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	<updated>2026-05-07T05:37:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Manifest_Episcopacy&amp;diff=9638</id>
		<title>Talk:Manifest Episcopacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Manifest_Episcopacy&amp;diff=9638"/>
		<updated>2011-05-09T18:44:07Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think, so far, there are only two defined Manifest Episcopacies on the wiki: the [[Travelers]] and the [[Forgewelle Episcopacy]].&lt;br /&gt;
&lt;br /&gt;
== More of these ==&lt;br /&gt;
What was the vision for how many of these there are? Did you intend a very small number, or are there a dozen or more of these?&lt;br /&gt;
: There are many of these, but not nearly so many as (hundreds or even thousands of) regional bishropics. The closest, though still rough, analogue would be something like a Cabinet Secretary in the government (Manifest) and  then local government agencies (Regional). So, all of the holy militants would be their own Manifest Episocopacys, as probably are whatever inquisitor group the church no-doubt maintains, etc. Now, they don&#039;t all share equal access or prestige, but there are a goodly number. An even rougher analogue would be the position of &amp;quot;Cardinal&amp;quot; in the Catholic Hierarchy, which deals with &amp;quot;broad strokes&amp;quot; agenda items. -gm&lt;br /&gt;
&lt;br /&gt;
Perhaps there could be an Episcopacy or Warden over missionary activities? Religious history study? Study of the veil and the planes? Not sure just how interesting we could make these episcopacies, but it could help my story to have more than just the regional Hadriarchs involved in The Pinch. -[[User:Mattie|Mattie]]&lt;br /&gt;
: Generally speaking, the Manifest Episcopacies are interested in big ideas. They&#039;re basically the church bureaucrats and those in charge of major branches of the central church. The &amp;quot;Executive Branch,&amp;quot; so there might be one dedicated to church finance, one dedicated to doctrinal purity, one dedicated to rooting out heretics, etc. Anything from a pure research point of view is going to probably be done by some university or the other, though no doubt under church auspices. -gm&lt;br /&gt;
&lt;br /&gt;
== Church Policing? ==&lt;br /&gt;
Some interesting ideas that I&#039;d be curious about:&lt;br /&gt;
* A Manifest Episcopacy over church judicial system? (i.e. the judges/tribunals for day-to-day inner church rulings, etc)&lt;br /&gt;
: Quite possible. Jurisprudence is covered in a sketch somewhere, but essentially crimes against persons (murder, etc) are dealt with by the church and a universal across the mainland. Crimes having to do with property and ownership (civil law) is dealt with my secular authorities and may differ from location to location. Having an Episcopacy dedicated to creating and sending around jurors, investigators, and judges seems like exactly the sort of thing a Manifest Episcopacy would be for. -gm&lt;br /&gt;
&lt;br /&gt;
* A Manifest Episcopacy over internal affairs / policing? (i.e. inquisitors / church law enforcement)&lt;br /&gt;
: I think I hinted at the existence of such above? Inquisitors and Excommunicators would also warrant their own Manifest Episcopacy. It might even be the same one for both! -gm &lt;br /&gt;
&lt;br /&gt;
Or would those be committees/appointees throughout the regional areas? Would almost be cool if those were groups &amp;quot;outside&amp;quot; with their own Wardens and their agents intermixed with the regionals and reported through to the special Warden and the Arch-Warden rather than to their regional peeps. -[[User:Mattie|Mattie]]&lt;br /&gt;
: That&#039;s exactly right. Manifest Wardens are sort of like the suits that come down from corporate. Definitely cultural outsiders, and probably no body local is thrilled to have them around, no matter how rousing the welcome party pretended to be. -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Manifest_Episcopacy&amp;diff=9635</id>
		<title>Talk:Manifest Episcopacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Manifest_Episcopacy&amp;diff=9635"/>
		<updated>2011-05-09T18:20:26Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: /* More of these */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== More of these ==&lt;br /&gt;
What was the vision for how many of these there are? Did you intend a very small number, or are there a dozen or more of these?&lt;br /&gt;
: There are many of these, but not nearly so many as (hundreds or even thousands of) regional bishropics. The closest, though still rough, analogue would be something like a Cabinet Secretary in the government (Manifest) and  then local government agencies (Regional). So, all of the holy militants would be their own Manifest Episocopacys, as probably are whatever inquisitor group the church no-doubt maintains, etc. Now, they don&#039;t all share equal access or prestige, but there are a goodly number. An even rougher analogue would be the position of &amp;quot;Cardinal&amp;quot; in the Catholic Hierarchy, which deals with &amp;quot;broad strokes&amp;quot; agenda items. -gm&lt;br /&gt;
&lt;br /&gt;
Perhaps there could be an Episcopacy or Warden over missionary activities? Religious history study? Study of the veil and the planes? Not sure just how interesting we could make these episcopacies, but it could help my story to have more than just the regional Hadriarchs involved in The Pinch. -[[User:Mattie|Mattie]]&lt;br /&gt;
: Generally speaking, the Manifest Episcopacies are interested in big ideas. They&#039;re basically the church bureaucrats and those in charge of major branches of the central church. The &amp;quot;Executive Branch,&amp;quot; so there might be one dedicated to church finance, one dedicated to doctrinal purity, one dedicated to rooting out heretics, etc. Anything from a pure research point of view is going to probably be done by some university or the other, though no doubt under church auspices. -gm&lt;br /&gt;
&lt;br /&gt;
== Church Policing? ==&lt;br /&gt;
Some interesting ideas that I&#039;d be curious about:&lt;br /&gt;
* A Manifest Episcopacy over church judicial system? (i.e. the judges/tribunals for day-to-day inner church rulings, etc)&lt;br /&gt;
* A Manifest Episcopacy over internal affairs / policing? (i.e. inquisitors / church law enforcement)&lt;br /&gt;
&lt;br /&gt;
Or would those be committees/appointees throughout the regional areas? Would almost be cool if those were groups &amp;quot;outside&amp;quot; with their own Wardens and their agents intermixed with the regionals and reported through to the special Warden and the Arch-Warden rather than to their regional peeps. -[[User:Mattie|Mattie]]&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Fourth_Interregnum&amp;diff=9632</id>
		<title>Talk:Fourth Interregnum</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Fourth_Interregnum&amp;diff=9632"/>
		<updated>2011-05-09T18:12:24Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: /* Fresia&amp;#039;s motives? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Which faction won? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Since Edrell Dakt ended up becoming Arch-Warden, smart time-traveler money is on him. I&#039;ll add it. -gm&lt;br /&gt;
:: This is also why the Mainland doesn&#039;t go crusading very often. Each time more disastrous than the last. -gm&lt;br /&gt;
&lt;br /&gt;
Did this permanently destroy the Stone-Warden? --[[User:Msallen|Msallen]]&lt;br /&gt;
: I don&#039;t think so? You mean just because it took forever? --[[User:Detarame|absalom]] 09:49, 30 April 2010 (EDT)&lt;br /&gt;
:: On account of Peteran wizards disjoined it (first paragraph). --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Ah, good call. It was reconstituted, after a fashion, though no longer nearly as powerful. If it was ever permanently destroyed, the church would probably collapse under the weight of writing new rules of succession. Better to cobble together some pale imitation of the original Stone-Warden.  --[[User:Detarame|absalom]] 10:21, 30 April 2010 (EDT)&lt;br /&gt;
:::: I&#039;ll update the warden page then! Did it have a role in the 3rd interregnum? It looks like it was a big part of 1, 2, and 4. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
== Fresia&#039;s motives? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been thinking a lot about Fresia&#039;s part in the Interregnum. Not sure how bad it would be for something more exciting to happen here that just political stuff.&lt;br /&gt;
&lt;br /&gt;
Kill Bill, A Proposed Story outline:&lt;br /&gt;
* At some point before or early during the Fourth Interregnum, the son of the Emperor (northern guy, let me call him Bill), a crusader cleric, came into possession of an alleged relic.&lt;br /&gt;
* Coolness: Relic could even have allegedly been Kivan&#039;s swords, which (with some minor timeline tweaking) might let us tie Redzan&#039;s eventual heresies into the story, and become part of the reason he had such a convincing tale a century or so later. (Redzan would have had to be a longer-lived race, though, than the human I think he was when I played him, but that would rock if he were alive during Arabelle Adventures.)&lt;br /&gt;
* Fresia really wanted that guy to become Arch-Warden, as he was their own hero and they felt he had been chosen to lead the world through the difficult times ahead.&lt;br /&gt;
* Fresians came close to converting some of the Wardens to their side, even, but Edrell Dakt was simply too much of a strategic juggernaut.&lt;br /&gt;
* Bill was killed by an explosion in his tent shortly after a small victory and the swords were lost in 930 FI.&lt;br /&gt;
* The Emperor&#039;s will was broken-- the Fresia Princes couldn&#039;t keep the families investing in war without their uniting champion. The remaining months of combat were quite calculatingly waged only to give them a better bargaining position when they agreed to Dakt&#039;s ascension.&lt;br /&gt;
* This would explain why Fresia was such a long hold-out in the Fourth Interregnum. They surely had to have some deep conviction (or a lot of unspoken power in this era) to fight so earnestly for so long when the entire world was pretty much against them.&lt;br /&gt;
&lt;br /&gt;
How terrible is this? Did you already have something in mind that kept Fresia driving forward so late? I don&#039;t have any story ties to this idea, but it does give me a lot of great story fodder eventually. I do need to figure out some background on Fresia&#039;s position during the Fourth Interregnum for my game. -[[User:Mattie|Mattie]]&lt;br /&gt;
: Eh, I like it a lot. I mean, sadly, there&#039;s no really organic way to shove Redzan and his heresy in there, especially since you well know that&#039;s an adventure all it&#039;s own with a logic all it&#039;s own. Also - the Kelvinites (and Redzan) were active in Alexia, not Fresia. (The gold mine Redzan and Co. discovered went a long way in delaying Alexia&#039;s eventually decline and fragmentation. &lt;br /&gt;
: But, beyond that, I think the broad strokes of this are fantastic and can almost work as-is. Another relic possibility (especially for a dispute tying into succession) is Mythrian&#039;s Holy Avenger Longsword, [[Hammer of the Eight]], or some item associated with Steros. After all, those are the first two arch wardens, they&#039;re intimately tied to Fresia, and they were instrumental in forging and defining the Church and the Faith. Kivan, who played no part in forming the church (beyond his own stories being coopted into the Canon), and is an anti-social, anti-establishment ranger half-elf, isn&#039;t a great fit  as the rallying point of any sort of movement.   -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=New_Player_Background&amp;diff=9120</id>
		<title>New Player Background</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=New_Player_Background&amp;diff=9120"/>
		<updated>2011-04-28T16:10:54Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: /* Play Quirks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;&amp;gt;The Newfish Guide to the Alexandrian World&amp;lt;&#039;&#039;&#039;==&lt;br /&gt;
(Special thanks to [[user:slitherrr|Slitherrr]], who helped a lot putting this together.)&lt;br /&gt;
&lt;br /&gt;
=== Welcome to the Mainland! ===&lt;br /&gt;
&lt;br /&gt;
The majority of the interaction on this world takes place on a continental mass known rather vaguely as the [http://www.memphisgamers.com/img/mainland.jpg Mainland] (Fresia is not completely mapped). It is a diverse continent existing mostly South of the Equator, going (from North to South) from highly civilized mercantile states in long-settled lands to an enormous expanse of mostly unexplored barbarian territory, with setting and technology that most resembles the usual strange D&amp;amp;D hybrid of late Medieval and early Renaissance technologies and social norms. By and large, most political entities have been stable for the 1,400 years since Alexandria&#039;s triumph over the Dark Fiend. However, many - if not most - nationalities and political units are far older, dating back to the collapse of the Ubrekti Empire (see this [[timeline of major events]] for a detailed look at the history of the Mainland).&lt;br /&gt;
&lt;br /&gt;
Each of these states is extremely ancient and highly nationalistic, having developed unique [[languages]], to say nothing of unique quirks of character, eccentric worldviews, and specific cultural norms. In the case of the various human nations, most trace their history to the [[Ubrekti Empire]], whose domination of most of the known world for a period of roughly two thousand years. (Roughly five to three thousand years ago for the Empire at its glory: from the last conquest to the first succession.) In some places, particularly in the history of [[Gildenhome]] and [[New Hakan]], and among nationless Halflings, the scars and effects of occupation and conquest are still visible. Although the sins of this empire are many - the aforementioned expatriation of the classical Gnomes and the utter eradication of classical Halfling culture - its also served as a conduit to spread a generally unified and codified system of property laws, a respect for learning and education, and a system of writing. It should come as no surprise, then, that the Ubrekt language remains the &#039;&#039;de facto&#039;&#039; international language for education, law, and diplomacy between states. As mentioned above, most of the modern nations of the mainland - [[Odessa]], [[Hakan]], [[Flannary]], [[Celstia]], and [[Fresia]] - exist as a direct result of the empire&#039;s slow decline.&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
&lt;br /&gt;
(This section covers only the &#039;&#039;&#039;current&#039;&#039;&#039; religion. The setting has seen no less than three changes in supreme divinity. (See: [[The Ages of History]] for more)&lt;br /&gt;
 &lt;br /&gt;
By and large, the worship of Alexandria is universal among the so-called [[Goodly Races]], although the [[Sidhe]] (Elves) might be an exception to this rule. (Metagame: They are.) Despite the numerous cultural and linguistic differences, the one steadfast commonality of the continent is [[Alexandrianism]], a monotheistic faith centered upon the dramatic intervention of its eponymous mortal-turned-deity into the world&#039;s affairs roughly a millennium and a half ago. As Alexandria&#039;s power and existence are a matter of known fact rather than blind faith, all of the [[Goodly Races]] venerate her to one degree or another. However, the particulars of that veneration are in no way universal, and the people are in no way united in their beliefs. In the decades after her [[Martyrdom]] and Ascension, competing theologies developed, each aggressively promoted  by one of her mortal followers (the [[First Stand]]). Within a couple of centuries, three distinct and organized strains of Alexandrianism had developed.&lt;br /&gt;
&lt;br /&gt;
*[[Alexandrian Orthodoxy]] : Most of her followers went on to develop a highly centralized and hierarchical supra-national church under the direction of [[Steros Merroand]] and [[Mythrian Arabelle]], and this has since to become the largest faith in the mainland.&lt;br /&gt;
*[[Peteran Heresy]] : A highly ethnocentric take on the Alexandrian narrative, informed by the writings of [[Sayid ibn Maimun]] and practiced by the people of the [[Peteran Empire]]&lt;br /&gt;
*[[Zupanism]] : Spread by Sayid&#039;s adopted son and designated heir, [[Mikos Lygit]], after he was forced into exile among the [[Ulan]]. The most decentralized of all the Alexandrian faiths, many sages suggest that Zupanism should be understood best as an umbrella term for a family of rituals, traditions, and beliefs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Servitor Races]] have their own religious beliefs and traditions, which no one has ever asked them about, and which would strain credulity at any rate.&lt;br /&gt;
&lt;br /&gt;
=== Altered Mechanics &amp;amp; Character Generation ===&lt;br /&gt;
&lt;br /&gt;
Mechanically, the world is played in fairly straight d20 Dungeons and Dragons 3.5e, as depicted in the [http://d20srd.org d20 SRD], with extra [[:Category:Prestige Classes|prestige classes]], [[:Category:Feats|feats]], and other rules either created or pulled liberally from other works. [[language|Languages]] play a slightly more prominent role than in other settings, but the work-a-day life of an adventure is much the same here as elsewhere.&lt;br /&gt;
&lt;br /&gt;
There are some caveats, though, particularly in the composition of races and character creation. Dwarves, although still fond of underground living, are more vigorous, dynamic, and outward looking and interventionist than in other settings, though no less curmudgeonly for it. [[Elves]], for all intents and purposes, are nonexistent on the mainland, although they are available for play as PCs with some background restrictions. The most dramatically changed are the [[Gnomes]], who have developed into two recognizable sub-branches - Hakni (City) Gnome and [[Wild Gnome]] - after thousands of years of hardship. You should make sure to read the wiki-entires if you are interested in any of these races. For reasons made clear in the entry on [[Sidhe]], half-elves are entirely non-existent and may &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; be played as PCs. &lt;br /&gt;
&lt;br /&gt;
Similarly, as a predominantly Western-European themed society, Monks as the 3.5e class do not exist in any meaningful way. Likewise, due to the particulars of elven withdrawal and isolationism, as well as the specifics of elven bloodline-purity obsession, half-elves are not encountered and cannot be played as PCs.&lt;br /&gt;
&lt;br /&gt;
[[Psionics]] do exist, but due to the extreme efforts required to achieve mastery, as well as several millenia of active persecution of Psionics during the era of the [[Demi-Pantheon]], Psions of are stripes still virtually unheard of among most of the mainland, while they are merely very rare among Gnomes. However, overall knowledge and training in Psionics has grown slowly but appreciably in the 1,400 years since active persecution ceased, and although few have the talent, background, and training to excel as Psions, Psyhic Warriors (and to a lesser degree, Soulknives) are not unheard of among all the goodly races, and in many ways the traditional storyline and game mechanics role of the Monk class is played by Psychic Warriors on the mainland.   &lt;br /&gt;
&lt;br /&gt;
Character creation is on the point buy system featured in the DMG, usually between 28-30 points. Unless otherwise arranged, characters start at level two (although MeFight team Alpha started at one) with maximum hit points. For each earned level past character creation, hit points are not rolled randomly, rather each level automatically gains one less than maximum hit dice for the chosen class. (MAX-1, as it is often shorthanded) As always, check with your DM for character generation rules, as they may differ from campaign to campaign.&lt;br /&gt;
&lt;br /&gt;
=== Play Quirks ===&lt;br /&gt;
&lt;br /&gt;
In general, a coterie of all-mighty and benevolent GMs reign in their individual campaigns, guided by the velvety iron glove of the primary worldmaster, [[User:detarame]]. Most games are run in a fairly anti-Monty-Haul and potentially deadly style. With exceptions mostly limited to Alexandria herself, resurrection is virtually nonexistent, and death, when it occurs, can be considered permanent (with the usual unsettling [[Swift Zombies|exceptions]]). While some powerful magicks and psionics exist that can revive the dead if applied quickly enough, no body dead more than 24 hours may be raised under any circumstances, not even a &amp;lt;i&amp;gt;wish&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;miracle&amp;lt;/i&amp;gt; spell. Any spells that revive the dead (Raise Dead, Resurrection, etc.) are stricken from their respective spell lists. However, the Psionic Revivify power works as functions, although the hard 24 hour rule still applies. Additionally, no power that contacts the dead may be used on any corpse that has been dead for longer than 24 hours, up to and including &amp;lt;i&amp;gt;wish&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;miracle&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Generally speaking, [[User:detarame]] disavows treasure tables and creates rewards and loot tables specific to the players, the campaign, and the scenario at hand. Additionally, combats are almost always between APL-1 to APL+5, meaning &amp;quot;routine&amp;quot; encounters are not part of the average adventurer&#039;s lifestyle. The overall result is that every combat is potentially lethal, and experience is accrued far faster than treasure. Gold is always in short supply, and players generally must excel on the strengths of their character rather than their bank accounts. However, while treasure in general is found far less often, treasure that &#039;&#039;&#039;is&#039;&#039;&#039; found tends to be of higher quality than in other settings. Adventurers here do not survive by pawning sacks of useless +1 gear, they make their way in the world by relying on the kindness of those they have helped. Oh, and gems. &lt;br /&gt;
&lt;br /&gt;
After all, adventuring is how Alexandria herself got started.&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=New_Player_Background&amp;diff=9115</id>
		<title>New Player Background</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=New_Player_Background&amp;diff=9115"/>
		<updated>2011-04-28T15:50:56Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: /* Welcome to the Mainland! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;&amp;gt;The Newfish Guide to the Alexandrian World&amp;lt;&#039;&#039;&#039;==&lt;br /&gt;
(Special thanks to [[user:slitherrr|Slitherrr]], who helped a lot putting this together.)&lt;br /&gt;
&lt;br /&gt;
=== Welcome to the Mainland! ===&lt;br /&gt;
&lt;br /&gt;
The majority of the interaction on this world takes place on a continental mass known rather vaguely as the [http://www.memphisgamers.com/img/mainland.jpg Mainland] (Fresia is not completely mapped). It is a diverse continent existing mostly South of the Equator, going (from North to South) from highly civilized mercantile states in long-settled lands to an enormous expanse of mostly unexplored barbarian territory, with setting and technology that most resembles the usual strange D&amp;amp;D hybrid of late Medieval and early Renaissance technologies and social norms. By and large, most political entities have been stable for the 1,400 years since Alexandria&#039;s triumph over the Dark Fiend. However, many - if not most - nationalities and political units are far older, dating back to the collapse of the Ubrekti Empire (see this [[timeline of major events]] for a detailed look at the history of the Mainland).&lt;br /&gt;
&lt;br /&gt;
Each of these states is extremely ancient and highly nationalistic, having developed unique [[languages]], to say nothing of unique quirks of character, eccentric worldviews, and specific cultural norms. In the case of the various human nations, most trace their history to the [[Ubrekti Empire]], whose domination of most of the known world for a period of roughly two thousand years. (Roughly five to three thousand years ago for the Empire at its glory: from the last conquest to the first succession.) In some places, particularly in the history of [[Gildenhome]] and [[New Hakan]], and among nationless Halflings, the scars and effects of occupation and conquest are still visible. Although the sins of this empire are many - the aforementioned expatriation of the classical Gnomes and the utter eradication of classical Halfling culture - its also served as a conduit to spread a generally unified and codified system of property laws, a respect for learning and education, and a system of writing. It should come as no surprise, then, that the Ubrekt language remains the &#039;&#039;de facto&#039;&#039; international language for education, law, and international relations. As mentioned above, most of the modern nations of the mainland - [[Odessa]], [[Hakan]], [[Flannary]], [[Celstia]], and [[Fresia]] - exist as a direct result of the empire&#039;s slow decline.&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
&lt;br /&gt;
(This section covers only the &#039;&#039;&#039;current&#039;&#039;&#039; religion. The setting has seen no less than three changes in supreme divinity. (See: [[The Ages of History]] for more)&lt;br /&gt;
 &lt;br /&gt;
By and large, the worship of Alexandria is universal among the so-called [[Goodly Races]], although the [[Sidhe]] (Elves) might be an exception to this rule. Despite the numerous cultural and linguistic differences, the one steadfast commonality of the continent is [[Alexandrianism]], a monotheistic faith centered upon the dramatic intervention of its eponymous mortal-turned-deity into the world&#039;s affairs roughly a millennium and a half ago. As Alexandria&#039;s power and existence are a matter of known fact rather than blind faith, all of the [[Goodly Races]] venerate her to one degree or another. However, the particulars of that veneration are in no way universal, and the people are in no way united in their beliefs. In the decades after her [[Martyrdom]] and Ascension, competing theologies developed, each aggressively promoted  by one of her mortal followers (the [[First Stand]]). Within a couple of centuries, three distinct and organized strains of Alexandrianism had developed.&lt;br /&gt;
&lt;br /&gt;
*[[Alexandrian Orthodoxy]] : Most of her followers went on to develop a highly centralized and hierarchical supra-national church under the direction of [[Steros Merroand]] and [[Mythrian Arabelle]], and this has since to become the largest faith in the mainland.&lt;br /&gt;
*[[Peteran Heresy]] : A highly ethnocentric take on the Alexandrian narrative, informed by the writings of [[Sayid ibn Maimun]] and practiced by the people of the [[Peteran Empire]]&lt;br /&gt;
*[[Zupanism]] : Spread by Sayid&#039;s adopted son and designated heir, [[Mikos Lygit]], after he was forced into exile among the [[Ulan]]. The most decentralized of all the Alexandrian faiths, many sages suggest that Zupanism should be understood best as an umbrella term for a family of rituals, traditions, and beliefs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Servitor Races]] have their own religious beliefs and traditions, which no one has ever asked them about, and which would strain credulity at any rate.&lt;br /&gt;
&lt;br /&gt;
=== Altered Mechanics &amp;amp; Character Generation ===&lt;br /&gt;
&lt;br /&gt;
Mechanically, the world is played in fairly straight d20 Dungeons and Dragons 3.5e, as depicted in the [http://d20srd.org d20 SRD], with extra [[:Category:Prestige Classes|prestige classes]], [[:Category:Feats|feats]], and other rules either created or pulled liberally from other works. [[language|Languages]] play a slightly more prominent role than in other settings, but the work-a-day life of an adventure is much the same here as elsewhere.&lt;br /&gt;
&lt;br /&gt;
There are some caveats, though, particularly in the composition of races and character creation. Dwarves, although still fond of underground living, are more vigorous, dynamic, and outward looking and interventionist than in other settings, though no less curmudgeonly for it. [[Elves]], for all intents and purposes, are nonexistent on the mainland, although they are available for play as PCs with some background restrictions. The most dramatically changed are the [[Gnomes]], who have developed into two recognizable sub-branches - Hakni (City) Gnome and [[Wild Gnome]] - after thousands of years of hardship. You should make sure to read the wiki-entires if you are interested in any of these races. &lt;br /&gt;
&lt;br /&gt;
Similarly, as a predominantly Western-European themed society, Monks as the 3.5e class do not exist in any meaningful way. Likewise, due to the particulars of elven withdrawal and isolationism, as well as the specifics of elven bloodline-purity obsession, half-elves are not encountered and cannot be played as PCs.&lt;br /&gt;
&lt;br /&gt;
Character creation is on the point buy system featured in the DMG. Unless otherwise arranged, characters start at level two (although MeFight team Alpha started at one) with maximum hit points. For each earned level past character creation, hit points are not rolled randomly, rather each level automatically gains one less than maximum hit dice for the chosen class. (MAX-1, as it is often shorthanded)&lt;br /&gt;
&lt;br /&gt;
=== Play Quirks ===&lt;br /&gt;
&lt;br /&gt;
In general, the all-mighty and benevolent [[User:Detarame|GM]] reigns in a fairly anti-Monty-Haul and potentially deadly style. With exceptions mostly limited to Alexandria herself, resurrection is nonexistent, and death, when it occurs, can be considered permanent (with the usual unsettling [[Swift Zombies|exceptions]]). Generally speaking, the GM disavows treasure tables and creates rewards and loot tables specific to the players, the campaign, and the scenario at hand. Additionally, combats are almost always between APL-1 to APL+5, meaning &amp;quot;routine&amp;quot; encounters are not part of the average adventurer&#039;s lifestyle. The overall result is that every combat is potentially lethal, and experience is accrued far faster than treasure. Gold is always in short supply, and players generally must excel on the strengths of their character rather than their bank accounts. However, while treasure in general is found far less often, treasure that &#039;&#039;&#039;is&#039;&#039;&#039; found tends to be of higher quality than in other settings. Adventurers here do not survive by pawning sacks of useless +1 gear, they make their way in the world by relying on the kindness of those they have helped. &lt;br /&gt;
&lt;br /&gt;
After all, adventuring is how Alexandria herself got started.&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Book%27s_Character_Sheet&amp;diff=9110</id>
		<title>Talk:Book&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Book%27s_Character_Sheet&amp;diff=9110"/>
		<updated>2011-04-28T15:27:37Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: /* Level 3: Psion[http://www.d20srd.org/srd/psionic/classes/psion.htm] 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to audit! -gm&lt;br /&gt;
: To Do -&amp;gt; Fix Psion acquiring Knowledges. Any Psion-CC knowledges will be bumped up to five ranks with second Professional level.&lt;br /&gt;
&lt;br /&gt;
I love the pokeball bag! --[[User:Msallen|Msallen]]&lt;br /&gt;
: Hahahah, THAT&#039;S why you gave the pokemon quote! I LOL&#039;d just now. -gm &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;BIG&amp;gt;&amp;lt;BIG&amp;gt;Advancement&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
===Level 3: Psion 2===&lt;br /&gt;
*+6 HP (+3 Hit Dice, +1 Con, +2 Psionic Body)&lt;br /&gt;
*+1 BaB&lt;br /&gt;
*Feat: Psicrystal Affinity [http://www.d20srd.org/srd/psionic/monsters/psicrystal.htm] &lt;br /&gt;
*7 Skill Ranks: +2 to Knowledge: Psionics &amp;amp; History, +1 to Psicraft, Concentration, Autohypnosis&lt;br /&gt;
*Power Pool: 11&lt;br /&gt;
*New Powers: Telempathic Projection [http://www.d20srd.org/srd/psionic/powers/telempathicProjection.htm], Deja Vu [http://www.dandwiki.com/wiki/SRD:Deja_Vu]&lt;br /&gt;
*+1 Will Save&lt;br /&gt;
&lt;br /&gt;
===Level 4: Psion 3===&lt;br /&gt;
*+4 HP (+3 Hit Dice, +1 Con)&lt;br /&gt;
*+1 Intelligence&lt;br /&gt;
*Saves: +1 Fort and Reflex&lt;br /&gt;
*7 Skill Ranks: +1 to Knowledges: Dungeoneering, Religion, Local, Nobility; +1 to Psicraft, Concentration, Autohypnosis (these three always kept at max) &lt;br /&gt;
*Power Pool: 18&lt;br /&gt;
*New Powers: Energy Stun^ [http://www.d20srd.org/srd/psionic/powers/energyStun.htm], Brain Lock^ [http://www.d20srd.org/srd/psionic/powers/brainLock.htm]&lt;br /&gt;
&lt;br /&gt;
===Level 5: Psion 4===&lt;br /&gt;
*+4 HP (+3 Hit Dice, +1 Con)&lt;br /&gt;
*+1 BaB&lt;br /&gt;
*Saves: +1 Will&lt;br /&gt;
*Power Pool: 27&lt;br /&gt;
*7 Skill Ranks: +1 Knowledges: Geography, Arcana, Nature, Architecture &amp;amp; Engineering ; +1 to Psicraft, Concentration, Autohypnosis (these three always kept at max) &lt;br /&gt;
*New Powers: Read Thoughts^ [http://www.d20srd.org/srd/psionic/powers/readThoughts.htm], Aversion [http://www.dandwiki.com/wiki/SRD:Aversion]^&lt;br /&gt;
&lt;br /&gt;
===Level 6: Psion 5===&lt;br /&gt;
*+8 HP (+3 Hit Dice, +4 Psionic Body, +1 Con)&lt;br /&gt;
*Saves: None!&lt;br /&gt;
*Level 6 Feat: Talented&lt;br /&gt;
*Psion 5 Feat: Psicrystal Containment&lt;br /&gt;
*7 Skill Ranks : +3 Knowledge: Psionics, +1 Knowledge: Planes; +1 to Psicraft, Concentration, Autohypnosis (these three always kept at max) &lt;br /&gt;
*Power Pool: 37&lt;br /&gt;
*New Powers: Solicit Psicrystal [http://www.d20srd.org/srd/psionic/powers/solicitPsicrystal.htm], Share Pain, Forced [http://www.d20srd.org/srd/psionic/powers/sharePainForced.htm]&lt;br /&gt;
&lt;br /&gt;
===Level 7: Psion 6===&lt;br /&gt;
*+4 HP (+3 Hit Dice, +1 Con)&lt;br /&gt;
*+1 BaB&lt;br /&gt;
*Saves: +1 to All&lt;br /&gt;
*7 Skill Ranks: +2 to a Knowledge Skill for a New Synergy, +1 Knowledge (Local); +1 to Knowledge: Psionics, Psicraft, Concentration, Autohypnosis (these three always kept at max) &lt;br /&gt;
*Power Pool: 50&lt;br /&gt;
*New Powers: Psionic Blast [http://www.d20srd.org/srd/psionic/powers/psionicBlast.htm], Crisis of Breath [http://www.d20srd.org/srd/psionic/powers/crisisofBreath.htm]&lt;br /&gt;
&lt;br /&gt;
===Level 8: Psion 7===&lt;br /&gt;
*+4 HP (+3 Hit Dice, +1 Con)&lt;br /&gt;
*Saves: None!&lt;br /&gt;
*+1 Intelligence (+1 to Power DCs)&lt;br /&gt;
*+8 Skill Points?: +2 to a Knowledge Skill for a New Synergy, +1 Knowledge (Local, Synergy); +1 to Knowledge: Psionics, Psicraft, Concentration, Autohypnosis (these three always kept at max); Remainder 1&lt;br /&gt;
*Power Pool: 63&lt;br /&gt;
*New Powers: Psionic Dominate [http://www.d20srd.org/srd/psionic/powers/dominatePsionic.htm], Scism [http://www.dandwiki.com/wiki/SRD:Schism]&lt;br /&gt;
&lt;br /&gt;
===Level 9: Professional 2===&lt;br /&gt;
*+10 HP (+7 Hit Dice, +1 Con, +2 Psionic Body)&lt;br /&gt;
*Saves: +1 Reflex and Will&lt;br /&gt;
*+1 Dexterity Bonus to AC (Insightful Defense)&lt;br /&gt;
*Level 9 Feat: Psionic Meditation [http://dungeons.wikia.com/wiki/SRD:Psionic_Meditation]&lt;br /&gt;
*15 Skill Points: +4 Decipher Script, 7 Remainder (Listen? Languages!); +1 to Knowledge: Psionics, Psicraft, Concentration, Autohypnosis (these three always kept at max);&lt;br /&gt;
*Power Pool: 67 (From Pool Bonus for hitting 22 Intelligence)&lt;br /&gt;
&lt;br /&gt;
===Level 10-20: Psion 8-18===&lt;br /&gt;
*Gotta get those ninth level powers... at 19th level. [http://www.d20srd.org/srd/psionic/powers/psychicChirurgery.htm]&lt;br /&gt;
**Honestly, that might be the only level 9 power I even get. Damn, high level psions bloooooow.&lt;br /&gt;
**Allow party access to Natural Talent/Wild Talent feat, then load them up with first and second level powers. &lt;br /&gt;
*Psion Feats: Probably Expanded Knowledge [http://www.dandwiki.com/wiki/SRD:Expanded_Knowledge] x2&lt;br /&gt;
*Level Feats: Probably ALSO Expanded Knowledge (+2 HP per Expanded Knowledge, for another +12 on top of earlier feats)&lt;br /&gt;
** You can choose any power, &#039;&#039;&#039;including powers from another discipline’s list&#039;&#039;&#039;&#039;&#039;&#039; or even from another class’s list&#039;&#039;.&lt;br /&gt;
** Character Level 10/Psi 8: Dimension Slide [http://www.d20srd.org/srd/psionic/powers/dimensionSlide.htm]&lt;br /&gt;
** CL 12/Psi 10: Metamorphosis [http://www.d20srd.org/srd/psionic/powers/metamorphosis.htm], Energy Ball [http://www.d20srd.org/srd/psionic/powers/energyBall.htm]&lt;br /&gt;
** CL 15/Psi 13: Psionic Teleport [http://www.d20srd.org/srd/psionic/powers/teleportPsionic.htm]&lt;br /&gt;
** CL 17/Psi 15: Fission [http://www.d20srd.org/srd/psionic/powers/fission.htm]&lt;br /&gt;
** CL 18/Psi 16: ??? (Possibly delay selection 1 level to access 8th level power.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
^ = Order of acquisition subject to change.&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Book%27s_Character_Sheet&amp;diff=9104</id>
		<title>Talk:Book&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Book%27s_Character_Sheet&amp;diff=9104"/>
		<updated>2011-04-28T11:56:11Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to audit! -gm&lt;br /&gt;
: To Do -&amp;gt; Fix Psion acquiring Knowledges. Any Psion-CC knowledges will be bumped up to five ranks with second Professional level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===Level 3: Psion[http://www.d20srd.org/srd/psionic/classes/psion.htm] 2===&lt;br /&gt;
*+6 HP (+3 Hit Dice, +1 Con, +2 Psionic Body)&lt;br /&gt;
*+1 BaB&lt;br /&gt;
*Feat: Psicrystal Affinity [http://www.d20srd.org/srd/psionic/monsters/psicrystal.htm] &lt;br /&gt;
*7 Skill Ranks: +2 to Knowledge: Psionics &amp;amp; History, +1 to Psicraft, Concentration, Autohypnosis&lt;br /&gt;
*Power Pool: 11&lt;br /&gt;
*New Powers: Telempathic Projection [http://www.d20srd.org/srd/psionic/powers/telempathicProjection.htm], Deja Vu [http://www.dandwiki.com/wiki/SRD:Deja_Vu]&lt;br /&gt;
*+1 Will Save&lt;br /&gt;
&lt;br /&gt;
===Level 4: Psion 3===&lt;br /&gt;
*+4 HP (+3 Hit Dice, +1 Con)&lt;br /&gt;
*+1 Intelligence&lt;br /&gt;
*Saves: +1 Fort and Reflex&lt;br /&gt;
*7 Skill Ranks: +1 to Knowledges: Dungeoneering, Religion, Local, Nobility; +1 to Psicraft, Concentration, Autohypnosis (these three always kept at max) &lt;br /&gt;
*Power Pool: 18&lt;br /&gt;
*New Powers: Energy Stun^ [http://www.d20srd.org/srd/psionic/powers/energyStun.htm], Brain Lock^ [http://www.d20srd.org/srd/psionic/powers/brainLock.htm]&lt;br /&gt;
&lt;br /&gt;
===Level 5: Psion 4===&lt;br /&gt;
*+4 HP (+3 Hit Dice, +1 Con)&lt;br /&gt;
*+1 BaB&lt;br /&gt;
*Saves: +1 Will&lt;br /&gt;
*Power Pool: 27&lt;br /&gt;
*7 Skill Ranks: +1 Knowledges: Geography, Arcana, Nature, Architecture &amp;amp; Engineering ; +1 to Psicraft, Concentration, Autohypnosis (these three always kept at max) &lt;br /&gt;
*New Powers: Read Thoughts^ [http://www.d20srd.org/srd/psionic/powers/readThoughts.htm], Aversion [http://www.dandwiki.com/wiki/SRD:Aversion]^&lt;br /&gt;
&lt;br /&gt;
===Level 6: Psion 5===&lt;br /&gt;
*+8 HP (+3 Hit Dice, +4 Psionic Body, +1 Con)&lt;br /&gt;
*Saves: None!&lt;br /&gt;
*Level 6 Feat: Talented&lt;br /&gt;
*Psion 5 Feat: Psicrystal Containment&lt;br /&gt;
*7 Skill Ranks : +3 Knowledge: Psionics, +1 Knowledge: Planes; +1 to Psicraft, Concentration, Autohypnosis (these three always kept at max) &lt;br /&gt;
*Power Pool: 37&lt;br /&gt;
*New Powers: Solicit Psicrystal [http://www.d20srd.org/srd/psionic/powers/solicitPsicrystal.htm], Share Pain, Forced [http://www.d20srd.org/srd/psionic/powers/sharePainForced.htm]&lt;br /&gt;
&lt;br /&gt;
===Level 7: Psion 6===&lt;br /&gt;
*+4 HP (+3 Hit Dice, +1 Con)&lt;br /&gt;
*+1 BaB&lt;br /&gt;
*Saves: +1 to All&lt;br /&gt;
*7 Skill Ranks: +2 to a Knowledge Skill for a New Synergy, +1 Knowledge (Local); +1 to Knowledge: Psionics, Psicraft, Concentration, Autohypnosis (these three always kept at max) &lt;br /&gt;
*Power Pool: 50&lt;br /&gt;
*New Powers: Psionic Blast [http://www.d20srd.org/srd/psionic/powers/psionicBlast.htm], Crisis of Breath [http://www.d20srd.org/srd/psionic/powers/crisisofBreath.htm]&lt;br /&gt;
&lt;br /&gt;
===Level 8: Psion 7===&lt;br /&gt;
*+4 HP (+3 Hit Dice, +1 Con)&lt;br /&gt;
*Saves: None!&lt;br /&gt;
*+1 Intelligence (+1 to Power DCs)&lt;br /&gt;
*+8 Skill Points?: +2 to a Knowledge Skill for a New Synergy, +1 Knowledge (Local, Synergy); +1 to Knowledge: Psionics, Psicraft, Concentration, Autohypnosis (these three always kept at max); Remainder 1&lt;br /&gt;
*Power Pool: 63&lt;br /&gt;
*New Powers: Psionic Dominate [http://www.d20srd.org/srd/psionic/powers/dominatePsionic.htm], Scism [http://www.dandwiki.com/wiki/SRD:Schism]&lt;br /&gt;
&lt;br /&gt;
===Level 9: Professional 2===&lt;br /&gt;
*+10 HP (+7 Hit Dice, +1 Con, +2 Psionic Body)&lt;br /&gt;
*Saves: +1 Reflex and Will&lt;br /&gt;
*+1 Dexterity Bonus to AC (Insightful Defense)&lt;br /&gt;
*Level 9 Feat: Psionic Meditation [http://dungeons.wikia.com/wiki/SRD:Psionic_Meditation]&lt;br /&gt;
*15 Skill Points: +4 Decipher Script, 7 Remainder (Listen? Languages!); +1 to Knowledge: Psionics, Psicraft, Concentration, Autohypnosis (these three always kept at max);&lt;br /&gt;
*Power Pool: 67 (From Pool Bonus for hitting 22 Intelligence)&lt;br /&gt;
&lt;br /&gt;
===Level 10-20: Psion 8-18===&lt;br /&gt;
*Gotta get those ninth level powers... at 19th level. [http://www.d20srd.org/srd/psionic/powers/psychicChirurgery.htm]&lt;br /&gt;
**Honestly, that might be the only level 9 power I even get. Damn, high level psions bloooooow.&lt;br /&gt;
**Allow party access to Natural Talent/Wild Talent feat, then load them up with first and second level powers. &lt;br /&gt;
*Psion Feats: Probably Expanded Knowledge [http://www.dandwiki.com/wiki/SRD:Expanded_Knowledge] x2&lt;br /&gt;
*Level Feats: Probably ALSO Expanded Knowledge (+2 HP per Expanded Knowledge, for another +12 on top of earlier feats)&lt;br /&gt;
** You can choose any power, &#039;&#039;&#039;including powers from another discipline’s list&#039;&#039;&#039;&#039;&#039;&#039; or even from another class’s list&#039;&#039;.&lt;br /&gt;
** Character Level 10/Psi 8: Dimension Slide [http://www.d20srd.org/srd/psionic/powers/dimensionSlide.htm]&lt;br /&gt;
** CL 12/Psi 10: Metamorphosis [http://www.d20srd.org/srd/psionic/powers/metamorphosis.htm], Energy Ball [http://www.d20srd.org/srd/psionic/powers/energyBall.htm]&lt;br /&gt;
** CL 15/Psi 13: Psionic Teleport [http://www.d20srd.org/srd/psionic/powers/teleportPsionic.htm]&lt;br /&gt;
** CL 17/Psi 15: Fission [http://www.d20srd.org/srd/psionic/powers/fission.htm]&lt;br /&gt;
** CL 18/Psi 16: ??? (Possibly delay selection 1 level to access 8th level power.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
^ = Order of acquisition subject to change.&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Mose%27s_Character_Sheet&amp;diff=9003</id>
		<title>Talk:Mose&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Mose%27s_Character_Sheet&amp;diff=9003"/>
		<updated>2011-04-19T14:55:58Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can arrange skills on here however you like. The main reason I&#039;ve only been putting in skill ranks is because it makes it easier for me to figure and audit. Because I have to keep track of, like, 300 characters. Now that players are (hopefully) being more diligent in keeping their sheets up to date here, I think it&#039;d be great to have all the stat, feat, and synergy bonuses on them. See also: Germain&#039;s character sheet. -gm &lt;br /&gt;
&lt;br /&gt;
== Rings / Items ==&lt;br /&gt;
Where is your ring of sustenance? --[[User:Msallen|Msallen]]&lt;br /&gt;
: Mose&#039;s sheet here is out of date-- I&#039;ll get it sorted out next time FG2 is loaded. The ring is currently &amp;quot;rebinding&amp;quot; to Mose since the temple battle. Since his Hourglass will soon let Mose get 4 nights a week of restful 4 hours, I might want to look at giving that ring to either Germain or Quinalin for extra watch coverage purposes. Mose does like that ring, but only he can use the Hourglass, so might be smart to spread those capabilities around, especially if people have free ring slots. -[[User:Mattie|Mattie]]&lt;br /&gt;
&lt;br /&gt;
== Cohort ==&lt;br /&gt;
The cohort will be Neutral Good. Please stop changing the leadership score. -gm&lt;br /&gt;
: Who was changing that? Wasn&#039;t me. I leave that up to you. Looks like an Atlanta IP address. -[[User:Mattie|Mattie]] 15:31, 11 March 2011 (EST)&lt;br /&gt;
:: All I changed was formatting, &amp;amp;lt;b&amp;amp;gt; to wikimarkup. Someone else was changing the score. I&#039;m in Atlanta right now, though, to explain the IP. - Slith&lt;br /&gt;
::: Oh, looks like a noob-edit error got in there and made the -1 from different alignment disappear, so that explains that. Why isn&#039;t mediawiki better at conflict detection? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Also, Neutral Good is awesome, Mose will quite like that. :)  -[[User:Mattie|Mattie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Updating sheets? ==&lt;br /&gt;
Are we/players supposed to update these as needed? If so, I need to get this guy up-to-date when I login to FG next time.    -[[User:Mattie|Mattie]] 17:43, 10 March 2011 (EST)&lt;br /&gt;
: Jones updates most of them, but Slith and I neurotically adjust ours over and over during downtime. I&#039;m pretty sure you can find a home somewhere in that spectrum. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: The more heavy lifting you guys do on your own sheets, the more time I can dedicate to making sheets for people like Naprid, Ralth, Edrell, and everyone else you&#039;re probably going to decide to murder one day. -gm&lt;br /&gt;
&lt;br /&gt;
== Leadership! ==&lt;br /&gt;
Mose is also wanting to take [[Feat: Leadership]] for his new feat. Yay for more NPCs!    -[[User:Mattie|Mattie]] 17:43, 10 March 2011 (EST)&lt;br /&gt;
: Germain approves 100%. Remember: we have an outstanding quest to resolve LE&#039;s arcane mark issue and we can provide some long-term funding for a Traveller Temple with shares in the Iros Forge mines (assuming we retake them). --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Also! New level means one more point in Leadership. Feel free to keep your leadership score up to date based on Chr Mod and Level. The extra bonuses I&#039;ll keep tabs on because they change so infrequently. -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Ishkahn&amp;diff=5047</id>
		<title>Ishkahn</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Ishkahn&amp;diff=5047"/>
		<updated>2010-04-23T19:08:14Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
A title that originally applied to the supreme leader of the Bedouin peoples of [[Petera]], the [[Moon Children]], in antiquity. It was given to [[Sayid ibn Maimun]] after he took upon himself the curse of the [[Moon Bracers]]. After Sayid claimed the throne of [[Petera]], it also became associated with his royal personage. The title followed [[Mikos Lygit]] into exile, and its usage died with him.&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mikos_Lygit&amp;diff=5043</id>
		<title>Mikos Lygit</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mikos_Lygit&amp;diff=5043"/>
		<updated>2010-04-23T19:03:09Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
One of the [[Children of Tragedy]], and one of the adopted sons of [[Sayid ibn Maimun]]. He was a tall, lithe man with red hair, a fiery temperament, and a quick wit. He was Sayid&#039;s constant traveling companion, and became like a true son to the man, and was arguably the only person, other than Alexandria herself, for whom Sayid ever felt genuine feelings of love and loyalty for.&lt;br /&gt;
&lt;br /&gt;
When Sayid died, he made the controversial decision to make Mikos his primary heir over his many biological children, passing all of his titles to Mikos. Sayid&#039;s first wife, [[Hadiya]] led a successful coup against Mikos, stripping him of his royal titles and forcing him into exile among the bedouin. Mikos retained the title of [[Ishkan]], however, and led the Bedouin [[Moon Children]] of [[Petera]] in open revolt against the Peterans. This [[Petaran Civil War]] would rage for years before Mikos was finally betrayed, his followers defeated, and all of them forced into exile in [[The Ulan]].&lt;br /&gt;
&lt;br /&gt;
Mikos spent many decades in the Ulan, converting the forest barbarians to a peculiar version of Alexandrianism of his own design, classified in the mainland as [[Zupanist Alexandrianism]], or the Zupanist Heresy. While seeking to convert the various warring tribes of the Ulan, Mikos invented a simple, pictographic alphabet to tie together the disparate languages and ethnic groups of the massive forest. Although unable to politically unite the tribes of the Ulan as he clearly hoped, he at least succeeded in unifying them in faith and gave them a common written language with which they could communicate with each other.&lt;br /&gt;
&lt;br /&gt;
==Game Notes==&lt;br /&gt;
* Bob&#039;s alt (Sayid&#039;s ward) shifty rogue&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Eight_Makers&amp;diff=5020</id>
		<title>Eight Makers</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Eight_Makers&amp;diff=5020"/>
		<updated>2010-04-23T17:03:37Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: I&amp;#039;m going to stub everything so you can&amp;#039;t!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The Makers of the heavens and the earth, the Goodly Races, and all the animals and plants of earth, sea, and sky.&lt;br /&gt;
&lt;br /&gt;
Very little is known about them, and what is believed is almost entirely muddled by mythology and rumor. Their names, features, and personalities have all been lost to time.&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=User_talk:Msallen&amp;diff=4866</id>
		<title>User talk:Msallen</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=User_talk:Msallen&amp;diff=4866"/>
		<updated>2010-04-12T19:38:23Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: New page: Did germaine really make it through college? He seems like the sort that would run up a bunch of gambling debts or something then just run off. That was what happened to a lot of people at...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Did germaine really make it through college? He seems like the sort that would run up a bunch of gambling debts or something then just run off. That was what happened to a lot of people at, say, Oxford during the middle ages.&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Notes_for_Game_2010-02-26&amp;diff=4855</id>
		<title>Talk:Notes for Game 2010-02-26</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Notes_for_Game_2010-02-26&amp;diff=4855"/>
		<updated>2010-04-09T15:54:25Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This line was hilarious:&lt;br /&gt;
&lt;br /&gt;
Edrell and Germain accuse each other of treason, laughs and back-pats result.&lt;br /&gt;
&lt;br /&gt;
Love it! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Digging the new tokens on the wiki, mattie. -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Sylvan_(Language)&amp;diff=4585</id>
		<title>Talk:Sylvan (Language)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Sylvan_(Language)&amp;diff=4585"/>
		<updated>2010-03-17T12:37:44Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do we have a statement from on high on where Sylvan fits in, so I can add it to the super-list? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I&#039;d say it doesn&#039;t. I don&#039;t think it&#039;s a language like we understand it, and I don&#039;t think it can impart terribly complex ideas. -gm&lt;br /&gt;
:: Well, that&#039;s still a statement about how it fits in as a language. What role does it play in the world, really? Is it a mystical language universally spoken by everything nature, or is it something more complex than that? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: That is an excellent question. I&#039;ll have to think on that and come back to it later.&lt;br /&gt;
::: (Thanks, Dr. Appier!)&lt;br /&gt;
:::: You&#039;re drinking champagne? Tuesday Champagne is the best champagne!-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::: Heh heh, no, Dr. Appier was my thesis advisor who, when asked by me what I should do if asked a question I didn&#039;t know the answer to during comps, gave me the above line.&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Thoven%27s_Character_Sheet_(3.5e)&amp;diff=4542</id>
		<title>Thoven&#039;s Character Sheet (3.5e)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Thoven%27s_Character_Sheet_(3.5e)&amp;diff=4542"/>
		<updated>2010-03-15T15:54:01Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: /* Important Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|ExampleCharPic.jpg|5|Dwarf|Sorcerer|None|None|Some City, Gildenhome}}&lt;br /&gt;
&lt;br /&gt;
Player: TooMuchPete&amp;lt;br /&amp;gt;&lt;br /&gt;
Name: [[Thoven]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Classes/Levels: [[Sorcerer]]/5&amp;lt;br /&amp;gt;&lt;br /&gt;
Experience: ??&amp;lt;br /&amp;gt;&lt;br /&gt;
Race: [[Dwarf]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: ??&amp;lt;br /&amp;gt;&lt;br /&gt;
Origin: ??&amp;lt;br /&amp;gt;&lt;br /&gt;
Residence: Currently none.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
STR: 8&lt;br /&gt;
DEX: 12&lt;br /&gt;
CON: 10&lt;br /&gt;
INT: 14&lt;br /&gt;
WIS: 14&lt;br /&gt;
CHA: 17&lt;br /&gt;
&lt;br /&gt;
HP: 16&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarvish, Fresian, Gnomish, Ubrekti&lt;br /&gt;
&lt;br /&gt;
==Feats and Special Abilities==&lt;br /&gt;
FAMILIAR: Hawk (+3 Spot in Bright Light)&lt;br /&gt;
1st Level: Combat Casting&lt;br /&gt;
3rd Level: Improved Init.&lt;br /&gt;
&lt;br /&gt;
===Class abilities===&lt;br /&gt;
Spellcasting (1st- and 0th-level Arcane)&amp;lt;br /&amp;gt;&lt;br /&gt;
Simple Weapon Proficiency&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Familiar===&lt;br /&gt;
&amp;quot;Hawk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Alertness Feat to Self and Master&lt;br /&gt;
&lt;br /&gt;
-Improved Evasion&lt;br /&gt;
&lt;br /&gt;
-Deliver Touch Spells&lt;br /&gt;
&lt;br /&gt;
-Speak with Master&lt;br /&gt;
&lt;br /&gt;
-+3 to Natural AC, INT:8, and 1/2 Master&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
==Skill Ranks==&lt;br /&gt;
Bluff: 4&lt;br /&gt;
&lt;br /&gt;
Concentration: 8&lt;br /&gt;
&lt;br /&gt;
Forgery: 2&lt;br /&gt;
&lt;br /&gt;
Knowledge (History): 1&lt;br /&gt;
&lt;br /&gt;
Listen: 2&lt;br /&gt;
&lt;br /&gt;
Spellcraft: 6&lt;br /&gt;
&lt;br /&gt;
Spot: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell List==&lt;br /&gt;
====Cantrips====&lt;br /&gt;
-Dancing Lights&amp;lt;br&amp;gt;&lt;br /&gt;
-Detect Magic&amp;lt;br&amp;gt;&lt;br /&gt;
-Ghost Sound&amp;lt;br&amp;gt;&lt;br /&gt;
-Mage Hand&amp;lt;br&amp;gt;&lt;br /&gt;
-Ray of Frost&amp;lt;br&amp;gt;&lt;br /&gt;
-Resistance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====1st Level====&lt;br /&gt;
-Burning Hands&amp;lt;br&amp;gt;&lt;br /&gt;
-Disguise Self&amp;lt;br&amp;gt;&lt;br /&gt;
-Enlarge Person&amp;lt;br&amp;gt;&lt;br /&gt;
-Magic Missile&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====2nd Level====&lt;br /&gt;
-Flaming Sphere&amp;lt;br&amp;gt;&lt;br /&gt;
-Scorching Ray&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Important Gear==&lt;br /&gt;
===Sack of Holding===&lt;br /&gt;
*Bag of Holding, Type I&lt;br /&gt;
&lt;br /&gt;
===[[Ring of Elemental Transmogrification]]===&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Loghead&amp;diff=4533</id>
		<title>Loghead</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Loghead&amp;diff=4533"/>
		<updated>2010-03-15T15:29:14Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A popular and mild Fresian insult, akin to calling someone a &amp;quot;blockhead&amp;quot; or &amp;quot;bonehead.&amp;quot;&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Kimika&amp;diff=4498</id>
		<title>Talk:Kimika</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Kimika&amp;diff=4498"/>
		<updated>2010-03-12T20:00:09Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I know how to create ONE thing: content. You&#039;ll notice that I don&#039;t even have a log in or know how to change the damn logo. [[User:75.64.111.120|75.64.111.120]] 19:52, 23 January 2009 (EST) &amp;lt;-- I learned that from when I was into Lostpedia!&lt;br /&gt;
&lt;br /&gt;
What do you know! I do have an account. [[User:Detarame|Detarame]] 19:57, 23 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
I think it is a Mithril Chain *Shirt* (Light armor), not Mithril Chain *Mail* (Medium armor) -gm&lt;br /&gt;
&lt;br /&gt;
Are you taking into account that mithril armor moves up one weight class? If chainmail is normally medium, mithril chainmail would be light.&lt;br /&gt;
: No, i wasn&#039;t. Might be chainmail after all, but it&#039;s still worth double checking. Otherwise, why wouldn&#039;t I give a mithril breastplate? ;) -gm&lt;br /&gt;
:: Well, because clerics don&#039;t care about armor weight. Might as well have been medium-weight full plate? If she can learn to ride that dog she&#039;ll be a little tank without much or any speed penalty. --[[User:Msallen|Msallen]] 09:17, 21 December 2009 (EST)&lt;br /&gt;
::: She actually has some plate armor that she doesn&#039;t wear, I believe? Anyway, it&#039;s all to the good she&#039;s decided on keeping mithril, no way you&#039;re riding a dog wearing plate mail, even small sized. Also, clerics with eight strength and 75% encumbrance values due to size do care about armor weight, if not weight category. Where did she get it from and that will help determine what size it is. -gm&lt;br /&gt;
:::: I thought we had a whole conversation in game about this. Maybe I was talking about full-plate and you were talking about breast-plate. It is halfling-sized and mithril... I think the dog could manage it. --[[User:Msallen|Msallen]] 10:12, 21 December 2009 (EST)&lt;br /&gt;
:::: Didn&#039;t it come from the scrag stash? --[[User:Msallen|Msallen]] 10:12, 21 December 2009 (EST)&lt;br /&gt;
::::: I thought her unused plate mail did? Hmm. If only someone kept notes! -gm&lt;br /&gt;
::: Just to interject some numbers: Full plate, M-sized: 50 lbs; S-sized: 25 lbs; Mithril S-sized: 12.5 lbs. Riding dog carrying capacity: 100 or less for light load, 101-200 for medium, 201-300 for heavy. 8 Str carrying capacity: 26 or less for light, 27-53 for medium, 54-80 for heavy. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Love the summary of the quest. I thought y&#039;all had attacked the bog wraiths, but everyone kept telling me that you hadn&#039;t. Write more! --[[User:Msallen|Msallen]] 09:17, 21 December 2009 (EST)&lt;br /&gt;
: That&#039;s because they DIDN&#039;T attack anybody! -gm&lt;br /&gt;
: I mean, you really think that party of lvl 4 guys could have beaten back the Ralth and like three dozen men? Not even Kib could do that! -gm&lt;br /&gt;
:: Heh. Give him a few Field Marshal levels, first... -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
Need moar fan fic! Don&#039;t you think they should include more of that [[Germain]] character, though? That dude is awesome! --[[User:Msallen|Msallen]]&lt;br /&gt;
: Indeed, if only the player could be so well behaved. -gm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WTF is &amp;quot;Tincture of valencia&amp;quot;? I like the name.&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Neven_b%27Aaronurt&amp;diff=4493</id>
		<title>Neven b&#039;Aaronurt</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Neven_b%27Aaronurt&amp;diff=4493"/>
		<updated>2010-03-12T19:14:55Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: New page: Neven b&amp;#039;Aaronurt is an eclectic and eccentric halfling druid that has recently taken up with Absold&amp;#039;s Band. Little is known about his origins or background beyond the fact he was recently ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neven b&#039;Aaronurt is an eclectic and eccentric halfling druid that has recently taken up with Absold&#039;s Band. Little is known about his origins or background beyond the fact he was recently left behind by his tribe while on a [[roadwater]] fueled vision quest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SPOILER ALERT&amp;lt;/b&amp;gt; : [[Neven b&#039;Aaronurt&#039;s Character Sheet]]&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Anise%27s_Character_Sheet_(3.5e)&amp;diff=4492</id>
		<title>Anise&#039;s Character Sheet (3.5e)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Anise%27s_Character_Sheet_(3.5e)&amp;diff=4492"/>
		<updated>2010-03-12T19:10:48Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: /* Trappings and Items of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|ExampleCharPic.jpg|3|[[Elf]]|[[Ranger]]|Masterwork Studded Leather|Masterwork Composite Longbow (+2), Longsword|Someplace, [[Sidhe-Praxen]]}}&lt;br /&gt;
&lt;br /&gt;
Player: Feantari&amp;lt;br /&amp;gt;&lt;br /&gt;
Name: Alassea Pilindalarca&amp;lt;br /&amp;gt;&lt;br /&gt;
Classes/Levels: Ranger 3&amp;lt;br /&amp;gt;&lt;br /&gt;
Experience: 3535&amp;lt;br /&amp;gt;&lt;br /&gt;
Race: [[Elves|Elf]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: CN&amp;lt;br /&amp;gt;&lt;br /&gt;
Origin: Someplace, [[Sidhe-Praxen]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Residence: Currently none&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
STR: 14&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
CON: 8&amp;lt;br /&amp;gt;&lt;br /&gt;
INT: 14&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS: 14&amp;lt;br /&amp;gt;&lt;br /&gt;
CHA: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points||||19||||7 + 6 + 6&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class||||16||||+3 MW Studded Leather, +3 Dex bonus&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus||||+3||||+3 Ranger&lt;br /&gt;
|-&lt;br /&gt;
|Initiative||||+3||||+3 Dex&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed||||30 ft||||&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save||||+2||||+3 Ranger, -1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Save||||+6||||+3 Ranger, +3 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Will Save||||+3||||+1 Ranger, +2 Stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Sidhe, Odessan, Ubrekti, Dwarven&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|class=sortable&lt;br /&gt;
!|Skill||Bonus|| Bonus Derivation&lt;br /&gt;
|-&lt;br /&gt;
|Climb||4|| 2 rank&lt;br /&gt;
|-&lt;br /&gt;
|Craft (Bowyer)||6||4 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Disguise||3||1 rank + Disguise kit (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Heal||4||2 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Hide||7|| 4 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (nature)||6||2 ranks + 2 bonus from survival synergy&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (geography)||8||6 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Listen||10||6 ranks + 2 racial bonus&lt;br /&gt;
|-&lt;br /&gt;
|Move Silently||9||6 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Search||6||2 ranks + 2 racial bonus&lt;br /&gt;
|-&lt;br /&gt;
|Spot||10||6 ranks + 2 racial bonus&lt;br /&gt;
|-&lt;br /&gt;
|Survival||8||6 ranks, +2 bonus on Survival checks made to keep from getting lost or to avoid natural hazards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats and Special Abilities==&lt;br /&gt;
&lt;br /&gt;
===Standard Feats===&lt;br /&gt;
Point Blank Shot &amp;lt;br /&amp;gt;&lt;br /&gt;
Precise Shot &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ranger Bonus Feats===&lt;br /&gt;
Track &amp;lt;br /&amp;gt;&lt;br /&gt;
Endurance &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Class abilities===&lt;br /&gt;
Armor Prof. (Light)&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Weapon Proficiency&amp;lt;br /&amp;gt;&lt;br /&gt;
Simple Weapon Proficiency&amp;lt;br /&amp;gt;&lt;br /&gt;
Wild Empathy&amp;lt;br /&amp;gt;&lt;br /&gt;
1st Favored Enemy (animals)&amp;lt;br /&amp;gt;&lt;br /&gt;
Combat Style (Archery): Rapid Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elven race abilities===&lt;br /&gt;
Low-Light Vision&amp;lt;br /&amp;gt;&lt;br /&gt;
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects &amp;lt;br /&amp;gt;&lt;br /&gt;
Weapon Proficiency: longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow)&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 racial bonus on Listen, Search, and Spot checks&amp;lt;br /&amp;gt;&lt;br /&gt;
An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
&lt;br /&gt;
===Level 1: Ranger===&lt;br /&gt;
Base F/R/W: +2/+2/+0&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1&amp;lt;br /&amp;gt;&lt;br /&gt;
Feats: Point Blank Shot, Track, Light Armor Proficiency, Martial Weapon Proficiency&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Wild Empathy, Favored Enemy (animals)&amp;lt;br /&amp;gt;&lt;br /&gt;
Languages: Sidhe, Odessan, Ubrekti, Dwarven&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: (6 + 2) * 4= 32 points&lt;br /&gt;
{|&lt;br /&gt;
|Craft (Bowyer)||||4 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Heal||||2 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Hide|||| 2 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (nature)||||2 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (geography)||||4 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Listen||||4 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Move Silently||||4 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Search||||2 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Spot||||4 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Survival||||4 rank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 2: Ranger===&lt;br /&gt;
Base F/R/W: +3/+3/+0&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +2&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Combat Style (Archery): Rapid Shot&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: 6 + 2= +8 points&lt;br /&gt;
{|&lt;br /&gt;
|Climb||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Disguise||||+0.5 rank, CC&lt;br /&gt;
|-&lt;br /&gt;
|Hide||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (geography)||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Listen||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Move Silently||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Spot||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Survival||||+1 rank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 3: Ranger===&lt;br /&gt;
Base F/R/W: +3/+3/+1&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +3&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Endurance &amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: 6 + 2 = +8 points&lt;br /&gt;
{|&lt;br /&gt;
|Climb||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Disguise||||+0.5 rank, CC&lt;br /&gt;
|-&lt;br /&gt;
|Hide||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (geography)||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Listen||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Move Silently||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Spot||||+1 rank&lt;br /&gt;
|-&lt;br /&gt;
|Survival||||+1 rank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trappings and Items of Note==&lt;br /&gt;
[[The Exile&#039;s Gift]]&lt;br /&gt;
&lt;br /&gt;
Gear of the late [[Gribb]]&lt;br /&gt;
*Masterwork Studded Leather&lt;br /&gt;
*Masterwork Orc Double-Axe&lt;br /&gt;
*[[Blood Arrow]]&lt;br /&gt;
[[Category: PC Character Sheets]]&lt;br /&gt;
&lt;br /&gt;
==Aliases of Note==&lt;br /&gt;
===[[Anise]] Breckt===&lt;br /&gt;
Currently used, this alias was used a few times in [[Gildenhome]] and used upon meeting [[Kib Absold]] and his band of adventurers.&lt;br /&gt;
&lt;br /&gt;
===Alice Duvaccet===&lt;br /&gt;
This alias was used during service in the [[Odessa|Odessan]] Army.&lt;br /&gt;
&lt;br /&gt;
===Charis Lorren===&lt;br /&gt;
This alias was used with some regularity in the [[Heartwood Forest]] region of [[Odessa]].  Possibly connected to the Heartwood Breakfast Killer, an opportunistic bandit that gained some local notoriety for taking advantage of travelers as they went about their morning routine.&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Al%27s_Character_Sheet&amp;diff=4491</id>
		<title>Al&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Al%27s_Character_Sheet&amp;diff=4491"/>
		<updated>2010-03-12T19:08:07Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: /* Ivory Swan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Druid 6&lt;br /&gt;
{{statsbox|ExampleCharPic.jpg|Level 6|Race|[[Druids|Druid]]|Gargoyle Hide|[[Pyre of Eidolon]]|Hometown}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 8  (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3) (+1 is from Enhancement Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 17 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 10  (+0) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 50&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 21 (+7 from Armor, +3 from Dex, +1 from Shield) &lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +4&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet (20 Feet due to Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +6 (+5 Base, +1 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+2 Base, +3 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+5 Base, +3 Stat)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*[[Sidhe (Language)|Sidhe]]&lt;br /&gt;
*Orc&lt;br /&gt;
*Ubrekti&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Wild Shape (2/day)&lt;br /&gt;
*Nature Sense&lt;br /&gt;
*Resist Nature&#039;s Lure&lt;br /&gt;
*Trackless Step&lt;br /&gt;
*Wild Empathy&lt;br /&gt;
*Woodland Stride&lt;br /&gt;
*+2 Save vs. Enchantment&lt;br /&gt;
*Immune to Sleep&lt;br /&gt;
*Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Self-Sufficent&lt;br /&gt;
*Track&lt;br /&gt;
*Nature Spell&lt;br /&gt;
&lt;br /&gt;
==Skill Ranks==&lt;br /&gt;
*Concentration: 5&lt;br /&gt;
*Disguise: 2&lt;br /&gt;
*Handle Animal: 9&lt;br /&gt;
*Heal: 8&lt;br /&gt;
*Knowledge (Nature): 9&lt;br /&gt;
*Listen: 6&lt;br /&gt;
*Spellcraft: 3&lt;br /&gt;
*Spot: 5&lt;br /&gt;
*Survival: 9&lt;br /&gt;
*Swim: 4&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===Ivory Swan===&lt;br /&gt;
*[[The Exile&#039;s Gift]]&lt;br /&gt;
&lt;br /&gt;
====Cloak of the Elements====&lt;br /&gt;
*Gift from Ed.&lt;br /&gt;
*2DR vs. Fire, Acid, Cold&lt;br /&gt;
&lt;br /&gt;
===Gargoyle Hide Armor===&lt;br /&gt;
*Functions as Dragon Scale Armor&lt;br /&gt;
*Recovered when a Scrag attacked the party&#039;s raft.&lt;br /&gt;
*Ugly as hell. &lt;br /&gt;
&lt;br /&gt;
===[[Pyre of Eidolon]]===&lt;br /&gt;
*Recovered from Scrag Den.&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Gilerl%27s_Character_Sheet&amp;diff=4487</id>
		<title>Gilerl&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Gilerl%27s_Character_Sheet&amp;diff=4487"/>
		<updated>2010-03-12T19:04:37Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|ExampleCharPic.jpg|4|[[Wild Gnome]]|Barbarian|Studded Leather(?)|[[King Mab&#039;s Axe]]|Gilerl&#039;s Habitarium}}&lt;br /&gt;
Player: TheDevilTesla&amp;lt;br /&amp;gt;&lt;br /&gt;
Classes/Levels: [[Barbarian]]/4 &amp;lt;br /&amp;gt;&lt;br /&gt;
Race: [[Gnome]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: CG&amp;lt;br /&amp;gt;&lt;br /&gt;
Residence: Currently none.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
STR: 17&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
CON: 14&amp;lt;br /&amp;gt;&lt;br /&gt;
INT: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS: 8&amp;lt;br /&amp;gt;&lt;br /&gt;
CHA: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats and Special Abilities==&lt;br /&gt;
Power Attack (level 1)&amp;lt;br /&amp;gt;&lt;br /&gt;
Cleave (level 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Barbarian Class abilities===&lt;br /&gt;
RAGE! (2/day)&amp;lt;br /&amp;gt;&lt;br /&gt;
Fast Movement&amp;lt;br /&amp;gt;&lt;br /&gt;
Illiteracy&amp;lt;br /&amp;gt;&lt;br /&gt;
Uncanny Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
Trap Sense +1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skill Ranks===&lt;br /&gt;
*Climb: 3&lt;br /&gt;
*Hide: 5&lt;br /&gt;
*Jump: 3&lt;br /&gt;
*Listen: 1&lt;br /&gt;
*Move Silently: 3&lt;br /&gt;
*Survival: 5&lt;br /&gt;
*Swim: 3&lt;br /&gt;
*Use Magic Device: 2&lt;br /&gt;
&lt;br /&gt;
==Noteworthy Gear==&lt;br /&gt;
*Masterwork Mithril Breastplate&lt;br /&gt;
*[[King Mab&#039;s Axe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=4481</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=4481"/>
		<updated>2010-03-12T17:57:17Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[Team MeFight Sessions]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Useful Stuff&#039;&#039;&#039; ==&lt;br /&gt;
[[Combat Quick Reference]]; [[:Category:Tables|Tables!]]; A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[Kivan]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Naprid Daithe]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Firetalk Charm]], [[Sox Argyle]], [[Temporal Authority]], [[Omnity]], [[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Achievements]]&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]] &#039;&#039;&#039;UPDATED!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;All Stars (Wydmoor Free City)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 {{Al}}, [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
 {{Germain}}, [[Human]] [[Wydmoor City Guard|City Guardsman]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
 {{Kimika}}, [[Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
 {{LE}}, [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&lt;br /&gt;
&lt;br /&gt;
 {{Mose}}, [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]]) and his magical horse [[Way]]&lt;br /&gt;
&lt;br /&gt;
 {{Quinalin}}, [[Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; Team MeFight (Kred Region, Gildenhome)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:MeFight Session Notes | Team MeFight Session Notes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Thed]]&amp;quot;, [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
 {{Kib Absold}}, [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]])&lt;br /&gt;
&lt;br /&gt;
 [[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
 [[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Anise]]&amp;quot;, [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]])&lt;br /&gt;
&lt;br /&gt;
 [[Neven b&#039;Aaronurt]], [[Halfling]] [[Druids|Druid]] - ([[user:Robocop is Bleeding|Robocop is Bleeding]]) and his riding boar, [[Breakfast]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; MeFight Expansion Team (Theoretical)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) (on indefinite hiatus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Choirist&amp;diff=4479</id>
		<title>Choirist</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Choirist&amp;diff=4479"/>
		<updated>2010-03-12T17:40:31Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Description:&#039;&#039;&#039;  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; Bard Songs, 7 Ranks in Perform (Singing), Skill Focus: Perform (Singing), 7 Ranks in Listen, 6 Ranks in Concentration, 3 Ranks in Knowledge: Religion, &amp;lt;i&amp;gt;Cone of Sound&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; d4&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 6 + INT &lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; Perform, Concentration, Diplomacy, Bluff, Decipher Script, Heal, Handle Animal, Listen, Spot, Speak Language, Sense Motive&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! &amp;amp;times; Level !! BaB !! Fort  !!  Ref  !!   Will  !! Ability  !! &lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| +0 || +0 || +0 || +2 || &amp;lt;i&amp;gt;Bardic Blood&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Choral Mode&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Soundburst&amp;lt;/i&amp;gt; CHR MOD/Day, +1 Bard Song Use   || &lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| +1 || +0 || +0 || +3 || &amp;lt;i&amp;gt;Lay of Peaceful Repose&amp;lt;/i&amp;gt;, +1 Bard Song Use, &amp;lt;i&amp;gt;Vocal Mastery 1&amp;lt;/i&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| +1 || +1 || +1 || +3 || &amp;lt;i&amp;gt;Chant of Tirelessness&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Shout&amp;lt;/i&amp;gt; CHR MOD/Day, +1 Bard Song Use   || &lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| +2 || +1 || +1 || +4 ||  &amp;lt;i&amp;gt;The Ill Dirge&amp;lt;/i&amp;gt;. +1 Bard Song Use, &amp;lt;i&amp;gt;Vocal Mastery 2&amp;lt;/i&amp;gt;  || &lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| +2 || +1 || +1 || +4 || &amp;lt;i&amp;gt;Rhythm of Worldliness&amp;lt;/i&amp;gt;, +1 Bard Song Use, &amp;lt;i&amp;gt;Greater Shout&amp;lt;/i&amp;gt; 1/Day  || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Bardic Blood&amp;lt;/i&amp;gt; : For the purposes of Bard Song effects and durations (but not acquisitions), Choirist levels stack with Bard levels. &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Choral Mode&amp;lt;/i&amp;gt; : The character is trained in both singing and focusing magical energy in a group, allowing some spells and effects to become more powerful and difficult to resist. For every two Choirists singing in concert with a Lead (Caster), The DC and SR of sonic spells and abilities (including songs) is increased by 1, and damage by 5%.  &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Vocal Mastery&amp;lt;/i&amp;gt; : The DC and SR of spells and abilities with a SONIC subtype, damage type, or descriptor are increased. &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Lay of Peaceful Repose&amp;lt;/i&amp;gt; : This is a soft lullaby that makes sleep especially restful. Those who fall asleep under the effect of a Lay of Peaceful Repose regain hit points at double rate, or may get a full night&#039;s sleep in 4 hours. Additionally, the listener awakes refreshed and alert, manifesting as a +1 morale bonus to attack, damage, and skill check rolls. This effect persists for two hours for each Choirist level.     &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Chant of Tirelessness&amp;lt;/i&amp;gt; : A marching song that eases long hours on the road, this chant is sung near-continuously over a long journey. While under the effect of this chant, listeners gain bonus to saves to resist the effects of a forced march equal to 1/2 the Choirist&#039;s level, rounded up.  &amp;lt;BR&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The Ill Dirge&amp;lt;/i&amp;gt; :  A menacing and oppressive song, this melody makes the enemy uncomfortable and demoralized. Those under the effects of an Ill Dirge first make a will save with a DC equal to 10 + [1/2 Performance Ranks] (rounded down) or become &amp;lt;i&amp;gt;shaken&amp;lt;/i&amp;gt; Additionally, both those who pass and ail their saves, suffer a penalty to fear saves, attack rolls, and skill checks equal to 1/2 your choirist levels (rounded up). The song requires one standard action to maintain, and its effects last for as long as it is heard plus four rounds. The maximum number of creatures that may be effected by this song is equal to twice your choirist level.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Rhythm of Worldliness&amp;lt;/i&amp;gt; :  This is a song of epic scope, requiring the utmost skill and technique to accomplish. It at once summons pleasant thoughts of past successes and the pain of lives lost and squandered. Those hearing this song are especially introspective and thoughtful for some time afterward (10 mins/CHR mod). During that time, listeners receive a percentage bonus to experience equal to 1/2 your ranks in perform, rounded up, for any encounters during the song&#039;s effect. The maximum number of people that may be effected by this song is equal to twice your charisma modifier.  &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=4473</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=4473"/>
		<updated>2010-03-12T15:22:30Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: /* &amp;#039;&amp;#039;&amp;#039;Recent Additions and Changes&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[Team MeFight Sessions]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Useful Stuff&#039;&#039;&#039; ==&lt;br /&gt;
[[Combat Quick Reference]]; [[:Category:Tables|Tables!]]; A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039;&lt;br /&gt;
[[Naprid Daithe]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Firetalk Charm]], [[Sox Argyle]], [[Temporal Authority]], [[Omnity]], [[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Achievements]]&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]] &#039;&#039;&#039;UPDATED!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;All Stars (Wydmoor Free City)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 {{Al}}, [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
 {{Germain}}, [[Human]] [[Wydmoor City Guard|City Guardsman]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
 {{Kimika}}, [[Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
 {{LE}}, [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&lt;br /&gt;
&lt;br /&gt;
 {{Mose}}, [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]]) and his magical horse [[Way]]&lt;br /&gt;
&lt;br /&gt;
 {{Quinalin}}, [[Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; Team MeFight (Kred Region, Gildenhome)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:MeFight Session Notes | Team MeFight Session Notes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Thed]]&amp;quot;, [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
 {{Kib Absold}}, [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]])&lt;br /&gt;
&lt;br /&gt;
 [[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
 [[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Anise]]&amp;quot;, [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]])&lt;br /&gt;
&lt;br /&gt;
 [[Neven b&#039;Aaronurt]], [[Halfling]] [[Druids|Druid]] - ([[user:Robocop is Bleeding|Robocop is Bleeding]]) and his riding boar, [[Breakfast]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; MeFight Expansion Team (Theoretical)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) (on indefinite hiatus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=4459</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=4459"/>
		<updated>2010-03-11T17:35:48Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: /* &amp;#039;&amp;#039;&amp;#039;Recent Additions and Changes&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[Team MeFight Sessions]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Useful Stuff&#039;&#039;&#039; ==&lt;br /&gt;
[[Combat Quick Reference]]; [[:Category:Tables|Tables!]]; A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[Temporal Authority]], [[Omnity]], [[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Achievements]]&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]] &#039;&#039;&#039;UPDATED!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;All Stars (Wydmoor Free City)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 {{Al}}, [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
 {{Germain}}, [[Human]] [[Wydmoor City Guard|City Guardsman]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
 {{Kimika}}, [[Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
 {{LE}}, [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&lt;br /&gt;
&lt;br /&gt;
 {{Mose}}, [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]]) and his magical horse [[Way]]&lt;br /&gt;
&lt;br /&gt;
 {{Quinalin}}, [[Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; Team MeFight (Kred Region, Gildenhome)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:MeFight Session Notes | Team MeFight Session Notes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Thed]]&amp;quot;, [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
 {{Kib Absold}}, [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]])&lt;br /&gt;
&lt;br /&gt;
 [[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
 [[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Anise]]&amp;quot;, [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]])&lt;br /&gt;
&lt;br /&gt;
 [[Neven b&#039;Aaronurt]], [[Halfling]] [[Druids|Druid]] - ([[user:Robocop is Bleeding|Robocop is Bleeding]]) and his riding boar, [[Breakfast]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; MeFight Expansion Team (Theoretical)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) (on indefinite hiatus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Fenn_Lynrick&amp;diff=4426</id>
		<title>Fenn Lynrick</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Fenn_Lynrick&amp;diff=4426"/>
		<updated>2010-03-01T20:12:48Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fenn Lynrick is the current Captain of the [[Wydmoor Free City|Wydmoor]] merchant district for [[Edrell Odenthorpe]]&#039;s [[Wydmoor City Guard|City Guard]]. Lynrick is a relative newcomer to Wydmoor, and was appointed by Edrell when he assumed the [[Sheriff of Wydmoor|Sheriff]]&#039;s office. He is fairly lax about enforcing laws in the merchant district, particularly in regards to collecting taxes for the [[Mayor of Wydmoor|Mayor]] and preventing smugglers. In fact, he is rumored to be an active smuggler and ally to Wydmoor&#039;s organized crime organizations. However, he does an excellent job curbing beggars, burglaries, and muggings in the merchant district, and is relatively popular.&lt;br /&gt;
&lt;br /&gt;
After the Wydmoor Fire of 1400, and the subsequent breakdown in relations between the Thieves&#039; Guild and Edrell Odenthorpe, Fenn was exposed as an operative for the Thieves&#039; Guild, although what rank and influence he holds in the organization is yet unknown. His current whereabouts are unknown, but it is assumed he is still working in or around Wydmoor City. &lt;br /&gt;
&lt;br /&gt;
(Yes? Did the party ever get in touch with him, or find out where he was, or did they just find out about the safehouses and sic the Wraiths on them?)&lt;br /&gt;
&lt;br /&gt;
==Player Notes==&lt;br /&gt;
* Seems quick to take credit for other&#039;s work, and may be insecure about his position&lt;br /&gt;
* Very cagey dude&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Al%27s_Character_Sheet&amp;diff=4420</id>
		<title>Al&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Al%27s_Character_Sheet&amp;diff=4420"/>
		<updated>2010-03-01T19:43:54Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: /* Languages */  - Why everyone assumes I&amp;#039;m an incompetent, and why Mr. Allen&amp;#039;s assertions are more canonical than my own I&amp;#039;ll never know. -gm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Druid 6&lt;br /&gt;
{{statsbox|ExampleCharPic.jpg|Level 6|Race|[[Druids|Druid]]|Gargoyle Hide|[[Pyre of Eidolon]]|Hometown}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 8  (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3) (+1 is from Enhancement Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 17 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 10  (+0) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 50&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 21 (+7 from Armor, +3 from Dex, +1 from Shield) &lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +4&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet (20 Feet due to Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +6 (+5 Base, +1 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+2 Base, +3 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+5 Base, +3 Stat)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*[[Sidhe (Language)|Sidhe]]&lt;br /&gt;
*Orc&lt;br /&gt;
*Ubrekti&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Wild Shape (2/day)&lt;br /&gt;
*Nature Sense&lt;br /&gt;
*Resist Nature&#039;s Lure&lt;br /&gt;
*Trackless Step&lt;br /&gt;
*Wild Empathy&lt;br /&gt;
*Woodland Stride&lt;br /&gt;
*+2 Save vs. Enchantment&lt;br /&gt;
*Immune to Sleep&lt;br /&gt;
*Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Self-Sufficent&lt;br /&gt;
*Track&lt;br /&gt;
*Nature Spell&lt;br /&gt;
&lt;br /&gt;
==Skill Ranks==&lt;br /&gt;
*Concentration: 5&lt;br /&gt;
*Disguise: 2&lt;br /&gt;
*Handle Animal: 9&lt;br /&gt;
*Heal: 8&lt;br /&gt;
*Knowledge (Nature): 9&lt;br /&gt;
*Listen: 6&lt;br /&gt;
*Spellcraft: 3&lt;br /&gt;
*Spot: 5&lt;br /&gt;
*Survival: 9&lt;br /&gt;
*Swim: 4&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===Ivory Swan===&lt;br /&gt;
*^&lt;br /&gt;
&lt;br /&gt;
====Cloak of the Elements====&lt;br /&gt;
*Gift from Ed.&lt;br /&gt;
*2DR vs. Fire, Acid, Cold&lt;br /&gt;
&lt;br /&gt;
===Gargoyle Hide Armor===&lt;br /&gt;
*Functions as Dragon Scale Armor&lt;br /&gt;
*Recovered when a Scrag attacked the party&#039;s raft.&lt;br /&gt;
*Ugly as hell. &lt;br /&gt;
&lt;br /&gt;
===[[Pyre of Eidolon]]===&lt;br /&gt;
*Recovered from Scrag Den.&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Calvis_Wydsomme&amp;diff=4419</id>
		<title>Talk:Calvis Wydsomme</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Calvis_Wydsomme&amp;diff=4419"/>
		<updated>2010-03-01T19:42:07Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn&#039;t Ed send me to Danrell to verify that I didn&#039;t kill those guys? I guess I assumed that&#039;s why he sent me there, so I was mildly surprised he still suspected me. --[[User:Msallen|Msallen]]&lt;br /&gt;
: Talk to me about this six months hence. I cannot comment on it now. -gm&lt;br /&gt;
:: Then consider it a reminder. Germain got sent on a menial delivery errand to Dandrell&#039;s, and at least G assumed that his brain was scanned. Which is not to say that G shouldn&#039;t be the subject of considerable suspicion. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: I always assume the worst when G is around. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Germain only uses his powers for good! --[[User:Msallen|Msallen]]&lt;br /&gt;
::::: As long as good starts with G.&lt;br /&gt;
::::: SNAP. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: It always does ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
::: You take better notes, but I&#039;ve got the better brain. I reiterate : &amp;quot;I cannot comment on it now.&amp;quot; This is what happens when you let players thing they are game masters. -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=4279</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=4279"/>
		<updated>2010-02-26T16:20:45Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: /* &amp;#039;&amp;#039;&amp;#039;Recent Additions and Changes&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[Team MeFight Sessions]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Useful Stuff&#039;&#039;&#039; ==&lt;br /&gt;
[[Combat Quick Reference]]; [[:Category:Tables|Tables!]]; A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[Omnity]], [[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]] &#039;&#039;&#039;UPDATED!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;All Stars (Wydmoor Free City)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 [[Al]], [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
 [[Germain]], [[Human]] [[Wydmoor City Guard|City Guardsman]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
 [[Kimika]], [[Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
 [[LE]], [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&lt;br /&gt;
&lt;br /&gt;
 [[Mose]], [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]])&lt;br /&gt;
&lt;br /&gt;
 [[Quinalin]], [[Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; Team MeFight (Kred Region, Gildenhome)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:MeFight Session Notes | Team MeFight Session Notes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Thed]]&amp;quot;, [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
 [[Kib Absold]], [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]])&lt;br /&gt;
&lt;br /&gt;
 [[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
 [[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
 [[Anise]], [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]])&lt;br /&gt;
&lt;br /&gt;
 NAMEGOESHERE, [[Halfling]] [[Druids]] - ([[user:Robocop is Bleeding|Robocop is Bleeding]])&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; MeFight Expansion Team (Theoretical)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) (on indefinite hiatus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=4272</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=4272"/>
		<updated>2010-02-26T16:04:13Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[Team MeFight Sessions]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Useful Stuff&#039;&#039;&#039; ==&lt;br /&gt;
[[Combat Quick Reference]]; [[:Category:Tables|Tables!]]; A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]] &#039;&#039;&#039;UPDATED!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;All Stars (Wydmoor Free City)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 [[Al]], [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
 [[Germain]], [[Human]] [[Wydmoor City Guard|City Guardsman]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
 [[Kimika]], [[Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
 [[LE]], [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&lt;br /&gt;
&lt;br /&gt;
 [[Mose]], [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]])&lt;br /&gt;
&lt;br /&gt;
 [[Quinalin]], [[Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; Team MeFight (Kred Region, Gildenhome)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:MeFight Session Notes | Team MeFight Session Notes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Thed]]&amp;quot;, [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
 [[Kib Absold]], [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]])&lt;br /&gt;
&lt;br /&gt;
 [[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
 [[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
 [[Anise]], [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]])&lt;br /&gt;
&lt;br /&gt;
 Somename, Somerace someclass - ([[user:Robocop is Bleeding|Robocop is Bleeding]])&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) (on indefinite hiatus)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=4265</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=4265"/>
		<updated>2010-02-25T18:44:21Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== THERE IS A GAME TOMORROW? HOLY FUCK I AM NOT READY! ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[Team MeFight Sessions]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Useful Stuff&#039;&#039;&#039; ==&lt;br /&gt;
[[Combat Quick Reference]]; [[:Category:Tables|Tables!]]; A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]] &#039;&#039;&#039;UPDATED!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;All Stars (Wydmoor Free City)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 [[Al]], [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
 [[Germain]], [[Human]] [[Wydmoor City Guard|City Guardsman]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
 [[Kimika]], [[Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
 [[LE]], [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&lt;br /&gt;
&lt;br /&gt;
 [[Mose]], [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]])&lt;br /&gt;
&lt;br /&gt;
 [[Quinalin]], [[Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; Team MeFight (Kred Region, Gildenhome)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:MeFight Session Notes | Team MeFight Session Notes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Thed]]&amp;quot;, [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
 [[Kib Absold]], [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]])&lt;br /&gt;
&lt;br /&gt;
 [[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
 [[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
 [[Anise]], [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]])&lt;br /&gt;
&lt;br /&gt;
 Somename, Somerace someclass - ([[user:Robocop is Bleeding|Robocop is Bleeding]])&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) (on indefinite hiatus)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Odessan_Invasion&amp;diff=4228</id>
		<title>Talk:Odessan Invasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Odessan_Invasion&amp;diff=4228"/>
		<updated>2010-02-22T15:20:14Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The weather actually started out as an evil, icy rain that disrupted everything for some number of weeks before the rapid rise in temperature. The storm seemed to be centered on Iros Forge, though, FWIW.&lt;br /&gt;
Well, technically, all three of the major seafaring nations have beefy weather mages, none is particularly more renown than another. Odessan Ship&#039;s Mages are primarily first class evokers first and foremost.&lt;br /&gt;
Also: This is a good article -gm&lt;br /&gt;
: Yeah, there is too much for me to keep up with if I don&#039;t make some notes. Germain is going batshit trying to figure out who&#039;s fingers are in this. This page is styled after the [[Kathkallan Investigation]] entry I used to reason that out. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: I think this is a good idea, actually. I think it&#039;s good to keep a Quest Chain thread independent of the session notes. You&#039;ll be thankful, trust me. -gm&lt;br /&gt;
::: Excellent speculation. About time Germain pulls his weight. -gm&lt;br /&gt;
:::: Germain paid his way in arrows last game! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Heh. Where would you put significant stuff about the assassinations? &lt;br /&gt;
Death Toll: (after a day or two this would be available thru the Ring of Tweets or the Firetalk Figurine. &lt;br /&gt;
* City Council Members (11 of 18) [Mostly mayor&#039;s men, but, after all, he has the most supporters with seats.]&lt;br /&gt;
* Exchequer of the Bank [This guy is pretty important. An Exchequer is sort of like a medieval treasurer and accountant.]&lt;br /&gt;
* Failed Attempts : Calvis Wydsomme, Edrell Odenthorpe, Dandrell, possibly others unreported. (The Mayor is not being terribly open about his losses)&lt;br /&gt;
: You don&#039;t have to make every comment a reply! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
:I think I figured out why it was always deleting - I was editing and saving outdated versions. Sorry. -gm&lt;br /&gt;
:: Aaaa. I just assumed you clicked edit and then held the edit frame open for an hour or two before you saved. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
This thing is a goddamn novel and its not even done :| --[[User:Msallen|Msallen]]&lt;br /&gt;
: Yeah, I am particularly proud of this campaign. -gm&lt;br /&gt;
:: I know how you love to wing it! You are probably figuring out how everything was related yourself, and you&#039;ll co-opt my paranoid speculations if they are good ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
::: eh? I&#039;ve had the particulars of this campaign mapped out since day one. -gm&lt;br /&gt;
:::: Likely story --[[User:Msallen|Msallen]]&lt;br /&gt;
::::: well, when I hang myself at work one day, ask genie for the spoilers, I&#039;ve been telling her The Campaign at least thru post-invasion. I have rough sketches for both parties up thru maybe level 15. I had the Alexandria campaign similarly mapped. I figure I have maybe 2-3 years worth of material for maybe up to four groups. -GM&lt;br /&gt;
::::: To say nothing of already sketching out the New Character Reboots&lt;br /&gt;
:::::: Looks like I hit a sore point? You&#039;ve always had campaigns planned out 15 levels in advance, and you typically wing smaller story arcs. Apologies if this time isn&#039;t like all the others ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
::::::: Heh, not a sore point, and you are certainly right. Though, to be fair, I learned long ago that you have to do a lot of winging it regardless of how much planning you do - PCs don&#039;t take to rails very well, and when I got sick of planning detailed encounters that parties invariably bypass to explore the building I didn&#039;t sketch out. ;) -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Germain%27s_Character_Sheet&amp;diff=4084</id>
		<title>Talk:Germain&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Germain%27s_Character_Sheet&amp;diff=4084"/>
		<updated>2010-02-17T18:08:14Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
Do synergy bonuses stack?  I was under the impression that they didn&#039;t. -[[User:Slitherrr|Slitherrr]] 12:09, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
A little research suggests they don&#039;t as of 3.5.  Booo. -[[User:Slitherrr|Slitherrr]] 12:10, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually, scratch that.  It looks like it went from being a &amp;quot;synergy bonus&amp;quot; to an &amp;quot;unnamed bonus&amp;quot;, so despite the vague wording of the synergy bit in the skill, it evidently does, indeed, stack. -[[User:Slitherrr|Slitherrr]] 12:13, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
I am pretty sure they stack based only on the few character optimization posts I&#039;ve read. Those nerds would have seen a rules violation from a mile away. That said, I think they shouldn&#039;t. Syn bonuses are definitely unbalanced and heavily abusable in 3.5, especially around diplomacy. I wouldn&#039;t abuse them like I have except that I self-identify as a munchkin and I feel no obligation to violate my lifestyle. -[[User:Msallen|Msallen]] 13:03, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
: Diplomacy is impossible to unbalance because you can&#039;t talk your way out of a knife to the back. -gm&lt;br /&gt;
&lt;br /&gt;
:: Only true if you completely disregard the &amp;quot;influence NPC reactions&amp;quot; table (which any good game master will do anyways). A real diplomancer would have at least +22 or so at my level, which would allow me to avoid all kinds of combat through talkin&#039;. Also: [http://community.wizards.com/go/thread/view/75882/19861846/Campaign_Smashers_II_The_stuff_that_completely_breaks_the_game]. -[[User:Msallen|Msallen]] 14:03, 12 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
::: I *wish* I had that diplomancer in my group. He&#039;d be dead in two sessions. I do not miss players like this, though I&#039;m somewhat eager to encounter one again one day. Good luck out rules lawyering me in 3.5 : the Diplomancer concept has a fatal flaw that the player seems to willfully ignore. Namely : &amp;quot;Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase.&amp;quot; I suppose the counter would be to take a rushed one at -10, which I would patently disallow, because you can&#039;t do any meaningful diplomacy in six seconds. Since that would lead to some whinging and arguing, I&#039;d give the &amp;quot;ok&amp;quot; and then move on to my next trick. After all, that&#039;s hardly the only fuckin&#039; I could give. &amp;quot;. . . to influence the attitude of &amp;lt;b&amp;gt;a&amp;lt;/b&amp;gt; nonplayer character, or wild empathy checks made to influence the attitude of &amp;lt;/b&amp;gt;an animal or magical beast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Notice that article? It&#039;s consistantly &amp;lt;i&amp;gt;singular&amp;lt;/i&amp;gt;. That is, even with a hurried diplomacy action every round, you&#039;d still only get to turn ONE NPCs reaction per round, not that of a whole group. And, the instant Mr Diplomancer convinces that one guy to oppose his fellows, I&#039;ll give you one guess as to who the rest of the opposition will concentrate fire on.  -gm&lt;br /&gt;
&lt;br /&gt;
:Yeah, and what Jones is saying is basically what is flavoring the Professional discussion from my point of view, and what makes him so tough to balance. His power outside of combat stems a lot from talky-talky, and that power is so easy to cancel out that it&#039;s really hard to judge exactly how powerful it makes him. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Whats crappy about the sync bonuses is how quickly they push other characters out of the dipl game. In general, a player that wants to be top-notch at a specific skill for player reasons can be with minimal investment. However, if you don&#039;t go ape-shit with diplomacy getting all the support skills, its really hard to have much impact compared to a diplomancer type. --[[User:Msallen|Msallen]] 13:16, 14 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
===Leveling and Respec===&lt;br /&gt;
Ranger!  Crazy talk! -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: FAVORED ENEMY: HUMAN! --[[User:192.147.58.6|192.147.58.6]] 13:11, 14 January 2010 (EST)&lt;br /&gt;
Potential changes from Fighter -&amp;gt; Professional respec:&lt;br /&gt;
* HP -2&lt;br /&gt;
* Fort Save -1&lt;br /&gt;
* Remove: Evasion&lt;br /&gt;
* Add: Insightful Defense &lt;br /&gt;
* Skills: 6 pts (can&#039;t raise any skills past level 3 max)&lt;br /&gt;
** 1 listen&lt;br /&gt;
** 1 spot&lt;br /&gt;
** 2 search&lt;br /&gt;
** 2 intimidate&lt;br /&gt;
&lt;br /&gt;
No changes occur to:&lt;br /&gt;
* Feats: lost fighter bonus, gained prof bonus--since I took skill feats with 2 human starting feats and&lt;br /&gt;
* BaB: Prof level 2-&amp;gt;3 gets a +1 BaB&lt;br /&gt;
&lt;br /&gt;
Done! In the process I realized I took 8 skills instead of 9 for my newest ranger level! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
An unintended consequence of our changes is that my goofy earring, which gives skill bonuses or eagle&#039;s splendor, gets a little cooler at mid levels --[[User:Msallen|Msallen]]&lt;br /&gt;
: Hm?&lt;br /&gt;
: Also, what&#039;d you think of that new feat?&lt;br /&gt;
:: Er. Because the clicky will give me an AC bonus starting at level 6. I like the feat in concept, although I&#039;m not sure I&#039;m capable of evaluating how useful it is. It might be too situational, but I don&#039;t have a good grip on that sort of thing. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Well, I didn&#039;t actually create the feat, I lifted it. I imagine the goal is to give an Aid Another to someone ELSE who is also going to AoO? Also, don&#039;t forget, your Eagle&#039;s Splendor only lasts 3 minutes and shuts off your +1 for 24 hours. ;)&lt;br /&gt;
:::: Um. Eagle&#039;s Splendor is Charisma, not Intelligence. It&#039;ll be a + to Will Saves if you take the feat, but that&#039;s it.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::: Yeah, sorry, I assume what was meant was Fox&#039;s Cunning. LE&#039;s Charisma Cloak clickies to Eagle&#039;s Splendor. -gm&lt;br /&gt;
::::: Ah, I think Jones meant for it to be Fox&#039;s Cunning (int bonus) based on how he explained it: get +1 on int skills all the time, or get +2 for a short period. That said, if I was wrong, sweet! I&#039;ll take a charisma buff any day! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: If you&#039;re done, why do  you still have evasion?&lt;br /&gt;
&lt;br /&gt;
===Leadership===&lt;br /&gt;
I still don&#039;t get why you&#039;d grab leadership at lvl 5. Cohort always maxes out at Level-2. I always thought the +2 Improved Leadership was kind of a booby prize. -gm&lt;br /&gt;
: Yeah, I don&#039;t know if I will take it in the end. It depends on a lot of things:&lt;br /&gt;
:* Have I had an in-game justification to get a second knowledge (local) skill up to 6. If I can, I&#039;ll be picking up [[Dragoman]] at level 7. I&#039;ll probably take it to level 2--the +3 bonus to all charisma skills is hot for me, and I&#039;d really like to get +2 and take-10 with Sense Motive. That&#039;ll mean I won&#039;t get leadership until level 9 if I don&#039;t take it as a feat.&lt;br /&gt;
:* Do I have an in-game justification to take leadership at 6? I might not even feel like the Germ has the contacts or resources to take leadership, and I&#039;d like to have an NPC in mind for cohort potential. In all honesty, I&#039;m probably also more interested in the followers than the cohorts, since I&#039;m not even sure I&#039;ll take a combat-based cohort. For followers, the +2 bonus does have a noticeable effect.&lt;br /&gt;
:* What do you have in mind for the leadership feat? Its a weird feat with very little structure that is highly dependent on the GM, campaign, and player. So I&#039;ll just be talking to you a lot about it as I get closer to 6. If it it has a strong RP component that&#039;ll cause NPC organizations to put me in charge of lots of people, then I&#039;ll take it earlier. If I have to have my own base of operations, funding, and political capital to make full use of it, then I&#039;ll take it later. If it means I&#039;m more likely to start building more permanent relationships with a higher level of loyalty with the NPCs I interact with, I&#039;ll take it earlier. Etc. etc.&lt;br /&gt;
:Hence the question mark. Its still pretty unresolved whether and how I&#039;m going to use the feat. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Well, you&#039;ve got, what, 2 more levels before it&#039;s an issue? I&#039;ll backburner it for now - 2010/1401 is going to be a VERY chaotic year for Wydmoor, so where Germ goes and how he develops is up in the air: all possibilities are on the table. That&#039;s all I can say about that right now. If you wanted a knowledge local, you could, perhaps, pick a city or region where one of the OTHER characters has some Knowledge Local skill points and learn from them. I mean, I&#039;m a big fan of assuming the players are doing stuff like conversating and such during all the Walking Time characters do, so I&#039;ve never bought fully into the &amp;quot;well, I didn&#039;t do anything in game to justify the expense.&amp;quot; With months of skipped over downtime, there&#039;s plenty of time to practice skills and wotnot on the road. (Though, for something like your ranger level, the RP component becomes a lot more important.) -gm&lt;br /&gt;
::: Aight. I guess I was under the impression that you had to spend some time in an area to build up knowledge (local), but chatting, libraries, and reading newspapers is enough? I&#039;ll probably aim to build up my knowledge of ubrekt city, since I already have some points in it and its probably easy to get news/info about since its such an important city. Or I&#039;ll see what the other party members have. Still doesn&#039;t really resolve this issue since it&#039;ll just cause my to postpone prof 6 for 3 levels for sure. --[[User:Msallen|Msallen]]&lt;br /&gt;
===Languages===&lt;br /&gt;
Looks like I am short a language, since ubrekti and regional language are both granted to starting characters. What makes sense from a game perspective. Germ has been around Fresia/Flannery and Ubrekti City most of his life, so it seems like I could easily make a case for any of them? --[[User:Msallen|Msallen]]&lt;br /&gt;
: I thought you already had Flannary and Fresia? The regional language for Ubrekt is actually Hakni. -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Language&amp;diff=4068</id>
		<title>Talk:Language</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Language&amp;diff=4068"/>
		<updated>2010-02-17T17:13:40Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some proposed mechanics for related languages:&lt;br /&gt;
&lt;br /&gt;
Attempting to get a message across when speakers understand related languages depends on the complexity of the message, and the closeness of the linguistic relation. An Intelligence (Sense Motive is a possibility here... If that is used, the DCs should be higher) roll is made against the DC given in the table. Failure by 4 or less indicates that some essential point is lost in conveying the message, but the general idea is gotten across. Failure by 5-10 means that some essential point is MIS-understood, and false information is conveyed. Failure by 11 or more means that no information is conveyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|+DCs for Intelligence check for understanding related language&lt;br /&gt;
|-&lt;br /&gt;
!|||Dialects||Closely Related||Related||Distantly Related||Not Related&lt;br /&gt;
|-&lt;br /&gt;
||Simple Message||-||5||10||20||30&lt;br /&gt;
|-&lt;br /&gt;
||Complex Message||5||10||20||30||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is interesting. Would there be a similar chart for bonuses/penalties for decipher script? -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=3987</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=3987"/>
		<updated>2010-02-16T16:21:50Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: /* &amp;#039;&amp;#039;&amp;#039; Team MeFight (Kred Region, Gildenhome)&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[Team MeFight Sessions]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Useful Stuff&#039;&#039;&#039; ==&lt;br /&gt;
[[Combat Quick Reference]]; [[:Category:Tables|Tables!]]; A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]]&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;All Stars (Wydmoor Free City)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
 [[Al]], [[Humans|Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
 [[Germain]], [[Humans|Human]] [[Wydmoor City Guard|City Guardsman]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
 [[Kimika]], [[Halflings|Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
 [[LE]], [[Humans|Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&lt;br /&gt;
&lt;br /&gt;
 [[Mose]], [[Dwarves|Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]])&lt;br /&gt;
&lt;br /&gt;
 [[Quinalin]], [[Humans|Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomes|Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039; Team MeFight (Kred Region, Gildenhome)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:MeFight Session Notes | Team MeFight Session Notes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;[[Thed]]&amp;quot;, [[Gnomes|Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
 [[Kib Absold]], [[Humans|Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]])&lt;br /&gt;
&lt;br /&gt;
 [[Gilerl]], [[Wild Gnomes|Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
 [[Thoven]], [[Dwarves|Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
 [[Anise]], [[Humans|Human]] [[Rangers|Ranger]] - ([[user:Feantari|Feantari]])&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomes|Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) (Former)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Blessed_Companies&amp;diff=3983</id>
		<title>Blessed Companies</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Blessed_Companies&amp;diff=3983"/>
		<updated>2010-02-16T16:18:01Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Blessed Companies are the three independent mercenary companies who have provided manpower for the Arch-Warden&#039;s elite personal guard since the [[Third Interregnum]]. The three Blessed Companies are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. [[The Hammerhands]]&lt;br /&gt;
&lt;br /&gt;
2. [[Wyvern&#039;s Watch]]&lt;br /&gt;
&lt;br /&gt;
3. [[The Bog Wraiths]]&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Year_of_Three_Arch-Wardens&amp;diff=3978</id>
		<title>Talk:Year of Three Arch-Wardens</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Year_of_Three_Arch-Wardens&amp;diff=3978"/>
		<updated>2010-02-16T15:50:01Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: BUFFALO!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I give you guys all kinds of content and you want to play grabass over Anise&#039;s char sheet! I&#039;m just going to rant here because otherwise I&#039;ll have to deal with EDIT CONFLICTS and complaints about how a buffalo over everyone&#039;s rambling.&lt;br /&gt;
&lt;br /&gt;
WELL WELL WELL!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Proposed_Feats&amp;diff=3876</id>
		<title>Talk:Proposed Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Proposed_Feats&amp;diff=3876"/>
		<updated>2010-02-12T13:01:45Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first two sprung forth from my twisted brain, the second two I found after a bit of searching on the D&amp;amp;D wiki.  I tried to model the first two on the Cleave chain. Since Cleave only happens on the relatively constricted event of an opponent&#039;s death, the Great Trip is more useful, so I put in the -4 per extra opponent restriction to try to even it up. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:Of course, the continued -4 per opponent makes it start to be pretty useless after a couple of enemies. Perhaps Grand Trip should reduce it to -2. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Hey Msallen, Matt said to point the combat intimidation feat to you. We&#039;re both of the opinion that it&#039;s overpowered as written, with a further addendum from him that a free action adds a whole lot of dice rolls. By itself, though, the Fighter class skill Intimidate could use a boost, like Improved Feint does with that. Perhaps cut it to making Intimidate checks as a move action, and ditch the demoralize all who are threatened capability? It&#039;s hard to weigh the effect of the saving throw and attack roll debuff against the DC loss and ability to perform sneak attacks, so such a feat might need a little more oomph to roll with that crowd. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I think I&#039;m with you guys. Actually looking at it briefly, the intimidate combat use might be better than bluff. I only have limited info here at work, but it looks like this is the breakdown:&lt;br /&gt;
:: demoralize: shaken (-2 attacks, saves, and ability checks) for 1 round&lt;br /&gt;
:: feint: flat-footed (no dex bonus, sneak attackable) for the &#039;&#039;feinting player&#039;s next attack&#039;&#039;&lt;br /&gt;
: I&#039;m not sure if I&#039;ve got it wrong, but it looks like bluff only works for the player using the skill, whereas everyone gets the benefit of the intimidate use. In which case, I would think that making the demoralize a move action will bring it in line in terms of power with the feint feat. The AoE intimidate, and perhaps also a &#039;flat-footed for a round&#039; bluff feat, would be good improved versions.&lt;br /&gt;
:: Good point, I didn&#039;t even see the player-only bit. It still means lots of rolls, but so does feint--gm will just have to hope nobody uses either of them! -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Me either :( I just took it off my &#039;feats for germain&#039; list because it went from being a cool skill-based debuff to useless. I might have to work up my intimidate, on the other hand. On the subject of rolling, it would be perfectly reasonable to house-rule opposed checks so that one side is just a target number. Ie. feinting could just be a bluff check against a target number 10 + opponents sense motive. I never much liked opposed checks in 3.5 for statistical reasons.&lt;br /&gt;
:::: Changed into new proposed feats. Combat Intimidation is now two feats, with the second giving the option of debuffing all threatened opponents as a standard action. I made an improved Improved Feint in the same vein. Making it a standard action is provisional, because that would tend to mean that your best fighter (the guy with all those ranks in Intimidate) has to spend his action debuffing. It may be better suited as a move action. And yeah, opposed checks are annoying both statistically and dice-wise, but they also allow those clutch &amp;quot;I succeeded by rolling a 20 when he rolled a 1!&amp;quot; moments-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::: Do you think requiring sneak attack on greater feint makes sense? I would do BaB + imp. feint instead. Here is the pathfinder version of the feat, which is basically identical to ours (PF gets rid of flat-footed, but you can sneak attack anyone denied dex bonus). --[[User:Msallen|Msallen]] 11:46, 29 December 2009 (EST)&lt;br /&gt;
::::: http://www.d20pfsrd.com/feats/greater-feint-combat---final&lt;br /&gt;
::::::That&#039;s what flat-footed is, essentially, so I guess Pathfinder just opted for the simpler route of not using a special name for the particular situation. One thing that FGII really needs are state tickers that automatically decrement effects when the appropriate initiative comes up. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::::: Well, they kept flat-footed, and most of the other conditions and status effects, so I&#039;m not really sure what their M.O. is. It looks like they gave flat-footed some more effects about opportunity attacks and such that they didn&#039;t want to make part of feint? --[[User:Msallen|Msallen]] 13:50, 29 December 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
EDIT WARS! You mother fuckers are going to play around and get this shit locked. &lt;br /&gt;
:: The bluff/feint also takes a standard action, so you give up one attack to make the next one flat-footed so it really does not add any new rolls (it replaces one or more attacks with one simple contested check - bluff vs. sense motive) Now, the whole shaken thing is a feature of the intimidate skill as a standard action, which is - if anything - underpowered as hell. (Give up your attacks for ONE round of shaken? Please.) My biggest problem with making it a free action, or any action that is going to happen with regularity, is that the mechanics involves relatively* complex calculations that will eat up clock, in a way that feints do not, rather than any real game balance issues. (Since the shaken state lasts almost no time at all) &lt;br /&gt;
:: * relative to, say, AC or a simple skill check, which use values already on your sheet, relatively unchanging and consistent. The Intimidate mechanics means calculating values using two different sheets, then futzing through opposed rolls that are modifier-heavy. Will likely add 20% to the length of combats, no lie. It is for this reason, above all others, I do not like it. Balance wise it makes intimidating in combat actually something useful. (That 1 round duration is the pits) -gm&lt;br /&gt;
:: &amp;quot;Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear).&amp;quot; &lt;br /&gt;
:: Now, that doesn&#039;t sound like that much, but imagine it in our last boss fight. A boss kobold, a boss goblin, vanilla goblins, and vanilla kobolds, all with different values for CR and Wis and, in some cases, modifiers for size and fear that change from *round to round*. It&#039;s not that such calculations are really difficult, but in aggregate I have a feeling it will bog down the already laggy 3.5e combats. -gm&lt;br /&gt;
: Why do edits confuse you so much? In any case, this isn&#039;t the complaint I was thinking it was. There probably isn&#039;t any way to make 3.5 less confusing or annoying in this respect. 4.0 pretty much fixed it, and pathfinder made it a little more standardized (with the 10+(level/2)+wis mod model more heavily used), but 3.5 your fucked. If you don&#039;t want to deal with this stuff, just scrap the feats. That said, as a general debuf as a move action, both are usable feats. --[[User:Msallen|Msallen]] 11:21, 29 December 2009 (EST)&lt;br /&gt;
:: Maybe rather than debuffing a whole squad for an action, put a condition on it (like, killed an ally), and make it last X number of turns, or something. So, for the language, &amp;quot;When slaying an opponent, you may opt to make an Intimidate check against a DC of (10 + opponent&#039;s Will save + fear modifiers) against all opponents you threaten. Any opponents who fail this check will be shaken for 3 turns.&amp;quot;. Keeping track of which opponents are still shaken will be a pain, but at least the check won&#039;t be happening every turn. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Balance isn&#039;t really the issue to me, not on a day&#039;s reflection. It&#039;s not too annoying or too confusing in general, but making the intimidate into a free action will cause these sort of calcs to be made regularly/every attack (horrible) rather than situational (great!) and having to keep track of a ton of different statuses is pretty much a nightmare scenario when you&#039;re talking about already running upwards of 30 different oppoenents. Germain has made good use of the Feint before, and it really doesn&#039;t drag things out. Gil doing Fear + Attack every turn? Much more of a slow down. . . I admit, when first proposed, I was worried about game balance, but looking at it and thinking about it (1 round?!?!) I think, if anything, that the feat makes that intimidate ability useful/up-to-grade level, but I just think combat is too slow as it is. So, yeah, my only real problem is I think this feat will detract from player&#039;s enjoyment because it will (1) slow down combats because of tons more rolling, (2) slow down combat because of a lot more maths, and (3) generate monumentally more bookkeeping for me, which will lower the FPS of the entire session. -gm&lt;br /&gt;
:: As to the edit thing - this is like the *third time* I&#039;ve had to try *more than twice* to post the same comments. -gm&lt;br /&gt;
::: WRT the feat, you do know that this is all in keeping with the &#039;improved feint&#039; feat, which lets you feint as a move action? So, with either feat, you could both feint/demoralize and attack every round. Not that it changes anything you say, but it wasn&#039;t clear to me whether you understood that --[[User:Msallen|Msallen]] 15:23, 29 December 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Alright! Let&#039;s (finally) take a look at this page. &lt;br /&gt;
:: * Great Trip. Nice feat, actually. Needs higher BaB Req (+5-6?) and possibly Dex instead of strength. I can see, however, where this could potentially become abusive when paired with Combat Reflexes. (Hell, might even be worth making that a prereq, as well)&lt;br /&gt;
:: * Intimidate Feats: Nice. Well balanced without being excessively dice rolly. I would not even mind seeing Imp. Combat Intimidation have a radius range, maybe at the cost of making it a full action? Hmmm.&lt;br /&gt;
:: * Greater Feint : Doesn&#039;t seem terribly unbalanced, just seems like one more cooldown thing I&#039;ll have to keep up with in combat. Hmm.&lt;br /&gt;
:: * Defensive Trip : This one is not bad, but I&#039;d prefer only one of the two trip feats go live.&lt;br /&gt;
:: **Agreed. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: * Inspiring Leader : AoE Buffs are spells or class abilities only. :) &lt;br /&gt;
:: * Instant Awakening : I like the idea, but the mechanics are puzzling to me. Why a REFLEX save to wake up instantly, for example?&lt;br /&gt;
:: ** Reflexes kind of represent a second-sense idea, where you start moving before you&#039;re fully aware. It makes perfect sense to me. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: *** Ah, I can see that. I was thinking more will, because it&#039;s a snapping to awareness sort of thing. I guess either are alright, but whatevs, it&#039;s a workable concept, one way or the other. -gm&lt;br /&gt;
:: **** Well, I always saw the snapping to awareness part of Will as more of a &amp;quot;fighting off&amp;quot; the effect that&#039;s causing the altered mental state, rather than just becoming aware that it exists. For me, if I were trying to come awake when something is trying to keep me asleep, it&#039;d be Will, but if I were trying to come awake in reaction to something happening around me, it&#039;d be Reflex (assuming that it isn&#039;t Spot or Listen, but you know what I mean.) -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: ***** Ah, yeah, that makes sense. &lt;br /&gt;
:: * Spear and Shield : I love this feat more than chocolate, as is. &lt;br /&gt;
:: * Pole Fighting: Don&#039;t mind it, like the idea. Think, probably, weapon focus in a specific polearm would make me happier with it.&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Ship%27s_Wizards&amp;diff=3875</id>
		<title>Talk:Ship&#039;s Wizards</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Ship%27s_Wizards&amp;diff=3875"/>
		<updated>2010-02-12T13:01:09Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So are ships easy enough to build that the incentive is to destroy them rather than capture them? The big problem with fire is that it&#039;s pretty hard to go back from, even with bunches of &#039;&#039;Create Water&#039;&#039; spells. (Still not back, just spending some extra minutes in an internet cafe)-[[User:Slitherrr|Slitherrr]] 02:13, 9 February 2010 (EST)&lt;br /&gt;
: Well, Petrans won&#039;t let their ships get captured: they&#039;ll scuttle before they let mainlanders get ahold of the bombards. Likewise, what use does a dwarf have for a Odessan swift boat, or what use does an Odessan have for a huge, ponderous floating invasion platform. Generally speaking, naval combat is rare, but when it does happen, the Petrans and Odessans aim to sink, while the dwarves are more inclined to capture, simply based on their preference for boarding tactics over ranged attacks. -gm&lt;br /&gt;
:: At the very least, any ship will have salvageable, seasoned wood--that&#039;s if ransoming the ship is skipped completely, or selling to other countries for that matter. But the wood is a big thing--to season wood for a ship takes years of warehouse-sitting, and we&#039;re talking big logs, the sort that take most of a lifetime to get from a tree if it&#039;s hardwood. That alone makes ship-building wood extremely valuable. Granted, the Odessans might go the French route and use unseasoned wood (it has more &amp;quot;give&amp;quot;, so it needs to be bilged more, but holds up a bit better to bad weather due to flexibility). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: They have magic to control weather, extend life, cure every natural disease and sickness, restore sight to the blind, summon flaming hellstorms from the sky, animate the dead, and conjure all sorts of creatures and items out of whole cloth: you really think things like wood farming and treatment are years-long processes? *flamboyant hand waves* MAGIC! Besides, the Odessans and Petrans have access to staggering amounts of natural forest, even without magical shenanigans and shortcuts. &lt;br /&gt;
::: Also, besides, you seem to be talking mostly about the Age of Sail during the so-called Age of Exploration, which I don&#039;t think is the best model here. Before the discovery of the new world and the proliferation of cannon, navies and naval warfare were far more rare and modest. Consider Europe, particularly Northern Europe: its interior waterways are eminently navigable and it&#039;s a self contained land mass, much like our own beloved mainland, of what use is a gigantic navy, especially if you&#039;re someplace like France or Germany. Medieval navies are almost always in support or policing/anti-piracy roles, hm? &lt;br /&gt;
::: The only real naval conflicts in any sort of recent memory have all been between Odessa and Petara. I&#039;m sure the Odessans would kill to get their hands on a Petaran ship, or more precisely, a Petaran bombard, but the Petaran&#039;s are well known to blow up their OWN ships to avoid capture. Given that, there&#039;s doubly no incentive to try and capture rather than kill. The Petarans, for their part, have more access to shipbuilding materials than just about anywhere else in the world, via The Ulan. -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Team_MeFight_Twelfth_Session&amp;diff=3868</id>
		<title>Team MeFight Twelfth Session</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Team_MeFight_Twelfth_Session&amp;diff=3868"/>
		<updated>2010-02-09T14:27:08Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stuff.&lt;br /&gt;
&lt;br /&gt;
*Team found fields full of quick moving, but weak, kobold zombies. &lt;br /&gt;
*Met Anise, a ranger who helped with the zombie attack She was badly, badly injured and also hoped to use the farmhouse for shelter.&lt;br /&gt;
*Heard grunting and burping from stables.&lt;br /&gt;
*Heard characteristic zombie noises (low groans and moans) from inside farmhouse, which was boarded up. &lt;br /&gt;
*Decided to explore stable.&lt;br /&gt;
*Kib makes out short, fat, burping creature. Maybe a pig. Approaches stable stall.&lt;br /&gt;
*Pig turns out to be undead kobold, hideously bloated. &lt;br /&gt;
*Fat Kobold vomits up green bile on Kib. (Breath weapon cone, DC 15 Reflex to avoid)&lt;br /&gt;
*Zombies in house go apeshit and start smashing their way out. &lt;br /&gt;
*Kib tries to trip up the fat kobold, but he hobbles out of the way and charges Thoven.&lt;br /&gt;
*Thed shoot Fat Kobold, which EXPLODES in a 10&#039; radius of Bile, covering Thed and Thoven (DC 25 Reflex to avoid)&lt;br /&gt;
*Thed tries to use wand to clean off bile, has a bad UMDay. &lt;br /&gt;
*Zombies break through boarded up windows, doors, and rush the party. (Zombies from the house are Gnomes, not kobolds. Same sort of undead, however)&lt;br /&gt;
*Party masses up in barn, beats back horde. (Thanks in no small part to Gil, who kills probably 1/3 to 1/2 of them by himself.)&lt;br /&gt;
*Party wipes out Horde, retreats to stables to plan next action.&lt;br /&gt;
&lt;br /&gt;
Current Time: Just after sunset. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Characteristics of Swift Zombies:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Highly Susceptible to Fire.&lt;br /&gt;
- Are not limited to partial actions.&lt;br /&gt;
- No Damage Resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Characteristics of Zombie Bile&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When a player is covered in bile, he or she suffers the following effects : -1 to hit, -2 to AC, -5 Movement. Additionally, swift zombies will auto-charge anyone covered in boomer bile and attack them exclusively if they are within range.  Bile can be removed by jumping in a body of water, or it will naturally wear off in 5 rounds.&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Odessa&amp;diff=3795</id>
		<title>Odessa</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Odessa&amp;diff=3795"/>
		<updated>2010-02-02T19:36:18Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: /* Game Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; The Kingdom of Odessa&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adjective Form:&#039;&#039;&#039; Odessan&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Government:&#039;&#039;&#039; Odessa is a monarchy. Supreme executive power is held by His (or Her) Majesty the King (or Queen), currently [[King Aden III]]. Legislative authority is held by the King, as well as the [[Landed Council]], which must approve any legislation related to taxation or force of arms. &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The People:&#039;&#039;&#039; The people of Odessa are a diverse lot, ranging from freehold farmers in the Odessan Lowlands to the rugged mountain folk of the [[Resian Ranges]], as well as a great number of mercantile types along the expansive coastline. Still, some common threads run through Odessan cultural identity. They see themselves as self-sufficient traditionalists, upholders of the ancient Imperial traditions of stoicism and practicality, an image often  stereotyped by others as being rather bland and unoriginal. Odessans possess a deep pride in their cultural and governmental traditions, and a deep reverence for the monarchy (though not always the monarch).  &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Odessa possesses a particularly long and proud history, dating its independence to the [[Third War of Fracture]], which ended in 1152 [[BI]]. The Odessan Royal Family can claim descent from the Wistarian Dynasty of the [[Empire]], as well as direct blood ties to the elven [[Teldandilion Dynasty]] of old. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For centuries, even before the [[Elven Exile]], an alliance bound the elves of [[Sidhe]] to the people of Odessa. After the exile of the elves and the creation of [[Sidhe-Praxen]], the nature of the alliance shifted into a more explicit and binary arrangement, with the elves ruling the waves supported by Odessan force of arms, particularly their well-trained yeomanry and heavy infantry. Since the general retreat of the elves from mainland affairs, the Odessans have subsumed Elven naval supremacy and currently boast the world&#039;s largest, best trained, and most advanced navy. Additionally, although the Odessan military is relatively small, it is fueled by the powerful Odessan longbow and led by skilled, highly trained [[Field Marshall|Field Marshals]]. &amp;lt;br&amp;gt;&lt;br /&gt;
The Odessans have a long history of conflict and animosity with the people of [[Celstia]], as the various Celstian ethnic groups were dominated by the Odessan crown between the [[Third War of Fracture]] and the [[Celstian Revolution]] (312-293 BI). In the first few centuries after Alexandria, Odessa engaged in an intense rivalry with the newly formed [[Alexia]], especially during the [[Alexian Renaissance]]. Post-Renaissance, their rivalry cooled, until - over the past century - Odessa was able to more-or-less dominate its eastern neighbor, due in large part to unrest and instability caused by [[Valley of Dust]]-related famine. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Economy:&#039;&#039;&#039; Odessa is a massive nation that covers almost the entire of the western mainland, running north south from the [[Quiram Woods]] to the [[Pwelldyn Valley]]. The Odessan economy is large and diversified, and the power of the Odessan fleet means that Odessan traders are common in all of the nations of the world. They possess bountiful resources of all kinds, and odessan textiles, particularly those of cotton and wool, are highly prized, as is [[Darkwood]] from the Dragonhearth Forest and [[Odessan Yew]], which is second only to the [[Elven Tropicals]] for the crafting of bows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Odessans of Note==&lt;br /&gt;
[[Edrell Odenthorpe]]&lt;br /&gt;
&lt;br /&gt;
==Game Notes==&lt;br /&gt;
* In Heavenfall 1401, an army of Humans, Hobgoblins, and possibly Elves (?? where did this come from?) flying Odessan colors captured [[Iros Forge]] and executed an attack on prominent citizens of [[Wydmoor Free City]]. Although it is suspected that they are imposters, their true allegiance remains to be seen.&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Odessa&amp;diff=3794</id>
		<title>Talk:Odessa</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Odessa&amp;diff=3794"/>
		<updated>2010-02-02T19:34:37Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kib Absold]] uses a polearm, and an attachment is growing around that style of soldierly combat.  Perhaps this could become canon for the Odessan armed forces in general (the Swedes of this Realm)?&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Afraid the pole arm is spoken for: you&#039;re looking for the [[Sentinel]] of Alexia. Odessan armies are longbow-fueled. (The kingdom, in the far past, had an alliance with the elves). Though, as it turns out, it&#039;s widely known the Doge of Alexia, and pretty much Alexia itself, is actually an Odessan puppet.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
ODESSA RULES.&lt;br /&gt;
&lt;br /&gt;
I can dig that.  I&#039;ll just presume that I led pole-armed infantry divisions that supported the longbowmen.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Currently, Kib&#039;s origin is &amp;quot;somewhere in Odessa&amp;quot;.  Can we nail that down any?  I&#039;d picture him as probably being from the capital, or from the metropolitan area of the capital, given his father&#039;s past and current achievements and predicaments, but what would that place be like?  Is it an inland city with a large river access, or is it a port town?  Has it been the capital for quite a long time, or is the seat of the Monarchy relatively new to the area?  What&#039;s the racial make-up of the area?  Is everyone Alexandrian, or are there significantly large groups of people who worship something else? - [[User:Slitherrr|Slitherrr]] 23:26, 18 September 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
I think I accidentally deleted Matt&#039;s text? Eh, who cares. He&#039;s been getting a little bit cheeky lately. &lt;br /&gt;
&lt;br /&gt;
Man, way to keep me honest! I warn you, as Matt can attest, questions like these have a 60 percent chance of summoning a Wall of Text that lasts for one turn per level. As it turns out, some of these actually have canonical answers. &lt;br /&gt;
&lt;br /&gt;
Capital of Odessa is Cebridon. I have included a map that should answer most of your questions. [http://www.memphisgamers.com/img/cebridon-region.jpg] It has been the capital for quite a long time. Generally speaking, the world is conceived, essentially, as static one, where institutions cling together in a moribund stasis until the center cannot hold and a general realignment occurs. Like shipwrecked sailors clinging desperately to ever shrinking amounts of usable flotsam. War here is a Game of Kings more often than Total War, which means political borders do not change frequently and strong, stable cultures have developed in most non-borderlands. &lt;br /&gt;
&lt;br /&gt;
All of the nation states are more or less continuous from their origins in the far past, although that does not necessarily imply an unbroken rulership, and there were certainly Kingdoms of Antiquity that were broken by the Ubrekt. (Some modern states, mytically or in actuality, claim origins from these barbarian kingdoms) Odessa, Flannary, and Gildenhome have straight lines of succession for a fuck-long time, thousands of years before Alexandria, only one (flannary) is more or less an absolute monarchy. The Fresian culture goes back to Alexandrian time, but their level of decentralization means that there&#039;s not really an unbroken line of anything for any amount of time. Celestia was founded a few generations before Alexandria&#039;s birth. Ubrekt, despite being the oldest human nation, is actually not descended from the Ubrekt at all, but rather from the Human refugrees from Human Hakan displaced after Alexandria ceeded the Gnomes back their homeland. Prior to that, it was run by the priests of Maya, the demigoddess of peace, who was ceeded the territory after the last Ubrekt was killed. Which means that the Gnomish homeland, along with Alexia, are products of the Prophet&#039;s War and Alexandria&#039;s direct intervention. &lt;br /&gt;
&lt;br /&gt;
In this current alignment, the ties that bind are the Alexandrian Church, which was cobbled together by a coalition of the disparate (and now godless) clerics of the world, the original sidekicks (AKA High Level PCs) of Alexandria), and the Dwarven Clans that abandoned Arek during the Prophet&#039;s War**. (Who were given free reign to do their own internal Tokugawa-style realignment.) In its most early stages, it essentially parlayed dwarven gold and monopoly on divine spellcasting into a strange sort of temporal control. Since direct contact with Alexandria is utterly non-existence, the church is left to be a pretty much self regulating and self policing group. 1400 since the inception of the church, there is essentially no other game in town. Alexandria&#039;s Crusade was such a vast affair, it left no society untouched, and it plays a role even to the non-Alexandrian peoples of Petara and the Ulan. &lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
** Dear Matt - Remember all those times I have alluded to some Serious Compromises required by the Stand in order to close the deal? The Dwarves as a whole were essentially double down on Arek by this point, so some distasteful alliances needed to be made, even with the assistance of The Lost. (Whose assistance, Dwarven scholars insist, is greatly overstated by the writers of the Testimonals.) -gm&lt;br /&gt;
&lt;br /&gt;
** Sayid approves of serious moral compromises when the goal is to cement absolute power. -[[User:Msallen|Msallen]] 00:17, 20 September 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
*** It might also be helpful to throw in mose&#039;s face that his people were mostly bad guys in the A Fight That Mattered. ;) &lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
::Awesome, I love it.  I also had a question about King Aden, but evidently I edited it out for some reason.  How do Odessans feel about the King?  Does he delegate a lot of his authority, or is he very hands-on?  Would Kib know what the guy looks like (possibly, seeing him at from the ranks at a military ceremony, or from nearby as his dad is awarded the title he used to hold)?  Is he about as militant as everyone else in the incessant struggles you mentioned above, or is he more or less aggressive?&lt;br /&gt;
&lt;br /&gt;
::Also, I&#039;m going to make up a borough that is kind of an extension of Cebridon, like Westminster is an extension of London, or Brooklyn of New York, unless you already have that planned out. -[[User:Slitherrr|Slitherrr]] 01:12, 20 September 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Glad you enjoy it. I think you&#039;ll come to find that the world as currently devised is a curious mix of insanely detailed (history, geneology, theology, cultures, mechanics) and almost totally ignored (anywhere the PCs are not likely to go, or have never gone.) The wiki has been a great outlet to collaborate and fill in gaps. Good question. Generally speaking, The Crown is respected and admired, even if the individual wearing it is seen as a general nincompoop. Which, just for the record, king Aden is not. Alright, you know what, you made me do this with all your nagging : [[King Aden]]. Wot Will Not Be Covered There : I&#039;d say Aden, especially as a resident of the city, certainly know what the man looks like. He is not a recluse or anything, and royals are not shy about putting their likeness up on things. And maybe even on money. Most gold and silver coinage is actually created by the church through mandatory tithes for the purpose. (Another means of control, actually. The church founders were cagey, and built their institution around what would today be called &amp;quot;soft power.&amp;quot;) Lesser coinage (copper) is minted at the national level, and the Wydmoor Mint actually produces Electrum Pieces which, I thought, was a clever little abuse of a loophole. Even if the purchase of title is not enough to warrant the kings attention, regular attendance at could would catch one sight of him. &lt;br /&gt;
&lt;br /&gt;
Funny thing about the title purchase. Your father would have been one of the first to be allowed such an honor in several centuries, if not longer, and even then it was very rare. It actually now becomes somewhat important to pin down exactly WHEN the rank was acquired, as there are very valid narrative reasons that the king would be trying to raise lots of money. I just can&#039;t tell them to you here. Or possibly at all, actually, since it&#039;s very probably tied into your own backstory. Were you thinking closer to the 5, 10, or 20 year mark? -gm&lt;br /&gt;
&lt;br /&gt;
::: No plans at this time, so go wild. The only city I&#039;ve put any real time into, obviously, is Wydmoor. I like what you&#039;ve done with the city so far. As matt suggested, I&#039;m a big believer in colaboration, so feel free to go wild. It might sometimes feel that canon is something of a Gnonstic Mystery since so much of it is basically in my head and hidden from view. I know that all of Matt&#039;s articles have had small deviations from canon, which are easy enough for me to tweak. -gm&lt;br /&gt;
&lt;br /&gt;
::::Aaugh, please sign, especially since you&#039;re both named Matt!  But anyways, Kib was probably the first of the children to actually spend a significant amount of his life being groomed into the nobility, and would have represented a very proud achievement for his father as the first of his line to become an officer in the military.  I&#039;m leaning towards 15-20 years (Kib&#039;s age on my local sheet is 24).  I suppose that Kib&#039;s family would have a bit of celebrity status, then, if it&#039;s been so long since a title was sold.  Kib, then, both as kind of the family&#039;s first footing into the nobility (being the first to grow up as a noble), in a family that is under a lot of scrutiny, would have ample pressure to want to restore his family&#039;s honor.-[[User:Slitherrr|Slitherrr]] 12:23, 20 September 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: Sorry, heh. ;) Celebrity, and probably some bit of noterity among the nobles, who probably don&#039;t look with a great deal of respect on the elevated nobility. I&#039;d imagine the bought titles were the brainchild of Hedrafax Kaine, who would have been Finance Minster at the time, and is pretty well known for interesting and creative schemes to raise coin. -gm&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
So, since traditionalism is a big part of Odessan culture, I&#039;m assuming that extends to the roles members of society play, both on the spectrum of commoner to noblema, as well as between men and women.  I also suppose this would make Kib&#039;s father a bit of an iconoclast, since he sought to break himself and his family out of the traditional craftsman role.&lt;br /&gt;
&lt;br /&gt;
What are some of the traditions Odessans hold?  If the people are generally stoic, then there must be families who have been farming the same plot for the same aristocrats for generations.  Is there much of a middle class, or does a relative lack of desire for upward mobility help keep it small (in addition to whatever other factors keep people from being able to improve their own lots)?  Are women confined more-or-less to the home (and possibly the Alexandrian clergy), or do they occupy many of the same positions as men?  Are most marriages arranged between families, or is it common for men and women to court the others&#039; affections?&lt;br /&gt;
&lt;br /&gt;
On a different tack, is the phenomenon of keeping Servitor races as slaves also common in Odessa, or is that limited to Gildenhome?  Also, is it common for Odessans to keep non-Servitor races as slaves?-[[User:Slitherrr|Slitherrr]] 13:32, 23 September 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Yeah, I&#039;d say that you&#039;re largely correct, which is a pretty common archtype in British culture, I think. I think, however, there is probably less friction between classes than in, say, Flannary. I&#039;d go as far as to say that individual title holders generally have smaller claims, leading to a more close interaction between peasant and lord. I&#039;d say the middle class is almost exclusive to the cities, since most artisan work done in the countryside is probably done through the lord&#039;s manor faclities rather than a widespread middle class. I&#039;d say, however, that the middle class plays a VERY prominent role in the cities, probably even to the degree that there is even more distinction between city and country folk socially/culturally. There&#039;s not a lot of mobility, but the culture is not ossified. Generally speaking, if your father&#039;s elevation was controversial, it&#039;s probably because it came through pure coin as opposed to military valor, the more common rational behind grants of noblity. &lt;br /&gt;
: Patriarchy. Existant, surely, but much reduced, as might be expected when one&#039;s culture worships a singular female godhead and savior, though its degree is variable from culture to culture. Odessa is generally fairly progressive in such matters. I can&#039;t think of any places that take the Own-Em-And-Lock-Em-Away model of courtship, not even The Ulan. Personally, I think the existance of magic in a world acts as a social equalizer and technology stunter. I think, really, to the marriage question, it&#039;s the typical mixture of being allowed discretion on choice, but expecting a high degree of family input. &lt;br /&gt;
: For once, I actually had an answer done before you asked! Which you had no way of knowing, since I forgot to put the article about  [[Slavery]] on the front page. ;) -gm&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Does Germain know (or at least suspect) that Eddie is an Odessan (it is the sort of thing he would have tried to figure out, in general)? Given recent events, it would certainly make Germ suspicious, although he would probably err on the side believing the Edster. The Germ will probably try to use it to suss out some info from Eddie about his background, however. --[[User:Msallen|Msallen]]&lt;br /&gt;
: Hmm. It&#039;s never come up, but I&#039;d say he seems more odessan than anything. -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Germain%27s_Character_Sheet&amp;diff=3659</id>
		<title>Talk:Germain&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Germain%27s_Character_Sheet&amp;diff=3659"/>
		<updated>2010-01-28T14:44:33Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do synergy bonuses stack?  I was under the impression that they didn&#039;t. -[[User:Slitherrr|Slitherrr]] 12:09, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
A little research suggests they don&#039;t as of 3.5.  Booo. -[[User:Slitherrr|Slitherrr]] 12:10, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually, scratch that.  It looks like it went from being a &amp;quot;synergy bonus&amp;quot; to an &amp;quot;unnamed bonus&amp;quot;, so despite the vague wording of the synergy bit in the skill, it evidently does, indeed, stack. -[[User:Slitherrr|Slitherrr]] 12:13, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
I am pretty sure they stack based only on the few character optimization posts I&#039;ve read. Those nerds would have seen a rules violation from a mile away. That said, I think they shouldn&#039;t. Syn bonuses are definitely unbalanced and heavily abusable in 3.5, especially around diplomacy. I wouldn&#039;t abuse them like I have except that I self-identify as a munchkin and I feel no obligation to violate my lifestyle. -[[User:Msallen|Msallen]] 13:03, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
: Diplomacy is impossible to unbalance because you can&#039;t talk your way out of a knife to the back. -gm&lt;br /&gt;
&lt;br /&gt;
:: Only true if you completely disregard the &amp;quot;influence NPC reactions&amp;quot; table (which any good game master will do anyways). A real diplomancer would have at least +22 or so at my level, which would allow me to avoid all kinds of combat through talkin&#039;. Also: [http://community.wizards.com/go/thread/view/75882/19861846/Campaign_Smashers_II_The_stuff_that_completely_breaks_the_game]. -[[User:Msallen|Msallen]] 14:03, 12 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
::: I *wish* I had that diplomancer in my group. He&#039;d be dead in two sessions. I do not miss players like this, though I&#039;m somewhat eager to encounter one again one day. Good luck out rules lawyering me in 3.5 : the Diplomancer concept has a fatal flaw that the player seems to willfully ignore. Namely : &amp;quot;Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase.&amp;quot; I suppose the counter would be to take a rushed one at -10, which I would patently disallow, because you can&#039;t do any meaningful diplomacy in six seconds. Since that would lead to some whinging and arguing, I&#039;d give the &amp;quot;ok&amp;quot; and then move on to my next trick. After all, that&#039;s hardly the only fuckin&#039; I could give. &amp;quot;. . . to influence the attitude of &amp;lt;b&amp;gt;a&amp;lt;/b&amp;gt; nonplayer character, or wild empathy checks made to influence the attitude of &amp;lt;/b&amp;gt;an animal or magical beast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Notice that article? It&#039;s consistantly &amp;lt;i&amp;gt;singular&amp;lt;/i&amp;gt;. That is, even with a hurried diplomacy action every round, you&#039;d still only get to turn ONE NPCs reaction per round, not that of a whole group. And, the instant Mr Diplomancer convinces that one guy to oppose his fellows, I&#039;ll give you one guess as to who the rest of the opposition will concentrate fire on.  -gm&lt;br /&gt;
&lt;br /&gt;
:Yeah, and what Jones is saying is basically what is flavoring the Professional discussion from my point of view, and what makes him so tough to balance. His power outside of combat stems a lot from talky-talky, and that power is so easy to cancel out that it&#039;s really hard to judge exactly how powerful it makes him. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Whats crappy about the sync bonuses is how quickly they push other characters out of the dipl game. In general, a player that wants to be top-notch at a specific skill for player reasons can be with minimal investment. However, if you don&#039;t go ape-shit with diplomacy getting all the support skills, its really hard to have much impact compared to a diplomancer type. --[[User:Msallen|Msallen]] 13:16, 14 January 2010 (EST)&lt;br /&gt;
----&lt;br /&gt;
Ranger!  Crazy talk! -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: FAVORED ENEMY: HUMAN! --[[User:192.147.58.6|192.147.58.6]] 13:11, 14 January 2010 (EST)&lt;br /&gt;
----&lt;br /&gt;
Potential changes from Fighter -&amp;gt; Professional respec:&lt;br /&gt;
* HP -2&lt;br /&gt;
* Fort Save -1&lt;br /&gt;
* Remove: Evasion&lt;br /&gt;
* Add: Insightful Defense &lt;br /&gt;
* Skills: 6 pts (can&#039;t raise any skills past level 3 max)&lt;br /&gt;
** 1 listen&lt;br /&gt;
** 1 spot&lt;br /&gt;
** 2 search&lt;br /&gt;
** 2 intimidate&lt;br /&gt;
&lt;br /&gt;
No changes occur to:&lt;br /&gt;
* Feats: lost fighter bonus, gained prof bonus--since I took skill feats with 2 human starting feats and&lt;br /&gt;
* BaB: Prof level 2-&amp;gt;3 gets a +1 BaB&lt;br /&gt;
&lt;br /&gt;
Done! In the process I realized I took 8 skills instead of 9 for my newest ranger level! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
An unintended consequence of our changes is that my goofy earring, which gives skill bonuses or eagle&#039;s splendor, gets a little cooler at mid levels --[[User:Msallen|Msallen]]&lt;br /&gt;
: Hm?&lt;br /&gt;
: Also, what&#039;d you think of that new feat?&lt;br /&gt;
:: Er. Because the clicky will give me an AC bonus starting at level 6. I like the feat in concept, although I&#039;m not sure I&#039;m capable of evaluating how useful it is. It might be too situational, but I don&#039;t have a good grip on that sort of thing. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Well, I didn&#039;t actually create the feat, I lifted it. I imagine the goal is to give an Aid Another to someone ELSE who is also going to AoO? Also, don&#039;t forget, your Eagle&#039;s Splendor only lasts 3 minutes and shuts off your +1 for 24 hours. ;)&lt;br /&gt;
:::: Um. Eagle&#039;s Splendor is Charisma, not Intelligence. It&#039;ll be a + to Will Saves if you take the feat, but that&#039;s it.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::: Yeah, sorry, I assume what was meant was Fox&#039;s Cunning. LE&#039;s Charisma Cloak clickies to Eagle&#039;s Splendor. -gm&lt;br /&gt;
::::: Ah, I think Jones meant for it to be Fox&#039;s Cunning (int bonus) based on how he explained it: get +1 on int skills all the time, or get +2 for a short period. That said, if I was wrong, sweet! I&#039;ll take a charisma buff any day! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: If you&#039;re done, why do  you still have evasion?&lt;br /&gt;
----&lt;br /&gt;
I still don&#039;t get why you&#039;d grab leadership at lvl 5. Cohort always maxes out at Level-2. I always thought the +2 Improved Leadership was kind of a booby prize. -gm&lt;br /&gt;
: Yeah, I don&#039;t know if I will take it in the end. It depends on a lot of things:&lt;br /&gt;
:* Have I had an in-game justification to get a second knowledge (local) skill up to 6. If I can, I&#039;ll be picking up [[Dragoman]] at level 7. I&#039;ll probably take it to level 2--the +3 bonus to all charisma skills is hot for me, and I&#039;d really like to get +2 and take-10 with Sense Motive. That&#039;ll mean I won&#039;t get leadership until level 9 if I don&#039;t take it as a feat.&lt;br /&gt;
:* Do I have an in-game justification to take leadership at 6? I might not even feel like the Germ has the contacts or resources to take leadership, and I&#039;d like to have an NPC in mind for cohort potential. In all honesty, I&#039;m probably also more interested in the followers than the cohorts, since I&#039;m not even sure I&#039;ll take a combat-based cohort.&lt;br /&gt;
:* What do you have in mind for the leadership feat? Its a weird feat with very little structure that is highly dependent on the GM, campaign, and player. So I&#039;ll just be talking to you a lot about it as I get closer to 6. If it it has a strong RP component that&#039;ll cause NPC organizations to put me in charge of lots of people, then I&#039;ll take it earlier. If I have to have my own base of operations, funding, and political capital to make full use of it, then I&#039;ll take it later. If it means I&#039;m more likely to start building more permanent relationships with a higher level of loyalty with the NPCs I interact with, I&#039;ll take it earlier. Etc. etc.&lt;br /&gt;
:Hence the question mark. Its still pretty unresolved whether and how I&#039;m going to use the feat. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Well, you&#039;ve got, what, 2 more levels before it&#039;s an issue? I&#039;ll backburner it for now - 2010/1401 is going to be a VERY chaotic year for Wydmoor, so where Germ goes and how he develops is up in the air: all possibilities are on the table. That&#039;s all I can say about that right now. If you wanted a knowledge local, you could, perhaps, pick a city or region where one of the OTHER characters has some Knowledge Local skill points and learn from them. I mean, I&#039;m a big fan of assuming the players are doing stuff like conversating and such during all the Walking Time characters do, so I&#039;ve never bought fully into the &amp;quot;well, I didn&#039;t do anything in game to justify the expense.&amp;quot; With months of skipped over downtime, there&#039;s plenty of time to practice skills and wotnot on the road. (Though, for something like your ranger level, the RP component becomes a lot more important.) -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Iros_Forge&amp;diff=3648</id>
		<title>Iros Forge</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Iros_Forge&amp;diff=3648"/>
		<updated>2010-01-27T14:51:57Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Iros Forge is a fairly substantial mining community in the [[Bloodmane Hills]] near [[Wydmoor Free City]].It produces regular iron, as well as a magical, chaotic variant known as [[Red Iron]].&lt;br /&gt;
&lt;br /&gt;
The first shaft at Iros Forge was sunk shortly after the end of the [[Third Interregnum]], and mining operations have grown steadily since then. For almost all of its history, these mines have been controlled by a consortium of interests, both civic and private. Today, the Iros Forge business interests are managed by a handful of companies operating on contract, the preeminent being an organization known as the [[Golden Galleon]].&lt;br /&gt;
&lt;br /&gt;
Not surprisingly, Iros Forge plays a prominent role in military and political affairs in Wydmoor. Most of the powerful [[First Families of Wydmoor]] owns shares in the Iros Forge, and the profits from these mines were instrumental in forming the [[Bank of Wydmoor]]. Today, the mines fund both public works and services, like the Mayor and Sheriff offices, as well as private institutions, like the Bank and [[Bog Wraiths]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Notes&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* The road that connecting Iros Forge to [[Yalmrith]] was partially damaged by summer storms, and completely destroyed by the more recent winter storms.&lt;br /&gt;
&lt;br /&gt;
* As of late-winter/early-spring 1401, the road from Yalmrinth to the Mine has been all but cleared by unknown forces or individuals, but the trail now seems to be infested with hobgoblins, equipped with high-quality Odessan arms, from nearby Joranth Canyon.&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Roadwater&amp;diff=3646</id>
		<title>Roadwater</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Roadwater&amp;diff=3646"/>
		<updated>2010-01-27T14:41:04Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: New page: Roadwater is an intoxicating drink of halfling derivation made of various plants, spices, and fungi. No two tribes, or indeed no two halfings, brew roadwater in quite the same way, but alm...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roadwater is an intoxicating drink of halfling derivation made of various plants, spices, and fungi. No two tribes, or indeed no two halfings, brew roadwater in quite the same way, but almost all versions of roadwater can be brewed using ingredients commonly found on the throughout the mainland. Generally speaking, it is has a spicy taste, with roughly the potency of strong wine or weak brandy. Some halflings, particularly the halfling druids, have knowledge of a more potent and more heavily narcotic version that is often used for ceremonial occasions and rites of passage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the name, Roadwater is made by both boat and road halfling tribes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To brew basic, intoxicating roadwater requires knowledge of a proper recipe and herbalism check against DC 15. To create hallucinogenic or mind-altering roadwater requires a herbalism check against DC 18. A batch of roadwater, regardless of quantity, requires one week to brew.&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Germain%27s_Character_Sheet&amp;diff=3623</id>
		<title>Talk:Germain&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Germain%27s_Character_Sheet&amp;diff=3623"/>
		<updated>2010-01-25T19:34:12Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do synergy bonuses stack?  I was under the impression that they didn&#039;t. -[[User:Slitherrr|Slitherrr]] 12:09, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
A little research suggests they don&#039;t as of 3.5.  Booo. -[[User:Slitherrr|Slitherrr]] 12:10, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually, scratch that.  It looks like it went from being a &amp;quot;synergy bonus&amp;quot; to an &amp;quot;unnamed bonus&amp;quot;, so despite the vague wording of the synergy bit in the skill, it evidently does, indeed, stack. -[[User:Slitherrr|Slitherrr]] 12:13, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
I am pretty sure they stack based only on the few character optimization posts I&#039;ve read. Those nerds would have seen a rules violation from a mile away. That said, I think they shouldn&#039;t. Syn bonuses are definitely unbalanced and heavily abusable in 3.5, especially around diplomacy. I wouldn&#039;t abuse them like I have except that I self-identify as a munchkin and I feel no obligation to violate my lifestyle. -[[User:Msallen|Msallen]] 13:03, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
: Diplomacy is impossible to unbalance because you can&#039;t talk your way out of a knife to the back. -gm&lt;br /&gt;
&lt;br /&gt;
:: Only true if you completely disregard the &amp;quot;influence NPC reactions&amp;quot; table (which any good game master will do anyways). A real diplomancer would have at least +22 or so at my level, which would allow me to avoid all kinds of combat through talkin&#039;. Also: [http://community.wizards.com/go/thread/view/75882/19861846/Campaign_Smashers_II_The_stuff_that_completely_breaks_the_game]. -[[User:Msallen|Msallen]] 14:03, 12 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
::: I *wish* I had that diplomancer in my group. He&#039;d be dead in two sessions. I do not miss players like this, though I&#039;m somewhat eager to encounter one again one day. Good luck out rules lawyering me in 3.5 : the Diplomancer concept has a fatal flaw that the player seems to willfully ignore. Namely : &amp;quot;Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase.&amp;quot; I suppose the counter would be to take a rushed one at -10, which I would patently disallow, because you can&#039;t do any meaningful diplomacy in six seconds. Since that would lead to some whinging and arguing, I&#039;d give the &amp;quot;ok&amp;quot; and then move on to my next trick. After all, that&#039;s hardly the only fuckin&#039; I could give. &amp;quot;. . . to influence the attitude of &amp;lt;b&amp;gt;a&amp;lt;/b&amp;gt; nonplayer character, or wild empathy checks made to influence the attitude of &amp;lt;/b&amp;gt;an animal or magical beast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Notice that article? It&#039;s consistantly &amp;lt;i&amp;gt;singular&amp;lt;/i&amp;gt;. That is, even with a hurried diplomacy action every round, you&#039;d still only get to turn ONE NPCs reaction per round, not that of a whole group. And, the instant Mr Diplomancer convinces that one guy to oppose his fellows, I&#039;ll give you one guess as to who the rest of the opposition will concentrate fire on.  -gm&lt;br /&gt;
&lt;br /&gt;
:Yeah, and what Jones is saying is basically what is flavoring the Professional discussion from my point of view, and what makes him so tough to balance. His power outside of combat stems a lot from talky-talky, and that power is so easy to cancel out that it&#039;s really hard to judge exactly how powerful it makes him. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Whats crappy about the sync bonuses is how quickly they push other characters out of the dipl game. In general, a player that wants to be top-notch at a specific skill for player reasons can be with minimal investment. However, if you don&#039;t go ape-shit with diplomacy getting all the support skills, its really hard to have much impact compared to a diplomancer type. --[[User:Msallen|Msallen]] 13:16, 14 January 2010 (EST)&lt;br /&gt;
----&lt;br /&gt;
Ranger!  Crazy talk! -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: FAVORED ENEMY: HUMAN! --[[User:192.147.58.6|192.147.58.6]] 13:11, 14 January 2010 (EST)&lt;br /&gt;
----&lt;br /&gt;
Potential changes from Fighter -&amp;gt; Professional respec:&lt;br /&gt;
* HP -2&lt;br /&gt;
* Fort Save -1&lt;br /&gt;
* Remove: Evasion&lt;br /&gt;
* Add: Insightful Defense &lt;br /&gt;
* Skills: 6 pts (can&#039;t raise any skills past level 3 max)&lt;br /&gt;
** 1 listen&lt;br /&gt;
** 1 spot&lt;br /&gt;
** 2 search&lt;br /&gt;
** 2 intimidate&lt;br /&gt;
&lt;br /&gt;
No changes occur to:&lt;br /&gt;
* Feats: lost fighter bonus, gained prof bonus--since I took skill feats with 2 human starting feats and&lt;br /&gt;
* BaB: Prof level 2-&amp;gt;3 gets a +1 BaB&lt;br /&gt;
&lt;br /&gt;
An unintended consequence of our changes is that my goofy earring, which gives skill bonuses or eagle&#039;s splendor, gets a little cooler at mid levels --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Hm?&lt;br /&gt;
:: Also, what&#039;d you think of that new feat?&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Kib_Absold%27s_Character_Sheet&amp;diff=3618</id>
		<title>Talk:Kib Absold&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Kib_Absold%27s_Character_Sheet&amp;diff=3618"/>
		<updated>2010-01-25T16:06:33Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Leveling notes (for my reference)=&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*1: Prof 1(prof bonus feat:negotiator, standard feat: imp unarmed, human feat: combat reflexes, FRW: +2/+3/+1, BAB: +0)&lt;br /&gt;
*2: Prof 2(canny defense, FRW: +2/+4/+2, BAB: +1)&lt;br /&gt;
*3: Fighter 1(fighter bonus feat: combat expertise, standard feat: imp trip, FRW: +4/+4/+2, BAB: +2)&lt;br /&gt;
*4: Prof 3(stat point: +1 INT, prof bonus feat: forceful personality, FRW: +5/+4/+4, BAB: +3)&lt;br /&gt;
*5: Prof 4 (uncanny dodge, FRW: +5/+5/+5, BAB: +4)&lt;br /&gt;
*6: Prof 5 (standard feat: endurance, prof bonus feat: sf(diplo) OR self-sufficient OR persuasive, FRW: +5/+5/+5, BAB: +4)&lt;br /&gt;
*7: Prof 6 (leadership training, FRW: +6/+6/+6, BAB: +5)&lt;br /&gt;
*8: Prof 7 (prof bonus feat: sf(diplo) OR self-sufficient OR persuasive, stat point: TBD (probably cha), FRW: +6/+6/+6, BAB: +6/+1)&lt;br /&gt;
*9: Field Marshall 1 (standard feat: hold the line OR die-hard, heroic rally, commanding presence(skill checks), FRW: +8/+6/+8, BAB: +7/+2)&lt;br /&gt;
*10: Field Marshall 2 (imp leadership, commanding presence (saves and init), FRW: +9/+6/+9, BAB: +8/+3)&lt;br /&gt;
*11: Prof 8 (tactical competence, FRW: +9/+7/+10, BAB: +9/+4)&lt;br /&gt;
*12: Prof 9 (stat point: TBD (probably cha), prof bonus feat: lightning reflexes, standard feat: blind-fight OR improved grapple OR imp initiative OR weapon focus (guisarme),FRW: +10/+9/+11, BAB: +9/+4)&lt;br /&gt;
*13: Field Marshall 3 (keen awareness, commanding presence(ac), FRW: +10/+10/+11 BAB: +10/+5)&lt;br /&gt;
*14: Prof 10 (prof development (mettle or slippery mind or imp uncanny dodge), FRW: +10/+11/+12, BAB: +11/+6/+1)&lt;br /&gt;
*15: Field Marshall 4 (standard feat: blind-fight OR improved grapple OR imp initiative OR weapon focus(guisarme), commanding presence(to hit/damage), commanding presence range increase, FRW: +11/+11/+13, BAB: +12/+7/+2)&lt;br /&gt;
*16: Field Marshall 5 (stat point: TBD, inspiration,FRW: +11/+12/+13, BAB: +13/+8/+3)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*17: Prof 11 OR Sentinel 1 OR Rogue 1&lt;br /&gt;
*18: Prof 12 OR Sentinel 2 OR Rogue 2 (standard feat: blind-fight OR improved grapple OR imp initiative)&lt;br /&gt;
*19: Prof 13 OR Sentinel 3 OR Rogue 3&lt;br /&gt;
*20: Prof 14 OR Sentinel 4 OR Rogue 4 (stat point: TBD)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Keep Diplomacy, Intimidate, Spot, Listen, Sense Motive capped.  Add at least 1 point each to the three knowledges by level 8.  Add to the next as points permit (highest priority first): Heal, Bluff, Use Rope, Swim, Climb, Survival, Speak Language (as appropriate, but the more the merrier), Ride (up to whatever gives +10, +15 or +20, depending on how much mounts become a part of the campaign).  Possibly work in points in hide, move silently, escape artist, etc. (but generally, hope for the thief to have those covered).&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
Ok, that finally adds up. Changing level 1 Int means a lot of record-keeping, but it&#039;s all straight now. I added Gnomish rather than the probably-more-likely Fresian just to keep from having to retcon the encounter with Diamon Pegg. Skills are straight, too, I added them like eight times. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hey, so, the Field Marshall and the Professional now both have abilities that give INT bonus to AC, but in different ways. How will we handle that? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: Well, it looks like there is no conflict? One increases your Dex bonus, and one gives some other kind of named bonus? Stackability is determined by the descriptor tag, not the origin. -gm&lt;br /&gt;
::: Field Marshall bonus doesn&#039;t have a name (&amp;quot;add your INT bonus to your AC&amp;quot;). A dodge bonus, perhaps? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Hmm. Insight bonus, maybe? Or, yeah, maybe dodge. Dodge bonuses stack with each other, so that&#039;s worth factoring in one way or another. -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Domestication&amp;diff=3575</id>
		<title>Talk:Domestication</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Domestication&amp;diff=3575"/>
		<updated>2010-01-21T19:02:49Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let&#039;s get back to content until we can skype this Professional thing! -gm&lt;br /&gt;
: We&#039;d moved on to ride/handle animal ;) Dwarves + cats = win. I love the influence DF has had on the world --[[User:Msallen|Msallen]]&lt;br /&gt;
:: I&#039;ve always thought all the races were a little too human for beings that measure life in centuries. I think it fits well with the LN alignment of the dwarves. Imminently practical and pretty amoral. Living underground, especially, it makes sense to keep cats around. And, if there&#039;s one thing cats like to do, its fuck. So, you have herds of cats roaming around, and some of them will get picked up as pets, and the rest just sort of roam free keeping the halls clear until someone scoops them up. I mean, seriously, cats will reproduce like a motherfucker. What else are you going to do with them? It&#039;s not like dwarves are going to be swayed by the &amp;quot;aww cute&amp;quot; factor.  -gm&lt;br /&gt;
::: Sure, its like chickens in a lot of places... everyone in town feeds them their leftover breads and grains, and then eats them when they need a little meats --[[User:Msallen|Msallen]]&lt;br /&gt;
Speaking of the Professional thing, we have a good time/day for that? Preferably during the week? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Jones keeps telling us that he can&#039;t do it unless we plan, and then refuses to suggest and dates. I&#039;m out of time this week, although the weekend days could work. Next week I probably have 3 evenings spoken for already too (wed + fri + word drinks one day). --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Well, I didn&#039;t realize I was the only person with free will and google calendar. Weeknights between 5-8 central is pretty good for me, as is weekend afternoons. -gm&lt;br /&gt;
::: I think both of us have more flexible schedules than you. Weeknights between 5-12 EST are good for me if I know in advance (I tend not to be around the computer if I don&#039;t), and weekend afternoons before 4ish EST, and if we&#039;re really pressed, I can actually schedule things around on weekdays to accommodate (although maybe not for much longer, depending on how this job thing works out). Of course, next week and the week after I&#039;ll be unavailable for special reasons, but my schedule will be completely normal after that. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: No, I&#039;ve got the worst schedule. I just keep suggesting dates, only to be ignored by Jones! Story of my life. I require a few days warning is all. I&#039;ll check with the logisitics and transportation dept. about the weekend, but I suspect I&#039;ll be ignored again once I get the data! --[[User:Msallen|Msallen]]&lt;br /&gt;
::::: Data? Useful data must be clearly demarcated! -gm&lt;br /&gt;
:::::: Why, you&#039;ll just edit over it ;) &#039;&#039;&#039;!$#!$#LOOKS LIKE EITHER WEEKEND DAY WILL WORK FOR ME THIS WEEKEND#$!#$!&#039;&#039;&#039; --[[User:Msallen|Msallen]]&lt;br /&gt;
::::::: Saturday&#039;s filled for me, but Sunday is good. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::::: Sunday afternoon it is, then. I&#039;d rather be playing D&amp;amp;D with the MeFights, though. ;) -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Table:_Class_Skills&amp;diff=3524</id>
		<title>Talk:Table: Class Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Table:_Class_Skills&amp;diff=3524"/>
		<updated>2010-01-20T18:50:53Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looking at this table, I now realize that anything with Ride as a class skill also has Handle Animal. My bad. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Yeah. I would be surprised if it were not so. Isn&#039;t Handle Animal stuff like knowing how to take care of your mount? Anyway, the situation with Gnob was more, Ride = The Horse You Are On. Handle Animal = A Horse Someone Else Is On. Even if Fighter&#039;s did not have Handle Animal, that&#039;d be the skill to check to grab control of a horse they&#039;re not &amp;quot;ride&amp;quot;ing. -gm&lt;br /&gt;
:: Well, except grabbing someone else&#039;s reins really is more of an Opposed Ride check, because it&#039;s more about getting into better position. In Gnob&#039;s case, though, the horse was still in control of itself, so Handle Animal still applies. My interpretation would be that, in general, Handle Animal for when the horse is in control of itself (aside from the process of mounting), and Ride for when the horse is under any rider&#039;s (not just your) control, since the rider generally has final say over where the horse goes.&lt;br /&gt;
:: When I thought that Fighters and Paladins didn&#039;t have Handle Animal as a class skill, I was thinking that Ride just covered Handle Animal-type actions with mounts, because it would make up for the lack of general animal knowledge. After all, getting a horse to calm down and stuff is definitely within the Fighter and Paladin schticks (especially since Paladin gets a special mount as a class ability). Since Handle Animal is a class skill for both of those, I have revised my thinking. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: As I understood it, Ride is a physical skill that covers your competence on and around a horse (hence being dex based). Things like getting on a horse quickly, staying on a horse in combat, getting off a running horse, etc. Handle animal is used for interacting with a horse--mostly getting it to do things it might not otherwise do (cha based). Getting a horse to charge into a pike line, run down a steep hill, or leading a horse to water and making him drink. I think the section on mounted combat has some examples of this sort of stuff. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: Find me a specific ruling about taking control of a mount directly controlled by another is a ride check, and it&#039;ll be ride. The very word &amp;quot;ride&amp;quot; implies that you are sitting on top of a mount. Until then, fucking with someone else&#039;s mount will be Handle Animal, or, if we want to get excessively rules-lawyerly about it, it will simply explicitly disallowed as it is not specifically stated as being an option under any skill. I suppose we can really make this a hill worth dying on and go with the nonsensical ride check. In that case, I look forward to your next encounter. I promise you it will not be a ranger running around getting you guys tossed and trampled by simply coming up next to you and making a Ride Checks and then forcing all your mounts to run off with simple ride checks. That would be petty and vindictive, with the only upside being it proves my point about it making no sense.  &lt;br /&gt;
:::: For the record, what I actually did was a contested roll: Your Handle Animal vs. Gnob&#039;s Ride, and I stand by that. Next time Gnob tries to ride off, it will once again be the check. ;) -gm&lt;br /&gt;
:::: I think I accidentally deleted a bunch of stuff? Another simuledit FTL! :) Sorry. -gm&lt;br /&gt;
::::: Yeah, we did sort of resolve a lot of stuff. I actually think the given rules are a little silly around this issue. It seems like the printed rules fold a lot of actions that I would consider handle animal into ride, like forcing a mount to ride into a dangerous situation. I assume this is to balance the skills around mounted fighters that might not want to sink all 2 of their skill points into animal related stuff every level. So the rules sort of read like Ride is used when you have your hands on the animal, which makes the situation that apparently occurred in that last game ambiguous, since both actors had their hands on the animal. IMO, I would think it should be an opposed handle animal roll if two people are trying to issue competing commands to an animal. But ride is clearly *not* limited to just the athletic parts of riding a mount as I had previously assumed. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: Yeah, some sort of opposed roll is in order, clearly. In the case of Gnob, it hardly matters, since Kib is going to out roll him on all but the worst days, but I&#039;d rather have the argument done and resolved over something trifling rather than something pivot. Now that Mattie has his warhorse, I&#039;m doubly interested in parsing this stuff out: he&#039;s the only person on earth who can out rule-lawyer me on every day of the week. My personal rule of thumb has thus far been : if you&#039;re climbing on it or sitting on it - ride. Otherwise - handle animal. It&#039;s as good a rule of thumb as any, and frankly I&#039;m a little surprised the rule book doesn&#039;t cover it at all. Ah, finally have a real-life Ask The Sage question and there is no more sage! -gm&lt;br /&gt;
::::::: I&#039;m actually not arguing against your ruling at all, I was just hashing out the rest of it for future results. Note that above I noted that ride probably didn&#039;t apply no matter what in Gnob&#039;s case, since he wasn&#039;t even in control of the horse yet. The whole point of all the above is just to get as much of what I&#039;ve been thinking about the skills into a place where the thought can be examined as possible. No need to get all strong language-y, this definitely isn&#039;t about me going &amp;quot;fuck you it shoulda been ride!!1!&amp;quot;. I just need to know how we do it because it&#039;s going to affect what skills I get with Kib, since horse is part of his thing. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::::: Heh, sorry, did not mean to come off as being hostile. In sort of a FML mood this week and it&#039;s making me more vulgar generally than I might otherwise be. Like I said, this is a good conversation to have, because I know that Mattie is about to start trying all kinds of crazy rulebending shit now that he has an At Will Summonable Mount. -gm&lt;br /&gt;
:::::::: Also, pretty sure I fucked something up again. FML, indeed. -gm&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Gilerl%27s_Character_Sheet&amp;diff=3511</id>
		<title>Talk:Gilerl&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Gilerl%27s_Character_Sheet&amp;diff=3511"/>
		<updated>2010-01-20T16:51:12Z</updated>

		<summary type="html">&lt;p&gt;96.4.191.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should have 8x4 = 32 skill points.&lt;br /&gt;
&lt;br /&gt;
Has Climb: 3 + Hide(CC): 10 + Jump: 3 + Listen: 1 + Move Silently(CC): 6 + Survival: 5 + Swim: 3 + Use Magic Device(CC): 4 = 35 points. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Dude evidently loves cross-class skills. Also, 10 is too many points in Hide (max is 8). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Also, the optimizer in me is shrieking. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
: That should be an easy fix?&lt;br /&gt;
:: Yeah, Gil&#039;s easy to fix, just drop  both extra points in Hide and a point somewhere else. To be perfectly honest, he should drop the four points in UMD, because there&#039;s very little he can activate with that level, but he might not want to do that. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Yeah, maybe. 2 of those ranks are probably the gnome bonus ranks, though. ;)&lt;br /&gt;
:::: Ah. He would have two more ranks in listen then, too, probably, but yeah that changes things. He&#039;s down a point if that&#039;s the case.&lt;br /&gt;
:::: Also, worth noting that the bonus isn&#039;t ranks, it&#039;s a racial bonus, which Gilerl may not have distinguished.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::: Normally true, ya, but Hakani Gnomes&#039; UMD is an exception in this case: they actually get 2 bonus ranks in addition to being able to add their INT bonus. Otherwise, without ranks, you can&#039;t even make the check no matter what bonuses you get. It might be easier just to say &amp;quot;Hakani Gnomes may use UMD untrained.&amp;quot; :) -gm&lt;br /&gt;
::::: Good plan. Ok, in that case, he has one more point to spend. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: It&#039;ll also cost Thed 2 ranks of UMD, though his check will be unchanged. (And can even go higher this way!)&lt;/div&gt;</summary>
		<author><name>96.4.191.21</name></author>
	</entry>
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