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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Book%27s_Character_Sheet&amp;diff=11202</id>
		<title>Book&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Book%27s_Character_Sheet&amp;diff=11202"/>
		<updated>2011-10-03T17:11:17Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.21: /* Psionics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Professional]] 1 / Psion[http://www.d20srd.org/srd/psionic/classes/psion.htm] (Telepath) 2&lt;br /&gt;
{{statsbox|Book1.png|3|[[Gnome]]|Professional 1&amp;lt;BR&amp;gt;Psion (Telepath) 2|Leather|None|Somewhere, Hakan;&amp;lt;BR&amp;gt; A Razed Monastery}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 6  (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--) &lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 20 (+5) &lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8  (-1) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 28 = 8 (Prof HD) + 3x2 (Psion HD) + 2x4 (Psionic Body) + 2x3 (Con Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class |||| 13 |||| +1 size bonus + 2 Armor&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus |||| +1&lt;br /&gt;
|-&lt;br /&gt;
|Initiative |||| +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed |||| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save |||| +2 |||| +0 Base, +2 stat&lt;br /&gt;
|-&lt;br /&gt;
|Reflex |||| +2 |||| +2 Prof, -- Stat&lt;br /&gt;
|-&lt;br /&gt;
|Will Save |||| +7 |||| +2 Prof, +3 Psion, +2 stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
&lt;br /&gt;
===Purchased Feats===&lt;br /&gt;
*Lvl 1: (P) Psionic Body (+2 HP per Psionic Feat) &amp;lt;small&amp;gt;First level feat not taken until second level.&amp;lt;/small&amp;gt;&lt;br /&gt;
*Lvl 3: (P) Talented (No damage from Overchannel on lvl 3 or less powers) &lt;br /&gt;
*Prof 1: Cross-Class Learning (Autohypnosis &amp;amp; Concentration) &lt;br /&gt;
*Psion 1: (P) Overchannel [http://www.dandwiki.com/wiki/SRD:Overchannel]&lt;br /&gt;
*Bonus Feat: (P) Psicrystal Affinity [http://www.d20srd.org/srd/psionic/monsters/psicrystal.htm] (&amp;quot;Single Minded&amp;quot; Type)&lt;br /&gt;
**Psicrystal Bonus: Alertness&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flaw:&#039;&#039;&#039; Noncombatant (-2 to melee rolls. Presumably this also applies to grapple. -8 grapple check should be... interesting. -4 Size, -2 Str, -2 Noncombatant)&lt;br /&gt;
&lt;br /&gt;
===Class Feats===&lt;br /&gt;
*Proficiency (Weapon): Simple, Martial&lt;br /&gt;
*Proficiency (Armor): Light, Medium&lt;br /&gt;
&lt;br /&gt;
===Race Abilities===&lt;br /&gt;
*Low Light Vision&lt;br /&gt;
*No Detect Magic (CHR too low)&lt;br /&gt;
*May use UMD Untrained&lt;br /&gt;
*+2 Saves vs. Illusion&lt;br /&gt;
*+1 to UMD Checks&lt;br /&gt;
*+2 on Listen Checks&lt;br /&gt;
*Size: Small (+1 to AC, +1 to Hit, lower damage dice)&lt;br /&gt;
*+4 AC vs. Giant-type Creatures&lt;br /&gt;
*+1 to Hit vs. Humans&lt;br /&gt;
*Treats &amp;quot;Gnomish Hook Hammer&amp;quot; as Martial Weapon&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Gnomish (Starting Language)&lt;br /&gt;
*Ubrekti (All PCs get this free)&lt;br /&gt;
&lt;br /&gt;
*Celesti&lt;br /&gt;
*Dwarven&lt;br /&gt;
*Flannari&lt;br /&gt;
*Fresian&lt;br /&gt;
*Odessan&lt;br /&gt;
*Old Petaran&lt;br /&gt;
*Old Ubrekti&lt;br /&gt;
*Petaran&lt;br /&gt;
*Storyline Significant Ulan Language #1&lt;br /&gt;
*Storyline Significant Ulan Language #2&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===Synergy Bonuses===&lt;br /&gt;
*Concentration^: 6 Ranks (+11: 6 Ranks, +2 Stat, +3 Psicrystal)&lt;br /&gt;
**+2 to Autohypnosis&lt;br /&gt;
**Always succeeds in gaining Psychic Focus by taking a 10.&lt;br /&gt;
*Autohypnosis^[http://www.d20srd.org/srd/psionic/skills/autohypnosis.htm]: 6 Ranks (S) (+10: 6 Ranks, +2 Stat, +2 Synergy)&lt;br /&gt;
**Gives +2 to Knowledge: Psionics&lt;br /&gt;
*Psicraft^: 6 Ranks (S) (+13: 6 Ranks, +5 Stat, +2 Synergy)&lt;br /&gt;
**+2 when using Power Stones&lt;br /&gt;
*Knowledge (Psionics)^: 6 Ranks (S)(+13: 6 Ranks, +5 Stat, +2 Synergy)&lt;br /&gt;
**+2 to Psicraft&lt;br /&gt;
*Decipher Script: 5 Ranks (+10: 5 Ranks, +5 Stat)&lt;br /&gt;
**Gives +2 to Use Magic Device when using scrolls.&lt;br /&gt;
*Knowledge (Geography): 5 Ranks (+10: 5 Ranks, +5 Stat)&lt;br /&gt;
**+2 Survival when avoiding hazards or getting lost&lt;br /&gt;
*Knowledge (Dungeoneering): 5 Ranks (+10: 5 Ranks, +5 Stat)&lt;br /&gt;
**+2 Survival while underground&lt;br /&gt;
&lt;br /&gt;
^=Always kept at max.&lt;br /&gt;
&lt;br /&gt;
===Other Skills===&lt;br /&gt;
*Knowledge (History): 5 Ranks (+10: 5 Ranks, +5 Stat)&lt;br /&gt;
*Knowledge (Arcana): 1 Ranks (+6: 1 Rank, +5 Stat)&lt;br /&gt;
*Knowledge (Architecture &amp;amp; Engineering): 2 Ranks (+7: 2 Ranks, +5 Stat)&lt;br /&gt;
*Knowledge (Nature): 2 Ranks (+7: 2 Ranks, +5 Stat)&lt;br /&gt;
*Knowledge (Nobility): 2 Ranks (+7: 2 Ranks, +5 Stat)&lt;br /&gt;
*Knowledge (Religion): 2 Ranks (+7: 2 Ranks, +5 Stat)&lt;br /&gt;
*Knowledge (The Planes): 1 Ranks (+6: 1 Ranks, +5 Stat)&lt;br /&gt;
*Knowledge (Local-The Pinch): 1 Ranks (+6: 1 Ranks, +5 Stat)&lt;br /&gt;
*Heal: 3 Ranks (+5: 3 Ranks, +2 Stat)&lt;br /&gt;
*Speak Language: 5 ranks&lt;br /&gt;
*Use Magic Device: 0 Ranks (+1: -1 Stat, +2 Racial Bonus; May Used Untrained) (Synergy: +2 when using Scrolls)&lt;br /&gt;
*Spot: 1 Rank (+5: 1 Rank, +2 Stat, +2 Alertness)&lt;br /&gt;
*Listen: 1 Rank (+7: 1 Rank, +2 Stat, +2 Alertness, +2 Gnome)&lt;br /&gt;
*Search: 1 Rank (+3: 1 Rank, +2 Stat)&lt;br /&gt;
&lt;br /&gt;
==Psionics==&lt;br /&gt;
*&#039;&#039;&#039;PSPs: 11 = 6 Level, 5 INT Bonus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Despite the fact that almost every power has a display, a psionic character can always choose to manifest the power without the flashy accompaniment. To manifest a power without any display (no matter how many displays it might have), a manifester must make a Concentration check (DC 15 + the level of the power). This check is part of the action of manifesting the power. If the check is unsuccessful, the power manifests normally with its display.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1 Powers (DC 16)===&lt;br /&gt;
*Mindlink [http://www.d20srd.org/srd/psionic/powers/mindlink.htm]&lt;br /&gt;
*Call to Mind [http://www.d20srd.org/srd/psionic/powers/calltoMind.htm]&lt;br /&gt;
*Mind Thrust [http://www.d20srd.org/srd/psionic/powers/mindThrust.htm]&lt;br /&gt;
*Deja Vu [http://www.dandwiki.com/wiki/SRD:Deja_Vu]&lt;br /&gt;
*Empathy [http://www.d20srd.org/srd/psionic/powers/empathy.htm] or Conceal Thoughts [http://www.d20srd.org/srd/psionic/powers/concealThoughts.htm]&lt;br /&gt;
&lt;br /&gt;
===Psicrystal===&lt;br /&gt;
*Hit Dice: 2 (16 HP = 10 + 6 HP)&lt;br /&gt;
*Special Abilities: Alertness, improved evasion, self-propulsion, share powers, sighted, telepathic link&lt;br /&gt;
*Skills: 4 Ranks in Spot, Listen, Move Silently, Search. Otherwise, possesses all of Book&#039;s skill ranks.&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===Book&#039;s Bag===&lt;br /&gt;
*Bag of Tricks, Gray [http://www.dandwiki.com/wiki/SRD:Bag_of_Tricks]&lt;br /&gt;
===Expendables===&lt;br /&gt;
*Potion of Cure Light Wounds: 1&lt;br /&gt;
*Potion of Invisibility to Undead: 1&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.63.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Last_of_the_Omatachi&amp;diff=11109</id>
		<title>Last of the Omatachi</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Last_of_the_Omatachi&amp;diff=11109"/>
		<updated>2011-09-28T19:01:19Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CREATION&lt;br /&gt;
&lt;br /&gt;
All characters are built using the Pathfinder point buy system with 25 points. They start with, and gain, maximum hit dice for every level. (This applies to class-bearing level enemies, as well) Initial builds must be human, though any core or base class is acceptable. The player may take ONE flaw, and may choose any eligible feat if he or she does so. This bonus feat can even be the Natural Talent wild talent variant. The flaw may be bought off as per the rules listed, with one exception: since we are starting as level 2 characters, the flaw will not drop off until &amp;lt;b&amp;gt;5th&amp;lt;/b&amp;gt; level at the earliest, even if the prerequisites are fulfilled before that time. The player may not take any traits unless they are acquired by the &amp;quot;More Traits&amp;quot; feat&lt;br /&gt;
&lt;br /&gt;
Initial build characters begin at 2nd level, and have 1000 gp to spend on starting equipment - although no more than 600 gold may be spent on a single item. All gold does not have to be spent: any gold not spent you may keep as hard specie to spend later as needed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LANGUAGES&lt;br /&gt;
&lt;br /&gt;
Instead of &amp;quot;Common,&amp;quot; all characters start with &amp;quot;Omatachi.&amp;quot; This is a language that literally nobody will be able to understand except you guys, so there is probably an advantage in that. Additional languages may only be monster tongues. When you guys encounter the common tongue, or those of demihumans, you might get some time to learn them. This is a game of discovery, so you the decision for everyone to be as information poor as possible at the beginning is a conscious design decision. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE OMATACHI&lt;br /&gt;
&lt;br /&gt;
You are one of the Omatachi, a small but ancient group whose oral histories go back many thousands of years. Your people originally came to this land across the Blue Saltplains, riding horses made of wood, and settled in the Summerlands. The people of the Summerlands, however, had already divided up the world amongst themselves into great kingdoms and no love was given to your people and no respect was accorded to their ways. For generations, your people were pushed further and further into the wild and frontierlands of the world, where they continued to encounter settled peoples and entrenched cultures that refused the Omatachi aid or comfort. Further generations forced the Omatachi from the frontierlands into the deep and wild places of the world, where they were finally able to settle for good. In the centuries since, the isolated but talented Omatachi people have prospered, if not exactly thrived, on the edge of world. Only the Sledge People of the Ice Wall to the south live in harsher conditions, and as such, the Omatachi have become a hardy and disciplined people. While some trade is conducted with small tribes and a network of small and distant villages for steel and crafts, the Omatachi people have been content to remain relatively self-sufficient and isolated. Therefore, tales of the Omatachi have largely disappeared from the world at large, as has Omatachi understandings of the world they left behind. However, the Omatachi have hung on to many of their old ways, and somewhat compensate for this by possess skills and understandings absent from civilization proper. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHAT IS KNOWN&lt;br /&gt;
&lt;br /&gt;
You live in a great and expansive wilds. It is often cold and not often pleasant. Your people are simple, if not exactly primitive, and live in a small walled settlement that serves as a nexus for Omatachi trade, society, and defense. The Omatachi subsist largely as hunters and gatherers, although simple tuber, squash, and beans agriculture provides the nutritional stability required to survive the long and harsh winters in the arboreal forests at the edge of the Fields of Ice. You are a young apprentice or relatively inexperienced assistant in or around this settlement as our game begins. Your backstory is relatively unremarkable, and you have no dark secrets or powerful fetters. Your religion is a simple one that revolves around ancestor veneration, although most of the surrounding people the Omatachi trade with practice some form of animist spirit worship, as well. There is a small group of ANTINOMIANS that also exist among your people, who practice a monastic martial tradition brought by the Omatachi from their ancient homeland. Although these antinomians generally share Omatachi ancestor worship traditions, they do not accept any law or moral authority beyond the simple but strict code of their order, and so are often viewed as chaotic and unpredictable troublemakers rather than being understood as deeply lawful and meditative aestetics who see themselves as having transcended societal norms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE SUMMERLANDS&lt;br /&gt;
&lt;br /&gt;
The most powerful area of civilization is a huge area called the Summerlands by your people. It was on the shores of the Summerlands that your people arrived in this land thousands of years ago. Not all of the people of the Summerlands are human, though most still are. It is here that the great empires and petty kingdoms of the world can be found, though much of it is still dominated by monsters and other vile and evil creatures. It has been thousands of years since the Omatachi have bothered with the Summerlands in any real way, and its many hundreds of miles away, so working knowledge of the place is pretty much zero. Someone will probably have to learn some languages eventually. &lt;br /&gt;
&lt;br /&gt;
The Summerlanders to the north follow a simple pantheon of about a dozen gods. These gods don&#039;t generally have proper names, but rather have names more like titles or job descriptions as the gods of the Summerlands stand only for broad concepts and archetypes as befitting a broad tent religion that has to appeal to a variety of races and cultures. Most Omatachi obviously don&#039;t know a hell of a lot about it beyond that, although most at least know the two major evil gods of this pantheon because they&#039;ll pop up every now and then when they&#039;ve been run out of their homes and show up in your neighborhood causing problems. They are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Grinning Skull&#039;&#039;&#039;&lt;br /&gt;
* Symbol: Guess.  &lt;br /&gt;
* DOMAINS: Death, Destruction, Evil, Magic, Undeath, Hatred&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dark Binder&#039;&#039;&#039;&lt;br /&gt;
* Symbol: A Black Book, Open (sometimes there is one of a variety of different symbols inside of the book)&lt;br /&gt;
* DOMAINS: Evil, Knowledge, Magic, Air, Animal, Earth, Plant, Water, Storm&lt;/div&gt;</summary>
		<author><name>96.4.63.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=11106</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=11106"/>
		<updated>2011-09-28T18:53:48Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.21: /* The Silverwalkers (Wydmoor Free City) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&amp;lt;B&amp;gt;Game Status&amp;lt;/b&amp;gt; : On!&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[:Category:MeFight Session Notes | Team MeFight Session Notes]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]] and help Kim create a timeline of Alexandria&#039;s life linked to the Testimonials [https://spreadsheets.google.com/spreadsheet/ccc?key=0Ap44ljMIIIzqdGJDYXVrZ2FKZ0xEM2gwNWVDRUlvbXc&amp;amp;hl=en_US&amp;amp;authkey=CNfB9MgO]&lt;br /&gt;
* A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml];&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[Tyrantfoe]], [[Dwarven Husbandry]], [[Ruivë]], [[Hrissë]], [[Veassidhaer]],  [[Bandit Kingdom]], [[The Harvester]], [[Allyon Ellowyn]], [[Genrid Yidrich]], [[Alexandria&#039;s Advancement]], [[RP: Dinner with Egg]], [[Augment Familiar]] Spell, [[Favored Soul]], [[Evangelist]], [[Crusader Cleric]], [[Arcane Disciple]], [[Tana Absold]], [[Poisonmaking]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Recent Events]] &#039;&#039;&#039;NEW!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Achievements]]&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]]&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;[[The Ulan]]&#039;&#039;&#039; (Unmapped)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Complete = *&lt;br /&gt;
&lt;br /&gt;
== Player Groups ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Last of the Omatachi]] &#039;&#039;&#039; &amp;lt;B&amp;gt;Alternate Setting - Pathfinder&amp;lt;/B&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{{Ghent}} - Human [[Alchemist]] - ([[User:Daniel|Daniel]])&lt;br /&gt;
&lt;br /&gt;
{{Mikki}} - [[Human]] [[Summoner]], with Eidolon {{Mantar}} - ([[User:Mattie|Mattie]])&lt;br /&gt;
&lt;br /&gt;
{{Ariadney}} - Human [[Witch]], with Familiar {{Sweetie}} - ([[User:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
{{Mei}} - Human [[Monk]]&lt;br /&gt;
&lt;br /&gt;
{{Deft}} [[&amp;quot;Deft&amp;quot; Dick Cockley|Dick Cockley]], [[Human]] [[Rogue]] - ([[user:travis|travis]])&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gnob&#039;s Folly]] ([[Kred]], Gildenhome)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[[Marwynn]], [[Human]] [[Evangelist]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Thed]]&amp;quot;, Peabody Award winning [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
[[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:Pokeylope|Pokeylope]]) (Previously: [[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
[[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
{{Anise}}, [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]]) and the {{Ghost Elk}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Kib Absold}}, [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]]), his perfectly normal horse {{Tenpence}}, and his sister [[Tana Absold]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Arabelle Adventures|Arabelle Adventurers]]&#039;&#039;&#039; &#039;&#039;&#039;([[The Pinch]] Region, 950 [[FI]], GM:[[User:Mattie|Mattie]])&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;{{Book}}&amp;quot;, [[Gnomish]] Librarian - ([[user:detarame|detarame]])&lt;br /&gt;
&lt;br /&gt;
{{Ugly}}, [[Human]] Barbarian - ([[user:travis|travis]])&lt;br /&gt;
&lt;br /&gt;
{{Mahina}}, [[Human]] Druid ([[user:HelenAngel|Helen]]) and her companion {{Squirt}}&lt;br /&gt;
&lt;br /&gt;
{{Tempest}}, [[Human]] Fighter ([[user:vashalla|Brandy]])&lt;br /&gt;
&lt;br /&gt;
{{Nora}}, [[Human]] [[Evangelist]] ([[user:rush|Sarah]])&lt;br /&gt;
&lt;br /&gt;
{{Merry}}, [[Gnomish]] Folklorist([[user:Daniel|Daniel]]) and his dogs {{Lock}}, {{Stock}}, and {{Barrel}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The [[Silverwalkers]] (Wydmoor Free City)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Injured Reserve&amp;lt;/b&amp;gt; (Games will be only played with 100% attendance)&lt;br /&gt;
&lt;br /&gt;
{{Al}}, [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
{{Germain}}, [[Human]] [[&amp;quot;Young Turk&amp;quot;]], and his partner {{Egg}} - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
{{Kimika}}, [[Halfling]] [[Travelers|Traveler]] [[Clerics|Cleric]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{LE}}, [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Mose}}, [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]]) and his magical horse {{Way}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Quinalin}}, [[Celstia|Celstian]] [[Human]] Man-At-Arms - ([[user:Daniel|Daniel]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039; Team Demihuman &#039;&#039;&#039; (The Scar, Gildenhome) ===&lt;br /&gt;
&amp;lt;i&amp;gt;To be done with Pathfinder rules set in the standard setting.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039; Retirees &#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) &lt;br /&gt;
&lt;br /&gt;
 [[Neven b&#039;Aaronurt]], [[Halfling]] [[Druids|Druid]] - ([[user:Robocop is Bleeding|Robocop is Bleeding]]) and his riding boar, [[Breakfast]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Fall/Winter 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Sticky Fingers]] Spell, [[Treasure Scent]] Spell, [[Rhino&#039;s Rush]] Spell, [[Detect Violence]] Spell, [[Detect Guilt]] Spell, [[Detect Attitude]] Spell, [[Shard Storm]] Spell, [[Force Chest]] Spell, [[Force Ram]] Spell, [[Floating Disk, Greater]] Spell, [[Chain Missile]] Spell, [[Feat: Shipborn]], [[Feat: Savvy Swimmer]], [[Feat: Sandstep]], [[Feat: Polyglot]], [[Feat: Pirate Luck]], [[Feat: Natural Dowser]], [[Feat: Desertborn]], [[Tricks]], [[Oceans]], [[Pavor Nocturnus]], [[Ghost Elk]], [[Adrillathellior Teldandilion]], [[Word of Binding]] Spell, [[Tiny Mount]] Spell, [[Sticky Saddle]] Spell,  [[One Mind I]] Spell, [[Moment of Clarity]] Spell, [[Lesser Energize Shield]] Spell, [[Mass Stabilize]] Spell, [[Clear Mind]] Spell, [[Second Wind]] Spell, [[First Stand]], [[Grrrllwofrowffgrr]], [[Swamp of Wydmoor]], &amp;lt;b&amp;gt;Updated&amp;lt;/b&amp;gt; [[First Families of Wydmoor]], [[The Azure Geese]], [[Antioch]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summer 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Enlarge Creature]] Spell, [[Enlarge Person, Greater]] Spell, [[Sharpen]] Cantrip, [[Focused Strike]] Cantrip, [[Egtheladanna Krin]], [[Ebony Reaver]], [[Transparency]] Spell, [[Feat:Divine Fervor|Divine Fervor]] Feat, [[Improved Encumbrance]] Feat, [[Starvation]] Spell, [[Enhance Wildshape]] spell, [[Enkindle Spell]] feat, [[Blistering Fires]] feat, [[Teleport Legion]] Spell, [[Mire]] Spell, [[Plague Cloud]] Spell, [[Undead Legion]] Spell, [[Friendsight]] Spell, [[Battle Fury]] Spell, [[Summon Pack/Herd]] Spell, [[Morning Mist]] Spell, [[Feed the Masses]] Spell, [[Profane Weapon]] Spell, [[Gnomish Luck]] Feat, [[Heightened Sense]] Cantrip, [[Fleeting Fame]] Cantrip, [[Strong Stomach]] Feat, [[Elementalist]] Feat, [[Obelisks]], [[Firearms]], [[Artillery]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Foraging Charm]] Cantrip, [[Coin of the Realm]] Cantrip, [[Perfect Pitch]] Cantrip,  [[Deftness]] Cantrip, [[Elk-Riders]] Prestige Class, [[Peteran Alexandrianism]], [[Stone-Warden]], [[Blood Arrow]], [[Grandle Mag]], [[Wydmoor Swamp Temple]], [[Bog Wraiths]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;),[[Bard]], [[Loghead]], [[Redzan the Clean]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Kivan]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Naprid Daithe]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Firetalk Charm]], [[Sox Argyle]], [[Temporal Authority]], [[Omnity]], [[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[:Category:Teamwork Benefits|Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>96.4.63.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:NoName_the_Second&amp;diff=11096</id>
		<title>Talk:NoName the Second</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:NoName_the_Second&amp;diff=11096"/>
		<updated>2011-09-28T18:11:59Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.21: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Bard Favored Class&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bard 1 / Rogue 1&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 7  (-2) &lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 14 (+2) &lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 20  (+5) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points ||&amp;amp;nbsp;&amp;amp;nbsp;|| 18 ||&amp;amp;nbsp;&amp;amp;nbsp;|| 8 + 1 + 8 + 1&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class |||| 16 |||| 10 +2 Dex +4 MW Chain Shirt &amp;lt;b&amp;gt;(+4 vs Giant type)&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus |||| +0&lt;br /&gt;
|-&lt;br /&gt;
|Initiative |||| +2&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed |||| 20 ft. (15 ft. encumbered)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save |||| +1 |||| +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|Reflex |||| +6 |||| +2 Bard, +2 Rogue, +2 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Will Save |||| +2 |||| +2 Bard, +0 Stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Combat Maneuver Bonus : -3 = +0 BaB + -2 Str -1 Size&lt;br /&gt;
*Combat Maneuver Defense : 9 = 10 +0 BaB - 2 Str + 2 Dex -1 Size&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*Masterwork Heavy X-Bow &lt;br /&gt;
** 1d8 Damage (19-20/x2) / +3 to Hit (+0 BaB +2 Dex +1 MW)&lt;br /&gt;
&lt;br /&gt;
*Concentration Check : (+6) = 1 Caster Level + 5 Charisma Mod&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Class ===&lt;br /&gt;
* Sneak Attack: +1d6&lt;br /&gt;
* Trapfinding (+1/2 Rogue Level to Perception to find Traps)&lt;br /&gt;
* Bardic Knowledge (+Bard Level to all Knowledge Checks)&lt;br /&gt;
* Bardic Performance 15 Rounds/day (4 Base + 5 CHR + 6 Feat)&lt;br /&gt;
* Countersong &lt;br /&gt;
* Distraction &lt;br /&gt;
* Fascinate&lt;br /&gt;
* Inspire Courage (+1)&lt;br /&gt;
&lt;br /&gt;
=== Racial ===&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* Detect Magic and/or Read Magic (CHR times per day, replaces Prestidigitation, Ghost Sound, and Speak with Animals)&lt;br /&gt;
* Dancing Lights&lt;br /&gt;
* Defensive Training (+4 vs Giant Type)&lt;br /&gt;
* Hatred (+1 to hit Humans)&lt;br /&gt;
* Illusion Resistance (+2 Save vs. Illusion)&lt;br /&gt;
* Keen Senses (+2 Perception Checks)&lt;br /&gt;
* Magical Tinkering (+2 to UMD, may use untrained; Replaces Gnome Magic)&lt;br /&gt;
* Obsessive (Craft or Prof Here)&lt;br /&gt;
* Weapon Familiarity&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
*Level 1: Extra Performance &lt;br /&gt;
*Flaw: Exotic Weapon - Heavy Repeating Crossbow&lt;br /&gt;
*Class Proficiency (Weapon): Simple, Bard, Rogue&lt;br /&gt;
*Class Proficiency (Armor): Light, Shield&lt;br /&gt;
&lt;br /&gt;
=== Flaw ===&lt;br /&gt;
* Prejudiced (Humans)&lt;br /&gt;
**Penalty: The character suffers a -3 penalty to all Diplomacy checks with members of their disliked race(s), and a -1 penalty to Sense Motive. &lt;br /&gt;
**Buying Off the Flaw: The character must invest 3 skill points in Diplomacy and 2 points in Sense Motive. &lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Ubrekti (B)&lt;br /&gt;
*Dwarven (I)&lt;br /&gt;
*Gnomish (B)&lt;br /&gt;
*Goblin (I)&lt;br /&gt;
*Orc (S)&lt;br /&gt;
&lt;br /&gt;
B=birth language&lt;br /&gt;
I=intel point language&lt;br /&gt;
S=skill point language&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
19 to Spend&lt;br /&gt;
*Acrobatics (+6) = 1 Ranks + 2 Dex + 3 Class Skill&lt;br /&gt;
*Appraise (+6) = 1 Rank + 2 Int + 3 Class Skill&lt;br /&gt;
*Bluff (+10) = 2 Rank + 5 Chr + 3 Class Skill&lt;br /&gt;
*Diplomacy (+10) = 2 Rank + 5 Chr + 3 Class Skill&lt;br /&gt;
*Knowledge-History (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore&lt;br /&gt;
*Knolwedge-Arcana (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore&lt;br /&gt;
*Knowledge-Dungeoneering (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore&lt;br /&gt;
*Knowledge-Geography (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore&lt;br /&gt;
*Linguistics (+6) = 1 Rank + 2 Int + 3 Class Skill&lt;br /&gt;
*Perception (+6) = 1 Rank + 3 Class Skill  + 2 Keen Senses&lt;br /&gt;
*Perform (+10) = 2 Rank + 5 Chr + 3 Class Skill&lt;br /&gt;
*Sense Motive (+5) = 2 Rank + 3 Class Skill&lt;br /&gt;
*Spellcraft (+6) = 1 Rank + 2 Int + 3 Class Skill&lt;br /&gt;
*Stealth (+10) = 1 Rank + 2 Dex + 3 Class Skill + 4 Size&lt;br /&gt;
*Use Magic Device (+11) = 1 Rank + 5 Chr + 3 Class Skill + 2 Gnome Tinker&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
:Gold: 350&lt;br /&gt;
&amp;lt;b&amp;gt;Weight&amp;lt;/b&amp;gt; : 0 lbs &lt;br /&gt;
* Heavy Repeater (6 lbs)&lt;br /&gt;
* Buy Masterwork Backpack for everyone&lt;br /&gt;
* Chain Shirt (12.5 lbs)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&amp;lt;i&amp;gt;Per Day&amp;lt;/i&amp;gt; &lt;br /&gt;
: Cantrip = Unlimited &lt;br /&gt;
: Level 1 = 3&lt;br /&gt;
&lt;br /&gt;
=== Cantrips / DC 15 ===&lt;br /&gt;
* Prestidigitation&lt;br /&gt;
*Lullaby&lt;br /&gt;
*Sift&lt;br /&gt;
*Unwitting Ally&lt;br /&gt;
&lt;br /&gt;
=== Level 1 / DC 16===&lt;br /&gt;
*Cure Light Wounds (1d8+Bard Level = Max +5)&lt;br /&gt;
*Innocence&lt;br /&gt;
&lt;br /&gt;
[[Category: Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.63.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Egtheladanna_Krin&amp;diff=8923</id>
		<title>Talk:Egtheladanna Krin</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Egtheladanna_Krin&amp;diff=8923"/>
		<updated>2011-04-12T14:34:20Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.youtube.com%2Fwatch%3Fv%3DWNFf7nMIGnE&amp;amp;h=98dc7]&lt;br /&gt;
&lt;br /&gt;
**DING +1 PROF**&lt;br /&gt;
&lt;br /&gt;
What&#039;s his alignment? Do I know yet? --[[User:Msallen|Msallen]]&lt;br /&gt;
: Actually, I think I remember you said CN --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Yup. Chaotic Neutral it is, I believe. -gm&lt;br /&gt;
::: Welcome to team shady--hopefully we can keep in LE&#039;s good graces with our lax morals and she&#039;ll eat our souls last. I&#039;m not sure why all YOUR games end up with PC conflict and force me to act against my own allies, but when the inevitable happens this time around I&#039;ll assume it was all your fault ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: Yes, the fact that the soul of humanity is conflict is my fault. -gm&lt;br /&gt;
::::: I was setting you up for a comment about how the common denominator in all the conflicts is me (pactrik vs. joseph, sayid vs. sterros, dweezil vs. everyone) --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: I think it&#039;s more effective having you out yourself. &amp;gt;:) -gm&lt;br /&gt;
::::::: B-B-B-BUSTED -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
I LOVE HIM! --[[User:Msallen|Msallen]]&lt;br /&gt;
: Glad you like him. He doesn&#039;t exactly fit any of those three archtypes, but it borrows something from all of them and adds some things that I think are ultimately more helpful to the party proper. Probably closest to Watson, in that he&#039;s highly educated and specialized, although he&#039;s ultimately probably just as shady as germain and much more reckless (with a 14 Wisdom compared to his sidekick&#039;s 8 and his propensity for running party discussions like committee meetings, I&#039;d say Germain is actually not too prone to recklessness and is pretty conservative at heart, at least tactically/strategically. That he throws himself in danger - with, for example, the shield - strikes me as much more Calculated Risk than Recklessness.). He actually has a similar background and features to DD in many of ways, although that wasn&#039;t exactly my intent. Also most like Watson in that he is a great candidate for Loremaster (probably even one level early, thanks to Prodigy feat). -gm&lt;br /&gt;
:: Ah, can&#039;t make it because of the feats. Which is good, because Loremaster actually kind of blows. -gm&lt;br /&gt;
::::Loremaster really blows. Seriously, it&#039;s goddam awful - especially considering the reqs for it.&lt;br /&gt;
::::: Its kind of a shit class, but it has good flavor and it sort of lets you remain a caster while building up greater skill-monkey stats --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Yeah, definitely more reckless, and probably more illicit, than Geramin. But like we&#039;ve said a few times, Germ really ended up a pretty cautious type of guy, which makes sense since he probably obsesses too much to act quickly. In any case, I think Egg&#039;ll be a great sidekick that augments a number of skills that germ cares about, and also fills in some gaps in his expertise. Also more unique personality than any of the suggestions I made. Love it! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: I expect his alignment might even be CN, though not trending toward the insane side of it. -gm &lt;br /&gt;
How old is he now? Germain&#039;s age (like, mid-20s?) --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Yeah, probably so. Maybe even a bit younger, early twenties? &lt;br /&gt;
:: Also - going with your NCIS metaphor, I guess Edrell is pretty much like that boss guy (crazy smart, and kind of a semi-charming a-hole.) I guess that makes Egg your goth computer chick. Fuck you for making me watch an episode of NCIS and put this all together. I have to say, I&#039;ve become smitten by the asshole boss&#039; style. -gm&lt;br /&gt;
::: Not surprisingly, he reminds me of my Dad. Right down to his occasional use of the phrase &amp;quot;grab ass,&amp;quot; which I&#039;ve never really heard from anyone else. Germain is the DiNozzo of the show --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>96.4.63.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Arcane_Disciple&amp;diff=8798</id>
		<title>Talk:Arcane Disciple</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Arcane_Disciple&amp;diff=8798"/>
		<updated>2011-04-05T12:18:35Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is pretty cool. --[[User:Msallen|Msallen]]&lt;br /&gt;
: As you can imagine, I fell in love with it at first sight. I look forward to a AD/Sorc/DD monster spellcaster build. -gm&lt;br /&gt;
:: So, trades the domain spell for a lower-level Arcane spell, and turn/rebuke for bonus feats? I&#039;m not very familiar with clerics. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: There are some subtle comparisons to be made here.&lt;br /&gt;
:::*Pros:&lt;br /&gt;
:::** You get bonus metamagic/item feats (5 of them total)&lt;br /&gt;
:::** Much better spell choice: You get access to 9 spells from Magic domain + 20 arcane top-picks (instead of 18 pre-chosen spells from 2 domains).&lt;br /&gt;
:::*** Minor diff for L9 spells: No 9th level arcane spells means you have one less 9th level spell choice than a cleric with two carefully-chosen domains (traded for a few extra 8th-level arcane picks). Magic domain does give you Mage&#039;s Disjunction, though.&lt;br /&gt;
:::** 4+INT for skill points each level (versus 2+INT)&lt;br /&gt;
:::** UMD as class skill&lt;br /&gt;
:::*Cons:&lt;br /&gt;
:::** No domain abilities &lt;br /&gt;
:::** No turn/rebuke&lt;br /&gt;
:::** Lowered hitdice from d8 to d6&lt;br /&gt;
:::** ?? Spell per day reduction? I&#039;m not sure if you can still use Magic domain spells (or arcane spells) in a cleric&#039;s normal domain spell memorization slot. If not, that&#039;s a pretty big ding to have fewer spells you can memorize a day.&lt;br /&gt;
:::Anything else? -[[User:Mattie|Mattie]]&lt;br /&gt;
&lt;br /&gt;
A vanilla cleric can memorize EXACTLY ONE domain spell in each domain slot per level, and those spells are NOT added to the cleric&#039;s regular spell list. In the case of the AD class, however, it does not gain the magic domain, but does get all of those domain spells added to her cleric spell list. So, a Magic Domain cleric can memorize exactly one Identify as her second level domain spell, but a AD can prepare as many Identifies as she has second level spells.&lt;br /&gt;
&lt;br /&gt;
A Evangelist, OTOH, gains the domains chosen AND gets those domain spells added to her &amp;quot;known spells&amp;quot; list. -gm&lt;/div&gt;</summary>
		<author><name>96.4.63.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8151</id>
		<title>Talk:Egg&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8151"/>
		<updated>2011-03-08T15:52:43Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Did you get all of your XP this game, or did you leave before the Quest Chain XP was given? Anyway, when this guy levels - professional or wizard? -gm&lt;br /&gt;
: I don&#039;t remember... I keep detailed xp numbers at arms length anyways ;) He should be my level - 2 and you should impose some sort of penalty or quest on me if he starts crafting. I&#039;ll have to ponder over the class. On one hand, I think he earned some time working the street and dealing with powerful people, so a level with mad skills would be good. On the other, there are some hot 4th level spells that could make me a much bigger thorn in the guild&#039;s side, which I think will be a bigger deal soon. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
: By the way, I like that the focus on abjuration and divination. That the sort of stuff I wanted from a wizard. The fact that I have nondetecetion at my disposal makes that whole discussion about the amulet a lot less important. It&#039;s not as good for political reasons, but its still pretty sweet. Also, I&#039;d like to put clairvoyance on the wish list for spells. If I find a way to learn an area well enough, or get Egg to learn it, then I can spy on the guild and prisoners and such quite well. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
:: Well, I&#039;ve got a plan for him if he starts crafting that may, in the long term. Basically, just keep track of his experience spent on crafting and I&#039;ll take care of the rest. -gm &lt;br /&gt;
:: Considering what he&#039;s been doing for the past three weeks, if he&#039;s getting a level it&#039;s going to be in Professional. From here on out, though, it&#039;ll probably be Wizzy since he&#039;s going to be doing a lot more research and mage stuff and a lot less setting up of a business. -gm&lt;br /&gt;
::: Yeah, looking at the untapped potential from level 1-3 and what I gain from level 4 spells, I think I like taking professional now. Give him some ranks in diplomacy please! I&#039;ll have to have a little chat with him about being so frank around the other PCs--I think its best that he and I sugar-coat ideas before we present them to any of the damn hippies in the party. His totally reasonable comment about selling food caused all sorts of silly moral issues for the party! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: For the record, Mose wouldn&#039;t have any qualms with you guys selling the rarer/luxury foodstuffs to the upper class at a premium. Seems like there would be more money to be made in hard-to-get stuffs for the rich than overcharging the penniless. -[[User:Mattie|Mattie]]&lt;br /&gt;
::::: I&#039;m sure that&#039;s what he was suggesting and Al just took it out of context ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Actually, there is a *lot* more to be had selling basic foodstuff than luxury items. Scarce items with low demand becoming more scarce is nothing compared to basic staples going from reasonably common to scarce. Fact is, prices are going to skyrocket with or without your help: Egg isn&#039;t creating the opportunity, just taking advantage of it. That&#039;s just the nature of the siege economy, and you can be sure that when the Thieves&#039; Guild start shipping food in, it won&#039;t be to open a soup kitchen. -gm&lt;br /&gt;
: Well, you painted the grain supplies as in good shape so I assumed people in the town were good with basic foodstuffs, etc. Hence my thought that right now the townies would want to pay more for scarce luxury foods and wine versus the simpler stuff. Anyway, that&#039;s Mose&#039;s preference to try to make money off the rich rather than the poor, if possible. :) -[[User:Mattie|Mattie]]&lt;br /&gt;
:: All that is true, there is a grain ration being doled to citizens. In the camps, however, (or what is left of them) prices for even common food is huge, not that anyone has any money to spend on them anyway. Non-grain staples - food, butter, booze - are going to be expensive even inside the city, although the reopened smuggling corridors and drastically reduced population help with that some. -gm &lt;br /&gt;
&lt;br /&gt;
== Spell Wish List ==&lt;br /&gt;
* Second Level&lt;br /&gt;
** Obscure Object&lt;br /&gt;
** Magic Mouth&lt;br /&gt;
** Misdirection&lt;br /&gt;
** Detect Thoughts&lt;br /&gt;
* Third Level&lt;br /&gt;
** Explosive Runes&lt;br /&gt;
** Clairaudience/Clairvoyance&lt;br /&gt;
** Illusory Script&lt;br /&gt;
* Fourth Level&lt;br /&gt;
** Magic Eye&lt;br /&gt;
** Detect Scrying&lt;br /&gt;
** Locate Creature&lt;br /&gt;
&lt;br /&gt;
== Audit ==&lt;br /&gt;
&lt;br /&gt;
You might want to audit this guy, decent chance he has messed up skill ranks, with prodigy and open minded. -gm&lt;br /&gt;
: This is doubly true now, he just gained two levels and picked up another open minded feat. He has one more knowledge to learn of your choice. -gm&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Fixed]&#039;&#039;&#039; Missing one skill point (probably because his sp/level went up at 4. should be: 48(1st) + 6(2nd) + 6(3rd) + 7(4th) + 5(feat))&lt;br /&gt;
* &#039;&#039;&#039;[Fixed, with Gusto]&#039;&#039;&#039; Characters start with Ubrekti + Regional languages, so Egg is either missing a language or a skill point&lt;br /&gt;
:: I think I originally had Ubrekti as his birth language, before it was discovered that he was of hakani descent.&lt;br /&gt;
&lt;br /&gt;
== Fitting In ==&lt;br /&gt;
We&#039;ll have to see how we want to play it. I had a similar discussion with Slitherrr about *****************, his coming cohort. Basically, do you want to play and manage every part of the guy, have me run the guys personality but control him in combat, or have me control everything with you giving general commands? &lt;br /&gt;
&lt;br /&gt;
Likewise, advancement - you or me? I would think he obviously sticks to Wizard, though depending on what kind of work you have him doing early on it might make sense RP wise to take a second level in professional, as well as just being a good add. Prof 2/Wizard X gets a +1 AC bonus and a net of +4 skill points, over Prof 1/Wizard X, I believe? Prof 4/Wizard X is a much more substantial investment in the nonmagical side of thing, which is costing probably two spell levels for +2 AC bonus, a net of +12 skill points and Uncanny Dodge.&lt;br /&gt;
&lt;br /&gt;
: Really up to you. I&#039;m sure you don&#039;t want to play another character, so I&#039;ll make the decisions for him in game time. He&#039;s pretty much a squishy buffer in MMO terms, so in general I expect he&#039;ll stick close to LE and cast buffs. As for advancement, I&#039;d say straight wizard unless there is a really compelling reason to go prof 2. Multiclassing casters is a lot harsher than martial characters except for a splash. Also, he&#039;ll have plenty of skill points, and Germ is happy to have a knowledge guy around, which wizards do fine at.&lt;br /&gt;
: Germ in general would prefer a cohort that pushes back and has his own opinions--he&#039;s not looking for a yes-man, he&#039;s looking for another set of eyes and a sharp mind to bounce ideas off of. So in general I&#039;ll make the decisions to lighten your load, and you veto anything you don&#039;t like. --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>96.4.63.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Thoven%27s_Character_Sheet_(3.5e)&amp;diff=8042</id>
		<title>Thoven&#039;s Character Sheet (3.5e)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Thoven%27s_Character_Sheet_(3.5e)&amp;diff=8042"/>
		<updated>2011-03-01T20:36:20Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.21: /* Important Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|ExampleCharPic.jpg|6|Dwarf|Sorcerer|None|None|Some City, Gildenhome}}&lt;br /&gt;
&lt;br /&gt;
Player: TooMuchPete&amp;lt;br /&amp;gt;&lt;br /&gt;
Name: [[Thoven]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Classes/Levels: [[Sorcerer]]/6&amp;lt;br /&amp;gt;&lt;br /&gt;
Experience: ??&amp;lt;br /&amp;gt;&lt;br /&gt;
Race: [[Dwarf]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: ??&amp;lt;br /&amp;gt;&lt;br /&gt;
Origin: ??&amp;lt;br /&amp;gt;&lt;br /&gt;
Residence: Currently none.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
* STR: 8&lt;br /&gt;
* DEX: 12&lt;br /&gt;
* CON: 10&lt;br /&gt;
* INT: 14&lt;br /&gt;
* WIS: 14&lt;br /&gt;
* CHA: 17&lt;br /&gt;
&lt;br /&gt;
HP: 19&lt;br /&gt;
&lt;br /&gt;
AC: 11&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarvish, Fresian (??? variant), Gnomish, Ubrekti&lt;br /&gt;
&lt;br /&gt;
==Feats and Special Abilities==&lt;br /&gt;
* FAMILIAR: None yet.&lt;br /&gt;
* 1st Level: Combat Casting&lt;br /&gt;
* 3rd Level: Improved Init&lt;br /&gt;
* 6th Level: Improved Familiar&lt;br /&gt;
&lt;br /&gt;
===Class abilities===&lt;br /&gt;
* Spellcasting (1st- and 0th-level Arcane)&amp;lt;br /&amp;gt;&lt;br /&gt;
* Simple Weapon Proficiency&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Familiar===&lt;br /&gt;
&lt;br /&gt;
==Skill Ranks==&lt;br /&gt;
Bluff: 4&lt;br /&gt;
&lt;br /&gt;
Concentration: 8&lt;br /&gt;
&lt;br /&gt;
Forgery: 2&lt;br /&gt;
&lt;br /&gt;
Knowledge (Arcana): 4&lt;br /&gt;
&lt;br /&gt;
Knowledge (The Planes): 1&lt;br /&gt;
&lt;br /&gt;
Listen: 2&lt;br /&gt;
&lt;br /&gt;
Spellcraft: 6&lt;br /&gt;
&lt;br /&gt;
Spot: 3&lt;br /&gt;
&lt;br /&gt;
==Spell List==&lt;br /&gt;
====Cantrips====&lt;br /&gt;
* Dancing Lights&lt;br /&gt;
* Detect Magic&lt;br /&gt;
* Ghost Sound&lt;br /&gt;
* Mage Hand&lt;br /&gt;
* Ray of Frost&lt;br /&gt;
* Resistance&lt;br /&gt;
* Disrupt Undead&lt;br /&gt;
&lt;br /&gt;
====1st Level====&lt;br /&gt;
* Burning Hands&lt;br /&gt;
* Disguise Self&lt;br /&gt;
* Enlarge Person&lt;br /&gt;
* Magic Missile&lt;br /&gt;
&lt;br /&gt;
====2nd Level====&lt;br /&gt;
* Flaming Sphere&lt;br /&gt;
* Scorching Ray&lt;br /&gt;
&lt;br /&gt;
====3rd Level====&lt;br /&gt;
* Fireball&lt;br /&gt;
&lt;br /&gt;
==Important Gear==&lt;br /&gt;
===Sack of Holding===&lt;br /&gt;
*Bag of Holding, Type I&lt;br /&gt;
&lt;br /&gt;
===[[Ring of Elemental Transmogrification]]===&lt;br /&gt;
&lt;br /&gt;
===Wand of Flame Arrow===&lt;br /&gt;
&lt;br /&gt;
===[[Baton of Arcanic Sculpture]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.63.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Gilerl%27s_Character_Sheet&amp;diff=8040</id>
		<title>Gilerl&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Gilerl%27s_Character_Sheet&amp;diff=8040"/>
		<updated>2011-03-01T20:34:06Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|ExampleCharPic.jpg|5|[[Wild Gnome]]|Barbarian|Studded Leather(?)|[[King Mab&#039;s Axe]]|Gilerl&#039;s Habitarium}}&lt;br /&gt;
Player: TheDevilTesla&amp;lt;br /&amp;gt;&lt;br /&gt;
Classes/Levels: [[Barbarian]]/5 &amp;lt;br /&amp;gt;&lt;br /&gt;
Race: [[Gnome]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: CG&amp;lt;br /&amp;gt;&lt;br /&gt;
Residence: Currently none.&amp;lt;br /&amp;gt;&lt;br /&gt;
XP: 10025&lt;br /&gt;
&lt;br /&gt;
{{talk|This is pending updates. As I recall, he&#039;s level 6, now.|-[[User:Slitherrr|Slitherrr]] 15:28, 13 December 2010 (EST)}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
STR: 17&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
CON: 14&amp;lt;br /&amp;gt;&lt;br /&gt;
INT: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS: 8&amp;lt;br /&amp;gt;&lt;br /&gt;
CHA: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
*HP: 67&lt;br /&gt;
*AC: 17 (+5 Armor, +1 Dex, +1 Size)&lt;br /&gt;
&lt;br /&gt;
==Feats and Special Abilities==&lt;br /&gt;
Power Attack (level 1)&amp;lt;br /&amp;gt;&lt;br /&gt;
Cleave (level 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Barbarian Class abilities===&lt;br /&gt;
RAGE! (2/day)&amp;lt;br /&amp;gt;&lt;br /&gt;
Fast Movement&amp;lt;br /&amp;gt;&lt;br /&gt;
Illiteracy&amp;lt;br /&amp;gt;&lt;br /&gt;
Uncanny Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
Improved Uncanny Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
Trap Sense +1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skill Ranks===&lt;br /&gt;
*Balance: 1&lt;br /&gt;
*Climb: 3&lt;br /&gt;
*Hide: 5&lt;br /&gt;
*Jump: 5&lt;br /&gt;
*Listen: 1&lt;br /&gt;
*Move Silently: 3&lt;br /&gt;
*Speak Language: 1&lt;br /&gt;
*Survival: 5&lt;br /&gt;
*Swim: 3&lt;br /&gt;
*Use Magic Device: 2&lt;br /&gt;
&lt;br /&gt;
==Noteworthy Gear==&lt;br /&gt;
* Masterwork Mithril Breastplate&lt;br /&gt;
* [[King Mab&#039;s Axe]]&lt;br /&gt;
* [[Headhunter&#039;s Cloak]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.63.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Gnob%27s_Folly&amp;diff=7899</id>
		<title>Talk:Gnob&#039;s Folly</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Gnob%27s_Folly&amp;diff=7899"/>
		<updated>2011-02-23T20:24:18Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wait, you guys are not going to have a 20 page Google Wave dedicated to the Team Name? I don&#039;t understand! -gm&lt;br /&gt;
:The benefits of having a &amp;quot;leader&amp;quot; are that sometimes he gets to make unilateral decisions based on the apathy of the rest :D -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: We should add Slitherr to our Waves so he can see how ridiculous we are. -[[User:Mattie|Mattie]]&lt;br /&gt;
:: If you do, realize he&#039;ll read EVERY GOD DAMN ONE. Thrice, probably. That&#039;s how ridiculous HE is. ;) -gm&lt;br /&gt;
::: Well, hey, I&#039;ve got to know how you guys tick for the eventual combined super-session. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Can&#039;t do that in d20 pro.&lt;br /&gt;
::::: Doesn&#039;t support enough connections, or what? Damn, d20p is making itself harder and harder to love. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: 6 connections maximum.&lt;br /&gt;
::::::: Is that just your license, or is that a hard cap on the number of guest slots? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::::: Hard cap.&lt;/div&gt;</summary>
		<author><name>96.4.63.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:DireCiple&amp;diff=7825</id>
		<title>Talk:DireCiple</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:DireCiple&amp;diff=7825"/>
		<updated>2011-02-21T19:46:26Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parenthetical? So it&#039;s available to copyeditors? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Only particularly evil ones. Like Sarah.&lt;br /&gt;
:: BWAHAHAHA says Sarah.&lt;br /&gt;
&lt;br /&gt;
{{talk|Sorcerer only at least for prereq? Not sure what a flat &amp;quot;Bonus spell&amp;quot; would mean otherwise?|[[User:Mattie|Mattie]] 15:24, 17 January 2011 (EST)}}&lt;br /&gt;
: Anyone who can &amp;quot;cast a spell without preparation.&amp;quot; So, bards also. And, presumably, that divine class from eberron that does the same with cleric spells. -gm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parenthetical Experience==&lt;br /&gt;
So wait. She gains DireCiple levels &#039;&#039;alongside&#039;&#039; of normal levels? Because the only other alternative I can think of is that she gains levels at 1/100th the rate of everyone else, and that is even more crazy. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Every time she gains experience, she gain 1% of that total in the shadow xp pool. So, even if she doesn&#039;t do anything in game to warrant sxp, her pool will still grow.&lt;br /&gt;
:: So she can do things to gain parenthetical experience directly. Gotcha. How is her advancement figured, then? Is she going to have to gain as much parenthetical experience as she would normal experience to get a DireCiple level? If she gains a level in something else, does the experience requirement for her next DireCiple level go up? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Maybe this discussion comes from out-of-band and I don&#039;t know what is going on (wouldn&#039;t be the first time!), but I thought this was a normal prestige class with a normal impact on leveling in every respect except the (xp) rules. For (xp), I thought that the rule was if you are close enough to leveling that your (xp) would put you over the next level, you could spend that (xp) to level in this class. Other than that, it&#039;s just business as usual with respect to leveling and such. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: As the Sages once opined, &amp;quot;You can&#039;t shake the devil&#039;s hand and say you are only kidding.&amp;quot; The acquisition of this prestige class represents LE not merely &amp;quot;exploring&amp;quot; or &amp;quot;examining&amp;quot; the mysterious darkness within her, but &amp;quot;embracing&amp;quot; it. Her choice of &amp;quot;Phantasmal Killer,&amp;quot; IMHO, fits perfectly in with this. Once you take the first step on the path, even if you never again commit acts of evil, slay another one of your kind, or anything of the sort, it&#039;s going to continue to grow, albeit slowly. Additionally, in a rules mechanic way, it allows LE to *always* have the option to pick up DireCiple.&lt;br /&gt;
:::: 1. If you have enough Shadow XP to go up a level, you may turn the SXP into normal XP, but *must* take a level of DireCiple.&lt;br /&gt;
:::: 2. If you have enough so that Shadow XP alone would take you from one level to the next, the pool empties.&lt;br /&gt;
:::::  Going to go with a 1st level example to make the math easier. Slitherrr knows I&#039;m not great at clarifying. ex: A first level darktouched person picks up 10 shadow XP. When he hits 990 XP, he can dump it into his pool and gain a DireCiple level. If he gains 1000 xp (enough to ding with no other xp), then the pool force dumps. &lt;br /&gt;
&lt;br /&gt;
So, the higher you go in DireCiple, the more shadow XP you gain, and so the easier it is to advance in direciple. (And, possibly, the harder it is NOT to advance, since this class will *eventually* start causing alignment shifts down towards Chaotic Evil. I know what levels that happens at, but I ain&#039;t tellin)&lt;br /&gt;
:Sounds EEEE-veeee-ill. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::If necessary, LE has a buddy she can go evil with. Hopefully we won&#039;t have to murder Mose ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
::: &amp;lt;i&amp;gt;Hopefully we won&#039;t have to be vanquished by Mose.&amp;lt;/i&amp;gt;&lt;br /&gt;
::: FTFY.  -[[User:Mattie|Mattie]]&lt;br /&gt;
:::: A Fully Operation LE vs. A Fully Operational Mose would be a close fight. Of course, a truly cunning evil adversary is never going to allow a Showdown at High Noon, are they? -gm&lt;/div&gt;</summary>
		<author><name>96.4.63.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:D20pro&amp;diff=7784</id>
		<title>Talk:D20pro</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:D20pro&amp;diff=7784"/>
		<updated>2011-02-18T16:04:19Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to add to this, but I intend to flesh it out a bit more with my thoughts. -[[User:Mattie|Mattie]]&lt;br /&gt;
&lt;br /&gt;
Absalom&#039;s Thoughts &lt;br /&gt;
:Other Cons&lt;br /&gt;
-&amp;gt; Built around a skirmish system. Do you like 100+ person set piece battles? They can&#039;t be reasonably be done in d20 pro.&lt;br /&gt;
-&amp;gt; All handouts and stuff are externally opened.&lt;br /&gt;
-&amp;gt; Only one map at a time, with a preset-nonadjustable grid (so, no world map, or having small groups on different maps (which happens a LOT) &lt;br /&gt;
-&amp;gt; Every part of the game must be programmed in advance by the GM - encounters, etc.&lt;br /&gt;
&lt;br /&gt;
So, from what I&#039;ve seen tinkering with it, the players will see about a 15% reduction in workload and a MUCH better interface, while the GM sees the workload at least double for a moderate interface improvement, all at the expense of far less versatility. I think it&#039;s a great program, and I think the FGII people should really take a look at it (ESPECIALLY when it comes to movement, which is the think d20pro does damn near perfectly.) and especially great for 4.0, but for the type of game I run and the way I run it (no advance notes, almost never setting up major counters in advance, and most random encounters generated on the fly) it will make me dread running games more than I already do because in addition to requiring DMs to approve everything on the front end, they have to put in a TON more work before the game starts. Mattie: How long did your demo take to set up? Considering I&#039;ve almost retired the game about 3 times in 2011 alone (last night being the most recent), I&#039;m not exactly sure switching to a program that makes the game feel MORE like work than it already does is a great policy unless someone is looking to take over for me.&lt;br /&gt;
&lt;br /&gt;
Excepting, of course, getting Matt Allen to run a fucking 4.0 Dark Sun game.&lt;/div&gt;</summary>
		<author><name>96.4.63.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Category_talk:Fire_Magic_Feats&amp;diff=7666</id>
		<title>Category talk:Fire Magic Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Category_talk:Fire_Magic_Feats&amp;diff=7666"/>
		<updated>2011-02-16T18:16:23Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.21: Created page with &amp;quot;I believe these are actually metamagic feats as well.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I believe these are actually metamagic feats as well.&lt;/div&gt;</summary>
		<author><name>96.4.63.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Ebony_Reaver&amp;diff=7464</id>
		<title>Talk:Ebony Reaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Ebony_Reaver&amp;diff=7464"/>
		<updated>2011-02-15T17:47:22Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Theres a lot about the names and details of this story that make me uncomfortable :| --[[User:Msallen|Msallen]]&lt;br /&gt;
: Hmmm?&lt;br /&gt;
:: Seafaring Peteran named Sayid uses a magical black scythe with serpentine styling during a revolution to overthrow the government? Why would it make me nervous that our resident Peteran-style fighter is slaughtering our enemies with this weapon? Once bitten, twice shy? --[[User:Msallen|Msallen]]&lt;br /&gt;
::: And the Celstian Revolution was not a coup. -gm&lt;/div&gt;</summary>
		<author><name>96.4.63.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Magth&amp;diff=7458</id>
		<title>Talk:Magth</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Magth&amp;diff=7458"/>
		<updated>2011-02-15T15:27:29Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are runes a common way to store one-use magical stuff? -[[Special:Contributions/66.207.91.56|66.207.91.56]]&lt;br /&gt;
: They are an uncommon way, and mostly among dwarves. -gm&lt;/div&gt;</summary>
		<author><name>96.4.63.21</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Grrrllwofrowffgrr&amp;diff=7148</id>
		<title>Talk:Grrrllwofrowffgrr</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Grrrllwofrowffgrr&amp;diff=7148"/>
		<updated>2011-01-27T15:38:53Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alright, you people who know the rules better than I do, I have a couple of questions.  The brown bear has a base attack of +4 and Str of 27 (+8), but it&#039;s standard claw attack roll is only +11.  Why not +12 (base attack+strength bonus)?  I&#039;m working on figuring out Girl&#039;s bonuses, etc.  He&#039;s got 8 HD (2 more than a normal brown bear because of animal companion bonuses), and the animal companion page says it has the same base attack as a druid of a level equal to the animal&#039;s HD.  So, that&#039;s +6/+1.  Girl&#039;s strength is 28 (+9), so it seems like his attack roll should be +15/+10.  Is this right??&lt;br /&gt;
&lt;br /&gt;
Second question involves saving throws for (wait for it) ... brown bears.  The animal companion page says &amp;quot;An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD).&amp;quot;  It doesn&#039;t specify character class, so I assumed druid.  An 8th level druid&#039;s reflex save is +2.  Add the bear&#039;s dex bonus (+2.  Girl has a 14 dex instead of 13 cuz he&#039;s awesome) to get +4.  This is all well and good, but the standard non-animal-companion reflex save for a brown bear is +6.  Fortitude comes out better (+6 for 8th level druid, +4 for bear&#039;s con), but it seems wrong that his reflex save would be lower than a standard bear&#039;s.  Am I doing something wrong in figuring this?  If not, Matt, I need a DM ruling.  Reflex save +4 or +6?&lt;br /&gt;
&lt;br /&gt;
And one more thing (not a rules question).  Girl has the special quality scent.  This will be helpful any time he&#039;s on watch. :)&lt;br /&gt;
&lt;br /&gt;
-- from email&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And some extra, not from email:&lt;br /&gt;
* Standard brown bears have 51 hp (6d8+24).  Ignoring the con bonus, that comes out to 27 for the 6d8, which is 4.5 per hid die.  Since Girl is an 8 HD brown bear, I figured his hp as 8 * 4.5 + 32 = 60.  Is this a reasonable way to figure HP?&lt;br /&gt;
&lt;br /&gt;
* Skill points: One per level for a bear?  Int is 2, which is a -4 modifier, but there&#039;s a minimum of 1 skill point per level, right?  I would apply them based on the bear&#039;s HD, which is currently 8 (two above a standard bear), so I should (I think) have two skill points to dole out.&lt;br /&gt;
&lt;br /&gt;
* Feats: Gain them as a druid does, but base them on HD?  So, one at 3rd, one at 6th, one at 9th, etc?&lt;br /&gt;
&lt;br /&gt;
:: There are a bunch of complicated rules, but I don&#039;t think you&#039;ll be gaining extra feats and stuff.&lt;br /&gt;
:: Also, be aware that he gets almost NO special abilities. &lt;br /&gt;
:: &amp;lt;i&amp;gt;Should she select an animal companion from one of these alternative lists, the creature gains abilities as if the character’s druid level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character’s druid level and compare the result with the druid level entry on the table to determine the animal companion’s powers. (If this adjustment would reduce the druid’s effective level to 0 or lower, she can’t have that animal as a companion.)&amp;lt;/i&amp;gt;&lt;br /&gt;
:: So it gets only gets abilities based on Druid Level - 6. So this moots a lot of the advancement talk, as a 2nd level druid companion doesn&#039;t get any of that stuff.&lt;br /&gt;
&lt;br /&gt;
Trav/Al: Yeah, I&#039;m not really worried about the special abilities from the &amp;quot;Alternative Animal Companion&amp;quot; table.  He&#039;s got Link, Share Spells, and Evasion.  But under the &amp;quot;Bonus HD&amp;quot; section of &amp;quot;Animal Companion Basics,&amp;quot; it says:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Remember that extra Hit Dice improve the animal companion’s base attack and base save bonuses. An animal companion’s base attack bonus is the same as that of a druid of a level equal to the animal’s HD. An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD). &#039;&#039;&#039;An animal companion gains additional skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I guess my question is: What&#039;s &amp;quot;normal for advancing a monster&#039;s Hit Dice?&amp;quot;&lt;br /&gt;
:&amp;quot;Normal for advancing a monster&#039;s hit dice&amp;quot; is take whatever he has at normal HD, then add to it in the progression. If you took, say, a black bear, it&#039;d be 3 HD + 2, S D C I N C of 19+1 13+1 15 2 12 6, BAB of +3 (the BaB of a 5 HD monster, which, helpfully enough, is the BaB of a 5th-level Druid), two extra skill points, normal bear abilities (no feats, feats aren&#039;t gained for HD increase, only actual levels), AC of 16 (1 more from DEX bonus, 2 more from Natural AC bonus), link, share spells, evasion, and an attack list that looks like &amp;quot;2 claws +8 (6 + 1 from ST + 1 from BaB) melee (1d4+5) and bite +3 melee (1d6+3)&lt;br /&gt;
::Oh, and the black bear&#039;s saves would be +6, +6, +2 (diff between 3 HD and 5 HD is +1/+1/+0, then there&#039;s +1 to Ref for DX bonus). This is because the brown bear&#039;s strong saves are Ref and Fort, and his weak save is Will, which you can determine by taking current saves, subtracting bonuses from stats and whatnot, and comparing what&#039;s left to the strong/weak progressions on a character class for that HD. In this case, +5 - 2 = 3, +4 - 1 = 3 , +2 - 1 = 1. Strong saves at 3 HD are 3, weak saves at 3 HD are 1. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
:In your case, Druid 8 taking brown bear (level minus 6, not 3 as you seem to think above), gives the 1st-2nd level abilities on the Animal Companion Basics chart (+0 bonus HD, +0 AC, +0 ST/DX, 1 bonus trick, link, share spells). In other words, it&#039;s a brown bear with an extra trick and an empathic link, and nothing else. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
::Start [[User:Travis|Travis]] Al&#039;s a level 9 druid now, so level-6 makes the bear&#039;s class level 3.  So 1st-5th level abilities are +2 HD, +2 AC, ST/DX +1, 2 bonus tricks, link, share spells, and evasion.  So my brown bear would be 8 HD; SDCINC 27+1, 13+1, 19, 2, 12, 6; BaB of an 8 HD monster (which is 6?); two extra skill points; normal bear abilities; no feats (but why do the rules say &amp;quot;An animal companion gains additional skill points and &#039;&#039;&#039;feats&#039;&#039;&#039; for bonus HD as normal for advancing a monster’s Hit Dice&amp;quot;??); AC of 18 (normal brown bear is 15); link, share spells, and evasion; and attacks (assuming I&#039;m right about BaB of 6) &amp;quot;2 claws+14 (+9 from ST, -1 for size) with damage 1d8+9 each and bite+8 with damage 2d6+4.  Saves would be base of Ref +6, Fort +6, Will +2, then add Dex bonus+2, Con bonus +3, Wis bonus +1 to get Ref 8, Fort 9, Will 3.  Is that right?  My 8 HD brown bear companion would be a lot like a regular polar bear, but with +1 ST/DX, etc.&lt;br /&gt;
&lt;br /&gt;
::Thanks for the help.  End [[User:Travis|Travis]]&lt;br /&gt;
&lt;br /&gt;
:::I figured you were level 9 from the way you calculated things, but when in doubt, I accept the character sheet here as canon.&lt;br /&gt;
:::Your stuff is mostly correct. Auditing (and refreshing my memory from [http://www.d20srd.org/srd/improvingMonsters.htm here]), I get this:&lt;br /&gt;
*Bite is actually +9 (primary attack - 5), damage 2d6+4 (looks like this bonus is half-strength, but I can&#039;t find a rule to cite, even in the natural weapons entry). If Grrl only bites in a round, his bite is actually at +14, because it&#039;ll be treated as a primary (this will probably never come up).&lt;br /&gt;
*Full attack will thus be 2 claws +14 melee(1d8+9) bite +9 melee(2d6+4) (unfortunately, no extra attacks at high BaB for natural weapons)&lt;br /&gt;
*I was completely wrong about feats (see above link). Grrl will get a feat at 9 HD. The GM will probably want to limit it to certain feats to prevent stupidity.&lt;br /&gt;
:: Yeah. I believe they are limited to something like General, Fighter, and Animal feats. I do believe he already has one in mind. -gm&lt;br /&gt;
*Con is actually +4, making saves F/R/W: +10/+8/+3.&lt;br /&gt;
*Also, grapple is +17 (combine this with Improved Grab to make for very sad opponents)&lt;br /&gt;
:::Let me know if any of that looks wrong. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Bite attacks do have 1/2 strength rule. I cannot remember the cite, but I know it is so. -gm &lt;br /&gt;
&lt;br /&gt;
::::* Al just went up to level 9 at the end of last game, so no worries about missing that.  I don&#039;t know if I&#039;ve ever updated the character sheet on the wiki.&lt;br /&gt;
::::: Nope. More Man Behind the Curtain work. That&#039;s why it&#039;s never up to date. -gm&lt;br /&gt;
::::* From the [http://www.d20srd.org/srd/improvingMonsters.htm link you gave], under &amp;quot;Damage,&amp;quot; it says &amp;quot;If it has more than a single attack then it adds its Strength bonus to damage rolls for the primary attack and &#039;&#039;&#039;½ its Strength bonus to all secondary attacks&#039;&#039;&#039;.&amp;quot;  Bite is the secondary attack, so half STR is 4 (4.5 rounded down), so BaB of 6+4, -1 for size, so +9, as you say. &lt;br /&gt;
::::: Watch out, here. The damage is right (and thank you for tracking that down), but your attack roll comes from 6 + 9 - 5, not 6 + 4 (the OTHER rule about secondary attacks). Same result, but different derivation that&#039;ll matter at later levels. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::* Right about the Con bonus.  Misread the table.&lt;br /&gt;
::::* For grapple, [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple bonus] is base attack bonus + strength modifier + special size modifier, so 6 (BaB) + 9 (Str) +4 (special size modifier from the Grapple page).  So, +19, and opponents are even sadder?&lt;br /&gt;
::::: Yeah, I meant 19, added in the wrong thing. Hooray! -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: --[[User:Travis|Travis]]&lt;br /&gt;
&lt;br /&gt;
RE: Hit dice and AC--The bear gets a -1 to hit and AC because of his size ([http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat Large]). I&#039;ve attached a reference. --[[User:Msallen|Msallen]]&lt;br /&gt;
:Ah, indeed.  Thanks. --[[User:Travis|Travis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why Slitherrr gets to take over when I die. -gm&lt;br /&gt;
&lt;br /&gt;
== Eyesight ==&lt;br /&gt;
&lt;br /&gt;
How does a bear with one eye get a +7 to spot? :)&lt;br /&gt;
: I will happily trade out inherent bonus to spot for an HP bonus on a 1:1 basis, up to a -4 penalty on spot. One time offer only. -gm&lt;/div&gt;</summary>
		<author><name>96.4.63.21</name></author>
	</entry>
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