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	<updated>2026-06-21T00:23:01Z</updated>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Ask_the_Sage&amp;diff=16287</id>
		<title>Ask the Sage</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Ask_the_Sage&amp;diff=16287"/>
		<updated>2015-01-24T18:47:58Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to ask any lore, rules, or metaphysics based question here. I will answer it, eventually. Probably. Don&#039;t forget to sign it! I won&#039;t respond to papers with no name. That drives me bonkers(er). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Q: While we&#039;re on the subject, what is the Mainland&#039;s interaction with the spell Planar Binding? The whole subject of the Planes is pretty fuzzy on this wiki, but obviously there is some sort of interaction, if Thoven&#039;s Flame Disciple class is to have any real meaning. -Slitherrr&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A: Did I ever answer this? I ought to! The mainland exists on one of the prime materials, but is partitioned from the outer planes by the Planar Veil (or one of its many other names). It has unimpeded access to the Elemental planes, as well as the demi- and quasi-elemental planes. The Ethereal, Astral and demi-Shadow planes, as well. Access to or from the Outer Planes is blocked, but I still allow the Summon Monsters to whip up the listed demons, arguing that they could simply be remnants of the Dark Lord&#039;s hosts shattered in the various cataclysmic wars trapped on the above listed planes.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Q: Do Alexandria and Andraste ever go out for tea?  -[[User:Daniel|Daniel]] 13:47, 24 January 2015 (EST)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A: &#039;&#039;&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2014-12-13&amp;diff=16154</id>
		<title>Silverwalkers Quest Notes 2014-12-13</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2014-12-13&amp;diff=16154"/>
		<updated>2014-12-15T23:09:57Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Boss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Last game==&lt;br /&gt;
*Raided the Wolf Clan’s Storeroom, as well as a storeroom for the Bear Clan.&lt;br /&gt;
*Killed the Bear Clan’s chieftain&lt;br /&gt;
*Killed most of the rest of the Wolf Clan (we think). Probably still have the chieftain left.&lt;br /&gt;
&lt;br /&gt;
==This Game==&lt;br /&gt;
===Wolf Clan Throne Room===&lt;br /&gt;
*After defeating the 10 frost giants of the Wolf Clan, we go down a wide hallway that was well trafficked until about 6 weeks ago.&lt;br /&gt;
*Throughout this area are piles of frost giant bones, and evidence that they have been gnawed on by wolves and possibly dire bears. Also, several clan standards have been destroyed and are now lying in piles of wood and cloth.&lt;br /&gt;
*What appears to be the frost giant king is nailed up to the wall, mummified and naked, near his throne.  One leg is missing, and he has a huge bite mark out of his shoulder and large claw marks on his body.&lt;br /&gt;
*Other than that, this area is deserted.&lt;br /&gt;
*The party decides to rest for the night and start on level 2 the next day.&lt;br /&gt;
{{newday}}&lt;br /&gt;
{{Kaylee}}&#039;s Mind Control: 8 days remaining&lt;br /&gt;
&lt;br /&gt;
===Level 2: Warmer Climes===&lt;br /&gt;
*The ogre {{Kaylee}} mind controlled is down here playing dice with other ogres in a bouldered off area. This is probably where the prisoners are being kept when they’re not working.&lt;br /&gt;
*In this area, there is a boulder that has been pushed into an opening.  There are bloody ogre handprints all over it, and it has been reinforced.&lt;br /&gt;
*{{Al}} seeps through the boulder that we know leads to the prisoner holding area, which alerts the ogre captain.  He seeps back through as the rest of us get ready to dimension door into battle!&lt;br /&gt;
*{{Kaylee}} dimension doors everyone but {{Al}} into the middle of the ogre group and battle begins.&lt;br /&gt;
*The party ends up kind of in the middle, but manages to do decently against the ogres as {{Stein}} holds the rear and {{Quinalin}} and {{Mose}} press the majority of the ogres toward the entrance.  &lt;br /&gt;
*At some point, a storm dragon appears and does a fly by on {{Mose}} and plants itself right in front of {{Kaylee}} and {{LE}}.&lt;br /&gt;
*Shortly thereafter, the ettin summoner who sent the dragon appears and creates an obsidian field in the middle of the battlefield, entangling {{Stein}} and {{Mose}}, then follows it up with a couple of pits, one of which {{Stein}} falls into.&lt;br /&gt;
*The party takes down most of the ogres, and {{Quinalin}} takes out the ettin by dramatically using acrobatics checks to sprint over the obsidian field and leap the magical pit, landing just in front of the ettin.  {{Quinalin}} takes a fist in the face, but then follows up with a huge strike driving his scythe through the ettin summoner’s skull.&lt;br /&gt;
*Finally, the party defeats all but one of the ogres. The last one appears to have run off to inform others.&lt;br /&gt;
*{{Quinalin}} and {{Mose}} cautiously move deeper into the cave, and {{Quinalin}} turns a corner to see the ogre on its way back.&lt;br /&gt;
*{{Al}} is finally out of gaseous form and turns into an earth elemental for the next phase of battle.&lt;br /&gt;
*From the darkness, 6 half-giant honor guards rush toward the group.  &lt;br /&gt;
*{{Quinalin}} is basically surrounded by honor guards and one remaining ogre.  {{Quinalin}} steps up his game with a deadly combo of whirlwind tripping attacks that knocks everyone over followed up with attacks of opportunity as they fall.&lt;br /&gt;
*After one of {{Quinalin}}’s trip attacks, {{Kaylee}} notices that they’re using psionic abilities to get back up and move around without taking AoOs.&lt;br /&gt;
*Finally, the Bandit King of Wa appears.  He is a huge monstrosity with 18” long claws dripping with green goo. His face is elongated into a horrible snout, with rows and rows of jagged teeth.  He uses copious amounts of psionic abilities during the battle, including Summoning Strike, Energy Adaptation, and Thought Shield.  &lt;br /&gt;
*He summons {{Quinalin}} next to him to wail on him, fortunately after {{Al}} finally materialized and healed him.&lt;br /&gt;
&lt;br /&gt;
Battle pic: &lt;br /&gt;
http://i.imgur.com/JygT8l1.jpg&lt;br /&gt;
Map pic: &lt;br /&gt;
http://i.imgur.com/HKKMWZM.jpg&lt;br /&gt;
Another map pic:&lt;br /&gt;
http://i.imgur.com/9S4YsZ1.jpg&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
====Henchmen====&lt;br /&gt;
*Cure Moderate Wounds potions x 18&lt;br /&gt;
*Cure Serious Wounds potions x8&lt;br /&gt;
*+1 Greataxe&lt;br /&gt;
*+2 Cloak of Resistance - going to Mose&lt;br /&gt;
*+1 Ring of Protection&lt;br /&gt;
*Full Plate armor x6 (Medium)&lt;br /&gt;
*Masterwork Naginata x6&lt;br /&gt;
*Ettin’s Aegis (+2 light shield of heartening - once per day, gives +5 temp HP)&lt;br /&gt;
&lt;br /&gt;
====Boss====&lt;br /&gt;
*O-yoroi armor set +2 w/ gauntlets - going to Stein&lt;br /&gt;
*Amulet of Natural Armor +1 - sell&lt;br /&gt;
*Plague Rat Belt (+2 CON, 3x/day immediate action, wearer can reroll a saving throw made to resist a disease or poison) - going to Mose&lt;br /&gt;
*Ring of Protection +2 - going to LE&lt;br /&gt;
*Boots of the Winterlands - going to LE&lt;br /&gt;
*Jingasa of the Fortunate Soldier - going to Quinalin&lt;br /&gt;
*Headband of Widsom +2 - going to Al&lt;br /&gt;
*Cloak of Resistance +2 - going to Al&lt;br /&gt;
*Bracers, Spell/Psi Guard - going to Stein&lt;br /&gt;
*Chime of Opening&lt;br /&gt;
*Volatile Vaporizer - http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/volatile-vaporizer&lt;br /&gt;
&lt;br /&gt;
The party decides to rest again after searching  all of the unsealed areas.&lt;br /&gt;
&lt;br /&gt;
While encamped, [[Quinalin]] engages in some story telling:&lt;br /&gt;
[[Quinalin&#039;s Thoughts on Psychic Reformation and a Story]]&lt;br /&gt;
&lt;br /&gt;
{{newday}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Silverwalkers]] [[Category:Quest Notes]]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Quinalin%27s_Thoughts_on_Psychic_Reformation_and_a_Story&amp;diff=16153</id>
		<title>Quinalin&#039;s Thoughts on Psychic Reformation and a Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Quinalin%27s_Thoughts_on_Psychic_Reformation_and_a_Story&amp;diff=16153"/>
		<updated>2014-12-15T23:09:48Z</updated>

		<summary type="html">&lt;p&gt;Daniel: Created page with &amp;quot;During our encampment after our encounter with the Bandit King of Wa, Quinalin listens carefully as Kaylee describes the Psychic Reformation ability she is currently ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During our encampment after our encounter with the Bandit King of Wa,&lt;br /&gt;
[[Quinalin]] listens carefully as [[Kaylee]] describes the [[Psychic Reformation]]&lt;br /&gt;
ability she is currently unlocking inside her head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While most of the party members generally just comment on its coolness or&lt;br /&gt;
make quips about using it to become as bad-ass as Quin, they see that he&lt;br /&gt;
has a very serious look of contemplation on his face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After several minutes, he eventually speaks up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gaining knowledge or picking up tricks or abilities that we feel with&lt;br /&gt;
hindsight might have been more useful does sound very intriguing, but for&lt;br /&gt;
me, I feel the problem is much deeper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My entire career as an adventurer starting all the way back shortly before&lt;br /&gt;
I took that long and nightmarish boat ride across the [[Stormchalice Sea]], I&lt;br /&gt;
have focused on being a fighter, and I believe I have become a pretty damn&lt;br /&gt;
good one, but for all that time, I have struggled with one severe&lt;br /&gt;
weakness.  That is my lack of willpower to fight off magical intrusions&lt;br /&gt;
into my mind.  The worst example was a few [years? months?] back when a&lt;br /&gt;
vampire in [[Wydmoor]] took control of me and nearly caused me to slay [[Mose]].&lt;br /&gt;
I still have nightmares about that day, and I very nearly gave up entirely&lt;br /&gt;
on adventuring, maybe my life, when it happened.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Today, when I felt that same haunting sensation of someone else¹s thoughts&lt;br /&gt;
and will insinuating themselves into my mind, I panicked as I thought it&lt;br /&gt;
was about to happen all over again.  Even though this event was different,&lt;br /&gt;
it was still a potential disaster that was again only narrowly averted by&lt;br /&gt;
Mose&#039;s amazing and devastating onslaught against the Bandit King.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When I think about what I could go back and change, this is it.  What&lt;br /&gt;
choices have I made throughout my career that I could change to mold me to&lt;br /&gt;
be more resistant to these magical intrusions?  My deep desire would be to&lt;br /&gt;
become an *unbreakable* warrior, not only by strength of body, but also by&lt;br /&gt;
resolve of mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the party has tended to their camp and settled in for a meal and&lt;br /&gt;
rest, Quin speaks up again and recites the tale of [[Joshua and the witch]].&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Joshua_and_the_witch&amp;diff=16152</id>
		<title>Joshua and the witch</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Joshua_and_the_witch&amp;diff=16152"/>
		<updated>2014-12-15T23:03:00Z</updated>

		<summary type="html">&lt;p&gt;Daniel: Created page with &amp;quot;A tale recounted by Quinalin to the Silverwalkers when discussing the topic of unbreakable willpower after their battle against the Bandit King of Wa which was nearly...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A tale recounted by [[Quinalin]] to the [[Silverwalkers]] when discussing the topic of unbreakable willpower after their battle against the [[Bandit King of Wa]] which was nearly disastrous for Quin due to a failed will save:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I recall one of the stories my uncle told me when I was a youth of the&lt;br /&gt;
Pirate Prince of [[Celstia]], [[Joshua Pryce]].  By coincidence, he is the one who&lt;br /&gt;
requisitioned the crafting of my cherished weapon, the [[Ebony Reaver]].&lt;br /&gt;
He was born in [[Ianian]], which is not too far from my home town, and this&lt;br /&gt;
story was of a time before Joshua became deeply involved in the revolution&lt;br /&gt;
that gave Celstia its independence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The story goes that Joshua had just successfully overrun a wealthy keep&lt;br /&gt;
situated on a small island in the Heretic Bay owned by a foul Odessan lord&lt;br /&gt;
who treated his serfs like slaves, with callous disregard and&lt;br /&gt;
sometimes vicious cruelty.  That night, Joshua&#039;s crew threw a victory party&lt;br /&gt;
in his honor, held in the banquet hall of the keep, and many of the former&lt;br /&gt;
serfs and even a few of the ex-employees attended the revelry as well.&lt;br /&gt;
&lt;br /&gt;
One woman in particular caught Joshua&#039;s eye, and he noticed that she was&lt;br /&gt;
spending considerable time looking at him across the feasthall.  He asked&lt;br /&gt;
one of the locals about her and learned she was the mistress of the lord,&lt;br /&gt;
although not by her choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joshua went to her and introduced himself.  She was quite receptive to his&lt;br /&gt;
attention, and after a few hours and many glasses of ale and wine, as the&lt;br /&gt;
party crowd was beginning to thin out, she whispered in his ear that she&lt;br /&gt;
would love to continue spending time with him, someplace more private.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She led Joshua from the feasthall, and then gave a quick impish look back&lt;br /&gt;
at him and ran into the bedroom of the deposed lord. Joshua swayed a bit&lt;br /&gt;
from the drink, and he entered the room, but rather than her inviting&lt;br /&gt;
embrace, he discovered her in the middle of casting a spell of enchantment&lt;br /&gt;
upon him.  It quickly took hold and he found himself no longer in control&lt;br /&gt;
of his body.  She then led him down into the dungeon and instructed him to&lt;br /&gt;
go in and tell the guards that he was taking the lord and two of his loyal&lt;br /&gt;
henchmen to one of Joshua¹s ships to take him to stand trial for his&lt;br /&gt;
actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Joshua entered the room, and the lord caught sight through the door of the&lt;br /&gt;
mistress waiting in the hall and smiled an evil smile as he knew his&lt;br /&gt;
rescue had come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, Joshua was not simply a rough and untrained pirate.  He had&lt;br /&gt;
worked all his life on honing his physical fortitude as well as his mental&lt;br /&gt;
resolve.  In the few minutes of their walk from the lord&#039;s bedroom to the&lt;br /&gt;
dungeon, Joshua&#039;s body had completely fought off the effects of his&lt;br /&gt;
inebriation, and at that moment, he focused his thoughts and shattered the&lt;br /&gt;
mental shackles the witch had placed upon him.  He immediately drew his&lt;br /&gt;
sword and yelled to the guards that there was a witch in the hall&lt;br /&gt;
attempting to free the lord.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the guards closest to the door charged it, she shouted words of power&lt;br /&gt;
with an evil snarl.  The group of guards approaching the door suddenly&lt;br /&gt;
froze in place, paralyzed.  The second group of guards drew their swords,&lt;br /&gt;
but then turned on Joshua with blank be-spelled looks upon their faces.&lt;br /&gt;
Neither compulsion was able to break through the walls Joshua had erected&lt;br /&gt;
in his mind to keep the witch out however.  Before the guards whose will&lt;br /&gt;
she had crushed were able to engage with him, Joshua sprang forward and&lt;br /&gt;
thrust his sword through her chest.  She crumpled to the ground, and&lt;br /&gt;
Joshua turned, bracing himself in the hallway against the rush of the&lt;br /&gt;
be-spelled guards.  He fended them off for minutes, receiving a few nasty&lt;br /&gt;
wounds, but managing to slay none of them, then finally, the spell&lt;br /&gt;
dissipated, and they came to their senses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As for the wicked lord.. well, many of his serfs had spent years&lt;br /&gt;
experiencing the horrors of the torture devices in his dungeon, and they&lt;br /&gt;
were more than happy to share those experiences for him in the weeks&lt;br /&gt;
remaining in his life.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Joshua_Pryce&amp;diff=16151</id>
		<title>Joshua Pryce</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Joshua_Pryce&amp;diff=16151"/>
		<updated>2014-12-15T22:57:57Z</updated>

		<summary type="html">&lt;p&gt;Daniel: Created page with &amp;quot;Joshua Pryce, also known as the Pirate Prince and later as the first king of Celestia was born in the city of Ianian and quickly took to a life of fighting and roguery.  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Joshua Pryce, also known as the Pirate Prince and later as the first king of [[Celestia]] was born in the city of [[Ianian]] and quickly took to a life of fighting and roguery.  As he matured, this upbringing facilitated the launch of his pirate career.&lt;br /&gt;
&lt;br /&gt;
He practiced most of his piracy against Odessan ships on the [[Heretic Bay]], with a few forays into the Western Ocean proper, although this was rare due to his lack of official Petaran support.&lt;br /&gt;
&lt;br /&gt;
One notable story / legend during this time was of his encounter with an enchantress witch: [[Joshua and the witch]]&lt;br /&gt;
&lt;br /&gt;
In his prime, his piracy evolved into freedom fighting.  As he became more involved with the war for independence, he eventually became a prominent leader and eventually a figurehead, leading to his title, &amp;quot;The Pirate Prince&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another interesting story regarding him was the origin of the magical weapon, the [[Ebony Reaver]].&lt;br /&gt;
&lt;br /&gt;
When the Celestians won their independence from Odessa, they crowned Joshua as the first King.  He was living in [[Prycedown]] at that point, and it naturally became the new nation&#039;s capital.&lt;br /&gt;
&lt;br /&gt;
Two of the [[Seven]] families that govern [[Ianian]] claim to be direct lineage from Joshua, and one of the families carries the name Pryce. Since he never married, the claims of both families are much disputed.&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=The_Ages_of_History&amp;diff=16150</id>
		<title>The Ages of History</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=The_Ages_of_History&amp;diff=16150"/>
		<updated>2014-12-15T22:46:14Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alexandrian Sages divide the history of the world into five ages, based upon what power or powers hold divine authority. Most of these ages are subdivided into sub-ages for ease of classification and study. &lt;br /&gt;
&lt;br /&gt;
:The [[Timeline_of_major_events]] might be a helpful addition to the following information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;[[Primal Age]]&amp;lt;/b&amp;gt; : Creation - ~9000 [[BI]]&lt;br /&gt;
::The earliest period of historical knowledge, mostly represented by fragmentary myths and antediluvian legends. Before the Advent of the Eight, when the land was ruled by giants and dragons and other primal forces. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Time of the Eight]]&amp;lt;/b&amp;gt; : ~9000 [[BI]] - ~5000 [[BI]]&lt;br /&gt;
::When the Eight first brought the light of awareness in the world. &lt;br /&gt;
::The Goodly Races are created and thrive under the guidance and protection of the Eight. &lt;br /&gt;
::Humans and Elves live in hunter gather societies; Halflings and Gnomes live as pastoralists (dogs and goats, respectively); Dwarves create their first strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[First War]]&amp;lt;/b&amp;gt; ~5000 [[BI]] - ~3000 [[BI]]&lt;br /&gt;
::The Dark Fiend&#039;s presence in the world is revealed after the First Murder is committed.&lt;br /&gt;
::The Eight and the Goodly Races war with the Dark Fiend and the Servitors. &lt;br /&gt;
::Primal Forces of the world - Dragons, Giants, etc. - are caught in the crossfire and recruited, wiped out, corrupted, or otherwise irrevocably changed. &lt;br /&gt;
::Ends when the Eight sacrifice themselves to imprison the Dark Fiend, investing a portion of their power into their closest mortal followers and elevating them to demigod status. &lt;br /&gt;
::The Lost leave the Mainland for Unknown Lands. The Naga choose stasis to extinction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Age of Demigods]]&amp;lt;/b&amp;gt; - ~3000 [[BI]] - 30 [[BI]]&lt;br /&gt;
::The Demipantheon works in the material realm to organize the survivors of the First War. &lt;br /&gt;
::The Demipantheon and the remnants of the Goodly Races wage an indecisive Cleansing War against the remaining Servitors for several centuries. &lt;br /&gt;
::Cleaning Wars end as the romances and intrigues of the [[Demi-Pantheon]] stir disorder and unrest in the newly founded cities. &lt;br /&gt;
::The Demipantheon agrees to retreat behind the Celestial Veil and become hands-off deities.&lt;br /&gt;
::Ubekti Empire swallows up most of the Mainland and then slowly breaks apart in a number of [[Wars of Fracture]]. &lt;br /&gt;
::The Ubrekti Empire officially ends, and Ubrekt becomes a theocracy. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Alexandrian Age]]&amp;lt;/b&amp;gt; - 30 [[BI]] - Present (1402 [[FI]])&lt;br /&gt;
::Human Hakani royal family dies out. Gildenhome and Fresia scramble to annex territory.&lt;br /&gt;
::Antioch, one of the leaders of the Hakani theives&#039; guild, unlocks the first [[Obelisk]].&lt;br /&gt;
::Dark Fiend&#039;s prison bindings begin to unravel. &lt;br /&gt;
::[[Joshua Pryce]] leads a successful rebellion and gains Celstian independence. &lt;br /&gt;
::Antioch establishes the [[City-State of Hakan]] with himself as Sorcerer-King. &lt;br /&gt;
::The [[Prophet&#039;s War]]&lt;br /&gt;
::Marwynn unlocks an obelisk.&lt;br /&gt;
::Alexandria usurps the Omnity and begins [[Alexandria&#039;s Crusade]].&lt;br /&gt;
::City-States of the north united by Alexandria to form Alexia.&lt;br /&gt;
::Gnomes return to Hakan and the Hakani humans are force migrated to Ubrekt. &lt;br /&gt;
::Alexandria&#039;s Martyrdom and destruction of the Dark Fiend.&lt;br /&gt;
::The [[Alexandrian Church]] is founded and grows to dominate the Mainland.&lt;br /&gt;
::The [[Petaran Heresy]] takes root in [[Petara]]. &lt;br /&gt;
::Zupanism is founded and gains adherents among the barbarians of the [[Ulan]]. &lt;br /&gt;
::[[Timeline of major events|1400 years]] of history.&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Ebony_Reaver&amp;diff=16149</id>
		<title>Ebony Reaver</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Ebony_Reaver&amp;diff=16149"/>
		<updated>2014-12-15T22:45:41Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ebony Reaver is a powerful scythe from Alexandrian times, most recently in the possession of the [[Bog Wraiths]]. It has a handle of highest quality darkwood, the S curve of the main shaft carved in the likeness of a giant serpent, between the jaws of which is a massive, black steel blade with silver etchings. &lt;br /&gt;
&lt;br /&gt;
The language of the etchings is Petran, but the quote is from the Alexandrian canon - The Testimonial of Dadtim. In translation, it reads: &amp;quot;She commanded &#039;Pick up even your plow and your scythe to strike against our enemy, for our failure renders them still not for a season, but forever.&#039;&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
According to a story relayed by [[Naprid Daithe]]:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Joshua Pryce]] had a lieutenant by the name of [[Saygwyn]], but who was originally known as [[Sayid al-Rasheed]]. Petran by birth, he spent ten years as a slave before being freed by virtue of being shipwrecked in what is now Celstia, but what then still Odessa. Through various means, he became a freehold farmer and made a new life for himself near the what is now the Odessan border. He even married a Celstian woman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When the revolts that would become the Celstian independence war began, Saygwyn&#039;s farm was destroyed as part of the Odessan policy toward the Celstians of collective punishment and he joined the rebels. &lt;br /&gt;
&amp;quot;What no one knew is that, when he had first shipwrecked, Saygwyn had collected and hidden a cache of Petran black steel. He brought this to none other than Pryce himself, who was at the time no more than one of many unaffiliated rebel leaders. As you are no doubt aware, Pryce&#039;s early bid for general leadership was bolstered because of his cousin Archwald, a skilled metalsmith and artificer. So, needless to say, Pryce was thrilled with the gift, and brought Saygwyn into his inner circle, and used a portion of it to craft Saygwyn a powerful weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Recently given to [[Quinalin]] of [[Clearwyl]] in exchange for the [[Barbarian King&#039;s Sword]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules Notes&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
+3 Defending Scythe.&lt;br /&gt;
Additional Property: So long as the enhancement bonus is at least +2, the Ebony Reaver also gains the &amp;quot;keen&amp;quot; trait.&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Celstia&amp;diff=16148</id>
		<title>Celstia</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Celstia&amp;diff=16148"/>
		<updated>2014-12-15T22:43:58Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;There&#039;s three kinds of people in this world: highlanders, lowlanders, and everybody else.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Celstia &amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adjective Form:&#039;&#039;&#039; Celstian&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Celstia is a largely a pastoral land, filled with gentle, rolling hills and thick forests in the west and intensively cultivated farmlands and pastures in the east. It stretches from the [[Stormchalice Sea]] in the north to the Medcell River in the south. (The river also confines the nation on the east.) The Kathresian Range in the west forms Celstia&#039;s border with [[Odessa]], the Celstian&#039;s traditional nemesis.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Government and Politics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Celstia is a Feudal monarchy currently ruled by King [[Edrahign II]], [[Overchief]] of the [[37 Clans]]. The monarchy has moderate power, though it is limited somewhat by the [[Assembly of the Clans]], an advisory and semi-legislative body. Most organs of state, such as law enforcement, tax collection, etc., are locally or regionally controlled. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most Celstians are farmers or herders, and a great many on the Stormchalice Sea are fishermen. Celstian wool is prized above others, and Celstian amber spirits are coveted across the mainland. Additionally, many Celstians make their living as traders of Petran goods from across the [[Heretic Sea]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Celstials* are as old as the hills that nourish them, although the nation of Celstia as it exists now was formed in 293 [[BI]] when they broke away from Odessa after a 20 year civil war. Although the civil war started as a general and unorganized insurrection, eventually [[Joshua Pryce]], the Pirate Prince, rose to a position of nominal leadership and became the first Celstian King. They have done all kinds of interesting stuff since then.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Celstians of Note==&lt;br /&gt;
[[Joshua Pryce]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Celstials&amp;quot; is an ethnicity. &amp;quot;Celstian&amp;quot; is a nationality.&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Prycedown&amp;diff=16147</id>
		<title>Prycedown</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Prycedown&amp;diff=16147"/>
		<updated>2014-12-15T22:43:21Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The capital and third largest of the three major coastal cities in Celestia. In the centuries before Alexandria, it was a thriving pirate enclave. It was the base of operations for [[Joshua Pryce]] during the Celestian war for independence and, as such, became the Celestian capital after victory. It is a Crown Charter City, administered directly by the Celestian Overchief and a source of most crown revenue as it is the major port of customs with all other Mainland ports, in the same way that Ianian is the customs port for Petaran trade.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Prycedown.jpg|float|right|Prycedown, Celstia.]]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2011-03-29&amp;diff=16146</id>
		<title>Silverwalkers Quest Notes 2011-03-29</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2011-03-29&amp;diff=16146"/>
		<updated>2014-12-15T20:25:16Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Sewer Duty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Questing==&lt;br /&gt;
===In Our Last Episode===&lt;br /&gt;
{{caldate|7|Verdant|1401}}&lt;br /&gt;
*Party sees Lizardman leader &amp;amp; kills displacer beasts en route.&lt;br /&gt;
*Lizardmen now venerate hydras, willing to become Wydmoor allies.&lt;br /&gt;
*{{Bethanalay}}died of disease, {{Maggr}} left war council.&lt;br /&gt;
*Odessans diseasing refugees.&lt;br /&gt;
*Party heads back to Wydmoor and does research.&lt;br /&gt;
*Party discovers there is a &amp;quot;mole&amp;quot; in the War Room&lt;br /&gt;
*Party learns of Odessan plot to taint city water supply.&lt;br /&gt;
*[[RP: Dinner with Egg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====War Room Discussions====&lt;br /&gt;
&lt;br /&gt;
The Silverwalkers are standing around, but discussed with Elket a handful of artifacts, item trades, etc. She seems willing to deal with the party as long as she is making coin, it seems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In-character role-play section:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mose confronts the council but looks mostly at the Hadriarch.&lt;br /&gt;
*Mose: &amp;quot;We completed our side of the bargain to help open supply lines. We only agreed to that if you would assist the refugees. It sounds like you attempted to send some sort of help, but we hear now that not only is the great Bethanalay dead due to lack of support, but thousands of refugees have been killed by things like disease? No wonder Maggr left the council! How is it possible that the council or church couldn&#039;t help them more? We can&#039;t turn our backs on them in their hour of need!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===In This Episode===&lt;br /&gt;
====Sewer Duty====&lt;br /&gt;
{{caldate|9|Verdant|1401}}&lt;br /&gt;
&lt;br /&gt;
*In the sewer, water is very clean. Way too clean.&lt;br /&gt;
*Light is cast on Germain and he is brighter than usual&lt;br /&gt;
*{{Al}} becomes a crocodile&lt;br /&gt;
*{{Al}} communes with rats&lt;br /&gt;
*Far to the north, winding through the sewers, there&#039;s a large passageway&lt;br /&gt;
*To the north of that are humans who are making problems!&lt;br /&gt;
*{{Kimika}} and {{Al}} cast Freedom of Movement on {{Quinalin}} and {{Mose}}&lt;br /&gt;
*Party makes its way through the sewer in the direction the rats indicate&lt;br /&gt;
*{{Al}} and {{Mose}} lead the way through the sewers.&lt;br /&gt;
*Otyughs are very sick! We see them down the side hallways.&lt;br /&gt;
*{{Quinalin}} throws some feces to two Otyughs they pass, the Otyughs brighten up.&lt;br /&gt;
*{{Mose}} sticks his neck into a big room and spots some more sick Otyughs and a cleric (pitch-black but seen via darkvision)&lt;br /&gt;
&lt;br /&gt;
====Cleric Battle====&lt;br /&gt;
*{{Quinalin}} drinks potion of darkvision&lt;br /&gt;
*{{Kimika}} casts Bless&lt;br /&gt;
*{{Quinalin}} and {{Mose}} coat their weapons with Silversheen&lt;br /&gt;
*{{Quinalin}} charges ahead&lt;br /&gt;
*{{Kimika}} casts Silence on {{Quinalin}} at his request&lt;br /&gt;
*{{Germain}} blows his haste horn, but {{Quinalin}} and {{Mose}} can&#039;t hear it because they&#039;re in the sphere of silence.&lt;br /&gt;
*Mose summons Way to help&lt;br /&gt;
*{{Quinalin}}, {{Al}}, and {{Mose}} rush to fight the clerics they see on one side of the large sewer chamber&lt;br /&gt;
*{{Kimika}}, {{LE}}, and {{Germain}} remain back a little bit&lt;br /&gt;
*The enemy clerics take advantage of this by erecting a devastating Wall of Stone which splits the party in half. The wall requires ~80 STR to breath through and would take days to chip through.&lt;br /&gt;
*{{Kimika}} summons Latern Archon, and tries to describe the other side of the wall to it (so it can teleport)&lt;br /&gt;
*Enemy cleric casts silence&lt;br /&gt;
*{{Kimika}} steps out of silence and summons spiritual weapon. A hammer materializes to attack.&lt;br /&gt;
*Enemy clerics both also cast spiritual weapon. 2 swords materialize to attack.&lt;br /&gt;
*{{LE}} goes invisible and sneaks through the silence, splashes give away her rough position on the other side, though.&lt;br /&gt;
*{{LE}} tries to Phantasmal Killer a cleric and it hurts him&lt;br /&gt;
*Enemy cleric dispels {{LE}}&#039;s invisibility&lt;br /&gt;
*{{Kimika}} gets surrounded by wererat assassins!&lt;br /&gt;
*{{Kimika}} casts sanctuary and her Lantern Archon comes to exert its helpful auras over the wererats, one is afflicted by its Aura of Menace for 24 hours.  One wererat fails its will check and can no longer attack {{Kimika}}.&lt;br /&gt;
*{{LE}} casts Phantasmal Killer on one of the wererats (the non-sanctuaried one), and it dies.  The other one eventually runs away.&lt;br /&gt;
*{{Al}} summons a large Earth Elemental, which goes through the wall of stone and starts beating up clerics.&lt;br /&gt;
*One cleric gets tired of the elemental killing his friends, so he dispels it.&lt;br /&gt;
*{{Al}} is upset that his elemental was dispelled, so he summons a Xorn, which goes through the wall of stone and starts attacking clerics.&lt;br /&gt;
*{{Mose}} and {{Quinalin}} finish off the clerics on their side of the Wall of Stone, then both start making an end run around the Wall of Stone through other passages.  {{Al}} turns into an eagle and does the same.&lt;br /&gt;
*{{LE}} casts fireball and succeeds only in killing an Otyugh. The true targets (clerical manager and supervisor) are unharmed.&lt;br /&gt;
*Everyone on the same side of the Wall of Stone now!  One cleric goes down to -1 HP, stabilizes, and is taken prisoner.&lt;br /&gt;
*{{Quinalin}} finishes off the last cleric, and {{Al}} uses Heal to stabilize him. He is also taken prisoner.&lt;br /&gt;
*The Xorn makes a 5 foot gap in the Wall of Stone, then goes back to his previous happy and peaceful Xorn existence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Otyughs &amp;amp; Water Supply Saved!===&lt;br /&gt;
*1725 xp (level 9s), 2200 xp (level 8s), 1100 xp ({{Germain}})&lt;br /&gt;
*400xp putrify water ({{Kimika}})&lt;br /&gt;
*{{Mose}} and {{LE}} gain a level.&lt;br /&gt;
&lt;br /&gt;
====Items found====&lt;br /&gt;
*880gp total&lt;br /&gt;
*1 chest with lock&lt;br /&gt;
**Lots of gems (see list below)&lt;br /&gt;
**Wand making materials&lt;br /&gt;
* Leader&lt;br /&gt;
**1 wand on the leader (high level wand, max 5)&lt;br /&gt;
***16 charges, Cure Light Wounds, Mass&lt;br /&gt;
**Club (mw)&lt;br /&gt;
**Half-plate (mw)&lt;br /&gt;
**Heavy wooden shield (mw)&lt;br /&gt;
* Middle-manager clerics&lt;br /&gt;
**3x wand Hold Monster (9 charges, 18 charges, 17 charges)&lt;br /&gt;
**3x wand Cure Disease (5 charges, 17 charges, 11 charges)&lt;br /&gt;
**3x heavy mace (mw)&lt;br /&gt;
**3x half-plate (std)&lt;br /&gt;
**3x heavy wooden shield&lt;br /&gt;
* Lowest-level clerics&lt;br /&gt;
**6x wand of Purify food and drink&lt;br /&gt;
***Charges: 14, 17, 16, 36, 32, 31&lt;br /&gt;
**6x wand of Cure Disease&lt;br /&gt;
***Charges: 19, 16, 30, 13, 27, 25&lt;br /&gt;
**6x Heavy crossbow (mw)&lt;br /&gt;
**6x chain shirts (mw)&lt;br /&gt;
* Wererats&lt;br /&gt;
**4x Potions&lt;br /&gt;
**+2 Leather Armor&lt;br /&gt;
**2x matched daggers (seem to be made of ironwood, not metal, magical!)&lt;br /&gt;
**+1 Ironwood Dagger, Humanbane&lt;br /&gt;
**+1 Ironwood Dagger, Animalbane&lt;br /&gt;
*Holy symbols (2x for {{Kimika}}) (very indistinguishable)&lt;br /&gt;
&lt;br /&gt;
====Gems found====&lt;br /&gt;
*Carnelian (low)&lt;br /&gt;
*Iolite (low)&lt;br /&gt;
*Red-brown spinel (low)&lt;br /&gt;
*Peridot (low)&lt;br /&gt;
*Deep blue spinel (mid)&lt;br /&gt;
*2x Sardonyx (low)&lt;br /&gt;
*2x Red-brown spinel (mid)&lt;br /&gt;
*Black pearl (mid)&lt;br /&gt;
*Chrysoprase (low)&lt;br /&gt;
*Amethyst (mid)&lt;br /&gt;
*Silver pearl (mid)&lt;br /&gt;
*Aquamarine (mid)&lt;br /&gt;
*2x Azurite (crap)&lt;br /&gt;
*Malachite (crap)&lt;br /&gt;
*Jet (low)&lt;br /&gt;
*Black pearl (high)&lt;br /&gt;
*2x Golden yellow topaz (high)&lt;br /&gt;
*Rose quartz (low)&lt;br /&gt;
*Chalcedony (low)&lt;br /&gt;
*Aquamarine (high gp)&lt;br /&gt;
*Amethyst (low gp)&lt;br /&gt;
*Citrine (low gp) &lt;br /&gt;
&lt;br /&gt;
==Final GM Message==&lt;br /&gt;
&lt;br /&gt;
==Maps and Pictures==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Silverwalkers]]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Quinalin%27s_Character_Sheet_(Pathfinder)&amp;diff=14912</id>
		<title>Quinalin&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Quinalin%27s_Character_Sheet_(Pathfinder)&amp;diff=14912"/>
		<updated>2014-01-28T23:40:09Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Male Human Fighter 12&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Medium humanoid (human)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hero Points &#039;&#039;&#039;1&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init &#039;&#039;&#039;+2; &#039;&#039;&#039;Senses &#039;&#039;&#039;Perception +10&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;AC &#039;&#039;&#039;21, touch 13, flat-footed 18 (+6 armor, +2 shield, +2 Dex, +1 dodge)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;hp &#039;&#039;&#039;133 (12d10+24)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fort &#039;&#039;&#039;+10, &#039;&#039;&#039;Ref &#039;&#039;&#039;+6, &#039;&#039;&#039;Will &#039;&#039;&#039;+6 (+3 vs. fear)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities &#039;&#039;&#039;bravery +3&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Speed &#039;&#039;&#039;30 ft.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee &#039;&#039;&#039;ebony reaver +17/+12/+7 (2d4+23/19-20/×4) and&amp;lt;br/&amp;gt;&lt;br /&gt;
:masterwork heavy flail +16/+11/+6 (1d10+21/19-20/×2)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged &#039;&#039;&#039;masterwork composite longbow +15/+10/+5 (1d8+5/×3)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Attacks &#039;&#039;&#039;weapon training abilities (heavy blades +1, flails +2)&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Statistics&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Str &#039;&#039;&#039;20, &#039;&#039;&#039;Dex &#039;&#039;&#039;15, &#039;&#039;&#039;Con &#039;&#039;&#039;14, &#039;&#039;&#039;Int &#039;&#039;&#039;14, &#039;&#039;&#039;Wis &#039;&#039;&#039;10, &#039;&#039;&#039;Cha &#039;&#039;&#039;10&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Atk &#039;&#039;&#039;+12; &#039;&#039;&#039;CMB &#039;&#039;&#039;+13 (+17 trip); &#039;&#039;&#039;CMD &#039;&#039;&#039;30 (35 vs. grapple, 37 vs. trip)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feats &#039;&#039;&#039;Cleave, Combat Expertise, Combat Reflexes, Cosmopolitan, Dodge, Greater Trip, Improved Trip, Iron Will, Mobility, Power Attack, Spring Attack, Tripping Strike, Whirlwind Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills &#039;&#039;&#039;Acrobatics +10, Appraise +5, Climb +10, Craft (sculpture) +15, Craft (traps) +15, Disable Device +15, Handle Animal +5, Intimidate +5, Knowledge (geography) +5, Knowledge (history) +10, Knowledge (local) +10, Perception +10, Ride +7, Survival +5, Swim +10&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages &#039;&#039;&#039;Other Language, Dwarven, Other Language, Other Language&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SQ &#039;&#039;&#039;defending, hero points&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Gear &#039;&#039;&#039;+2 Chain shirt, Ebony Reaver, Masterwork Composite longbow (Str +5), Masterwork Heavy flail, Ring of force shield&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Special Abilities&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Bravery +3 (Ex)&#039;&#039;&#039; +3 to Will save vs. Fear&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039; If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Expertise +/-4&#039;&#039;&#039; Bonus to AC in exchange for an equal penalty to attack.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Reflexes (3 AoO/round)&#039;&#039;&#039; Can make extra attacks of opportunity/rd, and even when flat-footed.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defending&#039;&#039;&#039; Transfer weapon enhancement bonus to AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Greater Trip&#039;&#039;&#039; Foes you trip provoke AoO when they are knocked prone.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hero Points (1)&#039;&#039;&#039; Hero Points can be spent at any time to grant a variety of bonuses.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Improved Trip&#039;&#039;&#039; You don&#039;t provoke attacks of opportunity when tripping.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mobility&#039;&#039;&#039; +4 to AC vs. AoO provoked by moving out of or through a threatened area.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Attack -4/+8&#039;&#039;&#039; You can subtract from your attack roll to add to your damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ring of force shield&#039;&#039;&#039; An iron band, this simple ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.&lt;br /&gt;
&lt;br /&gt;
Note: In order to get the AC bonus from this, it must be equipped and then activated on the in-play tab.&lt;br /&gt;
&lt;br /&gt;
Construction&lt;br /&gt;
Requirements: Forge Ring, wall of force; Cost 4,250 gp&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spring Attack&#039;&#039;&#039; You can move - attack - move when attacking with a melee weapon.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tripping Strike&#039;&#039;&#039; Critical hit&#039;s confirmation roll is a Trip maneuver check.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Training (Blades, Heavy) +1 (Ex)&#039;&#039;&#039; +1 Attack, Damage, CMB, CMD with Heavy Blades&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Training (Flails) +2 (Ex)&#039;&#039;&#039; +2 Attack, Damage, CMB, CMD with Flails&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Whirlwind Attack&#039;&#039;&#039; Instead of making a full attack, you attack all foes in reach.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com&lt;br /&gt;
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Quinalin%27s_Character_Sheet&amp;diff=14911</id>
		<title>Quinalin&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Quinalin%27s_Character_Sheet&amp;diff=14911"/>
		<updated>2014-01-28T23:37:32Z</updated>

		<summary type="html">&lt;p&gt;Daniel: Replaced content with &amp;quot;See the Pathfinder version here: Quinalin&amp;#039;s Character Sheet (Pathfinder)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See the Pathfinder version here: [[Quinalin&#039;s Character Sheet (Pathfinder)]]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Quinalin&amp;diff=14910</id>
		<title>Quinalin</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Quinalin&amp;diff=14910"/>
		<updated>2014-01-28T23:36:47Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|ExampleCharPic.jpg|10|Human|Fighter 8 &amp;lt;BR&amp;gt; Professional 2|Chain Shirt +2|[[Ebony_Reaver]]; MW Heavy Flail; MW Comp Longbow|Clearwyl, Celstia}}&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
Tall, lean and agile looking but you can see a lot of muscle definition in his arms and shoulders. Narrow face. Much more intelligent looking than the typical fighter. He carries a large wicked looking scythe and a bow.&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
{{Quinalin}} was born in the harbor town of [[Clearwyl]] on the [[Heretic Sea]], near the city of [[Ianian]].&lt;br /&gt;
&lt;br /&gt;
His mother was lost in childbirth, and he was raised by his father, Iryl (EAR-all), a seagoing merchant and trader. His father never remarried. Instead, he was raised primarily on the road by his Uncle Glynald, a ostracized [[Celestian]] sage turned caravan driver. &lt;br /&gt;
&lt;br /&gt;
While Quinalin is a competent swimmer, he suffers terribly when at sea, and so Glynald cared for Quin while Iryl was away. The life was an interesting one, if not exactly exciting, but it allowed Quin a great deal of time to listen to Glynald&#039;s often ribald wisdom, practice, and compete in tourneys, festival games, and melees in the cities he visited throughout Celstia and sold the goods Iryl imported from the Petran Empire. Ironically, though Quin spent most of his time with his Uncle, and most of his time training among the caravan guards, his fighting style is his most cherished gift from his oft-absent Father, who himself fought in the [[Petaran]] way: lightly armored, fast, graceful, and precise. He has fond memories of winters with his father, speaking to Quin in [[Petaran]] (he claimed to think in [[Petaran]] when he fought, though [[Celstian]] born), and practicing the graceful, dance-like moves common to elite [[Petaran]] warriors. &lt;br /&gt;
&lt;br /&gt;
Quin&#039;s modest life came crashing down the spring his father&#039;s ship was captured and sunk by pirates from [[Utrell]] last year. The loss was devastating both emotionally and financially and, without the rare goods coming from [[Petara]] to sell, Glynald was unable to make ends meet, especially as it became apparent that his uncle had long held from the family a powerful gambling problem. Losses compounded, and soon Glynald was a marked man in several cities. &lt;br /&gt;
&lt;br /&gt;
For the months since his brother&#039;s death, Glynald had been in rapid decline. He&#039;d descended deep into the bottle, and his boisterous charm had soured. The final blow came one cloudy midnight on the [[Traveler]] road to [[Mwylln]]. It said something of his desperation that he would return to a city where he was essentially a marked man, and something of the depth of his debt that the enforcers would attack on a [[Traveler]] protected highway. The ambush was swift but careless. Well trained, Quin was able to beat back the attackers after killing two. Quin&#039;s uncle, in his drunken stupor, was less than useless and fell before the assassin&#039;s cudgels without awaking. Quin buried him on the side of the highway, and drove the meager cart the rest of the way to [[Mwylln]], sold it all and - setting aside his distaste for sea travel - bought passage on a ship traveling to [[Ubrekt]] across the [[Stormchalice Sea]]. &lt;br /&gt;
&lt;br /&gt;
The voyage was nothing like those of his youth on the [[Heretic Sea]]: terrifying storms and powerful winds assaulted the small craft for the entire voyage, leaving Quin deeply scarred and fearful of sea travel. He set out with only the vaguest of goals: Reach [[Wydmoor Free City]], which his Uncle once spoke of as a haven for the dispossessed and desperate.&lt;br /&gt;
&lt;br /&gt;
SPOILER: [[Quinalin&#039;s Character Sheet (Pathfinder)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Silverwalkers]]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Quinalin&amp;diff=14909</id>
		<title>Quinalin</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Quinalin&amp;diff=14909"/>
		<updated>2014-01-28T23:18:04Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|ExampleCharPic.jpg|10|Human|Fighter 8 &amp;lt;BR&amp;gt; Professional 2|Chain Shirt +2|[[Ebony_Reaver]]; MW Heavy Flail; MW Comp Longbow|Clearwyl, Celstia}}&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
Tall, lean and agile looking but you can see a lot of muscle definition in his arms and shoulders. Narrow face. Much more intelligent looking than the typical fighter. He carries a large wicked looking scythe and a bow.&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
{{Quinalin}} was born in the harbor town of [[Clearwyl]] on the [[Heretic Sea]], near the city of [[Ianian]].&lt;br /&gt;
&lt;br /&gt;
His mother was lost in childbirth, and he was raised by his father, Iryl (EAR-all), a seagoing merchant and trader. His father never remarried. Instead, he was raised primarily on the road by his Uncle Glynald, a ostracized [[Celestian]] sage turned caravan driver. &lt;br /&gt;
&lt;br /&gt;
While Quinalin is a competent swimmer, he suffers terribly when at sea, and so Glynald cared for Quin while Iryl was away. The life was an interesting one, if not exactly exciting, but it allowed Quin a great deal of time to listen to Glynald&#039;s often ribald wisdom, practice, and compete in tourneys, festival games, and melees in the cities he visited throughout Celstia and sold the goods Iryl imported from the Petran Empire. Ironically, though Quin spent most of his time with his Uncle, and most of his time training among the caravan guards, his fighting style is his most cherished gift from his oft-absent Father, who himself fought in the [[Petaran]] way: lightly armored, fast, graceful, and precise. He has fond memories of winters with his father, speaking to Quin in [[Petaran]] (he claimed to think in [[Petaran]] when he fought, though [[Celstian]] born), and practicing the graceful, dance-like moves common to elite [[Petaran]] warriors. &lt;br /&gt;
&lt;br /&gt;
Quin&#039;s modest life came crashing down the spring his father&#039;s ship was captured and sunk by pirates from [[Utrell]] last year. The loss was devastating both emotionally and financially and, without the rare goods coming from [[Petara]] to sell, Glynald was unable to make ends meet, especially as it became apparent that his uncle had long held from the family a powerful gambling problem. Losses compounded, and soon Glynald was a marked man in several cities. &lt;br /&gt;
&lt;br /&gt;
For the months since his brother&#039;s death, Glynald had been in rapid decline. He&#039;d descended deep into the bottle, and his boisterous charm had soured. The final blow came one cloudy midnight on the [[Traveler]] road to [[Mwylln]]. It said something of his desperation that he would return to a city where he was essentially a marked man, and something of the depth of his debt that the enforcers would attack on a [[Traveler]] protected highway. The ambush was swift but careless. Well trained, Quin was able to beat back the attackers after killing two. Quin&#039;s uncle, in his drunken stupor, was less than useless and fell before the assassin&#039;s cudgels without awaking. Quin buried him on the side of the highway, and drove the meager cart the rest of the way to [[Mwylln]], sold it all and - setting aside his distaste for sea travel - bought passage on a ship traveling to [[Ubrekt]] across the [[Stormchalice Sea]]. &lt;br /&gt;
&lt;br /&gt;
The voyage was nothing like those of his youth on the [[Heretic Sea]]: terrifying storms and powerful winds assaulted the small craft for the entire voyage, leaving Quin deeply scarred and fearful of sea travel. He set out with only the vaguest of goals: Reach [[Wydmoor Free City]], which his Uncle once spoke of as a haven for the dispossessed and desperate.&lt;br /&gt;
&lt;br /&gt;
SPOILER: [[Quinalin&#039;s Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
SPOILER: [[Quinalin&#039;s Character Sheet (Pathfinder)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Silverwalkers]]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Naga&amp;diff=14759</id>
		<title>Naga</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Naga&amp;diff=14759"/>
		<updated>2013-12-15T01:58:03Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Naga were a strange race, composed of a serpent&#039;s body with a man&#039;s face. Although created by the [[Eight Makers]], their vast differences compared to other Goodly Races have them classified as aberrations. They, with their [[Dark Naga]] brethren, are understood to be extinct. &lt;br /&gt;
&lt;br /&gt;
The only primary source accounts of Naga come from the era of Alexandria, as she was responsible for the cessation of their stasis that began at the end of the [[Primal Age]]. Most of what is believed today about the Naga is a mixture of myth, heresy, and a few primary accounts from the [[Canon of Orthodoxy]]. &lt;br /&gt;
&lt;br /&gt;
According to most sages, Naga were powerful and wise sorcerers, as powerful in battle as they were alien in mentality. It is believed that, during the [[Primal Age]], Naga were as common as any of the other races, but suffered disproportinate casualties during the [[First War]], although they allegedly succeeded in wiping out their [[Dark Naga]] counterparts. Afterward, according to the [[Testimonial of Steros]], the Naga put themselves into a deep, magical stasis that was only broken after a clutch of [[Naga]] eggs were corrupted by the Darkling Prophet [[Arek]] to revive the [[Dark Naga]]. &lt;br /&gt;
&lt;br /&gt;
According to the [[Testimonial of Mythrian]], the Naga played a critical role in late stages of the [[Prophets&#039; War]] and the entirety of  [[Alexandria&#039;s Crusade]], providing the bulk of high-power arcane support. Although no account of their final fate appears in the [[Canon of Orthodoxy]], it is generally assumed that the Naga fulfilled their ancestral duties by fighting beside Alexandria to the very end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/monsters/naga.htm SRD Naga]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Lizard_Men&amp;diff=14390</id>
		<title>Lizard Men</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Lizard_Men&amp;diff=14390"/>
		<updated>2013-06-14T18:00:24Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[Swamp of Wydmoor]], the party encountered a group of Lizard Men.  [[Al]] can speak their language, but no one else in the party can.  The Lizard Men were initially friendly to the party, and even helped them out a few times, but on a solo excursion to the swamp Al found evidence that there had been some sort of revolt.  Many of the Lizard Men were missing (dead or fled or something else), and the remaining ones were seemingly allied with orcs.&lt;br /&gt;
&lt;br /&gt;
The party later took up a mission to visit an abandoned temple and deal with the revolting Lizard Men (pun intended).  After a fairly large and drawn out battle, the party managed to defeat the leaders of the revolution and restore leadership to the prior group.&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=13149</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=13149"/>
		<updated>2012-07-08T06:08:34Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Other In Character Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Achievements are earned by &amp;lt;b&amp;gt;players&amp;lt;/b&amp;gt;, not &amp;lt;b&amp;gt;characters&amp;lt;/b&amp;gt;, therefore one can earn achievements while acting as a substitute. Additionally, as cohorts are mechanically part of the character, achievement-worthy actions taken by cohorts will also trigger achievements for the player.  &lt;br /&gt;
&lt;br /&gt;
===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Arabelle Adventurers&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr,Feantari,TooMuchPete&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a member of the Goodly Races without his or her master being present. || Sure! || 5xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav, Sarah, Matt A, Helen, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Kimberley&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || Sure! Germain ought to get this one soon. || 15xp || Slitherrr ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Bastard! || Get the last hit on a bloodied enemy to which you have otherwise dealt no damage. || APPROVED! || 25xp || Slitherrr || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || Sure! || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || Sure! || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Mattie, Trav, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphilis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || Hahaha I like it || 20xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by an NPC while sneaking, without being subsequently discovered || Yes || 25xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government official || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Feantari, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || Yes || 10xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cunning Linguist || Learn 12 Languages || APPROVED || 240xp || Slitherrr || absalom&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || Approved! || 10xp || Slitherrr || I&#039;ve been meaning to incorporate the issue of Passports!! &amp;gt;:)&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Matt A, Sarah, Trav, Helen, Daniel&amp;lt;/span&amp;gt; (all of Silverwalkers did)&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || Approval || The character&#039;s name, standards, and reputation - though not necessarily appearance - is known by any Mainland inhabitant || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| In Plane Sight || Visit each of the four elemental planes (Fire, Air, Earth and Water) || Approved! || 1000xp || Slitherrr || Good luck with THIS one. Heh. Achievement: Impossible!&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || Sure! good luck on this one, too || 5xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || For sure! &#039;&#039;(Retroactive!)&#039;&#039; || 3xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Sarah, Mattie, Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious Maximus|| Gain all possible levels of a prestige class || APPROVED! || The character may choose a second core class that he or she considers preferred.|| Mattie || (Mattie)&lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins, gems, and artworks. || Sure! (Good Luck!) || 250xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Zealeus, Feantari&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{talk&lt;br /&gt;
|&amp;quot;Could be Handy, Some Day&amp;quot; is marked with &amp;quot;No&amp;quot; in the GM Approved column, but is in this list. Was it marked mistakenly?&lt;br /&gt;
|[[User:Slitherrr|Slitherrr]] 08:59, 25 October 2010 (EDT)}}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Student Has Become the Dungeon Master || Run a game with detarame as a player. || APPROVED! || Personal Sense of Satisfaction || Detarame || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || Sure! || 10xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Matt A, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements || Yes || 2000 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements || Yes || 4000 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements: UU, Tapped Out, Two Birds; PLUS Holly, Eleven Inches OR Phoenix Feather OR Bartender || Yes || +1 on Spell DCs. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L 4 D &amp;amp; D&#039;&#039;&#039;  || Survive the Draglet Fortress Infestation.  || Yes || 1000 xp, +1 free rank of Knowledge: Dungeoneering  || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Slitherrr, Feantari&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plans Within Plans&#039;&#039;&#039;  || Discover the traitor(s) to Wydmoor Free-City.  || Yes || 2500 xp. Gain one bonus rank in Knowledge:Local (Wydmoor). || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Mattie, Helen, Trav, Matt A, Daniel&amp;lt;/span&amp;gt; (and all Silverwalkers)&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{{pendingapproval}}&lt;br /&gt;
&amp;lt;small&amp;gt;(Note: Remove the nowiki tags to mark as PendingApproval when this table has contents)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| See no Evil || Spend an entire combat invisible, from init to end of bullet time || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Children should not be seen or heard. || Gain achievements: Oof, Like the Wind, What was that?, Ninjatastic, See no Evil || PENDING || ?? || Sarah || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Inca Mummy Girl || Drink 20 souls || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| The Zeppo || Actively participate in an entire combat and have no effect. || PENDING || -25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must pass before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=13148</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=13148"/>
		<updated>2012-07-08T06:02:48Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Social Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Achievements are earned by &amp;lt;b&amp;gt;players&amp;lt;/b&amp;gt;, not &amp;lt;b&amp;gt;characters&amp;lt;/b&amp;gt;, therefore one can earn achievements while acting as a substitute. Additionally, as cohorts are mechanically part of the character, achievement-worthy actions taken by cohorts will also trigger achievements for the player.  &lt;br /&gt;
&lt;br /&gt;
===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Arabelle Adventurers&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr,Feantari,TooMuchPete&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a member of the Goodly Races without his or her master being present. || Sure! || 5xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav, Sarah, Matt A, Helen, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Kimberley&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || Sure! Germain ought to get this one soon. || 15xp || Slitherrr ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Bastard! || Get the last hit on a bloodied enemy to which you have otherwise dealt no damage. || APPROVED! || 25xp || Slitherrr || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || Sure! || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || Sure! || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Mattie, Trav, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphilis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || Hahaha I like it || 20xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by an NPC while sneaking, without being subsequently discovered || Yes || 25xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government official || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Feantari, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || Yes || 10xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cunning Linguist || Learn 12 Languages || APPROVED || 240xp || Slitherrr || absalom&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || Approved! || 10xp || Slitherrr || I&#039;ve been meaning to incorporate the issue of Passports!! &amp;gt;:)&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Matt A, Sarah, Trav, Helen, Daniel&amp;lt;/span&amp;gt; (all of Silverwalkers did)&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || Approval || The character&#039;s name, standards, and reputation - though not necessarily appearance - is known by any Mainland inhabitant || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| In Plane Sight || Visit each of the four elemental planes (Fire, Air, Earth and Water) || Approved! || 1000xp || Slitherrr || Good luck with THIS one. Heh. Achievement: Impossible!&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || Sure! good luck on this one, too || 5xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || For sure! &#039;&#039;(Retroactive!)&#039;&#039; || 3xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Sarah, Mattie, Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious Maximus|| Gain all possible levels of a prestige class || APPROVED! || The character may choose a second core class that he or she considers preferred.|| Mattie || (Mattie)&lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins, gems, and artworks. || Sure! (Good Luck!) || 250xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Zealeus, Feantari&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{talk&lt;br /&gt;
|&amp;quot;Could be Handy, Some Day&amp;quot; is marked with &amp;quot;No&amp;quot; in the GM Approved column, but is in this list. Was it marked mistakenly?&lt;br /&gt;
|[[User:Slitherrr|Slitherrr]] 08:59, 25 October 2010 (EDT)}}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Student Has Become the Dungeon Master || Run a game with detarame as a player. || APPROVED! || Personal Sense of Satisfaction || Detarame || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || Sure! || 10xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Matt A, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements || Yes || 2000 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements || Yes || 4000 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements: UU, Tapped Out, Two Birds; PLUS Holly, Eleven Inches OR Phoenix Feather OR Bartender || Yes || +1 on Spell DCs. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L 4 D &amp;amp; D&#039;&#039;&#039;  || Survive the Draglet Fortress Infestation.  || Yes || 1000 xp, +1 free rank of Knowledge: Dungeoneering  || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Slitherrr, Feantari&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plans Within Plans&#039;&#039;&#039;  || Discover the traitor(s) to Wydmoor Free-City.  || Yes || 2500 xp. Gain one bonus rank in Knowledge:Local (Wydmoor). || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Mattie, Helen, Trav, Matt A, Daniel&amp;lt;/span&amp;gt; (and all Silverwalkers)&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{{pendingapproval}}&lt;br /&gt;
&amp;lt;small&amp;gt;(Note: Remove the nowiki tags to mark as PendingApproval when this table has contents)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| See no Evil || Spend an entire combat invisible, from init to end of bullet time || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Children should not be seen or heard. || Gain achievements: Oof, Like the Wind, What was that?, Ninjatastic, See no Evil || PENDING || ?? || Sarah || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Inca Mummy Girl || Drink 20 souls || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| The Zeppo || Actively participate in an entire combat and have no effect. || PENDING || -25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must pass before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=13147</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=13147"/>
		<updated>2012-07-08T06:02:15Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Social Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Achievements are earned by &amp;lt;b&amp;gt;players&amp;lt;/b&amp;gt;, not &amp;lt;b&amp;gt;characters&amp;lt;/b&amp;gt;, therefore one can earn achievements while acting as a substitute. Additionally, as cohorts are mechanically part of the character, achievement-worthy actions taken by cohorts will also trigger achievements for the player.  &lt;br /&gt;
&lt;br /&gt;
===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Arabelle Adventurers&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr,Feantari,TooMuchPete&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a member of the Goodly Races without his or her master being present. || Sure! || 5xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav, Sarah, Matt A, Helen, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Kimberley&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || Sure! Germain ought to get this one soon. || 15xp || Slitherrr ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Bastard! || Get the last hit on a bloodied enemy to which you have otherwise dealt no damage. || APPROVED! || 25xp || Slitherrr || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || Sure! || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || Sure! || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Mattie, Trav, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphilis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || Hahaha I like it || 20xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by an NPC while sneaking, without being subsequently discovered || Yes || 25xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government official || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Feantari, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || Yes || 10xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cunning Linguist || Learn 12 Languages || APPROVED || 240xp || Slitherrr || absalom&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || Approved! || 10xp || Slitherrr || I&#039;ve been meaning to incorporate the issue of Passports!! &amp;gt;:)&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Matt A, Sarah, Trav, Helen, Daniel&amp;lt;/span&amp;gt; (all of Silverwalkers did)&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || Approval || The character&#039;s name, standards, and reputation - though not necessarily appearance - is known by any Mainland inhabitant || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| In Plane Sight || Visit each of the four elemental planes (Fire, Air, Earth and Water) || Approved! || 1000xp || Slitherrr || Good luck with THIS one. Heh. Achievement: Impossible!&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || Sure! good luck on this one, too || 5xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || For sure! &#039;&#039;(Retroactive!)&#039;&#039; || 3xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Sarah, Mattie, Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious Maximus|| Gain all possible levels of a prestige class || APPROVED! || The character may choose a second core class that he or she considers preferred.|| Mattie || (Mattie)&lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins, gems, and artworks. || Sure! (Good Luck!) || 250xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Zealeus, Feantari&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{talk&lt;br /&gt;
|&amp;quot;Could be Handy, Some Day&amp;quot; is marked with &amp;quot;No&amp;quot; in the GM Approved column, but is in this list. Was it marked mistakenly?&lt;br /&gt;
|[[User:Slitherrr|Slitherrr]] 08:59, 25 October 2010 (EDT)}}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Student Has Become the Dungeon Master || Run a game with detarame as a player. || APPROVED! || Personal Sense of Satisfaction || Detarame || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || Sure! || 10xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Matt A, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements || Yes || 2000 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements || Yes || 4000 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements: UU, Tapped Out, Two Birds; PLUS Holly, Eleven Inches OR Phoenix Feather OR Bartender || Yes || +1 on Spell DCs. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L 4 D &amp;amp; D&#039;&#039;&#039;  || Survive the Draglet Fortress Infestation.  || Yes || 1000 xp, +1 free rank of Knowledge: Dungeoneering  || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Slitherrr, Feantari&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plans Within Plans&#039;&#039;&#039;  || Discover the traitor(s) to Wydmoor Free-City.  || Yes || 2500 xp. Gain one bonus rank in Knowledge:Local (Wydmoor). || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Mattie, Helen, Trav, Matt A, Daniel&amp;lt;/span&amp;gt; (and all Silverwalkers)&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{{pendingapproval}}&lt;br /&gt;
&amp;lt;small&amp;gt;(Note: Remove the nowiki tags to mark as PendingApproval when this table has contents)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| See no Evil || Spend an entire combat invisible, from init to end of bullet time || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Children should not be seen or heard. || Gain achievements: Oof, Like the Wind, What was that?, Ninjatastic, See no Evil || PENDING || ?? || Sarah || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Inca Mummy Girl || Drink 20 souls || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| The Zeppo || Actively participate in an entire combat and have no effect. || PENDING || -25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must pass before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=13145</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=13145"/>
		<updated>2012-07-08T06:01:40Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Felicity Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Achievements are earned by &amp;lt;b&amp;gt;players&amp;lt;/b&amp;gt;, not &amp;lt;b&amp;gt;characters&amp;lt;/b&amp;gt;, therefore one can earn achievements while acting as a substitute. Additionally, as cohorts are mechanically part of the character, achievement-worthy actions taken by cohorts will also trigger achievements for the player.  &lt;br /&gt;
&lt;br /&gt;
===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Arabelle Adventurers&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr,Feantari,TooMuchPete&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a member of the Goodly Races without his or her master being present. || Sure! || 5xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav, Sarah, Matt A, Helen, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Kimberley&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || Sure! Germain ought to get this one soon. || 15xp || Slitherrr ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Bastard! || Get the last hit on a bloodied enemy to which you have otherwise dealt no damage. || APPROVED! || 25xp || Slitherrr || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || Sure! || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || Sure! || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Mattie, Trav, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphilis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || Hahaha I like it || 20xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by an NPC while sneaking, without being subsequently discovered || Yes || 25xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government official || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Feantari, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || Yes || 10xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cunning Linguist || Learn 12 Languages || APPROVED || 240xp || Slitherrr || absalom&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || Approved! || 10xp || Slitherrr || I&#039;ve been meaning to incorporate the issue of Passports!! &amp;gt;:)&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Matt A, Sarah, Trav, Helen, Daniel&amp;lt;/span&amp;gt; (all of Silverwalkers did)&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || Approval || The character&#039;s name, standards, and reputation - though not necessarily appearance - is known by any Mainland inhabitant || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| In Plane Sight || Visit each of the four elemental planes (Fire, Air, Earth and Water) || Approved! || 1000xp || Slitherrr || Good luck with THIS one. Heh. Achievement: Impossible!&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || Sure! good luck on this one, too || 5xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || For sure! &#039;&#039;(Retroactive!)&#039;&#039; || 3xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Sarah, Mattie, Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious Maximus|| Gain all possible levels of a prestige class || APPROVED! || The character may choose a second core class that he or she considers preferred.|| Mattie || (Mattie)&lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins, gems, and artworks. || Sure! (Good Luck!) || 250xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Zealeus, Feantari&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{talk&lt;br /&gt;
|&amp;quot;Could be Handy, Some Day&amp;quot; is marked with &amp;quot;No&amp;quot; in the GM Approved column, but is in this list. Was it marked mistakenly?&lt;br /&gt;
|[[User:Slitherrr|Slitherrr]] 08:59, 25 October 2010 (EDT)}}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Student Has Become the Dungeon Master || Run a game with detarame as a player. || APPROVED! || Personal Sense of Satisfaction || Detarame || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || Sure! || 10xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Matt A, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements || Yes || 2000 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements || Yes || 4000 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements: UU, Tapped Out, Two Birds; PLUS Holly, Eleven Inches OR Phoenix Feather OR Bartender || Yes || +1 on Spell DCs. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L 4 D &amp;amp; D&#039;&#039;&#039;  || Survive the Draglet Fortress Infestation.  || Yes || 1000 xp, +1 free rank of Knowledge: Dungeoneering  || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Slitherrr, Feantari&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plans Within Plans&#039;&#039;&#039;  || Discover the traitor(s) to Wydmoor Free-City.  || Yes || 2500 xp. Gain one bonus rank in Knowledge:Local (Wydmoor). || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Mattie, Helen, Trav, Matt A, Daniel&amp;lt;/span&amp;gt; (and all Silverwalkers)&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{{pendingapproval}}&lt;br /&gt;
&amp;lt;small&amp;gt;(Note: Remove the nowiki tags to mark as PendingApproval when this table has contents)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| See no Evil || Spend an entire combat invisible, from init to end of bullet time || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Children should not be seen or heard. || Gain achievements: Oof, Like the Wind, What was that?, Ninjatastic, See no Evil || PENDING || ?? || Sarah || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Inca Mummy Girl || Drink 20 souls || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| The Zeppo || Actively participate in an entire combat and have no effect. || PENDING || -25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must pass before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=13144</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=13144"/>
		<updated>2012-07-08T06:01:20Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Felicity Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Achievements are earned by &amp;lt;b&amp;gt;players&amp;lt;/b&amp;gt;, not &amp;lt;b&amp;gt;characters&amp;lt;/b&amp;gt;, therefore one can earn achievements while acting as a substitute. Additionally, as cohorts are mechanically part of the character, achievement-worthy actions taken by cohorts will also trigger achievements for the player.  &lt;br /&gt;
&lt;br /&gt;
===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Arabelle Adventurers&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr,Feantari,TooMuchPete&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a member of the Goodly Races without his or her master being present. || Sure! || 5xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav, Sarah, Matt A, Helen, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Kimberley&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || Sure! Germain ought to get this one soon. || 15xp || Slitherrr ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Bastard! || Get the last hit on a bloodied enemy to which you have otherwise dealt no damage. || APPROVED! || 25xp || Slitherrr || Daniel&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || Sure! || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || Sure! || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Mattie, Trav, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphilis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || Hahaha I like it || 20xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by an NPC while sneaking, without being subsequently discovered || Yes || 25xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government official || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Feantari, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || Yes || 10xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cunning Linguist || Learn 12 Languages || APPROVED || 240xp || Slitherrr || absalom&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || Approved! || 10xp || Slitherrr || I&#039;ve been meaning to incorporate the issue of Passports!! &amp;gt;:)&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Matt A, Sarah, Trav, Helen, Daniel&amp;lt;/span&amp;gt; (all of Silverwalkers did)&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || Approval || The character&#039;s name, standards, and reputation - though not necessarily appearance - is known by any Mainland inhabitant || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| In Plane Sight || Visit each of the four elemental planes (Fire, Air, Earth and Water) || Approved! || 1000xp || Slitherrr || Good luck with THIS one. Heh. Achievement: Impossible!&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || Sure! good luck on this one, too || 5xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || For sure! &#039;&#039;(Retroactive!)&#039;&#039; || 3xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Sarah, Mattie, Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious Maximus|| Gain all possible levels of a prestige class || APPROVED! || The character may choose a second core class that he or she considers preferred.|| Mattie || (Mattie)&lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins, gems, and artworks. || Sure! (Good Luck!) || 250xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Zealeus, Feantari&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{talk&lt;br /&gt;
|&amp;quot;Could be Handy, Some Day&amp;quot; is marked with &amp;quot;No&amp;quot; in the GM Approved column, but is in this list. Was it marked mistakenly?&lt;br /&gt;
|[[User:Slitherrr|Slitherrr]] 08:59, 25 October 2010 (EDT)}}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Student Has Become the Dungeon Master || Run a game with detarame as a player. || APPROVED! || Personal Sense of Satisfaction || Detarame || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || Sure! || 10xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Matt A, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements || Yes || 2000 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements || Yes || 4000 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements: UU, Tapped Out, Two Birds; PLUS Holly, Eleven Inches OR Phoenix Feather OR Bartender || Yes || +1 on Spell DCs. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L 4 D &amp;amp; D&#039;&#039;&#039;  || Survive the Draglet Fortress Infestation.  || Yes || 1000 xp, +1 free rank of Knowledge: Dungeoneering  || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Slitherrr, Feantari&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plans Within Plans&#039;&#039;&#039;  || Discover the traitor(s) to Wydmoor Free-City.  || Yes || 2500 xp. Gain one bonus rank in Knowledge:Local (Wydmoor). || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Mattie, Helen, Trav, Matt A, Daniel&amp;lt;/span&amp;gt; (and all Silverwalkers)&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{{pendingapproval}}&lt;br /&gt;
&amp;lt;small&amp;gt;(Note: Remove the nowiki tags to mark as PendingApproval when this table has contents)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| See no Evil || Spend an entire combat invisible, from init to end of bullet time || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Children should not be seen or heard. || Gain achievements: Oof, Like the Wind, What was that?, Ninjatastic, See no Evil || PENDING || ?? || Sarah || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Inca Mummy Girl || Drink 20 souls || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| The Zeppo || Actively participate in an entire combat and have no effect. || PENDING || -25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must pass before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Prehistoric_Prisoner&amp;diff=12787</id>
		<title>RP: Prehistoric Prisoner</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Prehistoric_Prisoner&amp;diff=12787"/>
		<updated>2012-05-31T17:09:38Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Open RP Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AGM}} In our last episode, the party discovered a mysterious man with his eyes removed. It turns out he was imprisoned in some sort of suspended animation. So far you&#039;ve interacted with him and made some discoveries.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
* He goes by the name {{Cargger}}.&lt;br /&gt;
* He doesn&#039;t speak your languages-- he speaks a very old language with a strange accent/dialect. You tried a lot of languages and some of the older languages (especially Dwarven) got some glimmer of recognition. But his normal speech is pretty impenetrable for you guys, and the feeling is mutual.&lt;br /&gt;
* Book mindlinked with him after calming him down.&lt;br /&gt;
* He was an acolyte for the wizard (likely the ghost you saw), but was caught stealing magical items from the wizard (apparently eons ago).&lt;br /&gt;
* He was imprisoned and (you assume) had his eyes forcefully removed.&lt;br /&gt;
* Some items he stole sounded like the shiny items you found in the dorm room.&lt;br /&gt;
* You guys asked about the big force field on the tower, and he was surprised and said the Wizard must have finished it&lt;br /&gt;
* You explained to him about the &amp;quot;dorm room&amp;quot; dead bodies, sealed inside.&lt;br /&gt;
* He clarified that the dorm room was usually home to the wizard&#039;s faithful acolytes, and the control freak wizard didn&#039;t trust them so he always locked them up every night and let them out when he was awake.&lt;br /&gt;
* If they were dead inside the dorm room, that can only mean the wizard never came back to let them out.&lt;br /&gt;
* He clarified that the wizard would usually disable the traps for his acolytes to come to the new tower, or teleport his acolytes around as needed.&lt;br /&gt;
* Cargger said he&#039;s pretty good at bypassing locks and is willing to help you guys, he&#039;d rather not be abandoned.&lt;br /&gt;
* He is very sad to hear that his girl, Alessa, is long dead.&lt;br /&gt;
* As far as you can tell, he didn&#039;t know anything about the Sword of Humility.&lt;br /&gt;
&lt;br /&gt;
== Open RP Discussion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|AGM&lt;br /&gt;
| As the smokey air clears, you all sit down to rest for the evening and prepare for the next day. You take this opportunity to talk to Cargger through mindlinks that Book shares. He serves as translator because you&#039;re unable to talk to Cargger directly yourself.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Cargger&lt;br /&gt;
| I never slept, never had a break. After they caught me, they tortured me, placed me in suspended animation, took me out and tortured me some more. For them I think 3 months passed, but for me it has been an excruciating nonstop hell. Whenever I passed out from agony, they would wait for the first glimmer of consciousness and toss me in my cell and seemingly rip me out again immediately...&lt;br /&gt;
&lt;br /&gt;
You... you, six? You broke the chain. But you inadvertantly brought the worst torture of all... the news that my world, love, and family are all gone. My sanity.. my sight... my family. All gone. I almost thought you were an illusion to torture me further. But I sense no lies... and my captors were really bad at lying. The only solace I have is the delicious realization that my torturers are long, long dead, while I live on to help you guys loot their graves.&lt;br /&gt;
&lt;br /&gt;
Which is what you&#039;re doing right? Looting his tower?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Book&lt;br /&gt;
|Life is a suffering to endure. You humans with your short lives are so dramatic. I&#039;ve already lost everything I cared about once, and it&#039;ll probably happen two or three more times before I die on. That&#039;s the world, man. &lt;br /&gt;
&lt;br /&gt;
I mean, really. A &amp;quot;nonstop&amp;quot; hell? If anything, it was a &amp;quot;time stop&amp;quot; hell, not a &amp;quot;nonstop&amp;quot; one. Also, since we&#039;re being technical, your tormentors are not &amp;lt;b&amp;gt;dead&amp;lt;/b&amp;gt;, they are &amp;lt;i&amp;gt;undead&amp;lt;/i&amp;gt;. Though, to be fair, some of them are all the way dead now. &lt;br /&gt;
&lt;br /&gt;
And, yes, we&#039;re here to loot this place eight-ways to Onesday. We&#039;re actually looking for a macguffin. Have you seen it?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Cargger&lt;br /&gt;
|Oh, the plant you pictured looks like a dwarf boo berry tree. The trees grow quite large, but the berries are wretched. I think some alchemists use them in salves to enchant armor to make it lighter, I think. I don&#039;t quite know how that works, chemistry was never my thing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;having a bit of a realization&#039;&#039; I&#039;m sorry you lost everything yourself--- you&#039;re not human? What are you? From your height, you sound like a gnome or halfling. I&#039;ve never met a gnome, as the only ones I&#039;ve seen were town visitors tending to their dwarven lords&#039; business. Also, some of your friends&#039; voices were from much bigger folk-- you guys sound pretty mixed. Who do we have here?&lt;br /&gt;
&lt;br /&gt;
Whoever you are, little mindspeaker, you have a point. I&#039;ve now lived longer than humans are meant to. Perhaps this is a gift to see the future, without actually &#039;&#039;seeing&#039;&#039; it of course. I always dreamed even the poor would have substantial magic one day. Ever since the The Pinch &#039;&#039;(not that word, but you assume the same)&#039;&#039; societies of mages and psions started working together, they promised all sorts of advances and power for everyone. My master didn&#039;t quite believe their stories, and he assumed the day would come when that agreement would go awry. He set to protect himself for the inevitable outcome of that. I secretly hoped he was wrong and we&#039;d all live as powerful wizards when the magic was ubiquitous. Perhaps everyone can do this mindspeaking thing now? &#039;&#039;he looks hopeful&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Book&lt;br /&gt;
|Seeing the future is useless if you can&#039;t do anything about it. &lt;br /&gt;
&lt;br /&gt;
Yes, the Boo Berry tree. We require it. And, I&#039;ll have you know much has changed since your time. We Gnomes are a free and independent people! We call no Dwarf lord, though we&#039;re still quite good at finding the ouchie places on the tallfolk, if you get what I&#039;m saying. &lt;br /&gt;
&lt;br /&gt;
Anyway, the poor labor as they always have - under the thumb of the powerful. Their titles have probably changed since your time, but not much else. &lt;br /&gt;
&lt;br /&gt;
Who we have here, beyond me, are your rescuers and you need know nothing more at present. You have admitted to being a thief and a scoundrel, and while perhaps losing everything you ever loved might have given you some insight into your moral character, that is not a chance we can take. &lt;br /&gt;
&lt;br /&gt;
As a sign of good faith, I will say this. Your master was right. I have heard little of your people beyond the most insignificant of marginalia, which is a testament to the totality of the failure of your little cabal. Although, the region is still called &amp;quot;the Pinch,&amp;quot; so perhaps even in your impotent flailing you have made your mark on history. But, no, the peasants still toil in the fields and the kings and priests still make their wars Hells, compared to what you&#039;re use to, there&#039;s probably more centralized control of magic than ever! &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Cargger&lt;br /&gt;
|Aye, I cannot say I am surprised the world hasn&#039;t improved much, aside from the gnomish elevation.&lt;br /&gt;
&lt;br /&gt;
You say I am a scoundrel? And I admitted to such? My thoughts must not appear clearly via this spell, for I am neither of those. Our &amp;quot;cult&amp;quot; grew through the Master promising riches, safety, and glory. We were then held against our will, coerced through magical means to do the bidding of our Master, and given nothing but the inside of a sealed room in a subterranean basement. We were promised heaps of rewards for acquiring rare things for our Master, but we became slaves and were forbidden from returning home. I was the only one to try to escape, taking back a small portion of what he had originally promised me. My hope was to take a trifling percentage of my share home to my lady and be free of my bonds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;::an audible sigh and some sadness::&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I hope you do not mistake a slave seeking escape for being a thief. I tried to claim only the freedom due to every noble creature. I failed where your ancestors succeeded, but I hope you can sympathize with my desires...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Cargger&lt;br /&gt;
|&#039;&#039;::thinking some more::&#039;&#039; My rescuers won&#039;t reveal themselves, but perhaps I can show you I&#039;m not a dullard through what I&#039;ve deduced so far. I heard you have another gnome who talks much as you do. He speaks with more presence than you. Probably a noble or performer? Strange that he focuses on the limping canines as much as he does.&lt;br /&gt;
&lt;br /&gt;
A cleric, perhaps, reciting some incantations-- on the dogs? It is interesting. Are these &#039;&#039;&#039;dogs&#039;&#039;&#039; (&#039;&#039;he says the word &amp;quot;dogs?&amp;quot; aloud pretty well and gestures curiously to them&#039;&#039;) important to your journey? The traps down here will be dangerous for them. Perhaps they are magical?&lt;br /&gt;
&lt;br /&gt;
A tall brute who smells horrific. And another female voice, the one whose powerful hand on my arm was both graceful and firm. Oh, and the one you called out to in the hallway, whose footsteps sound as if she is out of place indoors.&lt;br /&gt;
&lt;br /&gt;
If there are more of you, they have kept hidden well, for I have not heard them.&lt;br /&gt;
&lt;br /&gt;
Do any of them have mind powers like you do, that I might speak with? Though I think it&#039;s best if I continue to learn your language either way...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Book&lt;br /&gt;
|&amp;lt;i&amp;gt;(pops PSP for Conceal Thoughts)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, you&#039;ve proven you are not a dullard, and that your ears and nose are still keen. Which makes you even more dangerous. Perhaps we should deafen you, as well? (beat) Kidding, of course. I&#039;m the one you&#039;ll be &amp;quot;talking&amp;quot; to and through. You have the rest of your life outside of this place to learn new languages, but while we&#039;re down here we&#039;re not taking any chances.&amp;quot;   &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Book&lt;br /&gt;
|*Tele-tells everyone this guy is cunning and quick, and gives everyone a warning to be careful when talking around him, even casually. Willing to start imparting questions and comments to this guy, but whatever you&#039;re asking is actually coming from Book, so those silver tongues are turned to clay today.* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Merry&lt;br /&gt;
|Well, there might be locked doors past the deadly corridor, but we still have no good way to get through that, so it still feels like we are pretty stuck.  Unless he has any bright ideas for how to get over there, I believe he will still be much more of a liability than an asset since he can&#039;t easily hurdle those pits, and crawling over our makeshift ladder will not be trivial for him.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mahina&lt;br /&gt;
|&#039;&#039;suddenly speaks up, loudly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While I was in the hallway all by myself&lt;br /&gt;
&lt;br /&gt;
I was thinking of the skills I have as an elf.&lt;br /&gt;
&lt;br /&gt;
If we find wood large enough, I can bend it to our will.&lt;br /&gt;
&lt;br /&gt;
A bridge, perhaps, but is there wood as large to fit the bill?&lt;br /&gt;
&lt;br /&gt;
Then I thought again of another talent to use&lt;br /&gt;
&lt;br /&gt;
for I did not want to return without some pleasant news.&lt;br /&gt;
&lt;br /&gt;
A spell for climbing like a spider up the walls&lt;br /&gt;
&lt;br /&gt;
so we may travel safely down the trapped halls.&lt;br /&gt;
&lt;br /&gt;
Not just one but two cantrips will help us on our way&lt;br /&gt;
&lt;br /&gt;
and save the grave perils for yet another day.&lt;br /&gt;
&lt;br /&gt;
Bridge may be best as I have limits to my skill-&lt;br /&gt;
&lt;br /&gt;
not everyone can benefit before I&#039;ve had my fill.&lt;br /&gt;
&lt;br /&gt;
But to bend and twist wood would permanently suit our needs&lt;br /&gt;
&lt;br /&gt;
and hasten us forward onto heroic deeds.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Book&lt;br /&gt;
|*Glares* &lt;br /&gt;
&lt;br /&gt;
(telepathically to Mahina) What did I *just* say? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mahina&lt;br /&gt;
|&#039;&#039;looks at Book quizzically, as if she has no idea why he would be glaring at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I comprehended all that I was fed-&lt;br /&gt;
&lt;br /&gt;
would you like a quote of what you said?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Cargger&lt;br /&gt;
|Is something amiss? The quiet one spoke quite loudly, was that a question for me? You&#039;ll have to tell her that I don&#039;t understand her language. Could you translate?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Tempest&lt;br /&gt;
|A bridge would be quite nice.  How large a piece of wood would you need, Mahina?  And does it have to be one big piece, or could you use multiple smaller pieces of wood?&lt;br /&gt;
&amp;lt;i&amp;gt;looks and gestures at Cargger&amp;lt;/i&amp;gt;  I don&#039;t suppose he could conjure up enough material for you to build a bridge, could he?  We &amp;lt;i&amp;gt;could&amp;lt;/i&amp;gt; also try to backtrack to the surface and find a nice large tree, but then we&#039;d have to figure out how to get it down here.  How many of us could you put that climbing thing on, and how long would it last?  Ooh, if we could get something big and rolly (or several big rolly things), then we (well, Ugly) could roll them down the hall to figure out where the next pit trap is so that we don&#039;t get surprised by them again.  If need be, we could pull the heavy rolly thing out of the traps it falls into to use again.  It might make for slow going, but at least we&#039;d all be alive at the end... I hope...&lt;br /&gt;
&lt;br /&gt;
Book, could you ask Cargger if he knows of any traps other than the pit traps in that hall?  If he wants to help us loot this place, then he&#039;ll need to give us any information that can get us and him through that hall safely.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(OOC: Also, did Cargger already tell us what that room at the end of the hall looks like, or describe any other part of the keep that we haven&#039;t gotten to yet?  If not, Tempest will ask Book to ask Cargger for that info.)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Tempest is also silently amazed that she&#039;s starting to understand Mahina&#039;s odd poetry speech without blinking an eye.  She muses to herself that maybe Mahina is helping her become more cultured, and then immediately scoffs at that idea.  No non-Peteran could make her more cultured than she already is.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(OOC: We have the deconstructed beds from the dorm room across the hall.  We intended to make those into ladders.)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Merry&lt;br /&gt;
|Even once we craft the ladders out of the pieces of wood from the beds, it will take a few hours to make our way through that hallway.  How long does the spider-climb spell last and how many can you cast, Mahina?  We could probably grab the iron maiden from upstairs and use that to try to trigger the pit traps, but we shouldn&#039;t get stuck on thinking those are the only traps we face.  We could easily hit another gas trap or poison darts, and we have no rogue with eyes to find those traps.  I feel we need to think for a less direct approach.  Book, could you please try to extract any more information from Cargger on the hallway and what lies beyond?  Try not to be threatening though, I don&#039;t wish him any harm, I was merely pointing out that he is the least equipped among us to survive a march through the hallway.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(put RP above this line)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RP]]&lt;br /&gt;
[[Category:Arabelle Adventures]]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Prehistoric_Prisoner&amp;diff=12774</id>
		<title>RP: Prehistoric Prisoner</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Prehistoric_Prisoner&amp;diff=12774"/>
		<updated>2012-05-29T20:55:38Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Open RP Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AGM}} In our last episode, the party discovered a mysterious man with his eyes removed. It turns out he was imprisoned in some sort of suspended animation. So far you&#039;ve interacted with him and made some discoveries.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
* He goes by the name {{Cargger}}.&lt;br /&gt;
* He doesn&#039;t speak your languages-- he speaks a very old language with a strange accent/dialect. You tried a lot of languages and some of the older languages (especially Dwarven) got some glimmer of recognition. But his normal speech is pretty impenetrable for you guys, and the feeling is mutual.&lt;br /&gt;
* Book mindlinked with him after calming him down.&lt;br /&gt;
* He was an acolyte for the wizard (likely the ghost you saw), but was caught stealing magical items from the wizard (apparently eons ago).&lt;br /&gt;
* He was imprisoned and (you assume) had his eyes forcefully removed.&lt;br /&gt;
* Some items he stole sounded like the shiny items you found in the dorm room.&lt;br /&gt;
* You guys asked about the big force field on the tower, and he was surprised and said the Wizard must have finished it&lt;br /&gt;
* You explained to him about the &amp;quot;dorm room&amp;quot; dead bodies, sealed inside.&lt;br /&gt;
* He clarified that the dorm room was usually home to the wizard&#039;s faithful acolytes, and the control freak wizard didn&#039;t trust them so he always locked them up every night and let them out when he was awake.&lt;br /&gt;
* If they were dead inside the dorm room, that can only mean the wizard never came back to let them out.&lt;br /&gt;
* He clarified that the wizard would usually disable the traps for his acolytes to come to the new tower, or teleport his acolytes around as needed.&lt;br /&gt;
* Cargger said he&#039;s pretty good at bypassing locks and is willing to help you guys, he&#039;d rather not be abandoned.&lt;br /&gt;
* He is very sad to hear that his girl, Alessa, is long dead.&lt;br /&gt;
* As far as you can tell, he didn&#039;t know anything about the Sword of Humility.&lt;br /&gt;
&lt;br /&gt;
== Open RP Discussion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|AGM&lt;br /&gt;
| As the smokey air clears, you all sit down to rest for the evening and prepare for the next day. You take this opportunity to talk to Cargger through mindlinks that Book shares. He serves as translator because you&#039;re unable to talk to Cargger directly yourself.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Cargger&lt;br /&gt;
| I never slept, never had a break. After they caught me, they tortured me, placed me in suspended animation, took me out and tortured me some more. For them I think 3 months passed, but for me it has been an excruciating nonstop hell. Whenever I passed out from agony, they would wait for the first glimmer of consciousness and toss me in my cell and seemingly rip me out again immediately...&lt;br /&gt;
&lt;br /&gt;
You... you, six? You broke the chain. But you inadvertantly brought the worst torture of all... the news that my world, love, and family are all gone. My sanity.. my sight... my family. All gone. I almost thought you were an illusion to torture me further. But I sense no lies... and my captors were really bad at lying. The only solace I have is the delicious realization that my torturers are long, long dead, while I live on to help you guys loot their graves.&lt;br /&gt;
&lt;br /&gt;
Which is what you&#039;re doing right? Looting his tower?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Book&lt;br /&gt;
|Life is a suffering to endure. You humans with your short lives are so dramatic. I&#039;ve already lost everything I cared about once, and it&#039;ll probably happen two or three more times before I die on. That&#039;s the world, man. &lt;br /&gt;
&lt;br /&gt;
I mean, really. A &amp;quot;nonstop&amp;quot; hell? If anything, it was a &amp;quot;time stop&amp;quot; hell, not a &amp;quot;nonstop&amp;quot; one. Also, since we&#039;re being technical, your tormentors are not &amp;lt;b&amp;gt;dead&amp;lt;/b&amp;gt;, they are &amp;lt;i&amp;gt;undead&amp;lt;/i&amp;gt;. Though, to be fair, some of them are all the way dead now. &lt;br /&gt;
&lt;br /&gt;
And, yes, we&#039;re here to loot this place eight-ways to Onesday. We&#039;re actually looking for a macguffin. Have you seen it?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Cargger&lt;br /&gt;
|Oh, the plant you pictured looks like a dwarf boo berry tree. The trees grow quite large, but the berries are wretched. I think some alchemists use them in salves to enchant armor to make it lighter, I think. I don&#039;t quite know how that works, chemistry was never my thing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;having a bit of a realization&#039;&#039; I&#039;m sorry you lost everything yourself--- you&#039;re not human? What are you? From your height, you sound like a gnome or halfling. I&#039;ve never met a gnome, as the only ones I&#039;ve seen were town visitors tending to their dwarven lords&#039; business. Also, some of your friends&#039; voices were from much bigger folk-- you guys sound pretty mixed. Who do we have here?&lt;br /&gt;
&lt;br /&gt;
Whoever you are, little mindspeaker, you have a point. I&#039;ve now lived longer than humans are meant to. Perhaps this is a gift to see the future, without actually &#039;&#039;seeing&#039;&#039; it of course. I always dreamed even the poor would have substantial magic one day. Ever since the The Pinch &#039;&#039;(not that word, but you assume the same)&#039;&#039; societies of mages and psions started working together, they promised all sorts of advances and power for everyone. My master didn&#039;t quite believe their stories, and he assumed the day would come when that agreement would go awry. He set to protect himself for the inevitable outcome of that. I secretly hoped he was wrong and we&#039;d all live as powerful wizards when the magic was ubiquitous. Perhaps everyone can do this mindspeaking thing now? &#039;&#039;he looks hopeful&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Book&lt;br /&gt;
|Seeing the future is useless if you can&#039;t do anything about it. &lt;br /&gt;
&lt;br /&gt;
Yes, the Boo Berry tree. We require it. And, I&#039;ll have you know much has changed since your time. We Gnomes are a free and independent people! We call no Dwarf lord, though we&#039;re still quite good at finding the ouchie places on the tallfolk, if you get what I&#039;m saying. &lt;br /&gt;
&lt;br /&gt;
Anyway, the poor labor as they always have - under the thumb of the powerful. Their titles have probably changed since your time, but not much else. &lt;br /&gt;
&lt;br /&gt;
Who we have here, beyond me, are your rescuers and you need know nothing more at present. You have admitted to being a thief and a scoundrel, and while perhaps losing everything you ever loved might have given you some insight into your moral character, that is not a chance we can take. &lt;br /&gt;
&lt;br /&gt;
As a sign of good faith, I will say this. Your master was right. I have heard little of your people beyond the most insignificant of marginalia, which is a testament to the totality of the failure of your little cabal. Although, the region is still called &amp;quot;the Pinch,&amp;quot; so perhaps even in your impotent flailing you have made your mark on history. But, no, the peasants still toil in the fields and the kings and priests still make their wars Hells, compared to what you&#039;re use to, there&#039;s probably more centralized control of magic than ever! &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Cargger&lt;br /&gt;
|Aye, I cannot say I am surprised the world hasn&#039;t improved much, aside from the gnomish elevation.&lt;br /&gt;
&lt;br /&gt;
You say I am a scoundrel? And I admitted to such? My thoughts must not appear clearly via this spell, for I am neither of those. Our &amp;quot;cult&amp;quot; grew through the Master promising riches, safety, and glory. We were then held against our will, coerced through magical means to do the bidding of our Master, and given nothing but the inside of a sealed room in a subterranean basement. We were promised heaps of rewards for acquiring rare things for our Master, but we became slaves and were forbidden from returning home. I was the only one to try to escape, taking back a small portion of what he had originally promised me. My hope was to take a trifling percentage of my share home to my lady and be free of my bonds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;::an audible sigh and some sadness::&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I hope you do not mistake a slave seeking escape for being a thief. I tried to claim only the freedom due to every noble creature. I failed where your ancestors succeeded, but I hope you can sympathize with my desires...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Cargger&lt;br /&gt;
|&#039;&#039;::thinking some more::&#039;&#039; My rescuers won&#039;t reveal themselves, but perhaps I can show you I&#039;m not a dullard through what I&#039;ve deduced so far. I heard you have another gnome who talks much as you do. He speaks with more presence than you. Probably a noble or performer? Strange that he focuses on the limping canines as much as he does.&lt;br /&gt;
&lt;br /&gt;
A cleric, perhaps, reciting some incantations-- on the dogs? It is interesting. Are these &#039;&#039;&#039;dogs&#039;&#039;&#039; (&#039;&#039;he says the word &amp;quot;dogs?&amp;quot; aloud pretty well and gestures curiously to them&#039;&#039;) important to your journey? The traps down here will be dangerous for them. Perhaps they are magical?&lt;br /&gt;
&lt;br /&gt;
A tall brute who smells horrific. And another female voice, the one whose powerful hand on my arm was both graceful and firm. Oh, and the one you called out to in the hallway, whose footsteps sound as if she is out of place indoors.&lt;br /&gt;
&lt;br /&gt;
If there are more of you, they have kept hidden well, for I have not heard them.&lt;br /&gt;
&lt;br /&gt;
Do any of them have mind powers like you do, that I might speak with? Though I think it&#039;s best if I continue to learn your language either way...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Book&lt;br /&gt;
|&amp;lt;i&amp;gt;(pops PSP for Conceal Thoughts)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, you&#039;ve proven you are not a dullard, and that your ears and nose are still keen. Which makes you even more dangerous. Perhaps we should deafen you, as well? (beat) Kidding, of course. I&#039;m the one you&#039;ll be &amp;quot;talking&amp;quot; to and through. You have the rest of your life outside of this place to learn new languages, but while we&#039;re down here we&#039;re not taking any chances.&amp;quot;   &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Book&lt;br /&gt;
|*Tele-tells everyone this guy is cunning and quick, and gives everyone a warning to be careful when talking around him, even casually. Willing to start imparting questions and comments to this guy, but whatever you&#039;re asking is actually coming from Book, so those silver tongues are turned to clay today.* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Merry&lt;br /&gt;
|Well, there might be locked doors past the deadly corridor, but we still have no good way to get through that, so it still feels like we are pretty stuck.  Unless he has any bright ideas for how to get over there, I believe he will still be much more of a liability than an asset since he can&#039;t easily hurdle those pits, and crawling over our makeshift ladder will not be trivial for him.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(put RP above this line)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RP]]&lt;br /&gt;
[[Category:Arabelle]]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12753</id>
		<title>RP: Time For A Little Eggsposition</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12753"/>
		<updated>2012-05-26T17:42:48Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Meeting with Egg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|By the time the party reaches the outskirts of the city, Al has caught up with the group. It is late evening as the Silverwalkers approach the Swamp Gate. Almost immediately, Germain senses a problem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hold up. Up on the tower. Those are not our people.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|How can you tell?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Because I know our people. All the important ones, at least.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|He&#039;s Right. Look at the armor they&#039;re wearing. Chain and steel lamellar. None of our people have armor that nice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|The Odessans?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I don&#039;t think so. If the city had fallen, we&#039;d know. The Wraiths, then? Damn. Why would they be wasting manpower guarding the swamp gate? For that matter - why aren&#039;t *our* people guarding the swamp gate?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|So.. What&#039;s the big deal? The Wraiths are our friends, too, aren&#039;t they?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Allies, maybe. I&#039;m not sure we have many &amp;quot;friends&amp;quot; anymore, at least not in an institutional sense. Damn it! I should never have left the city again. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|So, what&#039;s the big problem here, Germain?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hopefully nothing. Still, I think we should probably not announce our presence just yet. Quinalin, you still have that magic rope? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&amp;lt;i&amp;gt;nods&amp;lt;/i&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, there you go. If it&#039;s good enough for the Odessans, it&#039;s good enough for us. I suggest we wait until nightfall, then scale the walls of the Magus&#039; Tower and check in with Egg. He&#039;ll know what&#039;s going on.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|And if Wraiths are also on those walls?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, then we&#039;ll know, won&#039;t we? We&#039;ll still climb the walls, of course. If there is a garrison there, as well, it will be much easier to deal with than the one here, especially if our goal is to get in without raising alarms.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|One day I won&#039;t have to sneak into my own city anymore.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One day. So, what do you all think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Climb over the wall, eh? This plan sounds farrrr too simple to be a Silverwalker plan! &#039;&#039;snort laugh&#039;&#039; Why, we&#039;d normally get Al to badger up a tunnel under the wall, or cause a big distraction with herds of wild animals, or have LE sneak in invisibly first, or disguise ourselves somehow. And here we&#039;re simply just going to scale a wall and sneak over. Maybe it&#039;s been our problem all along that we haven&#039;t tried simple plans. I like those best-- I&#039;m all for it.&lt;br /&gt;
&lt;br /&gt;
We should climb, but can&#039;t Kimika and Al fly now? At the risk of making this more complicated, perhaps they should float over and see what&#039;s up as we start climbing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|We actually have a magical climbing rope, but if Al and Kimi want to fly instead of climb, they&#039;re welcome to it. I mean, if the place is crawling with Wraiths, we obviously reevaluate, but we&#039;ve got to get to Egg one way or another. You said so yourself. We&#039;re as concerned about simply being seen as we are getting apprehended, moreso honestly. I want us to know what&#039;s going on before we&#039;re thrust into the middle of it, for once. &lt;br /&gt;
&lt;br /&gt;
Oh, speaking of Al, you find out anything hopeful from the Lizardmanlanders?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Now that we&#039;re back to stuff Kaylee&#039;s been trained for, she seems to forget her earlier discomfiture and raises her hand a bit&amp;lt;/i&amp;gt;  Don&#039;t forget that I can also pop into whatever spot I want without having to travel the distance between.  Within reason, of course, and certainly not mid-air.  Just thinking that it might be helpful for me to pop up to the top of the rope as you all start climbing just in case anyone&#039;s up there.  Humans are easy for me to deal with.  That &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; all we&#039;d be facing here, right?  No more liches?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;::involuntarily looks over at LE, catches himself, and looks guiltily away::&#039;&#039; Right, just humans most likely. Though the Thieves Guild here likes to use undead to do its bidding lately-- lets hope they&#039;re lying low, though.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|That&#039;s a great point, Kaylee. In fact, however it is you and your sister pull that gimmick off, it seems to be totally unaffected by magical teleport wards, no matter what their strength. That&#039;s a good trump to keep in the hole. Hells, if things really look suspicious, I suppose you could just blink us across the walls. Although that might be too taxing an effort, I know even magic has its limits.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;In eagle form&amp;lt;/b&amp;gt; Looks pointedly at Kaleesarynn and tweets a bit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;When Al arrived and wasn&#039;t changing forms, Kaylee mindlinked with him.  She begins to relay what Al is telling her&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Ok, so he says that he went to see the &amp;quot;lizard dude&amp;quot; and said that the lizard dude was (&amp;lt;i&amp;gt;tries and fails spectacularly to pronounce the lizarmanlander word Al said in her mind&amp;lt;/i&amp;gt;)?  What the hell is that?  Anyway, he told the guy about the lich and about what happened to LE.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al for a moment, looking confused&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Now he&#039;s saying something about some turtles and how the lizard guy is going to try binding them again?  And that it&#039;ll take a bit.  He won&#039;t let them out of the swamp, which Al seems bummed about for some weird reason.  Back to the topic though, the lizard guy was really surprised that there even was a lich down there and freaked out that it was a druid-lich.  Said that druids don&#039;t like undead and wouldn&#039;t want to become one, so it must have been forced to become a lich somehow, but they don&#039;t know how.  Al says that he thinks there&#039;s a lot about &amp;quot;lizard-dude past&amp;quot; that they&#039;ve forgotten or lost.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al, and her look becomes fearful again as she quickly glances at LE and back again at Al for confirmation of what he just said&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Um, Al thinks that what happened to LE may have something to do with how that druid was forced to become a lich, which makes it even more important to help LE and prevent that from happening.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Feel free to send me &amp;lt;i&amp;gt;Knowledge: Religion&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Knowledge: Arcana&amp;lt;/i&amp;gt; rolls via that spiffy website Mattie dredged up. Or, both, if you&#039;re able!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;small&amp;gt;(&#039;&#039;Edit by Mattie&#039;&#039;: Click on the following link, enter in your own &amp;quot;To&amp;quot; email address and change &amp;quot;Subject&amp;quot;. Then click &#039;&#039;Roll the Dice&#039;&#039;: [http://www.rpglibrary.org/software/securedice/?dq=1&amp;amp;ds=20&amp;amp;dt=1&amp;amp;to=mattie@mattie.net&amp;amp;cc=detarame@gmail.com&amp;amp;sub=KnowledgeHistory&amp;amp;from=1 Secure Dice Roller (prepared for d20)])&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;shudders.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We have to get in there. Why are we waiting? Let&#039;s use the rope.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any religion-roll-related banter that won&#039;t derail the plot in here.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camp Chatter ==&lt;br /&gt;
{|&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The group nods and retreats to the swamp to wait for nightfall.}} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any passing the time, expository RP in here. Character to character bonding, background revealing, bucket pooping, or whatever else you adventurer sorts do the 23 hours a day you&#039;re not murdering things.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Wait, didn&#039;t you guys say something about wraiths guarding the Swamp Gate?  Mose, I thought you said we&#039;d likely just be dealing with living, breathing people.  Why would there be wraiths in a city like this?  I thought those only existed in dungeons and places like that.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Oh! Not undead wraiths, not like those. These are the [[Bog Wraiths]]-- the mercenaries who are pretty much Wydmoor&#039;s last line of defense. I don&#039;t know much about what they do around here politically before the War, but in one of Germain&#039;s boring talks, I think he said something about them being paid by the Church and Wydmoor to defend the city. &#039;&#039;wheels seem to be turning slowly in Mose&#039;s head&#039;&#039; If Wydmoor is broke, though-- I wonder if they might be worrying who&#039;ll be putting half their dinner on the table going forward... So far they&#039;ve been the only sturdy thing Wydmoor has aside from the Silverwalkers, given the Church won&#039;t intervene. Hopefully this situation hasn&#039;t gotten the Wraiths a&#039;scheming. Nothing makes a hired hand testy like worrying that he won&#039;t get paid...&lt;br /&gt;
&#039;&#039;(OOC: There&#039;s probably some chance Kaylee has heard of the Bog Wraiths, right?)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;shakes his head.&amp;lt;/i&amp;gt; It wasn&#039;t boring! The question is: why are they manning the wall? We know good and well the Wraiths have already been &amp;quot;a&#039;scheaming&amp;quot; with the Odessans in Alexia--it&#039;s not hard to read between the lines even if you just follow the politics of the mainland...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&amp;lt;i&amp;gt;yawns in anticipation.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;grumbles.&amp;lt;/i&amp;gt; Fine. No one cares. The fact is, I told them I would need help keeping the peace in the city, but putting a full garrison on the walls seems like overstepping. I didn&#039;t think he even had enough men to guard Wydmoor Castle effectively with all the troops they are funneling into Alexia, so I can&#039;t imagine why he would put so many here unless there were issues. Or if he was up to something. He is pissed that we brought all the refugees into the city...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Germain looks agitated.&amp;lt;/i&amp;gt; I don&#039;t want to wait anymore than we have to. Can we cross that wall now? Do we have a way to &amp;quot;sneak&amp;quot; across it in broad daylight?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;grins, shrugs, and disappears from sight.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Nice trick. Kaylee, didn&#039;t you say something about being able to teleport across walls? Does that work on all of us, or just you? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Sure does!  I can take 3 people with me per trip, so I could take maybe Kimika, Mose, and Germain on the first trip, and then come back for Al and Quin.  That&#039;d be three trips total for me and use up that much power...  &amp;lt;i&amp;gt;(she starts doing some mental calculations)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(OOC: This would take 21 PSP, which I&#039;m fairly sure she still has - also, edited this because Kaylee is level 9 now and can take 3 people with her)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I think I could get us all across.  Also, did LE just teleport there?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;LE&#039;s voice&amp;lt;/i&amp;gt;: I&#039;m still here. I&#039;d need to use the rope.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Jumps a little at the sound of LE&#039;s voice from out of thin air&amp;lt;/i&amp;gt;&lt;br /&gt;
Ack!  In that case, I could take you, Al, and Quin on the final trip.  What do you guys think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Sounds like a plan! Let&#039;s go. At least this way Kimi can save her flying ability if we find that going back into the city has turned into a bad idea.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep camp chatter rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meeting with Egg==&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The party, using many newly acquired tricks, enters the grounds of the Magius Keep. A small garrison walks the walls. They wear the sideways-V emblem, carry crossbows, and wear studded leather (i think) armor. &lt;br /&gt;
&lt;br /&gt;
The party decides to continue to sneak in without alerting the token forces. The Silverwalkers, Quinalin most especially, rate the level of security in the tower as abysmal. &lt;br /&gt;
&lt;br /&gt;
Once inside, you quickly make your way inside the tower and rush to find Egg. You find him in the library, begoggled and reading a tome the size of a human torso. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Oh, thank Omnity you&#039;re back! It feels like you&#039;ve been gone for ages! But it couldn&#039;t have even been a week, could it? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(XP Bonus! What is today, and how long has it been since you left the city!)&#039;&#039;&lt;br /&gt;
:&#039;&#039; (I think it&#039;s best to say today is 30 Verdant 1401 and we left the city 5 days before that. This is assuming it took us a minimum 1.5 day march to and from the southern reaches of the swamp-- a guess based on our first forced march to the hydra&#039;s place from the Lizardman camp. If our Phylactery chat took the entire day then instead we arrive at the tower late-day on the 30th rather than the morning. The quest notes as written imply today is the 29th but I think that&#039;s too aggressive.)&#039;&#039;&lt;br /&gt;
::&#039;&#039;(I&#039;ll buy it! I assume that was Mattie? Free share to Mattie! All hail the Calendar Master!) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;yawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think I&#039;ve slept a full night since you guys left. I&#039;m way out of my element here! I mean, not HERE here, as in the tower. I&#039;m actually finding this place quite suits me! &lt;br /&gt;
&lt;br /&gt;
Err, what I mean is HERE as in dealing with the problems of thousands of desperate refugees... ARMED desperate refugees! Dealing with the War Room Council. Err, as much as possible. I try to go to the meetings, but Omnity&#039;s Mercy, it&#039;s a lot of talking for everything being pre-decided by Naprid and Fenn. I just have more important things to do.. Err, sorry. The riots. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve done our best to keep order, the Geese any myself, but it&#039;s just not what any of us are really good at. A small food riot a couple three days ago,  and the Wraiths came in hard and have basically kept the camp on lockdown ever since. Confiscated whatever weapons Astlen and Laecina haven&#039;t managed to squirrel away. &lt;br /&gt;
&lt;br /&gt;
Oddly enough, they haven&#039;t tried to force me out at the tower, so I pulled the most of the rest of the Geese back here to set up camp. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;rushes to Egg and embraces him.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s really bad... please say you found something...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Our trip didn&#039;t turn out as we expected, either. We found something terrible at the bottom of that cave... An ancient lizardfolk Druid who fell to the dark one in the time of our savior. &amp;lt;I&amp;gt; Germain quickly, but adequately, covers the tale.&amp;lt;/I&amp;gt; I&#039;m afraid for LE. Did those papers help? Did you learn anything new?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Errr. That depends on what you mean. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;looks nervously at Germain, and glances at the other Silverwalkers&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s alright, things are too far gone to keep things under wraps anymore.  Tell us what you&#039;ve got.&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Ahhhhh.. Alright, then. I&#039;m afraid most of my time has been taken up with learning the ropes of the tower here and putting out a thousand fires. Metaphorical fires, I mean! But, err.. But, I&#039;ve kind of forgotten who knows what, and so I&#039;ll just give you a run down of what LE and I have figured out so far.&lt;br /&gt;
&lt;br /&gt;
In many ways, it&#039;s what we&#039;ve all expected. Except, not really. I mean.. Ok, so.. Possession. Yes. Yes, it&#039;s possession. But.. not exactly. Err..&lt;br /&gt;
&lt;br /&gt;
Let me start over, and try to keep it simple. I can probably answer some questions if things are too unclear. Sorry, souls and stuff are not exactly my specialty. &lt;br /&gt;
&lt;br /&gt;
Alright, most of this theorizing comes down to her mage&#039;s mark. We&#039;ve seen evidence that this sigil was also used by this Melkior guy a few hundred years back. For a while, LE and I figured it was a straight up case of this guy cheating the grave or whatever. But, it&#039;s not. When I was picking through some of books I picked up from Kathkalan for a song a few months back, I noticed what seemed to be LE&#039;s sigil, or close enough. It took me some bit of time to actually *learn* Old Petaran. Anyway, I&#039;ve read that section so many times by now, I can recite it from memory.&lt;br /&gt;
&lt;br /&gt;
*ahem*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Through many bodies and many ages, the industructable soul.&amp;lt;br/&amp;gt;&lt;br /&gt;
You may know the enemy amongst you by the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
For the soul gives lie to the truth of the flesh. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Ruination swings from the arms of marked men.&amp;lt;br/&amp;gt;&lt;br /&gt;
From the wombs of the women comes desolation.&amp;lt;br/&amp;gt;&lt;br /&gt;
The wild possess the cunning and wickedness of men.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;If a babe be so augured with the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without hesitation dash its head against the rock.&amp;lt;br/&amp;gt;&lt;br /&gt;
Lest the quickening wail speak &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
the Name that seals the doom of your clan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So... Er, not really hopeful stuff. And, my own translation, so it loses much of the poetry of the original. But, from what I can tell, this little passage far, far predates Melkior. &amp;lt;b&amp;gt;gears turn in Egg&#039;s mind&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Germain - when you say &amp;quot;From Alexandrian Times,&amp;quot; do you mean &amp;quot;really old&amp;quot; or literally &amp;quot;from the time of Alexandria.&amp;quot; Not just quibbling definitions, for once - Now that I think about it, the book I&#039;m talking about was written late in the reign of Sayid I. Which, if you&#039;re being literal about the Druid Lich, gives us two sources tracing this thing back &amp;lt;b&amp;gt;at least&amp;lt;/b&amp;gt; 1,400 years.... Wow, that&#039;s kind of fascinating! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;looks at LE, blushes with embarrassment&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Err, I mean.. Horrible! But, so, good news is that Melkior is probably not possessing LE. More likely, whatever was going on with Melkior - and the Dire Wolf, and the Lizardman Lich - is also going on with LE. &lt;br /&gt;
&lt;br /&gt;
Of course, we know very little about Melkior in Wydmoor - that Edrell guy seems to have run off with most everything Melkior related from the records room.  &lt;br /&gt;
&lt;br /&gt;
Also, when we did that food run, LE and I took a little, errrr, detour to the University Library in Ubrekt. I was able to find some stuff there, as well.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, although we know he received his measures there, the library contained no mentions of Melkior in any of the main library archives... INCLUDING in any of the Alumni Almanacks, including the one that I own that does have him listed. A clear case of &amp;lt;gnomish word: To Exile from History&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I was able to find some oblique references the exiliers missed. It was an unofficial document, but it indicated something of his course of study. It will probably come as a surprise to absolutely nobody that Melkior was a necromancer, but his mastery study was in a subfield called &amp;quot;soul transference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That led me to a section of the archives where I was able to stumble across citations to a pair of Melkior theses that no longer exist in any library I could find.   All the citation listed was the author - Melkior - and the titles of the works: &amp;quot;The Living Phylactery&amp;quot; and &amp;quot;Broken Mirror&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, err, yeah, sorry. So. I think she&#039;s ... not possessed. Perhaps &amp;quot;inhabited&amp;quot; by the soul of some supernatural being.. Or, maybe, *a piece* of another soul. But, not a possession. Possession implies some sort of externality that isn&#039;t at work here. A ghost or demon or whatever forces its way into a mortal. Not the case here, I don&#039;t think. I think it more likely that whatever, errr, &amp;quot;it&amp;quot; is - Melkior didn&#039;t cause it, but likely was no less a victim in his own way. &lt;br /&gt;
&lt;br /&gt;
*looks around uneasily*&lt;br /&gt;
&lt;br /&gt;
How was that? Err.. any question?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|If your Old Peteran is bad, then I don&#039;t want to imagine what my Old Lizardmanlander is like, so I&#039;m not sure how accurate this is going to be. As I understand it, but the spirits we talked to said they were corrupted by [[The Night Serpent]]. They said &amp;quot;they came down on the wrong side of man&#039;s war.&amp;quot; If I were to guess, I would say this was the not [[First War]] between the [[Demi-Pantheon]] and the [[Dark Fiend]], because I wouldn&#039;t classify that as &amp;quot;man&#039;s war.&amp;quot; Instead, I would guess that it&#039;s referring to the [[Prophets&#039; War]], which would align the old Heirophant&#039;s timeline with the razing of the [[Turtle Temple]]. The spirits also said the heirphant &amp;quot;slept for centuries&amp;quot;, which feels close to 1400 years past the Prophets&#039; War, and far away from 6000 or so since the [[First War]]. But it could all also relate to the Wars of Fracture and the corruption of the [[Dark Naga]]. That all feels like it is reading a lot into my translation of a language I can barely pronounce, as spoken by spirits that are possibly thousands of years dead, who probably have a tenuous grasp on time. &amp;lt;i&amp;gt;Germain frowns.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It sounds to me like your current interpretation is that their may be some sort of soul, or possibly a supernatural entity, that is carried in this world in mortal bodies. I might say &amp;quot;periodically,&amp;quot; but it might be more like &amp;quot;regularly&amp;quot; given evidence that the Dire Wolf may have been a manifestation of this power. Also, this power doesn&#039;t distinguish between man or beast, which also seems to be suggested by the passage, &amp;quot;the wild possess the cunning and wickedness of men.&amp;quot; How many living things carry this same mark alive today? Tens? Hundreds? More? And what sort of power could be so prevalent and inhabit such a range of hosts? Something very old, I&#039;d wager. Was their evidence of this prior to Alexandria&#039;s &amp;quot;destruction&amp;quot; of the Dark Fiend? What do we know of the Night Serpent and it&#039;s portfolio?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|OOC&lt;br /&gt;
|Germain has a 100% change of giving +4 to someone making a history check, and an 80% change of giving that bonus to an arcana or religion check (among others). This sort of questioning is how I percieve Germain grants this bonus and improves discussions like this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Yeah, I&#039;ll assume that&#039;s in play for any of these sort of expository discussions. Germain is like the best guy in the universe to bounce ideas off of. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|There&#039;s too much we don&#039;t know to draw any definitive conclusions, but that&#039;s not the worst working theory in the world. As far as time and age go, we can really only speak to the sources we have. There might be evidence, there might not. Perhaps there once was, but much knowledge across the mainland was lost during, and in the centuries following, Alexandria&#039;s Crusade, so tracking anything back further than that becomes more difficult and cloudy. &lt;br /&gt;
&lt;br /&gt;
We can make a lot of hunches and educated guesses, maybe, but some of those questions - how many, how long - might be simply unanswerable at this point in time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|So the big take-away I got from that is that it seems likely every time LE sucks up another one of these soul clouds, it is fitting another spoke in the wheel of some ancient evil god-like thing&#039;s chariot to make another stab at ruling the world.  Great.  So anyway, Egg, if someone decided to excise information about Melkior from most places in the mainland, are there any other areas they might not be able to get to as easily?  Odessa?  Petara?  My dad never mentioned anything about Alexandrian Libraries (OOC: HEH!) in Petara, but he was a merchant, not a scholar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Hmmmm. That&#039;s an excellent thought, Quin. A lot of the &amp;lt;i&amp;gt;mainland&amp;lt;/i&amp;gt; sources were destroyed in the post-Crusade years. But, a lot of people forget... I&#039;d even forgotten myself.. The post-Crusade years were basically a Petaran Golden Age. Not only did those dark ages not reach Petara, but the Heterodox were the dominate power for generations after the fall of the Dark Lord. Hellfire: some of our most important sources from the Ubrekti Empire come to us from Old Petaran, as does our most solid clue to date. Well, except maybe whatever Edrell&#039;s keeping to himself. He did give LE the metaphorical keys to get that staff, though, didn&#039;t he? Hmm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Getting excited&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
How close minded of me! The libraries of Petara are as extensive as anything on the mainland, even those of Old Hakan or Ubrekt themselves. With fewer gaps, too, I&#039;ll wager, since the Petaran Empire thrived while the kingdoms of the old world collapsed in on themselves. But....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Enthusiasm wanes&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I mean, I don&#039;t know how a bunch of &amp;quot;apostate&amp;quot; outsiders are going to get access to reservoirs of exclusive knowledge, but it&#039;s something to think about. Maybe a little bit of hope in this whole thing, after all. Errrrr, It would take someone versed in Old Petaran, or at the very least Petaran. I could handle it, maybe, but I think I serve the situation best by being here. I mean, I hope that doesn&#039;t seem to... cowardly? Convenient? But Wydmoor is sorely lacking in arcane talent right now. I mean, I have the feeling that if the Wraith&#039;s had anyone even almost as competent as me that they could trust, I&#039;d be out of this tower on my ear. &lt;br /&gt;
&lt;br /&gt;
Which is kind of terrifying, if you really think about it. Aren&#039;t those guys backed up by an entire University worth of wizards? It&#039;s just me against all of that?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Well, my dad taught me Petaran when I was a child.  I left some of his journals and such with friends back in my home town, they might have enough information in them to lead us to some of his old contacts.  Again, he was a merchant, so I don&#039;t know if they will be able to directly help us but they could probably point us in the right direction.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;trying not to overreact so goes to the old standby-- covertly concentrates on &#039;&#039;&#039;Detect Evil&#039;&#039;&#039; on LE while Egg/Quinalin are talking&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|LE detects no signature of evil. Even the evilish-halo-prenumbra you one sensed is gone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;OOC: Any elven lore Al might know about Melkior?&amp;lt;/b&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Afraid not. Melkior was active within the last couple of centuries - at least 1000 year since the elves retreated to their little island. Melkior was a human.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;looking into the distance&amp;lt;/i&amp;gt; Spokes in the wheel... &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;to Quin&amp;lt;/i&amp;gt; I can see all the rest of the spokes. If I let them see me, I can see all of them. It&#039;s... a little scary, though.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;to Egg&amp;lt;/i&amp;gt; Do you think it would help to know where they are now?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Well... knowing is always better than not knowing? Numbers might be more useful than location, especially if there are risks involved and we&#039;re prioritizing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|Ok... when I look for them, they can see me... so I think it would be the best if I was in the room alone, with some kind of anti-scrying stuff? (&amp;lt;i&amp;gt;touches her amulet&amp;lt;/i&amp;gt;) I already have this, but if there&#039;s something else we could do, I dunno. I&#039;ve avoided doing this very often, because it&#039;s creepy. I&#039;ve never tried to block scrying, though, so I don&#039;t know if it would keep them from seeing in or somehow prevent me from seeing out. I have no idea how it actually works, everything happening to me goes against what I&#039;ve read should be possible. Does anybody have any more no-see-ums I can use?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Well.. There&#039;s the orb Edrell left us with? I mean, there&#039;s always the chance he&#039;s got some special &amp;quot;in&amp;quot; with that like all the rest of those items, but maybe it actually came with the office of Sheriff? Honestly, I&#039;m starting to think it&#039;s not worth trying to outplan that guy... maybe out react him? Err, anyway, yeah, the orb should help?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|(&#039;&#039;wide-eyed with excitement as he starts to understand&#039;&#039;) Wait a minute-- LE, you can track down intense evil like that unholy Lich we found down there?! It has been a very long time since I sensed evil that overwhelming before.&lt;br /&gt;
&lt;br /&gt;
What an amazing blessing from the Omnity itself! I would praise Alexandria every day if I had the power to &#039;&#039;Detect Evil&#039;&#039; at such great distances! I do not know what has given you such a great power-- why didn&#039;t you tell us sooner? Do you realize what this means? You may be the key to ridding the world of some of the foulest evils we&#039;ve ever seen, and we should put every effort into doing so! (&#039;&#039;quite excited and forgetting the war for a moment&#039;&#039;) Use your gift and we can begin the hunt right away!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Um, I hope I&#039;m not speaking out of turn or anything, being new to all of this...  Mose, if we go hunting down all of these evil baddies that LE can locate, and every time we defeat one, it gets sucked into LE like that lich did...  It seems like that would lead to something even worse if what Egg, Germain, and LE are saying is all basically on target. I don&#039;t know. I mean, maybe that is part of what would help LE, somehow, though I&#039;ve no idea &amp;lt;i&amp;gt;how&amp;lt;/i&amp;gt; that would actually help, but I&#039;m not sure we should rush off to do that just yet...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;whips her head around to look at Mose.&amp;lt;/i&amp;gt;&amp;lt;bR&amp;gt;&lt;br /&gt;
Are you serious, little man? You think it&#039;s a great blessing to have several, way evil, beings&#039; attention... suddenly and squarely focused on you? You are such a fucking fool. And you don&#039;t know what has given me this power? How about the super big big bad making a little nest in MY soul? That couldn&#039;t have anything to do with it, right? Why didn&#039;t I tell you sooner? Why didn&#039;t *I*, tell *YOU*, sooner?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And you want to go looking for these things. Tell me, hero, what happens when one of them kills me, and inhales all the evil stuff you&#039;ve seen go into me? And all the stuff you haven&#039;t seen? What happens then? It&#039;s amazing you can use the bucket without someone wiping up for you. Praise Omnity, indeed. Let her have your beard and all your lovely crowns when we&#039;re all dead and this evil has consumed the world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(&amp;lt;i&amp;gt;she takes a deep breath&amp;lt;/i&amp;gt;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Egg, where is Edrell&#039;s orb?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|I prefer to think of it as &amp;quot;Egg&#039;s Orb&amp;quot; these days, but it&#039;s right over here. I think the tower itself has some pretty substantial wards, but every little bit helps. Hold on a second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Egg activates the orb, and the familiar feeling of energy fills the room&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;(surprised, but then softer and resolute-- leaning on his Charisma as best he can to avoid offending LE further)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I probably deserve most of yer strong words there, LE. My mind and tongue are not those well-hewn dwarven roads that Germain&#039;s are. But I&#039;ve long considered you a dear friend and ally-- just as you have helped us, we&#039;re no stranger to helping you through these kind of situations. Y&#039;know, after you inhaled the first puff of evil baddies in the swamp and fell to the ground, we were all concerned. We didn&#039;t know if this was normal for you, if you would survive, if carrying you with us would risk our party, or what had just happened. But I took it on faith that you would be okay-- I carried you through the swamp, often holding your head above the waters when even mine was submerged. We have been blessed by your presence ever since, your magic and fierce powers have gone on to save us all many times-- all so we can continue fighting for good and justice, and so we may get to the very spot we stand today.&lt;br /&gt;
&lt;br /&gt;
I think you underestimate yourself and us-- as you have shown just now and before, you have one of the strongest, independent souls of anyone. Maybe you don&#039;t believe in the divine hands of fate, but truth be told there is probably no one who could carry this burden as well as you have. We all sense your inner strength &#039;&#039;(OOC nod at LE&#039;s massive Charisma)&#039;&#039;. And for this unfortunate event to happen, but while you are guarded, loved, and surrounded by some of the most monster-stomping protectors of goodliness on this side of the world... It came to you rather than into the hands of the Mantatluses of the world. By my beard, it&#039;s either extraordinary luck or the hand of Alexandria. You see it as a curse, and it is, I do not doubt-- but imagine if you didn&#039;t have your inner strength and the support of powerful and caring allies behind you. As with most terrible things, the way forward is to find the silver lining and use that hope to fight the battles ahead.&lt;br /&gt;
&lt;br /&gt;
Make no mistake that I am your friend and wish more than ever to protect you from the evil that is trying to gather around you. You may not have asked for this, and may fear your new powers, but that is the way with every oracle of old. And believe me when I say that even if we were not bound to protect your life by our own love for you, we now have every reason to fight to our deaths to protect you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Take ten precautions when only five are required&#039;&#039; is the old dwarven saying, and let us be extremely careful, but I hope you can at least agree that this curse is better in your hands than most, and since that evil is surely going to come looking to stop you, we should act first to stop the evil from growing. You may not have faith that I make the best decisions, but it would be a mistake to think my sword wouldn&#039;t be a boon to help against any evil that is bent on getting your soul.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|Well said, Mose. &#039;&#039;She reaches her small hand towards LE.&#039;&#039; We are all in this together, for good or bad. Truly friends, friends truly.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep egg meeting rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Silverwalkers]]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12750</id>
		<title>RP: Time For A Little Eggsposition</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12750"/>
		<updated>2012-05-26T17:25:12Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Meeting with Egg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|By the time the party reaches the outskirts of the city, Al has caught up with the group. It is late evening as the Silverwalkers approach the Swamp Gate. Almost immediately, Germain senses a problem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hold up. Up on the tower. Those are not our people.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|How can you tell?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Because I know our people. All the important ones, at least.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|He&#039;s Right. Look at the armor they&#039;re wearing. Chain and steel lamellar. None of our people have armor that nice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|The Odessans?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I don&#039;t think so. If the city had fallen, we&#039;d know. The Wraiths, then? Damn. Why would they be wasting manpower guarding the swamp gate? For that matter - why aren&#039;t *our* people guarding the swamp gate?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|So.. What&#039;s the big deal? The Wraiths are our friends, too, aren&#039;t they?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Allies, maybe. I&#039;m not sure we have many &amp;quot;friends&amp;quot; anymore, at least not in an institutional sense. Damn it! I should never have left the city again. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|So, what&#039;s the big problem here, Germain?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hopefully nothing. Still, I think we should probably not announce our presence just yet. Quinalin, you still have that magic rope? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&amp;lt;i&amp;gt;nods&amp;lt;/i&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, there you go. If it&#039;s good enough for the Odessans, it&#039;s good enough for us. I suggest we wait until nightfall, then scale the walls of the Magus&#039; Tower and check in with Egg. He&#039;ll know what&#039;s going on.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|And if Wraiths are also on those walls?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, then we&#039;ll know, won&#039;t we? We&#039;ll still climb the walls, of course. If there is a garrison there, as well, it will be much easier to deal with than the one here, especially if our goal is to get in without raising alarms.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|One day I won&#039;t have to sneak into my own city anymore.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One day. So, what do you all think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Climb over the wall, eh? This plan sounds farrrr too simple to be a Silverwalker plan! &#039;&#039;snort laugh&#039;&#039; Why, we&#039;d normally get Al to badger up a tunnel under the wall, or cause a big distraction with herds of wild animals, or have LE sneak in invisibly first, or disguise ourselves somehow. And here we&#039;re simply just going to scale a wall and sneak over. Maybe it&#039;s been our problem all along that we haven&#039;t tried simple plans. I like those best-- I&#039;m all for it.&lt;br /&gt;
&lt;br /&gt;
We should climb, but can&#039;t Kimika and Al fly now? At the risk of making this more complicated, perhaps they should float over and see what&#039;s up as we start climbing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|We actually have a magical climbing rope, but if Al and Kimi want to fly instead of climb, they&#039;re welcome to it. I mean, if the place is crawling with Wraiths, we obviously reevaluate, but we&#039;ve got to get to Egg one way or another. You said so yourself. We&#039;re as concerned about simply being seen as we are getting apprehended, moreso honestly. I want us to know what&#039;s going on before we&#039;re thrust into the middle of it, for once. &lt;br /&gt;
&lt;br /&gt;
Oh, speaking of Al, you find out anything hopeful from the Lizardmanlanders?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Now that we&#039;re back to stuff Kaylee&#039;s been trained for, she seems to forget her earlier discomfiture and raises her hand a bit&amp;lt;/i&amp;gt;  Don&#039;t forget that I can also pop into whatever spot I want without having to travel the distance between.  Within reason, of course, and certainly not mid-air.  Just thinking that it might be helpful for me to pop up to the top of the rope as you all start climbing just in case anyone&#039;s up there.  Humans are easy for me to deal with.  That &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; all we&#039;d be facing here, right?  No more liches?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;::involuntarily looks over at LE, catches himself, and looks guiltily away::&#039;&#039; Right, just humans most likely. Though the Thieves Guild here likes to use undead to do its bidding lately-- lets hope they&#039;re lying low, though.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|That&#039;s a great point, Kaylee. In fact, however it is you and your sister pull that gimmick off, it seems to be totally unaffected by magical teleport wards, no matter what their strength. That&#039;s a good trump to keep in the hole. Hells, if things really look suspicious, I suppose you could just blink us across the walls. Although that might be too taxing an effort, I know even magic has its limits.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;In eagle form&amp;lt;/b&amp;gt; Looks pointedly at Kaleesarynn and tweets a bit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;When Al arrived and wasn&#039;t changing forms, Kaylee mindlinked with him.  She begins to relay what Al is telling her&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Ok, so he says that he went to see the &amp;quot;lizard dude&amp;quot; and said that the lizard dude was (&amp;lt;i&amp;gt;tries and fails spectacularly to pronounce the lizarmanlander word Al said in her mind&amp;lt;/i&amp;gt;)?  What the hell is that?  Anyway, he told the guy about the lich and about what happened to LE.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al for a moment, looking confused&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Now he&#039;s saying something about some turtles and how the lizard guy is going to try binding them again?  And that it&#039;ll take a bit.  He won&#039;t let them out of the swamp, which Al seems bummed about for some weird reason.  Back to the topic though, the lizard guy was really surprised that there even was a lich down there and freaked out that it was a druid-lich.  Said that druids don&#039;t like undead and wouldn&#039;t want to become one, so it must have been forced to become a lich somehow, but they don&#039;t know how.  Al says that he thinks there&#039;s a lot about &amp;quot;lizard-dude past&amp;quot; that they&#039;ve forgotten or lost.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al, and her look becomes fearful again as she quickly glances at LE and back again at Al for confirmation of what he just said&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Um, Al thinks that what happened to LE may have something to do with how that druid was forced to become a lich, which makes it even more important to help LE and prevent that from happening.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Feel free to send me &amp;lt;i&amp;gt;Knowledge: Religion&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Knowledge: Arcana&amp;lt;/i&amp;gt; rolls via that spiffy website Mattie dredged up. Or, both, if you&#039;re able!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;small&amp;gt;(&#039;&#039;Edit by Mattie&#039;&#039;: Click on the following link, enter in your own &amp;quot;To&amp;quot; email address and change &amp;quot;Subject&amp;quot;. Then click &#039;&#039;Roll the Dice&#039;&#039;: [http://www.rpglibrary.org/software/securedice/?dq=1&amp;amp;ds=20&amp;amp;dt=1&amp;amp;to=mattie@mattie.net&amp;amp;cc=detarame@gmail.com&amp;amp;sub=KnowledgeHistory&amp;amp;from=1 Secure Dice Roller (prepared for d20)])&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;shudders.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We have to get in there. Why are we waiting? Let&#039;s use the rope.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any religion-roll-related banter that won&#039;t derail the plot in here.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camp Chatter ==&lt;br /&gt;
{|&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The group nods and retreats to the swamp to wait for nightfall.}} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any passing the time, expository RP in here. Character to character bonding, background revealing, bucket pooping, or whatever else you adventurer sorts do the 23 hours a day you&#039;re not murdering things.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Wait, didn&#039;t you guys say something about wraiths guarding the Swamp Gate?  Mose, I thought you said we&#039;d likely just be dealing with living, breathing people.  Why would there be wraiths in a city like this?  I thought those only existed in dungeons and places like that.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Oh! Not undead wraiths, not like those. These are the [[Bog Wraiths]]-- the mercenaries who are pretty much Wydmoor&#039;s last line of defense. I don&#039;t know much about what they do around here politically before the War, but in one of Germain&#039;s boring talks, I think he said something about them being paid by the Church and Wydmoor to defend the city. &#039;&#039;wheels seem to be turning slowly in Mose&#039;s head&#039;&#039; If Wydmoor is broke, though-- I wonder if they might be worrying who&#039;ll be putting half their dinner on the table going forward... So far they&#039;ve been the only sturdy thing Wydmoor has aside from the Silverwalkers, given the Church won&#039;t intervene. Hopefully this situation hasn&#039;t gotten the Wraiths a&#039;scheming. Nothing makes a hired hand testy like worrying that he won&#039;t get paid...&lt;br /&gt;
&#039;&#039;(OOC: There&#039;s probably some chance Kaylee has heard of the Bog Wraiths, right?)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;shakes his head.&amp;lt;/i&amp;gt; It wasn&#039;t boring! The question is: why are they manning the wall? We know good and well the Wraiths have already been &amp;quot;a&#039;scheaming&amp;quot; with the Odessans in Alexia--it&#039;s not hard to read between the lines even if you just follow the politics of the mainland...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&amp;lt;i&amp;gt;yawns in anticipation.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;grumbles.&amp;lt;/i&amp;gt; Fine. No one cares. The fact is, I told them I would need help keeping the peace in the city, but putting a full garrison on the walls seems like overstepping. I didn&#039;t think he even had enough men to guard Wydmoor Castle effectively with all the troops they are funneling into Alexia, so I can&#039;t imagine why he would put so many here unless there were issues. Or if he was up to something. He is pissed that we brought all the refugees into the city...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Germain looks agitated.&amp;lt;/i&amp;gt; I don&#039;t want to wait anymore than we have to. Can we cross that wall now? Do we have a way to &amp;quot;sneak&amp;quot; across it in broad daylight?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;grins, shrugs, and disappears from sight.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Nice trick. Kaylee, didn&#039;t you say something about being able to teleport across walls? Does that work on all of us, or just you? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Sure does!  I can take 3 people with me per trip, so I could take maybe Kimika, Mose, and Germain on the first trip, and then come back for Al and Quin.  That&#039;d be three trips total for me and use up that much power...  &amp;lt;i&amp;gt;(she starts doing some mental calculations)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(OOC: This would take 21 PSP, which I&#039;m fairly sure she still has - also, edited this because Kaylee is level 9 now and can take 3 people with her)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I think I could get us all across.  Also, did LE just teleport there?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;LE&#039;s voice&amp;lt;/i&amp;gt;: I&#039;m still here. I&#039;d need to use the rope.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Jumps a little at the sound of LE&#039;s voice from out of thin air&amp;lt;/i&amp;gt;&lt;br /&gt;
Ack!  In that case, I could take you, Al, and Quin on the final trip.  What do you guys think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Sounds like a plan! Let&#039;s go. At least this way Kimi can save her flying ability if we find that going back into the city has turned into a bad idea.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep camp chatter rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meeting with Egg==&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The party, using many newly acquired tricks, enters the grounds of the Magius Keep. A small garrison walks the walls. They wear the sideways-V emblem, carry crossbows, and wear studded leather (i think) armor. &lt;br /&gt;
&lt;br /&gt;
The party decides to continue to sneak in without alerting the token forces. The Silverwalkers, Quinalin most especially, rate the level of security in the tower as abysmal. &lt;br /&gt;
&lt;br /&gt;
Once inside, you quickly make your way inside the tower and rush to find Egg. You find him in the library, begoggled and reading a tome the size of a human torso. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Oh, thank Omnity you&#039;re back! It feels like you&#039;ve been gone for ages! But it couldn&#039;t have even been a week, could it? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(XP Bonus! What is today, and how long has it been since you left the city!)&#039;&#039;&lt;br /&gt;
:&#039;&#039; (I think it&#039;s best to say today is 30 Verdant 1401 and we left the city 5 days before that. This is assuming it took us a minimum 1.5 day march to and from the southern reaches of the swamp-- a guess based on our first forced march to the hydra&#039;s place from the Lizardman camp. If our Phylactery chat took the entire day then instead we arrive at the tower late-day on the 30th rather than the morning. The quest notes as written imply today is the 29th but I think that&#039;s too aggressive.)&#039;&#039;&lt;br /&gt;
::&#039;&#039;(I&#039;ll buy it! I assume that was Mattie? Free share to Mattie! All hail the Calendar Master!) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;yawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think I&#039;ve slept a full night since you guys left. I&#039;m way out of my element here! I mean, not HERE here, as in the tower. I&#039;m actually finding this place quite suits me! &lt;br /&gt;
&lt;br /&gt;
Err, what I mean is HERE as in dealing with the problems of thousands of desperate refugees... ARMED desperate refugees! Dealing with the War Room Council. Err, as much as possible. I try to go to the meetings, but Omnity&#039;s Mercy, it&#039;s a lot of talking for everything being pre-decided by Naprid and Fenn. I just have more important things to do.. Err, sorry. The riots. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve done our best to keep order, the Geese any myself, but it&#039;s just not what any of us are really good at. A small food riot a couple three days ago,  and the Wraiths came in hard and have basically kept the camp on lockdown ever since. Confiscated whatever weapons Astlen and Laecina haven&#039;t managed to squirrel away. &lt;br /&gt;
&lt;br /&gt;
Oddly enough, they haven&#039;t tried to force me out at the tower, so I pulled the most of the rest of the Geese back here to set up camp. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;rushes to Egg and embraces him.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s really bad... please say you found something...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Our trip didn&#039;t turn out as we expected, either. We found something terrible at the bottom of that cave... An ancient lizardfolk Druid who fell to the dark one in the time of our savior. &amp;lt;I&amp;gt; Germain quickly, but adequately, covers the tale.&amp;lt;/I&amp;gt; I&#039;m afraid for LE. Did those papers help? Did you learn anything new?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Errr. That depends on what you mean. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;looks nervously at Germain, and glances at the other Silverwalkers&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s alright, things are too far gone to keep things under wraps anymore.  Tell us what you&#039;ve got.&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Ahhhhh.. Alright, then. I&#039;m afraid most of my time has been taken up with learning the ropes of the tower here and putting out a thousand fires. Metaphorical fires, I mean! But, err.. But, I&#039;ve kind of forgotten who knows what, and so I&#039;ll just give you a run down of what LE and I have figured out so far.&lt;br /&gt;
&lt;br /&gt;
In many ways, it&#039;s what we&#039;ve all expected. Except, not really. I mean.. Ok, so.. Possession. Yes. Yes, it&#039;s possession. But.. not exactly. Err..&lt;br /&gt;
&lt;br /&gt;
Let me start over, and try to keep it simple. I can probably answer some questions if things are too unclear. Sorry, souls and stuff are not exactly my specialty. &lt;br /&gt;
&lt;br /&gt;
Alright, most of this theorizing comes down to her mage&#039;s mark. We&#039;ve seen evidence that this sigil was also used by this Melkior guy a few hundred years back. For a while, LE and I figured it was a straight up case of this guy cheating the grave or whatever. But, it&#039;s not. When I was picking through some of books I picked up from Kathkalan for a song a few months back, I noticed what seemed to be LE&#039;s sigil, or close enough. It took me some bit of time to actually *learn* Old Petaran. Anyway, I&#039;ve read that section so many times by now, I can recite it from memory.&lt;br /&gt;
&lt;br /&gt;
*ahem*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Through many bodies and many ages, the industructable soul.&amp;lt;br/&amp;gt;&lt;br /&gt;
You may know the enemy amongst you by the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
For the soul gives lie to the truth of the flesh. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Ruination swings from the arms of marked men.&amp;lt;br/&amp;gt;&lt;br /&gt;
From the wombs of the women comes desolation.&amp;lt;br/&amp;gt;&lt;br /&gt;
The wild possess the cunning and wickedness of men.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;If a babe be so augured with the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without hesitation dash its head against the rock.&amp;lt;br/&amp;gt;&lt;br /&gt;
Lest the quickening wail speak &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
the Name that seals the doom of your clan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So... Er, not really hopeful stuff. And, my own translation, so it loses much of the poetry of the original. But, from what I can tell, this little passage far, far predates Melkior. &amp;lt;b&amp;gt;gears turn in Egg&#039;s mind&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Germain - when you say &amp;quot;From Alexandrian Times,&amp;quot; do you mean &amp;quot;really old&amp;quot; or literally &amp;quot;from the time of Alexandria.&amp;quot; Not just quibbling definitions, for once - Now that I think about it, the book I&#039;m talking about was written late in the reign of Sayid I. Which, if you&#039;re being literal about the Druid Lich, gives us two sources tracing this thing back &amp;lt;b&amp;gt;at least&amp;lt;/b&amp;gt; 1,400 years.... Wow, that&#039;s kind of fascinating! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;looks at LE, blushes with embarrassment&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Err, I mean.. Horrible! But, so, good news is that Melkior is probably not possessing LE. More likely, whatever was going on with Melkior - and the Dire Wolf, and the Lizardman Lich - is also going on with LE. &lt;br /&gt;
&lt;br /&gt;
Of course, we know very little about Melkior in Wydmoor - that Edrell guy seems to have run off with most everything Melkior related from the records room.  &lt;br /&gt;
&lt;br /&gt;
Also, when we did that food run, LE and I took a little, errrr, detour to the University Library in Ubrekt. I was able to find some stuff there, as well.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, although we know he received his measures there, the library contained no mentions of Melkior in any of the main library archives... INCLUDING in any of the Alumni Almanacks, including the one that I own that does have him listed. A clear case of &amp;lt;gnomish word: To Exile from History&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I was able to find some oblique references the exiliers missed. It was an unofficial document, but it indicated something of his course of study. It will probably come as a surprise to absolutely nobody that Melkior was a necromancer, but his mastery study was in a subfield called &amp;quot;soul transference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That led me to a section of the archives where I was able to stumble across citations to a pair of Melkior theses that no longer exist in any library I could find.   All the citation listed was the author - Melkior - and the titles of the works: &amp;quot;The Living Phylactery&amp;quot; and &amp;quot;Broken Mirror&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, err, yeah, sorry. So. I think she&#039;s ... not possessed. Perhaps &amp;quot;inhabited&amp;quot; by the soul of some supernatural being.. Or, maybe, *a piece* of another soul. But, not a possession. Possession implies some sort of externality that isn&#039;t at work here. A ghost or demon or whatever forces its way into a mortal. Not the case here, I don&#039;t think. I think it more likely that whatever, errr, &amp;quot;it&amp;quot; is - Melkior didn&#039;t cause it, but likely was no less a victim in his own way. &lt;br /&gt;
&lt;br /&gt;
*looks around uneasily*&lt;br /&gt;
&lt;br /&gt;
How was that? Err.. any question?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|If your Old Peteran is bad, then I don&#039;t want to imagine what my Old Lizardmanlander is like, so I&#039;m not sure how accurate this is going to be. As I understand it, but the spirits we talked to said they were corrupted by [[The Night Serpent]]. They said &amp;quot;they came down on the wrong side of man&#039;s war.&amp;quot; If I were to guess, I would say this was the not [[First War]] between the [[Demi-Pantheon]] and the [[Dark Fiend]], because I wouldn&#039;t classify that as &amp;quot;man&#039;s war.&amp;quot; Instead, I would guess that it&#039;s referring to the [[Prophets&#039; War]], which would align the old Heirophant&#039;s timeline with the razing of the [[Turtle Temple]]. The spirits also said the heirphant &amp;quot;slept for centuries&amp;quot;, which feels close to 1400 years past the Prophets&#039; War, and far away from 6000 or so since the [[First War]]. But it could all also relate to the Wars of Fracture and the corruption of the [[Dark Naga]]. That all feels like it is reading a lot into my translation of a language I can barely pronounce, as spoken by spirits that are possibly thousands of years dead, who probably have a tenuous grasp on time. &amp;lt;i&amp;gt;Germain frowns.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It sounds to me like your current interpretation is that their may be some sort of soul, or possibly a supernatural entity, that is carried in this world in mortal bodies. I might say &amp;quot;periodically,&amp;quot; but it might be more like &amp;quot;regularly&amp;quot; given evidence that the Dire Wolf may have been a manifestation of this power. Also, this power doesn&#039;t distinguish between man or beast, which also seems to be suggested by the passage, &amp;quot;the wild possess the cunning and wickedness of men.&amp;quot; How many living things carry this same mark alive today? Tens? Hundreds? More? And what sort of power could be so prevalent and inhabit such a range of hosts? Something very old, I&#039;d wager. Was their evidence of this prior to Alexandria&#039;s &amp;quot;destruction&amp;quot; of the Dark Fiend? What do we know of the Night Serpent and it&#039;s portfolio?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|OOC&lt;br /&gt;
|Germain has a 100% change of giving +4 to someone making a history check, and an 80% change of giving that bonus to an arcana or religion check (among others). This sort of questioning is how I percieve Germain grants this bonus and improves discussions like this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Yeah, I&#039;ll assume that&#039;s in play for any of these sort of expository discussions. Germain is like the best guy in the universe to bounce ideas off of. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|There&#039;s too much we don&#039;t know to draw any definitive conclusions, but that&#039;s not the worst working theory in the world. As far as time and age go, we can really only speak to the sources we have. There might be evidence, there might not. Perhaps there once was, but much knowledge across the mainland was lost during, and in the centuries following, Alexandria&#039;s Crusade, so tracking anything back further than that becomes more difficult and cloudy. &lt;br /&gt;
&lt;br /&gt;
We can make a lot of hunches and educated guesses, maybe, but some of those questions - how many, how long - might be simply unanswerable at this point in time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|So the big take-away I got from that is that it seems likely every time LE sucks up another one of these soul clouds, it is fitting another spoke in the wheel of some ancient evil god-like thing&#039;s chariot to make another stab at ruling the world.  Great.  So anyway, Egg, if someone decided to excise information about Melkior from most places in the mainland, are there any other areas they might not be able to get to as easily?  Odessa?  Petara?  My dad never mentioned anything about Alexandrian Libraries (OOC: HEH!) in Petara, but he was a merchant, not a scholar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Hmmmm. That&#039;s an excellent thought, Quin. A lot of the &amp;lt;i&amp;gt;mainland&amp;lt;/i&amp;gt; sources were destroyed in the post-Crusade years. But, a lot of people forget... I&#039;d even forgotten myself.. The post-Crusade years were basically a Petaran Golden Age. Not only did those dark ages not reach Petara, but the Heterodox were the dominate power for generations after the fall of the Dark Lord. Hellfire: some of our most important sources from the Ubrekti Empire come to us from Old Petaran, as does our most solid clue to date. Well, except maybe whatever Edrell&#039;s keeping to himself. He did give LE the metaphorical keys to get that staff, though, didn&#039;t he? Hmm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Getting excited&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
How close minded of me! The libraries of Petara are as extensive as anything on the mainland, even those of Old Hakan or Ubrekt themselves. With fewer gaps, too, I&#039;ll wager, since the Petaran Empire thrived while the kingdoms of the old world collapsed in on themselves. But....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Enthusiasm wanes&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I mean, I don&#039;t know how a bunch of &amp;quot;apostate&amp;quot; outsiders are going to get access to reservoirs of exclusive knowledge, but it&#039;s something to think about. Maybe a little bit of hope in this whole thing, after all. Errrrr, It would take someone versed in Old Petaran, or at the very least Petaran. I could handle it, maybe, but I think I serve the situation best by being here. I mean, I hope that doesn&#039;t seem to... cowardly? Convenient? But Wydmoor is sorely lacking in arcane talent right now. I mean, I have the feeling that if the Wraith&#039;s had anyone even almost as competent as me that they could trust, I&#039;d be out of this tower on my ear. &lt;br /&gt;
&lt;br /&gt;
Which is kind of terrifying, if you really think about it. Aren&#039;t those guys backed up by an entire University worth of wizards? It&#039;s just me against all of that?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;trying not to overreact so goes to the old standby-- covertly concentrates on &#039;&#039;&#039;Detect Evil&#039;&#039;&#039; on LE while Egg/Quinalin are talking&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|LE detects no signature of evil. Even the evilish-halo-prenumbra you one sensed is gone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;OOC: Any elven lore Al might know about Melkior?&amp;lt;/b&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Afraid not. Melkior was active within the last couple of centuries - at least 1000 year since the elves retreated to their little island. Melkior was a human.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;looking into the distance&amp;lt;/i&amp;gt; Spokes in the wheel... &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;to Quin&amp;lt;/i&amp;gt; I can see all the rest of the spokes. If I let them see me, I can see all of them. It&#039;s... a little scary, though.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;to Egg&amp;lt;/i&amp;gt; Do you think it would help to know where they are now?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Well... knowing is always better than not knowing? Numbers might be more useful than location, especially if there are risks involved and we&#039;re prioritizing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|Ok... when I look for them, they can see me... so I think it would be the best if I was in the room alone, with some kind of anti-scrying stuff? (&amp;lt;i&amp;gt;touches her amulet&amp;lt;/i&amp;gt;) I already have this, but if there&#039;s something else we could do, I dunno. I&#039;ve avoided doing this very often, because it&#039;s creepy. I&#039;ve never tried to block scrying, though, so I don&#039;t know if it would keep them from seeing in or somehow prevent me from seeing out. I have no idea how it actually works, everything happening to me goes against what I&#039;ve read should be possible. Does anybody have any more no-see-ums I can use?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Well.. There&#039;s the orb Edrell left us with? I mean, there&#039;s always the chance he&#039;s got some special &amp;quot;in&amp;quot; with that like all the rest of those items, but maybe it actually came with the office of Sheriff? Honestly, I&#039;m starting to think it&#039;s not worth trying to outplan that guy... maybe out react him? Err, anyway, yeah, the orb should help?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|(&#039;&#039;wide-eyed with excitement as he starts to understand&#039;&#039;) Wait a minute-- LE, you can track down intense evil like that unholy Lich we found down there?! It has been a very long time since I sensed evil that overwhelming before.&lt;br /&gt;
&lt;br /&gt;
What an amazing blessing from the Omnity itself! I would praise Alexandria every day if I had the power to &#039;&#039;Detect Evil&#039;&#039; at such great distances! I do not know what has given you such a great power-- why didn&#039;t you tell us sooner? Do you realize what this means? You may be the key to ridding the world of some of the foulest evils we&#039;ve ever seen, and we should put every effort into doing so! (&#039;&#039;quite excited and forgetting the war for a moment&#039;&#039;) Use your gift and we can begin the hunt right away!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Um, I hope I&#039;m not speaking out of turn or anything, being new to all of this...  Mose, if we go hunting down all of these evil baddies that LE can locate, and every time we defeat one, it gets sucked into LE like that lich did...  It seems like that would lead to something even worse if what Egg, Germain, and LE are saying is all basically on target. I don&#039;t know. I mean, maybe that is part of what would help LE, somehow, though I&#039;ve no idea &amp;lt;i&amp;gt;how&amp;lt;/i&amp;gt; that would actually help, but I&#039;m not sure we should rush off to do that just yet...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;whips her head around to look at Mose.&amp;lt;/i&amp;gt;&amp;lt;bR&amp;gt;&lt;br /&gt;
Are you serious, little man? You think it&#039;s a great blessing to have several, way evil, beings&#039; attention... suddenly and squarely focused on you? You are such a fucking fool. And you don&#039;t know what has given me this power? How about the super big big bad making a little nest in MY soul? That couldn&#039;t have anything to do with it, right? Why didn&#039;t I tell you sooner? Why didn&#039;t *I*, tell *YOU*, sooner?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And you want to go looking for these things. Tell me, hero, what happens when one of them kills me, and inhales all the evil stuff you&#039;ve seen go into me? And all the stuff you haven&#039;t seen? What happens then? It&#039;s amazing you can use the bucket without someone wiping up for you. Praise Omnity, indeed. Let her have your beard and all your lovely crowns when we&#039;re all dead and this evil has consumed the world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(&amp;lt;i&amp;gt;she takes a deep breath&amp;lt;/i&amp;gt;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Egg, where is Edrell&#039;s orb?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|I prefer to think of it as &amp;quot;Egg&#039;s Orb&amp;quot; these days, but it&#039;s right over here. I think the tower itself has some pretty substantial wards, but every little bit helps. Hold on a second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Egg activates the orb, and the familiar feeling of energy fills the room&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;(surprised, but then softer and resolute-- leaning on his Charisma as best he can to avoid offending LE further)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I probably deserve most of yer strong words there, LE. My mind and tongue are not those well-hewn dwarven roads that Germain&#039;s are. But I&#039;ve long considered you a dear friend and ally-- just as you have helped us, we&#039;re no stranger to helping you through these kind of situations. Y&#039;know, after you inhaled the first puff of evil baddies in the swamp and fell to the ground, we were all concerned. We didn&#039;t know if this was normal for you, if you would survive, if carrying you with us would risk our party, or what had just happened. But I took it on faith that you would be okay-- I carried you through the swamp, often holding your head above the waters when even mine was submerged. We have been blessed by your presence ever since, your magic and fierce powers have gone on to save us all many times-- all so we can continue fighting for good and justice, and so we may get to the very spot we stand today.&lt;br /&gt;
&lt;br /&gt;
I think you underestimate yourself and us-- as you have shown just now and before, you have one of the strongest, independent souls of anyone. Maybe you don&#039;t believe in the divine hands of fate, but truth be told there is probably no one who could carry this burden as well as you have. We all sense your inner strength &#039;&#039;(OOC nod at LE&#039;s massive Charisma)&#039;&#039;. And for this unfortunate event to happen, but while you are guarded, loved, and surrounded by some of the most monster-stomping protectors of goodliness on this side of the world... It came to you rather than into the hands of the Mantatluses of the world. By my beard, it&#039;s either extraordinary luck or the hand of Alexandria. You see it as a curse, and it is, I do not doubt-- but imagine if you didn&#039;t have your inner strength and the support of powerful and caring allies behind you. As with most terrible things, the way forward is to find the silver lining and use that hope to fight the battles ahead.&lt;br /&gt;
&lt;br /&gt;
Make no mistake that I am your friend and wish more than ever to protect you from the evil that is trying to gather around you. You may not have asked for this, and may fear your new powers, but that is the way with every oracle of old. And believe me when I say that even if we were not bound to protect your life by our own love for you, we now have every reason to fight to our deaths to protect you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Take ten precautions when only five are required&#039;&#039; is the old dwarven saying, and let us be extremely careful, but I hope you can at least agree that this curse is better in your hands than most, and since that evil is surely going to come looking to stop you, we should act first to stop the evil from growing. You may not have faith that I make the best decisions, but it would be a mistake to think my sword wouldn&#039;t be a boon to help against any evil that is bent on getting your soul.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|Well said, Mose. &#039;&#039;She reaches her small hand towards LE.&#039;&#039; We are all in this together, for good or bad. Truly friends, friends truly.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Well, my dad taught me Petaran when I was a child.  I left some of his journals and such with friends back in my home town, they might have enough information in them to lead us to some of his old contacts.  Again, he was a merchant, so I don&#039;t know if they will be able to directly help us but they could probably point us in the right direction.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep egg meeting rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Silverwalkers]]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12730</id>
		<title>RP: Time For A Little Eggsposition</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12730"/>
		<updated>2012-05-25T20:25:21Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Meeting with Egg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|By the time the party reaches the outskirts of the city, Al has caught up with the group. It is late evening as the Silverwalkers approach the Swamp Gate. Almost immediately, Germain senses a problem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hold up. Up on the tower. Those are not our people.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|How can you tell?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Because I know our people. All the important ones, at least.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|He&#039;s Right. Look at the armor they&#039;re wearing. Chain and steel lamellar. None of our people have armor that nice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|The Odessans?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I don&#039;t think so. If the city had fallen, we&#039;d know. The Wraiths, then? Damn. Why would they be wasting manpower guarding the swamp gate? For that matter - why aren&#039;t *our* people guarding the swamp gate?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|So.. What&#039;s the big deal? The Wraiths are our friends, too, aren&#039;t they?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Allies, maybe. I&#039;m not sure we have many &amp;quot;friends&amp;quot; anymore, at least not in an institutional sense. Damn it! I should never have left the city again. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|So, what&#039;s the big problem here, Germain?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hopefully nothing. Still, I think we should probably not announce our presence just yet. Quinalin, you still have that magic rope? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&amp;lt;i&amp;gt;nods&amp;lt;/i&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, there you go. If it&#039;s good enough for the Odessans, it&#039;s good enough for us. I suggest we wait until nightfall, then scale the walls of the Magus&#039; Tower and check in with Egg. He&#039;ll know what&#039;s going on.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|And if Wraiths are also on those walls?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, then we&#039;ll know, won&#039;t we? We&#039;ll still climb the walls, of course. If there is a garrison there, as well, it will be much easier to deal with than the one here, especially if our goal is to get in without raising alarms.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|One day I won&#039;t have to sneak into my own city anymore.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One day. So, what do you all think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Climb over the wall, eh? This plan sounds farrrr too simple to be a Silverwalker plan! &#039;&#039;snort laugh&#039;&#039; Why, we&#039;d normally get Al to badger up a tunnel under the wall, or cause a big distraction with herds of wild animals, or have LE sneak in invisibly first, or disguise ourselves somehow. And here we&#039;re simply just going to scale a wall and sneak over. Maybe it&#039;s been our problem all along that we haven&#039;t tried simple plans. I like those best-- I&#039;m all for it.&lt;br /&gt;
&lt;br /&gt;
We should climb, but can&#039;t Kimika and Al fly now? At the risk of making this more complicated, perhaps they should float over and see what&#039;s up as we start climbing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|We actually have a magical climbing rope, but if Al and Kimi want to fly instead of climb, they&#039;re welcome to it. I mean, if the place is crawling with Wraiths, we obviously reevaluate, but we&#039;ve got to get to Egg one way or another. You said so yourself. We&#039;re as concerned about simply being seen as we are getting apprehended, moreso honestly. I want us to know what&#039;s going on before we&#039;re thrust into the middle of it, for once. &lt;br /&gt;
&lt;br /&gt;
Oh, speaking of Al, you find out anything hopeful from the Lizardmanlanders?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Now that we&#039;re back to stuff Kaylee&#039;s been trained for, she seems to forget her earlier discomfiture and raises her hand a bit&amp;lt;/i&amp;gt;  Don&#039;t forget that I can also pop into whatever spot I want without having to travel the distance between.  Within reason, of course, and certainly not mid-air.  Just thinking that it might be helpful for me to pop up to the top of the rope as you all start climbing just in case anyone&#039;s up there.  Humans are easy for me to deal with.  That &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; all we&#039;d be facing here, right?  No more liches?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;::involuntarily looks over at LE, catches himself, and looks guiltily away::&#039;&#039; Right, just humans most likely. Though the Thieves Guild here likes to use undead to do its bidding lately-- lets hope they&#039;re lying low, though.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|That&#039;s a great point, Kaylee. In fact, however it is you and your sister pull that gimmick off, it seems to be totally unaffected by magical teleport wards, no matter what their strength. That&#039;s a good trump to keep in the hole. Hells, if things really look suspicious, I suppose you could just blink us across the walls. Although that might be too taxing an effort, I know even magic has its limits.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;In eagle form&amp;lt;/b&amp;gt; Looks pointedly at Kaleesarynn and tweets a bit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;When Al arrived and wasn&#039;t changing forms, Kaylee mindlinked with him.  She begins to relay what Al is telling her&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Ok, so he says that he went to see the &amp;quot;lizard dude&amp;quot; and said that the lizard dude was (&amp;lt;i&amp;gt;tries and fails spectacularly to pronounce the lizarmanlander word Al said in her mind&amp;lt;/i&amp;gt;)?  What the hell is that?  Anyway, he told the guy about the lich and about what happened to LE.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al for a moment, looking confused&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Now he&#039;s saying something about some turtles and how the lizard guy is going to try binding them again?  And that it&#039;ll take a bit.  He won&#039;t let them out of the swamp, which Al seems bummed about for some weird reason.  Back to the topic though, the lizard guy was really surprised that there even was a lich down there and freaked out that it was a druid-lich.  Said that druids don&#039;t like undead and wouldn&#039;t want to become one, so it must have been forced to become a lich somehow, but they don&#039;t know how.  Al says that he thinks there&#039;s a lot about &amp;quot;lizard-dude past&amp;quot; that they&#039;ve forgotten or lost.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al, and her look becomes fearful again as she quickly glances at LE and back again at Al for confirmation of what he just said&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Um, Al thinks that what happened to LE may have something to do with how that druid was forced to become a lich, which makes it even more important to help LE and prevent that from happening.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Feel free to send me &amp;lt;i&amp;gt;Knowledge: Religion&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Knowledge: Arcana&amp;lt;/i&amp;gt; rolls via that spiffy website Mattie dredged up. Or, both, if you&#039;re able!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;small&amp;gt;(&#039;&#039;Edit by Mattie&#039;&#039;: Click on the following link, enter in your own &amp;quot;To&amp;quot; email address and change &amp;quot;Subject&amp;quot;. Then click &#039;&#039;Roll the Dice&#039;&#039;: [http://www.rpglibrary.org/software/securedice/?dq=1&amp;amp;ds=20&amp;amp;dt=1&amp;amp;to=mattie@mattie.net&amp;amp;cc=detarame@gmail.com&amp;amp;sub=KnowledgeHistory&amp;amp;from=1 Secure Dice Roller (prepared for d20)])&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;shudders.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We have to get in there. Why are we waiting? Let&#039;s use the rope.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any religion-roll-related banter that won&#039;t derail the plot in here.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camp Chatter ==&lt;br /&gt;
{|&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The group nods and retreats to the swamp to wait for nightfall.}} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any passing the time, expository RP in here. Character to character bonding, background revealing, bucket pooping, or whatever else you adventurer sorts do the 23 hours a day you&#039;re not murdering things.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Wait, didn&#039;t you guys say something about wraiths guarding the Swamp Gate?  Mose, I thought you said we&#039;d likely just be dealing with living, breathing people.  Why would there be wraiths in a city like this?  I thought those only existed in dungeons and places like that.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Oh! Not undead wraiths, not like those. These are the [[Bog Wraiths]]-- the mercenaries who are pretty much Wydmoor&#039;s last line of defense. I don&#039;t know much about what they do around here politically before the War, but in one of Germain&#039;s boring talks, I think he said something about them being paid by the Church and Wydmoor to defend the city. &#039;&#039;wheels seem to be turning slowly in Mose&#039;s head&#039;&#039; If Wydmoor is broke, though-- I wonder if they might be worrying who&#039;ll be putting half their dinner on the table going forward... So far they&#039;ve been the only sturdy thing Wydmoor has aside from the Silverwalkers, given the Church won&#039;t intervene. Hopefully this situation hasn&#039;t gotten the Wraiths a&#039;scheming. Nothing makes a hired hand testy like worrying that he won&#039;t get paid...&lt;br /&gt;
&#039;&#039;(OOC: There&#039;s probably some chance Kaylee has heard of the Bog Wraiths, right?)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;shakes his head.&amp;lt;/i&amp;gt; It wasn&#039;t boring! The question is: why are they manning the wall? We know good and well the Wraiths have already been &amp;quot;a&#039;scheaming&amp;quot; with the Odessans in Alexia--it&#039;s not hard to read between the lines even if you just follow the politics of the mainland...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&amp;lt;i&amp;gt;yawns in anticipation.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;grumbles.&amp;lt;/i&amp;gt; Fine. No one cares. The fact is, I told them I would need help keeping the peace in the city, but putting a full garrison on the walls seems like overstepping. I didn&#039;t think he even had enough men to guard Wydmoor Castle effectively with all the troops they are funneling into Alexia, so I can&#039;t imagine why he would put so many here unless there were issues. Or if he was up to something. He is pissed that we brought all the refugees into the city...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Germain looks agitated.&amp;lt;/i&amp;gt; I don&#039;t want to wait anymore than we have to. Can we cross that wall now? Do we have a way to &amp;quot;sneak&amp;quot; across it in broad daylight?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;grins, shrugs, and disappears from sight.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Nice trick. Kaylee, didn&#039;t you say something about being able to teleport across walls? Does that work on all of us, or just you? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Sure does!  I can take 3 people with me per trip, so I could take maybe Kimika, Mose, and Germain on the first trip, and then come back for Al and Quin.  That&#039;d be three trips total for me and use up that much power...  &amp;lt;i&amp;gt;(she starts doing some mental calculations)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(OOC: This would take 21 PSP, which I&#039;m fairly sure she still has - also, edited this because Kaylee is level 9 now and can take 3 people with her)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I think I could get us all across.  Also, did LE just teleport there?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;LE&#039;s voice&amp;lt;/i&amp;gt;: I&#039;m still here. I&#039;d need to use the rope.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Jumps a little at the sound of LE&#039;s voice from out of thin air&amp;lt;/i&amp;gt;&lt;br /&gt;
Ack!  In that case, I could take you, Al, and Quin on the final trip.  What do you guys think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Sounds like a plan! Let&#039;s go. At least this way Kimi can save her flying ability if we find that going back into the city has turned into a bad idea.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep camp chatter rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meeting with Egg==&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The party, using many newly acquired tricks, enters the grounds of the Magius Keep. A small garrison walks the walls. They wear the sideways-V emblem, carry crossbows, and wear studded leather (i think) armor. &lt;br /&gt;
&lt;br /&gt;
The party decides to continue to sneak in without alerting the token forces. The Silverwalkers, Quinalin most especially, rate the level of security in the tower as abysmal. &lt;br /&gt;
&lt;br /&gt;
Once inside, you quickly make your way inside the tower and rush to find Egg. You find him in the library, begoggled and reading a tome the size of a human torso. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Oh, thank Omnity you&#039;re back! It feels like you&#039;ve been gone for ages! But it couldn&#039;t have even been a week, could it? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(XP Bonus! What is today, and how long has it been since you left the city!)&#039;&#039;&lt;br /&gt;
:&#039;&#039; (I think it&#039;s best to say today is 30 Verdant 1401 and we left the city 5 days before that. This is assuming it took us a minimum 1.5 day march to and from the southern reaches of the swamp-- a guess based on our first forced march to the hydra&#039;s place from the Lizardman camp. If our Phylactery chat took the entire day then instead we arrive at the tower late-day on the 30th rather than the morning. The quest notes as written imply today is the 29th but I think that&#039;s too aggressive.)&#039;&#039;&lt;br /&gt;
::&#039;&#039;(I&#039;ll buy it! I assume that was Mattie? Free share to Mattie! All hail the Calendar Master!) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;yawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think I&#039;ve slept a full night since you guys left. I&#039;m way out of my element here! I mean, not HERE here, as in the tower. I&#039;m actually finding this place quite suits me! &lt;br /&gt;
&lt;br /&gt;
Err, what I mean is HERE as in dealing with the problems of thousands of desperate refugees... ARMED desperate refugees! Dealing with the War Room Council. Err, as much as possible. I try to go to the meetings, but Omnity&#039;s Mercy, it&#039;s a lot of talking for everything being pre-decided by Naprid and Fenn. I just have more important things to do.. Err, sorry. The riots. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve done our best to keep order, the Geese any myself, but it&#039;s just not what any of us are really good at. A small food riot a couple three days ago,  and the Wraiths came in hard and have basically kept the camp on lockdown ever since. Confiscated whatever weapons Astlen and Laecina haven&#039;t managed to squirrel away. &lt;br /&gt;
&lt;br /&gt;
Oddly enough, they haven&#039;t tried to force me out at the tower, so I pulled the most of the rest of the Geese back here to set up camp. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;rushes to Egg and embraces him.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s really bad... please say you found something...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Our trip didn&#039;t turn out as we expected, either. We found something terrible at the bottom of that cave... An ancient lizardfolk Druid who fell to the dark one in the time of our savior. &amp;lt;I&amp;gt; Germain quickly, but adequately, covers the tale.&amp;lt;/I&amp;gt; I&#039;m afraid for LE. Did those papers help? Did you learn anything new?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Errr. That depends on what you mean. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;looks nervously at Germain, and glances at the other Silverwalkers&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s alright, things are too far gone to keep things under wraps anymore.  Tell us what you&#039;ve got.&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Ahhhhh.. Alright, then. I&#039;m afraid most of my time has been taken up with learning the ropes of the tower here and putting out a thousand fires. Metaphorical fires, I mean! But, err.. But, I&#039;ve kind of forgotten who knows what, and so I&#039;ll just give you a run down of what LE and I have figured out so far.&lt;br /&gt;
&lt;br /&gt;
In many ways, it&#039;s what we&#039;ve all expected. Except, not really. I mean.. Ok, so.. Possession. Yes. Yes, it&#039;s possession. But.. not exactly. Err..&lt;br /&gt;
&lt;br /&gt;
Let me start over, and try to keep it simple. I can probably answer some questions if things are too unclear. Sorry, souls and stuff are not exactly my specialty. &lt;br /&gt;
&lt;br /&gt;
Alright, most of this theorizing comes down to her mage&#039;s mark. We&#039;ve seen evidence that this sigil was also used by this Melkior guy a few hundred years back. For a while, LE and I figured it was a straight up case of this guy cheating the grave or whatever. But, it&#039;s not. When I was picking through some of books I picked up from Kathkalan for a song a few months back, I noticed what seemed to be LE&#039;s sigil, or close enough. It took me some bit of time to actually *learn* Old Petaran. Anyway, I&#039;ve read that section so many times by now, I can recite it from memory.&lt;br /&gt;
&lt;br /&gt;
*ahem*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Through many bodies and many ages, the industructable soul.&amp;lt;br/&amp;gt;&lt;br /&gt;
You may know the enemy amongst you by the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
For the soul gives lie to the truth of the flesh. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Ruination swings from the arms of marked men.&amp;lt;br/&amp;gt;&lt;br /&gt;
From the wombs of the women comes desolation.&amp;lt;br/&amp;gt;&lt;br /&gt;
The wild possess the cunning and wickedness of men.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;If a babe be so augured with the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without hesitation dash its head against the rock.&amp;lt;br/&amp;gt;&lt;br /&gt;
Lest the quickening wail speak &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
the Name that seals the doom of your clan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So... Er, not really hopeful stuff. And, my own translation, so it loses much of the poetry of the original. But, from what I can tell, this little passage far, far predates Melkior. &amp;lt;b&amp;gt;gears turn in Egg&#039;s mind&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Germain - when you say &amp;quot;From Alexandrian Times,&amp;quot; do you mean &amp;quot;really old&amp;quot; or literally &amp;quot;from the time of Alexandria.&amp;quot; Not just quibbling definitions, for once - Now that I think about it, the book I&#039;m talking about was written late in the reign of Sayid I. Which, if you&#039;re being literal about the Druid Lich, gives us two sources tracing this thing back &amp;lt;b&amp;gt;at least&amp;lt;/b&amp;gt; 1,400 years.... Wow, that&#039;s kind of fascinating! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;looks at LE, blushes with embarrassment&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Err, I mean.. Horrible! But, so, good news is that Melkior is probably not possessing LE. More likely, whatever was going on with Melkior - and the Dire Wolf, and the Lizardman Lich - is also going on with LE. &lt;br /&gt;
&lt;br /&gt;
Of course, we know very little about Melkior in Wydmoor - that Edrell guy seems to have run off with most everything Melkior related from the records room.  &lt;br /&gt;
&lt;br /&gt;
Also, when we did that food run, LE and I took a little, errrr, detour to the University Library in Ubrekt. I was able to find some stuff there, as well.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, although we know he received his measures there, the library contained no mentions of Melkior in any of the main library archives... INCLUDING in any of the Alumni Almanacks, including the one that I own that does have him listed. A clear case of &amp;lt;gnomish word: To Exile from History&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I was able to find some oblique references the exiliers missed. It was an unofficial document, but it indicated something of his course of study. It will probably come as a surprise to absolutely nobody that Melkior was a necromancer, but his mastery study was in a subfield called &amp;quot;soul transference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That led me to a section of the archives where I was able to stumble across citations to a pair of Melkior theses that no longer exist in any library I could find.   All the citation listed was the author - Melkior - and the titles of the works: &amp;quot;The Living Phylactery&amp;quot; and &amp;quot;Broken Mirror&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, err, yeah, sorry. So. I think she&#039;s ... not possessed. Perhaps &amp;quot;inhabited&amp;quot; by the soul of some supernatural being.. Or, maybe, *a piece* of another soul. But, not a possession. Possession implies some sort of externality that isn&#039;t at work here. A ghost or demon or whatever forces its way into a mortal. Not the case here, I don&#039;t think. I think it more likely that whatever, errr, &amp;quot;it&amp;quot; is - Melkior didn&#039;t cause it, but likely was no less a victim in his own way. &lt;br /&gt;
&lt;br /&gt;
*looks around uneasily*&lt;br /&gt;
&lt;br /&gt;
How was that? Err.. any question?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|If your Old Peteran is bad, then I don&#039;t want to imagine what my Old Lizardmanlander is like, so I&#039;m not sure how accurate this is going to be. As I understand it, but the spirits we talked to said they were corrupted by [[The Night Serpent]]. They said &amp;quot;they came down on the wrong side of man&#039;s war.&amp;quot; If I were to guess, I would say this was the not [[First War]] between the [[Demi-Pantheon]] and the [[Dark Fiend]], because I wouldn&#039;t classify that as &amp;quot;man&#039;s war.&amp;quot; Instead, I would guess that it&#039;s referring to the [[Prophets&#039; War]], which would align the old Heirophant&#039;s timeline with the razing of the [[Turtle Temple]]. The spirits also said the heirphant &amp;quot;slept for centuries&amp;quot;, which feels close to 1400 years past the Prophets&#039; War, and far away from 6000 or so since the [[First War]]. But it could all also relate to the Wars of Fracture and the corruption of the [[Dark Naga]]. That all feels like it is reading a lot into my translation of a language I can barely pronounce, as spoken by spirits that are possibly thousands of years dead, who probably have a tenuous grasp on time. &amp;lt;i&amp;gt;Germain frowns.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It sounds to me like your current interpretation is that their may be some sort of soul, or possibly a supernatural entity, that is carried in this world in mortal bodies. I might say &amp;quot;periodically,&amp;quot; but it might be more like &amp;quot;regularly&amp;quot; given evidence that the Dire Wolf may have been a manifestation of this power. Also, this power doesn&#039;t distinguish between man or beast, which also seems to be suggested by the passage, &amp;quot;the wild possess the cunning and wickedness of men.&amp;quot; How many living things carry this same mark alive today? Tens? Hundreds? More? And what sort of power could be so prevalent and inhabit such a range of hosts? Something very old, I&#039;d wager. Was their evidence of this prior to Alexandria&#039;s &amp;quot;destruction&amp;quot; of the Dark Fiend? What do we know of the Night Serpent and it&#039;s portfolio?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|OOC&lt;br /&gt;
|Germain has a 100% change of giving +4 to someone making a history check, and an 80% change of giving that bonus to an arcana or religion check (among others). This sort of questioning is how I percieve Germain grants this bonus and improves discussions like this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Yeah, I&#039;ll assume that&#039;s in play for any of these sort of expository discussions. Germain is like the best guy in the universe to bounce ideas off of. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|There&#039;s too much we don&#039;t know to draw any definitive conclusions, but that&#039;s not the worst working theory in the world. As far as time and age go, we can really only speak to the sources we have. There might be evidence, there might not. Perhaps there once was, but much knowledge across the mainland was lost during, and in the centuries following, Alexandria&#039;s Crusade, so tracking anything back further than that becomes more difficult and cloudy. &lt;br /&gt;
&lt;br /&gt;
We can make a lot of hunches and educated guesses, maybe, but some of those questions - how many, how long - might be simply unanswerable at this point in time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|So the big take-away I got from that is that it seems likely every time LE sucks up another one of these soul clouds, it is fitting another spoke in the wheel of some ancient evil god-like thing&#039;s chariot to make another stab at ruling the world.  Great.  So anyway, Egg, if someone decided to excise information about Melkior from most places in the mainland, are there any other areas they might not be able to get to as easily?  Odessa?  Petara?  My dad never mentioned anything about Alexandrian Libraries (OOC: HEH!) in Petara, but he was a merchant, not a scholar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep egg meeting rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Silverwalkers]]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12729</id>
		<title>RP: Time For A Little Eggsposition</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12729"/>
		<updated>2012-05-25T19:59:21Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Meeting with Egg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|By the time the party reaches the outskirts of the city, Al has caught up with the group. It is late evening as the Silverwalkers approach the Swamp Gate. Almost immediately, Germain senses a problem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hold up. Up on the tower. Those are not our people.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|How can you tell?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Because I know our people. All the important ones, at least.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|He&#039;s Right. Look at the armor they&#039;re wearing. Chain and steel lamellar. None of our people have armor that nice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|The Odessans?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I don&#039;t think so. If the city had fallen, we&#039;d know. The Wraiths, then? Damn. Why would they be wasting manpower guarding the swamp gate? For that matter - why aren&#039;t *our* people guarding the swamp gate?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|So.. What&#039;s the big deal? The Wraiths are our friends, too, aren&#039;t they?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Allies, maybe. I&#039;m not sure we have many &amp;quot;friends&amp;quot; anymore, at least not in an institutional sense. Damn it! I should never have left the city again. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|So, what&#039;s the big problem here, Germain?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hopefully nothing. Still, I think we should probably not announce our presence just yet. Quinalin, you still have that magic rope? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&amp;lt;i&amp;gt;nods&amp;lt;/i&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, there you go. If it&#039;s good enough for the Odessans, it&#039;s good enough for us. I suggest we wait until nightfall, then scale the walls of the Magus&#039; Tower and check in with Egg. He&#039;ll know what&#039;s going on.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|And if Wraiths are also on those walls?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, then we&#039;ll know, won&#039;t we? We&#039;ll still climb the walls, of course. If there is a garrison there, as well, it will be much easier to deal with than the one here, especially if our goal is to get in without raising alarms.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|One day I won&#039;t have to sneak into my own city anymore.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One day. So, what do you all think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Climb over the wall, eh? This plan sounds farrrr too simple to be a Silverwalker plan! &#039;&#039;snort laugh&#039;&#039; Why, we&#039;d normally get Al to badger up a tunnel under the wall, or cause a big distraction with herds of wild animals, or have LE sneak in invisibly first, or disguise ourselves somehow. And here we&#039;re simply just going to scale a wall and sneak over. Maybe it&#039;s been our problem all along that we haven&#039;t tried simple plans. I like those best-- I&#039;m all for it.&lt;br /&gt;
&lt;br /&gt;
We should climb, but can&#039;t Kimika and Al fly now? At the risk of making this more complicated, perhaps they should float over and see what&#039;s up as we start climbing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|We actually have a magical climbing rope, but if Al and Kimi want to fly instead of climb, they&#039;re welcome to it. I mean, if the place is crawling with Wraiths, we obviously reevaluate, but we&#039;ve got to get to Egg one way or another. You said so yourself. We&#039;re as concerned about simply being seen as we are getting apprehended, moreso honestly. I want us to know what&#039;s going on before we&#039;re thrust into the middle of it, for once. &lt;br /&gt;
&lt;br /&gt;
Oh, speaking of Al, you find out anything hopeful from the Lizardmanlanders?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Now that we&#039;re back to stuff Kaylee&#039;s been trained for, she seems to forget her earlier discomfiture and raises her hand a bit&amp;lt;/i&amp;gt;  Don&#039;t forget that I can also pop into whatever spot I want without having to travel the distance between.  Within reason, of course, and certainly not mid-air.  Just thinking that it might be helpful for me to pop up to the top of the rope as you all start climbing just in case anyone&#039;s up there.  Humans are easy for me to deal with.  That &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; all we&#039;d be facing here, right?  No more liches?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;::involuntarily looks over at LE, catches himself, and looks guiltily away::&#039;&#039; Right, just humans most likely. Though the Thieves Guild here likes to use undead to do its bidding lately-- lets hope they&#039;re lying low, though.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|That&#039;s a great point, Kaylee. In fact, however it is you and your sister pull that gimmick off, it seems to be totally unaffected by magical teleport wards, no matter what their strength. That&#039;s a good trump to keep in the hole. Hells, if things really look suspicious, I suppose you could just blink us across the walls. Although that might be too taxing an effort, I know even magic has its limits.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;In eagle form&amp;lt;/b&amp;gt; Looks pointedly at Kaleesarynn and tweets a bit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;When Al arrived and wasn&#039;t changing forms, Kaylee mindlinked with him.  She begins to relay what Al is telling her&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Ok, so he says that he went to see the &amp;quot;lizard dude&amp;quot; and said that the lizard dude was (&amp;lt;i&amp;gt;tries and fails spectacularly to pronounce the lizarmanlander word Al said in her mind&amp;lt;/i&amp;gt;)?  What the hell is that?  Anyway, he told the guy about the lich and about what happened to LE.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al for a moment, looking confused&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Now he&#039;s saying something about some turtles and how the lizard guy is going to try binding them again?  And that it&#039;ll take a bit.  He won&#039;t let them out of the swamp, which Al seems bummed about for some weird reason.  Back to the topic though, the lizard guy was really surprised that there even was a lich down there and freaked out that it was a druid-lich.  Said that druids don&#039;t like undead and wouldn&#039;t want to become one, so it must have been forced to become a lich somehow, but they don&#039;t know how.  Al says that he thinks there&#039;s a lot about &amp;quot;lizard-dude past&amp;quot; that they&#039;ve forgotten or lost.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al, and her look becomes fearful again as she quickly glances at LE and back again at Al for confirmation of what he just said&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Um, Al thinks that what happened to LE may have something to do with how that druid was forced to become a lich, which makes it even more important to help LE and prevent that from happening.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Feel free to send me &amp;lt;i&amp;gt;Knowledge: Religion&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Knowledge: Arcana&amp;lt;/i&amp;gt; rolls via that spiffy website Mattie dredged up. Or, both, if you&#039;re able!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;small&amp;gt;(&#039;&#039;Edit by Mattie&#039;&#039;: Click on the following link, enter in your own &amp;quot;To&amp;quot; email address and change &amp;quot;Subject&amp;quot;. Then click &#039;&#039;Roll the Dice&#039;&#039;: [http://www.rpglibrary.org/software/securedice/?dq=1&amp;amp;ds=20&amp;amp;dt=1&amp;amp;to=mattie@mattie.net&amp;amp;cc=detarame@gmail.com&amp;amp;sub=KnowledgeHistory&amp;amp;from=1 Secure Dice Roller (prepared for d20)])&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;shudders.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We have to get in there. Why are we waiting? Let&#039;s use the rope.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any religion-roll-related banter that won&#039;t derail the plot in here.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camp Chatter ==&lt;br /&gt;
{|&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The group nods and retreats to the swamp to wait for nightfall.}} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any passing the time, expository RP in here. Character to character bonding, background revealing, bucket pooping, or whatever else you adventurer sorts do the 23 hours a day you&#039;re not murdering things.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Wait, didn&#039;t you guys say something about wraiths guarding the Swamp Gate?  Mose, I thought you said we&#039;d likely just be dealing with living, breathing people.  Why would there be wraiths in a city like this?  I thought those only existed in dungeons and places like that.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Oh! Not undead wraiths, not like those. These are the [[Bog Wraiths]]-- the mercenaries who are pretty much Wydmoor&#039;s last line of defense. I don&#039;t know much about what they do around here politically before the War, but in one of Germain&#039;s boring talks, I think he said something about them being paid by the Church and Wydmoor to defend the city. &#039;&#039;wheels seem to be turning slowly in Mose&#039;s head&#039;&#039; If Wydmoor is broke, though-- I wonder if they might be worrying who&#039;ll be putting half their dinner on the table going forward... So far they&#039;ve been the only sturdy thing Wydmoor has aside from the Silverwalkers, given the Church won&#039;t intervene. Hopefully this situation hasn&#039;t gotten the Wraiths a&#039;scheming. Nothing makes a hired hand testy like worrying that he won&#039;t get paid...&lt;br /&gt;
&#039;&#039;(OOC: There&#039;s probably some chance Kaylee has heard of the Bog Wraiths, right?)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;shakes his head.&amp;lt;/i&amp;gt; It wasn&#039;t boring! The question is: why are they manning the wall? We know good and well the Wraiths have already been &amp;quot;a&#039;scheaming&amp;quot; with the Odessans in Alexia--it&#039;s not hard to read between the lines even if you just follow the politics of the mainland...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&amp;lt;i&amp;gt;yawns in anticipation.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;grumbles.&amp;lt;/i&amp;gt; Fine. No one cares. The fact is, I told them I would need help keeping the peace in the city, but putting a full garrison on the walls seems like overstepping. I didn&#039;t think he even had enough men to guard Wydmoor Castle effectively with all the troops they are funneling into Alexia, so I can&#039;t imagine why he would put so many here unless there were issues. Or if he was up to something. He is pissed that we brought all the refugees into the city...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Germain looks agitated.&amp;lt;/i&amp;gt; I don&#039;t want to wait anymore than we have to. Can we cross that wall now? Do we have a way to &amp;quot;sneak&amp;quot; across it in broad daylight?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;grins, shrugs, and disappears from sight.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Nice trick. Kaylee, didn&#039;t you say something about being able to teleport across walls? Does that work on all of us, or just you? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Sure does!  I can take 3 people with me per trip, so I could take maybe Kimika, Mose, and Germain on the first trip, and then come back for Al and Quin.  That&#039;d be three trips total for me and use up that much power...  &amp;lt;i&amp;gt;(she starts doing some mental calculations)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(OOC: This would take 21 PSP, which I&#039;m fairly sure she still has - also, edited this because Kaylee is level 9 now and can take 3 people with her)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I think I could get us all across.  Also, did LE just teleport there?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;LE&#039;s voice&amp;lt;/i&amp;gt;: I&#039;m still here. I&#039;d need to use the rope.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Jumps a little at the sound of LE&#039;s voice from out of thin air&amp;lt;/i&amp;gt;&lt;br /&gt;
Ack!  In that case, I could take you, Al, and Quin on the final trip.  What do you guys think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Sounds like a plan! Let&#039;s go. At least this way Kimi can save her flying ability if we find that going back into the city has turned into a bad idea.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep camp chatter rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meeting with Egg==&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The party, using many newly acquired tricks, enters the grounds of the Magius Keep. A small garrison walks the walls. They wear the sideways-V emblem, carry crossbows, and wear studded leather (i think) armor. &lt;br /&gt;
&lt;br /&gt;
The party decides to continue to sneak in without alerting the token forces. The Silverwalkers, Quinalin most especially, rate the level of security in the tower as abysmal. &lt;br /&gt;
&lt;br /&gt;
Once inside, you quickly make your way inside the tower and rush to find Egg. You find him in the library, begoggled and reading a tome the size of a human torso. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Oh, thank Omnity you&#039;re back! It feels like you&#039;ve been gone for ages! But it couldn&#039;t have even been a week, could it? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(XP Bonus! What is today, and how long has it been since you left the city!)&#039;&#039;&lt;br /&gt;
:&#039;&#039; (I think it&#039;s best to say today is 30 Verdant 1401 and we left the city 5 days before that. This is assuming it took us a minimum 1.5 day march to and from the southern reaches of the swamp-- a guess based on our first forced march to the hydra&#039;s place from the Lizardman camp. If our Phylactery chat took the entire day then instead we arrive at the tower late-day on the 30th rather than the morning. The quest notes as written imply today is the 29th but I think that&#039;s too aggressive.)&#039;&#039;&lt;br /&gt;
::&#039;&#039;(I&#039;ll buy it! I assume that was Mattie? Free share to Mattie! All hail the Calendar Master!) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;yawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think I&#039;ve slept a full night since you guys left. I&#039;m way out of my element here! I mean, not HERE here, as in the tower. I&#039;m actually finding this place quite suits me! &lt;br /&gt;
&lt;br /&gt;
Err, what I mean is HERE as in dealing with the problems of thousands of desperate refugees... ARMED desperate refugees! Dealing with the War Room Council. Err, as much as possible. I try to go to the meetings, but Omnity&#039;s Mercy, it&#039;s a lot of talking for everything being pre-decided by Naprid and Fenn. I just have more important things to do.. Err, sorry. The riots. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve done our best to keep order, the Geese any myself, but it&#039;s just not what any of us are really good at. A small food riot a couple three days ago,  and the Wraiths came in hard and have basically kept the camp on lockdown ever since. Confiscated whatever weapons Astlen and Laecina haven&#039;t managed to squirrel away. &lt;br /&gt;
&lt;br /&gt;
Oddly enough, they haven&#039;t tried to force me out at the tower, so I pulled the most of the rest of the Geese back here to set up camp. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;rushes to Egg and embraces him.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s really bad... please say you found something...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Our trip didn&#039;t turn out as we expected, either. We found something terrible at the bottom of that cave... An ancient lizardfolk Druid who fell to the dark one in the time of our savior. &amp;lt;I&amp;gt; Germain quickly, but adequately, covers the tale.&amp;lt;/I&amp;gt; I&#039;m afraid for LE. Did those papers help? Did you learn anything new?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Errr. That depends on what you mean. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;looks nervously at Germain, and glances at the other Silverwalkers&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s alright, things are too far gone to keep things under wraps anymore.  Tell us what you&#039;ve got.&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Ahhhhh.. Alright, then. I&#039;m afraid most of my time has been taken up with learning the ropes of the tower here and putting out a thousand fires. Metaphorical fires, I mean! But, err.. But, I&#039;ve kind of forgotten who knows what, and so I&#039;ll just give you a run down of what LE and I have figured out so far.&lt;br /&gt;
&lt;br /&gt;
In many ways, it&#039;s what we&#039;ve all expected. Except, not really. I mean.. Ok, so.. Possession. Yes. Yes, it&#039;s possession. But.. not exactly. Err..&lt;br /&gt;
&lt;br /&gt;
Let me start over, and try to keep it simple. I can probably answer some questions if things are too unclear. Sorry, souls and stuff are not exactly my specialty. &lt;br /&gt;
&lt;br /&gt;
Alright, most of this theorizing comes down to her mage&#039;s mark. We&#039;ve seen evidence that this sigil was also used by this Melkior guy a few hundred years back. For a while, LE and I figured it was a straight up case of this guy cheating the grave or whatever. But, it&#039;s not. When I was picking through some of books I picked up from Kathkalan for a song a few months back, I noticed what seemed to be LE&#039;s sigil, or close enough. It took me some bit of time to actually *learn* Old Petaran. Anyway, I&#039;ve read that section so many times by now, I can recite it from memory.&lt;br /&gt;
&lt;br /&gt;
*ahem*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Through many bodies and many ages, the industructable soul.&amp;lt;br/&amp;gt;&lt;br /&gt;
You may know the enemy amongst you by the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
For the soul gives lie to the truth of the flesh. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Ruination swings from the arms of marked men.&amp;lt;br/&amp;gt;&lt;br /&gt;
From the wombs of the women comes desolation.&amp;lt;br/&amp;gt;&lt;br /&gt;
The wild possess the cunning and wickedness of men.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;If a babe be so augured with the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without hesitation dash its head against the rock.&amp;lt;br/&amp;gt;&lt;br /&gt;
Lest the quickening wail speak &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
the Name that seals the doom of your clan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So... Er, not really hopeful stuff. And, my own translation, so it loses much of the poetry of the original. But, from what I can tell, this little passage far, far predates Melkior. &amp;lt;b&amp;gt;gears turn in Egg&#039;s mind&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Germain - when you say &amp;quot;From Alexandrian Times,&amp;quot; do you mean &amp;quot;really old&amp;quot; or literally &amp;quot;from the time of Alexandria.&amp;quot; Not just quibbling definitions, for once - Now that I think about it, the book I&#039;m talking about was written late in the reign of Sayid I. Which, if you&#039;re being literal about the Druid Lich, gives us two sources tracing this thing back &amp;lt;b&amp;gt;at least&amp;lt;/b&amp;gt; 1,400 years.... Wow, that&#039;s kind of fascinating! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;looks at LE, blushes with embarrassment&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Err, I mean.. Horrible! But, so, good news is that Melkior is probably not possessing LE. More likely, whatever was going on with Melkior - and the Dire Wolf, and the Lizardman Lich - is also going on with LE. &lt;br /&gt;
&lt;br /&gt;
Of course, we know very little about Melkior in Wydmoor - that Edrell guy seems to have run off with most everything Melkior related from the records room.  &lt;br /&gt;
&lt;br /&gt;
Also, when we did that food run, LE and I took a little, errrr, detour to the University Library in Ubrekt. I was able to find some stuff there, as well.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, although we know he received his measures there, the library contained no mentions of Melkior in any of the main library archives... INCLUDING in any of the Alumni Almanacks, including the one that I own that does have him listed. A clear case of &amp;lt;gnomish word: To Exile from History&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I was able to find some oblique references the exiliers missed. It was an unofficial document, but it indicated something of his course of study. It will probably come as a surprise to absolutely nobody that Melkior was a necromancer, but his mastery study was in a subfield called &amp;quot;soul transference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That led me to a section of the archives where I was able to stumble across citations to a pair of Melkior theses that no longer exist in any library I could find.   All the citation listed was the author - Melkior - and the titles of the works: &amp;quot;The Living Phylactery&amp;quot; and &amp;quot;Broken Mirror&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, err, yeah, sorry. So. I think she&#039;s ... not possessed. Perhaps &amp;quot;inhabited&amp;quot; by the soul of some supernatural being.. Or, maybe, *a piece* of another soul. But, not a possession. Possession implies some sort of externality that isn&#039;t at work here. A ghost or demon or whatever forces its way into a mortal. Not the case here, I don&#039;t think. I think it more likely that whatever, errr, &amp;quot;it&amp;quot; is - Melkior didn&#039;t cause it, but likely was no less a victim in his own way. &lt;br /&gt;
&lt;br /&gt;
*looks around uneasily*&lt;br /&gt;
&lt;br /&gt;
How was that? Err.. any question?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|If your Old Peteran is bad, then I don&#039;t want to imagine what my Old Lizardmanlander is like, so I&#039;m not sure how accurate this is going to be. As I understand it, but the spirits we talked to said they were corrupted by [[The Night Serpent]]. They said &amp;quot;they came down on the wrong side of man&#039;s war.&amp;quot; If I were to guess, I would say this was the not [[First War]] between the [[Demi-Pantheon]] and the [[Dark Fiend]], because I wouldn&#039;t classify that as &amp;quot;man&#039;s war.&amp;quot; Instead, I would guess that it&#039;s referring to the [[Prophets&#039; War]], which would align the old Heirophant&#039;s timeline with the razing of the [[Turtle Temple]]. The spirits also said the heirphant &amp;quot;slept for centuries&amp;quot;, which feels close to 1400 years past the Prophets&#039; War, and far away from 6000 or so since the [[First War]]. But it could all also relate to the Wars of Fracture and the corruption of the [[Dark Naga]]. That all feels like it is reading a lot into my translation of a language I can barely pronounce, as spoken by spirits that are possibly thousands of years dead, who probably have a tenuous grasp on time. &amp;lt;i&amp;gt;Germain frowns.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It sounds to me like your current interpretation is that their may be some sort of soul, or possibly a supernatural entity, that is carried in this world in mortal bodies. I might say &amp;quot;periodically,&amp;quot; but it might be more like &amp;quot;regularly&amp;quot; given evidence that the Dire Wolf may have been a manifestation of this power. Also, this power doesn&#039;t distinguish between man or beast, which also seems to be suggested by the passage, &amp;quot;the wild possess the cunning and wickedness of men.&amp;quot; How many living things carry this same mark alive today? Tens? Hundreds? More? And what sort of power could be so prevalent and inhabit such a range of hosts? Something very old, I&#039;d wager. Was their evidence of this prior to Alexandria&#039;s &amp;quot;destruction&amp;quot; of the Dark Fiend? What do we know of the Night Serpent and it&#039;s portfolio?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|OOC&lt;br /&gt;
|Germain has a 100% change of giving +4 to someone making a history check, and an 80% change of giving that bonus to an arcana or religion check (among others). This sort of questioning is how I percieve Germain grants this bonus and improves discussions like this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Yeah, I&#039;ll assume that&#039;s in play for any of these sort of expository discussions. Germain is like the best guy in the universe to bounce ideas off of. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|There&#039;s too much we don&#039;t know to draw any definitive conclusions, but that&#039;s not the worst working theory in the world. As far as time and age go, we can really only speak to the sources we have. There might be evidence, there might not. Perhaps there once was, but much knowledge across the mainland was lost during, and in the centuries following, Alexandria&#039;s Crusade, so tracking anything back further than that becomes more difficult and cloudy. &lt;br /&gt;
&lt;br /&gt;
We can make a lot of hunches and educated guesses, maybe, but some of those questions - how many, how long - might be simply unanswerable at this point in time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|So the big take-away I got from that is that it seems likely every time LE sucks up another one of these soul clouds, it is fitting another spoke in the wheel of some ancient evil god-like thing&#039;s chariot to make another stab at ruling the world.  Great.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep egg meeting rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Silverwalkers]]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12728</id>
		<title>RP: Time For A Little Eggsposition</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12728"/>
		<updated>2012-05-25T19:55:14Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Meeting with Egg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|By the time the party reaches the outskirts of the city, Al has caught up with the group. It is late evening as the Silverwalkers approach the Swamp Gate. Almost immediately, Germain senses a problem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hold up. Up on the tower. Those are not our people.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|How can you tell?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Because I know our people. All the important ones, at least.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|He&#039;s Right. Look at the armor they&#039;re wearing. Chain and steel lamellar. None of our people have armor that nice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|The Odessans?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I don&#039;t think so. If the city had fallen, we&#039;d know. The Wraiths, then? Damn. Why would they be wasting manpower guarding the swamp gate? For that matter - why aren&#039;t *our* people guarding the swamp gate?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|So.. What&#039;s the big deal? The Wraiths are our friends, too, aren&#039;t they?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Allies, maybe. I&#039;m not sure we have many &amp;quot;friends&amp;quot; anymore, at least not in an institutional sense. Damn it! I should never have left the city again. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|So, what&#039;s the big problem here, Germain?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hopefully nothing. Still, I think we should probably not announce our presence just yet. Quinalin, you still have that magic rope? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&amp;lt;i&amp;gt;nods&amp;lt;/i&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, there you go. If it&#039;s good enough for the Odessans, it&#039;s good enough for us. I suggest we wait until nightfall, then scale the walls of the Magus&#039; Tower and check in with Egg. He&#039;ll know what&#039;s going on.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|And if Wraiths are also on those walls?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, then we&#039;ll know, won&#039;t we? We&#039;ll still climb the walls, of course. If there is a garrison there, as well, it will be much easier to deal with than the one here, especially if our goal is to get in without raising alarms.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|One day I won&#039;t have to sneak into my own city anymore.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One day. So, what do you all think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Climb over the wall, eh? This plan sounds farrrr too simple to be a Silverwalker plan! &#039;&#039;snort laugh&#039;&#039; Why, we&#039;d normally get Al to badger up a tunnel under the wall, or cause a big distraction with herds of wild animals, or have LE sneak in invisibly first, or disguise ourselves somehow. And here we&#039;re simply just going to scale a wall and sneak over. Maybe it&#039;s been our problem all along that we haven&#039;t tried simple plans. I like those best-- I&#039;m all for it.&lt;br /&gt;
&lt;br /&gt;
We should climb, but can&#039;t Kimika and Al fly now? At the risk of making this more complicated, perhaps they should float over and see what&#039;s up as we start climbing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|We actually have a magical climbing rope, but if Al and Kimi want to fly instead of climb, they&#039;re welcome to it. I mean, if the place is crawling with Wraiths, we obviously reevaluate, but we&#039;ve got to get to Egg one way or another. You said so yourself. We&#039;re as concerned about simply being seen as we are getting apprehended, moreso honestly. I want us to know what&#039;s going on before we&#039;re thrust into the middle of it, for once. &lt;br /&gt;
&lt;br /&gt;
Oh, speaking of Al, you find out anything hopeful from the Lizardmanlanders?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Now that we&#039;re back to stuff Kaylee&#039;s been trained for, she seems to forget her earlier discomfiture and raises her hand a bit&amp;lt;/i&amp;gt;  Don&#039;t forget that I can also pop into whatever spot I want without having to travel the distance between.  Within reason, of course, and certainly not mid-air.  Just thinking that it might be helpful for me to pop up to the top of the rope as you all start climbing just in case anyone&#039;s up there.  Humans are easy for me to deal with.  That &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; all we&#039;d be facing here, right?  No more liches?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;::involuntarily looks over at LE, catches himself, and looks guiltily away::&#039;&#039; Right, just humans most likely. Though the Thieves Guild here likes to use undead to do its bidding lately-- lets hope they&#039;re lying low, though.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|That&#039;s a great point, Kaylee. In fact, however it is you and your sister pull that gimmick off, it seems to be totally unaffected by magical teleport wards, no matter what their strength. That&#039;s a good trump to keep in the hole. Hells, if things really look suspicious, I suppose you could just blink us across the walls. Although that might be too taxing an effort, I know even magic has its limits.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;In eagle form&amp;lt;/b&amp;gt; Looks pointedly at Kaleesarynn and tweets a bit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;When Al arrived and wasn&#039;t changing forms, Kaylee mindlinked with him.  She begins to relay what Al is telling her&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Ok, so he says that he went to see the &amp;quot;lizard dude&amp;quot; and said that the lizard dude was (&amp;lt;i&amp;gt;tries and fails spectacularly to pronounce the lizarmanlander word Al said in her mind&amp;lt;/i&amp;gt;)?  What the hell is that?  Anyway, he told the guy about the lich and about what happened to LE.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al for a moment, looking confused&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Now he&#039;s saying something about some turtles and how the lizard guy is going to try binding them again?  And that it&#039;ll take a bit.  He won&#039;t let them out of the swamp, which Al seems bummed about for some weird reason.  Back to the topic though, the lizard guy was really surprised that there even was a lich down there and freaked out that it was a druid-lich.  Said that druids don&#039;t like undead and wouldn&#039;t want to become one, so it must have been forced to become a lich somehow, but they don&#039;t know how.  Al says that he thinks there&#039;s a lot about &amp;quot;lizard-dude past&amp;quot; that they&#039;ve forgotten or lost.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al, and her look becomes fearful again as she quickly glances at LE and back again at Al for confirmation of what he just said&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Um, Al thinks that what happened to LE may have something to do with how that druid was forced to become a lich, which makes it even more important to help LE and prevent that from happening.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Feel free to send me &amp;lt;i&amp;gt;Knowledge: Religion&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Knowledge: Arcana&amp;lt;/i&amp;gt; rolls via that spiffy website Mattie dredged up. Or, both, if you&#039;re able!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;small&amp;gt;(&#039;&#039;Edit by Mattie&#039;&#039;: Click on the following link, enter in your own &amp;quot;To&amp;quot; email address and change &amp;quot;Subject&amp;quot;. Then click &#039;&#039;Roll the Dice&#039;&#039;: [http://www.rpglibrary.org/software/securedice/?dq=1&amp;amp;ds=20&amp;amp;dt=1&amp;amp;to=mattie@mattie.net&amp;amp;cc=detarame@gmail.com&amp;amp;sub=KnowledgeHistory&amp;amp;from=1 Secure Dice Roller (prepared for d20)])&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;shudders.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We have to get in there. Why are we waiting? Let&#039;s use the rope.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any religion-roll-related banter that won&#039;t derail the plot in here.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camp Chatter ==&lt;br /&gt;
{|&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The group nods and retreats to the swamp to wait for nightfall.}} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any passing the time, expository RP in here. Character to character bonding, background revealing, bucket pooping, or whatever else you adventurer sorts do the 23 hours a day you&#039;re not murdering things.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Wait, didn&#039;t you guys say something about wraiths guarding the Swamp Gate?  Mose, I thought you said we&#039;d likely just be dealing with living, breathing people.  Why would there be wraiths in a city like this?  I thought those only existed in dungeons and places like that.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Oh! Not undead wraiths, not like those. These are the [[Bog Wraiths]]-- the mercenaries who are pretty much Wydmoor&#039;s last line of defense. I don&#039;t know much about what they do around here politically before the War, but in one of Germain&#039;s boring talks, I think he said something about them being paid by the Church and Wydmoor to defend the city. &#039;&#039;wheels seem to be turning slowly in Mose&#039;s head&#039;&#039; If Wydmoor is broke, though-- I wonder if they might be worrying who&#039;ll be putting half their dinner on the table going forward... So far they&#039;ve been the only sturdy thing Wydmoor has aside from the Silverwalkers, given the Church won&#039;t intervene. Hopefully this situation hasn&#039;t gotten the Wraiths a&#039;scheming. Nothing makes a hired hand testy like worrying that he won&#039;t get paid...&lt;br /&gt;
&#039;&#039;(OOC: There&#039;s probably some chance Kaylee has heard of the Bog Wraiths, right?)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;shakes his head.&amp;lt;/i&amp;gt; It wasn&#039;t boring! The question is: why are they manning the wall? We know good and well the Wraiths have already been &amp;quot;a&#039;scheaming&amp;quot; with the Odessans in Alexia--it&#039;s not hard to read between the lines even if you just follow the politics of the mainland...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&amp;lt;i&amp;gt;yawns in anticipation.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;grumbles.&amp;lt;/i&amp;gt; Fine. No one cares. The fact is, I told them I would need help keeping the peace in the city, but putting a full garrison on the walls seems like overstepping. I didn&#039;t think he even had enough men to guard Wydmoor Castle effectively with all the troops they are funneling into Alexia, so I can&#039;t imagine why he would put so many here unless there were issues. Or if he was up to something. He is pissed that we brought all the refugees into the city...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Germain looks agitated.&amp;lt;/i&amp;gt; I don&#039;t want to wait anymore than we have to. Can we cross that wall now? Do we have a way to &amp;quot;sneak&amp;quot; across it in broad daylight?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;grins, shrugs, and disappears from sight.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Nice trick. Kaylee, didn&#039;t you say something about being able to teleport across walls? Does that work on all of us, or just you? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Sure does!  I can take 3 people with me per trip, so I could take maybe Kimika, Mose, and Germain on the first trip, and then come back for Al and Quin.  That&#039;d be three trips total for me and use up that much power...  &amp;lt;i&amp;gt;(she starts doing some mental calculations)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(OOC: This would take 21 PSP, which I&#039;m fairly sure she still has - also, edited this because Kaylee is level 9 now and can take 3 people with her)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I think I could get us all across.  Also, did LE just teleport there?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;LE&#039;s voice&amp;lt;/i&amp;gt;: I&#039;m still here. I&#039;d need to use the rope.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Jumps a little at the sound of LE&#039;s voice from out of thin air&amp;lt;/i&amp;gt;&lt;br /&gt;
Ack!  In that case, I could take you, Al, and Quin on the final trip.  What do you guys think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Sounds like a plan! Let&#039;s go. At least this way Kimi can save her flying ability if we find that going back into the city has turned into a bad idea.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep camp chatter rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meeting with Egg==&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The party, using many newly acquired tricks, enters the grounds of the Magius Keep. A small garrison walks the walls. They wear the sideways-V emblem, carry crossbows, and wear studded leather (i think) armor. &lt;br /&gt;
&lt;br /&gt;
The party decides to continue to sneak in without alerting the token forces. The Silverwalkers, Quinalin most especially, rate the level of security in the tower as abysmal. &lt;br /&gt;
&lt;br /&gt;
Once inside, you quickly make your way inside the tower and rush to find Egg. You find him in the library, begoggled and reading a tome the size of a human torso. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Oh, thank Omnity you&#039;re back! It feels like you&#039;ve been gone for ages! But it couldn&#039;t have even been a week, could it? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(XP Bonus! What is today, and how long has it been since you left the city!)&#039;&#039;&lt;br /&gt;
:&#039;&#039; (I think it&#039;s best to say today is 30 Verdant 1401 and we left the city 5 days before that. This is assuming it took us a minimum 1.5 day march to and from the southern reaches of the swamp-- a guess based on our first forced march to the hydra&#039;s place from the Lizardman camp. If our Phylactery chat took the entire day then instead we arrive at the tower late-day on the 30th rather than the morning. The quest notes as written imply today is the 29th but I think that&#039;s too aggressive.)&#039;&#039;&lt;br /&gt;
::&#039;&#039;(I&#039;ll buy it! I assume that was Mattie? Free share to Mattie! All hail the Calendar Master!) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;yawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think I&#039;ve slept a full night since you guys left. I&#039;m way out of my element here! I mean, not HERE here, as in the tower. I&#039;m actually finding this place quite suits me! &lt;br /&gt;
&lt;br /&gt;
Err, what I mean is HERE as in dealing with the problems of thousands of desperate refugees... ARMED desperate refugees! Dealing with the War Room Council. Err, as much as possible. I try to go to the meetings, but Omnity&#039;s Mercy, it&#039;s a lot of talking for everything being pre-decided by Naprid and Fenn. I just have more important things to do.. Err, sorry. The riots. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve done our best to keep order, the Geese any myself, but it&#039;s just not what any of us are really good at. A small food riot a couple three days ago,  and the Wraiths came in hard and have basically kept the camp on lockdown ever since. Confiscated whatever weapons Astlen and Laecina haven&#039;t managed to squirrel away. &lt;br /&gt;
&lt;br /&gt;
Oddly enough, they haven&#039;t tried to force me out at the tower, so I pulled the most of the rest of the Geese back here to set up camp. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;rushes to Egg and embraces him.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s really bad... please say you found something...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Our trip didn&#039;t turn out as we expected, either. We found something terrible at the bottom of that cave... An ancient lizardfolk Druid who fell to the dark one in the time of our savior. &amp;lt;I&amp;gt; Germain quickly, but adequately, covers the tale.&amp;lt;/I&amp;gt; I&#039;m afraid for LE. Did those papers help? Did you learn anything new?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Errr. That depends on what you mean. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;looks nervously at Germain, and glances at the other Silverwalkers&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s alright, things are too far gone to keep things under wraps anymore.  Tell us what you&#039;ve got.&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Ahhhhh.. Alright, then. I&#039;m afraid most of my time has been taken up with learning the ropes of the tower here and putting out a thousand fires. Metaphorical fires, I mean! But, err.. But, I&#039;ve kind of forgotten who knows what, and so I&#039;ll just give you a run down of what LE and I have figured out so far.&lt;br /&gt;
&lt;br /&gt;
In many ways, it&#039;s what we&#039;ve all expected. Except, not really. I mean.. Ok, so.. Possession. Yes. Yes, it&#039;s possession. But.. not exactly. Err..&lt;br /&gt;
&lt;br /&gt;
Let me start over, and try to keep it simple. I can probably answer some questions if things are too unclear. Sorry, souls and stuff are not exactly my specialty. &lt;br /&gt;
&lt;br /&gt;
Alright, most of this theorizing comes down to her mage&#039;s mark. We&#039;ve seen evidence that this sigil was also used by this Melkior guy a few hundred years back. For a while, LE and I figured it was a straight up case of this guy cheating the grave or whatever. But, it&#039;s not. When I was picking through some of books I picked up from Kathkalan for a song a few months back, I noticed what seemed to be LE&#039;s sigil, or close enough. It took me some bit of time to actually *learn* Old Petaran. Anyway, I&#039;ve read that section so many times by now, I can recite it from memory.&lt;br /&gt;
&lt;br /&gt;
*ahem*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Through many bodies and many ages, the industructable soul.&amp;lt;br/&amp;gt;&lt;br /&gt;
You may know the enemy amongst you by the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
For the soul gives lie to the truth of the flesh. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Ruination swings from the arms of marked men.&amp;lt;br/&amp;gt;&lt;br /&gt;
From the wombs of the women comes desolation.&amp;lt;br/&amp;gt;&lt;br /&gt;
The wild possess the cunning and wickedness of men.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;If a babe be so augured with the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without hesitation dash its head against the rock.&amp;lt;br/&amp;gt;&lt;br /&gt;
Lest the quickening wail speak &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
the Name that seals the doom of your clan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So... Er, not really hopeful stuff. And, my own translation, so it loses much of the poetry of the original. But, from what I can tell, this little passage far, far predates Melkior. &amp;lt;b&amp;gt;gears turn in Egg&#039;s mind&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Germain - when you say &amp;quot;From Alexandrian Times,&amp;quot; do you mean &amp;quot;really old&amp;quot; or literally &amp;quot;from the time of Alexandria.&amp;quot; Not just quibbling definitions, for once - Now that I think about it, the book I&#039;m talking about was written late in the reign of Sayid I. Which, if you&#039;re being literal about the Druid Lich, gives us two sources tracing this thing back &amp;lt;b&amp;gt;at least&amp;lt;/b&amp;gt; 1,400 years.... Wow, that&#039;s kind of fascinating! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;looks at LE, blushes with embarrassment&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Err, I mean.. Horrible! But, so, good news is that Melkior is probably not possessing LE. More likely, whatever was going on with Melkior - and the Dire Wolf, and the Lizardman Lich - is also going on with LE. &lt;br /&gt;
&lt;br /&gt;
Of course, we know very little about Melkior in Wydmoor - that Edrell guy seems to have run off with most everything Melkior related from the records room.  &lt;br /&gt;
&lt;br /&gt;
Also, when we did that food run, LE and I took a little, errrr, detour to the University Library in Ubrekt. I was able to find some stuff there, as well.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, although we know he received his measures there, the library contained no mentions of Melkior in any of the main library archives... INCLUDING in any of the Alumni Almanacks, including the one that I own that does have him listed. A clear case of &amp;lt;gnomish word: To Exile from History&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I was able to find some oblique references the exiliers missed. It was an unofficial document, but it indicated something of his course of study. It will probably come as a surprise to absolutely nobody that Melkior was a necromancer, but his mastery study was in a subfield called &amp;quot;soul transference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That led me to a section of the archives where I was able to stumble across citations to a pair of Melkior theses that no longer exist in any library I could find.   All the citation listed was the author - Melkior - and the titles of the works: &amp;quot;The Living Phylactery&amp;quot; and &amp;quot;Broken Mirror&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, err, yeah, sorry. So. I think she&#039;s ... not possessed. Perhaps &amp;quot;inhabited&amp;quot; by the soul of some supernatural being.. Or, maybe, *a piece* of another soul. But, not a possession. Possession implies some sort of externality that isn&#039;t at work here. A ghost or demon or whatever forces its way into a mortal. Not the case here, I don&#039;t think. I think it more likely that whatever, errr, &amp;quot;it&amp;quot; is - Melkior didn&#039;t cause it, but likely was no less a victim in his own way. &lt;br /&gt;
&lt;br /&gt;
*looks around uneasily*&lt;br /&gt;
&lt;br /&gt;
How was that? Err.. any question?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|If your Old Peteran is bad, then I don&#039;t want to imagine what my Old Lizardmanlander is like, so I&#039;m not sure how accurate this is going to be. As I understand it, but the spirits we talked to said they were corrupted by [[The Night Serpent]]. They said &amp;quot;they came down on the wrong side of man&#039;s war.&amp;quot; If I were to guess, I would say this was the not [[First War]] between the [[Demi-Pantheon]] and the [[Dark Fiend]], because I wouldn&#039;t classify that as &amp;quot;man&#039;s war.&amp;quot; Instead, I would guess that it&#039;s referring to the [[Prophets&#039; War]], which would align the old Heirophant&#039;s timeline with the razing of the [[Turtle Temple]]. The spirits also said the heirphant &amp;quot;slept for centuries&amp;quot;, which feels close to 1400 years past the Prophets&#039; War, and far away from 6000 or so since the [[First War]]. But it could all also relate to the Wars of Fracture and the corruption of the [[Dark Naga]]. That all feels like it is reading a lot into my translation of a language I can barely pronounce, as spoken by spirits that are possibly thousands of years dead, who probably have a tenuous grasp on time. &amp;lt;i&amp;gt;Germain frowns.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It sounds to me like your current interpretation is that their may be some sort of soul, or possibly a supernatural entity, that is carried in this world in mortal bodies. I might say &amp;quot;periodically,&amp;quot; but it might be more like &amp;quot;regularly&amp;quot; given evidence that the Dire Wolf may have been a manifestation of this power. Also, this power doesn&#039;t distinguish between man or beast, which also seems to be suggested by the passage, &amp;quot;the wild possess the cunning and wickedness of men.&amp;quot; How many living things carry this same mark alive today? Tens? Hundreds? More? And what sort of power could be so prevalent and inhabit such a range of hosts? Something very old, I&#039;d wager. Was their evidence of this prior to Alexandria&#039;s &amp;quot;destruction&amp;quot; of the Dark Fiend? What do we know of the Night Serpent and it&#039;s portfolio?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|OOC&lt;br /&gt;
|Germain has a 100% change of giving +4 to someone making a history check, and an 80% change of giving that bonus to an arcana or religion check (among others). This sort of questioning is how I percieve Germain grants this bonus and improves discussions like this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Yeah, I&#039;ll assume that&#039;s in play for any of these sort of expository discussions. Germain is like the best guy in the universe to bounce ideas off of. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|There&#039;s too much we don&#039;t know to draw any definitive conclusions, but that&#039;s not the worst working theory in the world. As far as time and age go, we can really only speak to the sources we have. There might be evidence, there might not. Perhaps there once was, but much knowledge across the mainland was lost during, and in the centuries following, Alexandria&#039;s Crusade, so tracking anything back further than that becomes more difficult and cloudy. &lt;br /&gt;
&lt;br /&gt;
We can make a lot of hunches and educated guesses, maybe, but some of those questions - how many, how long - might be simply unanswerable at this point in time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|So the big take-away I got from that is that it seems likely very time LE sucks up another one of these soul clouds, it is fitting another spoke in the wheel of some ancient evil god-like thing&#039;s chariot to make another stab at ruling the world.  Great.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep egg meeting rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Silverwalkers]]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12727</id>
		<title>RP: Time For A Little Eggsposition</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12727"/>
		<updated>2012-05-25T19:54:54Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Meeting with Egg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|By the time the party reaches the outskirts of the city, Al has caught up with the group. It is late evening as the Silverwalkers approach the Swamp Gate. Almost immediately, Germain senses a problem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hold up. Up on the tower. Those are not our people.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|How can you tell?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Because I know our people. All the important ones, at least.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|He&#039;s Right. Look at the armor they&#039;re wearing. Chain and steel lamellar. None of our people have armor that nice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|The Odessans?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I don&#039;t think so. If the city had fallen, we&#039;d know. The Wraiths, then? Damn. Why would they be wasting manpower guarding the swamp gate? For that matter - why aren&#039;t *our* people guarding the swamp gate?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|So.. What&#039;s the big deal? The Wraiths are our friends, too, aren&#039;t they?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Allies, maybe. I&#039;m not sure we have many &amp;quot;friends&amp;quot; anymore, at least not in an institutional sense. Damn it! I should never have left the city again. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|So, what&#039;s the big problem here, Germain?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hopefully nothing. Still, I think we should probably not announce our presence just yet. Quinalin, you still have that magic rope? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&amp;lt;i&amp;gt;nods&amp;lt;/i&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, there you go. If it&#039;s good enough for the Odessans, it&#039;s good enough for us. I suggest we wait until nightfall, then scale the walls of the Magus&#039; Tower and check in with Egg. He&#039;ll know what&#039;s going on.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|And if Wraiths are also on those walls?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, then we&#039;ll know, won&#039;t we? We&#039;ll still climb the walls, of course. If there is a garrison there, as well, it will be much easier to deal with than the one here, especially if our goal is to get in without raising alarms.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|One day I won&#039;t have to sneak into my own city anymore.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One day. So, what do you all think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Climb over the wall, eh? This plan sounds farrrr too simple to be a Silverwalker plan! &#039;&#039;snort laugh&#039;&#039; Why, we&#039;d normally get Al to badger up a tunnel under the wall, or cause a big distraction with herds of wild animals, or have LE sneak in invisibly first, or disguise ourselves somehow. And here we&#039;re simply just going to scale a wall and sneak over. Maybe it&#039;s been our problem all along that we haven&#039;t tried simple plans. I like those best-- I&#039;m all for it.&lt;br /&gt;
&lt;br /&gt;
We should climb, but can&#039;t Kimika and Al fly now? At the risk of making this more complicated, perhaps they should float over and see what&#039;s up as we start climbing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|We actually have a magical climbing rope, but if Al and Kimi want to fly instead of climb, they&#039;re welcome to it. I mean, if the place is crawling with Wraiths, we obviously reevaluate, but we&#039;ve got to get to Egg one way or another. You said so yourself. We&#039;re as concerned about simply being seen as we are getting apprehended, moreso honestly. I want us to know what&#039;s going on before we&#039;re thrust into the middle of it, for once. &lt;br /&gt;
&lt;br /&gt;
Oh, speaking of Al, you find out anything hopeful from the Lizardmanlanders?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Now that we&#039;re back to stuff Kaylee&#039;s been trained for, she seems to forget her earlier discomfiture and raises her hand a bit&amp;lt;/i&amp;gt;  Don&#039;t forget that I can also pop into whatever spot I want without having to travel the distance between.  Within reason, of course, and certainly not mid-air.  Just thinking that it might be helpful for me to pop up to the top of the rope as you all start climbing just in case anyone&#039;s up there.  Humans are easy for me to deal with.  That &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; all we&#039;d be facing here, right?  No more liches?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;::involuntarily looks over at LE, catches himself, and looks guiltily away::&#039;&#039; Right, just humans most likely. Though the Thieves Guild here likes to use undead to do its bidding lately-- lets hope they&#039;re lying low, though.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|That&#039;s a great point, Kaylee. In fact, however it is you and your sister pull that gimmick off, it seems to be totally unaffected by magical teleport wards, no matter what their strength. That&#039;s a good trump to keep in the hole. Hells, if things really look suspicious, I suppose you could just blink us across the walls. Although that might be too taxing an effort, I know even magic has its limits.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;In eagle form&amp;lt;/b&amp;gt; Looks pointedly at Kaleesarynn and tweets a bit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;When Al arrived and wasn&#039;t changing forms, Kaylee mindlinked with him.  She begins to relay what Al is telling her&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Ok, so he says that he went to see the &amp;quot;lizard dude&amp;quot; and said that the lizard dude was (&amp;lt;i&amp;gt;tries and fails spectacularly to pronounce the lizarmanlander word Al said in her mind&amp;lt;/i&amp;gt;)?  What the hell is that?  Anyway, he told the guy about the lich and about what happened to LE.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al for a moment, looking confused&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Now he&#039;s saying something about some turtles and how the lizard guy is going to try binding them again?  And that it&#039;ll take a bit.  He won&#039;t let them out of the swamp, which Al seems bummed about for some weird reason.  Back to the topic though, the lizard guy was really surprised that there even was a lich down there and freaked out that it was a druid-lich.  Said that druids don&#039;t like undead and wouldn&#039;t want to become one, so it must have been forced to become a lich somehow, but they don&#039;t know how.  Al says that he thinks there&#039;s a lot about &amp;quot;lizard-dude past&amp;quot; that they&#039;ve forgotten or lost.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al, and her look becomes fearful again as she quickly glances at LE and back again at Al for confirmation of what he just said&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Um, Al thinks that what happened to LE may have something to do with how that druid was forced to become a lich, which makes it even more important to help LE and prevent that from happening.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Feel free to send me &amp;lt;i&amp;gt;Knowledge: Religion&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Knowledge: Arcana&amp;lt;/i&amp;gt; rolls via that spiffy website Mattie dredged up. Or, both, if you&#039;re able!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;small&amp;gt;(&#039;&#039;Edit by Mattie&#039;&#039;: Click on the following link, enter in your own &amp;quot;To&amp;quot; email address and change &amp;quot;Subject&amp;quot;. Then click &#039;&#039;Roll the Dice&#039;&#039;: [http://www.rpglibrary.org/software/securedice/?dq=1&amp;amp;ds=20&amp;amp;dt=1&amp;amp;to=mattie@mattie.net&amp;amp;cc=detarame@gmail.com&amp;amp;sub=KnowledgeHistory&amp;amp;from=1 Secure Dice Roller (prepared for d20)])&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;shudders.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We have to get in there. Why are we waiting? Let&#039;s use the rope.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any religion-roll-related banter that won&#039;t derail the plot in here.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camp Chatter ==&lt;br /&gt;
{|&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The group nods and retreats to the swamp to wait for nightfall.}} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any passing the time, expository RP in here. Character to character bonding, background revealing, bucket pooping, or whatever else you adventurer sorts do the 23 hours a day you&#039;re not murdering things.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Wait, didn&#039;t you guys say something about wraiths guarding the Swamp Gate?  Mose, I thought you said we&#039;d likely just be dealing with living, breathing people.  Why would there be wraiths in a city like this?  I thought those only existed in dungeons and places like that.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Oh! Not undead wraiths, not like those. These are the [[Bog Wraiths]]-- the mercenaries who are pretty much Wydmoor&#039;s last line of defense. I don&#039;t know much about what they do around here politically before the War, but in one of Germain&#039;s boring talks, I think he said something about them being paid by the Church and Wydmoor to defend the city. &#039;&#039;wheels seem to be turning slowly in Mose&#039;s head&#039;&#039; If Wydmoor is broke, though-- I wonder if they might be worrying who&#039;ll be putting half their dinner on the table going forward... So far they&#039;ve been the only sturdy thing Wydmoor has aside from the Silverwalkers, given the Church won&#039;t intervene. Hopefully this situation hasn&#039;t gotten the Wraiths a&#039;scheming. Nothing makes a hired hand testy like worrying that he won&#039;t get paid...&lt;br /&gt;
&#039;&#039;(OOC: There&#039;s probably some chance Kaylee has heard of the Bog Wraiths, right?)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;shakes his head.&amp;lt;/i&amp;gt; It wasn&#039;t boring! The question is: why are they manning the wall? We know good and well the Wraiths have already been &amp;quot;a&#039;scheaming&amp;quot; with the Odessans in Alexia--it&#039;s not hard to read between the lines even if you just follow the politics of the mainland...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&amp;lt;i&amp;gt;yawns in anticipation.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;grumbles.&amp;lt;/i&amp;gt; Fine. No one cares. The fact is, I told them I would need help keeping the peace in the city, but putting a full garrison on the walls seems like overstepping. I didn&#039;t think he even had enough men to guard Wydmoor Castle effectively with all the troops they are funneling into Alexia, so I can&#039;t imagine why he would put so many here unless there were issues. Or if he was up to something. He is pissed that we brought all the refugees into the city...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Germain looks agitated.&amp;lt;/i&amp;gt; I don&#039;t want to wait anymore than we have to. Can we cross that wall now? Do we have a way to &amp;quot;sneak&amp;quot; across it in broad daylight?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;grins, shrugs, and disappears from sight.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Nice trick. Kaylee, didn&#039;t you say something about being able to teleport across walls? Does that work on all of us, or just you? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Sure does!  I can take 3 people with me per trip, so I could take maybe Kimika, Mose, and Germain on the first trip, and then come back for Al and Quin.  That&#039;d be three trips total for me and use up that much power...  &amp;lt;i&amp;gt;(she starts doing some mental calculations)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(OOC: This would take 21 PSP, which I&#039;m fairly sure she still has - also, edited this because Kaylee is level 9 now and can take 3 people with her)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I think I could get us all across.  Also, did LE just teleport there?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;LE&#039;s voice&amp;lt;/i&amp;gt;: I&#039;m still here. I&#039;d need to use the rope.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Jumps a little at the sound of LE&#039;s voice from out of thin air&amp;lt;/i&amp;gt;&lt;br /&gt;
Ack!  In that case, I could take you, Al, and Quin on the final trip.  What do you guys think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Sounds like a plan! Let&#039;s go. At least this way Kimi can save her flying ability if we find that going back into the city has turned into a bad idea.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep camp chatter rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meeting with Egg==&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The party, using many newly acquired tricks, enters the grounds of the Magius Keep. A small garrison walks the walls. They wear the sideways-V emblem, carry crossbows, and wear studded leather (i think) armor. &lt;br /&gt;
&lt;br /&gt;
The party decides to continue to sneak in without alerting the token forces. The Silverwalkers, Quinalin most especially, rate the level of security in the tower as abysmal. &lt;br /&gt;
&lt;br /&gt;
Once inside, you quickly make your way inside the tower and rush to find Egg. You find him in the library, begoggled and reading a tome the size of a human torso. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Oh, thank Omnity you&#039;re back! It feels like you&#039;ve been gone for ages! But it couldn&#039;t have even been a week, could it? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(XP Bonus! What is today, and how long has it been since you left the city!)&#039;&#039;&lt;br /&gt;
:&#039;&#039; (I think it&#039;s best to say today is 30 Verdant 1401 and we left the city 5 days before that. This is assuming it took us a minimum 1.5 day march to and from the southern reaches of the swamp-- a guess based on our first forced march to the hydra&#039;s place from the Lizardman camp. If our Phylactery chat took the entire day then instead we arrive at the tower late-day on the 30th rather than the morning. The quest notes as written imply today is the 29th but I think that&#039;s too aggressive.)&#039;&#039;&lt;br /&gt;
::&#039;&#039;(I&#039;ll buy it! I assume that was Mattie? Free share to Mattie! All hail the Calendar Master!) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;yawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think I&#039;ve slept a full night since you guys left. I&#039;m way out of my element here! I mean, not HERE here, as in the tower. I&#039;m actually finding this place quite suits me! &lt;br /&gt;
&lt;br /&gt;
Err, what I mean is HERE as in dealing with the problems of thousands of desperate refugees... ARMED desperate refugees! Dealing with the War Room Council. Err, as much as possible. I try to go to the meetings, but Omnity&#039;s Mercy, it&#039;s a lot of talking for everything being pre-decided by Naprid and Fenn. I just have more important things to do.. Err, sorry. The riots. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve done our best to keep order, the Geese any myself, but it&#039;s just not what any of us are really good at. A small food riot a couple three days ago,  and the Wraiths came in hard and have basically kept the camp on lockdown ever since. Confiscated whatever weapons Astlen and Laecina haven&#039;t managed to squirrel away. &lt;br /&gt;
&lt;br /&gt;
Oddly enough, they haven&#039;t tried to force me out at the tower, so I pulled the most of the rest of the Geese back here to set up camp. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;rushes to Egg and embraces him.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s really bad... please say you found something...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Our trip didn&#039;t turn out as we expected, either. We found something terrible at the bottom of that cave... An ancient lizardfolk Druid who fell to the dark one in the time of our savior. &amp;lt;I&amp;gt; Germain quickly, but adequately, covers the tale.&amp;lt;/I&amp;gt; I&#039;m afraid for LE. Did those papers help? Did you learn anything new?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Errr. That depends on what you mean. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;looks nervously at Germain, and glances at the other Silverwalkers&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s alright, things are too far gone to keep things under wraps anymore.  Tell us what you&#039;ve got.&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Ahhhhh.. Alright, then. I&#039;m afraid most of my time has been taken up with learning the ropes of the tower here and putting out a thousand fires. Metaphorical fires, I mean! But, err.. But, I&#039;ve kind of forgotten who knows what, and so I&#039;ll just give you a run down of what LE and I have figured out so far.&lt;br /&gt;
&lt;br /&gt;
In many ways, it&#039;s what we&#039;ve all expected. Except, not really. I mean.. Ok, so.. Possession. Yes. Yes, it&#039;s possession. But.. not exactly. Err..&lt;br /&gt;
&lt;br /&gt;
Let me start over, and try to keep it simple. I can probably answer some questions if things are too unclear. Sorry, souls and stuff are not exactly my specialty. &lt;br /&gt;
&lt;br /&gt;
Alright, most of this theorizing comes down to her mage&#039;s mark. We&#039;ve seen evidence that this sigil was also used by this Melkior guy a few hundred years back. For a while, LE and I figured it was a straight up case of this guy cheating the grave or whatever. But, it&#039;s not. When I was picking through some of books I picked up from Kathkalan for a song a few months back, I noticed what seemed to be LE&#039;s sigil, or close enough. It took me some bit of time to actually *learn* Old Petaran. Anyway, I&#039;ve read that section so many times by now, I can recite it from memory.&lt;br /&gt;
&lt;br /&gt;
*ahem*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Through many bodies and many ages, the industructable soul.&amp;lt;br/&amp;gt;&lt;br /&gt;
You may know the enemy amongst you by the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
For the soul gives lie to the truth of the flesh. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Ruination swings from the arms of marked men.&amp;lt;br/&amp;gt;&lt;br /&gt;
From the wombs of the women comes desolation.&amp;lt;br/&amp;gt;&lt;br /&gt;
The wild possess the cunning and wickedness of men.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;If a babe be so augured with the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without hesitation dash its head against the rock.&amp;lt;br/&amp;gt;&lt;br /&gt;
Lest the quickening wail speak &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
the Name that seals the doom of your clan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So... Er, not really hopeful stuff. And, my own translation, so it loses much of the poetry of the original. But, from what I can tell, this little passage far, far predates Melkior. &amp;lt;b&amp;gt;gears turn in Egg&#039;s mind&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Germain - when you say &amp;quot;From Alexandrian Times,&amp;quot; do you mean &amp;quot;really old&amp;quot; or literally &amp;quot;from the time of Alexandria.&amp;quot; Not just quibbling definitions, for once - Now that I think about it, the book I&#039;m talking about was written late in the reign of Sayid I. Which, if you&#039;re being literal about the Druid Lich, gives us two sources tracing this thing back &amp;lt;b&amp;gt;at least&amp;lt;/b&amp;gt; 1,400 years.... Wow, that&#039;s kind of fascinating! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;looks at LE, blushes with embarrassment&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Err, I mean.. Horrible! But, so, good news is that Melkior is probably not possessing LE. More likely, whatever was going on with Melkior - and the Dire Wolf, and the Lizardman Lich - is also going on with LE. &lt;br /&gt;
&lt;br /&gt;
Of course, we know very little about Melkior in Wydmoor - that Edrell guy seems to have run off with most everything Melkior related from the records room.  &lt;br /&gt;
&lt;br /&gt;
Also, when we did that food run, LE and I took a little, errrr, detour to the University Library in Ubrekt. I was able to find some stuff there, as well.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, although we know he received his measures there, the library contained no mentions of Melkior in any of the main library archives... INCLUDING in any of the Alumni Almanacks, including the one that I own that does have him listed. A clear case of &amp;lt;gnomish word: To Exile from History&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I was able to find some oblique references the exiliers missed. It was an unofficial document, but it indicated something of his course of study. It will probably come as a surprise to absolutely nobody that Melkior was a necromancer, but his mastery study was in a subfield called &amp;quot;soul transference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That led me to a section of the archives where I was able to stumble across citations to a pair of Melkior theses that no longer exist in any library I could find.   All the citation listed was the author - Melkior - and the titles of the works: &amp;quot;The Living Phylactery&amp;quot; and &amp;quot;Broken Mirror&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, err, yeah, sorry. So. I think she&#039;s ... not possessed. Perhaps &amp;quot;inhabited&amp;quot; by the soul of some supernatural being.. Or, maybe, *a piece* of another soul. But, not a possession. Possession implies some sort of externality that isn&#039;t at work here. A ghost or demon or whatever forces its way into a mortal. Not the case here, I don&#039;t think. I think it more likely that whatever, errr, &amp;quot;it&amp;quot; is - Melkior didn&#039;t cause it, but likely was no less a victim in his own way. &lt;br /&gt;
&lt;br /&gt;
*looks around uneasily*&lt;br /&gt;
&lt;br /&gt;
How was that? Err.. any question?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|If your Old Peteran is bad, then I don&#039;t want to imagine what my Old Lizardmanlander is like, so I&#039;m not sure how accurate this is going to be. As I understand it, but the spirits we talked to said they were corrupted by [[The Night Serpent]]. They said &amp;quot;they came down on the wrong side of man&#039;s war.&amp;quot; If I were to guess, I would say this was the not [[First War]] between the [[Demi-Pantheon]] and the [[Dark Fiend]], because I wouldn&#039;t classify that as &amp;quot;man&#039;s war.&amp;quot; Instead, I would guess that it&#039;s referring to the [[Prophets&#039; War]], which would align the old Heirophant&#039;s timeline with the razing of the [[Turtle Temple]]. The spirits also said the heirphant &amp;quot;slept for centuries&amp;quot;, which feels close to 1400 years past the Prophets&#039; War, and far away from 6000 or so since the [[First War]]. But it could all also relate to the Wars of Fracture and the corruption of the [[Dark Naga]]. That all feels like it is reading a lot into my translation of a language I can barely pronounce, as spoken by spirits that are possibly thousands of years dead, who probably have a tenuous grasp on time. &amp;lt;i&amp;gt;Germain frowns.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It sounds to me like your current interpretation is that their may be some sort of soul, or possibly a supernatural entity, that is carried in this world in mortal bodies. I might say &amp;quot;periodically,&amp;quot; but it might be more like &amp;quot;regularly&amp;quot; given evidence that the Dire Wolf may have been a manifestation of this power. Also, this power doesn&#039;t distinguish between man or beast, which also seems to be suggested by the passage, &amp;quot;the wild possess the cunning and wickedness of men.&amp;quot; How many living things carry this same mark alive today? Tens? Hundreds? More? And what sort of power could be so prevalent and inhabit such a range of hosts? Something very old, I&#039;d wager. Was their evidence of this prior to Alexandria&#039;s &amp;quot;destruction&amp;quot; of the Dark Fiend? What do we know of the Night Serpent and it&#039;s portfolio?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|OOC&lt;br /&gt;
|Germain has a 100% change of giving +4 to someone making a history check, and an 80% change of giving that bonus to an arcana or religion check (among others). This sort of questioning is how I percieve Germain grants this bonus and improves discussions like this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Yeah, I&#039;ll assume that&#039;s in play for any of these sort of expository discussions. Germain is like the best guy in the universe to bounce ideas off of. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|There&#039;s too much we don&#039;t know to draw any definitive conclusions, but that&#039;s not the worst working theory in the world. As far as time and age go, we can really only speak to the sources we have. There might be evidence, there might not. Perhaps there once was, but much knowledge across the mainland was lost during, and in the centuries following, Alexandria&#039;s Crusade, so tracking anything back further than that becomes more difficult and cloudy. &lt;br /&gt;
&lt;br /&gt;
We can make a lot of hunches and educated guesses, maybe, but some of those questions - how many, how long - might be simply unanswerable at this point in time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quin&lt;br /&gt;
|So the big take-away I got from that is that it seems likely very time LE sucks up another one of these soul clouds, it is fitting another spoke in the wheel of some ancient evil god-like thing&#039;s chariot to make another stab at ruling the world.  Great.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep egg meeting rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Silverwalkers]]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Expandable_Pole&amp;diff=12046</id>
		<title>Expandable Pole</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Expandable_Pole&amp;diff=12046"/>
		<updated>2012-03-04T01:43:13Z</updated>

		<summary type="html">&lt;p&gt;Daniel: Created page with &amp;quot;This sturdy but hollow bamboo rod is one foot long and capped at each end.  By removing the caps, the user can slide out up to five additional sections from each tip.  When exten...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This sturdy but hollow bamboo rod is one foot long and capped at each end.  By removing the caps, the user can slide out up to five additional sections from each tip.  When extended and rotated into &amp;quot;locked&amp;quot; position (a move-equivalent action), each of these sections adds one foot to the total length of the rod. Since each end can produce the same number of extensions, the pole can be set at any one-foot increment up to eleven feet. The usual settings are five, seven, nine, and eleven feet.  Collapsing the pole back to its original one-foot length requires twisting each section to unlock it, then sliding it back inside the next larger piece (a move-equivalent action).&lt;br /&gt;
&lt;br /&gt;
The primary function of this device is to bridge holes or gaps and anchor ropes for decent into pits and shafts. How far the pole is extended determines how much weight it can bear. It can hold 150 pounds at five feet, 120 pounds at seven feet, 100 pounds at nine feet, or 50 pounds at eleven feet.  Halflings and gnomes in particular find this a useful piece of dungeoneering equipment.&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Barrel&amp;diff=11915</id>
		<title>Barrel</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Barrel&amp;diff=11915"/>
		<updated>2012-01-22T04:45:50Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{aa}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{compstatsbox|barrel.jpg|Male Dog|Small Animal|6|40 ft.|Low-light vision, Scent|Alertness, Track}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of {{Merry}}&#039;s three dogs: [[Lock]], [[Stock]], and [[Barrel]]&lt;br /&gt;
&lt;br /&gt;
He almost died during a battle whilst defending the party &amp;amp; the prototype crossbows.&lt;br /&gt;
&lt;br /&gt;
=Trick Set=&lt;br /&gt;
* Attack&lt;br /&gt;
* Defend&lt;br /&gt;
* Guard&lt;br /&gt;
* Heel&lt;br /&gt;
* Down&lt;br /&gt;
* Perform&lt;br /&gt;
** silent command: one hand rolling in a bow motion&lt;br /&gt;
** When Merry start singing, Barrel will &amp;quot;sing along&amp;quot; with a series of low howls&lt;br /&gt;
&lt;br /&gt;
=Quote=&lt;br /&gt;
&amp;quot;I&#039;m not dead yet!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Lock&amp;diff=11914</id>
		<title>Lock</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Lock&amp;diff=11914"/>
		<updated>2012-01-22T04:45:19Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{aa}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{compstatsbox|lock.jpg|Male Dog|Small Animal|6|40 ft.|Low-light vision, Scent|Alertness, Track}}&lt;br /&gt;
&lt;br /&gt;
One of {{Merry}}&#039;s three dogs: [[Lock]], [[Stock]], and [[Barrel]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;alpha&amp;quot; dog of his dog team.&lt;br /&gt;
&lt;br /&gt;
=Trick Set=&lt;br /&gt;
* Attack&lt;br /&gt;
* Come&lt;br /&gt;
* Defend&lt;br /&gt;
* Down&lt;br /&gt;
* Guard&lt;br /&gt;
* Heel&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stock&amp;diff=11913</id>
		<title>Stock</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stock&amp;diff=11913"/>
		<updated>2012-01-22T04:44:36Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{aa}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{compstatsbox|stock.jpg|Male Dog|Small Animal|6|40 ft.|Low-light vision, Scent|Alertness, Track}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of {{Merry}}&#039;s three dogs: [[Lock]], [[Stock]], and [[Barrel]]&lt;br /&gt;
&lt;br /&gt;
=Trick Set=&lt;br /&gt;
* Attack&lt;br /&gt;
* Down&lt;br /&gt;
* Fetch&lt;br /&gt;
* Heel&lt;br /&gt;
* Seek&lt;br /&gt;
* Track&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stock&amp;diff=11912</id>
		<title>Stock</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stock&amp;diff=11912"/>
		<updated>2012-01-22T04:44:12Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{aa}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{compstatsbox|stock.jpg|Male Dog|Small Animal|6|40 ft.|Low-light vision, Scent|Alertness, Track}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of {{Merry}}&#039;s three dogs: [Lock], [Stock], and [Barrel]&lt;br /&gt;
&lt;br /&gt;
=Trick Set=&lt;br /&gt;
* Attack&lt;br /&gt;
* Down&lt;br /&gt;
* Fetch&lt;br /&gt;
* Heel&lt;br /&gt;
* Seek&lt;br /&gt;
* Track&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Quinalin%27s_Character_Sheet&amp;diff=11810</id>
		<title>Quinalin&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Quinalin%27s_Character_Sheet&amp;diff=11810"/>
		<updated>2012-01-08T01:56:36Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Quinalin is Leadership eligible &amp;lt;/b&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Professional]] 2&amp;lt;/b&amp;gt; / Fighter 9&lt;br /&gt;
{{statsbox|ExampleCharPic.jpg|11|Human|Fighter 9 &amp;lt;BR&amp;gt; Professional 2|Chain Shirt +2|[[Ebony_Reaver]]; MW Heavy Flail; MW Comp Longbow|Clearwyl, Celstia}}&lt;br /&gt;
&lt;br /&gt;
NG Medium Humanoid&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init &#039;&#039;&#039;+2; Listen +8, Spot +10&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages &#039;&#039;&#039;Common, Dwarven, Petaran, Ubrekti&amp;lt;br/&amp;gt;&lt;br /&gt;
---------------------&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC 22&#039;&#039;&#039;, touch 14, flat-footed 19&amp;lt;br/&amp;gt;&lt;br /&gt;
:(+3 Dex, +6 armor, +2 shield)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;hp &#039;&#039;&#039;119 (9d10+2d8+22)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fort &#039;&#039;&#039;+8, &#039;&#039;&#039;Ref &#039;&#039;&#039;+8, &#039;&#039;&#039;Will &#039;&#039;&#039;+6&amp;lt;br/&amp;gt;&lt;br /&gt;
---------------------&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed &#039;&#039;&#039;30ft.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee weapon &#039;&#039;&#039;Ebony Reaver +20/+15 (2d4+11) and&amp;lt;br/&amp;gt;&lt;br /&gt;
:Masterwork Flail, Heavy +16/+11 (1d10+7) and&amp;lt;br/&amp;gt;&lt;br /&gt;
:Unarmed Strike +15/+10 (1d3+5)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged weapon &#039;&#039;&#039;Masterwork Longbow, Composite (Str +4) +13/+8 (1d8+4)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Space &#039;&#039;&#039;5 ft.; &#039;&#039;&#039;Reach &#039;&#039;&#039;5 ft.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Base Atk &#039;&#039;&#039;+10/+5; &#039;&#039;&#039;Grp &#039;&#039;&#039;+15&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Gear &#039;&#039;&#039;+2 Chain Shirt, Arrows, Ebony Reaver, Masterwork Flail, Heavy, Masterwork Longbow, Composite (Str +4), Unarmed Strike&amp;lt;br/&amp;gt;&lt;br /&gt;
---------------------&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039; Str 20 Dex 14 Con 14 Int 14 Wis 10 Cha 10&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SQ &#039;&#039;&#039;Cleave, Combat Expertise, Combat Reflexes, Dodge, Improved Trip, Mobility, Power Attack, Spring Attack, Universality, Whirlwind Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feats &#039;&#039;&#039;Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Medium), Cleave, Combat Expertise, Combat Reflexes, Cross-Class Learning - Disable Device, Cross-Class Learning Helper - Open Lock, Dodge, Improved Trip, Martial Weapon Proficiency - All, Mobility, Power Attack, Shield Proficiency, Simple Weapon Proficiency - All, Simple Weapon Proficiency - All, Spring Attack, Tower Shield Proficiency, Weapon Focus - Scythe, Whirlwind Attack&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills &#039;&#039;&#039;Appraise +4, Balance +5, Climb +6, Craft: Sculpture +6, Craft: Trapmaking +12, Decipher Script +5, Diplomacy +2, Disable Device +10, Escape Artist +1, Handle Animal +3, Hide +1, Intimidate +5, Jump +10, Knowledge: Geography +6, Knowledge: History +5, Knowledge: Local +4, Listen +8, Move Silently +1, Open Lock +12, Ride +6, Search +6, Speak Language +1, Spot +10, Survival +2, Swim +4, Tumble +6, Use Rope +7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possessions &#039;&#039;&#039;combat gear plus Belt of Giant Strength, +2, Bracers of Dexterity, +1, Money, Ring of Force Shield, Traveller&#039;s Outfit (Free)&amp;lt;br/&amp;gt;&lt;br /&gt;
---------------------&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039; If you kill a creature, you get an extra attack.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Expertise&#039;&#039;&#039; You can take a penalty to your attack roll to add to your AC.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Reflexes&#039;&#039;&#039; You can make extra attacks of opportunity.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039; +1 to AC vs attacks from one opponent.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Improved Trip&#039;&#039;&#039; You Trip at +4 and don&#039;t cause an attack of opportunity.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Insightful Defense (Ex)&#039;&#039;&#039; +INT bonus to your DEX bonus (up to half Professional level).&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mobility&#039;&#039;&#039; +4 to AC against some attacks of opportunity.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Attack&#039;&#039;&#039; You can subtract from your attack roll to add to your damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spring Attack&#039;&#039;&#039; You can move - attack - move when attacking with a melee weapon.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Universality&#039;&#039;&#039; Professional is a preferred class for every race&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Whirlwind Attack&#039;&#039;&#039; Instead of making a full attack, you attack all nearby opponents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com&lt;br /&gt;
Contents copyright Wizards of the Coast, Inc. &#039;d20 System&#039; is a trademark of Wizard of the Coast, Inc. and is used with permission.&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===Bracers of Dexterity (+1)===&lt;br /&gt;
*A gift from Captain Odenthrope after a successful mission.&lt;br /&gt;
&lt;br /&gt;
===[[Ebony_Reaver]]===&lt;br /&gt;
&lt;br /&gt;
===Ring of Force Shield===&lt;br /&gt;
*Traded to LE for Ring of Protection +1&lt;br /&gt;
&lt;br /&gt;
===[[Sojourner&#039;s Cap]]===&lt;br /&gt;
*On loan from Naprid Daithe of the Bog Wraiths&lt;br /&gt;
&lt;br /&gt;
===Chain Shirt +2===&lt;br /&gt;
*Traded with Naprid Daithe of the Bog Wraiths for Cloak and Boots of Elvenkind + Cash&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Onyx Figurine ([[Firetalk Charm]])&amp;lt;/strike&amp;gt;===&lt;br /&gt;
*Throw into a fire to contact Naprid Daithe of the Bog Wraiths.&lt;br /&gt;
*Stolen by Edrell during his betrayal&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Quinalin%27s_Character_Sheet&amp;diff=11801</id>
		<title>Quinalin&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Quinalin%27s_Character_Sheet&amp;diff=11801"/>
		<updated>2012-01-07T14:56:31Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Onyx Figurine (Firetalk Charm) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Quinalin is Leadership eligible &amp;lt;/b&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Professional]] 2&amp;lt;/b&amp;gt; / Fighter 8&lt;br /&gt;
{{statsbox|ExampleCharPic.jpg|10|Human|Fighter 8 &amp;lt;BR&amp;gt; Professional 2|Chain Shirt +2|[[Ebony_Reaver]]; MW Heavy Flail; MW Comp Longbow|Clearwyl, Celstia}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 17  (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 14 (+2) (+1 is from Enhancement Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 10  (+0) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 109&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 22 (+6 from Armor, +2 from Dex (+1 Insightful Defense), +1 from Dodge, +2 Shield Bonus) &lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +9/+4&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +8 (+6 Base, +2 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +7 (+5 Base, +2 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +5 (+5 Base)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Celestian&lt;br /&gt;
*Petaran&lt;br /&gt;
*Dwarven&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor Proficiency: Light, Medium, Heavy, Shield, Tower Shield&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*[http://www.d20srd.org/srd/feats.htm#dodge Dodge] {1st lvl PC}&lt;br /&gt;
*[http://www.d20srd.org/srd/feats.htm#mobility Mobility] {1st lvl Fighter}&lt;br /&gt;
*[http://www.d20srd.org/srd/feats.htm#powerAttack Power Attack] {1st lvl Human}&lt;br /&gt;
*[http://www.d20srd.org/srd/feats.htm#cleave Cleave] {2nd lvl Fighter}&lt;br /&gt;
*[http://www.d20srd.org/srd/feats.htm#combatExpertise Combat Expertise] {3rd lvl PC}&lt;br /&gt;
*[http://www.d20srd.org/srd/feats.htm#springAttack Spring Attack] {4th lvl Fighter}&lt;br /&gt;
*[http://www.d20srd.org/srd/feats.htm#whirlwindAttack Whirlwind Attack] {6th lvl PC}&lt;br /&gt;
*[[Feat:_Cross-Class_Learning|Cross-Class Learning]]: Disable Device, Open Locks {1st lvl Professional}&lt;br /&gt;
*[[Professional#Class_Features|Insightful Defense]] +1 {2nd lvl Professional}&lt;br /&gt;
*[http://www.d20srd.org/srd/feats.htm#weaponFocus Weapon Focus]: Scythe {6th lvl Fighter}&lt;br /&gt;
*[http://www.d20srd.org/srd/feats.htm#improvedTrip Improved Trip] {9th lvl PC}&lt;br /&gt;
*[http://www.d20srd.org/srd/feats.htm#combatReflexes Combat Reflexes]: +2 AoO / round {8th lvl Fighter}&lt;br /&gt;
&lt;br /&gt;
==Skill Ranks==&lt;br /&gt;
*Appraise: 2&lt;br /&gt;
*Balance: 2&lt;br /&gt;
*Climb: 2&lt;br /&gt;
*&amp;lt;strike&amp;gt;Craft (Weaponsmithing): 1&amp;lt;/strike&amp;gt; (Retconned at level 10 into tumble ranks)&lt;br /&gt;
*&amp;lt;strike&amp;gt;Craft (Armorsmithing) : 1&amp;lt;/strike&amp;gt; (Retconned at level 10 into tumble ranks)&lt;br /&gt;
*Craft (Sculpture) : 3&lt;br /&gt;
*Craft (Trapmaking) : 7 [+2 Synergy Bonus w/ Disable Device]&lt;br /&gt;
*Decipher Script: 3&lt;br /&gt;
*Diplomacy: 2&lt;br /&gt;
*Disable Device: 6&lt;br /&gt;
*Handle Animal: 3&lt;br /&gt;
*Jump: 2&lt;br /&gt;
*Knowledge (Geography): 4&lt;br /&gt;
*Knowledge (History) : 3&lt;br /&gt;
*Knowledge (Local/Celstia) : 2&lt;br /&gt;
*Knowledge (Wydmore) : 1&lt;br /&gt;
*Listen: 3&lt;br /&gt;
*Open Lock: 9&lt;br /&gt;
*Ride: 4&lt;br /&gt;
*Search: 4&lt;br /&gt;
*Speak Langauge: 1&lt;br /&gt;
*Spot: 7&lt;br /&gt;
*Survival: 2&lt;br /&gt;
*Swim: 1&lt;br /&gt;
*Tumble: 5&lt;br /&gt;
*Use Rope: 5&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===Bracers of Dexterity (+1)===&lt;br /&gt;
*A gift from Captain Odenthrope after a successful mission.&lt;br /&gt;
&lt;br /&gt;
===[[Ebony_Reaver]]===&lt;br /&gt;
&lt;br /&gt;
===Ring of Force Shield===&lt;br /&gt;
*Traded to LE for Ring of Protection +1&lt;br /&gt;
&lt;br /&gt;
===[[Sojourner&#039;s Cap]]===&lt;br /&gt;
*On loan from Naprid Daithe of the Bog Wraiths&lt;br /&gt;
&lt;br /&gt;
===Chain Shirt +2===&lt;br /&gt;
*Traded with Naprid Daithe of the Bog Wraiths for Cloak and Boots of Elvenkind + Cash&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Onyx Figurine ([[Firetalk Charm]])&amp;lt;/strike&amp;gt;===&lt;br /&gt;
*Throw into a fire to contact Naprid Daithe of the Bog Wraiths.&lt;br /&gt;
*Stolen by Edrell during his betrayal&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Quinalin&amp;diff=11800</id>
		<title>Quinalin</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Quinalin&amp;diff=11800"/>
		<updated>2012-01-07T14:55:18Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|ExampleCharPic.jpg|10|Human|Fighter 8 &amp;lt;BR&amp;gt; Professional 2|Chain Shirt +2|[[Ebony_Reaver]]; MW Heavy Flail; MW Comp Longbow|Clearwyl, Celstia}}&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
Tall, lean and agile looking but you can see a lot of muscle definition in his arms and shoulders. Narrow face. Much more intelligent looking than the typical fighter. He carries a large wicked looking flail and a bow.&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
{{Quinalin}} was born in the harbor town of [[Clearwyl]] on the [[Heretic Sea]], near the city of [[Ianian]].&lt;br /&gt;
&lt;br /&gt;
His mother was lost in childbirth, and he was raised by his father, Iryl (EAR-all), a seagoing merchant and trader. His father never remarried. Instead, he was raised primarily on the road by his Uncle Glynald, a ostracized [[Celestian]] sage turned caravan driver. &lt;br /&gt;
&lt;br /&gt;
While Quinalin is a competent swimmer, he suffers terribly when at sea, and so Glynald cared for Quin while Iryl was away. The life was an interesting one, if not exactly exciting, but it allowed Quin a great deal of time to listen to Glynald&#039;s often ribald wisdom, practice, and compete in tourneys, festival games, and melees in the cities he visited throughout Celstia and sold the goods Iryl imported from the Petran Empire. Ironically, though Quin spent most of his time with his Uncle, and most of his time training among the caravan guards, his fighting style is his most cherished gift from his oft-absent Father, who himself fought in the [[Petaran]] way: lightly armored, fast, graceful, and precise. He has fond memories of winters with his father, speaking to Quin in [[Petaran]] (he claimed to think in [[Petaran]] when he fought, though [[Celstian]] born), and practicing the graceful, dance-like moves common to elite [[Petaran]] warriors. &lt;br /&gt;
&lt;br /&gt;
Quin&#039;s modest life came crashing down the spring his father&#039;s ship was captured and sunk by pirates from [[Utrell]] last year. The loss was devastating both emotionally and financially and, without the rare goods coming from [[Petara]] to sell, Glynald was unable to make ends meet, especially as it became apparent that his uncle had long held from the family a powerful gambling problem. Losses compounded, and soon Glynald was a marked man in several cities. &lt;br /&gt;
&lt;br /&gt;
For the months since his brother&#039;s death, Glynald had been in rapid decline. He&#039;d descended deep into the bottle, and his boisterous charm had soured. The final blow came one cloudy midnight on the [[Traveler]] road to [[Mwylln]]. It said something of his desperation that he would return to a city where he was essentially a marked man, and something of the depth of his debt that the enforcers would attack on a [[Traveler]] protected highway. The ambush was swift but careless. Well trained, Quin was able to beat back the attackers after killing two. Quin&#039;s uncle, in his drunken stupor, was less than useless and fell before the assassin&#039;s cudgels without awaking. Quin buried him on the side of the highway, and drove the meager cart the rest of the way to [[Mwylln]], sold it all and - setting aside his distaste for sea travel - bought passage on a ship traveling to [[Ubrekt]] across the [[Stormchalice Sea]]. &lt;br /&gt;
&lt;br /&gt;
The voyage was nothing like those of his youth on the [[Heretic Sea]]: terrifying storms and powerful winds assaulted the small craft for the entire voyage, leaving Quin deeply scarred and fearful of sea travel. He set out with only the vaguest of goals: Reach [[Wydmoor Free City]], which his Uncle once spoke of as a haven for the dispossessed and desperate.&lt;br /&gt;
&lt;br /&gt;
SPOILER: [[Quinalin&#039;s Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Quinalin&amp;diff=11799</id>
		<title>Quinalin</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Quinalin&amp;diff=11799"/>
		<updated>2012-01-07T14:53:12Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|ExampleCharPic.jpg|9|Human|Fighter 7 &amp;lt;BR&amp;gt; [[Professional]] 2|Studded Leather (?)|[[Ebony Reaver]]; Heavy Mace|Clearwyl, Celstia}}&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
Tall, lean and agile looking but you can see a lot of muscle definition in his arms and shoulders. Narrow face. Much more intelligent looking than the typical fighter. He carries a large wicked looking flail and a bow.&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
{{Quinalin}} was born in the harbor town of [[Clearwyl]] on the [[Heretic Sea]], near the city of [[Ianian]].&lt;br /&gt;
&lt;br /&gt;
His mother was lost in childbirth, and he was raised by his father, Iryl (EAR-all), a seagoing merchant and trader. His father never remarried. Instead, he was raised primarily on the road by his Uncle Glynald, a ostracized [[Celestian]] sage turned caravan driver. &lt;br /&gt;
&lt;br /&gt;
While Quinalin is a competent swimmer, he suffers terribly when at sea, and so Glynald cared for Quin while Iryl was away. The life was an interesting one, if not exactly exciting, but it allowed Quin a great deal of time to listen to Glynald&#039;s often ribald wisdom, practice, and compete in tourneys, festival games, and melees in the cities he visited throughout Celstia and sold the goods Iryl imported from the Petran Empire. Ironically, though Quin spent most of his time with his Uncle, and most of his time training among the caravan guards, his fighting style is his most cherished gift from his oft-absent Father, who himself fought in the [[Petaran]] way: lightly armored, fast, graceful, and precise. He has fond memories of winters with his father, speaking to Quin in [[Petaran]] (he claimed to think in [[Petaran]] when he fought, though [[Celstian]] born), and practicing the graceful, dance-like moves common to elite [[Petaran]] warriors. &lt;br /&gt;
&lt;br /&gt;
Quin&#039;s modest life came crashing down the spring his father&#039;s ship was captured and sunk by pirates from [[Utrell]] last year. The loss was devastating both emotionally and financially and, without the rare goods coming from [[Petara]] to sell, Glynald was unable to make ends meet, especially as it became apparent that his uncle had long held from the family a powerful gambling problem. Losses compounded, and soon Glynald was a marked man in several cities. &lt;br /&gt;
&lt;br /&gt;
For the months since his brother&#039;s death, Glynald had been in rapid decline. He&#039;d descended deep into the bottle, and his boisterous charm had soured. The final blow came one cloudy midnight on the [[Traveler]] road to [[Mwylln]]. It said something of his desperation that he would return to a city where he was essentially a marked man, and something of the depth of his debt that the enforcers would attack on a [[Traveler]] protected highway. The ambush was swift but careless. Well trained, Quin was able to beat back the attackers after killing two. Quin&#039;s uncle, in his drunken stupor, was less than useless and fell before the assassin&#039;s cudgels without awaking. Quin buried him on the side of the highway, and drove the meager cart the rest of the way to [[Mwylln]], sold it all and - setting aside his distaste for sea travel - bought passage on a ship traveling to [[Ubrekt]] across the [[Stormchalice Sea]]. &lt;br /&gt;
&lt;br /&gt;
The voyage was nothing like those of his youth on the [[Heretic Sea]]: terrifying storms and powerful winds assaulted the small craft for the entire voyage, leaving Quin deeply scarred and fearful of sea travel. He set out with only the vaguest of goals: Reach [[Wydmoor Free City]], which his Uncle once spoke of as a haven for the dispossessed and desperate.&lt;br /&gt;
&lt;br /&gt;
SPOILER: [[Quinalin&#039;s Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11798</id>
		<title>RP: Act II Opener</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11798"/>
		<updated>2012-01-07T14:43:40Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just saw a Machiavelli has some words of caution for the Silverwalkers. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is nothing more difficult to take in hand, more perilous to conduct, or more uncertain in its success, than to take the lead in the introduction of a new order of things. For the reformer has enemies in all those who profit by the old order, and only lukewarm defenders in all those who would profit by the new order, this lukewarmness arising partly from fear of their adversaries … and partly from the incredulity of mankind, who do not truly believe in anything new until they have had actual experience of it.&amp;quot;&lt;br /&gt;
: What kind of heroes would be be if we didn&#039;t set our sights on slaying dragons and other foolishly perilous business? --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
As best as I can tell, going through the undated quest logs and some handwaves, this conversation and the events of the past couple of hours are taking place in the predawn hours of &#039;&#039;&#039;23 Verdant 1401&#039;&#039;&#039;. That&#039;s the date I&#039;m going with unless someone has a better bead. &lt;br /&gt;
&lt;br /&gt;
=Act I Climax Summary=&lt;br /&gt;
* LE finally accepted the Melkior-related documents from Edrell.&lt;br /&gt;
* Germain suggests not letting Mose know what Edrell has done, at least not immediately. Quin protests vehemently, and makes sure to tell Mose &amp;quot;Edrell screwed us over. I&#039;ll explain later, but we have to go NOW or the city will fall!&amp;quot; &lt;br /&gt;
* Germain suggests, at the very least, not to tell anyone else outside of the Silverwalkers about Edrell&#039;s betrayal, at least not until the party can decompress everything and plan a well thought out next move.&lt;br /&gt;
** He Fears the Silverwalkers will be implicated in the crime or even flat-out scapegoated. &lt;br /&gt;
*** Not only did the SW work closely with Edrell for between 1 and 3 years, depending, the SW were also the ones who gave Edrell at least one keys he needed (the mayoral ring) to open the vaults. Plus several other actions that further cast suspicion on you guys as accomplices. Sure, this was almost always done on false pretenses, but the optics are terrible. If the accusation is made, you willing to go through the Wydmoor or Church judicial systems? Even with Germain as your lawyer?  &lt;br /&gt;
** He believes in Information control: The Silverwalkers for the first time find them in a position where they know things no one else knows. &lt;br /&gt;
** He sees the potential for False Flagging: If the robbery could be pinned on the Thieves&#039; Guild, that could give a plausable &#039;&#039;casus belli&#039;&#039; to act against the Guild as well as potentially driving a wedge between them and the War Council. &lt;br /&gt;
* Quin is willing to go along with this, to an extent, for now. -&amp;gt; He&#039;s willing not to out Edrell (yet), but feels obligated to at least warn Bog Wraiths of the infiltration in case there are more infiltrators or the Silverwalkers fail in their mission. &lt;br /&gt;
** On his way back through the Cathedral not-gate, Quin sends an acolyte to Naprid with a message: &amp;quot;City is under the attack! Also, your fire charm was stolen.&amp;quot; &lt;br /&gt;
* At the door to the Magius Keep, Germain makes it clear that he believes it will be best for the party to capture, not kill, the half-elf woman Edrell mentioned as his sister.&lt;br /&gt;
** Party is relatively resistant, but ultimately agrees not to kill her if they can help it. (Although, as we will see, those promises were, perhaps, not made in good faith.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Battle Goes Down and Winds Down &amp;lt;/b&amp;gt;&lt;br /&gt;
** The woman has been teleporting like mad, despite being in the same ROOM as the anti-teleport generator. &lt;br /&gt;
** Woman also was originally encountered as a huge-size woman, and shrunk down to normal size after she was killed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Odessans, except the half-elf, are killed.&lt;br /&gt;
* Kimi screams to the woman &amp;quot;We don&#039;t want to kill you! Edrell told us to spare you!&amp;quot;&lt;br /&gt;
* The woman, herself clearly down to her last hit points, teleports into a back corner away from everyone.&lt;br /&gt;
* LE lets loose a flurry of magic missiles and deals twenty-something points of force damage. &lt;br /&gt;
* The woman is killed.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:10px;&amp;quot;&amp;gt;[[File:TeleporterBlockingRoom1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;In the last game, there was some looting done, and we can assume that the looting goes down during and after the conversation we&#039;re all about to have. For what it&#039;s worth, the half-elf woman&#039;s spiked chain (which seemed to exhibit the Radiant Energy trait) and her mithril breastplate (which seemed to exhibit the Glamoured trait), both radiate &amp;lt;u&amp;gt;no magic whatsoever&amp;lt;/u&amp;gt; upon close examination. &lt;br /&gt;
&lt;br /&gt;
Additionally, the stuff with Al&#039;s swan statue, Mulligan, will go down at some point later on during this conversation in order to role play the full effect of that event&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Silverwalkers Discussion=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The second Act opens just as the adrenaline fog clears from everyone&#039;s mind and bullet time goes away. The party is scattered around the room, also filled with dead bodies, as pictured above. The battle is won, but all of the Odessans have been killed. The integrity of the teleport ward has been maintained. The lightning arcs and flares across the room, filling the room with light and sound. The party must shout to be heard&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;scowls at LE&#039;&#039; : Damnit! We could have leveraged that into a surrender!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;sighs&#039;&#039; : Let&#039;s get this mess cleaned up... we can be heroes or villians depending on how the next few hours go, and I want to leave this room with a plan that we all agree on. Say what you will of him, Edrell has left us with an out if we are willing to take it. He&#039;s promised to stage his own death, and we can spin this like he informed us of this attack and went off to stop the robbery on his own. Do we take it?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Roar, growl, rrrrgwlll.  Snarl, roar, growl.  &#039;&#039;realizes no one understands, changes back to elf form&#039;&#039;  Dude, that was far out.  My dad would FREAK if he knew I just fought a half-elf.  &#039;&#039;somewhat sadly&#039;&#039; Might even make him proud that I helped kill her.  &#039;&#039;glances expectantly at backpack, then glances around the room&#039;&#039;  Man, what a mess.  Next time we see Ed he&#039;s not gonna have to fake his death.  Though I guess he did help us save all those people.  Still, man, what he did was not cool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;shrugs&#039;&#039; : Really? Do you care? He stole money from the people who decided to let the refugees die. The people that were more concerned about saving their own ass than doing what was right. In some cases, the very people that antagonized this conflict in the first place. I don&#039;t like what he did, but I have a hard time feeling sorry for the people he did it to. If I find out he was responsible for the fire, my opinion may change, but right now the only thing I&#039;m upset about is the mess he put me in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;is really confused&#039;&#039;: What in the world is going on? Quinn said that Edrell betrayed us, but now Germain is siding with him? What has happened? And who are these people we just killed here in Edrell&#039;s tower? Are they Edrell&#039;s friends? Clearly they were trying to ruin the city, but I don&#039;t know how they would get in here if Edrell didn&#039;t let them in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|These dudes were trying to turn off the teleport ward for some reason.  Can&#039;t figure out why they thought that would be a good idea, but at least Ed told us what was up as he...  Er &#039;&#039;glances at {{Germain}}, unsure of his Grand Plan, but at least aware that one exists that might involve not telling {{Mose}} everything just yet&#039;&#039;.  So, uh, we stopped these dudes from turning off the teleport ward.  Shouldn&#039;t have killed that lady, though I have a feeling it doesn&#039;t really matter. &#039;&#039;glances again at his backpack&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;carefully steps around the nodes to loot what she can. She doesn&#039;t seem to hear anything, even the deafening noise from the generator. She seems either deep in thought or completely without thought, you can&#039;t tell which.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;looks dazed, still reeling from all the events of the last few hours. She rushes over to the half-elven woman to see if there&#039;s anything at all she can do for her. She kneels down next to her and, despite her being dead, at least makes an effort to wrap any wounds and prepare her corpse respectfully.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks conflicted&#039;&#039; : Edrell did betray us, Mose... at least, in a fashion. These were his friends, and even family, and they expected Edrell to be here to let them in so they could turn off the City&#039;s defenses and capture it. &#039;&#039;Germain grimaces, clearly saying something he would rather not say.&#039;&#039; Edrell was the mole and the traitor, Mose, and he used us to further his agenda and pull off a massive bank heist against the [[Wydmoor Bank]]. He betrayed our trust, and because we now know his plans and know that we aided and abetted in them, he has put us in quite the predicament.&lt;br /&gt;
&lt;br /&gt;
The complicating factor is that he also betrayed the [[Odessa|Odessans]], letting us in on their plan and sending us here to stop it. And, frankly, he&#039;s given Wydmoor the closest thing to an army that it&#039;s ever had, and probably put us in the unique position to save this city and end this war. I know some of you aren&#039;t comfortable with moral grey areas, but we are stuck in one now sure as a dwarf&#039;s hammer. I can think of some ways out of this mess, but all of them are either going to put our necks on the line or require is to politic and lie through our teeth.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
| &#039;&#039;eyes {{LE}} warily.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Edrell ROBBED the Wydmoor Bank?! That dirty cave rat! ... ... But if he was after money, why didn&#039;t he just keep all the silver we gave him instead of spreading it around? Are you sure it wasn&#039;t an imposter? Edrell wouldn&#039;t do that. (&#039;&#039;Mose isn&#039;t eager to believe he misjudged SO BADLY on someone&#039;s evil nature&#039;&#039;) The Odessans disguised before, perhaps they pulled their same shady tricks... or maybe the Thieves&#039; Guild! They&#039;re also very shady... Maybe it was just more illusion magic? I know I doubted Edrell early on, but he helped us along. Gave us these great items-- why would he give us so much of value if he wasn&#039;t on our side of good?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, we can&#039;t be &#039;&#039;&#039;sure&#039;&#039;&#039; of anything, I agree! And it is a compelling theory--I&#039;m loath to admit that I misjudged him so dramatically as well. The Guild&#039;s attacks on the Silverwalkers have demonstrated that their true loyalties do not lie with protecting the city, since we have been its most active and successful protectors. They certainly have the powers of deciet and illusion necessary to pull off such a feat. Besides, if Edrell was siding with the Odessans, why would it serve him to turn on them at this point? It only creates enemies for him, and does little to aid him. Frankly, even if it was Edrell that robbed the bank, I&#039;d be inclined to blame it on the Guild to Wydmoor&#039;s power players against them and purge the city of their evil. Given the facts, I think your theory is a strong one to operate under, Mose... A strong theory indeed.&lt;br /&gt;
&lt;br /&gt;
That theory aside, however, whose to say what&#039;s good and evil? Based on what Edrell (or his look-alike) said, he believes that those with a lot of money in the bank--the Mayor, the cowardly nobles, the Wraiths, etc--were evil. They punished the people of Wydmoor to further their own financial and political interests. The Silverwalkers, and by extension Edrell, on the other hand, were good. We risked our lives to protect and empower the innocents of the Wydmoor region--the citizens of Wydmoor, the Onrarch halflings, etc--from they tyranny of the Odessans, the elements, supernatural terrors, and their own leaders. &amp;quot;Edrell&amp;quot; thinks he is good, he considers us allies because we are good, and that the Nobles of this city, and even the Wraiths to some degree, are evil. Historically, we agree with that. While robbing a bank is certainly illegal, I&#039;m not sure I&#039;d call it evil. Murdering a Mayor is also illegal, but we consider ourselves good for doing it.&lt;br /&gt;
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Get yourself ready... the way forward is only going to get a lot messier than the muddy waters we&#039;ve travelled so far.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I can&#039;t support someone who betrays the laws and agreements they have made. If it was Edrell, he pledged to protect the city by accepting his different roles in the city government. To then betray the city... that&#039;s heartless and lawless. Even if some of the coin in the Bank was from those who were wicked, he&#039;s still harming goodly and religious people, too.&lt;br /&gt;
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In the case of the Mayor, I directly sensed him to be evil, and his disregard for codified law in favor of tyranny required him to be removed like the swamp leech he was. Looking back, though, I am sad about the way that cleansing was done, and going forward we must insist that we stand above the &amp;quot;muddy waters&amp;quot; you mention. As my father told me, &#039;&#039;&amp;quot;No matter how low you find yourself, you won&#039;t get to higher ground by walking downhill.&amp;quot;&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s not that I&#039;m opposed to the idea, Mose, it&#039;s just that I can&#039;t see a way to actually do it. Maybe I don&#039;t know what you mean. What do you think we should do? &lt;br /&gt;
&lt;br /&gt;
The testimonials are very clear on this matter--sometimes the righteous must do distasteful deeds to serve the greater good. We are the greatest good in Wydmoor as far as I&#039;m concerned. And to protect the city, we assassinated the lawfully appointed leader of the city, willfully disregarded the wishes of the city&#039;s defenders, and played an instrumental role in robbing virtually evey power broker in the city blind. It doesnt matter why we did it. It doesn&#039;t matter if we meant to do it. It doesn&#039;t matter if we knew we were doing it. All that is will matter are the facts, and if word gets out, virtually every person that matters in this city will turn against us. How can we continue to protect the city and serve the good if we are crippled by adversity?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Your silver tongue can paint us as evildoers, alright, but I&#039;d love to see you use your talents to describe our true intentions and acts! Wouldn&#039;t it be better to put forth the truth: that we&#039;re not perfect but ultimately good souls trying to do the right thing? If the truth gets us exiled from Wydmoor, so be it. We did what we could, saved the refugees, got them food, and prevented the city from falling multiple times. I&#039;d rather die by the truth than live by the lie. &lt;br /&gt;
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I mean, we can say all of this inside of a Zone of Truth if needed-- but if we try to hide what has happened, and it &#039;&#039;does&#039;&#039; come out later, then our cowardly act of dishonesty will get us beheaded. Honestly, I&#039;ve just assumed with all the no-good snoops in town, we&#039;ve been watched pretty much the whole time, so it&#039;s pointless to lie about what we&#039;ve done and seen. Let&#039;s just be honest in talking to the War Council about our intentions and deeds.&lt;br /&gt;
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&lt;br /&gt;
My proposal is for us to reclaim the warrens for the halflings and the refugees, ensure there&#039;s food for everyone, send Odessa home, and to tell the truth about what happened with Edrell. Someone robbed the bank, it may have been Edrell, it may have been a Guild disguise, or an Odessan disguise, but whoever it was had enough secret spy intel to tell us how to thwart this Odessan attack on the Mage&#039;s Tower-- which we did and saved the lives of everyone! &lt;br /&gt;
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In the end, I&#039;ll even tell them myself what I know because they surely understand I wouldn&#039;t risk violating my Traveler oaths to lie.&lt;br /&gt;
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Is there another proposal? The only other one that comes to mind for me is to chase down whoever stole the money and return it, and I don&#039;t know if that&#039;s doable in the middle of this war.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;smiles&#039;&#039; : I&#039;m glad you think I can talk us out of this, and you might be right. Unfortunately, I don&#039;t have quite your confidence, and I think my chance of spinning this to the city at large is pretty low.&lt;br /&gt;
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Where I agree with you is that we don&#039;t need to lie to everyone here, and I&#039;m glad you have the wisdom to see that a little information control may be necessary until we get this city safe. Telling the entire war room may be a little overboard--if the Wydmoor nobles become aware that all their money has been stolen there may be a panic, or at least a backlash against the Silverwalkers, that will severely comprimise the defense of the city and the refugees. But I do think it may be safe to be frank with the Wraiths, because I think I can sell to them that our intentions were pure and that our accomplishments have significantly advanced their agenda. How do we feel about that?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I&#039;m fine with us telling the Wraiths the truth and letting them drive the decisions and discussions with the War Council. I just want to be sure we can continue to keep the pilgrims fed, inside the city, and that the land of the Warrens can again be rightfully returned and used by the poor of Wydmoor. Oh (&#039;&#039;remembering&#039;&#039;) and if somehow we can repeal that poll tax, even better! The refugees really should be getting a voice for them on the War Council... not sure how we might do that.&lt;br /&gt;
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Beyond the silly politics, I know defenses are of utmost important right now, too. It probably makes sense for us to use the City Magus&#039;s Keep as our temporary base and protect it. What do you think? Regardless of what Edrell is up to, he&#039;s not here to protect it from invasions such as what we just saw. Clearly we&#039;re the only ones who can keep the teleport ward safe until the War Council comes up with another plan.&lt;br /&gt;
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Would LE or Egg be able to figure out what magic safeguards remain intact here or in other parts of the Keep and see if we can get them operational?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One more moment, Mose. I know you and Al don&#039;t care for silly politics, but politicians run the world and we have to play their game to effectively fight the good fight...&lt;br /&gt;
&lt;br /&gt;
When we talked outside of the Thieves&#039; Guilds&#039; trap, you were very adamant that we need a plan to attack them and purge the city of their evil immediately. Now, if Wydmoor&#039;s leaders knew what we suspect to be true--that the Guild robbed the bank--then virtually all Wydmoor&#039;s power brokers could be quickly united against them. While I may have doubted that the Silverwalkers alone could defeat the guild, I do believe this city, united against them, could free the good people of Wydmoor from their grasp. Our hunch is that Edrell is a good guy, that he travelled to the bank to stop the robbery, and that he alerted us of the Odessan attack. Even though we can&#039;t be certain of this, if we present what we believe... carefully... we may be able to finally launch an effective attack against the Guild. It might require speaking with a little more certainty than we actually have, but it&#039;s not exactly going to be a lie. Is that something you are comfortable with? Is purging the city of evil important enough to blur the line between what we know to be true and what we feel in our hearts is true?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Yeah, man, &amp;quot;silly politics.&amp;quot;  I agree with Mose.  We need to keep the poor fed, preferably by getting them out of the city and teaching them how to take care of themselves, but that&#039;s more of a long-term goal.  In the short-term, getting rid of evil and feeding hungry people is, like, way righteous.  If the Guild has all this cash and stuff that you city-folk love so much, I&#039;d hold my nose and use the cash to buy food so everyone doesn&#039;t die, but I&#039;m going to make sure I help people learn to grow and forage their own food along the way.&lt;br /&gt;
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As for Ed..  Man, I don&#039;t know.  Assuming it was actually him doing the stealing, we need to get that cash back, punish Ed for taking it, and distribute the cash to all the folks who need it.  But that&#039;s a less pressing goal than the situation in the city.  Can&#039;t let all those people suffer unnecessarily.  And, man, who knows.  Maybe Ed did what he did for some, you know, reasonable reason that we just don&#039;t know right now.  Whatever the case, I want to figure it out, punish Ed if he deserves it, and make things right.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;She turns gets up slowly and brushes her hair away from her face. Her young face is streaked with a mixture of tears and the dirt from battle. She looks very tired and crestfallen.&#039;&#039; I can&#039;t help but think that Edrell taking the money is actually what is best for the city. This is MY city. I have lived and ministered here for my entire adult life. It was my HOME. &#039;&#039;Her voice shakes with emotion.&#039;&#039; This city has been ripped apart by the greed of its so-called leaders. Without money, why should they even bother with this city? Let them go elsewhere, and let the people have their homes back. Let US rebuild. Let US take back OUR city and let the politicians and the bankers and the rich vampires after Alexandria-knows-what go elsewhere. These people have been through well-enough. What is left? What is left is that this is our home. This is what we know. We will fight for our homes, we will fight to rebuild. Why would the Thieves Guild stay when there is nothing left to steal?&lt;br /&gt;
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&#039;&#039;She sighs, heavy with the burdens and sorrow that she has been holding in for so long.&#039;&#039;&lt;br /&gt;
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Let Edrell take the money. Good riddance. Those who only care for money will hopefully follow it out and go elsewhere. Say it&#039;s the Thieves Guild- perfect. Let the greedy aristocrats and thieves go after each other- just ensure our streets don&#039;t turn into a battleground. I say we let those of us with the gift of speech turn the greedy against each other and get them out of the city. The rest of us will work to get this city back to people and the people back on their feet. &lt;br /&gt;
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Right now the people NEED us. They need those who know how to receive the blessings of the land without destroying it &#039;&#039;she looks at Al&#039;&#039;, they need the magically gifted to unravel the mysteries that have plagued this city for ages beneath the covers &#039;&#039;she looks at LE&#039;&#039;, they need the protectors to welcome the weary and protect what little they have &#039;&#039;she looks at Mose&#039;&#039;, they need those with skill to help them construct and plan &#039;&#039;she looks at Quin&#039;&#039;, and they need to do this while keeping those who would exploit them out of their hair &#039;&#039;she looks at Germain&#039;&#039;. &lt;br /&gt;
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I can&#039;t say I agree with how these events have unfolded but if there is one thing we can do, it is take what appears to be a miserable situation and make the best of it. We are the heroes to the people, not the War Council that sits protected in their high and lofty towers. &#039;&#039;She waves her hand dismissively.&#039;&#039; Let them do what they like, our duty is to the people here. We have not come this far and worked this hard to let them down- and we are to whom they look.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;shaken out of semi-awareness by the sudden lack of discussion in the room following Kimi&#039;s speech, walks up to the dead half-elf. She seems surprised at the woman&#039;s small stature as she crouches down low and stares into the lifeless face.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks expectant.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
| DM &lt;br /&gt;
| The woman&#039;s corpse lies on the ground, her visage reflecting the confusion, shock, and anxiety that composed the last moments of her existence. Lifeless blue/gray eyes, opened wide, stare at emptily at nothing. Up close, and not giant-sized, the woman seems anything but threatening or imposing. &lt;br /&gt;
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Like Edrell, her face is striking, but more handsome than beautiful. Her long, raven-black hair has come free of its braids and now splays wildly, clumping together where it has begun to absorb the blood of the other fallen Odessans that slowly spreads across the floor. Staring at her face up close, her elven features are far more noticeable and pronounced. The traditional pointed ears, the angular features, the almond-shaped eyes. &amp;lt;i&amp;gt;She has Edrell&#039;s eyes&amp;lt;/i&amp;gt;, you cannot help but think to yourself. &lt;br /&gt;
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Although impossible to reckon her age, if she were a human like yourself, you would imagine her to be in her late-twenties or early-thirties. &amp;lt;i&amp;gt;His younger sister, then,&amp;lt;/i&amp;gt; you think.&lt;br /&gt;
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Her armor and weapons, which so recently demonstrated extraordinary qualities, radiates little to no magic what-so-ever. You recognize her weapon as a spiked chain, but far more ornate than the simple iron contraption Qa used to swing around. The links are dark green and made of ironwood (the only part that reads magical), with many of the links having small, thorn-like barbs. The tip of the weapon, which once glowed with a bright pink light, has gone dark. While Qa&#039;s old weapon simply had a fist-sized spiked ball at the end, the business end of this weapon is an intricately carved pink crystal, fashioned to look like a rose in bloom. &lt;br /&gt;
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Her armor is also amazingly well-crafted and, although made of rare and exotic Mithral, is non-magical and form fitting, obviously crafted especially for her. An indigo crystal is ensconced in the center of the breastplate, with a series of complicated whorls and designs radiating outward (or inward?). &lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
| &#039;&#039;has been sitting close to where he stood when the final blow of the battle landed.  He has been quiet and withdrawn.  Other than absent-mindedly cleaning his scythe and re-arranging his armor and equipment, he hasn&#039;t said or done much.  After Kimika finishes stating her desire for the bad people to go away and leave the city to the citizens, he finally stands, brushes off the last remnants of battle dust, and walks over.  As he comes closer, you see a look in his eyes that you recognize -- turmoil and defeat.  This is the look that haunted him after the vampire took control of his mind and nearly caused him to slay Mose.&#039;&#039;&lt;br /&gt;
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&#039;&#039;When he stands with the group, he begins to speak, with a voice subdued and sorrowful.&#039;&#039;  Kimi, I&#039;m sorry, but while I&#039;m not the politician that Germain aspires to be, I do know that one inevitable truth is that a power void is always filled, and it is usually by the ones with the least scruples and restraint. I think we could do our best to try to nudge a few of the players that we feel aren&#039;t quite as bad into position ahead of the obvious evils, but I have to say I don&#039;t know how much it would actually improve the daily life of the common citizen.  Even the best of the people we know here still believes that the status quo from shortly before the war was perfectly acceptable.  I came here looking for a place that I could do some good, clear my head of the grief of my father and the shame of my uncle, and maybe even one day have enough money and power to retire from adventuring and rebuild my father&#039;s legacy.  I have a hard time seeing how I am significantly closer to any of those goals after our years of struggle here in Wydmoore.  &#039;&#039;shakes his head and scowls for a moment as he straightens his back and pushes his shoulders back out of the slump that has been creeping over him&#039;&#039;  I&#039;m sorry, I don&#039;t want to just sit here and complain, I would love to do something honestly good and productive to help us climb out of this midden we have been swimming in.  If Germain feels that he could retain enough Silverwalker influence long enough for us to ensure that the refuguees we brought in have at least a chance of staying in the city and not starving or wasting away from disease then I am happy to strive toward that.  Otherwise, if there was an opportunity for me to clear out of this place and travel somewhere else, hopefully where skills with a blade and a decent set of morals could actually be of practical use, I have to say I&#039;d think long and hard about taking that road.  Hopefully with you at my side, but...&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I agree with all of that... but why it can&#039;t be us that fills the vacuum? I can&#039;t think of another group that would be better more noble, and we are positioned to step into a number of power broker roles in this city. I certainly agree that none of the &amp;quot;usual suspects&amp;quot; are going change anything that we care about, but isn&#039;t that more reason that we should do it? Even the worst of us is going to be a difinitive step up from today&#039;s players. Is it just personal aversion to politics that is keeping everyone away from this obvious conclusion? Or do you not realize how powerful we are already? We have so much energy and leverage right now... it seems a shame to squander it on someone else that we don&#039;t even think is up to the damn job!&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Well, yeah, I have no desire to become mayor or arch-warden, or even captain of the guard.  I would be happy to help any of those people if I felt it was right, but I am not ready to retire from adventuring yet. &#039;&#039;smiles&#039;&#039;  I&#039;ll certainly admit that any of those roles could probably be used to acquire all the wealth I wanted to retire with, but it would likely be at the expense of people that I would prefer to lift up rather than trod upon.  So.. to those ends, I would certainly be happy to take advantage of this unfortunate circumstance to do our best to decapitate the thieves guild.  Granted, that uber-secret guy might be a bite more than we can chew since we don&#039;t know much of anything about him, but I&#039;d still be willing to explore the possibility..&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;squints quizically&#039;&#039; : For the record, I not sure I buy the implication that politicians have to become greedy and callous to succeed. I&#039;m more suggesting that we could become people that do the job for the &#039;&#039;&#039;right reasons&#039;&#039;&#039; and not just to get rich. Also, I don&#039;t think all the &#039;Walkers want to be political forces. I would think Kimmy and I would be the obvious figureheads for the Church and Guard respectiveley, with Mose and Quin playing roles with the Travellers and Wraiths if they have the appetite for it. Everyone else could, as you say, be &amp;quot;helping any of those people if they feld it was right,&amp;quot; it&#039;s just that &amp;quot;those people&amp;quot; would be &amp;quot;us,&amp;quot; and as a result would be &amp;quot;right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But... am I hearing that you want to abandon Wydmoor and go somewhere else, Quin? The rebuilding effort is going to be substantial here, and it&#039;ll be a long time after the Odessans leave before the city is really &amp;quot;safe&amp;quot; in any meaningful way. Given how hard we&#039;ve worked here, I&#039;d hate to abandoned it withouth reaping what I&#039;ve sown. Kimmy... LE... Mose... are you ready to turn this city over to its fate with the Odessans gone? We need to be having a very different conversation if that what everyone is thinking here...&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I don&#039;t really believe any of us can have non-Wydmoor goals on the table for the short-term. I mean, the city is still at war, we have the Walker Army waiting for instructions, the bank is empty, the Thieves Guild will be moving quickly, and who knows what will happen.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s get some specific proposals of next actions and stop with the soul-searching. We don&#039;t have time for that, frankly.&lt;br /&gt;
&lt;br /&gt;
As I said before, I just want to be sure we continue to keep the pilgrims fed, let them stay inside the city, and eventually get the land of the Warrens rightfully returned and used by the poor.&lt;br /&gt;
&lt;br /&gt;
What&#039;s the best plan you smarties have for making that happen? We don&#039;t have much time!&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;&#039;*seemingly oblivious to the discussion around her*&#039;&#039;&#039;&lt;br /&gt;
She&#039;s.... so small...&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Yeah, man, I still agree with Mose.  Well, mostly.  I mean, there&#039;s almost always time for soul searching, and I really think we should get those folks &#039;&#039;&#039;out&#039;&#039;&#039; of the city so they can start to really live, and, well, the Warrens aren&#039;t rightfully theirs at all, they&#039;re on land that was borrowed from Nature.  And I could definitely find some non-Wydmoor goals, but right now I think I&#039;ll wait on those.  The point is that I think Mose is right in everything he said except for the stuff where he&#039;s not: We need to keep all those dudes fed, and we can worry about returning Wydmoor to nature later.&lt;br /&gt;
&lt;br /&gt;
You probably all know that I&#039;m not big on the politics of this whole situation, but I at least realize that we&#039;ve probably got nearly as much power and influence as anyone else.  We should use it, ya know?  Stick it to the man.  The first problem in keeping people fed is finding a supply of food.  Ideally, we&#039;d get all the poor folks out of the city, somewhere far enough away that they won&#039;t need to worry about Wydmoor, and start feeding them there, then start the process of teaching them to fend for themselves.  But since that&#039;s probably not all that practical just now, I suppose we need to end this goofy siege and make sure the folks in charge of Wydmoor (if they&#039;re not Germain and Kimi and whoever else wants the job) know that we expect them to take care of the folks that live here.  Once the siege is over, food will be easy to find and get to the folks who need it.  So..  We&#039;ve got a bunch of people willing to fight with us, right?  Why not work with them to end the siege?  I&#039;m sure we could get all of those dudes into some critical area of the Odessan lines at a time and place that they don&#039;t expect it and get the whole darn army running back to where they came from.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Germain, I am fine with doing our best to set the city on the course we see for it.  I am just saying I don&#039;t see myself living out the rest of my life as a politician here.  So, down to logistics and tactics.  Should we go to either Naprid or the Council and shed light on what we want to share about this current situation?  Do we want to also try to press them into making more permanent accommodations for the refugees?  Then, do we try to do something to take on the Thieves Guild?  Also, I guess as a more immediate action..  Al, do elves have any particular burial rites?  We shouldn&#039;t leave these bodies to rot here, this isn&#039;t some cave in the wilderness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;110pt&amp;quot; align=&amp;quot;right&amp;quot; | &#039;&#039;Mattie (OOC)&#039;&#039; || &#039;&#039;Note that Germain&#039;s suggestion of using this situation as a way to turn against the Thieves&#039; Guild is awesome. If Quinn can stomach that, then the only thing you have to do is come up with a clever way where Mose will not have to lie about this. Mattie is happy with going that route, but Mose wouldn&#039;t knowingly lie about it and right now saying it was definitively the Thieves Guild is further than he&#039;d be willing to go if he himself were asked. He believes it&#039;s quite possible and that they&#039;d be eager to do that, and could be coaxed into believing that it&#039;s the only sane recommendation if the party is willing to lie to him. Still, if we can come up with any plan where the lying is done without Mose involved, then I think Germain already has a pretty good plan for how to &amp;quot;spin&amp;quot; this with the locals. &#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|While Al figures out last rites for our fallen foes, we need to set a course for next moves. Germain and Quinn, perhaps you two should come up with an agreement for how to continue. I think if both of you agree on a plan then there&#039;s a very good chance the rest of us will see the wisdom in it, too.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, in the short term I think Mose is right--the keep is a massive security hole, and we need to shore it up as soon as possible. I think Naprid is the only person we know who can reasonably be expected to manage the keep, but I&#039;d like for Egg to get as much time with it as possible before that. I think most of the &#039;Walkers should stay here and defend it until we can get reinforcements that can get the magical protections working. A small group of us--I&#039;m thinking myself and one other person--should meet with Egg, the Geese leadership, and Naprid and let them know what is going on. Any volunteers? Kimmy? Quin? LE?&lt;br /&gt;
&lt;br /&gt;
Other than that, it depends on what we can get away with. I think we need to make sure that the Wraiths are on our side regarding putting the blame for the robbery on the Guild, and I can take care of that. Our new army can maybe manage the defense of the city, but given their lack of training they will be poor at best. We need to arrange to get them as much military training and management as possible. I know there are some old military men in the Geese, and I think Quinn and Mose can help a lot, but I&#039;d like to get some more help if possible. Perhaps the Wraiths... or a noble house... If we can get them in good enough shape, I&#039;m hoping we can convince the Wraiths to move off the defensive and attack the Odessans.&lt;br /&gt;
&lt;br /&gt;
That&#039;s plenty to keep us going for the next 24 hours, I think. After that? I&#039;ll need to spend a lot of time with the Geese to identify and track the Guildsmen that have infiltrated the Guard. I think that&#039;s the next best move against the Guild while we get the city turned against them. Perhaps we should kill the many-wyrm so the lizardmen can more completely bond with the turtle temple and its guardians. I was also thinking those iron-eating bugs could do a number on the Odessan forces, and we do have all these wands of hold monster. Or possibly there is a short-term attack we could launch against either the Guild or the Odessans. I&#039;d be curious to see what ideas Naprid and Ralth have on this matter as well...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Notices LE over by the dead lady.  Curiosity piqued, Al walks over to see what&#039;s so intriguing.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|When you approach within about thirty feet of the body, something in your backpack begins to rustle and stir.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;A not-entirely-surprised look comes over Al&#039;s face as he notices the rumbling backpack.  He glances knowingly at the dead lady, then somewhat reverently, somewhat reluctantly, opens his backpack and reaches in, but before he can do anything a small white figurine leaps out all on its own and quickly settles on the chest of the dead lady.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&#039;&#039;To Germain&#039;&#039; Yeah, I&#039;d certainly be for taking out the many-wyrm and I also really like the idea of unleashing a hoard of rust monsters on the Odessan army.  Capturing and transporting might be tough, but Al could burrow a tunnel into the center of camp and we could unleash them through the tunnel.  I imagine they could cause quite a problem before the mages toast them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notices Al and the figurine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What in the world is that?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&amp;quot;That&amp;quot; is no longer a simple ivory figurine, but it has now grown into a full-sized, perfectly white, and quite alive swan. The bird comes to rest on the dead woman&#039;s chest and folds up, as if it were sitting on an egg, its long neck rest on its feathery body. If anyone approaches the corpse, the bird will crane its neck upward and stare at that person, but otherwise takes no action. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Al, what would possess you to bring a goose &#039;&#039;(sic)&#039;&#039; along with you? I think your barnyard friend is being a bit irreverent to the dead... I&#039;m not one to leave bodies to be picked apart by wildlife, as natural as that may be for you...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Wonders briefly why Mose is asking about a goose when there isn&#039;t one present, because who could possibly mistake a swan for a goose?  Figures it out soon enough&#039;&#039;&lt;br /&gt;
Dude, just wait and watch.  That &#039;&#039;&#039;swan&#039;&#039;&#039; isn&#039;t something I can control, and I have a feeling we&#039;ll soon all be far less upset about killing the lady.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Um.. is it going to re-animate her or possess her body or something?  No.. you wouldn&#039;t be &amp;quot;cool&amp;quot; with that.  &#039;&#039;Quin wonders what is going on, but takes a moment to make sure her weapons are not handy just in case.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;Kimika watches the entire scene carefully. She recognizes that something must be happening and figures that it might be due to the Elven connection that Al and Edrell&#039;s sister share.  She watches the swan and the woman closely, silently.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;To Quin&#039;&#039; Uh, no, dude, I wouldn&#039;t be cool with that at all.  Kimi&#039;s got the right idea.  This is something we should all shut up and appreciate.  I always figured the swan was meant for me.  Never figured I&#039;d run across someone else it would work on.  &#039;&#039;Trailing off&#039;&#039; I&#039;m gonna wanna to talk to her about...}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|is startled by the swan, and backs away from the woman. She looks around and notices the other party members watching the bird.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;realises that no one is paying attention to plots and schemes anymore, and turns his attention to the unfolding events. Having kept an eye on LE since she blasted the elven woman, he is keenly aware that she is struggling with internal conflict. As she steps back, he moves to her side, places a supportive hand on her shoulder, and directs his gaze towards the swan and the corpse.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&#039;&#039;Nothing happens for two or three minutes. Then, suddenly, the swan rears up, neck and wings fully extended. Those nearby instinctively take a step back in settlements at the unexpected change. It lets out a ghastly, morunful shriek that sounds nothing like a sound that should come from a swan. The room fills with blinding bright light, and those who do not avert their eyes from the light are possibly blinded.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure and temperature of the room drop, and you can feel rather than see the Swan flap its gigantic wings, all the while you can feel an overpowering - but not exactly unpleasant - warmth surge over you. There is a POP, followed by a sudden increase in pressure... The warmth and light is gone, the room is still. You hear something small and metalic clatter to the floor. When you open your eyes again, on the floor next to the woman&#039;s body is a blackened and broken swan figurine, about the size of a fist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The half-elf woman begins to stir, but weakly.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Al, what have you done?!(&#039;&#039;Mose is shocked! He moves forward and changes tone dramatically to harsh.)&#039;&#039; DO NOT MOVE, UNDEAD VILLAIN! You twitch a single muscle wrong and I&#039;ll slice that muscle off. &#039;&#039;(Mose readies flaming sword against any action other than being still and speaking)&#039;&#039; AL, tell her! Can you speak her language?!  &#039;&#039;(Over the next moment or two, if Mose can be readied and also Detect Undead then he will do that, otherwise he remains readied.)&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Calm down Mose, I haven&#039;t the faintest idea what *exactly* is going on here, but we know that Al hates the undead as much as you, and he already said it wasn&#039;t anything like that.  Besides, she hardly looks like she is going to be bouncing up and trading blows with you.  It won&#039;t hurt to bind her though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unless stopped, Quin walks over and sits her up, drawing her arms behind her and tying them in a secure knot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now.. Al, care to shed some light on this?}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hold up, everyone. We&#039;ve already killed this poor woman once, and have no intention of killing her again, or even molesting her with ropes and restraints. Al clearly knew what was going to occur, and I have complete faith that he wouldn&#039;t let this happen if it was going to be unnatural or unwholesome. I believe this woman may have a lot to offer us, and regardless of how you may feel about Edrell, I have every intention of honoring his last request. It&#039;s imperative to me that, when she comes to, she understands that we are not her captors, are not going to interrogate her, and that she has a chance to see us in a sympathetic light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a pained yet sten expression, Germain rests his hand on the hilt of his sword and surveys the Silverwalkers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I know I&#039;m asking you to put a lot of trust in me, but this is important to me. Mose, please sheath your sword. Quin, please step away from her. Kimmy... Al... could you please tend to her, and make sure she is alright?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&#039;&#039;Stops before going all the way over to her, and hisses at Germain with a glare&#039;&#039;  Poor woman!?  We didn&#039;t just stumble in here and drop a sword on her head while she was reading a book! She and her party came close to opening the way to destroy your fucking city and they came damn close to destroying us as the first step!  What kind of a two-faced political snake-in-the-grass game are you playing at here?  I obviously don&#039;t think she is undead nor do I think that Al would be walking around with some evil bird artifact in his pack, but you better start pouring the diplomacy on if you think I&#039;m going to be content to let Kimi walk up and heal the powerful vicious fighter who was a hairs-breadth from killing Kimi without first restraining her and treating her as a dangerous opponent who may have valuable information to barter with us.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Calm down, Quin. She&#039;s a &amp;quot;poor woman&amp;quot; just the same as virtually every other grunt in this stupid war. A dumb soldier dying so Naprid and King Aiden can jockey over money, power, and politics. Wydmoor is no more special than Odessa, and no side in this war is &amp;quot;right&amp;quot;. She&#039;s a friend of a friend (at least... a fiend of my friend), a disenchanted outsider who grew up under a yoke of fear and abuse, and another person trying to get by in a shitty world. She&#039;s no less deserving of sympathy than anyone on our side who is killing for a living.&lt;br /&gt;
&lt;br /&gt;
I would agree with you if I thought the risk was significant or the reward was small. But I don&#039;t believe Kimmy is in danger, and I am sure we are more than capable of putting her down again if we have to. I believe strongly that this woman could be a surprising and valuable friend if we show her a little respect and treat her as a human and not as an enemy. Comming to tied up with a sword pointed at her at the hands of those that killed her will do nothing to engender this. Please trust me... killing enemies is your area of expertise, but making friends is mine, and my gut tells me this is right. I promise it&#039;ll be no dumber or riskier than the sort of shit we do day after day without batting an eye.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turning towards Kimmy and Al:&#039;&#039; But, yeah, for what its worth: towel under the head, some bandages, but let&#039;s save magical healing for the Silverwalkers--it&#039;s been a long, dangerous day, and I doubt it&#039;s over yet.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;(Mose uses 12 seconds of Germain&#039;s and Quinalin&#039;s arguing to Detect Undead and Detect Evil, aimed at the lady. If neither registers, Mose trusts Germain&#039;s &amp;quot;gut&amp;quot; and puts his sword away, but keeps his shield ready for bashing if needed.)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&#039;&#039;Not Evil. Not Undead.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;As soon as anyone starts to move towards the woman, Kimika holds her arms out protectively. She seems to have been watching the whole display carefully, reverently. Without taking her eyes off the woman she says quietly but sternly,&#039;&#039; Do not bind her. She is not evil. She is not undead. Let me tend to her. Let her be.  &#039;&#039;Kimika expertly uses her heal skill. She nods gently in Germain&#039;s direction in agreement.&#039;&#039;  Perhaps while I continue to tend to her, the rest of you can make plans to rebuild the city. Perhaps Germain would be best in dealing with the bureaucrats while the rest of us dig into making the city inhabitable.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Chimes in somewhere along the way&#039;&#039; Naw, man, she&#039;s not undead.  She&#039;s just not dead any more.  That&#039;s what the swan did.  &#039;Course, she&#039;s still whoever she was before we killed her, so she may want to lop our heads off still, but, you know..  What was I saying?  The swan..  Yeah, it&#039;s not evil.  It&#039;s elven. &#039;&#039;a little wistful&#039;&#039; They gave it to me when I left the island.  But it&#039;s done its thing now.  As for what happens when she wakes up fully..  I dunno, what would she think if she woke up to an elf?  Would she freak out on us, or do you dudes think it might calm her some?  Maybe she&#039;d think I&#039;m Ed or something, at least long enough to not try to kill us until we get a chance to talk to her.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks reflective.&#039;&#039; I can&#039;t even imagine... Edrell sure seemed upset about how this world treated him and his mother. I can&#039;t imagine she fared any better. Do you think she&#039;s even met another elf other than her mother? I know you don&#039;t like to talk about it, Al, but it doesn&#039;t sound like they&#039;d even let you back on the island, so I can&#039;t imagine they&#039;d welcome a half-breed. Maybe she hates elves, but I can&#039;t imagine she&#039;s even known enough to hate them more than humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Germain bends over and brushes the hair away from the woman&#039;s ears, checking to see if they too have been chewed off.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&#039;&#039;The woman&#039;s ears are intact. Like Al&#039;s, they are tapered to a slightly rounded point at the tips.&#039;&#039; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|What a mess. I guess the Odessans would be better to half-elves than any other peoples, given their long history with the elves and the elven lineage of the Odessans kings. But Edrell must have really hated them too, given that he turned on them like he did. But then... I guess they must have kept it secret, right? I wonder what happened to these two. As far as I know, there isn&#039;t really animosity towards elves, although it sounds like this family was treated like freaks. Is that the only reason to keep it secret? Why do you hide it so carefully, Al?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;at Germain&#039;s touch, looks up at him with a mixture of gratitude and relief. As the woman begins to stir, LE takes another step back and tenses up.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;To Germain&#039;&#039; I hide it so people don&#039;t freak out, man.  The one or two people (other than you guys) who have figured out what I am didn&#039;t exactly take it well, and it wouldn&#039;t be unfair to say that the other elves I lived with for so long don&#039;t have much nice to say about non-elves.  They didn&#039;t give me much confidence that I&#039;d be treated well off the island.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks like his is about to say something, but bites his tongue and nods solemnly.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;continues to tend to the elf woman gently and as she stirs addresses her in a calming tone&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Shhhh, everything is fine now. You&#039;ve been through a lot. You need to rest. You&#039;re safe. Just relax. You&#039;re safe.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Lady&lt;br /&gt;
|&#039;&#039;Groan&#039;&#039; Ahhrr... whu-}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;(nervous)&#039;&#039; Oh, she&#039;s awake now.. Okay, talk to her, guys! &#039;&#039;(looks around)&#039;&#039; Germain did you want to ask her about Edrell? Al, did you want to tell her you&#039;re an elf, too? I mean you brought her back to life with your elven powers...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;shoots a dirty look at Mose briefly before turning her attentions back to the Elven woman. She gently places a healing hand on her forehead and speaks softly to her in a calming manner&#039;&#039; Don&#039;t strain yourself, just relax. You&#039;re safe. You&#039;ve been through a lot and need to rest. You&#039;re safe.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Lady&lt;br /&gt;
|&#039;&#039;Coming To&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ein... Eyndredell?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Growing Alarmed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elves?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;kneels down beside the half-elf, and rests his hand gently on her arm.&#039;&#039; Listen to Kimika... you&#039;ve been through a lot... more than any of us can possibly imagine. You need to rest. Your brother--I assume Eyndredell, although we know him as Edrell--asked us to spare your life. I&#039;m afraid we didn&#039;t do it in quite the way he might have hoped, but... well... let&#039;s just say he asked under less than ideal circumstances. You are safe now. Do you hear me?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&#039;&#039;dice clatter&#039;&#039; &lt;br /&gt;
(18) + 30 Bonus +2 Circumstance : 50)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Manageable [edit]ing===&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Lady&lt;br /&gt;
|&#039;&#039;Eyes open&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
I hear you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;slowly sits up on her elbows&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I feel... strange. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;looks around. Seeing the bodies, and perhaps starting to remember the fight, nods solemnly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spare *me*, then. Not &amp;lt;i&amp;gt;us&amp;lt;/i&amp;gt;. He&#039;s gone rogue after all. &#039;&#039;sigh&#039;&#039; I told them. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|We didn&#039;t do all that good a job sparing you to be honest. Perhaps he just understood our limitations. Talk of elves certainly seemed to effect you, and I&#039;m guess I&#039;m not surprised given what I learned of your brother. Looking at your ears, it seems you fared a little better, although perhaps I&#039;ll eat my words for suggesting that. &#039;&#039;Germain reaches down and picks up the battered swan, but it crumbles into a fine, gray ash. He looks momentarily startled, but quickly recovers...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You brother went completely rogue. He betrayed the Odessans, he betrayed Wydmoor, and he betrayed us. For all practical purposes, this almost caused him to betray you, since many of the people in this room are so mad at him that they may just try to kill him, and were not in the least inclined to honor his request. In that final case, however, he was saved by nothing short of a miracle. We are traveling with an elf... yes. One who sacrificed a powerful elven artifact to bring you back to life. From what little I know, his kin would not have approved, but I get the impression that he is quite unlike most of his kin. He has been a good friend to us, and I would trust him with my life. And now, I supposed, I would trust him with yours.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Lady&lt;br /&gt;
|I don&#039;t know why, but I believe you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see a look of understanding begin to creep across her face&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A.... swan? Could he really have been telling the truth about our mother?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Yes, a swan... Ivory and silver, with impossible pearl eyes. I&#039;ve never seen, or heard, of anything like it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Lady&lt;br /&gt;
|&#039;&#039;laughs&#039;&#039; The only thing he ever told he that was true was the one thing that was impossible to believe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;she looks at you seriously&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I know this sounds crazy. Tell me the truth - Was I dead? Did you kill me?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Miss, we are all too familiar with crazy. Yes, we killed you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Pulls himself out of the silence that was imposed upon him from afar, as if some foreign being had a really busy day and wasn&#039;t able to give Al his voice&#039;&#039; Hiya, half-elf lady!  Man, do I want to talk to you.  Germain here is right.  He&#039;d trust me with his life, and, man, is it weird to talk to anyone who&#039;s even remotely elven.  I thought those days were behind me completely, since they kicked me out and all.  What was being dead like?  it&#039;s one of those completely natural things that I&#039;ll probably only get to experience once.  Weird..  Does anyone else know you&#039;re half-elven?  What was your mom&#039;s name (she was the elf, right?)?  What do you want to know about elves?  I can tell you all sorts of stuff, though much of it would be pretty upsetting.  I mean, don&#039;t get me wrong, there are elves I like, but some of them are just crazy.  Not into nature at all.  Can you believe that?  So, you see, I was living on the big island with all the other elves, only they didn&#039;t always like it when I told them how &#039;&#039;wrong&#039;&#039; they were about some really &#039;&#039;obvious&#039;&#039; things, so after a while they just kicked me out, though I guess by then I was pretty much ready to go.  There&#039;s just so MUCH to see in the world that can&#039;t be seen from one small island.  Just the other day I saw this really awesome bug.  Red eyes, goofy wings.  It was AWESOME! &#039;&#039;I assume by now someone not-so-subtlely gives Al a hint to shut up, so I&#039;ll stop here for now&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;chuckles.&#039;&#039; That&#039;s Al, which is short for something unpronouncable. &#039;&#039;Looking towards Al.&#039;&#039; Not just yet, buddy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Lady&lt;br /&gt;
|It&#039;s true then... Wow, I never thought... I don&#039;t know why I&#039;m telling you this, but... You know what I am. &lt;br /&gt;
&lt;br /&gt;
*Who* I am.&lt;br /&gt;
&lt;br /&gt;
When I was growing up... he raised me, you see, after she died. I was a little girl when it happened, and so I asked him all the time about her. Where we came from. Things like that.&lt;br /&gt;
&lt;br /&gt;
He always told the same story but, well, I knew from an early age Eyndredell wasn&#039;t exactly trustworthy. And, he said our mother told him the story, which doesn&#039;t exactly lend it any real ... anyway, I always assumed it was just a deflection, but thinking back on it, he only ever lied when he had something to gain. There was no reason to make up a story so extravagant...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;seems almost lost in her own thoughts now&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Hand.. You know of the? The Halflings? There are as many as there are colors in the world, I think. White Hand, Red Hand, Grey Hand...&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;shakes head&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Silver Hand, they&#039;re known for their .... exotic menagieres. Two headed goats. Horned dwarves. And... others. Carted from town to town. Gawk for a copper, toss rotten vegetables for a silver. For a gold... well, gold gets what it wants, doesn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
It shouldn&#039;t have been possible, no matter how much she was sold. My mother&#039;s kind, exceedingly rare on the mainland. And, at least to her Eyndredell tell it, are not supposed to be able to bear child. The Sidhe, they&#039;re a hateful people, and a prideful one. They would rather march into the abyss than see their blood tainted by human blood. Our kind, he always said, would be particularly feared and despised by them. Not only because they are hateful, but because we should not be allowed to exist. Not allowed.. We should not be *able* to exist. &lt;br /&gt;
&lt;br /&gt;
Even among the Sidhe, there are discontents and outsiders. Sidhe does not kill Sidhe, and so they are instead exiled to the lost homeland. But, exile is not their only punishment. Along with exile, they are made barren. So Eyndredell claimed. But he also claimed, when I pressed him, that our mother was ... different. She was given a special charm with her exile. A symbol of ancient Elven power. &lt;br /&gt;
&lt;br /&gt;
A power so great that when she was finally met her end... her &amp;lt;i&amp;gt;first&amp;lt;/i&amp;gt; end, I suppose ... it raised her from the dead. And restored not just life, but the ability to make life. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;shakes head, clearing away mental cobwebs, and descends into silence&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Ha, discontents and outsiders.  I tell ya what the elves need.  They need more discontents and outsiders.  Rile things up a bit, shake them out of their funk, ya know, man?  Ed&#039;s right..  Er, Eyndredell&#039;s right.  I can&#039;t have kids.  I wonder why your mom could.  That&#039;s weird.  I also was given a charm when I left.  Well, &amp;quot;charm&amp;quot; might be the wrong word.  A powerful item.  You&#039;re here telling us all this cool stuff cuz of that swan.  Do you know what your mom had?&lt;br /&gt;
&lt;br /&gt;
Ya know, though, exile isn&#039;t necessarily a punishment.  I mean, there are times I miss it, but like I said before, there&#039;s so much more to see and do off that island.  It&#039;s a great island, but I already knew every tree, rock, and animal on it.  Ya gotta get out and experience the world before you can save it, ya know?&lt;br /&gt;
&lt;br /&gt;
And by the way, &amp;quot;Al&amp;quot; isn&#039;t short for something unpronounceable.  It&#039;s short for Aldoronavazingortulip.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks sad.&#039;&#039; It just doesn&#039;t sound right... none of it. I wouldn&#039;t wish it on anyone.&lt;br /&gt;
&lt;br /&gt;
Your brother was a hell of a liar, I&#039;ll give him that. But I think, perhaps, I know a thing or two about him, never-the-less. Regardless of what my companions may think of him now, he did a tremendous amount to help us, and even now he is doing more for us than I think some of us realize...&lt;br /&gt;
&lt;br /&gt;
I don&#039;t care much for anyone in this wretched war: the Odessans, Wydmoor, the Wraiths, or any of them. Clearly, your brother didn&#039;t either. The Silverwalkers--that&#039;s us--have had one agenda since the beginning. To protect the people of Wydmoor, who have suffered terribly for this war, will gain nothing from it, and have no allies in it. Now I wouldn&#039;t go so far as to say his intentions were noble--I think he was more interested in screwing over the powerful than helping the weak--but the enemy of your enemy and all... I do think he genuinely appreciated that we cared, and I believe he helped us more than he needed to as a result.&lt;br /&gt;
&lt;br /&gt;
Which leads me to a question: where do your allegiances lie? Why the Odessans? Why this war? Who do you care about? Why?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Lady&lt;br /&gt;
|He said that she always said it was a swan - a symbol of ancient elven power... Aldoronavazingortulip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She says the word as if tasting it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;In Elven: A strange name, but of the Sidhe without a doubt. I am Marhagarain&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;looks at Germain&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It sounds like you really do know him. Who do I care about? At this point... I don&#039;t know. If Edrell&#039;s burnt us, if I turn, too... Oh, no... &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;fear begins to creep into her voice for the first time&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Kaleesarynn...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&#039;&#039;Al, and anyone else who speaks Sidhe (anyone?), recognizes this as someone&#039;s name.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Holy crap!  That&#039;s someone&#039;s name!}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Marhagarain&lt;br /&gt;
|What? Yes, it&#039;s a name. It&#039;s the name of my sister. &lt;br /&gt;
&lt;br /&gt;
If Eyndredell really has betrayed Kaine... and if Kaine thinks &amp;lt;i&amp;gt;I&amp;lt;/i&amp;gt; have betrayed &amp;lt;i&amp;gt;him&amp;lt;/i&amp;gt;, as well...}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|[[Hedrafax Kaine]]? Where is your sister?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Marhagarain&lt;br /&gt;
|Where else would she be? She&#039;s so sheltered. She&#039;s still on Kaine&#039;s estate in [[Cebridon]]. If he thinks... After losing two of us, or even thinking he has... He&#039;ll &amp;lt;i&amp;gt;kill&amp;lt;/i&amp;gt; her.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Wait, though-- why were you helping Odessa try to destroy the teleport ward here? &#039;&#039;(points to the crackling energy)&#039;&#039; Is it because of your sister? Or...? &#039;&#039;(somewhat lost)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I doubt there is much we can do to hide this development from the Odessans, and Edrell&#039;s betrayal alone is probably enough to doom your sister. Still, there may be many solutions to your problem, and there may be many ways we can help. But first...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Germain turns towards Mose and Quin.&#039;&#039; Slavery. Abuse. Rape. These are not the sort of things that you wish on your enemies. They are the sort of things that happen to people in a fucked up, unfair world. Just because someone tried to kill us does not mean they are not a human, and it does not mean they do not deserve compassion, sympathy, or help. This war needs to end, but moral absolutes and black and white thinking are not going to end it. Building bridges and leading through compassion will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turning back towards Marhagarain, Germain changes his tack.&#039;&#039; Many of the &#039;Walkers feel betrayed by your brother, Marhagarain, and you almost killed us trying to take our city. They are not inclined to either feel sympathy for you or to trust you. I believe they can, but I need you to promise me you will stay with them until I get back. Now is not the time for secrecy, lies, or manipulations. Show them your heart. Let the Walkers know what you&#039;ve been through, how you became the woman that you are, and about the family that you are from. If you do, I believe we can help your family.&lt;br /&gt;
&lt;br /&gt;
There is much to do, and little time to do it. I need to secure the city, and make sure that we do not take the blame for Edrell&#039;s betrayal. LE, I want you to come with me. Secure the keep until re-enforcements arrive--they will be here shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Germain squares his shoulders and marches towards the non-gate and, pausing to collect LE, leaves the keep.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&#039;&#039;Quin still looks pretty upset.  If asked out of earshot of the half-elf, he&#039;ll say bluntly that while everything that happened to her is deplorable, nothing that was said justified her actions to destroy the city and kill us.  Quin will act cold and wary of her unless that opinion is changed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She only said her name in elven to Al so I don&#039;t think any of us know it yet, right?&#039;&#039; So... Lady, Germain suggests that we secure the keep.  Is there still a threat? What was your plan once you took down the teleport ward? Did you have a contingency plan? Reinforcements? An escape route?&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;(put rpchat above this)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11797</id>
		<title>RP: Act II Opener</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11797"/>
		<updated>2012-01-07T14:42:34Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just saw a Machiavelli has some words of caution for the Silverwalkers. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is nothing more difficult to take in hand, more perilous to conduct, or more uncertain in its success, than to take the lead in the introduction of a new order of things. For the reformer has enemies in all those who profit by the old order, and only lukewarm defenders in all those who would profit by the new order, this lukewarmness arising partly from fear of their adversaries … and partly from the incredulity of mankind, who do not truly believe in anything new until they have had actual experience of it.&amp;quot;&lt;br /&gt;
: What kind of heroes would be be if we didn&#039;t set our sights on slaying dragons and other foolishly perilous business? --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
As best as I can tell, going through the undated quest logs and some handwaves, this conversation and the events of the past couple of hours are taking place in the predawn hours of &#039;&#039;&#039;23 Verdant 1401&#039;&#039;&#039;. That&#039;s the date I&#039;m going with unless someone has a better bead. &lt;br /&gt;
&lt;br /&gt;
=Act I Climax Summary=&lt;br /&gt;
* LE finally accepted the Melkior-related documents from Edrell.&lt;br /&gt;
* Germain suggests not letting Mose know what Edrell has done, at least not immediately. Quin protests vehemently, and makes sure to tell Mose &amp;quot;Edrell screwed us over. I&#039;ll explain later, but we have to go NOW or the city will fall!&amp;quot; &lt;br /&gt;
* Germain suggests, at the very least, not to tell anyone else outside of the Silverwalkers about Edrell&#039;s betrayal, at least not until the party can decompress everything and plan a well thought out next move.&lt;br /&gt;
** He Fears the Silverwalkers will be implicated in the crime or even flat-out scapegoated. &lt;br /&gt;
*** Not only did the SW work closely with Edrell for between 1 and 3 years, depending, the SW were also the ones who gave Edrell at least one keys he needed (the mayoral ring) to open the vaults. Plus several other actions that further cast suspicion on you guys as accomplices. Sure, this was almost always done on false pretenses, but the optics are terrible. If the accusation is made, you willing to go through the Wydmoor or Church judicial systems? Even with Germain as your lawyer?  &lt;br /&gt;
** He believes in Information control: The Silverwalkers for the first time find them in a position where they know things no one else knows. &lt;br /&gt;
** He sees the potential for False Flagging: If the robbery could be pinned on the Thieves&#039; Guild, that could give a plausable &#039;&#039;casus belli&#039;&#039; to act against the Guild as well as potentially driving a wedge between them and the War Council. &lt;br /&gt;
* Quin is willing to go along with this, to an extent, for now. -&amp;gt; He&#039;s willing not to out Edrell (yet), but feels obligated to at least warn Bog Wraiths of the infiltration in case there are more infiltrators or the Silverwalkers fail in their mission. &lt;br /&gt;
** On his way back through the Cathedral not-gate, Quin sends an acolyte to Naprid with a message: &amp;quot;City is under the attack! Also, your fire charm was stolen.&amp;quot; &lt;br /&gt;
* At the door to the Magius Keep, Germain makes it clear that he believes it will be best for the party to capture, not kill, the half-elf woman Edrell mentioned as his sister.&lt;br /&gt;
** Party is relatively resistant, but ultimately agrees not to kill her if they can help it. (Although, as we will see, those promises were, perhaps, not made in good faith.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Battle Goes Down and Winds Down &amp;lt;/b&amp;gt;&lt;br /&gt;
** The woman has been teleporting like mad, despite being in the same ROOM as the anti-teleport generator. &lt;br /&gt;
** Woman also was originally encountered as a huge-size woman, and shrunk down to normal size after she was killed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Odessans, except the half-elf, are killed.&lt;br /&gt;
* Kimi screams to the woman &amp;quot;We don&#039;t want to kill you! Edrell told us to spare you!&amp;quot;&lt;br /&gt;
* The woman, herself clearly down to her last hit points, teleports into a back corner away from everyone.&lt;br /&gt;
* LE lets loose a flurry of magic missiles and deals twenty-something points of force damage. &lt;br /&gt;
* The woman is killed.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:10px;&amp;quot;&amp;gt;[[File:TeleporterBlockingRoom1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;In the last game, there was some looting done, and we can assume that the looting goes down during and after the conversation we&#039;re all about to have. For what it&#039;s worth, the half-elf woman&#039;s spiked chain (which seemed to exhibit the Radiant Energy trait) and her mithril breastplate (which seemed to exhibit the Glamoured trait), both radiate &amp;lt;u&amp;gt;no magic whatsoever&amp;lt;/u&amp;gt; upon close examination. &lt;br /&gt;
&lt;br /&gt;
Additionally, the stuff with Al&#039;s swan statue, Mulligan, will go down at some point later on during this conversation in order to role play the full effect of that event&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Silverwalkers Discussion=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The second Act opens just as the adrenaline fog clears from everyone&#039;s mind and bullet time goes away. The party is scattered around the room, also filled with dead bodies, as pictured above. The battle is won, but all of the Odessans have been killed. The integrity of the teleport ward has been maintained. The lightning arcs and flares across the room, filling the room with light and sound. The party must shout to be heard&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;scowls at LE&#039;&#039; : Damnit! We could have leveraged that into a surrender!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;sighs&#039;&#039; : Let&#039;s get this mess cleaned up... we can be heroes or villians depending on how the next few hours go, and I want to leave this room with a plan that we all agree on. Say what you will of him, Edrell has left us with an out if we are willing to take it. He&#039;s promised to stage his own death, and we can spin this like he informed us of this attack and went off to stop the robbery on his own. Do we take it?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Roar, growl, rrrrgwlll.  Snarl, roar, growl.  &#039;&#039;realizes no one understands, changes back to elf form&#039;&#039;  Dude, that was far out.  My dad would FREAK if he knew I just fought a half-elf.  &#039;&#039;somewhat sadly&#039;&#039; Might even make him proud that I helped kill her.  &#039;&#039;glances expectantly at backpack, then glances around the room&#039;&#039;  Man, what a mess.  Next time we see Ed he&#039;s not gonna have to fake his death.  Though I guess he did help us save all those people.  Still, man, what he did was not cool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;shrugs&#039;&#039; : Really? Do you care? He stole money from the people who decided to let the refugees die. The people that were more concerned about saving their own ass than doing what was right. In some cases, the very people that antagonized this conflict in the first place. I don&#039;t like what he did, but I have a hard time feeling sorry for the people he did it to. If I find out he was responsible for the fire, my opinion may change, but right now the only thing I&#039;m upset about is the mess he put me in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;is really confused&#039;&#039;: What in the world is going on? Quinn said that Edrell betrayed us, but now Germain is siding with him? What has happened? And who are these people we just killed here in Edrell&#039;s tower? Are they Edrell&#039;s friends? Clearly they were trying to ruin the city, but I don&#039;t know how they would get in here if Edrell didn&#039;t let them in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|These dudes were trying to turn off the teleport ward for some reason.  Can&#039;t figure out why they thought that would be a good idea, but at least Ed told us what was up as he...  Er &#039;&#039;glances at {{Germain}}, unsure of his Grand Plan, but at least aware that one exists that might involve not telling {{Mose}} everything just yet&#039;&#039;.  So, uh, we stopped these dudes from turning off the teleport ward.  Shouldn&#039;t have killed that lady, though I have a feeling it doesn&#039;t really matter. &#039;&#039;glances again at his backpack&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;carefully steps around the nodes to loot what she can. She doesn&#039;t seem to hear anything, even the deafening noise from the generator. She seems either deep in thought or completely without thought, you can&#039;t tell which.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;looks dazed, still reeling from all the events of the last few hours. She rushes over to the half-elven woman to see if there&#039;s anything at all she can do for her. She kneels down next to her and, despite her being dead, at least makes an effort to wrap any wounds and prepare her corpse respectfully.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks conflicted&#039;&#039; : Edrell did betray us, Mose... at least, in a fashion. These were his friends, and even family, and they expected Edrell to be here to let them in so they could turn off the City&#039;s defenses and capture it. &#039;&#039;Germain grimaces, clearly saying something he would rather not say.&#039;&#039; Edrell was the mole and the traitor, Mose, and he used us to further his agenda and pull off a massive bank heist against the [[Wydmoor Bank]]. He betrayed our trust, and because we now know his plans and know that we aided and abetted in them, he has put us in quite the predicament.&lt;br /&gt;
&lt;br /&gt;
The complicating factor is that he also betrayed the [[Odessa|Odessans]], letting us in on their plan and sending us here to stop it. And, frankly, he&#039;s given Wydmoor the closest thing to an army that it&#039;s ever had, and probably put us in the unique position to save this city and end this war. I know some of you aren&#039;t comfortable with moral grey areas, but we are stuck in one now sure as a dwarf&#039;s hammer. I can think of some ways out of this mess, but all of them are either going to put our necks on the line or require is to politic and lie through our teeth.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
| &#039;&#039;eyes {{LE}} warily.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Edrell ROBBED the Wydmoor Bank?! That dirty cave rat! ... ... But if he was after money, why didn&#039;t he just keep all the silver we gave him instead of spreading it around? Are you sure it wasn&#039;t an imposter? Edrell wouldn&#039;t do that. (&#039;&#039;Mose isn&#039;t eager to believe he misjudged SO BADLY on someone&#039;s evil nature&#039;&#039;) The Odessans disguised before, perhaps they pulled their same shady tricks... or maybe the Thieves&#039; Guild! They&#039;re also very shady... Maybe it was just more illusion magic? I know I doubted Edrell early on, but he helped us along. Gave us these great items-- why would he give us so much of value if he wasn&#039;t on our side of good?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, we can&#039;t be &#039;&#039;&#039;sure&#039;&#039;&#039; of anything, I agree! And it is a compelling theory--I&#039;m loath to admit that I misjudged him so dramatically as well. The Guild&#039;s attacks on the Silverwalkers have demonstrated that their true loyalties do not lie with protecting the city, since we have been its most active and successful protectors. They certainly have the powers of deciet and illusion necessary to pull off such a feat. Besides, if Edrell was siding with the Odessans, why would it serve him to turn on them at this point? It only creates enemies for him, and does little to aid him. Frankly, even if it was Edrell that robbed the bank, I&#039;d be inclined to blame it on the Guild to Wydmoor&#039;s power players against them and purge the city of their evil. Given the facts, I think your theory is a strong one to operate under, Mose... A strong theory indeed.&lt;br /&gt;
&lt;br /&gt;
That theory aside, however, whose to say what&#039;s good and evil? Based on what Edrell (or his look-alike) said, he believes that those with a lot of money in the bank--the Mayor, the cowardly nobles, the Wraiths, etc--were evil. They punished the people of Wydmoor to further their own financial and political interests. The Silverwalkers, and by extension Edrell, on the other hand, were good. We risked our lives to protect and empower the innocents of the Wydmoor region--the citizens of Wydmoor, the Onrarch halflings, etc--from they tyranny of the Odessans, the elements, supernatural terrors, and their own leaders. &amp;quot;Edrell&amp;quot; thinks he is good, he considers us allies because we are good, and that the Nobles of this city, and even the Wraiths to some degree, are evil. Historically, we agree with that. While robbing a bank is certainly illegal, I&#039;m not sure I&#039;d call it evil. Murdering a Mayor is also illegal, but we consider ourselves good for doing it.&lt;br /&gt;
&lt;br /&gt;
Get yourself ready... the way forward is only going to get a lot messier than the muddy waters we&#039;ve travelled so far.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I can&#039;t support someone who betrays the laws and agreements they have made. If it was Edrell, he pledged to protect the city by accepting his different roles in the city government. To then betray the city... that&#039;s heartless and lawless. Even if some of the coin in the Bank was from those who were wicked, he&#039;s still harming goodly and religious people, too.&lt;br /&gt;
&lt;br /&gt;
In the case of the Mayor, I directly sensed him to be evil, and his disregard for codified law in favor of tyranny required him to be removed like the swamp leech he was. Looking back, though, I am sad about the way that cleansing was done, and going forward we must insist that we stand above the &amp;quot;muddy waters&amp;quot; you mention. As my father told me, &#039;&#039;&amp;quot;No matter how low you find yourself, you won&#039;t get to higher ground by walking downhill.&amp;quot;&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s not that I&#039;m opposed to the idea, Mose, it&#039;s just that I can&#039;t see a way to actually do it. Maybe I don&#039;t know what you mean. What do you think we should do? &lt;br /&gt;
&lt;br /&gt;
The testimonials are very clear on this matter--sometimes the righteous must do distasteful deeds to serve the greater good. We are the greatest good in Wydmoor as far as I&#039;m concerned. And to protect the city, we assassinated the lawfully appointed leader of the city, willfully disregarded the wishes of the city&#039;s defenders, and played an instrumental role in robbing virtually evey power broker in the city blind. It doesnt matter why we did it. It doesn&#039;t matter if we meant to do it. It doesn&#039;t matter if we knew we were doing it. All that is will matter are the facts, and if word gets out, virtually every person that matters in this city will turn against us. How can we continue to protect the city and serve the good if we are crippled by adversity?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Your silver tongue can paint us as evildoers, alright, but I&#039;d love to see you use your talents to describe our true intentions and acts! Wouldn&#039;t it be better to put forth the truth: that we&#039;re not perfect but ultimately good souls trying to do the right thing? If the truth gets us exiled from Wydmoor, so be it. We did what we could, saved the refugees, got them food, and prevented the city from falling multiple times. I&#039;d rather die by the truth than live by the lie. &lt;br /&gt;
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I mean, we can say all of this inside of a Zone of Truth if needed-- but if we try to hide what has happened, and it &#039;&#039;does&#039;&#039; come out later, then our cowardly act of dishonesty will get us beheaded. Honestly, I&#039;ve just assumed with all the no-good snoops in town, we&#039;ve been watched pretty much the whole time, so it&#039;s pointless to lie about what we&#039;ve done and seen. Let&#039;s just be honest in talking to the War Council about our intentions and deeds.&lt;br /&gt;
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&lt;br /&gt;
My proposal is for us to reclaim the warrens for the halflings and the refugees, ensure there&#039;s food for everyone, send Odessa home, and to tell the truth about what happened with Edrell. Someone robbed the bank, it may have been Edrell, it may have been a Guild disguise, or an Odessan disguise, but whoever it was had enough secret spy intel to tell us how to thwart this Odessan attack on the Mage&#039;s Tower-- which we did and saved the lives of everyone! &lt;br /&gt;
&lt;br /&gt;
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In the end, I&#039;ll even tell them myself what I know because they surely understand I wouldn&#039;t risk violating my Traveler oaths to lie.&lt;br /&gt;
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&lt;br /&gt;
Is there another proposal? The only other one that comes to mind for me is to chase down whoever stole the money and return it, and I don&#039;t know if that&#039;s doable in the middle of this war.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;smiles&#039;&#039; : I&#039;m glad you think I can talk us out of this, and you might be right. Unfortunately, I don&#039;t have quite your confidence, and I think my chance of spinning this to the city at large is pretty low.&lt;br /&gt;
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Where I agree with you is that we don&#039;t need to lie to everyone here, and I&#039;m glad you have the wisdom to see that a little information control may be necessary until we get this city safe. Telling the entire war room may be a little overboard--if the Wydmoor nobles become aware that all their money has been stolen there may be a panic, or at least a backlash against the Silverwalkers, that will severely comprimise the defense of the city and the refugees. But I do think it may be safe to be frank with the Wraiths, because I think I can sell to them that our intentions were pure and that our accomplishments have significantly advanced their agenda. How do we feel about that?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I&#039;m fine with us telling the Wraiths the truth and letting them drive the decisions and discussions with the War Council. I just want to be sure we can continue to keep the pilgrims fed, inside the city, and that the land of the Warrens can again be rightfully returned and used by the poor of Wydmoor. Oh (&#039;&#039;remembering&#039;&#039;) and if somehow we can repeal that poll tax, even better! The refugees really should be getting a voice for them on the War Council... not sure how we might do that.&lt;br /&gt;
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Beyond the silly politics, I know defenses are of utmost important right now, too. It probably makes sense for us to use the City Magus&#039;s Keep as our temporary base and protect it. What do you think? Regardless of what Edrell is up to, he&#039;s not here to protect it from invasions such as what we just saw. Clearly we&#039;re the only ones who can keep the teleport ward safe until the War Council comes up with another plan.&lt;br /&gt;
&lt;br /&gt;
Would LE or Egg be able to figure out what magic safeguards remain intact here or in other parts of the Keep and see if we can get them operational?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One more moment, Mose. I know you and Al don&#039;t care for silly politics, but politicians run the world and we have to play their game to effectively fight the good fight...&lt;br /&gt;
&lt;br /&gt;
When we talked outside of the Thieves&#039; Guilds&#039; trap, you were very adamant that we need a plan to attack them and purge the city of their evil immediately. Now, if Wydmoor&#039;s leaders knew what we suspect to be true--that the Guild robbed the bank--then virtually all Wydmoor&#039;s power brokers could be quickly united against them. While I may have doubted that the Silverwalkers alone could defeat the guild, I do believe this city, united against them, could free the good people of Wydmoor from their grasp. Our hunch is that Edrell is a good guy, that he travelled to the bank to stop the robbery, and that he alerted us of the Odessan attack. Even though we can&#039;t be certain of this, if we present what we believe... carefully... we may be able to finally launch an effective attack against the Guild. It might require speaking with a little more certainty than we actually have, but it&#039;s not exactly going to be a lie. Is that something you are comfortable with? Is purging the city of evil important enough to blur the line between what we know to be true and what we feel in our hearts is true?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Yeah, man, &amp;quot;silly politics.&amp;quot;  I agree with Mose.  We need to keep the poor fed, preferably by getting them out of the city and teaching them how to take care of themselves, but that&#039;s more of a long-term goal.  In the short-term, getting rid of evil and feeding hungry people is, like, way righteous.  If the Guild has all this cash and stuff that you city-folk love so much, I&#039;d hold my nose and use the cash to buy food so everyone doesn&#039;t die, but I&#039;m going to make sure I help people learn to grow and forage their own food along the way.&lt;br /&gt;
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As for Ed..  Man, I don&#039;t know.  Assuming it was actually him doing the stealing, we need to get that cash back, punish Ed for taking it, and distribute the cash to all the folks who need it.  But that&#039;s a less pressing goal than the situation in the city.  Can&#039;t let all those people suffer unnecessarily.  And, man, who knows.  Maybe Ed did what he did for some, you know, reasonable reason that we just don&#039;t know right now.  Whatever the case, I want to figure it out, punish Ed if he deserves it, and make things right.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;She turns gets up slowly and brushes her hair away from her face. Her young face is streaked with a mixture of tears and the dirt from battle. She looks very tired and crestfallen.&#039;&#039; I can&#039;t help but think that Edrell taking the money is actually what is best for the city. This is MY city. I have lived and ministered here for my entire adult life. It was my HOME. &#039;&#039;Her voice shakes with emotion.&#039;&#039; This city has been ripped apart by the greed of its so-called leaders. Without money, why should they even bother with this city? Let them go elsewhere, and let the people have their homes back. Let US rebuild. Let US take back OUR city and let the politicians and the bankers and the rich vampires after Alexandria-knows-what go elsewhere. These people have been through well-enough. What is left? What is left is that this is our home. This is what we know. We will fight for our homes, we will fight to rebuild. Why would the Thieves Guild stay when there is nothing left to steal?&lt;br /&gt;
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&#039;&#039;She sighs, heavy with the burdens and sorrow that she has been holding in for so long.&#039;&#039;&lt;br /&gt;
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Let Edrell take the money. Good riddance. Those who only care for money will hopefully follow it out and go elsewhere. Say it&#039;s the Thieves Guild- perfect. Let the greedy aristocrats and thieves go after each other- just ensure our streets don&#039;t turn into a battleground. I say we let those of us with the gift of speech turn the greedy against each other and get them out of the city. The rest of us will work to get this city back to people and the people back on their feet. &lt;br /&gt;
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Right now the people NEED us. They need those who know how to receive the blessings of the land without destroying it &#039;&#039;she looks at Al&#039;&#039;, they need the magically gifted to unravel the mysteries that have plagued this city for ages beneath the covers &#039;&#039;she looks at LE&#039;&#039;, they need the protectors to welcome the weary and protect what little they have &#039;&#039;she looks at Mose&#039;&#039;, they need those with skill to help them construct and plan &#039;&#039;she looks at Quin&#039;&#039;, and they need to do this while keeping those who would exploit them out of their hair &#039;&#039;she looks at Germain&#039;&#039;. &lt;br /&gt;
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I can&#039;t say I agree with how these events have unfolded but if there is one thing we can do, it is take what appears to be a miserable situation and make the best of it. We are the heroes to the people, not the War Council that sits protected in their high and lofty towers. &#039;&#039;She waves her hand dismissively.&#039;&#039; Let them do what they like, our duty is to the people here. We have not come this far and worked this hard to let them down- and we are to whom they look.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;shaken out of semi-awareness by the sudden lack of discussion in the room following Kimi&#039;s speech, walks up to the dead half-elf. She seems surprised at the woman&#039;s small stature as she crouches down low and stares into the lifeless face.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks expectant.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
| DM &lt;br /&gt;
| The woman&#039;s corpse lies on the ground, her visage reflecting the confusion, shock, and anxiety that composed the last moments of her existence. Lifeless blue/gray eyes, opened wide, stare at emptily at nothing. Up close, and not giant-sized, the woman seems anything but threatening or imposing. &lt;br /&gt;
&lt;br /&gt;
Like Edrell, her face is striking, but more handsome than beautiful. Her long, raven-black hair has come free of its braids and now splays wildly, clumping together where it has begun to absorb the blood of the other fallen Odessans that slowly spreads across the floor. Staring at her face up close, her elven features are far more noticeable and pronounced. The traditional pointed ears, the angular features, the almond-shaped eyes. &amp;lt;i&amp;gt;She has Edrell&#039;s eyes&amp;lt;/i&amp;gt;, you cannot help but think to yourself. &lt;br /&gt;
&lt;br /&gt;
Although impossible to reckon her age, if she were a human like yourself, you would imagine her to be in her late-twenties or early-thirties. &amp;lt;i&amp;gt;His younger sister, then,&amp;lt;/i&amp;gt; you think.&lt;br /&gt;
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Her armor and weapons, which so recently demonstrated extraordinary qualities, radiates little to no magic what-so-ever. You recognize her weapon as a spiked chain, but far more ornate than the simple iron contraption Qa used to swing around. The links are dark green and made of ironwood (the only part that reads magical), with many of the links having small, thorn-like barbs. The tip of the weapon, which once glowed with a bright pink light, has gone dark. While Qa&#039;s old weapon simply had a fist-sized spiked ball at the end, the business end of this weapon is an intricately carved pink crystal, fashioned to look like a rose in bloom. &lt;br /&gt;
&lt;br /&gt;
Her armor is also amazingly well-crafted and, although made of rare and exotic Mithral, is non-magical and form fitting, obviously crafted especially for her. An indigo crystal is ensconced in the center of the breastplate, with a series of complicated whorls and designs radiating outward (or inward?). &lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
| &#039;&#039;has been sitting close to where he stood when the final blow of the battle landed.  He has been quiet and withdrawn.  Other than absent-mindedly cleaning his scythe and re-arranging his armor and equipment, he hasn&#039;t said or done much.  After Kimika finishes stating her desire for the bad people to go away and leave the city to the citizens, he finally stands, brushes off the last remnants of battle dust, and walks over.  As he comes closer, you see a look in his eyes that you recognize -- turmoil and defeat.  This is the look that haunted him after the vampire took control of his mind and nearly caused him to slay Mose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When he stands with the group, he begins to speak, with a voice subdued and sorrowful.&#039;&#039;  Kimi, I&#039;m sorry, but while I&#039;m not the politician that Germain aspires to be, I do know that one inevitable truth is that a power void is always filled, and it is usually by the ones with the least scruples and restraint. I think we could do our best to try to nudge a few of the players that we feel aren&#039;t quite as bad into position ahead of the obvious evils, but I have to say I don&#039;t know how much it would actually improve the daily life of the common citizen.  Even the best of the people we know here still believes that the status quo from shortly before the war was perfectly acceptable.  I came here looking for a place that I could do some good, clear my head of the grief of my father and the shame of my uncle, and maybe even one day have enough money and power to retire from adventuring and rebuild my father&#039;s legacy.  I have a hard time seeing how I am significantly closer to any of those goals after our years of struggle here in Wydmoore.  &#039;&#039;shakes his head and scowls for a moment as he straightens his back and pushes his shoulders back out of the slump that has been creeping over him&#039;&#039;  I&#039;m sorry, I don&#039;t want to just sit here and complain, I would love to do something honestly good and productive to help us climb out of this midden we have been swimming in.  If Germain feels that he could retain enough Silverwalker influence long enough for us to ensure that the refuguees we brought in have at least a chance of staying in the city and not starving or wasting away from disease then I am happy to strive toward that.  Otherwise, if there was an opportunity for me to clear out of this place and travel somewhere else, hopefully where skills with a blade and a decent set of morals could actually be of practical use, I have to say I&#039;d think long and hard about taking that road.  Hopefully with you at my side, but...&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I agree with all of that... but why it can&#039;t be us that fills the vacuum? I can&#039;t think of another group that would be better more noble, and we are positioned to step into a number of power broker roles in this city. I certainly agree that none of the &amp;quot;usual suspects&amp;quot; are going change anything that we care about, but isn&#039;t that more reason that we should do it? Even the worst of us is going to be a difinitive step up from today&#039;s players. Is it just personal aversion to politics that is keeping everyone away from this obvious conclusion? Or do you not realize how powerful we are already? We have so much energy and leverage right now... it seems a shame to squander it on someone else that we don&#039;t even think is up to the damn job!&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Well, yeah, I have no desire to become mayor or arch-warden, or even captain of the guard.  I would be happy to help any of those people if I felt it was right, but I am not ready to retire from adventuring yet. &#039;&#039;smiles&#039;&#039;  I&#039;ll certainly admit that any of those roles could probably be used to acquire all the wealth I wanted to retire with, but it would likely be at the expense of people that I would prefer to lift up rather than trod upon.  So.. to those ends, I would certainly be happy to take advantage of this unfortunate circumstance to do our best to decapitate the thieves guild.  Granted, that uber-secret guy might be a bite more than we can chew since we don&#039;t know much of anything about him, but I&#039;d still be willing to explore the possibility..&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;squints quizically&#039;&#039; : For the record, I not sure I buy the implication that politicians have to become greedy and callous to succeed. I&#039;m more suggesting that we could become people that do the job for the &#039;&#039;&#039;right reasons&#039;&#039;&#039; and not just to get rich. Also, I don&#039;t think all the &#039;Walkers want to be political forces. I would think Kimmy and I would be the obvious figureheads for the Church and Guard respectiveley, with Mose and Quin playing roles with the Travellers and Wraiths if they have the appetite for it. Everyone else could, as you say, be &amp;quot;helping any of those people if they feld it was right,&amp;quot; it&#039;s just that &amp;quot;those people&amp;quot; would be &amp;quot;us,&amp;quot; and as a result would be &amp;quot;right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But... am I hearing that you want to abandon Wydmoor and go somewhere else, Quin? The rebuilding effort is going to be substantial here, and it&#039;ll be a long time after the Odessans leave before the city is really &amp;quot;safe&amp;quot; in any meaningful way. Given how hard we&#039;ve worked here, I&#039;d hate to abandoned it withouth reaping what I&#039;ve sown. Kimmy... LE... Mose... are you ready to turn this city over to its fate with the Odessans gone? We need to be having a very different conversation if that what everyone is thinking here...&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I don&#039;t really believe any of us can have non-Wydmoor goals on the table for the short-term. I mean, the city is still at war, we have the Walker Army waiting for instructions, the bank is empty, the Thieves Guild will be moving quickly, and who knows what will happen.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s get some specific proposals of next actions and stop with the soul-searching. We don&#039;t have time for that, frankly.&lt;br /&gt;
&lt;br /&gt;
As I said before, I just want to be sure we continue to keep the pilgrims fed, let them stay inside the city, and eventually get the land of the Warrens rightfully returned and used by the poor.&lt;br /&gt;
&lt;br /&gt;
What&#039;s the best plan you smarties have for making that happen? We don&#039;t have much time!&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;&#039;*seemingly oblivious to the discussion around her*&#039;&#039;&#039;&lt;br /&gt;
She&#039;s.... so small...&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Yeah, man, I still agree with Mose.  Well, mostly.  I mean, there&#039;s almost always time for soul searching, and I really think we should get those folks &#039;&#039;&#039;out&#039;&#039;&#039; of the city so they can start to really live, and, well, the Warrens aren&#039;t rightfully theirs at all, they&#039;re on land that was borrowed from Nature.  And I could definitely find some non-Wydmoor goals, but right now I think I&#039;ll wait on those.  The point is that I think Mose is right in everything he said except for the stuff where he&#039;s not: We need to keep all those dudes fed, and we can worry about returning Wydmoor to nature later.&lt;br /&gt;
&lt;br /&gt;
You probably all know that I&#039;m not big on the politics of this whole situation, but I at least realize that we&#039;ve probably got nearly as much power and influence as anyone else.  We should use it, ya know?  Stick it to the man.  The first problem in keeping people fed is finding a supply of food.  Ideally, we&#039;d get all the poor folks out of the city, somewhere far enough away that they won&#039;t need to worry about Wydmoor, and start feeding them there, then start the process of teaching them to fend for themselves.  But since that&#039;s probably not all that practical just now, I suppose we need to end this goofy siege and make sure the folks in charge of Wydmoor (if they&#039;re not Germain and Kimi and whoever else wants the job) know that we expect them to take care of the folks that live here.  Once the siege is over, food will be easy to find and get to the folks who need it.  So..  We&#039;ve got a bunch of people willing to fight with us, right?  Why not work with them to end the siege?  I&#039;m sure we could get all of those dudes into some critical area of the Odessan lines at a time and place that they don&#039;t expect it and get the whole darn army running back to where they came from.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Germain, I am fine with doing our best to set the city on the course we see for it.  I am just saying I don&#039;t see myself living out the rest of my life as a politician here.  So, down to logistics and tactics.  Should we go to either Naprid or the Council and shed light on what we want to share about this current situation?  Do we want to also try to press them into making more permanent accommodations for the refugees?  Then, do we try to do something to take on the Thieves Guild?  Also, I guess as a more immediate action..  Al, do elves have any particular burial rites?  We shouldn&#039;t leave these bodies to rot here, this isn&#039;t some cave in the wilderness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;110pt&amp;quot; align=&amp;quot;right&amp;quot; | &#039;&#039;Mattie (OOC)&#039;&#039; || &#039;&#039;Note that Germain&#039;s suggestion of using this situation as a way to turn against the Thieves&#039; Guild is awesome. If Quinn can stomach that, then the only thing you have to do is come up with a clever way where Mose will not have to lie about this. Mattie is happy with going that route, but Mose wouldn&#039;t knowingly lie about it and right now saying it was definitively the Thieves Guild is further than he&#039;d be willing to go if he himself were asked. He believes it&#039;s quite possible and that they&#039;d be eager to do that, and could be coaxed into believing that it&#039;s the only sane recommendation if the party is willing to lie to him. Still, if we can come up with any plan where the lying is done without Mose involved, then I think Germain already has a pretty good plan for how to &amp;quot;spin&amp;quot; this with the locals. &#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|While Al figures out last rites for our fallen foes, we need to set a course for next moves. Germain and Quinn, perhaps you two should come up with an agreement for how to continue. I think if both of you agree on a plan then there&#039;s a very good chance the rest of us will see the wisdom in it, too.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, in the short term I think Mose is right--the keep is a massive security hole, and we need to shore it up as soon as possible. I think Naprid is the only person we know who can reasonably be expected to manage the keep, but I&#039;d like for Egg to get as much time with it as possible before that. I think most of the &#039;Walkers should stay here and defend it until we can get reinforcements that can get the magical protections working. A small group of us--I&#039;m thinking myself and one other person--should meet with Egg, the Geese leadership, and Naprid and let them know what is going on. Any volunteers? Kimmy? Quin? LE?&lt;br /&gt;
&lt;br /&gt;
Other than that, it depends on what we can get away with. I think we need to make sure that the Wraiths are on our side regarding putting the blame for the robbery on the Guild, and I can take care of that. Our new army can maybe manage the defense of the city, but given their lack of training they will be poor at best. We need to arrange to get them as much military training and management as possible. I know there are some old military men in the Geese, and I think Quinn and Mose can help a lot, but I&#039;d like to get some more help if possible. Perhaps the Wraiths... or a noble house... If we can get them in good enough shape, I&#039;m hoping we can convince the Wraiths to move off the defensive and attack the Odessans.&lt;br /&gt;
&lt;br /&gt;
That&#039;s plenty to keep us going for the next 24 hours, I think. After that? I&#039;ll need to spend a lot of time with the Geese to identify and track the Guildsmen that have infiltrated the Guard. I think that&#039;s the next best move against the Guild while we get the city turned against them. Perhaps we should kill the many-wyrm so the lizardmen can more completely bond with the turtle temple and its guardians. I was also thinking those iron-eating bugs could do a number on the Odessan forces, and we do have all these wands of hold monster. Or possibly there is a short-term attack we could launch against either the Guild or the Odessans. I&#039;d be curious to see what ideas Naprid and Ralth have on this matter as well...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Notices LE over by the dead lady.  Curiosity piqued, Al walks over to see what&#039;s so intriguing.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|When you approach within about thirty feet of the body, something in your backpack begins to rustle and stir.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;A not-entirely-surprised look comes over Al&#039;s face as he notices the rumbling backpack.  He glances knowingly at the dead lady, then somewhat reverently, somewhat reluctantly, opens his backpack and reaches in, but before he can do anything a small white figurine leaps out all on its own and quickly settles on the chest of the dead lady.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&#039;&#039;To Germain&#039;&#039; Yeah, I&#039;d certainly be for taking out the many-wyrm and I also really like the idea of unleashing a hoard of rust monsters on the Odessan army.  Capturing and transporting might be tough, but Al could burrow a tunnel into the center of camp and we could unleash them through the tunnel.  I imagine they could cause quite a problem before the mages toast them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notices Al and the figurine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What in the world is that?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&amp;quot;That&amp;quot; is no longer a simple ivory figurine, but it has now grown into a full-sized, perfectly white, and quite alive swan. The bird comes to rest on the dead woman&#039;s chest and folds up, as if it were sitting on an egg, its long neck rest on its feathery body. If anyone approaches the corpse, the bird will crane its neck upward and stare at that person, but otherwise takes no action. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Al, what would possess you to bring a goose &#039;&#039;(sic)&#039;&#039; along with you? I think your barnyard friend is being a bit irreverent to the dead... I&#039;m not one to leave bodies to be picked apart by wildlife, as natural as that may be for you...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Wonders briefly why Mose is asking about a goose when there isn&#039;t one present, because who could possibly mistake a swan for a goose?  Figures it out soon enough&#039;&#039;&lt;br /&gt;
Dude, just wait and watch.  That &#039;&#039;&#039;swan&#039;&#039;&#039; isn&#039;t something I can control, and I have a feeling we&#039;ll soon all be far less upset about killing the lady.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Um.. is it going to re-animate her or possess her body or something?  No.. you wouldn&#039;t be &amp;quot;cool&amp;quot; with that.  &#039;&#039;Quin wonders what is going on, but takes a moment to make sure her weapons are not handy just in case.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;Kimika watches the entire scene carefully. She recognizes that something must be happening and figures that it might be due to the Elven connection that Al and Edrell&#039;s sister share.  She watches the swan and the woman closely, silently.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;To Quin&#039;&#039; Uh, no, dude, I wouldn&#039;t be cool with that at all.  Kimi&#039;s got the right idea.  This is something we should all shut up and appreciate.  I always figured the swan was meant for me.  Never figured I&#039;d run across someone else it would work on.  &#039;&#039;Trailing off&#039;&#039; I&#039;m gonna wanna to talk to her about...}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|is startled by the swan, and backs away from the woman. She looks around and notices the other party members watching the bird.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;realises that no one is paying attention to plots and schemes anymore, and turns his attention to the unfolding events. Having kept an eye on LE since she blasted the elven woman, he is keenly aware that she is struggling with internal conflict. As she steps back, he moves to her side, places a supportive hand on her shoulder, and directs his gaze towards the swan and the corpse.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&#039;&#039;Nothing happens for two or three minutes. Then, suddenly, the swan rears up, neck and wings fully extended. Those nearby instinctively take a step back in settlements at the unexpected change. It lets out a ghastly, morunful shriek that sounds nothing like a sound that should come from a swan. The room fills with blinding bright light, and those who do not avert their eyes from the light are possibly blinded.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure and temperature of the room drop, and you can feel rather than see the Swan flap its gigantic wings, all the while you can feel an overpowering - but not exactly unpleasant - warmth surge over you. There is a POP, followed by a sudden increase in pressure... The warmth and light is gone, the room is still. You hear something small and metalic clatter to the floor. When you open your eyes again, on the floor next to the woman&#039;s body is a blackened and broken swan figurine, about the size of a fist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The half-elf woman begins to stir, but weakly.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Al, what have you done?!(&#039;&#039;Mose is shocked! He moves forward and changes tone dramatically to harsh.)&#039;&#039; DO NOT MOVE, UNDEAD VILLAIN! You twitch a single muscle wrong and I&#039;ll slice that muscle off. &#039;&#039;(Mose readies flaming sword against any action other than being still and speaking)&#039;&#039; AL, tell her! Can you speak her language?!  &#039;&#039;(Over the next moment or two, if Mose can be readied and also Detect Undead then he will do that, otherwise he remains readied.)&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Calm down Mose, I haven&#039;t the faintest idea what *exactly* is going on here, but we know that Al hates the undead as much as you, and he already said it wasn&#039;t anything like that.  Besides, she hardly looks like she is going to be bouncing up and trading blows with you.  It won&#039;t hurt to bind her though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unless stopped, Quin walks over and sits her up, drawing her arms behind her and tying them in a secure knot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now.. Al, care to shed some light on this?}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hold up, everyone. We&#039;ve already killed this poor woman once, and have no intention of killing her again, or even molesting her with ropes and restraints. Al clearly knew what was going to occur, and I have complete faith that he wouldn&#039;t let this happen if it was going to be unnatural or unwholesome. I believe this woman may have a lot to offer us, and regardless of how you may feel about Edrell, I have every intention of honoring his last request. It&#039;s imperative to me that, when she comes to, she understands that we are not her captors, are not going to interrogate her, and that she has a chance to see us in a sympathetic light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a pained yet sten expression, Germain rests his hand on the hilt of his sword and surveys the Silverwalkers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I know I&#039;m asking you to put a lot of trust in me, but this is important to me. Mose, please sheath your sword. Quin, please step away from her. Kimmy... Al... could you please tend to her, and make sure she is alright?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&#039;&#039;Stops before going all the way over to her, and hisses at Germain with a glare&#039;&#039;  Poor woman!?  We didn&#039;t just stumble in here and drop a sword on her head while she was reading a book! She and her party came close to opening the way to destroy your fucking city and they came damn close to destroying us as the first step!  What kind of a two-faced political snake-in-the-grass game are you playing at here?  I obviously don&#039;t think she is undead nor do I think that Al would be walking around with some evil bird artifact in his pack, but you better start pouring the diplomacy on if you think I&#039;m going to be content to let Kimi walk up and heal the powerful vicious fighter who was a hairs-breadth from killing Kimi without first restraining her and treating her as a dangerous opponent who may have valuable information to barter with us.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Calm down, Quin. She&#039;s a &amp;quot;poor woman&amp;quot; just the same as virtually every other grunt in this stupid war. A dumb soldier dying so Naprid and King Aiden can jockey over money, power, and politics. Wydmoor is no more special than Odessa, and no side in this war is &amp;quot;right&amp;quot;. She&#039;s a friend of a friend (at least... a fiend of my friend), a disenchanted outsider who grew up under a yoke of fear and abuse, and another person trying to get by in a shitty world. She&#039;s no less deserving of sympathy than anyone on our side who is killing for a living.&lt;br /&gt;
&lt;br /&gt;
I would agree with you if I thought the risk was significant or the reward was small. But I don&#039;t believe Kimmy is in danger, and I am sure we are more than capable of putting her down again if we have to. I believe strongly that this woman could be a surprising and valuable friend if we show her a little respect and treat her as a human and not as an enemy. Comming to tied up with a sword pointed at her at the hands of those that killed her will do nothing to engender this. Please trust me... killing enemies is your area of expertise, but making friends is mine, and my gut tells me this is right. I promise it&#039;ll be no dumber or riskier than the sort of shit we do day after day without batting an eye.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turning towards Kimmy and Al:&#039;&#039; But, yeah, for what its worth: towel under the head, some bandages, but let&#039;s save magical healing for the Silverwalkers--it&#039;s been a long, dangerous day, and I doubt it&#039;s over yet.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;(Mose uses 12 seconds of Germain&#039;s and Quinalin&#039;s arguing to Detect Undead and Detect Evil, aimed at the lady. If neither registers, Mose trusts Germain&#039;s &amp;quot;gut&amp;quot; and puts his sword away, but keeps his shield ready for bashing if needed.)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&#039;&#039;Not Evil. Not Undead.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;As soon as anyone starts to move towards the woman, Kimika holds her arms out protectively. She seems to have been watching the whole display carefully, reverently. Without taking her eyes off the woman she says quietly but sternly,&#039;&#039; Do not bind her. She is not evil. She is not undead. Let me tend to her. Let her be.  &#039;&#039;Kimika expertly uses her heal skill. She nods gently in Germain&#039;s direction in agreement.&#039;&#039;  Perhaps while I continue to tend to her, the rest of you can make plans to rebuild the city. Perhaps Germain would be best in dealing with the bureaucrats while the rest of us dig into making the city inhabitable.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Chimes in somewhere along the way&#039;&#039; Naw, man, she&#039;s not undead.  She&#039;s just not dead any more.  That&#039;s what the swan did.  &#039;Course, she&#039;s still whoever she was before we killed her, so she may want to lop our heads off still, but, you know..  What was I saying?  The swan..  Yeah, it&#039;s not evil.  It&#039;s elven. &#039;&#039;a little wistful&#039;&#039; They gave it to me when I left the island.  But it&#039;s done its thing now.  As for what happens when she wakes up fully..  I dunno, what would she think if she woke up to an elf?  Would she freak out on us, or do you dudes think it might calm her some?  Maybe she&#039;d think I&#039;m Ed or something, at least long enough to not try to kill us until we get a chance to talk to her.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks reflective.&#039;&#039; I can&#039;t even imagine... Edrell sure seemed upset about how this world treated him and his mother. I can&#039;t imagine she fared any better. Do you think she&#039;s even met another elf other than her mother? I know you don&#039;t like to talk about it, Al, but it doesn&#039;t sound like they&#039;d even let you back on the island, so I can&#039;t imagine they&#039;d welcome a half-breed. Maybe she hates elves, but I can&#039;t imagine she&#039;s even known enough to hate them more than humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Germain bends over and brushes the hair away from the woman&#039;s ears, checking to see if they too have been chewed off.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&#039;&#039;The woman&#039;s ears are intact. Like Al&#039;s, they are tapered to a slightly rounded point at the tips.&#039;&#039; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|What a mess. I guess the Odessans would be better to half-elves than any other peoples, given their long history with the elves and the elven lineage of the Odessans kings. But Edrell must have really hated them too, given that he turned on them like he did. But then... I guess they must have kept it secret, right? I wonder what happened to these two. As far as I know, there isn&#039;t really animosity towards elves, although it sounds like this family was treated like freaks. Is that the only reason to keep it secret? Why do you hide it so carefully, Al?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;at Germain&#039;s touch, looks up at him with a mixture of gratitude and relief. As the woman begins to stir, LE takes another step back and tenses up.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;To Germain&#039;&#039; I hide it so people don&#039;t freak out, man.  The one or two people (other than you guys) who have figured out what I am didn&#039;t exactly take it well, and it wouldn&#039;t be unfair to say that the other elves I lived with for so long don&#039;t have much nice to say about non-elves.  They didn&#039;t give me much confidence that I&#039;d be treated well off the island.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks like his is about to say something, but bites his tongue and nods solemnly.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;continues to tend to the elf woman gently and as she stirs addresses her in a calming tone&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Shhhh, everything is fine now. You&#039;ve been through a lot. You need to rest. You&#039;re safe. Just relax. You&#039;re safe.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Lady&lt;br /&gt;
|&#039;&#039;Groan&#039;&#039; Ahhrr... whu-}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;(nervous)&#039;&#039; Oh, she&#039;s awake now.. Okay, talk to her, guys! &#039;&#039;(looks around)&#039;&#039; Germain did you want to ask her about Edrell? Al, did you want to tell her you&#039;re an elf, too? I mean you brought her back to life with your elven powers...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;shoots a dirty look at Mose briefly before turning her attentions back to the Elven woman. She gently places a healing hand on her forehead and speaks softly to her in a calming manner&#039;&#039; Don&#039;t strain yourself, just relax. You&#039;re safe. You&#039;ve been through a lot and need to rest. You&#039;re safe.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Lady&lt;br /&gt;
|&#039;&#039;Coming To&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ein... Eyndredell?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Growing Alarmed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elves?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;kneels down beside the half-elf, and rests his hand gently on her arm.&#039;&#039; Listen to Kimika... you&#039;ve been through a lot... more than any of us can possibly imagine. You need to rest. Your brother--I assume Eyndredell, although we know him as Edrell--asked us to spare your life. I&#039;m afraid we didn&#039;t do it in quite the way he might have hoped, but... well... let&#039;s just say he asked under less than ideal circumstances. You are safe now. Do you hear me?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&#039;&#039;dice clatter&#039;&#039; &lt;br /&gt;
(18) + 30 Bonus +2 Circumstance : 50)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Manageable [edit]ing===&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Lady&lt;br /&gt;
|&#039;&#039;Eyes open&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
I hear you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;slowly sits up on her elbows&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I feel... strange. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;looks around. Seeing the bodies, and perhaps starting to remember the fight, nods solemnly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spare *me*, then. Not &amp;lt;i&amp;gt;us&amp;lt;/i&amp;gt;. He&#039;s gone rogue after all. &#039;&#039;sigh&#039;&#039; I told them. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|We didn&#039;t do all that good a job sparing you to be honest. Perhaps he just understood our limitations. Talk of elves certainly seemed to effect you, and I&#039;m guess I&#039;m not surprised given what I learned of your brother. Looking at your ears, it seems you fared a little better, although perhaps I&#039;ll eat my words for suggesting that. &#039;&#039;Germain reaches down and picks up the battered swan, but it crumbles into a fine, gray ash. He looks momentarily startled, but quickly recovers...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You brother went completely rogue. He betrayed the Odessans, he betrayed Wydmoor, and he betrayed us. For all practical purposes, this almost caused him to betray you, since many of the people in this room are so mad at him that they may just try to kill him, and were not in the least inclined to honor his request. In that final case, however, he was saved by nothing short of a miracle. We are traveling with an elf... yes. One who sacrificed a powerful elven artifact to bring you back to life. From what little I know, his kin would not have approved, but I get the impression that he is quite unlike most of his kin. He has been a good friend to us, and I would trust him with my life. And now, I supposed, I would trust him with yours.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Lady&lt;br /&gt;
|I don&#039;t know why, but I believe you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see a look of understanding begin to creep across her face&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A.... swan? Could he really have been telling the truth about our mother?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Yes, a swan... Ivory and silver, with impossible pearl eyes. I&#039;ve never seen, or heard, of anything like it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Lady&lt;br /&gt;
|&#039;&#039;laughs&#039;&#039; The only thing he ever told he that was true was the one thing that was impossible to believe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;she looks at you seriously&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I know this sounds crazy. Tell me the truth - Was I dead? Did you kill me?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Miss, we are all too familiar with crazy. Yes, we killed you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Pulls himself out of the silence that was imposed upon him from afar, as if some foreign being had a really busy day and wasn&#039;t able to give Al his voice&#039;&#039; Hiya, half-elf lady!  Man, do I want to talk to you.  Germain here is right.  He&#039;d trust me with his life, and, man, is it weird to talk to anyone who&#039;s even remotely elven.  I thought those days were behind me completely, since they kicked me out and all.  What was being dead like?  it&#039;s one of those completely natural things that I&#039;ll probably only get to experience once.  Weird..  Does anyone else know you&#039;re half-elven?  What was your mom&#039;s name (she was the elf, right?)?  What do you want to know about elves?  I can tell you all sorts of stuff, though much of it would be pretty upsetting.  I mean, don&#039;t get me wrong, there are elves I like, but some of them are just crazy.  Not into nature at all.  Can you believe that?  So, you see, I was living on the big island with all the other elves, only they didn&#039;t always like it when I told them how &#039;&#039;wrong&#039;&#039; they were about some really &#039;&#039;obvious&#039;&#039; things, so after a while they just kicked me out, though I guess by then I was pretty much ready to go.  There&#039;s just so MUCH to see in the world that can&#039;t be seen from one small island.  Just the other day I saw this really awesome bug.  Red eyes, goofy wings.  It was AWESOME! &#039;&#039;I assume by now someone not-so-subtlely gives Al a hint to shut up, so I&#039;ll stop here for now&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;chuckles.&#039;&#039; That&#039;s Al, which is short for something unpronouncable. &#039;&#039;Looking towards Al.&#039;&#039; Not just yet, buddy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Lady&lt;br /&gt;
|It&#039;s true then... Wow, I never thought... I don&#039;t know why I&#039;m telling you this, but... You know what I am. &lt;br /&gt;
&lt;br /&gt;
*Who* I am.&lt;br /&gt;
&lt;br /&gt;
When I was growing up... he raised me, you see, after she died. I was a little girl when it happened, and so I asked him all the time about her. Where we came from. Things like that.&lt;br /&gt;
&lt;br /&gt;
He always told the same story but, well, I knew from an early age Eyndredell wasn&#039;t exactly trustworthy. And, he said our mother told him the story, which doesn&#039;t exactly lend it any real ... anyway, I always assumed it was just a deflection, but thinking back on it, he only ever lied when he had something to gain. There was no reason to make up a story so extravagant...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;seems almost lost in her own thoughts now&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Hand.. You know of the? The Halflings? There are as many as there are colors in the world, I think. White Hand, Red Hand, Grey Hand...&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;shakes head&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Silver Hand, they&#039;re known for their .... exotic menagieres. Two headed goats. Horned dwarves. And... others. Carted from town to town. Gawk for a copper, toss rotten vegetables for a silver. For a gold... well, gold gets what it wants, doesn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
It shouldn&#039;t have been possible, no matter how much she was sold. My mother&#039;s kind, exceedingly rare on the mainland. And, at least to her Eyndredell tell it, are not supposed to be able to bear child. The Sidhe, they&#039;re a hateful people, and a prideful one. They would rather march into the abyss than see their blood tainted by human blood. Our kind, he always said, would be particularly feared and despised by them. Not only because they are hateful, but because we should not be allowed to exist. Not allowed.. We should not be *able* to exist. &lt;br /&gt;
&lt;br /&gt;
Even among the Sidhe, there are discontents and outsiders. Sidhe does not kill Sidhe, and so they are instead exiled to the lost homeland. But, exile is not their only punishment. Along with exile, they are made barren. So Eyndredell claimed. But he also claimed, when I pressed him, that our mother was ... different. She was given a special charm with her exile. A symbol of ancient Elven power. &lt;br /&gt;
&lt;br /&gt;
A power so great that when she was finally met her end... her &amp;lt;i&amp;gt;first&amp;lt;/i&amp;gt; end, I suppose ... it raised her from the dead. And restored not just life, but the ability to make life. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;shakes head, clearing away mental cobwebs, and descends into silence&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Ha, discontents and outsiders.  I tell ya what the elves need.  They need more discontents and outsiders.  Rile things up a bit, shake them out of their funk, ya know, man?  Ed&#039;s right..  Er, Eyndredell&#039;s right.  I can&#039;t have kids.  I wonder why your mom could.  That&#039;s weird.  I also was given a charm when I left.  Well, &amp;quot;charm&amp;quot; might be the wrong word.  A powerful item.  You&#039;re here telling us all this cool stuff cuz of that swan.  Do you know what your mom had?&lt;br /&gt;
&lt;br /&gt;
Ya know, though, exile isn&#039;t necessarily a punishment.  I mean, there are times I miss it, but like I said before, there&#039;s so much more to see and do off that island.  It&#039;s a great island, but I already knew every tree, rock, and animal on it.  Ya gotta get out and experience the world before you can save it, ya know?&lt;br /&gt;
&lt;br /&gt;
And by the way, &amp;quot;Al&amp;quot; isn&#039;t short for something unpronounceable.  It&#039;s short for Aldoronavazingortulip.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks sad.&#039;&#039; It just doesn&#039;t sound right... none of it. I wouldn&#039;t wish it on anyone.&lt;br /&gt;
&lt;br /&gt;
Your brother was a hell of a liar, I&#039;ll give him that. But I think, perhaps, I know a thing or two about him, never-the-less. Regardless of what my companions may think of him now, he did a tremendous amount to help us, and even now he is doing more for us than I think some of us realize...&lt;br /&gt;
&lt;br /&gt;
I don&#039;t care much for anyone in this wretched war: the Odessans, Wydmoor, the Wraiths, or any of them. Clearly, your brother didn&#039;t either. The Silverwalkers--that&#039;s us--have had one agenda since the beginning. To protect the people of Wydmoor, who have suffered terribly for this war, will gain nothing from it, and have no allies in it. Now I wouldn&#039;t go so far as to say his intentions were noble--I think he was more interested in screwing over the powerful than helping the weak--but the enemy of your enemy and all... I do think he genuinely appreciated that we cared, and I believe he helped us more than he needed to as a result.&lt;br /&gt;
&lt;br /&gt;
Which leads me to a question: where do your allegiances lie? Why the Odessans? Why this war? Who do you care about? Why?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Lady&lt;br /&gt;
|He said that she always said it was a swan - a symbol of ancient elven power... Aldoronavazingortulip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She says the word as if tasting it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;In Elven: A strange name, but of the Sidhe without a doubt. I am Marhagarain&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;looks at Germain&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It sounds like you really do know him. Who do I care about? At this point... I don&#039;t know. If Edrell&#039;s burnt us, if I turn, too... Oh, no... &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;fear begins to creep into her voice for the first time&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Kaleesarynn...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&#039;&#039;Al, and anyone else who speaks Sidhe (anyone?), recognizes this as someone&#039;s name.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Holy crap!  That&#039;s someone&#039;s name!}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Marhagarain&lt;br /&gt;
|What? Yes, it&#039;s a name. It&#039;s the name of my sister. &lt;br /&gt;
&lt;br /&gt;
If Eyndredell really has betrayed Kaine... and if Kaine thinks &amp;lt;i&amp;gt;I&amp;lt;/i&amp;gt; have betrayed &amp;lt;i&amp;gt;him&amp;lt;/i&amp;gt;, as well...}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|[[Hedrafax Kaine]]? Where is your sister?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Marhagarain&lt;br /&gt;
|Where else would she be? She&#039;s so sheltered. She&#039;s still on Kaine&#039;s estate in [[Cebridon]]. If he thinks... After losing two of us, or even thinking he has... He&#039;ll &amp;lt;i&amp;gt;kill&amp;lt;/i&amp;gt; her.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Wait, though-- why were you helping Odessa try to destroy the teleport ward here? &#039;&#039;(points to the crackling energy)&#039;&#039; Is it because of your sister? Or...? &#039;&#039;(somewhat lost)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I doubt there is much we can do to hide this development from the Odessans, and Edrell&#039;s betrayal alone is probably enough to doom your sister. Still, there may be many solutions to your problem, and there may be many ways we can help. But first...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Germain turns towards Mose and Quin.&#039;&#039; Slavery. Abuse. Rape. These are not the sort of things that you wish on your enemies. They are the sort of things that happen to people in a fucked up, unfair world. Just because someone tried to kill us does not mean they are not a human, and it does not mean they do not deserve compassion, sympathy, or help. This war needs to end, but moral absolutes and black and white thinking are not going to end it. Building bridges and leading through compassion will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turning back towards Marhagarain, Germain changes his tack.&#039;&#039; Many of the &#039;Walkers feel betrayed by your brother, Marhagarain, and you almost killed us trying to take our city. They are not inclined to either feel sympathy for you or to trust you. I believe they can, but I need you to promise me you will stay with them until I get back. Now is not the time for secrecy, lies, or manipulations. Show them your heart. Let the Walkers know what you&#039;ve been through, how you became the woman that you are, and about the family that you are from. If you do, I believe we can help your family.&lt;br /&gt;
&lt;br /&gt;
There is much to do, and little time to do it. I need to secure the city, and make sure that we do not take the blame for Edrell&#039;s betrayal. LE, I want you to come with me. Secure the keep until re-enforcements arrive--they will be here shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Germain squares his shoulders and marches towards the non-gate and, pausing to collect LE, leaves the keep.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&#039;&#039;Quin still looks pretty upset.  If asked out of earshot of the half-elf, he&#039;ll say bluntly that while everything that happened to her is deplorable, nothing that was said justified her actions to destroy the city and kill us.  Quin will act cold and wary of her unless that opinion is changed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She only said her name in elven to Al so I don&#039;t think any of us know it yet, right?&#039;&#039; So... Lady, Germain suggests that we secure the keep.  Is there still a threat? What was your plan once you took down the teleport ward? Did you have a contingency&lt;br /&gt;
}} plan? Reinforcements? An escape route?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;(put rpchat above this)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11717</id>
		<title>RP: Act II Opener</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11717"/>
		<updated>2012-01-05T20:32:55Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just saw a Machiavelli has some words of caution for the Silverwalkers. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is nothing more difficult to take in hand, more perilous to conduct, or more uncertain in its success, than to take the lead in the introduction of a new order of things. For the reformer has enemies in all those who profit by the old order, and only lukewarm defenders in all those who would profit by the new order, this lukewarmness arising partly from fear of their adversaries … and partly from the incredulity of mankind, who do not truly believe in anything new until they have had actual experience of it.&amp;quot;&lt;br /&gt;
: What kind of heroes would be be if we didn&#039;t set our sights on slaying dragons and other foolishly perilous business? --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
As best as I can tell, going through the undated quest logs and some handwaves, this conversation and the events of the past couple of hours are taking place in the predawn hours of &#039;&#039;&#039;23 Verdant 1401&#039;&#039;&#039;. That&#039;s the date I&#039;m going with unless someone has a better bead. &lt;br /&gt;
&lt;br /&gt;
=Act I Climax Summary=&lt;br /&gt;
* LE finally accepted the Melkior-related documents from Edrell.&lt;br /&gt;
* Germain suggests not letting Mose know what Edrell has done, at least not immediately. Quin protests vehemently, and makes sure to tell Mose &amp;quot;Edrell screwed us over. I&#039;ll explain later, but we have to go NOW or the city will fall!&amp;quot; &lt;br /&gt;
* Germain suggests, at the very least, not to tell anyone else outside of the Silverwalkers about Edrell&#039;s betrayal, at least not until the party can decompress everything and plan a well thought out next move.&lt;br /&gt;
** He Fears the Silverwalkers will be implicated in the crime or even flat-out scapegoated. &lt;br /&gt;
*** Not only did the SW work closely with Edrell for between 1 and 3 years, depending, the SW were also the ones who gave Edrell at least one keys he needed (the mayoral ring) to open the vaults. Plus several other actions that further cast suspicion on you guys as accomplices. Sure, this was almost always done on false pretenses, but the optics are terrible. If the accusation is made, you willing to go through the Wydmoor or Church judicial systems? Even with Germain as your lawyer?  &lt;br /&gt;
** He believes in Information control: The Silverwalkers for the first time find them in a position where they know things no one else knows. &lt;br /&gt;
** He sees the potential for False Flagging: If the robbery could be pinned on the Thieves&#039; Guild, that could give a plausable &#039;&#039;casus belli&#039;&#039; to act against the Guild as well as potentially driving a wedge between them and the War Council. &lt;br /&gt;
* Quin is willing to go along with this, to an extent, for now. -&amp;gt; He&#039;s willing not to out Edrell (yet), but feels obligated to at least warn Bog Wraiths of the infiltration in case there are more infiltrators or the Silverwalkers fail in their mission. &lt;br /&gt;
** On his way back through the Cathedral not-gate, Quin sends an acolyte to Naprid with a message: &amp;quot;City is under the attack! Also, your fire charm was stolen.&amp;quot; &lt;br /&gt;
* At the door to the Magius Keep, Germain makes it clear that he believes it will be best for the party to capture, not kill, the half-elf woman Edrell mentioned as his sister.&lt;br /&gt;
** Party is relatively resistant, but ultimately agrees not to kill her if they can help it. (Although, as we will see, those promises were, perhaps, not made in good faith.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Battle Goes Down and Winds Down &amp;lt;/b&amp;gt;&lt;br /&gt;
** The woman has been teleporting like mad, despite being in the same ROOM as the anti-teleport generator. &lt;br /&gt;
** Woman also was originally encountered as a huge-size woman, and shrunk down to normal size after she was killed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Odessans, except the half-elf, are killed.&lt;br /&gt;
* Kimi screams to the woman &amp;quot;We don&#039;t want to kill you! Edrell told us to spare you!&amp;quot;&lt;br /&gt;
* The woman, herself clearly down to her last hit points, teleports into a back corner away from everyone.&lt;br /&gt;
* LE lets loose a flurry of magic missiles and deals twenty-something points of force damage. &lt;br /&gt;
* The woman is killed.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:10px;&amp;quot;&amp;gt;[[File:TeleporterBlockingRoom1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;In the last game, there was some looting done, and we can assume that the looting goes down during and after the conversation we&#039;re all about to have. For what it&#039;s worth, the half-elf woman&#039;s spiked chain (which seemed to exhibit the Radiant Energy trait) and her mithril breastplate (which seemed to exhibit the Glamoured trait), both radiate &amp;lt;u&amp;gt;no magic whatsoever&amp;lt;/u&amp;gt; upon close examination. &lt;br /&gt;
&lt;br /&gt;
Additionally, the stuff with Al&#039;s swan statue, Mulligan, will go down at some point later on during this conversation in order to role play the full effect of that event&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Silverwalkers Discussion=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The second Act opens just as the adrenaline fog clears from everyone&#039;s mind and bullet time goes away. The party is scattered around the room, also filled with dead bodies, as pictured above. The battle is won, but all of the Odessans have been killed. The integrity of the teleport ward has been maintained. The lightning arcs and flares across the room, filling the room with light and sound. The party must shout to be heard&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;scowls at LE&#039;&#039; : Damnit! We could have leveraged that into a surrender!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;sighs&#039;&#039; : Let&#039;s get this mess cleaned up... we can be heroes or villians depending on how the next few hours go, and I want to leave this room with a plan that we all agree on. Say what you will of him, Edrell has left us with an out if we are willing to take it. He&#039;s promised to stage his own death, and we can spin this like he informed us of this attack and went off to stop the robbery on his own. Do we take it?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Roar, growl, rrrrgwlll.  Snarl, roar, growl.  &#039;&#039;realizes no one understands, changes back to elf form&#039;&#039;  Dude, that was far out.  My dad would FREAK if he knew I just fought a half-elf.  &#039;&#039;somewhat sadly&#039;&#039; Might even make him proud that I helped kill her.  &#039;&#039;glances expectantly at backpack, then glances around the room&#039;&#039;  Man, what a mess.  Next time we see Ed he&#039;s not gonna have to fake his death.  Though I guess he did help us save all those people.  Still, man, what he did was not cool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;shrugs&#039;&#039; : Really? Do you care? He stole money from the people who decided to let the refugees die. The people that were more concerned about saving their own ass than doing what was right. In some cases, the very people that antagonized this conflict in the first place. I don&#039;t like what he did, but I have a hard time feeling sorry for the people he did it to. If I find out he was responsible for the fire, my opinion may change, but right now the only thing I&#039;m upset about is the mess he put me in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;is really confused&#039;&#039;: What in the world is going on? Quinn said that Edrell betrayed us, but now Germain is siding with him? What has happened? And who are these people we just killed here in Edrell&#039;s tower? Are they Edrell&#039;s friends? Clearly they were trying to ruin the city, but I don&#039;t know how they would get in here if Edrell didn&#039;t let them in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|These dudes were trying to turn off the teleport ward for some reason.  Can&#039;t figure out why they thought that would be a good idea, but at least Ed told us what was up as he...  Er &#039;&#039;glances at {{Germain}}, unsure of his Grand Plan, but at least aware that one exists that might involve not telling {{Mose}} everything just yet&#039;&#039;.  So, uh, we stopped these dudes from turning off the teleport ward.  Shouldn&#039;t have killed that lady, though I have a feeling it doesn&#039;t really matter. &#039;&#039;glances again at his backpack&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;carefully steps around the nodes to loot what she can. She doesn&#039;t seem to hear anything, even the deafening noise from the generator. She seems either deep in thought or completely without thought, you can&#039;t tell which.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;looks dazed, still reeling from all the events of the last few hours. She rushes over to the half-elven woman to see if there&#039;s anything at all she can do for her. She kneels down next to her and, despite her being dead, at least makes an effort to wrap any wounds and prepare her corpse respectfully.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks conflicted&#039;&#039; : Edrell did betray us, Mose... at least, in a fashion. These were his friends, and even family, and they expected Edrell to be here to let them in so they could turn off the City&#039;s defenses and capture it. &#039;&#039;Germain grimaces, clearly saying something he would rather not say.&#039;&#039; Edrell was the mole and the traitor, Mose, and he used us to further his agenda and pull off a massive bank heist against the [[Wydmoor Bank]]. He betrayed our trust, and because we now know his plans and know that we aided and abetted in them, he has put us in quite the predicament.&lt;br /&gt;
&lt;br /&gt;
The complicating factor is that he also betrayed the [[Odessa|Odessans]], letting us in on their plan and sending us here to stop it. And, frankly, he&#039;s given Wydmoor the closest thing to an army that it&#039;s ever had, and probably put us in the unique position to save this city and end this war. I know some of you aren&#039;t comfortable with moral grey areas, but we are stuck in one now sure as a dwarf&#039;s hammer. I can think of some ways out of this mess, but all of them are either going to put our necks on the line or require is to politic and lie through our teeth.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
| &#039;&#039;eyes {{LE}} warily.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Edrell ROBBED the Wydmoor Bank?! That dirty cave rat! ... ... But if he was after money, why didn&#039;t he just keep all the silver we gave him instead of spreading it around? Are you sure it wasn&#039;t an imposter? Edrell wouldn&#039;t do that. (&#039;&#039;Mose isn&#039;t eager to believe he misjudged SO BADLY on someone&#039;s evil nature&#039;&#039;) The Odessans disguised before, perhaps they pulled their same shady tricks... or maybe the Thieves&#039; Guild! They&#039;re also very shady... Maybe it was just more illusion magic? I know I doubted Edrell early on, but he helped us along. Gave us these great items-- why would he give us so much of value if he wasn&#039;t on our side of good?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, we can&#039;t be &#039;&#039;&#039;sure&#039;&#039;&#039; of anything, I agree! And it is a compelling theory--I&#039;m loath to admit that I misjudged him so dramatically as well. The Guild&#039;s attacks on the Silverwalkers have demonstrated that their true loyalties do not lie with protecting the city, since we have been its most active and successful protectors. They certainly have the powers of deciet and illusion necessary to pull off such a feat. Besides, if Edrell was siding with the Odessans, why would it serve him to turn on them at this point? It only creates enemies for him, and does little to aid him. Frankly, even if it was Edrell that robbed the bank, I&#039;d be inclined to blame it on the Guild to Wydmoor&#039;s power players against them and purge the city of their evil. Given the facts, I think your theory is a strong one to operate under, Mose... A strong theory indeed.&lt;br /&gt;
&lt;br /&gt;
That theory aside, however, whose to say what&#039;s good and evil? Based on what Edrell (or his look-alike) said, he believes that those with a lot of money in the bank--the Mayor, the cowardly nobles, the Wraiths, etc--were evil. They punished the people of Wydmoor to further their own financial and political interests. The Silverwalkers, and by extension Edrell, on the other hand, were good. We risked our lives to protect and empower the innocents of the Wydmoor region--the citizens of Wydmoor, the Onrarch halflings, etc--from they tyranny of the Odessans, the elements, supernatural terrors, and their own leaders. &amp;quot;Edrell&amp;quot; thinks he is good, he considers us allies because we are good, and that the Nobles of this city, and even the Wraiths to some degree, are evil. Historically, we agree with that. While robbing a bank is certainly illegal, I&#039;m not sure I&#039;d call it evil. Murdering a Mayor is also illegal, but we consider ourselves good for doing it.&lt;br /&gt;
&lt;br /&gt;
Get yourself ready... the way forward is only going to get a lot messier than the muddy waters we&#039;ve travelled so far.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I can&#039;t support someone who betrays the laws and agreements they have made. If it was Edrell, he pledged to protect the city by accepting his different roles in the city government. To then betray the city... that&#039;s heartless and lawless. Even if some of the coin in the Bank was from those who were wicked, he&#039;s still harming goodly and religious people, too.&lt;br /&gt;
&lt;br /&gt;
In the case of the Mayor, I directly sensed him to be evil, and his disregard for codified law in favor of tyranny required him to be removed like the swamp leech he was. Looking back, though, I am sad about the way that cleansing was done, and going forward we must insist that we stand above the &amp;quot;muddy waters&amp;quot; you mention. As my father told me, &#039;&#039;&amp;quot;No matter how low you find yourself, you won&#039;t get to higher ground by walking downhill.&amp;quot;&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s not that I&#039;m opposed to the idea, Mose, it&#039;s just that I can&#039;t see a way to actually do it. Maybe I don&#039;t know what you mean. What do you think we should do? &lt;br /&gt;
&lt;br /&gt;
The testimonials are very clear on this matter--sometimes the righteous must do distasteful deeds to serve the greater good. We are the greatest good in Wydmoor as far as I&#039;m concerned. And to protect the city, we assassinated the lawfully appointed leader of the city, willfully disregarded the wishes of the city&#039;s defenders, and played an instrumental role in robbing virtually evey power broker in the city blind. It doesnt matter why we did it. It doesn&#039;t matter if we meant to do it. It doesn&#039;t matter if we knew we were doing it. All that is will matter are the facts, and if word gets out, virtually every person that matters in this city will turn against us. How can we continue to protect the city and serve the good if we are crippled by adversity?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Your silver tongue can paint us as evildoers, alright, but I&#039;d love to see you use your talents to describe our true intentions and acts! Wouldn&#039;t it be better to put forth the truth: that we&#039;re not perfect but ultimately good souls trying to do the right thing? If the truth gets us exiled from Wydmoor, so be it. We did what we could, saved the refugees, got them food, and prevented the city from falling multiple times. I&#039;d rather die by the truth than live by the lie. &lt;br /&gt;
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I mean, we can say all of this inside of a Zone of Truth if needed-- but if we try to hide what has happened, and it &#039;&#039;does&#039;&#039; come out later, then our cowardly act of dishonesty will get us beheaded. Honestly, I&#039;ve just assumed with all the no-good snoops in town, we&#039;ve been watched pretty much the whole time, so it&#039;s pointless to lie about what we&#039;ve done and seen. Let&#039;s just be honest in talking to the War Council about our intentions and deeds.&lt;br /&gt;
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&lt;br /&gt;
My proposal is for us to reclaim the warrens for the halflings and the refugees, ensure there&#039;s food for everyone, send Odessa home, and to tell the truth about what happened with Edrell. Someone robbed the bank, it may have been Edrell, it may have been a Guild disguise, or an Odessan disguise, but whoever it was had enough secret spy intel to tell us how to thwart this Odessan attack on the Mage&#039;s Tower-- which we did and saved the lives of everyone! &lt;br /&gt;
&lt;br /&gt;
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In the end, I&#039;ll even tell them myself what I know because they surely understand I wouldn&#039;t risk violating my Traveler oaths to lie.&lt;br /&gt;
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&lt;br /&gt;
Is there another proposal? The only other one that comes to mind for me is to chase down whoever stole the money and return it, and I don&#039;t know if that&#039;s doable in the middle of this war.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;smiles&#039;&#039; : I&#039;m glad you think I can talk us out of this, and you might be right. Unfortunately, I don&#039;t have quite your confidence, and I think my chance of spinning this to the city at large is pretty low.&lt;br /&gt;
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Where I agree with you is that we don&#039;t need to lie to everyone here, and I&#039;m glad you have the wisdom to see that a little information control may be necessary until we get this city safe. Telling the entire war room may be a little overboard--if the Wydmoor nobles become aware that all their money has been stolen there may be a panic, or at least a backlash against the Silverwalkers, that will severely comprimise the defense of the city and the refugees. But I do think it may be safe to be frank with the Wraiths, because I think I can sell to them that our intentions were pure and that our accomplishments have significantly advanced their agenda. How do we feel about that?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I&#039;m fine with us telling the Wraiths the truth and letting them drive the decisions and discussions with the War Council. I just want to be sure we can continue to keep the pilgrims fed, inside the city, and that the land of the Warrens can again be rightfully returned and used by the poor of Wydmoor. Oh (&#039;&#039;remembering&#039;&#039;) and if somehow we can repeal that poll tax, even better! The refugees really should be getting a voice for them on the War Council... not sure how we might do that.&lt;br /&gt;
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Beyond the silly politics, I know defenses are of utmost important right now, too. It probably makes sense for us to use the City Magus&#039;s Keep as our temporary base and protect it. What do you think? Regardless of what Edrell is up to, he&#039;s not here to protect it from invasions such as what we just saw. Clearly we&#039;re the only ones who can keep the teleport ward safe until the War Council comes up with another plan.&lt;br /&gt;
&lt;br /&gt;
Would LE or Egg be able to figure out what magic safeguards remain intact here or in other parts of the Keep and see if we can get them operational?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One more moment, Mose. I know you and Al don&#039;t care for silly politics, but politicians run the world and we have to play their game to effectively fight the good fight...&lt;br /&gt;
&lt;br /&gt;
When we talked outside of the Thieves&#039; Guilds&#039; trap, you were very adamant that we need a plan to attack them and purge the city of their evil immediately. Now, if Wydmoor&#039;s leaders knew what we suspect to be true--that the Guild robbed the bank--then virtually all Wydmoor&#039;s power brokers could be quickly united against them. While I may have doubted that the Silverwalkers alone could defeat the guild, I do believe this city, united against them, could free the good people of Wydmoor from their grasp. Our hunch is that Edrell is a good guy, that he travelled to the bank to stop the robbery, and that he alerted us of the Odessan attack. Even though we can&#039;t be certain of this, if we present what we believe... carefully... we may be able to finally launch an effective attack against the Guild. It might require speaking with a little more certainty than we actually have, but it&#039;s not exactly going to be a lie. Is that something you are comfortable with? Is purging the city of evil important enough to blur the line between what we know to be true and what we feel in our hearts is true?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Yeah, man, &amp;quot;silly politics.&amp;quot;  I agree with Mose.  We need to keep the poor fed, preferably by getting them out of the city and teaching them how to take care of themselves, but that&#039;s more of a long-term goal.  In the short-term, getting rid of evil and feeding hungry people is, like, way righteous.  If the Guild has all this cash and stuff that you city-folk love so much, I&#039;d hold my nose and use the cash to buy food so everyone doesn&#039;t die, but I&#039;m going to make sure I help people learn to grow and forage their own food along the way.&lt;br /&gt;
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As for Ed..  Man, I don&#039;t know.  Assuming it was actually him doing the stealing, we need to get that cash back, punish Ed for taking it, and distribute the cash to all the folks who need it.  But that&#039;s a less pressing goal than the situation in the city.  Can&#039;t let all those people suffer unnecessarily.  And, man, who knows.  Maybe Ed did what he did for some, you know, reasonable reason that we just don&#039;t know right now.  Whatever the case, I want to figure it out, punish Ed if he deserves it, and make things right.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;She turns gets up slowly and brushes her hair away from her face. Her young face is streaked with a mixture of tears and the dirt from battle. She looks very tired and crestfallen.&#039;&#039; I can&#039;t help but think that Edrell taking the money is actually what is best for the city. This is MY city. I have lived and ministered here for my entire adult life. It was my HOME. &#039;&#039;Her voice shakes with emotion.&#039;&#039; This city has been ripped apart by the greed of its so-called leaders. Without money, why should they even bother with this city? Let them go elsewhere, and let the people have their homes back. Let US rebuild. Let US take back OUR city and let the politicians and the bankers and the rich vampires after Alexandria-knows-what go elsewhere. These people have been through well-enough. What is left? What is left is that this is our home. This is what we know. We will fight for our homes, we will fight to rebuild. Why would the Thieves Guild stay when there is nothing left to steal?&lt;br /&gt;
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&#039;&#039;She sighs, heavy with the burdens and sorrow that she has been holding in for so long.&#039;&#039;&lt;br /&gt;
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Let Edrell take the money. Good riddance. Those who only care for money will hopefully follow it out and go elsewhere. Say it&#039;s the Thieves Guild- perfect. Let the greedy aristocrats and thieves go after each other- just ensure our streets don&#039;t turn into a battleground. I say we let those of us with the gift of speech turn the greedy against each other and get them out of the city. The rest of us will work to get this city back to people and the people back on their feet. &lt;br /&gt;
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Right now the people NEED us. They need those who know how to receive the blessings of the land without destroying it &#039;&#039;she looks at Al&#039;&#039;, they need the magically gifted to unravel the mysteries that have plagued this city for ages beneath the covers &#039;&#039;she looks at LE&#039;&#039;, they need the protectors to welcome the weary and protect what little they have &#039;&#039;she looks at Mose&#039;&#039;, they need those with skill to help them construct and plan &#039;&#039;she looks at Quin&#039;&#039;, and they need to do this while keeping those who would exploit them out of their hair &#039;&#039;she looks at Germain&#039;&#039;. &lt;br /&gt;
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I can&#039;t say I agree with how these events have unfolded but if there is one thing we can do, it is take what appears to be a miserable situation and make the best of it. We are the heroes to the people, not the War Council that sits protected in their high and lofty towers. &#039;&#039;She waves her hand dismissively.&#039;&#039; Let them do what they like, our duty is to the people here. We have not come this far and worked this hard to let them down- and we are to whom they look.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;shaken out of semi-awareness by the sudden lack of discussion in the room following Kimi&#039;s speech, walks up to the dead half-elf. She seems surprised at the woman&#039;s small stature as she crouches down low and stares into the lifeless face.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks expectant.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
| DM &lt;br /&gt;
| The woman&#039;s corpse lies on the ground, her visage reflecting the confusion, shock, and anxiety that composed the last moments of her existence. Lifeless blue/gray eyes, opened wide, stare at emptily at nothing. Up close, and not giant-sized, the woman seems anything but threatening or imposing. &lt;br /&gt;
&lt;br /&gt;
Like Edrell, her face is striking, but more handsome than beautiful. Her long, raven-black hair has come free of its braids and now splays wildly, clumping together where it has begun to absorb the blood of the other fallen Odessans that slowly spreads across the floor. Staring at her face up close, her elven features are far more noticeable and pronounced. The traditional pointed ears, the angular features, the almond-shaped eyes. &amp;lt;i&amp;gt;She has Edrell&#039;s eyes&amp;lt;/i&amp;gt;, you cannot help but think to yourself. &lt;br /&gt;
&lt;br /&gt;
Although impossible to reckon her age, if she were a human like yourself, you would imagine her to be in her late-twenties or early-thirties. &amp;lt;i&amp;gt;His younger sister, then,&amp;lt;/i&amp;gt; you think.&lt;br /&gt;
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Her armor and weapons, which so recently demonstrated extraordinary qualities, radiates little to no magic what-so-ever. You recognize her weapon as a spiked chain, but far more ornate than the simple iron contraption Qa used to swing around. The links are dark green and made of ironwood (the only part that reads magical), with many of the links having small, thorn-like barbs. The tip of the weapon, which once glowed with a bright pink light, has gone dark. While Qa&#039;s old weapon simply had a fist-sized spiked ball at the end, the business end of this weapon is an intricately carved pink crystal, fashioned to look like a rose in bloom. &lt;br /&gt;
&lt;br /&gt;
Her armor is also amazingly well-crafted and, although made of rare and exotic Mithral, is non-magical and form fitting, obviously crafted especially for her. An indigo crystal is ensconced in the center of the breastplate, with a series of complicated whorls and designs radiating outward (or inward?). &lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
| &#039;&#039;has been sitting close to where he stood when the final blow of the battle landed.  He has been quiet and withdrawn.  Other than absent-mindedly cleaning his scythe and re-arranging his armor and equipment, he hasn&#039;t said or done much.  After Kimika finishes stating her desire for the bad people to go away and leave the city to the citizens, he finally stands, brushes off the last remnants of battle dust, and walks over.  As he comes closer, you see a look in his eyes that you recognize -- turmoil and defeat.  This is the look that haunted him after the vampire took control of his mind and nearly caused him to slay Mose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When he stands with the group, he begins to speak, with a voice subdued and sorrowful.&#039;&#039;  Kimi, I&#039;m sorry, but while I&#039;m not the politician that Germain aspires to be, I do know that one inevitable truth is that a power void is always filled, and it is usually by the ones with the least scruples and restraint. I think we could do our best to try to nudge a few of the players that we feel aren&#039;t quite as bad into position ahead of the obvious evils, but I have to say I don&#039;t know how much it would actually improve the daily life of the common citizen.  Even the best of the people we know here still believes that the status quo from shortly before the war was perfectly acceptable.  I came here looking for a place that I could do some good, clear my head of the grief of my father and the shame of my uncle, and maybe even one day have enough money and power to retire from adventuring and rebuild my father&#039;s legacy.  I have a hard time seeing how I am significantly closer to any of those goals after our years of struggle here in Wydmoore.  &#039;&#039;shakes his head and scowls for a moment as he straightens his back and pushes his shoulders back out of the slump that has been creeping over him&#039;&#039;  I&#039;m sorry, I don&#039;t want to just sit here and complain, I would love to do something honestly good and productive to help us climb out of this midden we have been swimming in.  If Germain feels that he could retain enough Silverwalker influence long enough for us to ensure that the refuguees we brought in have at least a chance of staying in the city and not starving or wasting away from disease then I am happy to strive toward that.  Otherwise, if there was an opportunity for me to clear out of this place and travel somewhere else, hopefully where skills with a blade and a decent set of morals could actually be of practical use, I have to say I&#039;d think long and hard about taking that road.  Hopefully with you at my side, but...&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I agree with all of that... but why it can&#039;t be us that fills the vacuum? I can&#039;t think of another group that would be better more noble, and we are positioned to step into a number of power broker roles in this city. I certainly agree that none of the &amp;quot;usual suspects&amp;quot; are going change anything that we care about, but isn&#039;t that more reason that we should do it? Even the worst of us is going to be a difinitive step up from today&#039;s players. Is it just personal aversion to politics that is keeping everyone away from this obvious conclusion? Or do you not realize how powerful we are already? We have so much energy and leverage right now... it seems a shame to squander it on someone else that we don&#039;t even think is up to the damn job!&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Well, yeah, I have no desire to become mayor or arch-warden, or even captain of the guard.  I would be happy to help any of those people if I felt it was right, but I am not ready to retire from adventuring yet. &#039;&#039;smiles&#039;&#039;  I&#039;ll certainly admit that any of those roles could probably be used to acquire all the wealth I wanted to retire with, but it would likely be at the expense of people that I would prefer to lift up rather than trod upon.  So.. to those ends, I would certainly be happy to take advantage of this unfortunate circumstance to do our best to decapitate the thieves guild.  Granted, that uber-secret guy might be a bite more than we can chew since we don&#039;t know much of anything about him, but I&#039;d still be willing to explore the possibility..&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;squints quizically&#039;&#039; : For the record, I not sure I buy the implication that politicians have to become greedy and callous to succeed. I&#039;m more suggesting that we could become people that do the job for the &#039;&#039;&#039;right reasons&#039;&#039;&#039; and not just to get rich. Also, I don&#039;t think all the &#039;Walkers want to be political forces. I would think Kimmy and I would be the obvious figureheads for the Church and Guard respectiveley, with Mose and Quin playing roles with the Travellers and Wraiths if they have the appetite for it. Everyone else could, as you say, be &amp;quot;helping any of those people if they feld it was right,&amp;quot; it&#039;s just that &amp;quot;those people&amp;quot; would be &amp;quot;us,&amp;quot; and as a result would be &amp;quot;right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But... am I hearing that you want to abandon Wydmoor and go somewhere else, Quin? The rebuilding effort is going to be substantial here, and it&#039;ll be a long time after the Odessans leave before the city is really &amp;quot;safe&amp;quot; in any meaningful way. Given how hard we&#039;ve worked here, I&#039;d hate to abandoned it withouth reaping what I&#039;ve sown. Kimmy... LE... Mose... are you ready to turn this city over to its fate with the Odessans gone? We need to be having a very different conversation if that what everyone is thinking here...&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I don&#039;t really believe any of us can have non-Wydmoor goals on the table for the short-term. I mean, the city is still at war, we have the Walker Army waiting for instructions, the bank is empty, the Thieves Guild will be moving quickly, and who knows what will happen.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s get some specific proposals of next actions and stop with the soul-searching. We don&#039;t have time for that, frankly.&lt;br /&gt;
&lt;br /&gt;
As I said before, I just want to be sure we continue to keep the pilgrims fed, let them stay inside the city, and eventually get the land of the Warrens rightfully returned and used by the poor.&lt;br /&gt;
&lt;br /&gt;
What&#039;s the best plan you smarties have for making that happen? We don&#039;t have much time!&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;&#039;*seemingly oblivious to the discussion around her*&#039;&#039;&#039;&lt;br /&gt;
She&#039;s.... so small...&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Yeah, man, I still agree with Mose.  Well, mostly.  I mean, there&#039;s almost always time for soul searching, and I really think we should get those folks &#039;&#039;&#039;out&#039;&#039;&#039; of the city so they can start to really live, and, well, the Warrens aren&#039;t rightfully theirs at all, they&#039;re on land that was borrowed from Nature.  And I could definitely find some non-Wydmoor goals, but right now I think I&#039;ll wait on those.  The point is that I think Mose is right in everything he said except for the stuff where he&#039;s not: We need to keep all those dudes fed, and we can worry about returning Wydmoor to nature later.&lt;br /&gt;
&lt;br /&gt;
You probably all know that I&#039;m not big on the politics of this whole situation, but I at least realize that we&#039;ve probably got nearly as much power and influence as anyone else.  We should use it, ya know?  Stick it to the man.  The first problem in keeping people fed is finding a supply of food.  Ideally, we&#039;d get all the poor folks out of the city, somewhere far enough away that they won&#039;t need to worry about Wydmoor, and start feeding them there, then start the process of teaching them to fend for themselves.  But since that&#039;s probably not all that practical just now, I suppose we need to end this goofy siege and make sure the folks in charge of Wydmoor (if they&#039;re not Germain and Kimi and whoever else wants the job) know that we expect them to take care of the folks that live here.  Once the siege is over, food will be easy to find and get to the folks who need it.  So..  We&#039;ve got a bunch of people willing to fight with us, right?  Why not work with them to end the siege?  I&#039;m sure we could get all of those dudes into some critical area of the Odessan lines at a time and place that they don&#039;t expect it and get the whole darn army running back to where they came from.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Germain, I am fine with doing our best to set the city on the course we see for it.  I am just saying I don&#039;t see myself living out the rest of my life as a politician here.  So, down to logistics and tactics.  Should we go to either Naprid or the Council and shed light on what we want to share about this current situation?  Do we want to also try to press them into making more permanent accommodations for the refugees?  Then, do we try to do something to take on the Thieves Guild?  Also, I guess as a more immediate action..  Al, do elves have any particular burial rites?  We shouldn&#039;t leave these bodies to rot here, this isn&#039;t some cave in the wilderness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;110pt&amp;quot; align=&amp;quot;right&amp;quot; | &#039;&#039;Mattie (OOC)&#039;&#039; || &#039;&#039;Note that Germain&#039;s suggestion of using this situation as a way to turn against the Thieves&#039; Guild is awesome. If Quinn can stomach that, then the only thing you have to do is come up with a clever way where Mose will not have to lie about this. Mattie is happy with going that route, but Mose wouldn&#039;t knowingly lie about it and right now saying it was definitively the Thieves Guild is further than he&#039;d be willing to go if he himself were asked. He believes it&#039;s quite possible and that they&#039;d be eager to do that, and could be coaxed into believing that it&#039;s the only sane recommendation if the party is willing to lie to him. Still, if we can come up with any plan where the lying is done without Mose involved, then I think Germain already has a pretty good plan for how to &amp;quot;spin&amp;quot; this with the locals. &#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|While Al figures out last rites for our fallen foes, we need to set a course for next moves. Germain and Quinn, perhaps you two should come up with an agreement for how to continue. I think if both of you agree on a plan then there&#039;s a very good chance the rest of us will see the wisdom in it, too.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, in the short term I think Mose is right--the keep is a massive security hole, and we need to shore it up as soon as possible. I think Naprid is the only person we know who can reasonably be expected to manage the keep, but I&#039;d like for Egg to get as much time with it as possible before that. I think most of the &#039;Walkers should stay here and defend it until we can get reinforcements that can get the magical protections working. A small group of us--I&#039;m thinking myself and one other person--should meet with Egg, the Geese leadership, and Naprid and let them know what is going on. Any volunteers? Kimmy? Quin? LE?&lt;br /&gt;
&lt;br /&gt;
Other than that, it depends on what we can get away with. I think we need to make sure that the Wraiths are on our side regarding putting the blame for the robbery on the Guild, and I can take care of that. Our new army can maybe manage the defense of the city, but given their lack of training they will be poor at best. We need to arrange to get them as much military training and management as possible. I know there are some old military men in the Geese, and I think Quinn and Mose can help a lot, but I&#039;d like to get some more help if possible. Perhaps the Wraiths... or a noble house... If we can get them in good enough shape, I&#039;m hoping we can convince the Wraiths to move off the defensive and attack the Odessans.&lt;br /&gt;
&lt;br /&gt;
That&#039;s plenty to keep us going for the next 24 hours, I think. After that? I&#039;ll need to spend a lot of time with the Geese to identify and track the Guildsmen that have infiltrated the Guard. I think that&#039;s the next best move against the Guild while we get the city turned against them. Perhaps we should kill the many-wyrm so the lizardmen can more completely bond with the turtle temple and its guardians. I was also thinking those iron-eating bugs could do a number on the Odessan forces, and we do have all these wands of hold monster. Or possibly there is a short-term attack we could launch against either the Guild or the Odessans. I&#039;d be curious to see what ideas Naprid and Ralth have on this matter as well...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Notices LE over by the dead lady.  Curiosity piqued, Al walks over to see what&#039;s so intriguing.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|When you approach within about thirty feet of the body, something in your backpack begins to rustle and stir.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;A not-entirely-surprised look comes over Al&#039;s face as he notices the rumbling backpack.  He glances knowingly at the dead lady, then somewhat reverently, somewhat reluctantly, opens his backpack and reaches in, but before he can do anything a small white figurine leaps out all on its own and quickly settles on the chest of the dead lady.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&#039;&#039;To Germain&#039;&#039; Yeah, I&#039;d certainly be for taking out the many-wyrm and I also really like the idea of unleashing a hoard of rust monsters on the Odessan army.  Capturing and transporting might be tough, but Al could burrow a tunnel into the center of camp and we could unleash them through the tunnel.  I imagine they could cause quite a problem before the mages toast them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notices Al and the figurine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What in the world is that?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&amp;quot;That&amp;quot; is no longer a simple ivory figurine, but it has now grown into a full-sized, perfectly white, and quite alive swan. The bird comes to rest on the dead woman&#039;s chest and folds up, as if it were sitting on an egg, its long neck rest on its feathery body. If anyone approaches the corpse, the bird will crane its neck upward and stare at that person, but otherwise takes no action. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Al, what would possess you to bring a goose &#039;&#039;(sic)&#039;&#039; along with you? I think your barnyard friend is being a bit irreverent to the dead... I&#039;m not one to leave bodies to be picked apart by wildlife, as natural as that may be for you...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Wonders briefly why Mose is asking about a goose when there isn&#039;t one present, because who could possibly mistake a swan for a goose?  Figures it out soon enough&#039;&#039;&lt;br /&gt;
Dude, just wait and watch.  That &#039;&#039;&#039;swan&#039;&#039;&#039; isn&#039;t something I can control, and I have a feeling we&#039;ll soon all be far less upset about killing the lady.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Um.. is it going to re-animate her or possess her body or something?  No.. you wouldn&#039;t be &amp;quot;cool&amp;quot; with that.  &#039;&#039;Quin wonders what is going on, but takes a moment to make sure her weapons are not handy just in case.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;Kimika watches the entire scene carefully. She recognizes that something must be happening and figures that it might be due to the Elven connection that Al and Edrell&#039;s sister share.  She watches the swan and the woman closely, silently.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;To Quin&#039;&#039; Uh, no, dude, I wouldn&#039;t be cool with that at all.  Kimi&#039;s got the right idea.  This is something we should all shut up and appreciate.  I always figured the swan was meant for me.  Never figured I&#039;d run across someone else it would work on.  &#039;&#039;Trailing off&#039;&#039; I&#039;m gonna wanna to talk to her about...}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|is startled by the swan, and backs away from the woman. She looks around and notices the other party members watching the bird.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;realises that no one is paying attention to plots and schemes anymore, and turns his attention to the unfolding events. Having kept an eye on LE since she blasted the elven woman, he is keenly aware that she is struggling with internal conflict. As she steps back, he moves to her side, places a supportive hand on her shoulder, and directs his gaze towards the swan and the corpse.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&#039;&#039;Nothing happens for two or three minutes. Then, suddenly, the swan rears up, neck and wings fully extended. Those nearby instinctively take a step back in settlements at the unexpected change. It lets out a ghastly, morunful shriek that sounds nothing like a sound that should come from a swan. The room fills with blinding bright light, and those who do not avert their eyes from the light are possibly blinded.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure and temperature of the room drop, and you can feel rather than see the Swan flap its gigantic wings, all the while you can feel an overpowering - but not exactly unpleasant - warmth surge over you. There is a POP, followed by a sudden increase in pressure... The warmth and light is gone, the room is still. You hear something small and metalic clatter to the floor. When you open your eyes again, on the floor next to the woman&#039;s body is a blackened and broken swan figurine, about the size of a fist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The half-elf woman begins to stir, but weakly.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Al, what have you done?!(&#039;&#039;Mose is shocked! He moves forward and changes tone dramatically to harsh.)&#039;&#039; DO NOT MOVE, UNDEAD VILLAIN! You twitch a single muscle wrong and I&#039;ll slice that muscle off. &#039;&#039;(Mose readies flaming sword against any action other than being still and speaking)&#039;&#039; AL, tell her! Can you speak her language?!  &#039;&#039;(Over the next moment or two, if Mose can be readied and also Detect Undead then he will do that, otherwise he remains readied.)&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Calm down Mose, I haven&#039;t the faintest idea what *exactly* is going on here, but we know that Al hates the undead as much as you, and he already said it wasn&#039;t anything like that.  Besides, she hardly looks like she is going to be bouncing up and trading blows with you.  It won&#039;t hurt to bind her though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unless stopped, Quin walks over and sits her up, drawing her arms behind her and tying them in a secure knot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now.. Al, care to shed some light on this?}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hold up, everyone. We&#039;ve already killed this poor woman once, and have no intention of killing her again, or even molesting her with ropes and restraints. Al clearly knew what was going to occur, and I have complete faith that he wouldn&#039;t let this happen if it was going to be unnatural or unwholesome. I believe this woman may have a lot to offer us, and regardless of how you may feel about Edrell, I have every intention of honoring his last request. It&#039;s imperative to me that, when she comes to, she understands that we are not her captors, are not going to interrogate her, and that she has a chance to see us in a sympathetic light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With a pained yet sten expression, Germain rests his hand on the hilt of his sword and surveys the Silverwalkers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I know I&#039;m asking you to put a lot of trust in me, but this is important to me. Mose, please sheath your sword. Quin, please step away from her. Kimmy... Al... could you please tend to her, and make sure she is alright?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&#039;&#039;Stops before going all the way over to her, and hisses at Germain with a glare&#039;&#039;  Poor woman!?  We didn&#039;t just stumble in here and drop a sword on her head while she was reading a book! She and her party came close to opening the way to destroy your fucking city and they came damn close to destroying us as the first step!  What kind of a two-faced political snake-in-the-grass game are you playing at here?  I obviously don&#039;t think she is undead nor do I think that Al would be walking around with some evil bird artifact in his pack, but you better start pouring the diplomacy on if you think I&#039;m going to be content to let Kimi walk up and heal the powerful vicious fighter who was a hairs-breadth from killing Kimi without first restraining her and treating her as a dangerous opponent who may have valuable information to barter with us.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;(put rpchat above this)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kib Absold&lt;br /&gt;
|slitherrr (Kib Absold): swans, by the way, are fecking huge}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11711</id>
		<title>RP: Act II Opener</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11711"/>
		<updated>2012-01-05T18:21:00Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just saw a Machiavelli has some words of caution for the Silverwalkers. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is nothing more difficult to take in hand, more perilous to conduct, or more uncertain in its success, than to take the lead in the introduction of a new order of things. For the reformer has enemies in all those who profit by the old order, and only lukewarm defenders in all those who would profit by the new order, this lukewarmness arising partly from fear of their adversaries … and partly from the incredulity of mankind, who do not truly believe in anything new until they have had actual experience of it.&amp;quot;&lt;br /&gt;
: What kind of heroes would be be if we didn&#039;t set our sights on slaying dragons and other foolishly perilous business? --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
As best as I can tell, going through the undated quest logs and some handwaves, this conversation and the events of the past couple of hours are taking place in the predawn hours of &#039;&#039;&#039;23 Verdant 1401&#039;&#039;&#039;. That&#039;s the date I&#039;m going with unless someone has a better bead. &lt;br /&gt;
&lt;br /&gt;
=Act I Climax Summary=&lt;br /&gt;
* LE finally accepted the Melkior-related documents from Edrell.&lt;br /&gt;
* Germain suggests not letting Mose know what Edrell has done, at least not immediately. Quin protests vehemently, and makes sure to tell Mose &amp;quot;Edrell screwed us over. I&#039;ll explain later, but we have to go NOW or the city will fall!&amp;quot; &lt;br /&gt;
* Germain suggests, at the very least, not to tell anyone else outside of the Silverwalkers about Edrell&#039;s betrayal, at least not until the party can decompress everything and plan a well thought out next move.&lt;br /&gt;
** He Fears the Silverwalkers will be implicated in the crime or even flat-out scapegoated. &lt;br /&gt;
*** Not only did the SW work closely with Edrell for between 1 and 3 years, depending, the SW were also the ones who gave Edrell at least one keys he needed (the mayoral ring) to open the vaults. Plus several other actions that further cast suspicion on you guys as accomplices. Sure, this was almost always done on false pretenses, but the optics are terrible. If the accusation is made, you willing to go through the Wydmoor or Church judicial systems? Even with Germain as your lawyer?  &lt;br /&gt;
** He believes in Information control: The Silverwalkers for the first time find them in a position where they know things no one else knows. &lt;br /&gt;
** He sees the potential for False Flagging: If the robbery could be pinned on the Thieves&#039; Guild, that could give a plausable &#039;&#039;casus belli&#039;&#039; to act against the Guild as well as potentially driving a wedge between them and the War Council. &lt;br /&gt;
* Quin is willing to go along with this, to an extent, for now. -&amp;gt; He&#039;s willing not to out Edrell (yet), but feels obligated to at least warn Bog Wraiths of the infiltration in case there are more infiltrators or the Silverwalkers fail in their mission. &lt;br /&gt;
** On his way back through the Cathedral not-gate, Quin sends an acolyte to Naprid with a message: &amp;quot;City is under the attack! Also, your fire charm was stolen.&amp;quot; &lt;br /&gt;
* At the door to the Magius Keep, Germain makes it clear that he believes it will be best for the party to capture, not kill, the half-elf woman Edrell mentioned as his sister.&lt;br /&gt;
** Party is relatively resistant, but ultimately agrees not to kill her if they can help it. (Although, as we will see, those promises were, perhaps, not made in good faith.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Battle Goes Down and Winds Down &amp;lt;/b&amp;gt;&lt;br /&gt;
** The woman has been teleporting like mad, despite being in the same ROOM as the anti-teleport generator. &lt;br /&gt;
** Woman also was originally encountered as a huge-size woman, and shrunk down to normal size after she was killed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Odessans, except the half-elf, are killed.&lt;br /&gt;
* Kimi screams to the woman &amp;quot;We don&#039;t want to kill you! Edrell told us to spare you!&amp;quot;&lt;br /&gt;
* The woman, herself clearly down to her last hit points, teleports into a back corner away from everyone.&lt;br /&gt;
* LE lets loose a flurry of magic missiles and deals twenty-something points of force damage. &lt;br /&gt;
* The woman is killed.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:10px;&amp;quot;&amp;gt;[[File:TeleporterBlockingRoom1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;In the last game, there was some looting done, and we can assume that the looting goes down during and after the conversation we&#039;re all about to have. For what it&#039;s worth, the half-elf woman&#039;s spiked chain (which seemed to exhibit the Radiant Energy trait) and her mithril breastplate (which seemed to exhibit the Glamoured trait), both radiate &amp;lt;u&amp;gt;no magic whatsoever&amp;lt;/u&amp;gt; upon close examination. &lt;br /&gt;
&lt;br /&gt;
Additionally, the stuff with Al&#039;s swan statue, Mulligan, will go down at some point later on during this conversation in order to role play the full effect of that event&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Silverwalkers Discussion=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The second Act opens just as the adrenaline fog clears from everyone&#039;s mind and bullet time goes away. The party is scattered around the room, also filled with dead bodies, as pictured above. The battle is won, but all of the Odessans have been killed. The integrity of the teleport ward has been maintained. The lightning arcs and flares across the room, filling the room with light and sound. The party must shout to be heard&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;scowls at LE&#039;&#039; : Damnit! We could have leveraged that into a surrender!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;sighs&#039;&#039; : Let&#039;s get this mess cleaned up... we can be heroes or villians depending on how the next few hours go, and I want to leave this room with a plan that we all agree on. Say what you will of him, Edrell has left us with an out if we are willing to take it. He&#039;s promised to stage his own death, and we can spin this like he informed us of this attack and went off to stop the robbery on his own. Do we take it?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Roar, growl, rrrrgwlll.  Snarl, roar, growl.  &#039;&#039;realizes no one understands, changes back to elf form&#039;&#039;  Dude, that was far out.  My dad would FREAK if he knew I just fought a half-elf.  &#039;&#039;somewhat sadly&#039;&#039; Might even make him proud that I helped kill her.  &#039;&#039;glances expectantly at backpack, then glances around the room&#039;&#039;  Man, what a mess.  Next time we see Ed he&#039;s not gonna have to fake his death.  Though I guess he did help us save all those people.  Still, man, what he did was not cool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;shrugs&#039;&#039; : Really? Do you care? He stole money from the people who decided to let the refugees die. The people that were more concerned about saving their own ass than doing what was right. In some cases, the very people that antagonized this conflict in the first place. I don&#039;t like what he did, but I have a hard time feeling sorry for the people he did it to. If I find out he was responsible for the fire, my opinion may change, but right now the only thing I&#039;m upset about is the mess he put me in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;is really confused&#039;&#039;: What in the world is going on? Quinn said that Edrell betrayed us, but now Germain is siding with him? What has happened? And who are these people we just killed here in Edrell&#039;s tower? Are they Edrell&#039;s friends? Clearly they were trying to ruin the city, but I don&#039;t know how they would get in here if Edrell didn&#039;t let them in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|These dudes were trying to turn off the teleport ward for some reason.  Can&#039;t figure out why they thought that would be a good idea, but at least Ed told us what was up as he...  Er &#039;&#039;glances at {{Germain}}, unsure of his Grand Plan, but at least aware that one exists that might involve not telling {{Mose}} everything just yet&#039;&#039;.  So, uh, we stopped these dudes from turning off the teleport ward.  Shouldn&#039;t have killed that lady, though I have a feeling it doesn&#039;t really matter. &#039;&#039;glances again at his backpack&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;carefully steps around the nodes to loot what she can. She doesn&#039;t seem to hear anything, even the deafening noise from the generator. She seems either deep in thought or completely without thought, you can&#039;t tell which.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;looks dazed, still reeling from all the events of the last few hours. She rushes over to the half-elven woman to see if there&#039;s anything at all she can do for her. She kneels down next to her and, despite her being dead, at least makes an effort to wrap any wounds and prepare her corpse respectfully.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks conflicted&#039;&#039; : Edrell did betray us, Mose... at least, in a fashion. These were his friends, and even family, and they expected Edrell to be here to let them in so they could turn off the City&#039;s defenses and capture it. &#039;&#039;Germain grimaces, clearly saying something he would rather not say.&#039;&#039; Edrell was the mole and the traitor, Mose, and he used us to further his agenda and pull off a massive bank heist against the [[Wydmoor Bank]]. He betrayed our trust, and because we now know his plans and know that we aided and abetted in them, he has put us in quite the predicament.&lt;br /&gt;
&lt;br /&gt;
The complicating factor is that he also betrayed the [[Odessa|Odessans]], letting us in on their plan and sending us here to stop it. And, frankly, he&#039;s given Wydmoor the closest thing to an army that it&#039;s ever had, and probably put us in the unique position to save this city and end this war. I know some of you aren&#039;t comfortable with moral grey areas, but we are stuck in one now sure as a dwarf&#039;s hammer. I can think of some ways out of this mess, but all of them are either going to put our necks on the line or require is to politic and lie through our teeth.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
| &#039;&#039;eyes {{LE}} warily.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Edrell ROBBED the Wydmoor Bank?! That dirty cave rat! ... ... But if he was after money, why didn&#039;t he just keep all the silver we gave him instead of spreading it around? Are you sure it wasn&#039;t an imposter? Edrell wouldn&#039;t do that. (&#039;&#039;Mose isn&#039;t eager to believe he misjudged SO BADLY on someone&#039;s evil nature&#039;&#039;) The Odessans disguised before, perhaps they pulled their same shady tricks... or maybe the Thieves&#039; Guild! They&#039;re also very shady... Maybe it was just more illusion magic? I know I doubted Edrell early on, but he helped us along. Gave us these great items-- why would he give us so much of value if he wasn&#039;t on our side of good?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, we can&#039;t be &#039;&#039;&#039;sure&#039;&#039;&#039; of anything, I agree! And it is a compelling theory--I&#039;m loath to admit that I misjudged him so dramatically as well. The Guild&#039;s attacks on the Silverwalkers have demonstrated that their true loyalties do not lie with protecting the city, since we have been its most active and successful protectors. They certainly have the powers of deciet and illusion necessary to pull off such a feat. Besides, if Edrell was siding with the Odessans, why would it serve him to turn on them at this point? It only creates enemies for him, and does little to aid him. Frankly, even if it was Edrell that robbed the bank, I&#039;d be inclined to blame it on the Guild to Wydmoor&#039;s power players against them and purge the city of their evil. Given the facts, I think your theory is a strong one to operate under, Mose... A strong theory indeed.&lt;br /&gt;
&lt;br /&gt;
That theory aside, however, whose to say what&#039;s good and evil? Based on what Edrell (or his look-alike) said, he believes that those with a lot of money in the bank--the Mayor, the cowardly nobles, the Wraiths, etc--were evil. They punished the people of Wydmoor to further their own financial and political interests. The Silverwalkers, and by extension Edrell, on the other hand, were good. We risked our lives to protect and empower the innocents of the Wydmoor region--the citizens of Wydmoor, the Onrarch halflings, etc--from they tyranny of the Odessans, the elements, supernatural terrors, and their own leaders. &amp;quot;Edrell&amp;quot; thinks he is good, he considers us allies because we are good, and that the Nobles of this city, and even the Wraiths to some degree, are evil. Historically, we agree with that. While robbing a bank is certainly illegal, I&#039;m not sure I&#039;d call it evil. Murdering a Mayor is also illegal, but we consider ourselves good for doing it.&lt;br /&gt;
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Get yourself ready... the way forward is only going to get a lot messier than the muddy waters we&#039;ve travelled so far.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I can&#039;t support someone who betrays the laws and agreements they have made. If it was Edrell, he pledged to protect the city by accepting his different roles in the city government. To then betray the city... that&#039;s heartless and lawless. Even if some of the coin in the Bank was from those who were wicked, he&#039;s still harming goodly and religious people, too.&lt;br /&gt;
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In the case of the Mayor, I directly sensed him to be evil, and his disregard for codified law in favor of tyranny required him to be removed like the swamp leech he was. Looking back, though, I am sad about the way that cleansing was done, and going forward we must insist that we stand above the &amp;quot;muddy waters&amp;quot; you mention. As my father told me, &#039;&#039;&amp;quot;No matter how low you find yourself, you won&#039;t get to higher ground by walking downhill.&amp;quot;&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s not that I&#039;m opposed to the idea, Mose, it&#039;s just that I can&#039;t see a way to actually do it. Maybe I don&#039;t know what you mean. What do you think we should do? &lt;br /&gt;
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The testimonials are very clear on this matter--sometimes the righteous must do distasteful deeds to serve the greater good. We are the greatest good in Wydmoor as far as I&#039;m concerned. And to protect the city, we assassinated the lawfully appointed leader of the city, willfully disregarded the wishes of the city&#039;s defenders, and played an instrumental role in robbing virtually evey power broker in the city blind. It doesnt matter why we did it. It doesn&#039;t matter if we meant to do it. It doesn&#039;t matter if we knew we were doing it. All that is will matter are the facts, and if word gets out, virtually every person that matters in this city will turn against us. How can we continue to protect the city and serve the good if we are crippled by adversity?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Your silver tongue can paint us as evildoers, alright, but I&#039;d love to see you use your talents to describe our true intentions and acts! Wouldn&#039;t it be better to put forth the truth: that we&#039;re not perfect but ultimately good souls trying to do the right thing? If the truth gets us exiled from Wydmoor, so be it. We did what we could, saved the refugees, got them food, and prevented the city from falling multiple times. I&#039;d rather die by the truth than live by the lie. &lt;br /&gt;
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I mean, we can say all of this inside of a Zone of Truth if needed-- but if we try to hide what has happened, and it &#039;&#039;does&#039;&#039; come out later, then our cowardly act of dishonesty will get us beheaded. Honestly, I&#039;ve just assumed with all the no-good snoops in town, we&#039;ve been watched pretty much the whole time, so it&#039;s pointless to lie about what we&#039;ve done and seen. Let&#039;s just be honest in talking to the War Council about our intentions and deeds.&lt;br /&gt;
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My proposal is for us to reclaim the warrens for the halflings and the refugees, ensure there&#039;s food for everyone, send Odessa home, and to tell the truth about what happened with Edrell. Someone robbed the bank, it may have been Edrell, it may have been a Guild disguise, or an Odessan disguise, but whoever it was had enough secret spy intel to tell us how to thwart this Odessan attack on the Mage&#039;s Tower-- which we did and saved the lives of everyone! &lt;br /&gt;
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In the end, I&#039;ll even tell them myself what I know because they surely understand I wouldn&#039;t risk violating my Traveler oaths to lie.&lt;br /&gt;
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Is there another proposal? The only other one that comes to mind for me is to chase down whoever stole the money and return it, and I don&#039;t know if that&#039;s doable in the middle of this war.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;smiles&#039;&#039; : I&#039;m glad you think I can talk us out of this, and you might be right. Unfortunately, I don&#039;t have quite your confidence, and I think my chance of spinning this to the city at large is pretty low.&lt;br /&gt;
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Where I agree with you is that we don&#039;t need to lie to everyone here, and I&#039;m glad you have the wisdom to see that a little information control may be necessary until we get this city safe. Telling the entire war room may be a little overboard--if the Wydmoor nobles become aware that all their money has been stolen there may be a panic, or at least a backlash against the Silverwalkers, that will severely comprimise the defense of the city and the refugees. But I do think it may be safe to be frank with the Wraiths, because I think I can sell to them that our intentions were pure and that our accomplishments have significantly advanced their agenda. How do we feel about that?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I&#039;m fine with us telling the Wraiths the truth and letting them drive the decisions and discussions with the War Council. I just want to be sure we can continue to keep the pilgrims fed, inside the city, and that the land of the Warrens can again be rightfully returned and used by the poor of Wydmoor. Oh (&#039;&#039;remembering&#039;&#039;) and if somehow we can repeal that poll tax, even better! The refugees really should be getting a voice for them on the War Council... not sure how we might do that.&lt;br /&gt;
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Beyond the silly politics, I know defenses are of utmost important right now, too. It probably makes sense for us to use the City Magus&#039;s Keep as our temporary base and protect it. What do you think? Regardless of what Edrell is up to, he&#039;s not here to protect it from invasions such as what we just saw. Clearly we&#039;re the only ones who can keep the teleport ward safe until the War Council comes up with another plan.&lt;br /&gt;
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Would LE or Egg be able to figure out what magic safeguards remain intact here or in other parts of the Keep and see if we can get them operational?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One more moment, Mose. I know you and Al don&#039;t care for silly politics, but politicians run the world and we have to play their game to effectively fight the good fight...&lt;br /&gt;
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When we talked outside of the Thieves&#039; Guilds&#039; trap, you were very adamant that we need a plan to attack them and purge the city of their evil immediately. Now, if Wydmoor&#039;s leaders knew what we suspect to be true--that the Guild robbed the bank--then virtually all Wydmoor&#039;s power brokers could be quickly united against them. While I may have doubted that the Silverwalkers alone could defeat the guild, I do believe this city, united against them, could free the good people of Wydmoor from their grasp. Our hunch is that Edrell is a good guy, that he travelled to the bank to stop the robbery, and that he alerted us of the Odessan attack. Even though we can&#039;t be certain of this, if we present what we believe... carefully... we may be able to finally launch an effective attack against the Guild. It might require speaking with a little more certainty than we actually have, but it&#039;s not exactly going to be a lie. Is that something you are comfortable with? Is purging the city of evil important enough to blur the line between what we know to be true and what we feel in our hearts is true?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Yeah, man, &amp;quot;silly politics.&amp;quot;  I agree with Mose.  We need to keep the poor fed, preferably by getting them out of the city and teaching them how to take care of themselves, but that&#039;s more of a long-term goal.  In the short-term, getting rid of evil and feeding hungry people is, like, way righteous.  If the Guild has all this cash and stuff that you city-folk love so much, I&#039;d hold my nose and use the cash to buy food so everyone doesn&#039;t die, but I&#039;m going to make sure I help people learn to grow and forage their own food along the way.&lt;br /&gt;
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As for Ed..  Man, I don&#039;t know.  Assuming it was actually him doing the stealing, we need to get that cash back, punish Ed for taking it, and distribute the cash to all the folks who need it.  But that&#039;s a less pressing goal than the situation in the city.  Can&#039;t let all those people suffer unnecessarily.  And, man, who knows.  Maybe Ed did what he did for some, you know, reasonable reason that we just don&#039;t know right now.  Whatever the case, I want to figure it out, punish Ed if he deserves it, and make things right.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;She turns gets up slowly and brushes her hair away from her face. Her young face is streaked with a mixture of tears and the dirt from battle. She looks very tired and crestfallen.&#039;&#039; I can&#039;t help but think that Edrell taking the money is actually what is best for the city. This is MY city. I have lived and ministered here for my entire adult life. It was my HOME. &#039;&#039;Her voice shakes with emotion.&#039;&#039; This city has been ripped apart by the greed of its so-called leaders. Without money, why should they even bother with this city? Let them go elsewhere, and let the people have their homes back. Let US rebuild. Let US take back OUR city and let the politicians and the bankers and the rich vampires after Alexandria-knows-what go elsewhere. These people have been through well-enough. What is left? What is left is that this is our home. This is what we know. We will fight for our homes, we will fight to rebuild. Why would the Thieves Guild stay when there is nothing left to steal?&lt;br /&gt;
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&#039;&#039;She sighs, heavy with the burdens and sorrow that she has been holding in for so long.&#039;&#039;&lt;br /&gt;
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Let Edrell take the money. Good riddance. Those who only care for money will hopefully follow it out and go elsewhere. Say it&#039;s the Thieves Guild- perfect. Let the greedy aristocrats and thieves go after each other- just ensure our streets don&#039;t turn into a battleground. I say we let those of us with the gift of speech turn the greedy against each other and get them out of the city. The rest of us will work to get this city back to people and the people back on their feet. &lt;br /&gt;
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Right now the people NEED us. They need those who know how to receive the blessings of the land without destroying it &#039;&#039;she looks at Al&#039;&#039;, they need the magically gifted to unravel the mysteries that have plagued this city for ages beneath the covers &#039;&#039;she looks at LE&#039;&#039;, they need the protectors to welcome the weary and protect what little they have &#039;&#039;she looks at Mose&#039;&#039;, they need those with skill to help them construct and plan &#039;&#039;she looks at Quin&#039;&#039;, and they need to do this while keeping those who would exploit them out of their hair &#039;&#039;she looks at Germain&#039;&#039;. &lt;br /&gt;
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I can&#039;t say I agree with how these events have unfolded but if there is one thing we can do, it is take what appears to be a miserable situation and make the best of it. We are the heroes to the people, not the War Council that sits protected in their high and lofty towers. &#039;&#039;She waves her hand dismissively.&#039;&#039; Let them do what they like, our duty is to the people here. We have not come this far and worked this hard to let them down- and we are to whom they look.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;shaken out of semi-awareness by the sudden lack of discussion in the room following Kimi&#039;s speech, walks up to the dead half-elf. She seems surprised at the woman&#039;s small stature as she crouches down low and stares into the lifeless face.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks expectant.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
| DM &lt;br /&gt;
| The woman&#039;s corpse lies on the ground, her visage reflecting the confusion, shock, and anxiety that composed the last moments of her existence. Lifeless blue/gray eyes, opened wide, stare at emptily at nothing. Up close, and not giant-sized, the woman seems anything but threatening or imposing. &lt;br /&gt;
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Like Edrell, her face is striking, but more handsome than beautiful. Her long, raven-black hair has come free of its braids and now splays wildly, clumping together where it has begun to absorb the blood of the other fallen Odessans that slowly spreads across the floor. Staring at her face up close, her elven features are far more noticeable and pronounced. The traditional pointed ears, the angular features, the almond-shaped eyes. &amp;lt;i&amp;gt;She has Edrell&#039;s eyes&amp;lt;/i&amp;gt;, you cannot help but think to yourself. &lt;br /&gt;
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Although impossible to reckon her age, if she were a human like yourself, you would imagine her to be in her late-twenties or early-thirties. &amp;lt;i&amp;gt;His younger sister, then,&amp;lt;/i&amp;gt; you think.&lt;br /&gt;
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Her armor and weapons, which so recently demonstrated extraordinary qualities, radiates little to no magic what-so-ever. You recognize her weapon as a spiked chain, but far more ornate than the simple iron contraption Qa used to swing around. The links are dark green and made of ironwood (the only part that reads magical), with many of the links having small, thorn-like barbs. The tip of the weapon, which once glowed with a bright pink light, has gone dark. While Qa&#039;s old weapon simply had a fist-sized spiked ball at the end, the business end of this weapon is an intricately carved pink crystal, fashioned to look like a rose in bloom. &lt;br /&gt;
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Her armor is also amazingly well-crafted and, although made of rare and exotic Mithral, is non-magical and form fitting, obviously crafted especially for her. An indigo crystal is ensconced in the center of the breastplate, with a series of complicated whorls and designs radiating outward (or inward?). &lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
| &#039;&#039;has been sitting close to where he stood when the final blow of the battle landed.  He has been quiet and withdrawn.  Other than absent-mindedly cleaning his scythe and re-arranging his armor and equipment, he hasn&#039;t said or done much.  After Kimika finishes stating her desire for the bad people to go away and leave the city to the citizens, he finally stands, brushes off the last remnants of battle dust, and walks over.  As he comes closer, you see a look in his eyes that you recognize -- turmoil and defeat.  This is the look that haunted him after the vampire took control of his mind and nearly caused him to slay Mose.&#039;&#039;&lt;br /&gt;
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&#039;&#039;When he stands with the group, he begins to speak, with a voice subdued and sorrowful.&#039;&#039;  Kimi, I&#039;m sorry, but while I&#039;m not the politician that Germain aspires to be, I do know that one inevitable truth is that a power void is always filled, and it is usually by the ones with the least scruples and restraint. I think we could do our best to try to nudge a few of the players that we feel aren&#039;t quite as bad into position ahead of the obvious evils, but I have to say I don&#039;t know how much it would actually improve the daily life of the common citizen.  Even the best of the people we know here still believes that the status quo from shortly before the war was perfectly acceptable.  I came here looking for a place that I could do some good, clear my head of the grief of my father and the shame of my uncle, and maybe even one day have enough money and power to retire from adventuring and rebuild my father&#039;s legacy.  I have a hard time seeing how I am significantly closer to any of those goals after our years of struggle here in Wydmoore.  &#039;&#039;shakes his head and scowls for a moment as he straightens his back and pushes his shoulders back out of the slump that has been creeping over him&#039;&#039;  I&#039;m sorry, I don&#039;t want to just sit here and complain, I would love to do something honestly good and productive to help us climb out of this midden we have been swimming in.  If Germain feels that he could retain enough Silverwalker influence long enough for us to ensure that the refuguees we brought in have at least a chance of staying in the city and not starving or wasting away from disease then I am happy to strive toward that.  Otherwise, if there was an opportunity for me to clear out of this place and travel somewhere else, hopefully where skills with a blade and a decent set of morals could actually be of practical use, I have to say I&#039;d think long and hard about taking that road.  Hopefully with you at my side, but...&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I agree with all of that... but why it can&#039;t be us that fills the vacuum? I can&#039;t think of another group that would be better more noble, and we are positioned to step into a number of power broker roles in this city. I certainly agree that none of the &amp;quot;usual suspects&amp;quot; are going change anything that we care about, but isn&#039;t that more reason that we should do it? Even the worst of us is going to be a difinitive step up from today&#039;s players. Is it just personal aversion to politics that is keeping everyone away from this obvious conclusion? Or do you not realize how powerful we are already? We have so much energy and leverage right now... it seems a shame to squander it on someone else that we don&#039;t even think is up to the damn job!&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Well, yeah, I have no desire to become mayor or arch-warden, or even captain of the guard.  I would be happy to help any of those people if I felt it was right, but I am not ready to retire from adventuring yet. &#039;&#039;smiles&#039;&#039;  I&#039;ll certainly admit that any of those roles could probably be used to acquire all the wealth I wanted to retire with, but it would likely be at the expense of people that I would prefer to lift up rather than trod upon.  So.. to those ends, I would certainly be happy to take advantage of this unfortunate circumstance to do our best to decapitate the thieves guild.  Granted, that uber-secret guy might be a bite more than we can chew since we don&#039;t know much of anything about him, but I&#039;d still be willing to explore the possibility..&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;squints quizically&#039;&#039; : For the record, I not sure I buy the implication that politicians have to become greedy and callous to succeed. I&#039;m more suggesting that we could become people that do the job for the &#039;&#039;&#039;right reasons&#039;&#039;&#039; and not just to get rich. Also, I don&#039;t think all the &#039;Walkers want to be political forces. I would think Kimmy and I would be the obvious figureheads for the Church and Guard respectiveley, with Mose and Quin playing roles with the Travellers and Wraiths if they have the appetite for it. Everyone else could, as you say, be &amp;quot;helping any of those people if they feld it was right,&amp;quot; it&#039;s just that &amp;quot;those people&amp;quot; would be &amp;quot;us,&amp;quot; and as a result would be &amp;quot;right.&amp;quot;&lt;br /&gt;
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But... am I hearing that you want to abandon Wydmoor and go somewhere else, Quin? The rebuilding effort is going to be substantial here, and it&#039;ll be a long time after the Odessans leave before the city is really &amp;quot;safe&amp;quot; in any meaningful way. Given how hard we&#039;ve worked here, I&#039;d hate to abandoned it withouth reaping what I&#039;ve sown. Kimmy... LE... Mose... are you ready to turn this city over to its fate with the Odessans gone? We need to be having a very different conversation if that what everyone is thinking here...&lt;br /&gt;
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|Mose&lt;br /&gt;
|I don&#039;t really believe any of us can have non-Wydmoor goals on the table for the short-term. I mean, the city is still at war, we have the Walker Army waiting for instructions, the bank is empty, the Thieves Guild will be moving quickly, and who knows what will happen.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s get some specific proposals of next actions and stop with the soul-searching. We don&#039;t have time for that, frankly.&lt;br /&gt;
&lt;br /&gt;
As I said before, I just want to be sure we continue to keep the pilgrims fed, let them stay inside the city, and eventually get the land of the Warrens rightfully returned and used by the poor.&lt;br /&gt;
&lt;br /&gt;
What&#039;s the best plan you smarties have for making that happen? We don&#039;t have much time!&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;&#039;*seemingly oblivious to the discussion around her*&#039;&#039;&#039;&lt;br /&gt;
She&#039;s.... so small...&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Yeah, man, I still agree with Mose.  Well, mostly.  I mean, there&#039;s almost always time for soul searching, and I really think we should get those folks &#039;&#039;&#039;out&#039;&#039;&#039; of the city so they can start to really live, and, well, the Warrens aren&#039;t rightfully theirs at all, they&#039;re on land that was borrowed from Nature.  And I could definitely find some non-Wydmoor goals, but right now I think I&#039;ll wait on those.  The point is that I think Mose is right in everything he said except for the stuff where he&#039;s not: We need to keep all those dudes fed, and we can worry about returning Wydmoor to nature later.&lt;br /&gt;
&lt;br /&gt;
You probably all know that I&#039;m not big on the politics of this whole situation, but I at least realize that we&#039;ve probably got nearly as much power and influence as anyone else.  We should use it, ya know?  Stick it to the man.  The first problem in keeping people fed is finding a supply of food.  Ideally, we&#039;d get all the poor folks out of the city, somewhere far enough away that they won&#039;t need to worry about Wydmoor, and start feeding them there, then start the process of teaching them to fend for themselves.  But since that&#039;s probably not all that practical just now, I suppose we need to end this goofy siege and make sure the folks in charge of Wydmoor (if they&#039;re not Germain and Kimi and whoever else wants the job) know that we expect them to take care of the folks that live here.  Once the siege is over, food will be easy to find and get to the folks who need it.  So..  We&#039;ve got a bunch of people willing to fight with us, right?  Why not work with them to end the siege?  I&#039;m sure we could get all of those dudes into some critical area of the Odessan lines at a time and place that they don&#039;t expect it and get the whole darn army running back to where they came from.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Germain, I am fine with doing our best to set the city on the course we see for it.  I am just saying I don&#039;t see myself living out the rest of my life as a politician here.  So, down to logistics and tactics.  Should we go to either Naprid or the Council and shed light on what we want to share about this current situation?  Do we want to also try to press them into making more permanent accommodations for the refugees?  Then, do we try to do something to take on the Thieves Guild?  Also, I guess as a more immediate action..  Al, do elves have any particular burial rites?  We shouldn&#039;t leave these bodies to rot here, this isn&#039;t some cave in the wilderness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;110pt&amp;quot; align=&amp;quot;right&amp;quot; | &#039;&#039;Mattie (OOC)&#039;&#039; || &#039;&#039;Note that Germain&#039;s suggestion of using this situation as a way to turn against the Thieves&#039; Guild is awesome. If Quinn can stomach that, then the only thing you have to do is come up with a clever way where Mose will not have to lie about this. Mattie is happy with going that route, but Mose wouldn&#039;t knowingly lie about it and right now saying it was definitively the Thieves Guild is further than he&#039;d be willing to go if he himself were asked. He believes it&#039;s quite possible and that they&#039;d be eager to do that, and could be coaxed into believing that it&#039;s the only sane recommendation if the party is willing to lie to him. Still, if we can come up with any plan where the lying is done without Mose involved, then I think Germain already has a pretty good plan for how to &amp;quot;spin&amp;quot; this with the locals. &#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|While Al figures out last rites for our fallen foes, we need to set a course for next moves. Germain and Quinn, perhaps you two should come up with an agreement for how to continue. I think if both of you agree on a plan then there&#039;s a very good chance the rest of us will see the wisdom in it, too.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, in the short term I think Mose is right--the keep is a massive security hole, and we need to shore it up as soon as possible. I think Naprid is the only person we know who can reasonably be expected to manage the keep, but I&#039;d like for Egg to get as much time with it as possible before that. I think most of the &#039;Walkers should stay here and defend it until we can get reinforcements that can get the magical protections working. A small group of us--I&#039;m thinking myself and one other person--should meet with Egg, the Geese leadership, and Naprid and let them know what is going on. Any volunteers? Kimmy? Quin? LE?&lt;br /&gt;
&lt;br /&gt;
Other than that, it depends on what we can get away with. I think we need to make sure that the Wraiths are on our side regarding putting the blame for the robbery on the Guild, and I can take care of that. Our new army can maybe manage the defense of the city, but given their lack of training they will be poor at best. We need to arrange to get them as much military training and management as possible. I know there are some old military men in the Geese, and I think Quinn and Mose can help a lot, but I&#039;d like to get some more help if possible. Perhaps the Wraiths... or a noble house... If we can get them in good enough shape, I&#039;m hoping we can convince the Wraiths to move off the defensive and attack the Odessans.&lt;br /&gt;
&lt;br /&gt;
That&#039;s plenty to keep us going for the next 24 hours, I think. After that? I&#039;ll need to spend a lot of time with the Geese to identify and track the Guildsmen that have infiltrated the Guard. I think that&#039;s the next best move against the Guild while we get the city turned against them. Perhaps we should kill the many-wyrm so the lizardmen can more completely bond with the turtle temple and its guardians. I was also thinking those iron-eating bugs could do a number on the Odessan forces, and we do have all these wands of hold monster. Or possibly there is a short-term attack we could launch against either the Guild or the Odessans. I&#039;d be curious to see what ideas Naprid and Ralth have on this matter as well...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Notices LE over by the dead lady.  Curiosity piqued, Al walks over to see what&#039;s so intriguing.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|When you approach within about thirty feet of the body, something in your backpack begins to rustle and stir.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;A not-entirely-surprised look comes over Al&#039;s face as he notices the rumbling backpack.  He glances knowingly at the dead lady, then somewhat reverently, somewhat reluctantly, opens his backpack and reaches in, but before he can do anything a small white figurine leaps out all on its own and quickly settles on the chest of the dead lady.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&#039;&#039;To Germain&#039;&#039; Yeah, I&#039;d certainly be for taking out the many-wyrm and I also really like the idea of unleashing a hoard of rust monsters on the Odessan army.  Capturing and transporting might be tough, but Al could burrow a tunnel into the center of camp and we could unleash them through the tunnel.  I imagine they could cause quite a problem before the mages toast them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notices Al and the figurine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What in the world is that?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&amp;quot;That&amp;quot; is no longer a simple ivory figurine, but it has now grown into a full-sized, perfectly white, and quite alive swan. The bird comes to rest on the dead woman&#039;s chest and folds up, as if it were sitting on an egg, its long neck rest on its feathery body. If anyone approaches the corpse, the bird will crane its neck upward and stare at that person, but otherwise takes no action. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Al, what would possess you to bring a goose &#039;&#039;(sic)&#039;&#039; along with you? I think your barnyard friend is being a bit irreverent to the dead... I&#039;m not one to leave bodies to be picked apart by wildlife, as natural as that may be for you...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Wonders briefly why Mose is asking about a goose when there isn&#039;t one present, because who could possibly mistake a swan for a goose?  Figures it out soon enough&#039;&#039;&lt;br /&gt;
Dude, just wait and watch.  That &#039;&#039;&#039;swan&#039;&#039;&#039; isn&#039;t something I can control, and I have a feeling we&#039;ll soon all be far less upset about killing the lady.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Um.. is it going to re-animate her or possess her body or something?  No.. you wouldn&#039;t be &amp;quot;cool&amp;quot; with that.  &#039;&#039;Quin wonders what is going on, but takes a moment to make sure her weapons are not handy just in case.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;Kimika watches the entire scene carefully. She recognizes that something must be happening and figures that it might be due to the Elven connection that Al and Edrell&#039;s sister share.  She watches the swan and the woman closely, silently.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;To Quin&#039;&#039; Uh, no, dude, I wouldn&#039;t be cool with that at all.  Kimi&#039;s got the right idea.  This is something we should all shut up and appreciate.  I always figured the swan was meant for me.  Never figured I&#039;d run across someone else it would work on.  &#039;&#039;Trailing off&#039;&#039; I&#039;m gonna wanna to talk to her about...}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|is startled by the swan, and backs away from the woman. She looks around and notices the other party members watching the bird.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;realises that no one is paying attention to plots and schemes anymore, and turns his attention to the unfolding events. Having kept an eye on LE since she blasted the elven woman, he is keenly aware that she is struggling with internal conflict. As she steps back, he moves to her side, places a supportive hand on her shoulder, and directs his gaze towards the swan and the corpse.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&#039;&#039;Nothing happens for two or three minutes. Then, suddenly, the swan rears up, neck and wings fully extended. Those nearby instinctively take a step back in settlements at the unexpected change. It lets out a ghastly, morunful shriek that sounds nothing like a sound that should come from a swan. The room fills with blinding bright light, and those who do not avert their eyes from the light are possibly blinded.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure and temperature of the room drop, and you can feel rather than see the Swan flap its gigantic wings, all the while you can feel an overpowering - but not exactly unpleasant - warmth surge over you. There is a POP, followed by a sudden increase in pressure... The warmth and light is gone, the room is still. You hear something small and metalic clatter to the floor. When you open your eyes again, on the floor next to the woman&#039;s body is a blackened and broken swan figurine, about the size of a fist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The half-elf woman begins to stir, but weakly.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Al, what have you done?!(&#039;&#039;Mose is shocked! He moves forward and changes tone dramatically to harsh.)&#039;&#039; DO NOT MOVE, UNDEAD VILLAIN! You twitch a single muscle wrong and I&#039;ll slice that muscle off. &#039;&#039;(Mose readies flaming sword against any action other than being still and speaking)&#039;&#039; AL, tell her! Can you speak her language?!  &#039;&#039;(Over the next moment or two, if Mose can be readied and also Detect Undead then he will do that, otherwise he remains readied.)&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Calm down Mose, I haven&#039;t the faintest idea what *exactly* is going on here, but we know that Al hates the undead as much as you, and he already said it wasn&#039;t anything like that.  Besides, she hardly looks like she is going to be bouncing up and trading blows with you.  It won&#039;t hurt to bind her though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unless stopped, Quin walks over and sits her up, drawing her arms behind her and tying them in a secure knot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now.. Al, care to shed some light on this?}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;(put rpchat above this)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kib Absold&lt;br /&gt;
|slitherrr (Kib Absold): swans, by the way, are fecking huge}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11710</id>
		<title>RP: Act II Opener</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11710"/>
		<updated>2012-01-05T18:20:29Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Most Recent (click and edit above this line) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just saw a Machiavelli has some words of caution for the Silverwalkers. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is nothing more difficult to take in hand, more perilous to conduct, or more uncertain in its success, than to take the lead in the introduction of a new order of things. For the reformer has enemies in all those who profit by the old order, and only lukewarm defenders in all those who would profit by the new order, this lukewarmness arising partly from fear of their adversaries … and partly from the incredulity of mankind, who do not truly believe in anything new until they have had actual experience of it.&amp;quot;&lt;br /&gt;
: What kind of heroes would be be if we didn&#039;t set our sights on slaying dragons and other foolishly perilous business? --[[User:Msallen|Msallen]]&lt;br /&gt;
&lt;br /&gt;
As best as I can tell, going through the undated quest logs and some handwaves, this conversation and the events of the past couple of hours are taking place in the predawn hours of &#039;&#039;&#039;23 Verdant 1401&#039;&#039;&#039;. That&#039;s the date I&#039;m going with unless someone has a better bead. &lt;br /&gt;
&lt;br /&gt;
=Act I Climax Summary=&lt;br /&gt;
* LE finally accepted the Melkior-related documents from Edrell.&lt;br /&gt;
* Germain suggests not letting Mose know what Edrell has done, at least not immediately. Quin protests vehemently, and makes sure to tell Mose &amp;quot;Edrell screwed us over. I&#039;ll explain later, but we have to go NOW or the city will fall!&amp;quot; &lt;br /&gt;
* Germain suggests, at the very least, not to tell anyone else outside of the Silverwalkers about Edrell&#039;s betrayal, at least not until the party can decompress everything and plan a well thought out next move.&lt;br /&gt;
** He Fears the Silverwalkers will be implicated in the crime or even flat-out scapegoated. &lt;br /&gt;
*** Not only did the SW work closely with Edrell for between 1 and 3 years, depending, the SW were also the ones who gave Edrell at least one keys he needed (the mayoral ring) to open the vaults. Plus several other actions that further cast suspicion on you guys as accomplices. Sure, this was almost always done on false pretenses, but the optics are terrible. If the accusation is made, you willing to go through the Wydmoor or Church judicial systems? Even with Germain as your lawyer?  &lt;br /&gt;
** He believes in Information control: The Silverwalkers for the first time find them in a position where they know things no one else knows. &lt;br /&gt;
** He sees the potential for False Flagging: If the robbery could be pinned on the Thieves&#039; Guild, that could give a plausable &#039;&#039;casus belli&#039;&#039; to act against the Guild as well as potentially driving a wedge between them and the War Council. &lt;br /&gt;
* Quin is willing to go along with this, to an extent, for now. -&amp;gt; He&#039;s willing not to out Edrell (yet), but feels obligated to at least warn Bog Wraiths of the infiltration in case there are more infiltrators or the Silverwalkers fail in their mission. &lt;br /&gt;
** On his way back through the Cathedral not-gate, Quin sends an acolyte to Naprid with a message: &amp;quot;City is under the attack! Also, your fire charm was stolen.&amp;quot; &lt;br /&gt;
* At the door to the Magius Keep, Germain makes it clear that he believes it will be best for the party to capture, not kill, the half-elf woman Edrell mentioned as his sister.&lt;br /&gt;
** Party is relatively resistant, but ultimately agrees not to kill her if they can help it. (Although, as we will see, those promises were, perhaps, not made in good faith.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Battle Goes Down and Winds Down &amp;lt;/b&amp;gt;&lt;br /&gt;
** The woman has been teleporting like mad, despite being in the same ROOM as the anti-teleport generator. &lt;br /&gt;
** Woman also was originally encountered as a huge-size woman, and shrunk down to normal size after she was killed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Odessans, except the half-elf, are killed.&lt;br /&gt;
* Kimi screams to the woman &amp;quot;We don&#039;t want to kill you! Edrell told us to spare you!&amp;quot;&lt;br /&gt;
* The woman, herself clearly down to her last hit points, teleports into a back corner away from everyone.&lt;br /&gt;
* LE lets loose a flurry of magic missiles and deals twenty-something points of force damage. &lt;br /&gt;
* The woman is killed.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:10px;&amp;quot;&amp;gt;[[File:TeleporterBlockingRoom1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;In the last game, there was some looting done, and we can assume that the looting goes down during and after the conversation we&#039;re all about to have. For what it&#039;s worth, the half-elf woman&#039;s spiked chain (which seemed to exhibit the Radiant Energy trait) and her mithril breastplate (which seemed to exhibit the Glamoured trait), both radiate &amp;lt;u&amp;gt;no magic whatsoever&amp;lt;/u&amp;gt; upon close examination. &lt;br /&gt;
&lt;br /&gt;
Additionally, the stuff with Al&#039;s swan statue, Mulligan, will go down at some point later on during this conversation in order to role play the full effect of that event&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Silverwalkers Discussion=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The second Act opens just as the adrenaline fog clears from everyone&#039;s mind and bullet time goes away. The party is scattered around the room, also filled with dead bodies, as pictured above. The battle is won, but all of the Odessans have been killed. The integrity of the teleport ward has been maintained. The lightning arcs and flares across the room, filling the room with light and sound. The party must shout to be heard&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;scowls at LE&#039;&#039; : Damnit! We could have leveraged that into a surrender!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;sighs&#039;&#039; : Let&#039;s get this mess cleaned up... we can be heroes or villians depending on how the next few hours go, and I want to leave this room with a plan that we all agree on. Say what you will of him, Edrell has left us with an out if we are willing to take it. He&#039;s promised to stage his own death, and we can spin this like he informed us of this attack and went off to stop the robbery on his own. Do we take it?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Roar, growl, rrrrgwlll.  Snarl, roar, growl.  &#039;&#039;realizes no one understands, changes back to elf form&#039;&#039;  Dude, that was far out.  My dad would FREAK if he knew I just fought a half-elf.  &#039;&#039;somewhat sadly&#039;&#039; Might even make him proud that I helped kill her.  &#039;&#039;glances expectantly at backpack, then glances around the room&#039;&#039;  Man, what a mess.  Next time we see Ed he&#039;s not gonna have to fake his death.  Though I guess he did help us save all those people.  Still, man, what he did was not cool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;shrugs&#039;&#039; : Really? Do you care? He stole money from the people who decided to let the refugees die. The people that were more concerned about saving their own ass than doing what was right. In some cases, the very people that antagonized this conflict in the first place. I don&#039;t like what he did, but I have a hard time feeling sorry for the people he did it to. If I find out he was responsible for the fire, my opinion may change, but right now the only thing I&#039;m upset about is the mess he put me in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;is really confused&#039;&#039;: What in the world is going on? Quinn said that Edrell betrayed us, but now Germain is siding with him? What has happened? And who are these people we just killed here in Edrell&#039;s tower? Are they Edrell&#039;s friends? Clearly they were trying to ruin the city, but I don&#039;t know how they would get in here if Edrell didn&#039;t let them in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|These dudes were trying to turn off the teleport ward for some reason.  Can&#039;t figure out why they thought that would be a good idea, but at least Ed told us what was up as he...  Er &#039;&#039;glances at {{Germain}}, unsure of his Grand Plan, but at least aware that one exists that might involve not telling {{Mose}} everything just yet&#039;&#039;.  So, uh, we stopped these dudes from turning off the teleport ward.  Shouldn&#039;t have killed that lady, though I have a feeling it doesn&#039;t really matter. &#039;&#039;glances again at his backpack&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;carefully steps around the nodes to loot what she can. She doesn&#039;t seem to hear anything, even the deafening noise from the generator. She seems either deep in thought or completely without thought, you can&#039;t tell which.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;looks dazed, still reeling from all the events of the last few hours. She rushes over to the half-elven woman to see if there&#039;s anything at all she can do for her. She kneels down next to her and, despite her being dead, at least makes an effort to wrap any wounds and prepare her corpse respectfully.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks conflicted&#039;&#039; : Edrell did betray us, Mose... at least, in a fashion. These were his friends, and even family, and they expected Edrell to be here to let them in so they could turn off the City&#039;s defenses and capture it. &#039;&#039;Germain grimaces, clearly saying something he would rather not say.&#039;&#039; Edrell was the mole and the traitor, Mose, and he used us to further his agenda and pull off a massive bank heist against the [[Wydmoor Bank]]. He betrayed our trust, and because we now know his plans and know that we aided and abetted in them, he has put us in quite the predicament.&lt;br /&gt;
&lt;br /&gt;
The complicating factor is that he also betrayed the [[Odessa|Odessans]], letting us in on their plan and sending us here to stop it. And, frankly, he&#039;s given Wydmoor the closest thing to an army that it&#039;s ever had, and probably put us in the unique position to save this city and end this war. I know some of you aren&#039;t comfortable with moral grey areas, but we are stuck in one now sure as a dwarf&#039;s hammer. I can think of some ways out of this mess, but all of them are either going to put our necks on the line or require is to politic and lie through our teeth.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
| &#039;&#039;eyes {{LE}} warily.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Edrell ROBBED the Wydmoor Bank?! That dirty cave rat! ... ... But if he was after money, why didn&#039;t he just keep all the silver we gave him instead of spreading it around? Are you sure it wasn&#039;t an imposter? Edrell wouldn&#039;t do that. (&#039;&#039;Mose isn&#039;t eager to believe he misjudged SO BADLY on someone&#039;s evil nature&#039;&#039;) The Odessans disguised before, perhaps they pulled their same shady tricks... or maybe the Thieves&#039; Guild! They&#039;re also very shady... Maybe it was just more illusion magic? I know I doubted Edrell early on, but he helped us along. Gave us these great items-- why would he give us so much of value if he wasn&#039;t on our side of good?&lt;br /&gt;
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|Germain&lt;br /&gt;
|Well, we can&#039;t be &#039;&#039;&#039;sure&#039;&#039;&#039; of anything, I agree! And it is a compelling theory--I&#039;m loath to admit that I misjudged him so dramatically as well. The Guild&#039;s attacks on the Silverwalkers have demonstrated that their true loyalties do not lie with protecting the city, since we have been its most active and successful protectors. They certainly have the powers of deciet and illusion necessary to pull off such a feat. Besides, if Edrell was siding with the Odessans, why would it serve him to turn on them at this point? It only creates enemies for him, and does little to aid him. Frankly, even if it was Edrell that robbed the bank, I&#039;d be inclined to blame it on the Guild to Wydmoor&#039;s power players against them and purge the city of their evil. Given the facts, I think your theory is a strong one to operate under, Mose... A strong theory indeed.&lt;br /&gt;
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That theory aside, however, whose to say what&#039;s good and evil? Based on what Edrell (or his look-alike) said, he believes that those with a lot of money in the bank--the Mayor, the cowardly nobles, the Wraiths, etc--were evil. They punished the people of Wydmoor to further their own financial and political interests. The Silverwalkers, and by extension Edrell, on the other hand, were good. We risked our lives to protect and empower the innocents of the Wydmoor region--the citizens of Wydmoor, the Onrarch halflings, etc--from they tyranny of the Odessans, the elements, supernatural terrors, and their own leaders. &amp;quot;Edrell&amp;quot; thinks he is good, he considers us allies because we are good, and that the Nobles of this city, and even the Wraiths to some degree, are evil. Historically, we agree with that. While robbing a bank is certainly illegal, I&#039;m not sure I&#039;d call it evil. Murdering a Mayor is also illegal, but we consider ourselves good for doing it.&lt;br /&gt;
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Get yourself ready... the way forward is only going to get a lot messier than the muddy waters we&#039;ve travelled so far.&lt;br /&gt;
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|Mose&lt;br /&gt;
|I can&#039;t support someone who betrays the laws and agreements they have made. If it was Edrell, he pledged to protect the city by accepting his different roles in the city government. To then betray the city... that&#039;s heartless and lawless. Even if some of the coin in the Bank was from those who were wicked, he&#039;s still harming goodly and religious people, too.&lt;br /&gt;
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In the case of the Mayor, I directly sensed him to be evil, and his disregard for codified law in favor of tyranny required him to be removed like the swamp leech he was. Looking back, though, I am sad about the way that cleansing was done, and going forward we must insist that we stand above the &amp;quot;muddy waters&amp;quot; you mention. As my father told me, &#039;&#039;&amp;quot;No matter how low you find yourself, you won&#039;t get to higher ground by walking downhill.&amp;quot;&#039;&#039;&lt;br /&gt;
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|Germain&lt;br /&gt;
|It&#039;s not that I&#039;m opposed to the idea, Mose, it&#039;s just that I can&#039;t see a way to actually do it. Maybe I don&#039;t know what you mean. What do you think we should do? &lt;br /&gt;
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The testimonials are very clear on this matter--sometimes the righteous must do distasteful deeds to serve the greater good. We are the greatest good in Wydmoor as far as I&#039;m concerned. And to protect the city, we assassinated the lawfully appointed leader of the city, willfully disregarded the wishes of the city&#039;s defenders, and played an instrumental role in robbing virtually evey power broker in the city blind. It doesnt matter why we did it. It doesn&#039;t matter if we meant to do it. It doesn&#039;t matter if we knew we were doing it. All that is will matter are the facts, and if word gets out, virtually every person that matters in this city will turn against us. How can we continue to protect the city and serve the good if we are crippled by adversity?&lt;br /&gt;
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|Mose&lt;br /&gt;
|Your silver tongue can paint us as evildoers, alright, but I&#039;d love to see you use your talents to describe our true intentions and acts! Wouldn&#039;t it be better to put forth the truth: that we&#039;re not perfect but ultimately good souls trying to do the right thing? If the truth gets us exiled from Wydmoor, so be it. We did what we could, saved the refugees, got them food, and prevented the city from falling multiple times. I&#039;d rather die by the truth than live by the lie. &lt;br /&gt;
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I mean, we can say all of this inside of a Zone of Truth if needed-- but if we try to hide what has happened, and it &#039;&#039;does&#039;&#039; come out later, then our cowardly act of dishonesty will get us beheaded. Honestly, I&#039;ve just assumed with all the no-good snoops in town, we&#039;ve been watched pretty much the whole time, so it&#039;s pointless to lie about what we&#039;ve done and seen. Let&#039;s just be honest in talking to the War Council about our intentions and deeds.&lt;br /&gt;
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My proposal is for us to reclaim the warrens for the halflings and the refugees, ensure there&#039;s food for everyone, send Odessa home, and to tell the truth about what happened with Edrell. Someone robbed the bank, it may have been Edrell, it may have been a Guild disguise, or an Odessan disguise, but whoever it was had enough secret spy intel to tell us how to thwart this Odessan attack on the Mage&#039;s Tower-- which we did and saved the lives of everyone! &lt;br /&gt;
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In the end, I&#039;ll even tell them myself what I know because they surely understand I wouldn&#039;t risk violating my Traveler oaths to lie.&lt;br /&gt;
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Is there another proposal? The only other one that comes to mind for me is to chase down whoever stole the money and return it, and I don&#039;t know if that&#039;s doable in the middle of this war.&lt;br /&gt;
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|Germain&lt;br /&gt;
|&#039;&#039;smiles&#039;&#039; : I&#039;m glad you think I can talk us out of this, and you might be right. Unfortunately, I don&#039;t have quite your confidence, and I think my chance of spinning this to the city at large is pretty low.&lt;br /&gt;
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Where I agree with you is that we don&#039;t need to lie to everyone here, and I&#039;m glad you have the wisdom to see that a little information control may be necessary until we get this city safe. Telling the entire war room may be a little overboard--if the Wydmoor nobles become aware that all their money has been stolen there may be a panic, or at least a backlash against the Silverwalkers, that will severely comprimise the defense of the city and the refugees. But I do think it may be safe to be frank with the Wraiths, because I think I can sell to them that our intentions were pure and that our accomplishments have significantly advanced their agenda. How do we feel about that?&lt;br /&gt;
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|Mose&lt;br /&gt;
|I&#039;m fine with us telling the Wraiths the truth and letting them drive the decisions and discussions with the War Council. I just want to be sure we can continue to keep the pilgrims fed, inside the city, and that the land of the Warrens can again be rightfully returned and used by the poor of Wydmoor. Oh (&#039;&#039;remembering&#039;&#039;) and if somehow we can repeal that poll tax, even better! The refugees really should be getting a voice for them on the War Council... not sure how we might do that.&lt;br /&gt;
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Beyond the silly politics, I know defenses are of utmost important right now, too. It probably makes sense for us to use the City Magus&#039;s Keep as our temporary base and protect it. What do you think? Regardless of what Edrell is up to, he&#039;s not here to protect it from invasions such as what we just saw. Clearly we&#039;re the only ones who can keep the teleport ward safe until the War Council comes up with another plan.&lt;br /&gt;
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Would LE or Egg be able to figure out what magic safeguards remain intact here or in other parts of the Keep and see if we can get them operational?&lt;br /&gt;
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|Germain&lt;br /&gt;
|One more moment, Mose. I know you and Al don&#039;t care for silly politics, but politicians run the world and we have to play their game to effectively fight the good fight...&lt;br /&gt;
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When we talked outside of the Thieves&#039; Guilds&#039; trap, you were very adamant that we need a plan to attack them and purge the city of their evil immediately. Now, if Wydmoor&#039;s leaders knew what we suspect to be true--that the Guild robbed the bank--then virtually all Wydmoor&#039;s power brokers could be quickly united against them. While I may have doubted that the Silverwalkers alone could defeat the guild, I do believe this city, united against them, could free the good people of Wydmoor from their grasp. Our hunch is that Edrell is a good guy, that he travelled to the bank to stop the robbery, and that he alerted us of the Odessan attack. Even though we can&#039;t be certain of this, if we present what we believe... carefully... we may be able to finally launch an effective attack against the Guild. It might require speaking with a little more certainty than we actually have, but it&#039;s not exactly going to be a lie. Is that something you are comfortable with? Is purging the city of evil important enough to blur the line between what we know to be true and what we feel in our hearts is true?&lt;br /&gt;
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|Al&lt;br /&gt;
|Yeah, man, &amp;quot;silly politics.&amp;quot;  I agree with Mose.  We need to keep the poor fed, preferably by getting them out of the city and teaching them how to take care of themselves, but that&#039;s more of a long-term goal.  In the short-term, getting rid of evil and feeding hungry people is, like, way righteous.  If the Guild has all this cash and stuff that you city-folk love so much, I&#039;d hold my nose and use the cash to buy food so everyone doesn&#039;t die, but I&#039;m going to make sure I help people learn to grow and forage their own food along the way.&lt;br /&gt;
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As for Ed..  Man, I don&#039;t know.  Assuming it was actually him doing the stealing, we need to get that cash back, punish Ed for taking it, and distribute the cash to all the folks who need it.  But that&#039;s a less pressing goal than the situation in the city.  Can&#039;t let all those people suffer unnecessarily.  And, man, who knows.  Maybe Ed did what he did for some, you know, reasonable reason that we just don&#039;t know right now.  Whatever the case, I want to figure it out, punish Ed if he deserves it, and make things right.&lt;br /&gt;
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|Kimika&lt;br /&gt;
|&#039;&#039;She turns gets up slowly and brushes her hair away from her face. Her young face is streaked with a mixture of tears and the dirt from battle. She looks very tired and crestfallen.&#039;&#039; I can&#039;t help but think that Edrell taking the money is actually what is best for the city. This is MY city. I have lived and ministered here for my entire adult life. It was my HOME. &#039;&#039;Her voice shakes with emotion.&#039;&#039; This city has been ripped apart by the greed of its so-called leaders. Without money, why should they even bother with this city? Let them go elsewhere, and let the people have their homes back. Let US rebuild. Let US take back OUR city and let the politicians and the bankers and the rich vampires after Alexandria-knows-what go elsewhere. These people have been through well-enough. What is left? What is left is that this is our home. This is what we know. We will fight for our homes, we will fight to rebuild. Why would the Thieves Guild stay when there is nothing left to steal?&lt;br /&gt;
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&#039;&#039;She sighs, heavy with the burdens and sorrow that she has been holding in for so long.&#039;&#039;&lt;br /&gt;
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Let Edrell take the money. Good riddance. Those who only care for money will hopefully follow it out and go elsewhere. Say it&#039;s the Thieves Guild- perfect. Let the greedy aristocrats and thieves go after each other- just ensure our streets don&#039;t turn into a battleground. I say we let those of us with the gift of speech turn the greedy against each other and get them out of the city. The rest of us will work to get this city back to people and the people back on their feet. &lt;br /&gt;
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Right now the people NEED us. They need those who know how to receive the blessings of the land without destroying it &#039;&#039;she looks at Al&#039;&#039;, they need the magically gifted to unravel the mysteries that have plagued this city for ages beneath the covers &#039;&#039;she looks at LE&#039;&#039;, they need the protectors to welcome the weary and protect what little they have &#039;&#039;she looks at Mose&#039;&#039;, they need those with skill to help them construct and plan &#039;&#039;she looks at Quin&#039;&#039;, and they need to do this while keeping those who would exploit them out of their hair &#039;&#039;she looks at Germain&#039;&#039;. &lt;br /&gt;
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I can&#039;t say I agree with how these events have unfolded but if there is one thing we can do, it is take what appears to be a miserable situation and make the best of it. We are the heroes to the people, not the War Council that sits protected in their high and lofty towers. &#039;&#039;She waves her hand dismissively.&#039;&#039; Let them do what they like, our duty is to the people here. We have not come this far and worked this hard to let them down- and we are to whom they look.&lt;br /&gt;
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|LE&lt;br /&gt;
|&#039;&#039;shaken out of semi-awareness by the sudden lack of discussion in the room following Kimi&#039;s speech, walks up to the dead half-elf. She seems surprised at the woman&#039;s small stature as she crouches down low and stares into the lifeless face.&#039;&#039;&lt;br /&gt;
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|Germain&lt;br /&gt;
|&#039;&#039;looks expectant.&#039;&#039;&lt;br /&gt;
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| DM &lt;br /&gt;
| The woman&#039;s corpse lies on the ground, her visage reflecting the confusion, shock, and anxiety that composed the last moments of her existence. Lifeless blue/gray eyes, opened wide, stare at emptily at nothing. Up close, and not giant-sized, the woman seems anything but threatening or imposing. &lt;br /&gt;
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Like Edrell, her face is striking, but more handsome than beautiful. Her long, raven-black hair has come free of its braids and now splays wildly, clumping together where it has begun to absorb the blood of the other fallen Odessans that slowly spreads across the floor. Staring at her face up close, her elven features are far more noticeable and pronounced. The traditional pointed ears, the angular features, the almond-shaped eyes. &amp;lt;i&amp;gt;She has Edrell&#039;s eyes&amp;lt;/i&amp;gt;, you cannot help but think to yourself. &lt;br /&gt;
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Although impossible to reckon her age, if she were a human like yourself, you would imagine her to be in her late-twenties or early-thirties. &amp;lt;i&amp;gt;His younger sister, then,&amp;lt;/i&amp;gt; you think.&lt;br /&gt;
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Her armor and weapons, which so recently demonstrated extraordinary qualities, radiates little to no magic what-so-ever. You recognize her weapon as a spiked chain, but far more ornate than the simple iron contraption Qa used to swing around. The links are dark green and made of ironwood (the only part that reads magical), with many of the links having small, thorn-like barbs. The tip of the weapon, which once glowed with a bright pink light, has gone dark. While Qa&#039;s old weapon simply had a fist-sized spiked ball at the end, the business end of this weapon is an intricately carved pink crystal, fashioned to look like a rose in bloom. &lt;br /&gt;
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Her armor is also amazingly well-crafted and, although made of rare and exotic Mithral, is non-magical and form fitting, obviously crafted especially for her. An indigo crystal is ensconced in the center of the breastplate, with a series of complicated whorls and designs radiating outward (or inward?). &lt;br /&gt;
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|Quinalin&lt;br /&gt;
| &#039;&#039;has been sitting close to where he stood when the final blow of the battle landed.  He has been quiet and withdrawn.  Other than absent-mindedly cleaning his scythe and re-arranging his armor and equipment, he hasn&#039;t said or done much.  After Kimika finishes stating her desire for the bad people to go away and leave the city to the citizens, he finally stands, brushes off the last remnants of battle dust, and walks over.  As he comes closer, you see a look in his eyes that you recognize -- turmoil and defeat.  This is the look that haunted him after the vampire took control of his mind and nearly caused him to slay Mose.&#039;&#039;&lt;br /&gt;
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&#039;&#039;When he stands with the group, he begins to speak, with a voice subdued and sorrowful.&#039;&#039;  Kimi, I&#039;m sorry, but while I&#039;m not the politician that Germain aspires to be, I do know that one inevitable truth is that a power void is always filled, and it is usually by the ones with the least scruples and restraint. I think we could do our best to try to nudge a few of the players that we feel aren&#039;t quite as bad into position ahead of the obvious evils, but I have to say I don&#039;t know how much it would actually improve the daily life of the common citizen.  Even the best of the people we know here still believes that the status quo from shortly before the war was perfectly acceptable.  I came here looking for a place that I could do some good, clear my head of the grief of my father and the shame of my uncle, and maybe even one day have enough money and power to retire from adventuring and rebuild my father&#039;s legacy.  I have a hard time seeing how I am significantly closer to any of those goals after our years of struggle here in Wydmoore.  &#039;&#039;shakes his head and scowls for a moment as he straightens his back and pushes his shoulders back out of the slump that has been creeping over him&#039;&#039;  I&#039;m sorry, I don&#039;t want to just sit here and complain, I would love to do something honestly good and productive to help us climb out of this midden we have been swimming in.  If Germain feels that he could retain enough Silverwalker influence long enough for us to ensure that the refuguees we brought in have at least a chance of staying in the city and not starving or wasting away from disease then I am happy to strive toward that.  Otherwise, if there was an opportunity for me to clear out of this place and travel somewhere else, hopefully where skills with a blade and a decent set of morals could actually be of practical use, I have to say I&#039;d think long and hard about taking that road.  Hopefully with you at my side, but...&lt;br /&gt;
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|Germain&lt;br /&gt;
|I agree with all of that... but why it can&#039;t be us that fills the vacuum? I can&#039;t think of another group that would be better more noble, and we are positioned to step into a number of power broker roles in this city. I certainly agree that none of the &amp;quot;usual suspects&amp;quot; are going change anything that we care about, but isn&#039;t that more reason that we should do it? Even the worst of us is going to be a difinitive step up from today&#039;s players. Is it just personal aversion to politics that is keeping everyone away from this obvious conclusion? Or do you not realize how powerful we are already? We have so much energy and leverage right now... it seems a shame to squander it on someone else that we don&#039;t even think is up to the damn job!&lt;br /&gt;
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|Quinalin&lt;br /&gt;
|Well, yeah, I have no desire to become mayor or arch-warden, or even captain of the guard.  I would be happy to help any of those people if I felt it was right, but I am not ready to retire from adventuring yet. &#039;&#039;smiles&#039;&#039;  I&#039;ll certainly admit that any of those roles could probably be used to acquire all the wealth I wanted to retire with, but it would likely be at the expense of people that I would prefer to lift up rather than trod upon.  So.. to those ends, I would certainly be happy to take advantage of this unfortunate circumstance to do our best to decapitate the thieves guild.  Granted, that uber-secret guy might be a bite more than we can chew since we don&#039;t know much of anything about him, but I&#039;d still be willing to explore the possibility..&lt;br /&gt;
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|Germain&lt;br /&gt;
|&#039;&#039;squints quizically&#039;&#039; : For the record, I not sure I buy the implication that politicians have to become greedy and callous to succeed. I&#039;m more suggesting that we could become people that do the job for the &#039;&#039;&#039;right reasons&#039;&#039;&#039; and not just to get rich. Also, I don&#039;t think all the &#039;Walkers want to be political forces. I would think Kimmy and I would be the obvious figureheads for the Church and Guard respectiveley, with Mose and Quin playing roles with the Travellers and Wraiths if they have the appetite for it. Everyone else could, as you say, be &amp;quot;helping any of those people if they feld it was right,&amp;quot; it&#039;s just that &amp;quot;those people&amp;quot; would be &amp;quot;us,&amp;quot; and as a result would be &amp;quot;right.&amp;quot;&lt;br /&gt;
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But... am I hearing that you want to abandon Wydmoor and go somewhere else, Quin? The rebuilding effort is going to be substantial here, and it&#039;ll be a long time after the Odessans leave before the city is really &amp;quot;safe&amp;quot; in any meaningful way. Given how hard we&#039;ve worked here, I&#039;d hate to abandoned it withouth reaping what I&#039;ve sown. Kimmy... LE... Mose... are you ready to turn this city over to its fate with the Odessans gone? We need to be having a very different conversation if that what everyone is thinking here...&lt;br /&gt;
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|Mose&lt;br /&gt;
|I don&#039;t really believe any of us can have non-Wydmoor goals on the table for the short-term. I mean, the city is still at war, we have the Walker Army waiting for instructions, the bank is empty, the Thieves Guild will be moving quickly, and who knows what will happen.&lt;br /&gt;
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Let&#039;s get some specific proposals of next actions and stop with the soul-searching. We don&#039;t have time for that, frankly.&lt;br /&gt;
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As I said before, I just want to be sure we continue to keep the pilgrims fed, let them stay inside the city, and eventually get the land of the Warrens rightfully returned and used by the poor.&lt;br /&gt;
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What&#039;s the best plan you smarties have for making that happen? We don&#039;t have much time!&lt;br /&gt;
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|LE&lt;br /&gt;
|&#039;&#039;&#039;*seemingly oblivious to the discussion around her*&#039;&#039;&#039;&lt;br /&gt;
She&#039;s.... so small...&lt;br /&gt;
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|Al&lt;br /&gt;
|Yeah, man, I still agree with Mose.  Well, mostly.  I mean, there&#039;s almost always time for soul searching, and I really think we should get those folks &#039;&#039;&#039;out&#039;&#039;&#039; of the city so they can start to really live, and, well, the Warrens aren&#039;t rightfully theirs at all, they&#039;re on land that was borrowed from Nature.  And I could definitely find some non-Wydmoor goals, but right now I think I&#039;ll wait on those.  The point is that I think Mose is right in everything he said except for the stuff where he&#039;s not: We need to keep all those dudes fed, and we can worry about returning Wydmoor to nature later.&lt;br /&gt;
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You probably all know that I&#039;m not big on the politics of this whole situation, but I at least realize that we&#039;ve probably got nearly as much power and influence as anyone else.  We should use it, ya know?  Stick it to the man.  The first problem in keeping people fed is finding a supply of food.  Ideally, we&#039;d get all the poor folks out of the city, somewhere far enough away that they won&#039;t need to worry about Wydmoor, and start feeding them there, then start the process of teaching them to fend for themselves.  But since that&#039;s probably not all that practical just now, I suppose we need to end this goofy siege and make sure the folks in charge of Wydmoor (if they&#039;re not Germain and Kimi and whoever else wants the job) know that we expect them to take care of the folks that live here.  Once the siege is over, food will be easy to find and get to the folks who need it.  So..  We&#039;ve got a bunch of people willing to fight with us, right?  Why not work with them to end the siege?  I&#039;m sure we could get all of those dudes into some critical area of the Odessan lines at a time and place that they don&#039;t expect it and get the whole darn army running back to where they came from.&lt;br /&gt;
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|Quinalin&lt;br /&gt;
|Germain, I am fine with doing our best to set the city on the course we see for it.  I am just saying I don&#039;t see myself living out the rest of my life as a politician here.  So, down to logistics and tactics.  Should we go to either Naprid or the Council and shed light on what we want to share about this current situation?  Do we want to also try to press them into making more permanent accommodations for the refugees?  Then, do we try to do something to take on the Thieves Guild?  Also, I guess as a more immediate action..  Al, do elves have any particular burial rites?  We shouldn&#039;t leave these bodies to rot here, this isn&#039;t some cave in the wilderness.&lt;br /&gt;
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|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;110pt&amp;quot; align=&amp;quot;right&amp;quot; | &#039;&#039;Mattie (OOC)&#039;&#039; || &#039;&#039;Note that Germain&#039;s suggestion of using this situation as a way to turn against the Thieves&#039; Guild is awesome. If Quinn can stomach that, then the only thing you have to do is come up with a clever way where Mose will not have to lie about this. Mattie is happy with going that route, but Mose wouldn&#039;t knowingly lie about it and right now saying it was definitively the Thieves Guild is further than he&#039;d be willing to go if he himself were asked. He believes it&#039;s quite possible and that they&#039;d be eager to do that, and could be coaxed into believing that it&#039;s the only sane recommendation if the party is willing to lie to him. Still, if we can come up with any plan where the lying is done without Mose involved, then I think Germain already has a pretty good plan for how to &amp;quot;spin&amp;quot; this with the locals. &#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|While Al figures out last rites for our fallen foes, we need to set a course for next moves. Germain and Quinn, perhaps you two should come up with an agreement for how to continue. I think if both of you agree on a plan then there&#039;s a very good chance the rest of us will see the wisdom in it, too.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, in the short term I think Mose is right--the keep is a massive security hole, and we need to shore it up as soon as possible. I think Naprid is the only person we know who can reasonably be expected to manage the keep, but I&#039;d like for Egg to get as much time with it as possible before that. I think most of the &#039;Walkers should stay here and defend it until we can get reinforcements that can get the magical protections working. A small group of us--I&#039;m thinking myself and one other person--should meet with Egg, the Geese leadership, and Naprid and let them know what is going on. Any volunteers? Kimmy? Quin? LE?&lt;br /&gt;
&lt;br /&gt;
Other than that, it depends on what we can get away with. I think we need to make sure that the Wraiths are on our side regarding putting the blame for the robbery on the Guild, and I can take care of that. Our new army can maybe manage the defense of the city, but given their lack of training they will be poor at best. We need to arrange to get them as much military training and management as possible. I know there are some old military men in the Geese, and I think Quinn and Mose can help a lot, but I&#039;d like to get some more help if possible. Perhaps the Wraiths... or a noble house... If we can get them in good enough shape, I&#039;m hoping we can convince the Wraiths to move off the defensive and attack the Odessans.&lt;br /&gt;
&lt;br /&gt;
That&#039;s plenty to keep us going for the next 24 hours, I think. After that? I&#039;ll need to spend a lot of time with the Geese to identify and track the Guildsmen that have infiltrated the Guard. I think that&#039;s the next best move against the Guild while we get the city turned against them. Perhaps we should kill the many-wyrm so the lizardmen can more completely bond with the turtle temple and its guardians. I was also thinking those iron-eating bugs could do a number on the Odessan forces, and we do have all these wands of hold monster. Or possibly there is a short-term attack we could launch against either the Guild or the Odessans. I&#039;d be curious to see what ideas Naprid and Ralth have on this matter as well...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Notices LE over by the dead lady.  Curiosity piqued, Al walks over to see what&#039;s so intriguing.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|When you approach within about thirty feet of the body, something in your backpack begins to rustle and stir.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;A not-entirely-surprised look comes over Al&#039;s face as he notices the rumbling backpack.  He glances knowingly at the dead lady, then somewhat reverently, somewhat reluctantly, opens his backpack and reaches in, but before he can do anything a small white figurine leaps out all on its own and quickly settles on the chest of the dead lady.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&#039;&#039;To Germain&#039;&#039; Yeah, I&#039;d certainly be for taking out the many-wyrm and I also really like the idea of unleashing a hoard of rust monsters on the Odessan army.  Capturing and transporting might be tough, but Al could burrow a tunnel into the center of camp and we could unleash them through the tunnel.  I imagine they could cause quite a problem before the mages toast them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notices Al and the figurine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What in the world is that?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&amp;quot;That&amp;quot; is no longer a simple ivory figurine, but it has now grown into a full-sized, perfectly white, and quite alive swan. The bird comes to rest on the dead woman&#039;s chest and folds up, as if it were sitting on an egg, its long neck rest on its feathery body. If anyone approaches the corpse, the bird will crane its neck upward and stare at that person, but otherwise takes no action. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Al, what would possess you to bring a goose &#039;&#039;(sic)&#039;&#039; along with you? I think your barnyard friend is being a bit irreverent to the dead... I&#039;m not one to leave bodies to be picked apart by wildlife, as natural as that may be for you...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Wonders briefly why Mose is asking about a goose when there isn&#039;t one present, because who could possibly mistake a swan for a goose?  Figures it out soon enough&#039;&#039;&lt;br /&gt;
Dude, just wait and watch.  That &#039;&#039;&#039;swan&#039;&#039;&#039; isn&#039;t something I can control, and I have a feeling we&#039;ll soon all be far less upset about killing the lady.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Um.. is it going to re-animate her or possess her body or something?  No.. you wouldn&#039;t be &amp;quot;cool&amp;quot; with that.  &#039;&#039;Quin wonders what is going on, but takes a moment to make sure her weapons are not handy just in case.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;Kimika watches the entire scene carefully. She recognizes that something must be happening and figures that it might be due to the Elven connection that Al and Edrell&#039;s sister share.  She watches the swan and the woman closely, silently.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;To Quin&#039;&#039; Uh, no, dude, I wouldn&#039;t be cool with that at all.  Kimi&#039;s got the right idea.  This is something we should all shut up and appreciate.  I always figured the swan was meant for me.  Never figured I&#039;d run across someone else it would work on.  &#039;&#039;Trailing off&#039;&#039; I&#039;m gonna wanna to talk to her about...}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|is startled by the swan, and backs away from the woman. She looks around and notices the other party members watching the bird.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;realises that no one is paying attention to plots and schemes anymore, and turns his attention to the unfolding events. Having kept an eye on LE since she blasted the elven woman, he is keenly aware that she is struggling with internal conflict. As she steps back, he moves to her side, places a supportive hand on her shoulder, and directs his gaze towards the swan and the corpse.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
= Most Recent (click and edit above this line) =&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&#039;&#039;Nothing happens for two or three minutes. Then, suddenly, the swan rears up, neck and wings fully extended. Those nearby instinctively take a step back in settlements at the unexpected change. It lets out a ghastly, morunful shriek that sounds nothing like a sound that should come from a swan. The room fills with blinding bright light, and those who do not avert their eyes from the light are possibly blinded.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The pressure and temperature of the room drop, and you can feel rather than see the Swan flap its gigantic wings, all the while you can feel an overpowering - but not exactly unpleasant - warmth surge over you. There is a POP, followed by a sudden increase in pressure... The warmth and light is gone, the room is still. You hear something small and metalic clatter to the floor. When you open your eyes again, on the floor next to the woman&#039;s body is a blackened and broken swan figurine, about the size of a fist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The half-elf woman begins to stir, but weakly.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Al, what have you done?!(&#039;&#039;Mose is shocked! He moves forward and changes tone dramatically to harsh.)&#039;&#039; DO NOT MOVE, UNDEAD VILLAIN! You twitch a single muscle wrong and I&#039;ll slice that muscle off. &#039;&#039;(Mose readies flaming sword against any action other than being still and speaking)&#039;&#039; AL, tell her! Can you speak her language?!  &#039;&#039;(Over the next moment or two, if Mose can be readied and also Detect Undead then he will do that, otherwise he remains readied.)&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Calm down Mose, I haven&#039;t the faintest idea what *exactly* is going on here, but we know that Al hates the undead as much as you, and he already said it wasn&#039;t anything like that.  Besides, she hardly looks like she is going to be bouncing up and trading blows with you.  It won&#039;t hurt to bind her though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unless stopped, Quin walks over and sits her up, drawing her arms behind her and tying them in a secure knot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now.. Al, care to shed some light on this?}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;(put rpchat above this)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kib Absold&lt;br /&gt;
|slitherrr (Kib Absold): swans, by the way, are fecking huge}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11686</id>
		<title>RP: Act II Opener</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11686"/>
		<updated>2012-01-02T18:41:48Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FWiW, Naprid is a Bard. Egg is a Wizard. But, of course, Naprid does have access to higher level arcane spells and presumably some beefy knowledges. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As best as I can tell, going through the undated quest logs and some handwaves, this conversation and the events of the past couple of hours are taking place in the predawn hours of &#039;&#039;&#039;23 Verdant 1401&#039;&#039;&#039;. That&#039;s the date I&#039;m going with unless someone has a better bead. &lt;br /&gt;
&lt;br /&gt;
=Act I Climax Summary=&lt;br /&gt;
* LE finally accepted the Melkior-related documents from Edrell.&lt;br /&gt;
* Germain suggests not letting Mose know what Edrell has done, at least not immediately. Quin protests vehemently, and makes sure to tell Mose &amp;quot;Edrell screwed us over. I&#039;ll explain later, but we have to go NOW or the city will fall!&amp;quot; &lt;br /&gt;
* Germain suggests, at the very least, not to tell anyone else outside of the Silverwalkers about Edrell&#039;s betrayal, at least not until the party can decompress everything and plan a well thought out next move.&lt;br /&gt;
** He Fears the Silverwalkers will be implicated in the crime or even flat-out scapegoated. &lt;br /&gt;
*** Not only did the SW work closely with Edrell for between 1 and 3 years, depending, the SW were also the ones who gave Edrell at least one keys he needed (the mayoral ring) to open the vaults. Plus several other actions that further cast suspicion on you guys as accomplices. Sure, this was almost always done on false pretenses, but the optics are terrible. If the accusation is made, you willing to go through the Wydmoor or Church judicial systems? Even with Germain as your lawyer?  &lt;br /&gt;
** He believes in Information control: The Silverwalkers for the first time find them in a position where they know things no one else knows. &lt;br /&gt;
** He sees the potential for False Flagging: If the robbery could be pinned on the Thieves&#039; Guild, that could give a plausable &#039;&#039;casus belli&#039;&#039; to act against the Guild as well as potentially driving a wedge between them and the War Council. &lt;br /&gt;
* Quin is willing to go along with this, to an extent, for now. -&amp;gt; He&#039;s willing not to out Edrell (yet), but feels obligated to at least warn Bog Wraiths of the infiltration in case there are more infiltrators or the Silverwalkers fail in their mission. &lt;br /&gt;
** On his way back through the Cathedral not-gate, Quin sends an acolyte to Naprid with a message: &amp;quot;City is under the attack! Also, your fire charm was stolen.&amp;quot; &lt;br /&gt;
* At the door to the Magius Keep, Germain makes it clear that he believes it will be best for the party to capture, not kill, the half-elf woman Edrell mentioned as his sister.&lt;br /&gt;
** Party is relatively resistant, but ultimately agrees not to kill her if they can help it. (Although, as we will see, those promises were, perhaps, not made in good faith.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Battle Goes Down and Winds Down &amp;lt;/b&amp;gt;&lt;br /&gt;
** The woman has been teleporting like mad, despite being in the same ROOM as the anti-teleport generator. &lt;br /&gt;
** Woman also was originally encountered as a huge-size woman, and shrunk down to normal size after she was killed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Odessans, except the half-elf, are killed.&lt;br /&gt;
* Kimi screams to the woman &amp;quot;We don&#039;t want to kill you! Edrell told us to spare you!&amp;quot;&lt;br /&gt;
* The woman, herself clearly down to her last hit points, teleports into a back corner away from everyone.&lt;br /&gt;
* LE lets loose a flurry of magic missiles and deals twenty-something points of force damage. &lt;br /&gt;
* The woman is killed.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:10px;&amp;quot;&amp;gt;[[File:TeleporterBlockingRoom1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;In the last game, there was some looting done, and we can assume that the looting goes down during and after the conversation we&#039;re all about to have. For what it&#039;s worth, the half-elf woman&#039;s spiked chain (which seemed to exhibit the Radiant Energy trait) and her mithril breastplate (which seemed to exhibit the Glamoured trait), both radiate &amp;lt;u&amp;gt;no magic whatsoever&amp;lt;/u&amp;gt; upon close examination. &lt;br /&gt;
&lt;br /&gt;
Additionally, the stuff with Al&#039;s swan statue, Mulligan, will go down at some point later on during this conversation in order to role play the full effect of that event&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Silverwalkers Discussion=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The second Act opens just as the adrenaline fog clears from everyone&#039;s mind and bullet time goes away. The party is scattered around the room, also filled with dead bodies, as pictured above. The battle is won, but all of the Odessans have been killed. The integrity of the teleport ward has been maintained. The lightning arcs and flares across the room, filling the room with light and sound. The party must shout to be heard&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;scowls at LE&#039;&#039; : Damnit! We could have leveraged that into a surrender!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;sighs&#039;&#039; : Let&#039;s get this mess cleaned up... we can be heroes or villians depending on how the next few hours go, and I want to leave this room with a plan that we all agree on. Say what you will of him, Edrell has left us with an out if we are willing to take it. He&#039;s promised to stage his own death, and we can spin this like he informed us of this attack and went off to stop the robbery on his own. Do we take it?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Roar, growl, rrrrgwlll.  Snarl, roar, growl.  &#039;&#039;realizes no one understands, changes back to elf form&#039;&#039;  Dude, that was far out.  My dad would FREAK if he knew I just fought a half-elf.  &#039;&#039;somewhat sadly&#039;&#039; Might even make him proud that I helped kill her.  &#039;&#039;glances expectantly at backpack, then glances around the room&#039;&#039;  Man, what a mess.  Next time we see Ed he&#039;s not gonna have to fake his death.  Though I guess he did help us save all those people.  Still, man, what he did was not cool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;shrugs&#039;&#039; : Really? Do you care? He stole money from the people who decided to let the refugees die. The people that were more concerned about saving their own ass than doing what was right. In some cases, the very people that antagonized this conflict in the first place. I don&#039;t like what he did, but I have a hard time feeling sorry for the people he did it to. If I find out he was responsible for the fire, my opinion may change, but right now the only thing I&#039;m upset about is the mess he put me in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;is really confused&#039;&#039;: What in the world is going on? Quinn said that Edrell betrayed us, but now Germain is siding with him? What has happened? And who are these people we just killed here in Edrell&#039;s tower? Are they Edrell&#039;s friends? Clearly they were trying to ruin the city, but I don&#039;t know how they would get in here if Edrell didn&#039;t let them in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|These dudes were trying to turn off the teleport ward for some reason.  Can&#039;t figure out why they thought that would be a good idea, but at least Ed told us what was up as he...  Er &#039;&#039;glances at {{Germain}}, unsure of his Grand Plan, but at least aware that one exists that might involve not telling {{Mose}} everything just yet&#039;&#039;.  So, uh, we stopped these dudes from turning off the teleport ward.  Shouldn&#039;t have killed that lady, though I have a feeling it doesn&#039;t really matter. &#039;&#039;glances again at his backpack&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;carefully steps around the nodes to loot what she can. She doesn&#039;t seem to hear anything, even the deafening noise from the generator. She seems either deep in thought or completely without thought, you can&#039;t tell which.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;looks dazed, still reeling from all the events of the last few hours. She rushes over to the half-elven woman to see if there&#039;s anything at all she can do for her. She kneels down next to her and, despite her being dead, at least makes an effort to wrap any wounds and prepare her corpse respectfully.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks conflicted&#039;&#039; : Edrell did betray us, Mose... at least, in a fashion. These were his friends, and even family, and they expected Edrell to be here to let them in so they could turn off the City&#039;s defenses and capture it. &#039;&#039;Germain grimaces, clearly saying something he would rather not say.&#039;&#039; Edrell was the mole and the traitor, Mose, and he used us to further his agenda and pull off a massive bank heist against the [[Wydmoor Bank]]. He betrayed our trust, and because we now know his plans and know that we aided and abetted in them, he has put us in quite the predicament.&lt;br /&gt;
&lt;br /&gt;
The complicating factor is that he also betrayed the [[Odessa|Odessans]], letting us in on their plan and sending us here to stop it. And, frankly, he&#039;s given Wydmoor the closest thing to an army that it&#039;s ever had, and probably put us in the unique position to save this city and end this war. I know some of you aren&#039;t comfortable with moral grey areas, but we are stuck in one now sure as a dwarf&#039;s hammer. I can think of some ways out of this mess, but all of them are either going to put our necks on the line or require is to politic and lie through our teeth.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
| &#039;&#039;eyes {{LE}} warily.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Edrell ROBBED the Wydmoor Bank?! That dirty cave rat! ... ... But if he was after money, why didn&#039;t he just keep all the silver we gave him instead of spreading it around? Are you sure it wasn&#039;t an imposter? Edrell wouldn&#039;t do that. (&#039;&#039;Mose isn&#039;t eager to believe he misjudged SO BADLY on someone&#039;s evil nature&#039;&#039;) The Odessans disguised before, perhaps they pulled their same shady tricks... or maybe the Thieves&#039; Guild! They&#039;re also very shady... Maybe it was just more illusion magic? I know I doubted Edrell early on, but he helped us along. Gave us these great items-- why would he give us so much of value if he wasn&#039;t on our side of good?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, we can&#039;t be &#039;&#039;&#039;sure&#039;&#039;&#039; of anything, I agree! And it is a compelling theory--I&#039;m loath to admit that I misjudged him so dramatically as well. The Guild&#039;s attacks on the Silverwalkers have demonstrated that their true loyalties do not lie with protecting the city, since we have been its most active and successful protectors. They certainly have the powers of deciet and illusion necessary to pull off such a feat. Besides, if Edrell was siding with the Odessans, why would it serve him to turn on them at this point? It only creates enemies for him, and does little to aid him. Frankly, even if it was Edrell that robbed the bank, I&#039;d be inclined to blame it on the Guild to Wydmoor&#039;s power players against them and purge the city of their evil. Given the facts, I think your theory is a strong one to operate under, Mose... A strong theory indeed.&lt;br /&gt;
&lt;br /&gt;
That theory aside, however, whose to say what&#039;s good and evil? Based on what Edrell (or his look-alike) said, he believes that those with a lot of money in the bank--the Mayor, the cowardly nobles, the Wraiths, etc--were evil. They punished the people of Wydmoor to further their own financial and political interests. The Silverwalkers, and by extension Edrell, on the other hand, were good. We risked our lives to protect and empower the innocents of the Wydmoor region--the citizens of Wydmoor, the Onrarch halflings, etc--from they tyranny of the Odessans, the elements, supernatural terrors, and their own leaders. &amp;quot;Edrell&amp;quot; thinks he is good, he considers us allies because we are good, and that the Nobles of this city, and even the Wraiths to some degree, are evil. Historically, we agree with that. While robbing a bank is certainly illegal, I&#039;m not sure I&#039;d call it evil. Murdering a Mayor is also illegal, but we consider ourselves good for doing it.&lt;br /&gt;
&lt;br /&gt;
Get yourself ready... the way forward is only going to get a lot messier than the muddy waters we&#039;ve travelled so far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I can&#039;t support someone who betrays the laws and agreements they have made. If it was Edrell, he pledged to protect the city by accepting his different roles in the city government. To then betray the city... that&#039;s heartless and lawless. Even if some of the coin in the Bank was from those who were wicked, he&#039;s still harming goodly and religious people, too.&lt;br /&gt;
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In the case of the Mayor, I directly sensed him to be evil, and his disregard for codified law in favor of tyranny required him to be removed like the swamp leech he was. Looking back, though, I am sad about the way that cleansing was done, and going forward we must insist that we stand above the &amp;quot;muddy waters&amp;quot; you mention. As my father told me, &#039;&#039;&amp;quot;No matter how low you find yourself, you won&#039;t get to higher ground by walking downhill.&amp;quot;&#039;&#039;&lt;br /&gt;
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|Germain&lt;br /&gt;
|It&#039;s not that I&#039;m opposed to the idea, Mose, it&#039;s just that I can&#039;t see a way to actually do it. Maybe I don&#039;t know what you mean. What do you think we should do? &lt;br /&gt;
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The testimonials are very clear on this matter--sometimes the righteous must do distasteful deeds to serve the greater good. We are the greatest good in Wydmoor as far as I&#039;m concerned. And to protect the city, we assassinated the lawfully appointed leader of the city, willfully disregarded the wishes of the city&#039;s defenders, and played an instrumental role in robbing virtually evey power broker in the city blind. It doesnt matter why we did it. It doesn&#039;t matter if we meant to do it. It doesn&#039;t matter if we knew we were doing it. All that is will matter are the facts, and if word gets out, virtually every person that matters in this city will turn against us. How can we continue to protect the city and serve the good if we are crippled by adversity?&lt;br /&gt;
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|Mose&lt;br /&gt;
|Your silver tongue can paint us as evildoers, alright, but I&#039;d love to see you use your talents to describe our true intentions and acts! Wouldn&#039;t it be better to put forth the truth: that we&#039;re not perfect but ultimately good souls trying to do the right thing? If the truth gets us exiled from Wydmoor, so be it. We did what we could, saved the refugees, got them food, and prevented the city from falling multiple times. I&#039;d rather die by the truth than live by the lie. &lt;br /&gt;
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I mean, we can say all of this inside of a Zone of Truth if needed-- but if we try to hide what has happened, and it &#039;&#039;does&#039;&#039; come out later, then our cowardly act of dishonesty will get us beheaded. Honestly, I&#039;ve just assumed with all the no-good snoops in town, we&#039;ve been watched pretty much the whole time, so it&#039;s pointless to lie about what we&#039;ve done and seen. Let&#039;s just be honest in talking to the War Council about our intentions and deeds.&lt;br /&gt;
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My proposal is for us to reclaim the warrens for the halflings and the refugees, ensure there&#039;s food for everyone, send Odessa home, and to tell the truth about what happened with Edrell. Someone robbed the bank, it may have been Edrell, it may have been a Guild disguise, or an Odessan disguise, but whoever it was had enough secret spy intel to tell us how to thwart this Odessan attack on the Mage&#039;s Tower-- which we did and saved the lives of everyone! &lt;br /&gt;
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In the end, I&#039;ll even tell them myself what I know because they surely understand I wouldn&#039;t risk violating my Traveler oaths to lie.&lt;br /&gt;
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Is there another proposal? The only other one that comes to mind for me is to chase down whoever stole the money and return it, and I don&#039;t know if that&#039;s doable in the middle of this war.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;smiles&#039;&#039; : I&#039;m glad you think I can talk us out of this, and you might be right. Unfortunately, I don&#039;t have quite your confidence, and I think my chance of spinning this to the city at large is pretty low.&lt;br /&gt;
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Where I agree with you is that we don&#039;t need to lie to everyone here, and I&#039;m glad you have the wisdom to see that a little information control may be necessary until we get this city safe. Telling the entire war room may be a little overboard--if the Wydmoor nobles become aware that all their money has been stolen there may be a panic, or at least a backlash against the Silverwalkers, that will severely comprimise the defense of the city and the refugees. But I do think it may be safe to be frank with the Wraiths, because I think I can sell to them that our intentions were pure and that our accomplishments have significantly advanced their agenda. How do we feel about that?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I&#039;m fine with us telling the Wraiths the truth and letting them drive the decisions and discussions with the War Council. I just want to be sure we can continue to keep the pilgrims fed, inside the city, and that the land of the Warrens can again be rightfully returned and used by the poor of Wydmoor. Oh (&#039;&#039;remembering&#039;&#039;) and if somehow we can repeal that poll tax, even better! The refugees really should be getting a voice for them on the War Council... not sure how we might do that.&lt;br /&gt;
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Beyond the silly politics, I know defenses are of utmost important right now, too. It probably makes sense for us to use the City Magus&#039;s Keep as our temporary base and protect it. What do you think? Regardless of what Edrell is up to, he&#039;s not here to protect it from invasions such as what we just saw. Clearly we&#039;re the only ones who can keep the teleport ward safe until the War Council comes up with another plan.&lt;br /&gt;
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Would LE or Egg be able to figure out what magic safeguards remain intact here or in other parts of the Keep and see if we can get them operational?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One more moment, Mose. I know you and Al don&#039;t care for silly politics, but politicians run the world and we have to play their game to effectively fight the good fight...&lt;br /&gt;
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When we talked outside of the Thieves&#039; Guilds&#039; trap, you were very adamant that we need a plan to attack them and purge the city of their evil immediately. Now, if Wydmoor&#039;s leaders knew what we suspect to be true--that the Guild robbed the bank--then virtually all Wydmoor&#039;s power brokers could be quickly united against them. While I may have doubted that the Silverwalkers alone could defeat the guild, I do believe this city, united against them, could free the good people of Wydmoor from their grasp. Our hunch is that Edrell is a good guy, that he travelled to the bank to stop the robbery, and that he alerted us of the Odessan attack. Even though we can&#039;t be certain of this, if we present what we believe... carefully... we may be able to finally launch an effective attack against the Guild. It might require speaking with a little more certainty than we actually have, but it&#039;s not exactly going to be a lie. Is that something you are comfortable with? Is purging the city of evil important enough to blur the line between what we know to be true and what we feel in our hearts is true?&lt;br /&gt;
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|Al&lt;br /&gt;
|Yeah, man, &amp;quot;silly politics.&amp;quot;  I agree with Mose.  We need to keep the poor fed, preferably by getting them out of the city and teaching them how to take care of themselves, but that&#039;s more of a long-term goal.  In the short-term, getting rid of evil and feeding hungry people is, like, way righteous.  If the Guild has all this cash and stuff that you city-folk love so much, I&#039;d hold my nose and use the cash to buy food so everyone doesn&#039;t die, but I&#039;m going to make sure I help people learn to grow and forage their own food along the way.&lt;br /&gt;
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As for Ed..  Man, I don&#039;t know.  Assuming it was actually him doing the stealing, we need to get that cash back, punish Ed for taking it, and distribute the cash to all the folks who need it.  But that&#039;s a less pressing goal than the situation in the city.  Can&#039;t let all those people suffer unnecessarily.  And, man, who knows.  Maybe Ed did what he did for some, you know, reasonable reason that we just don&#039;t know right now.  Whatever the case, I want to figure it out, punish Ed if he deserves it, and make things right.&lt;br /&gt;
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|Kimika&lt;br /&gt;
|&#039;&#039;She turns gets up slowly and brushes her hair away from her face. Her young face is streaked with a mixture of tears and the dirt from battle. She looks very tired and crestfallen.&#039;&#039; I can&#039;t help but think that Edrell taking the money is actually what is best for the city. This is MY city. I have lived and ministered here for my entire adult life. It was my HOME. &#039;&#039;Her voice shakes with emotion.&#039;&#039; This city has been ripped apart by the greed of its so-called leaders. Without money, why should they even bother with this city? Let them go elsewhere, and let the people have their homes back. Let US rebuild. Let US take back OUR city and let the politicians and the bankers and the rich vampires after Alexandria-knows-what go elsewhere. These people have been through well-enough. What is left? What is left is that this is our home. This is what we know. We will fight for our homes, we will fight to rebuild. Why would the Thieves Guild stay when there is nothing left to steal?&lt;br /&gt;
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&#039;&#039;She sighs, heavy with the burdens and sorrow that she has been holding in for so long.&#039;&#039;&lt;br /&gt;
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Let Edrell take the money. Good riddance. Those who only care for money will hopefully follow it out and go elsewhere. Say it&#039;s the Thieves Guild- perfect. Let the greedy aristocrats and thieves go after each other- just ensure our streets don&#039;t turn into a battleground. I say we let those of us with the gift of speech turn the greedy against each other and get them out of the city. The rest of us will work to get this city back to people and the people back on their feet. &lt;br /&gt;
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Right now the people NEED us. They need those who know how to receive the blessings of the land without destroying it &#039;&#039;she looks at Al&#039;&#039;, they need the magically gifted to unravel the mysteries that have plagued this city for ages beneath the covers &#039;&#039;she looks at LE&#039;&#039;, they need the protectors to welcome the weary and protect what little they have &#039;&#039;she looks at Mose&#039;&#039;, they need those with skill to help them construct and plan &#039;&#039;she looks at Quin&#039;&#039;, and they need to do this while keeping those who would exploit them out of their hair &#039;&#039;she looks at Germain&#039;&#039;. &lt;br /&gt;
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I can&#039;t say I agree with how these events have unfolded but if there is one thing we can do, it is take what appears to be a miserable situation and make the best of it. We are the heroes to the people, not the War Council that sits protected in their high and lofty towers. &#039;&#039;She waves her hand dismissively.&#039;&#039; Let them do what they like, our duty is to the people here. We have not come this far and worked this hard to let them down- and we are to whom they look.&lt;br /&gt;
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|LE&lt;br /&gt;
|&#039;&#039;shaken out of semi-awareness by the sudden lack of discussion in the room following Kimi&#039;s speech, walks up to the dead half-elf. She seems surprised at the woman&#039;s small stature as she crouches down low and stares into the lifeless face.&#039;&#039;&lt;br /&gt;
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|Germain&lt;br /&gt;
|&#039;&#039;looks expectant.&#039;&#039;&lt;br /&gt;
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| DM &lt;br /&gt;
| The woman&#039;s corpse lies on the ground, her visage reflecting the confusion, shock, and anxiety that composed the last moments of her existence. Lifeless blue/gray eyes, opened wide, stare at emptily at nothing. Up close, and not giant-sized, the woman seems anything but threatening or imposing. &lt;br /&gt;
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Like Edrell, her face is striking, but more handsome than beautiful. Her long, raven-black hair has come free of its braids and now splays wildly, clumping together where it has begun to absorb the blood of the other fallen Odessans that slowly spreads across the floor. Staring at her face up close, her elven features are far more noticeable and pronounced. The traditional pointed ears, the angular features, the almond-shaped eyes. &amp;lt;i&amp;gt;She has Edrell&#039;s eyes&amp;lt;/i&amp;gt;, you cannot help but think to yourself. &lt;br /&gt;
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Although impossible to reckon her age, if she were a human like yourself, you would imagine her to be in her late-twenties or early-thirties. &amp;lt;i&amp;gt;His younger sister, then,&amp;lt;/i&amp;gt; you think.&lt;br /&gt;
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Her armor and weapons, which so recently demonstrated extraordinary qualities, radiates little to no magic what-so-ever. You recognize her weapon as a spiked chain, but far more ornate than the simple iron contraption Qa used to swing around. The links are dark green and made of ironwood (the only part that reads magical), with many of the links having small, thorn-like barbs. The tip of the weapon, which once glowed with a bright pink light, has gone dark. While Qa&#039;s old weapon simply had a fist-sized spiked ball at the end, the business end of this weapon is an intricately carved pink crystal, fashioned to look like a rose in bloom. &lt;br /&gt;
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Her armor is also amazingly well-crafted and, although made of rare and exotic Mithral, is non-magical and form fitting, obviously crafted especially for her. An indigo crystal is ensconced in the center of the breastplate, with a series of complicated whorls and designs radiating outward (or inward?). &lt;br /&gt;
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|Quinalin&lt;br /&gt;
| &#039;&#039;has been sitting close to where he stood when the final blow of the battle landed.  He has been quiet and withdrawn.  Other than absent-mindedly cleaning his scythe and re-arranging his armor and equipment, he hasn&#039;t said or done much.  After Kimika finishes stating her desire for the bad people to go away and leave the city to the citizens, he finally stands, brushes off the last remnants of battle dust, and walks over.  As he comes closer, you see a look in his eyes that you recognize -- turmoil and defeat.  This is the look that haunted him after the vampire took control of his mind and nearly caused him to slay Mose.&#039;&#039;&lt;br /&gt;
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&#039;&#039;When he stands with the group, he begins to speak, with a voice subdued and sorrowful.&#039;&#039;  Kimi, I&#039;m sorry, but while I&#039;m not the politician that Germain aspires to be, I do know that one inevitable truth is that a power void is always filled, and it is usually by the ones with the least scruples and restraint. I think we could do our best to try to nudge a few of the players that we feel aren&#039;t quite as bad into position ahead of the obvious evils, but I have to say I don&#039;t know how much it would actually improve the daily life of the common citizen.  Even the best of the people we know here still believes that the status quo from shortly before the war was perfectly acceptable.  I came here looking for a place that I could do some good, clear my head of the grief of my father and the shame of my uncle, and maybe even one day have enough money and power to retire from adventuring and rebuild my father&#039;s legacy.  I have a hard time seeing how I am significantly closer to any of those goals after our years of struggle here in Wydmoore.  &#039;&#039;shakes his head and scowls for a moment as he straightens his back and pushes his shoulders back out of the slump that has been creeping over him&#039;&#039;  I&#039;m sorry, I don&#039;t want to just sit here and complain, I would love to do something honestly good and productive to help us climb out of this midden we have been swimming in.  If Germain feels that he could retain enough Silverwalker influence long enough for us to ensure that the refuguees we brought in have at least a chance of staying in the city and not starving or wasting away from disease then I am happy to strive toward that.  Otherwise, if there was an opportunity for me to clear out of this place and travel somewhere else, hopefully where skills with a blade and a decent set of morals could actually be of practical use, I have to say I&#039;d think long and hard about taking that road.  Hopefully with you at my side, but...&lt;br /&gt;
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|Germain&lt;br /&gt;
|I agree with all of that... but why it can&#039;t be us that fills the vacuum? I can&#039;t think of another group that would be better more noble, and we are positioned to step into a number of power broker roles in this city. I certainly agree that none of the &amp;quot;usual suspects&amp;quot; are going change anything that we care about, but isn&#039;t that more reason that we should do it? Even the worst of us is going to be a difinitive step up from today&#039;s players. Is it just personal aversion to politics that is keeping everyone away from this obvious conclusion? Or do you not realize how powerful we are already? We have so much energy and leverage right now... it seems a shame to squander it on someone else that we don&#039;t even think is up to the damn job!&lt;br /&gt;
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|Quinalin&lt;br /&gt;
|Well, yeah, I have no desire to become mayor or arch-warden, or even captain of the guard.  I would be happy to help any of those people if I felt it was right, but I am not ready to retire from adventuring yet. &#039;&#039;smiles&#039;&#039;  I&#039;ll certainly admit that any of those roles could probably be used to acquire all the wealth I wanted to retire with, but it would likely be at the expense of people that I would prefer to lift up rather than trod upon.  So.. to those ends, I would certainly be happy to take advantage of this unfortunate circumstance to do our best to decapitate the thieves guild.  Granted, that uber-secret guy might be a bite more than we can chew since we don&#039;t know much of anything about him, but I&#039;d still be willing to explore the possibility..&lt;br /&gt;
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|Germain&lt;br /&gt;
|&#039;&#039;squints quizically&#039;&#039; : For the record, I not sure I buy the implication that politicians have to become greedy and callous to succeed. I&#039;m more suggesting that we could become people that do the job for the &#039;&#039;&#039;right reasons&#039;&#039;&#039; and not just to get rich. Also, I don&#039;t think all the &#039;Walkers want to be political forces. I would think Kimmy and I would be the obvious figureheads for the Church and Guard respectiveley, with Mose and Quin playing roles with the Travellers and Wraiths if they have the appetite for it. Everyone else could, as you say, be &amp;quot;helping any of those people if they feld it was right,&amp;quot; it&#039;s just that &amp;quot;those people&amp;quot; would be &amp;quot;us,&amp;quot; and as a result would be &amp;quot;right.&amp;quot;&lt;br /&gt;
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But... am I hearing that you want to abandon Wydmoor and go somewhere else, Quin? The rebuilding effort is going to be substantial here, and it&#039;ll be a long time after the Odessans leave before the city is really &amp;quot;safe&amp;quot; in any meaningful way. Given how hard we&#039;ve worked here, I&#039;d hate to abandoned it withouth reaping what I&#039;ve sown. Kimmy... LE... Mose... are you ready to turn this city over to its fate with the Odessans gone? We need to be having a very different conversation if that what everyone is thinking here...&lt;br /&gt;
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|Mose&lt;br /&gt;
|I don&#039;t really believe any of us can have non-Wydmoor goals on the table for the short-term. I mean, the city is still at war, we have the Walker Army waiting for instructions, the bank is empty, the Thieves Guild will be moving quickly, and who knows what will happen.&lt;br /&gt;
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Let&#039;s get some specific proposals of next actions and stop with the soul-searching. We don&#039;t have time for that, frankly.&lt;br /&gt;
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As I said before, I just want to be sure we continue to keep the pilgrims fed, let them stay inside the city, and eventually get the land of the Warrens rightfully returned and used by the poor.&lt;br /&gt;
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What&#039;s the best plan you smarties have for making that happen? We don&#039;t have much time!&lt;br /&gt;
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|LE&lt;br /&gt;
|&#039;&#039;&#039;*seemingly oblivious to the discussion around her*&#039;&#039;&#039;&lt;br /&gt;
She&#039;s.... so small...&lt;br /&gt;
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|Al&lt;br /&gt;
|Yeah, man, I still agree with Mose.  Well, mostly.  I mean, there&#039;s almost always time for soul searching, and I really think we should get those folks &#039;&#039;&#039;out&#039;&#039;&#039; of the city so they can start to really live, and, well, the Warrens aren&#039;t rightfully theirs at all, they&#039;re on land that was borrowed from Nature.  And I could definitely find some non-Wydmoor goals, but right now I think I&#039;ll wait on those.  The point is that I think Mose is right in everything he said except for the stuff where he&#039;s not: We need to keep all those dudes fed, and we can worry about returning Wydmoor to nature later.&lt;br /&gt;
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You probably all know that I&#039;m not big on the politics of this whole situation, but I at least realize that we&#039;ve probably got nearly as much power and influence as anyone else.  We should use it, ya know?  Stick it to the man.  The first problem in keeping people fed is finding a supply of food.  Ideally, we&#039;d get all the poor folks out of the city, somewhere far enough away that they won&#039;t need to worry about Wydmoor, and start feeding them there, then start the process of teaching them to fend for themselves.  But since that&#039;s probably not all that practical just now, I suppose we need to end this goofy siege and make sure the folks in charge of Wydmoor (if they&#039;re not Germain and Kimi and whoever else wants the job) know that we expect them to take care of the folks that live here.  Once the siege is over, food will be easy to find and get to the folks who need it.  So..  We&#039;ve got a bunch of people willing to fight with us, right?  Why not work with them to end the siege?  I&#039;m sure we could get all of those dudes into some critical area of the Odessan lines at a time and place that they don&#039;t expect it and get the whole darn army running back to where they came from.&lt;br /&gt;
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|Quinalin&lt;br /&gt;
|Germain, I am fine with doing our best to set the city on the course we see for it.  I am just saying I don&#039;t see myself living out the rest of my life as a politician here.  So, down to logistics and tactics.  Should we go to either Naprid or the Council and shed light on what we want to share about this current situation?  Do we want to also try to press them into making more permanent accommodations for the refugees?  Then, do we try to do something to take on the Thieves Guild?  Also, I guess as a more immediate action..  Al, do elves have any particular burial rites?  We shouldn&#039;t leave these bodies to rot here, this isn&#039;t some cave in the wilderness.&lt;br /&gt;
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| width=&amp;quot;110pt&amp;quot; align=&amp;quot;right&amp;quot; | &#039;&#039;Mattie (OOC)&#039;&#039; || &#039;&#039;Note that Germain&#039;s suggestion of using this situation as a way to turn against the Thieves&#039; Guild is awesome. If Quinn can stomach that, then the only thing you have to do is come up with a clever way where Mose will not have to lie about this. Mattie is happy with going that route, but Mose wouldn&#039;t knowingly lie about it and right now saying it was definitively the Thieves Guild is further than he&#039;d be willing to go if he himself were asked. He believes it&#039;s quite possible and that they&#039;d be eager to do that, and could be coaxed into believing that it&#039;s the only sane recommendation if the party is willing to lie to him. Still, if we can come up with any plan where the lying is done without Mose involved, then I think Germain already has a pretty good plan for how to &amp;quot;spin&amp;quot; this with the locals. &#039;&#039;&lt;br /&gt;
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|Mose&lt;br /&gt;
|While Al figures out last rites for our fallen foes, we need to set a course for next moves. Germain and Quinn, perhaps you two should come up with an agreement for how to continue. I think if both of you agree on a plan then there&#039;s a very good chance the rest of us will see the wisdom in it, too.&lt;br /&gt;
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|Germain&lt;br /&gt;
|Well, in the short term I think Mose is right--the keep is a massive security hole, and we need to shore it up as soon as possible. I think Naprid is the only person we know who can reasonably be expected to manage the keep, but I&#039;d like for Egg to get as much time with it as possible before that. I think most of the &#039;Walkers should stay here and defend it until we can get reinforcements that can get the magical protections working. A small group of us--I&#039;m thinking myself and one other person--should meet with Egg, the Geese leadership, and Naprid and let them know what is going on. Any volunteers? Kimmy? Quin? LE?&lt;br /&gt;
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Other than that, it depends on what we can get away with. I think we need to make sure that the Wraiths are on our side regarding putting the blame for the robbery on the Guild, and I can take care of that. Our new army can maybe manage the defense of the city, but given their lack of training they will be poor at best. We need to arrange to get them as much military training and management as possible. I know there are some old military men in the Geese, and I think Quinn and Mose can help a lot, but I&#039;d like to get some more help if possible. Perhaps the Wraiths... or a noble house... If we can get them in good enough shape, I&#039;m hoping we can convince the Wraiths to move off the defensive and attack the Odessans.&lt;br /&gt;
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That&#039;s plenty to keep us going for the next 24 hours, I think. After that? I&#039;ll need to spend a lot of time with the Geese to identify and track the Guildsmen that have infiltrated the Guard. I think that&#039;s the next best move against the Guild while we get the city turned against them. Perhaps we should kill the many-wyrm so the lizardmen can more completely bond with the turtle temple and its guardians. I was also thinking those iron-eating bugs could do a number on the Odessan forces, and we do have all these wands of hold monster. Or possibly there is a short-term attack we could launch against either the Guild or the Odessans. I&#039;d be curious to see what ideas Naprid and Ralth have on this matter as well...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Notices LE over by the dead lady.  Curiosity piqued, Al walks over to see what&#039;s so intriguing.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|When you approach within about thirty feet of the body, something in your backpack begins to rustle and stir.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;A not-entirely-surprised look comes over Al&#039;s face as he notices the rumbling backpack.  He glances knowingly at the dead lady, then somewhat reverently, somewhat reluctantly, opens his backpack and reaches in, but before he can do anything a small white figurine leaps out all on its own and quickly settles on the chest of the dead lady.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&#039;&#039;To Germain&#039;&#039; Yeah, I&#039;d certainly be for taking out the many-wyrm and I also really like the idea of unleashing a hoard of rust monsters on the Odessan army.  Capturing and transporting might be tough, but Al could burrow a tunnel into the center of camp and we could unleash them through the tunnel.  I imagine they could cause quite a problem before the mages toast them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notices Al and the figurine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What in the world is that?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Most Recent (click and edit above this line) =&lt;br /&gt;
{|&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&amp;quot;That&amp;quot; is no longer a simple ivory figurine, but it has now grown into a full-sized, perfectly white, and quite alive swan. The bird comes to rest on the dead woman&#039;s chest and folds up, as if it were sitting on an egg, its long neck rest on its feathery body. If anyone approaches the corpse, the bird will crane its neck upward and stare at that person, but otherwise takes no action. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Al, what would possess you to bring a goose &#039;&#039;(sic)&#039;&#039; along with you? I think your barnyard friend is being a bit irreverent to the dead... I&#039;m not one to leave bodies to be picked apart by wildlife, as natural as that may be for you...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Wonders briefly why Mose is asking about a goose when there isn&#039;t one present, because who could possibly mistake a swan for a goose?  Figures it out soon enough&#039;&#039;&lt;br /&gt;
Dude, just wait and watch.  That &#039;&#039;&#039;swan&#039;&#039;&#039; isn&#039;t something I can control, and I have a feeling we&#039;ll soon all be far less upset about killing the lady.}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Um.. is it going to re-animate her or possess her body or something?  No.. you wouldn&#039;t be &amp;quot;cool&amp;quot; with that.  &#039;&#039;Quin wonders what is going on, but takes a moment to make sure her weapons are not handy just in case.&#039;&#039;}}&lt;br /&gt;
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&amp;lt;small&amp;gt;&#039;&#039;&#039;(put rpchat above this)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11685</id>
		<title>RP: Act II Opener</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11685"/>
		<updated>2012-01-02T18:40:26Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Most Recent (click and edit above this line) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FWiW, Naprid is a Bard. Egg is a Wizard. But, of course, Naprid does have access to higher level arcane spells and presumably some beefy knowledges. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As best as I can tell, going through the undated quest logs and some handwaves, this conversation and the events of the past couple of hours are taking place in the predawn hours of &#039;&#039;&#039;23 Verdant 1401&#039;&#039;&#039;. That&#039;s the date I&#039;m going with unless someone has a better bead. &lt;br /&gt;
&lt;br /&gt;
=Act I Climax Summary=&lt;br /&gt;
* LE finally accepted the Melkior-related documents from Edrell.&lt;br /&gt;
* Germain suggests not letting Mose know what Edrell has done, at least not immediately. Quin protests vehemently, and makes sure to tell Mose &amp;quot;Edrell screwed us over. I&#039;ll explain later, but we have to go NOW or the city will fall!&amp;quot; &lt;br /&gt;
* Germain suggests, at the very least, not to tell anyone else outside of the Silverwalkers about Edrell&#039;s betrayal, at least not until the party can decompress everything and plan a well thought out next move.&lt;br /&gt;
** He Fears the Silverwalkers will be implicated in the crime or even flat-out scapegoated. &lt;br /&gt;
*** Not only did the SW work closely with Edrell for between 1 and 3 years, depending, the SW were also the ones who gave Edrell at least one keys he needed (the mayoral ring) to open the vaults. Plus several other actions that further cast suspicion on you guys as accomplices. Sure, this was almost always done on false pretenses, but the optics are terrible. If the accusation is made, you willing to go through the Wydmoor or Church judicial systems? Even with Germain as your lawyer?  &lt;br /&gt;
** He believes in Information control: The Silverwalkers for the first time find them in a position where they know things no one else knows. &lt;br /&gt;
** He sees the potential for False Flagging: If the robbery could be pinned on the Thieves&#039; Guild, that could give a plausable &#039;&#039;casus belli&#039;&#039; to act against the Guild as well as potentially driving a wedge between them and the War Council. &lt;br /&gt;
* Quin is willing to go along with this, to an extent, for now. -&amp;gt; He&#039;s willing not to out Edrell (yet), but feels obligated to at least warn Bog Wraiths of the infiltration in case there are more infiltrators or the Silverwalkers fail in their mission. &lt;br /&gt;
** On his way back through the Cathedral not-gate, Quin sends an acolyte to Naprid with a message: &amp;quot;City is under the attack! Also, your fire charm was stolen.&amp;quot; &lt;br /&gt;
* At the door to the Magius Keep, Germain makes it clear that he believes it will be best for the party to capture, not kill, the half-elf woman Edrell mentioned as his sister.&lt;br /&gt;
** Party is relatively resistant, but ultimately agrees not to kill her if they can help it. (Although, as we will see, those promises were, perhaps, not made in good faith.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Battle Goes Down and Winds Down &amp;lt;/b&amp;gt;&lt;br /&gt;
** The woman has been teleporting like mad, despite being in the same ROOM as the anti-teleport generator. &lt;br /&gt;
** Woman also was originally encountered as a huge-size woman, and shrunk down to normal size after she was killed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Odessans, except the half-elf, are killed.&lt;br /&gt;
* Kimi screams to the woman &amp;quot;We don&#039;t want to kill you! Edrell told us to spare you!&amp;quot;&lt;br /&gt;
* The woman, herself clearly down to her last hit points, teleports into a back corner away from everyone.&lt;br /&gt;
* LE lets loose a flurry of magic missiles and deals twenty-something points of force damage. &lt;br /&gt;
* The woman is killed.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:10px;&amp;quot;&amp;gt;[[File:TeleporterBlockingRoom1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;In the last game, there was some looting done, and we can assume that the looting goes down during and after the conversation we&#039;re all about to have. For what it&#039;s worth, the half-elf woman&#039;s spiked chain (which seemed to exhibit the Radiant Energy trait) and her mithril breastplate (which seemed to exhibit the Glamoured trait), both radiate &amp;lt;u&amp;gt;no magic whatsoever&amp;lt;/u&amp;gt; upon close examination. &lt;br /&gt;
&lt;br /&gt;
Additionally, the stuff with Al&#039;s swan statue, Mulligan, will go down at some point later on during this conversation in order to role play the full effect of that event&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Silverwalkers Discussion=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The second Act opens just as the adrenaline fog clears from everyone&#039;s mind and bullet time goes away. The party is scattered around the room, also filled with dead bodies, as pictured above. The battle is won, but all of the Odessans have been killed. The integrity of the teleport ward has been maintained. The lightning arcs and flares across the room, filling the room with light and sound. The party must shout to be heard&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;scowls at LE&#039;&#039; : Damnit! We could have leveraged that into a surrender!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;sighs&#039;&#039; : Let&#039;s get this mess cleaned up... we can be heroes or villians depending on how the next few hours go, and I want to leave this room with a plan that we all agree on. Say what you will of him, Edrell has left us with an out if we are willing to take it. He&#039;s promised to stage his own death, and we can spin this like he informed us of this attack and went off to stop the robbery on his own. Do we take it?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Roar, growl, rrrrgwlll.  Snarl, roar, growl.  &#039;&#039;realizes no one understands, changes back to elf form&#039;&#039;  Dude, that was far out.  My dad would FREAK if he knew I just fought a half-elf.  &#039;&#039;somewhat sadly&#039;&#039; Might even make him proud that I helped kill her.  &#039;&#039;glances expectantly at backpack, then glances around the room&#039;&#039;  Man, what a mess.  Next time we see Ed he&#039;s not gonna have to fake his death.  Though I guess he did help us save all those people.  Still, man, what he did was not cool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;shrugs&#039;&#039; : Really? Do you care? He stole money from the people who decided to let the refugees die. The people that were more concerned about saving their own ass than doing what was right. In some cases, the very people that antagonized this conflict in the first place. I don&#039;t like what he did, but I have a hard time feeling sorry for the people he did it to. If I find out he was responsible for the fire, my opinion may change, but right now the only thing I&#039;m upset about is the mess he put me in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;is really confused&#039;&#039;: What in the world is going on? Quinn said that Edrell betrayed us, but now Germain is siding with him? What has happened? And who are these people we just killed here in Edrell&#039;s tower? Are they Edrell&#039;s friends? Clearly they were trying to ruin the city, but I don&#039;t know how they would get in here if Edrell didn&#039;t let them in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|These dudes were trying to turn off the teleport ward for some reason.  Can&#039;t figure out why they thought that would be a good idea, but at least Ed told us what was up as he...  Er &#039;&#039;glances at {{Germain}}, unsure of his Grand Plan, but at least aware that one exists that might involve not telling {{Mose}} everything just yet&#039;&#039;.  So, uh, we stopped these dudes from turning off the teleport ward.  Shouldn&#039;t have killed that lady, though I have a feeling it doesn&#039;t really matter. &#039;&#039;glances again at his backpack&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;carefully steps around the nodes to loot what she can. She doesn&#039;t seem to hear anything, even the deafening noise from the generator. She seems either deep in thought or completely without thought, you can&#039;t tell which.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;looks dazed, still reeling from all the events of the last few hours. She rushes over to the half-elven woman to see if there&#039;s anything at all she can do for her. She kneels down next to her and, despite her being dead, at least makes an effort to wrap any wounds and prepare her corpse respectfully.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks conflicted&#039;&#039; : Edrell did betray us, Mose... at least, in a fashion. These were his friends, and even family, and they expected Edrell to be here to let them in so they could turn off the City&#039;s defenses and capture it. &#039;&#039;Germain grimaces, clearly saying something he would rather not say.&#039;&#039; Edrell was the mole and the traitor, Mose, and he used us to further his agenda and pull off a massive bank heist against the [[Wydmoor Bank]]. He betrayed our trust, and because we now know his plans and know that we aided and abetted in them, he has put us in quite the predicament.&lt;br /&gt;
&lt;br /&gt;
The complicating factor is that he also betrayed the [[Odessa|Odessans]], letting us in on their plan and sending us here to stop it. And, frankly, he&#039;s given Wydmoor the closest thing to an army that it&#039;s ever had, and probably put us in the unique position to save this city and end this war. I know some of you aren&#039;t comfortable with moral grey areas, but we are stuck in one now sure as a dwarf&#039;s hammer. I can think of some ways out of this mess, but all of them are either going to put our necks on the line or require is to politic and lie through our teeth.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
| &#039;&#039;eyes {{LE}} warily.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Edrell ROBBED the Wydmoor Bank?! That dirty cave rat! ... ... But if he was after money, why didn&#039;t he just keep all the silver we gave him instead of spreading it around? Are you sure it wasn&#039;t an imposter? Edrell wouldn&#039;t do that. (&#039;&#039;Mose isn&#039;t eager to believe he misjudged SO BADLY on someone&#039;s evil nature&#039;&#039;) The Odessans disguised before, perhaps they pulled their same shady tricks... or maybe the Thieves&#039; Guild! They&#039;re also very shady... Maybe it was just more illusion magic? I know I doubted Edrell early on, but he helped us along. Gave us these great items-- why would he give us so much of value if he wasn&#039;t on our side of good?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, we can&#039;t be &#039;&#039;&#039;sure&#039;&#039;&#039; of anything, I agree! And it is a compelling theory--I&#039;m loath to admit that I misjudged him so dramatically as well. The Guild&#039;s attacks on the Silverwalkers have demonstrated that their true loyalties do not lie with protecting the city, since we have been its most active and successful protectors. They certainly have the powers of deciet and illusion necessary to pull off such a feat. Besides, if Edrell was siding with the Odessans, why would it serve him to turn on them at this point? It only creates enemies for him, and does little to aid him. Frankly, even if it was Edrell that robbed the bank, I&#039;d be inclined to blame it on the Guild to Wydmoor&#039;s power players against them and purge the city of their evil. Given the facts, I think your theory is a strong one to operate under, Mose... A strong theory indeed.&lt;br /&gt;
&lt;br /&gt;
That theory aside, however, whose to say what&#039;s good and evil? Based on what Edrell (or his look-alike) said, he believes that those with a lot of money in the bank--the Mayor, the cowardly nobles, the Wraiths, etc--were evil. They punished the people of Wydmoor to further their own financial and political interests. The Silverwalkers, and by extension Edrell, on the other hand, were good. We risked our lives to protect and empower the innocents of the Wydmoor region--the citizens of Wydmoor, the Onrarch halflings, etc--from they tyranny of the Odessans, the elements, supernatural terrors, and their own leaders. &amp;quot;Edrell&amp;quot; thinks he is good, he considers us allies because we are good, and that the Nobles of this city, and even the Wraiths to some degree, are evil. Historically, we agree with that. While robbing a bank is certainly illegal, I&#039;m not sure I&#039;d call it evil. Murdering a Mayor is also illegal, but we consider ourselves good for doing it.&lt;br /&gt;
&lt;br /&gt;
Get yourself ready... the way forward is only going to get a lot messier than the muddy waters we&#039;ve travelled so far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I can&#039;t support someone who betrays the laws and agreements they have made. If it was Edrell, he pledged to protect the city by accepting his different roles in the city government. To then betray the city... that&#039;s heartless and lawless. Even if some of the coin in the Bank was from those who were wicked, he&#039;s still harming goodly and religious people, too.&lt;br /&gt;
&lt;br /&gt;
In the case of the Mayor, I directly sensed him to be evil, and his disregard for codified law in favor of tyranny required him to be removed like the swamp leech he was. Looking back, though, I am sad about the way that cleansing was done, and going forward we must insist that we stand above the &amp;quot;muddy waters&amp;quot; you mention. As my father told me, &#039;&#039;&amp;quot;No matter how low you find yourself, you won&#039;t get to higher ground by walking downhill.&amp;quot;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s not that I&#039;m opposed to the idea, Mose, it&#039;s just that I can&#039;t see a way to actually do it. Maybe I don&#039;t know what you mean. What do you think we should do? &lt;br /&gt;
&lt;br /&gt;
The testimonials are very clear on this matter--sometimes the righteous must do distasteful deeds to serve the greater good. We are the greatest good in Wydmoor as far as I&#039;m concerned. And to protect the city, we assassinated the lawfully appointed leader of the city, willfully disregarded the wishes of the city&#039;s defenders, and played an instrumental role in robbing virtually evey power broker in the city blind. It doesnt matter why we did it. It doesn&#039;t matter if we meant to do it. It doesn&#039;t matter if we knew we were doing it. All that is will matter are the facts, and if word gets out, virtually every person that matters in this city will turn against us. How can we continue to protect the city and serve the good if we are crippled by adversity?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Your silver tongue can paint us as evildoers, alright, but I&#039;d love to see you use your talents to describe our true intentions and acts! Wouldn&#039;t it be better to put forth the truth: that we&#039;re not perfect but ultimately good souls trying to do the right thing? If the truth gets us exiled from Wydmoor, so be it. We did what we could, saved the refugees, got them food, and prevented the city from falling multiple times. I&#039;d rather die by the truth than live by the lie. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I mean, we can say all of this inside of a Zone of Truth if needed-- but if we try to hide what has happened, and it &#039;&#039;does&#039;&#039; come out later, then our cowardly act of dishonesty will get us beheaded. Honestly, I&#039;ve just assumed with all the no-good snoops in town, we&#039;ve been watched pretty much the whole time, so it&#039;s pointless to lie about what we&#039;ve done and seen. Let&#039;s just be honest in talking to the War Council about our intentions and deeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My proposal is for us to reclaim the warrens for the halflings and the refugees, ensure there&#039;s food for everyone, send Odessa home, and to tell the truth about what happened with Edrell. Someone robbed the bank, it may have been Edrell, it may have been a Guild disguise, or an Odessan disguise, but whoever it was had enough secret spy intel to tell us how to thwart this Odessan attack on the Mage&#039;s Tower-- which we did and saved the lives of everyone! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the end, I&#039;ll even tell them myself what I know because they surely understand I wouldn&#039;t risk violating my Traveler oaths to lie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is there another proposal? The only other one that comes to mind for me is to chase down whoever stole the money and return it, and I don&#039;t know if that&#039;s doable in the middle of this war.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;smiles&#039;&#039; : I&#039;m glad you think I can talk us out of this, and you might be right. Unfortunately, I don&#039;t have quite your confidence, and I think my chance of spinning this to the city at large is pretty low.&lt;br /&gt;
&lt;br /&gt;
Where I agree with you is that we don&#039;t need to lie to everyone here, and I&#039;m glad you have the wisdom to see that a little information control may be necessary until we get this city safe. Telling the entire war room may be a little overboard--if the Wydmoor nobles become aware that all their money has been stolen there may be a panic, or at least a backlash against the Silverwalkers, that will severely comprimise the defense of the city and the refugees. But I do think it may be safe to be frank with the Wraiths, because I think I can sell to them that our intentions were pure and that our accomplishments have significantly advanced their agenda. How do we feel about that?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I&#039;m fine with us telling the Wraiths the truth and letting them drive the decisions and discussions with the War Council. I just want to be sure we can continue to keep the pilgrims fed, inside the city, and that the land of the Warrens can again be rightfully returned and used by the poor of Wydmoor. Oh (&#039;&#039;remembering&#039;&#039;) and if somehow we can repeal that poll tax, even better! The refugees really should be getting a voice for them on the War Council... not sure how we might do that.&lt;br /&gt;
&lt;br /&gt;
Beyond the silly politics, I know defenses are of utmost important right now, too. It probably makes sense for us to use the City Magus&#039;s Keep as our temporary base and protect it. What do you think? Regardless of what Edrell is up to, he&#039;s not here to protect it from invasions such as what we just saw. Clearly we&#039;re the only ones who can keep the teleport ward safe until the War Council comes up with another plan.&lt;br /&gt;
&lt;br /&gt;
Would LE or Egg be able to figure out what magic safeguards remain intact here or in other parts of the Keep and see if we can get them operational?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One more moment, Mose. I know you and Al don&#039;t care for silly politics, but politicians run the world and we have to play their game to effectively fight the good fight...&lt;br /&gt;
&lt;br /&gt;
When we talked outside of the Thieves&#039; Guilds&#039; trap, you were very adamant that we need a plan to attack them and purge the city of their evil immediately. Now, if Wydmoor&#039;s leaders knew what we suspect to be true--that the Guild robbed the bank--then virtually all Wydmoor&#039;s power brokers could be quickly united against them. While I may have doubted that the Silverwalkers alone could defeat the guild, I do believe this city, united against them, could free the good people of Wydmoor from their grasp. Our hunch is that Edrell is a good guy, that he travelled to the bank to stop the robbery, and that he alerted us of the Odessan attack. Even though we can&#039;t be certain of this, if we present what we believe... carefully... we may be able to finally launch an effective attack against the Guild. It might require speaking with a little more certainty than we actually have, but it&#039;s not exactly going to be a lie. Is that something you are comfortable with? Is purging the city of evil important enough to blur the line between what we know to be true and what we feel in our hearts is true?&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Yeah, man, &amp;quot;silly politics.&amp;quot;  I agree with Mose.  We need to keep the poor fed, preferably by getting them out of the city and teaching them how to take care of themselves, but that&#039;s more of a long-term goal.  In the short-term, getting rid of evil and feeding hungry people is, like, way righteous.  If the Guild has all this cash and stuff that you city-folk love so much, I&#039;d hold my nose and use the cash to buy food so everyone doesn&#039;t die, but I&#039;m going to make sure I help people learn to grow and forage their own food along the way.&lt;br /&gt;
&lt;br /&gt;
As for Ed..  Man, I don&#039;t know.  Assuming it was actually him doing the stealing, we need to get that cash back, punish Ed for taking it, and distribute the cash to all the folks who need it.  But that&#039;s a less pressing goal than the situation in the city.  Can&#039;t let all those people suffer unnecessarily.  And, man, who knows.  Maybe Ed did what he did for some, you know, reasonable reason that we just don&#039;t know right now.  Whatever the case, I want to figure it out, punish Ed if he deserves it, and make things right.&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;She turns gets up slowly and brushes her hair away from her face. Her young face is streaked with a mixture of tears and the dirt from battle. She looks very tired and crestfallen.&#039;&#039; I can&#039;t help but think that Edrell taking the money is actually what is best for the city. This is MY city. I have lived and ministered here for my entire adult life. It was my HOME. &#039;&#039;Her voice shakes with emotion.&#039;&#039; This city has been ripped apart by the greed of its so-called leaders. Without money, why should they even bother with this city? Let them go elsewhere, and let the people have their homes back. Let US rebuild. Let US take back OUR city and let the politicians and the bankers and the rich vampires after Alexandria-knows-what go elsewhere. These people have been through well-enough. What is left? What is left is that this is our home. This is what we know. We will fight for our homes, we will fight to rebuild. Why would the Thieves Guild stay when there is nothing left to steal?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She sighs, heavy with the burdens and sorrow that she has been holding in for so long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Let Edrell take the money. Good riddance. Those who only care for money will hopefully follow it out and go elsewhere. Say it&#039;s the Thieves Guild- perfect. Let the greedy aristocrats and thieves go after each other- just ensure our streets don&#039;t turn into a battleground. I say we let those of us with the gift of speech turn the greedy against each other and get them out of the city. The rest of us will work to get this city back to people and the people back on their feet. &lt;br /&gt;
&lt;br /&gt;
Right now the people NEED us. They need those who know how to receive the blessings of the land without destroying it &#039;&#039;she looks at Al&#039;&#039;, they need the magically gifted to unravel the mysteries that have plagued this city for ages beneath the covers &#039;&#039;she looks at LE&#039;&#039;, they need the protectors to welcome the weary and protect what little they have &#039;&#039;she looks at Mose&#039;&#039;, they need those with skill to help them construct and plan &#039;&#039;she looks at Quin&#039;&#039;, and they need to do this while keeping those who would exploit them out of their hair &#039;&#039;she looks at Germain&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
I can&#039;t say I agree with how these events have unfolded but if there is one thing we can do, it is take what appears to be a miserable situation and make the best of it. We are the heroes to the people, not the War Council that sits protected in their high and lofty towers. &#039;&#039;She waves her hand dismissively.&#039;&#039; Let them do what they like, our duty is to the people here. We have not come this far and worked this hard to let them down- and we are to whom they look.&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;shaken out of semi-awareness by the sudden lack of discussion in the room following Kimi&#039;s speech, walks up to the dead half-elf. She seems surprised at the woman&#039;s small stature as she crouches down low and stares into the lifeless face.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks expectant.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
| DM &lt;br /&gt;
| The woman&#039;s corpse lies on the ground, her visage reflecting the confusion, shock, and anxiety that composed the last moments of her existence. Lifeless blue/gray eyes, opened wide, stare at emptily at nothing. Up close, and not giant-sized, the woman seems anything but threatening or imposing. &lt;br /&gt;
&lt;br /&gt;
Like Edrell, her face is striking, but more handsome than beautiful. Her long, raven-black hair has come free of its braids and now splays wildly, clumping together where it has begun to absorb the blood of the other fallen Odessans that slowly spreads across the floor. Staring at her face up close, her elven features are far more noticeable and pronounced. The traditional pointed ears, the angular features, the almond-shaped eyes. &amp;lt;i&amp;gt;She has Edrell&#039;s eyes&amp;lt;/i&amp;gt;, you cannot help but think to yourself. &lt;br /&gt;
&lt;br /&gt;
Although impossible to reckon her age, if she were a human like yourself, you would imagine her to be in her late-twenties or early-thirties. &amp;lt;i&amp;gt;His younger sister, then,&amp;lt;/i&amp;gt; you think.&lt;br /&gt;
&lt;br /&gt;
Her armor and weapons, which so recently demonstrated extraordinary qualities, radiates little to no magic what-so-ever. You recognize her weapon as a spiked chain, but far more ornate than the simple iron contraption Qa used to swing around. The links are dark green and made of ironwood (the only part that reads magical), with many of the links having small, thorn-like barbs. The tip of the weapon, which once glowed with a bright pink light, has gone dark. While Qa&#039;s old weapon simply had a fist-sized spiked ball at the end, the business end of this weapon is an intricately carved pink crystal, fashioned to look like a rose in bloom. &lt;br /&gt;
&lt;br /&gt;
Her armor is also amazingly well-crafted and, although made of rare and exotic Mithral, is non-magical and form fitting, obviously crafted especially for her. An indigo crystal is ensconced in the center of the breastplate, with a series of complicated whorls and designs radiating outward (or inward?). &lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
| &#039;&#039;has been sitting close to where he stood when the final blow of the battle landed.  He has been quiet and withdrawn.  Other than absent-mindedly cleaning his scythe and re-arranging his armor and equipment, he hasn&#039;t said or done much.  After Kimika finishes stating her desire for the bad people to go away and leave the city to the citizens, he finally stands, brushes off the last remnants of battle dust, and walks over.  As he comes closer, you see a look in his eyes that you recognize -- turmoil and defeat.  This is the look that haunted him after the vampire took control of his mind and nearly caused him to slay Mose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When he stands with the group, he begins to speak, with a voice subdued and sorrowful.&#039;&#039;  Kimi, I&#039;m sorry, but while I&#039;m not the politician that Germain aspires to be, I do know that one inevitable truth is that a power void is always filled, and it is usually by the ones with the least scruples and restraint. I think we could do our best to try to nudge a few of the players that we feel aren&#039;t quite as bad into position ahead of the obvious evils, but I have to say I don&#039;t know how much it would actually improve the daily life of the common citizen.  Even the best of the people we know here still believes that the status quo from shortly before the war was perfectly acceptable.  I came here looking for a place that I could do some good, clear my head of the grief of my father and the shame of my uncle, and maybe even one day have enough money and power to retire from adventuring and rebuild my father&#039;s legacy.  I have a hard time seeing how I am significantly closer to any of those goals after our years of struggle here in Wydmoore.  &#039;&#039;shakes his head and scowls for a moment as he straightens his back and pushes his shoulders back out of the slump that has been creeping over him&#039;&#039;  I&#039;m sorry, I don&#039;t want to just sit here and complain, I would love to do something honestly good and productive to help us climb out of this midden we have been swimming in.  If Germain feels that he could retain enough Silverwalker influence long enough for us to ensure that the refuguees we brought in have at least a chance of staying in the city and not starving or wasting away from disease then I am happy to strive toward that.  Otherwise, if there was an opportunity for me to clear out of this place and travel somewhere else, hopefully where skills with a blade and a decent set of morals could actually be of practical use, I have to say I&#039;d think long and hard about taking that road.  Hopefully with you at my side, but...&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I agree with all of that... but why it can&#039;t be us that fills the vacuum? I can&#039;t think of another group that would be better more noble, and we are positioned to step into a number of power broker roles in this city. I certainly agree that none of the &amp;quot;usual suspects&amp;quot; are going change anything that we care about, but isn&#039;t that more reason that we should do it? Even the worst of us is going to be a difinitive step up from today&#039;s players. Is it just personal aversion to politics that is keeping everyone away from this obvious conclusion? Or do you not realize how powerful we are already? We have so much energy and leverage right now... it seems a shame to squander it on someone else that we don&#039;t even think is up to the damn job!&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Well, yeah, I have no desire to become mayor or arch-warden, or even captain of the guard.  I would be happy to help any of those people if I felt it was right, but I am not ready to retire from adventuring yet. &#039;&#039;smiles&#039;&#039;  I&#039;ll certainly admit that any of those roles could probably be used to acquire all the wealth I wanted to retire with, but it would likely be at the expense of people that I would prefer to lift up rather than trod upon.  So.. to those ends, I would certainly be happy to take advantage of this unfortunate circumstance to do our best to decapitate the thieves guild.  Granted, that uber-secret guy might be a bite more than we can chew since we don&#039;t know much of anything about him, but I&#039;d still be willing to explore the possibility..&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;squints quizically&#039;&#039; : For the record, I not sure I buy the implication that politicians have to become greedy and callous to succeed. I&#039;m more suggesting that we could become people that do the job for the &#039;&#039;&#039;right reasons&#039;&#039;&#039; and not just to get rich. Also, I don&#039;t think all the &#039;Walkers want to be political forces. I would think Kimmy and I would be the obvious figureheads for the Church and Guard respectiveley, with Mose and Quin playing roles with the Travellers and Wraiths if they have the appetite for it. Everyone else could, as you say, be &amp;quot;helping any of those people if they feld it was right,&amp;quot; it&#039;s just that &amp;quot;those people&amp;quot; would be &amp;quot;us,&amp;quot; and as a result would be &amp;quot;right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But... am I hearing that you want to abandon Wydmoor and go somewhere else, Quin? The rebuilding effort is going to be substantial here, and it&#039;ll be a long time after the Odessans leave before the city is really &amp;quot;safe&amp;quot; in any meaningful way. Given how hard we&#039;ve worked here, I&#039;d hate to abandoned it withouth reaping what I&#039;ve sown. Kimmy... LE... Mose... are you ready to turn this city over to its fate with the Odessans gone? We need to be having a very different conversation if that what everyone is thinking here...&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I don&#039;t really believe any of us can have non-Wydmoor goals on the table for the short-term. I mean, the city is still at war, we have the Walker Army waiting for instructions, the bank is empty, the Thieves Guild will be moving quickly, and who knows what will happen.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s get some specific proposals of next actions and stop with the soul-searching. We don&#039;t have time for that, frankly.&lt;br /&gt;
&lt;br /&gt;
As I said before, I just want to be sure we continue to keep the pilgrims fed, let them stay inside the city, and eventually get the land of the Warrens rightfully returned and used by the poor.&lt;br /&gt;
&lt;br /&gt;
What&#039;s the best plan you smarties have for making that happen? We don&#039;t have much time!&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;&#039;*seemingly oblivious to the discussion around her*&#039;&#039;&#039;&lt;br /&gt;
She&#039;s.... so small...&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Yeah, man, I still agree with Mose.  Well, mostly.  I mean, there&#039;s almost always time for soul searching, and I really think we should get those folks &#039;&#039;&#039;out&#039;&#039;&#039; of the city so they can start to really live, and, well, the Warrens aren&#039;t rightfully theirs at all, they&#039;re on land that was borrowed from Nature.  And I could definitely find some non-Wydmoor goals, but right now I think I&#039;ll wait on those.  The point is that I think Mose is right in everything he said except for the stuff where he&#039;s not: We need to keep all those dudes fed, and we can worry about returning Wydmoor to nature later.&lt;br /&gt;
&lt;br /&gt;
You probably all know that I&#039;m not big on the politics of this whole situation, but I at least realize that we&#039;ve probably got nearly as much power and influence as anyone else.  We should use it, ya know?  Stick it to the man.  The first problem in keeping people fed is finding a supply of food.  Ideally, we&#039;d get all the poor folks out of the city, somewhere far enough away that they won&#039;t need to worry about Wydmoor, and start feeding them there, then start the process of teaching them to fend for themselves.  But since that&#039;s probably not all that practical just now, I suppose we need to end this goofy siege and make sure the folks in charge of Wydmoor (if they&#039;re not Germain and Kimi and whoever else wants the job) know that we expect them to take care of the folks that live here.  Once the siege is over, food will be easy to find and get to the folks who need it.  So..  We&#039;ve got a bunch of people willing to fight with us, right?  Why not work with them to end the siege?  I&#039;m sure we could get all of those dudes into some critical area of the Odessan lines at a time and place that they don&#039;t expect it and get the whole darn army running back to where they came from.&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Germain, I am fine with doing our best to set the city on the course we see for it.  I am just saying I don&#039;t see myself living out the rest of my life as a politician here.  So, down to logistics and tactics.  Should we go to either Naprid or the Council and shed light on what we want to share about this current situation?  Do we want to also try to press them into making more permanent accommodations for the refugees?  Then, do we try to do something to take on the Thieves Guild?  Also, I guess as a more immediate action..  Al, do elves have any particular burial rites?  We shouldn&#039;t leave these bodies to rot here, this isn&#039;t some cave in the wilderness.&lt;br /&gt;
}}&lt;br /&gt;
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|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;110pt&amp;quot; align=&amp;quot;right&amp;quot; | &#039;&#039;Mattie (OOC)&#039;&#039; || &#039;&#039;Note that Germain&#039;s suggestion of using this situation as a way to turn against the Thieves&#039; Guild is awesome. If Quinn can stomach that, then the only thing you have to do is come up with a clever way where Mose will not have to lie about this. Mattie is happy with going that route, but Mose wouldn&#039;t knowingly lie about it and right now saying it was definitively the Thieves Guild is further than he&#039;d be willing to go if he himself were asked. He believes it&#039;s quite possible and that they&#039;d be eager to do that, and could be coaxed into believing that it&#039;s the only sane recommendation if the party is willing to lie to him. Still, if we can come up with any plan where the lying is done without Mose involved, then I think Germain already has a pretty good plan for how to &amp;quot;spin&amp;quot; this with the locals. &#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|While Al figures out last rites for our fallen foes, we need to set a course for next moves. Germain and Quinn, perhaps you two should come up with an agreement for how to continue. I think if both of you agree on a plan then there&#039;s a very good chance the rest of us will see the wisdom in it, too.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, in the short term I think Mose is right--the keep is a massive security hole, and we need to shore it up as soon as possible. I think Naprid is the only person we know who can reasonably be expected to manage the keep, but I&#039;d like for Egg to get as much time with it as possible before that. I think most of the &#039;Walkers should stay here and defend it until we can get reinforcements that can get the magical protections working. A small group of us--I&#039;m thinking myself and one other person--should meet with Egg, the Geese leadership, and Naprid and let them know what is going on. Any volunteers? Kimmy? Quin? LE?&lt;br /&gt;
&lt;br /&gt;
Other than that, it depends on what we can get away with. I think we need to make sure that the Wraiths are on our side regarding putting the blame for the robbery on the Guild, and I can take care of that. Our new army can maybe manage the defense of the city, but given their lack of training they will be poor at best. We need to arrange to get them as much military training and management as possible. I know there are some old military men in the Geese, and I think Quinn and Mose can help a lot, but I&#039;d like to get some more help if possible. Perhaps the Wraiths... or a noble house... If we can get them in good enough shape, I&#039;m hoping we can convince the Wraiths to move off the defensive and attack the Odessans.&lt;br /&gt;
&lt;br /&gt;
That&#039;s plenty to keep us going for the next 24 hours, I think. After that? I&#039;ll need to spend a lot of time with the Geese to identify and track the Guildsmen that have infiltrated the Guard. I think that&#039;s the next best move against the Guild while we get the city turned against them. Perhaps we should kill the many-wyrm so the lizardmen can more completely bond with the turtle temple and its guardians. I was also thinking those iron-eating bugs could do a number on the Odessan forces, and we do have all these wands of hold monster. Or possibly there is a short-term attack we could launch against either the Guild or the Odessans. I&#039;d be curious to see what ideas Naprid and Ralth have on this matter as well...&lt;br /&gt;
}}&lt;br /&gt;
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|}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Notices LE over by the dead lady.  Curiosity piqued, Al walks over to see what&#039;s so intriguing.&#039;&#039;}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|When you approach within about thirty feet of the body, something in your backpack begins to rustle and stir.}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;A not-entirely-surprised look comes over Al&#039;s face as he notices the rumbling backpack.  He glances knowingly at the dead lady, then somewhat reverently, somewhat reluctantly, opens his backpack and reaches in, but before he can do anything a small white figurine leaps out all on its own and quickly settles on the chest of the dead lady.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&#039;&#039;To Germain&#039;&#039; Yeah, I&#039;d certainly be for taking out the many-wyrm and I also really like the idea of unleashing a hoard of rust monsters on the Odessan army.  Capturing and transporting might be tough, but Al could burrow a tunnel into the center of camp and we could unleash them through the tunnel.  I imagine they could cause quite a problem before the mages toast them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notices Al and the figurine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What in the world is that?&lt;br /&gt;
}}&lt;br /&gt;
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= Most Recent (click and edit above this line) =&lt;br /&gt;
{|&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&amp;quot;That&amp;quot; is no longer a simple ivory figurine, but it has now grown into a full-sized, perfectly white, and quite alive swan. The bird comes to rest on the dead woman&#039;s chest and folds up, as if it were sitting on an egg, its long neck rest on its feathery body. If anyone approaches the corpse, the bird will crane its neck upward and stare at that person, but otherwise takes no action. &lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Al, what would possess you to bring a goose &#039;&#039;(sic)&#039;&#039; along with you? I think your barnyard friend is being a bit irreverent to the dead... I&#039;m not one to leave bodies to be picked apart by wildlife, as natural as that may be for you...&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Wonders briefly why Mose is asking about a goose when there isn&#039;t one present, because who could possibly mistake a swan for a goose?  Figures it out soon enough&#039;&#039;&lt;br /&gt;
Dude, just wait and watch.  That &#039;&#039;&#039;swan&#039;&#039;&#039; isn&#039;t something I can control, and I have a feeling we&#039;ll soon all be far less upset about killing the lady.}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Um.. is it going to re-animate her or possess her body or something?  No.. you wouldn&#039;t be &amp;quot;cool&amp;quot; with that.  &#039;&#039;Quin wonders what is going on, but takes a moment to make sure her weapons are not handy just in case.&#039;&#039;}}&lt;br /&gt;
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&amp;lt;small&amp;gt;&#039;&#039;&#039;(put rpchat above this)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11675</id>
		<title>RP: Act II Opener</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11675"/>
		<updated>2011-12-31T16:45:25Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FWiW, Naprid is a Bard. Egg is a Wizard. But, of course, Naprid does have access to higher level arcane spells and presumably some beefy knowledges. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As best as I can tell, going through the undated quest logs and some handwaves, this conversation and the events of the past couple of hours are taking place in the predawn hours of &#039;&#039;&#039;23 Verdant 1401&#039;&#039;&#039;. That&#039;s the date I&#039;m going with unless someone has a better bead. &lt;br /&gt;
&lt;br /&gt;
=Act I Climax Summary=&lt;br /&gt;
* LE finally accepted the Melkior-related documents from Edrell.&lt;br /&gt;
* Germain suggests not letting Mose know what Edrell has done, at least not immediately. Quin protests vehemently, and makes sure to tell Mose &amp;quot;Edrell screwed us over. I&#039;ll explain later, but we have to go NOW or the city will fall!&amp;quot; &lt;br /&gt;
* Germain suggests, at the very least, not to tell anyone else outside of the Silverwalkers about Edrell&#039;s betrayal, at least not until the party can decompress everything and plan a well thought out next move.&lt;br /&gt;
** He Fears the Silverwalkers will be implicated in the crime or even flat-out scapegoated. &lt;br /&gt;
*** Not only did the SW work closely with Edrell for between 1 and 3 years, depending, the SW were also the ones who gave Edrell at least one keys he needed (the mayoral ring) to open the vaults. Plus several other actions that further cast suspicion on you guys as accomplices. Sure, this was almost always done on false pretenses, but the optics are terrible. If the accusation is made, you willing to go through the Wydmoor or Church judicial systems? Even with Germain as your lawyer?  &lt;br /&gt;
** He believes in Information control: The Silverwalkers for the first time find them in a position where they know things no one else knows. &lt;br /&gt;
** He sees the potential for False Flagging: If the robbery could be pinned on the Thieves&#039; Guild, that could give a plausable &#039;&#039;casus belli&#039;&#039; to act against the Guild as well as potentially driving a wedge between them and the War Council. &lt;br /&gt;
* Quin is willing to go along with this, to an extent, for now. -&amp;gt; He&#039;s willing not to out Edrell (yet), but feels obligated to at least warn Bog Wraiths of the infiltration in case there are more infiltrators or the Silverwalkers fail in their mission. &lt;br /&gt;
** On his way back through the Cathedral not-gate, Quin sends an acolyte to Naprid with a message: &amp;quot;City is under the attack! Also, your fire charm was stolen.&amp;quot; &lt;br /&gt;
* At the door to the Magius Keep, Germain makes it clear that he believes it will be best for the party to capture, not kill, the half-elf woman Edrell mentioned as his sister.&lt;br /&gt;
** Party is relatively resistant, but ultimately agrees not to kill her if they can help it. (Although, as we will see, those promises were, perhaps, not made in good faith.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Battle Goes Down and Winds Down &amp;lt;/b&amp;gt;&lt;br /&gt;
** The woman has been teleporting like mad, despite being in the same ROOM as the anti-teleport generator. &lt;br /&gt;
** Woman also was originally encountered as a huge-size woman, and shrunk down to normal size after she was killed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Odessans, except the half-elf, are killed.&lt;br /&gt;
* Kimi screams to the woman &amp;quot;We don&#039;t want to kill you! Edrell told us to spare you!&amp;quot;&lt;br /&gt;
* The woman, herself clearly down to her last hit points, teleports into a back corner away from everyone.&lt;br /&gt;
* LE lets loose a flurry of magic missiles and deals twenty-something points of force damage. &lt;br /&gt;
* The woman is killed.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:10px;&amp;quot;&amp;gt;[[File:TeleporterBlockingRoom1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;In the last game, there was some looting done, and we can assume that the looting goes down during and after the conversation we&#039;re all about to have. For what it&#039;s worth, the half-elf woman&#039;s spiked chain (which seemed to exhibit the Radiant Energy trait) and her mithril breastplate (which seemed to exhibit the Glamoured trait), both radiate &amp;lt;u&amp;gt;no magic whatsoever&amp;lt;/u&amp;gt; upon close examination. &lt;br /&gt;
&lt;br /&gt;
Additionally, the stuff with Al&#039;s swan statue, Mulligan, will go down at some point later on during this conversation in order to role play the full effect of that event&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Silverwalkers Discussion=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The second Act opens just as the adrenaline fog clears from everyone&#039;s mind and bullet time goes away. The party is scattered around the room, also filled with dead bodies, as pictured above. The battle is won, but all of the Odessans have been killed. The integrity of the teleport ward has been maintained. The lightning arcs and flares across the room, filling the room with light and sound. The party must shout to be heard&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;scowls at LE&#039;&#039; : Damnit! We could have leveraged that into a surrender!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;sighs&#039;&#039; : Let&#039;s get this mess cleaned up... we can be heroes or villians depending on how the next few hours go, and I want to leave this room with a plan that we all agree on. Say what you will of him, Edrell has left us with an out if we are willing to take it. He&#039;s promised to stage his own death, and we can spin this like he informed us of this attack and went off to stop the robbery on his own. Do we take it?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Roar, growl, rrrrgwlll.  Snarl, roar, growl.  &#039;&#039;realizes no one understands, changes back to elf form&#039;&#039;  Dude, that was far out.  My dad would FREAK if he knew I just fought a half-elf.  &#039;&#039;somewhat sadly&#039;&#039; Might even make him proud that I helped kill her.  &#039;&#039;glances expectantly at backpack, then glances around the room&#039;&#039;  Man, what a mess.  Next time we see Ed he&#039;s not gonna have to fake his death.  Though I guess he did help us save all those people.  Still, man, what he did was not cool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;shrugs&#039;&#039; : Really? Do you care? He stole money from the people who decided to let the refugees die. The people that were more concerned about saving their own ass than doing what was right. In some cases, the very people that antagonized this conflict in the first place. I don&#039;t like what he did, but I have a hard time feeling sorry for the people he did it to. If I find out he was responsible for the fire, my opinion may change, but right now the only thing I&#039;m upset about is the mess he put me in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;is really confused&#039;&#039;: What in the world is going on? Quinn said that Edrell betrayed us, but now Germain is siding with him? What has happened? And who are these people we just killed here in Edrell&#039;s tower? Are they Edrell&#039;s friends? Clearly they were trying to ruin the city, but I don&#039;t know how they would get in here if Edrell didn&#039;t let them in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|These dudes were trying to turn off the teleport ward for some reason.  Can&#039;t figure out why they thought that would be a good idea, but at least Ed told us what was up as he...  Er &#039;&#039;glances at {{Germain}}, unsure of his Grand Plan, but at least aware that one exists that might involve not telling {{Mose}} everything just yet&#039;&#039;.  So, uh, we stopped these dudes from turning off the teleport ward.  Shouldn&#039;t have killed that lady, though I have a feeling it doesn&#039;t really matter. &#039;&#039;glances again at his backpack&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;carefully steps around the nodes to loot what she can. She doesn&#039;t seem to hear anything, even the deafening noise from the generator. She seems either deep in thought or completely without thought, you can&#039;t tell which.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;looks dazed, still reeling from all the events of the last few hours. She rushes over to the half-elven woman to see if there&#039;s anything at all she can do for her. She kneels down next to her and, despite her being dead, at least makes an effort to wrap any wounds and prepare her corpse respectfully.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks conflicted&#039;&#039; : Edrell did betray us, Mose... at least, in a fashion. These were his friends, and even family, and they expected Edrell to be here to let them in so they could turn off the City&#039;s defenses and capture it. &#039;&#039;Germain grimaces, clearly saying something he would rather not say.&#039;&#039; Edrell was the mole and the traitor, Mose, and he used us to further his agenda and pull off a massive bank heist against the [[Wydmoor Bank]]. He betrayed our trust, and because we now know his plans and know that we aided and abetted in them, he has put us in quite the predicament.&lt;br /&gt;
&lt;br /&gt;
The complicating factor is that he also betrayed the [[Odessa|Odessans]], letting us in on their plan and sending us here to stop it. And, frankly, he&#039;s given Wydmoor the closest thing to an army that it&#039;s ever had, and probably put us in the unique position to save this city and end this war. I know some of you aren&#039;t comfortable with moral grey areas, but we are stuck in one now sure as a dwarf&#039;s hammer. I can think of some ways out of this mess, but all of them are either going to put our necks on the line or require is to politic and lie through our teeth.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
| &#039;&#039;eyes {{LE}} warily.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Edrell ROBBED the Wydmoor Bank?! That dirty cave rat! ... ... But if he was after money, why didn&#039;t he just keep all the silver we gave him instead of spreading it around? Are you sure it wasn&#039;t an imposter? Edrell wouldn&#039;t do that. (&#039;&#039;Mose isn&#039;t eager to believe he misjudged SO BADLY on someone&#039;s evil nature&#039;&#039;) The Odessans disguised before, perhaps they pulled their same shady tricks... or maybe the Thieves&#039; Guild! They&#039;re also very shady... Maybe it was just more illusion magic? I know I doubted Edrell early on, but he helped us along. Gave us these great items-- why would he give us so much of value if he wasn&#039;t on our side of good?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, we can&#039;t be &#039;&#039;&#039;sure&#039;&#039;&#039; of anything, I agree! And it is a compelling theory--I&#039;m loath to admit that I misjudged him so dramatically as well. The Guild&#039;s attacks on the Silverwalkers have demonstrated that their true loyalties do not lie with protecting the city, since we have been its most active and successful protectors. They certainly have the powers of deciet and illusion necessary to pull off such a feat. Besides, if Edrell was siding with the Odessans, why would it serve him to turn on them at this point? It only creates enemies for him, and does little to aid him. Frankly, even if it was Edrell that robbed the bank, I&#039;d be inclined to blame it on the Guild to Wydmoor&#039;s power players against them and purge the city of their evil. Given the facts, I think your theory is a strong one to operate under, Mose... A strong theory indeed.&lt;br /&gt;
&lt;br /&gt;
That theory aside, however, whose to say what&#039;s good and evil? Based on what Edrell (or his look-alike) said, he believes that those with a lot of money in the bank--the Mayor, the cowardly nobles, the Wraiths, etc--were evil. They punished the people of Wydmoor to further their own financial and political interests. The Silverwalkers, and by extension Edrell, on the other hand, were good. We risked our lives to protect and empower the innocents of the Wydmoor region--the citizens of Wydmoor, the Onrarch halflings, etc--from they tyranny of the Odessans, the elements, supernatural terrors, and their own leaders. &amp;quot;Edrell&amp;quot; thinks he is good, he considers us allies because we are good, and that the Nobles of this city, and even the Wraiths to some degree, are evil. Historically, we agree with that. While robbing a bank is certainly illegal, I&#039;m not sure I&#039;d call it evil. Murdering a Mayor is also illegal, but we consider ourselves good for doing it.&lt;br /&gt;
&lt;br /&gt;
Get yourself ready... the way forward is only going to get a lot messier than the muddy waters we&#039;ve travelled so far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I can&#039;t support someone who betrays the laws and agreements they have made. If it was Edrell, he pledged to protect the city by accepting his different roles in the city government. To then betray the city... that&#039;s heartless and lawless. Even if some of the coin in the Bank was from those who were wicked, he&#039;s still harming goodly and religious people, too.&lt;br /&gt;
&lt;br /&gt;
In the case of the Mayor, I directly sensed him to be evil, and his disregard for codified law in favor of tyranny required him to be removed like the swamp leech he was. Looking back, though, I am sad about the way that cleansing was done, and going forward we must insist that we stand above the &amp;quot;muddy waters&amp;quot; you mention. As my father told me, &#039;&#039;&amp;quot;No matter how low you find yourself, you won&#039;t get to higher ground by walking downhill.&amp;quot;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s not that I&#039;m opposed to the idea, Mose, it&#039;s just that I can&#039;t see a way to actually do it. Maybe I don&#039;t know what you mean. What do you think we should do? &lt;br /&gt;
&lt;br /&gt;
The testimonials are very clear on this matter--sometimes the righteous must do distasteful deeds to serve the greater good. We are the greatest good in Wydmoor as far as I&#039;m concerned. And to protect the city, we assassinated the lawfully appointed leader of the city, willfully disregarded the wishes of the city&#039;s defenders, and played an instrumental role in robbing virtually evey power broker in the city blind. It doesnt matter why we did it. It doesn&#039;t matter if we meant to do it. It doesn&#039;t matter if we knew we were doing it. All that is will matter are the facts, and if word gets out, virtually every person that matters in this city will turn against us. How can we continue to protect the city and serve the good if we are crippled by adversity?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Your silver tongue can paint us as evildoers, alright, but I&#039;d love to see you use your talents to describe our true intentions and acts! Wouldn&#039;t it be better to put forth the truth: that we&#039;re not perfect but ultimately good souls trying to do the right thing? If the truth gets us exiled from Wydmoor, so be it. We did what we could, saved the refugees, got them food, and prevented the city from falling multiple times. I&#039;d rather die by the truth than live by the lie. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I mean, we can say all of this inside of a Zone of Truth if needed-- but if we try to hide what has happened, and it &#039;&#039;does&#039;&#039; come out later, then our cowardly act of dishonesty will get us beheaded. Honestly, I&#039;ve just assumed with all the no-good snoops in town, we&#039;ve been watched pretty much the whole time, so it&#039;s pointless to lie about what we&#039;ve done and seen. Let&#039;s just be honest in talking to the War Council about our intentions and deeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My proposal is for us to reclaim the warrens for the halflings and the refugees, ensure there&#039;s food for everyone, send Odessa home, and to tell the truth about what happened with Edrell. Someone robbed the bank, it may have been Edrell, it may have been a Guild disguise, or an Odessan disguise, but whoever it was had enough secret spy intel to tell us how to thwart this Odessan attack on the Mage&#039;s Tower-- which we did and saved the lives of everyone! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the end, I&#039;ll even tell them myself what I know because they surely understand I wouldn&#039;t risk violating my Traveler oaths to lie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is there another proposal? The only other one that comes to mind for me is to chase down whoever stole the money and return it, and I don&#039;t know if that&#039;s doable in the middle of this war.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;smiles&#039;&#039; : I&#039;m glad you think I can talk us out of this, and you might be right. Unfortunately, I don&#039;t have quite your confidence, and I think my chance of spinning this to the city at large is pretty low.&lt;br /&gt;
&lt;br /&gt;
Where I agree with you is that we don&#039;t need to lie to everyone here, and I&#039;m glad you have the wisdom to see that a little information control may be necessary until we get this city safe. Telling the entire war room may be a little overboard--if the Wydmoor nobles become aware that all their money has been stolen there may be a panic, or at least a backlash against the Silverwalkers, that will severely comprimise the defense of the city and the refugees. But I do think it may be safe to be frank with the Wraiths, because I think I can sell to them that our intentions were pure and that our accomplishments have significantly advanced their agenda. How do we feel about that?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I&#039;m fine with us telling the Wraiths the truth and letting them drive the decisions and discussions with the War Council. I just want to be sure we can continue to keep the pilgrims fed, inside the city, and that the land of the Warrens can again be rightfully returned and used by the poor of Wydmoor. Oh (&#039;&#039;remembering&#039;&#039;) and if somehow we can repeal that poll tax, even better! The refugees really should be getting a voice for them on the War Council... not sure how we might do that.&lt;br /&gt;
&lt;br /&gt;
Beyond the silly politics, I know defenses are of utmost important right now, too. It probably makes sense for us to use the City Magus&#039;s Keep as our temporary base and protect it. What do you think? Regardless of what Edrell is up to, he&#039;s not here to protect it from invasions such as what we just saw. Clearly we&#039;re the only ones who can keep the teleport ward safe until the War Council comes up with another plan.&lt;br /&gt;
&lt;br /&gt;
Would LE or Egg be able to figure out what magic safeguards remain intact here or in other parts of the Keep and see if we can get them operational?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One more moment, Mose. I know you and Al don&#039;t care for silly politics, but politicians run the world and we have to play their game to effectively fight the good fight...&lt;br /&gt;
&lt;br /&gt;
When we talked outside of the Thieves&#039; Guilds&#039; trap, you were very adamant that we need a plan to attack them and purge the city of their evil immediately. Now, if Wydmoor&#039;s leaders knew what we suspect to be true--that the Guild robbed the bank--then virtually all Wydmoor&#039;s power brokers could be quickly united against them. While I may have doubted that the Silverwalkers alone could defeat the guild, I do believe this city, united against them, could free the good people of Wydmoor from their grasp. Our hunch is that Edrell is a good guy, that he travelled to the bank to stop the robbery, and that he alerted us of the Odessan attack. Even though we can&#039;t be certain of this, if we present what we believe... carefully... we may be able to finally launch an effective attack against the Guild. It might require speaking with a little more certainty than we actually have, but it&#039;s not exactly going to be a lie. Is that something you are comfortable with? Is purging the city of evil important enough to blur the line between what we know to be true and what we feel in our hearts is true?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Yeah, man, &amp;quot;silly politics.&amp;quot;  I agree with Mose.  We need to keep the poor fed, preferably by getting them out of the city and teaching them how to take care of themselves, but that&#039;s more of a long-term goal.  In the short-term, getting rid of evil and feeding hungry people is, like, way righteous.  If the Guild has all this cash and stuff that you city-folk love so much, I&#039;d hold my nose and use the cash to buy food so everyone doesn&#039;t die, but I&#039;m going to make sure I help people learn to grow and forage their own food along the way.&lt;br /&gt;
&lt;br /&gt;
As for Ed..  Man, I don&#039;t know.  Assuming it was actually him doing the stealing, we need to get that cash back, punish Ed for taking it, and distribute the cash to all the folks who need it.  But that&#039;s a less pressing goal than the situation in the city.  Can&#039;t let all those people suffer unnecessarily.  And, man, who knows.  Maybe Ed did what he did for some, you know, reasonable reason that we just don&#039;t know right now.  Whatever the case, I want to figure it out, punish Ed if he deserves it, and make things right.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;She turns gets up slowly and brushes her hair away from her face. Her young face is streaked with a mixture of tears and the dirt from battle. She looks very tired and crestfallen.&#039;&#039; I can&#039;t help but think that Edrell taking the money is actually what is best for the city. This is MY city. I have lived and ministered here for my entire adult life. It was my HOME. &#039;&#039;Her voice shakes with emotion.&#039;&#039; This city has been ripped apart by the greed of its so-called leaders. Without money, why should they even bother with this city? Let them go elsewhere, and let the people have their homes back. Let US rebuild. Let US take back OUR city and let the politicians and the bankers and the rich vampires after Alexandria-knows-what go elsewhere. These people have been through well-enough. What is left? What is left is that this is our home. This is what we know. We will fight for our homes, we will fight to rebuild. Why would the Thieves Guild stay when there is nothing left to steal?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She sighs, heavy with the burdens and sorrow that she has been holding in for so long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Let Edrell take the money. Good riddance. Those who only care for money will hopefully follow it out and go elsewhere. Say it&#039;s the Thieves Guild- perfect. Let the greedy aristocrats and thieves go after each other- just ensure our streets don&#039;t turn into a battleground. I say we let those of us with the gift of speech turn the greedy against each other and get them out of the city. The rest of us will work to get this city back to people and the people back on their feet. &lt;br /&gt;
&lt;br /&gt;
Right now the people NEED us. They need those who know how to receive the blessings of the land without destroying it &#039;&#039;she looks at Al&#039;&#039;, they need the magically gifted to unravel the mysteries that have plagued this city for ages beneath the covers &#039;&#039;she looks at LE&#039;&#039;, they need the protectors to welcome the weary and protect what little they have &#039;&#039;she looks at Mose&#039;&#039;, they need those with skill to help them construct and plan &#039;&#039;she looks at Quin&#039;&#039;, and they need to do this while keeping those who would exploit them out of their hair &#039;&#039;she looks at Germain&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
I can&#039;t say I agree with how these events have unfolded but if there is one thing we can do, it is take what appears to be a miserable situation and make the best of it. We are the heroes to the people, not the War Council that sits protected in their high and lofty towers. &#039;&#039;She waves her hand dismissively.&#039;&#039; Let them do what they like, our duty is to the people here. We have not come this far and worked this hard to let them down- and we are to whom they look.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;shaken out of semi-awareness by the sudden lack of discussion in the room following Kimi&#039;s speech, walks up to the dead half-elf. She seems surprised at the woman&#039;s small stature as she crouches down low and stares into the lifeless face.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks expectant.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
| DM &lt;br /&gt;
| The woman&#039;s corpse lies on the ground, her visage reflecting the confusion, shock, and anxiety that composed the last moments of her existence. Lifeless blue/gray eyes, opened wide, stare at emptily at nothing. Up close, and not giant-sized, the woman seems anything but threatening or imposing. &lt;br /&gt;
&lt;br /&gt;
Like Edrell, her face is striking, but more handsome than beautiful. Her long, raven-black hair has come free of its braids and now splays wildly, clumping together where it has begun to absorb the blood of the other fallen Odessans that slowly spreads across the floor. Staring at her face up close, her elven features are far more noticeable and pronounced. The traditional pointed ears, the angular features, the almond-shaped eyes. &amp;lt;i&amp;gt;She has Edrell&#039;s eyes&amp;lt;/i&amp;gt;, you cannot help but think to yourself. &lt;br /&gt;
&lt;br /&gt;
Although impossible to reckon her age, if she were a human like yourself, you would imagine her to be in her late-twenties or early-thirties. &amp;lt;i&amp;gt;His younger sister, then,&amp;lt;/i&amp;gt; you think.&lt;br /&gt;
&lt;br /&gt;
Her armor and weapons, which so recently demonstrated extraordinary qualities, radiates little to no magic what-so-ever. You recognize her weapon as a spiked chain, but far more ornate than the simple iron contraption Qa used to swing around. The links are dark green and made of ironwood (the only part that reads magical), with many of the links having small, thorn-like barbs. The tip of the weapon, which once glowed with a bright pink light, has gone dark. While Qa&#039;s old weapon simply had a fist-sized spiked ball at the end, the business end of this weapon is an intricately carved pink crystal, fashioned to look like a rose in bloom. &lt;br /&gt;
&lt;br /&gt;
Her armor is also amazingly well-crafted and, although made of rare and exotic Mithral, is non-magical and form fitting, obviously crafted especially for her. An indigo crystal is ensconced in the center of the breastplate, with a series of complicated whorls and designs radiating outward (or inward?). &lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
| &#039;&#039;has been sitting close to where he stood when the final blow of the battle landed.  He has been quiet and withdrawn.  Other than absent-mindedly cleaning his scythe and re-arranging his armor and equipment, he hasn&#039;t said or done much.  After Kimika finishes stating her desire for the bad people to go away and leave the city to the citizens, he finally stands, brushes off the last remnants of battle dust, and walks over.  As he comes closer, you see a look in his eyes that you recognize -- turmoil and defeat.  This is the look that haunted him after the vampire took control of his mind and nearly caused him to slay Mose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When he stands with the group, he begins to speak, with a voice subdued and sorrowful.&#039;&#039;  Kimi, I&#039;m sorry, but while I&#039;m not the politician that Germain aspires to be, I do know that one inevitable truth is that a power void is always filled, and it is usually by the ones with the least scruples and restraint. I think we could do our best to try to nudge a few of the players that we feel aren&#039;t quite as bad into position ahead of the obvious evils, but I have to say I don&#039;t know how much it would actually improve the daily life of the common citizen.  Even the best of the people we know here still believes that the status quo from shortly before the war was perfectly acceptable.  I came here looking for a place that I could do some good, clear my head of the grief of my father and the shame of my uncle, and maybe even one day have enough money and power to retire from adventuring and rebuild my father&#039;s legacy.  I have a hard time seeing how I am significantly closer to any of those goals after our years of struggle here in Wydmoore.  &#039;&#039;shakes his head and scowls for a moment as he straightens his back and pushes his shoulders back out of the slump that has been creeping over him&#039;&#039;  I&#039;m sorry, I don&#039;t want to just sit here and complain, I would love to do something honestly good and productive to help us climb out of this midden we have been swimming in.  If Germain feels that he could retain enough Silverwalker influence long enough for us to ensure that the refuguees we brought in have at least a chance of staying in the city and not starving or wasting away from disease then I am happy to strive toward that.  Otherwise, if there was an opportunity for me to clear out of this place and travel somewhere else, hopefully where skills with a blade and a decent set of morals could actually be of practical use, I have to say I&#039;d think long and hard about taking that road.  Hopefully with you at my side, but...&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I agree with all of that... but why it can&#039;t be us that fills the vacuum? I can&#039;t think of another group that would be better more noble, and we are positioned to step into a number of power broker roles in this city. I certainly agree that none of the &amp;quot;usual suspects&amp;quot; are going change anything that we care about, but isn&#039;t that more reason that we should do it? Even the worst of us is going to be a difinitive step up from today&#039;s players. Is it just personal aversion to politics that is keeping everyone away from this obvious conclusion? Or do you not realize how powerful we are already? We have so much energy and leverage right now... it seems a shame to squander it on someone else that we don&#039;t even think is up to the damn job!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Well, yeah, I have no desire to become mayor or arch-warden, or even captain of the guard.  I would be happy to help any of those people if I felt it was right, but I am not ready to retire from adventuring yet. &#039;&#039;smiles&#039;&#039;  I&#039;ll certainly admit that any of those roles could probably be used to acquire all the wealth I wanted to retire with, but it would likely be at the expense of people that I would prefer to lift up rather than trod upon.  So.. to those ends, I would certainly be happy to take advantage of this unfortunate circumstance to do our best to decapitate the thieves guild.  Granted, that uber-secret guy might be a bite more than we can chew since we don&#039;t know much of anything about him, but I&#039;d still be willing to explore the possibility..&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;squints quizically&#039;&#039; : For the record, I not sure I buy the implication that politicians have to become greedy and callous to succeed. I&#039;m more suggesting that we could become people that do the job for the &#039;&#039;&#039;right reasons&#039;&#039;&#039; and not just to get rich. Also, I don&#039;t think all the &#039;Walkers want to be political forces. I would think Kimmy and I would be the obvious figureheads for the Church and Guard respectiveley, with Mose and Quin playing roles with the Travellers and Wraiths if they have the appetite for it. Everyone else could, as you say, be &amp;quot;helping any of those people if they feld it was right,&amp;quot; it&#039;s just that &amp;quot;those people&amp;quot; would be &amp;quot;us,&amp;quot; and as a result would be &amp;quot;right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But... am I hearing that you want to abandon Wydmoor and go somewhere else, Quin? The rebuilding effort is going to be substantial here, and it&#039;ll be a long time after the Odessans leave before the city is really &amp;quot;safe&amp;quot; in any meaningful way. Given how hard we&#039;ve worked here, I&#039;d hate to abandoned it withouth reaping what I&#039;ve sown. Kimmy... LE... Mose... are you ready to turn this city over to its fate with the Odessans gone? We need to be having a very different conversation if that what everyone is thinking here...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I don&#039;t really believe any of us can have non-Wydmoor goals on the table for the short-term. I mean, the city is still at war, we have the Walker Army waiting for instructions, the bank is empty, the Thieves Guild will be moving quickly, and who knows what will happen.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s get some specific proposals of next actions and stop with the soul-searching. We don&#039;t have time for that, frankly.&lt;br /&gt;
&lt;br /&gt;
As I said before, I just want to be sure we continue to keep the pilgrims fed, let them stay inside the city, and eventually get the land of the Warrens rightfully returned and used by the poor.&lt;br /&gt;
&lt;br /&gt;
What&#039;s the best plan you smarties have for making that happen? We don&#039;t have much time!&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;&#039;*seemingly oblivious to the discussion around her*&#039;&#039;&#039;&lt;br /&gt;
She&#039;s.... so small...&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Yeah, man, I still agree with Mose.  Well, mostly.  I mean, there&#039;s almost always time for soul searching, and I really think we should get those folks &#039;&#039;&#039;out&#039;&#039;&#039; of the city so they can start to really live, and, well, the Warrens aren&#039;t rightfully theirs at all, they&#039;re on land that was borrowed from Nature.  And I could definitely find some non-Wydmoor goals, but right now I think I&#039;ll wait on those.  The point is that I think Mose is right in everything he said except for the stuff where he&#039;s not: We need to keep all those dudes fed, and we can worry about returning Wydmoor to nature later.&lt;br /&gt;
&lt;br /&gt;
You probably all know that I&#039;m not big on the politics of this whole situation, but I at least realize that we&#039;ve probably got nearly as much power and influence as anyone else.  We should use it, ya know?  Stick it to the man.  The first problem in keeping people fed is finding a supply of food.  Ideally, we&#039;d get all the poor folks out of the city, somewhere far enough away that they won&#039;t need to worry about Wydmoor, and start feeding them there, then start the process of teaching them to fend for themselves.  But since that&#039;s probably not all that practical just now, I suppose we need to end this goofy siege and make sure the folks in charge of Wydmoor (if they&#039;re not Germain and Kimi and whoever else wants the job) know that we expect them to take care of the folks that live here.  Once the siege is over, food will be easy to find and get to the folks who need it.  So..  We&#039;ve got a bunch of people willing to fight with us, right?  Why not work with them to end the siege?  I&#039;m sure we could get all of those dudes into some critical area of the Odessan lines at a time and place that they don&#039;t expect it and get the whole darn army running back to where they came from.&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Germain, I am fine with doing our best to set the city on the course we see for it.  I am just saying I don&#039;t see myself living out the rest of my life as a politician here.  So, down to logistics and tactics.  Should we go to either Naprid or the Council and shed light on what we want to share about this current situation?  Do we want to also try to press them into making more permanent accommodations for the refugees?  Then, do we try to do something to take on the Thieves Guild?  Also, I guess as a more immediate action..  Al, do elves have any particular burial rites?  We shouldn&#039;t leave these bodies to rot here, this isn&#039;t some cave in the wilderness.&lt;br /&gt;
}}&lt;br /&gt;
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|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;110pt&amp;quot; align=&amp;quot;right&amp;quot; | &#039;&#039;Mattie (OOC)&#039;&#039; || &#039;&#039;Note that Germain&#039;s suggestion of using this situation as a way to turn against the Thieves&#039; Guild is awesome. If Quinn can stomach that, then the only thing you have to do is come up with a clever way where Mose will not have to lie about this. Mattie is happy with going that route, but Mose wouldn&#039;t knowingly lie about it and right now saying it was definitively the Thieves Guild is further than he&#039;d be willing to go if he himself were asked. He believes it&#039;s quite possible and that they&#039;d be eager to do that, and could be coaxed into believing that it&#039;s the only sane recommendation if the party is willing to lie to him. Still, if we can come up with any plan where the lying is done without Mose involved, then I think Germain already has a pretty good plan for how to &amp;quot;spin&amp;quot; this with the locals. &#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|While Al figures out last rites for our fallen foes, we need to set a course for next moves. Germain and Quinn, perhaps you two should come up with an agreement for how to continue. I think if both of you agree on a plan then there&#039;s a very good chance the rest of us will see the wisdom in it, too.&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, in the short term I think Mose is right--the keep is a massive security hole, and we need to shore it up as soon as possible. I think Naprid is the only person we know who can reasonably be expected to manage the keep, but I&#039;d like for Egg to get as much time with it as possible before that. I think most of the &#039;Walkers should stay here and defend it until we can get reinforcements that can get the magical protections working. A small group of us--I&#039;m thinking myself and one other person--should meet with Egg, the Geese leadership, and Naprid and let them know what is going on. Any volunteers? Kimmy? Quin? LE?&lt;br /&gt;
&lt;br /&gt;
Other than that, it depends on what we can get away with. I think we need to make sure that the Wraiths are on our side regarding putting the blame for the robbery on the Guild, and I can take care of that. Our new army can maybe manage the defense of the city, but given their lack of training they will be poor at best. We need to arrange to get them as much military training and management as possible. I know there are some old military men in the Geese, and I think Quinn and Mose can help a lot, but I&#039;d like to get some more help if possible. Perhaps the Wraiths... or a noble house... If we can get them in good enough shape, I&#039;m hoping we can convince the Wraiths to move off the defensive and attack the Odessans.&lt;br /&gt;
&lt;br /&gt;
That&#039;s plenty to keep us going for the next 24 hours, I think. After that? I&#039;ll need to spend a lot of time with the Geese to identify and track the Guildsmen that have infiltrated the Guard. I think that&#039;s the next best move against the Guild while we get the city turned against them. Perhaps we should kill the many-wyrm so the lizardmen can more completely bond with the turtle temple and its guardians. I was also thinking those iron-eating bugs could do a number on the Odessan forces, and we do have all these wands of hold monster. Or possibly there is a short-term attack we could launch against either the Guild or the Odessans. I&#039;d be curious to see what ideas Naprid and Ralth have on this matter as well...&lt;br /&gt;
}}&lt;br /&gt;
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= Most Recent (click and edit above this line) =&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;Notices LE over by the dead lady.  Curiosity piqued, Al walks over to see what&#039;s so intriguing.&#039;&#039;}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&#039;&#039;When you approach within about thirty feet of the body, something in your backpack begins to rustle and stir.&#039;&#039;}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;A not-entirely-surprised look comes over Al&#039;s face as he notices the rumbling backpack.  He glances knowingly at the dead lady, then somewhat reverently, somewhat reluctantly, opens his backpack and reaches in, but before he can do anything a small white figurine leaps out all on its own and quickly settles on the chest of the dead lady.&#039;&#039;}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&#039;&#039;To Germain&#039;&#039; Yeah, I&#039;d certainly be for taking out the many-wyrm and I also really like the idea of unleashing a hoard of rust monsters on the Odessan army.  Capturing and transporting might be tough, but Al could burrow a tunnel into the center of camp and we could unleash them through the tunnel.  I imagine they could cause quite a problem before the mages toast them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notices Al and the figurine&#039;&#039; What in the world is that?&lt;br /&gt;
}}&lt;br /&gt;
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&amp;lt;small&amp;gt;&#039;&#039;&#039;(put rpchat above this)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11674</id>
		<title>RP: Act II Opener</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11674"/>
		<updated>2011-12-31T16:41:14Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Most Recent (click and edit above this line) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FWiW, Naprid is a Bard. Egg is a Wizard. But, of course, Naprid does have access to higher level arcane spells and presumably some beefy knowledges. &lt;br /&gt;
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&lt;br /&gt;
As best as I can tell, going through the undated quest logs and some handwaves, this conversation and the events of the past couple of hours are taking place in the predawn hours of &#039;&#039;&#039;23 Verdant 1401&#039;&#039;&#039;. That&#039;s the date I&#039;m going with unless someone has a better bead. &lt;br /&gt;
&lt;br /&gt;
=Act I Climax Summary=&lt;br /&gt;
* LE finally accepted the Melkior-related documents from Edrell.&lt;br /&gt;
* Germain suggests not letting Mose know what Edrell has done, at least not immediately. Quin protests vehemently, and makes sure to tell Mose &amp;quot;Edrell screwed us over. I&#039;ll explain later, but we have to go NOW or the city will fall!&amp;quot; &lt;br /&gt;
* Germain suggests, at the very least, not to tell anyone else outside of the Silverwalkers about Edrell&#039;s betrayal, at least not until the party can decompress everything and plan a well thought out next move.&lt;br /&gt;
** He Fears the Silverwalkers will be implicated in the crime or even flat-out scapegoated. &lt;br /&gt;
*** Not only did the SW work closely with Edrell for between 1 and 3 years, depending, the SW were also the ones who gave Edrell at least one keys he needed (the mayoral ring) to open the vaults. Plus several other actions that further cast suspicion on you guys as accomplices. Sure, this was almost always done on false pretenses, but the optics are terrible. If the accusation is made, you willing to go through the Wydmoor or Church judicial systems? Even with Germain as your lawyer?  &lt;br /&gt;
** He believes in Information control: The Silverwalkers for the first time find them in a position where they know things no one else knows. &lt;br /&gt;
** He sees the potential for False Flagging: If the robbery could be pinned on the Thieves&#039; Guild, that could give a plausable &#039;&#039;casus belli&#039;&#039; to act against the Guild as well as potentially driving a wedge between them and the War Council. &lt;br /&gt;
* Quin is willing to go along with this, to an extent, for now. -&amp;gt; He&#039;s willing not to out Edrell (yet), but feels obligated to at least warn Bog Wraiths of the infiltration in case there are more infiltrators or the Silverwalkers fail in their mission. &lt;br /&gt;
** On his way back through the Cathedral not-gate, Quin sends an acolyte to Naprid with a message: &amp;quot;City is under the attack! Also, your fire charm was stolen.&amp;quot; &lt;br /&gt;
* At the door to the Magius Keep, Germain makes it clear that he believes it will be best for the party to capture, not kill, the half-elf woman Edrell mentioned as his sister.&lt;br /&gt;
** Party is relatively resistant, but ultimately agrees not to kill her if they can help it. (Although, as we will see, those promises were, perhaps, not made in good faith.)&lt;br /&gt;
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&lt;br /&gt;
*&amp;lt;b&amp;gt; Battle Goes Down and Winds Down &amp;lt;/b&amp;gt;&lt;br /&gt;
** The woman has been teleporting like mad, despite being in the same ROOM as the anti-teleport generator. &lt;br /&gt;
** Woman also was originally encountered as a huge-size woman, and shrunk down to normal size after she was killed. &lt;br /&gt;
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* The Odessans, except the half-elf, are killed.&lt;br /&gt;
* Kimi screams to the woman &amp;quot;We don&#039;t want to kill you! Edrell told us to spare you!&amp;quot;&lt;br /&gt;
* The woman, herself clearly down to her last hit points, teleports into a back corner away from everyone.&lt;br /&gt;
* LE lets loose a flurry of magic missiles and deals twenty-something points of force damage. &lt;br /&gt;
* The woman is killed.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:10px;&amp;quot;&amp;gt;[[File:TeleporterBlockingRoom1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;In the last game, there was some looting done, and we can assume that the looting goes down during and after the conversation we&#039;re all about to have. For what it&#039;s worth, the half-elf woman&#039;s spiked chain (which seemed to exhibit the Radiant Energy trait) and her mithril breastplate (which seemed to exhibit the Glamoured trait), both radiate &amp;lt;u&amp;gt;no magic whatsoever&amp;lt;/u&amp;gt; upon close examination. &lt;br /&gt;
&lt;br /&gt;
Additionally, the stuff with Al&#039;s swan statue, Mulligan, will go down at some point later on during this conversation in order to role play the full effect of that event&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Silverwalkers Discussion=&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;i&amp;gt;The second Act opens just as the adrenaline fog clears from everyone&#039;s mind and bullet time goes away. The party is scattered around the room, also filled with dead bodies, as pictured above. The battle is won, but all of the Odessans have been killed. The integrity of the teleport ward has been maintained. The lightning arcs and flares across the room, filling the room with light and sound. The party must shout to be heard&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;scowls at LE&#039;&#039; : Damnit! We could have leveraged that into a surrender!&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;sighs&#039;&#039; : Let&#039;s get this mess cleaned up... we can be heroes or villians depending on how the next few hours go, and I want to leave this room with a plan that we all agree on. Say what you will of him, Edrell has left us with an out if we are willing to take it. He&#039;s promised to stage his own death, and we can spin this like he informed us of this attack and went off to stop the robbery on his own. Do we take it?&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Roar, growl, rrrrgwlll.  Snarl, roar, growl.  &#039;&#039;realizes no one understands, changes back to elf form&#039;&#039;  Dude, that was far out.  My dad would FREAK if he knew I just fought a half-elf.  &#039;&#039;somewhat sadly&#039;&#039; Might even make him proud that I helped kill her.  &#039;&#039;glances expectantly at backpack, then glances around the room&#039;&#039;  Man, what a mess.  Next time we see Ed he&#039;s not gonna have to fake his death.  Though I guess he did help us save all those people.  Still, man, what he did was not cool.&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;shrugs&#039;&#039; : Really? Do you care? He stole money from the people who decided to let the refugees die. The people that were more concerned about saving their own ass than doing what was right. In some cases, the very people that antagonized this conflict in the first place. I don&#039;t like what he did, but I have a hard time feeling sorry for the people he did it to. If I find out he was responsible for the fire, my opinion may change, but right now the only thing I&#039;m upset about is the mess he put me in.&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;is really confused&#039;&#039;: What in the world is going on? Quinn said that Edrell betrayed us, but now Germain is siding with him? What has happened? And who are these people we just killed here in Edrell&#039;s tower? Are they Edrell&#039;s friends? Clearly they were trying to ruin the city, but I don&#039;t know how they would get in here if Edrell didn&#039;t let them in.&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|These dudes were trying to turn off the teleport ward for some reason.  Can&#039;t figure out why they thought that would be a good idea, but at least Ed told us what was up as he...  Er &#039;&#039;glances at {{Germain}}, unsure of his Grand Plan, but at least aware that one exists that might involve not telling {{Mose}} everything just yet&#039;&#039;.  So, uh, we stopped these dudes from turning off the teleport ward.  Shouldn&#039;t have killed that lady, though I have a feeling it doesn&#039;t really matter. &#039;&#039;glances again at his backpack&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;carefully steps around the nodes to loot what she can. She doesn&#039;t seem to hear anything, even the deafening noise from the generator. She seems either deep in thought or completely without thought, you can&#039;t tell which.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;looks dazed, still reeling from all the events of the last few hours. She rushes over to the half-elven woman to see if there&#039;s anything at all she can do for her. She kneels down next to her and, despite her being dead, at least makes an effort to wrap any wounds and prepare her corpse respectfully.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks conflicted&#039;&#039; : Edrell did betray us, Mose... at least, in a fashion. These were his friends, and even family, and they expected Edrell to be here to let them in so they could turn off the City&#039;s defenses and capture it. &#039;&#039;Germain grimaces, clearly saying something he would rather not say.&#039;&#039; Edrell was the mole and the traitor, Mose, and he used us to further his agenda and pull off a massive bank heist against the [[Wydmoor Bank]]. He betrayed our trust, and because we now know his plans and know that we aided and abetted in them, he has put us in quite the predicament.&lt;br /&gt;
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The complicating factor is that he also betrayed the [[Odessa|Odessans]], letting us in on their plan and sending us here to stop it. And, frankly, he&#039;s given Wydmoor the closest thing to an army that it&#039;s ever had, and probably put us in the unique position to save this city and end this war. I know some of you aren&#039;t comfortable with moral grey areas, but we are stuck in one now sure as a dwarf&#039;s hammer. I can think of some ways out of this mess, but all of them are either going to put our necks on the line or require is to politic and lie through our teeth.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
| &#039;&#039;eyes {{LE}} warily.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Edrell ROBBED the Wydmoor Bank?! That dirty cave rat! ... ... But if he was after money, why didn&#039;t he just keep all the silver we gave him instead of spreading it around? Are you sure it wasn&#039;t an imposter? Edrell wouldn&#039;t do that. (&#039;&#039;Mose isn&#039;t eager to believe he misjudged SO BADLY on someone&#039;s evil nature&#039;&#039;) The Odessans disguised before, perhaps they pulled their same shady tricks... or maybe the Thieves&#039; Guild! They&#039;re also very shady... Maybe it was just more illusion magic? I know I doubted Edrell early on, but he helped us along. Gave us these great items-- why would he give us so much of value if he wasn&#039;t on our side of good?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, we can&#039;t be &#039;&#039;&#039;sure&#039;&#039;&#039; of anything, I agree! And it is a compelling theory--I&#039;m loath to admit that I misjudged him so dramatically as well. The Guild&#039;s attacks on the Silverwalkers have demonstrated that their true loyalties do not lie with protecting the city, since we have been its most active and successful protectors. They certainly have the powers of deciet and illusion necessary to pull off such a feat. Besides, if Edrell was siding with the Odessans, why would it serve him to turn on them at this point? It only creates enemies for him, and does little to aid him. Frankly, even if it was Edrell that robbed the bank, I&#039;d be inclined to blame it on the Guild to Wydmoor&#039;s power players against them and purge the city of their evil. Given the facts, I think your theory is a strong one to operate under, Mose... A strong theory indeed.&lt;br /&gt;
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That theory aside, however, whose to say what&#039;s good and evil? Based on what Edrell (or his look-alike) said, he believes that those with a lot of money in the bank--the Mayor, the cowardly nobles, the Wraiths, etc--were evil. They punished the people of Wydmoor to further their own financial and political interests. The Silverwalkers, and by extension Edrell, on the other hand, were good. We risked our lives to protect and empower the innocents of the Wydmoor region--the citizens of Wydmoor, the Onrarch halflings, etc--from they tyranny of the Odessans, the elements, supernatural terrors, and their own leaders. &amp;quot;Edrell&amp;quot; thinks he is good, he considers us allies because we are good, and that the Nobles of this city, and even the Wraiths to some degree, are evil. Historically, we agree with that. While robbing a bank is certainly illegal, I&#039;m not sure I&#039;d call it evil. Murdering a Mayor is also illegal, but we consider ourselves good for doing it.&lt;br /&gt;
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Get yourself ready... the way forward is only going to get a lot messier than the muddy waters we&#039;ve travelled so far.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I can&#039;t support someone who betrays the laws and agreements they have made. If it was Edrell, he pledged to protect the city by accepting his different roles in the city government. To then betray the city... that&#039;s heartless and lawless. Even if some of the coin in the Bank was from those who were wicked, he&#039;s still harming goodly and religious people, too.&lt;br /&gt;
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In the case of the Mayor, I directly sensed him to be evil, and his disregard for codified law in favor of tyranny required him to be removed like the swamp leech he was. Looking back, though, I am sad about the way that cleansing was done, and going forward we must insist that we stand above the &amp;quot;muddy waters&amp;quot; you mention. As my father told me, &#039;&#039;&amp;quot;No matter how low you find yourself, you won&#039;t get to higher ground by walking downhill.&amp;quot;&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s not that I&#039;m opposed to the idea, Mose, it&#039;s just that I can&#039;t see a way to actually do it. Maybe I don&#039;t know what you mean. What do you think we should do? &lt;br /&gt;
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The testimonials are very clear on this matter--sometimes the righteous must do distasteful deeds to serve the greater good. We are the greatest good in Wydmoor as far as I&#039;m concerned. And to protect the city, we assassinated the lawfully appointed leader of the city, willfully disregarded the wishes of the city&#039;s defenders, and played an instrumental role in robbing virtually evey power broker in the city blind. It doesnt matter why we did it. It doesn&#039;t matter if we meant to do it. It doesn&#039;t matter if we knew we were doing it. All that is will matter are the facts, and if word gets out, virtually every person that matters in this city will turn against us. How can we continue to protect the city and serve the good if we are crippled by adversity?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Your silver tongue can paint us as evildoers, alright, but I&#039;d love to see you use your talents to describe our true intentions and acts! Wouldn&#039;t it be better to put forth the truth: that we&#039;re not perfect but ultimately good souls trying to do the right thing? If the truth gets us exiled from Wydmoor, so be it. We did what we could, saved the refugees, got them food, and prevented the city from falling multiple times. I&#039;d rather die by the truth than live by the lie. &lt;br /&gt;
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I mean, we can say all of this inside of a Zone of Truth if needed-- but if we try to hide what has happened, and it &#039;&#039;does&#039;&#039; come out later, then our cowardly act of dishonesty will get us beheaded. Honestly, I&#039;ve just assumed with all the no-good snoops in town, we&#039;ve been watched pretty much the whole time, so it&#039;s pointless to lie about what we&#039;ve done and seen. Let&#039;s just be honest in talking to the War Council about our intentions and deeds.&lt;br /&gt;
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My proposal is for us to reclaim the warrens for the halflings and the refugees, ensure there&#039;s food for everyone, send Odessa home, and to tell the truth about what happened with Edrell. Someone robbed the bank, it may have been Edrell, it may have been a Guild disguise, or an Odessan disguise, but whoever it was had enough secret spy intel to tell us how to thwart this Odessan attack on the Mage&#039;s Tower-- which we did and saved the lives of everyone! &lt;br /&gt;
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In the end, I&#039;ll even tell them myself what I know because they surely understand I wouldn&#039;t risk violating my Traveler oaths to lie.&lt;br /&gt;
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Is there another proposal? The only other one that comes to mind for me is to chase down whoever stole the money and return it, and I don&#039;t know if that&#039;s doable in the middle of this war.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;smiles&#039;&#039; : I&#039;m glad you think I can talk us out of this, and you might be right. Unfortunately, I don&#039;t have quite your confidence, and I think my chance of spinning this to the city at large is pretty low.&lt;br /&gt;
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Where I agree with you is that we don&#039;t need to lie to everyone here, and I&#039;m glad you have the wisdom to see that a little information control may be necessary until we get this city safe. Telling the entire war room may be a little overboard--if the Wydmoor nobles become aware that all their money has been stolen there may be a panic, or at least a backlash against the Silverwalkers, that will severely comprimise the defense of the city and the refugees. But I do think it may be safe to be frank with the Wraiths, because I think I can sell to them that our intentions were pure and that our accomplishments have significantly advanced their agenda. How do we feel about that?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I&#039;m fine with us telling the Wraiths the truth and letting them drive the decisions and discussions with the War Council. I just want to be sure we can continue to keep the pilgrims fed, inside the city, and that the land of the Warrens can again be rightfully returned and used by the poor of Wydmoor. Oh (&#039;&#039;remembering&#039;&#039;) and if somehow we can repeal that poll tax, even better! The refugees really should be getting a voice for them on the War Council... not sure how we might do that.&lt;br /&gt;
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Beyond the silly politics, I know defenses are of utmost important right now, too. It probably makes sense for us to use the City Magus&#039;s Keep as our temporary base and protect it. What do you think? Regardless of what Edrell is up to, he&#039;s not here to protect it from invasions such as what we just saw. Clearly we&#039;re the only ones who can keep the teleport ward safe until the War Council comes up with another plan.&lt;br /&gt;
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Would LE or Egg be able to figure out what magic safeguards remain intact here or in other parts of the Keep and see if we can get them operational?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One more moment, Mose. I know you and Al don&#039;t care for silly politics, but politicians run the world and we have to play their game to effectively fight the good fight...&lt;br /&gt;
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When we talked outside of the Thieves&#039; Guilds&#039; trap, you were very adamant that we need a plan to attack them and purge the city of their evil immediately. Now, if Wydmoor&#039;s leaders knew what we suspect to be true--that the Guild robbed the bank--then virtually all Wydmoor&#039;s power brokers could be quickly united against them. While I may have doubted that the Silverwalkers alone could defeat the guild, I do believe this city, united against them, could free the good people of Wydmoor from their grasp. Our hunch is that Edrell is a good guy, that he travelled to the bank to stop the robbery, and that he alerted us of the Odessan attack. Even though we can&#039;t be certain of this, if we present what we believe... carefully... we may be able to finally launch an effective attack against the Guild. It might require speaking with a little more certainty than we actually have, but it&#039;s not exactly going to be a lie. Is that something you are comfortable with? Is purging the city of evil important enough to blur the line between what we know to be true and what we feel in our hearts is true?&lt;br /&gt;
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|Al&lt;br /&gt;
|Yeah, man, &amp;quot;silly politics.&amp;quot;  I agree with Mose.  We need to keep the poor fed, preferably by getting them out of the city and teaching them how to take care of themselves, but that&#039;s more of a long-term goal.  In the short-term, getting rid of evil and feeding hungry people is, like, way righteous.  If the Guild has all this cash and stuff that you city-folk love so much, I&#039;d hold my nose and use the cash to buy food so everyone doesn&#039;t die, but I&#039;m going to make sure I help people learn to grow and forage their own food along the way.&lt;br /&gt;
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As for Ed..  Man, I don&#039;t know.  Assuming it was actually him doing the stealing, we need to get that cash back, punish Ed for taking it, and distribute the cash to all the folks who need it.  But that&#039;s a less pressing goal than the situation in the city.  Can&#039;t let all those people suffer unnecessarily.  And, man, who knows.  Maybe Ed did what he did for some, you know, reasonable reason that we just don&#039;t know right now.  Whatever the case, I want to figure it out, punish Ed if he deserves it, and make things right.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;She turns gets up slowly and brushes her hair away from her face. Her young face is streaked with a mixture of tears and the dirt from battle. She looks very tired and crestfallen.&#039;&#039; I can&#039;t help but think that Edrell taking the money is actually what is best for the city. This is MY city. I have lived and ministered here for my entire adult life. It was my HOME. &#039;&#039;Her voice shakes with emotion.&#039;&#039; This city has been ripped apart by the greed of its so-called leaders. Without money, why should they even bother with this city? Let them go elsewhere, and let the people have their homes back. Let US rebuild. Let US take back OUR city and let the politicians and the bankers and the rich vampires after Alexandria-knows-what go elsewhere. These people have been through well-enough. What is left? What is left is that this is our home. This is what we know. We will fight for our homes, we will fight to rebuild. Why would the Thieves Guild stay when there is nothing left to steal?&lt;br /&gt;
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&#039;&#039;She sighs, heavy with the burdens and sorrow that she has been holding in for so long.&#039;&#039;&lt;br /&gt;
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Let Edrell take the money. Good riddance. Those who only care for money will hopefully follow it out and go elsewhere. Say it&#039;s the Thieves Guild- perfect. Let the greedy aristocrats and thieves go after each other- just ensure our streets don&#039;t turn into a battleground. I say we let those of us with the gift of speech turn the greedy against each other and get them out of the city. The rest of us will work to get this city back to people and the people back on their feet. &lt;br /&gt;
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Right now the people NEED us. They need those who know how to receive the blessings of the land without destroying it &#039;&#039;she looks at Al&#039;&#039;, they need the magically gifted to unravel the mysteries that have plagued this city for ages beneath the covers &#039;&#039;she looks at LE&#039;&#039;, they need the protectors to welcome the weary and protect what little they have &#039;&#039;she looks at Mose&#039;&#039;, they need those with skill to help them construct and plan &#039;&#039;she looks at Quin&#039;&#039;, and they need to do this while keeping those who would exploit them out of their hair &#039;&#039;she looks at Germain&#039;&#039;. &lt;br /&gt;
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I can&#039;t say I agree with how these events have unfolded but if there is one thing we can do, it is take what appears to be a miserable situation and make the best of it. We are the heroes to the people, not the War Council that sits protected in their high and lofty towers. &#039;&#039;She waves her hand dismissively.&#039;&#039; Let them do what they like, our duty is to the people here. We have not come this far and worked this hard to let them down- and we are to whom they look.&lt;br /&gt;
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|LE&lt;br /&gt;
|&#039;&#039;shaken out of semi-awareness by the sudden lack of discussion in the room following Kimi&#039;s speech, walks up to the dead half-elf. She seems surprised at the woman&#039;s small stature as she crouches down low and stares into the lifeless face.&#039;&#039;&lt;br /&gt;
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|Germain&lt;br /&gt;
|&#039;&#039;looks expectant.&#039;&#039;&lt;br /&gt;
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| DM &lt;br /&gt;
| The woman&#039;s corpse lies on the ground, her visage reflecting the confusion, shock, and anxiety that composed the last moments of her existence. Lifeless blue/gray eyes, opened wide, stare at emptily at nothing. Up close, and not giant-sized, the woman seems anything but threatening or imposing. &lt;br /&gt;
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Like Edrell, her face is striking, but more handsome than beautiful. Her long, raven-black hair has come free of its braids and now splays wildly, clumping together where it has begun to absorb the blood of the other fallen Odessans that slowly spreads across the floor. Staring at her face up close, her elven features are far more noticeable and pronounced. The traditional pointed ears, the angular features, the almond-shaped eyes. &amp;lt;i&amp;gt;She has Edrell&#039;s eyes&amp;lt;/i&amp;gt;, you cannot help but think to yourself. &lt;br /&gt;
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Although impossible to reckon her age, if she were a human like yourself, you would imagine her to be in her late-twenties or early-thirties. &amp;lt;i&amp;gt;His younger sister, then,&amp;lt;/i&amp;gt; you think.&lt;br /&gt;
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Her armor and weapons, which so recently demonstrated extraordinary qualities, radiates little to no magic what-so-ever. You recognize her weapon as a spiked chain, but far more ornate than the simple iron contraption Qa used to swing around. The links are dark green and made of ironwood (the only part that reads magical), with many of the links having small, thorn-like barbs. The tip of the weapon, which once glowed with a bright pink light, has gone dark. While Qa&#039;s old weapon simply had a fist-sized spiked ball at the end, the business end of this weapon is an intricately carved pink crystal, fashioned to look like a rose in bloom. &lt;br /&gt;
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Her armor is also amazingly well-crafted and, although made of rare and exotic Mithral, is non-magical and form fitting, obviously crafted especially for her. An indigo crystal is ensconced in the center of the breastplate, with a series of complicated whorls and designs radiating outward (or inward?). &lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
| &#039;&#039;has been sitting close to where he stood when the final blow of the battle landed.  He has been quiet and withdrawn.  Other than absent-mindedly cleaning his scythe and re-arranging his armor and equipment, he hasn&#039;t said or done much.  After Kimika finishes stating her desire for the bad people to go away and leave the city to the citizens, he finally stands, brushes off the last remnants of battle dust, and walks over.  As he comes closer, you see a look in his eyes that you recognize -- turmoil and defeat.  This is the look that haunted him after the vampire took control of his mind and nearly caused him to slay Mose.&#039;&#039;&lt;br /&gt;
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&#039;&#039;When he stands with the group, he begins to speak, with a voice subdued and sorrowful.&#039;&#039;  Kimi, I&#039;m sorry, but while I&#039;m not the politician that Germain aspires to be, I do know that one inevitable truth is that a power void is always filled, and it is usually by the ones with the least scruples and restraint. I think we could do our best to try to nudge a few of the players that we feel aren&#039;t quite as bad into position ahead of the obvious evils, but I have to say I don&#039;t know how much it would actually improve the daily life of the common citizen.  Even the best of the people we know here still believes that the status quo from shortly before the war was perfectly acceptable.  I came here looking for a place that I could do some good, clear my head of the grief of my father and the shame of my uncle, and maybe even one day have enough money and power to retire from adventuring and rebuild my father&#039;s legacy.  I have a hard time seeing how I am significantly closer to any of those goals after our years of struggle here in Wydmoore.  &#039;&#039;shakes his head and scowls for a moment as he straightens his back and pushes his shoulders back out of the slump that has been creeping over him&#039;&#039;  I&#039;m sorry, I don&#039;t want to just sit here and complain, I would love to do something honestly good and productive to help us climb out of this midden we have been swimming in.  If Germain feels that he could retain enough Silverwalker influence long enough for us to ensure that the refuguees we brought in have at least a chance of staying in the city and not starving or wasting away from disease then I am happy to strive toward that.  Otherwise, if there was an opportunity for me to clear out of this place and travel somewhere else, hopefully where skills with a blade and a decent set of morals could actually be of practical use, I have to say I&#039;d think long and hard about taking that road.  Hopefully with you at my side, but...&lt;br /&gt;
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|Germain&lt;br /&gt;
|I agree with all of that... but why it can&#039;t be us that fills the vacuum? I can&#039;t think of another group that would be better more noble, and we are positioned to step into a number of power broker roles in this city. I certainly agree that none of the &amp;quot;usual suspects&amp;quot; are going change anything that we care about, but isn&#039;t that more reason that we should do it? Even the worst of us is going to be a difinitive step up from today&#039;s players. Is it just personal aversion to politics that is keeping everyone away from this obvious conclusion? Or do you not realize how powerful we are already? We have so much energy and leverage right now... it seems a shame to squander it on someone else that we don&#039;t even think is up to the damn job!&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Well, yeah, I have no desire to become mayor or arch-warden, or even captain of the guard.  I would be happy to help any of those people if I felt it was right, but I am not ready to retire from adventuring yet. &#039;&#039;smiles&#039;&#039;  I&#039;ll certainly admit that any of those roles could probably be used to acquire all the wealth I wanted to retire with, but it would likely be at the expense of people that I would prefer to lift up rather than trod upon.  So.. to those ends, I would certainly be happy to take advantage of this unfortunate circumstance to do our best to decapitate the thieves guild.  Granted, that uber-secret guy might be a bite more than we can chew since we don&#039;t know much of anything about him, but I&#039;d still be willing to explore the possibility..&lt;br /&gt;
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|Germain&lt;br /&gt;
|&#039;&#039;squints quizically&#039;&#039; : For the record, I not sure I buy the implication that politicians have to become greedy and callous to succeed. I&#039;m more suggesting that we could become people that do the job for the &#039;&#039;&#039;right reasons&#039;&#039;&#039; and not just to get rich. Also, I don&#039;t think all the &#039;Walkers want to be political forces. I would think Kimmy and I would be the obvious figureheads for the Church and Guard respectiveley, with Mose and Quin playing roles with the Travellers and Wraiths if they have the appetite for it. Everyone else could, as you say, be &amp;quot;helping any of those people if they feld it was right,&amp;quot; it&#039;s just that &amp;quot;those people&amp;quot; would be &amp;quot;us,&amp;quot; and as a result would be &amp;quot;right.&amp;quot;&lt;br /&gt;
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But... am I hearing that you want to abandon Wydmoor and go somewhere else, Quin? The rebuilding effort is going to be substantial here, and it&#039;ll be a long time after the Odessans leave before the city is really &amp;quot;safe&amp;quot; in any meaningful way. Given how hard we&#039;ve worked here, I&#039;d hate to abandoned it withouth reaping what I&#039;ve sown. Kimmy... LE... Mose... are you ready to turn this city over to its fate with the Odessans gone? We need to be having a very different conversation if that what everyone is thinking here...&lt;br /&gt;
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|Mose&lt;br /&gt;
|I don&#039;t really believe any of us can have non-Wydmoor goals on the table for the short-term. I mean, the city is still at war, we have the Walker Army waiting for instructions, the bank is empty, the Thieves Guild will be moving quickly, and who knows what will happen.&lt;br /&gt;
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Let&#039;s get some specific proposals of next actions and stop with the soul-searching. We don&#039;t have time for that, frankly.&lt;br /&gt;
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As I said before, I just want to be sure we continue to keep the pilgrims fed, let them stay inside the city, and eventually get the land of the Warrens rightfully returned and used by the poor.&lt;br /&gt;
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What&#039;s the best plan you smarties have for making that happen? We don&#039;t have much time!&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;&#039;*seemingly oblivious to the discussion around her*&#039;&#039;&#039;&lt;br /&gt;
She&#039;s.... so small...&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Yeah, man, I still agree with Mose.  Well, mostly.  I mean, there&#039;s almost always time for soul searching, and I really think we should get those folks &#039;&#039;&#039;out&#039;&#039;&#039; of the city so they can start to really live, and, well, the Warrens aren&#039;t rightfully theirs at all, they&#039;re on land that was borrowed from Nature.  And I could definitely find some non-Wydmoor goals, but right now I think I&#039;ll wait on those.  The point is that I think Mose is right in everything he said except for the stuff where he&#039;s not: We need to keep all those dudes fed, and we can worry about returning Wydmoor to nature later.&lt;br /&gt;
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You probably all know that I&#039;m not big on the politics of this whole situation, but I at least realize that we&#039;ve probably got nearly as much power and influence as anyone else.  We should use it, ya know?  Stick it to the man.  The first problem in keeping people fed is finding a supply of food.  Ideally, we&#039;d get all the poor folks out of the city, somewhere far enough away that they won&#039;t need to worry about Wydmoor, and start feeding them there, then start the process of teaching them to fend for themselves.  But since that&#039;s probably not all that practical just now, I suppose we need to end this goofy siege and make sure the folks in charge of Wydmoor (if they&#039;re not Germain and Kimi and whoever else wants the job) know that we expect them to take care of the folks that live here.  Once the siege is over, food will be easy to find and get to the folks who need it.  So..  We&#039;ve got a bunch of people willing to fight with us, right?  Why not work with them to end the siege?  I&#039;m sure we could get all of those dudes into some critical area of the Odessan lines at a time and place that they don&#039;t expect it and get the whole darn army running back to where they came from.&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Germain, I am fine with doing our best to set the city on the course we see for it.  I am just saying I don&#039;t see myself living out the rest of my life as a politician here.  So, down to logistics and tactics.  Should we go to either Naprid or the Council and shed light on what we want to share about this current situation?  Do we want to also try to press them into making more permanent accommodations for the refugees?  Then, do we try to do something to take on the Thieves Guild?  Also, I guess as a more immediate action..  Al, do elves have any particular burial rites?  We shouldn&#039;t leave these bodies to rot here, this isn&#039;t some cave in the wilderness.&lt;br /&gt;
}}&lt;br /&gt;
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|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;110pt&amp;quot; align=&amp;quot;right&amp;quot; | &#039;&#039;Mattie (OOC)&#039;&#039; || &#039;&#039;Note that Germain&#039;s suggestion of using this situation as a way to turn against the Thieves&#039; Guild is awesome. If Quinn can stomach that, then the only thing you have to do is come up with a clever way where Mose will not have to lie about this. Mattie is happy with going that route, but Mose wouldn&#039;t knowingly lie about it and right now saying it was definitively the Thieves Guild is further than he&#039;d be willing to go if he himself were asked. He believes it&#039;s quite possible and that they&#039;d be eager to do that, and could be coaxed into believing that it&#039;s the only sane recommendation if the party is willing to lie to him. Still, if we can come up with any plan where the lying is done without Mose involved, then I think Germain already has a pretty good plan for how to &amp;quot;spin&amp;quot; this with the locals. &#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|While Al figures out last rites for our fallen foes, we need to set a course for next moves. Germain and Quinn, perhaps you two should come up with an agreement for how to continue. I think if both of you agree on a plan then there&#039;s a very good chance the rest of us will see the wisdom in it, too.&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, in the short term I think Mose is right--the keep is a massive security hole, and we need to shore it up as soon as possible. I think Naprid is the only person we know who can reasonably be expected to manage the keep, but I&#039;d like for Egg to get as much time with it as possible before that. I think most of the &#039;Walkers should stay here and defend it until we can get reinforcements that can get the magical protections working. A small group of us--I&#039;m thinking myself and one other person--should meet with Egg, the Geese leadership, and Naprid and let them know what is going on. Any volunteers? Kimmy? Quin? LE?&lt;br /&gt;
&lt;br /&gt;
Other than that, it depends on what we can get away with. I think we need to make sure that the Wraiths are on our side regarding putting the blame for the robbery on the Guild, and I can take care of that. Our new army can maybe manage the defense of the city, but given their lack of training they will be poor at best. We need to arrange to get them as much military training and management as possible. I know there are some old military men in the Geese, and I think Quinn and Mose can help a lot, but I&#039;d like to get some more help if possible. Perhaps the Wraiths... or a noble house... If we can get them in good enough shape, I&#039;m hoping we can convince the Wraiths to move off the defensive and attack the Odessans.&lt;br /&gt;
&lt;br /&gt;
That&#039;s plenty to keep us going for the next 24 hours, I think. After that? I&#039;ll need to spend a lot of time with the Geese to identify and track the Guildsmen that have infiltrated the Guard. I think that&#039;s the next best move against the Guild while we get the city turned against them. Perhaps we should kill the many-wyrm so the lizardmen can more completely bond with the turtle temple and its guardians. I was also thinking those iron-eating bugs could do a number on the Odessan forces, and we do have all these wands of hold monster. Or possibly there is a short-term attack we could launch against either the Guild or the Odessans. I&#039;d be curious to see what ideas Naprid and Ralth have on this matter as well...&lt;br /&gt;
}}&lt;br /&gt;
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= Most Recent (click and edit above this line) =&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;&#039;Notices LE over by the dead lady.  Curiosity piqued, Al walks over to see what&#039;s so intriguing.&#039;&#039;&#039;}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|DM&lt;br /&gt;
|&#039;&#039;&#039;When you approach within about thirty feet of the body, something in your backpack begins to rustle and stir.&#039;&#039;&#039;}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&#039;&#039;&#039;A not-entirely-surprised look comes over Al&#039;s face as he notices the rumbling backpack.  He glances knowingly at the dead lady, then somewhat reverently, somewhat reluctantly, opens his backpack and reaches in, but before he can do anything a small white figurine leaps out all on its own and quickly settles on the chest of the dead lady.&#039;&#039;&#039;}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&#039;&#039;&#039;To Germain&#039;&#039;&#039; Yeah, I&#039;d certainly be for taking out the many-wyrm and I also really like the idea of unleashing a hoard of rust monsters on the Odessan army.  Capturing and transporting might be tough, but Al could burrow a tunnel into the center of camp and we could unleash them through the tunnel.  I imagine they could cause quite a problem before the mages toast them.&lt;br /&gt;
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&#039;&#039;&#039;Notices Al and the figurine&#039;&#039;&#039; What in the world is that?&lt;br /&gt;
}}&lt;br /&gt;
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&amp;lt;small&amp;gt;&#039;&#039;(put rpchat above this)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11666</id>
		<title>RP: Act II Opener</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11666"/>
		<updated>2011-12-27T16:36:59Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As best as I can tell, going through the undated quest logs and some handwaves, this conversation and the events of the past couple of hours are taking place in the predawn hours of &#039;&#039;&#039;23 Verdant 1401&#039;&#039;&#039;. That&#039;s the date I&#039;m going with unless someone has a better bead. &lt;br /&gt;
&lt;br /&gt;
=Act I Climax Summary=&lt;br /&gt;
* LE finally accepted the Melkior-related documents from Edrell.&lt;br /&gt;
* Germain suggests not letting Mose know what Edrell has done, at least not immediately. Quin protests vehemently, and makes sure to tell Mose &amp;quot;Edrell screwed us over. I&#039;ll explain later, but we have to go NOW or the city will fall!&amp;quot; &lt;br /&gt;
* Germain suggests, at the very least, not to tell anyone else outside of the Silverwalkers about Edrell&#039;s betrayal, at least not until the party can decompress everything and plan a well thought out next move.&lt;br /&gt;
** He Fears the Silverwalkers will be implicated in the crime or even flat-out scapegoated. &lt;br /&gt;
*** Not only did the SW work closely with Edrell for between 1 and 3 years, depending, the SW were also the ones who gave Edrell at least one keys he needed (the mayoral ring) to open the vaults. Plus several other actions that further cast suspicion on you guys as accomplices. Sure, this was almost always done on false pretenses, but the optics are terrible. If the accusation is made, you willing to go through the Wydmoor or Church judicial systems? Even with Germain as your lawyer?  &lt;br /&gt;
** He believes in Information control: The Silverwalkers for the first time find them in a position where they know things no one else knows. &lt;br /&gt;
** He sees the potential for False Flagging: If the robbery could be pinned on the Thieves&#039; Guild, that could give a plausable &#039;&#039;casus belli&#039;&#039; to act against the Guild as well as potentially driving a wedge between them and the War Council. &lt;br /&gt;
* Quin is willing to go along with this, to an extent, for now. -&amp;gt; He&#039;s willing not to out Edrell (yet), but feels obligated to at least warn Bog Wraiths of the infiltration in case there are more infiltrators or the Silverwalkers fail in their mission. &lt;br /&gt;
** On his way back through the Cathedral not-gate, Quin sends an acolyte to Naprid with a message: &amp;quot;City is under the attack! Also, your fire charm was stolen.&amp;quot; &lt;br /&gt;
* At the door to the Magius Keep, Germain makes it clear that he believes it will be best for the party to capture, not kill, the half-elf woman Edrell mentioned as his sister.&lt;br /&gt;
** Party is relatively resistant, but ultimately agrees not to kill her if they can help it. (Although, as we will see, those promises were, perhaps, not made in good faith.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Battle Goes Down and Winds Down &amp;lt;/b&amp;gt;&lt;br /&gt;
** The woman has been teleporting like mad, despite being in the same ROOM as the anti-teleport generator. &lt;br /&gt;
** Woman also was originally encountered as a huge-size woman, and shrunk down to normal size after she was killed. &lt;br /&gt;
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* The Odessans, except the half-elf, are killed.&lt;br /&gt;
* Kimi screams to the woman &amp;quot;We don&#039;t want to kill you! Edrell told us to spare you!&amp;quot;&lt;br /&gt;
* The woman, herself clearly down to her last hit points, teleports into a back corner away from everyone.&lt;br /&gt;
* LE lets loose a flurry of magic missiles and deals twenty-something points of force damage. &lt;br /&gt;
* The woman is killed.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:10px;&amp;quot;&amp;gt;[[File:TeleporterBlockingRoom1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;In the last game, there was some looting done, and we can assume that the looting goes down during and after the conversation we&#039;re all about to have. For what it&#039;s worth, the half-elf woman&#039;s spiked chain (which seemed to exhibit the Radiant Energy trait) and her mithril breastplate (which seemed to exhibit the Glamoured trait), both radiate &amp;lt;u&amp;gt;no magic whatsoever&amp;lt;/u&amp;gt; upon close examination. &lt;br /&gt;
&lt;br /&gt;
Additionally, the stuff with Al&#039;s swan statue, Mulligan, will go down at some point later on during this conversation in order to role play the full effect of that event&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Silverwalkers Discussion=&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;i&amp;gt;The second Act opens just as the adrenaline fog clears from everyone&#039;s mind and bullet time goes away. The party is scattered around the room, also filled with dead bodies, as pictured above. The battle is won, but all of the Odessans have been killed. The integrity of the teleport ward has been maintained. The lightning arcs and flares across the room, filling the room with light and sound. The party must shout to be heard&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;scowls at LE&#039;&#039; : Damnit! We could have leveraged that into a surrender!&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;sighs&#039;&#039; : Let&#039;s get this mess cleaned up... we can be heroes or villians depending on how the next few hours go, and I want to leave this room with a plan that we all agree on. Say what you will of him, Edrell has left us with an out if we are willing to take it. He&#039;s promised to stage his own death, and we can spin this like he informed us of this attack and went off to stop the robbery on his own. Do we take it?&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Roar, growl, rrrrgwlll.  Snarl, roar, growl.  &#039;&#039;realizes no one understands, changes back to elf form&#039;&#039;  Dude, that was far out.  My dad would FREAK if he knew I just fought a half-elf.  &#039;&#039;somewhat sadly&#039;&#039; Might even make him proud that I helped kill her.  &#039;&#039;glances expectantly at backpack, then glances around the room&#039;&#039;  Man, what a mess.  Next time we see Ed he&#039;s not gonna have to fake his death.  Though I guess he did help us save all those people.  Still, man, what he did was not cool.&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;shrugs&#039;&#039; : Really? Do you care? He stole money from the people who decided to let the refugees die. The people that were more concerned about saving their own ass than doing what was right. In some cases, the very people that antagonized this conflict in the first place. I don&#039;t like what he did, but I have a hard time feeling sorry for the people he did it to. If I find out he was responsible for the fire, my opinion may change, but right now the only thing I&#039;m upset about is the mess he put me in.&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;is really confused&#039;&#039;: What in the world is going on? Quinn said that Edrell betrayed us, but now Germain is siding with him? What has happened? And who are these people we just killed here in Edrell&#039;s tower? Are they Edrell&#039;s friends? Clearly they were trying to ruin the city, but I don&#039;t know how they would get in here if Edrell didn&#039;t let them in.&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|These dudes were trying to turn off the teleport ward for some reason.  Can&#039;t figure out why they thought that would be a good idea, but at least Ed told us what was up as he...  Er &#039;&#039;glances at {{Germain}}, unsure of his Grand Plan, but at least aware that one exists that might involve not telling {{Mose}} everything just yet&#039;&#039;.  So, uh, we stopped these dudes from turning off the teleport ward.  Shouldn&#039;t have killed that lady, though I have a feeling it doesn&#039;t really matter. &#039;&#039;glances again at his backpack&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;carefully steps around the nodes to loot what she can. She doesn&#039;t seem to hear anything, even the deafening noise from the generator. She seems either deep in thought or completely without thought, you can&#039;t tell which.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;looks dazed, still reeling from all the events of the last few hours. She rushes over to the half-elven woman to see if there&#039;s anything at all she can do for her. She kneels down next to her and, despite her being dead, at least makes an effort to wrap any wounds and prepare her corpse respectfully.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks conflicted&#039;&#039; : Edrell did betray us, Mose... at least, in a fashion. These were his friends, and even family, and they expected Edrell to be here to let them in so they could turn off the City&#039;s defenses and capture it. &#039;&#039;Germain grimaces, clearly saying something he would rather not say.&#039;&#039; Edrell was the mole and the traitor, Mose, and he used us to further his agenda and pull off a massive bank heist against the [[Wydmoor Bank]]. He betrayed our trust, and because we now know his plans and know that we aided and abetted in them, he has put us in quite the predicament.&lt;br /&gt;
&lt;br /&gt;
The complicating factor is that he also betrayed the [[Odessa|Odessans]], letting us in on their plan and sending us here to stop it. And, frankly, he&#039;s given Wydmoor the closest thing to an army that it&#039;s ever had, and probably put us in the unique position to save this city and end this war. I know some of you aren&#039;t comfortable with moral grey areas, but we are stuck in one now sure as a dwarf&#039;s hammer. I can think of some ways out of this mess, but all of them are either going to put our necks on the line or require is to politic and lie through our teeth.&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
| &#039;&#039;eyes {{LE}} warily.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Edrell ROBBED the Wydmoor Bank?! That dirty cave rat! ... ... But if he was after money, why didn&#039;t he just keep all the silver we gave him instead of spreading it around? Are you sure it wasn&#039;t an imposter? Edrell wouldn&#039;t do that. (&#039;&#039;Mose isn&#039;t eager to believe he misjudged SO BADLY on someone&#039;s evil nature&#039;&#039;) The Odessans disguised before, perhaps they pulled their same shady tricks... or maybe the Thieves&#039; Guild! They&#039;re also very shady... Maybe it was just more illusion magic? I know I doubted Edrell early on, but he helped us along. Gave us these great items-- why would he give us so much of value if he wasn&#039;t on our side of good?&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, we can&#039;t be &#039;&#039;&#039;sure&#039;&#039;&#039; of anything, I agree! And it is a compelling theory--I&#039;m loath to admit that I misjudged him so dramatically as well. The Guild&#039;s attacks on the Silverwalkers have demonstrated that their true loyalties do not lie with protecting the city, since we have been its most active and successful protectors. They certainly have the powers of deciet and illusion necessary to pull off such a feat. Besides, if Edrell was siding with the Odessans, why would it serve him to turn on them at this point? It only creates enemies for him, and does little to aid him. Frankly, even if it was Edrell that robbed the bank, I&#039;d be inclined to blame it on the Guild to Wydmoor&#039;s power players against them and purge the city of their evil. Given the facts, I think your theory is a strong one to operate under, Mose... A strong theory indeed.&lt;br /&gt;
&lt;br /&gt;
That theory aside, however, whose to say what&#039;s good and evil? Based on what Edrell (or his look-alike) said, he believes that those with a lot of money in the bank--the Mayor, the cowardly nobles, the Wraiths, etc--were evil. They punished the people of Wydmoor to further their own financial and political interests. The Silverwalkers, and by extension Edrell, on the other hand, were good. We risked our lives to protect and empower the innocents of the Wydmoor region--the citizens of Wydmoor, the Onrarch halflings, etc--from they tyranny of the Odessans, the elements, supernatural terrors, and their own leaders. &amp;quot;Edrell&amp;quot; thinks he is good, he considers us allies because we are good, and that the Nobles of this city, and even the Wraiths to some degree, are evil. Historically, we agree with that. While robbing a bank is certainly illegal, I&#039;m not sure I&#039;d call it evil. Murdering a Mayor is also illegal, but we consider ourselves good for doing it.&lt;br /&gt;
&lt;br /&gt;
Get yourself ready... the way forward is only going to get a lot messier than the muddy waters we&#039;ve travelled so far.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I can&#039;t support someone who betrays the laws and agreements they have made. If it was Edrell, he pledged to protect the city by accepting his different roles in the city government. To then betray the city... that&#039;s heartless and lawless. Even if some of the coin in the Bank was from those who were wicked, he&#039;s still harming goodly and religious people, too.&lt;br /&gt;
&lt;br /&gt;
In the case of the Mayor, I directly sensed him to be evil, and his disregard for codified law in favor of tyranny required him to be removed like the swamp leech he was. Looking back, though, I am sad about the way that cleansing was done, and going forward we must insist that we stand above the &amp;quot;muddy waters&amp;quot; you mention. As my father told me, &#039;&#039;&amp;quot;No matter how low you find yourself, you won&#039;t get to higher ground by walking downhill.&amp;quot;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s not that I&#039;m opposed to the idea, Mose, it&#039;s just that I can&#039;t see a way to actually do it. Maybe I don&#039;t know what you mean. What do you think we should do? &lt;br /&gt;
&lt;br /&gt;
The testimonials are very clear on this matter--sometimes the righteous must do distasteful deeds to serve the greater good. We are the greatest good in Wydmoor as far as I&#039;m concerned. And to protect the city, we assassinated the lawfully appointed leader of the city, willfully disregarded the wishes of the city&#039;s defenders, and played an instrumental role in robbing virtually evey power broker in the city blind. It doesnt matter why we did it. It doesn&#039;t matter if we meant to do it. It doesn&#039;t matter if we knew we were doing it. All that is will matter are the facts, and if word gets out, virtually every person that matters in this city will turn against us. How can we continue to protect the city and serve the good if we are crippled by adversity?&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Your silver tongue can paint us as evildoers, alright, but I&#039;d love to see you use your talents to describe our true intentions and acts! Wouldn&#039;t it be better to put forth the truth: that we&#039;re not perfect but ultimately good souls trying to do the right thing? If the truth gets us exiled from Wydmoor, so be it. We did what we could, saved the refugees, got them food, and prevented the city from falling multiple times. I&#039;d rather die by the truth than live by the lie. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I mean, we can say all of this inside of a Zone of Truth if needed-- but if we try to hide what has happened, and it &#039;&#039;does&#039;&#039; come out later, then our cowardly act of dishonesty will get us beheaded. Honestly, I&#039;ve just assumed with all the no-good snoops in town, we&#039;ve been watched pretty much the whole time, so it&#039;s pointless to lie about what we&#039;ve done and seen. Let&#039;s just be honest in talking to the War Council about our intentions and deeds.&lt;br /&gt;
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&lt;br /&gt;
My proposal is for us to reclaim the warrens for the halflings and the refugees, ensure there&#039;s food for everyone, send Odessa home, and to tell the truth about what happened with Edrell. Someone robbed the bank, it may have been Edrell, it may have been a Guild disguise, or an Odessan disguise, but whoever it was had enough secret spy intel to tell us how to thwart this Odessan attack on the Mage&#039;s Tower-- which we did and saved the lives of everyone! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the end, I&#039;ll even tell them myself what I know because they surely understand I wouldn&#039;t risk violating my Traveler oaths to lie.&lt;br /&gt;
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&lt;br /&gt;
Is there another proposal? The only other one that comes to mind for me is to chase down whoever stole the money and return it, and I don&#039;t know if that&#039;s doable in the middle of this war.&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;smiles&#039;&#039; : I&#039;m glad you think I can talk us out of this, and you might be right. Unfortunately, I don&#039;t have quite your confidence, and I think my chance of spinning this to the city at large is pretty low.&lt;br /&gt;
&lt;br /&gt;
Where I agree with you is that we don&#039;t need to lie to everyone here, and I&#039;m glad you have the wisdom to see that a little information control may be necessary until we get this city safe. Telling the entire war room may be a little overboard--if the Wydmoor nobles become aware that all their money has been stolen there may be a panic, or at least a backlash against the Silverwalkers, that will severely comprimise the defense of the city and the refugees. But I do think it may be safe to be frank with the Wraiths, because I think I can sell to them that our intentions were pure and that our accomplishments have significantly advanced their agenda. How do we feel about that?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I&#039;m fine with us telling the Wraiths the truth and letting them drive the decisions and discussions with the War Council. I just want to be sure we can continue to keep the pilgrims fed, inside the city, and that the land of the Warrens can again be rightfully returned and used by the poor of Wydmoor. Oh (&#039;&#039;remembering&#039;&#039;) and if somehow we can repeal that poll tax, even better! The refugees really should be getting a voice for them on the War Council... not sure how we might do that.&lt;br /&gt;
&lt;br /&gt;
Beyond the silly politics, I know defenses are of utmost important right now, too. It probably makes sense for us to use the City Magus&#039;s Keep as our temporary base and protect it. What do you think? Regardless of what Edrell is up to, he&#039;s not here to protect it from invasions such as what we just saw. Clearly we&#039;re the only ones who can keep the teleport ward safe until the War Council comes up with another plan.&lt;br /&gt;
&lt;br /&gt;
Would LE or Egg be able to figure out what magic safeguards remain intact here or in other parts of the Keep and see if we can get them operational?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One more moment, Mose. I know you and Al don&#039;t care for silly politics, but politicians run the world and we have to play their game to effectively fight the good fight...&lt;br /&gt;
&lt;br /&gt;
When we talked outside of the Thieves&#039; Guilds&#039; trap, you were very adamant that we need a plan to attack them and purge the city of their evil immediately. Now, if Wydmoor&#039;s leaders knew what we suspect to be true--that the Guild robbed the bank--then virtually all Wydmoor&#039;s power brokers could be quickly united against them. While I may have doubted that the Silverwalkers alone could defeat the guild, I do believe this city, united against them, could free the good people of Wydmoor from their grasp. Our hunch is that Edrell is a good guy, that he travelled to the bank to stop the robbery, and that he alerted us of the Odessan attack. Even though we can&#039;t be certain of this, if we present what we believe... carefully... we may be able to finally launch an effective attack against the Guild. It might require speaking with a little more certainty than we actually have, but it&#039;s not exactly going to be a lie. Is that something you are comfortable with? Is purging the city of evil important enough to blur the line between what we know to be true and what we feel in our hearts is true?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Yeah, man, &amp;quot;silly politics.&amp;quot;  I agree with Mose.  We need to keep the poor fed, preferably by getting them out of the city and teaching them how to take care of themselves, but that&#039;s more of a long-term goal.  In the short-term, getting rid of evil and feeding hungry people is, like, way righteous.  If the Guild has all this cash and stuff that you city-folk love so much, I&#039;d hold my nose and use the cash to buy food so everyone doesn&#039;t die, but I&#039;m going to make sure I help people learn to grow and forage their own food along the way.&lt;br /&gt;
&lt;br /&gt;
As for Ed..  Man, I don&#039;t know.  Assuming it was actually him doing the stealing, we need to get that cash back, punish Ed for taking it, and distribute the cash to all the folks who need it.  But that&#039;s a less pressing goal than the situation in the city.  Can&#039;t let all those people suffer unnecessarily.  And, man, who knows.  Maybe Ed did what he did for some, you know, reasonable reason that we just don&#039;t know right now.  Whatever the case, I want to figure it out, punish Ed if he deserves it, and make things right.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;She turns gets up slowly and brushes her hair away from her face. Her young face is streaked with a mixture of tears and the dirt from battle. She looks very tired and crestfallen.&#039;&#039; I can&#039;t help but think that Edrell taking the money is actually what is best for the city. This is MY city. I have lived and ministered here for my entire adult life. It was my HOME. &#039;&#039;Her voice shakes with emotion.&#039;&#039; This city has been ripped apart by the greed of its so-called leaders. Without money, why should they even bother with this city? Let them go elsewhere, and let the people have their homes back. Let US rebuild. Let US take back OUR city and let the politicians and the bankers and the rich vampires after Alexandria-knows-what go elsewhere. These people have been through well-enough. What is left? What is left is that this is our home. This is what we know. We will fight for our homes, we will fight to rebuild. Why would the Thieves Guild stay when there is nothing left to steal?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She sighs, heavy with the burdens and sorrow that she has been holding in for so long.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Let Edrell take the money. Good riddance. Those who only care for money will hopefully follow it out and go elsewhere. Say it&#039;s the Thieves Guild- perfect. Let the greedy aristocrats and thieves go after each other- just ensure our streets don&#039;t turn into a battleground. I say we let those of us with the gift of speech turn the greedy against each other and get them out of the city. The rest of us will work to get this city back to people and the people back on their feet. &lt;br /&gt;
&lt;br /&gt;
Right now the people NEED us. They need those who know how to receive the blessings of the land without destroying it &#039;&#039;she looks at Al&#039;&#039;, they need the magically gifted to unravel the mysteries that have plagued this city for ages beneath the covers &#039;&#039;she looks at LE&#039;&#039;, they need the protectors to welcome the weary and protect what little they have &#039;&#039;she looks at Mose&#039;&#039;, they need those with skill to help them construct and plan &#039;&#039;she looks at Quin&#039;&#039;, and they need to do this while keeping those who would exploit them out of their hair &#039;&#039;she looks at Germain&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
I can&#039;t say I agree with how these events have unfolded but if there is one thing we can do, it is take what appears to be a miserable situation and make the best of it. We are the heroes to the people, not the War Council that sits protected in their high and lofty towers. &#039;&#039;She waves her hand dismissively.&#039;&#039; Let them do what they like, our duty is to the people here. We have not come this far and worked this hard to let them down- and we are to whom they look.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;shaken out of semi-awareness by the sudden lack of discussion in the room following Kimi&#039;s speech, walks up to the dead half-elf. She seems surprised at the woman&#039;s small stature as she crouches down low and stares into the lifeless face.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks expectant.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
| DM &lt;br /&gt;
| The woman&#039;s corpse lies on the ground, her visage reflecting the confusion, shock, and anxiety that composed the last moments of her existence. Lifeless blue/gray eyes, opened wide, stare at emptily at nothing. Up close, and not giant-sized, the woman seems anything but threatening or imposing. &lt;br /&gt;
&lt;br /&gt;
Like Edrell, her face is striking, but more handsome than beautiful. Her long, raven-black hair has come free of its braids and now splays wildly, clumping together where it has begun to absorb the blood of the other fallen Odessans that slowly spreads across the floor. Staring at her face up close, her elven features are far more noticeable and pronounced. The traditional pointed ears, the angular features, the almond-shaped eyes. &amp;lt;i&amp;gt;She has Edrell&#039;s eyes&amp;lt;/i&amp;gt;, you cannot help but think to yourself. &lt;br /&gt;
&lt;br /&gt;
Although impossible to reckon her age, if she were a human like yourself, you would imagine her to be in her late-twenties or early-thirties. &amp;lt;i&amp;gt;His younger sister, then,&amp;lt;/i&amp;gt; you think.&lt;br /&gt;
&lt;br /&gt;
Her armor and weapons, which so recently demonstrated extraordinary qualities, radiates little to no magic what-so-ever. You recognize her weapon as a spiked chain, but far more ornate than the simple iron contraption Qa used to swing around. The links are dark green and made of ironwood (the only part that reads magical), with many of the links having small, thorn-like barbs. The tip of the weapon, which once glowed with a bright pink light, has gone dark. While Qa&#039;s old weapon simply had a fist-sized spiked ball at the end, the business end of this weapon is an intricately carved pink crystal, fashioned to look like a rose in bloom. &lt;br /&gt;
&lt;br /&gt;
Her armor is also amazingly well-crafted and, although made of rare and exotic Mithral, is non-magical and form fitting, obviously crafted especially for her. An indigo crystal is ensconced in the center of the breastplate, with a series of complicated whorls and designs radiating outward (or inward?). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
| &#039;&#039;has been sitting close to where he stood when the final blow of the battle landed.  He has been quiet and withdrawn.  Other than absent-mindedly cleaning his scythe and re-arranging his armor and equipment, he hasn&#039;t said or done much.  After Kimika finishes stating her desire for the bad people to go away and leave the city to the citizens, he finally stands, brushes off the last remnants of battle dust, and walks over.  As he comes closer, you see a look in his eyes that you recognize -- turmoil and defeat.  This is the look that haunted him after the vampire took control of his mind and nearly caused him to slay Mose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When he stands with the group, he begins to speak, with a voice subdued and sorrowful.&#039;&#039;  Kimi, I&#039;m sorry, but while I&#039;m not the politician that Germain aspires to be, I do know that one inevitable truth is that a power void is always filled, and it is usually by the ones with the least scruples and restraint. I think we could do our best to try to nudge a few of the players that we feel aren&#039;t quite as bad into position ahead of the obvious evils, but I have to say I don&#039;t know how much it would actually improve the daily life of the common citizen.  Even the best of the people we know here still believes that the status quo from shortly before the war was perfectly acceptable.  I came here looking for a place that I could do some good, clear my head of the grief of my father and the shame of my uncle, and maybe even one day have enough money and power to retire from adventuring and rebuild my father&#039;s legacy.  I have a hard time seeing how I am significantly closer to any of those goals after our years of struggle here in Wydmoore.  &#039;&#039;shakes his head and scowls for a moment as he straightens his back and pushes his shoulders back out of the slump that has been creeping over him&#039;&#039;  I&#039;m sorry, I don&#039;t want to just sit here and complain, I would love to do something honestly good and productive to help us climb out of this midden we have been swimming in.  If Germain feels that he could retain enough Silverwalker influence long enough for us to ensure that the refuguees we brought in have at least a chance of staying in the city and not starving or wasting away from disease then I am happy to strive toward that.  Otherwise, if there was an opportunity for me to clear out of this place and travel somewhere else, hopefully where skills with a blade and a decent set of morals could actually be of practical use, I have to say I&#039;d think long and hard about taking that road.  Hopefully with you at my side, but...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I agree with all of that... but why it can&#039;t be us that fills the vacuum? I can&#039;t think of another group that would be better more noble, and we are positioned to step into a number of power broker roles in this city. I certainly agree that none of the &amp;quot;usual suspects&amp;quot; are going change anything that we care about, but isn&#039;t that more reason that we should do it? Even the worst of us is going to be a difinitive step up from today&#039;s players. Is it just personal aversion to politics that is keeping everyone away from this obvious conclusion? Or do you not realize how powerful we are already? We have so much energy and leverage right now... it seems a shame to squander it on someone else that we don&#039;t even think is up to the damn job!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Well, yeah, I have no desire to become mayor or arch-warden, or even captain of the guard.  I would be happy to help any of those people if I felt it was right, but I am not ready to retire from adventuring yet. &#039;&#039;smiles&#039;&#039;  I&#039;ll certainly admit that any of those roles could probably be used to acquire all the wealth I wanted to retire with, but it would likely be at the expense of people that I would prefer to lift up rather than trod upon.  So.. to those ends, I would certainly be happy to take advantage of this unfortunate circumstance to do our best to decapitate the thieves guild.  Granted, that uber-secret guy might be a bite more than we can chew since we don&#039;t know much of anything about him, but I&#039;d still be willing to explore the possibility..&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;squints quizically&#039;&#039; : For the record, I not sure I buy the implication that politicians have to become greedy and callous to succeed. I&#039;m more suggesting that we could become people that do the job for the &#039;&#039;&#039;right reasons&#039;&#039;&#039; and not just to get rich. Also, I don&#039;t think all the &#039;Walkers want to be political forces. I would think Kimmy and I would be the obvious figureheads for the Church and Guard respectiveley, with Mose and Quin playing roles with the Travellers and Wraiths if they have the appetite for it. Everyone else could, as you say, be &amp;quot;helping any of those people if they feld it was right,&amp;quot; it&#039;s just that &amp;quot;those people&amp;quot; would be &amp;quot;us,&amp;quot; and as a result would be &amp;quot;right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But... am I hearing that you want to abandon Wydmoor and go somewhere else, Quin? The rebuilding effort is going to be substantial here, and it&#039;ll be a long time after the Odessans leave before the city is really &amp;quot;safe&amp;quot; in any meaningful way. Given how hard we&#039;ve worked here, I&#039;d hate to abandoned it withouth reaping what I&#039;ve sown. Kimmy... LE... Mose... are you ready to turn this city over to its fate with the Odessans gone? We need to be having a very different conversation if that what everyone is thinking here...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I don&#039;t really believe any of us can have non-Wydmoor goals on the table for the short-term. I mean, the city is still at war, we have the Walker Army waiting for instructions, the bank is empty, the Thieves Guild will be moving quickly, and who knows what will happen.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s get some specific proposals of next actions and stop with the soul-searching. We don&#039;t have time for that, frankly.&lt;br /&gt;
&lt;br /&gt;
As I said before, I just want to be sure we continue to keep the pilgrims fed, let them stay inside the city, and eventually get the land of the Warrens rightfully returned and used by the poor.&lt;br /&gt;
&lt;br /&gt;
What&#039;s the best plan you smarties have for making that happen? We don&#039;t have much time!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;&#039;*seemingly oblivious to the discussion around her*&#039;&#039;&#039;&lt;br /&gt;
She&#039;s.... so small...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Most Recent (click and edit above this line) =&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Yeah, man, I still agree with Mose.  Well, mostly.  I mean, there&#039;s almost always time for soul searching, and I really think we should get those folks &#039;&#039;&#039;out&#039;&#039;&#039; of the city so they can start to really live, and, well, the Warrens aren&#039;t rightfully theirs at all, they&#039;re on land that was borrowed from Nature.  And I could definitely find some non-Wydmoor goals, but right now I think I&#039;ll wait on those.  The point is that I think Mose is right in everything he said except for the stuff where he&#039;s not: We need to keep all those dudes fed, and we can worry about returning Wydmoor to nature later.&lt;br /&gt;
&lt;br /&gt;
You probably all know that I&#039;m not big on the politics of this whole situation, but I at least realize that we&#039;ve probably got nearly as much power and influence as anyone else.  We should use it, ya know?  Stick it to the man.  The first problem in keeping people fed is finding a supply of food.  Ideally, we&#039;d get all the poor folks out of the city, somewhere far enough away that they won&#039;t need to worry about Wydmoor, and start feeding them there, then start the process of teaching them to fend for themselves.  But since that&#039;s probably not all that practical just now, I suppose we need to end this goofy siege and make sure the folks in charge of Wydmoor (if they&#039;re not Germain and Kimi and whoever else wants the job) know that we expect them to take care of the folks that live here.  Once the siege is over, food will be easy to find and get to the folks who need it.  So..  We&#039;ve got a bunch of people willing to fight with us, right?  Why not work with them to end the siege?  I&#039;m sure we could get all of those dudes into some critical area of the Odessan lines at a time and place that they don&#039;t expect it and get the whole darn army running back to where they came from.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Germain, I am fine with doing our best to set the city on the course we see for it.  I am just saying I don&#039;t see myself living out the rest of my life as a politician here.  So, down to logistics and tactics.  Should we go to either Naprid or the Council and shed light on what we want to share about this current situation?  Do we want to also try to press them into making more permanent accommodations for the refugees?  Then, do we try to do something to take on the Thieves Guild?  Also, I guess as a more immediate action..  Al, do elves have any particular burial rites?  We shouldn&#039;t leave these bodies to rot here, this isn&#039;t some cave in the wilderness.&lt;br /&gt;
||&lt;br /&gt;
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&amp;lt;small&amp;gt;&#039;&#039;(put rpchat above this)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11665</id>
		<title>RP: Act II Opener</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11665"/>
		<updated>2011-12-27T16:31:31Z</updated>

		<summary type="html">&lt;p&gt;Daniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As best as I can tell, going through the undated quest logs and some handwaves, this conversation and the events of the past couple of hours are taking place in the predawn hours of &#039;&#039;&#039;23 Verdant 1401&#039;&#039;&#039;. That&#039;s the date I&#039;m going with unless someone has a better bead. &lt;br /&gt;
&lt;br /&gt;
=Act I Climax Summary=&lt;br /&gt;
* LE finally accepted the Melkior-related documents from Edrell.&lt;br /&gt;
* Germain suggests not letting Mose know what Edrell has done, at least not immediately. Quin protests vehemently, and makes sure to tell Mose &amp;quot;Edrell screwed us over. I&#039;ll explain later, but we have to go NOW or the city will fall!&amp;quot; &lt;br /&gt;
* Germain suggests, at the very least, not to tell anyone else outside of the Silverwalkers about Edrell&#039;s betrayal, at least not until the party can decompress everything and plan a well thought out next move.&lt;br /&gt;
** He Fears the Silverwalkers will be implicated in the crime or even flat-out scapegoated. &lt;br /&gt;
*** Not only did the SW work closely with Edrell for between 1 and 3 years, depending, the SW were also the ones who gave Edrell at least one keys he needed (the mayoral ring) to open the vaults. Plus several other actions that further cast suspicion on you guys as accomplices. Sure, this was almost always done on false pretenses, but the optics are terrible. If the accusation is made, you willing to go through the Wydmoor or Church judicial systems? Even with Germain as your lawyer?  &lt;br /&gt;
** He believes in Information control: The Silverwalkers for the first time find them in a position where they know things no one else knows. &lt;br /&gt;
** He sees the potential for False Flagging: If the robbery could be pinned on the Thieves&#039; Guild, that could give a plausable &#039;&#039;casus belli&#039;&#039; to act against the Guild as well as potentially driving a wedge between them and the War Council. &lt;br /&gt;
* Quin is willing to go along with this, to an extent, for now. -&amp;gt; He&#039;s willing not to out Edrell (yet), but feels obligated to at least warn Bog Wraiths of the infiltration in case there are more infiltrators or the Silverwalkers fail in their mission. &lt;br /&gt;
** On his way back through the Cathedral not-gate, Quin sends an acolyte to Naprid with a message: &amp;quot;City is under the attack! Also, your fire charm was stolen.&amp;quot; &lt;br /&gt;
* At the door to the Magius Keep, Germain makes it clear that he believes it will be best for the party to capture, not kill, the half-elf woman Edrell mentioned as his sister.&lt;br /&gt;
** Party is relatively resistant, but ultimately agrees not to kill her if they can help it. (Although, as we will see, those promises were, perhaps, not made in good faith.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Battle Goes Down and Winds Down &amp;lt;/b&amp;gt;&lt;br /&gt;
** The woman has been teleporting like mad, despite being in the same ROOM as the anti-teleport generator. &lt;br /&gt;
** Woman also was originally encountered as a huge-size woman, and shrunk down to normal size after she was killed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Odessans, except the half-elf, are killed.&lt;br /&gt;
* Kimi screams to the woman &amp;quot;We don&#039;t want to kill you! Edrell told us to spare you!&amp;quot;&lt;br /&gt;
* The woman, herself clearly down to her last hit points, teleports into a back corner away from everyone.&lt;br /&gt;
* LE lets loose a flurry of magic missiles and deals twenty-something points of force damage. &lt;br /&gt;
* The woman is killed.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:10px;&amp;quot;&amp;gt;[[File:TeleporterBlockingRoom1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;In the last game, there was some looting done, and we can assume that the looting goes down during and after the conversation we&#039;re all about to have. For what it&#039;s worth, the half-elf woman&#039;s spiked chain (which seemed to exhibit the Radiant Energy trait) and her mithril breastplate (which seemed to exhibit the Glamoured trait), both radiate &amp;lt;u&amp;gt;no magic whatsoever&amp;lt;/u&amp;gt; upon close examination. &lt;br /&gt;
&lt;br /&gt;
Additionally, the stuff with Al&#039;s swan statue, Mulligan, will go down at some point later on during this conversation in order to role play the full effect of that event&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Silverwalkers Discussion=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The second Act opens just as the adrenaline fog clears from everyone&#039;s mind and bullet time goes away. The party is scattered around the room, also filled with dead bodies, as pictured above. The battle is won, but all of the Odessans have been killed. The integrity of the teleport ward has been maintained. The lightning arcs and flares across the room, filling the room with light and sound. The party must shout to be heard&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;scowls at LE&#039;&#039; : Damnit! We could have leveraged that into a surrender!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;sighs&#039;&#039; : Let&#039;s get this mess cleaned up... we can be heroes or villians depending on how the next few hours go, and I want to leave this room with a plan that we all agree on. Say what you will of him, Edrell has left us with an out if we are willing to take it. He&#039;s promised to stage his own death, and we can spin this like he informed us of this attack and went off to stop the robbery on his own. Do we take it?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Roar, growl, rrrrgwlll.  Snarl, roar, growl.  &#039;&#039;realizes no one understands, changes back to elf form&#039;&#039;  Dude, that was far out.  My dad would FREAK if he knew I just fought a half-elf.  &#039;&#039;somewhat sadly&#039;&#039; Might even make him proud that I helped kill her.  &#039;&#039;glances expectantly at backpack, then glances around the room&#039;&#039;  Man, what a mess.  Next time we see Ed he&#039;s not gonna have to fake his death.  Though I guess he did help us save all those people.  Still, man, what he did was not cool.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
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|Germain&lt;br /&gt;
|&#039;&#039;shrugs&#039;&#039; : Really? Do you care? He stole money from the people who decided to let the refugees die. The people that were more concerned about saving their own ass than doing what was right. In some cases, the very people that antagonized this conflict in the first place. I don&#039;t like what he did, but I have a hard time feeling sorry for the people he did it to. If I find out he was responsible for the fire, my opinion may change, but right now the only thing I&#039;m upset about is the mess he put me in.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;is really confused&#039;&#039;: What in the world is going on? Quinn said that Edrell betrayed us, but now Germain is siding with him? What has happened? And who are these people we just killed here in Edrell&#039;s tower? Are they Edrell&#039;s friends? Clearly they were trying to ruin the city, but I don&#039;t know how they would get in here if Edrell didn&#039;t let them in.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|These dudes were trying to turn off the teleport ward for some reason.  Can&#039;t figure out why they thought that would be a good idea, but at least Ed told us what was up as he...  Er &#039;&#039;glances at {{Germain}}, unsure of his Grand Plan, but at least aware that one exists that might involve not telling {{Mose}} everything just yet&#039;&#039;.  So, uh, we stopped these dudes from turning off the teleport ward.  Shouldn&#039;t have killed that lady, though I have a feeling it doesn&#039;t really matter. &#039;&#039;glances again at his backpack&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;carefully steps around the nodes to loot what she can. She doesn&#039;t seem to hear anything, even the deafening noise from the generator. She seems either deep in thought or completely without thought, you can&#039;t tell which.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;looks dazed, still reeling from all the events of the last few hours. She rushes over to the half-elven woman to see if there&#039;s anything at all she can do for her. She kneels down next to her and, despite her being dead, at least makes an effort to wrap any wounds and prepare her corpse respectfully.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks conflicted&#039;&#039; : Edrell did betray us, Mose... at least, in a fashion. These were his friends, and even family, and they expected Edrell to be here to let them in so they could turn off the City&#039;s defenses and capture it. &#039;&#039;Germain grimaces, clearly saying something he would rather not say.&#039;&#039; Edrell was the mole and the traitor, Mose, and he used us to further his agenda and pull off a massive bank heist against the [[Wydmoor Bank]]. He betrayed our trust, and because we now know his plans and know that we aided and abetted in them, he has put us in quite the predicament.&lt;br /&gt;
&lt;br /&gt;
The complicating factor is that he also betrayed the [[Odessa|Odessans]], letting us in on their plan and sending us here to stop it. And, frankly, he&#039;s given Wydmoor the closest thing to an army that it&#039;s ever had, and probably put us in the unique position to save this city and end this war. I know some of you aren&#039;t comfortable with moral grey areas, but we are stuck in one now sure as a dwarf&#039;s hammer. I can think of some ways out of this mess, but all of them are either going to put our necks on the line or require is to politic and lie through our teeth.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
| &#039;&#039;eyes {{LE}} warily.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Edrell ROBBED the Wydmoor Bank?! That dirty cave rat! ... ... But if he was after money, why didn&#039;t he just keep all the silver we gave him instead of spreading it around? Are you sure it wasn&#039;t an imposter? Edrell wouldn&#039;t do that. (&#039;&#039;Mose isn&#039;t eager to believe he misjudged SO BADLY on someone&#039;s evil nature&#039;&#039;) The Odessans disguised before, perhaps they pulled their same shady tricks... or maybe the Thieves&#039; Guild! They&#039;re also very shady... Maybe it was just more illusion magic? I know I doubted Edrell early on, but he helped us along. Gave us these great items-- why would he give us so much of value if he wasn&#039;t on our side of good?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, we can&#039;t be &#039;&#039;&#039;sure&#039;&#039;&#039; of anything, I agree! And it is a compelling theory--I&#039;m loath to admit that I misjudged him so dramatically as well. The Guild&#039;s attacks on the Silverwalkers have demonstrated that their true loyalties do not lie with protecting the city, since we have been its most active and successful protectors. They certainly have the powers of deciet and illusion necessary to pull off such a feat. Besides, if Edrell was siding with the Odessans, why would it serve him to turn on them at this point? It only creates enemies for him, and does little to aid him. Frankly, even if it was Edrell that robbed the bank, I&#039;d be inclined to blame it on the Guild to Wydmoor&#039;s power players against them and purge the city of their evil. Given the facts, I think your theory is a strong one to operate under, Mose... A strong theory indeed.&lt;br /&gt;
&lt;br /&gt;
That theory aside, however, whose to say what&#039;s good and evil? Based on what Edrell (or his look-alike) said, he believes that those with a lot of money in the bank--the Mayor, the cowardly nobles, the Wraiths, etc--were evil. They punished the people of Wydmoor to further their own financial and political interests. The Silverwalkers, and by extension Edrell, on the other hand, were good. We risked our lives to protect and empower the innocents of the Wydmoor region--the citizens of Wydmoor, the Onrarch halflings, etc--from they tyranny of the Odessans, the elements, supernatural terrors, and their own leaders. &amp;quot;Edrell&amp;quot; thinks he is good, he considers us allies because we are good, and that the Nobles of this city, and even the Wraiths to some degree, are evil. Historically, we agree with that. While robbing a bank is certainly illegal, I&#039;m not sure I&#039;d call it evil. Murdering a Mayor is also illegal, but we consider ourselves good for doing it.&lt;br /&gt;
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Get yourself ready... the way forward is only going to get a lot messier than the muddy waters we&#039;ve travelled so far.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I can&#039;t support someone who betrays the laws and agreements they have made. If it was Edrell, he pledged to protect the city by accepting his different roles in the city government. To then betray the city... that&#039;s heartless and lawless. Even if some of the coin in the Bank was from those who were wicked, he&#039;s still harming goodly and religious people, too.&lt;br /&gt;
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In the case of the Mayor, I directly sensed him to be evil, and his disregard for codified law in favor of tyranny required him to be removed like the swamp leech he was. Looking back, though, I am sad about the way that cleansing was done, and going forward we must insist that we stand above the &amp;quot;muddy waters&amp;quot; you mention. As my father told me, &#039;&#039;&amp;quot;No matter how low you find yourself, you won&#039;t get to higher ground by walking downhill.&amp;quot;&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s not that I&#039;m opposed to the idea, Mose, it&#039;s just that I can&#039;t see a way to actually do it. Maybe I don&#039;t know what you mean. What do you think we should do? &lt;br /&gt;
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The testimonials are very clear on this matter--sometimes the righteous must do distasteful deeds to serve the greater good. We are the greatest good in Wydmoor as far as I&#039;m concerned. And to protect the city, we assassinated the lawfully appointed leader of the city, willfully disregarded the wishes of the city&#039;s defenders, and played an instrumental role in robbing virtually evey power broker in the city blind. It doesnt matter why we did it. It doesn&#039;t matter if we meant to do it. It doesn&#039;t matter if we knew we were doing it. All that is will matter are the facts, and if word gets out, virtually every person that matters in this city will turn against us. How can we continue to protect the city and serve the good if we are crippled by adversity?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Your silver tongue can paint us as evildoers, alright, but I&#039;d love to see you use your talents to describe our true intentions and acts! Wouldn&#039;t it be better to put forth the truth: that we&#039;re not perfect but ultimately good souls trying to do the right thing? If the truth gets us exiled from Wydmoor, so be it. We did what we could, saved the refugees, got them food, and prevented the city from falling multiple times. I&#039;d rather die by the truth than live by the lie. &lt;br /&gt;
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I mean, we can say all of this inside of a Zone of Truth if needed-- but if we try to hide what has happened, and it &#039;&#039;does&#039;&#039; come out later, then our cowardly act of dishonesty will get us beheaded. Honestly, I&#039;ve just assumed with all the no-good snoops in town, we&#039;ve been watched pretty much the whole time, so it&#039;s pointless to lie about what we&#039;ve done and seen. Let&#039;s just be honest in talking to the War Council about our intentions and deeds.&lt;br /&gt;
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My proposal is for us to reclaim the warrens for the halflings and the refugees, ensure there&#039;s food for everyone, send Odessa home, and to tell the truth about what happened with Edrell. Someone robbed the bank, it may have been Edrell, it may have been a Guild disguise, or an Odessan disguise, but whoever it was had enough secret spy intel to tell us how to thwart this Odessan attack on the Mage&#039;s Tower-- which we did and saved the lives of everyone! &lt;br /&gt;
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In the end, I&#039;ll even tell them myself what I know because they surely understand I wouldn&#039;t risk violating my Traveler oaths to lie.&lt;br /&gt;
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Is there another proposal? The only other one that comes to mind for me is to chase down whoever stole the money and return it, and I don&#039;t know if that&#039;s doable in the middle of this war.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;smiles&#039;&#039; : I&#039;m glad you think I can talk us out of this, and you might be right. Unfortunately, I don&#039;t have quite your confidence, and I think my chance of spinning this to the city at large is pretty low.&lt;br /&gt;
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Where I agree with you is that we don&#039;t need to lie to everyone here, and I&#039;m glad you have the wisdom to see that a little information control may be necessary until we get this city safe. Telling the entire war room may be a little overboard--if the Wydmoor nobles become aware that all their money has been stolen there may be a panic, or at least a backlash against the Silverwalkers, that will severely comprimise the defense of the city and the refugees. But I do think it may be safe to be frank with the Wraiths, because I think I can sell to them that our intentions were pure and that our accomplishments have significantly advanced their agenda. How do we feel about that?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I&#039;m fine with us telling the Wraiths the truth and letting them drive the decisions and discussions with the War Council. I just want to be sure we can continue to keep the pilgrims fed, inside the city, and that the land of the Warrens can again be rightfully returned and used by the poor of Wydmoor. Oh (&#039;&#039;remembering&#039;&#039;) and if somehow we can repeal that poll tax, even better! The refugees really should be getting a voice for them on the War Council... not sure how we might do that.&lt;br /&gt;
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Beyond the silly politics, I know defenses are of utmost important right now, too. It probably makes sense for us to use the City Magus&#039;s Keep as our temporary base and protect it. What do you think? Regardless of what Edrell is up to, he&#039;s not here to protect it from invasions such as what we just saw. Clearly we&#039;re the only ones who can keep the teleport ward safe until the War Council comes up with another plan.&lt;br /&gt;
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Would LE or Egg be able to figure out what magic safeguards remain intact here or in other parts of the Keep and see if we can get them operational?&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One more moment, Mose. I know you and Al don&#039;t care for silly politics, but politicians run the world and we have to play their game to effectively fight the good fight...&lt;br /&gt;
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When we talked outside of the Thieves&#039; Guilds&#039; trap, you were very adamant that we need a plan to attack them and purge the city of their evil immediately. Now, if Wydmoor&#039;s leaders knew what we suspect to be true--that the Guild robbed the bank--then virtually all Wydmoor&#039;s power brokers could be quickly united against them. While I may have doubted that the Silverwalkers alone could defeat the guild, I do believe this city, united against them, could free the good people of Wydmoor from their grasp. Our hunch is that Edrell is a good guy, that he travelled to the bank to stop the robbery, and that he alerted us of the Odessan attack. Even though we can&#039;t be certain of this, if we present what we believe... carefully... we may be able to finally launch an effective attack against the Guild. It might require speaking with a little more certainty than we actually have, but it&#039;s not exactly going to be a lie. Is that something you are comfortable with? Is purging the city of evil important enough to blur the line between what we know to be true and what we feel in our hearts is true?&lt;br /&gt;
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|Al&lt;br /&gt;
|Yeah, man, &amp;quot;silly politics.&amp;quot;  I agree with Mose.  We need to keep the poor fed, preferably by getting them out of the city and teaching them how to take care of themselves, but that&#039;s more of a long-term goal.  In the short-term, getting rid of evil and feeding hungry people is, like, way righteous.  If the Guild has all this cash and stuff that you city-folk love so much, I&#039;d hold my nose and use the cash to buy food so everyone doesn&#039;t die, but I&#039;m going to make sure I help people learn to grow and forage their own food along the way.&lt;br /&gt;
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As for Ed..  Man, I don&#039;t know.  Assuming it was actually him doing the stealing, we need to get that cash back, punish Ed for taking it, and distribute the cash to all the folks who need it.  But that&#039;s a less pressing goal than the situation in the city.  Can&#039;t let all those people suffer unnecessarily.  And, man, who knows.  Maybe Ed did what he did for some, you know, reasonable reason that we just don&#039;t know right now.  Whatever the case, I want to figure it out, punish Ed if he deserves it, and make things right.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;She turns gets up slowly and brushes her hair away from her face. Her young face is streaked with a mixture of tears and the dirt from battle. She looks very tired and crestfallen.&#039;&#039; I can&#039;t help but think that Edrell taking the money is actually what is best for the city. This is MY city. I have lived and ministered here for my entire adult life. It was my HOME. &#039;&#039;Her voice shakes with emotion.&#039;&#039; This city has been ripped apart by the greed of its so-called leaders. Without money, why should they even bother with this city? Let them go elsewhere, and let the people have their homes back. Let US rebuild. Let US take back OUR city and let the politicians and the bankers and the rich vampires after Alexandria-knows-what go elsewhere. These people have been through well-enough. What is left? What is left is that this is our home. This is what we know. We will fight for our homes, we will fight to rebuild. Why would the Thieves Guild stay when there is nothing left to steal?&lt;br /&gt;
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&#039;&#039;She sighs, heavy with the burdens and sorrow that she has been holding in for so long.&#039;&#039;&lt;br /&gt;
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Let Edrell take the money. Good riddance. Those who only care for money will hopefully follow it out and go elsewhere. Say it&#039;s the Thieves Guild- perfect. Let the greedy aristocrats and thieves go after each other- just ensure our streets don&#039;t turn into a battleground. I say we let those of us with the gift of speech turn the greedy against each other and get them out of the city. The rest of us will work to get this city back to people and the people back on their feet. &lt;br /&gt;
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Right now the people NEED us. They need those who know how to receive the blessings of the land without destroying it &#039;&#039;she looks at Al&#039;&#039;, they need the magically gifted to unravel the mysteries that have plagued this city for ages beneath the covers &#039;&#039;she looks at LE&#039;&#039;, they need the protectors to welcome the weary and protect what little they have &#039;&#039;she looks at Mose&#039;&#039;, they need those with skill to help them construct and plan &#039;&#039;she looks at Quin&#039;&#039;, and they need to do this while keeping those who would exploit them out of their hair &#039;&#039;she looks at Germain&#039;&#039;. &lt;br /&gt;
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I can&#039;t say I agree with how these events have unfolded but if there is one thing we can do, it is take what appears to be a miserable situation and make the best of it. We are the heroes to the people, not the War Council that sits protected in their high and lofty towers. &#039;&#039;She waves her hand dismissively.&#039;&#039; Let them do what they like, our duty is to the people here. We have not come this far and worked this hard to let them down- and we are to whom they look.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;shaken out of semi-awareness by the sudden lack of discussion in the room following Kimi&#039;s speech, walks up to the dead half-elf. She seems surprised at the woman&#039;s small stature as she crouches down low and stares into the lifeless face.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks expectant.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
| DM &lt;br /&gt;
| The woman&#039;s corpse lies on the ground, her visage reflecting the confusion, shock, and anxiety that composed the last moments of her existence. Lifeless blue/gray eyes, opened wide, stare at emptily at nothing. Up close, and not giant-sized, the woman seems anything but threatening or imposing. &lt;br /&gt;
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Like Edrell, her face is striking, but more handsome than beautiful. Her long, raven-black hair has come free of its braids and now splays wildly, clumping together where it has begun to absorb the blood of the other fallen Odessans that slowly spreads across the floor. Staring at her face up close, her elven features are far more noticeable and pronounced. The traditional pointed ears, the angular features, the almond-shaped eyes. &amp;lt;i&amp;gt;She has Edrell&#039;s eyes&amp;lt;/i&amp;gt;, you cannot help but think to yourself. &lt;br /&gt;
&lt;br /&gt;
Although impossible to reckon her age, if she were a human like yourself, you would imagine her to be in her late-twenties or early-thirties. &amp;lt;i&amp;gt;His younger sister, then,&amp;lt;/i&amp;gt; you think.&lt;br /&gt;
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Her armor and weapons, which so recently demonstrated extraordinary qualities, radiates little to no magic what-so-ever. You recognize her weapon as a spiked chain, but far more ornate than the simple iron contraption Qa used to swing around. The links are dark green and made of ironwood (the only part that reads magical), with many of the links having small, thorn-like barbs. The tip of the weapon, which once glowed with a bright pink light, has gone dark. While Qa&#039;s old weapon simply had a fist-sized spiked ball at the end, the business end of this weapon is an intricately carved pink crystal, fashioned to look like a rose in bloom. &lt;br /&gt;
&lt;br /&gt;
Her armor is also amazingly well-crafted and, although made of rare and exotic Mithral, is non-magical and form fitting, obviously crafted especially for her. An indigo crystal is ensconced in the center of the breastplate, with a series of complicated whorls and designs radiating outward (or inward?). &lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
| &#039;&#039;has been sitting close to where he stood when the final blow of the battle landed.  He has been quiet and withdrawn.  Other than absent-mindedly cleaning his scythe and re-arranging his armor and equipment, he hasn&#039;t said or done much.  After Kimika finishes stating her desire for the bad people to go away and leave the city to the citizens, he finally stands, brushes off the last remnants of battle dust, and walks over.  As he comes closer, you see a look in his eyes that you recognize -- turmoil and defeat.  This is the look that haunted him after the vampire took control of his mind and nearly caused him to slay Mose.&#039;&#039;&lt;br /&gt;
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&#039;&#039;When he stands with the group, he begins to speak, with a voice subdued and sorrowful.&#039;&#039;  Kimi, I&#039;m sorry, but while I&#039;m not the politician that Germain aspires to be, I do know that one inevitable truth is that a power void is always filled, and it is usually by the ones with the least scruples and restraint. I think we could do our best to try to nudge a few of the players that we feel aren&#039;t quite as bad into position ahead of the obvious evils, but I have to say I don&#039;t know how much it would actually improve the daily life of the common citizen.  Even the best of the people we know here still believes that the status quo from shortly before the war was perfectly acceptable.  I came here looking for a place that I could do some good, clear my head of the grief of my father and the shame of my uncle, and maybe even one day have enough money and power to retire from adventuring and rebuild my father&#039;s legacy.  I have a hard time seeing how I am significantly closer to any of those goals after our years of struggle here in Wydmoore.  &#039;&#039;shakes his head and scowls for a moment as he straightens his back and pushes his shoulders back out of the slump that has been creeping over him&#039;&#039;  I&#039;m sorry, I don&#039;t want to just sit here and complain, I would love to do something honestly good and productive to help us climb out of this midden we have been swimming in.  If Germain feels that he could retain enough Silverwalker influence long enough for us to ensure that the refuguees we brought in have at least a chance of staying in the city and not starving or wasting away from disease then I am happy to strive toward that.  Otherwise, if there was an opportunity for me to clear out of this place and travel somewhere else, hopefully where skills with a blade and a decent set of morals could actually be of practical use, I have to say I&#039;d think long and hard about taking that road.  Hopefully with you at my side, but...&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I agree with all of that... but why it can&#039;t be us that fills the vacuum? I can&#039;t think of another group that would be better more noble, and we are positioned to step into a number of power broker roles in this city. I certainly agree that none of the &amp;quot;usual suspects&amp;quot; are going change anything that we care about, but isn&#039;t that more reason that we should do it? Even the worst of us is going to be a difinitive step up from today&#039;s players. Is it just personal aversion to politics that is keeping everyone away from this obvious conclusion? Or do you not realize how powerful we are already? We have so much energy and leverage right now... it seems a shame to squander it on someone else that we don&#039;t even think is up to the damn job!&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Well, yeah, I have no desire to become mayor or arch-warden, or even captain of the guard.  I would be happy to help any of those people if I felt it was right, but I am not ready to retire from adventuring yet. &#039;&#039;smiles&#039;&#039;  I&#039;ll certainly admit that any of those roles could probably be used to acquire all the wealth I wanted to retire with, but it would likely be at the expense of people that I would prefer to lift up rather than trod upon.  So.. to those ends, I would certainly be happy to take advantage of this unfortunate circumstance to do our best to decapitate the thieves guild.  Granted, that uber-secret guy might be a bite more than we can chew since we don&#039;t know much of anything about him, but I&#039;d still be willing to explore the possibility..&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;squints quizically&#039;&#039; : For the record, I not sure I buy the implication that politicians have to become greedy and callous to succeed. I&#039;m more suggesting that we could become people that do the job for the &#039;&#039;&#039;right reasons&#039;&#039;&#039; and not just to get rich. Also, I don&#039;t think all the &#039;Walkers want to be political forces. I would think Kimmy and I would be the obvious figureheads for the Church and Guard respectiveley, with Mose and Quin playing roles with the Travellers and Wraiths if they have the appetite for it. Everyone else could, as you say, be &amp;quot;helping any of those people if they feld it was right,&amp;quot; it&#039;s just that &amp;quot;those people&amp;quot; would be &amp;quot;us,&amp;quot; and as a result would be &amp;quot;right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But... am I hearing that you want to abandon Wydmoor and go somewhere else, Quin? The rebuilding effort is going to be substantial here, and it&#039;ll be a long time after the Odessans leave before the city is really &amp;quot;safe&amp;quot; in any meaningful way. Given how hard we&#039;ve worked here, I&#039;d hate to abandoned it withouth reaping what I&#039;ve sown. Kimmy... LE... Mose... are you ready to turn this city over to its fate with the Odessans gone? We need to be having a very different conversation if that what everyone is thinking here...&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I don&#039;t really believe any of us can have non-Wydmoor goals on the table for the short-term. I mean, the city is still at war, we have the Walker Army waiting for instructions, the bank is empty, the Thieves Guild will be moving quickly, and who knows what will happen.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s get some specific proposals of next actions and stop with the soul-searching. We don&#039;t have time for that, frankly.&lt;br /&gt;
&lt;br /&gt;
As I said before, I just want to be sure we continue to keep the pilgrims fed, let them stay inside the city, and eventually get the land of the Warrens rightfully returned and used by the poor.&lt;br /&gt;
&lt;br /&gt;
What&#039;s the best plan you smarties have for making that happen? We don&#039;t have much time!&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;&#039;*seemingly oblivious to the discussion around her*&#039;&#039;&#039;&lt;br /&gt;
She&#039;s.... so small...&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Yeah, man, I still agree with Mose.  Well, mostly.  I mean, there&#039;s almost always time for soul searching, and I really think we should get those folks &#039;&#039;&#039;out&#039;&#039;&#039; of the city so they can start to really live, and, well, the Warrens aren&#039;t rightfully theirs at all, they&#039;re on land that was borrowed from Nature.  And I could definitely find some non-Wydmoor goals, but right now I think I&#039;ll wait on those.  The point is that I think Mose is right in everything he said except for the stuff where he&#039;s not: We need to keep all those dudes fed, and we can worry about returning Wydmoor to nature later.&lt;br /&gt;
&lt;br /&gt;
You probably all know that I&#039;m not big on the politics of this whole situation, but I at least realize that we&#039;ve probably got nearly as much power and influence as anyone else.  We should use it, ya know?  Stick it to the man.  The first problem in keeping people fed is finding a supply of food.  Ideally, we&#039;d get all the poor folks out of the city, somewhere far enough away that they won&#039;t need to worry about Wydmoor, and start feeding them there, then start the process of teaching them to fend for themselves.  But since that&#039;s probably not all that practical just now, I suppose we need to end this goofy siege and make sure the folks in charge of Wydmoor (if they&#039;re not Germain and Kimi and whoever else wants the job) know that we expect them to take care of the folks that live here.  Once the siege is over, food will be easy to find and get to the folks who need it.  So..  We&#039;ve got a bunch of people willing to fight with us, right?  Why not work with them to end the siege?  I&#039;m sure we could get all of those dudes into some critical area of the Odessan lines at a time and place that they don&#039;t expect it and get the whole darn army running back to where they came from.&lt;br /&gt;
}}&lt;br /&gt;
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= Most Recent (click and edit above this line) =&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(put rpchat above this)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Daniel</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11664</id>
		<title>RP: Act II Opener</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Act_II_Opener&amp;diff=11664"/>
		<updated>2011-12-27T16:30:26Z</updated>

		<summary type="html">&lt;p&gt;Daniel: /* Silverwalkers Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As best as I can tell, going through the undated quest logs and some handwaves, this conversation and the events of the past couple of hours are taking place in the predawn hours of &#039;&#039;&#039;23 Verdant 1401&#039;&#039;&#039;. That&#039;s the date I&#039;m going with unless someone has a better bead. &lt;br /&gt;
&lt;br /&gt;
=Act I Climax Summary=&lt;br /&gt;
* LE finally accepted the Melkior-related documents from Edrell.&lt;br /&gt;
* Germain suggests not letting Mose know what Edrell has done, at least not immediately. Quin protests vehemently, and makes sure to tell Mose &amp;quot;Edrell screwed us over. I&#039;ll explain later, but we have to go NOW or the city will fall!&amp;quot; &lt;br /&gt;
* Germain suggests, at the very least, not to tell anyone else outside of the Silverwalkers about Edrell&#039;s betrayal, at least not until the party can decompress everything and plan a well thought out next move.&lt;br /&gt;
** He Fears the Silverwalkers will be implicated in the crime or even flat-out scapegoated. &lt;br /&gt;
*** Not only did the SW work closely with Edrell for between 1 and 3 years, depending, the SW were also the ones who gave Edrell at least one keys he needed (the mayoral ring) to open the vaults. Plus several other actions that further cast suspicion on you guys as accomplices. Sure, this was almost always done on false pretenses, but the optics are terrible. If the accusation is made, you willing to go through the Wydmoor or Church judicial systems? Even with Germain as your lawyer?  &lt;br /&gt;
** He believes in Information control: The Silverwalkers for the first time find them in a position where they know things no one else knows. &lt;br /&gt;
** He sees the potential for False Flagging: If the robbery could be pinned on the Thieves&#039; Guild, that could give a plausable &#039;&#039;casus belli&#039;&#039; to act against the Guild as well as potentially driving a wedge between them and the War Council. &lt;br /&gt;
* Quin is willing to go along with this, to an extent, for now. -&amp;gt; He&#039;s willing not to out Edrell (yet), but feels obligated to at least warn Bog Wraiths of the infiltration in case there are more infiltrators or the Silverwalkers fail in their mission. &lt;br /&gt;
** On his way back through the Cathedral not-gate, Quin sends an acolyte to Naprid with a message: &amp;quot;City is under the attack! Also, your fire charm was stolen.&amp;quot; &lt;br /&gt;
* At the door to the Magius Keep, Germain makes it clear that he believes it will be best for the party to capture, not kill, the half-elf woman Edrell mentioned as his sister.&lt;br /&gt;
** Party is relatively resistant, but ultimately agrees not to kill her if they can help it. (Although, as we will see, those promises were, perhaps, not made in good faith.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt; Battle Goes Down and Winds Down &amp;lt;/b&amp;gt;&lt;br /&gt;
** The woman has been teleporting like mad, despite being in the same ROOM as the anti-teleport generator. &lt;br /&gt;
** Woman also was originally encountered as a huge-size woman, and shrunk down to normal size after she was killed. &lt;br /&gt;
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&lt;br /&gt;
* The Odessans, except the half-elf, are killed.&lt;br /&gt;
* Kimi screams to the woman &amp;quot;We don&#039;t want to kill you! Edrell told us to spare you!&amp;quot;&lt;br /&gt;
* The woman, herself clearly down to her last hit points, teleports into a back corner away from everyone.&lt;br /&gt;
* LE lets loose a flurry of magic missiles and deals twenty-something points of force damage. &lt;br /&gt;
* The woman is killed.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:10px;&amp;quot;&amp;gt;[[File:TeleporterBlockingRoom1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;In the last game, there was some looting done, and we can assume that the looting goes down during and after the conversation we&#039;re all about to have. For what it&#039;s worth, the half-elf woman&#039;s spiked chain (which seemed to exhibit the Radiant Energy trait) and her mithril breastplate (which seemed to exhibit the Glamoured trait), both radiate &amp;lt;u&amp;gt;no magic whatsoever&amp;lt;/u&amp;gt; upon close examination. &lt;br /&gt;
&lt;br /&gt;
Additionally, the stuff with Al&#039;s swan statue, Mulligan, will go down at some point later on during this conversation in order to role play the full effect of that event&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Silverwalkers Discussion=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The second Act opens just as the adrenaline fog clears from everyone&#039;s mind and bullet time goes away. The party is scattered around the room, also filled with dead bodies, as pictured above. The battle is won, but all of the Odessans have been killed. The integrity of the teleport ward has been maintained. The lightning arcs and flares across the room, filling the room with light and sound. The party must shout to be heard&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;scowls at LE&#039;&#039; : Damnit! We could have leveraged that into a surrender!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;sighs&#039;&#039; : Let&#039;s get this mess cleaned up... we can be heroes or villians depending on how the next few hours go, and I want to leave this room with a plan that we all agree on. Say what you will of him, Edrell has left us with an out if we are willing to take it. He&#039;s promised to stage his own death, and we can spin this like he informed us of this attack and went off to stop the robbery on his own. Do we take it?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Roar, growl, rrrrgwlll.  Snarl, roar, growl.  &#039;&#039;realizes no one understands, changes back to elf form&#039;&#039;  Dude, that was far out.  My dad would FREAK if he knew I just fought a half-elf.  &#039;&#039;somewhat sadly&#039;&#039; Might even make him proud that I helped kill her.  &#039;&#039;glances expectantly at backpack, then glances around the room&#039;&#039;  Man, what a mess.  Next time we see Ed he&#039;s not gonna have to fake his death.  Though I guess he did help us save all those people.  Still, man, what he did was not cool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;shrugs&#039;&#039; : Really? Do you care? He stole money from the people who decided to let the refugees die. The people that were more concerned about saving their own ass than doing what was right. In some cases, the very people that antagonized this conflict in the first place. I don&#039;t like what he did, but I have a hard time feeling sorry for the people he did it to. If I find out he was responsible for the fire, my opinion may change, but right now the only thing I&#039;m upset about is the mess he put me in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;is really confused&#039;&#039;: What in the world is going on? Quinn said that Edrell betrayed us, but now Germain is siding with him? What has happened? And who are these people we just killed here in Edrell&#039;s tower? Are they Edrell&#039;s friends? Clearly they were trying to ruin the city, but I don&#039;t know how they would get in here if Edrell didn&#039;t let them in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|These dudes were trying to turn off the teleport ward for some reason.  Can&#039;t figure out why they thought that would be a good idea, but at least Ed told us what was up as he...  Er &#039;&#039;glances at {{Germain}}, unsure of his Grand Plan, but at least aware that one exists that might involve not telling {{Mose}} everything just yet&#039;&#039;.  So, uh, we stopped these dudes from turning off the teleport ward.  Shouldn&#039;t have killed that lady, though I have a feeling it doesn&#039;t really matter. &#039;&#039;glances again at his backpack&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;carefully steps around the nodes to loot what she can. She doesn&#039;t seem to hear anything, even the deafening noise from the generator. She seems either deep in thought or completely without thought, you can&#039;t tell which.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|&#039;&#039;looks dazed, still reeling from all the events of the last few hours. She rushes over to the half-elven woman to see if there&#039;s anything at all she can do for her. She kneels down next to her and, despite her being dead, at least makes an effort to wrap any wounds and prepare her corpse respectfully.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks conflicted&#039;&#039; : Edrell did betray us, Mose... at least, in a fashion. These were his friends, and even family, and they expected Edrell to be here to let them in so they could turn off the City&#039;s defenses and capture it. &#039;&#039;Germain grimaces, clearly saying something he would rather not say.&#039;&#039; Edrell was the mole and the traitor, Mose, and he used us to further his agenda and pull off a massive bank heist against the [[Wydmoor Bank]]. He betrayed our trust, and because we now know his plans and know that we aided and abetted in them, he has put us in quite the predicament.&lt;br /&gt;
&lt;br /&gt;
The complicating factor is that he also betrayed the [[Odessa|Odessans]], letting us in on their plan and sending us here to stop it. And, frankly, he&#039;s given Wydmoor the closest thing to an army that it&#039;s ever had, and probably put us in the unique position to save this city and end this war. I know some of you aren&#039;t comfortable with moral grey areas, but we are stuck in one now sure as a dwarf&#039;s hammer. I can think of some ways out of this mess, but all of them are either going to put our necks on the line or require is to politic and lie through our teeth.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
| &#039;&#039;eyes {{LE}} warily.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Edrell ROBBED the Wydmoor Bank?! That dirty cave rat! ... ... But if he was after money, why didn&#039;t he just keep all the silver we gave him instead of spreading it around? Are you sure it wasn&#039;t an imposter? Edrell wouldn&#039;t do that. (&#039;&#039;Mose isn&#039;t eager to believe he misjudged SO BADLY on someone&#039;s evil nature&#039;&#039;) The Odessans disguised before, perhaps they pulled their same shady tricks... or maybe the Thieves&#039; Guild! They&#039;re also very shady... Maybe it was just more illusion magic? I know I doubted Edrell early on, but he helped us along. Gave us these great items-- why would he give us so much of value if he wasn&#039;t on our side of good?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, we can&#039;t be &#039;&#039;&#039;sure&#039;&#039;&#039; of anything, I agree! And it is a compelling theory--I&#039;m loath to admit that I misjudged him so dramatically as well. The Guild&#039;s attacks on the Silverwalkers have demonstrated that their true loyalties do not lie with protecting the city, since we have been its most active and successful protectors. They certainly have the powers of deciet and illusion necessary to pull off such a feat. Besides, if Edrell was siding with the Odessans, why would it serve him to turn on them at this point? It only creates enemies for him, and does little to aid him. Frankly, even if it was Edrell that robbed the bank, I&#039;d be inclined to blame it on the Guild to Wydmoor&#039;s power players against them and purge the city of their evil. Given the facts, I think your theory is a strong one to operate under, Mose... A strong theory indeed.&lt;br /&gt;
&lt;br /&gt;
That theory aside, however, whose to say what&#039;s good and evil? Based on what Edrell (or his look-alike) said, he believes that those with a lot of money in the bank--the Mayor, the cowardly nobles, the Wraiths, etc--were evil. They punished the people of Wydmoor to further their own financial and political interests. The Silverwalkers, and by extension Edrell, on the other hand, were good. We risked our lives to protect and empower the innocents of the Wydmoor region--the citizens of Wydmoor, the Onrarch halflings, etc--from they tyranny of the Odessans, the elements, supernatural terrors, and their own leaders. &amp;quot;Edrell&amp;quot; thinks he is good, he considers us allies because we are good, and that the Nobles of this city, and even the Wraiths to some degree, are evil. Historically, we agree with that. While robbing a bank is certainly illegal, I&#039;m not sure I&#039;d call it evil. Murdering a Mayor is also illegal, but we consider ourselves good for doing it.&lt;br /&gt;
&lt;br /&gt;
Get yourself ready... the way forward is only going to get a lot messier than the muddy waters we&#039;ve travelled so far.&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I can&#039;t support someone who betrays the laws and agreements they have made. If it was Edrell, he pledged to protect the city by accepting his different roles in the city government. To then betray the city... that&#039;s heartless and lawless. Even if some of the coin in the Bank was from those who were wicked, he&#039;s still harming goodly and religious people, too.&lt;br /&gt;
&lt;br /&gt;
In the case of the Mayor, I directly sensed him to be evil, and his disregard for codified law in favor of tyranny required him to be removed like the swamp leech he was. Looking back, though, I am sad about the way that cleansing was done, and going forward we must insist that we stand above the &amp;quot;muddy waters&amp;quot; you mention. As my father told me, &#039;&#039;&amp;quot;No matter how low you find yourself, you won&#039;t get to higher ground by walking downhill.&amp;quot;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s not that I&#039;m opposed to the idea, Mose, it&#039;s just that I can&#039;t see a way to actually do it. Maybe I don&#039;t know what you mean. What do you think we should do? &lt;br /&gt;
&lt;br /&gt;
The testimonials are very clear on this matter--sometimes the righteous must do distasteful deeds to serve the greater good. We are the greatest good in Wydmoor as far as I&#039;m concerned. And to protect the city, we assassinated the lawfully appointed leader of the city, willfully disregarded the wishes of the city&#039;s defenders, and played an instrumental role in robbing virtually evey power broker in the city blind. It doesnt matter why we did it. It doesn&#039;t matter if we meant to do it. It doesn&#039;t matter if we knew we were doing it. All that is will matter are the facts, and if word gets out, virtually every person that matters in this city will turn against us. How can we continue to protect the city and serve the good if we are crippled by adversity?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Your silver tongue can paint us as evildoers, alright, but I&#039;d love to see you use your talents to describe our true intentions and acts! Wouldn&#039;t it be better to put forth the truth: that we&#039;re not perfect but ultimately good souls trying to do the right thing? If the truth gets us exiled from Wydmoor, so be it. We did what we could, saved the refugees, got them food, and prevented the city from falling multiple times. I&#039;d rather die by the truth than live by the lie. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I mean, we can say all of this inside of a Zone of Truth if needed-- but if we try to hide what has happened, and it &#039;&#039;does&#039;&#039; come out later, then our cowardly act of dishonesty will get us beheaded. Honestly, I&#039;ve just assumed with all the no-good snoops in town, we&#039;ve been watched pretty much the whole time, so it&#039;s pointless to lie about what we&#039;ve done and seen. Let&#039;s just be honest in talking to the War Council about our intentions and deeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My proposal is for us to reclaim the warrens for the halflings and the refugees, ensure there&#039;s food for everyone, send Odessa home, and to tell the truth about what happened with Edrell. Someone robbed the bank, it may have been Edrell, it may have been a Guild disguise, or an Odessan disguise, but whoever it was had enough secret spy intel to tell us how to thwart this Odessan attack on the Mage&#039;s Tower-- which we did and saved the lives of everyone! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the end, I&#039;ll even tell them myself what I know because they surely understand I wouldn&#039;t risk violating my Traveler oaths to lie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is there another proposal? The only other one that comes to mind for me is to chase down whoever stole the money and return it, and I don&#039;t know if that&#039;s doable in the middle of this war.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;smiles&#039;&#039; : I&#039;m glad you think I can talk us out of this, and you might be right. Unfortunately, I don&#039;t have quite your confidence, and I think my chance of spinning this to the city at large is pretty low.&lt;br /&gt;
&lt;br /&gt;
Where I agree with you is that we don&#039;t need to lie to everyone here, and I&#039;m glad you have the wisdom to see that a little information control may be necessary until we get this city safe. Telling the entire war room may be a little overboard--if the Wydmoor nobles become aware that all their money has been stolen there may be a panic, or at least a backlash against the Silverwalkers, that will severely comprimise the defense of the city and the refugees. But I do think it may be safe to be frank with the Wraiths, because I think I can sell to them that our intentions were pure and that our accomplishments have significantly advanced their agenda. How do we feel about that?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I&#039;m fine with us telling the Wraiths the truth and letting them drive the decisions and discussions with the War Council. I just want to be sure we can continue to keep the pilgrims fed, inside the city, and that the land of the Warrens can again be rightfully returned and used by the poor of Wydmoor. Oh (&#039;&#039;remembering&#039;&#039;) and if somehow we can repeal that poll tax, even better! The refugees really should be getting a voice for them on the War Council... not sure how we might do that.&lt;br /&gt;
&lt;br /&gt;
Beyond the silly politics, I know defenses are of utmost important right now, too. It probably makes sense for us to use the City Magus&#039;s Keep as our temporary base and protect it. What do you think? Regardless of what Edrell is up to, he&#039;s not here to protect it from invasions such as what we just saw. Clearly we&#039;re the only ones who can keep the teleport ward safe until the War Council comes up with another plan.&lt;br /&gt;
&lt;br /&gt;
Would LE or Egg be able to figure out what magic safeguards remain intact here or in other parts of the Keep and see if we can get them operational?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One more moment, Mose. I know you and Al don&#039;t care for silly politics, but politicians run the world and we have to play their game to effectively fight the good fight...&lt;br /&gt;
&lt;br /&gt;
When we talked outside of the Thieves&#039; Guilds&#039; trap, you were very adamant that we need a plan to attack them and purge the city of their evil immediately. Now, if Wydmoor&#039;s leaders knew what we suspect to be true--that the Guild robbed the bank--then virtually all Wydmoor&#039;s power brokers could be quickly united against them. While I may have doubted that the Silverwalkers alone could defeat the guild, I do believe this city, united against them, could free the good people of Wydmoor from their grasp. Our hunch is that Edrell is a good guy, that he travelled to the bank to stop the robbery, and that he alerted us of the Odessan attack. Even though we can&#039;t be certain of this, if we present what we believe... carefully... we may be able to finally launch an effective attack against the Guild. It might require speaking with a little more certainty than we actually have, but it&#039;s not exactly going to be a lie. Is that something you are comfortable with? Is purging the city of evil important enough to blur the line between what we know to be true and what we feel in our hearts is true?&lt;br /&gt;
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|Al&lt;br /&gt;
|Yeah, man, &amp;quot;silly politics.&amp;quot;  I agree with Mose.  We need to keep the poor fed, preferably by getting them out of the city and teaching them how to take care of themselves, but that&#039;s more of a long-term goal.  In the short-term, getting rid of evil and feeding hungry people is, like, way righteous.  If the Guild has all this cash and stuff that you city-folk love so much, I&#039;d hold my nose and use the cash to buy food so everyone doesn&#039;t die, but I&#039;m going to make sure I help people learn to grow and forage their own food along the way.&lt;br /&gt;
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As for Ed..  Man, I don&#039;t know.  Assuming it was actually him doing the stealing, we need to get that cash back, punish Ed for taking it, and distribute the cash to all the folks who need it.  But that&#039;s a less pressing goal than the situation in the city.  Can&#039;t let all those people suffer unnecessarily.  And, man, who knows.  Maybe Ed did what he did for some, you know, reasonable reason that we just don&#039;t know right now.  Whatever the case, I want to figure it out, punish Ed if he deserves it, and make things right.&lt;br /&gt;
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|Kimika&lt;br /&gt;
|&#039;&#039;She turns gets up slowly and brushes her hair away from her face. Her young face is streaked with a mixture of tears and the dirt from battle. She looks very tired and crestfallen.&#039;&#039; I can&#039;t help but think that Edrell taking the money is actually what is best for the city. This is MY city. I have lived and ministered here for my entire adult life. It was my HOME. &#039;&#039;Her voice shakes with emotion.&#039;&#039; This city has been ripped apart by the greed of its so-called leaders. Without money, why should they even bother with this city? Let them go elsewhere, and let the people have their homes back. Let US rebuild. Let US take back OUR city and let the politicians and the bankers and the rich vampires after Alexandria-knows-what go elsewhere. These people have been through well-enough. What is left? What is left is that this is our home. This is what we know. We will fight for our homes, we will fight to rebuild. Why would the Thieves Guild stay when there is nothing left to steal?&lt;br /&gt;
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&#039;&#039;She sighs, heavy with the burdens and sorrow that she has been holding in for so long.&#039;&#039;&lt;br /&gt;
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Let Edrell take the money. Good riddance. Those who only care for money will hopefully follow it out and go elsewhere. Say it&#039;s the Thieves Guild- perfect. Let the greedy aristocrats and thieves go after each other- just ensure our streets don&#039;t turn into a battleground. I say we let those of us with the gift of speech turn the greedy against each other and get them out of the city. The rest of us will work to get this city back to people and the people back on their feet. &lt;br /&gt;
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Right now the people NEED us. They need those who know how to receive the blessings of the land without destroying it &#039;&#039;she looks at Al&#039;&#039;, they need the magically gifted to unravel the mysteries that have plagued this city for ages beneath the covers &#039;&#039;she looks at LE&#039;&#039;, they need the protectors to welcome the weary and protect what little they have &#039;&#039;she looks at Mose&#039;&#039;, they need those with skill to help them construct and plan &#039;&#039;she looks at Quin&#039;&#039;, and they need to do this while keeping those who would exploit them out of their hair &#039;&#039;she looks at Germain&#039;&#039;. &lt;br /&gt;
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I can&#039;t say I agree with how these events have unfolded but if there is one thing we can do, it is take what appears to be a miserable situation and make the best of it. We are the heroes to the people, not the War Council that sits protected in their high and lofty towers. &#039;&#039;She waves her hand dismissively.&#039;&#039; Let them do what they like, our duty is to the people here. We have not come this far and worked this hard to let them down- and we are to whom they look.&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&#039;&#039;shaken out of semi-awareness by the sudden lack of discussion in the room following Kimi&#039;s speech, walks up to the dead half-elf. She seems surprised at the woman&#039;s small stature as she crouches down low and stares into the lifeless face.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;looks expectant.&#039;&#039;&lt;br /&gt;
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{{rpchat&lt;br /&gt;
| DM &lt;br /&gt;
| The woman&#039;s corpse lies on the ground, her visage reflecting the confusion, shock, and anxiety that composed the last moments of her existence. Lifeless blue/gray eyes, opened wide, stare at emptily at nothing. Up close, and not giant-sized, the woman seems anything but threatening or imposing. &lt;br /&gt;
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Like Edrell, her face is striking, but more handsome than beautiful. Her long, raven-black hair has come free of its braids and now splays wildly, clumping together where it has begun to absorb the blood of the other fallen Odessans that slowly spreads across the floor. Staring at her face up close, her elven features are far more noticeable and pronounced. The traditional pointed ears, the angular features, the almond-shaped eyes. &amp;lt;i&amp;gt;She has Edrell&#039;s eyes&amp;lt;/i&amp;gt;, you cannot help but think to yourself. &lt;br /&gt;
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Although impossible to reckon her age, if she were a human like yourself, you would imagine her to be in her late-twenties or early-thirties. &amp;lt;i&amp;gt;His younger sister, then,&amp;lt;/i&amp;gt; you think.&lt;br /&gt;
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Her armor and weapons, which so recently demonstrated extraordinary qualities, radiates little to no magic what-so-ever. You recognize her weapon as a spiked chain, but far more ornate than the simple iron contraption Qa used to swing around. The links are dark green and made of ironwood (the only part that reads magical), with many of the links having small, thorn-like barbs. The tip of the weapon, which once glowed with a bright pink light, has gone dark. While Qa&#039;s old weapon simply had a fist-sized spiked ball at the end, the business end of this weapon is an intricately carved pink crystal, fashioned to look like a rose in bloom. &lt;br /&gt;
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Her armor is also amazingly well-crafted and, although made of rare and exotic Mithral, is non-magical and form fitting, obviously crafted especially for her. An indigo crystal is ensconced in the center of the breastplate, with a series of complicated whorls and designs radiating outward (or inward?). &lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
| &#039;&#039;has been sitting close to where he stood when the final blow of the battle landed.  He has been quiet and withdrawn.  Other than absent-mindedly cleaning his scythe and re-arranging his armor and equipment, he hasn&#039;t said or done much.  After Kimika finishes stating her desire for the bad people to go away and leave the city to the citizens, he finally stands, brushes off the last remnants of battle dust, and walks over.  As he comes closer, you see a look in his eyes that you recognize -- turmoil and defeat.  This is the look that haunted him after the vampire took control of his mind and nearly caused him to slay Mose.&#039;&#039;&lt;br /&gt;
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&#039;&#039;When he stands with the group, he begins to speak, with a voice subdued and sorrowful.&#039;&#039;  Kimi, I&#039;m sorry, but while I&#039;m not the politician that Germain aspires to be, I do know that one inevitable truth is that a power void is always filled, and it is usually by the ones with the least scruples and restraint. I think we could do our best to try to nudge a few of the players that we feel aren&#039;t quite as bad into position ahead of the obvious evils, but I have to say I don&#039;t know how much it would actually improve the daily life of the common citizen.  Even the best of the people we know here still believes that the status quo from shortly before the war was perfectly acceptable.  I came here looking for a place that I could do some good, clear my head of the grief of my father and the shame of my uncle, and maybe even one day have enough money and power to retire from adventuring and rebuild my father&#039;s legacy.  I have a hard time seeing how I am significantly closer to any of those goals after our years of struggle here in Wydmoore.  &#039;&#039;shakes his head and scowls for a moment as he straightens his back and pushes his shoulders back out of the slump that has been creeping over him&#039;&#039;  I&#039;m sorry, I don&#039;t want to just sit here and complain, I would love to do something honestly good and productive to help us climb out of this midden we have been swimming in.  If Germain feels that he could retain enough Silverwalker influence long enough for us to ensure that the refuguees we brought in have at least a chance of staying in the city and not starving or wasting away from disease then I am happy to strive toward that.  Otherwise, if there was an opportunity for me to clear out of this place and travel somewhere else, hopefully where skills with a blade and a decent set of morals could actually be of practical use, I have to say I&#039;d think long and hard about taking that road.  Hopefully with you at my side, but...&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I agree with all of that... but why it can&#039;t be us that fills the vacuum? I can&#039;t think of another group that would be better more noble, and we are positioned to step into a number of power broker roles in this city. I certainly agree that none of the &amp;quot;usual suspects&amp;quot; are going change anything that we care about, but isn&#039;t that more reason that we should do it? Even the worst of us is going to be a difinitive step up from today&#039;s players. Is it just personal aversion to politics that is keeping everyone away from this obvious conclusion? Or do you not realize how powerful we are already? We have so much energy and leverage right now... it seems a shame to squander it on someone else that we don&#039;t even think is up to the damn job!&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|Well, yeah, I have no desire to become mayor or arch-warden, or even captain of the guard.  I would be happy to help any of those people if I felt it was right, but I am not ready to retire from adventuring yet. &#039;&#039;smiles&#039;&#039;  I&#039;ll certainly admit that any of those roles could probably be used to acquire all the wealth I wanted to retire with, but it would likely be at the expense of people that I would prefer to lift up rather than trod upon.  So.. to those ends, I would certainly be happy to take advantage of this unfortunate circumstance to do our best to decapitate the thieves guild.  Granted, that uber-secret guy might be a bite more than we can chew since we don&#039;t know much of anything about him, but I&#039;d still be willing to explore the possibility..&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&#039;&#039;squints quizically&#039;&#039; : For the record, I not sure I buy the implication that politicians have to become greedy and callous to succeed. I&#039;m more suggesting that we could become people that do the job for the &#039;&#039;&#039;right reasons&#039;&#039;&#039; and not just to get rich. Also, I don&#039;t think all the &#039;Walkers want to be political forces. I would think Kimmy and I would be the obvious figureheads for the Church and Guard respectiveley, with Mose and Quin playing roles with the Travellers and Wraiths if they have the appetite for it. Everyone else could, as you say, be &amp;quot;helping any of those people if they feld it was right,&amp;quot; it&#039;s just that &amp;quot;those people&amp;quot; would be &amp;quot;us,&amp;quot; and as a result would be &amp;quot;right.&amp;quot;&lt;br /&gt;
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But... am I hearing that you want to abandon Wydmoor and go somewhere else, Quin? The rebuilding effort is going to be substantial here, and it&#039;ll be a long time after the Odessans leave before the city is really &amp;quot;safe&amp;quot; in any meaningful way. Given how hard we&#039;ve worked here, I&#039;d hate to abandoned it withouth reaping what I&#039;ve sown. Kimmy... LE... Mose... are you ready to turn this city over to its fate with the Odessans gone? We need to be having a very different conversation if that what everyone is thinking here...&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|I don&#039;t really believe any of us can have non-Wydmoor goals on the table for the short-term. I mean, the city is still at war, we have the Walker Army waiting for instructions, the bank is empty, the Thieves Guild will be moving quickly, and who knows what will happen.&lt;br /&gt;
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Let&#039;s get some specific proposals of next actions and stop with the soul-searching. We don&#039;t have time for that, frankly.&lt;br /&gt;
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As I said before, I just want to be sure we continue to keep the pilgrims fed, let them stay inside the city, and eventually get the land of the Warrens rightfully returned and used by the poor.&lt;br /&gt;
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What&#039;s the best plan you smarties have for making that happen? We don&#039;t have much time!&lt;br /&gt;
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|LE&lt;br /&gt;
|&#039;&#039;&#039;*seemingly oblivious to the discussion around her*&#039;&#039;&#039;&lt;br /&gt;
She&#039;s.... so small...&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|Yeah, man, I still agree with Mose.  Well, mostly.  I mean, there&#039;s almost always time for soul searching, and I really think we should get those folks &#039;&#039;&#039;out&#039;&#039;&#039; of the city so they can start to really live, and, well, the Warrens aren&#039;t rightfully theirs at all, they&#039;re on land that was borrowed from Nature.  And I could definitely find some non-Wydmoor goals, but right now I think I&#039;ll wait on those.  The point is that I think Mose is right in everything he said except for the stuff where he&#039;s not: We need to keep all those dudes fed, and we can worry about returning Wydmoor to nature later.&lt;br /&gt;
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You probably all know that I&#039;m not big on the politics of this whole situation, but I at least realize that we&#039;ve probably got nearly as much power and influence as anyone else.  We should use it, ya know?  Stick it to the man.  The first problem in keeping people fed is finding a supply of food.  Ideally, we&#039;d get all the poor folks out of the city, somewhere far enough away that they won&#039;t need to worry about Wydmoor, and start feeding them there, then start the process of teaching them to fend for themselves.  But since that&#039;s probably not all that practical just now, I suppose we need to end this goofy siege and make sure the folks in charge of Wydmoor (if they&#039;re not Germain and Kimi and whoever else wants the job) know that we expect them to take care of the folks that live here.  Once the siege is over, food will be easy to find and get to the folks who need it.  So..  We&#039;ve got a bunch of people willing to fight with us, right?  Why not work with them to end the siege?  I&#039;m sure we could get all of those dudes into some critical area of the Odessan lines at a time and place that they don&#039;t expect it and get the whole darn army running back to where they came from.}}&lt;br /&gt;
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		<author><name>Daniel</name></author>
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