1 || +4 || +4 || &amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt;, Free Language&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt;: Grants a +3 on charisma checks and charisma-based skill checks. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Piercing Insight&amp;lt;/i&amp;gt;: Grants a +3 on intelligence checks and intelligence-based skill checks. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Taunt&amp;lt;/i&amp;gt;: (Ex) Character may use his extensive knowledge of cultures and his ability to read people to incite in others a blinding rage, focused on the Dragoman. Target is allowed a Will Save, with a DC of {10+[CHR or INT] + (2 x Dragoman Level)}. If the save is failed, the target will focus all of his energy on the Dragonman, to the exclusion of all other threats and targets. Someone so affected suffers a penalty to armor class equal to the characters INT or CHR modifier and a penalty to-hit equal to 1/2 that number, rounded down. Additionally, a taunted enemy may only make attacks of opportunity against the dragoman. This ability may be used once per day per INT or CHR modifier, depending on ability chosen at level 1. The rage lasts 3d4 rounds, although a creature once taunted is not immune to further attempts.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;: So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. A player choosing to use skill mastery can declare its use before the die is rolled. Player chooses between Diplomacy, Bluff, Appraise, Knowledge: Local, Knowledge: History, Sense Motive or Gather Information each time this skill is acquired. Additionally, the Dragoman receives a +2 Bonus with the skill chosen.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; was chosen at level 1. The character has reached almost supernatural levels of insight into human an nature, and is steely and unflappable in the face of even the most daunting of odds. This iron poker face helps the Dragoman talk his way out of even the most dangerous of situations. The Dragoman may attempt to &amp;lt;i&amp;gt;Charm Monster&amp;lt;/i&amp;gt; on any target who he shares a language with and he has engaged in at least one minute of conversation. The Charm effect lasts for 2d4+CHR MOD minutes, the DC for this is 20+CHR modifier, and may not be used on a target who is actively engaged in combat with the Dragoman. This ability may be used a number of times per week equal to 1 + CHR MOD.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt; Piercing Insight&amp;lt;/i&amp;gt; was chosen at level 1. Your quick thinking and mastery of language allows you easily confound anyone you can engage in conversation in a language you both share. You may target someone with a &amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt; after engaging them in at least one minute of conversation.  The magical &amp;lt;i&amp;gt;confusion&amp;lt;/i&amp;gt; leaves the target helpless to act and unaware of his surroundings for 2d4+INT modifier rounds, as he tries to sort out just what you&#039;re talking about. The effect is broken if the subject is attacked. The DC for this is 20+INT MOD, and may not be used on a target who is actively engaged in combat with the Dragoman. This ability may be used a number of times per week equal to 1 + INT MOD.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=4592</id>
		<title>Dragoman</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=4592"/>
		<updated>2010-03-17T17:35:04Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; A dragoman is a master of the urban cities of the mainland, most of whom make their living as top notch hucksters or sharp-witted guides and interpreters.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; Ability to speak 3 langauges; Feat: Skill Focus (Diplomacy) OR Skill Focus (Knowledge:Local); Diplomacy: 8 Ranks; Sense Motive: 6 Ranks; 2x Knowledge (Local): 6 Ranks&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; d6&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; (8+INT)&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; Appraise, Speak Langauge, Knowledge: Local, Knowledge: Nobility and Royalty, Knowledge: History, Knowledge: Geography, Bluff, Diplomacy, Intimidate, Hide, Sneak, Listen, Spot, Search, Profession, Decipher Script, Gather Information, Ride, Handle Animal, Sense Motive, Sleight of Hand, Craft, Jump, Swim, and Forgery.&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! &amp;amp;times; Level !! BaB !! Fort  !!  Ref  !!   Will  !! Ability  &lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| +0 || +0 || +2 || +2 || Legend Lore (as Bardic Knowledge, Stacks with Bard Levels), Choice of &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Piercing Insight&amp;lt;/i&amp;gt;, Free Language&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| +1 || +0 || +3 || +3 || &amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;, Free Language&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| +1 || +1 || +3 || +3 || &amp;lt;i&amp;gt;Taunt&amp;lt;/i&amp;gt;, Free Language&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| +2 || +1 || +4 || +4 || &amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;, Free Language&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| +2 || +1 || +4 || +4 || &amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt;, Free Language&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt;: Grants a +3 on charisma checks and charisma-based skill checks. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Piercing Insight&amp;lt;/i&amp;gt;: Grants a +3 on intelligence checks and intelligence-based skill checks. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Taunt&amp;lt;/i&amp;gt;: (Ex) Character may use his extensive knowledge of cultures and his ability to read people to incite in others a blinding rage, focused on the Dragoman. Target is allowed a Will Save, with a DC of 10+[CHR or INT] + 2 x Dragoman Level. If the save is failed, the target will focus all of his energy on the Dragonman, to the exclusion of all other threats and targets. Someone so affected suffers a penalty to armor class and to hit equal to the characters INT or CHR modifier. Additionally, the affected character ONLY threatens, if possible, the square occupied by the Dragoman and may only take attacks of opportunity against him. This ability may be used once per day per INT or CHR modifier, depending on ability chosen at level 1. The rage lasts 3d4 rounds, although a creature once taunted is not immune to further attempts.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;: So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. A player choosing to use skill mastery can declare its use before the die is rolled. Player chooses between Diplomacy, Bluff, Appraise, Knowledge: Local, Knowledge: History, Sense Motive or Gather Information each time this skill is acquired. Additionally, the Dragoman receives a +2 Bonus with the skill chosen.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; was chosen at level 1. The character has reached almost supernatural levels of insight into human an nature, and is steely and unflappable in the face of even the most daunting of odds. This iron poker face helps the Dragoman talk his way out of even the most dangerous of situations. The Dragoman may attempt to &amp;lt;i&amp;gt;Charm Monster&amp;lt;/i&amp;gt; on any target who he shares a language with and he has engaged in at least one minute of conversation. The Charm effect lasts for 2d4+CHR MOD minutes, the DC for this is 20+CHR modifier, and may not be used on a target who is actively engaged in combat with the Dragoman. This ability may be used a number of times per week equal to 1 + CHR MOD.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt; Piercing Insight&amp;lt;/i&amp;gt; was chosen at level 1. Your quick thinking and mastery of language allows you easily confound anyone you can engage in conversation in a language you both share. You may target someone with a &amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt; after engaging them in at least one minute of conversation.  The magical &amp;lt;i&amp;gt;confusion&amp;lt;/i&amp;gt; leaves the target helpless to act and unaware of his surroundings for 2d4+INT modifier rounds, as he tries to sort out just what you&#039;re talking about. The effect is broken if the subject is attacked. The DC for this is 20+INT MOD, and may not be used on a target who is actively engaged in combat with the Dragoman. This ability may be used a number of times per week equal to 1 + INT MOD.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Dragoman&amp;diff=4586</id>
		<title>Talk:Dragoman</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Dragoman&amp;diff=4586"/>
		<updated>2010-03-17T12:38:43Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I thought sneak attack was a weird class ability for a diplomat/translator. Here are some other suggestions from the complete adventurer:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Mastery&#039;&#039;&#039; - So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. This feature is pretty popular, and is usually around 3 skills, although some give much more. I might suggest diplomacy and sense motive, with maybe one of: listen, bluff, intimidate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sustaining Presence&#039;&#039;&#039; - Can call upon his force of personality to stay alive in tense or dangerous situations, adding charisma bonus to concentration checks and fortitude saves. Other variants follow this forumula: apply stat bonus to 1 save and 1 skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bardic Lore&#039;&#039;&#039; - Can call upon extensive background knowledge of history and culture gleaned from travel, study, and socializing to recall legends or information regarding various topics. Based on Dragoman level, and stacks with any previous version of the skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspire Competence&#039;&#039;&#039; - An ally within 30 feet who can see and hear Dragoman get a +2/3 bonus to skill checks using a specific skill. Like a bard ability, but lets the Dragoman strengthen his allies diplomacy skills.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Bardic Lore is already there! [[User:75.64.111.120|75.64.111.120]] 19:26, 1 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Matt: Does Skill Mastery taking a 10 still require 10 times as long? [[User:75.64.111.120|75.64.111.120]] 19:39, 1 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Taking 10 doesn&#039;t take extra time--its just settling for the average in a low-stress situation. Taking 20 takes 20 times as long as a normal skill check, and assumes you are trying over and over until you roll a 20.&lt;br /&gt;
&lt;br /&gt;
You should add Knowledge (Geography) to the list of class skills. Do hide, move silently, slight of hand, and use rope have a flavor reason for being there? Or are they just there so this class isn&#039;t a complete wash on combat skills? Jump, swim, craft, and profession I know are almost gimmies for all classes, but these others seem a little odd.&lt;br /&gt;
&lt;br /&gt;
--[[User:Msallen|Msallen]] 18:47, 2 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
That sounds about right, but they&#039;re not organs of state, so an indivudal dragoman can be honest or rather shady and sly. [[User:Detarame|Detarame]] 19:04, 6 February 2009 (EST)&lt;br /&gt;
* Ahh, good to know! Ok, glad that clears up taking a 10. Hide, Slight of Hand, and Move Silently are very much urban based skills. After all, not ALL Dragomen are upstanding and honest guides, many are frauds and hucksters who use their knowledge of the cities to defraud people. Knowledge Geo was a definite oversight. [[User:96.4.191.21|96.4.191.21]] 13:51, 6 February 2009 (EST)&lt;br /&gt;
* Oh, and as any sailor or boy scout ought to be able to tell you, the ability to tie knots is super useful, like for tying down pack animals and such, but I&#039;ll go ahead and excise it anyway. The snares and such it is commonly associated with don&#039;t make much sense, I agree. [[User:96.4.191.21|96.4.191.21]] 13:52, 6 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Got it. I didn&#039;t really know what a Dragoman was, so I was just going on the wikipedia article that describes it as a translator and mediator. With the huckster bit it makes a lot more sense --[[User:Msallen|Msallen]] 15:04, 6 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Re: The Level 5 abilities, do the targets know if someone attempted to Charm or Confuse them if the Dragoman fails? Also, does it make sense for the DC not to be modified by Will Save, or similarly, should the DC be shifted over to the target and made into a Will Save modified by the pertinent ability? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I read it as a Charm Person spell with the DC and duration specified by the special ability. Which would involve a will save, right? --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Yeah, you&#039;re right, that&#039;s a brain fart on my part. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Is the 1st level ability intentionally untyped? Would it stack with, say, a breastplate of command? --[[User:Msallen|Msallen]]&lt;br /&gt;
:Seems like that would make it pretty dad-gum powerful. Of course, it&#039;s already pretty dad-gum powerful. In fact, as it&#039;s worded, it might make an insane synergy for Sorcerers/Wizards--I&#039;d have to check the Reference, though. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::What sort of synergy bonuses are you thinking? It only applies to skill checks as its worded now... not any sort of class feature like spell DCs, or even animal empathy checks. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::&amp;quot;Grants a +3 on charisma checks and charisma-based skill checks&amp;quot; doesn&#039;t sound like just skills to me. I just don&#039;t know what else uses Charisma that is considered a check--it certainly wouldn&#039;t add to things like base spells, but I&#039;m thinking that there are spell effects that would get a boost from this (not sure, though). Either way, the way it is currently worded very explicitly states that more than just skill checks are affected, but in a non-specific way. Whether or not that is a game-breaking super-synergy situation would take some crawling through docs to determine.&lt;br /&gt;
&lt;br /&gt;
:::Also, just to note, even if it were just skills, Animal Empathy would be included because it &amp;quot;functions just like a Diplomacy check&amp;quot;.&lt;br /&gt;
:::-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::Duh. Shows my attention to detail. I had this chat with GM a while back. I guess the next question is *should* it only be skill checks. Natually, I would be happy to have it apply to my animal empathy checks, but is that broken? Breastplate of command is only skill checks, I believe. --[[User:Msallen|Msallen]]&lt;br /&gt;
::::Oh, also... I read that animal empathy comment as &amp;quot;uses the diplomacy table&amp;quot;, but not that it was considered a skill. If we read it that it does, would that set animal empathy apart from something like Legend Lore (bard/dragoman ability).&lt;br /&gt;
::::: Yeah, I don&#039;t mind it being on animal empathy checks. I&#039;m far more concerned with it being used for UMD checks. -gm&lt;br /&gt;
:::::: That throws another wrench into the works. Dunno when I&#039;ll get some time to crawl through and look for more stuff, but this is worth looking into, OR worth ignoring completely and hoping it never comes up (either one works). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::::: Well, I don&#039;t really mind it being universally stacking because it is, quite literally, a completely hopeless class in combat, which is - let&#039;s face it - almost the entire measure of advancement for a class. That&#039;s worth quite a lot of points in my book, almost - maybe - enough to overlook the issues with UMD. I must admit, however, that I love UMD, and I&#039;m almost always inclined in its favor. I don&#039;t think the skills the class boosts are unbalancing enough to a campaign to really fret over. Until it happens, of course, but I&#039;m pretty confident the ceiling on diplomancer in my world is reasonable enough that dragomancer won&#039;t be the straw. If it did get epic too soon, well, then people start treating you like saurmon : kill him before he has a chance to speak. At that point, any budding diplomancer *coughcough* is itching for a reroll anyway. -gm&lt;br /&gt;
:::::::: The one big itch that D&amp;amp;D has never been able to fully scratch is the one that comes from its origins as a tactical minis game. It&#039;s my major beef with the system. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::::::: Very, very true, but I do think the 3.5e skills system was kind of a godsend. -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Kimika%27s_Character_Sheet&amp;diff=4544</id>
		<title>Kimika&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Kimika%27s_Character_Sheet&amp;diff=4544"/>
		<updated>2010-03-15T15:57:36Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: /* Amulet of Divine Channel (Holy Symbol of Alexandria) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cleric 5&lt;br /&gt;
{{statsbox|kimika1.jpg|5|Halfling|Cleric|Plate Mail|Darkwood Shortbow, Dire Mithril Flail|Wydmoor}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 9  (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 14 (+2) (+1 is from Enhancement Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 18 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 17  (+3) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 37&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 21 (+7 from Armor, +2 from Dex, +1 from Shield, +1 from Size) &lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 20 Feet (15 Feet due to Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +5 (+4 Base, +1 Halfling Luck)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+1 Base, +2 Stat, +1 Halfling Luck)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+4 Base, +4 Stat, +1 Halfling Luck)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Dwarven&lt;br /&gt;
*Odessan&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Old Ubrekti&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Turn Undead&lt;br /&gt;
*+2 Saves vs. Fear&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*Armor Proficiency: Light, Medium, Heavy, Shield&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Extra Turning&lt;br /&gt;
*Brew Potion (3rd)&lt;br /&gt;
*Craft Wand (6th)&lt;br /&gt;
&lt;br /&gt;
===Domains===&lt;br /&gt;
*Knowledge: All knowledge skills are class skills.&lt;br /&gt;
*Magic: Use Wizard Items at 1/2 of Cleric Level&lt;br /&gt;
&lt;br /&gt;
==Skill Ranks==&lt;br /&gt;
*Concentration: 2&lt;br /&gt;
*Craft (Calligraphy): 6&lt;br /&gt;
*Heal : 1&lt;br /&gt;
*Hide: 4&lt;br /&gt;
*Jump: 2&lt;br /&gt;
*Knowledge (Arcana): 4&lt;br /&gt;
*Knowledge (History): 3&lt;br /&gt;
*Knowledge (Religion): 5&lt;br /&gt;
*Spellcraft: 2&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===Ladel of Plenty===&lt;br /&gt;
*Can create a thick, bland gruel - enough to feed one person - six times per day.&lt;br /&gt;
*A gift from Edrell.&lt;br /&gt;
&lt;br /&gt;
===Ring of Minor Fire Resistance===&lt;br /&gt;
*DR 5 vs. Fire&lt;br /&gt;
*Not Exactly Sure Where This Was Recovered From.&lt;br /&gt;
&lt;br /&gt;
===Amulet of Divine Channel (Holy Symbol of Alexandria)===&lt;br /&gt;
*Gift from Bethanalay, given to Beth by former matriarch of the landing.&lt;br /&gt;
*Powered by Turn Undead uses.&lt;br /&gt;
**Full Round Action: Turn Evil Outsiders as Undead.&lt;br /&gt;
**Move Action: Replace the range of a healing spell you cast this round with Close.&lt;br /&gt;
**Swift Action: Target creature touched autostabilizes for the next CHR MOD hours. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go back to [[Kimika]]&#039;s character page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Neven_b%27Aaronurt%27s_Character_Sheet&amp;diff=4540</id>
		<title>Neven b&#039;Aaronurt&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Neven_b%27Aaronurt%27s_Character_Sheet&amp;diff=4540"/>
		<updated>2010-03-15T15:51:40Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: /* Druid Class Abilities */  - Druids actually DO have access to Sylvan, but there is no Druidic Cant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level 2 Druid&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 10  (+0) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 15&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 20 (+4 from Hide Armor, +3 from Dex, +2 from Shield, +1 for Size) &lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 20 Feet (15 feet due to armor)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +4 (+3 Base, +1 Halfling Racial Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +7 (+0 Base, +3 Stat, +1 Halfling Racial Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +7 (+3 Base, +3 Stat, +1 Halfling Racial Bonus)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Odessan&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*???????&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
===Druid Class Abilities===&lt;br /&gt;
Animal Companion&amp;lt;br /&amp;gt;&lt;br /&gt;
Nature Sense&amp;lt;br /&amp;gt;&lt;br /&gt;
Wild Empathy&amp;lt;br /&amp;gt;&lt;br /&gt;
Small Size&amp;lt;br /&amp;gt;&lt;br /&gt;
Light armor proficiency&amp;lt;br /&amp;gt;&lt;br /&gt;
Medium armor proficiency&amp;lt;br /&amp;gt;&lt;br /&gt;
Armor restriction (no metal)--A druid who wears metal armor or carries a metal shield loses all supernatural and spell-like abilities while wearing the armor or shield, and for twenty-four hours after relinquishing the protective garment&amp;lt;br /&amp;gt;&lt;br /&gt;
Woodland Stride&amp;lt;br /&amp;gt;&lt;br /&gt;
Spontaneous Casting (Nature&#039;s Ally spells)&amp;lt;br /&amp;gt;&lt;br /&gt;
Bonus languages--Sylvan &amp;lt;br /&amp;gt;&lt;br /&gt;
Proficiency with the following: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, and any natural weapons gained with the Wild Shape ability&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Halfling Racial Abilities===&lt;br /&gt;
+2 racial bonus on Climb, Jump, and Move Silently checks&amp;lt;br /&amp;gt;&lt;br /&gt;
+1 racial bonus on all saving throws&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 morale bonus on saving throws against fear (stacks with other bonus)&amp;lt;br /&amp;gt;&lt;br /&gt;
+1 racial bonus on attack rolls with thrown weapons and slings&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 racial bonus on Listen checks&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 Dexterity, -2 Strength&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Mounted Combat&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|class=sortable&lt;br /&gt;
!|Skill||Bonus|| Bonus Derivation&lt;br /&gt;
|-&lt;br /&gt;
|Survival||+9|| 4 ranks, +3 stat, +2 Nature Sense&lt;br /&gt;
|-&lt;br /&gt;
|Profession: Herbalist||+8|| 5 ranks, +3 stat&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge(Nature)||+7|| 4 ranks, +1 stat, +2 Nature Sense&lt;br /&gt;
|-&lt;br /&gt;
|Ride||+7|| 4 ranks, +3 stat&lt;br /&gt;
|-&lt;br /&gt;
|Jump||+5|| 0 ranks, +3 stat, +2 racial&lt;br /&gt;
|-&lt;br /&gt;
|Listen||+5|| 0 ranks, +3 stat, +2 racial&lt;br /&gt;
|-&lt;br /&gt;
|Move Silently||+5|| 0 ranks, +3 stat, +2 racial&lt;br /&gt;
|-&lt;br /&gt;
|Diplomacy||+4|| 4 ranks, +0 stat&lt;br /&gt;
|-&lt;br /&gt;
|Handle Animal||+4||4 ranks,+0 stat&lt;br /&gt;
|-&lt;br /&gt;
|Climb||+2|| 0 ranks, +0 stat, +2 racial&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
* [[Roadwater]] supplies.&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Quinalin%27s_Character_Sheet&amp;diff=4535</id>
		<title>Quinalin&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Quinalin%27s_Character_Sheet&amp;diff=4535"/>
		<updated>2010-03-15T15:46:58Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: /* Cool Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;[[Professional]] 1&amp;lt;/b&amp;gt; / Fighter 5&lt;br /&gt;
{{statsbox|ExampleCharPic.jpg|6|Human|Fighter 4 &amp;lt;BR&amp;gt; Professional 1|Studded Leather (?)|Heavy Flail; [[Barbarian King&#039;s Bastard Sword]]|Clearwyl, Celstia}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 16  (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 14 (+2) (+1 is from Enhancement Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 10  (+0) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 66&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 17 (+4 from Armor, +2 from Dex, +1 from Dodge.) [Has Buckler, Not Equipped]&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +6 (+4 Base, +2 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+3 Base, +2 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +3 (+3 Base)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Celestian&lt;br /&gt;
*Petaran&lt;br /&gt;
*Dwarven&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor Proficiency: Light, Medium, Heavy, Shield, Tower Shield&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Cross-Class Learning (Disable Device, Open Locks)&lt;br /&gt;
*Cleave&lt;br /&gt;
*Combat Expertise&lt;br /&gt;
*Dodge&lt;br /&gt;
*Mobility&lt;br /&gt;
*Power Attack&lt;br /&gt;
*Spring Attack&lt;br /&gt;
*Whirlwind Attack&lt;br /&gt;
&lt;br /&gt;
==Skill Ranks==&lt;br /&gt;
*Appraise: 1&lt;br /&gt;
*Climb: 2&lt;br /&gt;
*Craft (Weaponsmithing): 1&lt;br /&gt;
*Craft (Armorsmithing) : 1&lt;br /&gt;
*Craft (Sculpture) : 3&lt;br /&gt;
*Craft (Trapmaking) : 6 [+2 Synergy Bonus w/ Disable Device]&lt;br /&gt;
*Decipher Script: 2&lt;br /&gt;
*Diplomacy: 2&lt;br /&gt;
*Disable Device: 6&lt;br /&gt;
*Handle Animal: 3&lt;br /&gt;
*Jump: 2&lt;br /&gt;
*Knowledge (Geography): 2&lt;br /&gt;
*Knowledge (History) : 2&lt;br /&gt;
*Knowledge (Local/Celstia) : 2&lt;br /&gt;
*Listen: 2.5&lt;br /&gt;
*Open Lock: 6&lt;br /&gt;
*Ride: 4&lt;br /&gt;
*Search: 1&lt;br /&gt;
*Speak Langauge: 1&lt;br /&gt;
*Spot: 4&lt;br /&gt;
*Swim: 1&lt;br /&gt;
*Tumble: 1&lt;br /&gt;
*Use Rope: 4&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===Bracers of Dexterity (+1)===&lt;br /&gt;
*A gift from Captain Odenthrope after a successful mission.&lt;br /&gt;
&lt;br /&gt;
===Barbarian King&#039;s Bastardsword===&lt;br /&gt;
*+2 Vicious Bastard Sword (+2d6 Weapon Damage, inflicts +1d6 Weapon Damage on Weider)&lt;br /&gt;
*Made of Bronze (-1 to hit)&lt;br /&gt;
*Secondary Effects Unknown : Requires unlocking or &amp;lt;i&amp;gt;Analyze Dewomer&amp;lt;/i&amp;gt; spell.&lt;br /&gt;
&lt;br /&gt;
===Onyx Figurine ([[Firetalk Charm]])===&lt;br /&gt;
*Throw into a fire to contact Naprid Daithe of the Bog Wraiths.&lt;br /&gt;
&lt;br /&gt;
===Bag of Holding, Type I===&lt;br /&gt;
* Given to Quinalin by the [[Marwynn Collar]] &lt;br /&gt;
* Filled to maximum capacity with coffee beans. &lt;br /&gt;
* Arch-Warden Collar did not say anything about expecting its return.&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Loghead&amp;diff=4532</id>
		<title>Loghead</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Loghead&amp;diff=4532"/>
		<updated>2010-03-15T15:29:02Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: New page: A popular Fresian insult, akin to calling someone a &amp;quot;blockhead&amp;quot; or &amp;quot;bonehead.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A popular Fresian insult, akin to calling someone a &amp;quot;blockhead&amp;quot; or &amp;quot;bonehead.&amp;quot;&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Marrwyn_Teldandilion&amp;diff=4502</id>
		<title>Marrwyn Teldandilion</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Marrwyn_Teldandilion&amp;diff=4502"/>
		<updated>2010-03-12T20:18:07Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Of all the stand, probably none have as storied a life as Marrwyn Teldandilion. Born Princess of the Sidhe, upon being presented with a forced marriage not to her liking, fled her homeland with the assistance of trader Saiyd ibn-Maimun. &lt;br /&gt;
&lt;br /&gt;
Important Notes for Biography:&lt;br /&gt;
* Early Life &amp;amp; Travels with Sayid (Not much is known)&lt;br /&gt;
* Tragidore and time with the First Stand, through the Division of the Stand&lt;br /&gt;
* Abduction by Elven Agents, Rescue by Sayid, et al.&lt;br /&gt;
* Petaran Civil War&lt;br /&gt;
* Return to the Mainland&lt;br /&gt;
* Alexandria&#039;s Crusade&lt;br /&gt;
* Early Church&lt;br /&gt;
* Arch-Wardenship&lt;br /&gt;
* Self-Exile&lt;br /&gt;
&lt;br /&gt;
She was a mixed bag of decidedly non-Sidhe traits: hot-headed, impatient, and temperamental.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Notes&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* Candace&#039;s War Mage&lt;br /&gt;
* Quick tempered, impatient, inattentive.&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Ring_of_the_Turtle_Priest&amp;diff=4499</id>
		<title>Ring of the Turtle Priest</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Ring_of_the_Turtle_Priest&amp;diff=4499"/>
		<updated>2010-03-12T20:05:25Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: /* Party Notes = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Powers:&lt;br /&gt;
* +3 to Swim Checks&lt;br /&gt;
* 3/day Air Bubble as a swift action. Autocasts on self when drowning. &lt;br /&gt;
&lt;br /&gt;
== Party Notes ==&lt;br /&gt;
* {{LE}} currently uses this.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Neven_b%27Aaronurt%27s_Character_Sheet&amp;diff=4497</id>
		<title>Neven b&#039;Aaronurt&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Neven_b%27Aaronurt%27s_Character_Sheet&amp;diff=4497"/>
		<updated>2010-03-12T19:28:14Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: New page: ==Attributes== {| |Strength || 10  (+0) |- |Dexterity || 16 (+3)  |- |Constitution || 10 (+0) |- |Intelligence || 12 (+1) |- |Wisdom || 16 (+3) |- |Charisma || 10  (+0)  |}  ==Secondary At...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 10  (+0) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
(Audit for Correctness)&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 15&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 20 (+4 from Hide Armor, +3 from Dex, +2 from Shield, +1 for Size) &lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +1?&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 20 Feet (15 feet due to armor)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +?? (+?? Base)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +?? (+?? Base, +3 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +?? (+?? Base, +3 Stat)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Odessan&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*???????&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
===Abilities===&lt;br /&gt;
(Audit for Completeness)&lt;br /&gt;
*Druid and Halfling Abilities Here&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Mounted Combat&lt;br /&gt;
&lt;br /&gt;
==Skill Ranks==&lt;br /&gt;
(Audit for Correctness)&lt;br /&gt;
* Herbalism 5&lt;br /&gt;
* Diplomacy 4&lt;br /&gt;
* Ride 4&lt;br /&gt;
* Handle Animal 4&lt;br /&gt;
* Knowledge (Nature) 4&lt;br /&gt;
* Survival (4)&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
* [[Roadwater]] supplies.&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Neven_b%27Aaronurt&amp;diff=4496</id>
		<title>Neven b&#039;Aaronurt</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Neven_b%27Aaronurt&amp;diff=4496"/>
		<updated>2010-03-12T19:22:31Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|default.jpg|2?|[[Halflings|Halfling]]|[[Druid]] 2?|Hide Armor, Light Wood Shield|Many Simple Weapons|Near the [[Quiram Wood]], [[Odessa]]}}&lt;br /&gt;
&lt;br /&gt;
Neven b&#039;Aaronurt (roughly translates to &#039;Neven Born Between Air and Earth&#039; in &amp;quot;halfling&amp;quot;^) is an eclectic and eccentric halfling druid that has recently taken up with Absold&#039;s Band. Little is known about his origins or background beyond the fact he was recently left behind by his tribe while on a [[roadwater]] fueled vision quest. Unlike most Halflings, Neven does not ride a dog, but rather has a juvenile wild boar as a  &lt;br /&gt;
mount/animal companion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
^ Halfling Druids will drop their birthing and family names for the traditional Circle name of their druidical tradition. b&#039;Aaronurt is one of the larger, more generic traditions along with t&#039;Livetindle (Betwixt Leaf and Bramble), a&#039;Hurthuane (At Hearth and Home), and o&#039;Avaytze (Over Wave and Sea). Smaller traditions include n&#039;Disset (In Dust), u&#039;Rakkentoi (Under Rock and Soil), n&#039;Ruthwatha (In Roadwater, aka drunk), and st&#039;Linenmarth (Straddling the Borders). Druids can change traditions provided they get inducted by the proper Circle, which usually requires some sort of quest and ceremony.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neven&#039;s original family/clan name is Ma&#039;Thetuant (currently lead by his grandaunt Mother Thetua a&#039;Frie) and his birthing name was o&#039;Quir meaning he was born outside the Quiram Woods. So his full name is Neven b&#039;Aaronut unce Ma&#039;Thetuant o&#039;Quir - Neven Born Between Air and Earth, Once of Thetua&#039;s Family Born Outside Quiram. Neven&#039;s departure from his family and into a Circle was no great loss - &amp;quot;He&#039;s their problem now,&amp;quot; said Thetua, relieved.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SPOILER ALERT&amp;lt;/b&amp;gt; : [[Neven b&#039;Aaronurt&#039;s Character Sheet]]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Neven_b%27Aaronurt&amp;diff=4495</id>
		<title>Neven b&#039;Aaronurt</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Neven_b%27Aaronurt&amp;diff=4495"/>
		<updated>2010-03-12T19:20:31Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neven b&#039;Aaronurt (roughly translates to &#039;Neven Born Between Air and Earth&#039; in &amp;quot;halfling&amp;quot;^) is an eclectic and eccentric halfling druid that has recently taken up with Absold&#039;s Band. Little is known about his origins or background beyond the fact he was recently left behind by his tribe while on a [[roadwater]] fueled vision quest. Unlike most Halflings, Neven does not ride a dog, but rather has a juvenile wild boar as a  &lt;br /&gt;
mount/animal companion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
^ Halfling Druids will drop their birthing and family names for the traditional Circle name of their druidical tradition. b&#039;Aaronurt is one of the larger, more generic traditions along with t&#039;Livetindle (Betwixt Leaf and Bramble), a&#039;Hurthuane (At Hearth and Home), and o&#039;Avaytze (Over Wave and Sea). Smaller traditions include n&#039;Disset (In Dust), u&#039;Rakkentoi (Under Rock and Soil), n&#039;Ruthwatha (In Roadwater, aka drunk), and st&#039;Linenmarth (Straddling the Borders). Druids can change traditions provided they get inducted by the proper Circle, which usually requires some sort of quest and ceremony.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neven&#039;s original family/clan name is Ma&#039;Thetuant (currently lead by his grandaunt Mother Thetua a&#039;Frie) and his birthing name was o&#039;Quir meaning he was born outside the Quiram Woods. So his full name is Neven b&#039;Aaronut unce Ma&#039;Thetuant o&#039;Quir - Neven Born Between Air and Earth, Once of Thetua&#039;s Family Born Outside Quiram. Neven&#039;s departure from his family and into a Circle was no great loss - &amp;quot;He&#039;s their problem now,&amp;quot; said Thetua, relieved.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SPOILER ALERT&amp;lt;/b&amp;gt; : [[Neven b&#039;Aaronurt&#039;s Character Sheet]]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Nations&amp;diff=4485</id>
		<title>Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Nations&amp;diff=4485"/>
		<updated>2010-03-12T18:58:21Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The map of the main continent has remained relatively stable since [[Alexandria]] fulfilled the [[prophecies]] and defeated the [[Dark Fiend]]. The nations on the main continent are [[Gildenhome]], [[Hakan]], [[Flannery]], [[Fresia]], [[Celstia]], [[Petara]], [[Odessa]], [[Ubrekt]] and [[Alexia]]. The elves of [[Sidhe-Praxen]] live on an island to the north-west of the mainland, and have had little if any contact with other nations for many decades, and the huge forest to the south - the [[Ulan]] - is filled with shapeshifters and pagan tribals.&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=4483</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=4483"/>
		<updated>2010-03-12T18:02:52Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[Team MeFight Sessions]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Useful Stuff&#039;&#039;&#039; ==&lt;br /&gt;
[[Combat Quick Reference]]; [[:Category:Tables|Tables!]]; A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[Redzan the Clean]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Kivan]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Naprid Daithe]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Firetalk Charm]], [[Sox Argyle]], [[Temporal Authority]], [[Omnity]], [[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Achievements]]&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]] &#039;&#039;&#039;UPDATED!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;All Stars (Wydmoor Free City)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 {{Al}}, [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
 {{Germain}}, [[Human]] [[Wydmoor City Guard|City Guardsman]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
 {{Kimika}}, [[Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
 {{LE}}, [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&lt;br /&gt;
&lt;br /&gt;
 {{Mose}}, [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]]) and his magical horse [[Way]]&lt;br /&gt;
&lt;br /&gt;
 {{Quinalin}}, [[Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; Team MeFight (Kred Region, Gildenhome)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:MeFight Session Notes | Team MeFight Session Notes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Thed]]&amp;quot;, [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
 {{Kib Absold}}, [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]])&lt;br /&gt;
&lt;br /&gt;
 [[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
 [[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Anise]]&amp;quot;, [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]])&lt;br /&gt;
&lt;br /&gt;
 [[Neven b&#039;Aaronurt]], [[Halfling]] [[Druids|Druid]] - ([[user:Robocop is Bleeding|Robocop is Bleeding]]) and his riding boar, [[Breakfast]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; MeFight Expansion Team (Theoretical)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) (on indefinite hiatus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Redzan_the_Clean&amp;diff=4482</id>
		<title>Redzan the Clean</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Redzan_the_Clean&amp;diff=4482"/>
		<updated>2010-03-12T18:02:28Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Redzan the Clean was a heretic and rabble-rouser in the 11th Century. There heresy itself was short lived, lasting less than 18 months, but spread through [[Alexia]] quickly enough that it prompted swift and merciless reprisal from the church. His heresy focused on physical and spiritual cleanliness, along with [[Second Testimonial of Kivan]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Notes&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* Mattie&#039;s Cleric (Who loved the Clean Orison.)&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mose%27s_Character_Sheet&amp;diff=4477</id>
		<title>Mose&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mose%27s_Character_Sheet&amp;diff=4477"/>
		<updated>2010-03-12T17:37:28Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: /* Cool Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Paladin 5&amp;lt;/b&amp;gt; / &amp;lt;b&amp;gt;[[Templar]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
{{statsbox|ExampleCharPic.jpg|5|Dwarf|Paladin|+1 Splint Mail|Mayto&#039;s Reply [Cold Iron Dwarven War-Axe]|A Believably Relevant City}}&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 16  (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 8 (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 11  (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 16  (+3) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 68&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 19 (Heavy Shield, Splint Mail&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6/+1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet (5 feet from boots)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +11 (+6 Base, +2 Stat, +3 Pally Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+1 Base, +3 Pally Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +6 (+3 Base, +3 Pally Bonus)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Dwarven&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Wydmoor Wayfarer (+1 to Survival and Spot in Wydmoor Region)&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
*+1 to hit Orcs, Goblins&lt;br /&gt;
*+2 Save vs. Poison&lt;br /&gt;
*+2 Save vs Spells and Effects&lt;br /&gt;
*+4 AC vs Giant-Type Creatures&lt;br /&gt;
*Darkvision, 60 feet&lt;br /&gt;
*Stability &lt;br /&gt;
*Stonecutting&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor Proficiency: Light, Medium, Heavy, Shields&lt;br /&gt;
*Divine Grace&lt;br /&gt;
*Aura of Courage&lt;br /&gt;
*Aura of Good&lt;br /&gt;
*Blessing of the Road &lt;br /&gt;
*Detect Evil at Will&lt;br /&gt;
*Divine Health&lt;br /&gt;
*Improved Initiative +1&lt;br /&gt;
*Lay Hands (Pally Lvl x Chr Bonus)&lt;br /&gt;
*Smite Evil [Base: 3x per day]&lt;br /&gt;
*Turn Undead (3+CHR/Day)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Weapon Focus: Dwarven Waraxe&lt;br /&gt;
*Extra Smiting (+2/Day)&lt;br /&gt;
*Improved Smite (+1d6 Good to Smite Rolls)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Handle Animal : 4 (1 Rank, +4 Stat)&lt;br /&gt;
*Knowledge (Religion) : 1 (2 Rank, -1 Stat)&lt;br /&gt;
*Ride : 1 (1 Rank)&lt;br /&gt;
*Spot : 3 (3 Rank)&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===Mose&#039;s Haversack of Holding===&lt;br /&gt;
*3 Compartments worth of extra-dimensional space.&lt;br /&gt;
&lt;br /&gt;
===+1 Splint Mail===&lt;br /&gt;
*Bought with Gold from Wayne the Wizard and Arnold the Armorer.&lt;br /&gt;
&lt;br /&gt;
===Bracers of Commendation===&lt;br /&gt;
*+1d4 Law Damage on Attacks&lt;br /&gt;
*+1d6 Good Damage on Smites (Universally Stacking)&lt;br /&gt;
*+2 Deflection AC vs. Missiles and Ranged Touch&lt;br /&gt;
&lt;br /&gt;
===Hourglass of Vigilance===&lt;br /&gt;
*Gift to initiates of the [[Travelers|Wandering Brothers]]&lt;br /&gt;
*Allows characters to wake up after exactly four hours of sleep. (Exhaustion penalties still apply)&lt;br /&gt;
*Once per week, may get a full night&#039;s rest in only 4 hours. (Increases by +1 use at every odd level)&lt;br /&gt;
&lt;br /&gt;
==[[Way]]==&lt;br /&gt;
&lt;br /&gt;
Hit Points : &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST:&#039;&#039;&#039;   &#039;&#039;&#039;DX:&#039;&#039;&#039;    &#039;&#039;&#039;CN:&#039;&#039;&#039;   &#039;&#039;&#039;IN:&#039;&#039;&#039;    &#039;&#039;&#039;WS:&#039;&#039;&#039;  &#039;&#039;&#039;CH:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AC : ( Natural,  Dex,  Size)&lt;br /&gt;
&lt;br /&gt;
Attack : &lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Special Abilities/Training===&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Travelers&amp;diff=4476</id>
		<title>Travelers</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Travelers&amp;diff=4476"/>
		<updated>2010-03-12T17:37:21Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wandering Brothers, or travelers, is one of the earliest [[Holy Militants]], established by [[Arch-Warden]] [[Hedran Riqtelo]] in 125 [[FI]]. The Wandering Brothers dedicate their lives to the maintaining the roadways and protecting the pilgrims of the mainland. Founded in 104 [[FI]] by [[Grannet Adlethor]], who is considered their [[Champion]], as well as the [[Champion]] of Pilgrims and Stonemasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Founding of the Order&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to lore, Adlethor was a stonemason by trade, one of the hundreds of Dwarven wage laborers contracted by [[Hadrian Teldandilion]] to construct the [[Sacellum Chancel]]. Several years into the project, the supply of ore and stone being imported from [[Gildenhome]] became interrupted by bandits. The losses were small at first, but within a year came to be great enough to paralyze the entire project. During one such stretch, on this 111th birthday, Adlethor was stricken with a vision. He rallied the Dwarven craftsmen and masons of [[Alexandria City]] (still largely depopulated and under construction) and led them against the bandits, during which time he was credited with a great many miracles and astounding feats. When the bandits were crushed, they found that - though the metal had long been sold - all of the stone remained. He returned to Alexandria City amid a great fete and much fanfare, and even granted audience with the [[Arch-Warden]]. &lt;br /&gt;
&lt;br /&gt;
Adlethor told of his vision, and declared that the recovered stone belonged to Alexandria Herself, and with it She wanted him to build a great, stone road, with sturdy and regular guarhouses to protect commerce, as well as the tide of pilgrims that had already been arriving in a steady stream for some years. Soon, Hadrian was convinced of the wisdom of this decision and granted the request. Within two years, the project was complete: the first engineered road since the time of the [[Ubrekti Empire]]. He assigned Adlethor a contingent of Dwarven stonemasons to maintain and expand the road, to be funded by tolls. &lt;br /&gt;
&lt;br /&gt;
Within three months, all but seven of Adlethor&#039;s workers left, angered and annoyed the high expectations of piousness and devotion he demanded from his followers. However, as word spread of his dedication and miracle working, Dwarves began to flock to his banner. As he required a vow of poverty, money from tolls - as well as estates surrendered by those who joined - fueled continued building. In 125 [[FI]], he petitioned Arch-Warden [[Hedran Riqtelo]] for permission to form a [[Holy Militant]] to maintain the road system and protect its travelers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Big&amp;gt;The Order Since&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the millennium that followed, the Travelers have grown into a wealthy, well known, and powerful [[Holy Militant]]. Some aspect of their road system exists in almost every nation, and the Traveler emblem (the eight spoked wheel) is respected and admired throughout the mainland. Most Brothers are Dwarves, although there are a substantial minority of halflings as well. As they spend their lives traveling, and escorting pilgrims, merchants, and travelers, most are affable and well versed in the cultural tableaux of the mainland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Hourglass of Vigilance&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although the eight spoked wheel is the Brotherhood, they are also recognized by the symbol of the hourglass. No Brother may allow a full night&#039;s watch to pass asleep, and upon ordination, all are given a small mithril and crystal hourglass on an electrum chain, which is actually a minor magical item. When turned, the sand will run through the hourglass in exactly 4 hours, at which time, if the owner is asleep, he will be instantly awakened. &lt;br /&gt;
&lt;br /&gt;
The hourglass only wakes up the owner, it does not grant any benefits of restfulness, and the owner is subject to all normal effects of extended sleeplessness when applicable. At fifth level, gains the ability - once per week - to use the hourglass to awake fully rested and refreshed after the four hours. The number of times per week this can be used increases by one every other level, until maxing out at level 15 with 6 uses per week.&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=4474</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=4474"/>
		<updated>2010-03-12T15:22:43Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: /* &amp;#039;&amp;#039;&amp;#039;Useful Stuff&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[Team MeFight Sessions]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Useful Stuff&#039;&#039;&#039; ==&lt;br /&gt;
[[Combat Quick Reference]]; [[:Category:Tables|Tables!]]; A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[Naprid Daithe]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Firetalk Charm]], [[Sox Argyle]], [[Temporal Authority]], [[Omnity]], [[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Achievements]]&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]] &#039;&#039;&#039;UPDATED!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;All Stars (Wydmoor Free City)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 {{Al}}, [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
 {{Germain}}, [[Human]] [[Wydmoor City Guard|City Guardsman]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
 {{Kimika}}, [[Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
 {{LE}}, [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&lt;br /&gt;
&lt;br /&gt;
 {{Mose}}, [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]]) and his magical horse [[Way]]&lt;br /&gt;
&lt;br /&gt;
 {{Quinalin}}, [[Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; Team MeFight (Kred Region, Gildenhome)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:MeFight Session Notes | Team MeFight Session Notes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Thed]]&amp;quot;, [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
 {{Kib Absold}}, [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]])&lt;br /&gt;
&lt;br /&gt;
 [[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
 [[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Anise]]&amp;quot;, [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]])&lt;br /&gt;
&lt;br /&gt;
 [[Neven b&#039;Aaronurt]], [[Halfling]] [[Druids|Druid]] - ([[user:Robocop is Bleeding|Robocop is Bleeding]]) and his riding boar, [[Breakfast]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; MeFight Expansion Team (Theoretical)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) (on indefinite hiatus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Temporal_Authority&amp;diff=4458</id>
		<title>Temporal Authority</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Temporal_Authority&amp;diff=4458"/>
		<updated>2010-03-11T17:35:24Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The Temporal Authority is the name given to the regions of the mainland ruled and administered directly by the [[Alexandrian Church]]. The Temporal Authority is west of [[Gildenhome]], and in pre-Alexandrian times, was a part of [[Gildenhome]] itself. It is the home of [[Alexandria&#039;s City]], and the earthly center of the church bureaucracy. &lt;br /&gt;
&lt;br /&gt;
* [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=User_talk:Slitherrr&amp;diff=4446</id>
		<title>User talk:Slitherrr</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=User_talk:Slitherrr&amp;diff=4446"/>
		<updated>2010-03-08T17:20:09Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The consensus is that this dude is 20% crazy, 78% awesome, and 2% mechanically separated chicken. --[[User:Msallen|Msallen]] 16:08, 19 September 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I also contain trace amounts of lemon scent. -[[User:Slitherrr|Slitherrr]] 00:33, 20 September 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Uhhhh. Wha? -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Platinum_Quill&amp;diff=4427</id>
		<title>Platinum Quill</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Platinum_Quill&amp;diff=4427"/>
		<updated>2010-03-01T20:14:27Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Platinum Quill is a small company in [[Wydmoor Free City]] that provides insurance and guards for merchants operating in the area. Their storefront is a small facility located in the merchant&#039;s district. The business is a two-person affair run by [[Katellian]] and [[Antishara]]. The two contract guards on-demand from a pool of individuals that they have worked with--none of which are permanent employees.&lt;br /&gt;
&lt;br /&gt;
There is a great deal of circumstantial evidence that the Platinum Quill, in addition to being a legitimate business, is also a Thieves&#039; Guild front.&lt;br /&gt;
&lt;br /&gt;
==Player Notes==&lt;br /&gt;
* Repeatedly, and most likely knowingly, assisted the assassin [[Mantatlus]] on setting up his marks&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Calvis_Wydsomme&amp;diff=4408</id>
		<title>Talk:Calvis Wydsomme</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Calvis_Wydsomme&amp;diff=4408"/>
		<updated>2010-03-01T16:29:16Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn&#039;t Ed send me to Danrell to verify that I didn&#039;t kill those guys? I guess I assumed that&#039;s why he sent me there, so I was mildly surprised he still suspected me. --[[User:Msallen|Msallen]]&lt;br /&gt;
: Talk to me about this six months hence. I cannot comment on it now. -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mayor_of_Wydmoor&amp;diff=4407</id>
		<title>Mayor of Wydmoor</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mayor_of_Wydmoor&amp;diff=4407"/>
		<updated>2010-03-01T16:28:42Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The Mayor of Wydmoor, elected yearly, is the sole executive power in the city, governing alongside his other elected counterpart, the [[Sheriff of Wydmoor|Sheriff]], and nominally upholding the directives of the City Council.&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=4285</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=4285"/>
		<updated>2010-02-26T19:43:18Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: /* Proposed Achievements */ -  Approved Achievements. Impovements still PENDING are not rejected, just require more thinking and modding from YT.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt Allen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government offical || Yes || 250xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Trav ||&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || No || || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy a elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Trav, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie ||&lt;br /&gt;
|- &lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Trav, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Trav ||&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphillis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Kimika&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Approved! || 15 xp || Mattie || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Approved || 5 xp || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who speaks a language commonly encountered in the country in which you are all traveling || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Approved! || 25 xp || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Eat Your Heart Out, Elvis || Cause a party member to get the killing blow on a monster with hit dice at least two greater than the party average with the competence bonus from a bard-song-like ability. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that knocks two or more other people into negative hitpoints. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Approved! || 25 xp || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favorite enemy. || Approved! || 50 xp || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || PENDING || || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Approved! || 25 xp || Matt Jones || n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Germain%27s_Character_Sheet&amp;diff=4271</id>
		<title>Talk:Germain&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Germain%27s_Character_Sheet&amp;diff=4271"/>
		<updated>2010-02-26T16:02:28Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: /* Leveling and Respec */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
Do synergy bonuses stack?  I was under the impression that they didn&#039;t. -[[User:Slitherrr|Slitherrr]] 12:09, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
A little research suggests they don&#039;t as of 3.5.  Booo. -[[User:Slitherrr|Slitherrr]] 12:10, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually, scratch that.  It looks like it went from being a &amp;quot;synergy bonus&amp;quot; to an &amp;quot;unnamed bonus&amp;quot;, so despite the vague wording of the synergy bit in the skill, it evidently does, indeed, stack. -[[User:Slitherrr|Slitherrr]] 12:13, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
I am pretty sure they stack based only on the few character optimization posts I&#039;ve read. Those nerds would have seen a rules violation from a mile away. That said, I think they shouldn&#039;t. Syn bonuses are definitely unbalanced and heavily abusable in 3.5, especially around diplomacy. I wouldn&#039;t abuse them like I have except that I self-identify as a munchkin and I feel no obligation to violate my lifestyle. -[[User:Msallen|Msallen]] 13:03, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
: Diplomacy is impossible to unbalance because you can&#039;t talk your way out of a knife to the back. -gm&lt;br /&gt;
&lt;br /&gt;
:: Only true if you completely disregard the &amp;quot;influence NPC reactions&amp;quot; table (which any good game master will do anyways). A real diplomancer would have at least +22 or so at my level, which would allow me to avoid all kinds of combat through talkin&#039;. Also: [http://community.wizards.com/go/thread/view/75882/19861846/Campaign_Smashers_II_The_stuff_that_completely_breaks_the_game]. -[[User:Msallen|Msallen]] 14:03, 12 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
::: I *wish* I had that diplomancer in my group. He&#039;d be dead in two sessions. I do not miss players like this, though I&#039;m somewhat eager to encounter one again one day. Good luck out rules lawyering me in 3.5 : the Diplomancer concept has a fatal flaw that the player seems to willfully ignore. Namely : &amp;quot;Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase.&amp;quot; I suppose the counter would be to take a rushed one at -10, which I would patently disallow, because you can&#039;t do any meaningful diplomacy in six seconds. Since that would lead to some whinging and arguing, I&#039;d give the &amp;quot;ok&amp;quot; and then move on to my next trick. After all, that&#039;s hardly the only fuckin&#039; I could give. &amp;quot;. . . to influence the attitude of &amp;lt;b&amp;gt;a&amp;lt;/b&amp;gt; nonplayer character, or wild empathy checks made to influence the attitude of &amp;lt;/b&amp;gt;an animal or magical beast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Notice that article? It&#039;s consistantly &amp;lt;i&amp;gt;singular&amp;lt;/i&amp;gt;. That is, even with a hurried diplomacy action every round, you&#039;d still only get to turn ONE NPCs reaction per round, not that of a whole group. And, the instant Mr Diplomancer convinces that one guy to oppose his fellows, I&#039;ll give you one guess as to who the rest of the opposition will concentrate fire on.  -gm&lt;br /&gt;
&lt;br /&gt;
:Yeah, and what Jones is saying is basically what is flavoring the Professional discussion from my point of view, and what makes him so tough to balance. His power outside of combat stems a lot from talky-talky, and that power is so easy to cancel out that it&#039;s really hard to judge exactly how powerful it makes him. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Whats crappy about the sync bonuses is how quickly they push other characters out of the dipl game. In general, a player that wants to be top-notch at a specific skill for player reasons can be with minimal investment. However, if you don&#039;t go ape-shit with diplomacy getting all the support skills, its really hard to have much impact compared to a diplomancer type. --[[User:Msallen|Msallen]] 13:16, 14 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
===Leveling and Respec===&lt;br /&gt;
Ranger!  Crazy talk! -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: FAVORED ENEMY: HUMAN! --[[User:192.147.58.6|192.147.58.6]] 13:11, 14 January 2010 (EST)&lt;br /&gt;
Potential changes from Fighter -&amp;gt; Professional respec:&lt;br /&gt;
* HP -2&lt;br /&gt;
* Fort Save -1&lt;br /&gt;
* Remove: Evasion&lt;br /&gt;
* Add: Insightful Defense &lt;br /&gt;
* Skills: 6 pts (can&#039;t raise any skills past level 3 max)&lt;br /&gt;
** 1 listen&lt;br /&gt;
** 1 spot&lt;br /&gt;
** 2 search&lt;br /&gt;
** 2 intimidate&lt;br /&gt;
&lt;br /&gt;
No changes occur to:&lt;br /&gt;
* Feats: lost fighter bonus, gained prof bonus--since I took skill feats with 2 human starting feats and&lt;br /&gt;
* BaB: Prof level 2-&amp;gt;3 gets a +1 BaB&lt;br /&gt;
&lt;br /&gt;
Done! In the process I realized I took 8 skills instead of 9 for my newest ranger level! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
I guess there is a part of me that is looking at the [[Field Marshall]] and seriously considering it. --[[User:Msallen|Msallen]]&lt;br /&gt;
: Then go capture one. Kib has a reason to be able to access Sentinal and Field Marshall classes. I&#039;m not sure Germain does. -gm&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
An unintended consequence of our changes is that my goofy earring, which gives skill bonuses or eagle&#039;s splendor, gets a little cooler at mid levels --[[User:Msallen|Msallen]]&lt;br /&gt;
: Hm?&lt;br /&gt;
: Also, what&#039;d you think of that new feat?&lt;br /&gt;
:: Er. Because the clicky will give me an AC bonus starting at level 6. I like the feat in concept, although I&#039;m not sure I&#039;m capable of evaluating how useful it is. It might be too situational, but I don&#039;t have a good grip on that sort of thing. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Well, I didn&#039;t actually create the feat, I lifted it. I imagine the goal is to give an Aid Another to someone ELSE who is also going to AoO? Also, don&#039;t forget, your Eagle&#039;s Splendor only lasts 3 minutes and shuts off your +1 for 24 hours. ;)&lt;br /&gt;
:::: Um. Eagle&#039;s Splendor is Charisma, not Intelligence. It&#039;ll be a + to Will Saves if you take the feat, but that&#039;s it.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::: Yeah, sorry, I assume what was meant was Fox&#039;s Cunning. LE&#039;s Charisma Cloak clickies to Eagle&#039;s Splendor. -gm&lt;br /&gt;
::::: Ah, I think Jones meant for it to be Fox&#039;s Cunning (int bonus) based on how he explained it: get +1 on int skills all the time, or get +2 for a short period. That said, if I was wrong, sweet! I&#039;ll take a charisma buff any day! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: If you&#039;re done, why do  you still have evasion?&lt;br /&gt;
&lt;br /&gt;
===Leadership===&lt;br /&gt;
I still don&#039;t get why you&#039;d grab leadership at lvl 5. Cohort always maxes out at Level-2. I always thought the +2 Improved Leadership was kind of a booby prize. -gm&lt;br /&gt;
: Yeah, I don&#039;t know if I will take it in the end. It depends on a lot of things:&lt;br /&gt;
:* Have I had an in-game justification to get a second knowledge (local) skill up to 6. If I can, I&#039;ll be picking up [[Dragoman]] at level 7. I&#039;ll probably take it to level 2--the +3 bonus to all charisma skills is hot for me, and I&#039;d really like to get +2 and take-10 with Sense Motive. That&#039;ll mean I won&#039;t get leadership until level 9 if I don&#039;t take it as a feat.&lt;br /&gt;
:* Do I have an in-game justification to take leadership at 6? I might not even feel like the Germ has the contacts or resources to take leadership, and I&#039;d like to have an NPC in mind for cohort potential. In all honesty, I&#039;m probably also more interested in the followers than the cohorts, since I&#039;m not even sure I&#039;ll take a combat-based cohort. For followers, the +2 bonus does have a noticeable effect.&lt;br /&gt;
:* What do you have in mind for the leadership feat? Its a weird feat with very little structure that is highly dependent on the GM, campaign, and player. So I&#039;ll just be talking to you a lot about it as I get closer to 6. If it it has a strong RP component that&#039;ll cause NPC organizations to put me in charge of lots of people, then I&#039;ll take it earlier. If I have to have my own base of operations, funding, and political capital to make full use of it, then I&#039;ll take it later. If it means I&#039;m more likely to start building more permanent relationships with a higher level of loyalty with the NPCs I interact with, I&#039;ll take it earlier. Etc. etc.&lt;br /&gt;
:Hence the question mark. Its still pretty unresolved whether and how I&#039;m going to use the feat. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Well, you&#039;ve got, what, 2 more levels before it&#039;s an issue? I&#039;ll backburner it for now - 2010/1401 is going to be a VERY chaotic year for Wydmoor, so where Germ goes and how he develops is up in the air: all possibilities are on the table. That&#039;s all I can say about that right now. If you wanted a knowledge local, you could, perhaps, pick a city or region where one of the OTHER characters has some Knowledge Local skill points and learn from them. I mean, I&#039;m a big fan of assuming the players are doing stuff like conversating and such during all the Walking Time characters do, so I&#039;ve never bought fully into the &amp;quot;well, I didn&#039;t do anything in game to justify the expense.&amp;quot; With months of skipped over downtime, there&#039;s plenty of time to practice skills and wotnot on the road. (Though, for something like your ranger level, the RP component becomes a lot more important.) -gm&lt;br /&gt;
::: Aight. I guess I was under the impression that you had to spend some time in an area to build up knowledge (local), but chatting, libraries, and reading newspapers is enough? I&#039;ll probably aim to build up my knowledge of ubrekt city, since I already have some points in it and its probably easy to get news/info about since its such an important city. Or I&#039;ll see what the other party members have. Still doesn&#039;t really resolve this issue since it&#039;ll just cause my to postpone prof 6 for 3 levels for sure. --[[User:Msallen|Msallen]]&lt;br /&gt;
===Languages===&lt;br /&gt;
Looks like I am short a language, since ubrekti and regional language are both granted to starting characters. What makes sense from a game perspective. Germ has been around Fresia/Flannery and Ubrekti City most of his life, so it seems like I could easily make a case for any of them? --[[User:Msallen|Msallen]]&lt;br /&gt;
: I thought you already had Flannary and Fresia? The regional language for Ubrekt is actually Hakni. -gm&lt;br /&gt;
:: Wouldn&#039;t I start with Ubrekti and Fresia? I was under the impression from the contentious language talk page that you start with common + regional + int bonus? --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Well, either Ubrekti and Fresia, or Ubrekti and Flanneri. What I think that Matt is referring to, though, is that if you spent a lot of time in Ubrekti City, it&#039;d make sense if you knew Hakni, since that&#039;s the actual regional language, there. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Also, for being the more worldly and less beefy incarnation of Kib, you sure haven&#039;t spent many points in Speak Language. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: The only other language we&#039;ve had to deal with was Lizardmanlander! When will I ever use that again? Probably pick up Odessan soon since you people are invading my new town. --[[User:Msallen|Msallen]]&lt;br /&gt;
::::: Yeah, I have no idea why Odessan is so widely spoken in the MFC group, since most of them are Gildenhomers. WEIRD. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Is it really that widely spoken? I see Thed being the only one having it that doesn&#039;t have a super obvious reason to... -[[User:Feantari|Feantari]]&lt;br /&gt;
::::::: You&#039;re right, for some reason I was remembering Thoven as having it. -[[User:Slitherrr|Slitherrr]]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Language&amp;diff=4102</id>
		<title>Talk:Language</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Language&amp;diff=4102"/>
		<updated>2010-02-17T19:04:52Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some proposed mechanics for related languages:&lt;br /&gt;
&lt;br /&gt;
Attempting to get a message across when speakers understand related languages depends on the complexity of the message, and the closeness of the linguistic relation. An Intelligence (Sense Motive is a possibility here... If that is used, the DCs should be higher) roll is made against the DC given in the table. Failure by 4 or less indicates that some essential point is lost in conveying the message, but the general idea is gotten across. Failure by 5-10 means that some essential point is MIS-understood, and false information is conveyed. Failure by 11 or more means that no information is conveyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+DCs for Intelligence check for understanding related language&lt;br /&gt;
|-&lt;br /&gt;
!|||Dialects||Closely Related||Related||Distantly Related||Not Related&lt;br /&gt;
|-&lt;br /&gt;
||Simple Message||-||5||10||20||30&lt;br /&gt;
|-&lt;br /&gt;
||Complex Message||5||10||20||30||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is interesting. Would there be a similar chart for bonuses/penalties for decipher script? -gm&lt;br /&gt;
:It&#039;s worth looking into, actually, and definitely interesting, especially if distinctions are made between pictographic and phonetic alphabets. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
:Holy cow you just killed a bunch of text.. did you mean to be doing that? -[[User:Feantari|Feantari]]&lt;br /&gt;
::He normally doesn&#039;t. He&#039;s famous for his simul-edit gaffes. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::Yes. I am a bull in a china shop. -gm&lt;br /&gt;
&lt;br /&gt;
:Perhaps not related should simply not be possible to roll for? I mean at that point you are probably down to hand gestures and body language which might be better represented with some sort of attribute roll. And, of course, making this rule you then have to have a table for all the languages and their relationships (which would certainly add some fun to figure out, but might overcomplicate things). I wonder if it wouldn&#039;t be better to just have a list of dialects or closely related languages for each. You then either have a chance to roll or not, and if you do it is a static sort of DC. All depends on How fond your DM is of big tables to be looking things up in I guess. -[[User:Feantari|Feantari]]&lt;br /&gt;
&lt;br /&gt;
:: Yeah, I think languages unrelated probably should have no chance. Knowing Ancient Greek aids not a whit in learning Linear B, so yeah, I think that DC 30 INT check is just pantomimes and gestures and that sort of First Contact stuff, though. This sort of consideration was, in fact, why I put together the language tree rather than just a bunch of languages. Prime as your stand in for the lost and theoretical Indo-European, The Ubrekti Branch would be your Romance languages, for example. &lt;br /&gt;
&lt;br /&gt;
::Possibly, and that&#039;s why the DC is super-high--not worth rolling in most circumstances, but some extraordinary (or magical, although I have no idea what since magic exists that completely nullifies the language question) thing could happen that could make it theoretically possible.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: Yeah, 20 is not an auto success, but I think someone with a 30 INT, say, might just be smart enough to warrant a roll trying to understand someone jabbering at him in a foreign tongue. &lt;br /&gt;
&lt;br /&gt;
::In general, I would picture that most of the major languages are either distantly related, or not related, and those DCs are firmly outside the realm of possibility in most circumstances. This would only come up if a country had a bunch of languages (like Fresia, assuming abs gives the go-ahead on some development there). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
On that note, one thing worth examining is whether or not magic that allows people to instantly understand any language should be removed. D&amp;amp;D takes great pains to essentially remove language considerations from the equation, whereas this world has a bit more linguistic flavor. That&#039;s completely up to GM, though.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: I&#039;ve actually softened some on the wizarding language stuff because, on years of reflection, I realized it&#039;s not all that broken. I mean, at the earliest levels, you get only the ability to UNDERSTAND, not communicate. Tongues spell does not hit till CR5-6, by which time the character has a respectable enough level of arcane power to make it sensible.  I mean, tongues is the same level as fireball and clairvoyance.   -gm&lt;br /&gt;
::: True. My main beef with Comprehend Languages is on the written end, really--researching ancient texts isn&#039;t nearly as fun when you can just pop a 1st-level spell and understand everything within (save magically protected scripts, but honestly, is every single interesting bit of historical information going to be hidden behind a Secret Page spell?). If it&#039;s spoken, you at least have to have some foreknowledge to prepare. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Also true, but comprehend, and I think even tongues, is only for spoken languages. Decipher Script is also good for ciphers, like mr black leather gnome. -gm&lt;br /&gt;
::::: No, comprehend works for reading and speaking (tongues would be silly for reading, of course, since the only difference from Comprehend is that it lets you speak as well as understand). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Well, that is some bullshit, right there, but of the variety that has no functional purposes in most games. -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Kib_Absold%27s_Character_Sheet&amp;diff=4097</id>
		<title>Talk:Kib Absold&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Kib_Absold%27s_Character_Sheet&amp;diff=4097"/>
		<updated>2010-02-17T18:52:33Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: /* MFC Language Table */  - Why even pretend? l&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Leveling notes (for my reference)=&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*1: Prof 1(prof bonus feat:negotiator, standard feat: imp unarmed, human feat: combat reflexes, FRW: +2/+3/+1, BAB: +0)&lt;br /&gt;
*2: Prof 2(canny defense, FRW: +2/+4/+2, BAB: +1)&lt;br /&gt;
*3: Fighter 1(fighter bonus feat: combat expertise, standard feat: imp trip, FRW: +4/+4/+2, BAB: +2)&lt;br /&gt;
*4: Prof 3(stat point: +1 INT, prof bonus feat: forceful personality, FRW: +5/+4/+4, BAB: +3)&lt;br /&gt;
*5: Prof 4 (uncanny dodge, FRW: +5/+5/+5, BAB: +4)&lt;br /&gt;
*6: Prof 5 (standard feat: endurance, prof bonus feat: luck of heroes OR hindering opportunist), FRW: +5/+5/+5 or +6/+6/+6, BAB: +4)&lt;br /&gt;
*7: Prof 6 (leadership training, FRW: +6/+6/+6 or +7/+7/+7, BAB: +5)&lt;br /&gt;
*8: Prof 7 (prof bonus feat: luck of heroes OR hindering opportunist, stat point: TBD (probably cha), FRW: +7/+7/+7, BAB: +6/+1)&lt;br /&gt;
*9: Field Marshall 1 (standard feat: hold the line OR die-hard, heroic rally, commanding presence(skill checks), FRW: +9/+7/+9, BAB: +7/+2)&lt;br /&gt;
*10: Field Marshall 2 (imp leadership, commanding presence (saves and init), FRW: +10/+7/+10, BAB: +8/+3)&lt;br /&gt;
*11: Prof 8 (tactical competence, FRW: +10/+8/+11, BAB: +9/+4)&lt;br /&gt;
*12: Prof 9 (stat point: TBD (probably cha), prof bonus feat: lightning reflexes, standard feat: blind-fight OR improved grapple OR imp initiative OR weapon focus (guisarme),FRW: +11/+10/+12, BAB: +9/+4)&lt;br /&gt;
*13: Field Marshall 3 (keen awareness, commanding presence(ac), FRW: +11/+11/+12 BAB: +10/+5)&lt;br /&gt;
*14: Prof 10 (prof development (mettle or slippery mind or imp uncanny dodge), FRW: +11/+12/+13, BAB: +11/+6/+1)&lt;br /&gt;
*15: Field Marshall 4 (standard feat: blind-fight OR improved grapple OR imp initiative OR weapon focus(guisarme), commanding presence(to hit/damage), commanding presence range increase, FRW: +12/+12/+14, BAB: +12/+7/+2)&lt;br /&gt;
*16: Field Marshall 5 (stat point: TBD, inspiration,FRW: +12/+13/+14, BAB: +13/+8/+3)&lt;br /&gt;
----&lt;br /&gt;
*17: Prof 11 OR Sentinel 1 OR Rogue 1&lt;br /&gt;
*18: Prof 12 OR Sentinel 2 OR Rogue 2 (standard feat: blind-fight OR improved grapple OR imp initiative)&lt;br /&gt;
*19: Prof 13 OR Sentinel 3 OR Rogue 3&lt;br /&gt;
*20: Prof 14 OR Sentinel 4 OR Rogue 4 (stat point: TBD)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Keep Diplomacy, Intimidate, Spot, Listen, Sense Motive capped.  &lt;br /&gt;
&lt;br /&gt;
Add to the next as points permit (highest priority first): &lt;br /&gt;
*Bluff (the more in this the better)&lt;br /&gt;
*Use Rope (up to something--securing a grapple is DC 10 +2/10&#039;, so that&#039;s a reasonable target)&lt;br /&gt;
*Swim (enough to keep afloat in water--without armor, that&#039;s a +5 for calm and +10 for rough)&lt;br /&gt;
*Climb (good to have, +6 or so without armor is enough to not fall from most relatively easy climbs)&lt;br /&gt;
*Survival (not as important if Anise sticks around)&lt;br /&gt;
*Speak Language (as appropriate, but the more the merrier. Currently, Fresian and Gnomish [and Sidhe, but that doesn&#039;t count] are the languages the party has that Kib doesn&#039;t, and more monster languages would also be great.)&lt;br /&gt;
*Ride (+9 gives automatic fight with warhorse success. +14 for most of the other stuff. +19 for fast mount, but that&#039;s modified by armor check).&lt;br /&gt;
*Knowledge(whatever--local is good to have, arcana is definitely useful, nobility gives diplo synergy, arch and engineering gives search synergy, history gives tons of useful tidbits, dungeoneering gives aberration knowledge, the list goes on)&lt;br /&gt;
*Search (some points in this to make good use of the belt of Dwarvenkind)&lt;br /&gt;
*Handle Animal (don&#039;t need this too high, but it&#039;s good with horses)&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
Ok, that finally adds up. Changing level 1 Int means a lot of record-keeping, but it&#039;s all straight now. I added Gnomish rather than the probably-more-likely Fresian just to keep from having to retcon the encounter with Diamon Pegg. Skills are straight, too, I added them like eight times. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hey, so, the Field Marshall and the Professional now both have abilities that give INT bonus to AC, but in different ways. How will we handle that? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: Well, it looks like there is no conflict? One increases your Dex bonus, and one gives some other kind of named bonus? Stackability is determined by the descriptor tag, not the origin. -gm&lt;br /&gt;
::: Field Marshall bonus doesn&#039;t have a name (&amp;quot;add your INT bonus to your AC&amp;quot;). A dodge bonus, perhaps? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Hmm. Insight bonus, maybe? Or, yeah, maybe dodge. Dodge bonuses stack with each other, so that&#039;s worth factoring in one way or another. -gm&lt;br /&gt;
&lt;br /&gt;
=MFC Language Table=&lt;br /&gt;
&lt;br /&gt;
At-a-glance coverage. I&#039;m actually can&#039;t remember if Gilerl knows Dwarvish or not--he doesn&#039;t talk much, so it&#039;s rarely an issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+MFC Languages by Member&lt;br /&gt;
|-&lt;br /&gt;
!|      !!Odessan!!Celesti!!Ubrekti!!Gnomish!!Fresian!!Dwarvish!!Flanneri!!Goblin!!Kobold!!Sidhe&lt;br /&gt;
|-&lt;br /&gt;
!Kib   &lt;br /&gt;
|x      ||x      ||x      ||       ||       ||x       ||x       ||x     ||x     ||&lt;br /&gt;
|-&lt;br /&gt;
!Thed  &lt;br /&gt;
|x      ||       ||x      || x     ||       ||x       ||        ||      ||x     ||&lt;br /&gt;
|-&lt;br /&gt;
!Thoven&lt;br /&gt;
|       ||       ||x      || x     ||x      ||x       ||        ||      ||      ||&lt;br /&gt;
|-&lt;br /&gt;
!Gilerl&lt;br /&gt;
|       ||       ||x      || x     ||       ||        ||        ||      ||      ||&lt;br /&gt;
|-&lt;br /&gt;
!Anise &lt;br /&gt;
|x      ||       ||x      ||       ||       ||x       ||        ||      ||      ||x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Germain%27s_Character_Sheet&amp;diff=4096</id>
		<title>Talk:Germain&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Germain%27s_Character_Sheet&amp;diff=4096"/>
		<updated>2010-02-17T18:51:02Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
Do synergy bonuses stack?  I was under the impression that they didn&#039;t. -[[User:Slitherrr|Slitherrr]] 12:09, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
A little research suggests they don&#039;t as of 3.5.  Booo. -[[User:Slitherrr|Slitherrr]] 12:10, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually, scratch that.  It looks like it went from being a &amp;quot;synergy bonus&amp;quot; to an &amp;quot;unnamed bonus&amp;quot;, so despite the vague wording of the synergy bit in the skill, it evidently does, indeed, stack. -[[User:Slitherrr|Slitherrr]] 12:13, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
I am pretty sure they stack based only on the few character optimization posts I&#039;ve read. Those nerds would have seen a rules violation from a mile away. That said, I think they shouldn&#039;t. Syn bonuses are definitely unbalanced and heavily abusable in 3.5, especially around diplomacy. I wouldn&#039;t abuse them like I have except that I self-identify as a munchkin and I feel no obligation to violate my lifestyle. -[[User:Msallen|Msallen]] 13:03, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
: Diplomacy is impossible to unbalance because you can&#039;t talk your way out of a knife to the back. -gm&lt;br /&gt;
&lt;br /&gt;
:: Only true if you completely disregard the &amp;quot;influence NPC reactions&amp;quot; table (which any good game master will do anyways). A real diplomancer would have at least +22 or so at my level, which would allow me to avoid all kinds of combat through talkin&#039;. Also: [http://community.wizards.com/go/thread/view/75882/19861846/Campaign_Smashers_II_The_stuff_that_completely_breaks_the_game]. -[[User:Msallen|Msallen]] 14:03, 12 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
::: I *wish* I had that diplomancer in my group. He&#039;d be dead in two sessions. I do not miss players like this, though I&#039;m somewhat eager to encounter one again one day. Good luck out rules lawyering me in 3.5 : the Diplomancer concept has a fatal flaw that the player seems to willfully ignore. Namely : &amp;quot;Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase.&amp;quot; I suppose the counter would be to take a rushed one at -10, which I would patently disallow, because you can&#039;t do any meaningful diplomacy in six seconds. Since that would lead to some whinging and arguing, I&#039;d give the &amp;quot;ok&amp;quot; and then move on to my next trick. After all, that&#039;s hardly the only fuckin&#039; I could give. &amp;quot;. . . to influence the attitude of &amp;lt;b&amp;gt;a&amp;lt;/b&amp;gt; nonplayer character, or wild empathy checks made to influence the attitude of &amp;lt;/b&amp;gt;an animal or magical beast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Notice that article? It&#039;s consistantly &amp;lt;i&amp;gt;singular&amp;lt;/i&amp;gt;. That is, even with a hurried diplomacy action every round, you&#039;d still only get to turn ONE NPCs reaction per round, not that of a whole group. And, the instant Mr Diplomancer convinces that one guy to oppose his fellows, I&#039;ll give you one guess as to who the rest of the opposition will concentrate fire on.  -gm&lt;br /&gt;
&lt;br /&gt;
:Yeah, and what Jones is saying is basically what is flavoring the Professional discussion from my point of view, and what makes him so tough to balance. His power outside of combat stems a lot from talky-talky, and that power is so easy to cancel out that it&#039;s really hard to judge exactly how powerful it makes him. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Whats crappy about the sync bonuses is how quickly they push other characters out of the dipl game. In general, a player that wants to be top-notch at a specific skill for player reasons can be with minimal investment. However, if you don&#039;t go ape-shit with diplomacy getting all the support skills, its really hard to have much impact compared to a diplomancer type. --[[User:Msallen|Msallen]] 13:16, 14 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
===Leveling and Respec===&lt;br /&gt;
Ranger!  Crazy talk! -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: FAVORED ENEMY: HUMAN! --[[User:192.147.58.6|192.147.58.6]] 13:11, 14 January 2010 (EST)&lt;br /&gt;
Potential changes from Fighter -&amp;gt; Professional respec:&lt;br /&gt;
* HP -2&lt;br /&gt;
* Fort Save -1&lt;br /&gt;
* Remove: Evasion&lt;br /&gt;
* Add: Insightful Defense &lt;br /&gt;
* Skills: 6 pts (can&#039;t raise any skills past level 3 max)&lt;br /&gt;
** 1 listen&lt;br /&gt;
** 1 spot&lt;br /&gt;
** 2 search&lt;br /&gt;
** 2 intimidate&lt;br /&gt;
&lt;br /&gt;
No changes occur to:&lt;br /&gt;
* Feats: lost fighter bonus, gained prof bonus--since I took skill feats with 2 human starting feats and&lt;br /&gt;
* BaB: Prof level 2-&amp;gt;3 gets a +1 BaB&lt;br /&gt;
&lt;br /&gt;
Done! In the process I realized I took 8 skills instead of 9 for my newest ranger level! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
An unintended consequence of our changes is that my goofy earring, which gives skill bonuses or eagle&#039;s splendor, gets a little cooler at mid levels --[[User:Msallen|Msallen]]&lt;br /&gt;
: Hm?&lt;br /&gt;
: Also, what&#039;d you think of that new feat?&lt;br /&gt;
:: Er. Because the clicky will give me an AC bonus starting at level 6. I like the feat in concept, although I&#039;m not sure I&#039;m capable of evaluating how useful it is. It might be too situational, but I don&#039;t have a good grip on that sort of thing. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Well, I didn&#039;t actually create the feat, I lifted it. I imagine the goal is to give an Aid Another to someone ELSE who is also going to AoO? Also, don&#039;t forget, your Eagle&#039;s Splendor only lasts 3 minutes and shuts off your +1 for 24 hours. ;)&lt;br /&gt;
:::: Um. Eagle&#039;s Splendor is Charisma, not Intelligence. It&#039;ll be a + to Will Saves if you take the feat, but that&#039;s it.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::: Yeah, sorry, I assume what was meant was Fox&#039;s Cunning. LE&#039;s Charisma Cloak clickies to Eagle&#039;s Splendor. -gm&lt;br /&gt;
::::: Ah, I think Jones meant for it to be Fox&#039;s Cunning (int bonus) based on how he explained it: get +1 on int skills all the time, or get +2 for a short period. That said, if I was wrong, sweet! I&#039;ll take a charisma buff any day! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: If you&#039;re done, why do  you still have evasion?&lt;br /&gt;
&lt;br /&gt;
===Leadership===&lt;br /&gt;
I still don&#039;t get why you&#039;d grab leadership at lvl 5. Cohort always maxes out at Level-2. I always thought the +2 Improved Leadership was kind of a booby prize. -gm&lt;br /&gt;
: Yeah, I don&#039;t know if I will take it in the end. It depends on a lot of things:&lt;br /&gt;
:* Have I had an in-game justification to get a second knowledge (local) skill up to 6. If I can, I&#039;ll be picking up [[Dragoman]] at level 7. I&#039;ll probably take it to level 2--the +3 bonus to all charisma skills is hot for me, and I&#039;d really like to get +2 and take-10 with Sense Motive. That&#039;ll mean I won&#039;t get leadership until level 9 if I don&#039;t take it as a feat.&lt;br /&gt;
:* Do I have an in-game justification to take leadership at 6? I might not even feel like the Germ has the contacts or resources to take leadership, and I&#039;d like to have an NPC in mind for cohort potential. In all honesty, I&#039;m probably also more interested in the followers than the cohorts, since I&#039;m not even sure I&#039;ll take a combat-based cohort. For followers, the +2 bonus does have a noticeable effect.&lt;br /&gt;
:* What do you have in mind for the leadership feat? Its a weird feat with very little structure that is highly dependent on the GM, campaign, and player. So I&#039;ll just be talking to you a lot about it as I get closer to 6. If it it has a strong RP component that&#039;ll cause NPC organizations to put me in charge of lots of people, then I&#039;ll take it earlier. If I have to have my own base of operations, funding, and political capital to make full use of it, then I&#039;ll take it later. If it means I&#039;m more likely to start building more permanent relationships with a higher level of loyalty with the NPCs I interact with, I&#039;ll take it earlier. Etc. etc.&lt;br /&gt;
:Hence the question mark. Its still pretty unresolved whether and how I&#039;m going to use the feat. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Well, you&#039;ve got, what, 2 more levels before it&#039;s an issue? I&#039;ll backburner it for now - 2010/1401 is going to be a VERY chaotic year for Wydmoor, so where Germ goes and how he develops is up in the air: all possibilities are on the table. That&#039;s all I can say about that right now. If you wanted a knowledge local, you could, perhaps, pick a city or region where one of the OTHER characters has some Knowledge Local skill points and learn from them. I mean, I&#039;m a big fan of assuming the players are doing stuff like conversating and such during all the Walking Time characters do, so I&#039;ve never bought fully into the &amp;quot;well, I didn&#039;t do anything in game to justify the expense.&amp;quot; With months of skipped over downtime, there&#039;s plenty of time to practice skills and wotnot on the road. (Though, for something like your ranger level, the RP component becomes a lot more important.) -gm&lt;br /&gt;
::: Aight. I guess I was under the impression that you had to spend some time in an area to build up knowledge (local), but chatting, libraries, and reading newspapers is enough? I&#039;ll probably aim to build up my knowledge of ubrekt city, since I already have some points in it and its probably easy to get news/info about since its such an important city. Or I&#039;ll see what the other party members have. Still doesn&#039;t really resolve this issue since it&#039;ll just cause my to postpone prof 6 for 3 levels for sure. --[[User:Msallen|Msallen]]&lt;br /&gt;
===Languages===&lt;br /&gt;
Looks like I am short a language, since ubrekti and regional language are both granted to starting characters. What makes sense from a game perspective. Germ has been around Fresia/Flannery and Ubrekti City most of his life, so it seems like I could easily make a case for any of them? --[[User:Msallen|Msallen]]&lt;br /&gt;
: I thought you already had Flannary and Fresia? The regional language for Ubrekt is actually Hakni. -gm&lt;br /&gt;
:: Wouldn&#039;t I start with Ubrekti and Fresia? I was under the impression from the contentious language talk page that you start with common + regional + int bonus? --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Well, either Ubrekti and Fresia, or Ubrekti and Flanneri. What I think that Matt is referring to, though, is that if you spent a lot of time in Ubrekti City, it&#039;d make sense if you knew Hakni, since that&#039;s the actual regional language, there. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Also, for being the more worldly and less beefy incarnation of Kib, you sure haven&#039;t spent many points in Speak Language. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: The only other language we&#039;ve had to deal with was Lizardmanlander! When will I ever use that again? Probably pick up Odessan soon since you people are invading my new town. --[[User:Msallen|Msallen]]&lt;br /&gt;
::::: Yeah, I have no idea why Odessan is so widely spoken in the MFC group, since most of them are Gildenhomers. WEIRD. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Well, FWIW, Thed is actually a gnome from Odessa, not Hakan. :) -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Language&amp;diff=4094</id>
		<title>Talk:Language</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Language&amp;diff=4094"/>
		<updated>2010-02-17T18:49:38Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some proposed mechanics for related languages:&lt;br /&gt;
&lt;br /&gt;
Attempting to get a message across when speakers understand related languages depends on the complexity of the message, and the closeness of the linguistic relation. An Intelligence (Sense Motive is a possibility here... If that is used, the DCs should be higher) roll is made against the DC given in the table. Failure by 4 or less indicates that some essential point is lost in conveying the message, but the general idea is gotten across. Failure by 5-10 means that some essential point is MIS-understood, and false information is conveyed. Failure by 11 or more means that no information is conveyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+DCs for Intelligence check for understanding related language&lt;br /&gt;
|-&lt;br /&gt;
!|||Dialects||Closely Related||Related||Distantly Related||Not Related&lt;br /&gt;
|-&lt;br /&gt;
||Simple Message||-||5||10||20||30&lt;br /&gt;
|-&lt;br /&gt;
||Complex Message||5||10||20||30||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is interesting. Would there be a similar chart for bonuses/penalties for decipher script? -gm&lt;br /&gt;
:It&#039;s worth looking into, actually, and definitely interesting, especially if distinctions are made between pictographic and phonetic alphabets. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
:Holy cow you just killed a bunch of text.. did you mean to be doing that? -[[User:Feantari|Feantari]]&lt;br /&gt;
::He normally doesn&#039;t. He&#039;s famous for his simul-edit gaffes. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::Yes. I am a bull in a china shop. -gm&lt;br /&gt;
&lt;br /&gt;
:Perhaps not related should simply not be possible to roll for? I mean at that point you are probably down to hand gestures and body language which might be better represented with some sort of attribute roll. And, of course, making this rule you then have to have a table for all the languages and their relationships (which would certainly add some fun to figure out, but might overcomplicate things). I wonder if it wouldn&#039;t be better to just have a list of dialects or closely related languages for each. You then either have a chance to roll or not, and if you do it is a static sort of DC. All depends on How fond your DM is of big tables to be looking things up in I guess. -[[User:Feantari|Feantari]]&lt;br /&gt;
&lt;br /&gt;
:: Yeah, I think languages unrelated probably should have no chance. Knowing Ancient Greek aids not a whit in learning Linear B, so yeah, I think that DC 30 INT check is just pantomimes and gestures and that sort of First Contact stuff, though. This sort of consideration was, in fact, why I put together the language tree rather than just a bunch of languages. Prime as your stand in for the lost and theoretical Indo-European, The Ubrekti Branch would be your Romance languages, for example. &lt;br /&gt;
&lt;br /&gt;
::Possibly, and that&#039;s why the DC is super-high--not worth rolling in most circumstances, but some extraordinary (or magical, although I have no idea what since magic exists that completely nullifies the language question) thing could happen that could make it theoretically possible.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: Yeah, 20 is not an auto success, but I think someone with a 30 INT, say, might just be smart enough to warrant a roll trying to understand someone jabbering at him in a foreign tongue. &lt;br /&gt;
&lt;br /&gt;
::In general, I would picture that most of the major languages are either distantly related, or not related, and those DCs are firmly outside the realm of possibility in most circumstances. This would only come up if a country had a bunch of languages (like Fresia, assuming abs gives the go-ahead on some development there). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
On that note, one thing worth examining is whether or not magic that allows people to instantly understand any language should be removed. D&amp;amp;D takes great pains to essentially remove language considerations from the equation, whereas this world has a bit more linguistic flavor. That&#039;s completely up to GM, though.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: I&#039;ve actually softened some on the wizarding language stuff because, on years of reflection, I realized it&#039;s not all that broken. I mean, at the earliest levels, you get only the ability to UNDERSTAND, not communicate. Tongues spell does not hit till CR5-6, by which time the character has a respectable enough level of arcane power to make it sensible.  I mean, tongues is the same level as fireball and clairvoyance.   -gm&lt;br /&gt;
::: True. My main beef with Comprehend Languages is on the written end, really--researching ancient texts isn&#039;t nearly as fun when you can just pop a 1st-level spell and understand everything within (save magically protected scripts, but honestly, is every single interesting bit of historical information going to be hidden behind a Secret Page spell?). If it&#039;s spoken, you at least have to have some foreknowledge to prepare. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Also true, but comprehend, and I think even tongues, is only for spoken languages. Decipher Script is also good for ciphers, like mr black leather gnome. -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Germain%27s_Character_Sheet&amp;diff=4093</id>
		<title>Talk:Germain&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Germain%27s_Character_Sheet&amp;diff=4093"/>
		<updated>2010-02-17T18:48:33Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
Do synergy bonuses stack?  I was under the impression that they didn&#039;t. -[[User:Slitherrr|Slitherrr]] 12:09, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
A little research suggests they don&#039;t as of 3.5.  Booo. -[[User:Slitherrr|Slitherrr]] 12:10, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually, scratch that.  It looks like it went from being a &amp;quot;synergy bonus&amp;quot; to an &amp;quot;unnamed bonus&amp;quot;, so despite the vague wording of the synergy bit in the skill, it evidently does, indeed, stack. -[[User:Slitherrr|Slitherrr]] 12:13, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
I am pretty sure they stack based only on the few character optimization posts I&#039;ve read. Those nerds would have seen a rules violation from a mile away. That said, I think they shouldn&#039;t. Syn bonuses are definitely unbalanced and heavily abusable in 3.5, especially around diplomacy. I wouldn&#039;t abuse them like I have except that I self-identify as a munchkin and I feel no obligation to violate my lifestyle. -[[User:Msallen|Msallen]] 13:03, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
: Diplomacy is impossible to unbalance because you can&#039;t talk your way out of a knife to the back. -gm&lt;br /&gt;
&lt;br /&gt;
:: Only true if you completely disregard the &amp;quot;influence NPC reactions&amp;quot; table (which any good game master will do anyways). A real diplomancer would have at least +22 or so at my level, which would allow me to avoid all kinds of combat through talkin&#039;. Also: [http://community.wizards.com/go/thread/view/75882/19861846/Campaign_Smashers_II_The_stuff_that_completely_breaks_the_game]. -[[User:Msallen|Msallen]] 14:03, 12 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
::: I *wish* I had that diplomancer in my group. He&#039;d be dead in two sessions. I do not miss players like this, though I&#039;m somewhat eager to encounter one again one day. Good luck out rules lawyering me in 3.5 : the Diplomancer concept has a fatal flaw that the player seems to willfully ignore. Namely : &amp;quot;Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase.&amp;quot; I suppose the counter would be to take a rushed one at -10, which I would patently disallow, because you can&#039;t do any meaningful diplomacy in six seconds. Since that would lead to some whinging and arguing, I&#039;d give the &amp;quot;ok&amp;quot; and then move on to my next trick. After all, that&#039;s hardly the only fuckin&#039; I could give. &amp;quot;. . . to influence the attitude of &amp;lt;b&amp;gt;a&amp;lt;/b&amp;gt; nonplayer character, or wild empathy checks made to influence the attitude of &amp;lt;/b&amp;gt;an animal or magical beast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Notice that article? It&#039;s consistantly &amp;lt;i&amp;gt;singular&amp;lt;/i&amp;gt;. That is, even with a hurried diplomacy action every round, you&#039;d still only get to turn ONE NPCs reaction per round, not that of a whole group. And, the instant Mr Diplomancer convinces that one guy to oppose his fellows, I&#039;ll give you one guess as to who the rest of the opposition will concentrate fire on.  -gm&lt;br /&gt;
&lt;br /&gt;
:Yeah, and what Jones is saying is basically what is flavoring the Professional discussion from my point of view, and what makes him so tough to balance. His power outside of combat stems a lot from talky-talky, and that power is so easy to cancel out that it&#039;s really hard to judge exactly how powerful it makes him. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Whats crappy about the sync bonuses is how quickly they push other characters out of the dipl game. In general, a player that wants to be top-notch at a specific skill for player reasons can be with minimal investment. However, if you don&#039;t go ape-shit with diplomacy getting all the support skills, its really hard to have much impact compared to a diplomancer type. --[[User:Msallen|Msallen]] 13:16, 14 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
===Leveling and Respec===&lt;br /&gt;
Ranger!  Crazy talk! -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: FAVORED ENEMY: HUMAN! --[[User:192.147.58.6|192.147.58.6]] 13:11, 14 January 2010 (EST)&lt;br /&gt;
Potential changes from Fighter -&amp;gt; Professional respec:&lt;br /&gt;
* HP -2&lt;br /&gt;
* Fort Save -1&lt;br /&gt;
* Remove: Evasion&lt;br /&gt;
* Add: Insightful Defense &lt;br /&gt;
* Skills: 6 pts (can&#039;t raise any skills past level 3 max)&lt;br /&gt;
** 1 listen&lt;br /&gt;
** 1 spot&lt;br /&gt;
** 2 search&lt;br /&gt;
** 2 intimidate&lt;br /&gt;
&lt;br /&gt;
No changes occur to:&lt;br /&gt;
* Feats: lost fighter bonus, gained prof bonus--since I took skill feats with 2 human starting feats and&lt;br /&gt;
* BaB: Prof level 2-&amp;gt;3 gets a +1 BaB&lt;br /&gt;
&lt;br /&gt;
Done! In the process I realized I took 8 skills instead of 9 for my newest ranger level! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
An unintended consequence of our changes is that my goofy earring, which gives skill bonuses or eagle&#039;s splendor, gets a little cooler at mid levels --[[User:Msallen|Msallen]]&lt;br /&gt;
: Hm?&lt;br /&gt;
: Also, what&#039;d you think of that new feat?&lt;br /&gt;
:: Er. Because the clicky will give me an AC bonus starting at level 6. I like the feat in concept, although I&#039;m not sure I&#039;m capable of evaluating how useful it is. It might be too situational, but I don&#039;t have a good grip on that sort of thing. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Well, I didn&#039;t actually create the feat, I lifted it. I imagine the goal is to give an Aid Another to someone ELSE who is also going to AoO? Also, don&#039;t forget, your Eagle&#039;s Splendor only lasts 3 minutes and shuts off your +1 for 24 hours. ;)&lt;br /&gt;
:::: Um. Eagle&#039;s Splendor is Charisma, not Intelligence. It&#039;ll be a + to Will Saves if you take the feat, but that&#039;s it.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::: Yeah, sorry, I assume what was meant was Fox&#039;s Cunning. LE&#039;s Charisma Cloak clickies to Eagle&#039;s Splendor. -gm&lt;br /&gt;
::::: Ah, I think Jones meant for it to be Fox&#039;s Cunning (int bonus) based on how he explained it: get +1 on int skills all the time, or get +2 for a short period. That said, if I was wrong, sweet! I&#039;ll take a charisma buff any day! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: If you&#039;re done, why do  you still have evasion?&lt;br /&gt;
&lt;br /&gt;
===Leadership===&lt;br /&gt;
I still don&#039;t get why you&#039;d grab leadership at lvl 5. Cohort always maxes out at Level-2. I always thought the +2 Improved Leadership was kind of a booby prize. -gm&lt;br /&gt;
: Yeah, I don&#039;t know if I will take it in the end. It depends on a lot of things:&lt;br /&gt;
:* Have I had an in-game justification to get a second knowledge (local) skill up to 6. If I can, I&#039;ll be picking up [[Dragoman]] at level 7. I&#039;ll probably take it to level 2--the +3 bonus to all charisma skills is hot for me, and I&#039;d really like to get +2 and take-10 with Sense Motive. That&#039;ll mean I won&#039;t get leadership until level 9 if I don&#039;t take it as a feat.&lt;br /&gt;
:* Do I have an in-game justification to take leadership at 6? I might not even feel like the Germ has the contacts or resources to take leadership, and I&#039;d like to have an NPC in mind for cohort potential. In all honesty, I&#039;m probably also more interested in the followers than the cohorts, since I&#039;m not even sure I&#039;ll take a combat-based cohort. For followers, the +2 bonus does have a noticeable effect.&lt;br /&gt;
:* What do you have in mind for the leadership feat? Its a weird feat with very little structure that is highly dependent on the GM, campaign, and player. So I&#039;ll just be talking to you a lot about it as I get closer to 6. If it it has a strong RP component that&#039;ll cause NPC organizations to put me in charge of lots of people, then I&#039;ll take it earlier. If I have to have my own base of operations, funding, and political capital to make full use of it, then I&#039;ll take it later. If it means I&#039;m more likely to start building more permanent relationships with a higher level of loyalty with the NPCs I interact with, I&#039;ll take it earlier. Etc. etc.&lt;br /&gt;
:Hence the question mark. Its still pretty unresolved whether and how I&#039;m going to use the feat. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Well, you&#039;ve got, what, 2 more levels before it&#039;s an issue? I&#039;ll backburner it for now - 2010/1401 is going to be a VERY chaotic year for Wydmoor, so where Germ goes and how he develops is up in the air: all possibilities are on the table. That&#039;s all I can say about that right now. If you wanted a knowledge local, you could, perhaps, pick a city or region where one of the OTHER characters has some Knowledge Local skill points and learn from them. I mean, I&#039;m a big fan of assuming the players are doing stuff like conversating and such during all the Walking Time characters do, so I&#039;ve never bought fully into the &amp;quot;well, I didn&#039;t do anything in game to justify the expense.&amp;quot; With months of skipped over downtime, there&#039;s plenty of time to practice skills and wotnot on the road. (Though, for something like your ranger level, the RP component becomes a lot more important.) -gm&lt;br /&gt;
::: Aight. I guess I was under the impression that you had to spend some time in an area to build up knowledge (local), but chatting, libraries, and reading newspapers is enough? I&#039;ll probably aim to build up my knowledge of ubrekt city, since I already have some points in it and its probably easy to get news/info about since its such an important city. Or I&#039;ll see what the other party members have. Still doesn&#039;t really resolve this issue since it&#039;ll just cause my to postpone prof 6 for 3 levels for sure. --[[User:Msallen|Msallen]]&lt;br /&gt;
===Languages===&lt;br /&gt;
Looks like I am short a language, since ubrekti and regional language are both granted to starting characters. What makes sense from a game perspective. Germ has been around Fresia/Flannery and Ubrekti City most of his life, so it seems like I could easily make a case for any of them? --[[User:Msallen|Msallen]]&lt;br /&gt;
: I thought you already had Flannary and Fresia? The regional language for Ubrekt is actually Hakni. -gm&lt;br /&gt;
:: Wouldn&#039;t I start with Ubrekti and Fresia? I was under the impression from the contentious language talk page that you start with common + regional + int bonus? --[[User:Msallen|Msallen]]&lt;br /&gt;
::: I thought you were talking about other langauges to pick up, sorry. -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Language&amp;diff=4081</id>
		<title>Talk:Language</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Language&amp;diff=4081"/>
		<updated>2010-02-17T17:39:41Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some proposed mechanics for related languages:&lt;br /&gt;
&lt;br /&gt;
Attempting to get a message across when speakers understand related languages depends on the complexity of the message, and the closeness of the linguistic relation. An Intelligence (Sense Motive is a possibility here... If that is used, the DCs should be higher) roll is made against the DC given in the table. Failure by 4 or less indicates that some essential point is lost in conveying the message, but the general idea is gotten across. Failure by 5-10 means that some essential point is MIS-understood, and false information is conveyed. Failure by 11 or more means that no information is conveyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+DCs for Intelligence check for understanding related language&lt;br /&gt;
|-&lt;br /&gt;
!|||Dialects||Closely Related||Related||Distantly Related||Not Related&lt;br /&gt;
|-&lt;br /&gt;
||Simple Message||-||5||10||20||30&lt;br /&gt;
|-&lt;br /&gt;
||Complex Message||5||10||20||30||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is interesting. Would there be a similar chart for bonuses/penalties for decipher script? -gm&lt;br /&gt;
:It&#039;s worth looking into, actually, and definitely interesting, especially if distinctions are made between pictographic and phonetic alphabets. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
:Holy cow you just killed a bunch of text.. did you mean to be doing that? -[[User:Feantari|Feantari]]&lt;br /&gt;
::He normally doesn&#039;t. He&#039;s famous for his simul-edit gaffes. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::Yes. I am a bull in a china shop. -gm&lt;br /&gt;
&lt;br /&gt;
:Perhaps not related should simply not be possible to roll for? I mean at that point you are probably down to hand gestures and body language which might be better represented with some sort of attribute roll. And, of course, making this rule you then have to have a table for all the languages and their relationships (which would certainly add some fun to figure out, but might overcomplicate things). I wonder if it wouldn&#039;t be better to just have a list of dialects or closely related languages for each. You then either have a chance to roll or not, and if you do it is a static sort of DC. All depends on How fond your DM is of big tables to be looking things up in I guess. -[[User:Feantari|Feantari]]&lt;br /&gt;
&lt;br /&gt;
:: Yeah, I think languages unrelated probably should have no chance. Knowing Ancient Greek aids not a whit in learning Linear B, so yeah, I think that DC 30 INT check is just pantomimes and gestures and that sort of First Contact stuff, though. This sort of consideration was, in fact, why I put together the language tree rather than just a bunch of languages. Prime as your stand in for the lost and theoretical Indo-European, The Ubrekti Branch would be your Romance languages, for example. &lt;br /&gt;
&lt;br /&gt;
::Possibly, and that&#039;s why the DC is super-high--not worth rolling in most circumstances, but some extraordinary (or magical, although I have no idea what since magic exists that completely nullifies the language question) thing could happen that could make it theoretically possible.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: Yeah, 20 is not an auto success, but I think someone with a 30 INT, say, might just be smart enough to warrant a roll trying to understand someone jabbering at him in a foreign tongue. &lt;br /&gt;
&lt;br /&gt;
::In general, I would picture that most of the major languages are either distantly related, or not related, and those DCs are firmly outside the realm of possibility in most circumstances. This would only come up if a country had a bunch of languages (like Fresia, assuming abs gives the go-ahead on some development there). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
On that note, one thing worth examining is whether or not magic that allows people to instantly understand any language should be removed. D&amp;amp;D takes great pains to essentially remove language considerations from the equation, whereas this world has a bit more linguistic flavor. That&#039;s completely up to GM, though.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: I&#039;ve actually softened some on the wizarding language stuff because, on years of reflection, I realized it&#039;s not all that broken. I mean, at the earliest levels, you get only the ability to UNDERSTAND, not communicate. Tongues spell does not hit till CR5-6, by which time the character has a respectable enough level of arcane power to make it sensible.  I mean, tongues is the same level as fireball and clairvoyance.   -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:The_Exile%27s_Gift&amp;diff=4074</id>
		<title>Talk:The Exile&#039;s Gift</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:The_Exile%27s_Gift&amp;diff=4074"/>
		<updated>2010-02-17T17:26:11Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this by chance the same item in Al&#039;s inventory? Should I rename this page to The Ivory Swan and link appropriately?  In asking this question have I totally messed up anything... -[[User:Feantari|Feantari]]&lt;br /&gt;
: [REDACTED] -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Fresia&amp;diff=4072</id>
		<title>Talk:Fresia</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Fresia&amp;diff=4072"/>
		<updated>2010-02-17T17:24:26Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Fresian Culture, &amp;quot;...their close relationship with key Church Founders...&amp;quot;, was listed among the inspirations for Fresian cultural values, but not elaborated upon.  I&#039;ve simplified the structure of that couple of sentences a bit, but had to remove the statement of the Church in the process, since I didn&#039;t want to guess at how it influences their lifestyle. - [[User:Slitherrr|Slitherrr]] 11:44, 20 September 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
Would be good to get some info from the GM on that. He added it there, but it wasn&#039;t elaborated on. I don&#039;t actually know what their ties are other than the church founder Steros, who was Fresian. -[[User:Msallen|Msallen]] 14:59, 20 September 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, I guess I meant that Steros was Fresian, and Mythrian is basically considered Fresian since he was raised by Steros and has unknown origins, and so the two central figures of the church, the first two Arch-Wardens, were both fresian . . . -gm&lt;br /&gt;
&lt;br /&gt;
What about modern ties? Do they have many Hadriarchs? Does the church have a strong cultural or political influence (ie. Flannery)? Or is it, like the government, disorganized and decentralized? -[[User:Msallen|Msallen]] 08:39, 21 September 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
Eh, well, one reason the Fresians might look to the Early church for pride is that in the modern era, Fresia is kind of a backwater and is actually probably a littler UNDER represented in church affairs, overshadowed by the more wealthy and influential Odessa and Flannary. The [[List of Archwardens]] has the national origins of all of the arch-wardens, and seems to back this up, as it indicates Fresians as the most common human arch-warden (5, counting Mythrian) during the first half of the church, but not single Fresian for the past 700 years. -gm&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
At the risk of sounding silly, since it&#039;s hard to talk about a unified stance from a nation of semi-autonomous states, how does Fresia get along with Gildenhome? Are their trade ties stronger than the ties either of those countries has with other people? It&#039;s still a ways into the future, but I&#039;d like to eventually tie in Diamon Pegg&#039;s involvement in Gildenhome&#039;s current events. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Also, Fresian is one language, but is that actually a grouping of a large number of subdialects? Drawing from my recent African experience, it would stand to reason that such a motley grouping of nations, especially one that&#039;s existed as long as these have (compared to anything in Real Life--and it&#039;s not like this world has the Internet to stabilize linguistic balkanization) would generate a large number of related-but-different languages, where speakers of one could be understood by speakers of another, but with difficulty (sometimes with a lot of difficulty).&lt;br /&gt;
&lt;br /&gt;
In fact, if the above reasoning makes sense, I could even start generating languages within Fresia, since it&#039;s one of those few types of contributions I would feel comfortable making without worrying about drastically changing any of your world&#039;s flavor. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
: 1. Fresia and Gildenhome actually get along quite well: they&#039;re Fresia&#039;s largest trade partner, and Fresians are sometimes disparagingly called &amp;quot;Six Foot Dwarves&amp;quot; by the Flannari because they&#039;re heavily influenced by Dwarven culture, especially militarily.&lt;br /&gt;
: 2. Yeah, I think Germania or Anglo-Saxon Brittania, or even classical greek, might be a better comparison: a place that it is politically disunified but culturally pretty homogeneous. The actual, real-life inspiration for Fresia is actually closest to the Holy Roman Empire and its system of Electors. The dialect rules will come in very handy, say, around the Fresia/Flannary border, where the constant back and forth has left a sort of pidgeon dialect that&#039;s a mix between Flannari and Fresian. (Sort of like what happened in post-Norman England.)&lt;br /&gt;
: 3. RFC&lt;br /&gt;
: -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=First_Interregnum&amp;diff=3986</id>
		<title>First Interregnum</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=First_Interregnum&amp;diff=3986"/>
		<updated>2010-02-16T16:20:47Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Interregnums are those periods of time where the church has been without an Arch-Warden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When [[Danthel Abbled]] died on campaign, and the Stone-Warden revealed she had left no successor, the Stand was thrown into turmoil and confusion, leading to the First Interregnum.  The First Interregnum lasted from 167 [[FI]] until 169 [[FI]], during which time the Stand discussed the problem of succession and figured out how to bypass the [[Stone-Warden]] to anoint a new [[Arch-Warden]]. Unlike later Interregnums, which could rightly be labeled &amp;quot;civil wars&amp;quot;, the First Interregnum was a peaceful, if ponderous, transfer of power.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a great deal of debate, a popular and well respected, but ancient gnome - [[Paggnellot Hargadramd]] - was finally chosen as the new [[Arch-Warden]].&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=3984</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=3984"/>
		<updated>2010-02-16T16:18:25Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[Team MeFight Sessions]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Useful Stuff&#039;&#039;&#039; ==&lt;br /&gt;
[[Combat Quick Reference]]; [[:Category:Tables|Tables!]]; A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]]&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;All Stars (Wydmoor Free City)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 [[Al]], [[Humans|Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
 [[Germain]], [[Humans|Human]] [[Wydmoor City Guard|City Guardsman]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
 [[Kimika]], [[Halflings|Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
 [[LE]], [[Humans|Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&lt;br /&gt;
&lt;br /&gt;
 [[Mose]], [[Dwarves|Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]])&lt;br /&gt;
&lt;br /&gt;
 [[Quinalin]], [[Humans|Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomes|Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; Team MeFight (Kred Region, Gildenhome)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:MeFight Session Notes | Team MeFight Session Notes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Thed]]&amp;quot;, [[Gnomes|Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
 [[Kib Absold]], [[Humans|Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]])&lt;br /&gt;
&lt;br /&gt;
 [[Gilerl]], [[Wild Gnomes|Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
 [[Thoven]], [[Dwarves|Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomes|Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) (Former)&lt;br /&gt;
&lt;br /&gt;
 [[Anise]], [[Elves|Elven]] [[Rangers|Ranger]] - ([[user:Feantari|Feantari]])&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
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