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	<title>Sourcebook Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.memphisgamers.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eric"/>
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	<updated>2026-06-21T06:31:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Camgee&amp;diff=18630</id>
		<title>Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Camgee&amp;diff=18630"/>
		<updated>2016-12-13T03:31:43Z</updated>

		<summary type="html">&lt;p&gt;Eric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|CamgeeToken.png|2|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*Agile (Advantage on checks to jump or climb) &lt;br /&gt;
*Favored Enemy: Humanoids (Gith, Human)&lt;br /&gt;
*Favored Terrain: Forest&lt;br /&gt;
*Halfling Nimbleness (Move through the space of larger creatures)&lt;br /&gt;
*Killing Machines (+1 bonus to hit on creatures larger than you w/ melee&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
*Medium Armor&lt;br /&gt;
*Shields&lt;br /&gt;
*Simple Weapons&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Arcana (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Deception (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nature&#039;&#039;&#039; (Int) || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Slots===&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
Know Spells&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Explorer&#039;s Pack&lt;br /&gt;
*Herbalism Kit&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Lawful Evil&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || I am serene even in the face of total disaster&lt;br /&gt;
I do not understand the ways of civilized society&lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong&lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || Nothing is more important than the survival of my tribe and its members&lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || I have no empathy for the suffering of others&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons&lt;br /&gt;
*Spell Slots: 1st Level: 2&lt;br /&gt;
*New spells known: (2) - Cure Wounds, Hunter&#039;s Mark&lt;br /&gt;
*HP: 20 (12 starting +6 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Ranger Archetype:Hunter &lt;br /&gt;
*Hunter&#039;s Prey: Colossus Slayer: Your tenacity can wear down the most potent foes.  When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it&#039;s below its hitpoint maximum.  You can deal this extra damage only once per turn.&lt;br /&gt;
*Primeval Awareness: You may expend 1 ranger spell slot to focus your awareness on the region around you.  For 1 minute per level of the spell slot you expend, you can sense whether the following types of creature are present within 1 mile of you (up to 6 mile sin favored terrain): abberations, celestials, dragons, elementals, fey, fiends, and undead.  This feature does not reveal the creatures&#039; location or number.&lt;br /&gt;
*Spell Slots: 1st Level: 3&lt;br /&gt;
*New spells known: (1) - Longstrider&lt;br /&gt;
*HP: 28 (20 starting +6 lvl +2 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Camgee&amp;diff=18629</id>
		<title>Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Camgee&amp;diff=18629"/>
		<updated>2016-12-13T03:30:41Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Level 3 Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|CamgeeToken.png|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*Agile (Advantage on checks to jump or climb) &lt;br /&gt;
*Favored Enemy: Humanoids (Gith, Human)&lt;br /&gt;
*Favored Terrain: Forest&lt;br /&gt;
*Halfling Nimbleness (Move through the space of larger creatures)&lt;br /&gt;
*Killing Machines (+1 bonus to hit on creatures larger than you w/ melee&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
*Medium Armor&lt;br /&gt;
*Shields&lt;br /&gt;
*Simple Weapons&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Arcana (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Deception (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nature&#039;&#039;&#039; (Int) || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Slots===&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
Know Spells&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Explorer&#039;s Pack&lt;br /&gt;
*Herbalism Kit&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Lawful Evil&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || I am serene even in the face of total disaster&lt;br /&gt;
I do not understand the ways of civilized society&lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong&lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || Nothing is more important than the survival of my tribe and its members&lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || I have no empathy for the suffering of others&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons&lt;br /&gt;
*Spell Slots: 1st Level: 2&lt;br /&gt;
*New spells known: (2) - Cure Wounds, Hunter&#039;s Mark&lt;br /&gt;
*HP: 20 (12 starting +6 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Ranger Archetype:Hunter &lt;br /&gt;
*Hunter&#039;s Prey: Colossus Slayer: Your tenacity can wear down the most potent foes.  When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it&#039;s below its hitpoint maximum.  You can deal this extra damage only once per turn.&lt;br /&gt;
*Primeval Awareness: You may expend 1 ranger spell slot to focus your awareness on the region around you.  For 1 minute per level of the spell slot you expend, you can sense whether the following types of creature are present within 1 mile of you (up to 6 mile sin favored terrain): abberations, celestials, dragons, elementals, fey, fiends, and undead.  This feature does not reveal the creatures&#039; location or number.&lt;br /&gt;
*Spell Slots: 1st Level: 3&lt;br /&gt;
*New spells known: (1) - Longstrider&lt;br /&gt;
*HP: 28 (20 starting +6 lvl +2 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Camgee&amp;diff=18628</id>
		<title>Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Camgee&amp;diff=18628"/>
		<updated>2016-12-13T03:30:20Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Level 2 Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|CamgeeToken.png|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*Agile (Advantage on checks to jump or climb) &lt;br /&gt;
*Favored Enemy: Humanoids (Gith, Human)&lt;br /&gt;
*Favored Terrain: Forest&lt;br /&gt;
*Halfling Nimbleness (Move through the space of larger creatures)&lt;br /&gt;
*Killing Machines (+1 bonus to hit on creatures larger than you w/ melee&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
*Medium Armor&lt;br /&gt;
*Shields&lt;br /&gt;
*Simple Weapons&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Arcana (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Deception (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nature&#039;&#039;&#039; (Int) || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Slots===&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
Know Spells&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Explorer&#039;s Pack&lt;br /&gt;
*Herbalism Kit&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Lawful Evil&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || I am serene even in the face of total disaster&lt;br /&gt;
I do not understand the ways of civilized society&lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong&lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || Nothing is more important than the survival of my tribe and its members&lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || I have no empathy for the suffering of others&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons&lt;br /&gt;
*Spell Slots: 1st Level: 2&lt;br /&gt;
*New spells known: (2) - Cure Wounds, Hunter&#039;s Mark&lt;br /&gt;
*HP: 20 (12 starting +6 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Ranger Archetype:Hunter &lt;br /&gt;
*Hunter&#039;s Prey: Colossus Slayer: Your tenacity can wear down the most potent foes.  When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it&#039;s below its hitpoint maximum.  You can deal this extra damage only once per turn.&lt;br /&gt;
*Primeval Awareness: You may expend 1 ranger spell slot to focus your awareness on the region around you.  For 1 minute per level of the spell slot you expend, you can sense whether the following types of creature are present within 1 mile of you (up to 6 mile sin favored terrain): abberations, celestials, dragons, elementals, fey, fiends, and undead.  This feature does not reveal the creatures&#039; location or number.&lt;br /&gt;
*Spell Slots: 1st Level: 3&lt;br /&gt;
*New spells known: (1) - Longstrider&lt;br /&gt;
*HP: 26 (19 starting +7 lvl +2 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Camgee&amp;diff=18422</id>
		<title>Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Camgee&amp;diff=18422"/>
		<updated>2016-09-17T16:18:15Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|missing.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*Agile (Advantage on checks to jump or climb) &lt;br /&gt;
*Favored Enemy: Humanoids (Gith, Human)&lt;br /&gt;
*Favored Terrain: Forest&lt;br /&gt;
*Halfling Nimbleness (Move through the space of larger creatures)&lt;br /&gt;
*Killing Machines (+1 bonus to hit on creatures larger than you w/ melee&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
*Medium Armor&lt;br /&gt;
*Shields&lt;br /&gt;
*Simple Weapons&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Arcana (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Deception (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nature&#039;&#039;&#039; (Int) || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Slots===&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
Know Spells&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Explorer&#039;s Pack&lt;br /&gt;
*Herbalism Kit&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Lawful Evil&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || I am serene even in the face of total disaster&lt;br /&gt;
I do not understand the ways of civilized society&lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong&lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || Nothing is more important than the survival of my tribe and its members&lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || I have no empathy for the suffering of others&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons&lt;br /&gt;
*Spell Slots: 1st Level: 2&lt;br /&gt;
*New spells known: (2) - Cure Wounds, Hunter&#039;s Mark&lt;br /&gt;
*HP: 19 (12 starting +7 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Ranger Archetype:Hunter &lt;br /&gt;
*Hunter&#039;s Prey: Colossus Slayer: Your tenacity can wear down the most potent foes.  When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it&#039;s below its hitpoint maximum.  You can deal this extra damage only once per turn.&lt;br /&gt;
*Primeval Awareness: You may expend 1 ranger spell slot to focus your awareness on the region around you.  For 1 minute per level of the spell slot you expend, you can sense whether the following types of creature are present within 1 mile of you (up to 6 mile sin favored terrain): abberations, celestials, dragons, elementals, fey, fiends, and undead.  This feature does not reveal the creatures&#039; location or number.&lt;br /&gt;
*Spell Slots: 1st Level: 3&lt;br /&gt;
*New spells known: (1) - Longstrider&lt;br /&gt;
*HP: 26 (19 starting +7 lvl +2 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Camgee&amp;diff=18421</id>
		<title>Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Camgee&amp;diff=18421"/>
		<updated>2016-09-17T16:17:38Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|missing.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*Agile (Advantage on checks to jump or climb) &lt;br /&gt;
*Favored Enemy: Humanoids (Gith, Human)&lt;br /&gt;
*Favored Terrain: Forest&lt;br /&gt;
*Halfling Nimbleness (Move through the space of larger creatures)&lt;br /&gt;
*Killing Machines (+1 bonus to hit on creatures larger than you w/ melee&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
*Medium Armor&lt;br /&gt;
*Shields&lt;br /&gt;
*Simple Weapons&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Arcana (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Deception (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nature&#039;&#039;&#039; (Int) || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Slots===&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
Know Spells&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Lawful Evil&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || I am serene even in the face of total disaster&lt;br /&gt;
I do not understand the ways of civilized society&lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong&lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || Nothing is more important than the survival of my tribe and its members&lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || I have no empathy for the suffering of others&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons&lt;br /&gt;
*Spell Slots: 1st Level: 2&lt;br /&gt;
*New spells known: (2) - Cure Wounds, Hunter&#039;s Mark&lt;br /&gt;
*HP: 19 (12 starting +7 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Ranger Archetype:Hunter &lt;br /&gt;
*Hunter&#039;s Prey: Colossus Slayer: Your tenacity can wear down the most potent foes.  When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it&#039;s below its hitpoint maximum.  You can deal this extra damage only once per turn.&lt;br /&gt;
*Primeval Awareness: You may expend 1 ranger spell slot to focus your awareness on the region around you.  For 1 minute per level of the spell slot you expend, you can sense whether the following types of creature are present within 1 mile of you (up to 6 mile sin favored terrain): abberations, celestials, dragons, elementals, fey, fiends, and undead.  This feature does not reveal the creatures&#039; location or number.&lt;br /&gt;
*Spell Slots: 1st Level: 3&lt;br /&gt;
*New spells known: (1) - Longstrider&lt;br /&gt;
*HP: 26 (19 starting +7 lvl +2 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Camgee&amp;diff=18420</id>
		<title>Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Camgee&amp;diff=18420"/>
		<updated>2016-09-17T16:16:40Z</updated>

		<summary type="html">&lt;p&gt;Eric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|missing.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*Agile (Advantage on checks to jump or climb) &lt;br /&gt;
*Favored Enemy: Humanoids (Gith, Human)&lt;br /&gt;
*Favored Terrain: Forest&lt;br /&gt;
*Halfling Nimbleness (Move through the space of larger creatures)&lt;br /&gt;
*Killing Machines (+1 bonus to hit on creatures larger than you w/ melee&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
*Medium Armor&lt;br /&gt;
*Shields&lt;br /&gt;
*Simple Weapons&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Arcana (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Deception (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nature&#039;&#039;&#039; (Int) || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
Preparation Slots: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells/Day===&lt;br /&gt;
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.&lt;br /&gt;
Can cast a number of spells per day as noted in the list below:&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Lawful Evil&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || I am serene even in the face of total disaster&lt;br /&gt;
I do not understand the ways of civilized society&lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong&lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || Nothing is more important than the survival of my tribe and its members&lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || I have no empathy for the suffering of others&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons&lt;br /&gt;
*Spell Slots: 1st Level: 2&lt;br /&gt;
*New spells known: (2) - Cure Wounds, Hunter&#039;s Mark&lt;br /&gt;
*HP: 19 (12 starting +7 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Ranger Archetype:Hunter &lt;br /&gt;
*Hunter&#039;s Prey: Colossus Slayer: Your tenacity can wear down the most potent foes.  When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it&#039;s below its hitpoint maximum.  You can deal this extra damage only once per turn.&lt;br /&gt;
*Primeval Awareness: You may expend 1 ranger spell slot to focus your awareness on the region around you.  For 1 minute per level of the spell slot you expend, you can sense whether the following types of creature are present within 1 mile of you (up to 6 mile sin favored terrain): abberations, celestials, dragons, elementals, fey, fiends, and undead.  This feature does not reveal the creatures&#039; location or number.&lt;br /&gt;
*Spell Slots: 1st Level: 3&lt;br /&gt;
*New spells known: (1) - Longstrider&lt;br /&gt;
*HP: 26 (19 starting +7 lvl +2 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Camgee&amp;diff=18417</id>
		<title>Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Camgee&amp;diff=18417"/>
		<updated>2016-09-17T16:14:23Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Level 3 Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*Agile (Advantage on checks to jump or climb) &lt;br /&gt;
*Favored Enemy: Humanoids (Gith, Human)&lt;br /&gt;
*Favored Terrain: Forest&lt;br /&gt;
*Halfling Nimbleness (Move through the space of larger creatures)&lt;br /&gt;
*Killing Machines (+1 bonus to hit on creatures larger than you w/ melee&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
*Medium Armor&lt;br /&gt;
*Shields&lt;br /&gt;
*Simple Weapons&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Arcana (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Deception (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nature&#039;&#039;&#039; (Int) || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
Preparation Slots: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells/Day===&lt;br /&gt;
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.&lt;br /&gt;
Can cast a number of spells per day as noted in the list below:&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Lawful Evil&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || I am serene even in the face of total disaster&lt;br /&gt;
I do not understand the ways of civilized society&lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong&lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || Nothing is more important than the survival of my tribe and its members&lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || I have no empathy for the suffering of others&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons&lt;br /&gt;
*Spell Slots: 1st Level: 2&lt;br /&gt;
*New spells known: (2) - Cure Wounds, Hunter&#039;s Mark&lt;br /&gt;
*HP: 19 (12 starting +7 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Ranger Archetype:Hunter &lt;br /&gt;
*Hunter&#039;s Prey: Colossus Slayer: Your tenacity can wear down the most potent foes.  When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it&#039;s below its hitpoint maximum.  You can deal this extra damage only once per turn.&lt;br /&gt;
*Primeval Awareness: You may expend 1 ranger spell slot to focus your awareness on the region around you.  For 1 minute per level of the spell slot you expend, you can sense whether the following types of creature are present within 1 mile of you (up to 6 mile sin favored terrain): abberations, celestials, dragons, elementals, fey, fiends, and undead.  This feature does not reveal the creatures&#039; location or number.&lt;br /&gt;
*Spell Slots: 1st Level: 3&lt;br /&gt;
*New spells known: (1) - Longstrider&lt;br /&gt;
*HP: 26 (19 starting +7 lvl +2 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Camgee&amp;diff=18415</id>
		<title>Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Camgee&amp;diff=18415"/>
		<updated>2016-09-17T16:12:17Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Level 3 Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*Agile (Advantage on checks to jump or climb) &lt;br /&gt;
*Favored Enemy: Humanoids (Gith, Human)&lt;br /&gt;
*Favored Terrain: Forest&lt;br /&gt;
*Halfling Nimbleness (Move through the space of larger creatures)&lt;br /&gt;
*Killing Machines (+1 bonus to hit on creatures larger than you w/ melee&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
*Medium Armor&lt;br /&gt;
*Shields&lt;br /&gt;
*Simple Weapons&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Arcana (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Deception (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nature&#039;&#039;&#039; (Int) || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
Preparation Slots: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells/Day===&lt;br /&gt;
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.&lt;br /&gt;
Can cast a number of spells per day as noted in the list below:&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Lawful Evil&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || I am serene even in the face of total disaster&lt;br /&gt;
I do not understand the ways of civilized society&lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong&lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || Nothing is more important than the survival of my tribe and its members&lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || I have no empathy for the suffering of others&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons&lt;br /&gt;
*Spell Slots: 1st Level: 2&lt;br /&gt;
*New spells known: (2) - Cure Wounds, Hunter&#039;s Mark&lt;br /&gt;
*HP: 19 (12 starting +7 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Ranger Archetype:Hunter &lt;br /&gt;
*Hunter&#039;s Prey: Colossus Slayer: Your tenacity can wear down the most potent foes.  When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it&#039;s below its hitpoint maximum.  You can deal this extra damage only once per turn.&lt;br /&gt;
*Spell Slots: 1st Level: 3&lt;br /&gt;
*New spells known: (1) - Longstrider&lt;br /&gt;
*HP: 26 (19 starting +7 lvl +2 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Camgee&amp;diff=18414</id>
		<title>Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Camgee&amp;diff=18414"/>
		<updated>2016-09-17T16:10:56Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Level 2 Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*Agile (Advantage on checks to jump or climb) &lt;br /&gt;
*Favored Enemy: Humanoids (Gith, Human)&lt;br /&gt;
*Favored Terrain: Forest&lt;br /&gt;
*Halfling Nimbleness (Move through the space of larger creatures)&lt;br /&gt;
*Killing Machines (+1 bonus to hit on creatures larger than you w/ melee&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
*Medium Armor&lt;br /&gt;
*Shields&lt;br /&gt;
*Simple Weapons&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Arcana (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Deception (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nature&#039;&#039;&#039; (Int) || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
Preparation Slots: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells/Day===&lt;br /&gt;
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.&lt;br /&gt;
Can cast a number of spells per day as noted in the list below:&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Lawful Evil&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || I am serene even in the face of total disaster&lt;br /&gt;
I do not understand the ways of civilized society&lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong&lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || Nothing is more important than the survival of my tribe and its members&lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || I have no empathy for the suffering of others&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons&lt;br /&gt;
*Spell Slots: 1st Level: 2&lt;br /&gt;
*New spells known: (2) - Cure Wounds, Hunter&#039;s Mark&lt;br /&gt;
*HP: 19 (12 starting +7 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Ranger Archetype:Hunter &lt;br /&gt;
*Hunter&#039;s Prey: Colossus Slayer: Your tenancity&lt;br /&gt;
*Spell Slots: 1st Level: 3&lt;br /&gt;
*New spells known: (1) - ?&lt;br /&gt;
*HP: 26 (19 starting +7 lvl +2 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18409</id>
		<title>Template:Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18409"/>
		<updated>2016-09-17T16:06:59Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Level 3 Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*Agile (Advantage on checks to jump or climb) &lt;br /&gt;
*Favored Enemy: Humanoids (Gith, Human)&lt;br /&gt;
*Favored Terrain: Forest&lt;br /&gt;
*Halfling Nimbleness (Move through the space of larger creatures)&lt;br /&gt;
*Killing Machines (+1 bonus to hit on creatures larger than you w/ melee&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
*Medium Armor&lt;br /&gt;
*Shields&lt;br /&gt;
*Simple Weapons&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Arcana (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Deception (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nature&#039;&#039;&#039; (Int) || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
Preparation Slots: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells/Day===&lt;br /&gt;
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.&lt;br /&gt;
Can cast a number of spells per day as noted in the list below:&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Lawful Evil&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || I am serene even in the face of total disaster&lt;br /&gt;
I do not understand the ways of civilized society&lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong&lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || Nothing is more important than the survival of my tribe and its members&lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || I have no empathy for the suffering of others&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons&lt;br /&gt;
*Spell Slots: 1st Level: 2&lt;br /&gt;
*New spells known: (2) - Cure Wounds, Ensnaring Strike&lt;br /&gt;
*HP: 19 (12 starting +7 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Ranger Archetype:Hunter &lt;br /&gt;
*Hunter&#039;s Prey: Colossus Slayer: Your tenancity&lt;br /&gt;
*Spell Slots: 1st Level: 3&lt;br /&gt;
*New spells known: (1) - ?&lt;br /&gt;
*HP: 26 (19 starting +7 lvl +2 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18408</id>
		<title>Template:Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18408"/>
		<updated>2016-09-17T16:04:39Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Level 2 Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*Agile (Advantage on checks to jump or climb) &lt;br /&gt;
*Favored Enemy: Humanoids (Gith, Human)&lt;br /&gt;
*Favored Terrain: Forest&lt;br /&gt;
*Halfling Nimbleness (Move through the space of larger creatures)&lt;br /&gt;
*Killing Machines (+1 bonus to hit on creatures larger than you w/ melee&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
*Medium Armor&lt;br /&gt;
*Shields&lt;br /&gt;
*Simple Weapons&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Arcana (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Deception (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nature&#039;&#039;&#039; (Int) || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
Preparation Slots: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells/Day===&lt;br /&gt;
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.&lt;br /&gt;
Can cast a number of spells per day as noted in the list below:&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Lawful Evil&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || I am serene even in the face of total disaster&lt;br /&gt;
I do not understand the ways of civilized society&lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong&lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || Nothing is more important than the survival of my tribe and its members&lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || I have no empathy for the suffering of others&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons&lt;br /&gt;
*Spell Slots: 1st Level: 2&lt;br /&gt;
*New spells known: (2) - Cure Wounds, Ensnaring Strike&lt;br /&gt;
*HP: 19 (12 starting +7 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons&lt;br /&gt;
*Spell Slots: 1st Level: 3&lt;br /&gt;
*New spells known: (1) - Cure Wounds, Ensnaring Strike&lt;br /&gt;
*HP: 19 (12 starting +7 lvl +2 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18407</id>
		<title>Template:Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18407"/>
		<updated>2016-09-17T16:04:24Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Level 3 Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*Agile (Advantage on checks to jump or climb) &lt;br /&gt;
*Favored Enemy: Humanoids (Gith, Human)&lt;br /&gt;
*Favored Terrain: Forest&lt;br /&gt;
*Halfling Nimbleness (Move through the space of larger creatures)&lt;br /&gt;
*Killing Machines (+1 bonus to hit on creatures larger than you w/ melee&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
*Medium Armor&lt;br /&gt;
*Shields&lt;br /&gt;
*Simple Weapons&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Arcana (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Deception (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nature&#039;&#039;&#039; (Int) || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
Preparation Slots: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells/Day===&lt;br /&gt;
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.&lt;br /&gt;
Can cast a number of spells per day as noted in the list below:&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Lawful Evil&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || I am serene even in the face of total disaster&lt;br /&gt;
I do not understand the ways of civilized society&lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong&lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || Nothing is more important than the survival of my tribe and its members&lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || I have no empathy for the suffering of others&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons&lt;br /&gt;
*Spell Slots: 1st Level: 2&lt;br /&gt;
*New spells: (2 1st level) - Cure Wounds, Ensnaring Strike&lt;br /&gt;
*HP: 19 (12 starting +7 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons&lt;br /&gt;
*Spell Slots: 1st Level: 3&lt;br /&gt;
*New spells known: (1) - Cure Wounds, Ensnaring Strike&lt;br /&gt;
*HP: 19 (12 starting +7 lvl +2 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18406</id>
		<title>Template:Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18406"/>
		<updated>2016-09-17T16:03:37Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Level 2 Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*Agile (Advantage on checks to jump or climb) &lt;br /&gt;
*Favored Enemy: Humanoids (Gith, Human)&lt;br /&gt;
*Favored Terrain: Forest&lt;br /&gt;
*Halfling Nimbleness (Move through the space of larger creatures)&lt;br /&gt;
*Killing Machines (+1 bonus to hit on creatures larger than you w/ melee&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
*Medium Armor&lt;br /&gt;
*Shields&lt;br /&gt;
*Simple Weapons&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Arcana (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Deception (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nature&#039;&#039;&#039; (Int) || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
Preparation Slots: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells/Day===&lt;br /&gt;
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.&lt;br /&gt;
Can cast a number of spells per day as noted in the list below:&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Lawful Evil&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || I am serene even in the face of total disaster&lt;br /&gt;
I do not understand the ways of civilized society&lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong&lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || Nothing is more important than the survival of my tribe and its members&lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || I have no empathy for the suffering of others&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*Fighting Style:Archery +2 bonus to attack rolls you make with ranged weapons&lt;br /&gt;
*Spell Slots: 1st Level: 2&lt;br /&gt;
*New spells: (2 1st level) - Cure Wounds, Ensnaring Strike&lt;br /&gt;
*HP: 19 (12 starting +7 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Prepared spells per day: 6 (+3 Int +3 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 4, 2nd Level: 2&lt;br /&gt;
*New spells: (2 2nd level) - Invisibility, Hold Person&lt;br /&gt;
*HP: 22 (8 starting +10 lvl +4 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18404</id>
		<title>Template:Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18404"/>
		<updated>2016-09-17T15:57:12Z</updated>

		<summary type="html">&lt;p&gt;Eric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*Agile (Advantage on checks to jump or climb) &lt;br /&gt;
*Favored Enemy: Humanoids (Gith, Human)&lt;br /&gt;
*Favored Terrain: Forest&lt;br /&gt;
*Halfling Nimbleness (Move through the space of larger creatures)&lt;br /&gt;
*Killing Machines (+1 bonus to hit on creatures larger than you w/ melee&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
*Light Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
*Medium Armor&lt;br /&gt;
*Shields&lt;br /&gt;
*Simple Weapons&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Arcana (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Deception (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nature&#039;&#039;&#039; (Int) || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
Preparation Slots: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells/Day===&lt;br /&gt;
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.&lt;br /&gt;
Can cast a number of spells per day as noted in the list below:&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Lawful Evil&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || I am serene even in the face of total disaster&lt;br /&gt;
I do not understand the ways of civilized society&lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong&lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || Nothing is more important than the survival of my tribe and its members&lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || I have no empathy for the suffering of others&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*New Cantrip: Cleansing Flame (re-flavored sacred flame - can only target defilers, templars who serve defilers, or undead. This cantrip never defiles, and cannot be used with defiling.)&lt;br /&gt;
*Backlash: Beginning at 2nd level when you choose this path, you can imbue an area of land and plants with protective magic. By expending a 1st level spell slot, you can ward a circular area centered on yourself with a 20ft radius against Defiling. A Defiler who attempts to draw the energy of this land must make a Constitution saving throw. The defiler suffers 2d6 radiant damage on a failed saving throw, and half damage on a successful save. If you expend a higher spell slot than 1st level, the radius increases by 10ft and the damage increases by 1d6 for each level above 1st.&lt;br /&gt;
*Prepared spells per day: 5 (+3 Int +2 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 3&lt;br /&gt;
*New spells: (2 1st level) - Tasha&#039;s Hideous Laughter, Disguise Self, Mage Armor (choose two of these)&lt;br /&gt;
*HP: 15 (8 starting +5 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Prepared spells per day: 6 (+3 Int +3 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 4, 2nd Level: 2&lt;br /&gt;
*New spells: (2 2nd level) - Invisibility, Hold Person&lt;br /&gt;
*HP: 22 (8 starting +10 lvl +4 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18403</id>
		<title>Template:Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18403"/>
		<updated>2016-09-17T15:55:42Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Features and Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*Agile (Advantage on checks to jump or climb) &lt;br /&gt;
*Favored Enemy: Humanoids (Gith, Human)&lt;br /&gt;
*Favored Terrain: Forest&lt;br /&gt;
*Halfling Nimbleness (Move through the space of larger creatures)&lt;br /&gt;
*Killing Machines (+1 bonus to hit on creatures larger than you w/ melee&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Arcana (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Deception (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nature&#039;&#039;&#039; (Int) || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
Preparation Slots: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells/Day===&lt;br /&gt;
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.&lt;br /&gt;
Can cast a number of spells per day as noted in the list below:&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Lawful Evil&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || I am serene even in the face of total disaster&lt;br /&gt;
I do not understand the ways of civilized society&lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong&lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || Nothing is more important than the survival of my tribe and its members&lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || I have no empathy for the suffering of others&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*New Cantrip: Cleansing Flame (re-flavored sacred flame - can only target defilers, templars who serve defilers, or undead. This cantrip never defiles, and cannot be used with defiling.)&lt;br /&gt;
*Backlash: Beginning at 2nd level when you choose this path, you can imbue an area of land and plants with protective magic. By expending a 1st level spell slot, you can ward a circular area centered on yourself with a 20ft radius against Defiling. A Defiler who attempts to draw the energy of this land must make a Constitution saving throw. The defiler suffers 2d6 radiant damage on a failed saving throw, and half damage on a successful save. If you expend a higher spell slot than 1st level, the radius increases by 10ft and the damage increases by 1d6 for each level above 1st.&lt;br /&gt;
*Prepared spells per day: 5 (+3 Int +2 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 3&lt;br /&gt;
*New spells: (2 1st level) - Tasha&#039;s Hideous Laughter, Disguise Self, Mage Armor (choose two of these)&lt;br /&gt;
*HP: 15 (8 starting +5 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Prepared spells per day: 6 (+3 Int +3 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 4, 2nd Level: 2&lt;br /&gt;
*New spells: (2 2nd level) - Invisibility, Hold Person&lt;br /&gt;
*HP: 22 (8 starting +10 lvl +4 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18401</id>
		<title>Template:Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18401"/>
		<updated>2016-09-17T15:54:11Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*(1)  &lt;br /&gt;
*(1)  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Arcana (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Deception (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Insight&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nature&#039;&#039;&#039; (Int) || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || -1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand (Dex) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survival&#039;&#039;&#039; (Wis) || +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
Preparation Slots: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells/Day===&lt;br /&gt;
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.&lt;br /&gt;
Can cast a number of spells per day as noted in the list below:&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Lawful Evil&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || I am serene even in the face of total disaster&lt;br /&gt;
I do not understand the ways of civilized society&lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong&lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || Nothing is more important than the survival of my tribe and its members&lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || I have no empathy for the suffering of others&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*New Cantrip: Cleansing Flame (re-flavored sacred flame - can only target defilers, templars who serve defilers, or undead. This cantrip never defiles, and cannot be used with defiling.)&lt;br /&gt;
*Backlash: Beginning at 2nd level when you choose this path, you can imbue an area of land and plants with protective magic. By expending a 1st level spell slot, you can ward a circular area centered on yourself with a 20ft radius against Defiling. A Defiler who attempts to draw the energy of this land must make a Constitution saving throw. The defiler suffers 2d6 radiant damage on a failed saving throw, and half damage on a successful save. If you expend a higher spell slot than 1st level, the radius increases by 10ft and the damage increases by 1d6 for each level above 1st.&lt;br /&gt;
*Prepared spells per day: 5 (+3 Int +2 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 3&lt;br /&gt;
*New spells: (2 1st level) - Tasha&#039;s Hideous Laughter, Disguise Self, Mage Armor (choose two of these)&lt;br /&gt;
*HP: 15 (8 starting +5 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Prepared spells per day: 6 (+3 Int +3 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 4, 2nd Level: 2&lt;br /&gt;
*New spells: (2 2nd level) - Invisibility, Hold Person&lt;br /&gt;
*HP: 22 (8 starting +10 lvl +4 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18400</id>
		<title>Template:Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18400"/>
		<updated>2016-09-17T15:50:50Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*(1)  &lt;br /&gt;
*(1)  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling (Wis) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Arcana&#039;&#039;&#039; (Int) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (Str) || -1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deception&#039;&#039;&#039; (Cha) || +3&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|Insight (Wis) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || +1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|Medicine (Wis) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Nature (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || +1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || +1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sleight of Hand&#039;&#039;&#039; (Dex) || +4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +4&lt;br /&gt;
|-&lt;br /&gt;
|Survival (Wis) || +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
Preparation Slots: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells/Day===&lt;br /&gt;
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.&lt;br /&gt;
Can cast a number of spells per day as noted in the list below:&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Lawful Evil&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || I am serene even in the face of total disaster&lt;br /&gt;
I do not understand the ways of civilized society&lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong&lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || Nothing is more important than the survival of my tribe and its members&lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || I have no empathy for the suffering of others&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*New Cantrip: Cleansing Flame (re-flavored sacred flame - can only target defilers, templars who serve defilers, or undead. This cantrip never defiles, and cannot be used with defiling.)&lt;br /&gt;
*Backlash: Beginning at 2nd level when you choose this path, you can imbue an area of land and plants with protective magic. By expending a 1st level spell slot, you can ward a circular area centered on yourself with a 20ft radius against Defiling. A Defiler who attempts to draw the energy of this land must make a Constitution saving throw. The defiler suffers 2d6 radiant damage on a failed saving throw, and half damage on a successful save. If you expend a higher spell slot than 1st level, the radius increases by 10ft and the damage increases by 1d6 for each level above 1st.&lt;br /&gt;
*Prepared spells per day: 5 (+3 Int +2 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 3&lt;br /&gt;
*New spells: (2 1st level) - Tasha&#039;s Hideous Laughter, Disguise Self, Mage Armor (choose two of these)&lt;br /&gt;
*HP: 15 (8 starting +5 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Prepared spells per day: 6 (+3 Int +3 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 4, 2nd Level: 2&lt;br /&gt;
*New spells: (2 2nd level) - Invisibility, Hold Person&lt;br /&gt;
*HP: 22 (8 starting +10 lvl +4 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18399</id>
		<title>Template:Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18399"/>
		<updated>2016-09-17T15:50:30Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*(1)  &lt;br /&gt;
*(1)  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling (Wis) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Arcana&#039;&#039;&#039; (Int) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (Str) || -1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deception&#039;&#039;&#039; (Cha) || +3&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|Insight (Wis) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || +1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|Medicine (Wis) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Nature (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || +1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || +1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sleight of Hand&#039;&#039;&#039; (Dex) || +4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +4&lt;br /&gt;
|-&lt;br /&gt;
|Survival (Wis) || +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
Preparation Slots: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells/Day===&lt;br /&gt;
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.&lt;br /&gt;
Can cast a number of spells per day as noted in the list below:&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1 2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Hermit&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Lawful Evil&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || I am serene even in the face of total disaster&lt;br /&gt;
I do not understand the ways of civilized society&lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong&lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || Nothing is more important than the survival of my tribe and its members&lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || I have no empathy for the suffering of others&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*New Cantrip: Cleansing Flame (re-flavored sacred flame - can only target defilers, templars who serve defilers, or undead. This cantrip never defiles, and cannot be used with defiling.)&lt;br /&gt;
*Backlash: Beginning at 2nd level when you choose this path, you can imbue an area of land and plants with protective magic. By expending a 1st level spell slot, you can ward a circular area centered on yourself with a 20ft radius against Defiling. A Defiler who attempts to draw the energy of this land must make a Constitution saving throw. The defiler suffers 2d6 radiant damage on a failed saving throw, and half damage on a successful save. If you expend a higher spell slot than 1st level, the radius increases by 10ft and the damage increases by 1d6 for each level above 1st.&lt;br /&gt;
*Prepared spells per day: 5 (+3 Int +2 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 3&lt;br /&gt;
*New spells: (2 1st level) - Tasha&#039;s Hideous Laughter, Disguise Self, Mage Armor (choose two of these)&lt;br /&gt;
*HP: 15 (8 starting +5 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Prepared spells per day: 6 (+3 Int +3 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 4, 2nd Level: 2&lt;br /&gt;
*New spells: (2 2nd level) - Invisibility, Hold Person&lt;br /&gt;
*HP: 22 (8 starting +10 lvl +4 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18398</id>
		<title>Template:Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18398"/>
		<updated>2016-09-17T15:48:34Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*(1)  &lt;br /&gt;
*(1)  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling (Wis) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Arcana&#039;&#039;&#039; (Int) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (Str) || -1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deception&#039;&#039;&#039; (Cha) || +3&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|Insight (Wis) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || +1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|Medicine (Wis) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Nature (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || +1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || +1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sleight of Hand&#039;&#039;&#039; (Dex) || +4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +4&lt;br /&gt;
|-&lt;br /&gt;
|Survival (Wis) || +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
Preparation Slots: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells/Day===&lt;br /&gt;
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.&lt;br /&gt;
Can cast a number of spells per day as noted in the list below:&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Long Bow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d8 + 3 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1 2 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Veiled Alliance (Criminal)&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Neutral Good&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || &lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || &lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || &lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*New Cantrip: Cleansing Flame (re-flavored sacred flame - can only target defilers, templars who serve defilers, or undead. This cantrip never defiles, and cannot be used with defiling.)&lt;br /&gt;
*Backlash: Beginning at 2nd level when you choose this path, you can imbue an area of land and plants with protective magic. By expending a 1st level spell slot, you can ward a circular area centered on yourself with a 20ft radius against Defiling. A Defiler who attempts to draw the energy of this land must make a Constitution saving throw. The defiler suffers 2d6 radiant damage on a failed saving throw, and half damage on a successful save. If you expend a higher spell slot than 1st level, the radius increases by 10ft and the damage increases by 1d6 for each level above 1st.&lt;br /&gt;
*Prepared spells per day: 5 (+3 Int +2 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 3&lt;br /&gt;
*New spells: (2 1st level) - Tasha&#039;s Hideous Laughter, Disguise Self, Mage Armor (choose two of these)&lt;br /&gt;
*HP: 15 (8 starting +5 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Prepared spells per day: 6 (+3 Int +3 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 4, 2nd Level: 2&lt;br /&gt;
*New spells: (2 2nd level) - Invisibility, Hold Person&lt;br /&gt;
*HP: 22 (8 starting +10 lvl +4 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18397</id>
		<title>Template:Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18397"/>
		<updated>2016-09-17T15:47:48Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*(1)  &lt;br /&gt;
*(1)  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling (Wis) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Arcana&#039;&#039;&#039; (Int) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (Str) || -1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deception&#039;&#039;&#039; (Cha) || +3&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|Insight (Wis) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || +1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|Medicine (Wis) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Nature (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || +1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || +1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sleight of Hand&#039;&#039;&#039; (Dex) || +4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +4&lt;br /&gt;
|-&lt;br /&gt;
|Survival (Wis) || +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
Preparation Slots: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells/Day===&lt;br /&gt;
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.&lt;br /&gt;
Can cast a number of spells per day as noted in the list below:&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Veiled Alliance (Criminal)&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Neutral Good&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || &lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || &lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || &lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*New Cantrip: Cleansing Flame (re-flavored sacred flame - can only target defilers, templars who serve defilers, or undead. This cantrip never defiles, and cannot be used with defiling.)&lt;br /&gt;
*Backlash: Beginning at 2nd level when you choose this path, you can imbue an area of land and plants with protective magic. By expending a 1st level spell slot, you can ward a circular area centered on yourself with a 20ft radius against Defiling. A Defiler who attempts to draw the energy of this land must make a Constitution saving throw. The defiler suffers 2d6 radiant damage on a failed saving throw, and half damage on a successful save. If you expend a higher spell slot than 1st level, the radius increases by 10ft and the damage increases by 1d6 for each level above 1st.&lt;br /&gt;
*Prepared spells per day: 5 (+3 Int +2 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 3&lt;br /&gt;
*New spells: (2 1st level) - Tasha&#039;s Hideous Laughter, Disguise Self, Mage Armor (choose two of these)&lt;br /&gt;
*HP: 15 (8 starting +5 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Prepared spells per day: 6 (+3 Int +3 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 4, 2nd Level: 2&lt;br /&gt;
*New spells: (2 2nd level) - Invisibility, Hold Person&lt;br /&gt;
*HP: 22 (8 starting +10 lvl +4 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18396</id>
		<title>Template:Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18396"/>
		<updated>2016-09-17T15:47:08Z</updated>

		<summary type="html">&lt;p&gt;Eric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 10  (0)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 (+3) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 12 = (12 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d10+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (10 + 3 Dex + 2 Armor)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +5&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common ()&lt;br /&gt;
*Halfling ()&lt;br /&gt;
*Gith ()&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*(1)  &lt;br /&gt;
*(1)  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling (Wis) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Arcana&#039;&#039;&#039; (Int) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (Str) || -1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deception&#039;&#039;&#039; (Cha) || +3&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|Insight (Wis) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || +1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|Medicine (Wis) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Nature (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || +1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || +1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sleight of Hand&#039;&#039;&#039; (Dex) || +4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +4&lt;br /&gt;
|-&lt;br /&gt;
|Survival (Wis) || +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Psionic Spark&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
1/day&lt;br /&gt;
Minor Action Ranged 5&lt;br /&gt;
Target: One flammable object not carried by another creature&lt;br /&gt;
Effect: Target catches fire&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: None Yet&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
Preparation Slots: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells/Day===&lt;br /&gt;
Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.&lt;br /&gt;
Can cast a number of spells per day as noted in the list below:&lt;br /&gt;
*1st Level: 0&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;1 Obsidian Short Swords&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d6 + 3 (P) / 1d^ (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Veiled Alliance (Criminal)&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Neutral Good&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || &lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || &lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || &lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*New Cantrip: Cleansing Flame (re-flavored sacred flame - can only target defilers, templars who serve defilers, or undead. This cantrip never defiles, and cannot be used with defiling.)&lt;br /&gt;
*Backlash: Beginning at 2nd level when you choose this path, you can imbue an area of land and plants with protective magic. By expending a 1st level spell slot, you can ward a circular area centered on yourself with a 20ft radius against Defiling. A Defiler who attempts to draw the energy of this land must make a Constitution saving throw. The defiler suffers 2d6 radiant damage on a failed saving throw, and half damage on a successful save. If you expend a higher spell slot than 1st level, the radius increases by 10ft and the damage increases by 1d6 for each level above 1st.&lt;br /&gt;
*Prepared spells per day: 5 (+3 Int +2 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 3&lt;br /&gt;
*New spells: (2 1st level) - Tasha&#039;s Hideous Laughter, Disguise Self, Mage Armor (choose two of these)&lt;br /&gt;
*HP: 15 (8 starting +5 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Prepared spells per day: 6 (+3 Int +3 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 4, 2nd Level: 2&lt;br /&gt;
*New spells: (2 2nd level) - Invisibility, Hold Person&lt;br /&gt;
*HP: 22 (8 starting +10 lvl +4 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18393</id>
		<title>Template:Camgee</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Template:Camgee&amp;diff=18393"/>
		<updated>2016-09-17T15:37:14Z</updated>

		<summary type="html">&lt;p&gt;Eric: Created page with &amp;quot;{{statsbox|Vesa.jpg|1|Halfling|Ranger Cannibal|None|Bow|}}  ==Attributes== {| |Strength || 8  (-1) |- |Dexterity || 14 (+2) |- |Constitution || 14 (+2) |- |Intelligence ||...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|None|Bow|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 8  (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 16 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 10 (+0) &lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 12 (+1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 8 = (8 Starting)&lt;br /&gt;
|-&lt;br /&gt;
|Hit Dice || 1d6+2&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 12 (10 + 2 Dex)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +4&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +2&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Inspiration || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Strength || -1&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || +2/+4 (+2 when Kes&#039;Trekel is on person)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || +2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039; || +5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wisdom&#039;&#039;&#039; || +2&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common (r/w)&lt;br /&gt;
*Dwarven (r/w)&lt;br /&gt;
*Veiled Signs&lt;br /&gt;
&lt;br /&gt;
==Features and Traits==&lt;br /&gt;
*(1) Arcane Recovery (once per day, recover one 1st level spell after a short rest)&lt;br /&gt;
*(1) Spell Sniper (1 free attack roll with a cantrip; Spells requiring an attack roll have their range doubled; Ranged spell attacks ignore half cover and three-quarters cover.)&lt;br /&gt;
&lt;br /&gt;
==Familiar==&lt;br /&gt;
Kes&#039;Trekel (+2 to Dex saves)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; skills indicate proficiency&lt;br /&gt;
{|&lt;br /&gt;
|Acrobatics (Dex) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling (Wis) || +0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Arcana&#039;&#039;&#039; (Int) || +5&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (Str) || -1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deception&#039;&#039;&#039; (Cha) || +3&lt;br /&gt;
|-&lt;br /&gt;
|History (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|Insight (Wis) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Cha) || +1&lt;br /&gt;
|-&lt;br /&gt;
|Investigation (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|Medicine (Wis) || +0&lt;br /&gt;
|-&lt;br /&gt;
|Nature (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) || +2&lt;br /&gt;
|-&lt;br /&gt;
|Performance (Cha) || +1&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Cha) || +1&lt;br /&gt;
|-&lt;br /&gt;
|Religion (Int) || +3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sleight of Hand&#039;&#039;&#039; (Dex) || +4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex) || +4&lt;br /&gt;
|-&lt;br /&gt;
|Survival (Wis) || +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wild Talent==&lt;br /&gt;
&#039;&#039;&#039;Object Projection&#039;&#039;&#039; - Your force of will teleports an object a short distance away.&lt;br /&gt;
At-Will&lt;br /&gt;
Effect: You teleport an object you are holding in one hand to an unoccupied square within 50 feet of you or to a willing creature within 50 feet of you.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&#039;&#039;&#039;Spellcaster Level&#039;&#039;&#039;: 1&amp;lt;br&amp;gt;&lt;br /&gt;
DC = 13 (8 + 2 Proficiency + 3 Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Preparation Slots: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spells/Day===&lt;br /&gt;
Can prepare total of 4 spells per day (+3 Int +1 Level) - can be any combination of different levels of spells.&lt;br /&gt;
Can cast a number of spells per day as noted in the list below:&lt;br /&gt;
*1st Level: 2&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Light&lt;br /&gt;
*Prestidigitation&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
*Burning Hands&lt;br /&gt;
*Charm Person&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Identify&lt;br /&gt;
*Grease&lt;br /&gt;
*Magic Missile&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&#039;&#039;&#039;Obsidian Dagger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Atk: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Dmg: 1d4 + 2 (P)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Thieves&#039; Tools&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;Traits - Flaws are tentative&amp;lt;/i&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|Background: || Veiled Alliance (Criminal)&lt;br /&gt;
|-&lt;br /&gt;
|Alignment: || Neutral Good&lt;br /&gt;
|-&lt;br /&gt;
|Personality Traits: || &lt;br /&gt;
|-&lt;br /&gt;
|Ideals: || &lt;br /&gt;
|-&lt;br /&gt;
|Bonds: || &lt;br /&gt;
|-&lt;br /&gt;
|Flaws: || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 Updates==&lt;br /&gt;
*New Cantrip: Cleansing Flame (re-flavored sacred flame - can only target defilers, templars who serve defilers, or undead. This cantrip never defiles, and cannot be used with defiling.)&lt;br /&gt;
*Backlash: Beginning at 2nd level when you choose this path, you can imbue an area of land and plants with protective magic. By expending a 1st level spell slot, you can ward a circular area centered on yourself with a 20ft radius against Defiling. A Defiler who attempts to draw the energy of this land must make a Constitution saving throw. The defiler suffers 2d6 radiant damage on a failed saving throw, and half damage on a successful save. If you expend a higher spell slot than 1st level, the radius increases by 10ft and the damage increases by 1d6 for each level above 1st.&lt;br /&gt;
*Prepared spells per day: 5 (+3 Int +2 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 3&lt;br /&gt;
*New spells: (2 1st level) - Tasha&#039;s Hideous Laughter, Disguise Self, Mage Armor (choose two of these)&lt;br /&gt;
*HP: 15 (8 starting +5 lvl +2 Con)&lt;br /&gt;
&lt;br /&gt;
==Level 3 Updates==&lt;br /&gt;
*Prepared spells per day: 6 (+3 Int +3 Level)&lt;br /&gt;
*Cast spells per day: 1st Level: 4, 2nd Level: 2&lt;br /&gt;
*New spells: (2 2nd level) - Invisibility, Hold Person&lt;br /&gt;
*HP: 22 (8 starting +10 lvl +4 Con)&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=16766</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=16766"/>
		<updated>2015-07-16T03:24:12Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Oracle Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 11&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 12 / Cast. Level: 11|Human|Fighter/Oracle|Full Plate &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 19 [21] (+4)[+5] &#039;&#039;(16 Base, +3 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 125 = 10 Fighter HD + (11 x 7 Oracle HD) + (2 x 12 Constitution) + (12 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 28 (+9 Full Plate, +6 Tower Shield, +0 Dexterity, +2 Natural +1 Ring)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 21 (21 Fl) (11 +9 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +11 (+9 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +9 / +4&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +20 (11 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +11 (+5 Base +2 Con, +4 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +7 (+3 Base, +0 Dex, +4 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +12 (+7 Base, +1 Will, +4 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander (Wa)&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
*11th: Divine Interference&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 11 Ranks&lt;br /&gt;
*Heal: 10 Ranks&lt;br /&gt;
*Knowledge (History): 12 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 11 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 6 Ranks&lt;br /&gt;
*Spellcraft: 11 Ranks&lt;br /&gt;
*Survival: 1 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander (Wa)&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (2/day)&lt;br /&gt;
**Rewind Time (3/day)&lt;br /&gt;
**Momentary Glimpse (3/day)&lt;br /&gt;
**Time Hop (110&#039;/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
**Blindsense 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*9 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
*Grace&lt;br /&gt;
*Remove Paralysis&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
*Channel Vigor&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
*Restoration&lt;br /&gt;
*Dismissal&lt;br /&gt;
*Divination&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Light Wounds, Mass&lt;br /&gt;
*Permanency&lt;br /&gt;
*Flame Strike&lt;br /&gt;
*Raise Dead&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+4 Cloak of Resistance===&lt;br /&gt;
*+4 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=16765</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=16765"/>
		<updated>2015-07-16T03:22:48Z</updated>

		<summary type="html">&lt;p&gt;Eric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 11&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 12 / Cast. Level: 11|Human|Fighter/Oracle|Full Plate &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 19 [21] (+4)[+5] &#039;&#039;(16 Base, +3 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 125 = 10 Fighter HD + (11 x 7 Oracle HD) + (2 x 12 Constitution) + (12 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 28 (+9 Full Plate, +6 Tower Shield, +0 Dexterity, +2 Natural +1 Ring)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 21 (21 Fl) (11 +9 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +11 (+9 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +9 / +4&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +20 (11 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +11 (+5 Base +2 Con, +4 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +7 (+3 Base, +0 Dex, +4 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +12 (+7 Base, +1 Will, +4 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander (Wa)&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
*11th: Divine Interference&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 11 Ranks&lt;br /&gt;
*Heal: 10 Ranks&lt;br /&gt;
*Knowledge (History): 12 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 11 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 6 Ranks&lt;br /&gt;
*Spellcraft: 11 Ranks&lt;br /&gt;
*Survival: 1 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander (Wa)&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (2/day)&lt;br /&gt;
**Rewind Time (3/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
**Time Hop (110&#039;/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
**Blindsense 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*9 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
*Grace&lt;br /&gt;
*Remove Paralysis&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
*Channel Vigor&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
*Restoration&lt;br /&gt;
*Dismissal&lt;br /&gt;
*Divination&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Light Wounds, Mass&lt;br /&gt;
*Permanency&lt;br /&gt;
*Flame Strike&lt;br /&gt;
*Raise Dead&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+4 Cloak of Resistance===&lt;br /&gt;
*+4 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=16764</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=16764"/>
		<updated>2015-07-16T03:17:51Z</updated>

		<summary type="html">&lt;p&gt;Eric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 10&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 12 / Cast. Level: 11|Human|Fighter/Oracle|Full Plate &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 19 [21] (+4)[+5] &#039;&#039;(16 Base, +3 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 125 = 10 Fighter HD + (11 x 7 Oracle HD) + (2 x 12 Constitution) + (12 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 28 (+9 Full Plate, +6 Tower Shield, +0 Dexterity, +2 Natural +1 Ring)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 21 (21 Fl) (11 +9 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +11 (+9 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +9 / +4&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +20 (11 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +11 (+5 Base +2 Con, +4 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +7 (+3 Base, +0 Dex, +4 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +12 (+7 Base, +1 Will, +4 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander (Wa)&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
*11th: Divine Interference&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 11 Ranks&lt;br /&gt;
*Heal: 10 Ranks&lt;br /&gt;
*Knowledge (History): 12 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 11 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 6 Ranks&lt;br /&gt;
*Spellcraft: 11 Ranks&lt;br /&gt;
*Survival: 1 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander (Wa)&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (2/day)&lt;br /&gt;
**Rewind Time (3/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
**Time Hop (110&#039;/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
**Blindsense 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*9 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
*Grace&lt;br /&gt;
*Remove Paralysis&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
*Channel Vigor&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
*Restoration&lt;br /&gt;
*Dismissal&lt;br /&gt;
*Divination&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Light Wounds, Mass&lt;br /&gt;
*Permanency&lt;br /&gt;
*Flame Strike&lt;br /&gt;
*Raise Dead&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+4 Cloak of Resistance===&lt;br /&gt;
*+4 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=16763</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=16763"/>
		<updated>2015-07-16T03:16:51Z</updated>

		<summary type="html">&lt;p&gt;Eric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 10&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 11 / Cast. Level: 10|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 19 [21] (+4)[+5] &#039;&#039;(16 Base, +3 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 125 = 10 Fighter HD + (11 x 7 Oracle HD) + (2 x 12 Constitution) + (12 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 28 (+9 Full Plate, +6 Tower Shield, +0 Dexterity, +2 Natural +1 Ring)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 21 (21 Fl) (11 +9 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +11 (+9 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +9 / +4&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +20 (11 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +11 (+5 Base +2 Con, +4 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +7 (+3 Base, +0 Dex, +4 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +12 (+7 Base, +1 Will, +4 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander (Wa)&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
*11th: Divine Interference&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 11 Ranks&lt;br /&gt;
*Heal: 10 Ranks&lt;br /&gt;
*Knowledge (History): 12 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 11 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 6 Ranks&lt;br /&gt;
*Spellcraft: 11 Ranks&lt;br /&gt;
*Survival: 1 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander (Wa)&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (2/day)&lt;br /&gt;
**Rewind Time (3/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
**Time Hop (110&#039;/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
**Blindsense 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*9 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
*Grace&lt;br /&gt;
*Remove Paralysis&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
*Channel Vigor&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
*Restoration&lt;br /&gt;
*Dismissal&lt;br /&gt;
*Divination&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Light Wounds, Mass&lt;br /&gt;
*Permanency&lt;br /&gt;
*Flame Strike&lt;br /&gt;
*Raise Dead&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+4 Cloak of Resistance===&lt;br /&gt;
*+4 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=16762</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=16762"/>
		<updated>2015-07-16T02:56:08Z</updated>

		<summary type="html">&lt;p&gt;Eric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 10&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 11 / Cast. Level: 10|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 19 [21] (+4)[+5] &#039;&#039;(16 Base, +3 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 115 = 10 Fighter HD + (10 x 7 Oracle HD) + (2 x 11 Constitution) + (11 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 20 (20 Fl) (10 +8 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +10 (+8 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +8 / +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +9 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +10 (+7 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander (Wa)&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
*11 Divine Interference&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 10 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 11 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 10 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 5 Ranks&lt;br /&gt;
*Spellcraft: 10 Ranks&lt;br /&gt;
*Survival: 1 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander (Wa)&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
**Blindsense 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*8 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
*Grace&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
*Restoration&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Light Wounds, Mass&lt;br /&gt;
*Permanency&lt;br /&gt;
*Flame Strike&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=16761</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=16761"/>
		<updated>2015-07-16T02:53:27Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Proposed Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Achievements are earned by &amp;lt;b&amp;gt;players&amp;lt;/b&amp;gt;, not &amp;lt;b&amp;gt;characters&amp;lt;/b&amp;gt;, therefore one can earn achievements while acting as a substitute. Additionally, as cohorts are mechanically part of the character, achievement-worthy actions taken by cohorts will also trigger achievements for the player.  &lt;br /&gt;
&lt;br /&gt;
===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Arabelle Adventurers&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mefighter beta team&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattsters of the Mattiverse&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Feantari, nubs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel, Mattie, Sarah, Brandy, Travis, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari, TooMuchPete, Kimberley, Xorry, Pokeylope&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a member of the Goodly Races without his or her master being present. || Sure! || 5xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari, Pokeylope&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie, Sarah || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis, Sarah, Matt A, Helen, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Eric, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Kimberley&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || Kill a Dragon || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Brandy, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| We stole their mascot! || Kill the Wa giants&#039; dragon || Yes || 500 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Brandy, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| See no Evil || Spend an entire combat invisible, from init to end of bullet time || Yes || 25xp || Sarah ||&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ra-Ra-Rasputin || Injure, but do not kill, an ally using at least 3 different damage sources. || Yes || 25xp || Kim || Sarah&lt;br /&gt;
|-&lt;br /&gt;
| Damn the Torpedos || Sink a ship. || Yes || 50xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Slaughter is the best medicine || Kill 20 enemies with one spell || Yes || 100 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Not to put too fine a point on it || Kill an enemy using a piercing weapon || Yes || 5 xp || Travis|| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Xorry, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie, Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legend of Zelda || Defeat an enemy with a wooden sword || Yes || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Inconceivable! || Defeat a giant, a wizard, and a swordsman in the same battle || Yes || 100 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Goodness Gracious Great Balls of Fire || Do over 60 hp of damage to a single target with a Fireball spell || Yes || 40xp || Eric || Sarah&lt;br /&gt;
|-&lt;br /&gt;
| Mind Bleeding || Reduce a creature&#039;s Wisdom or Intelligence attribute to 3 or less. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Master || Deal a critical hit with an improvised weapon || Yes || 100xp || Eric/Matt Jones ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy, Eric, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || Sure! Germain ought to get this one soon. || 15xp || Slitherrr ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Brains! || Die from a zombie or fast zombie attack. || Yes || Condolences || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| Red-shirted Ensign || Have your character killed in his/her first session. || Yes || +1 Character Point on Reroll || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| I Wasn&#039;t Even Supposed to Be Here Today || Have a character you are regenting drop to 0 or lower hp || Yes || 50xp (and exemption from regenting duties) || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Take a Fall || Play dead or injured to avoid continuing a battle || Yes || 50xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Homeopathy || Fail a heal skill check by 5 or more. || Yes || 10 xp|| Travis||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Bastard! || Get the last hit on a bloodied enemy to which you have otherwise dealt no damage. || APPROVED! || 25xp || Slitherrr || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel, Eric, Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Succeed at five or more rolls against your worst stat in one session. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Do You Feel Lucky Punk? || Do something very unwise and live to tell about it by rolling a perfect 20 on a saving throw || Yes || 150xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel, Eric, Brandy&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Brandy, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || Sure! || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Mattie, Travis, Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || Sure! || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || Approval || The character&#039;s name, standards, and reputation - though not necessarily appearance - is known by any Mainland inhabitant || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphilis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Laugh it Up Fuzzball || Get an NPC with fur who can&#039;t speak your language to laugh at you || Yes || 25xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Clean Me Up Scotty || Take a bath in a &amp;quot;fine&amp;quot; or better establishment || Yes || 5 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Element of Truth || Have an elemental intimidate an NPC into revealing some secret || Yes || 5 xp || Travis||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || Hahaha I like it || 20xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by an NPC while sneaking, without being subsequently discovered || Yes || 25xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| The Wire || Spy on someone remotely || Yes || 25 xp || Travis || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis, Mattie, Sarah, Brandy, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not the Droids You Are Looking For || Completely avoid a battle by using an illusion, charm, or mind control spell || Yes || 50xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government official || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Feantari, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Travis, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || Yes || 10xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cunning Linguist || Learn 12 Languages || APPROVED || 240xp || Slitherrr || absalom, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || I&#039;ve been meaning to incorporate the issue of Passports!! &amp;gt;:) || 10xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Matt A, Sarah, Travis, Helen, Daniel, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Drizzt Do&#039;What Now? || Enter the Underdark. || Yes || 100 XP || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| In Plane Sight || Visit each of the four elemental planes (Fire, Air, Earth and Water) || Good luck with THIS one. Heh. Achievement: Impossible! || 1000xp || Slitherrr || !&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || Sure! good luck on this one, too || 5xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || For sure! &#039;&#039;(Retroactive!)&#039;&#039; || 3xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Sarah, Mattie, Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious Maximus|| Gain all possible levels of a prestige class || APPROVED! || The character may choose a second core class that he or she considers preferred.|| Mattie || (Mattie)&lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins, gems, and artworks. || Sure! (Good Luck!) || 250xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Zealeus, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie, Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| See the Constellation || Navigate a distance of over 100 miles using only the stars || Yes || 5 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Beam Me Up Scotty || Teleport or dimension door out of certain death || Yes || 50xp || Eric|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Black Butler || Summon a Demon using a Gate or Planar Binding spell || Yes || 500 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Destroy the Shield Generator || Dispel an enemy Abjuration of 4th level or greater || Yes || 50xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Impregnable || End the round with an Armor Class of 35 or greater || Yes || 35 xp|| Eric|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Talk to the Hand || Use a Bigsby&#039;s Spell to Interrupt an Enemy&#039;s Spellcasting || Yes || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Druish Princess || Meet a female druid || Yes || 5 xp || Travis|| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Headache || Spend over 100 psp in a single encounter || Yes || 25 xp || Eric || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Just Keep Swimming || Make 5 consecutive swim checks || Yes || 15xp || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari, TooMuchPete, Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarrassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Student Has Become the Dungeon Master || Run a game with detarame as a player. || APPROVED! || Personal Sense of Satisfaction || Detarame || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || Sure! || 10xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| It&#039;s Comcastic! || Have your game called off due to technical issues. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Eric, Daniel, Mattie, Sarah, Travis, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Grumpy Matt || Annoy the DM || Yes || Personal Satisfaction|| Travis|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel, Travis, Brandy, Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Suck it Trebeck || Stump the DM on a historical backstory aspect of the game || Yes || 250xp || Eric ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Matt A, Daniel, Mattie, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements (excepting X)|| Yes || 2000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;,&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements (excepting XXV and X)|| Yes || 4000 xp || Matt Jones ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements: UU, Tapped Out, Two Birds; PLUS Holly, Eleven Inches OR Phoenix Feather OR Bartender || Yes || +1 on Spell DCs. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L 4 D &amp;amp; D&#039;&#039;&#039;  || Survive the Draglet Fortress Infestation.  || Yes || 1000 xp, +1 free rank of Knowledge: Dungeoneering  || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Slitherrr, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plans Within Plans&#039;&#039;&#039;  || Discover the traitor(s) to Wydmoor Free-City.  || Yes || 2500 xp. Gain one bonus rank in Knowledge:Local (Wydmoor). || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Mattie, Helen, Travis, Matt A, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{{pendingapproval}}&lt;br /&gt;
&amp;lt;small&amp;gt;(Note: Remove the nowiki tags to mark as PendingApproval when this table has contents)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| PUMP (clap) YOU UP || Have a least ten buffs/modifiers on your character at once. || Approved! || 10xp || Silverwalkers || Silverwalkers&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Frankenhulked || Have a least twenty buffs/modifiers on your character at once. || Approved! || 20xp || Silverwalkers || Silverwalkers&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Children should not be seen or heard. || Gain achievements: Oof, Like the Wind, What was that?, Ninjatastic, See no Evil || PENDING || ?? || Sarah || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Inca Mummy Girl || Drink 20 souls || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| The Zeppo || Actively participate in an entire combat and have no effect. || PENDING || -25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| First Storm-Trooper || Get shot by a missile-weapon and drop to 0 or less hp after walking through any doorway  || PENDING || 50xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Crazy Cat-Lady || Summon 27 felines  || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Not Asking Directions || Get lost while Off the map at least 3 times || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Thought You Said Crossing the Streams Was Bad || Have two friendly cone-shaped spell effects overlap (same initiative roll) || PENDING || 250xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Take One for the Team || Take greater than 50% of hp damage while protecting at least 2 other PCs from same || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Burning Desire || Enter a fire.  On purpose || PENDING || an xp || Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Have to Be Faster Than the Bear, Just Faster Than You|| Outrun another PC when running from a monster when the monster does sufficient damage to the other PC to reduce his/her hp to 0 or less || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Everything is Negotiable || Talk your way out of character death by arguing a rule with the DM successfully || PENDING || not dying || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Titanic || Have 250 maximum hp and lose them all || Approved! || 50 xp|| Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Smell the Glove || Punch someone in the face || PENDING || 18xp|| Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s get ready to mumble! || Misunderstand or be misunderstood || PENDING || Laughter, maybe?|| Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Courtesy Cleric || A cleric successfully uses diplomacy || Approved! || 50xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Kiss-up || Buy the DM a pizza || PENDING || 50000xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I am Not Left-Handed || Defeat an Enemy of same or greater hit-dice with you off-hand while not dual-wielding || PENDING || 100xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Braking Bad || Run into something and take 10hp of damage as a result || PENDING || 10xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Selfie || Intentionally inflict 15% of your max HP on yourself || PENDING || 10xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Warned You About Pits Bro || fall in the same pit twice in one encounter || Approved! || 15xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| They Taste Like Burning || eat poison fruits or plants || PENDING || 15xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| This is Bat Country || kill a dire or enlarged bat || Approved! || 25xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Feed the Troll || Kill a troll that has given you bite damage || Approved! || 25xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Down They Came Like Huge Black Shadows, or Their Talons Tore at Goblin Faces || have a summoned bird deal damage in an encounter || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| One Pill Makes You Larger and One Pill Makes You Small || In one session be subject to both enlarge and reduce effects || Approved! || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Friendly Fire || Damage 3 or more allies with a thrown splash weapon attack || Approved! || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Channel with Poor Reception || Heal at least 2 enemies with a channel energy || Approved! || 40xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| All Day Long My Foot Up a Dog&#039;s Ass || Subdue 2 animals in a session || PENDING || 10xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Ain&#039;t Afraid of No Ghost || Be the only PC in the party not affected by a fear effect from undead creature(s) in an encounter || Approved! || 150xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Pumped Up || Have 10 or more buffs spells on you at one time || Approved! || 50xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Hans or Frans || Cast 5 or more buff spells on one PC || PENDING || 200xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Constitutional Obliteralist || Have your constitution drop to 5 or less || PENDING ||  || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Severe Nut Allergy || Defeat an Opponent with a Peanut Butter elemental || PENDING || 500xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must pass before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15993</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15993"/>
		<updated>2014-11-10T03:11:30Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Oracle Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 10&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 11 / Cast. Level: 10|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 115 = 10 Fighter HD + (10 x 7 Oracle HD) + (2 x 11 Constitution) + (11 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 20 (20 Fl) (10 +8 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +10 (+8 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +8 / +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +9 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +10 (+7 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander (Wa)&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
*11 Divine Interference&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 10 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 11 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 10 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 5 Ranks&lt;br /&gt;
*Spellcraft: 10 Ranks&lt;br /&gt;
*Survival: 1 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander (Wa)&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
**Blindsense 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*8 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
*Grace&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
*Restoration&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Light Wounds, Mass&lt;br /&gt;
*Permanency&lt;br /&gt;
*Flame Strike&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=15906</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=15906"/>
		<updated>2014-10-26T02:47:21Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Proposed Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Achievements are earned by &amp;lt;b&amp;gt;players&amp;lt;/b&amp;gt;, not &amp;lt;b&amp;gt;characters&amp;lt;/b&amp;gt;, therefore one can earn achievements while acting as a substitute. Additionally, as cohorts are mechanically part of the character, achievement-worthy actions taken by cohorts will also trigger achievements for the player.  &lt;br /&gt;
&lt;br /&gt;
===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Arabelle Adventurers&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mefighter beta team&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattsters of the Mattiverse&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Feantari, nubs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel, Mattie, Sarah, Brandy, Travis, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a member of the Goodly Races without his or her master being present. || Sure! || 5xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav, Sarah, Matt A, Helen, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Kimberley&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || Kill a Dragon || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Brandy, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| We stole their mascot! || Kill the Wa giants&#039; dragon || Yes || 500 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Brandy, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| See no Evil || Spend an entire combat invisible, from init to end of bullet time || Yes || 25xp || Sarah ||&lt;br /&gt;
|-&lt;br /&gt;
| Ra-Ra-Rasputin || Injure, but do not kill, an ally using at least 3 different damage sources. || Yes || 25xp || Kim ||&lt;br /&gt;
|-&lt;br /&gt;
| Damn the Torpedos || Sink a ship. || Yes || 50xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Slaughter is the best medicine || Kill 20 enemies with one spell || Yes || 100 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Not to put too fine a point on it || Kill an enemy using a piercing weapon || Yes || 5 xp || Travis|| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Xorry, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legend of Zelda || Defeat an enemy with a wooden sword || Yes || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Inconceivable! || Defeat a giant, a wizard, and a swordsman in the same battle || Yes || 100 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Goodness Gracious Great Balls of Fire || Do over 60 hp of damage to a single target with a Fireball spell || Yes || 40xp || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Bleeding || Reduce a creature&#039;s Wisdom or Intelligence attribute to 3 or less. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Master || Deal a critical hit with an improvised weapon || Yes || 100xp || Eric/Matt Jones ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy, Eric, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || Sure! Germain ought to get this one soon. || 15xp || Slitherrr ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Brains! || Die from a zombie or fast zombie attack. || Yes || Condolences || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| Red-shirted Ensign || Have your character killed in his/her first session. || Yes || +1 Character Point on Reroll || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| I Wasn&#039;t Even Supposed to Be Here Today || Have a character you are regenting drop to 0 or lower hp || Yes || 50xp (and exemption from regenting duties) || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Take a Fall || Play dead or injured to avoid continuing a battle || Yes || 50xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Homeopathy || Fail a heal skill check by 5 or more. || Yes || 10 xp|| Travis||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Bastard! || Get the last hit on a bloodied enemy to which you have otherwise dealt no damage. || APPROVED! || 25xp || Slitherrr || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Eric&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Do You Feel Lucky Punk? || Do something very unwise and live to tell about it by rolling a perfect 20 on a saving throw || Yes || 150xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Eric, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Brandy, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || Sure! || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Mattie, Trav, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || Sure! || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || Approval || The character&#039;s name, standards, and reputation - though not necessarily appearance - is known by any Mainland inhabitant || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphilis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Laugh it Up Fuzzball || Get an NPC with fur who can&#039;t speak your language to laugh at you || Yes || 25xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Clean Me Up Scotty || Take a bath in a &amp;quot;fine&amp;quot; or better establishment || Yes || 5 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Element of Truth || Have an elemental intimidate an NPC into revealing some secret || Yes || 5 xp || Travis||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || Hahaha I like it || 20xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by an NPC while sneaking, without being subsequently discovered || Yes || 25xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| The Wire || Spy on someone remotely || Yes || 25 xp || Travis || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis, Mattie, Sarah, Brandy, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not the Droids You Are Looking For || Completely avoid a battle by using an illusion, charm, or mind control spell || Yes || 50xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government official || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Feantari, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Travis, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || Yes || 10xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cunning Linguist || Learn 12 Languages || APPROVED || 240xp || Slitherrr || absalom&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || I&#039;ve been meaning to incorporate the issue of Passports!! &amp;gt;:) || 10xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Matt A, Sarah, Trav, Helen, Daniel, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| In Plane Sight || Visit each of the four elemental planes (Fire, Air, Earth and Water) || Good luck with THIS one. Heh. Achievement: Impossible! || 1000xp || Slitherrr || !&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || Sure! good luck on this one, too || 5xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || For sure! &#039;&#039;(Retroactive!)&#039;&#039; || 3xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Sarah, Mattie, Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious Maximus|| Gain all possible levels of a prestige class || APPROVED! || The character may choose a second core class that he or she considers preferred.|| Mattie || (Mattie)&lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins, gems, and artworks. || Sure! (Good Luck!) || 250xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Zealeus, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| See the Constellation || Navigate a distance of over 100 miles using only the stars || Yes || 5 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Beam Me Up Scotty || Teleport or dimension door out of certain death || Yes || 50xp || Eric|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Black Butler || Summon a Demon using a Gate or Planar Binding spell || Yes || 500 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Destroy the Shield Generator || Dispel an enemy Abjuration of 4th level or greater || Yes || 50xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Impregnable || End the round with an Armor Class of 35 or greater || Yes || 35 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Talk to the Hand || Use a Bigsby&#039;s Spell to Interrupt an Enemy&#039;s Spellcasting || Yes || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Druish Princess || Meet a female druid || Yes || 5 xp || Travis|| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Headache || Spend over 100 psp in a single encounter || Yes || 25 xp || Eric || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Just Keep Swimming || Make 5 consecutive swim checks || Yes || 15xp || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarrassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Student Has Become the Dungeon Master || Run a game with detarame as a player. || APPROVED! || Personal Sense of Satisfaction || Detarame || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || Sure! || 10xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| It&#039;s Comcastic! || Have your game called off due to technical issues. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Eric, Daniel, Mattie, Sarah, Travis, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Grumpy Matt || Annoy the DM || Yes || Personal Satisfaction|| Travis|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel, Travis, Brandy, Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Suck it Trebeck || Stump the DM on a historical backstory aspect of the game || Yes || 250xp || Eric ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Matt A, Daniel, Mattie, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements (excepting X)|| Yes || 2000 xp || Matt Jones ||&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements (excepting XXV and X)|| Yes || 4000 xp || Matt Jones ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements: UU, Tapped Out, Two Birds; PLUS Holly, Eleven Inches OR Phoenix Feather OR Bartender || Yes || +1 on Spell DCs. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L 4 D &amp;amp; D&#039;&#039;&#039;  || Survive the Draglet Fortress Infestation.  || Yes || 1000 xp, +1 free rank of Knowledge: Dungeoneering  || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Slitherrr, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plans Within Plans&#039;&#039;&#039;  || Discover the traitor(s) to Wydmoor Free-City.  || Yes || 2500 xp. Gain one bonus rank in Knowledge:Local (Wydmoor). || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Mattie, Helen, Trav, Matt A, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{{pendingapproval}}&lt;br /&gt;
&amp;lt;small&amp;gt;(Note: Remove the nowiki tags to mark as PendingApproval when this table has contents)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| PUMP (clap) YOU UP || Have a least ten buffs/modifiers on your character at once. || PENDING || 10xp || Silverwalkers || Silverwalkers&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Frankenhulked || Have a least twenty buffs/modifiers on your character at once. || PENDING || 20xp || Silverwalkers || Silverwalkers&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Children should not be seen or heard. || Gain achievements: Oof, Like the Wind, What was that?, Ninjatastic, See no Evil || PENDING || ?? || Sarah || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Inca Mummy Girl || Drink 20 souls || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| The Zeppo || Actively participate in an entire combat and have no effect. || PENDING || -25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| First Storm-Trooper || Get shot by a missile-weapon and drop to 0 or less hp after walking through any doorway  || PENDING || 50xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Crazy Cat-Lady || Summon 27 felines  || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Not Asking Directions || Get lost while Off the map at least 3 times || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Thought You Said Crossing the Streams Was Bad || Have two friendly cone-shaped spell effects overlap (same initiative roll) || PENDING || 250xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Take One for the Team || Take greater than 50% of hp damage while protecting at least 2 other PCs from same || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Burning Desire || Enter a fire.  On purpose || PENDING || an xp || Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Have to Be Faster Than the Bear, Just Faster Than You|| Outrun another PC when running from a monster when the monster does sufficient damage to the other PC to reduce his/her hp to 0 or less || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Everything is Negotiable || Talk your way out of character death by arguing a rule with the DM successfully || PENDING || not dying || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Titanic || Have 250 hp (at least temporarily) and lose them all || PENDING || 50 xp|| Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Smell the Glove || Punch someone in the face || PENDING || 18xp|| Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s get ready to mumble! || Misunderstand or be misunderstood || PENDING || Laughter, maybe?|| Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Courtesy Cleric || A cleric successfully uses diplomacy || PENDING || 50xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Kiss-up || Buy the DM a pizza || PENDING || 50000xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I am Not Left-Handed || Defeat an Enemy of same or greater hit-dice with you off-hand while not dual-wielding || PENDING || 100xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Braking Bad || Run into something and take 10hp of damage as a result || PENDING || 10xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Selfie || Intentionally inflict 15% of your max HP on yourself || PENDING || 10xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Warned You About Pits Bro || fail saves and fall in the same pit multiple times in an encounter || PENDING || 15xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| They Taste Like Burning || eat poison fruits or plants || PENDING || 15xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| This is Bat Country || kill a dire or enlarged bat || PENDING || 25xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Feed the Troll || Kill a troll that has given you bite damage || PENDING || 25xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Down They Came Like Huge Black Shadows, or Their Talons Tore at Goblin Faces || have a summoned bird deal damage in an encounter || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| One Pill Makes You Larger and One Pill Makes You Small || In one session be subject to both enlarge and reduce effects || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Bombs Away || Damage 3 or more allies with a thrown splash weapon attack || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Channel with Poor Reception || Heal at least 2 more enemies than allies with a channel energy || PENDING || 40xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| All Day Long My Foot Up a Dog&#039;s Ass || Subdue 2 animals in a session || PENDING || 10xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Ain&#039;t Afraid of No Ghost || Be the only PC in the party not affected by a fear effect from undead creature(s) in an encounter || PENDING || 150xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Pumped Up || Have 10 or more buffs spells on you at one time || PENDING || All Spells Dispelled - or 100xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Hans or Frans || Cast 5 or more buff spells on one PC || PENDING || 200xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must pass before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15905</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15905"/>
		<updated>2014-10-26T02:42:00Z</updated>

		<summary type="html">&lt;p&gt;Eric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 10&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 11 / Cast. Level: 10|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 115 = 10 Fighter HD + (10 x 7 Oracle HD) + (2 x 11 Constitution) + (11 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 20 (20 Fl) (10 +8 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +10 (+8 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +8 / +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +9 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +10 (+7 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
*11 Divine Interference&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 10 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 11 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 10 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 5 Ranks&lt;br /&gt;
*Spellcraft: 10 Ranks&lt;br /&gt;
*Survival: 1 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*8 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
*Grace&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
*Restoration&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Light Wounds, Mass&lt;br /&gt;
*Permanency&lt;br /&gt;
*Flame Strike&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15904</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15904"/>
		<updated>2014-10-26T02:41:44Z</updated>

		<summary type="html">&lt;p&gt;Eric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 10&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 11 / Cast. Level: 9|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 115 = 10 Fighter HD + (10 x 7 Oracle HD) + (2 x 11 Constitution) + (11 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 20 (20 Fl) (10 +8 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +10 (+8 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +8 / +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +9 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +10 (+7 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
*11 Divine Interference&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 10 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 11 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 10 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 5 Ranks&lt;br /&gt;
*Spellcraft: 10 Ranks&lt;br /&gt;
*Survival: 1 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*8 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
*Grace&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
*Restoration&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Light Wounds, Mass&lt;br /&gt;
*Permanency&lt;br /&gt;
*Flame Strike&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15903</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15903"/>
		<updated>2014-10-26T02:40:34Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Purchased */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 8&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 9 / Cast. Level: 8|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 115 = 10 Fighter HD + (10 x 7 Oracle HD) + (2 x 11 Constitution) + (11 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 20 (20 Fl) (10 +8 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +10 (+8 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +8 / +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +9 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +10 (+7 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
*11 Divine Interference&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 10 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 11 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 10 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 5 Ranks&lt;br /&gt;
*Spellcraft: 10 Ranks&lt;br /&gt;
*Survival: 1 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*8 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
*Grace&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
*Restoration&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Light Wounds, Mass&lt;br /&gt;
*Permanency&lt;br /&gt;
*Flame Strike&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15902</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15902"/>
		<updated>2014-10-26T02:17:55Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Secondary Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 8&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 9 / Cast. Level: 8|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 115 = 10 Fighter HD + (10 x 7 Oracle HD) + (2 x 11 Constitution) + (11 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 20 (20 Fl) (10 +8 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +10 (+8 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +8 / +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +9 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +10 (+7 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 10 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 11 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 10 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 5 Ranks&lt;br /&gt;
*Spellcraft: 10 Ranks&lt;br /&gt;
*Survival: 1 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*8 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
*Grace&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
*Restoration&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Light Wounds, Mass&lt;br /&gt;
*Permanency&lt;br /&gt;
*Flame Strike&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15901</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15901"/>
		<updated>2014-10-26T02:16:04Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 8&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 9 / Cast. Level: 8|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 115 = 10 Fighter HD + (10 x 7 Oracle HD) + (2 x 11 Constitution) + (11 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 20 (20 Fl) (10 +8 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +10 (+8 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +8 / +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +9 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+6 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 10 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 11 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 10 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 5 Ranks&lt;br /&gt;
*Spellcraft: 10 Ranks&lt;br /&gt;
*Survival: 1 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*8 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
*Grace&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
*Restoration&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Light Wounds, Mass&lt;br /&gt;
*Permanency&lt;br /&gt;
*Flame Strike&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15900</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15900"/>
		<updated>2014-10-26T02:12:44Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 8&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 9 / Cast. Level: 8|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 115 = 10 Fighter HD + (10 x 7 Oracle HD) + (2 x 11 Constitution) + (11 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 20 (20 Fl) (10 +8 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +10 (+8 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +8 / +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +9 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+6 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 10 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 11 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 10 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 5 Ranks&lt;br /&gt;
*Spellcraft: 10 Ranks&lt;br /&gt;
*Survival: 1 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*7 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
*Grace&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
*Restoration&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Light Wounds, Mass&lt;br /&gt;
*Permanency&lt;br /&gt;
*Flame Strike&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15899</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15899"/>
		<updated>2014-10-26T02:08:42Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Secondary Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 8&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 9 / Cast. Level: 8|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 115 = 10 Fighter HD + (10 x 7 Oracle HD) + (2 x 11 Constitution) + (11 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 20 (20 Fl) (10 +8 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +10 (+8 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +8 / +3&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +9 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+6 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 9 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 10 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 9 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 4 Ranks&lt;br /&gt;
*Spellcraft: 9 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*7 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
*Grace&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
*Restoration&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Light Wounds, Mass&lt;br /&gt;
*Permanency&lt;br /&gt;
*Flame Strike&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15898</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15898"/>
		<updated>2014-10-26T02:07:33Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Level Four */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 8&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 9 / Cast. Level: 8|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 105 = 10 Fighter HD + (9 x 7 Oracle HD) + (2 x 10 Constitution) + (10 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 19 (19 Fl) (10 +7 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +9 (+7 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +7 / +2&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +9 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+6 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 9 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 10 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 9 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 4 Ranks&lt;br /&gt;
*Spellcraft: 9 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*7 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
*Grace&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
*Restoration&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Light Wounds, Mass&lt;br /&gt;
*Permanency&lt;br /&gt;
*Flame Strike&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15897</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15897"/>
		<updated>2014-10-26T02:06:54Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Level Four */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 8&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 9 / Cast. Level: 8|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 105 = 10 Fighter HD + (9 x 7 Oracle HD) + (2 x 10 Constitution) + (10 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 19 (19 Fl) (10 +7 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +9 (+7 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +7 / +2&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +9 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+6 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 9 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 10 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 9 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 4 Ranks&lt;br /&gt;
*Spellcraft: 9 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*7 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
*Grace&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
*Restoration&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Light Wounds, Mass&lt;br /&gt;
*Permanency&lt;br /&gt;
*Flame Strike&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15896</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15896"/>
		<updated>2014-10-26T01:58:17Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Level Two */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 8&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 9 / Cast. Level: 8|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 105 = 10 Fighter HD + (9 x 7 Oracle HD) + (2 x 10 Constitution) + (10 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 19 (19 Fl) (10 +7 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +9 (+7 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +7 / +2&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +9 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+6 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 9 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 10 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 9 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 4 Ranks&lt;br /&gt;
*Spellcraft: 9 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*7 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
*Grace&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Light Wounds, Mass&lt;br /&gt;
*Permanency&lt;br /&gt;
*Flame Strike&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15895</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15895"/>
		<updated>2014-10-26T01:57:24Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Level Five */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 8&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 9 / Cast. Level: 8|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 105 = 10 Fighter HD + (9 x 7 Oracle HD) + (2 x 10 Constitution) + (10 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 19 (19 Fl) (10 +7 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +9 (+7 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +7 / +2&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +9 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+6 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 9 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 10 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 9 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 4 Ranks&lt;br /&gt;
*Spellcraft: 9 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*7 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Lesser Restoration&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Light Wounds, Mass&lt;br /&gt;
*Permanency&lt;br /&gt;
*Flame Strike&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15894</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15894"/>
		<updated>2014-10-26T01:55:57Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 8&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 9 / Cast. Level: 8|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 105 = 10 Fighter HD + (9 x 7 Oracle HD) + (2 x 10 Constitution) + (10 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 19 (19 Fl) (10 +7 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +9 (+7 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +7 / +2&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +9 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+6 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 9 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 10 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 9 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 4 Ranks&lt;br /&gt;
*Spellcraft: 9 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*7 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Lesser Restoration&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Mass Cure Light Wounds&lt;br /&gt;
*Permanency&lt;br /&gt;
*Flame Strike&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15893</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15893"/>
		<updated>2014-10-26T01:20:29Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 8&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 9 / Cast. Level: 8|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 105 = 10 Fighter HD + (9 x 7 Oracle HD) + (2 x 10 Constitution) + (10 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 19 (19 Fl) (10 +7 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +9 (+7 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +7 / +2&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +9 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+6 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 9 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 10 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 9 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 4 Ranks&lt;br /&gt;
*Spellcraft: 9 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*7 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Lesser Restoration&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15892</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15892"/>
		<updated>2014-10-26T00:52:44Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Secondary Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 8&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 9 / Cast. Level: 8|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 105 = 10 Fighter HD + (9 x 7 Oracle HD) + (2 x 10 Constitution) + (10 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 19 (19 Fl) (10 +7 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +9 (+7 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +7 / +2&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +9 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+6 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 9 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 10 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 9 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 4 Ranks&lt;br /&gt;
*Spellcraft: 9 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*6 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Lesser Restoration&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15891</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15891"/>
		<updated>2014-10-26T00:48:50Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Level Four */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 8&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 9 / Cast. Level: 8|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 105 = 10 Fighter HD + (9 x 7 Oracle HD) + (2 x 10 Constitution) + (10 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 19 (19 Fl) (10 +7 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +9 (+7 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +7 / +2&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +8 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+6 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 9 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 10 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 9 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 4 Ranks&lt;br /&gt;
*Spellcraft: 9 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*6 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Lesser Restoration&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15890</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15890"/>
		<updated>2014-10-26T00:48:40Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Level Three */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 8&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 9 / Cast. Level: 8|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 105 = 10 Fighter HD + (9 x 7 Oracle HD) + (2 x 10 Constitution) + (10 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 19 (19 Fl) (10 +7 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +9 (+7 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +7 / +2&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +8 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+6 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 9 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 10 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 9 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 4 Ranks&lt;br /&gt;
*Spellcraft: 9 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*6 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Lesser Restoration&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15889</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15889"/>
		<updated>2014-10-26T00:47:59Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Level Four */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 8&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 9 / Cast. Level: 8|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 105 = 10 Fighter HD + (9 x 7 Oracle HD) + (2 x 10 Constitution) + (10 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 19 (19 Fl) (10 +7 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +9 (+7 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +7 / +2&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +8 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+6 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 9 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 10 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 9 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 4 Ranks&lt;br /&gt;
*Spellcraft: 9 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*6 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Lesser Restoration&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
*Holy Smite&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15888</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15888"/>
		<updated>2014-10-26T00:47:41Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Level Three */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 8&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 9 / Cast. Level: 8|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 105 = 10 Fighter HD + (9 x 7 Oracle HD) + (2 x 10 Constitution) + (10 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 19 (19 Fl) (10 +7 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +9 (+7 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +7 / +2&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +8 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+6 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 9 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 10 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 9 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 4 Ranks&lt;br /&gt;
*Spellcraft: 9 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*6 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Lesser Restoration&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
*Searing Light&lt;br /&gt;
*Magical Vestment&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15887</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15887"/>
		<updated>2014-10-26T00:47:12Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Level Two */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 8&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 9 / Cast. Level: 8|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 105 = 10 Fighter HD + (9 x 7 Oracle HD) + (2 x 10 Constitution) + (10 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 19 (19 Fl) (10 +7 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +9 (+7 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +7 / +2&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +8 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+6 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 9 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 10 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 9 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 4 Ranks&lt;br /&gt;
*Spellcraft: 9 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*6 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Lesser Restoration&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
*Spiritual Weapon&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15885</id>
		<title>Stein&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Stein%27s_Character_Sheet_(Pathfinder)&amp;diff=15885"/>
		<updated>2014-10-26T00:46:27Z</updated>

		<summary type="html">&lt;p&gt;Eric: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Fighter 1 / Oracle 8&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|Photo Here.jpeg|Char. Level: 9 / Cast. Level: 8|Human|Fighter/Oracle|Banded Mail &amp;amp; +1 Tower Shield|[[Blessing of Time]]|Odessa (of Yesteryear)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 14  (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 10 (--)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 14 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 18 [20] (+4)[+5] &#039;&#039;(16 Base, +2 from levels, [+2 from Circlet])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 105 = 10 Fighter HD + (9 x 7 Oracle HD) + (2 x 10 Constitution) + (10 Toughness) + (2 Favored Class)  &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 25 (+7 Banded Mail, +6 Tower Shield, +0 Dexterity, +2 Natural)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 19 (19 Fl) (10 +7 BaB +0 Dexterity, +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +9 (+7 BaB +2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +7 / +2&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +17 (8 Caster Level +5 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +8 (+5 Base +2 Con, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+3 Base, +0 Dex, +2 Cloak)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +9 (+6 Base, +1 Will, +2 Cloak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti (Archaic)&lt;br /&gt;
*Odessan (Archaic)&lt;br /&gt;
*Outlander&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Weapon &amp;amp; Armor===&lt;br /&gt;
*Weapon Proficiency: Simple, Martial&lt;br /&gt;
*Armor: All Armor and Shields&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Fighter Bonus: Weapon Focus (Longsword)&lt;br /&gt;
*Human: Toughness &lt;br /&gt;
*1st: Shield Focus&lt;br /&gt;
*3rd: Combat Expertise&lt;br /&gt;
*5th: Extend Spell&lt;br /&gt;
*7th: Combat Casting&lt;br /&gt;
*9th: Abundant Revelation (Rewind Time)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Climb: 1 Ranks&lt;br /&gt;
*Diplomacy: 9 Ranks&lt;br /&gt;
*Heal: 9 Ranks&lt;br /&gt;
*Knowledge (History): 10 Ranks&lt;br /&gt;
*Knowledge (Religion): 4 Ranks&lt;br /&gt;
*Perception: 9 Ranks&lt;br /&gt;
*Ride: 1 Rank&lt;br /&gt;
*Sense Motive: 4 Ranks&lt;br /&gt;
*Spellcraft: 9 Ranks&lt;br /&gt;
*Swim: 1 Rank&lt;br /&gt;
*Lingusitics: 1 Ranks&lt;br /&gt;
**Outlander&lt;br /&gt;
&lt;br /&gt;
==Oracle Powers==&lt;br /&gt;
*Mystery: Time&lt;br /&gt;
**Erase From Time (1/day)&lt;br /&gt;
**Rewind Time (2/day)&lt;br /&gt;
**Momentary Glimpse (2/day)&lt;br /&gt;
*Curse: Clouded Vision.&lt;br /&gt;
**Cannot see beyond 60&#039; through any means.&lt;br /&gt;
**Darkvision 60&#039;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*6 Favored Level Bonuses&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Orisons&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 15&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Guidance&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Light&lt;br /&gt;
*Create Water&lt;br /&gt;
*Mending&lt;br /&gt;
*Enhanced Diplomacy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7+2B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 16&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Light Wounds&lt;br /&gt;
*Memory Lapse&lt;br /&gt;
*Bless&lt;br /&gt;
*Shield of Faith&lt;br /&gt;
*Protection from Evil&lt;br /&gt;
*Comprehend Languages&lt;br /&gt;
*Command&lt;br /&gt;
*Sanctuary&lt;br /&gt;
*Embrace Destiny&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; &lt;br /&gt;
*Cure Moderate Wounds&lt;br /&gt;
*Gentle Repose&lt;br /&gt;
*Bull&#039;s Strength&lt;br /&gt;
*Lesser Restoration&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Spear of Purity&lt;br /&gt;
*Status&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Serious Wounds&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Remove Disease&lt;br /&gt;
*Protection from Energy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3+1B/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Cure Critical Wounds&lt;br /&gt;
*Threefold Aspect&lt;br /&gt;
*Blessing of Fervor&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Blessing of Time]]===&lt;br /&gt;
*+2 Holy Longsword&lt;br /&gt;
* 50% Iron/50% Silver Damage Reduction Bypass&lt;br /&gt;
&lt;br /&gt;
===+2 Headband of Charisma===&lt;br /&gt;
*+2 Charisma&lt;br /&gt;
&lt;br /&gt;
===+2 Cloak of Resistance===&lt;br /&gt;
*+2 to all Saves&lt;br /&gt;
&lt;br /&gt;
===+2 Amulet of Natural Armor===&lt;br /&gt;
*+2 AC (Natural)&lt;br /&gt;
&lt;br /&gt;
===+1 Tower Shield===&lt;br /&gt;
*A welcoming gift from the Silverwalkers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Eric</name></author>
	</entry>
</feed>