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	<updated>2026-05-08T16:45:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Tana_Absold%27s_Character_Sheet&amp;diff=11358</id>
		<title>Talk:Tana Absold&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Tana_Absold%27s_Character_Sheet&amp;diff=11358"/>
		<updated>2011-10-27T19:11:10Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How&#039;s she going to level? Keeping even with Rog/Bard? The fact that you like round numbers should totally be exempted for UMD. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Rog 2/Bard X&lt;br /&gt;
:: That&#039;s got to be the most survivable one-liner for a cohort build in the history of cohort builds ^.^ -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Yeah, she&#039;s pretty tough to kill unless someone gets in her face. Rog4/BardX might be slightly more resilient, but I&#039;d rather have the spells and abilities than Uncanny. &lt;br /&gt;
:: Also, I think the adamantium rapier on her is a pretty great idea, if I say so myself. Having her around to potentially sunder things while we&#039;re busy keeping other shit busy is awesome. Maybe it technically would be better as a handaxe, but there&#039;s a certain amount of flair involved in the image of this lady running up and slicing off some manacles Zorro-style.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Hm. I&#039;m not sure I agree here, though. I mean, I think getting a weapon instead of some armor was a great choice, but I&#039;m still not really convinced Tana is the best choice for using it come crunch time. IMHO her strength, AC, and HP are all too low for going toe to toe with anyone, much less anyone who need an Adamantine weapon to bypass resistance. I suppose she could become not-quite-as-dreadful at it with Weapon Finesse. Though, yeah, even with an 8 strength she ought to be able to cut through chains and restraints with little effort.  -gm&lt;br /&gt;
&lt;br /&gt;
So many tactical possibilities! But I&#039;m going to keep mum, you&#039;ve probably already got plans. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Eh, it&#039; your cohort and your sister, you certainly have a say in the direction she develops although she comes to you &amp;quot;out of the box&amp;quot; as a ally-buffer and AoE splash damage grenadier. -gm&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Tana_Absold%27s_Character_Sheet&amp;diff=11353</id>
		<title>Talk:Tana Absold&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Tana_Absold%27s_Character_Sheet&amp;diff=11353"/>
		<updated>2011-10-27T16:01:59Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How&#039;s she going to level? Keeping even with Rog/Bard? The fact that you like round numbers should totally be exempted for UMD. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Rog 2/Bard X&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=11258</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=11258"/>
		<updated>2011-10-18T19:05:54Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: /* Last of the Omatachi  Alternate Setting - Pathfinder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&amp;lt;B&amp;gt;Game Status&amp;lt;/b&amp;gt; : On!&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Getting Started&#039;&#039;&#039; ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about [[races]], [[classes]], and [[nations]] to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, [[Alexandria|Alexandria Omnity]] and her [[Alexandrian Church|worship]] will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with [[Quest Notes|Mattie&#039;s Magnificent Quest Notes]], or the growing list of [[:Category:MeFight Session Notes | Team MeFight Session Notes]]&lt;br /&gt;
* Get a history lesson with the [[timeline of major events]] and help Kim create a timeline of Alexandria&#039;s life linked to the Testimonials [https://spreadsheets.google.com/spreadsheet/ccc?key=0Ap44ljMIIIzqdGJDYXVrZ2FKZ0xEM2gwNWVDRUlvbXc&amp;amp;hl=en_US&amp;amp;authkey=CNfB9MgO]&lt;br /&gt;
* A Searchable Compendium of 3.5e Feats : [http://realmshelps.dandello.net/datafind/feats.shtml];&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Recent Additions and Changes&#039;&#039;&#039; ==&lt;br /&gt;
[[Tyrantfoe]], [[Dwarven Husbandry]], [[Ruivë]], [[Hrissë]], [[Veassidhaer]],  [[Bandit Kingdom]], [[The Harvester]], [[Allyon Ellowyn]], [[Genrid Yidrich]], [[Alexandria&#039;s Advancement]], [[RP: Dinner with Egg]], [[Augment Familiar]] Spell, [[Favored Soul]], [[Evangelist]], [[Crusader Cleric]], [[Arcane Disciple]], [[Tana Absold]], [[Poisonmaking]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Everyone Loves Lists!&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Recent Events]] &#039;&#039;&#039;NEW!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Achievements]]&lt;br /&gt;
&lt;br /&gt;
[[List of Languages]]&lt;br /&gt;
&lt;br /&gt;
[[Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
[[The Ages of History]]&lt;br /&gt;
&lt;br /&gt;
[[List of Arch-Wardens]] &lt;br /&gt;
&lt;br /&gt;
[[List of Universities]]&lt;br /&gt;
&lt;br /&gt;
[[Agents of Corruption]]&lt;br /&gt;
&lt;br /&gt;
[[Eight Rites]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Atlas&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
  The Mainland (Incomplete) : [http://www.memphisgamers.com/img/mainland.jpg]&lt;br /&gt;
  &lt;br /&gt;
 &#039;&#039;&#039;Nations of the Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Alexia]] : [http://www.memphisgamers.com/img/alexia.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Gildenhome]] : [http://www.memphisgamers.com/img/gildenhome.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Hakan]] : [http://www.memphisgamers.com/img/hakan.jpg]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (North) : [http://www.memphisgamers.com/img/north-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (Central) : [http://www.memphisgamers.com/img/central-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Odessa]] (South) : [http://www.memphisgamers.com/img/south-odessa.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Petera]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Sidhe-Praxen]] : [http://www.memphisgamers.com/img/sidhe-praxen.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Ubrekt]] : [http://www.memphisgamers.com/img/ubrekt.jpg] *&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Celstia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Flannary]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
 [[Fresia]] : Map Coming Soon! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Minor States&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Wydmoor Free City]] : [http://www.memphisgamers.com/img/wydmoor_region.jpg]*  City Map: [http://www.memphisgamers.com/img/wydmoor_city.jpg]&lt;br /&gt;
 - The [[Swamp of Wydmoor]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
 [[Temporal Authority]] of the Arch-Wardency : [http://www.memphisgamers.com/img/warden_temporal_authority.jpg]&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;[[The Ulan]]&#039;&#039;&#039; (Unmapped)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Complete = *&lt;br /&gt;
&lt;br /&gt;
== Player Groups ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Last of the Omatachi]] &#039;&#039;&#039; &amp;lt;B&amp;gt;Alternate Setting (Pathfinder Ruleset)&amp;lt;/B&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
{{Ghent}} - Human [[Alchemist]] - ([[User:Daniel|Daniel]])&lt;br /&gt;
&lt;br /&gt;
{{Mikki}} - [[Human]] [[Summoner]], with Eidolon {{Mantar}} - ([[User:Mattie|Mattie]])&lt;br /&gt;
&lt;br /&gt;
{{Ariadney}} - Human [[Witch]], with Familiar {{Sweetie}} - ([[User:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
{{Mei}} - Human [[Monk]]&lt;br /&gt;
&lt;br /&gt;
{{Deft}} [[&amp;quot;Deft&amp;quot; Dick Cockley|Dick Cockley]], [[Human]] [[Rogue]] - ([[user:travis|travis]])&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Gnob&#039;s Folly]] ([[Kred]], Gildenhome)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[[Marwynn]], [[Human]] [[Evangelist]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Thed]]&amp;quot;, Peabody Award winning [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
&lt;br /&gt;
[[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:Pokeylope|Pokeylope]]) (Previously: [[user:The Devil Tesla|The Devil Tesla]])&lt;br /&gt;
&lt;br /&gt;
[[Thoven]], [[Dwarven]] [[Sorcerers|Sorcerer]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
&lt;br /&gt;
{{Anise}}, [[Human]] [[Ranger]] - ([[user:Feantari|Feantari]]) and the {{Ghost Elk}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Kib Absold}}, [[Human]] [[Professional|Military Officer]] - ([[user:slitherrr|Slitherrr]]), his perfectly normal horse {{Tenpence}}, and his sister [[Tana Absold]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[:Category:Arabelle Adventures|Arabelle Adventurers]]&#039;&#039;&#039; &#039;&#039;&#039;([[The Pinch]] Region, 950 [[FI]], GM:[[User:Mattie|Mattie]])&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;{{Book}}&amp;quot;, [[Gnomish]] Librarian - ([[user:detarame|detarame]])&lt;br /&gt;
&lt;br /&gt;
{{Ugly}}, [[Human]] Barbarian - ([[user:travis|travis]])&lt;br /&gt;
&lt;br /&gt;
{{Mahina}}, [[Human]] Druid ([[user:HelenAngel|Helen]]) and her companion {{Squirt}}&lt;br /&gt;
&lt;br /&gt;
{{Tempest}}, [[Human]] Fighter ([[user:vashalla|Brandy]])&lt;br /&gt;
&lt;br /&gt;
{{Nora}}, [[Human]] [[Evangelist]] ([[user:rush|Sarah]])&lt;br /&gt;
&lt;br /&gt;
{{Merry}}, [[Gnomish]] Folklorist([[user:Daniel|Daniel]]) and his dogs {{Lock}}, {{Stock}}, and {{Barrel}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The [[Silverwalkers]] (Wydmoor Free City)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Injured Reserve&amp;lt;/b&amp;gt; (Games will be only played with 100% attendance)&lt;br /&gt;
&lt;br /&gt;
{{Al}}, [[Human]] [[Druids|Druid]] - ([[user:travis|Travis]])&lt;br /&gt;
&lt;br /&gt;
{{Germain}}, [[Human]] [[&amp;quot;Young Turk&amp;quot;]], and his partner {{Egg}} - ([[user:msallen|Matt]])&lt;br /&gt;
&lt;br /&gt;
{{Kimika}}, [[Halfling]] [[Travelers|Traveler]] [[Clerics|Cleric]] - ([[user:HelenAngel|Helen]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{LE}}, [[Human]] [[Sorcerers|Sorcerer]] - ([[user:Rush|Sarah]]) and her familiar [[Pip]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Mose}}, [[Dwarven]] [[Travelers|Traveler]] - ([[user:Mattie|Mattie]]) and his magical horse {{Way}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;{{Quinalin}}, [[Celstia|Celstian]] [[Human]] Man-At-Arms - ([[user:Daniel|Daniel]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;RIP&#039;&#039;&#039; [[Qa]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:____|Jason]])&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039; Team Demihuman &#039;&#039;&#039; (The Scar, Gildenhome) (Pathfinder Ruleset) ===&lt;br /&gt;
[[Talk:Rabbit_O%27Rodessa%27s_Pathfinder_Character_Sheet|Dwarf Barbarian]]&lt;br /&gt;
&lt;br /&gt;
[[NoName the Second|Dwarf Oracle]]&lt;br /&gt;
&lt;br /&gt;
[[Rabbit O&#039;Rodessa&#039;s Pathfinder Character Sheet|Rabbit O&#039;Rodessa]], Halfling Ranger&lt;br /&gt;
&lt;br /&gt;
[[Tomatin Drumguish]], Hakani Gnome Rogue/Bard&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039; Retirees &#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
 [[Zealeus]], [[Gnomish]] [[Clerics|Inquisitor]] - ([[user:zealeus|Zealeus]]) &lt;br /&gt;
&lt;br /&gt;
 [[Neven b&#039;Aaronurt]], [[Halfling]] [[Druids|Druid]] - ([[user:Robocop is Bleeding|Robocop is Bleeding]]) and his riding boar, [[Breakfast]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Additions and Changes Archive&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Fall/Winter 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Sticky Fingers]] Spell, [[Treasure Scent]] Spell, [[Rhino&#039;s Rush]] Spell, [[Detect Violence]] Spell, [[Detect Guilt]] Spell, [[Detect Attitude]] Spell, [[Shard Storm]] Spell, [[Force Chest]] Spell, [[Force Ram]] Spell, [[Floating Disk, Greater]] Spell, [[Chain Missile]] Spell, [[Feat: Shipborn]], [[Feat: Savvy Swimmer]], [[Feat: Sandstep]], [[Feat: Polyglot]], [[Feat: Pirate Luck]], [[Feat: Natural Dowser]], [[Feat: Desertborn]], [[Tricks]], [[Oceans]], [[Pavor Nocturnus]], [[Ghost Elk]], [[Adrillathellior Teldandilion]], [[Word of Binding]] Spell, [[Tiny Mount]] Spell, [[Sticky Saddle]] Spell,  [[One Mind I]] Spell, [[Moment of Clarity]] Spell, [[Lesser Energize Shield]] Spell, [[Mass Stabilize]] Spell, [[Clear Mind]] Spell, [[Second Wind]] Spell, [[First Stand]], [[Grrrllwofrowffgrr]], [[Swamp of Wydmoor]], &amp;lt;b&amp;gt;Updated&amp;lt;/b&amp;gt; [[First Families of Wydmoor]], [[The Azure Geese]], [[Antioch]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summer 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Enlarge Creature]] Spell, [[Enlarge Person, Greater]] Spell, [[Sharpen]] Cantrip, [[Focused Strike]] Cantrip, [[Egtheladanna Krin]], [[Ebony Reaver]], [[Transparency]] Spell, [[Feat:Divine Fervor|Divine Fervor]] Feat, [[Improved Encumbrance]] Feat, [[Starvation]] Spell, [[Enhance Wildshape]] spell, [[Enkindle Spell]] feat, [[Blistering Fires]] feat, [[Teleport Legion]] Spell, [[Mire]] Spell, [[Plague Cloud]] Spell, [[Undead Legion]] Spell, [[Friendsight]] Spell, [[Battle Fury]] Spell, [[Summon Pack/Herd]] Spell, [[Morning Mist]] Spell, [[Feed the Masses]] Spell, [[Profane Weapon]] Spell, [[Gnomish Luck]] Feat, [[Heightened Sense]] Cantrip, [[Fleeting Fame]] Cantrip, [[Strong Stomach]] Feat, [[Elementalist]] Feat, [[Obelisks]], [[Firearms]], [[Artillery]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spring Semester 2010 Additions:&#039;&#039;&#039;&lt;br /&gt;
[[Foraging Charm]] Cantrip, [[Coin of the Realm]] Cantrip, [[Perfect Pitch]] Cantrip,  [[Deftness]] Cantrip, [[Elk-Riders]] Prestige Class, [[Peteran Alexandrianism]], [[Stone-Warden]], [[Blood Arrow]], [[Grandle Mag]], [[Wydmoor Swamp Temple]], [[Bog Wraiths]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;),[[Bard]], [[Loghead]], [[Redzan the Clean]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Kivan]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Naprid Daithe]] (&amp;lt;i&amp;gt;Updated&amp;lt;/i&amp;gt;), [[Firetalk Charm]], [[Sox Argyle]], [[Temporal Authority]], [[Omnity]], [[Ubrekt]] (Incomplete), [[Stormchalice]], [[Emperor&#039;s Pearls]], [[Blessed Companies]], [[The Dark Carnival]], [[Year of Three Arch-Wardens]], [[Fourth Interregnum]], [[First Interregnum]], [[Odessan Invasion]], [[Roadwater]], [[Feat: Hindering Opportunist]], [[Professional]] v2.0, [[Domestication]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Break 2009 Additions:&#039;&#039;&#039; [[Barbannan&#039;s Crusade]], [[Table: Disable Device]], [[Table: Climb DCs]], [[Table: Spellcraft Checks]], [[Table: Use Magic Device]], [[Table: Survival Checks]], [[Table: Tumble Checks]], [[Table: Armor Class Modifiers]], [[Table: Balance DCs]], [[Table: Attack Roll Modifiers]], [[Table: Perform Check Results]], [[Table: Ride Checks]], [[Table: Search Attempts]], [[Table: Concentration Checks]], [[Swingin&#039; Dan]], [[The Professor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fall Semester 2009 Additions:&#039;&#039;&#039; [[Kleptinax]], Updated [[Chancelry Anteroom]]; [[Feat: Improved Skill Focus]]; [[Camel Archer]]; [[:Category:Teamwork Benefits|Teamwork Benefits]]; [[Adel Winterfes]]; [[Oracles]]; [[Demi-Pantheon]]; Updated [[Achievements]]; [[Sacellum Chancel]]; [[Feat: Forceful Personality]]; [[Feat: Arcane Appraisal]]; [[Feat: Prodigy]]; [[Feat: Open Minded]]; [[Wild Talent]]; [[Achievements]]; [[Peteran Heresy]]; [[Petera]]; Updated [[Wild Gnomes]]; [[Gnomish Vassalage]]; [[Hedrafax Kaine]]; [[King Aden]] of Odessa; [[Cebridon]]; [[Slavery]]; [[Arak]]; [[Wydmoor Region (Sheet)]]; [[Pyre of Eidolon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July Additions:&#039;&#039;&#039; [[Med the Slaver]], [[Kred]], [[Odessa]] (Updated), [[Poison Use]] Feat, [[Cloak of Leaves]] (Druid/Ranger Spell), [[Choirist]] (Updated), [[Children of Tragedy]] (Updated), [[Alexandria]] (Updated), [[Servitor Religion]], [[Flannary]], [[Team Mefight Second Session]], [[Slavery]], [[War Master]] Prestige Class, [[Rageblade]] Prestige Class, [[Sentinel]] Prestige Class, [[Field Marshall]] Prestige Class, [[Blade Dervish]] Prestige Class, [[Combat Momentum]] Feat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June Additions:&#039;&#039;&#039; [[Marrwyn Collar]], [[Notes_for_Game_2009-06-05|05 June 09 Session]], [[Team Mefight First Session]], [[The Ages of History]], [[Primal Age]], [[Time of the Eight]], [[First War]], [[Age of Demigods]], [[Alexandrian Age]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May Additions:&#039;&#039;&#039; Flannari [[Cavalier]], Halfling [[Dog Rider]], Gnomish [[Infiltrator]], [[Professional]] Character Class, [[Halfling Breeds]], [[Light halfling lance]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April Additions:&#039;&#039;&#039; [[Choirist]], [[Cone of Sound]] (Cantrip), [[Artificer]], [[Fresia]], [[Qa]] Memorial, [[Kathkallan Investigation‎]], [[Jazasan Arrasti]], [[Fenn Lynrick]], [[Platinum Quill‎]], [[Alexandrian Fortune Cards]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March Additions:&#039;&#039;&#039; [[Chancelry Anteroom]], [[Anzo Riveroler]], [[Mantatlus]], [[Templar]], [[Steros Merroand]] (Incomplete)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February Additions:&#039;&#039;&#039; Completed [[Sayid ibn Maimun]], [[Prestige Classes]], [[Hospitalier]], [[Dragoman]], [[Calvis Wydsomme]], [[Iros Forge]], [[Bog Wraiths]], [[Ralth Onorodil]], Updated [[Apology of Antioch]], Updated [[Testimonial of Steros]], [[Standard Calendar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January Additions:&#039;&#039;&#039;  Updated [[Odessa]], [[Gildenhome]], Updated [[Celstia]], Five [[Agents of Corruption]], [[Edrell Odenthorpe]], [[Wydmoor City Guard]], [[Bog Wraiths]], [[Non-tunnel]], [[Quest Notes]], Character Pages added to bottom of main page, [[Current events]], [[Servitor Races]], &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2008 Additions:&#039;&#039;&#039; [[Travelers]], [[Wild Gnomes]], [[Red Iron]]&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Book%27s_Character_Sheet&amp;diff=11203</id>
		<title>Book&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Book%27s_Character_Sheet&amp;diff=11203"/>
		<updated>2011-10-03T17:12:11Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: /* Psionics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Professional]] 1 / Psion[http://www.d20srd.org/srd/psionic/classes/psion.htm] (Telepath) 2&lt;br /&gt;
{{statsbox|Book1.png|3|[[Gnome]]|Professional 1&amp;lt;BR&amp;gt;Psion (Telepath) 2|Leather|None|Somewhere, Hakan;&amp;lt;BR&amp;gt; A Razed Monastery}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 6  (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--) &lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 20 (+5) &lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8  (-1) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 28 = 8 (Prof HD) + 3x2 (Psion HD) + 2x4 (Psionic Body) + 2x3 (Con Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class |||| 13 |||| +1 size bonus + 2 Armor&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus |||| +1&lt;br /&gt;
|-&lt;br /&gt;
|Initiative |||| +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed |||| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save |||| +2 |||| +0 Base, +2 stat&lt;br /&gt;
|-&lt;br /&gt;
|Reflex |||| +2 |||| +2 Prof, -- Stat&lt;br /&gt;
|-&lt;br /&gt;
|Will Save |||| +7 |||| +2 Prof, +3 Psion, +2 stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
&lt;br /&gt;
===Purchased Feats===&lt;br /&gt;
*Lvl 1: (P) Psionic Body (+2 HP per Psionic Feat) &amp;lt;small&amp;gt;First level feat not taken until second level.&amp;lt;/small&amp;gt;&lt;br /&gt;
*Lvl 3: (P) Talented (No damage from Overchannel on lvl 3 or less powers) &lt;br /&gt;
*Prof 1: Cross-Class Learning (Autohypnosis &amp;amp; Concentration) &lt;br /&gt;
*Psion 1: (P) Overchannel [http://www.dandwiki.com/wiki/SRD:Overchannel]&lt;br /&gt;
*Bonus Feat: (P) Psicrystal Affinity [http://www.d20srd.org/srd/psionic/monsters/psicrystal.htm] (&amp;quot;Single Minded&amp;quot; Type)&lt;br /&gt;
**Psicrystal Bonus: Alertness&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flaw:&#039;&#039;&#039; Noncombatant (-2 to melee rolls. Presumably this also applies to grapple. -8 grapple check should be... interesting. -4 Size, -2 Str, -2 Noncombatant)&lt;br /&gt;
&lt;br /&gt;
===Class Feats===&lt;br /&gt;
*Proficiency (Weapon): Simple, Martial&lt;br /&gt;
*Proficiency (Armor): Light, Medium&lt;br /&gt;
&lt;br /&gt;
===Race Abilities===&lt;br /&gt;
*Low Light Vision&lt;br /&gt;
*No Detect Magic (CHR too low)&lt;br /&gt;
*May use UMD Untrained&lt;br /&gt;
*+2 Saves vs. Illusion&lt;br /&gt;
*+1 to UMD Checks&lt;br /&gt;
*+2 on Listen Checks&lt;br /&gt;
*Size: Small (+1 to AC, +1 to Hit, lower damage dice)&lt;br /&gt;
*+4 AC vs. Giant-type Creatures&lt;br /&gt;
*+1 to Hit vs. Humans&lt;br /&gt;
*Treats &amp;quot;Gnomish Hook Hammer&amp;quot; as Martial Weapon&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Gnomish (Starting Language)&lt;br /&gt;
*Ubrekti (All PCs get this free)&lt;br /&gt;
&lt;br /&gt;
*Celesti&lt;br /&gt;
*Dwarven&lt;br /&gt;
*Flannari&lt;br /&gt;
*Fresian&lt;br /&gt;
*Odessan&lt;br /&gt;
*Old Petaran&lt;br /&gt;
*Old Ubrekti&lt;br /&gt;
*Petaran&lt;br /&gt;
*Storyline Significant Ulan Language #1&lt;br /&gt;
*Storyline Significant Ulan Language #2&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===Synergy Bonuses===&lt;br /&gt;
*Concentration^: 6 Ranks (+11: 6 Ranks, +2 Stat, +3 Psicrystal)&lt;br /&gt;
**+2 to Autohypnosis&lt;br /&gt;
**Always succeeds in gaining Psychic Focus by taking a 10.&lt;br /&gt;
*Autohypnosis^[http://www.d20srd.org/srd/psionic/skills/autohypnosis.htm]: 6 Ranks (S) (+10: 6 Ranks, +2 Stat, +2 Synergy)&lt;br /&gt;
**Gives +2 to Knowledge: Psionics&lt;br /&gt;
*Psicraft^: 6 Ranks (S) (+13: 6 Ranks, +5 Stat, +2 Synergy)&lt;br /&gt;
**+2 when using Power Stones&lt;br /&gt;
*Knowledge (Psionics)^: 6 Ranks (S)(+13: 6 Ranks, +5 Stat, +2 Synergy)&lt;br /&gt;
**+2 to Psicraft&lt;br /&gt;
*Decipher Script: 5 Ranks (+10: 5 Ranks, +5 Stat)&lt;br /&gt;
**Gives +2 to Use Magic Device when using scrolls.&lt;br /&gt;
*Knowledge (Geography): 5 Ranks (+10: 5 Ranks, +5 Stat)&lt;br /&gt;
**+2 Survival when avoiding hazards or getting lost&lt;br /&gt;
*Knowledge (Dungeoneering): 5 Ranks (+10: 5 Ranks, +5 Stat)&lt;br /&gt;
**+2 Survival while underground&lt;br /&gt;
&lt;br /&gt;
^=Always kept at max.&lt;br /&gt;
&lt;br /&gt;
===Other Skills===&lt;br /&gt;
*Knowledge (History): 5 Ranks (+10: 5 Ranks, +5 Stat)&lt;br /&gt;
*Knowledge (Arcana): 1 Ranks (+6: 1 Rank, +5 Stat)&lt;br /&gt;
*Knowledge (Architecture &amp;amp; Engineering): 2 Ranks (+7: 2 Ranks, +5 Stat)&lt;br /&gt;
*Knowledge (Nature): 2 Ranks (+7: 2 Ranks, +5 Stat)&lt;br /&gt;
*Knowledge (Nobility): 2 Ranks (+7: 2 Ranks, +5 Stat)&lt;br /&gt;
*Knowledge (Religion): 2 Ranks (+7: 2 Ranks, +5 Stat)&lt;br /&gt;
*Knowledge (The Planes): 1 Ranks (+6: 1 Ranks, +5 Stat)&lt;br /&gt;
*Knowledge (Local-The Pinch): 1 Ranks (+6: 1 Ranks, +5 Stat)&lt;br /&gt;
*Heal: 3 Ranks (+5: 3 Ranks, +2 Stat)&lt;br /&gt;
*Speak Language: 5 ranks&lt;br /&gt;
*Use Magic Device: 0 Ranks (+1: -1 Stat, +2 Racial Bonus; May Used Untrained) (Synergy: +2 when using Scrolls)&lt;br /&gt;
*Spot: 1 Rank (+5: 1 Rank, +2 Stat, +2 Alertness)&lt;br /&gt;
*Listen: 1 Rank (+7: 1 Rank, +2 Stat, +2 Alertness, +2 Gnome)&lt;br /&gt;
*Search: 1 Rank (+3: 1 Rank, +2 Stat)&lt;br /&gt;
&lt;br /&gt;
==Psionics==&lt;br /&gt;
*&#039;&#039;&#039;PSPs: 11&#039;&#039;&#039; = 6 Psion Level + 5 INT Bonus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Despite the fact that almost every power has a display, a psionic character can always choose to manifest the power without the flashy accompaniment. To manifest a power without any display (no matter how many displays it might have), a manifester must make a Concentration check (DC 15 + the level of the power). This check is part of the action of manifesting the power. If the check is unsuccessful, the power manifests normally with its display.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 1 Powers (DC 16)===&lt;br /&gt;
*Mindlink [http://www.d20srd.org/srd/psionic/powers/mindlink.htm]&lt;br /&gt;
*Call to Mind [http://www.d20srd.org/srd/psionic/powers/calltoMind.htm]&lt;br /&gt;
*Mind Thrust [http://www.d20srd.org/srd/psionic/powers/mindThrust.htm]&lt;br /&gt;
*Deja Vu [http://www.dandwiki.com/wiki/SRD:Deja_Vu]&lt;br /&gt;
*Empathy [http://www.d20srd.org/srd/psionic/powers/empathy.htm] or Conceal Thoughts [http://www.d20srd.org/srd/psionic/powers/concealThoughts.htm]&lt;br /&gt;
&lt;br /&gt;
===Psicrystal===&lt;br /&gt;
*Hit Dice: 2 (16 HP = 10 + 6 HP)&lt;br /&gt;
*Special Abilities: Alertness, improved evasion, self-propulsion, share powers, sighted, telepathic link&lt;br /&gt;
*Skills: 4 Ranks in Spot, Listen, Move Silently, Search. Otherwise, possesses all of Book&#039;s skill ranks.&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===Book&#039;s Bag===&lt;br /&gt;
*Bag of Tricks, Gray [http://www.dandwiki.com/wiki/SRD:Bag_of_Tricks]&lt;br /&gt;
===Expendables===&lt;br /&gt;
*Potion of Cure Light Wounds: 1&lt;br /&gt;
*Potion of Invisibility to Undead: 1&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Tempest_Blackwind%27s_Character_Sheet&amp;diff=11201</id>
		<title>Tempest Blackwind&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Tempest_Blackwind%27s_Character_Sheet&amp;diff=11201"/>
		<updated>2011-10-03T16:35:58Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Swordswoman.jpg|3|Human|Fighter|Chain Shirt|Dual-wielded [[Peteran Scimitar|Peteran Scimitars]]|Somewhere in Petera}}&lt;br /&gt;
&lt;br /&gt;
[[Tempest Blackwind]]&lt;br /&gt;
&lt;br /&gt;
Chaotic Good Human Fighter&lt;br /&gt;
&lt;br /&gt;
Age: 20&lt;br /&gt;
&lt;br /&gt;
Height: 5&#039; 5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight: 125 lb&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
Dex: 17 (+3)&lt;br /&gt;
&lt;br /&gt;
Con: 13 (+1)&lt;br /&gt;
&lt;br /&gt;
Int: 10 (0)&lt;br /&gt;
&lt;br /&gt;
Wis: 9 (-1)&lt;br /&gt;
&lt;br /&gt;
Cha: 11 (0)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
HP: 30&lt;br /&gt;
&lt;br /&gt;
AC: &#039;&#039;&#039;18&#039;&#039;&#039; (10 +3 Dex +4 Armor +1 Dodge) (or &#039;&#039;&#039;22&#039;&#039;&#039; vs. Attacks of Opportunity from Mobility)&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Movement: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Masterwork Peteran Scimitar&lt;br /&gt;
To Hit: 1d20 +3 BAB +3 Dex +1 Focus +1 Masterwork = 8 (-2 if dual-wielded = 6)&lt;br /&gt;
Damage: 1d6 +2 Str&lt;br /&gt;
Crit: 18-20 x2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Peteran Scimitar&lt;br /&gt;
To Hit: 1d20 +3 BAB +3 Dex +1 Focus = 7 (-2 if dual-wielded = 5)&lt;br /&gt;
Damage: 1d6 +2 Str (-1 if dual-wielded)&lt;br /&gt;
Crit: 18-20 x2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Composite Shortbow (Str rating 1)&lt;br /&gt;
To Hit: 1d20 +3 BAB +3 Dex = 6&lt;br /&gt;
Damage: 1d6 +1 Str&lt;br /&gt;
Crit: x3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Chain Shirt&lt;br /&gt;
AC: +4&lt;br /&gt;
Max Dex bonus: 4&lt;br /&gt;
Armor check penalty: -2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fort Save: +4 (+1 CON, +3 FTR)&lt;br /&gt;
&lt;br /&gt;
Ref Save: +4  (+3 DEX, +1 FTR)&lt;br /&gt;
&lt;br /&gt;
Will Save: 0  (-1 WIS, +1 FTR)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Feats out the wazoo!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weapon Finesse (Use Dex mod instead of Str mod on attack rolls)&lt;br /&gt;
&lt;br /&gt;
Weapon Focus: [[Peteran Scimitar]] (+1 bonus on att rolls with [[Peteran Scimitar]])&lt;br /&gt;
&lt;br /&gt;
Dodge (+1 dodge bonus to AC)&lt;br /&gt;
&lt;br /&gt;
Two-Weapon Fighting (Reduce two-weapon fighting penalties by 2)&lt;br /&gt;
&lt;br /&gt;
Mobility (+4 dodge bonus to AC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Future feats&lt;br /&gt;
Level 4: Weapon Specialization: Peteran Scimitar&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Max Class/Cross-class: 6/3&lt;br /&gt;
* Concentration (Con +1 / 2 ranks / +3 total)&lt;br /&gt;
* Performance: Dance (Cha +0 / 3 ranks / +3 total)&lt;br /&gt;
* Ride (Dex +3 / 1 rank / +4 total)&lt;br /&gt;
* Tumble (Dex +3 / 3 ranks / +6 unarmored, +4 with armor)&lt;br /&gt;
* Climb (Str +2 / 1 rank / +3 total)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Future skills: Spend one skill point each on Performance: Dance and Tumble at each additional level.  Spend remaining skill point wherever you want.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inventory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Masterwork [[Peteran Scimitar]] (2lb) - 258gp&lt;br /&gt;
* [[Peteran Scimitar]] (2lb) - 18gp &lt;br /&gt;
* composite shortbow w/Str rating of 1 (2lb) - 120gp&lt;br /&gt;
* arrows x 40 (6lb) - 2gp&lt;br /&gt;
* chain shirt (25lb) - 100gp &lt;br /&gt;
* backpack (2lb) - 1.6gp &lt;br /&gt;
* bedroll (5lb) - 1sp &lt;br /&gt;
* flint and steel (-) - 1gp &lt;br /&gt;
* pouch (0.5lb) - 0.8gp &lt;br /&gt;
* waterskin (4lb) - 0.8gp &lt;br /&gt;
* whetstone (1lb) - 2cp &lt;br /&gt;
* everburning torch (1lb) - 110gp &lt;br /&gt;
* traveler&#039;s outfit (5lb) - 0.8gp &lt;br /&gt;
* light horse - 75gp &lt;br /&gt;
* bit and bridle - 1.6gp &lt;br /&gt;
* riding saddle - 8gp &lt;br /&gt;
* saddlebags - 3.2gp &lt;br /&gt;
* rations x 14 (14lb) - 7gp&lt;br /&gt;
* potion of hide from undead - free&lt;br /&gt;
* potion of pass without trace - free&lt;br /&gt;
&lt;br /&gt;
See Inventory Spreadsheet for money totals&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See Experience Spreadsheet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Info&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Family and Basic History&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tempest Blackwind is the daughter of the wealthy Blackwind family. Her father trained at Peteran University and eventually became an illustrious Blade Dervish. As the only child to her parents, she sought to follow in her father&#039;s footsteps and enrolled at University Jalaroi in the hopes that she too would be accepted as a student to a Blade Dervish master. Her first mentor in school was the accomplished Darly Hunt. Darly&#039;s skill and grace with her twin scimitars enraptured Tempest and she sought to learn everything she could from Darly.&lt;br /&gt;
&lt;br /&gt;
Then one morning, Tempest learned that Darly had received an urgent letter (she did not know from who), and was leaving that very afternoon. This unsettled Tempest and with a great sense of foreboding, Tempest decided to follow Darly to find out what was going on, and to help if she could. Darly would hear none of it though and forbade Tempest from following. &amp;quot;Your place is here right now, and mine is elsewhere. Besides, I can&#039;t stand to be in one place for too long - there&#039;s too much out there to see! Don&#039;t worry, I&#039;ll be back before you know it,&amp;quot; Darly told her, feigning lightheartedness.&lt;br /&gt;
&lt;br /&gt;
However, Tempest was still young and headstrong. Once she made up her mind, she would not be swayed, and she attempted to follow Darly in secret... and failed. The Shadowdancer quickly lost the young warrior, and Tempest&#039;s progress toward her mentor was slowed considerably. Knowing that Darly was from somewhere near The Pinch, Tempest set out toward Arabelle, the largest city in the region, in search of any information that would lead her to Darly&#039;s whereabouts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Religion&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tempest is not terribly concerned about religion, but will go through the motions when it is necessary.  She strives to be a good person, so she figures Alexandria won&#039;t mind if she doesn&#039;t spread the gospel everywhere she goes.&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:NoName_the_Second&amp;diff=11101</id>
		<title>Talk:NoName the Second</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:NoName_the_Second&amp;diff=11101"/>
		<updated>2011-09-28T18:23:22Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: /* Racial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Bard Favored Class&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bard 1 / Rogue 1&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 7  (-2) &lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 14 (+2) &lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 20  (+5) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points ||&amp;amp;nbsp;&amp;amp;nbsp;|| 18 ||&amp;amp;nbsp;&amp;amp;nbsp;|| 8 + 1 + 8 + 1&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class |||| 16 |||| 10 +2 Dex +4 MW Chain Shirt &amp;lt;b&amp;gt;(+4 vs Giant type)&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus |||| +0&lt;br /&gt;
|-&lt;br /&gt;
|Initiative |||| +2&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed |||| 20 ft. (15 ft. encumbered)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save |||| +1 |||| +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|Reflex |||| +6 |||| +2 Bard, +2 Rogue, +2 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Will Save |||| +2 |||| +2 Bard, +0 Stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Combat Maneuver Bonus : -3 = +0 BaB + -2 Str -1 Size&lt;br /&gt;
*Combat Maneuver Defense : 9 = 10 +0 BaB - 2 Str + 2 Dex -1 Size&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*Masterwork Heavy X-Bow &lt;br /&gt;
** 1d8 Damage (19-20/x2) / +3 to Hit (+0 BaB +2 Dex +1 MW)&lt;br /&gt;
&lt;br /&gt;
*Concentration Check : (+6) = 1 Caster Level + 5 Charisma Mod&lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Class ===&lt;br /&gt;
* Sneak Attack: +1d6&lt;br /&gt;
* Trapfinding (+1/2 Rogue Level to Perception to find Traps)&lt;br /&gt;
* Bardic Knowledge (+Bard Level to all Knowledge Checks)&lt;br /&gt;
* Bardic Performance &amp;lt;15 Rounds/day&amp;gt; (4 Base + 5 CHR + 6 Feat)&lt;br /&gt;
* Countersong &lt;br /&gt;
* Distraction &lt;br /&gt;
* Fascinate&lt;br /&gt;
* Inspire Courage (+1)&lt;br /&gt;
&lt;br /&gt;
=== Racial ===&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
* Detect Magic and/or Read Magic (CHR times per day, replaces Prestidigitation, Ghost Sound, and Speak with Animals)&lt;br /&gt;
* Dancing Lights &amp;lt;1/day&amp;gt;&lt;br /&gt;
* Defensive Training (+4 vs Giant Type)&lt;br /&gt;
* Hatred (+1 to hit Humans)&lt;br /&gt;
* Illusion Resistance (+2 Save vs. Illusion)&lt;br /&gt;
* Keen Senses (+2 Perception Checks)&lt;br /&gt;
* Magical Tinkering (+2 to UMD, may use untrained; Replaces Gnome Magic)&lt;br /&gt;
* Obsessive (Craft or Prof Here)&lt;br /&gt;
* Weapon Familiarity&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
*Level 1: Extra Performance &lt;br /&gt;
*Flaw: Exotic Weapon - Heavy Repeating Crossbow&lt;br /&gt;
*Class Proficiency (Weapon): Simple, Bard, Rogue&lt;br /&gt;
*Class Proficiency (Armor): Light, Shield&lt;br /&gt;
&lt;br /&gt;
=== Flaw ===&lt;br /&gt;
* Prejudiced (Humans)&lt;br /&gt;
**Penalty: The character suffers a -3 penalty to all Diplomacy checks with members of their disliked race(s), and a -1 penalty to Sense Motive. &lt;br /&gt;
**Buying Off the Flaw: The character must invest 3 skill points in Diplomacy and 2 points in Sense Motive. &lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Ubrekti (B)&lt;br /&gt;
*Dwarven (I)&lt;br /&gt;
*Gnomish (B)&lt;br /&gt;
*Goblin (I)&lt;br /&gt;
*Orc (S)&lt;br /&gt;
&lt;br /&gt;
B=birth language&lt;br /&gt;
I=intel point language&lt;br /&gt;
S=skill point language&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
19 to Spend&lt;br /&gt;
*&#039;&#039;Acrobatics&#039;&#039; (+6) = 1 Ranks + 2 Dex + 3 Class Skill&lt;br /&gt;
*Appraise (+6) = 1 Rank + 2 Int + 3 Class Skill&lt;br /&gt;
*Bluff (+10) = 2 Rank + 5 Chr + 3 Class Skill&lt;br /&gt;
*Diplomacy (+10) = 2 Rank + 5 Chr + 3 Class Skill&lt;br /&gt;
*&#039;&#039;Disable Device&#039;&#039; (+6) = 1 Rank + 2 Int + 3 Class Skill&lt;br /&gt;
*Knowledge-History (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore&lt;br /&gt;
*Knolwedge-Arcana (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore&lt;br /&gt;
*Knowledge-Geography (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore&lt;br /&gt;
*Linguistics (+6) = 1 Rank + 2 Int + 3 Class Skill&lt;br /&gt;
*Perception (+6) = 1 Rank + 3 Class Skill  + 2 Keen Senses&lt;br /&gt;
*Perform (+10) = 2 Rank + 5 Chr + 3 Class Skill&lt;br /&gt;
*Sense Motive (+4) = 1 Rank + 3 Class Skill&lt;br /&gt;
*&#039;&#039;Slight of Hand&#039;&#039; (+6) = 1 Rank + 2 Dex + 3 Class Skill&lt;br /&gt;
*Spellcraft (+6) = 1 Rank + 2 Int + 3 Class Skill&lt;br /&gt;
*&#039;&#039;Stealth&#039;&#039; (+10) = 1 Rank + 2 Dex + 3 Class Skill + 4 Size&lt;br /&gt;
*Use Magic Device (+11) = 1 Rank + 5 Chr + 3 Class Skill + 2 Gnome Tinker&lt;br /&gt;
&lt;br /&gt;
Skills in &#039;&#039;italics&#039;&#039; suffer from an armor check penalty of -1 when in armor.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
:Gold: 350&lt;br /&gt;
&amp;lt;b&amp;gt;Weight&amp;lt;/b&amp;gt; : 0 lbs &lt;br /&gt;
* Heavy Repeater (6 lbs)&lt;br /&gt;
* Buy Masterwork Backpack for everyone&lt;br /&gt;
* Chain Shirt (12.5 lbs)&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&amp;lt;i&amp;gt;Per Day&amp;lt;/i&amp;gt; &lt;br /&gt;
: Cantrip = Unlimited &lt;br /&gt;
: Level 1 = 3&lt;br /&gt;
&lt;br /&gt;
=== Cantrips / DC 15 ===&lt;br /&gt;
* Prestidigitation&lt;br /&gt;
*Lullaby&lt;br /&gt;
*Sift&lt;br /&gt;
*Unwitting Ally&lt;br /&gt;
&lt;br /&gt;
=== Level 1 / DC 16===&lt;br /&gt;
*Cure Light Wounds (1d8+Bard Level = Max +5)&lt;br /&gt;
*Innocence&lt;br /&gt;
&lt;br /&gt;
[[Category: Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=NoName_the_Second&amp;diff=11093</id>
		<title>NoName the Second</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=NoName_the_Second&amp;diff=11093"/>
		<updated>2011-09-28T18:05:52Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: /* Secondary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Oracle Favored Class&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Oracle 2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2) &lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 12 (+1) &lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 9 (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 16  (+3) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points ||&amp;amp;nbsp;&amp;amp;nbsp;|| 22 ||&amp;amp;nbsp;&amp;amp;nbsp;|| 8 + 2 + 1 + 8 + 2 + 1&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class |||| 19 |||| 10 +1 Dex +6 Breastplate +2 Heavy Shield &amp;lt;b&amp;gt;(Additional +4 vs. Giant-type)&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus |||| +1&lt;br /&gt;
|-&lt;br /&gt;
|Initiative |||| +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed |||| 15 ft. (Oracle&#039;s Curse: Lame)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save |||| +3 |||| +0 Oracle, +3 stat&lt;br /&gt;
|-&lt;br /&gt;
|Reflex |||| +1 |||| +0 Oracle, +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Will Save |||| +2 |||| +3 Oracle, -1 Stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Combat Maneuver Bonus : +3 = +1 BaB + 2 Str &lt;br /&gt;
*Combat Maneuver Defense : 14 = 10 +1 BaB + 2 Str + 1 Dex&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*Masterwork Warhammer&lt;br /&gt;
** +5 = +1 BaB +2 Str +1 Masterwork +1 Weapon Focus&lt;br /&gt;
** Damage: 1d8+2 (20/x3) &lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Class ===&lt;br /&gt;
* Mystery : Battle&lt;br /&gt;
* Curse : Lame &lt;br /&gt;
* Revelations : Weapon Mastery&lt;br /&gt;
&lt;br /&gt;
=== Racial ===&lt;br /&gt;
* Slow and Steady (No Encumber Penalties)&lt;br /&gt;
* Darkvision (60 Feet)&lt;br /&gt;
* Defensive Training (+4 AC vs. Giant-type)&lt;br /&gt;
* Greed (+2 Appraise non-magical metal and gems)&lt;br /&gt;
* Hardy (+2 Save vs. Poison, Spell, Spell-Like) &lt;br /&gt;
* Hatred (+1 to hit orcs and goblinoinds)&lt;br /&gt;
* Stability (+4 CMD vs. Trips and Bull Rush when standing)&lt;br /&gt;
* Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors)&lt;br /&gt;
* Weapon Familiarity (Dwarf Weapons treated as Martial)&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
*Level 1: Combat Casting (+4 Concentration in Combat)&lt;br /&gt;
*Flaw Feat: More Traits&lt;br /&gt;
**Courageous (+2 Save vs. Fear)&lt;br /&gt;
**Focused Mind (+2 Concentration Checks) &lt;br /&gt;
*Class Mystery Feat: Weapon Focus - Warhammer&lt;br /&gt;
*Class Proficiency (Weapon): Simple&lt;br /&gt;
*Class Proficiency (Armor): Light, Medium&lt;br /&gt;
&lt;br /&gt;
=== Flaw ===&lt;br /&gt;
* Provincial&lt;br /&gt;
**Penalty: The character suffers a -1 penalty to Knowledge (geography), Knowledge (nobility), and Knowledge (local) when outside a 50-mile-radius of their home. &lt;br /&gt;
**Buying Off the Flaw: The character must place 5 skill points in a Knowledge skill other than Knowledge (local).&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Ubrekti (B)&lt;br /&gt;
*Dwarven (I)&lt;br /&gt;
&lt;br /&gt;
B=birth language&lt;br /&gt;
I=intel point language&lt;br /&gt;
S=skill point language&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
8 Skill Points to Spend&lt;br /&gt;
* Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill&lt;br /&gt;
* Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr&lt;br /&gt;
* Knowledge (History) : +4 = 1 Rank + 3 Class Skill&lt;br /&gt;
* Knowledge (Religion) : +4 = 1 Rank + 3 class Skill&lt;br /&gt;
* Perception : +3 = 1 Rank + 3 Class Skill - 1 Wis&lt;br /&gt;
* Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis&lt;br /&gt;
* Spellcraft : +4 = 2 Rank + 3 Class Skill&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
:Gold: 468&lt;br /&gt;
&amp;lt;b&amp;gt;Weight&amp;lt;/b&amp;gt; : 59 lbs &lt;br /&gt;
*Breastplate&lt;br /&gt;
*Heavy Steel Shield&lt;br /&gt;
*Masterwork Warhammer&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&amp;lt;i&amp;gt;Per Day&amp;lt;/i&amp;gt; &lt;br /&gt;
: Cantrip = Unlimited &lt;br /&gt;
: Level 1 = 5&lt;br /&gt;
&lt;br /&gt;
=== Cantrips / DC 13 ===&lt;br /&gt;
*Create Water (2 Gallons per Level)&lt;br /&gt;
*Detect Magic &lt;br /&gt;
*Detect Poison&lt;br /&gt;
*Light (10 Min/Level)&lt;br /&gt;
*Read Magic &lt;br /&gt;
&lt;br /&gt;
=== Level 1 / DC 14===&lt;br /&gt;
*Cure Light Wounds (1d8+Level = Max +5)&lt;br /&gt;
*Enlarge Person (Increase One Size Category)&lt;br /&gt;
*Shield of Faith (+2 Deflection to AC)&lt;br /&gt;
&lt;br /&gt;
[[Category: Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=NoName_the_Second&amp;diff=11092</id>
		<title>NoName the Second</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=NoName_the_Second&amp;diff=11092"/>
		<updated>2011-09-28T18:04:05Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: /* Primary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Oracle Favored Class&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Oracle 2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2) &lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 12 (+1) &lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 9 (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 16  (+3) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points ||&amp;amp;nbsp;&amp;amp;nbsp;|| 22 ||&amp;amp;nbsp;&amp;amp;nbsp;|| 8 + 2 + 1 + 8 + 2 + 1&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class |||| 19 |||| 10 +1 Dex +6 Breastplate +2 Heavy Shield &amp;lt;b&amp;gt;(Additional +4 vs. Giant-type)&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus |||| +1&lt;br /&gt;
|-&lt;br /&gt;
|Initiative |||| +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed |||| 15 ft. (Lame Curse or Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save |||| +3 |||| +0 Oracle, +3 stat&lt;br /&gt;
|-&lt;br /&gt;
|Reflex |||| +1 |||| +0 Oracle, +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Will Save |||| +2 |||| +3 Oracle, -1 Stat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Combat Maneuver Bonus : +3 = +1 BaB + 2 Str &lt;br /&gt;
*Combat Maneuver Defense : 14 = 10 +1 BaB + 2 Str + 1 Dex&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*Masterwork Warhammer&lt;br /&gt;
** +5 = +1 BaB +2 Str +1 Masterwork +1 Weapon Focus&lt;br /&gt;
** Damage: 1d8+2 (20/x3) &lt;br /&gt;
&lt;br /&gt;
==Feats and Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Class ===&lt;br /&gt;
* Mystery : Battle&lt;br /&gt;
* Curse : Lame &lt;br /&gt;
* Revelations : Weapon Mastery&lt;br /&gt;
&lt;br /&gt;
=== Racial ===&lt;br /&gt;
* Slow and Steady (No Encumber Penalties)&lt;br /&gt;
* Darkvision (60 Feet)&lt;br /&gt;
* Defensive Training (+4 AC vs. Giant-type)&lt;br /&gt;
* Greed (+2 Appraise non-magical metal and gems)&lt;br /&gt;
* Hardy (+2 Save vs. Poison, Spell, Spell-Like) &lt;br /&gt;
* Hatred (+1 to hit orcs and goblinoinds)&lt;br /&gt;
* Stability (+4 CMD vs. Trips and Bull Rush when standing)&lt;br /&gt;
* Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors)&lt;br /&gt;
* Weapon Familiarity (Dwarf Weapons treated as Martial)&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
*Level 1: Combat Casting (+4 Concentration in Combat)&lt;br /&gt;
*Flaw Feat: More Traits&lt;br /&gt;
**Courageous (+2 Save vs. Fear)&lt;br /&gt;
**Focused Mind (+2 Concentration Checks) &lt;br /&gt;
*Class Mystery Feat: Weapon Focus - Warhammer&lt;br /&gt;
*Class Proficiency (Weapon): Simple&lt;br /&gt;
*Class Proficiency (Armor): Light, Medium&lt;br /&gt;
&lt;br /&gt;
=== Flaw ===&lt;br /&gt;
* Provincial&lt;br /&gt;
**Penalty: The character suffers a -1 penalty to Knowledge (geography), Knowledge (nobility), and Knowledge (local) when outside a 50-mile-radius of their home. &lt;br /&gt;
**Buying Off the Flaw: The character must place 5 skill points in a Knowledge skill other than Knowledge (local).&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Ubrekti (B)&lt;br /&gt;
*Dwarven (I)&lt;br /&gt;
&lt;br /&gt;
B=birth language&lt;br /&gt;
I=intel point language&lt;br /&gt;
S=skill point language&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
8 Skill Points to Spend&lt;br /&gt;
* Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill&lt;br /&gt;
* Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr&lt;br /&gt;
* Knowledge (History) : +4 = 1 Rank + 3 Class Skill&lt;br /&gt;
* Knowledge (Religion) : +4 = 1 Rank + 3 class Skill&lt;br /&gt;
* Perception : +3 = 1 Rank + 3 Class Skill - 1 Wis&lt;br /&gt;
* Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis&lt;br /&gt;
* Spellcraft : +4 = 2 Rank + 3 Class Skill&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
:Gold: 468&lt;br /&gt;
&amp;lt;b&amp;gt;Weight&amp;lt;/b&amp;gt; : 59 lbs &lt;br /&gt;
*Breastplate&lt;br /&gt;
*Heavy Steel Shield&lt;br /&gt;
*Masterwork Warhammer&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&amp;lt;i&amp;gt;Per Day&amp;lt;/i&amp;gt; &lt;br /&gt;
: Cantrip = Unlimited &lt;br /&gt;
: Level 1 = 5&lt;br /&gt;
&lt;br /&gt;
=== Cantrips / DC 13 ===&lt;br /&gt;
*Create Water (2 Gallons per Level)&lt;br /&gt;
*Detect Magic &lt;br /&gt;
*Detect Poison&lt;br /&gt;
*Light (10 Min/Level)&lt;br /&gt;
*Read Magic &lt;br /&gt;
&lt;br /&gt;
=== Level 1 / DC 14===&lt;br /&gt;
*Cure Light Wounds (1d8+Level = Max +5)&lt;br /&gt;
*Enlarge Person (Increase One Size Category)&lt;br /&gt;
*Shield of Faith (+2 Deflection to AC)&lt;br /&gt;
&lt;br /&gt;
[[Category: Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet&amp;diff=8976</id>
		<title>LE&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet&amp;diff=8976"/>
		<updated>2011-04-14T12:11:05Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: /* Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 9 / &amp;quot;[[DireCiple]]&amp;quot; 1&amp;lt;/b&amp;gt;&lt;br /&gt;
{{statsbox|LE.png|9|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Ring of Force Shield|Light (?) Crossbow|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep set eyes, such that the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 8  (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 21  (+5) &#039;&#039;(20 Base, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 40&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 17 (+1 Ring of Protection, +1 Attribute, +2 Natural, +4 Mage Armor [autofire every morning &amp;amp; evening, using pearl])&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +4&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +4 (Base, Base)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+3 Base, +1 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +12 (+7 Base, +1 Stat, +4 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Herbalism checks in Wydmoor Region)&lt;br /&gt;
*[http://www.dandwiki.com/wiki/SRD:Augment_Summoning Augment Summoning] (if used, summoned creature has &amp;lt;i&amp;gt;Fiendish&amp;lt;/i&amp;gt; sub-type)&lt;br /&gt;
*[Flaw] Unnatural Aura (All non-familiar animals are one reaction category lower when dealing with you. &amp;quot;Friendly&amp;quot; becomes &amp;quot;Indifferent&amp;quot;, etc.)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alertness Alertness] (From Familiar)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Endurance Endurance]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Diehard Diehard]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Spell_Focus Spell Focus] : [http://www.dandwiki.com/wiki/SRD:Conjuration_School Conjuration] [+1 DC to Conjuration school spells]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Apothecary_%283.5e_Feat%29 Apothecary]&lt;br /&gt;
*Forceful Personality&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|&lt;br /&gt;
|Languages||&amp;amp;nbsp;&amp;amp;nbsp;||||&amp;amp;nbsp;&amp;amp;nbsp;||Ubrekti, Flannarian&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Bluff_Skill Bluff]||||+7||||2 ranks, +5 stat &#039;&#039;&#039;Gives +2 synergy on Diplomacy checks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Concentration_Skill Concentration]||||+6||||6 Ranks&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Craft_Skill Craft]: Alchemy||||+9||||8 ranks, +1 stat &#039;&#039;&#039;Gives +2 Synergy on Appraisal w/Alchemy&#039;&#039;&#039;;&#039;&#039;&#039;Gives +2 Synergy to Profession (Herbalism) Rolls for Apothecary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Knowledge_Skill Knowledge]: Arcana||||+9||||8 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Profession_Skill Profession]: Herbalist||||+6 (+8)||||5 ranks, +1 stat (+2 in Wydmoor Region); &#039;&#039;&#039;Gives +2 Synergy to Craft (Alchemy) Rolls for Apothecary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Sense_Motive_Skill Sense Motive]||||+4||||3 ranks, +1 stat &#039;&#039;&#039;Gives +2 synergy on Diplomacy checks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Spellcraft_Skill Spellcraft]||||+9||||8 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Survival_Skill Survival]||||+3||||2 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Swim_Skill Swim]||||+2||||0 ranks, -1 stat, +3 [[LE&#039;s_Character_Sheet#Ring_of_the_Turtle_Priest|Ring of the Turtle Priest]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Spot_Skill Spot]||||+3||||0 ranks, +1 stat, +2 Alertness&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Listen_Skill Listen]||||+3||||0 ranks, +1 stat, +2 Alertness&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/arcaneMark.htm Arcane Mark]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/detectPoison.htm Detect Poison]&lt;br /&gt;
&lt;br /&gt;
Enumerate&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/mageHand.htm Mage Hand]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/readMagic.htm Read Magic]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/resistance.htm Resistance]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/charmPerson.htm Charm Person]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/mageArmor.htm Mage Armor]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/magicMissile.htm Magic Missile]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfEnfeeblement.htm Ray of Enfeeblement]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/summonMonsterI.htm Summon Monster I]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/blindnessDeafness.htm Blindness]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/hideousLaughter.htm Hideous Laughter]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/holdPerson.htm Hold Person]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/fireball.htm Fireball]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfExhaustion.htm Ray of Exhaustion]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/confusion.htm Confusion]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/phantasmalKiller.htm Phantasmal Killer]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/invisibilityGreater.htm Invisibility, Greater]&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
====Alchemical Gear====&lt;br /&gt;
*2x Potion of Troll&#039;s Essence (Unknown effects, unknown formula)&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Edrell&#039;s Pearl of Power===&lt;br /&gt;
*Allows the recall of up to 2 spells levels of arcane magic per day.&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC&lt;br /&gt;
&lt;br /&gt;
===LE&#039;s Sack o&#039;Wands===&lt;br /&gt;
*Everwand of Light (5/day)&lt;br /&gt;
*Wand of Sleep (7 Charges)&lt;br /&gt;
&lt;br /&gt;
===LE&#039;s Sack o&#039;Scrolls===&lt;br /&gt;
*6x [http://www.dandwiki.com/wiki/Blur Blur]&lt;br /&gt;
*5x [http://www.dandwiki.com/wiki/Burning_hands Burning Hands]&lt;br /&gt;
*2x [http://www.dandwiki.com/wiki/Cat%27s_grace Cat&#039;s Grace]&lt;br /&gt;
*1x [http://www.dandwiki.com/wiki/Eagle%27s_splendor Eagle&#039;s Splendor]&lt;br /&gt;
*8x [http://www.dandwiki.com/wiki/Enlarge_person Enlarge Person]&lt;br /&gt;
*6x [http://www.dandwiki.com/wiki/Mage_armor Mage Armor]&lt;br /&gt;
*1x [http://www.dandwiki.com/wiki/True_strike True Strike]&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
===Shopping List===&lt;br /&gt;
&#039;&#039;Scroll of [http://www.dandwiki.com/wiki/SRD:Legend_Lore Legend Lore]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Coin and Valuables==&lt;br /&gt;
*&amp;lt;i&amp;gt;Gold&amp;lt;/i&amp;gt; 1,527 (&amp;lt;s&amp;gt;20&amp;lt;/s&amp;gt; 30 lbs! [30.54 to be exact])&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;small&amp;gt;Maybe I&#039;ll trade some of this in for some lighter-weight platinum pieces.&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;i&amp;gt;Copper&amp;lt;/i&amp;gt; 48&lt;br /&gt;
&lt;br /&gt;
==[[Pip]]==&lt;br /&gt;
&lt;br /&gt;
Hit Points : 18 (1/2 master&#039;s total, rounded down)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST:&#039;&#039;&#039; 11  &#039;&#039;&#039;DX:&#039;&#039;&#039; 17   &#039;&#039;&#039;CN:&#039;&#039;&#039; 13  &#039;&#039;&#039;IN:&#039;&#039;&#039; 9   &#039;&#039;&#039;WS:&#039;&#039;&#039;12  &#039;&#039;&#039;CH:&#039;&#039;&#039;6&lt;br /&gt;
&lt;br /&gt;
AC : 20 (+6 Natural, +3 Dex, +1 Size)&lt;br /&gt;
&lt;br /&gt;
Attack : Bite +1 (1d4)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*jump +7 &lt;br /&gt;
*listen +5&lt;br /&gt;
*spot +5&lt;br /&gt;
*survival +4 (+12 when tracking by scent)&lt;br /&gt;
&lt;br /&gt;
===Special Abilities (Hunting Dog)===&lt;br /&gt;
*Scent (2x Range)&lt;br /&gt;
*low-light vision&lt;br /&gt;
*Track Feat&lt;br /&gt;
&lt;br /&gt;
===Special Abilities (Familiar)===&lt;br /&gt;
*Alertness (for self and master)&lt;br /&gt;
*Improved Evasion (self)&lt;br /&gt;
*Share Spells&lt;br /&gt;
*Empathic Link&lt;br /&gt;
*Deliver Touch Spells&lt;br /&gt;
*Speak with Master&lt;br /&gt;
*Speak with Canines&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet&amp;diff=8975</id>
		<title>LE&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet&amp;diff=8975"/>
		<updated>2011-04-14T12:07:20Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: /* Secondary Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 9 / &amp;quot;[[DireCiple]]&amp;quot; 1&amp;lt;/b&amp;gt;&lt;br /&gt;
{{statsbox|LE.png|9|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Ring of Force Shield|Light (?) Crossbow|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep set eyes, such that the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 8  (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 21  (+5) &#039;&#039;(20 Base, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 40&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 17 (+1 Ring of Protection, +1 Attribute, +2 Natural, +4 Mage Armor [autofire every morning &amp;amp; evening, using pearl])&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +4&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +4 (Base, Base)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+3 Base, +1 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +12 (+7 Base, +1 Stat, +4 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Herbalism checks in Wydmoor Region)&lt;br /&gt;
*[http://www.dandwiki.com/wiki/SRD:Augment_Summoning Augment Summoning] (Has &amp;lt;i&amp;gt;Fiendish&amp;lt;/i&amp;gt; type always)&lt;br /&gt;
*[Flaw] Unnatural Aura (All non-familiar animals are one reaction category lower when dealing with you. &amp;quot;Friendly&amp;quot; becomes &amp;quot;Indifferent&amp;quot;, etc.)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alertness Alertness] (From Familiar)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Endurance Endurance]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Diehard Diehard]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Spell_Focus Spell Focus] : [http://www.dandwiki.com/wiki/SRD:Conjuration_School Conjuration] [+1 DC to Conjuration school spells]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Apothecary_%283.5e_Feat%29 Apothecary]&lt;br /&gt;
*Forceful Personality&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|&lt;br /&gt;
|Languages||&amp;amp;nbsp;&amp;amp;nbsp;||||&amp;amp;nbsp;&amp;amp;nbsp;||Ubrekti, Flannarian&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Bluff_Skill Bluff]||||+7||||2 ranks, +5 stat &#039;&#039;&#039;Gives +2 synergy on Diplomacy checks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Concentration_Skill Concentration]||||+6||||6 Ranks&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Craft_Skill Craft]: Alchemy||||+9||||8 ranks, +1 stat &#039;&#039;&#039;Gives +2 Synergy on Appraisal w/Alchemy&#039;&#039;&#039;;&#039;&#039;&#039;Gives +2 Synergy to Profession (Herbalism) Rolls for Apothecary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Knowledge_Skill Knowledge]: Arcana||||+9||||8 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Profession_Skill Profession]: Herbalist||||+6 (+8)||||5 ranks, +1 stat (+2 in Wydmoor Region); &#039;&#039;&#039;Gives +2 Synergy to Craft (Alchemy) Rolls for Apothecary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Sense_Motive_Skill Sense Motive]||||+4||||3 ranks, +1 stat &#039;&#039;&#039;Gives +2 synergy on Diplomacy checks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Spellcraft_Skill Spellcraft]||||+9||||8 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Survival_Skill Survival]||||+3||||2 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Swim_Skill Swim]||||+2||||0 ranks, -1 stat, +3 [[LE&#039;s_Character_Sheet#Ring_of_the_Turtle_Priest|Ring of the Turtle Priest]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Spot_Skill Spot]||||+3||||0 ranks, +1 stat, +2 Alertness&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Listen_Skill Listen]||||+3||||0 ranks, +1 stat, +2 Alertness&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/arcaneMark.htm Arcane Mark]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/detectPoison.htm Detect Poison]&lt;br /&gt;
&lt;br /&gt;
Enumerate&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/mageHand.htm Mage Hand]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/readMagic.htm Read Magic]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/resistance.htm Resistance]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/charmPerson.htm Charm Person]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/mageArmor.htm Mage Armor]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/magicMissile.htm Magic Missile]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfEnfeeblement.htm Ray of Enfeeblement]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/summonMonsterI.htm Summon Monster I]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/blindnessDeafness.htm Blindness]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/hideousLaughter.htm Hideous Laughter]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/holdPerson.htm Hold Person]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/fireball.htm Fireball]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfExhaustion.htm Ray of Exhaustion]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/confusion.htm Confusion]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/phantasmalKiller.htm Phantasmal Killer]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/invisibilityGreater.htm Invisibility, Greater]&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
====Alchemical Gear====&lt;br /&gt;
*2x Potion of Troll&#039;s Essence (Unknown effects, unknown formula)&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Edrell&#039;s Pearl of Power===&lt;br /&gt;
*Allows the recall of up to 2 spells levels of arcane magic per day.&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC&lt;br /&gt;
&lt;br /&gt;
===LE&#039;s Sack o&#039;Wands===&lt;br /&gt;
*Everwand of Light (5/day)&lt;br /&gt;
*Wand of Sleep (7 Charges)&lt;br /&gt;
&lt;br /&gt;
===LE&#039;s Sack o&#039;Scrolls===&lt;br /&gt;
*6x [http://www.dandwiki.com/wiki/Blur Blur]&lt;br /&gt;
*5x [http://www.dandwiki.com/wiki/Burning_hands Burning Hands]&lt;br /&gt;
*2x [http://www.dandwiki.com/wiki/Cat%27s_grace Cat&#039;s Grace]&lt;br /&gt;
*1x [http://www.dandwiki.com/wiki/Eagle%27s_splendor Eagle&#039;s Splendor]&lt;br /&gt;
*8x [http://www.dandwiki.com/wiki/Enlarge_person Enlarge Person]&lt;br /&gt;
*6x [http://www.dandwiki.com/wiki/Mage_armor Mage Armor]&lt;br /&gt;
*1x [http://www.dandwiki.com/wiki/True_strike True Strike]&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
===Shopping List===&lt;br /&gt;
&#039;&#039;Scroll of [http://www.dandwiki.com/wiki/SRD:Legend_Lore Legend Lore]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Coin and Valuables==&lt;br /&gt;
*&amp;lt;i&amp;gt;Gold&amp;lt;/i&amp;gt; 1,527 (&amp;lt;s&amp;gt;20&amp;lt;/s&amp;gt; 30 lbs! [30.54 to be exact])&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;small&amp;gt;Maybe I&#039;ll trade some of this in for some lighter-weight platinum pieces.&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;i&amp;gt;Copper&amp;lt;/i&amp;gt; 48&lt;br /&gt;
&lt;br /&gt;
==[[Pip]]==&lt;br /&gt;
&lt;br /&gt;
Hit Points : 18 (1/2 master&#039;s total, rounded down)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST:&#039;&#039;&#039; 11  &#039;&#039;&#039;DX:&#039;&#039;&#039; 17   &#039;&#039;&#039;CN:&#039;&#039;&#039; 13  &#039;&#039;&#039;IN:&#039;&#039;&#039; 9   &#039;&#039;&#039;WS:&#039;&#039;&#039;12  &#039;&#039;&#039;CH:&#039;&#039;&#039;6&lt;br /&gt;
&lt;br /&gt;
AC : 20 (+6 Natural, +3 Dex, +1 Size)&lt;br /&gt;
&lt;br /&gt;
Attack : Bite +1 (1d4)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*jump +7 &lt;br /&gt;
*listen +5&lt;br /&gt;
*spot +5&lt;br /&gt;
*survival +4 (+12 when tracking by scent)&lt;br /&gt;
&lt;br /&gt;
===Special Abilities (Hunting Dog)===&lt;br /&gt;
*Scent (2x Range)&lt;br /&gt;
*low-light vision&lt;br /&gt;
*Track Feat&lt;br /&gt;
&lt;br /&gt;
===Special Abilities (Familiar)===&lt;br /&gt;
*Alertness (for self and master)&lt;br /&gt;
*Improved Evasion (self)&lt;br /&gt;
*Share Spells&lt;br /&gt;
*Empathic Link&lt;br /&gt;
*Deliver Touch Spells&lt;br /&gt;
*Speak with Master&lt;br /&gt;
*Speak with Canines&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8941</id>
		<title>Talk:Egg&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8941"/>
		<updated>2011-04-13T18:23:47Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t know why I&#039;m being overcome by an unnatural urge for honesty, but it occured to me that these skills aren&#039;t right. There is no way egg could have maxed out forgery and appraise--they&#039;re not in the wizard skill list, and prof was his level 1. It&#039;s pretty easy to fix if we drop the craft potion for cross-class learning, which I think is a good idea since these seem to be his wheelhouse skills. We could also shift the extend spell for brew potion if we wanted to keep up his crafting focus (I&#039;m personally not really attached to crafting). --[[User:Msallen|Msallen]]&lt;br /&gt;
: Sure, let&#039;s do that, then. I&#039;d go ahead and swap out extend for brew potion, however. I&#039;m not sure that he really he&#039;s really crafting focused, in that I doubt he&#039;ll get any other craft skills, but Brew Potion is just too good and too cheap not for him to spring on. Also more value to the party. -gm&lt;br /&gt;
&lt;br /&gt;
Also: Now that he&#039;s got his managerial chops up a little, he&#039;ll probably be focusing on Wizard from here on out, though I could see a potential 3rd level of Professional somewhere down the road, post-20 Intel (to game that extra skill point). &lt;br /&gt;
: That makes a lot of sense. I like the way this guy is growing. --[[Special:Contributions/146.127.253.14|146.127.253.14]]&lt;br /&gt;
:: He&#039;s one of my favorites of my creation. You should watch the YouTube video I linked. -gm &lt;br /&gt;
::: I watched the video this morning that that dude was pretty much how I imagined Egged (except with the Green Tinted Goggles I remember from my wow twinking days) --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: Heh, Hamilton had a lot more scruples than Egg.&lt;br /&gt;
::::: Was that the characters we made together? That&#039;s just cause I did all your dirty work, so there was no one to call hax on you ;) I had a good bit of fun with that pally I made. I need to play wow again :( I hear twinking is more fun now than it was before since they added non-xp bgs and merged all the battlegroups. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: I spent too long reading about WoW instead of working last night, and the low-level pvp looks so much better right now. I really gotta get back to that game for a while. I wish I had a life :( --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
13 Skill Points. Suggestions? Where does that leave us?&lt;br /&gt;
* 1 appraise&lt;br /&gt;
* 2 bluff&lt;br /&gt;
* 1 decipher script&lt;br /&gt;
* 1 forgery&lt;br /&gt;
* 2 gather info&lt;br /&gt;
* 1 knowledge (history)&lt;br /&gt;
* 5 knowledge (local, wydmoor) &lt;br /&gt;
: It&#039;s 13 cause he&#039;s a human (to be fair I got that from your notes). Of his maxed out skills, one is spellcraft, which is not in-class for him this level. I figured he learned a huge amount about wydmoor given that he has access to so many important people and locations, as well as his finger on the pulse of the city with his team of guardsmen. Other than that, a splash of social skills to cover his politicking. I wanted to give him some diplo, but I opted for GI instead--his diplo will never be worth a shit, and I figure he&#039;s not all that well liked, and relies on germain&#039;s reputation to smooth things over. --[[Special:Contributions/146.127.253.12|146.127.253.12]]&lt;br /&gt;
:: Yeah, I&#039;d say I&#039;m on the same page with all of that. He&#039;s like me - not really *unliked*, he&#039;s just not terribly diplomatic and doesn&#039;t bother with social niceties. Offputting, maybe, but not despised. I&#039;d agree that, as a master forger, he&#039;d value bluff over diplomacy for the Social Engineering aspect of passing forged docs. -gm&lt;br /&gt;
: PS. I could also imagine pulling a point out of knowledge, local and drop it into bluff --[[Special:Contributions/146.127.253.12|146.127.253.12]]&lt;br /&gt;
:: Sounds good to me. His Int. is high enough to cover that lost point on 10s and 20s, which is the only way he rolls anyway. -gm&lt;br /&gt;
::: And, yes, he&#039;s human through and through. Feel free to commit the above. -gm &lt;br /&gt;
:::: Did the knowledge-&amp;gt;bluff swap. We&#039;ll want to bring up his knowledge in wizzy levels to give him the GI boost (and because it makes sense flavor-wise) IMO.&lt;br /&gt;
::::: Sure, sounds good. In fact, if you wanted to move over something like Knowledge: Arcana somewhere else and double up on that one next wizzy level, that would make sense, too. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: I&#039;d definitely trade arcana + religion (or arcana + bluff) to get up to 5 ranks in local, wydmoor. Do you prefer one option of the other? --[[User:Msallen|Msallen]]&lt;br /&gt;
::::::: Eh, suits me either way. -gm &lt;br /&gt;
&lt;br /&gt;
Is Egg due for his +1 yet? -gm&lt;br /&gt;
: I didn&#039;t ding yet I don&#039;t think, so no. But I am very close. --[[Special:Contributions/146.127.253.13|146.127.253.13]]&lt;br /&gt;
:Egg&#039;s Level 7: &lt;br /&gt;
:Professional Level 2&lt;br /&gt;
:+1 Reflex, +1 Will, +1 Bab, +9 HP&lt;br /&gt;
:Skills (12) : Suggestions Welcome Here&lt;br /&gt;
:&amp;lt;i&amp;gt;Class Feats&amp;lt;/i&amp;gt; : &amp;lt;b&amp;gt;Insightful Defense&amp;lt;/b&amp;gt; (+1 to Dex Mod for AC)&lt;br /&gt;
:: Skills should be 13 (human)&lt;br /&gt;
:: I&#039;d like for him to get 3-5 ranks of diplomacy for his political needs. Otherwise, knowledges like planes and dungeoneering are not big in our party and would be excellent imo --[[Special:Contributions/146.127.253.13|146.127.253.13]]&lt;br /&gt;
&lt;br /&gt;
Did you want me to do the level update for Egg when it happens, or do you want to do it? --[[User:Msallen|Msallen]]&lt;br /&gt;
: I will level *all* cohorts, though obviously requests, suggestions, and input from the player is always going to be a top consideration. -gm&lt;br /&gt;
:: A top consideration... FOR HIM TO POOP ON.&lt;br /&gt;
:: I&#039;mkiddingpleasedon&#039;thurtme -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Heh, I should have stuck you with a Goblin cohort. Speaking of, do we have a next game? -gm&lt;br /&gt;
:::: Dunno, suppose I should pop the Q in-thread. -[[User:Slitherrr|Slitherrr]] &lt;br /&gt;
::::: Do you not have your cohort yet? Are you waiting to get out of L4D land? I would have loved hippy Kib and his freaky little gobbo pal. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: &amp;quot;Back in Civilization&amp;quot; is first thing next session. Gnob is quite dead, sadly. -[[User:Slitherrr|Slitherrr]] 11:53, 9 March 2011 (EST)&lt;br /&gt;
::: GM eats too much cheese to poop on command like that! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Did you get all of your XP this game, or did you leave before the Quest Chain XP was given? Anyway, when this guy levels - professional or wizard? -gm&lt;br /&gt;
: I don&#039;t remember... I keep detailed xp numbers at arms length anyways ;) He should be my level - 2 and you should impose some sort of penalty or quest on me if he starts crafting. I&#039;ll have to ponder over the class. On one hand, I think he earned some time working the street and dealing with powerful people, so a level with mad skills would be good. On the other, there are some hot 4th level spells that could make me a much bigger thorn in the guild&#039;s side, which I think will be a bigger deal soon. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
: By the way, I like that the focus on abjuration and divination. That the sort of stuff I wanted from a wizard. The fact that I have nondetecetion at my disposal makes that whole discussion about the amulet a lot less important. It&#039;s not as good for political reasons, but its still pretty sweet. Also, I&#039;d like to put clairvoyance on the wish list for spells. If I find a way to learn an area well enough, or get Egg to learn it, then I can spy on the guild and prisoners and such quite well. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
:: Well, I&#039;ve got a plan for him if he starts crafting that may, in the long term. Basically, just keep track of his experience spent on crafting and I&#039;ll take care of the rest. -gm &lt;br /&gt;
:: Considering what he&#039;s been doing for the past three weeks, if he&#039;s getting a level it&#039;s going to be in Professional. From here on out, though, it&#039;ll probably be Wizzy since he&#039;s going to be doing a lot more research and mage stuff and a lot less setting up of a business. -gm&lt;br /&gt;
::: Yeah, looking at the untapped potential from level 1-3 and what I gain from level 4 spells, I think I like taking professional now. Give him some ranks in diplomacy please! I&#039;ll have to have a little chat with him about being so frank around the other PCs--I think its best that he and I sugar-coat ideas before we present them to any of the damn hippies in the party. His totally reasonable comment about selling food caused all sorts of silly moral issues for the party! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: For the record, Mose wouldn&#039;t have any qualms with you guys selling the rarer/luxury foodstuffs to the upper class at a premium. Seems like there would be more money to be made in hard-to-get stuffs for the rich than overcharging the penniless. -[[User:Mattie|Mattie]]&lt;br /&gt;
::::: I&#039;m sure that&#039;s what he was suggesting and Al just took it out of context ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Actually, there is a *lot* more to be had selling basic foodstuff than luxury items. Scarce items with low demand becoming more scarce is nothing compared to basic staples going from reasonably common to scarce. Fact is, prices are going to skyrocket with or without your help: Egg isn&#039;t creating the opportunity, just taking advantage of it. That&#039;s just the nature of the siege economy, and you can be sure that when the Thieves&#039; Guild start shipping food in, it won&#039;t be to open a soup kitchen. -gm&lt;br /&gt;
: Well, you painted the grain supplies as in good shape so I assumed people in the town were good with basic foodstuffs, etc. Hence my thought that right now the townies would want to pay more for scarce luxury foods and wine versus the simpler stuff. Anyway, that&#039;s Mose&#039;s preference to try to make money off the rich rather than the poor, if possible. :) -[[User:Mattie|Mattie]]&lt;br /&gt;
:: Given that the cities pop has reduced by half at least and the fact that the city didn&#039;t really make much of an effort getting grain to the refugees anyways, this is a good point. Seems like the grain reserves should be well stocked for some time. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Unless it&#039;s been sitting long enough that spoilage is a factor. If this world had an equivalent to John Adams, I&#039;d say the sensible thing would be to charge for the food so a few people don&#039;t take all of it and hoard it to resell at a much higher price than even you guys would charge, but I doubt Mose or anyone else has had a grounding in Economics (Germain might, except that the discipline as we know it probably doesn&#039;t exist on the Mainland, except in a very primitive form). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: All that is true, there is a grain ration being doled to citizens. In the camps, however, (or what is left of them) prices for even common food is huge, not that anyone has any money to spend on them anyway. Non-grain staples - food, butter, booze - are going to be expensive even inside the city, although the reopened smuggling corridors and drastically reduced population help with that some. -gm &lt;br /&gt;
&lt;br /&gt;
== Spell Wish List ==&lt;br /&gt;
* Second Level&lt;br /&gt;
** Obscure Object&lt;br /&gt;
** Magic Mouth&lt;br /&gt;
** Misdirection&lt;br /&gt;
** Detect Thoughts&lt;br /&gt;
* Third Level&lt;br /&gt;
** Explosive Runes&lt;br /&gt;
** Clairaudience/Clairvoyance&lt;br /&gt;
** Illusory Script&lt;br /&gt;
* Fourth Level&lt;br /&gt;
** Magic Eye&lt;br /&gt;
** Detect Scrying&lt;br /&gt;
** Locate Creature&lt;br /&gt;
&lt;br /&gt;
== Audit ==&lt;br /&gt;
&lt;br /&gt;
You might want to audit this guy, decent chance he has messed up skill ranks, with prodigy and open minded. -gm&lt;br /&gt;
: This is doubly true now, he just gained two levels and picked up another open minded feat. He has one more knowledge to learn of your choice. -gm&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Fixed]&#039;&#039;&#039; Missing one skill point (probably because his sp/level went up at 4. should be: 48(1st) + 6(2nd) + 6(3rd) + 7(4th) + 5(feat))&lt;br /&gt;
* &#039;&#039;&#039;[Fixed, with Gusto]&#039;&#039;&#039; Characters start with Ubrekti + Regional languages, so Egg is either missing a language or a skill point&lt;br /&gt;
:: I think I originally had Ubrekti as his birth language, before it was discovered that he was of hakani descent.&lt;br /&gt;
&lt;br /&gt;
== Fitting In ==&lt;br /&gt;
We&#039;ll have to see how we want to play it. I had a similar discussion with Slitherrr about *****************, his coming cohort. Basically, do you want to play and manage every part of the guy, have me run the guys personality but control him in combat, or have me control everything with you giving general commands? &lt;br /&gt;
&lt;br /&gt;
Likewise, advancement - you or me? I would think he obviously sticks to Wizard, though depending on what kind of work you have him doing early on it might make sense RP wise to take a second level in professional, as well as just being a good add. Prof 2/Wizard X gets a +1 AC bonus and a net of +4 skill points, over Prof 1/Wizard X, I believe? Prof 4/Wizard X is a much more substantial investment in the nonmagical side of thing, which is costing probably two spell levels for +2 AC bonus, a net of +12 skill points and Uncanny Dodge.&lt;br /&gt;
&lt;br /&gt;
: Really up to you. I&#039;m sure you don&#039;t want to play another character, so I&#039;ll make the decisions for him in game time. He&#039;s pretty much a squishy buffer in MMO terms, so in general I expect he&#039;ll stick close to LE and cast buffs. As for advancement, I&#039;d say straight wizard unless there is a really compelling reason to go prof 2. Multiclassing casters is a lot harsher than martial characters except for a splash. Also, he&#039;ll have plenty of skill points, and Germ is happy to have a knowledge guy around, which wizards do fine at.&lt;br /&gt;
: Germ in general would prefer a cohort that pushes back and has his own opinions--he&#039;s not looking for a yes-man, he&#039;s looking for another set of eyes and a sharp mind to bounce ideas off of. So in general I&#039;ll make the decisions to lighten your load, and you veto anything you don&#039;t like. --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8919</id>
		<title>Talk:Egg&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8919"/>
		<updated>2011-04-12T14:30:41Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;13 Skill Points. Suggestions? Where does that leave us?&lt;br /&gt;
* 1 appraise&lt;br /&gt;
* 1 bluff&lt;br /&gt;
* 1 decipher script&lt;br /&gt;
* 1 forgery&lt;br /&gt;
* 2 gather info&lt;br /&gt;
* 1 knowledge (arcana)&lt;br /&gt;
* 1 knowledge (history)&lt;br /&gt;
* 4 knowledge (local, wydmoor) &lt;br /&gt;
* 1 knowledge (religion)&lt;br /&gt;
: It&#039;s 13 cause he&#039;s a human (to be fair I got that from your notes). Of his maxed out skills, one is spellcraft, which is not in-class for him this level. I figured he learned a huge amount about wydmoor given that he has access to so many important people and locations, as well as his finger on the pulse of the city with his team of guardsmen. Other than that, a splash of social skills to cover his politicking. I wanted to give him some diplo, but I opted for GI instead--his diplo will never be worth a shit, and I figure he&#039;s not all that well liked, and relies on germain&#039;s reputation to smooth things over. --[[Special:Contributions/146.127.253.12|146.127.253.12]]&lt;br /&gt;
:: Yeah, I&#039;d say I&#039;m on the same page with all of that. He&#039;s like me - not really *unliked*, he&#039;s just not terribly diplomatic and doesn&#039;t bother with social niceties. Offputting, maybe, but not despised. I&#039;d agree that, as a master forger, he&#039;d value bluff over diplomacy for the Social Engineering aspect of passing forged docs. -gm&lt;br /&gt;
: PS. I could also imagine pulling a point out of knowledge, local and drop it into bluff --[[Special:Contributions/146.127.253.12|146.127.253.12]]&lt;br /&gt;
:: Sounds good to me. His Int. is high enough to cover that lost point on 10s and 20s, which is the only way he rolls anyway. -gm&lt;br /&gt;
::: And, yes, he&#039;s human through and through. Feel free to commit the above. -gm &lt;br /&gt;
&lt;br /&gt;
Is Egg due for his +1 yet? -gm&lt;br /&gt;
: I didn&#039;t ding yet I don&#039;t think, so no. But I am very close. --[[Special:Contributions/146.127.253.13|146.127.253.13]]&lt;br /&gt;
:Egg&#039;s Level 7: &lt;br /&gt;
:Professional Level 2&lt;br /&gt;
:+1 Reflex, +1 Will, +1 Bab, +9 HP&lt;br /&gt;
:Skills (12) : Suggestions Welcome Here&lt;br /&gt;
:&amp;lt;i&amp;gt;Class Feats&amp;lt;/i&amp;gt; : &amp;lt;b&amp;gt;Insightful Defense&amp;lt;/b&amp;gt; (+1 to Dex Mod for AC)&lt;br /&gt;
:: Skills should be 13 (human)&lt;br /&gt;
:: I&#039;d like for him to get 3-5 ranks of diplomacy for his political needs. Otherwise, knowledges like planes and dungeoneering are not big in our party and would be excellent imo --[[Special:Contributions/146.127.253.13|146.127.253.13]]&lt;br /&gt;
&lt;br /&gt;
Did you want me to do the level update for Egg when it happens, or do you want to do it? --[[User:Msallen|Msallen]]&lt;br /&gt;
: I will level *all* cohorts, though obviously requests, suggestions, and input from the player is always going to be a top consideration. -gm&lt;br /&gt;
:: A top consideration... FOR HIM TO POOP ON.&lt;br /&gt;
:: I&#039;mkiddingpleasedon&#039;thurtme -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Heh, I should have stuck you with a Goblin cohort. Speaking of, do we have a next game? -gm&lt;br /&gt;
:::: Dunno, suppose I should pop the Q in-thread. -[[User:Slitherrr|Slitherrr]] &lt;br /&gt;
::::: Do you not have your cohort yet? Are you waiting to get out of L4D land? I would have loved hippy Kib and his freaky little gobbo pal. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: &amp;quot;Back in Civilization&amp;quot; is first thing next session. Gnob is quite dead, sadly. -[[User:Slitherrr|Slitherrr]] 11:53, 9 March 2011 (EST)&lt;br /&gt;
::: GM eats too much cheese to poop on command like that! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Did you get all of your XP this game, or did you leave before the Quest Chain XP was given? Anyway, when this guy levels - professional or wizard? -gm&lt;br /&gt;
: I don&#039;t remember... I keep detailed xp numbers at arms length anyways ;) He should be my level - 2 and you should impose some sort of penalty or quest on me if he starts crafting. I&#039;ll have to ponder over the class. On one hand, I think he earned some time working the street and dealing with powerful people, so a level with mad skills would be good. On the other, there are some hot 4th level spells that could make me a much bigger thorn in the guild&#039;s side, which I think will be a bigger deal soon. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
: By the way, I like that the focus on abjuration and divination. That the sort of stuff I wanted from a wizard. The fact that I have nondetecetion at my disposal makes that whole discussion about the amulet a lot less important. It&#039;s not as good for political reasons, but its still pretty sweet. Also, I&#039;d like to put clairvoyance on the wish list for spells. If I find a way to learn an area well enough, or get Egg to learn it, then I can spy on the guild and prisoners and such quite well. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
:: Well, I&#039;ve got a plan for him if he starts crafting that may, in the long term. Basically, just keep track of his experience spent on crafting and I&#039;ll take care of the rest. -gm &lt;br /&gt;
:: Considering what he&#039;s been doing for the past three weeks, if he&#039;s getting a level it&#039;s going to be in Professional. From here on out, though, it&#039;ll probably be Wizzy since he&#039;s going to be doing a lot more research and mage stuff and a lot less setting up of a business. -gm&lt;br /&gt;
::: Yeah, looking at the untapped potential from level 1-3 and what I gain from level 4 spells, I think I like taking professional now. Give him some ranks in diplomacy please! I&#039;ll have to have a little chat with him about being so frank around the other PCs--I think its best that he and I sugar-coat ideas before we present them to any of the damn hippies in the party. His totally reasonable comment about selling food caused all sorts of silly moral issues for the party! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: For the record, Mose wouldn&#039;t have any qualms with you guys selling the rarer/luxury foodstuffs to the upper class at a premium. Seems like there would be more money to be made in hard-to-get stuffs for the rich than overcharging the penniless. -[[User:Mattie|Mattie]]&lt;br /&gt;
::::: I&#039;m sure that&#039;s what he was suggesting and Al just took it out of context ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Actually, there is a *lot* more to be had selling basic foodstuff than luxury items. Scarce items with low demand becoming more scarce is nothing compared to basic staples going from reasonably common to scarce. Fact is, prices are going to skyrocket with or without your help: Egg isn&#039;t creating the opportunity, just taking advantage of it. That&#039;s just the nature of the siege economy, and you can be sure that when the Thieves&#039; Guild start shipping food in, it won&#039;t be to open a soup kitchen. -gm&lt;br /&gt;
: Well, you painted the grain supplies as in good shape so I assumed people in the town were good with basic foodstuffs, etc. Hence my thought that right now the townies would want to pay more for scarce luxury foods and wine versus the simpler stuff. Anyway, that&#039;s Mose&#039;s preference to try to make money off the rich rather than the poor, if possible. :) -[[User:Mattie|Mattie]]&lt;br /&gt;
:: Given that the cities pop has reduced by half at least and the fact that the city didn&#039;t really make much of an effort getting grain to the refugees anyways, this is a good point. Seems like the grain reserves should be well stocked for some time. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Unless it&#039;s been sitting long enough that spoilage is a factor. If this world had an equivalent to John Adams, I&#039;d say the sensible thing would be to charge for the food so a few people don&#039;t take all of it and hoard it to resell at a much higher price than even you guys would charge, but I doubt Mose or anyone else has had a grounding in Economics (Germain might, except that the discipline as we know it probably doesn&#039;t exist on the Mainland, except in a very primitive form). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: All that is true, there is a grain ration being doled to citizens. In the camps, however, (or what is left of them) prices for even common food is huge, not that anyone has any money to spend on them anyway. Non-grain staples - food, butter, booze - are going to be expensive even inside the city, although the reopened smuggling corridors and drastically reduced population help with that some. -gm &lt;br /&gt;
&lt;br /&gt;
== Spell Wish List ==&lt;br /&gt;
* Second Level&lt;br /&gt;
** Obscure Object&lt;br /&gt;
** Magic Mouth&lt;br /&gt;
** Misdirection&lt;br /&gt;
** Detect Thoughts&lt;br /&gt;
* Third Level&lt;br /&gt;
** Explosive Runes&lt;br /&gt;
** Clairaudience/Clairvoyance&lt;br /&gt;
** Illusory Script&lt;br /&gt;
* Fourth Level&lt;br /&gt;
** Magic Eye&lt;br /&gt;
** Detect Scrying&lt;br /&gt;
** Locate Creature&lt;br /&gt;
&lt;br /&gt;
== Audit ==&lt;br /&gt;
&lt;br /&gt;
You might want to audit this guy, decent chance he has messed up skill ranks, with prodigy and open minded. -gm&lt;br /&gt;
: This is doubly true now, he just gained two levels and picked up another open minded feat. He has one more knowledge to learn of your choice. -gm&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Fixed]&#039;&#039;&#039; Missing one skill point (probably because his sp/level went up at 4. should be: 48(1st) + 6(2nd) + 6(3rd) + 7(4th) + 5(feat))&lt;br /&gt;
* &#039;&#039;&#039;[Fixed, with Gusto]&#039;&#039;&#039; Characters start with Ubrekti + Regional languages, so Egg is either missing a language or a skill point&lt;br /&gt;
:: I think I originally had Ubrekti as his birth language, before it was discovered that he was of hakani descent.&lt;br /&gt;
&lt;br /&gt;
== Fitting In ==&lt;br /&gt;
We&#039;ll have to see how we want to play it. I had a similar discussion with Slitherrr about *****************, his coming cohort. Basically, do you want to play and manage every part of the guy, have me run the guys personality but control him in combat, or have me control everything with you giving general commands? &lt;br /&gt;
&lt;br /&gt;
Likewise, advancement - you or me? I would think he obviously sticks to Wizard, though depending on what kind of work you have him doing early on it might make sense RP wise to take a second level in professional, as well as just being a good add. Prof 2/Wizard X gets a +1 AC bonus and a net of +4 skill points, over Prof 1/Wizard X, I believe? Prof 4/Wizard X is a much more substantial investment in the nonmagical side of thing, which is costing probably two spell levels for +2 AC bonus, a net of +12 skill points and Uncanny Dodge.&lt;br /&gt;
&lt;br /&gt;
: Really up to you. I&#039;m sure you don&#039;t want to play another character, so I&#039;ll make the decisions for him in game time. He&#039;s pretty much a squishy buffer in MMO terms, so in general I expect he&#039;ll stick close to LE and cast buffs. As for advancement, I&#039;d say straight wizard unless there is a really compelling reason to go prof 2. Multiclassing casters is a lot harsher than martial characters except for a splash. Also, he&#039;ll have plenty of skill points, and Germ is happy to have a knowledge guy around, which wizards do fine at.&lt;br /&gt;
: Germ in general would prefer a cohort that pushes back and has his own opinions--he&#039;s not looking for a yes-man, he&#039;s looking for another set of eyes and a sharp mind to bounce ideas off of. So in general I&#039;ll make the decisions to lighten your load, and you veto anything you don&#039;t like. --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Favored_Soul&amp;diff=8895</id>
		<title>Talk:Favored Soul</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Favored_Soul&amp;diff=8895"/>
		<updated>2011-04-09T14:31:19Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wings Alternatives ==&lt;br /&gt;
I would love to personalize this by creating some sort of alt-ability that isn&#039;t fucking wings. -gm &lt;br /&gt;
: What about a DM-chosen elemental/outsider companion of 12 HD? (I.e. somewhat like the creatures from &#039;&#039;Planar Ally&#039;&#039;.) For balance purposes, I think Druid animal companions are like 16-18 hit dice at this level, a Paladin mount would be ~12HD in this range, and a Leadership cohort could be level 16. -[[User:Mattie|Mattie]]&lt;br /&gt;
:: That&#039;s a good idea. Another might be some sort of powerful and interesting aura. Like a permanent magic circle against chaos centered on the player or something. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: I was going to propose the [http://www.d20srd.org/srd/monsters/archon.htm Aura of Menace] that archons get, but it had wording in there about removing the effect if they were hit by an attack. While good, I figured this wouldn&#039;t be as universally handy as Wings might be. Still some sort of circle/aura thing is a good idea, too. -[[User:Mattie|Mattie]]&lt;br /&gt;
&lt;br /&gt;
My idea was a sort of slotted-permanency spell mechanic, where you could swap out X spell levels worth of eligible spells on yourself that have a permanent duration, during some ritual that is time consuming but XP free. Where X is, perhaps, your unmodified CHR modifier.  -gm &lt;br /&gt;
: No comments here? -gm&lt;br /&gt;
:: Seemed complicated at first read, and I&#039;m still trying to understand it. I&#039;m not sure what qualifies as an eligible spell (since permanency is typically arcane). So if I had +4 CHR bonus I could give up a 4th level spell slot to give myself Divine Power permanently? If not, do you have any other example? Can you repeat the ritual to switch spells? -[[User:Mattie|Mattie]]&lt;br /&gt;
::: Ok, so let&#039;s take a guy with 22 CHR, which is a +6 modifier. That would give him 6 spell levels worth of spells he can use a ritual to make affect himself with permanent duration. So, maybe Bull&#039;s Strength (2), Bear&#039;s Endurance (2), and Eagle&#039;s Splendor (2). Or, sanctuary (1), Deathwatch (1) and Freedom of Movement (4). These spells would be able to be swapped out via some ritual. I&#039;m sure this is a very messy way of demonstrating something you could probably explain much more simply, but is the concept more clear now? -gm&lt;br /&gt;
&lt;br /&gt;
Alt: &amp;lt;i&amp;gt;Deathless&amp;lt;/i&amp;gt; : The sunrise/sunset (depending on alignment) after you are killed, you rise again as if by a &amp;lt;i&amp;gt;raise dead&amp;lt;/i&amp;gt; spell, suffering all related losses. You still age normally, and will still die when your maximum age is reached. &lt;br /&gt;
: I have an issue with this one, but its... well... difficult to classify I guess. Player death generally only happens when a) the player is generally ok with it (ie. won&#039;t quit) and b) it seems like it will drive the story in a good way. At least with my experience in our games, players don&#039;t generally die in the middle of insignificant fights--they die in high risk situations where they can at least go out with some bang. If its a frivolous death, I suspect there are some fudged die rolls and second chances that usually prevent it. Not to say GM isn&#039;t mean and harsh--just that dieing because you failed a low DC save on a trap that was put in a hall to be a speedbump doesn&#039;t tell a good story, and that&#039;s really what its all about.&lt;br /&gt;
:: I have an issue with this line of thought and I don&#039;t agree with it and, if taken to the extreme, is going to end up getting someone killed. It&#039;s not *all* about the story, it&#039;s *all* about fun and the game. If *all* I cared about was the story, I&#039;d go back to being a writer. I think this PoV ends up bringing with it essentially the same mindset as Freddie and Fannie - &amp;quot;Well, we&#039;ve got an implicit guarantee of health, so lets undevalue risk!&amp;quot; &lt;br /&gt;
:: I think part of your feeling that was is because, frankly, we never get beyond 10th or 12th level very often in ANY of our games, which is right about the time THAT particular idea (death is rare and unlikely) goes out the window. LE is throwing PKs around like crazy, and soon you guys will start facing them on your own. By the time you hit level 18, things like Power Word Kill, Finger of Death, et al. are amazingly, amazingly prevalent. &lt;br /&gt;
:: Also, you&#039;ll notice I don&#039;t *believe* in &amp;quot;insignificant fights,&amp;quot; in that every fight is potentially lethal. I don&#039;t subscribe to the WotC/D&amp;amp;D standard dungeon crawl model of fighting a bunch of weenies then going to rest. &lt;br /&gt;
:: At the end of the day, I don&#039;t believe that &amp;quot;it&#039;s all about the story&amp;quot; is a valid point of view, and I&#039;m the storyteller. Like all collaborative activities, everyone defines &amp;quot;what it&#039;s about&amp;quot; a different way.&lt;br /&gt;
:: Also, as an aside, I think player death even in minor combats &amp;quot;moves the story forward&amp;quot; because the &amp;quot;story&amp;quot; is interactive and morphic and continues apace if no one dies or if everyone does. Also, the effect of a player death on the party automatically has storyline significance-gm&lt;br /&gt;
:: What this really tells me is that some people are expecting me to bail them out. If all we care about is interactive storytelling, let&#039;s break out the Once Upon a Time cards. -gm &lt;br /&gt;
::: Don&#039;t get your panties in a wad--you&#039;ve killed plenty of charachters, and all of us know that you would kill ours. Fact is, there have been times where our players died and it was awesome, and times where they seemed like they were going to die and it would have been lame. And in each case I suspect it was you more than the dice that made the right decision on what would have been the most fun.&lt;br /&gt;
::: Regardless of the fact that it was only a side-note in your rant, I&#039;m completely convinced by the argument about levels 10-12 representing a turning point in the game. I have little to no experience with that level of play, and I agree based on the examples that the player relationship with death changes in a way that makes this ability a lot more functional that I thought. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
: Given that, this ability has pretty limited value. Chances are good that all that will really happen is the player will not get the second chances that they would normally have got, and they will come back to life. It could be a cool story moment, but chances are good that it will not be. In which case, this ability should read: at some point in the future, you will die for some silly reason that you probably would&#039;t have died from if you didn&#039;t have this ability, and your resurrection will be somewhat more flavorful. It&#039;ll sort of end up like Anise&#039;s death, which was fine for a 1st level item power, but seems weak for a 17th level class ability. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: As above. Flawed premises lead to highly flawed presumptions. You are cogs in the wheel, and while you are stars of your own stories, you are not the stars of THE story. You are characters like all the rest. Also, I don&#039;t care if people quit after they die, and I&#039;ve never really cared if people got pissed at me.  -gm&lt;br /&gt;
: Heh, I, on the otherhand, see Deathless as like 40x cooler (brokener) than growing wings in this world. Especially since I thought &#039;&#039;Raise Dead&#039;&#039; was completely impossible. With this ability, I almost want to kill off Mose so I can start over to be a Favored Soul. They&#039;re already pretty hard to kill with their good saving throws, healing potential, resistances, and good combatness. Now they get high enough and they&#039;re pretty unstoppable. Walking around with a Raise Dead Contingency spell on them... The only issue I see with Deathless is that it feels more powerful than the DR 10/silver they get at 20th level. -[[User:Mattie|Mattie]]&lt;br /&gt;
::: I don&#039;t know, DR 10/anything is phenomenal, and something like silver is not something most people carry around unless they&#039;re planning on for it. The Barbarian DR by that point is 5/-, so I think twice the damage reduction for a relatively rare metal is pretty sweet. I&#039;d say evil Favoreds have it worse on account of Cold Iron being a lot more common as a weapon type. -gm&lt;br /&gt;
:: There&#039;s some pretty indirect balancing here I&#039;ve already considered, namely that you lose a level every time you&#039;re rezed, so if you use it too much too fast, you&#039;re dead without recourse. Or, if you&#039;re dead from some persistent disease you&#039;e also dead because you&#039;ll rez/die a couple of times until you fall below a level to use the ability. So, there is that bit of balance. Even if I always give the character the choice to lose 2 con instead of the level, which I lean toward if only for streamlining play purposes, eventually someone will get rezed to the point of having a base con of zero and be unrezable. Also: some spells, like disintegrate, kill without even the option for raising.  -gm&lt;br /&gt;
:: Also, the only character who even has a shot of seeing level 17 is LE, I&#039;d wager. And that&#039;s only because she has Hax, and by 17 there is no guarantee she&#039;s on your side anyway depending on that shadow xp. -gm&lt;br /&gt;
::: Heh, we might have an enemy that is level 17 someday, though. :) And my aim is certainly to TRY to get Mose to 17th (even if it&#039;s impossible and/or requires OOC achievements). I primarily see the Deathless ability as super-powerful in your world (and thus better than DR 10/metal) because I&#039;ve come to expect that raising anything from the dead is pretty much impossible. Yet, if that doesn&#039;t seem overpowered to you then I&#039;ll assume it&#039;s due to my limited understanding of the &amp;quot;Veil&amp;quot;, and the forces at work here. -[[User:Mattie|Mattie]]&lt;br /&gt;
:::: Well, I&#039;m worried about balancing it in rules terms. Don&#039;t worry about the metaphysics of it - Level 17 is high enough that almost no one ever gets there, and favored soul is a class that virtually doesn&#039;t exist among Alexandrians. -gm &lt;br /&gt;
&lt;br /&gt;
== Divine Casters of the world ==&lt;br /&gt;
So, Mainland has Clerics, and Petara has Favored Souls as befitting their more decentralized religion. Druids and rangers are the sole divine casters among the Sidhe, and never become favored souls, although both Druids and Favored Souls are rare but not unheard of among the Halflings. -gm&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Petera&amp;diff=8833</id>
		<title>Talk:Petera</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Petera&amp;diff=8833"/>
		<updated>2011-04-05T20:02:06Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
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&lt;div&gt;This entry maybe should be brought into line with other national entries, format wise. -gm&lt;br /&gt;
&lt;br /&gt;
Cleared old talk page. Check history if really interested. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
----&lt;br /&gt;
So this is referred to here and on the map as &amp;quot;Petera&amp;quot;, and the adjective is sometimes said to be &amp;quot;Peteran&amp;quot;, but a couple of articles have referred to &amp;quot;Petra&amp;quot; and &amp;quot;Petran&amp;quot;, or &amp;quot;Petara&amp;quot; and &amp;quot;Petaran&amp;quot;. Is it safe to assume that &amp;quot;Petera&amp;quot; and &amp;quot;Peteran&amp;quot; are canonical (flavor element of misspellings aside)? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I tried to define a canonical spelling by choosing a single name and a single valid link, but I see you went and ruined that plan ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
::Yeah, I got into the redirects before I knew what I was getting into. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: PS. GM likes the confusing lack of spelling consistency&lt;br /&gt;
:: consistent spelling is an anachronism.&lt;br /&gt;
::: Additionally, don&#039;t forget to account for regional spelling variances. -gm, probably&lt;br /&gt;
::::Note: Wikis are an anachronism. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
== Religious tolerance of Peteran Heresy? ==&lt;br /&gt;
&lt;br /&gt;
How tolerant are Mainlanders day-to-day of Peteran Heresy religion? Are they generally accepting and on good terms (for day-to-day Mainlanders) or do they view them as blasphemers? Any real-world analogies? I can tell the churches themselves are opposed (i.e. &amp;quot;Peteran Heresy&amp;quot; name), but how does that translate into day-to-day relationships for (a) citizens of the countries and (b) members of the church? -[[User:Mattie|Mattie]]&lt;br /&gt;
: Well, at the highest levels, there&#039;s kind of a policy of &amp;quot;Mutual Coexistance,&amp;quot; as both Greater Alexandriandom and the Petaran&#039;s are both entrenched enough to prevent annihilation. Sure, the population, economy, and geographic size of the mainland is like 10x that of Petara, the mainland has a lot more infighting and cultural divisions that prevent working together. &lt;br /&gt;
: That said, if someone started preaching Petaranism, creating Favored Souls, etc. there would be a pretty quick and savage breakdown. Real-world analogies? I guess look anywhere that Greater Islam shared a border with Christendom and see what happened. -gm&lt;br /&gt;
:: What about day-to-day sorts of things? If a Peteran boy had no choice but to go to a Mainland school, would he (a) be forbidden, (b) allowed but ostracized by most students and teachers, (c) only be teased a lot by other kids (specifically for having a different religion), or (d) not really be noticed/teased more than any other transplant to a new school?&lt;br /&gt;
:: For my own sake, I&#039;m trying to understand the average sentiment between Mainlanders and Peterans. Should Mose/Kimika (at least) have been distant/skeptical regarding Quinalin early on because of the church differences? Or is it a religious difference that doesn&#039;t affect day-to-day dispositions very much?  (No rush on the answer, just curious.) -[[User:Mattie|Mattie]]&lt;br /&gt;
::: I don&#039;t see any point in running down every extreme and virtually impossible hypothetical. What would happen to an Arab orphan in Paris? He&#039;d go to a Christian orphanage, and from there, who knows? It&#039;s up to the kid, I guess. &amp;quot;Day to Day&amp;quot; interaction doesn&#039;t really exist on 90% of the mainland. FWIW, Quin is *not* a Petaran himself, he is Alexandrian by faith and Celstian by nationality, and his knowledge of their ways comes from the close relationships his father developed while trading. -gm&lt;br /&gt;
:::: Thanks for the clarification on Quin, that makes the point moot. I don&#039;t care about specific situations (beyond our own), but you responded initially about the high-level church&#039;s position and not the day-to-day as I had sought, so I provided an example to help get the gist of what I want to know. There&#039;s a big difference between &amp;quot;they are stoned on the street in most cities&amp;quot; and &amp;quot;they&#039;re welcomed and respected&amp;quot;. The former is hinted with just the notion of calling it &amp;quot;Peteran Heresy&amp;quot; and having a Mainland with only one religion. Anyway, sorry-- just wanted some day-to-day sentiment clarification. If Quin isn&#039;t Peteran by religion then it&#039;s not very important unless we run into more of them. -[[User:Mattie|Mattie]]&lt;br /&gt;
:::::: Ha! Don&#039;t be sorry, I actually LOVE questions like this, because it gives me way to flush out and expand the world along the lines of player curiosity without having to randomly dump data into wiki pages people may or may not care about. So: canon questions are GOOD! -gm&lt;br /&gt;
::::: We&#039;re not at stoning in the street levels, at the very least. Certainly, merchants like [[Kathkallan]] demonstrate that Petrans are tolerated in the mainland and allowed to travel, conduct businesses, and be treated with general respect. Using that as an example, the authorities are more likely to turn a blind eye to ripping off or discriminating against a Petran, but not to the point where outright aggression and abuse of the law is tolerated. It&#039;s probably also region-by-region, though, and a generally lawless and sacreligious community like Wydmoor might be more tolerant than, say, the more devout areas of rural flannary. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::: I think that&#039;s a pretty good takeaway, yeah. Again, a Petaran merchant isn&#039;t going to be too hassled, but you&#039;re only going to find such a creature in Celstia or maybe Wydmoor, the only places on the mainland the Petarans really trade. Racism, bigotry, even ignorant violence are all potentials for a Petaran in the mainland, but there is no institutionalized need for genocide or anything. But, again, someone tries to set up a Petaran church, there&#039;s going to be swift retribution. -gm&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:The_Azure_Geese&amp;diff=8831</id>
		<title>Talk:The Azure Geese</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:The_Azure_Geese&amp;diff=8831"/>
		<updated>2011-04-05T19:57:40Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whats with this shaman NPC class you mention? I know there was a PC class in complete divine, but never heard of the NPC class. Can I just use adept? --[[User:Msallen|Msallen]]&lt;br /&gt;
: Yeah, use adept. Shaman is sort of a clericy version of it I  AdHoc sometime for servitors. Your NPC caster is always a hedge wizard, aka adept. -gm &lt;br /&gt;
&lt;br /&gt;
DONE! Praise Alexandria! --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
: I love these names! &lt;br /&gt;
&lt;br /&gt;
Thoughts From On High: Considering Wydmoor is a nexus of outcasts from at least three different cultures, I&#039;m surprised all of your followers are Wydmoor natives. There is something to be said for that, and it totally makes sense, but you might want to consider that a few of these cats immigrants, you can access some other Knowledge: Local locales. -gm&lt;br /&gt;
: Yeah, I agree. With those first 6 I wanted them strongly tied to the refugees, but I think I do need to branch out for some more worldly types. I got some good ideas on this front. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
One horrible thing about the &amp;quot;levels&amp;quot; of NPC classes is that they don&#039;t correspond to actual levels--the CR of an NPC with a single level in a PC class is actually 1/2. Another Tome tweak (and I&#039;m going to talk about this thing until the day I die, THANKS JONES) is to make Leadership correspond to CRs rather than levels for followers (and make the cohort be always PC level - 2, period), allowing the followers to be made up of anything that makes sense (18 CR 1/3 dogs, anyone?). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I actually like the 1/2 CR for NPC levels thing, and generally stick to that when tabulating XP. I also basically make the Cohort gain levels when you do, though I have some homebrew rules I&#039;m spitballing in my head to deal with potential balance issues from Item Creation Cohorts like Egg. I&#039;m actually not against subbing in (reasonable and appropriate) CR monsters in place of humanoid followers, but I&#039;m not adopting any new tables that aren&#039;t from the core guide. So, yeah, if you want to have your 10 level one followers be 20 dogs and your cohort be an animal trainer and open a kennel, that&#039;s all good. The more diversity in Leadership the better, but OTOH, I look at Leadership as much more of an Off-Camera activity, rather than endless waves of meatshields. -gm &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok to give better equipment to the aristocrat? --[[User:Msallen|Msallen]]&lt;br /&gt;
: Only marginally better. She&#039;s still essentially a refugee. &lt;br /&gt;
&lt;br /&gt;
For the sake of sanity, these first 10 followers - plus your punishment aristocrat - will be the &amp;quot;middle management&amp;quot; of your operation. They&#039;ll be the ones to advance in level as your score increases, and the new level ones will be the faceless drones you only interact with at the office Explosion Day party. Cohorts levels will always be dictated by leadership score, with all rule-based maximums in effect. &lt;br /&gt;
: This applies to Kib. But, only a stable of 10. He doesn&#039;t have a punishment aristocrat. &lt;br /&gt;
:: I might make a rule than when you hit leadership 20, your stable opens to 12 if it becomes an issue, but I doubt it will. I sort of expect these guys to be more flavor than sustenance. -gm&lt;br /&gt;
&lt;br /&gt;
Oops, stats start at 8 with a point buy system here. Gotta redo some shit :( --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
What is this mess? Egg already recruited your six followers out of the refugee camps? -gm&lt;br /&gt;
: Speaking of nonsense - doesn&#039;t it seem a little &#039;&#039;&#039;&amp;lt;i&amp;gt;ODD&amp;lt;/i&amp;gt;&#039;&#039;&#039; that your flunkies have *way* better stats than the cohort or even the party? Not even Sayid got 36 points.&lt;br /&gt;
:: I think those PCs got 36 or 38 actually. I looked through my old character sheets the other night and found his 2nd ed version right before the conversion--you should see the stat bloat! Once I can scan it, I&#039;ll post it here :) --[[User:Msallen|Msallen]]&lt;br /&gt;
[http://emrilgame.netau.net/Dmstuff/pointbuy.html Learn to count].&lt;br /&gt;
: Your punishment - your first level 2 follower shall be a minor, displaced ARISTOCRAT. -gm&lt;br /&gt;
:: Ok! --[[User:Msallen|Msallen]]&lt;br /&gt;
::: I&#039;m sure you&#039;ll make the best of it. -gm &lt;br /&gt;
&lt;br /&gt;
:Also, what&#039;s up with a follower having a hero array and a PC level? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: Damn you, you sent me an email telling me to make 6 24-point characters with the following classes: 2x professional, 2x fighter, 2x rogue. Its not my fault that pills and liquor have addled your brain and you can&#039;t remember what&#039;s going on anymore! --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Haha, I agree. Though, in fact, it was probably the booze that made me say PC classes. &lt;br /&gt;
::: In fact, I was actually confused because I made a post to the wiki last night that didn&#039;t seem to take where I said Cohort = PC Class; Follower = NPC class. Just take the same point buy, and make them Warriors &amp;amp; Experts, but probably not adepts or aristocrats. This actually shouldn&#039;t screw up your plans and party too much.&lt;br /&gt;
::: In fact, I *do* appreciate not having to come up with personalities and such.  -gm&lt;br /&gt;
:::: Yeah, these are easy to manage as NPC classes. Can I have one adept? --[[User:Msallen|Msallen]]&lt;br /&gt;
::::: I didn&#039;t think it would really mess up your plans too much. And, yes, you may have a single shaman OR adept, but not both. -gm &lt;br /&gt;
&lt;br /&gt;
So, tl&#039;dr - I thought I had made a post about this last night, but it seems not to have saved. Boo.&lt;br /&gt;
: The only thing not covered somewhere else by now, especially relevant after today -&amp;gt; I think the arguments about &amp;quot;simulationism&amp;quot; have merit, but are not exactly totally aligned with each other. The weight and coin problem, for example, I agree isn&#039;t worth really losing sleep over when you&#039;re talking about the few dozen coin you pick up off random pushovers. That is wallet money and probably gets cashed up or down without much hassle at various inns. However, at some point, I consider a score large enough that it transcends petty accounting legalism and becomes a legitimate &amp;quot;logistics puzzle&amp;quot; of its own. When you&#039;re talking about something like a dragon horde, for example, that has a great amount of mixed coin and armor loot, there&#039;s no reason to think the party can just whisk away everything, and so sorting out the opportunity costs of the initial grab become a de facto challenge all its own. Additionally, in terms of armor and equipment, keeping track of weights becomes a game balance issue in addition to an accounting one: it&#039;s hardly fair that someone like you, or helen, or trav, or Sarah should be able to lug around as much stuff as someone who bought up to 16 strength. Now, the bag of holding helps, but at the end of the day I think items with non-negligible weight and/or bulk like weapons, armor, shields, pianos, or animal companions need to be tracked versus encumbrance. Not only to make sure that the 8 strength bard isn&#039;t walking around with three sorts of armor and 6 types of weapon. Nitpicking is one thing, but the trade off quandaries provided by encumbrance are a wide enough gaming value and expectation that they appear across the board, from roguelikes, to cRPGs to tabletop. We&#039;re not talking material components for spells here or tracking every torch, some of these are reasonable thinks to track the encumbrance of. -gm&lt;br /&gt;
:: Yawn. I was having trouble sleeping, but this totally helped. Thanks! --[[User:Msallen|Msallen]]   &lt;br /&gt;
&lt;br /&gt;
Your email made me think I was going to get a map update! :P&lt;br /&gt;
&lt;br /&gt;
:I drew some more rivers, but I didn&#039;t make huge progress. Still, at this point, I think I only have to do the waterways in the northeast then I&#039;m done with them for a while. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
I look forward to seeing the breakdown when you have 128 first level followers. &lt;br /&gt;
: I think a handful of examples will be sufficient! --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Well, I also assume (other than your 2nd level punitive aristocrat), when you get higher level followers, it&#039;ll just be this original stable of &amp;quot;favorites&amp;quot; advancing, and lower level nobodies replacing them. Kind of like being in on the ground floor of a startup. It also means that Kib&#039;s buddy can at least have ambitions up to 5th or 6th level as an extra. Heh. -gm &lt;br /&gt;
::: The aristocrat must always be your highest level follower.  Though, on the up side, it might help legitimize your operation. -gm&lt;br /&gt;
:::: And, since that&#039;s harsh, you can pick which client family he (or she) come from. -gm&lt;br /&gt;
::::: Yeah, I was actually thinking that the aristocrat wasn&#039;t much of a punishment to be honest. They are shittier than the warrior or the expert, but not by much, and all these guys are shitty. But the RP side of an aristocrat is pretty cool, even if he comes from a minor house. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
==Uldern==&lt;br /&gt;
Good Alexandria, Kib has GOT to get to Wydmoor. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: It&#039;s great here! Look out for vampires and lizard men! --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
:: I was kind of proud of that connection, I hope Kib isn&#039;t too disappointed in his childhood friend&#039;s inability to acquire a &amp;quot;real&amp;quot; class. -gm&lt;br /&gt;
::: I audited him slightly to be more in line with his attributes. If he was a PC class, I would envision him as a fighter primary, professional secondary like Quinn. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: It&#039;s ok, if he ever became a cohort or anything, the PC levels would replace his NPC levels. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
==The Name==&lt;br /&gt;
Its not official yet, I just put it here because that&#039;s what it is going to be. I&#039;ll announce it to my men with ceremony and probably some symbolic banners/jewelery/branding when I decide its the best time to do so. --[[User:Msallen|Msallen]]&lt;br /&gt;
: If you drive off the siege, you can expect to be awarded with some sort of official recognition and entitlement, giving you the rights to such and boosting that reputation bonus to +2. -gm&lt;br /&gt;
:: Wooooooo!&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Petera&amp;diff=8819</id>
		<title>Talk:Petera</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Petera&amp;diff=8819"/>
		<updated>2011-04-05T16:39:22Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This entry maybe should be brought into line with other national entries, format wise. -gm&lt;br /&gt;
&lt;br /&gt;
Cleared old talk page. Check history if really interested. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
----&lt;br /&gt;
So this is referred to here and on the map as &amp;quot;Petera&amp;quot;, and the adjective is sometimes said to be &amp;quot;Peteran&amp;quot;, but a couple of articles have referred to &amp;quot;Petra&amp;quot; and &amp;quot;Petran&amp;quot;, or &amp;quot;Petara&amp;quot; and &amp;quot;Petaran&amp;quot;. Is it safe to assume that &amp;quot;Petera&amp;quot; and &amp;quot;Peteran&amp;quot; are canonical (flavor element of misspellings aside)? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I tried to define a canonical spelling by choosing a single name and a single valid link, but I see you went and ruined that plan ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
::Yeah, I got into the redirects before I knew what I was getting into. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: PS. GM likes the confusing lack of spelling consistency&lt;br /&gt;
:: consistent spelling is an anachronism.&lt;br /&gt;
::: Additionally, don&#039;t forget to account for regional spelling variances. -gm, probably&lt;br /&gt;
::::Note: Wikis are an anachronism. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
== Religious tolerance of Peteran Heresy? ==&lt;br /&gt;
&lt;br /&gt;
How tolerant are Mainlanders day-to-day of Peteran Heresy religion? Are they generally accepting and on good terms (for day-to-day Mainlanders) or do they view them as blasphemers? Any real-world analogies? I can tell the churches themselves are opposed (i.e. &amp;quot;Peteran Heresy&amp;quot; name), but how does that translate into day-to-day relationships for (a) citizens of the countries and (b) members of the church? -[[User:Mattie|Mattie]]&lt;br /&gt;
: Well, at the highest levels, there&#039;s kind of a policy of &amp;quot;Mutual Coexistance,&amp;quot; as both Greater Alexandriandom and the Petaran&#039;s are both entrenched enough to prevent annihilation. Sure, the population, economy, and geographic size of the mainland is like 10x that of Petara, the mainland has a lot more infighting and cultural divisions that prevent working together. &lt;br /&gt;
: That said, if someone started preaching Petaranism, creating Favored Souls, etc. there would be a pretty quick and savage breakdown. Real-world analogies? I guess look anywhere that Greater Islam shared a border with Christendom and see what happened. -gm&lt;br /&gt;
:: What about day-to-day sorts of things? If a Peteran boy had no choice but to go to a Mainland school, would he (a) be forbidden, (b) allowed but ostracized by most students and teachers, (c) only be teased a lot by other kids (specifically for having a different religion), or (d) not really be noticed/teased more than any other transplant to a new school?&lt;br /&gt;
:: For my own sake, I&#039;m trying to understand the average sentiment between Mainlanders and Peterans. Should Mose/Kimika (at least) have been distant/skeptical regarding Quinalin early on because of the church differences? Or is it a religious difference that doesn&#039;t affect day-to-day dispositions very much?  (No rush on the answer, just curious.) -[[User:Mattie|Mattie]]&lt;br /&gt;
::: I don&#039;t see any point in running down every extreme and virtually impossible hypothetical. What would happen to an Arab orphan in Paris? He&#039;d go to a Christian orphanage, and from there, who knows? It&#039;s up to the kid, I guess. &amp;quot;Day to Day&amp;quot; interaction doesn&#039;t really exist on 90% of the mainland. FWIW, Quin is *not* a Petaran himself, he is Alexandrian by faith and Celstian by nationality, and his knowledge of their ways comes from the close relationships his father developed while trading. -gm&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Arcane_Disciple&amp;diff=8817</id>
		<title>Talk:Arcane Disciple</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Arcane_Disciple&amp;diff=8817"/>
		<updated>2011-04-05T16:18:13Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: /* Spell overlap? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Balance discussion ==&lt;br /&gt;
This is pretty cool. --[[User:Msallen|Msallen]]&lt;br /&gt;
: As you can imagine, I fell in love with it at first sight. I look forward to a AD/Sorc/DD monster spellcaster build. -gm&lt;br /&gt;
:: So, trades the domain spell for a lower-level Arcane spell, and turn/rebuke for bonus feats? I&#039;m not very familiar with clerics. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: There are some subtle comparisons to be made here.&lt;br /&gt;
:::*Pros:&lt;br /&gt;
:::** You get bonus metamagic/item feats (5 of them total)&lt;br /&gt;
:::** Much better spell choice: You get access to 6 spells from Magic domain + 20 arcane top-picks (instead of 18 pre-chosen spells from 2 domains).&lt;br /&gt;
:::*** Minor diff for L9 spells: No 9th level arcane spells means you have one less 9th level spell choice than a cleric with two carefully-chosen domains (traded for a few extra 8th-level arcane picks). Magic domain does give you Mage&#039;s Disjunction, though.&lt;br /&gt;
:::** 4+INT for skill points each level (versus 2+INT)&lt;br /&gt;
:::** UMD as class skill&lt;br /&gt;
:::** The following spells are added to the AD spell list: Magic Aura(1), Identify(2), Antimagic Field(6 normally Clr8), Spell Turning(7), Protection from Spells(8), Mage’s Disjunction(9)&lt;br /&gt;
:::*Cons:&lt;br /&gt;
:::** No domain spells per day (in other words, -1 spell slot per level versus a normal cleric with domains)&lt;br /&gt;
:::** No domain abilities &lt;br /&gt;
:::** No turn/rebuke&lt;br /&gt;
:::** Lowered hitdice from d8 to d6&lt;br /&gt;
:::Anything else? -[[User:Mattie|Mattie]]&lt;br /&gt;
&lt;br /&gt;
A vanilla cleric can memorize EXACTLY ONE domain spell in each domain slot per level, and those spells are NOT added to the cleric&#039;s regular spell list. In the case of the AD class, however, it does not gain the magic domain, but does get all of those domain spells added to her cleric spell list. So, a Magic Domain cleric can memorize exactly one Identify as her second level domain spell, but a AD can prepare as many Identifies as she has second level spells.&lt;br /&gt;
&lt;br /&gt;
A Evangelist, OTOH, gains the domains chosen AND gets those domain spells added to her &amp;quot;known spells&amp;quot; list. -gm&lt;br /&gt;
: I added a note about the extra 6 spells above (3 already exist, Dispel Magic, Imbue, and Spell Resistance).&lt;br /&gt;
: I&#039;m still confused, on one point, though. On the Spells per Day for Cleric there is a &amp;quot;+1&amp;quot; for each spell level for domain spell memorization. What does an AD do with that +1 slot? Do they lose it? -[[User:Mattie|Mattie]]&lt;br /&gt;
:: Yeah, they just don&#039;t get it. that +1 slot is for your domain spell at each level. No domains, no domain spell slot. -gm&lt;br /&gt;
&lt;br /&gt;
== Spell overlap? ==&lt;br /&gt;
Randomly curious: If you pick the &#039;&#039;Identify&#039;&#039; spell for an arcane spell, it&#039;s Level 1. So does that mean an AD could memorize &#039;&#039;Identify&#039;&#039; as a Level 1 spell or a Level 2 spell (per Magic domain) if they so desired? (If it matters whether it is a &#039;&#039;Magic&#039;&#039; spell or not, consider &#039;&#039;Locate Object&#039;&#039; which is already on Clr spell list a level higher than Sor/Wiz.) Or is there some implied requirement that if it already exists in their spell list, they can&#039;t pick the same arcane spell? For some reason the class flavor description makes me think they wouldn&#039;t mimic arcane spells they already had divine-ish versions of. -[[User:Mattie|Mattie]]&lt;br /&gt;
: Yes. They would have IDentify (1st) and Identify (2nd) on their spell list in that case. -gm&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Petera&amp;diff=8816</id>
		<title>Talk:Petera</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Petera&amp;diff=8816"/>
		<updated>2011-04-05T16:17:04Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This entry maybe should be brought into line with other national entries, format wise. -gm&lt;br /&gt;
&lt;br /&gt;
Cleared old talk page. Check history if really interested. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
----&lt;br /&gt;
So this is referred to here and on the map as &amp;quot;Petera&amp;quot;, and the adjective is sometimes said to be &amp;quot;Peteran&amp;quot;, but a couple of articles have referred to &amp;quot;Petra&amp;quot; and &amp;quot;Petran&amp;quot;, or &amp;quot;Petara&amp;quot; and &amp;quot;Petaran&amp;quot;. Is it safe to assume that &amp;quot;Petera&amp;quot; and &amp;quot;Peteran&amp;quot; are canonical (flavor element of misspellings aside)? -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I tried to define a canonical spelling by choosing a single name and a single valid link, but I see you went and ruined that plan ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
::Yeah, I got into the redirects before I knew what I was getting into. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: PS. GM likes the confusing lack of spelling consistency&lt;br /&gt;
:: consistent spelling is an anachronism.&lt;br /&gt;
::: Additionally, don&#039;t forget to account for regional spelling variances. -gm, probably&lt;br /&gt;
::::Note: Wikis are an anachronism. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
== Religious tolerance of Peteran Heresy? ==&lt;br /&gt;
&lt;br /&gt;
How tolerant are Mainlanders day-to-day of Peteran Heresy religion? Are they generally accepting and on good terms (for day-to-day Mainlanders) or do they view them as blasphemers? Any real-world analogies? I can tell the churches themselves are opposed (i.e. &amp;quot;Peteran Heresy&amp;quot; name), but how does that translate into day-to-day relationships for (a) citizens of the countries and (b) members of the church? -[[User:Mattie|Mattie]]&lt;br /&gt;
: Well, at the highest levels, there&#039;s kind of a policy of &amp;quot;Mutual Coexistance,&amp;quot; as both Greater Alexandriandom and the Petaran&#039;s are both entrenched enough to prevent annihilation. Sure, the population, economy, and geographic size of the mainland is like 10x that of Petara, the mainland has a lot more infighting and cultural divisions that prevent working together. &lt;br /&gt;
: That said, if someone started preaching Petaranism, creating Favored Souls, etc. there would be a pretty quick and savage breakdown. Real-world analogies? I guess look anywhere that Greater Islam shared a border with Christendom and see what happened. -gm&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Arcane_Disciple&amp;diff=8810</id>
		<title>Talk:Arcane Disciple</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Arcane_Disciple&amp;diff=8810"/>
		<updated>2011-04-05T14:41:09Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is pretty cool. --[[User:Msallen|Msallen]]&lt;br /&gt;
: As you can imagine, I fell in love with it at first sight. I look forward to a AD/Sorc/DD monster spellcaster build. -gm&lt;br /&gt;
:: So, trades the domain spell for a lower-level Arcane spell, and turn/rebuke for bonus feats? I&#039;m not very familiar with clerics. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: There are some subtle comparisons to be made here.&lt;br /&gt;
:::*Pros:&lt;br /&gt;
:::** You get bonus metamagic/item feats (5 of them total)&lt;br /&gt;
:::** Much better spell choice: You get access to 6 spells from Magic domain + 20 arcane top-picks (instead of 18 pre-chosen spells from 2 domains).&lt;br /&gt;
:::*** Minor diff for L9 spells: No 9th level arcane spells means you have one less 9th level spell choice than a cleric with two carefully-chosen domains (traded for a few extra 8th-level arcane picks). Magic domain does give you Mage&#039;s Disjunction, though.&lt;br /&gt;
:::** 4+INT for skill points each level (versus 2+INT)&lt;br /&gt;
:::** UMD as class skill&lt;br /&gt;
:::** The following spells are added to the AD spell list: Magic Aura(1), Identify(2), Antimagic Field(6 normally Clr8), Spell Turning(7), Protection from Spells(8), Mage’s Disjunction(9)&lt;br /&gt;
:::*Cons:&lt;br /&gt;
:::** No domain abilities &lt;br /&gt;
:::** No turn/rebuke&lt;br /&gt;
:::** Lowered hitdice from d8 to d6&lt;br /&gt;
:::** ?? Spell per day reduction? I&#039;m not sure if you can still use Magic domain spells (or arcane spells) in a cleric&#039;s normal domain spell memorization slot. If not, that&#039;s a pretty big ding to have fewer spells you can memorize a day.&lt;br /&gt;
:::Anything else? -[[User:Mattie|Mattie]]&lt;br /&gt;
&lt;br /&gt;
A vanilla cleric can memorize EXACTLY ONE domain spell in each domain slot per level, and those spells are NOT added to the cleric&#039;s regular spell list. In the case of the AD class, however, it does not gain the magic domain, but does get all of those domain spells added to her cleric spell list. So, a Magic Domain cleric can memorize exactly one Identify as her second level domain spell, but a AD can prepare as many Identifies as she has second level spells.&lt;br /&gt;
&lt;br /&gt;
A Evangelist, OTOH, gains the domains chosen AND gets those domain spells added to her &amp;quot;known spells&amp;quot; list. -gm&lt;br /&gt;
: I added a note about the extra 6 spells above (3 already exist, Dispel Magic, Imbue, and Spell Resistance).&lt;br /&gt;
: I&#039;m still confused, on one point, though. On the Spells per Day for Cleric there is a &amp;quot;+1&amp;quot; for each spell level for domain spell memorization. What does an AD do with that +1 slot? Do they lose it? -[[User:Mattie|Mattie]]&lt;br /&gt;
:: Yeah, they just don&#039;t get it. that +1 slot is for your domain spell at each level. No domains, no domain spell slot. -gm&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Favored_Soul&amp;diff=8799</id>
		<title>Favored Soul</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Favored_Soul&amp;diff=8799"/>
		<updated>2011-04-05T12:20:41Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Favored Soul&amp;lt;br&amp;gt; &lt;br /&gt;
  &amp;lt;/strong&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot; class=&amp;quot;white&amp;quot;&amp;gt;From Complete Divine&amp;lt;/font&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;The favored soul follows the path of the cleric but is able to channel divine power with surprising ease. Although Favored Souls rarely appear on the Mainland, they are the prime Divine casters among the Petarns, who have no singular religious hierarchy responsible for investment of divine power. In any case, favored souls cast their spells naturally, as much through force of personality as through study, although as the Petarans demonstrate, the skills can be learned. Though this gives them extraordinary divine abilities no normal person could ever match, they see their gift as a call to action, and so in some ways may lag behind their more hierarchical colleagues.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;Characteristics:&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt; Favored souls cast divine spells by means of an innate connection rather than through laborious training and prayer, so their divine connection is natural rather than learned. These divine spellcasters know fewer spells and acquire powerful spells more slowly than clerics, but favored souls can cast spells more often, and they have no need to select and prepare them ahead of time. &amp;lt;/font&amp;gt;  &lt;br /&gt;
  &amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;Alignment: &amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;Divine magic&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;style1&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt; is intuitive to a favored soul, not a matter of careful prayer. This intuitive nature leads to a freer interpretation of faith and doctrine, and so favored souls tend slightly toward chaos over law.&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;A favored soul is often of the same alignment as her deity, though some are one step away. For example, a favored soul could serve a lawful good deity and be neutral good herself. A favored soul may not be neutral unless her deity is neutral.  &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;Unlike clerics, favored souls are not able to devote themselves to a cause or a source of divine power instead of a deity. &amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
  &amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;Divine spellcasters from savage lands or from among the brutal humanoid tribes (such as orcs or half-orcs) are more often favored souls than clerics. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;Other &lt;br /&gt;
    Classes:&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt; Favored souls have the most in common with members of other self-taught classes, especially sorcerers, but also druids and rogues. They sometimes find themselves at odds with members of more disciplined classes, specifically clerics, whom they sometimes view as too wrapped up in doctrine and rigidly defined attitudes. &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;Role:&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt; &lt;br /&gt;
    &amp;lt;span class=&amp;quot;maintext&amp;quot;&amp;gt;The &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;style1&amp;quot;&amp;gt;favored souls serves as a group&#039;s backup healer and defensive magic specialist. She can hold her own in a fight, especially if she chooses to focus on powers that aid her in combat. &amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt; &lt;br /&gt;
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    &amp;lt;p class=&amp;quot;white&amp;quot;&amp;gt;&amp;lt;font face=&amp;quot;Arial, Helvetica, sans-serif&amp;quot;&amp;gt;Game Rule Information&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt; &lt;br /&gt;
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      &amp;lt;td width=&amp;quot;12%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;5%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
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      &amp;lt;td colspan=&amp;quot;10&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot; class=&amp;quot;white&amp;quot;&amp;gt;Spells per Day&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
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        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Base Attack Bonus&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
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        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;3%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;3%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
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      &amp;lt;td width=&amp;quot;3%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
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    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
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      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Energy resistance (1st type)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+6/+1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+6/+1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;10th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+7/+2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Energy resistance (2nd type) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;11th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+8/+3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;12th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+9/+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Deity&#039;s weapon specialization&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;13th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+9/+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;14th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+10/+5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;15th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+11/+6/+1&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Energy resistance (3rd type) &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;16th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+12/+7/+2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;17th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+12/+7/+2&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+10&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Wings&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;18th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+13/+8/+3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+11&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+11&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+11&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;19th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+14/+9/+4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+11&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+11&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+11&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;20th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+15/+10/+5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;+12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Damage reduction &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;/table&amp;gt; &lt;br /&gt;
  &amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;table width=&amp;quot;70%&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt; &lt;br /&gt;
    &amp;lt;tr class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
      &amp;lt;td colspan=&amp;quot;11&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; Favored Soul Spells Known &amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;10%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Level&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;0&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;1st&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;2nd&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3rd&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt; &lt;br /&gt;
        &amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td width=&amp;quot;9%&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;1st&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;2nd&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3rd&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;10th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;11th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;12th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;13th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;14th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;15th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;16th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;17th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;-&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;18th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;19th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
      &amp;lt;td class=&amp;quot;white&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;20th&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;/table&amp;gt; &lt;br /&gt;
  &amp;lt;p class=&amp;quot;white&amp;quot;&amp;gt;* Provided the bard has a high enough Charisma score to have &lt;br /&gt;
    a bonus spell of this level.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;white&amp;quot;&amp;gt;Favored souls have the following game statistics.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Abilities:&amp;lt;/span&amp;gt; Charisma &lt;br /&gt;
    determines how many spells the favored soul can cast per day. Wisdom determines how hard the favored soul&#039;s spells are to resist (see Spells, below). In addition to using Charisma and Wisdom for spellcasting, a favored soul also benefits from high Dexterity, Strength, and Constitution scores. &amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Alignment:&amp;lt;/span&amp;gt; Any.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Hit Die:&amp;lt;/span&amp;gt; d8&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;white&amp;quot;&amp;gt;Class Skills&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;The favored soul&#039;s class skills (and the key ability &lt;br /&gt;
    for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Jump (Str), Knowledge (arcana) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Skill Points at 1st Level:&amp;lt;/span&amp;gt; &lt;br /&gt;
    (2 + Int modifier) x 4.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Skill Points at Each Additional &lt;br /&gt;
    Level:&amp;lt;/span&amp;gt; 2 + Int modifier.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;white&amp;quot;&amp;gt;Class Features&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;white&amp;quot;&amp;gt;All of the following are class features of the &lt;br /&gt;
    favored soul.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Weapon and Armor Proficiency:&amp;lt;/span&amp;gt; &lt;br /&gt;
    Favored souls are proficient with all simple weapons, with light and medium armor, and with shields (except tower shields). A favored soul is also proficient with her deity&#039;s favored weapon. Although a favored soul is not proficient with heavy armor, wearing it does not interfere with her spellcasting.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Spells:&amp;lt;/span&amp;gt; A favored soul casts divine spells (the same type of spells available to clerics), which are drawn from the cleric spell list. she can cast any spell she knows without preparing it ahead of time the way a cleric must.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;To cast a spell, a favored soul must have a Charisma score of 10 + the spell&#039;s level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). The Difficultly Class for a saving throw against a favored soul&#039;s spell is 10 + the spell&#039;s level + the favored soul&#039;s Wisdom modifier.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;Like other spellcasters, a favored soul can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on the above table. In addition, she receives bonus spells for a high Charisma.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;Unlike a cleric, a favored soul&#039;s selection of spells is limited. A favored soul begins play knowing four 0-level spells and three 1st-level spells of your choice. At each new favored soul level, she gains one or more new spells, as indicated on the above table. (Unlike spells per day, her Charisma score does not affect the number of spells a favored soul knows; the numbers are fixed.)&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;Upon reaching 4th level, and at every even-numbered favored soul level after that (6th, 8th, and so on), a favored soul can choose to learn a new spell in place of one that she already knows. In effect, the favored soul &amp;amp;quot;loses&amp;amp;quot; the old spell in exchange for the new one. The new spell&#039;s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level favored soul spell the favored soul can cast. A favored soul may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;Unlike a cleric, a favored soul need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Deity&#039;s Weapon Focus:&amp;lt;/span&amp;gt; At 3rd level, a favored soul gains the Weapon Focus feat with her deity&#039;s favored weapon. If the character already has that feat, she can choose a different one.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Energy Resistance (Ex):&amp;lt;/span&amp;gt; At 5th level, a favored soul chooses an energy type and gains resistance 10 against that type. At 10th level and 15th level, the cahracter gains resistance 10 against another energy type of her choosing.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Deity&#039;s Weapon Specialization:&amp;lt;/span&amp;gt; At 12th level, a favored soul gains the Weapon Specialization feat with her deity&#039;s favored weapon. If she already has that feat, she can choose a different one.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Wings (Ex):&amp;lt;/span&amp;gt; At 17th level, a favored soul gains wings and can fly at a speed of 60 feet (good maneuverability). A good-aligned favored soul grows feathered wings, and an evil-aligned favored soul gains batlike wings. A favored soul who is neither good nor evil may choose either type of wings.&amp;lt;/p&amp;gt; &lt;br /&gt;
  &amp;lt;p align=&amp;quot;left&amp;quot; class=&amp;quot;maintext&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;white&amp;quot;&amp;gt;Damage Reduction (Su):&amp;lt;/span&amp;gt; A 20th-level favored soul gains damage reduction. If the character is lawful-aligned, the damage reduction is 10/silver. If the character is chaotic-aligned, the damage reduction is 10/cold iron. A favored soul who is neither lawful nor chaotic may choose either type of damage reduction. &amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Alexandrian_Universities&amp;diff=8797</id>
		<title>Talk:Alexandrian Universities</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Alexandrian_Universities&amp;diff=8797"/>
		<updated>2011-04-05T11:40:24Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: Created page with &amp;quot;The most recent BBC4 &amp;quot;In Our Time w/Melvyn Bragg&amp;quot; podcast is all about the Medieval University, and it&amp;#039;s 41 minutes long. Much recommend! -gm&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most recent BBC4 &amp;quot;In Our Time w/Melvyn Bragg&amp;quot; podcast is all about the Medieval University, and it&#039;s 41 minutes long. Much recommend! -gm&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Tana_Absold&amp;diff=8698</id>
		<title>Talk:Tana Absold</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Tana_Absold&amp;diff=8698"/>
		<updated>2011-03-28T20:16:04Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let me know if this is all kosher. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I&#039;ll let you run the game from now on, it&#039;ll save me a lot of time worrying and preparing stuff that someone is just going to snipe anyway. Awesome! *washes hands* -gm&lt;br /&gt;
:: In other words - I don&#039;t like shooting down work players gave done and put on the wiki. So, instead what I&#039;m going to throw out the hours of work I&#039;ve done on your family off camera for the purposes of storyline and unlock the page and we&#039;ll go back to doing randomly generated dungeon crawls.  -gm&lt;br /&gt;
::: Jebus no, that&#039;s the opposite of why I was asking. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Quite seriously, I didn&#039;t know what extent you had things planned out, so I threw up some test-run stuff, and if that wasn&#039;t cool, was more than happy to ditch it for what you&#039;ve got. I mean, I do not and cannot have any way of knowing what&#039;s up your sleeve, so I&#039;m always down with killing any work I&#039;ve done in favor of secret canon. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::: And by &amp;quot;work I&#039;ve done&amp;quot; up there, I mean &amp;quot;shit I pulled out of my ass in off-time&amp;quot;, which is why I have no problem letting it disappear. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Heh, I always overthink. That&#039;s why I&#039;m on metafilter! ;) -gm&lt;br /&gt;
::::::: I am totally down with your fiat. Kib is the only character on this Wiki that I have any attachment to exact shape of, and that doesn&#039;t extend to his family and friends, and even parts of his history that would conflict with other stuff. Anything else I put in is strictly with the caveat that it&#039;s designed to make your job easier--if you&#039;ve already got canon that does or will conflict with it, consider my version completely null and void without any implicit or expressed approval from me whatsoever, and I am 100% ok with that. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::::: Flavorwise, anyway. I reserve the right to always nitpick and audit your numbers, within a stretchily defined amount of reason. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::::::: Heh, heh, Indeed. My numbers always need auditing and my nits are forever need a pickin&#039;. Again - not angry, just short because I&#039;m typing at work. Feel free to continue developing canon - I encourage it! - just leave your family out of it. :D If you&#039;re curious, I can give you the bullet points and you can type them up. I keep my notes as bullets that later need to be converted into prose.  -gm&lt;br /&gt;
::::::::: Keep this up, GM, and your going to scare everyone away from inventing content except for the one guy that is *trying* to aggrivate you! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::::::: Heh, heh, well, to be fair, I&#039;m always looking for a reason to stop running games! Why do you think I want you guys to start running Dark Sun! ;)&lt;br /&gt;
::::::::::: I call BS! You are always trying to figure out how to run more games! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::::::::: That&#039;s because after they hit level 6 or 7, players become like 100x more obnoxious. Oh, their characters do, too. -gm&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Tana_Absold&amp;diff=8693</id>
		<title>Talk:Tana Absold</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Tana_Absold&amp;diff=8693"/>
		<updated>2011-03-28T17:50:11Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let me know if this is all kosher. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I&#039;ll let you run the game from now on, it&#039;ll save me a lot of time worrying and preparing stuff that someone is just going to snipe anyway. Awesome! *washes hands* -gm&lt;br /&gt;
:: In other words - I don&#039;t like shooting down work players gave done and put on the wiki. So, instead what I&#039;m going to throw out the hours of work I&#039;ve done on your family off camera for the purposes of storyline and unlock the page and we&#039;ll go back to doing randomly generated dungeon crawls.  -gm&lt;br /&gt;
::: Jebus no, that&#039;s the opposite of why I was asking. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Quite seriously, I didn&#039;t know what extent you had things planned out, so I threw up some test-run stuff, and if that wasn&#039;t cool, was more than happy to ditch it for what you&#039;ve got. I mean, I do not and cannot have any way of knowing what&#039;s up your sleeve, so I&#039;m always down with killing any work I&#039;ve done in favor of secret canon. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::: And by &amp;quot;work I&#039;ve done&amp;quot; up there, I mean &amp;quot;shit I pulled out of my ass in off-time&amp;quot;, which is why I have no problem letting it disappear. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Heh, I always overthink. That&#039;s why I&#039;m on metafilter! ;) -gm&lt;br /&gt;
::::::: I am totally down with your fiat. Kib is the only character on this Wiki that I have any attachment to exact shape of, and that doesn&#039;t extend to his family and friends, and even parts of his history that would conflict with other stuff. Anything else I put in is strictly with the caveat that it&#039;s designed to make your job easier--if you&#039;ve already got canon that does or will conflict with it, consider my version completely null and void without any implicit or expressed approval from me whatsoever, and I am 100% ok with that. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::::: Flavorwise, anyway. I reserve the right to always nitpick and audit your numbers, within a stretchily defined amount of reason. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::::::: Heh, heh, Indeed. My numbers always need auditing and my nits are forever need a pickin&#039;. Again - not angry, just short because I&#039;m typing at work. Feel free to continue developing canon - I encourage it! - just leave your family out of it. :D If you&#039;re curious, I can give you the bullet points and you can type them up. I keep my notes as bullets that later need to be converted into prose.  -gm&lt;br /&gt;
::::::::: Keep this up, GM, and your going to scare everyone away from inventing content except for the one guy that is *trying* to aggrivate you! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::::::::: Heh, heh, well, to be fair, I&#039;m always looking for a reason to stop running games! Why do you think I want you guys to start running Dark Sun! ;)&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Tana_Absold&amp;diff=8688</id>
		<title>Talk:Tana Absold</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Tana_Absold&amp;diff=8688"/>
		<updated>2011-03-28T16:34:56Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let me know if this is all kosher. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I&#039;ll let you run the game from now on, it&#039;ll save me a lot of time worrying and preparing stuff that someone is just going to snipe anyway. Awesome! *washes hands* -gm&lt;br /&gt;
:: In other words - I don&#039;t like shooting down work players gave done and put on the wiki. So, instead what I&#039;m going to throw out the hours of work I&#039;ve done on your family off camera for the purposes of storyline and unlock the page and we&#039;ll go back to doing randomly generated dungeon crawls.  -gm&lt;br /&gt;
::: Jebus no, that&#039;s the opposite of why I was asking. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Quite seriously, I didn&#039;t know what extent you had things planned out, so I threw up some test-run stuff, and if that wasn&#039;t cool, was more than happy to ditch it for what you&#039;ve got. I mean, I do not and cannot have any way of knowing what&#039;s up your sleeve, so I&#039;m always down with killing any work I&#039;ve done in favor of secret canon. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::: And by &amp;quot;work I&#039;ve done&amp;quot; up there, I mean &amp;quot;shit I pulled out of my ass in off-time&amp;quot;, which is why I have no problem letting it disappear. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Heh, I always overthink. That&#039;s why I&#039;m on metafilter! ;) -gm&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Tana_Absold&amp;diff=8681</id>
		<title>Talk:Tana Absold</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Tana_Absold&amp;diff=8681"/>
		<updated>2011-03-28T14:47:06Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let me know if this is all kosher. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I&#039;ll let you run the game from now on, it&#039;ll save me a lot of time worrying and preparing stuff that someone is just going to snipe anyway. Awesome! *washes hands* -gm&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Category_talk:Kib_Absold%27s_Family&amp;diff=8680</id>
		<title>Category talk:Kib Absold&#039;s Family</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Category_talk:Kib_Absold%27s_Family&amp;diff=8680"/>
		<updated>2011-03-28T14:46:03Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m undecided about what sort of role, antagonistic or benevolent, the older brothers/sisters should play. For now, I&#039;m setting up Lea as a trustworthy role model/childhood companion sort.&lt;br /&gt;
&lt;br /&gt;
Given that they were quite mature by the time the Absolds acquired a noble title, the older brothers could very possibly have been inching their way into powerful positions at the time of Garn&#039;s imprisonment, so whether or not they still hold on to those positions is still relevant. Regardless, Kib has been out of contact with all of his siblings since before all the trouble began--any attempted correspondence since Garn&#039;s imprisonment has probably been withheld, and Kib&#039;s reassignment to Gildenhome has cut off any real means of contact since. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Leave em undefined for now. That was if you decide in the heat of play that you need to know a guy with connections in some place or another, you can play the &amp;quot;Oh, that&#039;s what my brother does&amp;quot; card ;) --[[User:Msallen|Msallen]] 12:04, 18 December 2009 (EST)&lt;br /&gt;
:: Yeah, that&#039;s part of the plan, although that also leaves it open for Jonesy to set him/her up as a villain. Then again, that&#039;s also perfectly fine and fun, so yeah, I think I&#039;ll leave them in the grey mists for now. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: &amp;quot;that also leaves it open for Jonesy to set him/her up as a villain.&amp;quot; Yup. That&#039;s how Sayid&#039;s older brother ended up working with Dark Elves. If you want to flush out one or two or so that you&#039;re close with, that&#039;d be great. I&#039;m not afraid to play fast and loose one way or another, though I do enjoy wiggle room. What happens to The Lives Of Ancillary Characters is one of my more common daydreams. -gm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DUN DUN DUNNN PROTECTED STATUSSSSS. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Indeed. Your family is already sussed out. ATTEMPT NO LANDINGS HERE. -gm&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=File_talk:DragonTurtle.png&amp;diff=8614</id>
		<title>File talk:DragonTurtle.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=File_talk:DragonTurtle.png&amp;diff=8614"/>
		<updated>2011-03-25T13:27:51Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I love this one. --[[User:Msallen|Msallen]]&lt;br /&gt;
: Indeed! -gm&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Germain%27s_Character_Sheet&amp;diff=8600</id>
		<title>Talk:Germain&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Germain%27s_Character_Sheet&amp;diff=8600"/>
		<updated>2011-03-23T19:13:59Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;d like to flesh out the concept of Bog Iron a bit for the Wydmoor region. I was sort of enamoured with it when I was doing my [[Wydmoor Swamp]] research because, with its natural rust-resistence, it is almost as if it has magical properties even in the real world. One idea is just to make it equivalent to cold iron, which is the reason I bring it up here. Can we retcon that sword from the orc battle to be a Wydmoor-made, bog iron weapon? --[[User:Msallen|Msallen]]&lt;br /&gt;
:A funny note, brought up by the Tome, is that D&amp;amp;D cold iron is silly--the reason cold iron is good against fey is because, at the time these things were made up, cold iron represented the high technology of the time. Since &amp;quot;regular&amp;quot; steel, the material of &amp;quot;regular&amp;quot; weapons, takes more technological prowess than cold iron, it doesn&#039;t make sense that cold iron is super-effective against fey and regular iron isn&#039;t. Anyway, that doesn&#039;t change anything in the Mainland, it was just a hilarious observation. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: Yeah, cold iron is pretty funny when you read the history of the term. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: FWiW, the primary use is of iron IMO is not in taking out fey, but in taking out demons and devils. Also, sure, I&#039;m ok with making Bog Iron count as Cold Iron, and having the sword be Bog Iron for flavor. -gm &lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Do synergy bonuses stack?  I was under the impression that they didn&#039;t. -[[User:Slitherrr|Slitherrr]] 12:09, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
A little research suggests they don&#039;t as of 3.5.  Booo. -[[User:Slitherrr|Slitherrr]] 12:10, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually, scratch that.  It looks like it went from being a &amp;quot;synergy bonus&amp;quot; to an &amp;quot;unnamed bonus&amp;quot;, so despite the vague wording of the synergy bit in the skill, it evidently does, indeed, stack. -[[User:Slitherrr|Slitherrr]] 12:13, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
I am pretty sure they stack based only on the few character optimization posts I&#039;ve read. Those nerds would have seen a rules violation from a mile away. That said, I think they shouldn&#039;t. Syn bonuses are definitely unbalanced and heavily abusable in 3.5, especially around diplomacy. I wouldn&#039;t abuse them like I have except that I self-identify as a munchkin and I feel no obligation to violate my lifestyle. -[[User:Msallen|Msallen]] 13:03, 11 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
: Diplomacy is impossible to unbalance because you can&#039;t talk your way out of a knife to the back. -gm&lt;br /&gt;
&lt;br /&gt;
:: Only true if you completely disregard the &amp;quot;influence NPC reactions&amp;quot; table (which any good game master will do anyways). A real diplomancer would have at least +22 or so at my level, which would allow me to avoid all kinds of combat through talkin&#039;. Also: [http://community.wizards.com/go/thread/view/75882/19861846/Campaign_Smashers_II_The_stuff_that_completely_breaks_the_game]. -[[User:Msallen|Msallen]] 14:03, 12 November 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
::: I *wish* I had that diplomancer in my group. He&#039;d be dead in two sessions. I do not miss players like this, though I&#039;m somewhat eager to encounter one again one day. Good luck out rules lawyering me in 3.5 : the Diplomancer concept has a fatal flaw that the player seems to willfully ignore. Namely : &amp;quot;Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase.&amp;quot; I suppose the counter would be to take a rushed one at -10, which I would patently disallow, because you can&#039;t do any meaningful diplomacy in six seconds. Since that would lead to some whinging and arguing, I&#039;d give the &amp;quot;ok&amp;quot; and then move on to my next trick. After all, that&#039;s hardly the only fuckin&#039; I could give. &amp;quot;. . . to influence the attitude of &amp;lt;b&amp;gt;a&amp;lt;/b&amp;gt; nonplayer character, or wild empathy checks made to influence the attitude of &amp;lt;/b&amp;gt;an animal or magical beast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Notice that article? It&#039;s consistantly &amp;lt;i&amp;gt;singular&amp;lt;/i&amp;gt;. That is, even with a hurried diplomacy action every round, you&#039;d still only get to turn ONE NPCs reaction per round, not that of a whole group. And, the instant Mr Diplomancer convinces that one guy to oppose his fellows, I&#039;ll give you one guess as to who the rest of the opposition will concentrate fire on.  -gm&lt;br /&gt;
&lt;br /&gt;
:Yeah, and what Jones is saying is basically what is flavoring the Professional discussion from my point of view, and what makes him so tough to balance. His power outside of combat stems a lot from talky-talky, and that power is so easy to cancel out that it&#039;s really hard to judge exactly how powerful it makes him. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Whats crappy about the sync bonuses is how quickly they push other characters out of the dipl game. In general, a player that wants to be top-notch at a specific skill for player reasons can be with minimal investment. However, if you don&#039;t go ape-shit with diplomacy getting all the support skills, its really hard to have much impact compared to a diplomancer type. --[[User:Msallen|Msallen]] 13:16, 14 January 2010 (EST)&lt;br /&gt;
&lt;br /&gt;
You know, Germain really doesn&#039;t spend much time lying anymore--now that hes increasingly important, he just doesn&#039;t have to front as much. I&#039;m considering focusing on Dipl, SM, and GI, and putting bluff/intimidate on the back burner. At +10, they are pretty strong, and I&#039;m sure I&#039;ll be able to buy them up a little more (and benefit from the Dragoman feature). I might just leave him at &amp;quot;capable&amp;quot; liar and buy up some more knowledge skills. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Did you know in ancient times, big pilgrim cities would often be flush with &amp;quot;travelers guides&amp;quot; of various degrees of quality? You could have picked a few up, at nominal gold cost, to justify enough for a couple points in dadtim and/or alexandria&#039;s city. -gm&lt;br /&gt;
: Yeah, I was considering it. Points are tight trying to qualify for Dragoman at 7 and bring my wheelhouse skills up to max. I already dropped bluff from my wheelhouse to be able to get some extra points in knowledge skills :| I&#039;ll see what I can do. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: My usual playbook fort that situation is to sacrifice my max skill to get the glass I&#039;m looking for, then double down the next level to get back up to max. &lt;br /&gt;
::: I did that last level :| I doubled down on SM to bring it to max since I want it to be my main bag, and then I only put a point in my other max skills. I do think another knowledge: local is a good idea. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skill-wise, my next step with Germain is to start working his knowledge skills up to 5 ranks. At that point, they grant their synergy bonuses and give me +9 on my rolls. Since this is a guaranteed aid-another success, its sort of a cool feature. It&#039;ll mean Germ can get some rarer info (20 avg), and can always contribute to the work of a real expert. --[[User:Msallen|Msallen]]&lt;br /&gt;
:Only 16 ranks to go! -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Another level, another drama. Dragoman lets me pick up Skill Mastery (+2 and take-10 under stress) on Sense Motive, which I would like to be one of Germ&#039;s major strengths as an investigator/statesman. However, Bard is just a shitload more utility. It&#039;s probably going to have to be bard :| --[[User:Msallen|Msallen]]&lt;br /&gt;
: Well, as long as the party stays x+1 on you, at least there&#039;s the bonus XP. -gm &lt;br /&gt;
: I don&#039;t really picture Germain plucking a lute. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: Perform (Oration). I&#039;m not sure what sort of details I need to work out on this with Jones, but we&#039;ve been talking about public speech as a bard focus for Germain. The ability to give a powerful speech makes sense for a lot of bard abilities (although maybe countersong is a little hinky) --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Yeah, between his professional build, and the Dragonman and Bard pick up, Germain needs to pick up a few Knowledge (Law) skills so he can become Wydmoor&#039;s preeminent lawyer. It&#039;s the gateway to politics, and it always has been! But, yeah, Oratory is a legitimate skill - instead of singing or playing an instrument to inspire courage, you go all Saint Crispin&#039;s Day. I actually think it works amazingly well with the class and the slightly more martial tone of it in this campaign. -gm&lt;br /&gt;
:::: Actually, I&#039;ve thought about that before, and the only reason I didn&#039;t take it is that as per the rules, knowledge (local) includes laws and such for the region. That said, I&#039;m all for another skill if you want to separate them, although I think we might should consider that a knowledge (law) would get synch bonuses from knowledge (local) and knowledge (religion), and possibly more. Alternatively, a profession skill might be appropriate for encompassing what you are explaining. --[[User:Msallen|Msallen]]&lt;br /&gt;
::::: Nah, I&#039;m down with Law. It might take some sort of examination and certification process. Probably a roll. -gm&lt;br /&gt;
:::::: Which, profession or knowledge? Its not clear at all --[[User:Msallen|Msallen]]&lt;br /&gt;
::::::: If we go with the Tome profession tweak, making 1 rank in Profession(Law) perhaps a &amp;quot;Law Student&amp;quot;, and 2 ranks a &amp;quot;Lawyer&amp;quot; would probably be more than adequate, and could have the effect of allowing knowledge skills to be used for law-related questions (perhaps with a bonus at &amp;quot;Lawyer&amp;quot;), in lieu of being able to simply plop down some rolls and make money as a lawyer. I don&#039;t think Law will have enough use to justify spending points in as a sub-category of knowledge. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
===Leveling and Respec===&lt;br /&gt;
Ranger!  Crazy talk! -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: FAVORED ENEMY: HUMAN! --[[User:192.147.58.6|192.147.58.6]] 13:11, 14 January 2010 (EST)&lt;br /&gt;
Potential changes from Fighter -&amp;gt; Professional respec:&lt;br /&gt;
* HP -2&lt;br /&gt;
* Fort Save -1&lt;br /&gt;
* Remove: Evasion&lt;br /&gt;
* Add: Insightful Defense &lt;br /&gt;
* Skills: 6 pts (can&#039;t raise any skills past level 3 max)&lt;br /&gt;
** 1 listen&lt;br /&gt;
** 1 spot&lt;br /&gt;
** 2 search&lt;br /&gt;
** 2 intimidate&lt;br /&gt;
&lt;br /&gt;
No changes occur to:&lt;br /&gt;
* Feats: lost fighter bonus, gained prof bonus--since I took skill feats with 2 human starting feats and&lt;br /&gt;
* BaB: Prof level 2-&amp;gt;3 gets a +1 BaB&lt;br /&gt;
&lt;br /&gt;
Done! In the process I realized I took 8 skills instead of 9 for my newest ranger level! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
I guess there is a part of me that is looking at the [[Field Marshall]] and seriously considering it. --[[User:Msallen|Msallen]]&lt;br /&gt;
: Then go capture one. Kib has a reason to be able to access Sentinal and Field Marshall classes. I&#039;m not sure Germain does. -gm&lt;br /&gt;
&lt;br /&gt;
The 1-level splashes in all these classes with strong saves have really rocketed them to crazy levels. You&#039;re at 26 total without the ring, and without spending any feats on saves, and without even having great Con or Dex! I pity the fool who tries to &#039;&#039;mind control&#039;&#039; your ass. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: No shit, although the only time anyone tried to mind control me they succeeded. Once I get my sense motive up to ridiculous levels, I&#039;ll be moving on to saves with Will as the top priority, though, so I&#039;ll be smooth sailing again! --[[User:Msallen|Msallen]]&lt;br /&gt;
: Silly boy, why would anyone mind control the least effective member of the party? No, you kill the talker first because he brings you no upside, and then mind control the guy with the monster scythe. Maybe reverse the order of those two, in a perfect world. -gm &lt;br /&gt;
:: Talker has proven pretty hard to kill--Germain can&#039;t fight, but hes routinely high AC with good HP and saves. But yeah, too bad there are no scribable or wandable bard spells. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: http://www.d20srd.org/srd/spells/breakEnchantment.htm&lt;br /&gt;
::: In general, the goal with Germain taking Bard was to expand his abilities as a utility knife in combat. With the right wands and scrolls he can become an off-healer, a spellbreaker, crowd control, and other utility effects. He can survive in battle without too much help, and its not like his actions are better spent on attacks. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: I think the ideal for Kib would be for him to find a cudgel with a &amp;quot;Break Enchantment&amp;quot; effect. Also, hilarious. One great thing about the petomancer, though, is that while they might not singly be amazing in combat, they&#039;re pretty good put together, AND that&#039;s twice as many people to have to &#039;&#039;mind control&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget, if you start cranking Bard levels, that you&#039;re going to also have to keep your Ranger levels up to not get XP penalties. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Yeah, I looked into that. I don&#039;t think I will go past bard 2 anyways, maybe not even that far. There isn&#039;t a lot of incentive to do more than splash bard if you aren&#039;t going all bard. The only reason to go to 2 is level 1 spells. --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
An unintended consequence of our changes is that my goofy earring, which gives skill bonuses or eagle&#039;s splendor, gets a little cooler at mid levels --[[User:Msallen|Msallen]]&lt;br /&gt;
: Hm?&lt;br /&gt;
: Also, what&#039;d you think of that new feat?&lt;br /&gt;
:: Er. Because the clicky will give me an AC bonus starting at level 6. I like the feat in concept, although I&#039;m not sure I&#039;m capable of evaluating how useful it is. It might be too situational, but I don&#039;t have a good grip on that sort of thing. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Well, I didn&#039;t actually create the feat, I lifted it. I imagine the goal is to give an Aid Another to someone ELSE who is also going to AoO? Also, don&#039;t forget, your Eagle&#039;s Splendor only lasts 3 minutes and shuts off your +1 for 24 hours. ;)&lt;br /&gt;
:::: Um. Eagle&#039;s Splendor is Charisma, not Intelligence. It&#039;ll be a + to Will Saves if you take the feat, but that&#039;s it.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::: Yeah, sorry, I assume what was meant was Fox&#039;s Cunning. LE&#039;s Charisma Cloak clickies to Eagle&#039;s Splendor. -gm&lt;br /&gt;
::::: Ah, I think Jones meant for it to be Fox&#039;s Cunning (int bonus) based on how he explained it: get +1 on int skills all the time, or get +2 for a short period. That said, if I was wrong, sweet! I&#039;ll take a charisma buff any day! --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
Does the arrow-magnet quality of germ&#039;s buckler still work if he is wielding it with a 2-handed weapon like a bow? Ie. if I am denied the shield&#039;s AC bonus, am I also denied the ability? --[[User:Msallen|Msallen]]&lt;br /&gt;
: Excellent question. No. If it is stowed in your backpack, it does not magnet. You actually CAN use a buckler with a two handed weapon, though. -gm &lt;br /&gt;
:: I guess this could go 2 ways, but I&#039;m happy with this way since it serves my purpose (like germain gives a shit about another -1 to hit). On first reading of the buckler rules, it looked to me like you lost the AC bonus because you are using your off hand to wield the 2-handed weapon. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: &#039;&#039;This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a -1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you don’t get the buckler’s AC bonus for the rest of the round. &#039;&#039;&lt;br /&gt;
::: Oh shit, we are both total retards. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: &#039;&#039;&#039;You can use a bow or crossbow without penalty while carrying it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leadership===&lt;br /&gt;
&lt;br /&gt;
Leadership at Professional 5? You get it for free in one more level! -[[User:66.207.91.56|66.207.91.56]]&lt;br /&gt;
: Yeah, I know its kind of stupid. Might still change my mind, but here was my reasoning:&lt;br /&gt;
: * It will be a while before I take Prof 6 since there are some skill boosters from Dragoman that I am more interested in&lt;br /&gt;
: * I&#039;m most interested in leading an organization, so &#039;&#039;Improved Leadership&#039;&#039; is actually pretty cool since it boosts my henchmen&lt;br /&gt;
: * I like the RP element of stacking feats around socials skills and leadership, even if it isn&#039;t optimal.&lt;br /&gt;
&lt;br /&gt;
I still don&#039;t get why you&#039;d grab leadership at lvl 5. Cohort always maxes out at Level-2. I always thought the +2 Improved Leadership was kind of a booby prize. -gm&lt;br /&gt;
: Yeah, I don&#039;t know if I will take it in the end. It depends on a lot of things:&lt;br /&gt;
:* Have I had an in-game justification to get a second knowledge (local) skill up to 6. If I can, I&#039;ll be picking up [[Dragoman]] at level 7. I&#039;ll probably take it to level 2--the +3 bonus to all charisma skills is hot for me, and I&#039;d really like to get +2 and take-10 with Sense Motive. That&#039;ll mean I won&#039;t get leadership until level 9 if I don&#039;t take it as a feat.&lt;br /&gt;
:* Do I have an in-game justification to take leadership at 6? I might not even feel like the Germ has the contacts or resources to take leadership, and I&#039;d like to have an NPC in mind for cohort potential. In all honesty, I&#039;m probably also more interested in the followers than the cohorts, since I&#039;m not even sure I&#039;ll take a combat-based cohort. For followers, the +2 bonus does have a noticeable effect.&lt;br /&gt;
:* What do you have in mind for the leadership feat? Its a weird feat with very little structure that is highly dependent on the GM, campaign, and player. So I&#039;ll just be talking to you a lot about it as I get closer to 6. If it it has a strong RP component that&#039;ll cause NPC organizations to put me in charge of lots of people, then I&#039;ll take it earlier. If I have to have my own base of operations, funding, and political capital to make full use of it, then I&#039;ll take it later. If it means I&#039;m more likely to start building more permanent relationships with a higher level of loyalty with the NPCs I interact with, I&#039;ll take it earlier. Etc. etc.&lt;br /&gt;
:Hence the question mark. Its still pretty unresolved whether and how I&#039;m going to use the feat. --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Well, you&#039;ve got, what, 2 more levels before it&#039;s an issue? I&#039;ll backburner it for now - 2010/1401 is going to be a VERY chaotic year for Wydmoor, so where Germ goes and how he develops is up in the air: all possibilities are on the table. That&#039;s all I can say about that right now. If you wanted a knowledge local, you could, perhaps, pick a city or region where one of the OTHER characters has some Knowledge Local skill points and learn from them. I mean, I&#039;m a big fan of assuming the players are doing stuff like conversating and such during all the Walking Time characters do, so I&#039;ve never bought fully into the &amp;quot;well, I didn&#039;t do anything in game to justify the expense.&amp;quot; With months of skipped over downtime, there&#039;s plenty of time to practice skills and wotnot on the road. (Though, for something like your ranger level, the RP component becomes a lot more important.) -gm&lt;br /&gt;
::: Aight. I guess I was under the impression that you had to spend some time in an area to build up knowledge (local), but chatting, libraries, and reading newspapers is enough? I&#039;ll probably aim to build up my knowledge of ubrekt city, since I already have some points in it and its probably easy to get news/info about since its such an important city. Or I&#039;ll see what the other party members have. Still doesn&#039;t really resolve this issue since it&#039;ll just cause my to postpone prof 6 for 3 levels for sure. --[[User:Msallen|Msallen]]&lt;br /&gt;
===Languages===&lt;br /&gt;
Looks like I am short a language, since ubrekti and regional language are both granted to starting characters. What makes sense from a game perspective. Germ has been around Fresia/Flannery and Ubrekti City most of his life, so it seems like I could easily make a case for any of them? --[[User:Msallen|Msallen]]&lt;br /&gt;
: I thought you already had Flannary and Fresia? The regional language for Ubrekt is actually Hakni. -gm&lt;br /&gt;
:: Wouldn&#039;t I start with Ubrekti and Fresia? I was under the impression from the contentious language talk page that you start with common + regional + int bonus? --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Well, either Ubrekti and Fresia, or Ubrekti and Flanneri. What I think that Matt is referring to, though, is that if you spent a lot of time in Ubrekti City, it&#039;d make sense if you knew Hakni, since that&#039;s the actual regional language, there. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Also, for being the more worldly and less beefy incarnation of Kib, you sure haven&#039;t spent many points in Speak Language. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: The only other language we&#039;ve had to deal with was Lizardmanlander! When will I ever use that again? Probably pick up Odessan soon since you people are invading my new town. --[[User:Msallen|Msallen]]&lt;br /&gt;
::::: Yeah, I have no idea why Odessan is so widely spoken in the MFC group, since most of them are Gildenhomers. WEIRD. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::::: Is it really that widely spoken? I see Thed being the only one having it that doesn&#039;t have a super obvious reason to... -[[User:Feantari|Feantari]]&lt;br /&gt;
::::::: You&#039;re right, for some reason I was remembering Thoven as having it. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Edrell-Mail===&lt;br /&gt;
: (Rcvd at some point during the combats of last game you were too much of a girl to witness, both in and out of game.)&lt;br /&gt;
:: CITY BESIEGED. YOUR RETURN UNLIKELY FOR AWHILE. NEWS IS OUT ABOUT MAYOR. WAR ROOM IN CHAOS. HAVE MAYOR&#039;S RING? URGENT. (Rc&#039;vd 1 Pd/Rnwl) &lt;br /&gt;
::: Woo! Also, what&#039;s that about line-breaks in your edit summary?  -slith&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Egtheladanna_Krin&amp;diff=8183</id>
		<title>Talk:Egtheladanna Krin</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Egtheladanna_Krin&amp;diff=8183"/>
		<updated>2011-03-11T17:54:30Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What&#039;s his alignment? Do I know yet? --[[User:Msallen|Msallen]]&lt;br /&gt;
: Actually, I think I remember you said CN --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Yup. Chaotic Neutral it is, I believe. -gm&lt;br /&gt;
::: Welcome to team shady--hopefully we can keep in LE&#039;s good graces with our lax morals and she&#039;ll eat our souls last. I&#039;m not sure why all YOUR games end up with PC conflict and force me to act against my own allies, but when the inevitable happens this time around I&#039;ll assume it was all your fault ;) --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: Yes, the fact that the soul of humanity is conflict is my fault. -gm&lt;br /&gt;
&lt;br /&gt;
I LOVE HIM! --[[User:Msallen|Msallen]]&lt;br /&gt;
: Glad you like him. He doesn&#039;t exactly fit any of those three archtypes, but it borrows something from all of them and adds some things that I think are ultimately more helpful to the party proper. Probably closest to Watson, in that he&#039;s highly educated and specialized, although he&#039;s ultimately probably just as shady as germain and much more reckless (with a 14 Wisdom compared to his sidekick&#039;s 8 and his propensity for running party discussions like committee meetings, I&#039;d say Germain is actually not too prone to recklessness and is pretty conservative at heart, at least tactically/strategically. That he throws himself in danger - with, for example, the shield - strikes me as much more Calculated Risk than Recklessness.). He actually has a similar background and features to DD in many of ways, although that wasn&#039;t exactly my intent. Also most like Watson in that he is a great candidate for Loremaster (probably even one level early, thanks to Prodigy feat). -gm&lt;br /&gt;
:: Ah, can&#039;t make it because of the feats. Which is good, because Loremaster actually kind of blows. -gm&lt;br /&gt;
::::Loremaster really blows. Seriously, it&#039;s goddam awful - especially considering the reqs for it.&lt;br /&gt;
::::: Its kind of a shit class, but it has good flavor and it sort of lets you remain a caster while building up greater skill-monkey stats --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Yeah, definitely more reckless, and probably more illicit, than Geramin. But like we&#039;ve said a few times, Germ really ended up a pretty cautious type of guy, which makes sense since he probably obsesses too much to act quickly. In any case, I think Egg&#039;ll be a great sidekick that augments a number of skills that germ cares about, and also fills in some gaps in his expertise. Also more unique personality than any of the suggestions I made. Love it! --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: I expect his alignment might even be CN, though not trending toward the insane side of it. -gm &lt;br /&gt;
How old is he now? Germain&#039;s age (like, mid-20s?) --[[User:Msallen|Msallen]]&lt;br /&gt;
:: Yeah, probably so. Maybe even a bit younger, early twenties? &lt;br /&gt;
:: Also - going with your NCIS metaphor, I guess Edrell is pretty much like that boss guy (crazy smart, and kind of a semi-charming a-hole.) I guess that makes Egg your goth computer chick. Fuck you for making me watch an episode of NCIS and put this all together. I have to say, I&#039;ve become smitten by the asshole boss&#039; style. -gm&lt;br /&gt;
::: Not surprisingly, he reminds me of my Dad. Right down to his occasional use of the phrase &amp;quot;grab ass,&amp;quot; which I&#039;ve never really heard from anyone else. Germain is the DiNozzo of the show --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mose%27s_Character_Sheet&amp;diff=8175</id>
		<title>Mose&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mose%27s_Character_Sheet&amp;diff=8175"/>
		<updated>2011-03-11T13:20:36Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Paladin 5&#039;&#039;&#039; /&#039;&#039;&#039;[[Templar]] 3&#039;&#039;&#039;&lt;br /&gt;
{{statsbox|ExampleCharPic.jpg|8|Dwarf|Paladin|+1 Splint Mail|Mayto&#039;s Reply [Cold Iron Dwarven War-Axe]|A Believably Relevant City}}&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 16  (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 8 (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12  (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 16  (+3) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 89&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 20 (Heavy Shield, Splint Mail +1)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +8/+3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet (5 feet from boots)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +12 (+7 Base, +2 Stat, +3 Pally Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+2 Base, +3 Pally Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +8 (+4 Base, +1 Attribute, +3 Pally Bonus)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Dwarven&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Wydmoor Wayfarer (+1 to Survival and Spot in Wydmoor Region)&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
*+1 to hit Orcs, Goblins&lt;br /&gt;
*+2 Save vs. Poison&lt;br /&gt;
*+2 Save vs Spells and Effects&lt;br /&gt;
*+4 AC vs Giant-Type Creatures&lt;br /&gt;
*Darkvision, 60 feet&lt;br /&gt;
*Stability &lt;br /&gt;
*Stonecutting&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor Proficiency: Light, Medium, Heavy, Shields&lt;br /&gt;
*Divine Grace&lt;br /&gt;
*Aura of Courage&lt;br /&gt;
*Aura of Good&lt;br /&gt;
*Blessing of the Road &lt;br /&gt;
*Detect Evil at Will&lt;br /&gt;
*Divine Health&lt;br /&gt;
*Improved Initiative +1&lt;br /&gt;
*Lay Hands (Pally Lvl x Chr Bonus)&lt;br /&gt;
*Smite Evil [Base: 3x per day]&lt;br /&gt;
*Turn Undead (3+CHR/Day)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Weapon Focus: Dwarven Waraxe&lt;br /&gt;
*Extra Smiting (+2/Day)&lt;br /&gt;
*Improved Smite (+1d6 Good to Smite Rolls)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Handle Animal : 4 (1 Rank, +4 Stat)&lt;br /&gt;
*Knowledge (Religion) : 1 (2 Rank, -1 Stat)&lt;br /&gt;
*Ride : 1 (1 Rank)&lt;br /&gt;
*Spot : 3 (3 Rank)&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===Mose&#039;s Haversack of Holding===&lt;br /&gt;
*3 Compartments worth of extra-dimensional space.&lt;br /&gt;
&lt;br /&gt;
===+1 Splint Mail===&lt;br /&gt;
*Bought from Wayne the Wizard and Arnold the Armorer.&lt;br /&gt;
&lt;br /&gt;
===Bracers of Commendation===&lt;br /&gt;
*+1d4 Law Damage on Attacks&lt;br /&gt;
*+1d6 Good Damage on Smites (Universally Stacking)&lt;br /&gt;
*+2 Deflection AC vs. Missiles and Ranged Touch&lt;br /&gt;
&lt;br /&gt;
===Hourglass of Vigilance===&lt;br /&gt;
*Gift to initiates of the [[Travelers|Wandering Brothers]]&lt;br /&gt;
*Allows characters to wake up after exactly four hours of sleep. (Exhaustion penalties still apply)&lt;br /&gt;
*Once per week, may get a full night&#039;s rest in only 4 hours. (Increases by +1 use at every odd level)&lt;br /&gt;
&lt;br /&gt;
===Fingerbone Crown===&lt;br /&gt;
*An orc battle trophy Mose has hung onto for some reason.&lt;br /&gt;
&lt;br /&gt;
==[[Way]]==&lt;br /&gt;
&lt;br /&gt;
Hit Points : &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST:&#039;&#039;&#039;   &#039;&#039;&#039;DX:&#039;&#039;&#039;    &#039;&#039;&#039;CN:&#039;&#039;&#039;   &#039;&#039;&#039;IN:&#039;&#039;&#039;    &#039;&#039;&#039;WS:&#039;&#039;&#039;  &#039;&#039;&#039;CH:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AC : ( Natural,  Dex,  Size)&lt;br /&gt;
&lt;br /&gt;
Attack : &lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Special Abilities/Training===&lt;br /&gt;
&lt;br /&gt;
===Leadership===&lt;br /&gt;
&#039;&#039;&#039;Leadership Score&#039;&#039;&#039;: 10 = 9 (Level) + 3 (Chr) + 1 (Regional Renown) + 1 Special Power - 2 (Mount) - 1 (Moves Around A Lot) - 1 Cohort of a Different Alignment&lt;br /&gt;
&lt;br /&gt;
*COHORT* (7th)&lt;br /&gt;
&lt;br /&gt;
*GROUP* (5 Peeps)&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8129</id>
		<title>Talk:Egg&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Egg%27s_Character_Sheet&amp;diff=8129"/>
		<updated>2011-03-07T15:40:53Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Did you get all of your XP this game, or did you leave before the Quest Chain XP was given? Anyway, when this guy levels - professional or wizard? -gm&lt;br /&gt;
: I don&#039;t remember... I keep detailed xp numbers at arms length anyways ;) He should be my level - 2 and you should impose some sort of penalty or quest on me if he starts crafting. I&#039;ll have to ponder over the class. On one hand, I think he earned some time working the street and dealing with powerful people, so a level with mad skills would be good. On the other, there are some hot 4th level spells that could make me a much bigger thorn in the guild&#039;s side, which I think will be a bigger deal soon. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
: By the way, I like that the focus on abjuration and divination. That the sort of stuff I wanted from a wizard. The fact that I have nondetecetion at my disposal makes that whole discussion about the amulet a lot less important. It&#039;s not as good for political reasons, but its still pretty sweet. Also, I&#039;d like to put clairvoyance on the wish list for spells. If I find a way to learn an area well enough, or get Egg to learn it, then I can spy on the guild and prisoners and such quite well. --[[Special:Contributions/74.68.100.149|74.68.100.149]]&lt;br /&gt;
:: Well, I&#039;ve got a plan for him if he starts crafting that may, in the long term. Basically, just keep track of his experience spent on crafting and I&#039;ll take care of the rest. -gm &lt;br /&gt;
:: Considering what he&#039;s been doing for the past three weeks, if he&#039;s getting a level it&#039;s going to be in Professional. From here on out, though, it&#039;ll probably be Wizzy since he&#039;s going to be doing a lot more research and mage stuff and a lot less setting up of a business. -gm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spell Wish List ==&lt;br /&gt;
* Second Level&lt;br /&gt;
** Obscure Object&lt;br /&gt;
** Magic Mouth&lt;br /&gt;
** Misdirection&lt;br /&gt;
** Detect Thoughts&lt;br /&gt;
* Third Level&lt;br /&gt;
** Explosive Runes&lt;br /&gt;
** Clairaudience/Clairvoyance&lt;br /&gt;
** Illusory Script&lt;br /&gt;
* Fourth Level&lt;br /&gt;
** Magic Eye&lt;br /&gt;
** Detect Scrying&lt;br /&gt;
** Locate Creature&lt;br /&gt;
&lt;br /&gt;
== Audit ==&lt;br /&gt;
&lt;br /&gt;
You might want to audit this guy, decent chance he has messed up skill ranks, with prodigy and open minded. -gm&lt;br /&gt;
: This is doubly true now, he just gained two levels and picked up another open minded feat. He has one more knowledge to learn of your choice. -gm&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Fixed]&#039;&#039;&#039; Missing one skill point (probably because his sp/level went up at 4. should be: 48(1st) + 6(2nd) + 6(3rd) + 7(4th) + 5(feat))&lt;br /&gt;
* &#039;&#039;&#039;[Fixed, with Gusto]&#039;&#039;&#039; Characters start with Ubrekti + Regional languages, so Egg is either missing a language or a skill point&lt;br /&gt;
:: I think I originally had Ubrekti as his birth language, before it was discovered that he was of hakani descent.&lt;br /&gt;
&lt;br /&gt;
== Fitting In ==&lt;br /&gt;
We&#039;ll have to see how we want to play it. I had a similar discussion with Slitherrr about *****************, his coming cohort. Basically, do you want to play and manage every part of the guy, have me run the guys personality but control him in combat, or have me control everything with you giving general commands? &lt;br /&gt;
&lt;br /&gt;
Likewise, advancement - you or me? I would think he obviously sticks to Wizard, though depending on what kind of work you have him doing early on it might make sense RP wise to take a second level in professional, as well as just being a good add. Prof 2/Wizard X gets a +1 AC bonus and a net of +4 skill points, over Prof 1/Wizard X, I believe? Prof 4/Wizard X is a much more substantial investment in the nonmagical side of thing, which is costing probably two spell levels for +2 AC bonus, a net of +12 skill points and Uncanny Dodge.&lt;br /&gt;
&lt;br /&gt;
: Really up to you. I&#039;m sure you don&#039;t want to play another character, so I&#039;ll make the decisions for him in game time. He&#039;s pretty much a squishy buffer in MMO terms, so in general I expect he&#039;ll stick close to LE and cast buffs. As for advancement, I&#039;d say straight wizard unless there is a really compelling reason to go prof 2. Multiclassing casters is a lot harsher than martial characters except for a splash. Also, he&#039;ll have plenty of skill points, and Germ is happy to have a knowledge guy around, which wizards do fine at.&lt;br /&gt;
: Germ in general would prefer a cohort that pushes back and has his own opinions--he&#039;s not looking for a yes-man, he&#039;s looking for another set of eyes and a sharp mind to bounce ideas off of. So in general I&#039;ll make the decisions to lighten your load, and you veto anything you don&#039;t like. --[[User:Msallen|Msallen]]&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Proposed_Feats&amp;diff=8074</id>
		<title>Talk:Proposed Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Proposed_Feats&amp;diff=8074"/>
		<updated>2011-03-02T20:09:15Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
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&lt;div&gt;Oh, I&#039;d forgotten all about these! Maybe I&#039;ll give them another look and approve some. -gm&lt;br /&gt;
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Between Great Trip and Defensive Trip, I think I like the latter a tad more. While the idea of being able to double-trip is pretty sweet, it&#039;s really hard to balance the huge advantage knocking a guy prone gives without making the second trip more-or-less impossible to connect (although, on the sum, I think Great Trip manages it). Also, Defensive Trip reduces the number of die rolls in a given combat, which is always a great thing. Pole Fighting, too, I enjoy, but it&#039;s definitely powerful, essentially making whatever polearm you have focused into a better version of a quarterstaff, and removing most of the disadvantage reach weapons have. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: These mimic my own thoughts on the matter, although I don&#039;t find the Pole Fighting too bad: it&#039;s very similar to something in the Polearm issue of Dragon Magazine. My main reason for not including it isn&#039;t that it detracts from the disadvantages of the polearm, but rather it kind of renders invalid the whole Sentinel prestige. -gm&lt;br /&gt;
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The first two sprung forth from my twisted brain, the second two I found after a bit of searching on the D&amp;amp;D wiki.  I tried to model the first two on the Cleave chain. Since Cleave only happens on the relatively constricted event of an opponent&#039;s death, the Great Trip is more useful, so I put in the -4 per extra opponent restriction to try to even it up. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:Of course, the continued -4 per opponent makes it start to be pretty useless after a couple of enemies. Perhaps Grand Trip should reduce it to -2. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
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Hey Msallen, Matt said to point the combat intimidation feat to you. We&#039;re both of the opinion that it&#039;s overpowered as written, with a further addendum from him that a free action adds a whole lot of dice rolls. By itself, though, the Fighter class skill Intimidate could use a boost, like Improved Feint does with that. Perhaps cut it to making Intimidate checks as a move action, and ditch the demoralize all who are threatened capability? It&#039;s hard to weigh the effect of the saving throw and attack roll debuff against the DC loss and ability to perform sneak attacks, so such a feat might need a little more oomph to roll with that crowd. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I think I&#039;m with you guys. Actually looking at it briefly, the intimidate combat use might be better than bluff. I only have limited info here at work, but it looks like this is the breakdown:&lt;br /&gt;
:: demoralize: shaken (-2 attacks, saves, and ability checks) for 1 round&lt;br /&gt;
:: feint: flat-footed (no dex bonus, sneak attackable) for the &#039;&#039;feinting player&#039;s next attack&#039;&#039;&lt;br /&gt;
: I&#039;m not sure if I&#039;ve got it wrong, but it looks like bluff only works for the player using the skill, whereas everyone gets the benefit of the intimidate use. In which case, I would think that making the demoralize a move action will bring it in line in terms of power with the feint feat. The AoE intimidate, and perhaps also a &#039;flat-footed for a round&#039; bluff feat, would be good improved versions.&lt;br /&gt;
:: Good point, I didn&#039;t even see the player-only bit. It still means lots of rolls, but so does feint--gm will just have to hope nobody uses either of them! -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Me either :( I just took it off my &#039;feats for germain&#039; list because it went from being a cool skill-based debuff to useless. I might have to work up my intimidate, on the other hand. On the subject of rolling, it would be perfectly reasonable to house-rule opposed checks so that one side is just a target number. Ie. feinting could just be a bluff check against a target number 10 + opponents sense motive. I never much liked opposed checks in 3.5 for statistical reasons.&lt;br /&gt;
:::: Changed into new proposed feats. Combat Intimidation is now two feats, with the second giving the option of debuffing all threatened opponents as a standard action. I made an improved Improved Feint in the same vein. Making it a standard action is provisional, because that would tend to mean that your best fighter (the guy with all those ranks in Intimidate) has to spend his action debuffing. It may be better suited as a move action. And yeah, opposed checks are annoying both statistically and dice-wise, but they also allow those clutch &amp;quot;I succeeded by rolling a 20 when he rolled a 1!&amp;quot; moments-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::: Do you think requiring sneak attack on greater feint makes sense? I would do BaB + imp. feint instead. Here is the pathfinder version of the feat, which is basically identical to ours (PF gets rid of flat-footed, but you can sneak attack anyone denied dex bonus). --[[User:Msallen|Msallen]] 11:46, 29 December 2009 (EST)&lt;br /&gt;
::::: http://www.d20pfsrd.com/feats/greater-feint-combat---final&lt;br /&gt;
::::::That&#039;s what flat-footed is, essentially, so I guess Pathfinder just opted for the simpler route of not using a special name for the particular situation. One thing that FGII really needs are state tickers that automatically decrement effects when the appropriate initiative comes up. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::::: Well, they kept flat-footed, and most of the other conditions and status effects, so I&#039;m not really sure what their M.O. is. It looks like they gave flat-footed some more effects about opportunity attacks and such that they didn&#039;t want to make part of feint? --[[User:Msallen|Msallen]] 13:50, 29 December 2009 (EST)&lt;br /&gt;
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EDIT WARS! You mother fuckers are going to play around and get this shit locked. &lt;br /&gt;
:: The bluff/feint also takes a standard action, so you give up one attack to make the next one flat-footed so it really does not add any new rolls (it replaces one or more attacks with one simple contested check - bluff vs. sense motive) Now, the whole shaken thing is a feature of the intimidate skill as a standard action, which is - if anything - underpowered as hell. (Give up your attacks for ONE round of shaken? Please.) My biggest problem with making it a free action, or any action that is going to happen with regularity, is that the mechanics involves relatively* complex calculations that will eat up clock, in a way that feints do not, rather than any real game balance issues. (Since the shaken state lasts almost no time at all) &lt;br /&gt;
:: * relative to, say, AC or a simple skill check, which use values already on your sheet, relatively unchanging and consistent. The Intimidate mechanics means calculating values using two different sheets, then futzing through opposed rolls that are modifier-heavy. Will likely add 20% to the length of combats, no lie. It is for this reason, above all others, I do not like it. Balance wise it makes intimidating in combat actually something useful. (That 1 round duration is the pits) -gm&lt;br /&gt;
:: &amp;quot;Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear).&amp;quot; &lt;br /&gt;
:: Now, that doesn&#039;t sound like that much, but imagine it in our last boss fight. A boss kobold, a boss goblin, vanilla goblins, and vanilla kobolds, all with different values for CR and Wis and, in some cases, modifiers for size and fear that change from *round to round*. It&#039;s not that such calculations are really difficult, but in aggregate I have a feeling it will bog down the already laggy 3.5e combats. -gm&lt;br /&gt;
: Why do edits confuse you so much? In any case, this isn&#039;t the complaint I was thinking it was. There probably isn&#039;t any way to make 3.5 less confusing or annoying in this respect. 4.0 pretty much fixed it, and pathfinder made it a little more standardized (with the 10+(level/2)+wis mod model more heavily used), but 3.5 your fucked. If you don&#039;t want to deal with this stuff, just scrap the feats. That said, as a general debuf as a move action, both are usable feats. --[[User:Msallen|Msallen]] 11:21, 29 December 2009 (EST)&lt;br /&gt;
:: Maybe rather than debuffing a whole squad for an action, put a condition on it (like, killed an ally), and make it last X number of turns, or something. So, for the language, &amp;quot;When slaying an opponent, you may opt to make an Intimidate check against a DC of (10 + opponent&#039;s Will save + fear modifiers) against all opponents you threaten. Any opponents who fail this check will be shaken for 3 turns.&amp;quot;. Keeping track of which opponents are still shaken will be a pain, but at least the check won&#039;t be happening every turn. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
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:: Balance isn&#039;t really the issue to me, not on a day&#039;s reflection. It&#039;s not too annoying or too confusing in general, but making the intimidate into a free action will cause these sort of calcs to be made regularly/every attack (horrible) rather than situational (great!) and having to keep track of a ton of different statuses is pretty much a nightmare scenario when you&#039;re talking about already running upwards of 30 different oppoenents. Germain has made good use of the Feint before, and it really doesn&#039;t drag things out. Gil doing Fear + Attack every turn? Much more of a slow down. . . I admit, when first proposed, I was worried about game balance, but looking at it and thinking about it (1 round?!?!) I think, if anything, that the feat makes that intimidate ability useful/up-to-grade level, but I just think combat is too slow as it is. So, yeah, my only real problem is I think this feat will detract from player&#039;s enjoyment because it will (1) slow down combats because of tons more rolling, (2) slow down combat because of a lot more maths, and (3) generate monumentally more bookkeeping for me, which will lower the FPS of the entire session. -gm&lt;br /&gt;
:: As to the edit thing - this is like the *third time* I&#039;ve had to try *more than twice* to post the same comments. -gm&lt;br /&gt;
::: WRT the feat, you do know that this is all in keeping with the &#039;improved feint&#039; feat, which lets you feint as a move action? So, with either feat, you could both feint/demoralize and attack every round. Not that it changes anything you say, but it wasn&#039;t clear to me whether you understood that --[[User:Msallen|Msallen]] 15:23, 29 December 2009 (EST)&lt;br /&gt;
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:: Alright! Let&#039;s (finally) take a look at this page. &lt;br /&gt;
:: * Great Trip. Nice feat, actually. Needs higher BaB Req (+5-6?) and possibly Dex instead of strength. I can see, however, where this could potentially become abusive when paired with Combat Reflexes. (Hell, might even be worth making that a prereq, as well)&lt;br /&gt;
:: * Intimidate Feats: Nice. Well balanced without being excessively dice rolly. I would not even mind seeing Imp. Combat Intimidation have a radius range, maybe at the cost of making it a full action? Hmmm.&lt;br /&gt;
:: * Greater Feint : Doesn&#039;t seem terribly unbalanced, just seems like one more cooldown thing I&#039;ll have to keep up with in combat. Hmm.&lt;br /&gt;
:: * Defensive Trip : This one is not bad, but I&#039;d prefer only one of the two trip feats go live.&lt;br /&gt;
:: **Agreed. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: * Inspiring Leader : AoE Buffs are spells or class abilities only. :) &lt;br /&gt;
:: * Instant Awakening : I like the idea, but the mechanics are puzzling to me. Why a REFLEX save to wake up instantly, for example?&lt;br /&gt;
:: ** Reflexes kind of represent a second-sense idea, where you start moving before you&#039;re fully aware. It makes perfect sense to me. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: *** Ah, I can see that. I was thinking more will, because it&#039;s a snapping to awareness sort of thing. I guess either are alright, but whatevs, it&#039;s a workable concept, one way or the other. -gm&lt;br /&gt;
:: **** Well, I always saw the snapping to awareness part of Will as more of a &amp;quot;fighting off&amp;quot; the effect that&#039;s causing the altered mental state, rather than just becoming aware that it exists. For me, if I were trying to come awake when something is trying to keep me asleep, it&#039;d be Will, but if I were trying to come awake in reaction to something happening around me, it&#039;d be Reflex (assuming that it isn&#039;t Spot or Listen, but you know what I mean.) -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: ***** Ah, yeah, that makes sense. &lt;br /&gt;
:: * Spear and Shield : I love this feat more than chocolate, as is. &lt;br /&gt;
:: * Pole Fighting: Don&#039;t mind it, like the idea. Think, probably, weapon focus in a specific polearm would make me happier with it.&lt;br /&gt;
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Knockback Kick: The unarmed man&#039;s Improved Bull Rush. No +4 to the roll, but no requirement to follow the defender, and option to use Dexterity. Requires that the attack be unarmed, though, but I couldn&#039;t decide if that warranted further bonuses, since a person taking this feat probably already has compensatory abilities to make unarmed combat less of a pain. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:Actually, scratch that, the non-moving thing means neither provoke AoO from other people, so it&#039;s probably perfect balance-wise. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I wonder how complex this would be &amp;quot;in the moment.&amp;quot; Seems like it might be complicated? &amp;lt;math&amp;gt;Insert formula here&amp;lt;/math&amp;gt;&lt;br /&gt;
:: No more complicated than a standard Bull Rush, which is initiate attack by stepping into square (provoking AoO; AoO by non-participants has 25% chance of hitting the guy they&#039;re not targeting), perform Str check (size- and stability-modified, +4 if have Imp Bull Rush). If failure, move back into original square. If success, move opponent back up to five feet for every five by which attacker&#039;s roll exceeded defender&#039;s roll (and move yourself for every extra five feet), and provoke AoO with each square (can choose how far to send back). Imp Bull Rush prevents the defender from getting an AoO and adds +4 to the roll. Thinking about it in these terms may mean that the Kick is a bit powerful, since it prevents all those secondary AoOs. Perhaps it could be taken with a minus to the opposed check, since the attacker doesn&#039;t continue actively pushing against the defender? -[[User:Slitherrr|Slitherrr]]&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Headhunter%27s_Cloak&amp;diff=8070</id>
		<title>Talk:Headhunter&#039;s Cloak</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Headhunter%27s_Cloak&amp;diff=8070"/>
		<updated>2011-03-02T14:40:34Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
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&lt;div&gt;This thing is totes the bee&#039;s knees. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I&#039;d say it&#039;s easily the most expensive of the lot, and probably doesn&#039;t even need the +1 luck bonus to saves to be comparable to everyone else&#039;s items. Its uniqueness made it the hardest to guestimate price for, though. I like the versatility of it, so I&#039;m kind of proud of it. I think it&#039;s a neat item. -gm&lt;br /&gt;
:: This thing is sick. I love it.  So versatile. Basically a ~[http://www.d20srd.org/srd/magicItems/wondrousItems.htm#cloakofDisplacementMajor Cloak of Displacement] merged with [http://www.d20srd.org/srd/magicItems/wondrousItems.htm#bootsofSpeed Boots of Speed] merged with [http://www.d20srd.org/srd/magicItems/wondrousItems.htm#capeoftheMountebank Cape of Mounte Bank] merged with a charged [http://www.d20srd.org/srd/magicItems/rings.htm#freedomofMovement Ring of Freedom of Movement] + a weak Luck stone. -[[User:Mattie|Mattie]]&lt;br /&gt;
::: Do all of that and you get 3 rounds of buffed-action only. -gm&lt;br /&gt;
:::: Yeah, the charges are essential to be able to call this balanced at all. It is definitely a fantastic item, and I can&#039;t wait to see Pokey do his dimension-dooring around bitches. -[[Special:Contributions/70.188.41.34|70.188.41.34]]&lt;br /&gt;
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:::: &amp;lt;s&amp;gt;Yeah, most of the items I linked are actually charged, too. This item is literally like combining them and sharing the charge pool, so it&#039;s necessarily better than pretty much any one of them. I love the meta-impact, though, because I think players will be loathe to use the charges since they&#039;d want to save it for a dim door or other options if needed. The paradoxical cost of good choices actually helps balance it. In fact, if you look at this device compared to, say, Boots of Speed, I bet on an average adventuring day this Cloak is left with more unused charges than the boots would be.&amp;lt;/s&amp;gt;  -[[User:Mattie|Mattie]]&lt;br /&gt;
::::: New tweak/clarification pretty much erases most of my thoughts here. Still an awesomely versatile cloak, though. -[[User:Mattie|Mattie]]&lt;br /&gt;
:::::: Well, I think that the tweak brings the item MORE in line with your thoughts about the opportunity costs, not less. In fact, your thoughts mimic my intent - with both this item and the baton - to have items that charges regenerate slowly enough to make every use have a strong opportunity cost. -gm&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Hunter%27s_Repeater&amp;diff=8037</id>
		<title>Hunter&#039;s Repeater</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Hunter%27s_Repeater&amp;diff=8037"/>
		<updated>2011-03-01T20:30:44Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: Created page with &amp;quot;{{stub}}  A gift given to Thed by the Gnomish slavers of the Kred region in gratitude.  * +1 (Merciful or Vicious) Repeating Light Crossbow ** May choose which type of damage bon...&amp;quot;&lt;/p&gt;
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A gift given to Thed by the Gnomish slavers of the Kred region in gratitude.&lt;br /&gt;
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* +1 (Merciful or Vicious) Repeating Light Crossbow&lt;br /&gt;
** May choose which type of damage bonus at beginning of your turn as a free action.&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Magth&amp;diff=7459</id>
		<title>Talk:Magth</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Magth&amp;diff=7459"/>
		<updated>2011-02-15T15:27:47Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
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&lt;div&gt;Are runes a common way to store one-use magical stuff? -[[Special:Contributions/66.207.91.56|66.207.91.56]]&lt;br /&gt;
: They are an uncommon way, and mostly among dwarves. -gm&lt;br /&gt;
: It&#039;s essentially a feat much like Scribe Scroll, except more expensive. -gm&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Feat:_Leadership&amp;diff=6953</id>
		<title>Talk:Feat: Leadership</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Feat:_Leadership&amp;diff=6953"/>
		<updated>2010-12-14T14:47:09Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
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&lt;div&gt;How much leeway is there on the &amp;quot;caused the death of other followers&amp;quot; penalty? Does it count if the followers are led into a battle in which one or more of them get killed, or does the character&#039;s involvement have to be more direct? Granted, -1 isn&#039;t a whole lot, and the follower penalty isn&#039;t cumulative, but it IS permanent, by the rules, and considering that followers can be basically one-shot by a single attack from enemies at the PCs&#039; levels, it&#039;s pretty much guaranteed to happen if the followers are ever taken into any combat (consider the poor 1st-level Dwarves in the fight against King Mab and co. That NPC was only level 4, so imagine the same thing when the PC&#039;s are all level 8-10). Currently, the only solution is to never take the followers into combat, but then what&#039;s the point? So they can sit around sweeping your fortress? They could conceivably provide aid bonuses to some skills, but rules for that would have to be worked out, and anyway, that would only matter when you&#039;re near home base. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: FINAL EXAM WEEK! Geeeze! &lt;br /&gt;
:: I always assumed that meant &amp;quot;Death of Cohort.&amp;quot; And I consider it cumulative for that purpose. If you&#039;re running a martial organization, losing followers here and there shouldn&#039;t be a penalty unless you&#039;re Ulysses S Grant or something. -gm &lt;br /&gt;
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Also, re: the cumulative cohort penalty for death--no other class ability gets permanently limited in such a way. Considering that PC level - 2 is low enough that the cohort could conceivably die in a single unlucky hit, this is pretty unreasonable to the petomancer (Wizards and Sorcs get this problem too, with the ridiculous 1-year wait time to get back a familiar that has an HP total that is half of what is already a shittily low number). If that cohort happens to be the target of, say, a Hunter strike that manages to crit for max damage, the PC with Leadership is suddenly sitting on a penalty that will reduce the power of future cohorts, making them even more susceptible to the same thing, and he will have that penalty for his entire career. In vanilla, this is rectified by having Resurrection available (which, I guess I&#039;m assuming would eliminate that penalty, since the cohort would no longer be dead, but I guess that&#039;s not explicitly spelled out, so who knows). I would propose, instead, that cohorts be at PC Level-2, always, end of story, and that we leave the penalties for letting a cohort die be decided on a case-by-case basis by the GM, and be more along the lines of making the PC do some sort of atonement-equivalent quest to get his new cohort, rather than permanently penalizing the PC for the sort of thing that happens on a daily basis in a DnD career. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: There are *PCs* who could be one-shotted by a max damage hunter crit, so I&#039;m not seeing the fragility of the cohort as a major issue. I&#039;ve said before, and I&#039;ll say again, based on my experiences in LG, the cohort is one of the most abuse-able rules in the game. -gm &lt;br /&gt;
: I basically do the Cohort = LVL-2 thing, though, unless - like I said - one of them is an item crafter, like Egg, in which case I just have matt keep track of TOTAL experience expenditures, and if it ever gets to the point that the total would be a drain, Egg will be LVL-3 instead of LVL-2. I&#039;m not being very clear because it&#039;s not an issue yet, but I have some Bar Napkin Engineering to bring to bear if Egg ever starts Ye Olde Item Shoppe or something. -gm &lt;br /&gt;
: IMO, the feat as written is garbage and the only sensible rule test is &amp;quot;DM option&amp;quot;. At best, they are a guideline, and really this feat should be entirely a conversation between player and DM with only passing interested paid to the rules as written. That said, I don&#039;t think the point of followers is to go with you into battle, except when are fighting some other army of 1-3rd level dudes. Otherwise, they represent your business, which may be sweeping your fort if you aren&#039;t all that busy. --[[User:Msallen|Msallen]]&lt;br /&gt;
::: Yeah, a lot of this. There is a reason leadership is in the DMG and not the PHB. -gm&lt;br /&gt;
:: I definitely agree that the feat as written needs a lot of work. To your second point, if you&#039;re a talky, business-y guy, then followers-as-business-managers makes sense. If you&#039;re a fighting-type dude, though, then they&#039;re your army, because what use is a field commander going to have for a bunch of paper-pushers and librarians? Granted, taking them into battle with the beholder is probably out of scope, but they will probably at least be following around in a camp and mopping up trash mobs, which still leaves them plenty vulnerable if the players happen to be caught in a bad moment--in any case, the gratuitous death of followers is a pretty firm staple of Fantasy genre, so to permanently penalize the PC for that seems off. I just figure we should hash out a little framework for Leadership before it becomes deeply ingrained into the campaign, and the actual mechanics matter a bit more for Kib than they do for Germain, thanks to the soldierly focus.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Oh, yea yea, its definitely different between Germain and Kib (although I see your underhanded jab at my geeky followers and would advise you to keep those meatheads away from Wydmoor and our jails ;). I&#039;m just saying that all those level 1s are taking on the opponent&#039;s level 1s while the PCs take on the real threats. I agree that every movie or book in the fantasy genre would have them dying by the fistful every time a catapult fires, and D&amp;amp;D should to. --[[User:Msallen|Msallen]]&lt;br /&gt;
:::: Exactly, which is why a permanent decrease in Leadership ability if any of them die is a shitty rule (especially because it&#039;s one-time for followers, so once it happens once, there isn&#039;t ANY repercussion at all, which defeats the purpose). I think a crossover with atonement is the key way to go, here. Also, no disrespect to your paper-pushers--they&#039;re a force to be reckoned with in their environment, and I wouldn&#039;t expect my meatheads to do any better against them in a court of law than I expect your flower-eaters to do against my guys on a battlefield. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
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:I think I have addressed major issues and concerns with this feat? Ultimately, though, I always though followers were not meant to be in combat with the PCs, at all, ever. It&#039;s an adventurer&#039;s world, followers just build the trenchworks. -gm &lt;br /&gt;
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Deleted old stuff. History if interested. -[[User:Slitherrr|Slitherrr]] 13:47, 13 December 2010 (EST)&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Flame_Disciple&amp;diff=6377</id>
		<title>Talk:Flame Disciple</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Flame_Disciple&amp;diff=6377"/>
		<updated>2010-11-02T14:35:43Z</updated>

		<summary type="html">&lt;p&gt;96.5.63.22: &lt;/p&gt;
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&lt;div&gt;Draft moved to the top. Other stuff at the bottom, some hidden in collapsible tables.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
==Draft==&lt;br /&gt;
Alright, this is what I&#039;ve come up with. Saving throws are blanked, but I expect Will is strong, and Fort and Ref are weak. I&#039;m willing to hear arguments to the contrary, naturally, but that&#039;s my initial inclination. d8 HD is clearly far too much, but considering the HP sacrificing mechanic and the severely reduced caster progression, d6 is very reasonable. I ditched the &amp;quot;becoming a half elemental&amp;quot; idea - sort of - instead migrating that ability to the familiar to give some kind of ability gain on the even (caster increase) levels. Increased the spell prereqs to bring in line with other specialist prestige classes. Persistent damage is something I try to avoid for sanity sake, but liked having a offensive defense ability and tried to compensate with a more potent single round of damage. Finally, added a mechanic that *might* be a tad to complicated (but I don&#039;t think so) in order to create a &amp;quot;fire storm&amp;quot; sort of mechanic that is still tied to spell slots rather than special abilities. &lt;br /&gt;
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Input encouraged. &lt;br /&gt;
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{{talk|indent=2|With the Nova ability as it stands, there&#039;s a good argument for Fort to be the strong save. We could argue that a flame disciple isn&#039;t really as concerned about self-control as a normal sorc/wizzie. |[[User:Slitherrr|Slitherrr]] 15:20, 28 October 2010 (EDT)}}&lt;br /&gt;
: That&#039;s kind of why I gave the Attribute Bonus to saves. I&#039;m down with making fort one of the strong saves, but I&#039;d probably want to drop the bonus, which really is just one more layer of complexity anyway. Hmm. Also, FWIW, the caster has an innate fire resist of 15 by the time she can nova, which would certainly apply to any damage. -gm&lt;br /&gt;
:: Right, with the resistance, the Nova doesn&#039;t do horrible damage. At the higher levels, though, a successful fort save becomes the difference between taking (on average) 22ish damage, or taking zero. I&#039;m totally fine with no attribute bonuses to save, for the complexity reason, too.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Also, note that I said &amp;quot;the&amp;quot; strong save, not &amp;quot;a&amp;quot; strong save. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:::: Ahh, of course. I like it. -gm&lt;br /&gt;
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{{draft}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; In Flux&lt;br /&gt;
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&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; the ability to cast four arcane spells with the fire descriptor, one of which must be at least 3rd-level or greater offensive Fire spell. 7 ranks of Spellcraft, 5 ranks of Knowledge(Arcana), and 3 ranks of Knowledge(The Planes). Must not have an elemental creature type (wholly or partially).&lt;br /&gt;
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&#039;&#039;&#039;Hit Dice: d6&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 2+INT&lt;br /&gt;
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&#039;&#039;&#039;Class Skills:&#039;&#039;&#039; Spot, Listen, Concentration, Knowledge (Arcana), Knowledge (The Planes), Spellcraft&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! &amp;amp;times; Level !! Natural AC Bonus !! BaB !! Fort  !!  Ref  !!   Will  !! Ability&lt;br /&gt;
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! 1&lt;br /&gt;
| +0 || +1 || +2 || +0 || +0 || &#039;&#039;Soul Furnace&#039;&#039;, &#039;&#039;Flame Resistance&#039;&#039;, &#039;&#039;Fire Mastery&#039;&#039;  &lt;br /&gt;
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! 2&lt;br /&gt;
| +1 || +1 || +3 || +0 || +0 || &#039;&#039;Resistant Familiar&#039;&#039;,&#039;&#039;Inner Fire&#039;&#039; +1 to arcane caster level for spell progression &lt;br /&gt;
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! 3&lt;br /&gt;
| +1 || +2 || +3 || +1 || +1 || &#039;&#039;Nova Channel&#039;&#039; &lt;br /&gt;
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! 4&lt;br /&gt;
| +2 || +2 || +4 || +1 || +1 || &#039;&#039;Elemental Familiar&#039;&#039;, +1 to arcane caster level for spell progression &lt;br /&gt;
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! 5&lt;br /&gt;
| +2 || +3 || +4 || +1 || +1 || &#039;&#039;Lingering Flames&#039;&#039;&lt;br /&gt;
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&#039;&#039;Fire Mastery&#039;&#039; - All spells cast by the Flame Disciple with the fire descriptor do additional fire damage equal to caster&#039;s Flame Disciple level. &lt;br /&gt;
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&#039;&#039;Fire Resistance&#039;&#039; - The Flame Disciple develops flame resistance equal to five times his or her Disciple level. This does not stack with fire resistance from other sources.&lt;br /&gt;
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&#039;&#039;Inner Fire&#039;&#039; - The caster&#039;s soul furnace has reached such intensity that he or she may ignite flammable materials with nothing but a touch as a standard action. If the item is in someone&#039;s possession or equipped my someone, then they are entitled to a reflex save to avoid the effect. If the item is magical, it is entitled to a save to avoid the effect. In both cases, the save is DC 10 + Flame Disciple Level + Caster Attribute Mod. &lt;br /&gt;
{{talk|&lt;br /&gt;
Should this be a reflex save, or a touch attack? The latter has a bit more precedence as a &amp;quot;Disarm (Grabbing Items)&amp;quot; action, and could be modeled on those rules (with modifiers to represent the fact that the FD only has to touch the object, not grab and pull it)|&lt;br /&gt;
[[User:Slitherrr|Slitherrr]] 22:36, 1 November 2010 (EDT)}}&lt;br /&gt;
: Good question. Touch attack that triggers AoO might be closer to the truth, or even a sunder attack. If that doesn&#039;t make the ability too much more complex, I&#039;d say that&#039;s a positive change. -gm&lt;br /&gt;
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&#039;&#039;Resistant Familiar&#039;&#039; - If the caster has a familiar, it shares the caster&#039;s innate fire resistance if it is within 30 feet.&lt;br /&gt;
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&#039;&#039;Soul Furnace (Sp)&#039;&#039; - For fire-based spells, the caster may sacrifice some of his or her own life-force to empower them. The caster may sacrifice up to one hit points per spell level as a free action when casting a spell, adding 1d4 fire damage for each hit point so sacrificed. This effect is limited to spell levels less than or equal to the disciple level, and may only be used on spells with the fire descriptor. &lt;br /&gt;
{{talk|&lt;br /&gt;
Is Soul Furnace applicable to Nova?|&lt;br /&gt;
[[User:Slitherrr|Slitherrr]] 22:36, 1 November 2010 (EDT)}}&lt;br /&gt;
: No. Soul Furnace applies specifically to casting of spells. Nova is a supernatural ability fueled by spell slots, but *not* a spell. -gm&lt;br /&gt;
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&#039;&#039;Elemental Familiar&#039;&#039; - If the caster has a familiar, that familiar gains the &amp;quot;Elemental (Fire)&amp;quot; template, Fire Immunity and Cold Vulnerability. Any natural attacks now deal +1 fire damage in addition to damage from any other sources. In addition, the familiar gains a fire breath weapon, once per day, with 15&#039; range, dealing 1d4+1 points of damage for every point caster attribute bonus. The DC for this breath weapon is 15. &lt;br /&gt;
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Elemental Traits:&lt;br /&gt;
# Darkvision  out to 60 feet.&lt;br /&gt;
# Immunity to poison, sleep effects, paralysis, and stunning.&lt;br /&gt;
# Not subject to critical hits or flanking.&lt;br /&gt;
# Unlike most other living creatures, an elemental does not have a dual nature—its soul and body form one unit. When an elemental is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an elemental. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection, to restore it to life. (Ed Note: The soul is &amp;quot;burnt away&amp;quot; by the transformation.)&lt;br /&gt;
# Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.&lt;br /&gt;
# Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.&lt;br /&gt;
# Elementals do not eat, sleep, or breathe.&lt;br /&gt;
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&#039;&#039;Nova Channel (Sp)&#039;&#039; - The caster&#039;s mastery over her inner fire has reached such levels that the caster may us it to act as a conduit directly to the Elemental Plane of Fire, sacrificing spell castings to fuel a pyrotechnic blast from within the caster&#039;s own body. As a standard action that does not provoke an attack of opportunity, the Flame Disciple may sacrifice a spell to generate a 20&#039; radius ball of fire, centered on (and affecting) herself. The damage dealt by this blast is equal to 1d4 + Ability Modifier for every level of the sacrificed spell. A reflex saving throw, DC equal to casting a comparable level fire spell cast by the Flame Disciple, is allowed for half damage.  The caster make a fortitude save, with a bonus equal to her attribute modifier, to suffer half damage. The Flame Disciple may not sacrifice a spell of a higher spell level than she has flame disciple levels.&lt;br /&gt;
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&#039;&#039;Lingering Flames (Metamagic)&#039;&#039; - The caster becomes so in tune with fire type spells that he or she gains the ability to increase the duration of instantaneous spells. If the caster takes a full round action to cast a fire spell, its duration may be changed from &amp;quot;instantaneous&amp;quot; to any number of rounds of the caster&#039;s choosing. For every round the spell is extended, the spell&#039;s effective level is increased by one. If Soul Furnace is used in conjunction with this ability, the increased damage must be paid for *each round* the caster wishes to have increased damage. &lt;br /&gt;
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Example: A Burning Hands (level 1) spell cast as a third level spell would burn from the casters fingertips for three rounds: The instantaneous duration, plus one round for each additional spell level. Any creature in the area of effect during the caster&#039;s turn, or entering into the area of effect on its own turn, takes the damage. (Much like Ice Storm of Fire Storm spells). Likewise, a fireball (level 3) cast as a fourth level spell would do exist for the round of casting plus one round. &lt;br /&gt;
{{talk|&lt;br /&gt;
The Soul Furnace question applies here, as well (to wit, does this apply to nova?). Also, does the caster have to maintain the spell in any way after the initial full round of cast?|&lt;br /&gt;
[[User:Slitherrr|Slitherrr]] 10:03, 2 November 2010 (EDT)}}&lt;br /&gt;
: Nova has a duration of instantaneous. As hinted at above, since it us a supernatural ability instead of a spell, that means no metamagic feats, either, so the lingering flames ability also cannot be used on nova. -gm&lt;br /&gt;
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==More Numbers==&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%;&amp;quot; &lt;br /&gt;
!colspan=7|Average Dmg(resisted dmg) as Caster Stat (x) vs Sacrificed Spell Level (y)&lt;br /&gt;
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!  !!           0!!           1!!           2!!           3!!           4!!           5&lt;br /&gt;
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| 1||  3.5 (1.75)||  5.5 (2.75)||  7.5 (3.75)||  9.5 (4.75)|| 11.5 (5.75)|| 13.5 (6.75)&lt;br /&gt;
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| 2||  7.0  (3.5)|| 10.0  (5.0)|| 13.0  (6.5)|| 16.0  (8.0)|| 19.0  (9.5)|| 22.0 (11.0)&lt;br /&gt;
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| 3|| 10.5 (5.25)|| 14.5 (7.25)|| 18.5 (9.25)|| 22.5(11.25)|| 26.5(13.25)|| 30.5(15.25)&lt;br /&gt;
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| 4|| 14.0  (7.0)|| 19.0  (9.5)|| 24.0 (12.0)|| 29.0 (14.5)|| 34.0 (17.0)|| 39.0 (19.5)&lt;br /&gt;
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| 5|| 17.5 (8.75)|| 23.5(11.75)|| 29.5(14.75)|| 35.5(17.75)|| 41.5(20.75)|| 47.5(23.75)&lt;br /&gt;
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-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
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If we consider this a showcase ability for the FD, I think this may be a tad underpowered. Consider a sorc 8/FD 5 could cast a fireball (level 3 spell) and do 10d6+5 damage at a range of up to 400 ft + something crazy, or he could nova with  a 15&#039; radius with a level 4 spell and do (4d4+(cha bonus, let&#039;s say three) damage (he can&#039;t even do a level 5 spell at this level, yet). The latter is clearly a lot less, for the sacrifice of a higher-level spell slot and the ability to damage at range AND the larger radius of the fireball (15&#039; vs 20&#039;), although with the benefit of no components (which implies the ability to nova while bound) and no casting time (vs a standard action).&lt;br /&gt;
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I think we could solve these problems by scaling radius with FD level (or rather, with level of spell sacrificed). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: I agree, I think that radius of 5&#039; per spell level sacrificed is a good one, too. Starting to make the ability kind of rules-heavy, but I guess that&#039;s just the nature of the beast. -gm &lt;br /&gt;
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: Scaling the radius by FD level is not a bad idea. I&#039;m not sure it&#039;s that underpowered considering one of the trade offs (nova damage) is mitigated by resist (15, 20, or 25 depending on level) Pete could shrug off level 1 or 2 novas with failed saves, and even lvl 3 ones with a successful one. Also: I think you&#039;re misreading the damage? It&#039;s not Lvld4 + MOD, it&#039;s (d4+MOD)/Lvl. -gm&lt;br /&gt;
:: Yeah, I was factoring that in. The damage calculations in the table are (d4+mod)*lvl, even if I might have said it the wrong way up there. I&#039;m just wondering if the ability to cast instantly with no components is worth the difference in levels. Consider that a level 3 nova is 22.5 damage (assuming +3 from cha) in a 15&#039; radius on average. At the same minimum level (6 sorc + 3 FD = caster level 7, if he goes straight for FD), he&#039;s getting 7d6 + 3 from his fireball, averaging 27.5 in a 20&#039; radius (with more variance than the nova). If we go to level 4 (as above), then we&#039;re at a minimum of sorc 8 FD 4, so a 10d6 + 4 = 39ish avg fireball vs. 29ish (again, +3, a +4 makes it 34) avg nova, with the fireball in a larger radius, at range, AND using a level lower spell slot, at the cost of being a standard action rather than a free (or swift, more likely, since I doubt you want this more than once per turn). That&#039;s the argument, without considering the self-damage aspect. My thought is that making the range scale would give it a usefulness that none of the other fire spells have, without having to crank the damage up to stupid levels. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Ahh. FWIW, I&#039;d suggest that by getting to Nova, the character would have at least gotten 2 points of their primary attribute from level gains and probably have a +4, but I doubt that&#039;s much of a difference. Additionally, I think that the damage output for this ability *should* be less than a spell cast of the same level sacrificed, though the question of &amp;quot;how much less&amp;quot; is in play.&lt;br /&gt;
::: 1. Damage drop is balanced by versatility. The FD can scale damage depending on threat, or be more discriminate about what spell levels to lose. &lt;br /&gt;
::: 2. Fireball is the grandfathered-in-overpowered spell for that level and isn&#039;t a great comparison. How does the first level nova compare to burning hands, or the second level one to Flaming Sphere? Pretty well, I&#039;d argue. Possibly better. If there is some damage-scale-dropoff at the ceiling spell levels... so be it. The re-purposing of low level, borderline obsolete spells might be value enough. &lt;br /&gt;
::: 3. The ability *should* do less damage, with less variance, because of the risks involved in using it.&lt;br /&gt;
::: 4. As you indicate, it is a standard action. Unlike a cast spell, it does not require V, S, or M components or, most importantly for trying to drop a FB on yourself when swarmed, does not trigger attacks of opportunity. &lt;br /&gt;
::: 5. Did I mention it doesn&#039;t trigger attacks of opportunity? Being snarky, sure, but to me, &amp;lt;b&amp;gt;this&amp;lt;/b&amp;gt; is the core strength of the ability. Imagine Thoven surrounded by 5 kobolds. He can cast a FB on himself and wipe them out, but he has an AC of 11 and is going to have to shrug of five free attacks before he gets that chance, and then has to succeed on a concentration check based on the cumulative amount of damage suffered by those AoOs.&lt;br /&gt;
:::: I agree that the non-AoO nature is a big gain. I&#039;ll run the numbers on Flaming Hands and Burning Sphere and see what I get, there. I&#039;ll run it on Fire Shield, too, but that will have a huge caveat that the damage is reactive, not AoE (plus a shielding affect against cold/fire damage, to make things more complicated). Basically, the question isn&#039;t whether it should do as much damage as a fireball (because it definitely shouldn&#039;t), but whether there is a vast enough difference in the damages to justify tweaking the nova a bit despite its advantages. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::::: Ok. For the same 5 FD/8 Sorc, but assuming +4 to caster attribute, Flaming Sphere (lvl 2 spell) is 120 damage average over a 10-round span at a range of up to 200&#039; (2d6+5, move action, does not provoke AoO, and unresisted), vs 19 average per target from the same-level nova, but in one round, AoE, for a free action with no components, which compares favorably in the really short term, and it could conceivably do as much damage if enough enemies (6.4ish) can be crowded into that 15&#039; radius circle (who don&#039;t resist). Burning Hands (level 1) does 7.5 avg (5d4 + 5) to 1/4 of the area of the nova, to which the nova compares very favorably (11.5 average damage to a larger area with a faster casting time). In other words, its low-level versions are very comparatively efficient, the gains of which then taper out. There aren&#039;t any other fire spells that do damage until FD5/Sorc 14 (the spell is Incendiary Cloud, though, which does a megafuckload of damage, basically an AoE version of Flaming Sphere that does twice as much damage and only allows save for half). This seems like an incentive for the FD to spam low-level spell slots for nova, and save his higher slots for empowered/maximized fireballs, which may or may not be fine, depending on how you want it to go. I&#039;m still for making the range depend on level--given the numbers above, ranging it at, say, 5&#039;/level sacrificed seems like it would keep the ability useful, but not as awesome for spamming, at lower levels, while slightly increasing its danger at the higher levels, making it more likely that the FD will find it worthwhile to sacrifice the slot and HP for such a cast. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Well, I&#039;d say most sorcs probably do not have a lot of metamagic feats because it takes a full round action to apply metamagic to sorc spells, and - as a casterphiliac - I find that the damage increasing feats are usually not worthwhile. An empowered fireball is like a, what, 5th level spell? Yeah, I&#039;d rather cast cloudkill. Maximized fireball is a 6th level spell or something? I&#039;m sure I could find something more useful with a 6th level spell slot than a 60 damage fireball that&#039;s only going to end up doing 30. -gm  &lt;br /&gt;
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{| class=&amp;quot;collapsible collapsed wikitable&amp;quot;&lt;br /&gt;
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! Level reqs talk hidden 22:41, 1 November 2010 (EDT) (EDT)&lt;br /&gt;
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{{talk|&lt;br /&gt;
Looking at this just now, I notice that it takes 18 skill ranks (7 spellcraft, 5 know(arc), 6 know (the planes)) for a sorc to get here, making level 7 the first possible FD level for a sorc with no int bonus if he gets skills in nothing but those things (also, coincidentally, the level at which he can get fireball). Wizards have an easier time, of course--they could make level 6 (level 5 being the level for 3rd-level spells), with skill points to spare (15 skill ranks total out of a minimum of 16, and if course wizards will have an int bonus as well). I don&#039;t know which of the two fit better, or whether we want to think about requirements, I just wanted to throw that number-crunchy in since I&#039;m waiting for a thing to finish and have little else better to do.&lt;br /&gt;
|[[User:Slitherrr|Slitherrr]] 15:13, 28 October 2010 (EDT)&lt;br /&gt;
}}&lt;br /&gt;
: Sorc gets fireball at level 6. I factored it in to the requirements. are you suggesting that the skill reqs are too high?&lt;br /&gt;
:: I think they&#039;re probably exactly right for the sorc, since the sorc would be putting everything in to get it in at the minimum level, which is right about perfect. My bigger question is whether the Wizard should be able to get in earlier, since this class really seems more like a natural-connection-with-magic thing than a studied-for-a-long-time thing, anyway. I also don&#039;t know how that discrepancy would be changed, and it&#039;s only one level of difference, I was just adding it to the slew of data.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: I don&#039;t really mind. Wizards having an easier time getting prestiges than sorcs is par for the course, excepting things like dragon disciple. &lt;br /&gt;
:::: Works for me, then. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
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{| class=&amp;quot;collapsible collapsed wikitable&amp;quot;&lt;br /&gt;
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! Numbers here hidden 10:32, 28 October 2010 (EDT)&lt;br /&gt;
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Just to note, here, vulnerability is huuuuge, especially with caster HP. Elementals get away with it because they have tons of d8 HD, and resist tons of other forms of damage, but the poor flame disciple is going to find himself completely down and out even on a successful reflex save and with a decent amount of cold resistance with a single cone of cold, or similar attack. I don&#039;t know if any of his other abilities really give him enough damage output to justify that sort of vulnerability, especially if he&#039;s losing immunity. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
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I like the quality where there is fire everywhere with this guy. I kind of like the nova more than the burning blood ability, although the fact that the blood is a reaction that doesn&#039;t take an action probably makes it better. --[[User:146.127.253.12|146.127.253.12]]&lt;br /&gt;
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==Numbers==&lt;br /&gt;
Whipped up an app to generate numbers. Here are damage numbers for all the cold spells in the SRD.&lt;br /&gt;
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CLvl is caster level, min max and average are for that level, boost are the same but with vulnerability, avgbr## is avgboost with resist of that amount applied before vulnerability.&lt;br /&gt;
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It&#039;s probably worth pointing out that the min level is based on Wizard caster level. Sorcs will be higher. I also didn&#039;t check whether any of them were domain spells that might occur at an earlier level. This also, I just remembered, doesn&#039;t include Divine spells--I can add them pretty easily, once I get back to the computer that has the script. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:Never mind, there are no cold-damage Divine spells. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::One cold-damage Druid spell (kept here to remember later): [http://www.d20srd.org/srd/spells/chillMetal.htm Chill Metal]&lt;br /&gt;
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&amp;lt;tt&amp;gt;&lt;br /&gt;
Ray of Frost, min caster level 1, Cold Type, Ranged touch attack&lt;br /&gt;
 CLvl| min| max|  avg|minboost|maxboost|avgboost|avgbr10|avgbr20|avgbr30&lt;br /&gt;
    1|   1|   3|  2.0|     1.5|     4.5|     3.0|    0.0|    0.0|    0.0&lt;br /&gt;
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Cold Shield, min caster level 7, Cold Type, No save&lt;br /&gt;
 CLvl| min| max|  avg|minboost|maxboost|avgboost|avgbr10|avgbr20|avgbr30&lt;br /&gt;
    7|   8|  13| 10.0|    12.0|    19.5|    15.0|    0.0|    0.0|    0.0&lt;br /&gt;
    8|   9|  14| 11.0|    13.5|    21.0|    16.5|    1.5|    0.0|    0.0&lt;br /&gt;
    9|  10|  15| 12.0|    15.0|    22.5|    18.0|    3.0|    0.0|    0.0&lt;br /&gt;
   10|  11|  16| 13.0|    16.5|    24.0|    19.5|    4.5|    0.0|    0.0&lt;br /&gt;
   11|  12|  17| 14.0|    18.0|    25.5|    21.0|    6.0|    0.0|    0.0&lt;br /&gt;
   12|  13|  18| 15.0|    19.5|    27.0|    22.5|    7.5|    0.0|    0.0&lt;br /&gt;
   13|  14|  19| 16.0|    21.0|    28.5|    24.0|    9.0|    0.0|    0.0&lt;br /&gt;
   14|  15|  20| 17.0|    22.5|    30.0|    25.5|   10.5|    0.0|    0.0&lt;br /&gt;
   15|  16|  21| 18.0|    24.0|    31.5|    27.0|   12.0|    0.0|    0.0&lt;br /&gt;
&lt;br /&gt;
Ice Storm, min caster level 7, Cold Type, No save&lt;br /&gt;
 CLvl| min| max|  avg|minboost|maxboost|avgboost|avgbr10|avgbr20|avgbr30&lt;br /&gt;
    7|   2|  12|  6.0|     3.0|    18.0|     9.0|    0.0|    0.0|    0.0&lt;br /&gt;
&lt;br /&gt;
Wall of Ice, min caster level 7, Cold Type, No save&lt;br /&gt;
 CLvl| min| max|  avg|minboost|maxboost|avgboost|avgbr10|avgbr20|avgbr30&lt;br /&gt;
    7|   8|  13| 10.0|    12.0|    19.5|    15.0|    0.0|    0.0|    0.0&lt;br /&gt;
    8|   9|  14| 11.0|    13.5|    21.0|    16.5|    1.5|    0.0|    0.0&lt;br /&gt;
    9|  10|  15| 12.0|    15.0|    22.5|    18.0|    3.0|    0.0|    0.0&lt;br /&gt;
   10|  11|  16| 13.0|    16.5|    24.0|    19.5|    4.5|    0.0|    0.0&lt;br /&gt;
   11|  12|  17| 14.0|    18.0|    25.5|    21.0|    6.0|    0.0|    0.0&lt;br /&gt;
   12|  13|  18| 15.0|    19.5|    27.0|    22.5|    7.5|    0.0|    0.0&lt;br /&gt;
   13|  14|  19| 16.0|    21.0|    28.5|    24.0|    9.0|    0.0|    0.0&lt;br /&gt;
   14|  15|  20| 17.0|    22.5|    30.0|    25.5|   10.5|    0.0|    0.0&lt;br /&gt;
   15|  16|  21| 18.0|    24.0|    31.5|    27.0|   12.0|    0.0|    0.0&lt;br /&gt;
   16|  17|  22| 19.0|    25.5|    33.0|    28.5|   13.5|    0.0|    0.0&lt;br /&gt;
   17|  18|  23| 20.0|    27.0|    34.5|    30.0|   15.0|    0.0|    0.0&lt;br /&gt;
   18|  19|  24| 21.0|    28.5|    36.0|    31.5|   16.5|    1.5|    0.0&lt;br /&gt;
   19|  20|  25| 22.0|    30.0|    37.5|    33.0|   18.0|    3.0|    0.0&lt;br /&gt;
   20|  21|  26| 23.0|    31.5|    39.0|    34.5|   19.5|    4.5|    0.0&lt;br /&gt;
&lt;br /&gt;
Cone of Cold, min caster level 9, Cold Type, Save for half&lt;br /&gt;
 CLvl| min| max|  avg|minboost|maxboost|avgboost|avgbr10|avgbr20|avgbr30&lt;br /&gt;
    9|   9|  54| 31.0|    13.5|    81.0|    46.5|   31.5|   16.5|    1.5&lt;br /&gt;
   10|  10|  60| 35.0|    15.0|    90.0|    52.5|   37.5|   22.5|    7.5&lt;br /&gt;
   11|  11|  66| 38.0|    16.5|    99.0|    57.0|   42.0|   27.0|   12.0&lt;br /&gt;
   12|  12|  72| 42.0|    18.0|   108.0|    63.0|   48.0|   33.0|   18.0&lt;br /&gt;
   13|  13|  78| 45.0|    19.5|   117.0|    67.5|   52.5|   37.5|   22.5&lt;br /&gt;
   14|  14|  84| 49.0|    21.0|   126.0|    73.5|   58.5|   43.5|   28.5&lt;br /&gt;
   15|  15|  90| 52.0|    22.5|   135.0|    78.0|   63.0|   48.0|   33.0&lt;br /&gt;
&lt;br /&gt;
Freezing Sphere, min caster level 11, Cold Type, Save for half&lt;br /&gt;
 CLvl| min| max|  avg|minboost|maxboost|avgboost|avgbr10|avgbr20|avgbr30&lt;br /&gt;
   11|  11|  66| 38.0|    16.5|    99.0|    57.0|   42.0|   27.0|   12.0&lt;br /&gt;
   12|  12|  72| 42.0|    18.0|   108.0|    63.0|   48.0|   33.0|   18.0&lt;br /&gt;
   13|  13|  78| 45.0|    19.5|   117.0|    67.5|   52.5|   37.5|   22.5&lt;br /&gt;
   14|  14|  84| 49.0|    21.0|   126.0|    73.5|   58.5|   43.5|   28.5&lt;br /&gt;
   15|  15|  90| 52.0|    22.5|   135.0|    78.0|   63.0|   48.0|   33.0&lt;br /&gt;
&lt;br /&gt;
Polar Ray, min caster level 15, Cold Type, Ranged touch attack&lt;br /&gt;
 CLvl| min| max|  avg|minboost|maxboost|avgboost|avgbr10|avgbr20|avgbr30&lt;br /&gt;
   15|  15|  90| 52.0|    22.5|   135.0|    78.0|   63.0|   48.0|   33.0&lt;br /&gt;
   16|  16|  96| 56.0|    24.0|   144.0|    84.0|   69.0|   54.0|   39.0&lt;br /&gt;
   17|  17| 102| 59.0|    25.5|   153.0|    88.5|   73.5|   58.5|   43.5&lt;br /&gt;
   18|  18| 108| 63.0|    27.0|   162.0|    94.5|   79.5|   64.5|   49.5&lt;br /&gt;
   19|  19| 114| 66.0|    28.5|   171.0|    99.0|   84.0|   69.0|   54.0&lt;br /&gt;
   20|  20| 120| 70.0|    30.0|   180.0|   105.0|   90.0|   75.0|   60.0&lt;br /&gt;
   21|  21| 126| 73.0|    31.5|   189.0|   109.5|   94.5|   79.5|   64.5&lt;br /&gt;
   22|  22| 132| 77.0|    33.0|   198.0|   115.5|  100.5|   85.5|   70.5&lt;br /&gt;
   23|  23| 138| 80.0|    34.5|   207.0|   120.0|  105.0|   90.0|   75.0&lt;br /&gt;
   24|  24| 144| 84.0|    36.0|   216.0|   126.0|  111.0|   96.0|   81.0&lt;br /&gt;
   25|  25| 150| 87.0|    37.5|   225.0|   130.5|  115.5|  100.5|   85.5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Am I reading this table right? I get the impression that vulnerability will increase the damage of cold based spells by between 80% and 150% on average depending on the spell. Double damage from spells does seem pretty rough. --[[User:146.127.253.44|146.127.253.44]]&lt;br /&gt;
:Vulnerability adds 50% to damage after resists and so on. The more interesting statistics are the numbers themselves, and whether or not they are enough to, say, kill the vulnerable PC in a single hit with little/no chance of a save after the vulnerability boost. The big ones to worry about are Cone of Cold and Freezing Sphere (Polar Ray is also scary, but it&#039;s scary regardless of vulnerability status, and a ranged touch attack does no damage when avoided, compared to half damage on a reflex save, and in addition to DC being easier to add to than reflex). For both CoC and FS, at the min caster level, the boosted damage means there&#039;s a good chance of instant Flame Disciple death even on a successful Reflex save for half damage, unless the FD can keep Cold Resist 30 up (and even then, the &#039;&#039;average&#039;&#039; takes him down to ~66% of hp). Jonesy has already opted to ditch vulnerability, so it&#039;s an academic point. Once I&#039;m home, I plan to do similar analysis for the damage buffs. I&#039;m less positive what we can compare those to, but it won&#039;t hurt to have more data around. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
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{| class=&amp;quot;collapsible collapsed wikitable&amp;quot;&lt;br /&gt;
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! Stuff hidden 10:15, 28 October 2010 (EDT)&lt;br /&gt;
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I&#039;ve not been playing for a particularly long time, so I have no idea how well (or poorly) balanced this is. Specifically, I&#039;m not sure if the minor elemental storm is actually useful or if it&#039;s just cool sounding. I&#039;ve also thought about spell-like abilities like the following that could be used in place of the ones listed or possibly in the 2nd and 4th level slots:&lt;br /&gt;
&lt;br /&gt;
Wildfire: all creatures (enemies?) currently on fire explode, dealing some nominal damage to themselves and catching enemies within 10&#039; on fire (chance to save by reflex).&lt;br /&gt;
&lt;br /&gt;
Living bomb: small damage per round, larger AoE on death/expiration of the DoT/dispel. &lt;br /&gt;
&lt;br /&gt;
Combustion(?): Causes a small explosion under the caster&#039;s feet, dealing some small amount of damage and knocking everyone within 5&#039; backwards 10&#039; (used to disengage from melee enemies), possibly a chance to knock the opponent prone?&lt;br /&gt;
&lt;br /&gt;
Engulfing flames: Some sort of stacking effect where each fire damage by the caster causes the target to be more susceptible to fire for N rounds. &lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
If more balance is needed, I think it would be appropriate for non-fire based offensive spells to count as one level higher than they are listed for purposes of spells known / per day.&lt;br /&gt;
&lt;br /&gt;
Another option I&#039;ve considered would be to flesh out all of the spells so far and provide them as a supplemental spell list that the caster could take as necessary.&lt;br /&gt;
&lt;br /&gt;
Thoughts? Suggestions? Be gentle.&lt;br /&gt;
&lt;br /&gt;
[[User:TooMuchPete|TooMuchPete]] 17:27, 21 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
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{{Hidden|&lt;br /&gt;
Stuff hidden 10:32, 28 October 2010 (EDT)|&lt;br /&gt;
I&#039;m sure Matt or Slitherrr will chime in on the numbers and rulesy stuff, they&#039;re good with that. I like the idea, overall, and think we can do some more interesting stuff with it. First off, as far as becoming half elemental, we can do that. To whit: &amp;lt;a href=&amp;quot;http://www.crystalkeep.com/d20/rules/DnD3.5Index-Templates.pdf&amp;quot;&amp;gt;Templates&amp;lt;/a&amp;gt;. I&#039;m not sure about the half-elemental in there, but other ones abound, might even have one in a dragon somewhere. Essentally you&#039;d become an Fire Outsider instead of a Humanoid and some other fire related bonuses. I&#039;ll put some thought in and see what other kind of suggestions pop up. I think, probably, some of these might be underpowered or impractical (2 minute activation time! That&#039;s 20 rounds. The ENTIRE of last sundays game was like 15), and a couple need to be scaled back or gradated or even degradated. I like the idea of taking extra damage from cold, but I don&#039;t know that it needs to scale that much. 50% extra at third and double at 5th or something, since working in halves is kind of a mechanical normalcy. &lt;br /&gt;
&lt;br /&gt;
Also: If it&#039;s going to have one good save, it&#039;s will. It&#039;s a good start, should be fun to work on -gm&lt;br /&gt;
:Ditto on will save, but the elemental swarm ability is pulled almost verbatim from the [http://www.d20srd.org/srd/spells/elementalswarm.htm SRD], so I think its point is to be cast outside of battle. I also agree with the 1/3/5 resist/vulnerability step, for the same reasons, although numbers will take tweaking. Something like 10/20/immune-x1/x1.5/x2 would probably work, although vulnerability in the SRD is only a +50%, so inspecting those numbers might be worthwhile. Perhaps +1d4/+1d8/vulnerability (+50%)? We&#039;ll have to look into some cold-damage spells and see what numbers they do to figure those out. Talking in IRC, Pete and I both think that 1d4 is probably too much self-damage per round for self-immolate. Obviously the damage can&#039;t be resistible, or it might as well not be there, but having a cost is important, too. It might be best to just make the ability a pure toggle--that would make the self-damage less scary, but allow it to still be the fairly large (for a sorc&#039;s hp) 1d4/round amount. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
: Excellent thought. Let me bring a DM&#039;s eye to this - the less die the better. I would suggest something more along the lines of sacrificing X HP in order to generate some factor of Xd4 in damage, with a cap influenced by level. It makes the math very easy, and scales with level, which I think is an important aspect of prestige classes. I almost always include at least one scaling ability per package. &lt;br /&gt;
:: I think for GENERAL energy resistance, 1/3/5 is the way to go, but for a discrete damage type - especially coupled with a vulnerability - I think 5/10/15 or even 5/10/20 is appropriate. 20 isn&#039;t IMMUNE, but you could still probably play at least one game of ping pong while standing in a wall of fire.  &lt;br /&gt;
::: This is hard to balance. Those are pretty small numbers when you start talking about the sorts of damage fire can do, ESPECIALLY if coupled with vulnerability. I say that, if the resistance numbers are this &amp;quot;small&amp;quot; (and it&#039;s pretty small, since fire spells really start racking up the damage at higher levels, and it&#039;s not like this resist can stack with Resist Energy casts), we should consider also really reducing the cold vulnerability, or removing it altogether. After all, elementals aren&#039;t vulnerable to opposite-aligned elemental spells, the vulnerability was just to balance the fairly powerful (on a PC) immunity, and possibly other abilities.&lt;br /&gt;
:::: Yeah, balance tweaking is in order here, but I don&#039;t think something like 5xDisciple Level in Flame DR is bad. 25 is quite a lot of resistance. The spells it won&#039;t soak up most of are things like delayed blast, which you don&#039;t need to be shrugging off, regardless. For any of the spells involved in the self-center mechanic, it should be more than enough - especially if that DR is doubled for that specific purpose.&lt;br /&gt;
:::: Oh, and elementals most certainly DO have vulnerabilities to opposite alignment. It&#039;s right there under &amp;quot;Special Qualities.&amp;quot; Of course, it&#039;s not scaling, it&#039;s just &amp;lt;i&amp;gt;Some creatures have vulnerability to a certain kind of energy effect (typically either cold or fire). Such a creature takes half again as much (+50%) damage as normal from the effect, regardless of whether a saving throw is allowed, or if the save is a success or failure. &amp;lt;/i&amp;gt;. I do like this idea, but perhaps as part of the level 5 &amp;quot;turning into a half elemental&amp;quot; package. -gm&lt;br /&gt;
::::: Holy fuck, how did I miss the vulnerability every single time I looked at that page, and the qualities section on same? Damn, man. But yeah, the vulnerability comes along with immunity, so 25 DR with 2.0x puts him at a severe disadvantage by comparison. I dunno, needz tweakz, but that&#039;s probably a secondary concern right now anyway.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
::It feels somewhat weird to go from 1d8 to +50%, as it&#039;s not difficult to imagine a situation in which +8 would be more than 50% of the incoming damage. +25% might be awkward to do at level 3, and x2.0 might be a little high, but I think the x2 could be balanced a bit by adding another ability or somehow improving the survivability a bit in some other way. --[[User:TooMuchPete|TooMuchPete]] 11:15, 22 June 2010 (EDT)&lt;br /&gt;
: I&#039;d prefer not to add extra dice in the singular, so for something like cold vulnerability, the more likely way to go is a penalty to save coupled with some straight % of damage increase. &lt;br /&gt;
&lt;br /&gt;
:Also, the extent of transformation into an Elemental type would matter, since there are attributes that apply.&lt;br /&gt;
&lt;br /&gt;
From the SRD:&lt;br /&gt;
# Darkvision  out to 60 feet.&lt;br /&gt;
# Immunity to poison, sleep effects, paralysis, and stunning.&lt;br /&gt;
# Not subject to critical hits or flanking.&lt;br /&gt;
# Unlike most other living creatures, an elemental does not have a dual nature—its soul and body form one unit. When an elemental is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an elemental. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection, to restore it to life.&lt;br /&gt;
# Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.&lt;br /&gt;
# Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.&lt;br /&gt;
# Elementals do not eat, sleep, or breathe.&lt;br /&gt;
&lt;br /&gt;
5 and 6 obviously don&#039;t apply, and 3 and 4 probably don&#039;t, since crits/flanking is based on not having a discernible front or anatomy, and the usual trope for 4 is for members of transformation PrCs to still count as their base type for purposes of resurrection (not that it matters in THIS particular campaign), but the rest are fair game. The dragon disciple even gains stats, but I think that the spells and extraordinary abilities offset that particular bit for this guy. -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
:: Yeah. I think a full on elemental type would me a little much. There are two or three different half-elemental templates floating around out there, to say nothing of a character race set (the Gensai, et al) based around half elementalism. The 5th level of the prestige class could be the acquisition of the template, which I think is preferable to a wholesale race substitution. But, either way, I think Outsider (Fire) getting added is a given considering the description. &lt;br /&gt;
::: Right. PrCs of this sort generally add a creature type, rather than substituting one completely (so Humanoid/Fire Elemental, or Humanoid/Outsider(Fire), which is a difference in degree), generally meaning that effects that target one or the other will affect the character (with some exceptions made, like being able to be resurrected and whatnot). -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
&lt;br /&gt;
Most of the additional ideas above seem impractical or not terribly useful, but I&#039;d like to find a way to work Wildfire in. The two big problems I see with it now are: a) It would need to use a spell slot. Maybe level 1 or 2? Otherwise I could imagine it being a bit over-powered. b) there aren&#039;t a ton of spells that actually set the enemy on fire, so there&#039;s not a ton of usefulness to it.  The only solution I could see to that is that fire damage dealt could have a chance to set the target on fire (maybe coupled with self-immolate?). That might be more useful than the Minor Elemental Swarm, which I added just because sounds cool. --[[User:TooMuchPete|TooMuchPete]] 11:15, 22 June 2010 (EDT)&lt;br /&gt;
:Well, if it uses a spell slot, you might be better off just adding a fire-only spell slot to the class at the levels where he gains caster level, and then fleshing Wildfire out into a spell. Extraordinary/supernatural abilities tend to be limited by the x/day thing, or by repercussions (i.e. self-damage), or not limited at all.-[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
:: s/Wildfire/Self-immolate. Damn your WoW-centric vocabulary! -[[User:Slitherrr|Slitherrr]]&lt;br /&gt;
::: Alright, I like the idea of where you&#039;re going with this, but I think that the stuff gained by the class needs to not be a spell like ability, but rather things that augment your spells. Consider, perhaps, the ability to cast any fire spell as a 10&#039; radius (it could grow with character levels) spell centered on yourself. Either a set number of times per day, perhaps based on an attribute, or as a metamagic feat with sometihng like +1 spell level. You&#039;d damage yourself, getting the immolation idea in, but the elemental resistance would eat up a lot of that. If the math works out to be too punishing, we could have the innate DR double when using the ability (so 5/10/20 or 30 becomes 10/20/40 or 60). So, for example, you could cast Burning Hands as a radius effect spell on yourself and you&#039;d take whatever damage your fire resistance did not eat up, or a Searing Ray, or a Fireball or whatever. &lt;br /&gt;
::: Better, even, if the DR scales something like 5 per level, maxing out at 25 at level five? Likewise, perhaps, the character level would restrict the spell level for the ability: first level could only cast first level spells that way, through 5th level. Anything higher than that, really, even with 40 or 60 DR you might kill yourself. &lt;br /&gt;
&lt;br /&gt;
::: As for Elemental Swarm - I think, especially considering you&#039;re going for the Pseudodragon, you would be better of developing it as a spell that you can pick up at the appropriate level. Something like what you are looking for, in spell form, probably exists in the wild&lt;br /&gt;
&lt;br /&gt;
Thoughts? -gm&lt;br /&gt;
: For the record, I see that there are two options as far as the immolation thing goes - the metamagic feat or extraordinary ability  that turns spells into radius effects or a scaling X nonpreventable damage for Yd4 effect. I prefer the former, because it has built in scaling (by picking the spell) and mimics in mechanics what I think you are going for (centering firestorms on yourself.) &lt;br /&gt;
: As for the firestorm idea, another option would be to include a metamagic feat that allows you to learn any elemntal tag spell as a fire version of that spell. So, cone of cold becomes cone of fire, etc. This way, there are actually a couple of options for firestorms at various levels, allowing you to get one or both. Ice Storm, which also impairs movement, and Acid Raid (or some such) which just does a megafuck damage. I think this is preferable, again, because it keeps the primary engine of your damage as the spell slot.&lt;br /&gt;
::I think we might be combing two different ideas here that I had not intended to be related. The tl;dr on self-immolation (as I&#039;ve proposed it) is a damage buff to fire-spells that costs HP. The small, caster-centered AOE is more of a result of the way the ability was conceived... which is basically that the caster becomes engulfed in raging flames, doing damage to himself and surroundings, but making his fire spells more powerful. Wildfire is more of a way to make fire contagious. When the ability is used, enemies who are on fire have a chance to set nearby enemies on fire, too. [[User:TooMuchPete|TooMuchPete]] 11:07, 23 June 2010 (EDT)&lt;br /&gt;
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&lt;br /&gt;
I updated the article to reflect something of a consensus on the way to do fire resist (FR 5x Disciple Level), although I&#039;m still not sure the best way to handle cold damage. In Elementals, Immunity to fire yields +50% cold damage, so anything that big seems like it would be bad news. One suggestion from [[slitherrr] was +1 to each cold damage die rolled, which is significant at high levels without being absurd. That would make sense to take effect on the 5th level. If something was needed in the interim, +1 per 2 dice could be done at level 3 or something.&lt;br /&gt;
&lt;br /&gt;
I moved caster level advancement from levels 1,3,5 to levels 2,4 to provide a bit of room to do more fun stuff. &lt;br /&gt;
&lt;br /&gt;
I also removed Minor Elemental Swarm -- the idea is neat, but it seems impractical and like it would be rarely used for it to be a 5th level ability. &lt;br /&gt;
&lt;br /&gt;
Some ideas so far for filling in other abilities (etc):&lt;br /&gt;
* Metamagic feats don&#039;t cost anything for fire-based spells&lt;br /&gt;
* Possibly the option between two different styles of new metamagic feat:&lt;br /&gt;
** Fire spells all get a knockback/knockdown, or&lt;br /&gt;
** Fire spells apply a damage over time effect&lt;br /&gt;
* A caster-centered explosion (presumably to deal with being swarmed)&lt;br /&gt;
* The ability to learn druid/cleric/etc fire spells at some sort of level penalty&lt;br /&gt;
&lt;br /&gt;
I&#039;m open to suggestions for others, it seems (at least to me) like there&#039;s a bit of room to push more cool stuff in without making the class over-powered.&lt;br /&gt;
&lt;br /&gt;
-[[User:TooMuchPete|TooMuchPete]] 17:07, 23 June 2010 (EDT)&lt;/div&gt;</summary>
		<author><name>96.5.63.22</name></author>
	</entry>
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