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	<updated>2026-06-21T17:54:33Z</updated>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Book%27s_Character_Sheet&amp;diff=11204</id>
		<title>Book&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Book%27s_Character_Sheet&amp;diff=11204"/>
		<updated>2011-10-03T17:13:02Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: /* Synergy Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Professional]] 1 / Psion[http://www.d20srd.org/srd/psionic/classes/psion.htm] (Telepath) 2&lt;br /&gt;
{{statsbox|Book1.png|3|[[Gnome]]|Professional 1&amp;lt;BR&amp;gt;Psion (Telepath) 2|Leather|None|Somewhere, Hakan;&amp;lt;BR&amp;gt; A Razed Monastery}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 6  (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--) &lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 20 (+5) &lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8  (-1) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 28 = 8 (Prof HD) + 3x2 (Psion HD) + 2x4 (Psionic Body) + 2x3 (Con Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class |||| 13 |||| +1 size bonus + 2 Armor&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus |||| +1&lt;br /&gt;
|-&lt;br /&gt;
|Initiative |||| +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed |||| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save |||| +2 |||| +0 Base, +2 stat&lt;br /&gt;
|-&lt;br /&gt;
|Reflex |||| +2 |||| +2 Prof, -- Stat&lt;br /&gt;
|-&lt;br /&gt;
|Will Save |||| +7 |||| +2 Prof, +3 Psion, +2 stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
&lt;br /&gt;
===Purchased Feats===&lt;br /&gt;
*Lvl 1: (P) Psionic Body (+2 HP per Psionic Feat) &amp;lt;small&amp;gt;First level feat not taken until second level.&amp;lt;/small&amp;gt;&lt;br /&gt;
*Lvl 3: (P) Talented (No damage from Overchannel on lvl 3 or less powers) &lt;br /&gt;
*Prof 1: Cross-Class Learning (Autohypnosis &amp;amp; Concentration) &lt;br /&gt;
*Psion 1: (P) Overchannel [http://www.dandwiki.com/wiki/SRD:Overchannel]&lt;br /&gt;
*Bonus Feat: (P) Psicrystal Affinity [http://www.d20srd.org/srd/psionic/monsters/psicrystal.htm] (&amp;quot;Single Minded&amp;quot; Type)&lt;br /&gt;
**Psicrystal Bonus: Alertness&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flaw:&#039;&#039;&#039; Noncombatant (-2 to melee rolls. Presumably this also applies to grapple. -8 grapple check should be... interesting. -4 Size, -2 Str, -2 Noncombatant)&lt;br /&gt;
&lt;br /&gt;
===Class Feats===&lt;br /&gt;
*Proficiency (Weapon): Simple, Martial&lt;br /&gt;
*Proficiency (Armor): Light, Medium&lt;br /&gt;
&lt;br /&gt;
===Race Abilities===&lt;br /&gt;
*Low Light Vision&lt;br /&gt;
*No Detect Magic (CHR too low)&lt;br /&gt;
*May use UMD Untrained&lt;br /&gt;
*+2 Saves vs. Illusion&lt;br /&gt;
*+1 to UMD Checks&lt;br /&gt;
*+2 on Listen Checks&lt;br /&gt;
*Size: Small (+1 to AC, +1 to Hit, lower damage dice)&lt;br /&gt;
*+4 AC vs. Giant-type Creatures&lt;br /&gt;
*+1 to Hit vs. Humans&lt;br /&gt;
*Treats &amp;quot;Gnomish Hook Hammer&amp;quot; as Martial Weapon&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Gnomish (Starting Language)&lt;br /&gt;
*Ubrekti (All PCs get this free)&lt;br /&gt;
&lt;br /&gt;
*Celesti&lt;br /&gt;
*Dwarven&lt;br /&gt;
*Flannari&lt;br /&gt;
*Fresian&lt;br /&gt;
*Odessan&lt;br /&gt;
*Old Petaran&lt;br /&gt;
*Old Ubrekti&lt;br /&gt;
*Petaran&lt;br /&gt;
*Storyline Significant Ulan Language #1&lt;br /&gt;
*Storyline Significant Ulan Language #2&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===Synergy Bonuses===&lt;br /&gt;
*Concentration^: 6 Ranks (+11: 6 Ranks, +2 Stat, +3 Psicrystal)&lt;br /&gt;
**+2 to Autohypnosis&lt;br /&gt;
**Always succeeds in gaining Psychic Focus by taking a 10.&lt;br /&gt;
*Autohypnosis^[http://www.d20srd.org/srd/psionic/skills/autohypnosis.htm]: 6 Ranks (S) (+10: 6 Ranks, +2 Stat, +2 Synergy)&lt;br /&gt;
**Gives +2 to Knowledge: Psionics&lt;br /&gt;
*Psicraft: 6 Ranks (S) (+13: 6 Ranks, +5 Stat, +2 Synergy) (Cap @ +15 bonus)&lt;br /&gt;
**+2 when using Power Stones&lt;br /&gt;
*Knowledge (Psionics)^: 6 Ranks (S)(+13: 6 Ranks, +5 Stat, +2 Synergy)&lt;br /&gt;
**+2 to Psicraft&lt;br /&gt;
*Decipher Script: 5 Ranks (+10: 5 Ranks, +5 Stat)&lt;br /&gt;
**Gives +2 to Use Magic Device when using scrolls.&lt;br /&gt;
*Knowledge (Geography): 5 Ranks (+10: 5 Ranks, +5 Stat)&lt;br /&gt;
**+2 Survival when avoiding hazards or getting lost&lt;br /&gt;
*Knowledge (Dungeoneering): 5 Ranks (+10: 5 Ranks, +5 Stat)&lt;br /&gt;
**+2 Survival while underground&lt;br /&gt;
&lt;br /&gt;
^=Always kept at max.&lt;br /&gt;
&lt;br /&gt;
===Other Skills===&lt;br /&gt;
*Knowledge (History): 5 Ranks (+10: 5 Ranks, +5 Stat)&lt;br /&gt;
*Knowledge (Arcana): 1 Ranks (+6: 1 Rank, +5 Stat)&lt;br /&gt;
*Knowledge (Architecture &amp;amp; Engineering): 2 Ranks (+7: 2 Ranks, +5 Stat)&lt;br /&gt;
*Knowledge (Nature): 2 Ranks (+7: 2 Ranks, +5 Stat)&lt;br /&gt;
*Knowledge (Nobility): 2 Ranks (+7: 2 Ranks, +5 Stat)&lt;br /&gt;
*Knowledge (Religion): 2 Ranks (+7: 2 Ranks, +5 Stat)&lt;br /&gt;
*Knowledge (The Planes): 1 Ranks (+6: 1 Ranks, +5 Stat)&lt;br /&gt;
*Knowledge (Local-The Pinch): 1 Ranks (+6: 1 Ranks, +5 Stat)&lt;br /&gt;
*Heal: 3 Ranks (+5: 3 Ranks, +2 Stat)&lt;br /&gt;
*Speak Language: 5 ranks&lt;br /&gt;
*Use Magic Device: 0 Ranks (+1: -1 Stat, +2 Racial Bonus; May Used Untrained) (Synergy: +2 when using Scrolls)&lt;br /&gt;
*Spot: 1 Rank (+5: 1 Rank, +2 Stat, +2 Alertness)&lt;br /&gt;
*Listen: 1 Rank (+7: 1 Rank, +2 Stat, +2 Alertness, +2 Gnome)&lt;br /&gt;
*Search: 1 Rank (+3: 1 Rank, +2 Stat)&lt;br /&gt;
&lt;br /&gt;
==Psionics==&lt;br /&gt;
*&#039;&#039;&#039;PSPs: 11&#039;&#039;&#039; = 6 Psion Level + 5 INT Bonus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Despite the fact that almost every power has a display, a psionic character can always choose to manifest the power without the flashy accompaniment. To manifest a power without any display (no matter how many displays it might have), a manifester must make a Concentration check (DC 15 + the level of the power). This check is part of the action of manifesting the power. If the check is unsuccessful, the power manifests normally with its display.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1 Powers (DC 16)===&lt;br /&gt;
*Mindlink [http://www.d20srd.org/srd/psionic/powers/mindlink.htm]&lt;br /&gt;
*Call to Mind [http://www.d20srd.org/srd/psionic/powers/calltoMind.htm]&lt;br /&gt;
*Mind Thrust [http://www.d20srd.org/srd/psionic/powers/mindThrust.htm]&lt;br /&gt;
*Deja Vu [http://www.dandwiki.com/wiki/SRD:Deja_Vu]&lt;br /&gt;
*Empathy [http://www.d20srd.org/srd/psionic/powers/empathy.htm] or Conceal Thoughts [http://www.d20srd.org/srd/psionic/powers/concealThoughts.htm]&lt;br /&gt;
&lt;br /&gt;
===Psicrystal===&lt;br /&gt;
*Hit Dice: 2 (16 HP = 10 + 6 HP)&lt;br /&gt;
*Special Abilities: Alertness, improved evasion, self-propulsion, share powers, sighted, telepathic link&lt;br /&gt;
*Skills: 4 Ranks in Spot, Listen, Move Silently, Search. Otherwise, possesses all of Book&#039;s skill ranks.&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===Book&#039;s Bag===&lt;br /&gt;
*Bag of Tricks, Gray [http://www.dandwiki.com/wiki/SRD:Bag_of_Tricks]&lt;br /&gt;
===Expendables===&lt;br /&gt;
*Potion of Cure Light Wounds: 1&lt;br /&gt;
*Potion of Invisibility to Undead: 1&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=11105</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=11105"/>
		<updated>2011-09-28T18:53:06Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: /* The Silverwalkers (Wydmoor Free City) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&amp;lt;B&amp;gt;Game Status&amp;lt;/b&amp;gt; : On!&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[:Category:MeFight Session Notes | Team MeFight Session Notes]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]] and help Kim create a timeline of Alexandria&#039;s life linked to the Testimonials [https://spreadsheets.google.com/spreadsheet/ccc?key=0Ap44ljMIIIzqdGJDYXVrZ2FKZ0xEM2gwNWVDRUlvbXc&amp;amp;hl=en_US&amp;amp;authkey=CNfB9MgO]&lt;br /&gt;
* A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml];&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[Tyrantfoe]], [[Dwarven Husbandry]], [[Ruivë]], [[Hrissë]], [[Veassidhaer]],  [[Bandit Kingdom]], [[The Harvester]], [[Allyon Ellowyn]], [[Genrid Yidrich]], [[Alexandria&#039;s Advancement]], [[RP: Dinner with Egg]], [[Augment Familiar]] Spell, [[Favored Soul]], [[Evangelist]], [[Crusader Cleric]], [[Arcane Disciple]], [[Tana Absold]], [[Poisonmaking]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Recent Events]] &#039;&#039;&#039;NEW!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Achievements]]&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]]&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;[[The Ulan]]&#039;&#039;&#039; (Unmapped)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Complete = *&lt;br /&gt;
&lt;br /&gt;
== Player Groups ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Last of the Omatachi]] &#039;&#039;&#039; &amp;lt;B&amp;gt;Alternate Setting - Pathfinder&amp;lt;/B&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{{Ghent}} - Human [[Alchemist]] - ([[User:Daniel|Daniel]])&lt;br /&gt;
&lt;br /&gt;
{{Mikki}} - [[Human]] [[Summoner]], with Eidolon {{Mantar}} - ([[User:Mattie|Mattie]])&lt;br /&gt;
&lt;br /&gt;
{{Ariadney}} - Human [[Witch]], with Familiar {{Sweetie}} - ([[User:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
{{Mei}} - Human [[Monk]]&lt;br /&gt;
&lt;br /&gt;
{{Deft}} [[&amp;quot;Deft&amp;quot; Dick Cockley|Dick Cockley]], [[Human]] [[Rogue]] - ([[user:travis|travis]])&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gnob&#039;s Folly]] ([[Kred]], Gildenhome)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[[Marwynn]], [[Human]] [[Evangelist]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Thed]]&amp;quot;, Peabody Award winning [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
[[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:Pokeylope|Pokeylope]]) (Previously: [[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
[[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
{{Anise}}, [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]]) and the {{Ghost Elk}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Kib Absold}}, [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]]), his perfectly normal horse {{Tenpence}}, and his sister [[Tana Absold]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Arabelle Adventures|Arabelle Adventurers]]&#039;&#039;&#039; &#039;&#039;&#039;([[The Pinch]] Region, 950 [[FI]], GM:[[User:Mattie|Mattie]])&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;{{Book}}&amp;quot;, [[Gnomish]] Librarian - ([[user:detarame|detarame]])&lt;br /&gt;
&lt;br /&gt;
{{Ugly}}, [[Human]] Barbarian - ([[user:travis|travis]])&lt;br /&gt;
&lt;br /&gt;
{{Mahina}}, [[Human]] Druid ([[user:HelenAngel|Helen]]) and her companion {{Squirt}}&lt;br /&gt;
&lt;br /&gt;
{{Tempest}}, [[Human]] Fighter ([[user:vashalla|Brandy]])&lt;br /&gt;
&lt;br /&gt;
{{Nora}}, [[Human]] [[Evangelist]] ([[user:rush|Sarah]])&lt;br /&gt;
&lt;br /&gt;
{{Merry}}, [[Gnomish]] Folklorist([[user:Daniel|Daniel]]) and his dogs {{Lock}}, {{Stock}}, and {{Barrel}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The [[Silverwalkers]] (Wydmoor Free City)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Injured Reserve&amp;lt;/b&amp;gt; (Games will be only played with 100% attendance)&lt;br /&gt;
&lt;br /&gt;
{{Al}}, [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
{{Germain}}, [[Human]] [[&amp;quot;Young Turk&amp;quot;]], and his partner {{Egg}} - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
{{Kimika}}, [[Halfling]] [[Traveler]] [[Clerics|Cleric]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{LE}}, [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Mose}}, [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]]) and his magical horse {{Way}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Quinalin}}, [[Human]] [[Celstia|Celstian]] Man-At-Arms - ([[user:Daniel|Daniel]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039; Team Demihuman &#039;&#039;&#039; (The Scar, Gildenhome) ===&lt;br /&gt;
&amp;lt;i&amp;gt;To be done with Pathfinder rules set in the standard setting.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039; Retirees &#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) &lt;br /&gt;
&lt;br /&gt;
 [[Neven b&#039;Aaronurt]], [[Halfling]] [[Druids|Druid]] - ([[user:Robocop is Bleeding|Robocop is Bleeding]]) and his riding boar, [[Breakfast]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Fall/Winter 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Sticky Fingers]] Spell, [[Treasure Scent]] Spell, [[Rhino&#039;s Rush]] Spell, [[Detect Violence]] Spell, [[Detect Guilt]] Spell, [[Detect Attitude]] Spell, [[Shard Storm]] Spell, [[Force Chest]] Spell, [[Force Ram]] Spell, [[Floating Disk, Greater]] Spell, [[Chain Missile]] Spell, [[Feat: Shipborn]], [[Feat: Savvy Swimmer]], [[Feat: Sandstep]], [[Feat: Polyglot]], [[Feat: Pirate Luck]], [[Feat: Natural Dowser]], [[Feat: Desertborn]], [[Tricks]], [[Oceans]], [[Pavor Nocturnus]], [[Ghost Elk]], [[Adrillathellior Teldandilion]], [[Word of Binding]] Spell, [[Tiny Mount]] Spell, [[Sticky Saddle]] Spell,  [[One Mind I]] Spell, [[Moment of Clarity]] Spell, [[Lesser Energize Shield]] Spell, [[Mass Stabilize]] Spell, [[Clear Mind]] Spell, [[Second Wind]] Spell, [[First Stand]], [[Grrrllwofrowffgrr]], [[Swamp of Wydmoor]], &amp;lt;b&amp;gt;Updated&amp;lt;/b&amp;gt; [[First Families of Wydmoor]], [[The Azure Geese]], [[Antioch]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summer 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Enlarge Creature]] Spell, [[Enlarge Person, Greater]] Spell, [[Sharpen]] Cantrip, [[Focused Strike]] Cantrip, [[Egtheladanna Krin]], [[Ebony Reaver]], [[Transparency]] Spell, [[Feat:Divine Fervor|Divine Fervor]] Feat, [[Improved Encumbrance]] Feat, [[Starvation]] Spell, [[Enhance Wildshape]] spell, [[Enkindle Spell]] feat, [[Blistering Fires]] feat, [[Teleport Legion]] Spell, [[Mire]] Spell, [[Plague Cloud]] Spell, [[Undead Legion]] Spell, [[Friendsight]] Spell, [[Battle Fury]] Spell, [[Summon Pack/Herd]] Spell, [[Morning Mist]] Spell, [[Feed the Masses]] Spell, [[Profane Weapon]] Spell, [[Gnomish Luck]] Feat, [[Heightened Sense]] Cantrip, [[Fleeting Fame]] Cantrip, [[Strong Stomach]] Feat, [[Elementalist]] Feat, [[Obelisks]], [[Firearms]], [[Artillery]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Foraging Charm]] Cantrip, [[Coin of the Realm]] Cantrip, [[Perfect Pitch]] Cantrip,  [[Deftness]] Cantrip, [[Elk-Riders]] Prestige Class, [[Peteran Alexandrianism]], [[Stone-Warden]], [[Blood Arrow]], [[Grandle Mag]], [[Wydmoor Swamp Temple]], [[Bog Wraiths]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;),[[Bard]], [[Loghead]], [[Redzan the Clean]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Kivan]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Naprid Daithe]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Firetalk Charm]], [[Sox Argyle]], [[Temporal Authority]], [[Omnity]], [[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[:Category:Teamwork Benefits|Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:NoName_the_Second&amp;diff=11100</id>
		<title>Talk:NoName the Second</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:NoName_the_Second&amp;diff=11100"/>
		<updated>2011-09-28T18:22:04Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Bard Favored Class&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bard 1 / Rogue 1&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 7  (-2) &lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 14 (+2) &lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 20  (+5) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points ||&amp;amp;nbsp;&amp;amp;nbsp;|| 18 ||&amp;amp;nbsp;&amp;amp;nbsp;|| 8 + 1 + 8 + 1&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class |||| 16 |||| 10 +2 Dex +4 MW Chain Shirt &amp;lt;b&amp;gt;(+4 vs Giant type)&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus |||| +0&lt;br /&gt;
|-&lt;br /&gt;
|Initiative |||| +2&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed |||| 20 ft. (15 ft. encumbered)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save |||| +1 |||| +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|Reflex |||| +6 |||| +2 Bard, +2 Rogue, +2 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Will Save |||| +2 |||| +2 Bard, +0 Stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Combat Maneuver Bonus : -3 = +0 BaB + -2 Str -1 Size&lt;br /&gt;
*Combat Maneuver Defense : 9 = 10 +0 BaB - 2 Str + 2 Dex -1 Size&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*Masterwork Heavy X-Bow &lt;br /&gt;
** 1d8 Damage (19-20/x2) / +3 to Hit (+0 BaB +2 Dex +1 MW)&lt;br /&gt;
&lt;br /&gt;
*Concentration Check : (+6) = 1 Caster Level + 5 Charisma Mod&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Class ===&lt;br /&gt;
* Sneak Attack: +1d6&lt;br /&gt;
* Trapfinding (+1/2 Rogue Level to Perception to find Traps)&lt;br /&gt;
* Bardic Knowledge (+Bard Level to all Knowledge Checks)&lt;br /&gt;
* Bardic Performance &amp;lt;15 Rounds/day&amp;gt; (4 Base + 5 CHR + 6 Feat)&lt;br /&gt;
* Countersong &lt;br /&gt;
* Distraction &lt;br /&gt;
* Fascinate&lt;br /&gt;
* Inspire Courage (+1)&lt;br /&gt;
&lt;br /&gt;
=== Racial ===&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* Detect Magic and/or Read Magic (CHR times per day, replaces Prestidigitation, Ghost Sound, and Speak with Animals)&lt;br /&gt;
* Dancing Lights&lt;br /&gt;
* Defensive Training (+4 vs Giant Type)&lt;br /&gt;
* Hatred (+1 to hit Humans)&lt;br /&gt;
* Illusion Resistance (+2 Save vs. Illusion)&lt;br /&gt;
* Keen Senses (+2 Perception Checks)&lt;br /&gt;
* Magical Tinkering (+2 to UMD, may use untrained; Replaces Gnome Magic)&lt;br /&gt;
* Obsessive (Craft or Prof Here)&lt;br /&gt;
* Weapon Familiarity&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
*Level 1: Extra Performance &lt;br /&gt;
*Flaw: Exotic Weapon - Heavy Repeating Crossbow&lt;br /&gt;
*Class Proficiency (Weapon): Simple, Bard, Rogue&lt;br /&gt;
*Class Proficiency (Armor): Light, Shield&lt;br /&gt;
&lt;br /&gt;
=== Flaw ===&lt;br /&gt;
* Prejudiced (Humans)&lt;br /&gt;
**Penalty: The character suffers a -3 penalty to all Diplomacy checks with members of their disliked race(s), and a -1 penalty to Sense Motive. &lt;br /&gt;
**Buying Off the Flaw: The character must invest 3 skill points in Diplomacy and 2 points in Sense Motive. &lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Ubrekti (B)&lt;br /&gt;
*Dwarven (I)&lt;br /&gt;
*Gnomish (B)&lt;br /&gt;
*Goblin (I)&lt;br /&gt;
*Orc (S)&lt;br /&gt;
&lt;br /&gt;
B=birth language&lt;br /&gt;
I=intel point language&lt;br /&gt;
S=skill point language&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
19 to Spend&lt;br /&gt;
*&#039;&#039;Acrobatics&#039;&#039; (+6) = 1 Ranks + 2 Dex + 3 Class Skill&lt;br /&gt;
*Appraise (+6) = 1 Rank + 2 Int + 3 Class Skill&lt;br /&gt;
*Bluff (+10) = 2 Rank + 5 Chr + 3 Class Skill&lt;br /&gt;
*Diplomacy (+10) = 2 Rank + 5 Chr + 3 Class Skill&lt;br /&gt;
*&#039;&#039;Disable Device&#039;&#039; (+6) = 1 Rank + 2 Int + 3 Class Skill&lt;br /&gt;
*Knowledge-History (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore&lt;br /&gt;
*Knolwedge-Arcana (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore&lt;br /&gt;
*Knowledge-Geography (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore&lt;br /&gt;
*Linguistics (+6) = 1 Rank + 2 Int + 3 Class Skill&lt;br /&gt;
*Perception (+6) = 1 Rank + 3 Class Skill  + 2 Keen Senses&lt;br /&gt;
*Perform (+10) = 2 Rank + 5 Chr + 3 Class Skill&lt;br /&gt;
*Sense Motive (+4) = 1 Rank + 3 Class Skill&lt;br /&gt;
*&#039;&#039;Slight of Hand&#039;&#039; (+6) = 1 Rank + 2 Dex + 3 Class Skill&lt;br /&gt;
*Spellcraft (+6) = 1 Rank + 2 Int + 3 Class Skill&lt;br /&gt;
*&#039;&#039;Stealth&#039;&#039; (+10) = 1 Rank + 2 Dex + 3 Class Skill + 4 Size&lt;br /&gt;
*Use Magic Device (+11) = 1 Rank + 5 Chr + 3 Class Skill + 2 Gnome Tinker&lt;br /&gt;
&lt;br /&gt;
Skills in &#039;&#039;italics&#039;&#039; suffer from an armor check penalty of -1 when in armor.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
:Gold: 350&lt;br /&gt;
&amp;lt;b&amp;gt;Weight&amp;lt;/b&amp;gt; : 0 lbs &lt;br /&gt;
* Heavy Repeater (6 lbs)&lt;br /&gt;
* Buy Masterwork Backpack for everyone&lt;br /&gt;
* Chain Shirt (12.5 lbs)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&amp;lt;i&amp;gt;Per Day&amp;lt;/i&amp;gt; &lt;br /&gt;
: Cantrip = Unlimited &lt;br /&gt;
: Level 1 = 3&lt;br /&gt;
&lt;br /&gt;
=== Cantrips / DC 15 ===&lt;br /&gt;
* Prestidigitation&lt;br /&gt;
*Lullaby&lt;br /&gt;
*Sift&lt;br /&gt;
*Unwitting Ally&lt;br /&gt;
&lt;br /&gt;
=== Level 1 / DC 16===&lt;br /&gt;
*Cure Light Wounds (1d8+Bard Level = Max +5)&lt;br /&gt;
*Innocence&lt;br /&gt;
&lt;br /&gt;
[[Category: Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:NoName_the_Second&amp;diff=11097</id>
		<title>Talk:NoName the Second</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:NoName_the_Second&amp;diff=11097"/>
		<updated>2011-09-28T18:12:22Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: /* Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Bard Favored Class&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bard 1 / Rogue 1&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 7  (-2) &lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 14 (+2) &lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 20  (+5) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points ||&amp;amp;nbsp;&amp;amp;nbsp;|| 18 ||&amp;amp;nbsp;&amp;amp;nbsp;|| 8 + 1 + 8 + 1&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class |||| 16 |||| 10 +2 Dex +4 MW Chain Shirt &amp;lt;b&amp;gt;(+4 vs Giant type)&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus |||| +0&lt;br /&gt;
|-&lt;br /&gt;
|Initiative |||| +2&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed |||| 20 ft. (15 ft. encumbered)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save |||| +1 |||| +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|Reflex |||| +6 |||| +2 Bard, +2 Rogue, +2 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Will Save |||| +2 |||| +2 Bard, +0 Stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Combat Maneuver Bonus : -3 = +0 BaB + -2 Str -1 Size&lt;br /&gt;
*Combat Maneuver Defense : 9 = 10 +0 BaB - 2 Str + 2 Dex -1 Size&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*Masterwork Heavy X-Bow &lt;br /&gt;
** 1d8 Damage (19-20/x2) / +3 to Hit (+0 BaB +2 Dex +1 MW)&lt;br /&gt;
&lt;br /&gt;
*Concentration Check : (+6) = 1 Caster Level + 5 Charisma Mod&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Class ===&lt;br /&gt;
* Sneak Attack: +1d6&lt;br /&gt;
* Trapfinding (+1/2 Rogue Level to Perception to find Traps)&lt;br /&gt;
* Bardic Knowledge (+Bard Level to all Knowledge Checks)&lt;br /&gt;
* Bardic Performance &amp;lt;15 Rounds/day&amp;gt; (4 Base + 5 CHR + 6 Feat)&lt;br /&gt;
* Countersong &lt;br /&gt;
* Distraction &lt;br /&gt;
* Fascinate&lt;br /&gt;
* Inspire Courage (+1)&lt;br /&gt;
&lt;br /&gt;
=== Racial ===&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* Detect Magic and/or Read Magic (CHR times per day, replaces Prestidigitation, Ghost Sound, and Speak with Animals)&lt;br /&gt;
* Dancing Lights&lt;br /&gt;
* Defensive Training (+4 vs Giant Type)&lt;br /&gt;
* Hatred (+1 to hit Humans)&lt;br /&gt;
* Illusion Resistance (+2 Save vs. Illusion)&lt;br /&gt;
* Keen Senses (+2 Perception Checks)&lt;br /&gt;
* Magical Tinkering (+2 to UMD, may use untrained; Replaces Gnome Magic)&lt;br /&gt;
* Obsessive (Craft or Prof Here)&lt;br /&gt;
* Weapon Familiarity&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
*Level 1: Extra Performance &lt;br /&gt;
*Flaw: Exotic Weapon - Heavy Repeating Crossbow&lt;br /&gt;
*Class Proficiency (Weapon): Simple, Bard, Rogue&lt;br /&gt;
*Class Proficiency (Armor): Light, Shield&lt;br /&gt;
&lt;br /&gt;
=== Flaw ===&lt;br /&gt;
* Prejudiced (Humans)&lt;br /&gt;
**Penalty: The character suffers a -3 penalty to all Diplomacy checks with members of their disliked race(s), and a -1 penalty to Sense Motive. &lt;br /&gt;
**Buying Off the Flaw: The character must invest 3 skill points in Diplomacy and 2 points in Sense Motive. &lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Ubrekti (B)&lt;br /&gt;
*Dwarven (I)&lt;br /&gt;
*Gnomish (B)&lt;br /&gt;
*Goblin (I)&lt;br /&gt;
*Orc (S)&lt;br /&gt;
&lt;br /&gt;
B=birth language&lt;br /&gt;
I=intel point language&lt;br /&gt;
S=skill point language&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
19 to Spend&lt;br /&gt;
*Acrobatics (+6) = 1 Ranks + 2 Dex + 3 Class Skill&lt;br /&gt;
*Appraise (+6) = 1 Rank + 2 Int + 3 Class Skill&lt;br /&gt;
*Bluff (+10) = 2 Rank + 5 Chr + 3 Class Skill&lt;br /&gt;
*Diplomacy (+10) = 2 Rank + 5 Chr + 3 Class Skill&lt;br /&gt;
*Knowledge-History (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore&lt;br /&gt;
*Knolwedge-Arcana (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore&lt;br /&gt;
*Knowledge-Dungeoneering (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore&lt;br /&gt;
*Knowledge-Geography (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore&lt;br /&gt;
*Linguistics (+6) = 1 Rank + 2 Int + 3 Class Skill&lt;br /&gt;
*Perception (+6) = 1 Rank + 3 Class Skill  + 2 Keen Senses&lt;br /&gt;
*Perform (+10) = 2 Rank + 5 Chr + 3 Class Skill&lt;br /&gt;
*Sense Motive (+5) = 2 Rank + 3 Class Skill&lt;br /&gt;
*Spellcraft (+6) = 1 Rank + 2 Int + 3 Class Skill&lt;br /&gt;
*Stealth (+10) = 1 Rank + 2 Dex + 3 Class Skill + 4 Size&lt;br /&gt;
*Use Magic Device (+11) = 1 Rank + 5 Chr + 3 Class Skill + 2 Gnome Tinker&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
:Gold: 350&lt;br /&gt;
&amp;lt;b&amp;gt;Weight&amp;lt;/b&amp;gt; : 0 lbs &lt;br /&gt;
* Heavy Repeater (6 lbs)&lt;br /&gt;
* Buy Masterwork Backpack for everyone&lt;br /&gt;
* Chain Shirt (12.5 lbs)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&amp;lt;i&amp;gt;Per Day&amp;lt;/i&amp;gt; &lt;br /&gt;
: Cantrip = Unlimited &lt;br /&gt;
: Level 1 = 3&lt;br /&gt;
&lt;br /&gt;
=== Cantrips / DC 15 ===&lt;br /&gt;
* Prestidigitation&lt;br /&gt;
*Lullaby&lt;br /&gt;
*Sift&lt;br /&gt;
*Unwitting Ally&lt;br /&gt;
&lt;br /&gt;
=== Level 1 / DC 16===&lt;br /&gt;
*Cure Light Wounds (1d8+Bard Level = Max +5)&lt;br /&gt;
*Innocence&lt;br /&gt;
&lt;br /&gt;
[[Category: Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=NoName_the_Second&amp;diff=11094</id>
		<title>NoName the Second</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=NoName_the_Second&amp;diff=11094"/>
		<updated>2011-09-28T18:06:25Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: /* Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Oracle Favored Class&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Oracle 2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2) &lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 12 (+1) &lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 9 (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 16  (+3) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points ||&amp;amp;nbsp;&amp;amp;nbsp;|| 22 ||&amp;amp;nbsp;&amp;amp;nbsp;|| 8 + 2 + 1 + 8 + 2 + 1&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class |||| 19 |||| 10 +1 Dex +6 Breastplate +2 Heavy Shield &amp;lt;b&amp;gt;(Additional +4 vs. Giant-type)&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus |||| +1&lt;br /&gt;
|-&lt;br /&gt;
|Initiative |||| +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed |||| 15 ft. (Oracle&#039;s Curse: Lame)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save |||| +3 |||| +0 Oracle, +3 stat&lt;br /&gt;
|-&lt;br /&gt;
|Reflex |||| +1 |||| +0 Oracle, +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Will Save |||| +2 |||| +3 Oracle, -1 Stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Combat Maneuver Bonus : +3 = +1 BaB + 2 Str &lt;br /&gt;
*Combat Maneuver Defense : 14 = 10 +1 BaB + 2 Str + 1 Dex&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*Masterwork Warhammer&lt;br /&gt;
** +5 = +1 BaB +2 Str +1 Masterwork +1 Weapon Focus&lt;br /&gt;
** Damage: 1d8+2 (20/x3) &lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Class ===&lt;br /&gt;
* Mystery : Battle&lt;br /&gt;
* Curse : Lame &lt;br /&gt;
* Revelations : (2nd) Weapon Mastery&lt;br /&gt;
&lt;br /&gt;
=== Racial ===&lt;br /&gt;
* Slow and Steady (No Encumber Penalties)&lt;br /&gt;
* Darkvision (60 Feet)&lt;br /&gt;
* Defensive Training (+4 AC vs. Giant-type)&lt;br /&gt;
* Greed (+2 Appraise non-magical metal and gems)&lt;br /&gt;
* Hardy (+2 Save vs. Poison, Spell, Spell-Like) &lt;br /&gt;
* Hatred (+1 to hit orcs and goblinoinds)&lt;br /&gt;
* Stability (+4 CMD vs. Trips and Bull Rush when standing)&lt;br /&gt;
* Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors)&lt;br /&gt;
* Weapon Familiarity (Dwarf Weapons treated as Martial)&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
*Level 1: Combat Casting (+4 Concentration in Combat)&lt;br /&gt;
*Flaw Feat: More Traits&lt;br /&gt;
**Courageous (+2 Save vs. Fear)&lt;br /&gt;
**Focused Mind (+2 Concentration Checks) &lt;br /&gt;
*Class Mystery Feat: Weapon Focus - Warhammer&lt;br /&gt;
*Class Proficiency (Weapon): Simple&lt;br /&gt;
*Class Proficiency (Armor): Light, Medium&lt;br /&gt;
&lt;br /&gt;
=== Flaw ===&lt;br /&gt;
* Provincial&lt;br /&gt;
**Penalty: The character suffers a -1 penalty to Knowledge (geography), Knowledge (nobility), and Knowledge (local) when outside a 50-mile-radius of their home. &lt;br /&gt;
**Buying Off the Flaw: The character must place 5 skill points in a Knowledge skill other than Knowledge (local).&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Ubrekti (B)&lt;br /&gt;
*Dwarven (I)&lt;br /&gt;
&lt;br /&gt;
B=birth language&lt;br /&gt;
I=intel point language&lt;br /&gt;
S=skill point language&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
8 Skill Points to Spend&lt;br /&gt;
* Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill&lt;br /&gt;
* Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr&lt;br /&gt;
* Knowledge (History) : +4 = 1 Rank + 3 Class Skill&lt;br /&gt;
* Knowledge (Religion) : +4 = 1 Rank + 3 class Skill&lt;br /&gt;
* Perception : +3 = 1 Rank + 3 Class Skill - 1 Wis&lt;br /&gt;
* Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis&lt;br /&gt;
* Spellcraft : +4 = 2 Rank + 3 Class Skill&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
:Gold: 468&lt;br /&gt;
&amp;lt;b&amp;gt;Weight&amp;lt;/b&amp;gt; : 59 lbs &lt;br /&gt;
*Breastplate&lt;br /&gt;
*Heavy Steel Shield&lt;br /&gt;
*Masterwork Warhammer&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&amp;lt;i&amp;gt;Per Day&amp;lt;/i&amp;gt; &lt;br /&gt;
: Cantrip = Unlimited &lt;br /&gt;
: Level 1 = 5&lt;br /&gt;
&lt;br /&gt;
=== Cantrips / DC 13 ===&lt;br /&gt;
*Create Water (2 Gallons per Level)&lt;br /&gt;
*Detect Magic &lt;br /&gt;
*Detect Poison&lt;br /&gt;
*Light (10 Min/Level)&lt;br /&gt;
*Read Magic &lt;br /&gt;
&lt;br /&gt;
=== Level 1 / DC 14===&lt;br /&gt;
*Cure Light Wounds (1d8+Level = Max +5)&lt;br /&gt;
*Enlarge Person (Increase One Size Category)&lt;br /&gt;
*Shield of Faith (+2 Deflection to AC)&lt;br /&gt;
&lt;br /&gt;
[[Category: Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:%22Deft%22_Dick%27s_Character_Sheet&amp;diff=10911</id>
		<title>Talk:&quot;Deft&quot; Dick&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:%22Deft%22_Dick%27s_Character_Sheet&amp;diff=10911"/>
		<updated>2011-09-14T13:37:11Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wots with all the templates? -gm&lt;br /&gt;
&lt;br /&gt;
Dunno.  I just copied Ugly&#039;s character sheet. -Travis&lt;br /&gt;
: Hmm. Strange. Also - You can pick up one flaw if you would like for one bonus feat. -gm&lt;br /&gt;
: Yeah, I need to look through the flaws again.  Character isn&#039;t complete yet.  Not sure I want a flaw, but it might be worth it. -Travis&lt;br /&gt;
:: Did you get the PDF I sent? Please keep it off the internets. FWiW, also, flaws can be &amp;quot;bought of&amp;quot; (but not before 5th level) in most cases. They are optional, but I&#039;m giving everyone the option because - hey, who doesn&#039;t love more feats? -gm&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8932</id>
		<title>Talk:Egg&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8932"/>
		<updated>2011-04-12T16:37:30Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also: Now that he&#039;s got his managerial chops up a little, he&#039;ll probably be focusing on Wizard from here on out, though I could see a potential 3rd level of Professional somewhere down the road, post-20 Intel (to game that extra skill point). &lt;br /&gt;
: That makes a lot of sense. I like the way this guy is growing. --[[Special:Contributions/146.127.253.14|146.127.253.14]]&lt;br /&gt;
:: He&#039;s one of my favorites of my creation. You should watch the YouTube video I linked. -gm &lt;br /&gt;
&lt;br /&gt;
13 Skill Points. Suggestions? Where does that leave us?&lt;br /&gt;
* 1 appraise&lt;br /&gt;
* 2 bluff&lt;br /&gt;
* 1 decipher script&lt;br /&gt;
* 1 forgery&lt;br /&gt;
* 2 gather info&lt;br /&gt;
* 1 knowledge (arcana)&lt;br /&gt;
* 1 knowledge (history)&lt;br /&gt;
* 3 knowledge (local, wydmoor) &lt;br /&gt;
* 1 knowledge (religion)&lt;br /&gt;
: It&#039;s 13 cause he&#039;s a human (to be fair I got that from your notes). Of his maxed out skills, one is spellcraft, which is not in-class for him this level. I figured he learned a huge amount about wydmoor given that he has access to so many important people and locations, as well as his finger on the pulse of the city with his team of guardsmen. Other than that, a splash of social skills to cover his politicking. I wanted to give him some diplo, but I opted for GI instead--his diplo will never be worth a shit, and I figure he&#039;s not all that well liked, and relies on germain&#039;s reputation to smooth things over. --[[Special:Contributions/146.127.253.12|146.127.253.12]]&lt;br /&gt;
:: Yeah, I&#039;d say I&#039;m on the same page with all of that. He&#039;s like me - not really *unliked*, he&#039;s just not terribly diplomatic and doesn&#039;t bother with social niceties. Offputting, maybe, but not despised. I&#039;d agree that, as a master forger, he&#039;d value bluff over diplomacy for the Social Engineering aspect of passing forged docs. -gm&lt;br /&gt;
: PS. I could also imagine pulling a point out of knowledge, local and drop it into bluff --[[Special:Contributions/146.127.253.12|146.127.253.12]]&lt;br /&gt;
:: Sounds good to me. His Int. is high enough to cover that lost point on 10s and 20s, which is the only way he rolls anyway. -gm&lt;br /&gt;
::: And, yes, he&#039;s human through and through. Feel free to commit the above. -gm &lt;br /&gt;
:::: Did the knowledge-&amp;gt;bluff swap. We&#039;ll want to bring up his knowledge in wizzy levels to give him the GI boost (and because it makes sense flavor-wise) IMO.&lt;br /&gt;
::::: Sure, sounds good. In fact, if you wanted to move over something like Knowledge: Arcana somewhere else and double up on that one next wizzy level, that would make sense, too. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: I&#039;d definitely trade arcana + religion (or arcana + bluff) to get up to 5 ranks in local, wydmoor. Do you prefer one option of the other? --[[User:Msallen|Msallen]]&lt;br /&gt;
::::::: Eh, suits me either way. -gm &lt;br /&gt;
&lt;br /&gt;
Is Egg due for his +1 yet? -gm&lt;br /&gt;
: I didn&#039;t ding yet I don&#039;t think, so no. But I am very close. --[[Special:Contributions/146.127.253.13|146.127.253.13]]&lt;br /&gt;
:Egg&#039;s Level 7: &lt;br /&gt;
:Professional Level 2&lt;br /&gt;
:+1 Reflex, +1 Will, +1 Bab, +9 HP&lt;br /&gt;
:Skills (12) : Suggestions Welcome Here&lt;br /&gt;
:&amp;lt;i&amp;gt;Class Feats&amp;lt;/i&amp;gt; : &amp;lt;b&amp;gt;Insightful Defense&amp;lt;/b&amp;gt; (+1 to Dex Mod for AC)&lt;br /&gt;
:: Skills should be 13 (human)&lt;br /&gt;
:: I&#039;d like for him to get 3-5 ranks of diplomacy for his political needs. Otherwise, knowledges like planes and dungeoneering are not big in our party and would be excellent imo --[[Special:Contributions/146.127.253.13|146.127.253.13]]&lt;br /&gt;
&lt;br /&gt;
Did you want me to do the level update for Egg when it happens, or do you want to do it? --[[User:Msallen|Msallen]]&lt;br /&gt;
: I will level *all* cohorts, though obviously requests, suggestions, and input from the player is always going to be a top consideration. -gm&lt;br /&gt;
:: A top consideration... FOR HIM TO POOP ON.&lt;br /&gt;
:: I&#039;mkiddingpleasedon&#039;thurtme -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Heh, I should have stuck you with a Goblin cohort. Speaking of, do we have a next game? -gm&lt;br /&gt;
:::: Dunno, suppose I should pop the Q in-thread. -[[User:Slitherrr|Slitherrr]] &lt;br /&gt;
::::: Do you not have your cohort yet? Are you waiting to get out of L4D land? I would have loved hippy Kib and his freaky little gobbo pal. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: &amp;quot;Back in Civilization&amp;quot; is first thing next session. Gnob is quite dead, sadly. -[[User:Slitherrr|Slitherrr]] 11:53, 9 March 2011 (EST)&lt;br /&gt;
::: GM eats too much cheese to poop on command like that! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Did you get all of your XP this game, or did you leave before the Quest Chain XP was given? Anyway, when this guy levels - professional or wizard? -gm&lt;br /&gt;
: I don&#039;t remember... I keep detailed xp numbers at arms length anyways ;) He should be my level - 2 and you should impose some sort of penalty or quest on me if he starts crafting. I&#039;ll have to ponder over the class. On one hand, I think he earned some time working the street and dealing with powerful people, so a level with mad skills would be good. On the other, there are some hot 4th level spells that could make me a much bigger thorn in the guild&#039;s side, which I think will be a bigger deal soon. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
: By the way, I like that the focus on abjuration and divination. That the sort of stuff I wanted from a wizard. The fact that I have nondetecetion at my disposal makes that whole discussion about the amulet a lot less important. It&#039;s not as good for political reasons, but its still pretty sweet. Also, I&#039;d like to put clairvoyance on the wish list for spells. If I find a way to learn an area well enough, or get Egg to learn it, then I can spy on the guild and prisoners and such quite well. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
:: Well, I&#039;ve got a plan for him if he starts crafting that may, in the long term. Basically, just keep track of his experience spent on crafting and I&#039;ll take care of the rest. -gm &lt;br /&gt;
:: Considering what he&#039;s been doing for the past three weeks, if he&#039;s getting a level it&#039;s going to be in Professional. From here on out, though, it&#039;ll probably be Wizzy since he&#039;s going to be doing a lot more research and mage stuff and a lot less setting up of a business. -gm&lt;br /&gt;
::: Yeah, looking at the untapped potential from level 1-3 and what I gain from level 4 spells, I think I like taking professional now. Give him some ranks in diplomacy please! I&#039;ll have to have a little chat with him about being so frank around the other PCs--I think its best that he and I sugar-coat ideas before we present them to any of the damn hippies in the party. His totally reasonable comment about selling food caused all sorts of silly moral issues for the party! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: For the record, Mose wouldn&#039;t have any qualms with you guys selling the rarer/luxury foodstuffs to the upper class at a premium. Seems like there would be more money to be made in hard-to-get stuffs for the rich than overcharging the penniless. -[[User:Mattie|Mattie]]&lt;br /&gt;
::::: I&#039;m sure that&#039;s what he was suggesting and Al just took it out of context ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Actually, there is a *lot* more to be had selling basic foodstuff than luxury items. Scarce items with low demand becoming more scarce is nothing compared to basic staples going from reasonably common to scarce. Fact is, prices are going to skyrocket with or without your help: Egg isn&#039;t creating the opportunity, just taking advantage of it. That&#039;s just the nature of the siege economy, and you can be sure that when the Thieves&#039; Guild start shipping food in, it won&#039;t be to open a soup kitchen. -gm&lt;br /&gt;
: Well, you painted the grain supplies as in good shape so I assumed people in the town were good with basic foodstuffs, etc. Hence my thought that right now the townies would want to pay more for scarce luxury foods and wine versus the simpler stuff. Anyway, that&#039;s Mose&#039;s preference to try to make money off the rich rather than the poor, if possible. :) -[[User:Mattie|Mattie]]&lt;br /&gt;
:: Given that the cities pop has reduced by half at least and the fact that the city didn&#039;t really make much of an effort getting grain to the refugees anyways, this is a good point. Seems like the grain reserves should be well stocked for some time. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Unless it&#039;s been sitting long enough that spoilage is a factor. If this world had an equivalent to John Adams, I&#039;d say the sensible thing would be to charge for the food so a few people don&#039;t take all of it and hoard it to resell at a much higher price than even you guys would charge, but I doubt Mose or anyone else has had a grounding in Economics (Germain might, except that the discipline as we know it probably doesn&#039;t exist on the Mainland, except in a very primitive form). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: All that is true, there is a grain ration being doled to citizens. In the camps, however, (or what is left of them) prices for even common food is huge, not that anyone has any money to spend on them anyway. Non-grain staples - food, butter, booze - are going to be expensive even inside the city, although the reopened smuggling corridors and drastically reduced population help with that some. -gm &lt;br /&gt;
&lt;br /&gt;
== Spell Wish List ==&lt;br /&gt;
* Second Level&lt;br /&gt;
** Obscure Object&lt;br /&gt;
** Magic Mouth&lt;br /&gt;
** Misdirection&lt;br /&gt;
** Detect Thoughts&lt;br /&gt;
* Third Level&lt;br /&gt;
** Explosive Runes&lt;br /&gt;
** Clairaudience/Clairvoyance&lt;br /&gt;
** Illusory Script&lt;br /&gt;
* Fourth Level&lt;br /&gt;
** Magic Eye&lt;br /&gt;
** Detect Scrying&lt;br /&gt;
** Locate Creature&lt;br /&gt;
&lt;br /&gt;
== Audit ==&lt;br /&gt;
&lt;br /&gt;
You might want to audit this guy, decent chance he has messed up skill ranks, with prodigy and open minded. -gm&lt;br /&gt;
: This is doubly true now, he just gained two levels and picked up another open minded feat. He has one more knowledge to learn of your choice. -gm&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Fixed]&#039;&#039;&#039; Missing one skill point (probably because his sp/level went up at 4. should be: 48(1st) + 6(2nd) + 6(3rd) + 7(4th) + 5(feat))&lt;br /&gt;
* &#039;&#039;&#039;[Fixed, with Gusto]&#039;&#039;&#039; Characters start with Ubrekti + Regional languages, so Egg is either missing a language or a skill point&lt;br /&gt;
:: I think I originally had Ubrekti as his birth language, before it was discovered that he was of hakani descent.&lt;br /&gt;
&lt;br /&gt;
== Fitting In ==&lt;br /&gt;
We&#039;ll have to see how we want to play it. I had a similar discussion with Slitherrr about *****************, his coming cohort. Basically, do you want to play and manage every part of the guy, have me run the guys personality but control him in combat, or have me control everything with you giving general commands? &lt;br /&gt;
&lt;br /&gt;
Likewise, advancement - you or me? I would think he obviously sticks to Wizard, though depending on what kind of work you have him doing early on it might make sense RP wise to take a second level in professional, as well as just being a good add. Prof 2/Wizard X gets a +1 AC bonus and a net of +4 skill points, over Prof 1/Wizard X, I believe? Prof 4/Wizard X is a much more substantial investment in the nonmagical side of thing, which is costing probably two spell levels for +2 AC bonus, a net of +12 skill points and Uncanny Dodge.&lt;br /&gt;
&lt;br /&gt;
: Really up to you. I&#039;m sure you don&#039;t want to play another character, so I&#039;ll make the decisions for him in game time. He&#039;s pretty much a squishy buffer in MMO terms, so in general I expect he&#039;ll stick close to LE and cast buffs. As for advancement, I&#039;d say straight wizard unless there is a really compelling reason to go prof 2. Multiclassing casters is a lot harsher than martial characters except for a splash. Also, he&#039;ll have plenty of skill points, and Germ is happy to have a knowledge guy around, which wizards do fine at.&lt;br /&gt;
: Germ in general would prefer a cohort that pushes back and has his own opinions--he&#039;s not looking for a yes-man, he&#039;s looking for another set of eyes and a sharp mind to bounce ideas off of. So in general I&#039;ll make the decisions to lighten your load, and you veto anything you don&#039;t like. --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Deific_Vengeance&amp;diff=8879</id>
		<title>Talk:Deific Vengeance</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Deific_Vengeance&amp;diff=8879"/>
		<updated>2011-04-08T16:34:15Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now you must make a template for new domains and add the purification domain. Such is the cost of approval. ;) -gm&lt;br /&gt;
: Will do! -[[User:Mattie|Mattie]]&lt;br /&gt;
&lt;br /&gt;
== Spell Strength ==&lt;br /&gt;
: It&#039;s an... odd spell on many levels, though, and I can&#039;t say I&#039;m a *huge* fan of it. Direct, unerring damage is not, generally, the purview of the cleric class. Will save for half is just a very .... strange.... save. Also, 60 points of max damage against undead from a second level spell doesn&#039;t really strike me as all that balanced. &lt;br /&gt;
: I mean, I think this spell feels *at least* as good as most of the 2nd level sor/wiz damage spells, and that&#039;s clearly not so great from a class balance point of view. &lt;br /&gt;
:: I can&#039;t disagree with you, but to play devil&#039;s advocate: The wording I picked (&amp;quot;unerring&amp;quot;) isn&#039;t how they wrote it. For the spirit of the spell, see the screenshots for the actual wording that Complete Divine, [http://www.amazon.com/Compendium-Dungeons-Dragons-Fantasy-Roleplaying/dp/0786937025 Spell Compendium], and DDO use. I changed it to avoid copyright, but the original wording seems spiritually good (better for a paladin/judgement spell, IMHO):&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt; http://i.imgur.com/OXVf0.png &amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt; http://content.screencast.com/users/Mattie/folders/Jing/media/b6d016e8-bbd7-4673-9241-4600715fbb76/2011-03-19_1446.png &amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:: So Helen and I love this for flavor. As for damage, it&#039;s solid, indeed. I wouldn&#039;t put it on par with Sorc/Wiz (searing ray averaging 1d6/level, right?), but it is strong for Cleric which is an exception for most of the added divine content from WotC (probably to boost FS class). Note that undead seem to have stronger will saves than anything else, so it&#039;s not going to be the world&#039;s best spell against them. Range is really tight, too. -[[User:Mattie|Mattie]]&lt;br /&gt;
::: So it&#039;s here (and because numbers are my thing), &lt;br /&gt;
:::*&#039;&#039;Scorching ray&#039;&#039; (level 2 spell) is 1d6 per (level + 1) in groups of four (4d6 at level 3, 8d6 level 7, 12d6 level 11 [max]), at close range, not unerring (ranged touch attack)&lt;br /&gt;
:::*The canonical unerring spell, &#039;&#039;magic missile&#039;&#039;, is 1d4+1 per level, at ridiculous range, with no save, but with a hard counter (&#039;&#039;shield&#039;&#039;), and is level 1. It&#039;s then 2.5 damage per level, compared to 1.75 for &#039;&#039;deific vengeance&#039;&#039; against non-undead (3.5 vs those).&lt;br /&gt;
:::*&#039;&#039;Acid arrow&#039;&#039;, 2d4 + 1 plus (2d4 + 1) per three levels (up to six), over time, level 2, giving 6.5 + (2.5)/level, with caveats (acid can be neutralized and whatnot).&lt;br /&gt;
:::* Burning sphere, 2d6/level with caveats galore, level 2. &lt;br /&gt;
::: &#039;&#039;Deific Vengeance&#039;&#039; doesn&#039;t compete too crazily in this sphere. Against anything but undead, it&#039;s outclassed pretty easily by magic missile in every respect--range, damage, versatility--except specifically in the case of &#039;&#039;shield&#039;&#039;. Against undead, it has the Will save issue mentioned above, but is otherwise better (which falls within the Cleric&#039;s wheelhouse). Far be it from me to give any more power to the most OP class in the game, but I think this spell doesn&#039;t do that too horribly much. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Ah, math, the unerring language of logic. I suppose I can&#039;t argue with that, and 2 is sort of a weak level for cleric&#039;n anyway. Sounds good. And, yes, generally stuff from WotC sources will get favorable nods from me, but I want to limit the influx of new mechanics to a pace that I can keep track of. I still get too many &amp;quot;wait, what?&amp;quot; moments from the druid.  -gm&lt;br /&gt;
&lt;br /&gt;
::: Also, how does *not having a damage type* fit into those calcs? I really don&#039;t like that there is no tag on that damage, not even S/P/B. -gm&lt;br /&gt;
&lt;br /&gt;
== More comparison spells ==&lt;br /&gt;
&lt;br /&gt;
Just to compare for this spell, here are some other decent cleric damage spells at level two from WotC. It&#039;s clear they want to give Clerics a tad of a boost in damage ability.&lt;br /&gt;
: When I see a damage spell that says &amp;quot;Clr 2, Sor/Wiz 2&amp;quot; all kinds of alarms start going off. Now, that doesn&#039;t *necessarily* mean I&#039;ll be against such spells, but I&#039;d almost certainly make it Clr 3, Sor/Wiz 2. If it&#039;s a balanced to be a 2nd arcane, there are no circumstances where it would also fit as a 2nd divine. I mean, Fireball (3rd) outclasses Flame Strike (5th) in many respect, and most respects until such levels that an arcane isn&#039;t even thinking about third level spell slots. Probably worth noting at this point, too, that cleric&#039;s don&#039;t really *get* damage spells until the upper levels, because I don&#039;t think is is wise (the hallmark of the class) to give destructive power to neophytes and middle managers. Low level clerics already get to cast wearing plate mail, attack with a great BaB and the ability to boost all their important stats, all while being able to heal. And turn undead. I don&#039;t feel awful that their spell slots don&#039;t also mete the beat (tm).    -gm&lt;br /&gt;
: I&#039;m less opposed to these becoming Sor/Wiz spells, and I reserve the right to have adepts shoot them at you as Lvl+1 Spells. &amp;gt;:) ON NOTICE. -gm&lt;br /&gt;
:: Very good points all. The Clr 2, Sorc/Wiz 2 thing does set off some alarm bells with me, too-- pretty much all of these examples look like that. Deific Vengeance seems more on-flavor for clerics than any of the below ones. -[[User:Mattie|Mattie]]&lt;br /&gt;
::: Indeed. I&#039;m with you on DV, too, I&#039;m just concerned because it&#039;s the only thing I can think of that does generic damage. Not even weapon damage or slashing damage. Just &amp;quot;damage.&amp;quot;&lt;br /&gt;
:::: That&#039;s easy to fix. Would it make more sense as &amp;quot;force&amp;quot; damage, or some sort of &amp;quot;necromantic&amp;quot; damage? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::: Force bypasses DR, so we can safely assume that is right out. -gm&lt;br /&gt;
::::: In DDO they made it Good damage: http://compendium.ddo.com/wiki/Spell:Deific_Vengeance -Mattie&lt;br /&gt;
:::::: Hmmm. Then only good people can use it, though. Perhaps &amp;quot;alignment&amp;quot; damage, with &amp;quot;alignment&amp;quot; being one of your two alignment types. (Chaotic, Lawful, Good, and Evil), which means a true neutral couldn&#039;t cast this. Which, you know, I&#039;m ok with. -gm&lt;br /&gt;
&lt;br /&gt;
:: Also, ever since Herdgate back at the temple, I&#039;ve thought about tagging some of the wiki spells as &amp;quot;Rare&amp;quot; or &amp;quot;Difficult&amp;quot; and require time and spellcraft checks to unlock them. Because I&#039;m a prick, but it&#039;s probably to late to clamp close that door. -gm&lt;br /&gt;
::: Maybe some of the massive/war spells should require more substantial material components in addition to the time required? I mean, Stoneskin is nice at 250gp/pop... yet they can get 90 wolves for 54 rounds for a negligible fee? Either way, I&#039;m not looking forward to the day when Summon Herd is cast on us, so I&#039;m 100% in favor of nerfing it before it hurts someone important. ;) -[[User:Mattie|Mattie]]&lt;br /&gt;
:::: This actually crossed my mind. The solution, which you have just reminded me of, is simple and elegant. Changes the entire way the spell is approached by PCs, while still leaving it open for me to drop. Did you Guess? . . . . . &lt;br /&gt;
::::&lt;br /&gt;
::::&lt;br /&gt;
:::: Minor. Experience. Cost.&lt;br /&gt;
::::: Effectively no cost for NPCs, permanent level-gaining opportunity cost for PCs? Works better in this campaign with the XP-gaining achievements around, but still seems like it would either be pretty harsh or negligible with no in-between. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: The curtain comment disappeared, in what appears to be an edit-kill (edit-killing yourself??), but of course nothing costs for the NPCs--that was part of my point. Some things cost PCs more than others, however, and while all resources in the game are finite and have an effect on PC power, XPs relationship is more direct than others, and XP is more finite (in games without achievements). There are a few specific instances where XP cost is used in 3.5e, all of which have permanent or semi-permanent effects, for this reason, and it seems like adding XP to the opportunity cost of a spell is asking a lot, especially since that opportunity cost has to be taken in advance (by being memorized as a cleric, or by taking up a spell slot as a favored soul). NPCs, as I mentioned, have none of these restrictions.&lt;br /&gt;
:::::: Also, 30-minute casting time? Wha? The description I see here says 1 standard action.[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::::: To clarify, the minor experience cost was a suggestion for nerfing war spells like [[Summon Pack/Herd]] and [[Undead Legion]] (which have 30-minute casting times). It&#039;s not about Deific Vengeance. -[[User:Mattie|Mattie]]&lt;br /&gt;
:::::::: Oh, ok. That&#039;s a different animal. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::::::: I see what you did there. -gm&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Alexandrian_Universities&amp;diff=8803</id>
		<title>Talk:Alexandrian Universities</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Alexandrian_Universities&amp;diff=8803"/>
		<updated>2011-04-05T13:36:12Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most recent BBC4 &amp;quot;In Our Time w/Melvyn Bragg&amp;quot; podcast is all about the Medieval University, and it&#039;s 41 minutes long. Much recommend! -gm&lt;br /&gt;
: I&#039;ll check that out--I&#039;m itching for a good history podcast. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: I dunno if I showed it to you or not, but I posted a pretty popular question [http://ask.metafilter.com/144815/The-Best-Podcasts-in-30-Minutes-or-Less] over at askme that&#039;s right up your ally, in that case. I *especially* recommend Mike Duncan&#039;s History of Rome (huge amounts of material gleened for our game there) and the Stuff You Should Know podcast. The latter, at least, I think you know because I know you told me about the far less good Stuff You Missed in History Class. -gm&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Favored_Soul&amp;diff=8800</id>
		<title>Favored Soul</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Favored_Soul&amp;diff=8800"/>
		<updated>2011-04-05T12:21:47Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Favored Soul&amp;lt;br&amp;gt; &lt;br /&gt;
  &amp;lt;/strong&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot; class=&amp;quot;white&amp;quot;&amp;gt;From Complete Divine&amp;lt;/font&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;The favored soul follows the path of the cleric but is able to channel divine power with surprising ease. Although Favored Souls rarely appear on the Mainland, they are the prime Divine casters among the Petarns, who have no singular religious hierarchy responsible for investment of divine power. In any case, favored souls cast their spells naturally, as much through force of personality as through study, although as the Petarans demonstrate, the skills can be learned. Though this gives them extraordinary divine abilities no normal person could ever match, they see their gift as a call to action, and so in some ways may lag behind their more hierarchical colleagues.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;Characteristics:&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt; Favored souls cast divine spells by means of an innate connection rather than through laborious training and prayer, so their divine connection is natural rather than learned. These divine spellcasters know fewer spells and acquire powerful spells more slowly than clerics, but favored souls can cast spells more often, and they have no need to select and prepare them ahead of time. &amp;lt;/font&amp;gt;  &lt;br /&gt;
  &amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;Alignment: &amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;Divine magic&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;style1&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt; is intuitive to a favored soul, not a matter of careful prayer. This intuitive nature leads to a freer interpretation of faith and doctrine, and so favored souls tend slightly toward chaos over law.&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;A favored soul is often of the same alignment as her deity, though some are one step away. For example, a favored soul could serve a lawful good deity and be neutral good herself. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;Unlike clerics, favored souls are not able to devote themselves to a cause or a source of divine power instead of a deity. &amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
  &amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;Divine spellcasters from savage lands or from among the brutal humanoid tribes (such as orcs or half-orcs) are more often favored souls than clerics. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;Other &lt;br /&gt;
    Classes:&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt; Favored souls have the most in common with members of other self-taught classes, especially sorcerers, but also druids and rogues. They sometimes find themselves at odds with members of more disciplined classes, specifically clerics, whom they sometimes view as too wrapped up in doctrine and rigidly defined attitudes. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;Role:&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt; &lt;br /&gt;
    &amp;lt;span class=&amp;quot;maintext&amp;quot;&amp;gt;The &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;style1&amp;quot;&amp;gt;favored souls serves as a group&#039;s backup healer and defensive magic specialist. She can hold her own in a fight, especially if she chooses to focus on powers that aid her in combat. &amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; &lt;br /&gt;
    &amp;lt;p class=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;Game Rule Information&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;/div&amp;gt; &lt;br /&gt;
  &amp;lt;table width=&amp;quot;90%&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;7%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;12%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;35%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td colspan=&amp;quot;10&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot; class=&amp;quot;white&amp;quot;&amp;gt;Spells per Day&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Level&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Base Attack Bonus&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Fort &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Ref &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Will &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Special&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;3%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;3%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;1st&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;3%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;2nd&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;3%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3rd&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;3%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;3%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;3%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;3%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;3%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;3%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;1st&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td height=&amp;quot;18&amp;quot; class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;2nd&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3rd&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Deity&#039;s weapon focus&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Energy resistance (1st type)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+6/+1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+6/+1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;10th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+7/+2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Energy resistance (2nd type) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;11th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+8/+3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;12th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+9/+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Deity&#039;s weapon specialization&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;13th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+9/+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;14th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+10/+5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;15th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+11/+6/+1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Energy resistance (3rd type) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;16th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+12/+7/+2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;17th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+12/+7/+2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Wings&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;18th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+13/+8/+3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+11&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+11&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+11&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;19th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+14/+9/+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+11&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+11&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+11&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;20th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+15/+10/+5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Damage reduction &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;/table&amp;gt; &lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;table width=&amp;quot;70%&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt; &lt;br /&gt;
    &amp;lt;tr class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
      &amp;lt;td colspan=&amp;quot;11&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; Favored Soul Spells Known &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Level&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;1st&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;2nd&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3rd&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;1st&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;2nd&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3rd&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;10th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;11th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;12th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;13th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;14th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;15th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;16th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;17th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;18th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;19th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;20th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;/table&amp;gt; &lt;br /&gt;
  &amp;lt;p class=&amp;quot;white&amp;quot;&amp;gt;* Provided the bard has a high enough Charisma score to have &lt;br /&gt;
    a bonus spell of this level.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;white&amp;quot;&amp;gt;Favored souls have the following game statistics.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Abilities:&amp;lt;/span&amp;gt; Charisma &lt;br /&gt;
    determines how many spells the favored soul can cast per day. Wisdom determines how hard the favored soul&#039;s spells are to resist (see Spells, below). In addition to using Charisma and Wisdom for spellcasting, a favored soul also benefits from high Dexterity, Strength, and Constitution scores. &amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Alignment:&amp;lt;/span&amp;gt; Any.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Hit Die:&amp;lt;/span&amp;gt; d8&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;white&amp;quot;&amp;gt;Class Skills&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;The favored soul&#039;s class skills (and the key ability &lt;br /&gt;
    for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Jump (Str), Knowledge (arcana) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Skill Points at 1st Level:&amp;lt;/span&amp;gt; &lt;br /&gt;
    (2 + Int modifier) x 4.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Skill Points at Each Additional &lt;br /&gt;
    Level:&amp;lt;/span&amp;gt; 2 + Int modifier.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;white&amp;quot;&amp;gt;Class Features&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;white&amp;quot;&amp;gt;All of the following are class features of the &lt;br /&gt;
    favored soul.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Weapon and Armor Proficiency:&amp;lt;/span&amp;gt; &lt;br /&gt;
    Favored souls are proficient with all simple weapons, with light and medium armor, and with shields (except tower shields). A favored soul is also proficient with her deity&#039;s favored weapon. Although a favored soul is not proficient with heavy armor, wearing it does not interfere with her spellcasting.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Spells:&amp;lt;/span&amp;gt; A favored soul casts divine spells (the same type of spells available to clerics), which are drawn from the cleric spell list. she can cast any spell she knows without preparing it ahead of time the way a cleric must.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;To cast a spell, a favored soul must have a Charisma score of 10 + the spell&#039;s level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). The Difficultly Class for a saving throw against a favored soul&#039;s spell is 10 + the spell&#039;s level + the favored soul&#039;s Wisdom modifier.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;Like other spellcasters, a favored soul can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on the above table. In addition, she receives bonus spells for a high Charisma.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;Unlike a cleric, a favored soul&#039;s selection of spells is limited. A favored soul begins play knowing four 0-level spells and three 1st-level spells of your choice. At each new favored soul level, she gains one or more new spells, as indicated on the above table. (Unlike spells per day, her Charisma score does not affect the number of spells a favored soul knows; the numbers are fixed.)&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;Upon reaching 4th level, and at every even-numbered favored soul level after that (6th, 8th, and so on), a favored soul can choose to learn a new spell in place of one that she already knows. In effect, the favored soul &amp;amp;quot;loses&amp;amp;quot; the old spell in exchange for the new one. The new spell&#039;s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level favored soul spell the favored soul can cast. A favored soul may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;Unlike a cleric, a favored soul need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Deity&#039;s Weapon Focus:&amp;lt;/span&amp;gt; At 3rd level, a favored soul gains the Weapon Focus feat with her deity&#039;s favored weapon. If the character already has that feat, she can choose a different one.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Energy Resistance (Ex):&amp;lt;/span&amp;gt; At 5th level, a favored soul chooses an energy type and gains resistance 10 against that type. At 10th level and 15th level, the cahracter gains resistance 10 against another energy type of her choosing.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Deity&#039;s Weapon Specialization:&amp;lt;/span&amp;gt; At 12th level, a favored soul gains the Weapon Specialization feat with her deity&#039;s favored weapon. If she already has that feat, she can choose a different one.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Wings (Ex):&amp;lt;/span&amp;gt; At 17th level, a favored soul gains wings and can fly at a speed of 60 feet (good maneuverability). A good-aligned favored soul grows feathered wings, and an evil-aligned favored soul gains batlike wings. A favored soul who is neither good nor evil may choose either type of wings.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Damage Reduction (Su):&amp;lt;/span&amp;gt; A 20th-level favored soul gains damage reduction. If the character is lawful-aligned, the damage reduction is 10/silver. If the character is chaotic-aligned, the damage reduction is 10/cold iron. A favored soul who is neither lawful nor chaotic may choose either type of damage reduction. &amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Germain&amp;diff=8656</id>
		<title>Talk:Germain</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Germain&amp;diff=8656"/>
		<updated>2011-03-28T13:15:11Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;***DING +1 LEVEL -- XP : 36075***&lt;br /&gt;
: Did I miss a game. I wouldn&#039;t be surprised given how out of touch I&#039;ve made myself. I don&#039;t even think I&#039;ve checked my personal email in weeks :( --[[User:Msallen|Msallen]]&lt;br /&gt;
:: You should consider checking it. We&#039;ve had a lively discussion about the game, and we all called you like three times. -gm&lt;br /&gt;
&lt;br /&gt;
Have we reached an acceptable level of fluff yet? --[[User:Msallen|Msallen]]&lt;br /&gt;
: You&#039;re a natural fluffer. -gm&lt;br /&gt;
:: This is my favorite part: &#039;&#039;He wears his wavy, light-brown hair cropped to his ears and slicked back with copious amounts of oil, and he sports a thin, well-groomed moustache.&#039;&#039; It doesn&#039;t quite stand up to my comment about Sayid&#039;s testimonial, but I like it for the creep factor. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Your use of TOME profession rules--does that mean they&#039;re approved and I can make the skills on Kib&#039;s sheet official? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: He did? I&#039;ll just ignore those skills next time he tries to use one. -gm &lt;br /&gt;
&lt;br /&gt;
From an in-game note:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;Germain is physically average, but carries himself with a presence more impressive than his physique might indicate. &lt;br /&gt;
His clothes are not fancy, but are well tailored and attractive, and suitable for a traveler or soldier. &lt;br /&gt;
He carries himself comfortable and confidently.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
re: canon. LOL! Weak ;) --[[User:Msallen|Msallen]] 16:33, 14 December 2009 (EST)&lt;br /&gt;
: Ha, you just rolled over. No wonder Germain is such a pussy. Like player, like character. -gm&lt;br /&gt;
:: Coughs nervously. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s a nice bow, I still say the free shot as a free action for ranger might not be terrible. they get decent skill points &amp;gt;:)&lt;br /&gt;
-----&lt;br /&gt;
So, you&#039;ve spent hours flushing out people the party might never actually meet. Does Germain *himself* get details to his background, or do I get to assign them? (ohpleaseohpleaseohpleaseohplease!)&lt;br /&gt;
: Haven&#039;t I spent 10x as many hours obsessing over how, precisely, to allocate my skill points and attributes? --[[User:Msallen|Msallen]]&lt;br /&gt;
:: You are mistaking crunch for fluff. Fluff *will* be produced.... one way or the other. -gm&lt;br /&gt;
::: Fluff? What&#039;s that? ::whistles nonchalantly:: -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Oh, fear not. I&#039;ve more than adequate fluff to run with in the Kib department.&lt;br /&gt;
:::: Although, mixing fluff and crunch does lead uncomfortable places in regards to that 8 wisdom. -gm&lt;br /&gt;
::::: I have a lot of trouble figuring out what 8 Wisdom means, honestly. Kib doesn&#039;t look compulsive because he&#039;s right next to Gil all the time--the idea is that he&#039;s really pretty impatient, but when you&#039;ve got a guy throwing an axe every time anything happens, it doesn&#039;t really come out. Maybe it just means he sucks at Nature things. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Well, feel free to add whatever you like, although I&#039;d prefer you spend your time at [[Steros Merroand]] and the [[First Stand]]. Just please please please don&#039;t give me a distant and abrasive father and a psycho brother *again*! I always imagined that Germ got along with his family, and all of them had the good sense to know that leaving was in everyone&#039;s best interests. --[[Special:Contributions/146.127.253.45|146.127.253.45]]&lt;br /&gt;
::::::: Germain&#039;s backstory is about 1000x more in-game relevant than Steros&#039;.&lt;br /&gt;
:::::::: Ah well, guess my whole family is going to die again :( --[[User:Msallen|Msallen]]&lt;br /&gt;
::::::::: Not necessarily. It might not even come up ever, but it might.&lt;br /&gt;
:::::::::: BUT, if you think people aren&#039;t looking at the party with a much more focused lens these days, you&#039;re significantly less cagey than the G-man.&lt;br /&gt;
&lt;br /&gt;
: I would feel better about him being a coaster if he didn&#039;t also &amp;quot;excel.&amp;quot; I&#039;d think a 14 INT is good enough to get by, or buckle down and excel, but I think you&#039;d need at least a 16 to achieve accolades on cruise control. -gm&lt;br /&gt;
:: Meng, &amp;quot;excel&amp;quot; isn&#039;t even in the writeup. &amp;quot;Perform his studies passably&amp;quot; is equivalent to &amp;quot;skate by&amp;quot;. I can make it more clear if you like --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Ah, nah, that&#039;s good. I wasn&#039;t reading it in Letter of Recomendation-Speak. It&#039;s all good. -gm&lt;br /&gt;
&lt;br /&gt;
== Physical appearance ==&lt;br /&gt;
&lt;br /&gt;
How does Germain look physically? I didn&#039;t see that in his description or character sheet. Also Germain now has the [http://www.dandwiki.com/wiki/SRD:Hat_of_Disguise hat of disguise] now, so I&#039;d be curious how he chooses to present himself (and the hat).&lt;br /&gt;
&lt;br /&gt;
Note: I&#039;m currently commissioning some art of Mose to test artists for an eventual party drawing, so this description will be helpful down the road. :)&lt;br /&gt;
&lt;br /&gt;
-[[User:Mattie|Mattie]] 09:48, 8 March 2011 (EST)&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Germain&amp;diff=8601</id>
		<title>Talk:Germain</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Germain&amp;diff=8601"/>
		<updated>2011-03-23T19:15:03Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Have we reached an acceptable level of fluff yet? --[[User:Msallen|Msallen]]&lt;br /&gt;
: You&#039;re a natural fluffer. -gm&lt;br /&gt;
&lt;br /&gt;
From an in-game note:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;pre&amp;gt;Germain is physically average, but carries himself with a presence more impressive than his physique might indicate. &lt;br /&gt;
His clothes are not fancy, but are well tailored and attractive, and suitable for a traveler or soldier. &lt;br /&gt;
He carries himself comfortable and confidently.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
re: canon. LOL! Weak ;) --[[User:Msallen|Msallen]] 16:33, 14 December 2009 (EST)&lt;br /&gt;
: Ha, you just rolled over. No wonder Germain is such a pussy. Like player, like character. -gm&lt;br /&gt;
:: Coughs nervously. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s a nice bow, I still say the free shot as a free action for ranger might not be terrible. they get decent skill points &amp;gt;:)&lt;br /&gt;
-----&lt;br /&gt;
So, you&#039;ve spent hours flushing out people the party might never actually meet. Does Germain *himself* get details to his background, or do I get to assign them? (ohpleaseohpleaseohpleaseohplease!)&lt;br /&gt;
: Haven&#039;t I spent 10x as many hours obsessing over how, precisely, to allocate my skill points and attributes? --[[User:Msallen|Msallen]]&lt;br /&gt;
:: You are mistaking crunch for fluff. Fluff *will* be produced.... one way or the other. -gm&lt;br /&gt;
::: Fluff? What&#039;s that? ::whistles nonchalantly:: -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Oh, fear not. I&#039;ve more than adequate fluff to run with in the Kib department.&lt;br /&gt;
:::: Although, mixing fluff and crunch does lead uncomfortable places in regards to that 8 wisdom. -gm&lt;br /&gt;
::::: I have a lot of trouble figuring out what 8 Wisdom means, honestly. Kib doesn&#039;t look compulsive because he&#039;s right next to Gil all the time--the idea is that he&#039;s really pretty impatient, but when you&#039;ve got a guy throwing an axe every time anything happens, it doesn&#039;t really come out. Maybe it just means he sucks at Nature things. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Well, feel free to add whatever you like, although I&#039;d prefer you spend your time at [[Steros Merroand]] and the [[First Stand]]. Just please please please don&#039;t give me a distant and abrasive father and a psycho brother *again*! I always imagined that Germ got along with his family, and all of them had the good sense to know that leaving was in everyone&#039;s best interests. --[[Special:Contributions/146.127.253.45|146.127.253.45]]&lt;br /&gt;
::::::: Germain&#039;s backstory is about 1000x more in-game relevant than Steros&#039;.&lt;br /&gt;
:::::::: Ah well, guess my whole family is going to die again :( --[[User:Msallen|Msallen]]&lt;br /&gt;
::::::::: Not necessarily. It might not even come up ever, but it might.&lt;br /&gt;
:::::::::: BUT, if you think people aren&#039;t looking at the party with a much more focused lens these days, you&#039;re significantly less cagey than the G-man.&lt;br /&gt;
&lt;br /&gt;
: I would feel better about him being a coaster if he didn&#039;t also &amp;quot;excel.&amp;quot; I&#039;d think a 14 INT is good enough to get by, or buckle down and excel, but I think you&#039;d need at least a 16 to achieve accolades on cruise control. -gm&lt;br /&gt;
:: Meng, &amp;quot;excel&amp;quot; isn&#039;t even in the writeup. &amp;quot;Perform his studies passably&amp;quot; is equivalent to &amp;quot;skate by&amp;quot;. I can make it more clear if you like --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Ah, nah, that&#039;s good. I wasn&#039;t reading it in Letter of Recomendation-Speak. It&#039;s all good. -gm&lt;br /&gt;
&lt;br /&gt;
== Physical appearance ==&lt;br /&gt;
&lt;br /&gt;
How does Germain look physically? I didn&#039;t see that in his description or character sheet. Also Germain now has the [http://www.dandwiki.com/wiki/SRD:Hat_of_Disguise hat of disguise] now, so I&#039;d be curious how he chooses to present himself (and the hat).&lt;br /&gt;
&lt;br /&gt;
Note: I&#039;m currently commissioning some art of Mose to test artists for an eventual party drawing, so this description will be helpful down the road. :)&lt;br /&gt;
&lt;br /&gt;
-[[User:Mattie|Mattie]] 09:48, 8 March 2011 (EST)&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Egtheladanna_Krin&amp;diff=8181</id>
		<title>Talk:Egtheladanna Krin</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Egtheladanna_Krin&amp;diff=8181"/>
		<updated>2011-03-11T15:25:49Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What&#039;s his alignment? Do I know yet? --[[User:Msallen|Msallen]]&lt;br /&gt;
: Actually, I think I remember you said CN --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Yup. Chaotic Neutral it is, I believe. -gm &lt;br /&gt;
&lt;br /&gt;
I LOVE HIM! --[[User:Msallen|Msallen]]&lt;br /&gt;
: Glad you like him. He doesn&#039;t exactly fit any of those three archtypes, but it borrows something from all of them and adds some things that I think are ultimately more helpful to the party proper. Probably closest to Watson, in that he&#039;s highly educated and specialized, although he&#039;s ultimately probably just as shady as germain and much more reckless (with a 14 Wisdom compared to his sidekick&#039;s 8 and his propensity for running party discussions like committee meetings, I&#039;d say Germain is actually not too prone to recklessness and is pretty conservative at heart, at least tactically/strategically. That he throws himself in danger - with, for example, the shield - strikes me as much more Calculated Risk than Recklessness.). He actually has a similar background and features to DD in many of ways, although that wasn&#039;t exactly my intent. Also most like Watson in that he is a great candidate for Loremaster (probably even one level early, thanks to Prodigy feat). -gm&lt;br /&gt;
:: Ah, can&#039;t make it because of the feats. Which is good, because Loremaster actually kind of blows. -gm&lt;br /&gt;
::::Loremaster really blows. Seriously, it&#039;s goddam awful - especially considering the reqs for it.&lt;br /&gt;
::::: Its kind of a shit class, but it has good flavor and it sort of lets you remain a caster while building up greater skill-monkey stats --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Yeah, definitely more reckless, and probably more illicit, than Geramin. But like we&#039;ve said a few times, Germ really ended up a pretty cautious type of guy, which makes sense since he probably obsesses too much to act quickly. In any case, I think Egg&#039;ll be a great sidekick that augments a number of skills that germ cares about, and also fills in some gaps in his expertise. Also more unique personality than any of the suggestions I made. Love it! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: I expect his alignment might even be CN, though not trending toward the insane side of it. -gm &lt;br /&gt;
How old is he now? Germain&#039;s age (like, mid-20s?) --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Yeah, probably so. Maybe even a bit younger, early twenties? &lt;br /&gt;
:: Also - going with your NCIS metaphor, I guess Edrell is pretty much like that boss guy (crazy smart, and kind of a semi-charming a-hole.) I guess that makes Egg your goth computer chick. Fuck you for making me watch an episode of NCIS and put this all together. I have to say, I&#039;ve become smitten by the asshole boss&#039; style. -gm&lt;br /&gt;
::: Not surprisingly, he reminds me of my Dad. Right down to his occasional use of the phrase &amp;quot;grab ass,&amp;quot; which I&#039;ve never really heard from anyone else. Germain is the DiNozzo of the show --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Mose%27s_Character_Sheet&amp;diff=8176</id>
		<title>Talk:Mose&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Mose%27s_Character_Sheet&amp;diff=8176"/>
		<updated>2011-03-11T13:35:22Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The cohort will be Neutral Good. Please stop changing the leadership score. -gm&lt;br /&gt;
&lt;br /&gt;
== Updating sheets? ==&lt;br /&gt;
Are we/players supposed to update these as needed? If so, I need to get this guy up-to-date when I login to FG next time.    -[[User:Mattie|Mattie]] 17:43, 10 March 2011 (EST)&lt;br /&gt;
: Jones updates most of them, but Slith and I neurotically adjust ours over and over during downtime. I&#039;m pretty sure you can find a home somewhere in that spectrum. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
== Leadership! ==&lt;br /&gt;
Mose is also wanting to take [[Feat: Leadership]] for his new feat. Yay for more NPCs!    -[[User:Mattie|Mattie]] 17:43, 10 March 2011 (EST)&lt;br /&gt;
: Germain approves 100%. Remember: we have an outstanding quest to resolve LE&#039;s arcane mark issue and we can provide some long-term funding for a Traveller Temple with shares in the Iros Forge mines (assuming we retake them). --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8152</id>
		<title>Talk:Egg&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8152"/>
		<updated>2011-03-08T15:53:59Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Did you get all of your XP this game, or did you leave before the Quest Chain XP was given? Anyway, when this guy levels - professional or wizard? -gm&lt;br /&gt;
: I don&#039;t remember... I keep detailed xp numbers at arms length anyways ;) He should be my level - 2 and you should impose some sort of penalty or quest on me if he starts crafting. I&#039;ll have to ponder over the class. On one hand, I think he earned some time working the street and dealing with powerful people, so a level with mad skills would be good. On the other, there are some hot 4th level spells that could make me a much bigger thorn in the guild&#039;s side, which I think will be a bigger deal soon. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
: By the way, I like that the focus on abjuration and divination. That the sort of stuff I wanted from a wizard. The fact that I have nondetecetion at my disposal makes that whole discussion about the amulet a lot less important. It&#039;s not as good for political reasons, but its still pretty sweet. Also, I&#039;d like to put clairvoyance on the wish list for spells. If I find a way to learn an area well enough, or get Egg to learn it, then I can spy on the guild and prisoners and such quite well. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
:: Well, I&#039;ve got a plan for him if he starts crafting that may, in the long term. Basically, just keep track of his experience spent on crafting and I&#039;ll take care of the rest. -gm &lt;br /&gt;
:: Considering what he&#039;s been doing for the past three weeks, if he&#039;s getting a level it&#039;s going to be in Professional. From here on out, though, it&#039;ll probably be Wizzy since he&#039;s going to be doing a lot more research and mage stuff and a lot less setting up of a business. -gm&lt;br /&gt;
::: Yeah, looking at the untapped potential from level 1-3 and what I gain from level 4 spells, I think I like taking professional now. Give him some ranks in diplomacy please! I&#039;ll have to have a little chat with him about being so frank around the other PCs--I think its best that he and I sugar-coat ideas before we present them to any of the damn hippies in the party. His totally reasonable comment about selling food caused all sorts of silly moral issues for the party! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: For the record, Mose wouldn&#039;t have any qualms with you guys selling the rarer/luxury foodstuffs to the upper class at a premium. Seems like there would be more money to be made in hard-to-get stuffs for the rich than overcharging the penniless. -[[User:Mattie|Mattie]]&lt;br /&gt;
::::: I&#039;m sure that&#039;s what he was suggesting and Al just took it out of context ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Actually, there is a *lot* more to be had selling basic foodstuff than luxury items. Scarce items with low demand becoming more scarce is nothing compared to basic staples going from reasonably common to scarce. Fact is, prices are going to skyrocket with or without your help: Egg isn&#039;t creating the opportunity, just taking advantage of it. That&#039;s just the nature of the siege economy, and you can be sure that when the Thieves&#039; Guild start shipping food in, it won&#039;t be to open a soup kitchen. -gm&lt;br /&gt;
: Well, you painted the grain supplies as in good shape so I assumed people in the town were good with basic foodstuffs, etc. Hence my thought that right now the townies would want to pay more for scarce luxury foods and wine versus the simpler stuff. Anyway, that&#039;s Mose&#039;s preference to try to make money off the rich rather than the poor, if possible. :) -[[User:Mattie|Mattie]]&lt;br /&gt;
:: Given that the cities pop has reduced by half at least and the fact that the city didn&#039;t really make much of an effort getting grain to the refugees anyways, this is a good point. Seems like the grain reserves should be well stocked for some time. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Unless it&#039;s been sitting long enough that spoilage is a factor. If this world had an equivalent to John Adams, I&#039;d say the sensible thing would be to charge for the food so a few people don&#039;t take all of it and hoard it to resell at a much higher price than even you guys would charge, but I doubt Mose or anyone else has had a grounding in Economics (Germain might, except that the discipline as we know it probably doesn&#039;t exist on the Mainland, except in a very primitive form). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: All that is true, there is a grain ration being doled to citizens. In the camps, however, (or what is left of them) prices for even common food is huge, not that anyone has any money to spend on them anyway. Non-grain staples - food, butter, booze - are going to be expensive even inside the city, although the reopened smuggling corridors and drastically reduced population help with that some. -gm &lt;br /&gt;
&lt;br /&gt;
== Spell Wish List ==&lt;br /&gt;
* Second Level&lt;br /&gt;
** Obscure Object&lt;br /&gt;
** Magic Mouth&lt;br /&gt;
** Misdirection&lt;br /&gt;
** Detect Thoughts&lt;br /&gt;
* Third Level&lt;br /&gt;
** Explosive Runes&lt;br /&gt;
** Clairaudience/Clairvoyance&lt;br /&gt;
** Illusory Script&lt;br /&gt;
* Fourth Level&lt;br /&gt;
** Magic Eye&lt;br /&gt;
** Detect Scrying&lt;br /&gt;
** Locate Creature&lt;br /&gt;
&lt;br /&gt;
== Audit ==&lt;br /&gt;
&lt;br /&gt;
You might want to audit this guy, decent chance he has messed up skill ranks, with prodigy and open minded. -gm&lt;br /&gt;
: This is doubly true now, he just gained two levels and picked up another open minded feat. He has one more knowledge to learn of your choice. -gm&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Fixed]&#039;&#039;&#039; Missing one skill point (probably because his sp/level went up at 4. should be: 48(1st) + 6(2nd) + 6(3rd) + 7(4th) + 5(feat))&lt;br /&gt;
* &#039;&#039;&#039;[Fixed, with Gusto]&#039;&#039;&#039; Characters start with Ubrekti + Regional languages, so Egg is either missing a language or a skill point&lt;br /&gt;
:: I think I originally had Ubrekti as his birth language, before it was discovered that he was of hakani descent.&lt;br /&gt;
&lt;br /&gt;
== Fitting In ==&lt;br /&gt;
We&#039;ll have to see how we want to play it. I had a similar discussion with Slitherrr about *****************, his coming cohort. Basically, do you want to play and manage every part of the guy, have me run the guys personality but control him in combat, or have me control everything with you giving general commands? &lt;br /&gt;
&lt;br /&gt;
Likewise, advancement - you or me? I would think he obviously sticks to Wizard, though depending on what kind of work you have him doing early on it might make sense RP wise to take a second level in professional, as well as just being a good add. Prof 2/Wizard X gets a +1 AC bonus and a net of +4 skill points, over Prof 1/Wizard X, I believe? Prof 4/Wizard X is a much more substantial investment in the nonmagical side of thing, which is costing probably two spell levels for +2 AC bonus, a net of +12 skill points and Uncanny Dodge.&lt;br /&gt;
&lt;br /&gt;
: Really up to you. I&#039;m sure you don&#039;t want to play another character, so I&#039;ll make the decisions for him in game time. He&#039;s pretty much a squishy buffer in MMO terms, so in general I expect he&#039;ll stick close to LE and cast buffs. As for advancement, I&#039;d say straight wizard unless there is a really compelling reason to go prof 2. Multiclassing casters is a lot harsher than martial characters except for a splash. Also, he&#039;ll have plenty of skill points, and Germ is happy to have a knowledge guy around, which wizards do fine at.&lt;br /&gt;
: Germ in general would prefer a cohort that pushes back and has his own opinions--he&#039;s not looking for a yes-man, he&#039;s looking for another set of eyes and a sharp mind to bounce ideas off of. So in general I&#039;ll make the decisions to lighten your load, and you veto anything you don&#039;t like. --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Kib_Absold%27s_Character_Sheet&amp;diff=8045</id>
		<title>Talk:Kib Absold&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Kib_Absold%27s_Character_Sheet&amp;diff=8045"/>
		<updated>2011-03-01T20:40:28Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shortlist of Magical Items Kib Should Acquire if he Gets the Opportunity (and their SRD Cost) ==&lt;br /&gt;
*Gauntlets of Ogre Power (helps with obvious things): +2 Str, 4k gp&lt;br /&gt;
*Gloves of Dexterity (more AoOs, which means more Hindering Opportunist and Improved Aid Another, and also more AC): +2 Dex, 4k gp&lt;br /&gt;
*Manual of X +1: 27.5k gp&lt;br /&gt;
:: This is &amp;lt;i&amp;gt;adorable&amp;lt;/i&amp;gt;. It&#039;s like the time when I was a kid I wrote &amp;quot;one million dollars in gold bars&amp;quot; on my christmas wish list! &lt;br /&gt;
*Periapt of Proof Against Poison (this is for Anise, actually--6 Con means &#039;&#039;poison&#039;&#039; is by far the easiest way for her to die in a single hit): 27k gp&lt;br /&gt;
*Mithral Breastplate (gives better AC than +1 chain with Kib&#039;s Dex bonus, with better other bonuses, and counts as light armor):4200 gp&lt;br /&gt;
*Cloak of Resistance: 1,000 for +1, 4,000 for +2, 9,000 for +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Leveling notes (for my reference)=&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*1: Prof 1(prof bonus feat:negotiator, standard feat: imp unarmed, human feat: combat reflexes, FRW: +2/+3/+1, BAB: +0)&lt;br /&gt;
*2: Prof 2(canny defense, FRW: +2/+4/+2, BAB: +1)&lt;br /&gt;
*3: Fighter 1(fighter bonus feat: combat expertise, standard feat: imp trip, FRW: +4/+4/+2, BAB: +2)&lt;br /&gt;
*4: Prof 3(stat point: +1 INT, prof bonus feat: forceful personality, FRW: +5/+4/+4, BAB: +3)&lt;br /&gt;
*5: Prof 4 (uncanny dodge, FRW: +5/+5/+5, BAB: +4)&lt;br /&gt;
*6: Prof 5 (standard feat: mounted combat, prof bonus feat: hindering opportunist), FRW: +5/+5/+5, BAB: +4)&lt;br /&gt;
*7: Prof 6 (leadership training, FRW: +6/+6/+6, BAB: +5)&lt;br /&gt;
----&lt;br /&gt;
*8: Prof 7 (prof bonus feat: luck of heroes, stat point: cha, FRW: +7/+7/+7, BAB: +6/+1)&lt;br /&gt;
*9: Field Marshall 1 (standard feat: endurance OR ride-by-attack, heroic rally, commanding presence(skill checks), FRW: +9/+7/+9, BAB: +7/+2)&lt;br /&gt;
*10: Field Marshall 2 (imp leadership, commanding presence (saves and init), FRW: +10/+7/+10, BAB: +8/+3)&lt;br /&gt;
*11: Prof 8 (tactical competence, FRW: +10/+8/+11, BAB: +9/+4)&lt;br /&gt;
*12: Prof 9 (stat point: cha, prof bonus feat: lightning reflexes, standard feat: blind-fight OR improved grapple OR weapon focus (guisarme),FRW: +11/+10/+13, BAB: +9/+4)&lt;br /&gt;
*13: Field Marshall 3 (keen awareness, commanding presence(ac), FRW: +10/+11/+12 BAB: +10/+5)&lt;br /&gt;
----&lt;br /&gt;
OR&lt;br /&gt;
----&lt;br /&gt;
*8: Fighter 2 (fighter bonus feat: deflect arrows OR blind fight, stat point: cha, FRW: +7/+6/+6, BAB: +6/+1)&lt;br /&gt;
*9: Field Marshall 1 (standard feat: ride-by-attack, heroic rally, commanding presence (skill checks), FRW +9/+6/+8, BAB +7/+2)&lt;br /&gt;
*10: Field Marshall 2 (imp leadership, commanding presence (saves and init), FRW: +10/+6/+9, BAB +8/+3)&lt;br /&gt;
*11: Field Marshall 3 (keen awareness, commanding presence (ac), FRW: +10/+7/+9, BAB +9/+4)&lt;br /&gt;
*12: Field Marshall 4 (standard feat:spirited charge, stat point: cha, commanding presence (to hit/damage), range increase on cp, FRW: +11/+7/+11, BAB +10/+5)&lt;br /&gt;
*13: Field Marshall 5 (inspiration, FRW: +11/+8/+12, BAB +11/+8/+11)&lt;br /&gt;
----&lt;br /&gt;
*14: Prof 7 or Fighter 3&lt;br /&gt;
*15: Prof 8 or Fighter 4 (standard feat)&lt;br /&gt;
*16: Prof 9 or Fighter 5 (stat point)&lt;br /&gt;
*17: Prof 10 or Fighter 6&lt;br /&gt;
*18: Prof 11 or Fighter 7 (standard feat)&lt;br /&gt;
*19: Prof 12 or Fighter 8 &lt;br /&gt;
*20: Prof 11 or Fighter 9 (stat point)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Keep Diplomacy, Intimidate, Spot, Listen, Sense Motive capped.  &lt;br /&gt;
&lt;br /&gt;
Add to the next as points permit (highest priority first): &lt;br /&gt;
*Bluff (the more in this the better)&lt;br /&gt;
*Knowledge(whatever--local is good to have, arcana is definitely useful, nobility gives diplo synergy, arch and engineering give search synergy, history gives tons of useful tidbits, dungeoneering gives aberration knowledge, the list goes on)&lt;br /&gt;
*Search (some points in this to make good use of the belt of Dwarvenkind)&lt;br /&gt;
*Speak Language (as appropriate, but the more the merrier. More Servitor languages would be great)&lt;br /&gt;
*Use Rope (securing a grapple is DC 10 +2/10&#039;, up to 50&#039;, with fail by 5 or more being the very bad result, so +15 is a reasonable target)&lt;br /&gt;
*Swim (enough to keep afloat in water--without armor, that&#039;s a +5 for calm and +10 for rough)&lt;br /&gt;
*Climb (good to have, +6 or so without armor is enough to not fall from most relatively easy climbs)&lt;br /&gt;
*Ride (+9 gives automatic fight with warhorse success (+11 if horse damaged). +14 for most of the other stuff. +19 for fast mount, but that&#039;s modified by armor check).&lt;br /&gt;
*Handle Animal (don&#039;t need this too high, but it&#039;s good with horses. +9/+11 needed to never fail a trick)&lt;br /&gt;
&lt;br /&gt;
=MFC Language Table=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+MFC Languages by Member&lt;br /&gt;
|-&lt;br /&gt;
!|      !!Odessan!!Celesti!!Ubrekti!!Gnomish!!Fresian!!Dwarvish!!Flanneri!!Goblin!!Kobold!!Sidhe!!Sylvan&lt;br /&gt;
|-&lt;br /&gt;
!Kib     ||x      ||x      ||x      ||x      ||x      ||x       ||x       ||x     ||x     ||     ||&lt;br /&gt;
|-&lt;br /&gt;
!Thed    ||x      ||       ||x      ||x      ||       ||x       ||        ||      ||x     ||     ||&lt;br /&gt;
|-&lt;br /&gt;
!Thoven  ||       ||       ||x      ||x      ||x      ||x       ||        ||      ||      ||     ||&lt;br /&gt;
|-&lt;br /&gt;
!Gilerl  ||       ||       ||x      ||x      ||       ||        ||        ||      ||      ||     ||&lt;br /&gt;
|-&lt;br /&gt;
!Anise   ||x      ||       ||x      ||       ||       ||x       ||        ||      ||      ||x    ||&lt;br /&gt;
|-style=&amp;quot;background-color: #aaaaaa;&amp;quot;&lt;br /&gt;
!Neven   ||x      ||       ||x      ||       ||       ||x       ||        ||      ||      ||     ||x&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Dwarven_Heart&amp;diff=8039</id>
		<title>Dwarven Heart</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Dwarven_Heart&amp;diff=8039"/>
		<updated>2011-03-01T20:33:06Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: Created page with &amp;quot;{{stub}}  A gift given to Anise by the Southern Clans out of gratitude.  *Amulet ** Amulet of Health (+2) ** Periapt of Health&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
A gift given to Anise by the Southern Clans out of gratitude.&lt;br /&gt;
&lt;br /&gt;
*Amulet&lt;br /&gt;
** Amulet of Health (+2)&lt;br /&gt;
** Periapt of Health&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Thed%27s_Character_Sheet&amp;diff=8036</id>
		<title>Thed&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Thed%27s_Character_Sheet&amp;diff=8036"/>
		<updated>2011-03-01T20:28:30Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: /* Noteworthy Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|THED.jpg|6|Gnome|Rogue|Masked Gnome&#039;s Black Leather Armor&amp;lt;BR&amp;gt;(+2 Shadow Leather)|MW Light Repeater Crossbow|Somewhere in Odessa}}&lt;br /&gt;
&lt;br /&gt;
Player: xorry&amp;lt;br /&amp;gt;&lt;br /&gt;
Name: [[Thed]] (a pseudonym--real name unknown)&amp;lt;br /&amp;gt;&lt;br /&gt;
Classes/Levels: [[Rogue]]/6&amp;lt;br /&amp;gt;&lt;br /&gt;
Experience: 15668&amp;lt;br /&amp;gt;&lt;br /&gt;
Race: [[Gnomes|Gnome]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: CG(NG?)&amp;lt;br /&amp;gt;&lt;br /&gt;
Origin: ??&amp;lt;br /&amp;gt;&lt;br /&gt;
Residence: Currently none.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{talk|This is pending updates. As I recall, he&#039;s level 7, now.|-[[User:Slitherrr|Slitherrr]] 15:28, 13 December 2010 (EST)}}&lt;br /&gt;
==Attributes==&lt;br /&gt;
STR: 8&lt;br /&gt;
DEX: 18&lt;br /&gt;
CON: 10&lt;br /&gt;
INT: 14&lt;br /&gt;
WIS: 10&lt;br /&gt;
CHA: 10&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
HP: 31&lt;br /&gt;
AC: 21 (+4 Armor, +1 Buckler, +4 Dexterity, +1 Size, +1 Dodge&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Gnomish, Dwarvish, Kobold, Odessan, Ubrekti&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
* Bluff - 4&lt;br /&gt;
* Craft - 2 (brewing)&lt;br /&gt;
* Decipher Script - 4&lt;br /&gt;
* Disable Device - 9&lt;br /&gt;
* Disguise - 1&lt;br /&gt;
* Hide - 9  (brings his adjustment to +22 after other bonuses!)&lt;br /&gt;
* Knowledge Dungoneering - 2&lt;br /&gt;
* Listen - 4&lt;br /&gt;
* Move Silently - 9&lt;br /&gt;
* Open lock - 9&lt;br /&gt;
* Perform Dance - 4&lt;br /&gt;
* Profession Brewer - 4&lt;br /&gt;
* Search - 9&lt;br /&gt;
* Sleight of hand - 5&lt;br /&gt;
* Speak Language - 2 ranks (1 language)&lt;br /&gt;
* Spot - 4&lt;br /&gt;
* Tumble - 5&lt;br /&gt;
* Use Magic Device - 9 (+11)&lt;br /&gt;
&lt;br /&gt;
==Feats and Special Abilities==&lt;br /&gt;
===Standard===&lt;br /&gt;
* Armor proficiency (Light)&amp;lt;br /&amp;gt;&lt;br /&gt;
* Hooked Hammer&amp;lt;br /&amp;gt;&lt;br /&gt;
* Rogue Weapons&amp;lt;br /&amp;gt;&lt;br /&gt;
* Level 1: Combat Expertise&amp;lt;br /&amp;gt;&lt;br /&gt;
* Level 3: Exotic Weapon Proficiency (Repeating Crossbow)&amp;lt;br /&amp;gt;&lt;br /&gt;
* Level 6: Dodge&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gnome Abilities===&lt;br /&gt;
* +1 to atk rolls vs humans&lt;br /&gt;
* +2 illusion save&lt;br /&gt;
* +4 AC vs giants&lt;br /&gt;
* Detect Magic: 1/Day&lt;br /&gt;
* Low Light Vision&lt;br /&gt;
* UMD Bonuses&lt;br /&gt;
* Small size&lt;br /&gt;
&lt;br /&gt;
===Rogue Class Abilities===&lt;br /&gt;
* Sneak Attack +3d6&lt;br /&gt;
* Trapfinding&lt;br /&gt;
* Trap Sense +1&lt;br /&gt;
* Evasion&lt;br /&gt;
&lt;br /&gt;
==Noteworthy Gear==&lt;br /&gt;
* Everwand of Create Water, 10 Gallon per Use [5/day]&lt;br /&gt;
* [[Professor&#039;s Monocle]]&lt;br /&gt;
* +2 Shadow Leather Armor&lt;br /&gt;
* Ring of Counting&lt;br /&gt;
* Wand of Cure Light Wounds (Purchased)&lt;br /&gt;
* Plague Diary&lt;br /&gt;
* Wand of Bear&#039;s Endurance &lt;br /&gt;
* [[Hunter&#039;s Repeater]]&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Dragoman&amp;diff=8031</id>
		<title>Talk:Dragoman</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Dragoman&amp;diff=8031"/>
		<updated>2011-03-01T19:10:49Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I thought sneak attack was a weird class ability for a diplomat/translator. Here are some other suggestions from the complete adventurer:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Mastery&#039;&#039;&#039; - So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. This feature is pretty popular, and is usually around 3 skills, although some give much more. I might suggest diplomacy and sense motive, with maybe one of: listen, bluff, intimidate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sustaining Presence&#039;&#039;&#039; - Can call upon his force of personality to stay alive in tense or dangerous situations, adding charisma bonus to concentration checks and fortitude saves. Other variants follow this forumula: apply stat bonus to 1 save and 1 skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bardic Lore&#039;&#039;&#039; - Can call upon extensive background knowledge of history and culture gleaned from travel, study, and socializing to recall legends or information regarding various topics. Based on Dragoman level, and stacks with any previous version of the skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspire Competence&#039;&#039;&#039; - An ally within 30 feet who can see and hear Dragoman get a +2/3 bonus to skill checks using a specific skill. Like a bard ability, but lets the Dragoman strengthen his allies diplomacy skills.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Bardic Lore is already there! [[User:75.64.111.120|75.64.111.120]] 19:26, 1 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Matt: Does Skill Mastery taking a 10 still require 10 times as long? [[User:75.64.111.120|75.64.111.120]] 19:39, 1 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Taking 10 doesn&#039;t take extra time--its just settling for the average in a low-stress situation. Taking 20 takes 20 times as long as a normal skill check, and assumes you are trying over and over until you roll a 20.&lt;br /&gt;
&lt;br /&gt;
You should add Knowledge (Geography) to the list of class skills. Do hide, move silently, slight of hand, and use rope have a flavor reason for being there? Or are they just there so this class isn&#039;t a complete wash on combat skills? Jump, swim, craft, and profession I know are almost gimmies for all classes, but these others seem a little odd.&lt;br /&gt;
&lt;br /&gt;
--[[User:Msallen|Msallen]] 18:47, 2 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
That sounds about right, but they&#039;re not organs of state, so an indivudal dragoman can be honest or rather shady and sly. [[User:Detarame|Detarame]] 19:04, 6 February 2009 (EST)&lt;br /&gt;
* Ahh, good to know! Ok, glad that clears up taking a 10. Hide, Slight of Hand, and Move Silently are very much urban based skills. After all, not ALL Dragomen are upstanding and honest guides, many are frauds and hucksters who use their knowledge of the cities to defraud people. Knowledge Geo was a definite oversight. [[User:96.4.191.21|96.4.191.21]] 13:51, 6 February 2009 (EST)&lt;br /&gt;
* Oh, and as any sailor or boy scout ought to be able to tell you, the ability to tie knots is super useful, like for tying down pack animals and such, but I&#039;ll go ahead and excise it anyway. The snares and such it is commonly associated with don&#039;t make much sense, I agree. [[User:96.4.191.21|96.4.191.21]] 13:52, 6 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Got it. I didn&#039;t really know what a Dragoman was, so I was just going on the wikipedia article that describes it as a translator and mediator. With the huckster bit it makes a lot more sense --[[User:Msallen|Msallen]] 15:04, 6 February 2009 (EST)&lt;br /&gt;
:Given these skills, do we think disguise should be there? I ask mostly for completely selfish reasons, of course. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: No, we do not. -gm&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Re: The Level 5 abilities, do the targets know if someone attempted to Charm or Confuse them if the Dragoman fails? Also, does it make sense for the DC not to be modified by Will Save, or similarly, should the DC be shifted over to the target and made into a Will Save modified by the pertinent ability? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I read it as a Charm Person spell with the DC and duration specified by the special ability. Which would involve a will save, right? --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Yeah, you&#039;re right, that&#039;s a brain fart on my part. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Is the 1st level ability intentionally untyped? Would it stack with, say, a breastplate of command? --[[User:Msallen|Msallen]]&lt;br /&gt;
:Seems like that would make it pretty dad-gum powerful. Of course, it&#039;s already pretty dad-gum powerful. In fact, as it&#039;s worded, it might make an insane synergy for Sorcerers/Wizards--I&#039;d have to check the Reference, though. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::What sort of synergy bonuses are you thinking? It only applies to skill checks as its worded now... not any sort of class feature like spell DCs, or even animal empathy checks. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::&amp;quot;Grants a +3 on charisma checks and charisma-based skill checks&amp;quot; doesn&#039;t sound like just skills to me. I just don&#039;t know what else uses Charisma that is considered a check--it certainly wouldn&#039;t add to things like base spells, but I&#039;m thinking that there are spell effects that would get a boost from this (not sure, though). Either way, the way it is currently worded very explicitly states that more than just skill checks are affected, but in a non-specific way. Whether or not that is a game-breaking super-synergy situation would take some crawling through docs to determine.&lt;br /&gt;
:::Also, just to note, even if it were just skills, Animal Empathy would be included because it &amp;quot;functions just like a Diplomacy check&amp;quot;.&lt;br /&gt;
:::-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::Duh. Shows my attention to detail. I had this chat with GM a while back. I guess the next question is *should* it only be skill checks. Natually, I would be happy to have it apply to my animal empathy checks, but is that broken? Breastplate of command is only skill checks, I believe. --[[User:Msallen|Msallen]]&lt;br /&gt;
::::Oh, also... I read that animal empathy comment as &amp;quot;uses the diplomacy table&amp;quot;, but not that it was considered a skill. If we read it that it does, would that set animal empathy apart from something like Legend Lore (bard/dragoman ability).&lt;br /&gt;
::::: Yeah, I don&#039;t mind it being on animal empathy checks. I&#039;m far more concerned with it being used for UMD checks. -gm&lt;br /&gt;
:::::: That throws another wrench into the works. Dunno when I&#039;ll get some time to crawl through and look for more stuff, but this is worth looking into, OR worth ignoring completely and hoping it never comes up (either one works). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Are you also OK on it potentially applying to other class features? I don&#039;t have the rules in front of me at work, but wouldn&#039;t it affect the Legend Lore ability, and some others as well? --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::::: Good point and good question. I&#039;d have to do a case by case basis, but as written it says &amp;quot;skill checks and ability checks,&amp;quot; both of which have pretty delineated definitions in the SRD. Legend Lore, although your ability score factors in, is not an &amp;quot;ability check.&amp;quot; It is a &amp;quot;Legend Lore Check&amp;quot; which = Relevant Stat + Bard (Or Dragoman, or Both, since they would stack for LL). Similarly, even though a cleric&#039;s turning check involves Charisma, it is not a &amp;quot;charisma check.&amp;quot; This game should be called JD&amp;amp;D. -gm&lt;br /&gt;
::::::: Well, I don&#039;t really mind it being universally stacking because it is, quite literally, a completely hopeless class in combat, which is - let&#039;s face it - almost the entire measure of advancement for a class. That&#039;s worth quite a lot of points in my book, almost - maybe - enough to overlook the issues with UMD. I must admit, however, that I love UMD, and I&#039;m almost always inclined in its favor. I don&#039;t think the skills the class boosts are unbalancing enough to a campaign to really fret over. Until it happens, of course, but I&#039;m pretty confident the ceiling on diplomancer in my world is reasonable enough that dragomancer won&#039;t be the straw. If it did get epic too soon, well, then people start treating you like saurmon : kill him before he has a chance to speak. At that point, any budding diplomancer *coughcough* is itching for a reroll anyway. -gm&lt;br /&gt;
:::::::: I haven&#039;t used diplomacy in combat once! Usually because, if they haven&#039;t heeded my wisdom and avoided the fight, I want them all to end up dead anyways ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
::::::::: heh, also, it takes one minute of conversation to trigger a diplomacy check. That&#039;s ten rounds. Now, while it&#039;s a fair bet that your opponents are going to ignore the guy doing nothing but running his mouth in the middle of a conflict, after ten rounds of combat, it&#039;s is probably decided anyway.&lt;br /&gt;
&lt;br /&gt;
The one big itch that D&amp;amp;D has never been able to fully scratch is the one that comes from its origins as a tactical minis game. It&#039;s my major beef with the system. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:Very, very true, but I do think the 3.5e skills system was kind of a godsend. -gm&lt;br /&gt;
:Did you want it to be more tactical minis, or less? I assume the former, since its not much of a tactics game. 4e is must more about tactics/minis--you should look at it --[[User:Msallen|Msallen]]&lt;br /&gt;
::Less! It is so much of a tactics game, since, like Jonesy mentioned above, all the advancement is based around battle. The hardest guidelines in the game for treasure and XP game all center around defeating opponents--there are some recommendations for other things, but they&#039;re not nearly as clearly delineated. D&amp;amp;D 3.5e was basically D&amp;amp;D trying to back off from the mini thing--D&amp;amp;D 4e was them deciding they weren&#039;t fooling anyone, so they might as well focus on what they&#039;ve always been good at. If it weren&#039;t for the large number of 3.5e players who were/are also my friends (and the fact that almost all White Wolf players are furries, no offense to any anthropomorphs who may inhabit this wiki), I&#039;d be knee-deep in something (anything!) else, where the mechanics are better at supporting more of the &amp;quot;OK, you do this&amp;quot; mentality, rather than encouraging (even requiring, for the sake of survival) me to sit and cross-reference every decision for balance and mechanics compatibility. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Oooo... I see. Yeah, you should be playing Call of Cthulhu/Gumshoe/World of Darkness, you damn furry hippie. I always felt 3.5 was some sort of weak hybrid... a skill system made for a tactics game, and a combat system that lacked tactical options :| Its really my favorite game just because it tries to do both, and doesn&#039;t totally fail at either! --[[User:Msallen|Msallen]]&lt;br /&gt;
::: All that said, though, I don&#039;t think 3.5 was any less of a mini/tactics game than 2, it just added a lot more flexibility to the skill/class system so you can more effective &amp;quot;do anything&amp;quot;. I actually think 3.5 was also better defined in terms of rules for tactics/mini gaming than 2 was, wasn&#039;t it? --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: Probably right, I&#039;m just prejudiced. And I like 3.5e fine, as is evidenced by my obsession, it would just be nice to have a Shadowrun game every once in a while.&lt;br /&gt;
:::: Also, to be perfectly clear, I am not a furry. Since anthropomorph is another word for furry, the &amp;quot;apologies to any...&amp;quot;, was aimed at placating any furries who might be around. Because you never know.&lt;br /&gt;
:::: By way of explanation, I offer that a group I hung out with in college had a lot of furry crossover. It was... strange. -[[User:70.188.40.37|70.188.40.37]]&lt;br /&gt;
::::: That&#039;s exactly what a closeted furry would say!&lt;br /&gt;
::::: My grad school roommates were obsessed with furries. When I first moved in, I told all my friends that they were furries. After a while, I started to introduce them to everyone, and they started to make friends with my friends. Years later, we learned, much to my roommates&#039; horror, that many of them still thought they were furries.&lt;br /&gt;
::::: That is my furry story. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: Wow, you finally got a new story! I&#039;m proud of you! -gm&lt;br /&gt;
::::::: I get tons of new stories! Its just if they are not better than the old stories, I just tell the old ones again ;) --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Gnob%27s_Folly&amp;diff=7887</id>
		<title>Talk:Gnob&#039;s Folly</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Gnob%27s_Folly&amp;diff=7887"/>
		<updated>2011-02-23T15:22:16Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wait, you guys are not going to have a 20 page Google Wave dedicated to the Team Name? I don&#039;t understand! -gm&lt;br /&gt;
:The benefits of having a &amp;quot;leader&amp;quot; are that sometimes he gets to make unilateral decisions based on the apathy of the rest :D -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: We should add Slitherr to our Waves so he can see how ridiculous we are. -[[User:Mattie|Mattie]]&lt;br /&gt;
:: If you do, realize he&#039;ll read EVERY GOD DAMN ONE. Thrice, probably. That&#039;s how ridiculous HE is. ;) -gm&lt;br /&gt;
::: Well, hey, I&#039;ve got to know how you guys tick for the eventual combined super-session. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Can&#039;t do that in d20 pro.&lt;br /&gt;
::::: Doesn&#039;t support enough connections, or what? Damn, d20p is making itself harder and harder to love. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: 6 connections maximum.&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Pavor_Nocturnus&amp;diff=7742</id>
		<title>Talk:Pavor Nocturnus</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Pavor_Nocturnus&amp;diff=7742"/>
		<updated>2011-02-17T17:43:53Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heh. I did a rough calculation on the GP value using the estimates in the SRD. Yowsa. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: What&#039;d you come up with? I&#039;d but this somewhere between a +3 and +4 total enchantment. -gm&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Ebony_Reaver&amp;diff=7457</id>
		<title>Talk:Ebony Reaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Ebony_Reaver&amp;diff=7457"/>
		<updated>2011-02-15T15:25:08Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Theres a lot about the names and details of this story that make me uncomfortable :| --[[User:Msallen|Msallen]]&lt;br /&gt;
: Hmmm?&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Tiny_Mount&amp;diff=7314</id>
		<title>Talk:Tiny Mount</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Tiny_Mount&amp;diff=7314"/>
		<updated>2011-02-03T15:19:57Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dispellable? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Of course! -gm&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stuff_You_Should_Know&amp;diff=7067</id>
		<title>Stuff You Should Know</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stuff_You_Should_Know&amp;diff=7067"/>
		<updated>2011-01-13T15:37:41Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.koboldquarterly.com/ Kobold Quarterly] - Wolfgang Baur&#039;s RPG publications. The print/PDF is a great mag in the vein of Dragon mag, and the web site has frequent quality content. It also contains links to the Open Design podcast, as well as information on the Open Design process.&lt;br /&gt;
&lt;br /&gt;
[http://code.google.com/p/awesometome/downloads/list The Tomes] ([http://turing.bard.edu/~mk561/frank_k_0.5.1.pdf here for an archive release]) - A bunch of crazy 3.5e homebrew rules and D&amp;amp;D life lessons in an enjoyable format.&lt;br /&gt;
&lt;br /&gt;
[http://www.hirstarts.com/projects.html Hirst Arts] - This guy sells molds where you can cast your own plaster blocks and then build crazy shit. It&#039;s crazy, but I wants it.&lt;br /&gt;
: Can I mold ANYTHING I want? *cough*&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Main_Page&amp;diff=6903</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Main_Page&amp;diff=6903"/>
		<updated>2010-12-09T19:16:30Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PLEASE NOTE:&lt;br /&gt;
I am going to be pretty much unavailable for any D&amp;amp;D grabassery - game or content - until next Friday. It&#039;s EXAM SEASON. -gm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[http://code.google.com/p/awesometome/downloads/list I found a place with the latest compilation of the Tomes]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:Awesome! Substantial revisions, or just more?&lt;br /&gt;
&lt;br /&gt;
Reposted here for GM&#039;s benefit:&lt;br /&gt;
&lt;br /&gt;
*Valuable Raw Materials Aren&#039;t Valuable: This is a part of the rules that makes me cry. Since the amount of value you make each day is based on the dificulty of working the material and not on the value of said material, there is no way for a goldsmith to stay in business. Gold is very easy to work and therefore the DC to work it is very low, and therefore a goldsmith makes very little in the way of finished product each week. A five pound gold candle holder is roughly four ounces and fits into the palm of your hand, but it&#039;ll take a master goldsmith (+10 Craft Bonus) almost a year to finish one (500 gp value, at DC 5 = 50 weeks).&lt;br /&gt;
* The Costs of Materials are WHAT? Remember that five pound gold candle holder? It&#039;s worth 500 gp and therefore requires 167 gp worth of materials to make it. But it&#039;s worth 250 gp just as a lump of gold. So you can buy things as raw materials and sell them as trade goods and make lots of money. The reverse happens when you make complex or finely worked items. A masterwork sword is made out of pretty much the same materials as a normal sword and is much more expensive because it&#039;s better made. But because the higher quality crafting will make it sell for more down the line, the cost of the materials goes up by a 100 gp. Where does that money go? What are you getting for 2 pounds of gold? Sure, maybe you get some better coal or something, but really, that doesn&#039;t even begin to cover it.&lt;br /&gt;
* Field Fortifications Cannot Happen: Even the simplest of traps (such as a bucket with some acid in it balanced on a partially open door) has a cost that is very high { in the hundreds of gp. That means even the most gifted craftsman is going to take weeks to boobytrap a room or lay down some field fortifications. When longbowmen want to hammer some stakes into the ground to protect themselves from the knight stampede that&#039;s going to come when the battle starts, the Craft rules essentially tell them that they can&#039;t do it. Which for those of us who have seen Henry V, seems unlikely.&lt;br /&gt;
* Risky and Illegal Trades are Pointless: Some products are expensive because producing them is risky (poison, ower arrangements from the Bane Mires). Some products are expensive because their production and sale is in some manner restricted by the authorities (shrunken dwarf heads, disrespectful puppets of the king). In the real world, people produce these things because they can charge in infated prices because of the risk. It&#039;s a gamble, where sometimes you make big money and sometimes you get killed by hydras or agents of King Ronard. But with craft times directly dependent upon resale value, these crafts are gambles where&lt;br /&gt;
sometimes you make the same amount of money you would have making night stands, and sometimes you get killed by your own poison or Clerics of Torm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[http://turing.bard.edu/~mk561/frank_k_0.5.1.pdf] : A pretty awesome .pdf that .... some guys? .... put together. It&#039;s a LOT of crazy rule shit only good for the simulationist, but the chapters on economy and other races are phenomenal. Came out from the MeFi post about Lore&#039;s comic. (Which needs to start updating again.) -gm &lt;br /&gt;
: Oh my Omnity, what have I done? Please forgive me.&lt;br /&gt;
:: The more I read the book, the less I agree with &amp;quot;shit only good for the simulationist&amp;quot;. Almost all of the rules rewrites are there to correct imbalances, not to make things more simulation-y, and most of them are less complicated than the original rules (like the treatment for grapple that replaces the messy labyrinth of complicated rules with a sensible set of actions, and also gets rid of the opposed rolls that make for a variance of 40 (!!) points on a given contest). I&#039;m not saying this to argue that we should change mid-stride, because that would be chaos, but it might be something to think about for a future campaign when these are done. You know, when we&#039;re like forty or fifty years old. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
: By which I mean major sections of this are going to become canon over the Christmas holidays. Starting with languages.&lt;br /&gt;
:: Holy fuck, the bit about the Aboleth in the &amp;quot;Empirinomicon&amp;quot; section is AWESOME. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: After reading it, and then reading our own language section, our treatment is pretty close to the one in the &#039;&#039;TOME OF NECROMANCY,&#039;&#039; etc. etc. that you linked. We gloss over the Servitor languages, but we&#039;ve also sufficiently hand-waved that into a question of cultural ignorance rather than canonical laziness. The only major changes I saw fit to add were to add regional qualifiers to some of Kib&#039;s languages (there are probably also other characters who need audits, notably Germain), and some more explanatory text on the [[Languages]] and [[List of Languages]] pages. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Well, not a full on rules change, but more of a codification of flavor, but not going all the way into the million dialects flavor. The more I think about it, though, the less attractive it comes. I think we&#039;re in a pretty good place, happy medium wise. The Aboleth, yes, has become one of my favorite creatures literally overnight. Anyway, with the languages, I guess I liked the Pidgin and Creole discussions enough to want to incorporate them. In face, a lot of the langauges (the ones that end in -i, coincidentally, including Ubrekti itself) are Creoles that developed from regional dialects and Old Ubrekti. The ones with -n endings (Petaran, Odessan, Petaran) are from ethic groups powerful enough to have retained their own language (like, say, Greek.) I like what you&#039;ve added, having just read it, and think we&#039;re on the same page.In fact, you&#039;ve done a better job that I was even imagining - i actually wrote that bit about Pigin and Creole BEFORE I read your edit. (I&#039;m reading them all and doing one big edit to not accidentally erase half of the talk page, like I have a .... history of.) Halfling, of course, just learned Ubrekti in the same way that, say, the Etruscans eventually just abandoned their native tongue for Latin.   -gm &lt;br /&gt;
:::: One Eratta: As to the Lizard Men... If anyone cared enough to actually pay any attention to them, I think they&#039;d find that Ssel&#039;it has amazingly little variance to none at all. I wrote a little sentence as a hint that I had to strike for being too spoilerly, but suffice it to say there is a reason for the uniformity and it makes sense. Hint: Lizardman Racial Class is Druid. Hmmmmmmm. &lt;br /&gt;
:::: Also down with renaming. I&#039;ve actually gotten into the spoke habit of referring to the language and the people of the dwarves as Gilden. Because, I mean, Gilden Home. It&#039;s not rocket science. Gnomish, OTOH, I hadn&#039;t really thought about in those terms. Hmmmm. -gm &lt;br /&gt;
::::: Reading a few more changes it, I see we are once again on the same page. Time for me to Secret Page this bitch. (Another trick I learned from this book!) -gm&lt;br /&gt;
::::: Read Econimocon from the beginning - I backed into the last half last night. It&#039;s worth noting, if only for backpatting purposes, that I preempted some of these concerns. Monetary policy was one of my thoughts putting this campaign together - banks and states (with large bank accounts) have been major actors from the beginning. I&#039;m not done yet, but I think there&#039;s a place in his discussion for the idea of patronage. Essentially spreading out money as a sort of personalized social service program has been effective from Roman Patricians to modern Hamas. But, yeah, it is kind of sad how tiny dragon hordes have to be by the mechanics. Since there are really no Wyrm-tiered dragons in this game, and usually believe in a 1 or 2 dragons per campaign ever rule, I usually go with the You Are Fucking Rich option. My thoughts at the time, since we never got to the Alexandria endgame, was that by the time the party got around to taking out the last dragons, they&#039;d be to the point that these coins were basically social currency and probably funded a pretty substantial portion of the campaign in her absence. Of course, I also just don&#039;t think some dragons horde. Black Dragons, for example, or really anyone who doesn&#039;t live in a cave.  -gm &lt;br /&gt;
:::::: Econimicon was the first I read after Lexicomicon, and yes, it&#039;s extremely enlightening. The fact that we&#039;re sitting on a mere 100 gp in COPPER and finding it hard to carry definitely contributes a lot of insight. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::::: Oh god, I tried to read the economicon section and all this simulationist insanity is making my eyes bleed. Who cares how much coins weigh? I barely tolerate the lightly obnoxious attention that Jones pays to this... Hell, well over half the time he tells me loot numbers I just convert to gold! Money is as heavy or small as it needs to be for the game to be fun--when its in a dragon horde its huge, and when my PC is shopping it all fits in his pocket. Thinking about the weight of gold is about as entertaining as thinking about how my character stores his matches. Creating a hierarchy of currency systems to deal with the weight of gold is downright horrifying. Bleach! I suggest an alternative system where we convert everything into gold coins with two decimals of precision, so that my 157 silver and 13 copper become 15.83 gold! Now that&#039;s progress! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::::: I think you missed a large part of the point of that discussion. He mentions the weight of gold because it has economic repercussions, not because he&#039;s advocating keeping track of every pound. The gist of it is that once characters are dealing with things that cost more than 15,000gp, they&#039;re really not interacting with the &amp;quot;real world&amp;quot; economy with its currency, and that basically the distinction between having 15,000gp and five million gp, by the D&amp;amp;D rules as they stand (because he obviously can&#039;t know what homebrew caveats are in play), is really quite meaningless in terms of the power of the PC possessing that kind of money, because getting someone to accept a ton of gold in payment for something is just not something that will happen. The document instead talks specifically about things that need to be in place in order for dealing with currency above non-trivial amounts to make sense. In Jones&#039;s world, when you&#039;re shopping, you&#039;re doing it with promissory notes issued by banks in kingdoms that have strong national identities (to more or less degree, c.f. Fresia vs. Odessa), and not carting around a wheelbarrow filled with money. This allows us to easily separate the logistics of carting around a Dragon&#039;s Hoard (which is an essential part of the adventuring experience) from the logistics of making a simple purchase of a minor magical item (which is merely tedium).&lt;br /&gt;
:::::::: Anything else that seems like tedious simulationism in that section is merely an explanation for why D&amp;amp;D worlds work like they do--i.e., why economies don&#039;t flourish in any &amp;quot;real world&amp;quot; sense of the word the way they &amp;quot;should&amp;quot; given the &amp;quot;technology&amp;quot; that exists. That&#039;s not asking for more rules to explain those mechanics, it&#039;s just explaining things that already exist, colorfully and amusingly.&lt;br /&gt;
:::::::: Really, the whole point of the document is explaining the repercussions of things &#039;&#039;&#039;as they stand with the delivered ruleset&#039;&#039;&#039;, and in some cases, introducing reworked rules for balance (which often coincides with additional simplicity). That&#039;s not simulationist. Simulationist would be trying to introduce additional rules to attempt to model real-world complexity, and it&#039;s really not what&#039;s happening in this document. Really! -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::::::: But I don&#039;t care about the repercussions! There are two rules that I care about: If I want an item under 15,000.00 GP I have to have gold in pocket to buy it, and if I want an item more expensive than that I quest for it or make it. What is the repercussion there that I should even care about? --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::::::: And the text is saying exactly that. All the explanation is justification for those two rules. Some people like things being justified in a reasonable (and often humorous) way, others don&#039;t care, but the end result is the same--whether or not you read and absorbed the Economicon, the end result is that the reasonable way to handle money is that things under 15k gp are easyish to get (tending to &amp;quot;can pretty much be assumed to be had&amp;quot; once you&#039;re above level, say, 15), things above are less so. I just think it&#039;s important not to jump away from a text for a&amp;quot;simulationist&amp;quot; bent that isn&#039;t there, because this PDF is absolutely chock-full of astounding balance insights that are the fruits of hard play and discussion of tons and tons of campaigns within the 3.5e ruleset, insights that serve well to inform any crazy homebrew nonsense we may come up with, because it&#039;ll reduce the replication of effort that the people this PDF represents have already put into balance considerations. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::::::::: Bah, we should switch to pathfinder too then. You must not have cut your chops long enough in 1st ed/2nd ed/palladium/rolemaster to learn that games don&#039;t have to be balanced or reasonable to be fun! The point of homebrew nonsense is RPG onansim, and the value is in doing it for the sake of doing it, not in fixing anything (although &amp;quot;fixing things&amp;quot; is a reasonable fantasy about why you are making homebrew rules, its still a fantasy). --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::::::::: Well, not entirely true, it&#039;s only when the rules pretend to be reasonable that I try to shore things up. But, that being said, I do prefer to long-windedly discuss the rules out-of-game to doing it in-game, and if I have a choice between balance and no balance, I always prefer balance. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Also - it&#039;s a shame Daniel hates retconning so much. Those artisan rules would be right up his alley. -gm &lt;br /&gt;
&lt;br /&gt;
I have to say, I really like the stuff in the Economicon. I&#039;m going to even put in some possible changes in a section on Kib&#039;s character sheet in case you end up integrating all/most of it. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I really LOVE all the -micon section. Whoever the hell these two are, have put a lot of really awesome though into HOW a truly fantastical, hero-based setting would operate and the long term ramification of some of the weirdo stuff tossed into D&amp;amp;D. (Like the Aboleth ability, or the Sahuagin) There is one part, somewhere, where the point is made that the analogue for D&amp;amp;D isn&#039;t the &amp;quot;middle ages&amp;quot; at all. Small patches of civilization surrounded by frightening wilderness? Small bands of heroes toppling empires? That&#039;s not Chaucer, that&#039;s fucking HOMER. D&amp;amp;D is an iron age mindset in medieval clothing. I read that part and was like &amp;quot;Holy shit, that&#039;s what *I&#039;ve* always thought. These guys get it*. And then I looked up and it was bedtime and I&#039;d read like half the document. If you haven&#039;t gotten to the part about aristocrats and heroes, I laughed out loud through it. Amazing work. -gm&lt;br /&gt;
:: Quite. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: The tone of loving mockery makes it very readable. It&#039;s like Aristotle and Lao-Tzu got together and answered every D&amp;amp;D argument that ever arose over mountain dew, pizza, hootch, and/or weed. &amp;lt;i&amp;gt;There you go! Now that we’re all on the same page(page XX)&amp;lt;/i&amp;gt;-gm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The NPC class section is, in a word, &#039;&#039;genius&#039;&#039;. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
The host for this document is a computer science department at Bard, which is sort of a pretentious, expensive college focusing in the fine arts. Maybe the authors must represent some sort of bizarre intersection of engineering obsessiveness and artist creativity. And at least one of them knows the LaTeX typesetting language. Weird --[[Special:Contributions/146.127.253.14|146.127.253.14]]&lt;br /&gt;
: Ha, you have described a large percentage of D&amp;amp;D players. &lt;br /&gt;
&lt;br /&gt;
Should we consider asking Pokey if he wants to convert Gil into the version of Barbarian in the Tome? It&#039;s quite an improvement on the class, trading passive DR and avoidance abilities for massive bonuses that only apply while raging, giving a lot more reason to actually use the ability. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:Pete might be similarly interested in the Elementalist class, although that might be more of a retcon than you&#039;re willing to go for. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::In fact, Kib&#039;s character style might even be better suited to the Tome&#039;s Fighter than our dear Professional class. Argh! So much dataaaa. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::Feats section! ::eyes glaze over, froth appears at corner of mouth:: -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: We are no longer on the same page. We are not even in the same book. There will be no revisions to any of the core mechanics of 3.5e. In fact, I basically skipped everything that was an actual rules mechanic. Heh.  -gm&lt;br /&gt;
::::: I... guessed as much. But I can dream. Their treatment of feats is really quite spectacular, and I love what they did with armor (more than chain shirt/mw breastplate/full plate is useful? Holy Alexandria!) -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Also, still interested in the tweak to Professions? Because that just downright makes sense.&lt;br /&gt;
::::::: I find the professional changes interesting, and I agree it&#039;s a lot more sensible. Does it also apply to crafting? I can&#039;t remember and i&#039;m afraid to go back in. -gm&lt;br /&gt;
:::::::: I thought I&#039;d posted this earlier, but I guess I didn&#039;t pull the trigger before leaving to see the Nutcracker. Crafting has some changes, some in the Traps section, and a lot in the Magic Items section to make it more reasonable. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::::::: More clarification: Magic Items get a pretty big rework for balance. XP and gold costs to make are gone, by the argument that they don&#039;t really work as limits, and instead magic items only take time (which, really, is one of the only really valuable commodities PCs have). Also, gone is the &amp;quot;+2 sword&amp;quot; thing. Basically, it&#039;ll be a &amp;quot;magic sword&amp;quot;, and the bonus you get from it scales by level. There&#039;s a strict limit on number of items that can be providing a bonus to a character at a given time, and another strict limit on non-standard bonus types (to prevent stacking). Artifacts have inherent levels that replace the character level to determine effects if the character level is lower--for example, the [[Black Scythe]] might have an inherent level of 15, which means a level 4 or 7 or 14 character would wield it with bonuses as a level 15, but a level 16 or more character would wield it with bonuses of 16 or more. It&#039;s very, very reasonable and sensible, and might even be worth switching to, since neither group has even really gotten into the magic items gig and there would be very little disruption. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Also also, I love this quote:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;blockquote&amp;gt;Empires lasting thousands of years are not products of military might, but a good PR department with an eye for finding up-and-coming  heroes who are smart enough to maintain the fiction of a stable society rather than upset the peasants by reminding them that they live and die by the whims of guys who think that summoning angels from heaven to set off dungeon traps is an acceptable practice.&amp;lt;/blockquote&amp;gt;&#039;&#039;&lt;br /&gt;
:::::: -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::::: Haha, yeah, I remember that one. I wish the real source books were written so cheekily. -gm &lt;br /&gt;
&lt;br /&gt;
There&#039;s a Leadership section in the Tome that has a statement that talks about a thing I had just asked about:&lt;br /&gt;
&#039;&#039;&amp;lt;blockquote&amp;gt;In any case, if Leadership is allowed at all, there are some ground rules. First of all, no Cohort should ever be more or less than 2 levels lower than the PC. Ever. So if someone has a cohort that’s something dumb like an Iron Golem, it&#039;s got to advance so that its CR advances in line with the character&#039;s level. Cohorts that can&#039;t be excused doing that aren’t appropriate cohorts. Secondly, followers are traditionally of the crappy classes (Warrior, Expert, Aristocrat), and that’s why followers are given appropriate CRs like 1=2 rather than levels like &amp;quot;1&amp;quot;.&amp;lt;/blockquote&amp;gt;&#039;&#039;&lt;br /&gt;
Just tossing that here for reflection. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old stuff, hidden 09:08, 30 November 2010 (EST)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
Man, you guys need to hurry up and get to, like, 14th level. -gm&lt;br /&gt;
&lt;br /&gt;
I have forgotten how to edit the side menu, if anyone could remind me, I&#039;d appreciate it. I&#039;d like to add some things to getting started : Feats, for starters. Accepting suggestions for other things to add/remove. -gm&lt;br /&gt;
&lt;br /&gt;
:[[MediaWiki:Sidebar]] -[[User:Slitherrr|Slitherrr]] 15:17, 1 December 2009 (EST)&lt;br /&gt;
:Also, maybe stick the reference stuff on the main page up there for easy access. -[[User:Slitherrr|Slitherrr]] 15:01, 2 December 2009 (EST)&lt;br /&gt;
:: Well, that&#039;s kind of a discussion I was hoping to spur - what sort of ref material, internal or external, is good to bring together? -gm&lt;br /&gt;
::: I specifically meant the &amp;quot;Useful Stuff&amp;quot; header--&amp;quot;Combat Reference&amp;quot; being what I was thinking of when I said &amp;quot;Reference Material&amp;quot;.  Other than that, I dunno.  Maybe achievements? -[[User:Slitherrr|Slitherrr]] 22:12, 2 December 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
I&#039;m about to have a looooooong stretch of sitting on my ass, which is normally a good time for new content &#039;round here. Any suggestions or ideas about what to focus on? -gm&lt;br /&gt;
: Pfft. I know you... you&#039;re too much like me. You&#039;re just going to spend a month playing PS3 and taking pills again ;)&lt;br /&gt;
: First things first: add to the sidebar! -[[User:Slitherrr|Slitherrr]] 12:23, 11 December 2009 (EST)&lt;br /&gt;
:: I can put that on the list, sure! -gm&lt;br /&gt;
&lt;br /&gt;
I actually know RCBs name and class, but I&#039;ll let him make his own introductions. 6-8 months of gaming and finally an injection of new blood. I look forward to finally having some acrimony and arguments! ;) -gm&lt;br /&gt;
: I guessed you knew, I just put it that way so it would fit the format. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Honestly, its horrifying how quickly MeFight progresses. They must be sick with agreement. Disgusting. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Maybe your group just needs a strong father figure to sort itself out. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Yeah, they&#039;re more like Party of Five. -gm&lt;br /&gt;
::: We already have 2 or 3... I can&#039;t imagine more would help. After 10-15 years playing together, we&#039;ve learned that the dysFUNctional party is the most fun! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: For certain values of &amp;quot;fun.&amp;quot; You&#039;ll take the MeFighter&#039;s out of my cold, dead hands! Or, to be fair, out of their own dead hands, since they&#039;re Risk Analysis Metrics are all fucked up. -gm&lt;br /&gt;
::::: Dude, how did you just kill your OWN edit? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::: Also, our risk analysis isn&#039;t so bad. The poor guardsdwarves who attacked Swingin&#039; Dan and the Professor probably don&#039;t think so, I suppose, but we still handled that fight pretty well despite that. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: How many times has Thed or Thoven have wandered off alone and only survived due to a single lucky die roll. -gm&lt;br /&gt;
::::::: Yeeeah, they kind of have that habit. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::::: And there was maybe that time the ranger decided to go bow to bow with the +2 ranger... thankfully I was in a tree and it was a two-weapon ranger else I might not have had that 1 hp that I met the group with. :-P -[[User:Feantari|Feantari]]&lt;br /&gt;
::::::::: Well, FWIW, unless you got killed falling out of the tree, you probably would not have been killed and just would have met the party a different way. ;) -gm&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:The_Azure_Geese&amp;diff=6768</id>
		<title>Talk:The Azure Geese</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:The_Azure_Geese&amp;diff=6768"/>
		<updated>2010-12-03T18:35:45Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is this mess? Egg already recruited your six followers out of the refugee camps? -gm&lt;br /&gt;
:Also, what&#039;s up with a follower having a hero array and a PC level? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: Damn you, you sent me an email telling me to make 6 24-point characters with the following classes: 2x professional, 2x fighter, 2x rogue. Its not my fault that pills and liquor have addled your brain and you can&#039;t remember what&#039;s going on anymore! --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Haha, I agree. Though, in fact, it was probably the booze that made me say PC classes. &lt;br /&gt;
::: In fact, I was actually confused because I made a post to the wiki last night that didn&#039;t seem to take where I said Cohort = PC Class; Follower = NPC class. Just take the same point buy, and make them Warriors &amp;amp; Experts, but probably not adepts or aristocrats. This actually shouldn&#039;t screw up your plans and party too much.&lt;br /&gt;
::: In fact, I *do* appreciate not having to come up with personalities and such.  -gm&lt;br /&gt;
:::: Yeah, these are easy to manage as NPC classes. Can I have one adept? --[[User:Msallen|Msallen]]&lt;br /&gt;
::::: I didn&#039;t think it would really mess up your plans too much. And, yes, you may have a single shaman OR adept, but not both. -gm &lt;br /&gt;
&lt;br /&gt;
So, tl&#039;dr - I thought I had made a post about this last night, but it seems not to have saved. Boo.&lt;br /&gt;
&lt;br /&gt;
Your email made me think I was going to get a map update! :P&lt;br /&gt;
&lt;br /&gt;
:I drew some more rivers, but I didn&#039;t make huge progress. Still, at this point, I think I only have to do the waterways in the northeast then I&#039;m done with them for a while. --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:The_Azure_Geese&amp;diff=6750</id>
		<title>Talk:The Azure Geese</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:The_Azure_Geese&amp;diff=6750"/>
		<updated>2010-12-03T15:29:39Z</updated>

		<summary type="html">&lt;p&gt;96.4.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is this mess? Egg already recruited your six followers out of the refugee camps? -gm&lt;br /&gt;
:Also, what&#039;s up with a follower having a hero array and a PC level? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: Damn you, you sent me an email telling me to make 6 24-point characters with the following classes: 2x professional, 2x fighter, 2x rogue. Its not my fault that pills and liquor have addled your brain and you can&#039;t remember what&#039;s going on anymore! --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Haha, I agree. Though, in fact, it was probably the booze that made me say PC classes. &lt;br /&gt;
::: In fact, I was actually confused because I made a post to the wiki last night that didn&#039;t seem to take where I said Cohort = PC Class; Follower = NPC class. Just take the same point buy, and make them Warriors &amp;amp; Experts, but probably not adepts or aristocrats. This actually shouldn&#039;t screw up your plans and party too much.&lt;br /&gt;
::: In fact, I *do* appreciate not having to come up with personalities and such.  -gm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, tl&#039;dr - I thought I had made a post about this last night, but it seems not to have saved. Boo.&lt;br /&gt;
&lt;br /&gt;
Your email made me think I was going to get a map update! :P&lt;/div&gt;</summary>
		<author><name>96.4.63.22</name></author>
	</entry>
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