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	<updated>2026-05-07T11:45:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Tana_Absold%27s_Character_Sheet&amp;diff=11357</id>
		<title>Talk:Tana Absold&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Tana_Absold%27s_Character_Sheet&amp;diff=11357"/>
		<updated>2011-10-27T19:10:03Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How&#039;s she going to level? Keeping even with Rog/Bard? The fact that you like round numbers should totally be exempted for UMD. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Rog 2/Bard X&lt;br /&gt;
:: That&#039;s got to be the most survivable one-liner for a cohort build in the history of cohort builds ^.^ -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Yeah, she&#039;s pretty tough to kill unless someone gets in her face. Rog4/BardX might be slightly more resilient, but I&#039;d rather have the spells and abilities than Uncanny. &lt;br /&gt;
:: Also, I think the adamantium rapier on her is a pretty great idea, if I say so myself. Having her around to potentially sunder things while we&#039;re busy keeping other shit busy is awesome. Maybe it technically would be better as a handaxe, but there&#039;s a certain amount of flair involved in the image of this lady running up and slicing off some manacles Zorro-style.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Hm. I&#039;m not sure I agree here, though. IMHO her strength, AC, and HP are all too low for going toe to toe with anyone, much less anyone who need an Adamantine weapon to bypass resistance. I suppose she could become not-quite-as-dreadful at it with Weapon Finesse. Though, yeah, even with an 8 strength she ought to be able to cut through chains and restraints with little effort.  -gm&lt;br /&gt;
&lt;br /&gt;
So many tactical possibilities! But I&#039;m going to keep mum, you&#039;ve probably already got plans. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Eh, it&#039; your cohort and your sister, you certainly have a say in the direction she develops although she comes to you &amp;quot;out of the box&amp;quot; as a ally-buffer and AoE splash damage grenadier. -gm&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Last_of_the_Omatachi&amp;diff=11108</id>
		<title>Last of the Omatachi</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Last_of_the_Omatachi&amp;diff=11108"/>
		<updated>2011-09-28T18:58:38Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CREATION&lt;br /&gt;
&lt;br /&gt;
All characters are built using the Pathfinder point buy system with 25 points. They start with, and gain, maximum hit dice for every level. (This applies to class-bearing level enemies, as well) Initial builds must be human, though any core or base class is acceptable. The player may take ONE flaw, and may choose any eligible feat if he or she does so. This bonus feat can even be the Natural Talent wild talent variant. The flaw may be bought off as per the rules listed, with one exception: since we are starting as level 2 characters, the flaw will not drop off until &amp;lt;b&amp;gt;5th&amp;lt;/b&amp;gt; level at the earliest, even if the prerequisites are fulfilled before that time. The player may not take any traits unless they are acquired by the &amp;quot;More Traits&amp;quot; feat&lt;br /&gt;
&lt;br /&gt;
Initial build characters begin at 2nd level, and have 1000 gp to spend on starting equipment - although no more than 600 gold may be spent on a single item. All gold does not have to be spent: any gold not spent you may keep as hard specie to spend later as needed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LANGUAGES&lt;br /&gt;
&lt;br /&gt;
Instead of &amp;quot;Common,&amp;quot; all characters start with &amp;quot;Omatachi.&amp;quot; This is a language that literally nobody will be able to understand except you guys, so there is probably an advantage in that. Additional languages may only be monster tongues. When you guys encounter the common tongue, or those of demihumans, you might get some time to learn them. This is a game of discovery, so you the decision for everyone to be as information poor as possible at the beginning is a conscious design decision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE OMATACHI&lt;br /&gt;
&lt;br /&gt;
You are one of the Omatachi, a small but ancient group whose oral histories go back many thousands of years. Your people originally came to this land across the Blue Saltplains, riding horses made of wood, and settled in the Summerlands. The people of the Summerlands, however, had already divided up the world amongst themselves into great kingdoms and no love was given to your people and no respect was accorded to their ways. For generations, your people were pushed further and further into the wild and frontierlands of the world, where they continued to encounter settled peoples and entrenched cultures that refused the Omatachi aid or comfort. Further generations forced the Omatachi from the frontierlands into the deep and wild places of the world, where they were finally able to settle for good. In the centuries since, the isolated but talented Omatachi people have prospered, if not exactly thrived, on the edge of world. Only the Sledge People of the Ice Wall to the south live in harsher conditions, and as such, the Omatachi have become a hardy and disciplined people. While some trade is conducted with small tribes and a network of small and distant villages for steel and crafts, the Omatachi people have been content to remain relatively self-sufficient and isolated. Therefore, tales of the Omatachi have largely disappeared from the world at large, as has Omatachi understandings of the world they left behind. However, the Omatachi have hung on to many of their old ways, and somewhat compensate for this by possess skills and understandings absent from civilization proper. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHAT IS KNOWN&lt;br /&gt;
&lt;br /&gt;
You live in a great and expansive wilds. It is often cold and not often pleasant. Your people are simple, if not exactly primitive, and live in a small walled settlement that serves as a nexus for Omatachi trade, society, and defense. The Omatachi subsist largely as hunters and gatherers, although simple tuber, squash, and beans agriculture provides the nutritional stability required to survive the long and harsh winters in the arboreal forests at the edge of the Fields of Ice. You are a young apprentice or relatively inexperienced assistant in or around this settlement as our game begins. Your backstory is relatively unremarkable, and you have no dark secrets or powerful fetters. Your religion is a simple one that revolves around ancestor veneration, although most of the surrounding people the Omatachi trade with practice some form of animist spirit worship, as well. There is a small group of ANTINOMIANS that also exist among your people, who practice a monastic martial tradition brought by the Omatachi from their ancient homeland. Although these antinomians generally share Omatachi ancestor worship traditions, they do not accept any law or moral authority beyond the simple but strict code of their order, and so are often viewed as chaotic and unpredictable troublemakers rather than being understood as deeply lawful and meditative aestetics who see themselves as having transcended societal norms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE SUMMERLANDS&lt;br /&gt;
&lt;br /&gt;
The most powerful area of civilization is a huge area called the Summerlands by your people. It was on the shores of the Summerlands that your people arrived in this land thousands of years ago. Not all of the people of the Summerlands are human, though most still are. It is here that the great empires and petty kingdoms of the world can be found, though much of it is still dominated by monsters and other vile and evil creatures. It has been thousands of years since the Omatachi have bothered with the Summerlands in any real way, and its many hundreds of miles away, so working knowledge of the place is pretty much zero. Someone will probably have to learn some languages eventually. &lt;br /&gt;
&lt;br /&gt;
The Summerlanders to the north follow a simple pantheon of about a dozen gods. These gods don&#039;t generally have proper names, but rather have names more like titles or job descriptions as the gods of the Summerlands stand only for broad concepts and archetypes as befitting a broad tent religion that has to appeal to a variety of races and cultures. Most Omatachi obviously don&#039;t know a hell of a lot about it beyond that, although most at least know the two major evil gods of this pantheon because they&#039;ll pop up every now and then when they&#039;ve been run out of their homes and show up in your neighborhood causing problems. They are:&lt;br /&gt;
&lt;br /&gt;
E1. The Grinning Skull&lt;br /&gt;
Symbol: Guess.  &lt;br /&gt;
DOMAINS: &lt;br /&gt;
Death, Destruction, Evil, Magic, Undeath, Hatred&lt;br /&gt;
&lt;br /&gt;
E2. The Dark Binder&lt;br /&gt;
Symbol: A Black Book, Open (sometimes there is one of a variety of different symbols inside of the book)&lt;br /&gt;
DOMAINS: &lt;br /&gt;
Evil, Knowledge, Magic, Air, Animal, Earth, Plant, Water, Storm&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=11104</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=11104"/>
		<updated>2011-09-28T18:51:29Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: /*  Meatspace  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&amp;lt;B&amp;gt;Game Status&amp;lt;/b&amp;gt; : On!&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[:Category:MeFight Session Notes | Team MeFight Session Notes]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]] and help Kim create a timeline of Alexandria&#039;s life linked to the Testimonials [https://spreadsheets.google.com/spreadsheet/ccc?key=0Ap44ljMIIIzqdGJDYXVrZ2FKZ0xEM2gwNWVDRUlvbXc&amp;amp;hl=en_US&amp;amp;authkey=CNfB9MgO]&lt;br /&gt;
* A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml];&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[Tyrantfoe]], [[Dwarven Husbandry]], [[Ruivë]], [[Hrissë]], [[Veassidhaer]],  [[Bandit Kingdom]], [[The Harvester]], [[Allyon Ellowyn]], [[Genrid Yidrich]], [[Alexandria&#039;s Advancement]], [[RP: Dinner with Egg]], [[Augment Familiar]] Spell, [[Favored Soul]], [[Evangelist]], [[Crusader Cleric]], [[Arcane Disciple]], [[Tana Absold]], [[Poisonmaking]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Recent Events]] &#039;&#039;&#039;NEW!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Achievements]]&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]]&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;[[The Ulan]]&#039;&#039;&#039; (Unmapped)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Complete = *&lt;br /&gt;
&lt;br /&gt;
== Player Groups ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Last of the Omatachi]] &#039;&#039;&#039; &amp;lt;B&amp;gt;Alternate Setting - Pathfinder&amp;lt;/B&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{{Ghent}} - Human [[Alchemist]] - ([[User:Daniel|Daniel]])&lt;br /&gt;
&lt;br /&gt;
{{Mikki}} - [[Human]] [[Summoner]], with Eidolon {{Mantar}} - ([[User:Mattie|Mattie]])&lt;br /&gt;
&lt;br /&gt;
{{Ariadney}} - Human [[Witch]], with Familiar {{Sweetie}} - ([[User:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
{{Mei}} - Human [[Monk]]&lt;br /&gt;
&lt;br /&gt;
{{Deft}} [[&amp;quot;Deft&amp;quot; Dick Cockley|Dick Cockley]], [[Human]] [[Rogue]] - ([[user:travis|travis]])&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gnob&#039;s Folly]] ([[Kred]], Gildenhome)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[[Marwynn]], [[Human]] [[Evangelist]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Thed]]&amp;quot;, Peabody Award winning [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
[[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:Pokeylope|Pokeylope]]) (Previously: [[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
[[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
{{Anise}}, [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]]) and the {{Ghost Elk}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Kib Absold}}, [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]]), his perfectly normal horse {{Tenpence}}, and his sister [[Tana Absold]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Arabelle Adventures|Arabelle Adventurers]]&#039;&#039;&#039; &#039;&#039;&#039;([[The Pinch]] Region, 950 [[FI]], GM:[[User:Mattie|Mattie]])&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;{{Book}}&amp;quot;, [[Gnomish]] Librarian - ([[user:detarame|detarame]])&lt;br /&gt;
&lt;br /&gt;
{{Ugly}}, [[Human]] Barbarian - ([[user:travis|travis]])&lt;br /&gt;
&lt;br /&gt;
{{Mahina}}, [[Human]] Druid ([[user:HelenAngel|Helen]]) and her companion {{Squirt}}&lt;br /&gt;
&lt;br /&gt;
{{Tempest}}, [[Human]] Fighter ([[user:vashalla|Brandy]])&lt;br /&gt;
&lt;br /&gt;
{{Nora}}, [[Human]] [[Evangelist]] ([[user:rush|Sarah]])&lt;br /&gt;
&lt;br /&gt;
{{Merry}}, [[Gnomish]] Folklorist([[user:Daniel|Daniel]]) and his dogs {{Lock}}, {{Stock}}, and {{Barrel}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The [[Silverwalkers]] (Wydmoor Free City)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Injured Reserve&amp;lt;/b&amp;gt; (Games will be only played with 100% attendance)&lt;br /&gt;
&lt;br /&gt;
{{Al}}, [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
{{Germain}}, [[Human]] [[&amp;quot;Young Turk&amp;quot;]], and his partner {{Egg}} - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
{{Kimika}}, [[Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{LE}}, [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Mose}}, [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]]) and his magical horse {{Way}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Quinalin}}, [[Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:Daniel|Daniel]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039; Team Demihuman &#039;&#039;&#039; (The Scar, Gildenhome) ===&lt;br /&gt;
&amp;lt;i&amp;gt;To be done with Pathfinder rules set in the standard setting.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039; Retirees &#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) &lt;br /&gt;
&lt;br /&gt;
 [[Neven b&#039;Aaronurt]], [[Halfling]] [[Druids|Druid]] - ([[user:Robocop is Bleeding|Robocop is Bleeding]]) and his riding boar, [[Breakfast]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Fall/Winter 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Sticky Fingers]] Spell, [[Treasure Scent]] Spell, [[Rhino&#039;s Rush]] Spell, [[Detect Violence]] Spell, [[Detect Guilt]] Spell, [[Detect Attitude]] Spell, [[Shard Storm]] Spell, [[Force Chest]] Spell, [[Force Ram]] Spell, [[Floating Disk, Greater]] Spell, [[Chain Missile]] Spell, [[Feat: Shipborn]], [[Feat: Savvy Swimmer]], [[Feat: Sandstep]], [[Feat: Polyglot]], [[Feat: Pirate Luck]], [[Feat: Natural Dowser]], [[Feat: Desertborn]], [[Tricks]], [[Oceans]], [[Pavor Nocturnus]], [[Ghost Elk]], [[Adrillathellior Teldandilion]], [[Word of Binding]] Spell, [[Tiny Mount]] Spell, [[Sticky Saddle]] Spell,  [[One Mind I]] Spell, [[Moment of Clarity]] Spell, [[Lesser Energize Shield]] Spell, [[Mass Stabilize]] Spell, [[Clear Mind]] Spell, [[Second Wind]] Spell, [[First Stand]], [[Grrrllwofrowffgrr]], [[Swamp of Wydmoor]], &amp;lt;b&amp;gt;Updated&amp;lt;/b&amp;gt; [[First Families of Wydmoor]], [[The Azure Geese]], [[Antioch]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summer 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Enlarge Creature]] Spell, [[Enlarge Person, Greater]] Spell, [[Sharpen]] Cantrip, [[Focused Strike]] Cantrip, [[Egtheladanna Krin]], [[Ebony Reaver]], [[Transparency]] Spell, [[Feat:Divine Fervor|Divine Fervor]] Feat, [[Improved Encumbrance]] Feat, [[Starvation]] Spell, [[Enhance Wildshape]] spell, [[Enkindle Spell]] feat, [[Blistering Fires]] feat, [[Teleport Legion]] Spell, [[Mire]] Spell, [[Plague Cloud]] Spell, [[Undead Legion]] Spell, [[Friendsight]] Spell, [[Battle Fury]] Spell, [[Summon Pack/Herd]] Spell, [[Morning Mist]] Spell, [[Feed the Masses]] Spell, [[Profane Weapon]] Spell, [[Gnomish Luck]] Feat, [[Heightened Sense]] Cantrip, [[Fleeting Fame]] Cantrip, [[Strong Stomach]] Feat, [[Elementalist]] Feat, [[Obelisks]], [[Firearms]], [[Artillery]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Foraging Charm]] Cantrip, [[Coin of the Realm]] Cantrip, [[Perfect Pitch]] Cantrip,  [[Deftness]] Cantrip, [[Elk-Riders]] Prestige Class, [[Peteran Alexandrianism]], [[Stone-Warden]], [[Blood Arrow]], [[Grandle Mag]], [[Wydmoor Swamp Temple]], [[Bog Wraiths]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;),[[Bard]], [[Loghead]], [[Redzan the Clean]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Kivan]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Naprid Daithe]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Firetalk Charm]], [[Sox Argyle]], [[Temporal Authority]], [[Omnity]], [[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[:Category:Teamwork Benefits|Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet&amp;diff=8977</id>
		<title>LE&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet&amp;diff=8977"/>
		<updated>2011-04-14T12:12:21Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: /* Skills */  -&amp;gt; 5 skill ranks, not just a total bonus of +5.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 9 / &amp;quot;[[DireCiple]]&amp;quot; 1&amp;lt;/b&amp;gt;&lt;br /&gt;
{{statsbox|LE.png|9|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Ring of Force Shield|Light (?) Crossbow|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep set eyes, such that the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 8  (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 21  (+5) &#039;&#039;(20 Base, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 40&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 17 (+1 Ring of Protection, +1 Attribute, +2 Natural, +4 Mage Armor [autofire every morning &amp;amp; evening, using pearl])&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +4&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +4 (Base, Base)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+3 Base, +1 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +12 (+7 Base, +1 Stat, +4 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Herbalism checks in Wydmoor Region)&lt;br /&gt;
*[http://www.dandwiki.com/wiki/SRD:Augment_Summoning Augment Summoning] (if used, summoned creature has &amp;lt;i&amp;gt;Fiendish&amp;lt;/i&amp;gt; sub-type)&lt;br /&gt;
*[Flaw] Unnatural Aura (All non-familiar animals are one reaction category lower when dealing with you. &amp;quot;Friendly&amp;quot; becomes &amp;quot;Indifferent&amp;quot;, etc.)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alertness Alertness] (From Familiar)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Endurance Endurance]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Diehard Diehard]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Spell_Focus Spell Focus] : [http://www.dandwiki.com/wiki/SRD:Conjuration_School Conjuration] [+1 DC to Conjuration school spells]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Apothecary_%283.5e_Feat%29 Apothecary]&lt;br /&gt;
*Forceful Personality&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|&lt;br /&gt;
|Languages||&amp;amp;nbsp;&amp;amp;nbsp;||||&amp;amp;nbsp;&amp;amp;nbsp;||Ubrekti, Flannarian&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Bluff_Skill Bluff]||||+7||||2 ranks, +5 stat &amp;lt;strike&amp;gt;&#039;&#039;&#039;Gives +2 synergy on Diplomacy checks&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Concentration_Skill Concentration]||||+6||||6 Ranks&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Craft_Skill Craft]: Alchemy||||+9||||8 ranks, +1 stat &#039;&#039;&#039;Gives +2 Synergy on Appraisal w/Alchemy&#039;&#039;&#039;;&#039;&#039;&#039;Gives +2 Synergy to Profession (Herbalism) Rolls for Apothecary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Knowledge_Skill Knowledge]: Arcana||||+9||||8 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Profession_Skill Profession]: Herbalist||||+6 (+8)||||5 ranks, +1 stat (+2 in Wydmoor Region); &#039;&#039;&#039;Gives +2 Synergy to Craft (Alchemy) Rolls for Apothecary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Sense_Motive_Skill Sense Motive]||||+4||||3 ranks, +1 stat &amp;lt;Strike&amp;gt;&#039;&#039;&#039;Gives +2 synergy on Diplomacy checks&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Spellcraft_Skill Spellcraft]||||+9||||8 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Survival_Skill Survival]||||+3||||2 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Swim_Skill Swim]||||+2||||0 ranks, -1 stat, +3 [[LE&#039;s_Character_Sheet#Ring_of_the_Turtle_Priest|Ring of the Turtle Priest]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Spot_Skill Spot]||||+3||||0 ranks, +1 stat, +2 Alertness&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Listen_Skill Listen]||||+3||||0 ranks, +1 stat, +2 Alertness&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/arcaneMark.htm Arcane Mark]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/detectPoison.htm Detect Poison]&lt;br /&gt;
&lt;br /&gt;
Enumerate&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/mageHand.htm Mage Hand]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/readMagic.htm Read Magic]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/resistance.htm Resistance]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/charmPerson.htm Charm Person]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/mageArmor.htm Mage Armor]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/magicMissile.htm Magic Missile]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfEnfeeblement.htm Ray of Enfeeblement]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/summonMonsterI.htm Summon Monster I]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/blindnessDeafness.htm Blindness]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/hideousLaughter.htm Hideous Laughter]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/holdPerson.htm Hold Person]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/fireball.htm Fireball]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfExhaustion.htm Ray of Exhaustion]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/confusion.htm Confusion]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/phantasmalKiller.htm Phantasmal Killer]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/invisibilityGreater.htm Invisibility, Greater]&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
====Alchemical Gear====&lt;br /&gt;
*2x Potion of Troll&#039;s Essence (Unknown effects, unknown formula)&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Edrell&#039;s Pearl of Power===&lt;br /&gt;
*Allows the recall of up to 2 spells levels of arcane magic per day.&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC&lt;br /&gt;
&lt;br /&gt;
===LE&#039;s Sack o&#039;Wands===&lt;br /&gt;
*Everwand of Light (5/day)&lt;br /&gt;
*Wand of Sleep (7 Charges)&lt;br /&gt;
&lt;br /&gt;
===LE&#039;s Sack o&#039;Scrolls===&lt;br /&gt;
*6x [http://www.dandwiki.com/wiki/Blur Blur]&lt;br /&gt;
*5x [http://www.dandwiki.com/wiki/Burning_hands Burning Hands]&lt;br /&gt;
*2x [http://www.dandwiki.com/wiki/Cat%27s_grace Cat&#039;s Grace]&lt;br /&gt;
*1x [http://www.dandwiki.com/wiki/Eagle%27s_splendor Eagle&#039;s Splendor]&lt;br /&gt;
*8x [http://www.dandwiki.com/wiki/Enlarge_person Enlarge Person]&lt;br /&gt;
*6x [http://www.dandwiki.com/wiki/Mage_armor Mage Armor]&lt;br /&gt;
*1x [http://www.dandwiki.com/wiki/True_strike True Strike]&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
===Shopping List===&lt;br /&gt;
&#039;&#039;Scroll of [http://www.dandwiki.com/wiki/SRD:Legend_Lore Legend Lore]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Coin and Valuables==&lt;br /&gt;
*&amp;lt;i&amp;gt;Gold&amp;lt;/i&amp;gt; 1,527 (&amp;lt;s&amp;gt;20&amp;lt;/s&amp;gt; 30 lbs! [30.54 to be exact])&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;small&amp;gt;Maybe I&#039;ll trade some of this in for some lighter-weight platinum pieces.&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;i&amp;gt;Copper&amp;lt;/i&amp;gt; 48&lt;br /&gt;
&lt;br /&gt;
==[[Pip]]==&lt;br /&gt;
&lt;br /&gt;
Hit Points : 18 (1/2 master&#039;s total, rounded down)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST:&#039;&#039;&#039; 11  &#039;&#039;&#039;DX:&#039;&#039;&#039; 17   &#039;&#039;&#039;CN:&#039;&#039;&#039; 13  &#039;&#039;&#039;IN:&#039;&#039;&#039; 9   &#039;&#039;&#039;WS:&#039;&#039;&#039;12  &#039;&#039;&#039;CH:&#039;&#039;&#039;6&lt;br /&gt;
&lt;br /&gt;
AC : 20 (+6 Natural, +3 Dex, +1 Size)&lt;br /&gt;
&lt;br /&gt;
Attack : Bite +1 (1d4)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*jump +7 &lt;br /&gt;
*listen +5&lt;br /&gt;
*spot +5&lt;br /&gt;
*survival +4 (+12 when tracking by scent)&lt;br /&gt;
&lt;br /&gt;
===Special Abilities (Hunting Dog)===&lt;br /&gt;
*Scent (2x Range)&lt;br /&gt;
*low-light vision&lt;br /&gt;
*Track Feat&lt;br /&gt;
&lt;br /&gt;
===Special Abilities (Familiar)===&lt;br /&gt;
*Alertness (for self and master)&lt;br /&gt;
*Improved Evasion (self)&lt;br /&gt;
*Share Spells&lt;br /&gt;
*Empathic Link&lt;br /&gt;
*Deliver Touch Spells&lt;br /&gt;
*Speak with Master&lt;br /&gt;
*Speak with Canines&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8928</id>
		<title>Talk:Egg&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8928"/>
		<updated>2011-04-12T14:57:45Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also: Now that he&#039;s got his managerial chops up a little, he&#039;ll probably be focusing on Wizard from here on out, though I could see a potential 3rd level of Professional somewhere down the road, post-20 Intel. &lt;br /&gt;
: That makes a lot of sense. I like the way this guy is growing. --[[Special:Contributions/146.127.253.14|146.127.253.14]]&lt;br /&gt;
&lt;br /&gt;
13 Skill Points. Suggestions? Where does that leave us?&lt;br /&gt;
* 1 appraise&lt;br /&gt;
* 2 bluff&lt;br /&gt;
* 1 decipher script&lt;br /&gt;
* 1 forgery&lt;br /&gt;
* 2 gather info&lt;br /&gt;
* 1 knowledge (arcana)&lt;br /&gt;
* 1 knowledge (history)&lt;br /&gt;
* 3 knowledge (local, wydmoor) &lt;br /&gt;
* 1 knowledge (religion)&lt;br /&gt;
: It&#039;s 13 cause he&#039;s a human (to be fair I got that from your notes). Of his maxed out skills, one is spellcraft, which is not in-class for him this level. I figured he learned a huge amount about wydmoor given that he has access to so many important people and locations, as well as his finger on the pulse of the city with his team of guardsmen. Other than that, a splash of social skills to cover his politicking. I wanted to give him some diplo, but I opted for GI instead--his diplo will never be worth a shit, and I figure he&#039;s not all that well liked, and relies on germain&#039;s reputation to smooth things over. --[[Special:Contributions/146.127.253.12|146.127.253.12]]&lt;br /&gt;
:: Yeah, I&#039;d say I&#039;m on the same page with all of that. He&#039;s like me - not really *unliked*, he&#039;s just not terribly diplomatic and doesn&#039;t bother with social niceties. Offputting, maybe, but not despised. I&#039;d agree that, as a master forger, he&#039;d value bluff over diplomacy for the Social Engineering aspect of passing forged docs. -gm&lt;br /&gt;
: PS. I could also imagine pulling a point out of knowledge, local and drop it into bluff --[[Special:Contributions/146.127.253.12|146.127.253.12]]&lt;br /&gt;
:: Sounds good to me. His Int. is high enough to cover that lost point on 10s and 20s, which is the only way he rolls anyway. -gm&lt;br /&gt;
::: And, yes, he&#039;s human through and through. Feel free to commit the above. -gm &lt;br /&gt;
:::: Did the knowledge-&amp;gt;bluff swap. We&#039;ll want to bring up his knowledge in wizzy levels to give him the GI boost (and because it makes sense flavor-wise) IMO. Sure, sounds good. In fact, if you wanted to move over something like Knowledge: Arcana somewhere else and double up on that one next wizzy level, that would make sense, too. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Is Egg due for his +1 yet? -gm&lt;br /&gt;
: I didn&#039;t ding yet I don&#039;t think, so no. But I am very close. --[[Special:Contributions/146.127.253.13|146.127.253.13]]&lt;br /&gt;
:Egg&#039;s Level 7: &lt;br /&gt;
:Professional Level 2&lt;br /&gt;
:+1 Reflex, +1 Will, +1 Bab, +9 HP&lt;br /&gt;
:Skills (12) : Suggestions Welcome Here&lt;br /&gt;
:&amp;lt;i&amp;gt;Class Feats&amp;lt;/i&amp;gt; : &amp;lt;b&amp;gt;Insightful Defense&amp;lt;/b&amp;gt; (+1 to Dex Mod for AC)&lt;br /&gt;
:: Skills should be 13 (human)&lt;br /&gt;
:: I&#039;d like for him to get 3-5 ranks of diplomacy for his political needs. Otherwise, knowledges like planes and dungeoneering are not big in our party and would be excellent imo --[[Special:Contributions/146.127.253.13|146.127.253.13]]&lt;br /&gt;
&lt;br /&gt;
Did you want me to do the level update for Egg when it happens, or do you want to do it? --[[User:Msallen|Msallen]]&lt;br /&gt;
: I will level *all* cohorts, though obviously requests, suggestions, and input from the player is always going to be a top consideration. -gm&lt;br /&gt;
:: A top consideration... FOR HIM TO POOP ON.&lt;br /&gt;
:: I&#039;mkiddingpleasedon&#039;thurtme -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Heh, I should have stuck you with a Goblin cohort. Speaking of, do we have a next game? -gm&lt;br /&gt;
:::: Dunno, suppose I should pop the Q in-thread. -[[User:Slitherrr|Slitherrr]] &lt;br /&gt;
::::: Do you not have your cohort yet? Are you waiting to get out of L4D land? I would have loved hippy Kib and his freaky little gobbo pal. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: &amp;quot;Back in Civilization&amp;quot; is first thing next session. Gnob is quite dead, sadly. -[[User:Slitherrr|Slitherrr]] 11:53, 9 March 2011 (EST)&lt;br /&gt;
::: GM eats too much cheese to poop on command like that! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Did you get all of your XP this game, or did you leave before the Quest Chain XP was given? Anyway, when this guy levels - professional or wizard? -gm&lt;br /&gt;
: I don&#039;t remember... I keep detailed xp numbers at arms length anyways ;) He should be my level - 2 and you should impose some sort of penalty or quest on me if he starts crafting. I&#039;ll have to ponder over the class. On one hand, I think he earned some time working the street and dealing with powerful people, so a level with mad skills would be good. On the other, there are some hot 4th level spells that could make me a much bigger thorn in the guild&#039;s side, which I think will be a bigger deal soon. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
: By the way, I like that the focus on abjuration and divination. That the sort of stuff I wanted from a wizard. The fact that I have nondetecetion at my disposal makes that whole discussion about the amulet a lot less important. It&#039;s not as good for political reasons, but its still pretty sweet. Also, I&#039;d like to put clairvoyance on the wish list for spells. If I find a way to learn an area well enough, or get Egg to learn it, then I can spy on the guild and prisoners and such quite well. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
:: Well, I&#039;ve got a plan for him if he starts crafting that may, in the long term. Basically, just keep track of his experience spent on crafting and I&#039;ll take care of the rest. -gm &lt;br /&gt;
:: Considering what he&#039;s been doing for the past three weeks, if he&#039;s getting a level it&#039;s going to be in Professional. From here on out, though, it&#039;ll probably be Wizzy since he&#039;s going to be doing a lot more research and mage stuff and a lot less setting up of a business. -gm&lt;br /&gt;
::: Yeah, looking at the untapped potential from level 1-3 and what I gain from level 4 spells, I think I like taking professional now. Give him some ranks in diplomacy please! I&#039;ll have to have a little chat with him about being so frank around the other PCs--I think its best that he and I sugar-coat ideas before we present them to any of the damn hippies in the party. His totally reasonable comment about selling food caused all sorts of silly moral issues for the party! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: For the record, Mose wouldn&#039;t have any qualms with you guys selling the rarer/luxury foodstuffs to the upper class at a premium. Seems like there would be more money to be made in hard-to-get stuffs for the rich than overcharging the penniless. -[[User:Mattie|Mattie]]&lt;br /&gt;
::::: I&#039;m sure that&#039;s what he was suggesting and Al just took it out of context ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Actually, there is a *lot* more to be had selling basic foodstuff than luxury items. Scarce items with low demand becoming more scarce is nothing compared to basic staples going from reasonably common to scarce. Fact is, prices are going to skyrocket with or without your help: Egg isn&#039;t creating the opportunity, just taking advantage of it. That&#039;s just the nature of the siege economy, and you can be sure that when the Thieves&#039; Guild start shipping food in, it won&#039;t be to open a soup kitchen. -gm&lt;br /&gt;
: Well, you painted the grain supplies as in good shape so I assumed people in the town were good with basic foodstuffs, etc. Hence my thought that right now the townies would want to pay more for scarce luxury foods and wine versus the simpler stuff. Anyway, that&#039;s Mose&#039;s preference to try to make money off the rich rather than the poor, if possible. :) -[[User:Mattie|Mattie]]&lt;br /&gt;
:: Given that the cities pop has reduced by half at least and the fact that the city didn&#039;t really make much of an effort getting grain to the refugees anyways, this is a good point. Seems like the grain reserves should be well stocked for some time. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Unless it&#039;s been sitting long enough that spoilage is a factor. If this world had an equivalent to John Adams, I&#039;d say the sensible thing would be to charge for the food so a few people don&#039;t take all of it and hoard it to resell at a much higher price than even you guys would charge, but I doubt Mose or anyone else has had a grounding in Economics (Germain might, except that the discipline as we know it probably doesn&#039;t exist on the Mainland, except in a very primitive form). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: All that is true, there is a grain ration being doled to citizens. In the camps, however, (or what is left of them) prices for even common food is huge, not that anyone has any money to spend on them anyway. Non-grain staples - food, butter, booze - are going to be expensive even inside the city, although the reopened smuggling corridors and drastically reduced population help with that some. -gm &lt;br /&gt;
&lt;br /&gt;
== Spell Wish List ==&lt;br /&gt;
* Second Level&lt;br /&gt;
** Obscure Object&lt;br /&gt;
** Magic Mouth&lt;br /&gt;
** Misdirection&lt;br /&gt;
** Detect Thoughts&lt;br /&gt;
* Third Level&lt;br /&gt;
** Explosive Runes&lt;br /&gt;
** Clairaudience/Clairvoyance&lt;br /&gt;
** Illusory Script&lt;br /&gt;
* Fourth Level&lt;br /&gt;
** Magic Eye&lt;br /&gt;
** Detect Scrying&lt;br /&gt;
** Locate Creature&lt;br /&gt;
&lt;br /&gt;
== Audit ==&lt;br /&gt;
&lt;br /&gt;
You might want to audit this guy, decent chance he has messed up skill ranks, with prodigy and open minded. -gm&lt;br /&gt;
: This is doubly true now, he just gained two levels and picked up another open minded feat. He has one more knowledge to learn of your choice. -gm&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Fixed]&#039;&#039;&#039; Missing one skill point (probably because his sp/level went up at 4. should be: 48(1st) + 6(2nd) + 6(3rd) + 7(4th) + 5(feat))&lt;br /&gt;
* &#039;&#039;&#039;[Fixed, with Gusto]&#039;&#039;&#039; Characters start with Ubrekti + Regional languages, so Egg is either missing a language or a skill point&lt;br /&gt;
:: I think I originally had Ubrekti as his birth language, before it was discovered that he was of hakani descent.&lt;br /&gt;
&lt;br /&gt;
== Fitting In ==&lt;br /&gt;
We&#039;ll have to see how we want to play it. I had a similar discussion with Slitherrr about *****************, his coming cohort. Basically, do you want to play and manage every part of the guy, have me run the guys personality but control him in combat, or have me control everything with you giving general commands? &lt;br /&gt;
&lt;br /&gt;
Likewise, advancement - you or me? I would think he obviously sticks to Wizard, though depending on what kind of work you have him doing early on it might make sense RP wise to take a second level in professional, as well as just being a good add. Prof 2/Wizard X gets a +1 AC bonus and a net of +4 skill points, over Prof 1/Wizard X, I believe? Prof 4/Wizard X is a much more substantial investment in the nonmagical side of thing, which is costing probably two spell levels for +2 AC bonus, a net of +12 skill points and Uncanny Dodge.&lt;br /&gt;
&lt;br /&gt;
: Really up to you. I&#039;m sure you don&#039;t want to play another character, so I&#039;ll make the decisions for him in game time. He&#039;s pretty much a squishy buffer in MMO terms, so in general I expect he&#039;ll stick close to LE and cast buffs. As for advancement, I&#039;d say straight wizard unless there is a really compelling reason to go prof 2. Multiclassing casters is a lot harsher than martial characters except for a splash. Also, he&#039;ll have plenty of skill points, and Germ is happy to have a knowledge guy around, which wizards do fine at.&lt;br /&gt;
: Germ in general would prefer a cohort that pushes back and has his own opinions--he&#039;s not looking for a yes-man, he&#039;s looking for another set of eyes and a sharp mind to bounce ideas off of. So in general I&#039;ll make the decisions to lighten your load, and you veto anything you don&#039;t like. --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Egtheladanna_Krin&amp;diff=8922</id>
		<title>Egtheladanna Krin</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Egtheladanna_Krin&amp;diff=8922"/>
		<updated>2011-04-12T14:33:51Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Egg.JPG|7|Human|[[Professional]] 2&amp;lt;BR&amp;gt;Wizard 5|None|Short Sword|Sherdam, Ubrekt;&amp;lt;br&amp;gt;Wtherias, Alexia}}&lt;br /&gt;
&lt;br /&gt;
Egtheladanna, or &amp;quot;Egg,&amp;quot; is a young man of Hakani descent, originally from the town of [[Sherdam]]. &lt;br /&gt;
&lt;br /&gt;
Egtheladanna was born in a small Hakani farming village near the town of Sherdam in Ubrekt. A generally good tempered child, it was apparent from a young age that little Egg was possessed of a precocious intellect, racing through cognitive and developmental milestones. The Main Cleric of the village, [[Father Hend]], not wanting the child&#039;s obvious gifts to go to waste, took an interest in the boy and tutored him. Reading fluently by three or four, the Cleric&#039;s praise of Egg brought the attention of a Patrician from Sherdam proper, who offered to provide for the child&#039;s intellectual needs. &lt;br /&gt;
&lt;br /&gt;
The man, [[Tiberius Gotticus]] by name, was a childless patriarch of a Senatorial family fallen on hard times. A mean tempered and scornful man, who never failed to remind Krin of the lowliness of his station and his people, Gotticus nonetheless provided Egtheladanna with an education, if at times a stark and harsh one. Acting as general helper and manservant, he chaffed under the strictness of Ubrekti education, and suffered a great deal of loneliness, but escaped the unpleasantness as often as possible in the histories of Old Ubrekt from his patron&#039;s well-stocked personal library. Additionally, as he aged, he began to grow interested in reading magical treatises and arcane metaphilosophy, no doubt attracted from Tiberius&#039; strict interdiction of such studies. &lt;br /&gt;
&lt;br /&gt;
Krin was 15 when the man died, still childless. It was Egg who discovered the body. His emotions were mixed - he had never really loved the man, nor particularly liked or respected him. Still, the mean old bastard had already given Krin access to a wider world and education than his birth would otherwise have allowed. Still, as he rummaged around and finally discovered the will, he was surprised that the man had not accounted for him at all, leaving the entire estate to far away cousins not conversed with for decades. Hurt, angry, and disappointed, Krin thought through his options. &lt;br /&gt;
&lt;br /&gt;
He realized, at that point, his whole life up until that point had been a cage. This was his chance to escape it. Sure, it was bold and risky and kind of stupid, and if it didn&#039;t work, he would end up even more caged. He sat down with the will and using his small, self-taught arcane proficiency, he slowly altered the document. It was the work of hours, and when completed, was not terribly convincing. Still, he had thought his plan through well.&lt;br /&gt;
&lt;br /&gt;
The will named [[Father Hind]] executor. While someone from the church executing wills is not odd in and of itself, that an Ubrekti patrician would call on a Hakani village priest to do so would probably have raised some eyebrows, had the assets had any other clear claimant or tremendous value. As the will transfered the vast bulk of the man&#039;s estate to the local churches kept objections about the messiness of the forgery unspoken. Having no desire to manage an estate, or stay in Sherdam at all, Krin carved out for himself only enough to get started: A laundry list of manuscripts, a couple thousand gold coins, and the old man&#039;s Bag of Holding. As the will made no mention of them one way or the other, Krin seized for himself all the old man&#039;s minor legal documents, including a [[Primary Measure]] certification from the Ubrekti University. And so, the House of Gotticus was no more, and Krin skipped out of town, fat off its carcass. &lt;br /&gt;
&lt;br /&gt;
He worked his way to Wtherias, where he spent a year and deep in his library bag, teaching himself the basics of magical theory in earnest and returning again and again to the well of forgery. It was during this time he summoned and bound his familiar, whom he named Tiberius and slowly altered all of the old man&#039;s documents. When he felt he had a strong enough grasp of metaphysics, he began to work on the University credentials. With them, he was able to gain entrance into the University and work on his [[Secondary Measure]]. Competent, and with a vast personal library to cover his differences, he thrived. In time, he came to work with [[Bedrl Hadaram]], a well respected arcanic sage. Although they worked well together at first, this  relationship would be his downfall.&lt;br /&gt;
&lt;br /&gt;
Eventually, Krin produced the Product for his Secondary Measure. It was a clever and useful spell, and Hadaram was much pleased. Impressed by its complexity and intricacies, the sage began to look deeper into Egg&#039;s background. Slowly, as Krin worked on completing his Secondary Measure, Hadaram slowly unraveled his protégé&#039;s web of forgery and deception. He threatened to expose the young man, but promised to keep his silence if Krin would allow Hadaram to take credit for his most recent works. Furious, Krin had no choice to agree. Before long, the pace of Egg&#039;s advancement ground to a halt, and he was little more than an innovation engine for Haradram&#039;s betterment. &lt;br /&gt;
&lt;br /&gt;
Krin began to keep his best creations in a secret spellbook, and slowly collected resources to escape his most recent entanglement. When he felt he was ready, Krin simply collected his spellbook, his library bag, what little money he had remaining, and revealed his fraud to the Chancellors, as well as Hadaram&#039;s complicity, leading to Krin&#039;s expulsion and Hadaram&#039;s disgrace. Still, they could never take away what he&#039;d learned, and Krin departed Wtherias for one place he knew a highly skilled, somewhat suspect individual could make a life for themselves: Wydmoor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SPOILER WARNING: [[Egg&#039;s Character Sheet]]&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8921</id>
		<title>Talk:Egg&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8921"/>
		<updated>2011-04-12T14:33:08Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also: Now that he&#039;s got his managerial chops up a little, he&#039;ll probably be focusing on Wizard from here on out, though I could see a potential 3rd level of Professional somewhere down the road, post-20 Intel. &lt;br /&gt;
&lt;br /&gt;
13 Skill Points. Suggestions? Where does that leave us?&lt;br /&gt;
* 1 appraise&lt;br /&gt;
* 1 bluff&lt;br /&gt;
* 1 decipher script&lt;br /&gt;
* 1 forgery&lt;br /&gt;
* 2 gather info&lt;br /&gt;
* 1 knowledge (arcana)&lt;br /&gt;
* 1 knowledge (history)&lt;br /&gt;
* 4 knowledge (local, wydmoor) &lt;br /&gt;
* 1 knowledge (religion)&lt;br /&gt;
: It&#039;s 13 cause he&#039;s a human (to be fair I got that from your notes). Of his maxed out skills, one is spellcraft, which is not in-class for him this level. I figured he learned a huge amount about wydmoor given that he has access to so many important people and locations, as well as his finger on the pulse of the city with his team of guardsmen. Other than that, a splash of social skills to cover his politicking. I wanted to give him some diplo, but I opted for GI instead--his diplo will never be worth a shit, and I figure he&#039;s not all that well liked, and relies on germain&#039;s reputation to smooth things over. --[[Special:Contributions/146.127.253.12|146.127.253.12]]&lt;br /&gt;
:: Yeah, I&#039;d say I&#039;m on the same page with all of that. He&#039;s like me - not really *unliked*, he&#039;s just not terribly diplomatic and doesn&#039;t bother with social niceties. Offputting, maybe, but not despised. I&#039;d agree that, as a master forger, he&#039;d value bluff over diplomacy for the Social Engineering aspect of passing forged docs. -gm&lt;br /&gt;
: PS. I could also imagine pulling a point out of knowledge, local and drop it into bluff --[[Special:Contributions/146.127.253.12|146.127.253.12]]&lt;br /&gt;
:: Sounds good to me. His Int. is high enough to cover that lost point on 10s and 20s, which is the only way he rolls anyway. -gm&lt;br /&gt;
::: And, yes, he&#039;s human through and through. Feel free to commit the above. -gm &lt;br /&gt;
&lt;br /&gt;
Is Egg due for his +1 yet? -gm&lt;br /&gt;
: I didn&#039;t ding yet I don&#039;t think, so no. But I am very close. --[[Special:Contributions/146.127.253.13|146.127.253.13]]&lt;br /&gt;
:Egg&#039;s Level 7: &lt;br /&gt;
:Professional Level 2&lt;br /&gt;
:+1 Reflex, +1 Will, +1 Bab, +9 HP&lt;br /&gt;
:Skills (12) : Suggestions Welcome Here&lt;br /&gt;
:&amp;lt;i&amp;gt;Class Feats&amp;lt;/i&amp;gt; : &amp;lt;b&amp;gt;Insightful Defense&amp;lt;/b&amp;gt; (+1 to Dex Mod for AC)&lt;br /&gt;
:: Skills should be 13 (human)&lt;br /&gt;
:: I&#039;d like for him to get 3-5 ranks of diplomacy for his political needs. Otherwise, knowledges like planes and dungeoneering are not big in our party and would be excellent imo --[[Special:Contributions/146.127.253.13|146.127.253.13]]&lt;br /&gt;
&lt;br /&gt;
Did you want me to do the level update for Egg when it happens, or do you want to do it? --[[User:Msallen|Msallen]]&lt;br /&gt;
: I will level *all* cohorts, though obviously requests, suggestions, and input from the player is always going to be a top consideration. -gm&lt;br /&gt;
:: A top consideration... FOR HIM TO POOP ON.&lt;br /&gt;
:: I&#039;mkiddingpleasedon&#039;thurtme -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Heh, I should have stuck you with a Goblin cohort. Speaking of, do we have a next game? -gm&lt;br /&gt;
:::: Dunno, suppose I should pop the Q in-thread. -[[User:Slitherrr|Slitherrr]] &lt;br /&gt;
::::: Do you not have your cohort yet? Are you waiting to get out of L4D land? I would have loved hippy Kib and his freaky little gobbo pal. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: &amp;quot;Back in Civilization&amp;quot; is first thing next session. Gnob is quite dead, sadly. -[[User:Slitherrr|Slitherrr]] 11:53, 9 March 2011 (EST)&lt;br /&gt;
::: GM eats too much cheese to poop on command like that! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Did you get all of your XP this game, or did you leave before the Quest Chain XP was given? Anyway, when this guy levels - professional or wizard? -gm&lt;br /&gt;
: I don&#039;t remember... I keep detailed xp numbers at arms length anyways ;) He should be my level - 2 and you should impose some sort of penalty or quest on me if he starts crafting. I&#039;ll have to ponder over the class. On one hand, I think he earned some time working the street and dealing with powerful people, so a level with mad skills would be good. On the other, there are some hot 4th level spells that could make me a much bigger thorn in the guild&#039;s side, which I think will be a bigger deal soon. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
: By the way, I like that the focus on abjuration and divination. That the sort of stuff I wanted from a wizard. The fact that I have nondetecetion at my disposal makes that whole discussion about the amulet a lot less important. It&#039;s not as good for political reasons, but its still pretty sweet. Also, I&#039;d like to put clairvoyance on the wish list for spells. If I find a way to learn an area well enough, or get Egg to learn it, then I can spy on the guild and prisoners and such quite well. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
:: Well, I&#039;ve got a plan for him if he starts crafting that may, in the long term. Basically, just keep track of his experience spent on crafting and I&#039;ll take care of the rest. -gm &lt;br /&gt;
:: Considering what he&#039;s been doing for the past three weeks, if he&#039;s getting a level it&#039;s going to be in Professional. From here on out, though, it&#039;ll probably be Wizzy since he&#039;s going to be doing a lot more research and mage stuff and a lot less setting up of a business. -gm&lt;br /&gt;
::: Yeah, looking at the untapped potential from level 1-3 and what I gain from level 4 spells, I think I like taking professional now. Give him some ranks in diplomacy please! I&#039;ll have to have a little chat with him about being so frank around the other PCs--I think its best that he and I sugar-coat ideas before we present them to any of the damn hippies in the party. His totally reasonable comment about selling food caused all sorts of silly moral issues for the party! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: For the record, Mose wouldn&#039;t have any qualms with you guys selling the rarer/luxury foodstuffs to the upper class at a premium. Seems like there would be more money to be made in hard-to-get stuffs for the rich than overcharging the penniless. -[[User:Mattie|Mattie]]&lt;br /&gt;
::::: I&#039;m sure that&#039;s what he was suggesting and Al just took it out of context ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Actually, there is a *lot* more to be had selling basic foodstuff than luxury items. Scarce items with low demand becoming more scarce is nothing compared to basic staples going from reasonably common to scarce. Fact is, prices are going to skyrocket with or without your help: Egg isn&#039;t creating the opportunity, just taking advantage of it. That&#039;s just the nature of the siege economy, and you can be sure that when the Thieves&#039; Guild start shipping food in, it won&#039;t be to open a soup kitchen. -gm&lt;br /&gt;
: Well, you painted the grain supplies as in good shape so I assumed people in the town were good with basic foodstuffs, etc. Hence my thought that right now the townies would want to pay more for scarce luxury foods and wine versus the simpler stuff. Anyway, that&#039;s Mose&#039;s preference to try to make money off the rich rather than the poor, if possible. :) -[[User:Mattie|Mattie]]&lt;br /&gt;
:: Given that the cities pop has reduced by half at least and the fact that the city didn&#039;t really make much of an effort getting grain to the refugees anyways, this is a good point. Seems like the grain reserves should be well stocked for some time. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Unless it&#039;s been sitting long enough that spoilage is a factor. If this world had an equivalent to John Adams, I&#039;d say the sensible thing would be to charge for the food so a few people don&#039;t take all of it and hoard it to resell at a much higher price than even you guys would charge, but I doubt Mose or anyone else has had a grounding in Economics (Germain might, except that the discipline as we know it probably doesn&#039;t exist on the Mainland, except in a very primitive form). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: All that is true, there is a grain ration being doled to citizens. In the camps, however, (or what is left of them) prices for even common food is huge, not that anyone has any money to spend on them anyway. Non-grain staples - food, butter, booze - are going to be expensive even inside the city, although the reopened smuggling corridors and drastically reduced population help with that some. -gm &lt;br /&gt;
&lt;br /&gt;
== Spell Wish List ==&lt;br /&gt;
* Second Level&lt;br /&gt;
** Obscure Object&lt;br /&gt;
** Magic Mouth&lt;br /&gt;
** Misdirection&lt;br /&gt;
** Detect Thoughts&lt;br /&gt;
* Third Level&lt;br /&gt;
** Explosive Runes&lt;br /&gt;
** Clairaudience/Clairvoyance&lt;br /&gt;
** Illusory Script&lt;br /&gt;
* Fourth Level&lt;br /&gt;
** Magic Eye&lt;br /&gt;
** Detect Scrying&lt;br /&gt;
** Locate Creature&lt;br /&gt;
&lt;br /&gt;
== Audit ==&lt;br /&gt;
&lt;br /&gt;
You might want to audit this guy, decent chance he has messed up skill ranks, with prodigy and open minded. -gm&lt;br /&gt;
: This is doubly true now, he just gained two levels and picked up another open minded feat. He has one more knowledge to learn of your choice. -gm&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Fixed]&#039;&#039;&#039; Missing one skill point (probably because his sp/level went up at 4. should be: 48(1st) + 6(2nd) + 6(3rd) + 7(4th) + 5(feat))&lt;br /&gt;
* &#039;&#039;&#039;[Fixed, with Gusto]&#039;&#039;&#039; Characters start with Ubrekti + Regional languages, so Egg is either missing a language or a skill point&lt;br /&gt;
:: I think I originally had Ubrekti as his birth language, before it was discovered that he was of hakani descent.&lt;br /&gt;
&lt;br /&gt;
== Fitting In ==&lt;br /&gt;
We&#039;ll have to see how we want to play it. I had a similar discussion with Slitherrr about *****************, his coming cohort. Basically, do you want to play and manage every part of the guy, have me run the guys personality but control him in combat, or have me control everything with you giving general commands? &lt;br /&gt;
&lt;br /&gt;
Likewise, advancement - you or me? I would think he obviously sticks to Wizard, though depending on what kind of work you have him doing early on it might make sense RP wise to take a second level in professional, as well as just being a good add. Prof 2/Wizard X gets a +1 AC bonus and a net of +4 skill points, over Prof 1/Wizard X, I believe? Prof 4/Wizard X is a much more substantial investment in the nonmagical side of thing, which is costing probably two spell levels for +2 AC bonus, a net of +12 skill points and Uncanny Dodge.&lt;br /&gt;
&lt;br /&gt;
: Really up to you. I&#039;m sure you don&#039;t want to play another character, so I&#039;ll make the decisions for him in game time. He&#039;s pretty much a squishy buffer in MMO terms, so in general I expect he&#039;ll stick close to LE and cast buffs. As for advancement, I&#039;d say straight wizard unless there is a really compelling reason to go prof 2. Multiclassing casters is a lot harsher than martial characters except for a splash. Also, he&#039;ll have plenty of skill points, and Germ is happy to have a knowledge guy around, which wizards do fine at.&lt;br /&gt;
: Germ in general would prefer a cohort that pushes back and has his own opinions--he&#039;s not looking for a yes-man, he&#039;s looking for another set of eyes and a sharp mind to bounce ideas off of. So in general I&#039;ll make the decisions to lighten your load, and you veto anything you don&#039;t like. --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8915</id>
		<title>Talk:Egg&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8915"/>
		<updated>2011-04-12T12:34:34Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;12 Skill Points. Suggestions?&lt;br /&gt;
+?? Knowledge (Local:Wydmoor) &lt;br /&gt;
+1 each to Maxed Out Skills&lt;br /&gt;
&lt;br /&gt;
Where does that leave us?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is Egg due for his +1 yet? -gm&lt;br /&gt;
: I didn&#039;t ding yet I don&#039;t think, so no. But I am very close. --[[Special:Contributions/146.127.253.13|146.127.253.13]]&lt;br /&gt;
:Egg&#039;s Level 7: &lt;br /&gt;
:Professional Level 2&lt;br /&gt;
:+1 Reflex, +1 Will, +1 Bab, +9 HP&lt;br /&gt;
:Skills (12) : Suggestions Welcome Here&lt;br /&gt;
:&amp;lt;i&amp;gt;Class Feats&amp;lt;/i&amp;gt; : &amp;lt;b&amp;gt;Insightful Defense&amp;lt;/b&amp;gt; (+1 to Dex Mod for AC)&lt;br /&gt;
:: Skills should be 13 (human)&lt;br /&gt;
:: I&#039;d like for him to get 3-5 ranks of diplomacy for his political needs. Otherwise, knowledges like planes and dungeoneering are not big in our party and would be excellent imo --[[Special:Contributions/146.127.253.13|146.127.253.13]]&lt;br /&gt;
&lt;br /&gt;
Did you want me to do the level update for Egg when it happens, or do you want to do it? --[[User:Msallen|Msallen]]&lt;br /&gt;
: I will level *all* cohorts, though obviously requests, suggestions, and input from the player is always going to be a top consideration. -gm&lt;br /&gt;
:: A top consideration... FOR HIM TO POOP ON.&lt;br /&gt;
:: I&#039;mkiddingpleasedon&#039;thurtme -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Heh, I should have stuck you with a Goblin cohort. Speaking of, do we have a next game? -gm&lt;br /&gt;
:::: Dunno, suppose I should pop the Q in-thread. -[[User:Slitherrr|Slitherrr]] &lt;br /&gt;
::::: Do you not have your cohort yet? Are you waiting to get out of L4D land? I would have loved hippy Kib and his freaky little gobbo pal. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: &amp;quot;Back in Civilization&amp;quot; is first thing next session. Gnob is quite dead, sadly. -[[User:Slitherrr|Slitherrr]] 11:53, 9 March 2011 (EST)&lt;br /&gt;
::: GM eats too much cheese to poop on command like that! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Did you get all of your XP this game, or did you leave before the Quest Chain XP was given? Anyway, when this guy levels - professional or wizard? -gm&lt;br /&gt;
: I don&#039;t remember... I keep detailed xp numbers at arms length anyways ;) He should be my level - 2 and you should impose some sort of penalty or quest on me if he starts crafting. I&#039;ll have to ponder over the class. On one hand, I think he earned some time working the street and dealing with powerful people, so a level with mad skills would be good. On the other, there are some hot 4th level spells that could make me a much bigger thorn in the guild&#039;s side, which I think will be a bigger deal soon. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
: By the way, I like that the focus on abjuration and divination. That the sort of stuff I wanted from a wizard. The fact that I have nondetecetion at my disposal makes that whole discussion about the amulet a lot less important. It&#039;s not as good for political reasons, but its still pretty sweet. Also, I&#039;d like to put clairvoyance on the wish list for spells. If I find a way to learn an area well enough, or get Egg to learn it, then I can spy on the guild and prisoners and such quite well. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
:: Well, I&#039;ve got a plan for him if he starts crafting that may, in the long term. Basically, just keep track of his experience spent on crafting and I&#039;ll take care of the rest. -gm &lt;br /&gt;
:: Considering what he&#039;s been doing for the past three weeks, if he&#039;s getting a level it&#039;s going to be in Professional. From here on out, though, it&#039;ll probably be Wizzy since he&#039;s going to be doing a lot more research and mage stuff and a lot less setting up of a business. -gm&lt;br /&gt;
::: Yeah, looking at the untapped potential from level 1-3 and what I gain from level 4 spells, I think I like taking professional now. Give him some ranks in diplomacy please! I&#039;ll have to have a little chat with him about being so frank around the other PCs--I think its best that he and I sugar-coat ideas before we present them to any of the damn hippies in the party. His totally reasonable comment about selling food caused all sorts of silly moral issues for the party! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: For the record, Mose wouldn&#039;t have any qualms with you guys selling the rarer/luxury foodstuffs to the upper class at a premium. Seems like there would be more money to be made in hard-to-get stuffs for the rich than overcharging the penniless. -[[User:Mattie|Mattie]]&lt;br /&gt;
::::: I&#039;m sure that&#039;s what he was suggesting and Al just took it out of context ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Actually, there is a *lot* more to be had selling basic foodstuff than luxury items. Scarce items with low demand becoming more scarce is nothing compared to basic staples going from reasonably common to scarce. Fact is, prices are going to skyrocket with or without your help: Egg isn&#039;t creating the opportunity, just taking advantage of it. That&#039;s just the nature of the siege economy, and you can be sure that when the Thieves&#039; Guild start shipping food in, it won&#039;t be to open a soup kitchen. -gm&lt;br /&gt;
: Well, you painted the grain supplies as in good shape so I assumed people in the town were good with basic foodstuffs, etc. Hence my thought that right now the townies would want to pay more for scarce luxury foods and wine versus the simpler stuff. Anyway, that&#039;s Mose&#039;s preference to try to make money off the rich rather than the poor, if possible. :) -[[User:Mattie|Mattie]]&lt;br /&gt;
:: Given that the cities pop has reduced by half at least and the fact that the city didn&#039;t really make much of an effort getting grain to the refugees anyways, this is a good point. Seems like the grain reserves should be well stocked for some time. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Unless it&#039;s been sitting long enough that spoilage is a factor. If this world had an equivalent to John Adams, I&#039;d say the sensible thing would be to charge for the food so a few people don&#039;t take all of it and hoard it to resell at a much higher price than even you guys would charge, but I doubt Mose or anyone else has had a grounding in Economics (Germain might, except that the discipline as we know it probably doesn&#039;t exist on the Mainland, except in a very primitive form). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: All that is true, there is a grain ration being doled to citizens. In the camps, however, (or what is left of them) prices for even common food is huge, not that anyone has any money to spend on them anyway. Non-grain staples - food, butter, booze - are going to be expensive even inside the city, although the reopened smuggling corridors and drastically reduced population help with that some. -gm &lt;br /&gt;
&lt;br /&gt;
== Spell Wish List ==&lt;br /&gt;
* Second Level&lt;br /&gt;
** Obscure Object&lt;br /&gt;
** Magic Mouth&lt;br /&gt;
** Misdirection&lt;br /&gt;
** Detect Thoughts&lt;br /&gt;
* Third Level&lt;br /&gt;
** Explosive Runes&lt;br /&gt;
** Clairaudience/Clairvoyance&lt;br /&gt;
** Illusory Script&lt;br /&gt;
* Fourth Level&lt;br /&gt;
** Magic Eye&lt;br /&gt;
** Detect Scrying&lt;br /&gt;
** Locate Creature&lt;br /&gt;
&lt;br /&gt;
== Audit ==&lt;br /&gt;
&lt;br /&gt;
You might want to audit this guy, decent chance he has messed up skill ranks, with prodigy and open minded. -gm&lt;br /&gt;
: This is doubly true now, he just gained two levels and picked up another open minded feat. He has one more knowledge to learn of your choice. -gm&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Fixed]&#039;&#039;&#039; Missing one skill point (probably because his sp/level went up at 4. should be: 48(1st) + 6(2nd) + 6(3rd) + 7(4th) + 5(feat))&lt;br /&gt;
* &#039;&#039;&#039;[Fixed, with Gusto]&#039;&#039;&#039; Characters start with Ubrekti + Regional languages, so Egg is either missing a language or a skill point&lt;br /&gt;
:: I think I originally had Ubrekti as his birth language, before it was discovered that he was of hakani descent.&lt;br /&gt;
&lt;br /&gt;
== Fitting In ==&lt;br /&gt;
We&#039;ll have to see how we want to play it. I had a similar discussion with Slitherrr about *****************, his coming cohort. Basically, do you want to play and manage every part of the guy, have me run the guys personality but control him in combat, or have me control everything with you giving general commands? &lt;br /&gt;
&lt;br /&gt;
Likewise, advancement - you or me? I would think he obviously sticks to Wizard, though depending on what kind of work you have him doing early on it might make sense RP wise to take a second level in professional, as well as just being a good add. Prof 2/Wizard X gets a +1 AC bonus and a net of +4 skill points, over Prof 1/Wizard X, I believe? Prof 4/Wizard X is a much more substantial investment in the nonmagical side of thing, which is costing probably two spell levels for +2 AC bonus, a net of +12 skill points and Uncanny Dodge.&lt;br /&gt;
&lt;br /&gt;
: Really up to you. I&#039;m sure you don&#039;t want to play another character, so I&#039;ll make the decisions for him in game time. He&#039;s pretty much a squishy buffer in MMO terms, so in general I expect he&#039;ll stick close to LE and cast buffs. As for advancement, I&#039;d say straight wizard unless there is a really compelling reason to go prof 2. Multiclassing casters is a lot harsher than martial characters except for a splash. Also, he&#039;ll have plenty of skill points, and Germ is happy to have a knowledge guy around, which wizards do fine at.&lt;br /&gt;
: Germ in general would prefer a cohort that pushes back and has his own opinions--he&#039;s not looking for a yes-man, he&#039;s looking for another set of eyes and a sharp mind to bounce ideas off of. So in general I&#039;ll make the decisions to lighten your load, and you veto anything you don&#039;t like. --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=8683</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=8683"/>
		<updated>2011-03-28T14:56:03Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&amp;lt;B&amp;gt;Game Status&amp;lt;/b&amp;gt; : On Hiatus until May&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[:Category:MeFight Session Notes | Team MeFight Session Notes]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]].&lt;br /&gt;
* A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml];&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[Tana Absold]], [[Poisonmaking]], [[Sticky Fingers]] Spell, [[Treasure Scent]] Spell, [[Rhino&#039;s Rush]] Spell, [[Detect Violence]] Spell, [[Detect Guilt]] Spell, [[Detect Attitude]] Spell, [[Shard Storm]] Spell, [[Force Chest]] Spell, [[Force Ram]] Spell, [[Floating Disk, Greater]] Spell, [[Chain Missile]] Spell, [[Feat: Shipborn]], [[Feat: Savvy Swimmer]], [[Feat: Sandstep]], [[Feat: Polyglot]], [[Feat: Pirate Luck]], [[Feat: Natural Dowser]], [[Feat: Desertborn]], [[Tricks]], [[Oceans]], [[Pavor Nocturnus]], [[Ghost Elk]], [[Adrillathellior Teldandilion]], [[Word of Binding]] Spell, [[Tiny Mount]] Spell, [[Sticky Saddle]] Spell,  [[One Mind I]] Spell, [[Moment of Clarity]] Spell, [[Lesser Energize Shield]] Spell, [[Mass Stabilize]] Spell, [[Clear Mind]] Spell, [[Second Wind]] Spell, [[First Stand]], [[Grrrllwofrowffgrr]], [[Swamp of Wydmoor]], &amp;lt;b&amp;gt;Updated&amp;lt;/b&amp;gt; [[First Families of Wydmoor]], [[The Azure Geese]], [[Antioch]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Recent Events]] &#039;&#039;&#039;NEW!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Achievements]]&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]]&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
Complete = *&lt;br /&gt;
&lt;br /&gt;
== Player Groups ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The [[Silverwalkers]] (Wydmoor Free City)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{{Al}}, [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
{{Germain}}, [[Human]] [[Wydmoor City Guard|City Guardsman]] - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
{{Kimika}}, [[Halfling]] [[Clerics|Church Scribe]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{LE}}, [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Mose}}, [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]]) and his magical horse {{Way}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Quinalin}}, [[Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:____|Daniel]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039; [[Gnob&#039;s Folly]] (Draglet Fortress, Gildenhome)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[[:Category:MeFight Session Notes | Session Notes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Thed]]&amp;quot;, [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
{{Kib Absold}}, [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]]) and his perfectly normal horse {{Tenpence}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:Pokeylope|Pokeylope]]) (Previously: [[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
[[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
{{Anise}}, [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]]) and the {{Ghost Elk}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Team Newfish&#039;&#039;&#039; &#039;&#039;&#039;([[Utrell Emirate]])&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
nobody&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039; Transients &#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) &lt;br /&gt;
&lt;br /&gt;
 [[Neven b&#039;Aaronurt]], [[Halfling]] [[Druids|Druid]] - ([[user:Robocop is Bleeding|Robocop is Bleeding]]) and his riding boar, [[Breakfast]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Summer 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Enlarge Creature]] Spell, [[Enlarge Person, Greater]] Spell, [[Sharpen]] Cantrip, [[Focused Strike]] Cantrip, [[Egtheladanna Krin]], [[Ebony Reaver]], [[Transparency]] Spell, [[Feat:Divine Fervor|Divine Fervor]] Feat, [[Improved Encumbrance]] Feat, [[Starvation]] Spell, [[Enhance Wildshape]] spell, [[Enkindle Spell]] feat, [[Blistering Fires]] feat, [[Teleport Legion]] Spell, [[Mire]] Spell, [[Plague Cloud]] Spell, [[Undead Legion]] Spell, [[Friendsight]] Spell, [[Battle Fury]] Spell, [[Summon Pack/Herd]] Spell, [[Morning Mist]] Spell, [[Feed the Masses]] Spell, [[Profane Weapon]] Spell, [[Gnomish Luck]] Feat, [[Heightened Sense]] Cantrip, [[Fleeting Fame]] Cantrip, [[Strong Stomach]] Feat, [[Elementalist]] Feat, [[Obelisks]], [[Firearms]], [[Artillery]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Foraging Charm]] Cantrip, [[Coin of the Realm]] Cantrip, [[Perfect Pitch]] Cantrip,  [[Deftness]] Cantrip, [[Elk-Riders]] Prestige Class, [[Peteran Alexandrianism]], [[Stone-Warden]], [[Blood Arrow]], [[Grandle Mag]], [[Wydmoor Swamp Temple]], [[Bog Wraiths]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;),[[Bard]], [[Loghead]], [[Redzan the Clean]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Kivan]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Naprid Daithe]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Firetalk Charm]], [[Sox Argyle]], [[Temporal Authority]], [[Omnity]], [[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[:Category:Teamwork Benefits|Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Germain&amp;diff=8679</id>
		<title>Talk:Germain</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Germain&amp;diff=8679"/>
		<updated>2011-03-28T14:44:49Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;***DING +1 LEVEL -- XP : 36075***&lt;br /&gt;
: Did I miss a game. I wouldn&#039;t be surprised given how out of touch I&#039;ve made myself. I don&#039;t even think I&#039;ve checked my personal email in weeks :( --[[User:Msallen|Msallen]]&lt;br /&gt;
:: You should consider checking it. We&#039;ve had a lively discussion about the game, and we all called you like three times. -gm&lt;br /&gt;
&lt;br /&gt;
Have we reached an acceptable level of fluff yet? --[[User:Msallen|Msallen]]&lt;br /&gt;
: You&#039;re a natural fluffer. -gm&lt;br /&gt;
:: This is my favorite part: &#039;&#039;He wears his wavy, light-brown hair cropped to his ears and slicked back with copious amounts of oil, and he sports a thin, well-groomed moustache.&#039;&#039; It doesn&#039;t quite stand up to my comment about Sayid&#039;s testimonial, but I like it for the creep factor. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Your use of TOME profession rules--does that mean they&#039;re approved and I can make the skills on Kib&#039;s sheet official? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: He did? I&#039;ll just ignore those skills next time he tries to use one. -gm &lt;br /&gt;
:: That assumes I&#039;ll ever actually use them--aren&#039;t they only used for making money out-of-game? I&#039;ll percolate the law discussion to the top of my character sheet talk page again. For the record, I think professions are dumb as they are implemented now, and the TOME ones are much more sensible. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: More rules == more unhappy Jonesy. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Now you get it! We&#039;re not 16 anymore, we have *shit* to *do* in the real world! -gm&lt;br /&gt;
&lt;br /&gt;
From an in-game note:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;Germain is physically average, but carries himself with a presence more impressive than his physique might indicate. &lt;br /&gt;
His clothes are not fancy, but are well tailored and attractive, and suitable for a traveler or soldier. &lt;br /&gt;
He carries himself comfortable and confidently.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
re: canon. LOL! Weak ;) --[[User:Msallen|Msallen]] 16:33, 14 December 2009 (EST)&lt;br /&gt;
: Ha, you just rolled over. No wonder Germain is such a pussy. Like player, like character. -gm&lt;br /&gt;
:: Coughs nervously. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s a nice bow, I still say the free shot as a free action for ranger might not be terrible. they get decent skill points &amp;gt;:)&lt;br /&gt;
-----&lt;br /&gt;
So, you&#039;ve spent hours flushing out people the party might never actually meet. Does Germain *himself* get details to his background, or do I get to assign them? (ohpleaseohpleaseohpleaseohplease!)&lt;br /&gt;
: Haven&#039;t I spent 10x as many hours obsessing over how, precisely, to allocate my skill points and attributes? --[[User:Msallen|Msallen]]&lt;br /&gt;
:: You are mistaking crunch for fluff. Fluff *will* be produced.... one way or the other. -gm&lt;br /&gt;
::: Fluff? What&#039;s that? ::whistles nonchalantly:: -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Oh, fear not. I&#039;ve more than adequate fluff to run with in the Kib department.&lt;br /&gt;
:::: Although, mixing fluff and crunch does lead uncomfortable places in regards to that 8 wisdom. -gm&lt;br /&gt;
::::: I have a lot of trouble figuring out what 8 Wisdom means, honestly. Kib doesn&#039;t look compulsive because he&#039;s right next to Gil all the time--the idea is that he&#039;s really pretty impatient, but when you&#039;ve got a guy throwing an axe every time anything happens, it doesn&#039;t really come out. Maybe it just means he sucks at Nature things. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Well, feel free to add whatever you like, although I&#039;d prefer you spend your time at [[Steros Merroand]] and the [[First Stand]]. Just please please please don&#039;t give me a distant and abrasive father and a psycho brother *again*! I always imagined that Germ got along with his family, and all of them had the good sense to know that leaving was in everyone&#039;s best interests. --[[Special:Contributions/146.127.253.45|146.127.253.45]]&lt;br /&gt;
::::::: Germain&#039;s backstory is about 1000x more in-game relevant than Steros&#039;.&lt;br /&gt;
:::::::: Ah well, guess my whole family is going to die again :( --[[User:Msallen|Msallen]]&lt;br /&gt;
::::::::: Not necessarily. It might not even come up ever, but it might.&lt;br /&gt;
:::::::::: BUT, if you think people aren&#039;t looking at the party with a much more focused lens these days, you&#039;re significantly less cagey than the G-man.&lt;br /&gt;
&lt;br /&gt;
: I would feel better about him being a coaster if he didn&#039;t also &amp;quot;excel.&amp;quot; I&#039;d think a 14 INT is good enough to get by, or buckle down and excel, but I think you&#039;d need at least a 16 to achieve accolades on cruise control. -gm&lt;br /&gt;
:: Meng, &amp;quot;excel&amp;quot; isn&#039;t even in the writeup. &amp;quot;Perform his studies passably&amp;quot; is equivalent to &amp;quot;skate by&amp;quot;. I can make it more clear if you like --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Ah, nah, that&#039;s good. I wasn&#039;t reading it in Letter of Recomendation-Speak. It&#039;s all good. -gm&lt;br /&gt;
&lt;br /&gt;
== Physical appearance ==&lt;br /&gt;
&lt;br /&gt;
How does Germain look physically? I didn&#039;t see that in his description or character sheet. Also Germain now has the [http://www.dandwiki.com/wiki/SRD:Hat_of_Disguise hat of disguise] now, so I&#039;d be curious how he chooses to present himself (and the hat).&lt;br /&gt;
&lt;br /&gt;
Note: I&#039;m currently commissioning some art of Mose to test artists for an eventual party drawing, so this description will be helpful down the road. :)&lt;br /&gt;
&lt;br /&gt;
-[[User:Mattie|Mattie]] 09:48, 8 March 2011 (EST)&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Egg%27s_Character_Sheet&amp;diff=8164</id>
		<title>Egg&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Egg%27s_Character_Sheet&amp;diff=8164"/>
		<updated>2011-03-09T19:38:30Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: /* Class Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;[[Professional]] 1&amp;lt;/b&amp;gt; / Wizard 5&lt;br /&gt;
{{statsbox|Egg.JPG|6|Human|Professional 1&amp;lt;BR&amp;gt;Wizard 5|None|Short Sword|Sherdam, Ubrekt;&amp;lt;BR&amp;gt;Wtherias, Alexia}}&lt;br /&gt;
&lt;br /&gt;
::Worth Pointing Out -&amp;gt; Wizards can scribe spells into a spellbook. Any spell in his spellbook he can make as a scroll on the cheap. &lt;br /&gt;
::: LE is carrying around pouches (plural) full of scrolls.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 12 (+1) &lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 18 (+4) [4th Level Attribute Bonus]&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 8 (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 12  (+1) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points ||&amp;amp;nbsp;&amp;amp;nbsp;|| 35 ||&amp;amp;nbsp;&amp;amp;nbsp;|| 10 + 5 + 5 + 5 + 5 + 5&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class |||| 11 |||| +1 dex bonus&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus |||| +2&lt;br /&gt;
|-&lt;br /&gt;
|Initiative |||| +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed |||| 30 ft.&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save |||| +3 |||| +1 wizard 3, +2 stat&lt;br /&gt;
|-&lt;br /&gt;
|Reflex |||| +6 |||| +2 professional 1, +1 wizard 3, +1 stat, +2 familiar&lt;br /&gt;
|-&lt;br /&gt;
|Will Save |||| +5 |||| +2 professional 1, +4 wizard 3, -1 stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
&lt;br /&gt;
===Feat XP Spent: ---===&lt;br /&gt;
&lt;br /&gt;
===Purchased Feats===&lt;br /&gt;
*Human: Prodigy&lt;br /&gt;
*Lvl 1: Open Minded&lt;br /&gt;
*Lvl 3: Brew Potion&lt;br /&gt;
*Lvl 6: Open Minded&lt;br /&gt;
*Prof 1: Skill Focus-Knowledge (Arcana)&lt;br /&gt;
&lt;br /&gt;
===Class Feats===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor Proficiency: Light, Medium&lt;br /&gt;
*Wiz Class: Scribe Scroll&lt;br /&gt;
*Wiz5 Class: Extend Spell [+1 Spell Level, Doubles Spell Duration] (May be added to scrolls or potions)&lt;br /&gt;
*Familiar: Tiberius the Weasel&lt;br /&gt;
**HP: 17&lt;br /&gt;
**8 INT&lt;br /&gt;
**+3 Natural Armor&lt;br /&gt;
**Alertness, improved evasion, share spells, empathic link deliver touch spells, speak with master&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Hakani (B)&lt;br /&gt;
*Ubrekti (I)&lt;br /&gt;
*Petaran (S)&lt;br /&gt;
*Odessan (I)&lt;br /&gt;
*Flanneri (I)&lt;br /&gt;
*Fresian (S)&lt;br /&gt;
*Gnomish (S)&lt;br /&gt;
*Old Ubrekti (I)&lt;br /&gt;
*Sidhe (Elven) (?)&lt;br /&gt;
&lt;br /&gt;
B=birth language&lt;br /&gt;
I=intel point language&lt;br /&gt;
S=skill point language&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|class=sortable&lt;br /&gt;
!Skill!!class=unsortable|&amp;amp;nbsp;&amp;amp;nbsp;!!Bonus!!class=unsortable|&amp;amp;nbsp;&amp;amp;nbsp;!!class=unsortable|Bonus Derivation&lt;br /&gt;
|-&lt;br /&gt;
|Appraise||||14||||10 ranks, +4 stat&lt;br /&gt;
|-&lt;br /&gt;
|Bluff||||7||||6 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|Decipher Script||||12||||10 ranks, +4 stat&lt;br /&gt;
|-&lt;br /&gt;
|Forgery||||14||||10 ranks, +4 stat&lt;br /&gt;
|-&lt;br /&gt;
|Heal||||3||||4 ranks, -1 stat&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (Arcana)||||17||||10 ranks, +4 stat, +3 skill focus&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (Architecture)||||5||||1 ranks, +4 stat&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (Dungeoneering)||||6||||2 ranks, +4 stat&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (Planes)||||5||||1 ranks, +4 stat&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (History)||||14||||10 ranks, +4 stat&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (Local, Sherdam)||||6||||2 ranks, +4 stat&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (Local, Wtherias)||||7||||3 ranks, +4 stat&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (Religion)||||14||||10 ranks, +4 stat&lt;br /&gt;
|-&lt;br /&gt;
|Languages||||||||3 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Ride||||4||||3 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|Spellcraft||||14||||10 ranks, +4 stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spellbook==&lt;br /&gt;
===Spell Slots===&lt;br /&gt;
*0: 4 [DC 14]&lt;br /&gt;
*1: 3 (+1B) [DC 15]&lt;br /&gt;
*2: 2 (+1B) [DC 16]&lt;br /&gt;
*3: 1 (+1B) [DC 17]&lt;br /&gt;
===Cantrips===&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/detectPoison.htm Detect Poison]&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/readMagic.htm Read Magic]&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/arcaneMark.htm Arcane Mark]&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/resistance.htm Resistance]&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/acidSplash.htm Acid Splash]&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/light.htm Light]&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/dancingLights.htm Dancing Lights]&lt;br /&gt;
* [[Coin of the Realm]]&lt;br /&gt;
* [[Deftness]]&lt;br /&gt;
* [[Heightened Sense]] &lt;br /&gt;
* [[Fleeting Fame]]&lt;br /&gt;
&lt;br /&gt;
===Level One===&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/mageArmor.htm Mage Armor]&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/shield.htm Shield]&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/identify.htm Identify]&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/expeditiousRetreat.htm Expeditious Retreat]&lt;br /&gt;
* [[Wall of Smoke]] (R)&lt;br /&gt;
* [[Empathy]] (R)&lt;br /&gt;
&lt;br /&gt;
===Level Two===&lt;br /&gt;
* Locate Object&lt;br /&gt;
* [http://www.d20srd.org/srd/spells/blur.htm Blur]&lt;br /&gt;
* [[Augment Familiar]] (R)&lt;br /&gt;
* [[Lesser Haste]] (R)&lt;br /&gt;
&lt;br /&gt;
===Level Three===&lt;br /&gt;
* Heroism&lt;br /&gt;
* Nondetection&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===Egg&#039;s Expanded Library Bag===&lt;br /&gt;
*Up-Traded from a [[Kathkallan|desperate refugee]]. &lt;br /&gt;
*He will not willingly empty it. &lt;br /&gt;
*Type II Bag of Holding (500 lbs. maximum)&lt;br /&gt;
*Full of Books &lt;br /&gt;
*Allows +4 circumstance bonus on Knowledge checks when taking a 20.&lt;br /&gt;
&lt;br /&gt;
===Egg&#039;s Enchanted Goggles===&lt;br /&gt;
*Enchanted by a [[Kathkallan|desperate refugee]].&lt;br /&gt;
*Based on Gnomish Designs&lt;br /&gt;
*Magnifying Lenses &lt;br /&gt;
**Helpful reading (and forging) documents&lt;br /&gt;
**+2 to Forgery, Appraise, and Decipher Script Checks when taking a 20.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cohort Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8154</id>
		<title>Talk:Egg&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8154"/>
		<updated>2011-03-08T18:16:11Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Did you want me to do the level update for Egg when it happens, or do you want to do it? --[[User:Msallen|Msallen]]&lt;br /&gt;
: I will level *all* cohorts, though obviously requests, suggestions, and input from the player is always going to be a top consideration. -gm&lt;br /&gt;
&lt;br /&gt;
Did you get all of your XP this game, or did you leave before the Quest Chain XP was given? Anyway, when this guy levels - professional or wizard? -gm&lt;br /&gt;
: I don&#039;t remember... I keep detailed xp numbers at arms length anyways ;) He should be my level - 2 and you should impose some sort of penalty or quest on me if he starts crafting. I&#039;ll have to ponder over the class. On one hand, I think he earned some time working the street and dealing with powerful people, so a level with mad skills would be good. On the other, there are some hot 4th level spells that could make me a much bigger thorn in the guild&#039;s side, which I think will be a bigger deal soon. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
: By the way, I like that the focus on abjuration and divination. That the sort of stuff I wanted from a wizard. The fact that I have nondetecetion at my disposal makes that whole discussion about the amulet a lot less important. It&#039;s not as good for political reasons, but its still pretty sweet. Also, I&#039;d like to put clairvoyance on the wish list for spells. If I find a way to learn an area well enough, or get Egg to learn it, then I can spy on the guild and prisoners and such quite well. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
:: Well, I&#039;ve got a plan for him if he starts crafting that may, in the long term. Basically, just keep track of his experience spent on crafting and I&#039;ll take care of the rest. -gm &lt;br /&gt;
:: Considering what he&#039;s been doing for the past three weeks, if he&#039;s getting a level it&#039;s going to be in Professional. From here on out, though, it&#039;ll probably be Wizzy since he&#039;s going to be doing a lot more research and mage stuff and a lot less setting up of a business. -gm&lt;br /&gt;
::: Yeah, looking at the untapped potential from level 1-3 and what I gain from level 4 spells, I think I like taking professional now. Give him some ranks in diplomacy please! I&#039;ll have to have a little chat with him about being so frank around the other PCs--I think its best that he and I sugar-coat ideas before we present them to any of the damn hippies in the party. His totally reasonable comment about selling food caused all sorts of silly moral issues for the party! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: For the record, Mose wouldn&#039;t have any qualms with you guys selling the rarer/luxury foodstuffs to the upper class at a premium. Seems like there would be more money to be made in hard-to-get stuffs for the rich than overcharging the penniless. -[[User:Mattie|Mattie]]&lt;br /&gt;
::::: I&#039;m sure that&#039;s what he was suggesting and Al just took it out of context ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Actually, there is a *lot* more to be had selling basic foodstuff than luxury items. Scarce items with low demand becoming more scarce is nothing compared to basic staples going from reasonably common to scarce. Fact is, prices are going to skyrocket with or without your help: Egg isn&#039;t creating the opportunity, just taking advantage of it. That&#039;s just the nature of the siege economy, and you can be sure that when the Thieves&#039; Guild start shipping food in, it won&#039;t be to open a soup kitchen. -gm&lt;br /&gt;
: Well, you painted the grain supplies as in good shape so I assumed people in the town were good with basic foodstuffs, etc. Hence my thought that right now the townies would want to pay more for scarce luxury foods and wine versus the simpler stuff. Anyway, that&#039;s Mose&#039;s preference to try to make money off the rich rather than the poor, if possible. :) -[[User:Mattie|Mattie]]&lt;br /&gt;
:: Given that the cities pop has reduced by half at least and the fact that the city didn&#039;t really make much of an effort getting grain to the refugees anyways, this is a good point. Seems like the grain reserves should be well stocked for some time. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Unless it&#039;s been sitting long enough that spoilage is a factor. If this world had an equivalent to John Adams, I&#039;d say the sensible thing would be to charge for the food so a few people don&#039;t take all of it and hoard it to resell at a much higher price than even you guys would charge, but I doubt Mose or anyone else has had a grounding in Economics (Germain might, except that the discipline as we know it probably doesn&#039;t exist on the Mainland, except in a very primitive form). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: All that is true, there is a grain ration being doled to citizens. In the camps, however, (or what is left of them) prices for even common food is huge, not that anyone has any money to spend on them anyway. Non-grain staples - food, butter, booze - are going to be expensive even inside the city, although the reopened smuggling corridors and drastically reduced population help with that some. -gm &lt;br /&gt;
&lt;br /&gt;
== Spell Wish List ==&lt;br /&gt;
* Second Level&lt;br /&gt;
** Obscure Object&lt;br /&gt;
** Magic Mouth&lt;br /&gt;
** Misdirection&lt;br /&gt;
** Detect Thoughts&lt;br /&gt;
* Third Level&lt;br /&gt;
** Explosive Runes&lt;br /&gt;
** Clairaudience/Clairvoyance&lt;br /&gt;
** Illusory Script&lt;br /&gt;
* Fourth Level&lt;br /&gt;
** Magic Eye&lt;br /&gt;
** Detect Scrying&lt;br /&gt;
** Locate Creature&lt;br /&gt;
&lt;br /&gt;
== Audit ==&lt;br /&gt;
&lt;br /&gt;
You might want to audit this guy, decent chance he has messed up skill ranks, with prodigy and open minded. -gm&lt;br /&gt;
: This is doubly true now, he just gained two levels and picked up another open minded feat. He has one more knowledge to learn of your choice. -gm&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Fixed]&#039;&#039;&#039; Missing one skill point (probably because his sp/level went up at 4. should be: 48(1st) + 6(2nd) + 6(3rd) + 7(4th) + 5(feat))&lt;br /&gt;
* &#039;&#039;&#039;[Fixed, with Gusto]&#039;&#039;&#039; Characters start with Ubrekti + Regional languages, so Egg is either missing a language or a skill point&lt;br /&gt;
:: I think I originally had Ubrekti as his birth language, before it was discovered that he was of hakani descent.&lt;br /&gt;
&lt;br /&gt;
== Fitting In ==&lt;br /&gt;
We&#039;ll have to see how we want to play it. I had a similar discussion with Slitherrr about *****************, his coming cohort. Basically, do you want to play and manage every part of the guy, have me run the guys personality but control him in combat, or have me control everything with you giving general commands? &lt;br /&gt;
&lt;br /&gt;
Likewise, advancement - you or me? I would think he obviously sticks to Wizard, though depending on what kind of work you have him doing early on it might make sense RP wise to take a second level in professional, as well as just being a good add. Prof 2/Wizard X gets a +1 AC bonus and a net of +4 skill points, over Prof 1/Wizard X, I believe? Prof 4/Wizard X is a much more substantial investment in the nonmagical side of thing, which is costing probably two spell levels for +2 AC bonus, a net of +12 skill points and Uncanny Dodge.&lt;br /&gt;
&lt;br /&gt;
: Really up to you. I&#039;m sure you don&#039;t want to play another character, so I&#039;ll make the decisions for him in game time. He&#039;s pretty much a squishy buffer in MMO terms, so in general I expect he&#039;ll stick close to LE and cast buffs. As for advancement, I&#039;d say straight wizard unless there is a really compelling reason to go prof 2. Multiclassing casters is a lot harsher than martial characters except for a splash. Also, he&#039;ll have plenty of skill points, and Germ is happy to have a knowledge guy around, which wizards do fine at.&lt;br /&gt;
: Germ in general would prefer a cohort that pushes back and has his own opinions--he&#039;s not looking for a yes-man, he&#039;s looking for another set of eyes and a sharp mind to bounce ideas off of. So in general I&#039;ll make the decisions to lighten your load, and you veto anything you don&#039;t like. --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Baton_of_Arcanic_Sculpture&amp;diff=8044</id>
		<title>Baton of Arcanic Sculpture</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Baton_of_Arcanic_Sculpture&amp;diff=8044"/>
		<updated>2011-03-01T20:37:38Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: Created page with &amp;quot;{{stub}}  A magical rod given to Thoven the Pyromancer by the Dwarven sorcerers of Kred.  *Attacks as +1 Cold Iron Club (1d6+1) *Ray Focus (+1 to Ray Attacks if charged) *5 Charg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
A magical rod given to Thoven the Pyromancer by the Dwarven sorcerers of Kred.&lt;br /&gt;
&lt;br /&gt;
*Attacks as +1 Cold Iron Club (1d6+1)&lt;br /&gt;
*Ray Focus (+1 to Ray Attacks if charged)&lt;br /&gt;
*5 Charges (gain +1 charge/sunrise)&lt;br /&gt;
** Minor Metamagic (Split Ray) : 0 (if Charges &amp;gt; 0)&lt;br /&gt;
** Minor Metamagic (Sculpt Spell) : 1&lt;br /&gt;
** Minor Metamagic (Widen Spell) : 3&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Template_talk:Tenpence&amp;diff=7977</id>
		<title>Template talk:Tenpence</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Template_talk:Tenpence&amp;diff=7977"/>
		<updated>2011-02-25T15:37:00Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Compantiontoken ==&lt;br /&gt;
Playertoken is 100% cool, but just FYI that we also have a [[Template:companiontoken]] too which is a tad more subtle. I used it for {{Way}} and {{Girl}}.&lt;br /&gt;
-[[User:Mattie|Mattie]]&lt;br /&gt;
&lt;br /&gt;
: I just want to say that the special name token is still probably my favorite of your templates. -gm&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Elk_Rider&amp;diff=7946</id>
		<title>Talk:Elk Rider</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Elk_Rider&amp;diff=7946"/>
		<updated>2011-02-24T18:02:01Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;d like to make any revisions to this before anyone ends up taking it. Specifically the Exceptional Mount ability. I think it should be brought into line with Animal Companion table. Replace the (% OF Owners Hit Die) with additional hit dice that would stack as animal companion levels. It would mean a lot less hit points, but still waaaaay more than - say - [Tenpence|Tenny], who has proved remarkably resiliant. OTOH, it would give things like new feats, skill points, and other goodies to offset. Thoughts? Particularly Fean, if she&#039;s tuned into this channel, since I doubt Al has any interest. He&#039;s more like to become an Elk than mount one. Err, unless he&#039;s in elk form. -gm&lt;br /&gt;
:He could turn into Elk form, then mount and Elk.&lt;br /&gt;
:: That was the joke I was trying to make. Damn my typo!&lt;br /&gt;
:BOOM.&lt;br /&gt;
:Innuendo aside, keeping Tenpence alive has been a dash of luck mixed with a huge helping of Kib trying to make himself more dangerous than his mount (and succeeding in some ways more than others). Mounted Combat helps, but only with Ride ranks (incidentally, I&#039;m guessing the Improved Mounted Archery ex ability overwrites Mounted Archery? Perhaps the first level of this class should give Mounted Archery just to make the progression clear?&lt;br /&gt;
:: &amp;quot;Improved&amp;quot; versions never stack with their mundane counterparts (see also: Skill Focus), but if you think it needs to be explicit we can do that.&lt;br /&gt;
::: Right, and the wording of the two wouldn&#039;t allow them to stack anyway. I don&#039;t know how closely the standard feat tree should be tracked--the ranger class already has precedent for skipping prereqs, so it probably works as-is. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:Honestly, the % of Elk Rider Hit Dice is unnecessary since the Animal Companion bonus language is already there. You might want to force the Elk Rider to take the mount as animal companion as a condition of taking the class (since Druids and Rangers, strangely enough, can basically change out animal companions at will, even as sorcs and wizards have to go through the &amp;quot;wait a year and a day&amp;quot; bullshit), and then just remove all the extraneous % of HD and natural armor bonus language (and treat the Elk as being on the 5th-or-greater list, but that might be problematic for Anise at the moment). That Elk is the real feature of the class, and so giving it the possibility of sharing stage time with some other companion seems detrimental.&lt;br /&gt;
:: I meant, is it better to have the bonus hit points come in the form of bonus HD or in the form of a bonus equal to a cut of the master&#039;s HP?&lt;br /&gt;
::: I think, since the ranger/druid already have the animal companion mechanics, that it might as well build on them. It seems like the simplest path. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:Also, there&#039;s a question of mine below this in its own section. I&#039;m guessing the answer is yes, I just was curious.&lt;br /&gt;
:What is up with the non-standard reflex progression? I think that should be turned into the same as the fort save, especially since it&#039;ll still reach the same max.&lt;br /&gt;
:If the Elk rider has splashed a Druid level, can the &amp;quot;existing divine caster&amp;quot; levels count as Druid? If you got a min/maxer in the party (not in this group, since you could deal with it, but in case some OTHER group wanted to use this class), he could be a 1 Druid/X Ranger, get all the Ranger-like combat bonuses, then get a hefty spell boost when taking Elk Rider, at a relatively small cost (alternatively, Cleric, for a less-synergistic but probably even more powerful splash). This isn&#039;t a big deal, and I don&#039;t know a good solution for it, it just popped into my head. Maybe make it to &amp;quot;highest existing divine caster level&amp;quot;?&lt;br /&gt;
:: Why would I make this an exception to every other &amp;quot;+1 Caster Level&amp;quot; prestige class?&lt;br /&gt;
::: Works for me. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:Overall, if this class has a problem, it&#039;s closer to the side of too powerful than not powerful enough. Amazing Ranger-like combat progression, great animal companion synergies, awesome saves, and the availability of a pretty great animal companion--this is basically a Sidhe love-song. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Hm. ok. &lt;br /&gt;
&lt;br /&gt;
==Animal Companion Level Stacking==&lt;br /&gt;
So Elk Rider levels count Druid-style, right? I.e., a 3/5/2 Druid/Ranger/Elk Rider would have 3 + (5/2 round down = 2) + 2 = 7 animal-companion-counting levels? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: That is so. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Candidates for other skills (from either Druid or Ranger lists):&lt;br /&gt;
&lt;br /&gt;
*Spellcraft (druid)&lt;br /&gt;
*Diplomacy (druid)&lt;br /&gt;
*Knowledge (dungeoneering) (ranger)&lt;br /&gt;
*Knowledge (geography) (ranger)&lt;br /&gt;
*Profession (both)&lt;br /&gt;
*Use Rope (ranger)&lt;br /&gt;
*Hide (ranger)&lt;br /&gt;
*Move Silently (ranger)&lt;br /&gt;
&lt;br /&gt;
Hide/Move Silently would be very in line with nature stuff and stealthiness, but very strange on a mounted prestige class. Use Rope and the two Knowledges are a little general-use and can probably be left off. Profession is on basically every list, but it&#039;s really made more for base classes than prestige (and barely matters anyway). Diplomacy is used with &#039;&#039;wild empathy&#039;&#039;, which both Ranger and Druid have, but the skill is only a class skill for druids (and is a little &amp;quot;soft&amp;quot; for this prestige, which is more martial). Spellcraft probably deserves to stay off for the same reason. All told, the list as it is is probably fine--arguments could be made for hide/move silent, but they just don&#039;t really fit with a mounted class. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
=Comparison with other &#039;&#039;animal&#039;&#039;-rider classes=&lt;br /&gt;
I think it might be prudent to look at this side-by-side with the other rider classes just so we get a feel for balance.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level !! Elk Rider !! Camel Archer !! Cavalier !!All&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|&lt;br /&gt;
*Strong Reflex (+1)&lt;br /&gt;
*Bows eligible for specialization&lt;br /&gt;
*Full move in brush on mount&lt;br /&gt;
*Add Prestige levels to Ranger/Druid for animal companion&lt;br /&gt;
*Ranger HD&lt;br /&gt;
|&lt;br /&gt;
*Strong Reflex&lt;br /&gt;
*&#039;&#039;fear&#039;&#039; effect on horses&lt;br /&gt;
*Skill mastery, ride, exceptional mount only&lt;br /&gt;
*Ranger HD&lt;br /&gt;
|&lt;br /&gt;
*Bonus to Knowledge(Nobility)&lt;br /&gt;
*Charge multiplier goes up one step (x4 with lance) once per day&lt;br /&gt;
*Fighter HD&lt;br /&gt;
|&lt;br /&gt;
*Strong Fort&lt;br /&gt;
*Exceptional Mount&lt;br /&gt;
*Fighter BaB progression&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|&lt;br /&gt;
*+1 existing divine spellcaster level&lt;br /&gt;
*skill mastery, ride, exceptional mount only&lt;br /&gt;
*bonus feat (bow- or skill-related, including bow specialization)&lt;br /&gt;
|&lt;br /&gt;
*bonus feat (skills, endurance, ride-by-attack)&lt;br /&gt;
|&lt;br /&gt;
*DR 1 in heavy armor only&lt;br /&gt;
*+1 attack/dam while mounted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|&lt;br /&gt;
*Improved Mounted Archery&lt;br /&gt;
*Skill mastery, survival (mounted only?)&lt;br /&gt;
|&lt;br /&gt;
*Improved Mounted Archery&lt;br /&gt;
*+2 initiative while mounted&lt;br /&gt;
|&lt;br /&gt;
*4x move charge 1/hour&lt;br /&gt;
*1 more deadly charge per day&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|&lt;br /&gt;
*bonus feat (bow- or skill-related, including bow specialization)&lt;br /&gt;
*skill mastery, animal handling&lt;br /&gt;
*+1 divine spellcaster level&lt;br /&gt;
|&lt;br /&gt;
*skill mastery, survival&lt;br /&gt;
*bonus feat (skills, endurance, ride-by-attack)&lt;br /&gt;
*catch up to Elk Rider Reflex save bonus&lt;br /&gt;
|&lt;br /&gt;
*Total DR 2 in heavy armor&lt;br /&gt;
*Total +2 attack/dam while mounted &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|&lt;br /&gt;
*Automatically succeed animal handling with herbivores, and animals of types of animal companion/mount (does this include &amp;quot;magical beast&amp;quot;, or does &amp;quot;type&amp;quot; refer to &amp;quot;species&amp;quot;?)&lt;br /&gt;
*Bonuses to archery while mounted, instead of penalties (even while moving)&lt;br /&gt;
|&lt;br /&gt;
*Bonuses to archery while mounted, instead of penalties (even while moving)&lt;br /&gt;
|&lt;br /&gt;
*Full attacks during a move action (a.k.a., ride-by-attack gets full attacks, a.k.a. holy shit)&lt;br /&gt;
*Penalty to weak saves (this is probably actually a typo)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Camel Archer pretty clearly gets the shaft here. His bonus feats are weaker than the Elk Rider (no damage/attack increases, smaller mounted combat selection, exactly the same skill selection), he gets no divine spellcaster levels, he has a weaker Reflex save until level 4, he doesn&#039;t get animal companion stacking, and all he gets in return are dromedary fear (KILLER against horses, useless against anything else), and a token initiative bonus. &lt;br /&gt;
&lt;br /&gt;
The cavalier is closer to the Elk Rider, but still comes out behind--all his attack/damage bonuses are limited by time period (per day with deadly charge, per hour with burst of speed) and don&#039;t apply to ranged weapons, his saves are worse, and he gets no comparable skill bonuses, caster levels or Animal Companion stacking, just some added DR (which isn&#039;t nothing, but consider that a Barbarian will have the same DR three levels or so before the Cavalier, without the Heavy Armor requirement). His main saving grace is the full-attack ride-by-attack ability, which is freaking amazing, and makes up for a lot. Also, two more hit points per level, which I had missed before.&lt;br /&gt;
&lt;br /&gt;
tl;dr, balance-wise, these guys need work, and Elk-Rider is amazing. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
I forgot the Dog Rider up there, but he&#039;s basically equivalent to the Camel Archer--no bonus feats, skill mastery:ride doesn&#039;t apply just to exceptional mount, additional charge bonuses, fewer skill points, and the same save typo the Cavalier has.&lt;br /&gt;
&lt;br /&gt;
: I strongly disagree, and feel that you are VERY MUCH overvaluing the token increase to spell selection. I also disagree strongly with your assessment of the Dog Rider &amp;lt;i&amp;gt;vis a vis&amp;lt;/i&amp;gt; the Camel Archer. There are all kinds of strong abilities for each of these three classes that don&#039;t even seem to enter your calculations at all. -gm&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Stuff cleared here. [[User:Slitherrr|Slitherrr]] 10:11, 24 February 2011 (EST)&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Ebony_Reaver&amp;diff=7469</id>
		<title>Talk:Ebony Reaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Ebony_Reaver&amp;diff=7469"/>
		<updated>2011-02-15T18:56:05Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Theres a lot about the names and details of this story that make me uncomfortable :| --[[User:Msallen|Msallen]]&lt;br /&gt;
: Hmmm?&lt;br /&gt;
:: Seafaring Peteran named Sayid uses a magical black scythe with serpentine styling during a revolution to overthrow the government? Why would it make me nervous that our resident Peteran-style fighter is slaughtering our enemies with this weapon? Once bitten, twice shy? --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Eh, you don&#039;t think Sayid is a pretty common Petaran name? that was my assumption.&lt;br /&gt;
::: And the Celstian Revolution was not a coup. -gm&lt;br /&gt;
:::: More of a civil war or liberation. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: Wow... your edit-fail trashed your own edit. Its not any single detail of the story that stood out--its all the details together. Watching Quin in the Turtle Temple battle brought back some memories, and when I was re-reading his history and the ebony reaver writeup today, those same memories started making me right uneasy. --[[User:Msallen|Msallen]]&lt;br /&gt;
::::: History does not repeat, but it does rhyme. -gm&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Germain&amp;diff=7055</id>
		<title>Talk:Germain</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Germain&amp;diff=7055"/>
		<updated>2011-01-07T18:45:54Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From an in-game note:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;Germain is physically average, but carries himself with a presence more impressive than his physique might indicate. &lt;br /&gt;
His clothes are not fancy, but are well tailored and attractive, and suitable for a traveler or soldier. &lt;br /&gt;
He carries himself comfortable and confidently.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
re: canon. LOL! Weak ;) --[[User:Msallen|Msallen]] 16:33, 14 December 2009 (EST)&lt;br /&gt;
: Ha, you just rolled over. No wonder Germain is such a pussy. Like player, like character. -gm&lt;br /&gt;
:: Coughs nervously. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s a nice bow, I still say the free shot as a free action for ranger might not be terrible. they get decent skill points &amp;gt;:)&lt;br /&gt;
-----&lt;br /&gt;
So, you&#039;ve spent hours flushing out people the party might never actually meet. Does Germain *himself* get details to his background, or do I get to assign them? (ohpleaseohpleaseohpleaseohplease!)&lt;br /&gt;
: Haven&#039;t I spent 10x as many hours obsessing over how, precisely, to allocate my skill points and attributes? --[[User:Msallen|Msallen]]&lt;br /&gt;
:: You are mistaking crunch for fluff. Fluff *will* be produced.... one way or the other. -gm&lt;br /&gt;
::: Fluff? What&#039;s that? ::whistles nonchalantly:: -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Oh, fear not. I&#039;ve more than adequate fluff to run with in the Kib department.&lt;br /&gt;
:::: Although, mixing fluff and crunch does lead uncomfortable places in regards to that 8 wisdom. -gm&lt;br /&gt;
::::: I have a lot of trouble figuring out what 8 Wisdom means, honestly. Kib doesn&#039;t look compulsive because he&#039;s right next to Gil all the time--the idea is that he&#039;s really pretty impatient, but when you&#039;ve got a guy throwing an axe every time anything happens, it doesn&#039;t really come out. Maybe it just means he sucks at Nature things. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Well, feel free to add whatever you like, although I&#039;d prefer you spend your time at [[Steros Merroand]] and the [[First Stand]]. Just please please please don&#039;t give me a distant and abrasive father and a psycho brother *again*! I always imagined that Germ got along with his family, and all of them had the good sense to know that leaving was in everyone&#039;s best interests. --[[Special:Contributions/146.127.253.45|146.127.253.45]]&lt;br /&gt;
::::::: Germain&#039;s backstory is about 1000x more in-game relevant than Steros&#039;.&lt;br /&gt;
:::::::: Ah well, guess my whole family is going to die again :( --[[User:Msallen|Msallen]]&lt;br /&gt;
::::::::: Not necessarily. It might not even come up ever, but it might.&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:The_Azure_Geese&amp;diff=6904</id>
		<title>Talk:The Azure Geese</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:The_Azure_Geese&amp;diff=6904"/>
		<updated>2010-12-09T19:20:24Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One horrible thing about the &amp;quot;levels&amp;quot; of NPC classes is that they don&#039;t correspond to actual levels--the CR of an NPC with a single level in a PC class is actually 1/2. Another Tome tweak (and I&#039;m going to talk about this thing until the day I die, THANKS JONES) is to make Leadership correspond to CRs rather than levels for followers (and make the cohort be always PC level - 2, period), allowing the followers to be made up of anything that makes sense (18 CR 1/3 dogs, anyone?). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I actually like the 1/2 CR for NPC levels thing, and generally stick to that when tabulating XP. I also basically make the Cohort gain levels when you do, though I have some homebrew rules I&#039;m spitballing in my head to deal with potential balance issues from Item Creation Cohorts like Egg. I&#039;m actually not against subbing in (reasonable and appropriate) CR monsters in place of humanoid followers, but I&#039;m not adopting any new tables that aren&#039;t from the core guide. So, yeah, if you want to have your 10 level one followers be 20 dogs and your cohort be an animal trainer and open a kennel, that&#039;s all good. The more diversity in Leadership the better, but OTOH, I look at Leadership as much more of an Off-Camera activity, rather than endless waves of meatshields. -gm &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok to give better equipment to the aristocrat? --[[User:Msallen|Msallen]]&lt;br /&gt;
: Only marginally better. She&#039;s still essentially a refugee. &lt;br /&gt;
&lt;br /&gt;
For the sake of sanity, these first 10 followers - plus your punishment aristocrat - will be the &amp;quot;middle management&amp;quot; of your operation. They&#039;ll be the ones to advance in level as your score increases, and the new level ones will be the faceless drones you only interact with at the office Explosion Day party. Cohorts levels will always be dictated by leadership score, with all rule-based maximums in effect. &lt;br /&gt;
: This applies to Kib. But, only a stable of 10. He doesn&#039;t have a punishment aristocrat. &lt;br /&gt;
:: I might make a rule than when you hit leadership 20, your stable opens to 12 if it becomes an issue, but I doubt it will. I sort of expect these guys to be more flavor than sustenance. -gm&lt;br /&gt;
&lt;br /&gt;
Oops, stats start at 8 with a point buy system here. Gotta redo some shit :( --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
What is this mess? Egg already recruited your six followers out of the refugee camps? -gm&lt;br /&gt;
: Speaking of nonsense - doesn&#039;t it seem a little &#039;&#039;&#039;&amp;lt;i&amp;gt;ODD&amp;lt;/i&amp;gt;&#039;&#039;&#039; that your flunkies have *way* better stats than the cohort or even the party? Not even Sayid got 36 points.&lt;br /&gt;
:: I think those PCs got 36 or 38 actually. I looked through my old character sheets the other night and found his 2nd ed version right before the conversion--you should see the stat bloat! Once I can scan it, I&#039;ll post it here :) --[[User:Msallen|Msallen]]&lt;br /&gt;
[http://emrilgame.netau.net/Dmstuff/pointbuy.html Learn to count].&lt;br /&gt;
: Your punishment - your first level 2 follower shall be a minor, displaced ARISTOCRAT. -gm&lt;br /&gt;
:: Ok! --[[User:Msallen|Msallen]]&lt;br /&gt;
::: I&#039;m sure you&#039;ll make the best of it. -gm &lt;br /&gt;
&lt;br /&gt;
:Also, what&#039;s up with a follower having a hero array and a PC level? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: Damn you, you sent me an email telling me to make 6 24-point characters with the following classes: 2x professional, 2x fighter, 2x rogue. Its not my fault that pills and liquor have addled your brain and you can&#039;t remember what&#039;s going on anymore! --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Haha, I agree. Though, in fact, it was probably the booze that made me say PC classes. &lt;br /&gt;
::: In fact, I was actually confused because I made a post to the wiki last night that didn&#039;t seem to take where I said Cohort = PC Class; Follower = NPC class. Just take the same point buy, and make them Warriors &amp;amp; Experts, but probably not adepts or aristocrats. This actually shouldn&#039;t screw up your plans and party too much.&lt;br /&gt;
::: In fact, I *do* appreciate not having to come up with personalities and such.  -gm&lt;br /&gt;
:::: Yeah, these are easy to manage as NPC classes. Can I have one adept? --[[User:Msallen|Msallen]]&lt;br /&gt;
::::: I didn&#039;t think it would really mess up your plans too much. And, yes, you may have a single shaman OR adept, but not both. -gm &lt;br /&gt;
&lt;br /&gt;
So, tl&#039;dr - I thought I had made a post about this last night, but it seems not to have saved. Boo.&lt;br /&gt;
: The only thing not covered somewhere else by now, especially relevant after today -&amp;gt; I think the arguments about &amp;quot;simulationism&amp;quot; have merit, but are not exactly totally aligned with each other. The weight and coin problem, for example, I agree isn&#039;t worth really losing sleep over when you&#039;re talking about the few dozen coin you pick up off random pushovers. That is wallet money and probably gets cashed up or down without much hassle at various inns. However, at some point, I consider a score large enough that it transcends petty accounting legalism and becomes a legitimate &amp;quot;logistics puzzle&amp;quot; of its own. When you&#039;re talking about something like a dragon horde, for example, that has a great amount of mixed coin and armor loot, there&#039;s no reason to think the party can just whisk away everything, and so sorting out the opportunity costs of the initial grab become a de facto challenge all its own. Additionally, in terms of armor and equipment, keeping track of weights becomes a game balance issue in addition to an accounting one: it&#039;s hardly fair that someone like you, or helen, or trav, or Sarah should be able to lug around as much stuff as someone who bought up to 16 strength. Now, the bag of holding helps, but at the end of the day I think items with non-negligible weight and/or bulk like weapons, armor, shields, pianos, or animal companions need to be tracked versus encumbrance. Not only to make sure that the 8 strength bard isn&#039;t walking around with three sorts of armor and 6 types of weapon. Nitpicking is one thing, but the trade off quandaries provided by encumbrance are a wide enough gaming value and expectation that they appear across the board, from roguelikes, to cRPGs to tabletop. We&#039;re not talking material components for spells here or tracking every torch, some of these are reasonable thinks to track the encumbrance of. -gm&lt;br /&gt;
:: Yawn. I was having trouble sleeping, but this totally helped. Thanks! --[[User:Msallen|Msallen]]   &lt;br /&gt;
&lt;br /&gt;
Your email made me think I was going to get a map update! :P&lt;br /&gt;
&lt;br /&gt;
:I drew some more rivers, but I didn&#039;t make huge progress. Still, at this point, I think I only have to do the waterways in the northeast then I&#039;m done with them for a while. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
I look forward to seeing the breakdown when you have 128 first level followers. &lt;br /&gt;
: I think a handful of examples will be sufficient! --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Well, I also assume (other than your 2nd level punitive aristocrat), when you get higher level followers, it&#039;ll just be this original stable of &amp;quot;favorites&amp;quot; advancing, and lower level nobodies replacing them. Kind of like being in on the ground floor of a startup. It also means that Kib&#039;s buddy can at least have ambitions up to 5th or 6th level as an extra. Heh. -gm &lt;br /&gt;
::: The aristocrat must always be your highest level follower.  Though, on the up side, it might help legitimize your operation. -gm&lt;br /&gt;
:::: And, since that&#039;s harsh, you can pick which client family he (or she) come from. -gm&lt;br /&gt;
::::: Yeah, I was actually thinking that the aristocrat wasn&#039;t much of a punishment to be honest. They are shittier than the warrior or the expert, but not by much, and all these guys are shitty. But the RP side of an aristocrat is pretty cool, even if he comes from a minor house. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
==Uldern==&lt;br /&gt;
Good Alexandria, Kib has GOT to get to Wydmoor. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: It&#039;s great here! Look out for vampires and lizard men! --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
:: I was kind of proud of that connection, I hope Kib isn&#039;t too disappointed in his childhood friend&#039;s inability to acquire a &amp;quot;real&amp;quot; class. -gm&lt;br /&gt;
::: I audited him slightly to be more in line with his attributes. If he was a PC class, I would envision him as a fighter primary, professional secondary like Quinn. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: It&#039;s ok, if he ever became a cohort or anything, the PC levels would replace his NPC levels. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
==The Name==&lt;br /&gt;
Its not official yet, I just put it here because that&#039;s what it is going to be. I&#039;ll announce it to my men with ceremony and probably some symbolic banners/jewelery/branding when I decide its the best time to do so. --[[User:Msallen|Msallen]]&lt;br /&gt;
: If you drive off the siege, you can expect to be awarded with some sort of official recognition and entitlement, giving you the rights to such and boosting that reputation bonus to +2. -gm&lt;br /&gt;
:: Wooooooo!&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Germain%27s_Character_Sheet&amp;diff=6857</id>
		<title>Germain&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Germain%27s_Character_Sheet&amp;diff=6857"/>
		<updated>2010-12-06T15:48:26Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.20: /* Level 9 (option 2): Professional 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player: [[User:Msallen|MSAllen]]&amp;lt;br&amp;gt;&lt;br /&gt;
Name: [[Germain]]&amp;lt;br&amp;gt;&lt;br /&gt;
Classes/Levels: [[Professional]] 5, Bard 1, [[Dragoman]] 1, Ranger 1&amp;lt;br&amp;gt;&lt;br /&gt;
Race: [[Human]]&amp;lt;br&amp;gt;&lt;br /&gt;
Alignment: N&amp;lt;br&amp;gt;&lt;br /&gt;
Origin: [[Fresia]]/[[Flannary]]&amp;lt;br&amp;gt;&lt;br /&gt;
Residence: [[Wydmoor Free City]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{|&lt;br /&gt;
|Strength||&amp;amp;nbsp;&amp;amp;nbsp;||10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity||&amp;amp;nbsp;&amp;amp;nbsp;||12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution||&amp;amp;nbsp;&amp;amp;nbsp;||12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence||&amp;amp;nbsp;&amp;amp;nbsp;||14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom||&amp;amp;nbsp;&amp;amp;nbsp;||14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma||&amp;amp;nbsp;&amp;amp;nbsp;||16 (+3) [4th and 8th level attribute bonus]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points||&amp;amp;nbsp;&amp;amp;nbsp;||62||&amp;amp;nbsp;&amp;amp;nbsp;||9 + 9 + 8 + 8 + 8 + 8 + 6 + 6&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class||||18||||+3 studded leather, +3 dex bonus (+2 to Dex bonus from insightful defense), +2 [[Barbarian King&#039;s Buckler|shield]]&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class||||19||||+5 chain mail, +2 dex bonus (+2 to Dex bonus from insightful defense, -1 from chainmail max Dex), +2 [[Barbarian King&#039;s Buckler|shield]]&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus||||+4||||&lt;br /&gt;
|-&lt;br /&gt;
|Initiative||||+1||||&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed||||30 ft./20 ft.||||studded leather/chain mail&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save||||+5||||+1 professional 5, +2 ranger 1, +1 stat, +1 [[Germain&#039;s_Character_Sheet#Ring_of_Tweets_(Greater)|ring]]&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Save||||+12||||+4 professional 5, +2 bard 1, +2 dragoman 1, +2 ranger 1, +1 stat, +1 [[Germain&#039;s_Character_Sheet#Ring_of_Tweets_(Greater)|ring]]&lt;br /&gt;
|-&lt;br /&gt;
|Will Save||||+11||||+4 professional 5, +2 bard 1, +2 dragoman 1, +2 stat, +1 [[Germain&#039;s_Character_Sheet#Ring_of_Tweets_(Greater)|ring]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Table:_Leadership|Leadership]] Score: 13*  Lvl + Chr + Mild Renown (1) + Fairness and Generosity (1) &amp;lt;-this will continue to cost you gold monthly. We can come up with a gp per follower per level formula when you get some real staff going on, or see if you want to drop the bonus at some point.&lt;br /&gt;
&lt;br /&gt;
* This score assumes, probably correctly, that your lvl 8 stat boost goes into Charisma.&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
&lt;br /&gt;
===Purchased Feats===&lt;br /&gt;
*Combat Expertise&lt;br /&gt;
*Investigator (+2 search, +2 gather information)&lt;br /&gt;
*[[Knowledgeable]] (+1 all knowledge skills)&lt;br /&gt;
*Leadership&lt;br /&gt;
*Negotiator (+2 diplomacy, +2 sense motive)&lt;br /&gt;
*Persuader (+2 bluff, +2 intimidate)&lt;br /&gt;
*Skill Focus (Diplomacy)&lt;br /&gt;
&lt;br /&gt;
===Class Feats===&lt;br /&gt;
*Bardic Knowledge +6 (+1 dragoman, +1 bard, +2 stat, +2 syn (knowledge (history)))&lt;br /&gt;
*Bardic Oration&lt;br /&gt;
*Countersong&lt;br /&gt;
*Fascinate&lt;br /&gt;
*Favored Enemy: Human&lt;br /&gt;
*Insightful Defense +2&lt;br /&gt;
*Inspire Courage +1&lt;br /&gt;
*Proficiency (Armor): Light, Medium&lt;br /&gt;
*Proficiency (Shield): Small, Large&lt;br /&gt;
*Proficiency (Weapon): Simple, Martial&lt;br /&gt;
*Silver Tongue (Charisma)&lt;br /&gt;
*Track +6 (+2 survival, +2 stat, +2 syn (search))&lt;br /&gt;
*Uncanny Dodge&lt;br /&gt;
*Wild Empathy +6 (+1 ranger, +3 stat, +2 syn (handle animal))&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Dwarven&lt;br /&gt;
*Flannari&lt;br /&gt;
*Fresian (??? regional variant)&lt;br /&gt;
*Hakni&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Odessan (training)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|class=sortable&lt;br /&gt;
!Skill!!class=unsortable|&amp;amp;nbsp;&amp;amp;nbsp;!!Bonus!!class=unsortable|&amp;amp;nbsp;&amp;amp;nbsp;!!class=unsortable|Bonus Derivation&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/bluff.htm Bluff]||||15||||7 ranks, +3 stat, +2 persuader, +3 silver tongue&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/diplomacy.htm Diplomacy]||||27||||10 ranks, +3 stat, +2 negotiator, +3 skill focus, +6 syn (bluff, sm, nobility), +3 silver tongue&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/gatherInformation.htm Gather Information]||||19||||11 ranks, +3 stat, +2 investigator, +3 silver tongue&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/handleAnimal.htm Handle Animal]||||11||||5 ranks, +3 stat, +3 silver tongue&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/intimidate.htm Intimidate]||||15||||5 ranks, +3 stat, +2 persuader, +2 syn (bluff), +3 silver tongue&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Geography)||||6||||2 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (History)||||9||||5 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Local, Alexandria City)||||6||||2 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Local, Home)||||8||||4 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Local, Ubrekt City)||||10||||6 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Local, Wydmoor Free City)||||11||||7 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Nature)||||6||||2 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Nobility)||||9||||5 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/knowledge.htm Knowledge] (Religion)||||6||||2 ranks, +2 stat, +1 knowledgeable, +1 [[Germain&#039;s_Character_Sheet#Absolutely_Fabulous_Earring_of_Competence|earring]]&lt;br /&gt;
|-&lt;br /&gt;
|Languages||||||||1 ranks&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/listen.htm Listen]||||10||||8 ranks, +2 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/perform.htm Perform] (Oration)||||11||||5 ranks, +3 stat, +3 silver tongue&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/ride.htm Ride]||||6||||3 ranks, +2 syn (ha) +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/search.htm Search]||||10||||6 ranks, +2 stat, +2 investigator&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/senseMotive.htm Sense Motive]||||15||||11 ranks, +2 stat, +2 negotiator&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/spot.htm Spot]||||10||||8 ranks, +2 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.d20srd.org/srd/skills/survival.htm Survival]||||4||||2 ranks, +2 stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
===[[Barbarian King&#039;s Buckler]]===&lt;br /&gt;
* +1 buckler&lt;br /&gt;
* when first struck by a missile weapon in a round, you may make a DC 20 save to block the arrow&lt;br /&gt;
* any arrows passing within 10&#039; the wielder are rerouted to him &lt;br /&gt;
&lt;br /&gt;
===[[Coldheart Bow]]===&lt;br /&gt;
* +1 shortbow&lt;br /&gt;
* +1d6 cold damage on hits&lt;br /&gt;
&lt;br /&gt;
===Horn of Haste===&lt;br /&gt;
* silver horn&lt;br /&gt;
* cast haste 2/day (as a 5th level caster)&lt;br /&gt;
&lt;br /&gt;
===Absolutely Fabulous Earring of Competence===&lt;br /&gt;
* +1 to intelligence skill checks&lt;br /&gt;
* can be activated to cast Fox&#039;s Cunning, but skill bonus is lost for 24 hours&lt;br /&gt;
&lt;br /&gt;
===Ring of E-Mail===&lt;br /&gt;
* ring of resistance +1 (all saves)&lt;br /&gt;
* can be activated to send a 20 word message to [[Edrell Odenthorpe|Edrell]], but protection is lost for 24 hours&lt;br /&gt;
* The E stands for Edrell.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;del&amp;gt;Ring of Tweets&amp;lt;/del&amp;gt;===&lt;br /&gt;
* once per day, may send a 10 word message to [[Edrell Odenthorpe|Edrell]]&lt;br /&gt;
* invisible for 2 rounds, at-will, 2-day&lt;br /&gt;
* stolen by that rat [[Fenn]]&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
Starting Feats: Persuader, Investigator&lt;br /&gt;
&lt;br /&gt;
===Level 1: [[Professional]] 1===&lt;br /&gt;
*Bonus Feat: [[Knowledgeable]]&lt;br /&gt;
*4 Bluff&lt;br /&gt;
*4 Diplomacy&lt;br /&gt;
*4 Gather Info&lt;br /&gt;
*4 Knowledge (Local, Wydmoor) &lt;br /&gt;
*4 Knowledge (Local, Home)&lt;br /&gt;
*2 Knowledge (Local, Ubrekt City)&lt;br /&gt;
*2 Knowledge (Nobility)&lt;br /&gt;
*2 Knowledge (Religion)&lt;br /&gt;
*2 Knowledge (Geography)&lt;br /&gt;
*2 Knowledge (History)&lt;br /&gt;
*4 Listen&lt;br /&gt;
*2 Search&lt;br /&gt;
*4 Sense Motive&lt;br /&gt;
*4 Spot&lt;br /&gt;
&lt;br /&gt;
===Level 2: [[Professional]] 2===&lt;br /&gt;
*1 Bluff&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*2 Intimidate&lt;br /&gt;
*1 Listen&lt;br /&gt;
*2 Ride&lt;br /&gt;
*1 Search&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Spot&lt;br /&gt;
&lt;br /&gt;
===Level 3: [[Professional]] 3===&lt;br /&gt;
*Level Feat: Combat Expertise&lt;br /&gt;
*Bonus Feat: Negotiator&lt;br /&gt;
*1 Bluff&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*1 Intimidate&lt;br /&gt;
*1 Knowledge (Local, Wydmoor)&lt;br /&gt;
*1 Listen&lt;br /&gt;
*1 Ride&lt;br /&gt;
*2 Search&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Spot&lt;br /&gt;
&lt;br /&gt;
===Level 4: Ranger 1===&lt;br /&gt;
*Level Stat Bonus: Charisma&lt;br /&gt;
*Class Feature: Favored enemy: Human&lt;br /&gt;
*5 Handle Animal&lt;br /&gt;
*2 Knowledge (Nature)&lt;br /&gt;
*2 Survival&lt;br /&gt;
&lt;br /&gt;
===Level 5: [[Professional]] 4===&lt;br /&gt;
*Class Feature: Uncanny Dodge&lt;br /&gt;
*Language: Dwarven&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*1 Intimidate&lt;br /&gt;
*2 Knowledge (Local, Alexandria City)&lt;br /&gt;
*2 Knowledge (Local, Ubrekt City)&lt;br /&gt;
*1 Knowledge (Local, Wydmoor)&lt;br /&gt;
*2 Sense Motive&lt;br /&gt;
&lt;br /&gt;
===Level 6: [[Professional]] 5===&lt;br /&gt;
*Level Feat: Leadership&lt;br /&gt;
*Bonus Feat: Skill Focus (Diplomacy)&lt;br /&gt;
*1 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*2 Knowledge (Local, Ubrekt City)&lt;br /&gt;
*1 Listen&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Search&lt;br /&gt;
*1 Spot&lt;br /&gt;
*3 Perform (Oration)&lt;br /&gt;
&lt;br /&gt;
===Level 7: [[Dragoman]] 1===&lt;br /&gt;
*Class Feature: Silver Tongue&lt;br /&gt;
*2 Diplomacy&lt;br /&gt;
*2 Gather Info&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*1 Listen&lt;br /&gt;
*1 Spot&lt;br /&gt;
*3 Knowledge (Nobility + Royalty)&lt;br /&gt;
*1 Knowledge (Local, Wydmoor)&lt;br /&gt;
&lt;br /&gt;
===Level 8: Bard 1===&lt;br /&gt;
*Stat Bonus: Charisma&lt;br /&gt;
*Spells: [[Deftness]], Detect Magic, Mage Hand, Message&lt;br /&gt;
*1 Bluff&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*1 Intimidate&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*3 Knowledge (History)&lt;br /&gt;
*2 Perform (Oration)&lt;br /&gt;
&lt;br /&gt;
==Notes for Future Levels==&lt;br /&gt;
&lt;br /&gt;
===Level 9 (option 1): [[Dragoman]] 2===&lt;br /&gt;
*Feat: Skill Focus (Sense Motive)&lt;br /&gt;
*Class Feature: Skill Mastery (Sense Motive)&lt;br /&gt;
*2 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*3 Knowledge (Geography)&lt;br /&gt;
*4 Other&lt;br /&gt;
&lt;br /&gt;
===Level 9 (option 2): [[Professional]] 6===&lt;br /&gt;
*Feat: Skill Focus (Sense Motive)&lt;br /&gt;
*2 Diplomacy&lt;br /&gt;
*1 Gather Info&lt;br /&gt;
*1 Sense Motive&lt;br /&gt;
*3 Knowledge (Geography or Nature)&lt;br /&gt;
*4 Other&lt;br /&gt;
*Insightful Defense +1&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.63.20</name></author>
	</entry>
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