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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=To_Hold_The_Burden_of_Strength&amp;diff=19324</id>
		<title>To Hold The Burden of Strength</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=To_Hold_The_Burden_of_Strength&amp;diff=19324"/>
		<updated>2020-12-22T23:24:40Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Also known as Chivalry, is along with [[Equality]] one of the foundational precepts of Gith culture and internalized mindset. &lt;br /&gt;
&lt;br /&gt;
In the tablelands, Gith exist in a mobile, high pressure and deeply competitive culture with an emphasis on scarcity during their entire upbringing, Gith culture lifts up qualities like opportunism and exploitation and resourcefulness as virtues, as gith raiding tribes often exist in an eternal state of feast or famine. As such Gith often look at a situation as to how maximum gain can be reaped from any course of action no matter how mundane. &lt;br /&gt;
&lt;br /&gt;
From their birth during [[The Dredge]] onward each Gith child is in constant competition with it&#039;s siblings and peers. This extends to position, attention from parents, to food and secure sleeping spaces nearer to the center of the tribe&#039;s fire. Gith parents see this as a way to promote strength, independence and ensuring the long term good of the tribe. As a Gith female over her lifetime could potentially produce over 100 or more hatchlings to term, Gith also place less individual importance on relationships with individual children and focus more on the whole and those offspring who show potential as &amp;quot;Earners&amp;quot; for the family unit and tribe. &lt;br /&gt;
&lt;br /&gt;
This &amp;quot;friendly&amp;quot; competitive spirit translates into facets of adult life from roles and positions and rank, to choice of mates-if the gith is female, to being pursued by higher status mates-if the gith is male. Thus Gith are always aware of their individual status and are seeking to advance it until &amp;quot;equality&amp;quot; creates a leveling effect. &lt;br /&gt;
&lt;br /&gt;
As lineage is passed via the female line and not the male, Gith females seek the most powerful and famed Gith as mates, while male Gith seek signs and trappings of wealth, prowess and prestige in order to attract and advance the pool of potential female mates he has access to attempt to seduce.&lt;br /&gt;
&lt;br /&gt;
Among the gith there is a saying that goes &amp;quot;Males command but females decide&amp;quot; So, while male Gith compete for glory and position, real or perceived, their ultimate genetic fates lay in the hands of high ranked females whose bloodlines have been in the tribe since ancient times.&lt;br /&gt;
&lt;br /&gt;
As a result the Gith have evolved multiple cultural pressure releases and cultural norms to navigate a community built on [[Respect]] centered rivalry for the overall good of the tribe. Conflicts are either slow building processes with many off ramps to submit or make amends, or are very quick, highly violent and fatal affairs. This,somewhat,helps reduce conflict within the larger tribe to a series of complex transactions where one seeks to gain all they can, while balancing that will with awareness of the consequences and potential retributions that action will bring from others. &lt;br /&gt;
&lt;br /&gt;
This is often verbally expressed by Gith as the principle of &amp;quot;Cost vs Value&amp;quot; a mindset where gith are constantly sizing up any and all situations for maximum exploitation. All actions, ventures and pursuits are gauged by what is to be gained vs the &amp;quot;cost&amp;quot; be that currency, barter or usually blood. &lt;br /&gt;
&lt;br /&gt;
So, a gith who seeks to rob a caravan with his companions will first consider the direct risk of the caravan itself vs the loyalty of their fellows. If the value is worth the cost the raid proceeds, all the while the Gith will seek any chance to cheat his companions out of their fair share of spoils and will view the situation and act on it between the axis of Equality vs Chivalry. &lt;br /&gt;
&lt;br /&gt;
They would assess the potential level of slight and take actions to be prepared for the revenge of their companions if they are weak and If the companions are strong or vigilant then the gith would likely reconsider and assume the risk was too high and deal fairly. If the gith&#039;s companions were exceptionally powerful or of much higher rank then out of &amp;quot;Respect&amp;quot; the gith may be generous with their share with the others, in order to gain advantage of some sort at a later time. To a gith all things are transactional, not that they would see anything wrong with that. &lt;br /&gt;
&lt;br /&gt;
A group of gith who found that their fellow held out on them or cheated them, is not casually killed but in their deliberations an appropriate punishment is quickly inacted. Usually, a beating after the surrendering of his spoils, equal to &amp;quot;plus one&amp;quot; of what was held back. If the beating and punishment is accepted then generally all is forgiven, by Gith standards at least. &lt;br /&gt;
&lt;br /&gt;
Chivalry would govern the short term of a gith&#039;s actions, while Equality would be considered for long term consequences. &lt;br /&gt;
&lt;br /&gt;
Given the scarcity and instability of their daily existence Tableland tribes, which are more in the mode of nomadic raiders, cling more to equality while Gith mountain tribes with a non-mobile, more consistent source of resources and a more stable population focuses more on Chivalry.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=To_Hold_The_Burden_of_Strength&amp;diff=19323</id>
		<title>To Hold The Burden of Strength</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=To_Hold_The_Burden_of_Strength&amp;diff=19323"/>
		<updated>2020-12-22T23:21:29Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Also known as Chivalry, is along with [[Equality]] one of the foundational precepts of Gith culture and internalized mindset. &lt;br /&gt;
&lt;br /&gt;
In the tablelands, Gith exist in a mobile, high pressure and deeply competitive culture with an emphasis on scarcity during their entire upbringing, Gith culture lifts up qualities like opportunism and exploitation and resourcefulness as virtues, as gith raiding tribes often exist in an eternal state of feast or famine. As such Gith often look at a situation as to how maximum gain can be reaped from any course of action no matter how mundane. &lt;br /&gt;
&lt;br /&gt;
From their birth during [[The Dredge]] onward each Gith child is in constant competition with it&#039;s siblings and peers. This extends to position, attention from parents, to food and secure sleeping spaces nearer to the center of the tribe&#039;s fire. Gith parents see this as a way to promote strength, independence and ensuring the long term good of the tribe. As a Gith female over her lifetime could potentially produce over 100 or more hatchlings to term, Gith also place less individual importance on relationships with individual children and focus more on the whole and those offspring who show potential as &amp;quot;Earners&amp;quot; for the family unit and tribe. &lt;br /&gt;
&lt;br /&gt;
This &amp;quot;friendly&#039; competitive spirit translates into facets of adult life from roles and positions and rank, to choice of mates-if the gith is female, to being pursued by higher status mates-if the gith is male. Thus Gith are always aware of their individual status and are seeking to advance it until &amp;quot;equality&amp;quot; creates a leveling effect. &lt;br /&gt;
&lt;br /&gt;
As lineage is passed via the female line and not the male, Gith females seek the most powerful and famed Gith as mates, while male Gith seek signs and trappings of wealth, prowess and prestige in order to attract and advance the pool of potential female mates he has access to attempt to seduce.&lt;br /&gt;
&lt;br /&gt;
Among the gith there is a saying that goes &amp;quot;Males command but females decide&amp;quot; So, while male Gith compete for glory and position, real or perceived, their ultimate genetic fates lay in the hands of high ranked females whose bloodlines have been in the tribe since ancient times.&lt;br /&gt;
&lt;br /&gt;
As a result the Gith have evolved multiple cultural pressure releases and cultural norms to navigate a community built on [[Respect]] centered rivalry for the overall good of the tribe. Conflicts are either slow building processes with many off ramps to submit or make amends, or are very quick, highly violent and fatal affairs. This,somewhat,helps reduce conflict within the larger tribe to a series of complex transactions where one seeks to gain all they can, while balancing that will with awareness of the consequences and potential retributions that action will bring from others. &lt;br /&gt;
&lt;br /&gt;
This is often verbally expressed by Gith as the principle of &amp;quot;Cost vs Value&amp;quot; a mindset where gith are constantly sizing up any and all situations for maximum exploitation. All actions, ventures and pursuits are gauged by what is to be gained vs the &amp;quot;cost&amp;quot; be that currency, barter or usually blood. &lt;br /&gt;
&lt;br /&gt;
So, a gith who seeks to rob a caravan with his companions will first consider the direct risk of the caravan itself vs the loyalty of their fellows. If the value is worth the cost the raid proceeds, all the while the Gith will seek any chance to cheat his companions out of their fair share of spoils and will view the situation and act on it between the axis of Equality vs Chivalry. &lt;br /&gt;
&lt;br /&gt;
They would assess the potential level of slight and take actions to be prepared for the revenge of their companions if they are weak and If the companions are strong or vigilant then the gith would likely reconsider and assume the risk was too high and deal fairly. If the gith&#039;s companions were exceptionally powerful or of much higher rank then out of &amp;quot;Respect&amp;quot; the gith may be generous with their share with the others, in order to gain advantage of some sort at a later time. To a gith all things are transactional, not that they would see anything wrong with that. &lt;br /&gt;
&lt;br /&gt;
A group of gith who found that their fellow held out on them or cheated them, is not casually killed but in their deliberations an appropriate punishment is quickly inacted. Usually, a beating after the surrendering of his spoils, equal to &amp;quot;plus one&amp;quot; of what was held back. If the beating and punishment is accepted then generally all is forgiven, by Gith standards at least. &lt;br /&gt;
&lt;br /&gt;
Chivalry would govern the short term of a gith&#039;s actions, while Equality would be considered for long term consequences. &lt;br /&gt;
&lt;br /&gt;
Given the scarcity and instability of their daily existence Tableland tribes, which are more in the mode of nomadic raiders, cling more to equality while Gith mountain tribes with a non-mobile, more consistent source of resources and a more stable population focuses more on Chivalry.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Respect&amp;diff=19322</id>
		<title>Respect</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Respect&amp;diff=19322"/>
		<updated>2020-12-22T23:14:02Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Gith social norm of showing proper and appropriate deference and contrition to another as directly proportionate to their ability to cause you harm or death, especially in matters where one has been wronged by the other and one or more parties involved seeks &amp;quot;equality&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
It is by this means that Gith size each other up by the terms of [[Chivalry]] accept or deny that vengeance was validly applied and proportionate to the offense and preempt conflict from escalating as per the precepts of the &amp;quot;Law of [[Equality]]&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Thus a Gith who has wronged his brothers expects them to seek equality and if they do so, in the proper manner, he is expected to accept it without rancor or complaint.If he feels that the vengeance was unjust or that the reaction was more than &amp;quot;one above&amp;quot; the level of slight, then he in turn has the right to &amp;quot;get even&amp;quot;.at one above the level of the slight.&lt;br /&gt;
&lt;br /&gt;
If &amp;quot;Respect&amp;quot; is not shown or perceived as insincere by either party at any point in the series of slights then the assertion of &amp;quot;equality&amp;quot; escalates the conflict until either one accepts the cost of equality or it escalates into [[Debate]] or an informal challenge &amp;quot;murder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Somewhat loosely related to the human concept of sportsmanship, except with much higher stakes.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=The_Dredge&amp;diff=19321</id>
		<title>The Dredge</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=The_Dredge&amp;diff=19321"/>
		<updated>2020-12-22T23:12:41Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gith of Athas have evolved to bear their young via the laying of eggs. A Gith females can lay up to as many as 9 eggs in a single clutch and the various tribes of the Great Northwestern Nation of the Gith Authority operate a scattered network of hatcheries in shared territories. These spaces are often large rocky outcroppings or underground caverns. &lt;br /&gt;
&lt;br /&gt;
Despite their often mutual hostility due to competition, the various tribes of the nation work in concert to keep these remote hidden places within Gith hands and clear of predators. &lt;br /&gt;
&lt;br /&gt;
The various tribes move into these areas in a rotation based on agreement or intimidation. Tribes will move into this area usually coinciding with some event of astrological import. The females will lay and secure their clutches of eggs deep in the caves below and in the nooks and crannies of the rock. &lt;br /&gt;
&lt;br /&gt;
The eggs will hatch over a period of the next 2-4 weeks..but gestation of up to 6 weeks is not unheard of, in which time the Gith hatchlings will instinctively crawl and dig their way to the surface,in many cased trampling and killing their own siblings and broadly tracking their mother by scent. &lt;br /&gt;
&lt;br /&gt;
As each hatchling emerges, they are often but not always, named in the order by which they arrived. This name sets up a birth order not only for that Gith among their siblings but sometimes among other Gith born at the sametime. As that Gith and their siblings are all the same age this sets up a birth order and ranking similar to mammalian races and their offspring. It denotes rank and authority based on age. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Quite often a band of Gith may be pushed out of the area by a more powerful one before all the eggs have hatched. Those [[Sleepyhead]] hatchlings who gestate longer may end up hatching with an entirely different tribes&#039; hatchlings. This is not uncommon and helps aid the Gith in genetic diversity.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=To_Hold_The_Burden_of_Strength&amp;diff=19320</id>
		<title>To Hold The Burden of Strength</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=To_Hold_The_Burden_of_Strength&amp;diff=19320"/>
		<updated>2020-12-22T23:11:10Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Also known as Chivalry, is along with [[Equality]] one of the foundational precepts of Gith culture and internalized mindset. &lt;br /&gt;
&lt;br /&gt;
In the tablelands, Gith exist in a mobile, high pressure and deeply competitive culture with an emphasis on scarcity during their entire upbringing, Gith culture lifts up qualities like opportunism and exploitation and resourcefulness as virtues, as gith raiding tribes often exist in an eternal state of feast or famine. As such Gith often look at a situation as to how maximum gain can be reaped from any course of action no matter how mundane. &lt;br /&gt;
&lt;br /&gt;
From their birth during [[The Dredge]] onward each Gith child is in constant competition with it&#039;s siblings and peers. This extends to position, attention from parents, to food and secure sleeping spaces nearer to the center of the tribe&#039;s fire. Gith parents see this as a way to promote strength, independence and ensuring the long term good of the tribe. As a Gith female over her lifetime could potentially produce over 100 or more hatchlings to term, Gith also place less individual importance on relationships with individual children and focus more on the whole and those offspring who show potential as &amp;quot;Earners&amp;quot; for the family unit and tribe. &lt;br /&gt;
&lt;br /&gt;
This &amp;quot;friendly&#039; competitive spirit translates into facets of adult life from roles and positions and rank, to choice of mates-if the gith is female, to being pursued by higher status mates-if the gith is male. Thus Gith are always aware of their individual status and are seeking to advance it until &amp;quot;equality&amp;quot; creates a leveling effect. &lt;br /&gt;
&lt;br /&gt;
As lineage is passed via the female line and not the male, Gith females seek the most powerful and famed Gith as mates, while male Gith seek signs and trappings of wealth, prowess and prestige in order to attract and advance the pool of potential female mates he has access to attempt to seduce.&lt;br /&gt;
&lt;br /&gt;
Among the gith there is a saying that goes &amp;quot;Males command but females decide&amp;quot; So, while male Gith compete for glory and position, real or perceived, their ultimate genetic fates lay in the hands of high ranked females whose bloodlines have been in the tribe since ancient times.&lt;br /&gt;
&lt;br /&gt;
As a result the Gith have evolved multiple cultural pressure releases and cultural norms to navigate a community built on [[Respect]] centered rivalry for the overall good of the tribe. Conflicts are either slow building processes with many off ramps to submit or make amends, or are very quick, highly violent and fatal affairs. This,somewhat,helps reduce conflict within the larger tribe to a series of complex transactions where one seeks to gain all they can, while balancing that will with awareness of the consequences and potential retributions that action will bring from others. &lt;br /&gt;
&lt;br /&gt;
This is often verbally expressed by Gith as the principle of &amp;quot;Cost vs Value&amp;quot; a mindset where gith are constantly sizing up any and all situations for maximum exploitation. All actions, ventures and pursuits are gauged by what is to be gained vs the &amp;quot;cost&amp;quot; be that currency, barter or usually blood. &lt;br /&gt;
&lt;br /&gt;
So, a gith who seeks to rob a caravan with his companions will first consider the direct risk of the caravan itself vs the loyalty of their fellows. If the value is worth the cost the raid proceeds, all the while the Gith will seek any chance to cheat his companions out of their fair share of spoils and will view the situation and act on it between the axis of Equality vs Chivalry. &lt;br /&gt;
&lt;br /&gt;
They would assess the potential level of slight and take actions to be prepared for the revenge of their companions if they are weak and If the companions are strong or vigilant then the gith would likely reconsider and assume the risk was too high and deal fairly. If the gith&#039;s companions were exceptionally powerful or of much higher rank then out of &amp;quot;Respect&amp;quot; the gith may be generous with their share with the others, in order to gain advantage of some sort at a later time. To a gith all things are transactional, not that they would see anything wrong with that. &lt;br /&gt;
&lt;br /&gt;
Chivalry would govern the short term of a gith&#039;s actions, while Equality would be considered for long term consequences. &lt;br /&gt;
&lt;br /&gt;
Given the scarcity and instability of their daily existence Tableland tribes, which are more in the mode of nomadic raiders, cling more to equality while Gith mountain tribes with a non-mobile, more consistent source of resources and a more stable population focuses more on Chivalry.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=To_Hold_The_Burden_of_Strength&amp;diff=19319</id>
		<title>To Hold The Burden of Strength</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=To_Hold_The_Burden_of_Strength&amp;diff=19319"/>
		<updated>2020-12-22T23:10:00Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Also known as Chivalry, is along with [[Equality]] one of the foundational precepts of Gith culture and internalized mindset. &lt;br /&gt;
&lt;br /&gt;
In the tablelands, Gith exist in a mobile, high pressure and deeply competitive culture with an emphasis on scarcity during their entire upbringing, Gith culture lifts up qualities like opportunism and exploitation and resourcefulness as virtues, as gith raiding tribes often exist in an eternal state of feast or famine. As such Gith often look at a situation as to how maximum gain can be reaped from any course of action no matter how mundane. &lt;br /&gt;
&lt;br /&gt;
From their [[Dredge]] onward each Gith child is in constant competition with it&#039;s siblings and peers. This extends to position, attention from parents, to food and secure sleeping spaces nearer to the center of the tribe&#039;s fire. Gith parents see this as a way to promote strength, independence and ensuring the long term good of the tribe. As a Gith female over her lifetime could potentially produce over 100 or more hatchlings to term, Gith also place less individual importance on relationships with individual children and focus more on the whole and those offspring who show potential as &amp;quot;Earners&amp;quot; for the family unit and tribe. &lt;br /&gt;
&lt;br /&gt;
This &amp;quot;friendly&#039; competitive spirit translates into facets of adult life from roles and positions and rank, to choice of mates-if the gith is female, to being pursued by higher status mates-if the gith is male. Thus Gith are always aware of their individual status and are seeking to advance it until &amp;quot;equality&amp;quot; creates a leveling effect. &lt;br /&gt;
&lt;br /&gt;
As lineage is passed via the female line and not the male, Gith females seek the most powerful and famed Gith as mates, while male Gith seek signs and trappings of wealth, prowess and prestige in order to attract and advance the pool of potential female mates he has access to attempt to seduce.&lt;br /&gt;
&lt;br /&gt;
Among the gith there is a saying that goes &amp;quot;Males command but females decide&amp;quot; So, while male Gith compete for glory and position, real or perceived, their ultimate genetic fates lay in the hands of high ranked females whose bloodlines have been in the tribe since ancient times.&lt;br /&gt;
&lt;br /&gt;
As a result the Gith have evolved multiple cultural pressure releases and cultural norms to navigate a community built on [[Respect]] centered rivalry for the overall good of the tribe. Conflicts are either slow building processes with many off ramps to submit or make amends, or are very quick, highly violent and fatal affairs. This,somewhat,helps reduce conflict within the larger tribe to a series of complex transactions where one seeks to gain all they can, while balancing that will with awareness of the consequences and potential retributions that action will bring from others. &lt;br /&gt;
&lt;br /&gt;
This is often verbally expressed by Gith as the principle of &amp;quot;Cost vs Value&amp;quot; a mindset where gith are constantly sizing up any and all situations for maximum exploitation. All actions, ventures and pursuits are gauged by what is to be gained vs the &amp;quot;cost&amp;quot; be that currency, barter or usually blood. &lt;br /&gt;
&lt;br /&gt;
So, a gith who seeks to rob a caravan with his companions will first consider the direct risk of the caravan itself vs the loyalty of their fellows. If the value is worth the cost the raid proceeds, all the while the Gith will seek any chance to cheat his companions out of their fair share of spoils and will view the situation and act on it between the axis of Equality vs Chivalry. &lt;br /&gt;
&lt;br /&gt;
They would assess the potential level of slight and take actions to be prepared for the revenge of their companions if they are weak and If the companions are strong or vigilant then the gith would likely reconsider and assume the risk was too high and deal fairly. If the gith&#039;s companions were exceptionally powerful or of much higher rank then out of &amp;quot;Respect&amp;quot; the gith may be generous with their share with the others, in order to gain advantage of some sort at a later time. To a gith all things are transactional, not that they would see anything wrong with that. &lt;br /&gt;
&lt;br /&gt;
Chivalry would govern the short term of a gith&#039;s actions, while Equality would be considered for long term consequences. &lt;br /&gt;
&lt;br /&gt;
Given the scarcity and instability of their daily existence Tableland tribes, which are more in the mode of nomadic raiders, cling more to equality while Gith mountain tribes with a non-mobile, more consistent source of resources and a more stable population focuses more on Chivalry.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Chivalry&amp;diff=19318</id>
		<title>Chivalry</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Chivalry&amp;diff=19318"/>
		<updated>2020-12-22T23:05:06Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: Created page with &amp;quot;See To Hold The Burden of Strength&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[To Hold The Burden of Strength]]&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=To_Hold_The_Burden_of_Strength&amp;diff=19317</id>
		<title>To Hold The Burden of Strength</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=To_Hold_The_Burden_of_Strength&amp;diff=19317"/>
		<updated>2020-12-22T23:03:35Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Also known as Chivalry, is along with [[Equality]] one of the foundational precepts of Gith culture and internalized mindset. &lt;br /&gt;
&lt;br /&gt;
In the tableland Gith exist in a mobile, high pressure and deeply competitive culture with an emphasis on scarcity during their entire upbringing, Gith culture lifts up qualities like opportunism and exploitation and resourcefulness as virtues, as gith raiding tribes often exist in an eternal state of feast or famine. As such Gith often look at a situation as to how maximum gain can be reaped from any course of action no matter how mundane. &lt;br /&gt;
&lt;br /&gt;
From their [[Dredge]] onward each gith child is in constant competition with it&#039;s siblings and peers. This extends to position, attention from parents to food and secure sleeping spaces nearer to the center of the tribe&#039;s fire. Gith parents see this as a way to promote strength, independence and ensuring the long term good of the tribe. As a Gith female over her lifetime could potentially produce over 100 or more hatchlings to term, Gith also place less individual importance on relationships with individual children and focus more on those offspring who show potential as &amp;quot;Earners&amp;quot; for the family unit and tribe. &lt;br /&gt;
&lt;br /&gt;
This &amp;quot;friendly&#039; competitive spirit translates into facets of adult life from roles and positions and rank, to choice of mates-if the gith is female, to being pursued by higher status mates-if the gith is male. Thus Gith are always aware of their individual status and are seeking to advance it until &amp;quot;equality&amp;quot; creates a leveling effect. &lt;br /&gt;
&lt;br /&gt;
As lineage is passed via the female line and not the male, Gith females seek the most powerful and famed Gith as mates, while male Gith seek signs and trappings of wealth, prowess and prestige in order to attract and advance the pool of potential female mates he has access to attempt to seduce.&lt;br /&gt;
&lt;br /&gt;
Among the gith there is a saying that goes &amp;quot;Males command but females decide&amp;quot; So, while male Gith compete for glory and position, real or perceived, their ultimate genetic fates lay in the hands of high ranked females whose bloodlines have been in the tribe since ancient times.&lt;br /&gt;
&lt;br /&gt;
As a result the Gith have evolved multiple cultural pressure releases and cultural norms to navigate a community built on [[Respect]] centered rivalry for the overall good of the tribe. Conflicts are either slow building processes with many off ramps to submit or make amends, or are very quick, highly violent and fatal affairs. This,somewhat,helps reduce conflict within the larger tribe to a series of complex transactions where one seeks to gain all they can, while balancing that will with awareness of the consequences and potential retributions that action will bring from others. &lt;br /&gt;
&lt;br /&gt;
This is often verbally expressed by Gith as the principle of &amp;quot;Cost vs Value&amp;quot; a mindset where gith are constantly sizing up any and all situations for maximum exploitation. All actions, ventures and pursuits are gauged by what is to be gained vs the &amp;quot;cost&amp;quot; be that currency, barter or usually blood. &lt;br /&gt;
&lt;br /&gt;
So, a gith who seeks to rob a caravan with his companions will first consider the direct risk of the caravan itself vs the loyalty of their fellows. If the value is worth the cost the raid proceeds all the while the Gith will seek any chance to cheat his companions out of their fair share of spoils and will view the situation and act on it between the axis of Equality vs Chivalry. &lt;br /&gt;
&lt;br /&gt;
They would assess the potential level of slight and take actions to be prepared for the revenge of their companions if they are weak and If the companions are strong or vigilant then the gith would likely reconsider and assume the risk was too high and deal fairly. If the gith&#039;s companions were exceptionally powerful or of much higher rank then out of &amp;quot;Respect&amp;quot; the gith may be generous with their share with the others, in order to gain advantage of some sort at a later time. To a gith all things are transactional, not that they would see anything wrong with that. &lt;br /&gt;
&lt;br /&gt;
Chivalry would govern the short term of a gith&#039;s actions, while Equality would be considered for long term consequences. &lt;br /&gt;
&lt;br /&gt;
Given the scarcity and instability of their daily existence Tableland tribes, which are more in the mode of nomadic raiders, cling more to equality while Gith mountain tribes with a more consistent source of resources and a more stable population focuses more on Chivalry.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=To_Hold_The_Burden_of_Strength&amp;diff=19316</id>
		<title>To Hold The Burden of Strength</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=To_Hold_The_Burden_of_Strength&amp;diff=19316"/>
		<updated>2020-12-22T23:03:07Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Also known as Chivalry, is along with {{Equality]] one of the foundational precepts of Gith culture and internalized mindset. &lt;br /&gt;
&lt;br /&gt;
In the tableland Gith exist in a mobile, high pressure and deeply competitive culture with an emphasis on scarcity during their entire upbringing, Gith culture lifts up qualities like opportunism and exploitation and resourcefulness as virtues, as gith raiding tribes often exist in an eternal state of feast or famine. As such Gith often look at a situation as to how maximum gain can be reaped from any course of action no matter how mundane. &lt;br /&gt;
&lt;br /&gt;
From their [[Dredge]] onward each gith child is in constant competition with it&#039;s siblings and peers. This extends to position, attention from parents to food and secure sleeping spaces nearer to the center of the tribe&#039;s fire. Gith parents see this as a way to promote strength, independence and ensuring the long term good of the tribe. As a Gith female over her lifetime could potentially produce over 100 or more hatchlings to term, Gith also place less individual importance on relationships with individual children and focus more on those offspring who show potential as &amp;quot;Earners&amp;quot; for the family unit and tribe. &lt;br /&gt;
&lt;br /&gt;
This &amp;quot;friendly&#039; competitive spirit translates into facets of adult life from roles and positions and rank, to choice of mates-if the gith is female, to being pursued by higher status mates-if the gith is male. Thus Gith are always aware of their individual status and are seeking to advance it until &amp;quot;equality&amp;quot; creates a leveling effect. &lt;br /&gt;
&lt;br /&gt;
As lineage is passed via the female line and not the male, Gith females seek the most powerful and famed Gith as mates, while male Gith seek signs and trappings of wealth, prowess and prestige in order to attract and advance the pool of potential female mates he has access to attempt to seduce.&lt;br /&gt;
&lt;br /&gt;
Among the gith there is a saying that goes &amp;quot;Males command but females decide&amp;quot; So, while male Gith compete for glory and position, real or perceived, their ultimate genetic fates lay in the hands of high ranked females whose bloodlines have been in the tribe since ancient times.&lt;br /&gt;
&lt;br /&gt;
As a result the Gith have evolved multiple cultural pressure releases and cultural norms to navigate a community built on [[Respect]] centered rivalry for the overall good of the tribe. Conflicts are either slow building processes with many off ramps to submit or make amends, or are very quick, highly violent and fatal affairs. This,somewhat,helps reduce conflict within the larger tribe to a series of complex transactions where one seeks to gain all they can, while balancing that will with awareness of the consequences and potential retributions that action will bring from others. &lt;br /&gt;
&lt;br /&gt;
This is often verbally expressed by Gith as the principle of &amp;quot;Cost vs Value&amp;quot; a mindset where gith are constantly sizing up any and all situations for maximum exploitation. All actions, ventures and pursuits are gauged by what is to be gained vs the &amp;quot;cost&amp;quot; be that currency, barter or usually blood. &lt;br /&gt;
&lt;br /&gt;
So, a gith who seeks to rob a caravan with his companions will first consider the direct risk of the caravan itself vs the loyalty of their fellows. If the value is worth the cost the raid proceeds all the while the Gith will seek any chance to cheat his companions out of their fair share of spoils and will view the situation and act on it between the axis of Equality vs Chivalry. &lt;br /&gt;
&lt;br /&gt;
They would assess the potential level of slight and take actions to be prepared for the revenge of their companions if they are weak and If the companions are strong or vigilant then the gith would likely reconsider and assume the risk was too high and deal fairly. If the gith&#039;s companions were exceptionally powerful or of much higher rank then out of &amp;quot;Respect&amp;quot; the gith may be generous with their share with the others, in order to gain advantage of some sort at a later time. To a gith all things are transactional, not that they would see anything wrong with that. &lt;br /&gt;
&lt;br /&gt;
Chivalry would govern the short term of a gith&#039;s actions, while Equality would be considered for long term consequences. &lt;br /&gt;
&lt;br /&gt;
Given the scarcity and instability of their daily existence Tableland tribes, which are more in the mode of nomadic raiders, cling more to equality while Gith mountain tribes with a more consistent source of resources and a more stable population focuses more on Chivalry.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=To_Hold_The_Burden_of_Strength&amp;diff=19315</id>
		<title>To Hold The Burden of Strength</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=To_Hold_The_Burden_of_Strength&amp;diff=19315"/>
		<updated>2020-12-22T23:02:43Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: Created page with &amp;quot; Also known as Chivalry, is along with {{Equality]] one of the foundational precepts of Gith culture and internalized mindset.    In the tableland Gith exist in a mobile, high...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Also known as Chivalry, is along with {{Equality]] one of the foundational precepts of Gith culture and internalized mindset. &lt;br /&gt;
&lt;br /&gt;
 In the tableland Gith exist in a mobile, high pressure and deeply competitive culture with an emphasis on scarcity during their entire upbringing, Gith culture lifts up qualities like opportunism and exploitation and resourcefulness as virtues, as gith raiding tribes often exist in an eternal state of feast or famine. As such Gith often look at a situation as to how maximum gain can be reaped from any course of action no matter how mundane. &lt;br /&gt;
&lt;br /&gt;
From their [[Dredge]] onward each gith child is in constant competition with it&#039;s siblings and peers. This extends to position, attention from parents to food and secure sleeping spaces nearer to the center of the tribe&#039;s fire. Gith parents see this as a way to promote strength, independence and ensuring the long term good of the tribe. As a Gith female over her lifetime could potentially produce over 100 or more hatchlings to term, Gith also place less individual importance on relationships with individual children and focus more on those offspring who show potential as &amp;quot;Earners&amp;quot; for the family unit and tribe. &lt;br /&gt;
&lt;br /&gt;
This &amp;quot;friendly&#039; competitive spirit translates into facets of adult life from roles and positions and rank, to choice of mates-if the gith is female, to being pursued by higher status mates-if the gith is male. Thus Gith are always aware of their individual status and are seeking to advance it until &amp;quot;equality&amp;quot; creates a leveling effect. &lt;br /&gt;
&lt;br /&gt;
As lineage is passed via the female line and not the male, Gith females seek the most powerful and famed Gith as mates, while male Gith seek signs and trappings of wealth, prowess and prestige in order to attract and advance the pool of potential female mates he has access to attempt to seduce.&lt;br /&gt;
&lt;br /&gt;
Among the gith there is a saying that goes &amp;quot;Males command but females decide&amp;quot; So, while male Gith compete for glory and position, real or perceived, their ultimate genetic fates lay in the hands of high ranked females whose bloodlines have been in the tribe since ancient times.&lt;br /&gt;
&lt;br /&gt;
As a result the Gith have evolved multiple cultural pressure releases and cultural norms to navigate a community built on [[Respect]] centered rivalry for the overall good of the tribe. Conflicts are either slow building processes with many off ramps to submit or make amends, or are very quick, highly violent and fatal affairs. This,somewhat,helps reduce conflict within the larger tribe to a series of complex transactions where one seeks to gain all they can, while balancing that will with awareness of the consequences and potential retributions that action will bring from others. &lt;br /&gt;
&lt;br /&gt;
This is often verbally expressed by Gith as the principle of &amp;quot;Cost vs Value&amp;quot; a mindset where gith are constantly sizing up any and all situations for maximum exploitation. All actions, ventures and pursuits are gauged by what is to be gained vs the &amp;quot;cost&amp;quot; be that currency, barter or usually blood. &lt;br /&gt;
&lt;br /&gt;
So, a gith who seeks to rob a caravan with his companions will first consider the direct risk of the caravan itself vs the loyalty of their fellows. If the value is worth the cost the raid proceeds all the while the Gith will seek any chance to cheat his companions out of their fair share of spoils and will view the situation and act on it between the axis of Equality vs Chivalry. &lt;br /&gt;
&lt;br /&gt;
They would assess the potential level of slight and take actions to be prepared for the revenge of their companions if they are weak and If the companions are strong or vigilant then the gith would likely reconsider and assume the risk was too high and deal fairly. If the gith&#039;s companions were exceptionally powerful or of much higher rank then out of &amp;quot;Respect&amp;quot; the gith may be generous with their share with the others, in order to gain advantage of some sort at a later time. To a gith all things are transactional, not that they would see anything wrong with that. &lt;br /&gt;
&lt;br /&gt;
Chivalry would govern the short term of a gith&#039;s actions, while Equality would be considered for long term consequences. &lt;br /&gt;
&lt;br /&gt;
Given the scarcity and instability of their daily existence Tableland tribes, which are more in the mode of nomadic raiders, cling more to equality while Gith mountain tribes with a more consistent source of resources and a more stable population focuses more on Chivalry.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Equality&amp;diff=19314</id>
		<title>Equality</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Equality&amp;diff=19314"/>
		<updated>2020-12-22T22:01:27Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
One of the core concepts of Gith culture according to [[Luopolus]] was the Gith concept of &amp;quot;Equality&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This at first confused Luopolus as what he seemed to witness in their interactions seemed in conflict with their more core stated values.&lt;br /&gt;
&lt;br /&gt;
Crafty Luopolus, knowing that his questions of their ways and tall tales about the &amp;quot;Great Walled Village of The [[Mams]]&amp;quot; amused the younger Gith, especially the Chief&#039;s &amp;quot;middle&amp;quot; son [[Flxx]]....he was very motivated to continue his time as teacher, babysitter and storyteller as they had already eaten one leg. &lt;br /&gt;
&lt;br /&gt;
The eating of the leg of a hostage  shows the hostage &amp;quot;a sign of respect for their prowess in battle&amp;quot; and as &amp;quot;hosts&amp;quot; were starting to get hungry as they hit a streak of bad luck in raids. He hoped to stall that as long as he could.&lt;br /&gt;
&lt;br /&gt;
In the course of this, Luopolus learned the Gith concept of &amp;quot;Equality&amp;quot;, which he boiled down to it&#039;s major and minor tenets in his tellings.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
FOUNDATIONAL&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Everything you have came from another, Everything you lose benefits another.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;All things come from and go to blood, no matter how many steps.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is yours is yours, even your name and word. It is yours by right of you having it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;All things in life have an opposite. Thus all those wronged by you also have the right to GET EVEN.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That in this world and the next, all beings have a right to their own vindication by whatever means they have been given or gain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus, The ancestors from Ral and Guthay teach us......&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
APPLIED&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[To Hold The Burden of Strength]] for more than a Season, one must strive... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To balance when to be generous when one is above and sly when one is below, inorder to remain above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To seek the proper equilibrium between Chief and slave alike to prevent both rebellion and insolence but also promote acceptance of harmonious rightful roles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For seek if you can to avoid rancor and  wanton &amp;quot;Murder...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..But If you must hurt someone, then do so in a manner that you need not fear their just revenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To pay blood money is cheaper than to pay blood. It&#039;s a question of trade not pride.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everyone is good for something...just find out what first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never kill an incompetent follower...if they are loyal. Beat them without mercy, so that you &amp;quot;encourage&amp;quot; them to succeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When those who you have wronged reap their revenge, if they have used daring and cunning, then respect them by surpassing their daring and cunning in your revenge, but do so with [[respect]] and without rancor or malice outside of a blood feud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only a fool fights in a sandstorm. Know when to wait and when to fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sometimes vengeance yours can be vengeance mine, as well. This is wisdom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Control is the highest virtue of freedom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Control can only be maintained by force and power. This is effective but not efficient but will work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;True wisdom is to know that control is an illusion. Align the fortunes of others to your own. Never betray something of value, except for something of greater value. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus true Freedom.. without applied power, is a falsehood most foul. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The power of your spoils is not in how many of your brood your feed but in how many others who are not of your brood, also eat..and now are in your debt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Always know the true value of all things and let your vengeance be measured by the slight by a step above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never confuse the cost of something for it&#039;s value or vice versa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be not the Drake without it&#039;s scales nor the Sygra with sharp horns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No matter what your station know that the Drake in power, eats first, most and shortest. The Renk in service eats, last, plenty and much longer but still it too is one day eaten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus always be the Critic lizard, always needed by many for acting for it&#039;s own. knowing when to stay and when to leave and always having the means to do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the burden of true strength.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are others and there are no doubt many varied interpretations of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some common,  &amp;quot;Somewhat, all Gith norms vary on how hungry they are.&amp;quot; Gith social norms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Only a blood feud calls for undue escalation or no quarter for a nonlethal slight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Smaller&amp;quot; disputes are expected to be solved via &amp;quot;blood money&amp;quot; and reciprocity and [[Debate]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Gith who has found or feels his fellows have stolen or wronged him will find an equal level plus one higher means of getting even.At first discretely and if the imbalance continues the acts will slowly and in a measured manner escalate. Conversely, once the Gith in question feels the balance has been restored then they will quickly move on, completely without hard feelings depending on most situations..  This is to be done without malice or rancor from the offended Gith in the sacred tradition of &amp;quot;Artistic Revenge&amp;quot; known as [[Respect]]&lt;br /&gt;
It is important that tribal/clan/band imbalances be kept to a minimum, least they escalate into a blood feud or formal challenge to the death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gith intratribal/clan/gang norms.&lt;br /&gt;
&lt;br /&gt;
Conflict, often, loud but rarely &amp;quot;seriously&amp;quot; violent, is expected and thus is not considered out of the ordinary or even disruptive, to a point. &amp;quot;When a weapon is drawn or spell is cast in anger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gith culture is a pressure cooker..but with many small releases in application of norms.&lt;br /&gt;
&lt;br /&gt;
It&#039;s about a group consensus that disputes will be settled quickly as possible or involve as few of the whole as possible, to ensure profitable raids, &amp;quot;safety&amp;quot; which to Gith is the same word as &amp;quot;Power&amp;quot; is in the commons tongue.&lt;br /&gt;
&lt;br /&gt;
This urge to resolve conflicts quickly sometimes leaves underlining issues which raises conflict later but [[Luopolus]] opined that, it was likely due to the near constant life on the move of a Gith raiding tribe that did not allow for prolonged &amp;quot;open&amp;quot; conflicts.&lt;br /&gt;
&lt;br /&gt;
However conflicts of this nature rarely result in serious harm and is normally posturing or testing. Sometimes, it&#039;s just to be noticed...but young Gith who do so..must be very careful not to cross the line between ..impressive moxie and disrespect. The outcomes on that razor&#039;s edge vary greatly.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Respect&amp;diff=19313</id>
		<title>Respect</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Respect&amp;diff=19313"/>
		<updated>2020-12-22T21:59:22Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: Created page with &amp;quot; The Gith social norm of showing proper and appropriate deference and contrition to another as directly proportionate to their ability to cause you harm or death, especially i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Gith social norm of showing proper and appropriate deference and contrition to another as directly proportionate to their ability to cause you harm or death, especially in matters where one has been wronged by the other and one or more parties involved seeks &amp;quot;equality&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
It is by this means that Gith size each other up by the terms of [[Chivalry]] accept or deny that vengeance was validly applied and proportionate to the offense and preempt conflict from escalating as per the precepts of the &amp;quot;Law of [[Equality]]. &lt;br /&gt;
&lt;br /&gt;
Thus a Gith who has wronged his brothers expects them to seek equality and if they do so, in the proper manner, he is expected to accept it without rancor or complaint.If he feels that the vengeance was unjust or that the reaction was more than &amp;quot;one above&amp;quot; the level of slight, then he in turn has the right to &amp;quot;get even&amp;quot;.at one above the level of the slight.&lt;br /&gt;
&lt;br /&gt;
If &amp;quot;Respect&amp;quot; is not shown or perceived as insincere by either party at any point in the series of slights then the assertion of &amp;quot;equality&amp;quot; escalates the conflict until either one accepts the cost of equality or it escalates into [[Debate]] or an informal challenge &amp;quot;murder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Somewhat loosely related to the human concept of sportsmanship, except with much higher stakes.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Wlxnynyn&amp;diff=19312</id>
		<title>Wlxnynyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Wlxnynyn&amp;diff=19312"/>
		<updated>2020-09-30T02:29:43Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A former Gith Chieftain of the [[Sevenintry]], mate of [[Vyykwyn]], mother of [[Flxx]]. a moderately powerful defiler and mistress of the way. Killed by a pair of Braxat who began hunting the tribe due to the actions of Vyykwyn. Was ill at ease around [[Jsqyll]]&lt;br /&gt;
&lt;br /&gt;
Wlxnynyn is also the given name of the iron dagger carried by her son Flxx, who named the blade after her. Flxx received this blade from Chief [[Nxx]] when Flxx swore his fealty to him as his Lieutenant.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Vyykwyn&amp;diff=19311</id>
		<title>Vyykwyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Vyykwyn&amp;diff=19311"/>
		<updated>2020-09-30T02:22:45Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Gith [[Liberator]] of the [[Sevenintry]], fourth of the thirteen chosen mates of [[Wlxnynyn]], father of [[Flxx]] and stepfather of [[Jsqyll]]. Killed in his sleep by Flxx in the slave pens after leading the tribe to ruin and fed to the survivors.&lt;br /&gt;
&lt;br /&gt;
Vyykwyn is also the given name given to the enchanted blood obsidian dagger taken by Flxx in the Griks raid on the Temple of the Believers, hidden in the mines of [[Ft Skonz]]&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Wlxnynyn&amp;diff=19307</id>
		<title>Wlxnynyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Wlxnynyn&amp;diff=19307"/>
		<updated>2020-07-21T05:01:25Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A former Gith Chieftain of the [[Sevenintry]], mate of [[Vyykwyn]], mother of [[Flxx]]. a moderately powerful defiler and mistress of the way. Killed by a pair of Braxat who began hunting the tribe due to the actions of Vyykwyn. Was ill at ease around [[Jsqyll]]&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Equality&amp;diff=19306</id>
		<title>Equality</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Equality&amp;diff=19306"/>
		<updated>2020-07-21T04:57:52Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
One of the core concepts of Gith culture according to [[Luopolus]] was the Gith concept of &amp;quot;Equality&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This at first confused Luopolus as what he seemed to witness in their interactions seemed in conflict with their more core stated values.&lt;br /&gt;
&lt;br /&gt;
Crafty Luopolus, knowing that his questions of their ways and tall tales about the &amp;quot;Great Walled Village of The [[Mams]]&amp;quot; amused the younger Gith, especially the Chief&#039;s &amp;quot;middle&amp;quot; son [[Flxx]]....he was very motivated to continue his time as teacher, babysitter and storyteller as they had already eaten one leg. &lt;br /&gt;
&lt;br /&gt;
The eating of the leg of a hostage  shows the hostage &amp;quot;a sign of respect for their prowess in battle&amp;quot; and as &amp;quot;hosts&amp;quot; were starting to get hungry as they hit a streak of bad luck in raids. He hoped to stall that as long as he could.&lt;br /&gt;
&lt;br /&gt;
In the course of this, Luopolus learned the Gith concept of &amp;quot;Equality&amp;quot;, which he boiled down to it&#039;s major and minor tenets in his tellings.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
FOUNDATIONAL&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Everything you have came from another, Everything you lose benefits another.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;All things come from and go to blood, no matter how many steps.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is yours is yours, even your name and word. It is yours by right of you having it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;All things in life have an opposite. Thus all those wronged by you also have the right to GET EVEN.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That in this world and the next, all beings have a right to their own vindication by whatever means they have been given or gain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus, The ancestors from Ral and Guthay teach us......&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
APPLIED&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[To Hold The Burden of Strength]] for more than a Season, one must strive... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To balance when to be generous when one is above and sly when one is below, inorder to remain above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To seek the proper equilibrium between Chief and slave alike to prevent both rebellion and insolence but also promote acceptance of harmonious rightful roles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For seek if you can to avoid rancor and  wanton &amp;quot;Murder...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..But If you must hurt someone, then do so in a manner that you need not fear their just revenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To pay blood money is cheaper than to pay blood. It&#039;s a question of trade not pride.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everyone is good for something...just find out what first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never kill an incompetent follower...if they are loyal. Beat them without mercy, so that you &amp;quot;encourage&amp;quot; them to succeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When those who you have wronged reap their revenge, if they have used daring and cunning, then respect them by surpassing their daring and cunning in your revenge, but do so with [[respect]] and without rancor or malice outside of a blood feud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only a fool fights in a sandstorm. Know when to wait and when to fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sometimes vengeance yours can be vengeance mine, as well. This is wisdom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Control is the highest virtue of freedom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Control can only be maintained by force and power. This is effective but not efficient but will work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;True wisdom is to know that control is an illusion. Align the fortunes of others to your own. Never betray something of value, except for something of greater value. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus true Freedom.. without applied power, is a falsehood most foul. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The power of your spoils is not in how many of your brood your feed but in how many others who are not of your brood, also eat..and now are in your debt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Always know the true value of all things and let your vengeance be measured by the slight by a step above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never confuse the cost of something for it&#039;s value or vice versa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be not the Drake without it&#039;s scales nor the Sygra with sharp horns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No matter what your station know that the Drake in power, eats first, most and shortest. The Renk in service eats, last, plenty and much longer but still it too is one day eaten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus always be the Critic lizard, always needed by many for acting for it&#039;s own. knowing when to stay and when to leave and always having the means to do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the burden of true strength.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are others and there are no doubt many varied interpretations of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some common,  &amp;quot;Somewhat, all Gith norms vary on how hungry they are.&amp;quot; Gith social norms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Only a blood feud calls for undue escalation or no quarter for a nonlethal slight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Smaller&amp;quot; disputes are expected to be solved via &amp;quot;blood money&amp;quot; and reciprocity and [[Debate]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Gith who has found or feels his fellows have stolen or wronged him will find an equal level plus one higher means of getting even.At first discretely and if the imbalance continues the acts will slowly and in a measured manner escalate. Conversely, once the Gith in question feels the balance has been restored then they will quickly move on, completely without hard feelings depending on most situations..  This is to be done without malice or rancor from the offended Gith in the sacred tradition of &amp;quot;Artistic Revenge&amp;quot; known as [[Chivalry]]&lt;br /&gt;
It is important that tribal/clan/band imbalances be kept to a minimum, least they escalate into a blood feud or formal challenge to the death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gith intratribal/clan/gang norms.&lt;br /&gt;
&lt;br /&gt;
Conflict, often, loud but rarely &amp;quot;seriously&amp;quot; violent, is expected and thus is not considered out of the ordinary or even disruptive, to a point. &amp;quot;When a weapon is drawn or spell is cast in anger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gith culture is a pressure cooker..but with many small releases in application of norms.&lt;br /&gt;
&lt;br /&gt;
It&#039;s about a group consensus that disputes will be settled quickly as possible or involve as few of the whole as possible, to ensure profitable raids, &amp;quot;safety&amp;quot; which to Gith is the same word as &amp;quot;Power&amp;quot; is in the commons tongue.&lt;br /&gt;
&lt;br /&gt;
This urge to resolve conflicts quickly sometimes leaves underlining issues which raises conflict later but [[Luopolus]] opined that, it was likely due to the near constant life on the move of a Gith raiding tribe that did not allow for prolonged &amp;quot;open&amp;quot; conflicts.&lt;br /&gt;
&lt;br /&gt;
However conflicts of this nature rarely result in serious harm and is normally posturing or testing. Sometimes, it&#039;s just to be noticed...but young Gith who do so..must be very careful not to cross the line between ..impressive moxie and disrespect. The outcomes on that razor&#039;s edge vary greatly.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Flxx&amp;diff=19305</id>
		<title>Flxx</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Flxx&amp;diff=19305"/>
		<updated>2020-07-17T02:30:41Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &lt;br /&gt;
Flxx Cas&#039;Wlxnynyn,more commonly known as Flxx was named so as he was the fifth of his brood to crawl his way out of the his tribal hatchery in some cases, over the bodies of his fellow clutchmates, as is Gith custom. &lt;br /&gt;
&lt;br /&gt;
This is known as [[The Dredge]] and it is by this secondary birthing order by which Gith childhood rank is established. &lt;br /&gt;
&lt;br /&gt;
Flxx was born part of the [[Sevenintry]] tribe of the Great Northwestern Nation of the Gith Authority, which in turn is made up of various regional tribal/clan/confederacies of Gith across the Tyr-Raam region of the tablelands. &lt;br /&gt;
&lt;br /&gt;
Despite it&#039;s regal and official sounding term, the Gith Authorty is not an official rank or power structure but more of the trappings of such things, more a faded memory of their once imperial racial past. &lt;br /&gt;
&lt;br /&gt;
Thus, the actual &amp;quot;Gith Authority&amp;quot; is simply a very informal but highly ritualistic, loose collective term for the most powerful Gith leaders. Something the most powerful individual Gith in the tablelands claim membership in but little actual organization exists.&lt;br /&gt;
&lt;br /&gt;
Flxx&#039;s father [[Vyykwyn]] was an accomplished [[Liberator]] and Psychic warrior and was fourth of the 13 chosen mates of [[Wlxnynyn]], Flxx&#039;s mother, a moderately accomplished Defiler and psionicist and thus leader of the Sevenintry tribe. As such, Flxx, being a upper-middle ranking male was from a young age was trained in the martial styles of &amp;quot;the Way&amp;quot;, as is Gith custom. &lt;br /&gt;
&lt;br /&gt;
As a youth, Flxx was fascinated by the tales he would hear of the strange ways of humans from [[Luopolus]], a human caravan guard of House Vordon.  for a time, a hostage Sevenintry. They kept him for several weeks until they traded him to a pack of Belgoi. As is Gith custom with hostages, they resisted the urge to eat him, feasting instead on his fallen comrades and only eating one leg, below the knee, out of respect for a worthy foe.&lt;br /&gt;
&lt;br /&gt;
All in all, life was good.&lt;br /&gt;
&lt;br /&gt;
Tragedy struck from multiple angles in the 18th year since Flxx&#039;s Dredge. After a long career of great success, Vyykwyn experienced a prolonged drought of profitable raids. &lt;br /&gt;
&lt;br /&gt;
This jeopardized his position in the tribe as a Liberator and more so as his position among Wlxnynyn&#039;s mates and thus the position of their mutual progeny. After resisting a third challenge to his position by a younger rival, Vyykwyn was exhausted and thus embarked on what would become a fatal gambit. &lt;br /&gt;
&lt;br /&gt;
Before the entire gathering of the Great Northwestern Nation at the [[Starfall]] grand moot, Vyykwyn ignoring the advice of Flxx made the bold challenge of a hunt for a Braxat, and it&#039;s fabled armor as a prize and boon to his tribe. &lt;br /&gt;
&lt;br /&gt;
Vyykwyn gambit was twofold, by making a formal challenge this allowed him to &amp;quot;recruit&amp;quot; his rivals into following him on a raid. A raid, if successful would make him and those who followed them legends. It also would force his rivals to put off their more frequent challenges for a time. If none of his rivals agreed to join the hunt, they would lose too much face to challenge him further,for at least a while. Vyykwyn figured that if he could buy himself sometime..then he could easily smooth things over with a couple of successful raids. His rivals, he judged, were strong and vicious enough but lacked the courage to accept his &amp;quot;offer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Vyykwyn erred as Flxx predicted, when the rivals, led by a young Gith named [[Jxyslkpp]] called his bluff in open council and accepted his challenge to join his hunt. Now there was no turning back. It would be Vyykwyn and his sons, daughters, nephews and nieces and all of Vyykwyn&#039;s rivals..out in the wastes, hunting each other as much as the Braxat. &lt;br /&gt;
&lt;br /&gt;
Vyykwyn however was cagey and sly. Many of his rivals fell to &amp;quot;accidents&amp;quot; and &amp;quot;dangers&amp;quot; along the way. Such dangers of course either conceived or capitalized on by Vyykwyn and executed by his son Flxx. By seasons end, the badlands were covered in the blood of both the rivals and the sons of Vyykwyn and now both were among the ancestors on the moons of Ral and Guthay. The deed done, victorious and with rehearsed, faux sadness Vyykwyn and his sons and nephews returned home unsuccessful in finding a Braxat. &lt;br /&gt;
&lt;br /&gt;
Except that&#039;s where they were fatally wrong. The Braxat and it&#039;s mate had begun tracking the Gith adventurers almost from the start. Watching this party seemingly betray and turn on each other entertained and amused these foul creatures for a time. When Vyykwyn&#039;s side prevailed the battle became too one-sided and other than the brutal torture and eating of Jxyslkpp as he still lived, the Braxat couple began to grow bored.&lt;br /&gt;
&lt;br /&gt;
Vyykwyn and his sons came back to a glorious welcome, despite them failing to find the Braxat, everyone understood what had really happened and frankly was happy to have the conflict settled, as long as raids become profitable again. There was a great feast for the heroes and the mates and kin of Vyykwyn&#039;s rivals, were absorbed into his own get,as is Gith custom. As a result Jxyslkpp&#039;s sister,the gifted but enigmatic seeress named [[Jsqyll]] was married formally to her new younger brother,Flxx.&lt;br /&gt;
&lt;br /&gt;
Flxx was less than thrilled. His older brothers by virtue of rank had gained the more attractive, virile and more accomplished raiders or scouts as wives. He was now burdened with this talkative and perhaps slightly insane female who claims to hear the voices of the ancestors. Still her odd reddish brown skin tone made her oddly compelling in her nonsensical rants. This odd skin tone is known as  [[Klkss&#039;isccccck]] &lt;br /&gt;
&lt;br /&gt;
While Flxx placed no stock in his sister-wife&#039;s odd theories about their people&#039;s &amp;quot;destiny&amp;quot; or her hearing the &amp;quot;will of the ancestors&amp;quot;..he could not deny that she clearly had otherworldly powers that even his mother found..offputting but also that she could be very oddly persuasive when you listened long enough. Their last night together she told him that the ancestors had given her a vision of the future, where their countrymen from &amp;quot;other shores&amp;quot; will return to the tablelands via a river of silver and that they key to the restoration lies under the crowded and dirty streets of the humans.&lt;br /&gt;
&lt;br /&gt;
The next day, all hell broke loose. The Braxats now had sprung their trap,appearing out of thin air withing the defenses of the camp. The alarm horns were blasted and the warriors, mind benders and Defliers alike rose to battle...but it quickly descended into ruin. The legendary armor of the Braxat made the Gith&#039;s weapons futile. Their bone and obsidian spears and arrows shattered off the Braxat&#039;s shell. Their powers of the mind and magical abilities decimated the Sevenintry in short order and the next few days were spent in small divided bands running for their lives as the Braxat couple slowly and methodically hunted them down, psychically taunting them, toying with them, taking pleasure into the terror they had unleashed on the Gith. Wlxnynyn was among the first to die.&lt;br /&gt;
&lt;br /&gt;
The small, weary and haggard band of survivors that Flxx found himself among moved out of the waste and closer to the human city of Tyr in hopes of losing the pursuing Braxats or at least leading them to other prey. Sadly, they escaped one predator for another as they were easy prey for the Tyrian slave catcher patrols. Flxx and the remaining members of his tribe were sold into human bondage and set on the task of the construction of King Kalak&#039;s Grand Ziggurat. Their first night in bondage, Flxx killed Vyykwyn in his sleep and used his flesh to feed the others left of his people, as also is Gith custom. &lt;br /&gt;
&lt;br /&gt;
The fate of [[Jsqyll]] remains a mystery but Flxx knows that she was among the Gith of the Sevenintry taken to Tyr.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Ol_One_Ear&amp;diff=19304</id>
		<title>Ol One Ear</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Ol_One_Ear&amp;diff=19304"/>
		<updated>2020-06-26T23:31:06Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auld WonNyr  known to most as &amp;quot;Ol One Ear&amp;quot; is an elder and leader of a clan of the Belgoi within Tyr. A former slave in the brickyards of Tyr, He and his people were saved from hunger by the generosity of [[Flxx]] in the early days of scavenging the dead into jerky and gruel. As such he and the gith have become allies of a sort as he currently owe Flxx a debt. He is indeed missing part of his left ear.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mams&amp;diff=19303</id>
		<title>Mams</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mams&amp;diff=19303"/>
		<updated>2020-06-26T23:28:40Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Gith term for Mammal. Also a term of derision, usually for Humans, but can also apply to Dwarves, Halflings, Muls, etc. A Slur. &lt;br /&gt;
This is never used for Elves who has their own Gith slur [[Ghst&#039;Rhddnn]]. Source [[Luopolus]]&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Equality&amp;diff=19302</id>
		<title>Equality</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Equality&amp;diff=19302"/>
		<updated>2020-06-26T23:26:31Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
One of the core concepts of Gith culture according to [[Luopolus]] was the Gith concept of &amp;quot;Equality&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This at first confused Luopolus as what he seemed to witness in their interactions seemed in conflict with their more core stated values.&lt;br /&gt;
&lt;br /&gt;
Crafty Luopolus, knowing that his questions of their ways and tall tales about the &amp;quot;Great Walled Village of The [[Mams]]&amp;quot; amused the younger Gith, especially the Chief&#039;s &amp;quot;middle&amp;quot; son [[Flxx]]....he was very motivated to continue his time as teacher, babysitter and storyteller as they had already eaten one leg. &lt;br /&gt;
&lt;br /&gt;
The eating of the leg of a hostage  shows the hostage &amp;quot;a sign of respect for their prowess in battle&amp;quot; and as &amp;quot;hosts&amp;quot; were starting to get hungry as they hit a streak of bad luck in raids. He hoped to stall that as long as he could.&lt;br /&gt;
&lt;br /&gt;
In the course of this, Luopolus learned the Gith concept of &amp;quot;Equality&amp;quot;, which he boiled down to it&#039;s major and minor tenets in his tellings.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
FOUNDATIONAL&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Everything you have came from another, Everything you lose benefits another.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;All things come from and go to blood, no matter how many steps.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is yours is yours, even your name and word. It is yours by right of you having it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;All things in life have an opposite. Thus all those wronged by you also have the right to GET EVEN.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That in this world and the next, all beings have a right to their own vindication by whatever means they have been given or gain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus, The ancestors from Ral and Guthay teach us......&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
APPLIED&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[To Hold The Burden of Strength]] for more than a Season, one must strive... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To balance when to be generous when one is above and sly when one is below, inorder to remain above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To seek the proper equilibrium between Chief and slave alike to prevent both rebellion and insolence but also promote acceptance of harmonious rightful roles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For seek if you can to avoid rancor and  wanton &amp;quot;Murder...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..But If you must hurt someone, then do so in a manner that you need not fear their just revenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To pay blood money is cheaper than to pay blood. It&#039;s a question of trade not pride.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everyone is good for something...just find out what first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never kill an incompetent follower...if they are loyal. Beat them without mercy, so that you &amp;quot;encourage&amp;quot; them to succeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When those who you have wronged reap their revenge, if they have used daring and cunning, then respect them by surpassing their daring and cunning in your revenge, but do so with [[respect]] and without rancor or malice outside of a blood feud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only a fool fights in a sandstorm. Know when to wait and when to fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sometimes vengeance yours can be vengeance mine, as well. This is wisdom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Control is the highest virtue of freedom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Control can only be maintained by force and power. This is effective but not efficient but will work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;True wisdom is to know that control is an illusion. Align the fortunes of others to your own. Never betray something of value, except for something of greater value. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus true Freedom.. without applied power, is a falsehood most foul. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The power of your spoils is not in how many of your brood your feed but in how many others who are not of your brood, also eat..and now are in your debt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Always know the true value of all things and let your vengeance be measured by the slight by a step above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never confuse the cost of something for it&#039;s value or vice versa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be not the Drake without it&#039;s scales nor the Sygra with sharp horns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No matter what your station know that the Drake in power, eats first, most and shortest. The Renk in service eats, last, plenty and much longer but still it too is one day eaten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus always be the Critic lizard, always needed by many for acting for it&#039;s own. knowing when to stay and when to leave and always having the means to do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the burden of true strength.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are others and there are no doubt many varied interpretations of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some common,  &amp;quot;Somewhat, all Gith norms vary on how hungry they are.&amp;quot; Gith social norms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Only a blood feud calls for undue escalation or no quarter for a nonlethal slight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Smaller&amp;quot; disputes are expected to be solved via &amp;quot;blood money&amp;quot; and reciprocity and [[Debate]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Gith who has found or feels his fellows have stolen or wronged him will find an equal level plus one higher means of getting even.At first discretely and if the imbalance continues the acts will slowly and in a measured manner escalate. Conversely, once the Gith in question feels the balance has been restored then they will quickly move on, completely without hard feelings depending on most situations..  This is to be done without malice or rancor from the offended Gith in the sacred tradition of &amp;quot;Artistic Revenge&amp;quot; known as [[Chivalry]]&lt;br /&gt;
It is important that tribal/clan/band imbalances be kept to a minimum, least they escalate into a blood feud or formal challenge to the death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gith intratribal/clan/gang norms.&lt;br /&gt;
&lt;br /&gt;
Conflict, often, loud but rarely &amp;quot;seriously&amp;quot; violent, is expected and thus is not considered out of the ordinary or even disruptive, to a point. &amp;quot;When a weapon is drawn or spell is cast in anger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gith culture is a pressure cooker..but with many small releases in application of norms.&lt;br /&gt;
&lt;br /&gt;
It&#039;s about a group consensus that disputes will be settled quickly as possible or involve as few of the whole as possible, to ensure profitable raids, &amp;quot;safety&amp;quot; which to Gith is the same word as &amp;quot;Power&amp;quot; is in the commons tongue.&lt;br /&gt;
&lt;br /&gt;
This urge to resolve conflicts quickly sometimes leaves underlining issues which raises conflict later but Luopolus opined that, it was likely due to the near constant life on the move of a Gith raiding tribe that did not allow for prolonged &amp;quot;open&amp;quot; conflicts.&lt;br /&gt;
&lt;br /&gt;
However conflicts of this nature rarely result in serious harm and is normally posturing or testing. Sometimes, it&#039;s just to be noticed...but young Gith who do so..must be very careful not to cross the line between ..impressive moxie and disrespect. The outcomes on that razor&#039;s edge vary greatly.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Equality&amp;diff=19301</id>
		<title>Equality</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Equality&amp;diff=19301"/>
		<updated>2020-06-26T09:23:09Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
One of the core concepts of Gith culture according to [[Luopolus]] was the Gith concept of &amp;quot;Equality&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This at first confused Luopolus as what he seemed to witness in their interactions seemed in conflict with their more core stated values.&lt;br /&gt;
&lt;br /&gt;
Crafty Luopolus, knowing that his questions of their ways and tall tales about the &amp;quot;Great Walled Village of The [[Mams]]&amp;quot; amused the younger Gith, especially the Chief&#039;s &amp;quot;middle&amp;quot; son [[Flxx]]....he was very motivated to continue his time as teacher, babysitter and storyteller as they had already eaten one leg. &lt;br /&gt;
&lt;br /&gt;
The eating of the leg of a hostage  shows he hostage &amp;quot;a sign of respect for their prowess in battle&amp;quot; and were starting to get hungry as they hit a streak of bad luck in raids. He hoped to stall that as long as he could.&lt;br /&gt;
&lt;br /&gt;
In the course of this, Luopolus learned the Gith concept of &amp;quot;Equality&amp;quot;, which he boiled down to it&#039;s major and minor tenets in his tellings.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
FOUNDATIONAL&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Everything you have came from another, Everything you lose benefits another.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;All things come from and go to blood, no matter how many steps.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is yours is yours, even your name and word. It is yours by right of you having it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;All things in life have an opposite. Thus all those wronged by you also have the right to GET EVEN.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That in this world and the next, all beings have a right to their own vindication by whatever means they have been given or gain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus, The ancestors from Ral and Guthay teach us......&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Applied-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[To Hold The Burden of Strength]] for more than a Season, one must strive... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To balance when to be generous when one is above and sly when one is below, inorder to remain above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To seek the proper equilibrium between Chief and slave alike to prevent both rebellion and insolence but acceptance of harmonious rightful roles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For seek if you can to avoid rancor and  wanton &amp;quot;Murder...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..But If you must hurt someone, then do so in a manner that you need not fear their just revenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To pay blood money is cheaper than to pay blood. It&#039;s a question of trade not pride.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everyone is good for something...just find out what first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never kill an incompetent follower...if they are loyal. Beat them without mercy, so that you &amp;quot;encourage&amp;quot; them to succeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When those who you have wrong reap their revenge, if they have used daring and cunning, then respect them by surpassing their daring and cunning in your revenge, but do so with [[respect]] and without rancor or malice outside of a blood feud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only a fool fights in a sandstorm. Know when to wait and when to fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sometimes vengeance yours can be vengeance mine, as well. This is wisdom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Control is the highest virtue of freedom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Control can only be maintained by force and power. This is effective but not efficient but will work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;True wisdom is to know that control is an illusion. Align the fortunes of others to your own. Never betray something of value, except for something of greater value. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus true Freedom.. without applied power, is a falsehood most foul. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The power of your spoils is not in how many of your brood your feed but in how many others who are not of your brood, also eat..and now are in your debt.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Always know the true value of all things and let your vengeance be measured by the slight by a step above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never confuse the cost of something for it&#039;s value or vice versa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be not the Drake without it&#039;s scales nor the Sygra with sharp horns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No matter what your station know that the Drake eats first, most and shortest. The Renk in service eats, last, plenty and much longer but still it too is one day eaten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus always be the Critic lizard, always needed by many for acting for it&#039;s own. knowing when to stay and when to leave and always having the means to do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the burden of true strength.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are others and there are no doubt many varied interpretations of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some common,  &amp;quot;Somewhat, all Gith norms vary on how hungry they are.&amp;quot; Gith social norms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Only a blood feud calls for undue escalation or no quarter for a nonlethal slight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Smaller&amp;quot; disputes are expected to be solved via &amp;quot;blood money&amp;quot; and reciprocity. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Gith who has found or feels his fellows have stolen or wronged him will find an equal level plus one higher means of getting even.At first discretely and if the imbalance continues the acts will slowly and in a measured manner escalate. Conversely, once the Gith in question feels the balance has been restored then they will quickly move on, completely without hard feelings depending on most situations..  This is to be done without malice or rancor from the offended Gith in the sacred tradition of &amp;quot;Artistic Revenge&amp;quot; known as [[Chivalry]]&lt;br /&gt;
It is important that tribal/clan/band imbalances be kept to a minimum, least they escalate into a blood feud or formal challenge to the death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gith intratribal/clan/gang norms.&lt;br /&gt;
&lt;br /&gt;
Conflict, often, loud but rarely &amp;quot;seriously&amp;quot; violent, is expected and thus is not considered out of the ordinary or even disruptive, to a point. &amp;quot;When a weapon is drawn or spell is cast in anger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gith culture is a pressure cooker..but with many small releases in application of norms.&lt;br /&gt;
&lt;br /&gt;
It&#039;s about a group consensus that disputes will be settled quickly as possible or involve as few of the whole as possible, to ensure profitable raids, safety which to Gith is the same word as &amp;quot;Power&amp;quot; is in commons.&lt;br /&gt;
&lt;br /&gt;
This urge to resolve conflicts quickly sometimes leaves underlining issues which raises conflict later but Luopolus opined that, it was likely due to the near constant life on the move of a Gith raiding tribe that did not allow for prolonged &amp;quot;open&amp;quot; conflicts.&lt;br /&gt;
&lt;br /&gt;
However conflicts of this nature rarely result in serious harm and is normally posturing or testing. Sometimes, it&#039;s just to be noticed...but young Gith who do so..must be very careful not to cross the line between ..impressive moxie and disrespect. The outcomes on that razors edge vary greatly.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Equality&amp;diff=19300</id>
		<title>Equality</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Equality&amp;diff=19300"/>
		<updated>2020-06-26T09:21:57Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
One of the core concepts of Gith culture according to [[Luopolus]] was the Gith concept of &amp;quot;Equality&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This at first confused Luopolus as what he seemed to witness in their interactions seemed in conflict with their more core stated values.&lt;br /&gt;
&lt;br /&gt;
Crafty Luopolus, knowing that his questions of their ways and tall tales about the &amp;quot;Great Walled Village of The [[Mams]]&amp;quot; amused the younger Gith, especially the Chief&#039;s &amp;quot;middle&amp;quot; son [[Flxx]]....he was very motivated to continue his time as teacher, babysitter and storyteller as they had already eaten one leg. &lt;br /&gt;
&lt;br /&gt;
The eating of the leg of a hostage  shows he hostage &amp;quot;a sign of respect for their prowess in battle&amp;quot; and were starting to get hungry as they hit a streak of bad luck in raids. He hoped to stall that as long as he could.&lt;br /&gt;
&lt;br /&gt;
In the course of this, Luopolus learned the Gith concept of &amp;quot;Equality&amp;quot;, which he boiled down to it&#039;s major and minor tenets in his tellings.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
FOUNDATIONAL&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Everything you have came from another, Everything you lose benefits another.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;All things come from and go to blood, no matter how many steps.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is yours is yours, even your name and word. It is yours by right of you having it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;All things in life have an opposite. Thus all those wronged by you also have the right to GET EVEN.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That in this world and the next, all beings have a right to their own vindication by whatever means they have been given or gain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus, The ancestors from Ral and Guthay teach us......&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Applied-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[To Hold The Burden of Strength]] for more than a Season, one must strive... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To balance when to be generous when one is above and sly when one is below, inorder to remain above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To seek the proper equilibrium between Chief and slave alike to prevent both rebellion and insolence but acceptance of harmonious rightful roles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For seek if you can to avoid rancor and  wanton &amp;quot;Murder...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..But If you must hurt someone, then do so in a manner that you need not fear their just revenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To pay blood money is cheaper than to pay blood. It&#039;s a question of trade not pride.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everyone is good for something...just find out what first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never kill an incompetent follower...if they are loyal. Beat them without mercy, so that you &amp;quot;encourage&amp;quot; them to succeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When those who you have wrong reap their revenge, if they have used daring and cunning, then respect them by surpassing their daring and cunning in your revenge, but do so with [[respect]] and without rancor or malice outside of a blood feud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only a fool fights in a sandstorm. Know when to wait and when to fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sometimes vengeance yours can be vengeance mine, as well. This is wisdom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Control is the highest virtue of freedom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Control can only be maintained by force and power. This is effective but not efficient but will work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;True wisdom is to know that control is an illusion. Align the fortunes of others to your own. Never betray something of value, except for something of greater value. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus true Freedom.. without applied power, is a falsehood most foul. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The power of your spoils is not in how many of your brood your feed but in how many others who are not of your brood, also eat..and now are in your debt.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Always know the true value of all things and let your vengeance be measured by the slight by a step above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never confuse the cost of something for it&#039;s value or vice versa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be not the Drake without it&#039;s scales nor the Sygra with sharp horns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No matter what your station know that the Drake eats first, most and shortest. The Renk in service eats, last, plenty and much longer but still it too is one day eaten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus always be the Critic lizard, always needed by many for acting for it&#039;s own. knowing when to stay and when to leave and always having the means to do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the burden of true strength.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are others and there are no doubt many varied interpretations of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some common,  &amp;quot;Somewhat, all Gith norms vary on how hungry they are.&amp;quot; Gith social norms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Only a blood feud calls for undue escalation or no quarter for a nonlethal slight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Smaller&amp;quot; disputes are expected to be solved via &amp;quot;blood money&amp;quot; and reciprocity. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Gith who has found or feels his fellows have stolen or wronged him will find an equal level plus one higher means of getting even.At first discretely and if the imbalance continues the acts will slowly and in a measured manner escalate. Conversely, once the Gith in question feels the balance has been restored then they will quickly move on, completely without hard feelings depending on most situations..  This is to be done without malice or rancor from the offended Gith in the sacred tradition of &amp;quot;Artistic Revenge&amp;quot; known as [[Chivalry]]&lt;br /&gt;
 It is important that tribal/clan/band imbalances be kept to a minimum, least they escalate into a blood feud or formal challenge to the death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gith intratribal/clan/gang norms.&lt;br /&gt;
&lt;br /&gt;
Conflict, often, loud but rarely &amp;quot;seriously&amp;quot; violent, is expected and thus is not considered out of the ordinary or even disruptive, to a point. &amp;quot;When a weapon is drawn or spell is cast in anger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gith culture is a pressure cooker..but with many small releases in application of norms.&lt;br /&gt;
&lt;br /&gt;
It&#039;s about a group consensus that disputes will be settled quickly as possible or involve as few of the whole as possible, to ensure profitable raids, safety which to Gith is the same word as &amp;quot;Power&amp;quot; is in commons.&lt;br /&gt;
&lt;br /&gt;
 This urge to resolve conflicts quickly sometimes leaves underlining issues which raises conflict later but Luopolus opined that, it was likely due to the near constant life on the move of a Gith raiding tribe that did not allow for prolonged &amp;quot;open&amp;quot; conflicts.&lt;br /&gt;
&lt;br /&gt;
However conflicts of this nature rarely result in serious harm and is normally posturing or testing. Sometimes, it&#039;s just to be noticed...but young Gith who do so..must be very careful not to cross the line between ..impressive moxie and disrespect. The outcomes on that razors edge vary greatly.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Equality&amp;diff=19299</id>
		<title>Equality</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Equality&amp;diff=19299"/>
		<updated>2020-06-26T09:21:36Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
One of the core concepts of Gith culture according to [[Luopolus]] was the Gith concept of &amp;quot;Equality&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This at first confused Luopolus as what he seemed to witness in their interactions seemed in conflict with their more core stated values.&lt;br /&gt;
&lt;br /&gt;
 Crafty Luopolus, knowing that his questions of their ways and tall tales about the &amp;quot;Great Walled Village of The [[Mams]]&amp;quot; amused the younger Gith, especially the Chief&#039;s &amp;quot;middle&amp;quot; son [[Flxx]]....he was very motivated to continue his time as teacher, babysitter and storyteller as they had already eaten one leg. &lt;br /&gt;
&lt;br /&gt;
The eating of the leg of a hostage  shows he hostage &amp;quot;a sign of respect for their prowess in battle&amp;quot; and were starting to get hungry as they hit a streak of bad luck in raids. He hoped to stall that as long as he could.&lt;br /&gt;
&lt;br /&gt;
In the course of this, Luopolus learned the Gith concept of &amp;quot;Equality&amp;quot;, which he boiled down to it&#039;s major and minor tenets in his tellings.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
FOUNDATIONAL&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Everything you have came from another, Everything you lose benefits another.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;All things come from and go to blood, no matter how many steps.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is yours is yours, even your name and word. It is yours by right of you having it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;All things in life have an opposite. Thus all those wronged by you also have the right to GET EVEN.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That in this world and the next, all beings have a right to their own vindication by whatever means they have been given or gain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus, The ancestors from Ral and Guthay teach us......&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Applied-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[To Hold The Burden of Strength]] for more than a Season, one must strive... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To balance when to be generous when one is above and sly when one is below, inorder to remain above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To seek the proper equilibrium between Chief and slave alike to prevent both rebellion and insolence but acceptance of harmonious rightful roles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For seek if you can to avoid rancor and  wanton &amp;quot;Murder...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..But If you must hurt someone, then do so in a manner that you need not fear their just revenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To pay blood money is cheaper than to pay blood. It&#039;s a question of trade not pride.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everyone is good for something...just find out what first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never kill an incompetent follower...if they are loyal. Beat them without mercy, so that you &amp;quot;encourage&amp;quot; them to succeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When those who you have wrong reap their revenge, if they have used daring and cunning, then respect them by surpassing their daring and cunning in your revenge, but do so with [[respect]] and without rancor or malice outside of a blood feud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only a fool fights in a sandstorm. Know when to wait and when to fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sometimes vengeance yours can be vengeance mine, as well. This is wisdom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Control is the highest virtue of freedom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Control can only be maintained by force and power. This is effective but not efficient but will work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;True wisdom is to know that control is an illusion. Align the fortunes of others to your own. Never betray something of value, except for something of greater value. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus true Freedom.. without applied power, is a falsehood most foul. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The power of your spoils is not in how many of your brood your feed but in how many others who are not of your brood, also eat..and now are in your debt.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Always know the true value of all things and let your vengeance be measured by the slight by a step above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never confuse the cost of something for it&#039;s value or vice versa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be not the Drake without it&#039;s scales nor the Sygra with sharp horns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No matter what your station know that the Drake eats first, most and shortest. The Renk in service eats, last, plenty and much longer but still it too is one day eaten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus always be the Critic lizard, always needed by many for acting for it&#039;s own. knowing when to stay and when to leave and always having the means to do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the burden of true strength.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are others and there are no doubt many varied interpretations of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some common,  &amp;quot;Somewhat, all Gith norms vary on how hungry they are.&amp;quot; Gith social norms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Only a blood feud calls for undue escalation or no quarter for a nonlethal slight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Smaller&amp;quot; disputes are expected to be solved via &amp;quot;blood money&amp;quot; and reciprocity. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Gith who has found or feels his fellows have stolen or wronged him will find an equal level plus one higher means of getting even.At first discretely and if the imbalance continues the acts will slowly and in a measured manner escalate. Conversely, once the Gith in question feels the balance has been restored then they will quickly move on, completely without hard feelings depending on most situations..  This is to be done without malice or rancor from the offended Gith in the sacred tradition of &amp;quot;Artistic Revenge&amp;quot; known as [[Chivalry]]&lt;br /&gt;
 It is important that tribal/clan/band imbalances be kept to a minimum, least they escalate into a blood feud or formal challenge to the death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gith intratribal/clan/gang norms.&lt;br /&gt;
&lt;br /&gt;
Conflict, often, loud but rarely &amp;quot;seriously&amp;quot; violent, is expected and thus is not considered out of the ordinary or even disruptive, to a point. &amp;quot;When a weapon is drawn or spell is cast in anger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gith culture is a pressure cooker..but with many small releases in application of norms.&lt;br /&gt;
&lt;br /&gt;
It&#039;s about a group consensus that disputes will be settled quickly as possible or involve as few of the whole as possible, to ensure profitable raids, safety which to Gith is the same word as &amp;quot;Power&amp;quot; is in commons.&lt;br /&gt;
&lt;br /&gt;
 This urge to resolve conflicts quickly sometimes leaves underlining issues which raises conflict later but Luopolus opined that, it was likely due to the near constant life on the move of a Gith raiding tribe that did not allow for prolonged &amp;quot;open&amp;quot; conflicts.&lt;br /&gt;
&lt;br /&gt;
However conflicts of this nature rarely result in serious harm and is normally posturing or testing. Sometimes, it&#039;s just to be noticed...but young Gith who do so..must be very careful not to cross the line between ..impressive moxie and disrespect. The outcomes on that razors edge vary greatly.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Equality&amp;diff=19298</id>
		<title>Equality</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Equality&amp;diff=19298"/>
		<updated>2020-06-26T09:06:33Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
One of the core concepts of Gith culture according to [[Luopolus]] was the Gith concept of &amp;quot;Equality&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This at first confused Luopolus as what he seemed to witness in their interactions seemed in conflict with their more core stated values, However, knowing that his questions of their ways and tall tales about the &amp;quot;Great Walled Village of The [[Mams]]&amp;quot; amused the younger Gith, especially the Chief&#039;s &amp;quot;middle&amp;quot; son [[Flxx]]....he was very motivated to continue his time as teacher, babysitter and storyteller as they had already eaten one leg, &amp;quot;a sign of respect for his prowess in battle&amp;quot; and were starting to get hungry as they hit a streak of bad luck in raids. He hoped to stall that as long as he could.&lt;br /&gt;
&lt;br /&gt;
In the course of this he learned the Gith concept of &amp;quot;Equality&amp;quot;, which he boiled down to it&#039;s major and minor tenets in his tellings.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
FOUNDATIONAL&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Everything you have came from another, Everything you lose benefits another.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;All things come from and go to blood, no matter how many steps.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is yours is yours, even your name and word. It is yours by right of you having it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;All things in life have an opposite. Thus all those wronged by you also have the right to GET EVEN.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That in this world and the next, all beings have a right to their own vindication by whatever means they have been given or gain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus, The ancestors from Ral and Guthay teach us......&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Applied-&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[To Hold The Burden of Strength]] for more than a Season, one must strive... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To balance when to be generous when one is above and sly when one is below, inorder to remain above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To seek the proper equilibrium between Chief and slave alike to prevent both rebellion and insolence but acceptance of harmonious rightful roles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For seek if you can to avoid rancor and  wanton &amp;quot;Murder...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..But If you must hurt someone, then do so in a manner that you need not fear their just revenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To pay blood money is cheaper than to pay blood. It&#039;s a question of trade not pride.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everyone is good for something...just find out what first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never kill an incompetent follower...if they are loyal. Beat them without mercy, so that you &amp;quot;encourage&amp;quot; them to succeed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When those who you have wrong reap their revenge, if they have used daring and cunning, then respect them by surpassing their daring and cunning in your revenge, but do so with [[respect]] and without rancor or malice outside of a blood feud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only a fool fights in a sandstorm. Know when to wait and when to fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sometimes vengeance yours can be vengeance mine, as well. This is wisdom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Control is the highest virtue of freedom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Control can only be maintained by force and power. This is effective but not efficient but will work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;True wisdom is to know that control is an illusion. Align the fortunes of others to your own. Never betray something of value, except for something of greater value. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus true Freedom.. without applied power, is a falsehood most foul. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The power of your spoils is not in how many of your brood your feed but in how many others who are not of your brood, also eat..and now are in your debt.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Always know the true value of all things and let your vengeance be measured by the slight by a step above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never confuse the cost of something for it&#039;s value or vice versa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be not the Drake without it&#039;s scales nor the Sygra with sharp horns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No matter what your station know that the Drake eats first, most and shortest. The Renk in service eats, last, plenty and much longer but still it too is one day eaten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus always be the Critic lizard, always needed by many for acting for it&#039;s own. knowing when to stay and when to leave and always having the means to do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the burden of true strength.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are others and there are no doubt many varied interpretations of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some common,  &amp;quot;Somewhat, all Gith norms vary on how hungry they are.&amp;quot; Gith social norms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Only a blood feud calls for undue escalation or no quarter for a nonlethal slight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Smaller&amp;quot; disputes are expected to be solved via &amp;quot;blood money&amp;quot; and reciprocity. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Gith who has found or feels his fellows have stolen or wronged him will find an equal level plus one higher means of getting even.At first discretely and if the imbalance continues the acts will slowly and in a measured manner escalate. Conversely, once the Gith in question feels the balance has been restored then they will quickly move on, completely without hard feelings depending on most situations..  This is to be done without malice or rancor from the offended Gith in the sacred tradition of &amp;quot;Artistic Revenge&amp;quot; known as [[Chivalry]]&lt;br /&gt;
 It is important that tribal/clan/band imbalances be kept to a minimum, least they escalate into a blood feud or formal challenge to the death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gith intratribal/clan/gang norms.&lt;br /&gt;
&lt;br /&gt;
Conflict, often, loud but rarely &amp;quot;seriously&amp;quot; violent, is expected and thus is not considered out of the ordinary or even disruptive, to a point. &amp;quot;When a weapon is drawn or spell is cast in anger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gith culture is a pressure cooker..but with many small releases in application of norms.&lt;br /&gt;
&lt;br /&gt;
It&#039;s about a group consensus that disputes will be settled quickly as possible or involve as few of the whole as possible, to ensure profitable raids, safety which to Gith is the same word as &amp;quot;Power&amp;quot; is in commons.&lt;br /&gt;
&lt;br /&gt;
 This urge to resolve conflicts quickly sometimes leaves underlining issues which raises conflict later but Luopolus opined that, it was likely due to the near constant life on the move of a Gith raiding tribe that did not allow for prolonged &amp;quot;open&amp;quot; conflicts.&lt;br /&gt;
&lt;br /&gt;
However conflicts of this nature rarely result in serious harm and is normally posturing or testing. Sometimes, it&#039;s just to be noticed...but young Gith who do so..must be very careful not to cross the line between ..impressive moxie and disrespect. The outcomes on that razors edge vary greatly.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Equality&amp;diff=19297</id>
		<title>Equality</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Equality&amp;diff=19297"/>
		<updated>2020-06-26T08:38:26Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: Created page with &amp;quot;   One of the core concepts of Gith culture according to Luopolus was the Gith concept of &amp;quot;Equality&amp;quot;.   This at first confused Luopolus as what he seemed to witness in the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
One of the core concepts of Gith culture according to [[Luopolus]] was the Gith concept of &amp;quot;Equality&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This at first confused Luopolus as what he seemed to witness in their interactions seemed in conflict with their more core stated values, However, knowing that his questions of their ways and tall tales about the &amp;quot;Great Walled Village of The [[Mams]]&amp;quot; amused the younger Gith, especially the Chief&#039;s &amp;quot;middle&amp;quot; son [[Flxx]]....he was very motivated to continue his time as teacher, babysitter and storyteller as they had already eaten one leg, &amp;quot;a sign of respect for his prowess in battle&amp;quot; and were starting to get hungry as they hit a streak of bad luck in raids. He hoped to stall that as long as he could.&lt;br /&gt;
&lt;br /&gt;
In the course of this he learned the Gith concept of &amp;quot;Equality&amp;quot;, which he boiled down to it&#039;s major and minor tenets in his tellings.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Everything you have came from another, Everything you lose benefits another.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;All things come from and go to blood, no matter how many steps.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is yours is yours. It is yours by right of you having it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;All things in life have an opposite. Thus all those wronged by you also have the right to GET EVEN.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That in this world and the next, all beings have a right to their own vindication by whatever means they have been given or gain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus, The ancestors from Ral and Guthay teach us......&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[To Hold The Burden of Strength]] for more than a Season, one must strive... &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To balance when to be generous when one is above and sly when one is below, inorder remain above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To seek an equilibrium between Chief and slave alike to prevent both rebellion and insolence alike&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For seek if you can to avoid rancor and &amp;quot;Murder...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..But If you must hurt someone, then do so in a manner that you need not fear their vengeance&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To pay blood money is cheaper than to pay blood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everyone is good for something...just find out what first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never kill an incompetent follower...if they are loyal. Beat them so that their loyalty will grow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When those who you have wrong reap their revenge, if they have used daring and cunning, then respect them by surpassing their daring and cunning in your revenge, but do so with [[respect]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only a fool fights in a sandstorm. Know when to wait and when to fight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sometimes vengeance yours can be vengeance mine, as well. This is wisdom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Control is the highest virtue of freedom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Control can only be maintained by force and power. This is effective but not efficient but will work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;True wisdom is to know that control is an illusion. Align the fortunes of others to your own. Never betray something of value, except for something of greater value. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
The power of your spoils is not in how many of your brood your feed but in how many others who are not of your brood, also eat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Always know the true value of all things and your vengeance be measured by the slight by a step above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never confuse the cost of something for it&#039;s value or vice versa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be not the Drake without it&#039;s scales nor the Sygra with sharp horns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No matter what your station know that the Drake eats first, most and shortest. The Renk in service eats longer but is one day eaten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thus always be the Critic lizard, always needed by many for acting for it&#039;s own. knowing when to stay and when to leave and always having the means to do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the burden of true strength.&amp;quot;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are others and there are no doubt many varied interpretations of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some common,  &amp;quot;Somewhat, all Gith norms vary on how hungry they are.&amp;quot; Gith social norms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Only a blood feud calls for undue escalation or no quarter for a nonlethal slight.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Smaller&amp;quot; disputes are expected to be solved via &amp;quot;blood money&amp;quot; and reciprocity. &lt;br /&gt;
&lt;br /&gt;
A Gith who has found or feels his fellows have stolen or wronged him will find an equal level plus one higher means of getting even.At first discretely and if the imbalance continues the acts will slowly and in a measured manner escalate. Conversely, once the Gith in question feels the balance has been restored then he will quickly move on.  This will be done without malice or rancor from the offended Gith. It is important that imbalances be kept to a minimum, least they escalate into a blood feud or formal challenge to the death.&lt;br /&gt;
&lt;br /&gt;
Gith intratribal/clan/gang norms.&lt;br /&gt;
&lt;br /&gt;
Conflict, often, loud but rarely, &amp;quot;seriously&amp;quot; violent is expected and thus is not considered out of the ordinary or even disruptive, to a point. &lt;br /&gt;
&lt;br /&gt;
It&#039;s about a group consensus that disputes will be settled quickly as possible or involve as few of the whole as possible. This urge to resolve conflicts quickly sometimes leaves underlining issues which raises conflict later but Luopolus opined that, it was likely due to the near constant life on the move of a Gith raiding tribe that did not allow for prolonged &amp;quot;open&amp;quot; conflicts.&lt;br /&gt;
&lt;br /&gt;
However conflicts of this nature rarely result in serious harm and is normally posturing or testing. Sometimes, it&#039;s just to be noticed...but young Gith who do so..must be very careful not to cross the line between ..impressive moxie and disrespect. The outcomes on that razors edge vary greatly.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mams&amp;diff=19296</id>
		<title>Mams</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mams&amp;diff=19296"/>
		<updated>2020-06-26T05:49:47Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Gith term for Mammal. Also a of derision, usually for Humans, but can also apply to Dwarves, Halflings, Muls, etc. A Slur. &lt;br /&gt;
This is never used for Elves who has their own Gith slur [[Ghst&#039;Rhddnn]]. Source [[Luopolus]]&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Ghst%27Rhddnn&amp;diff=19295</id>
		<title>Ghst&#039;Rhddnn</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Ghst%27Rhddnn&amp;diff=19295"/>
		<updated>2020-06-26T05:48:28Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Gith slur for the Elves of Athas. It most directly translates to &amp;quot;Lazy Stepbrother&amp;quot; but given the Gith extended familial structure and strong use of allusion, this could also be translated as &amp;quot;Gulch Layer&amp;quot;. In both cases it is an implication of laziness. Source [[Luopolus]]&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Ghst%27Rhddnn&amp;diff=19294</id>
		<title>Ghst&#039;Rhddnn</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Ghst%27Rhddnn&amp;diff=19294"/>
		<updated>2020-06-26T05:47:52Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: Created page with &amp;quot;A Gith slur for the Elves of Athas. It most directly translates to &amp;quot;Lazy Stepbrother&amp;quot; but given the Gith extended familial structure and strong use of allusion, this could als...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Gith slur for the Elves of Athas. It most directly translates to &amp;quot;Lazy Stepbrother&amp;quot; but given the Gith extended familial structure and strong use of allusion, this could also be translated as [[Gulch Layer]]. In both cases it is an implication of laziness. Source [[Luopolus]]&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mams&amp;diff=19293</id>
		<title>Mams</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mams&amp;diff=19293"/>
		<updated>2020-06-26T05:40:54Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: Created page with &amp;quot;A Gith term for Mammal. Also a of derision, usually for Humans, but can also apply to Dwarves, Halflings, Muls, etc. A Slur.  This is never used for Elves who has their own Gi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Gith term for Mammal. Also a of derision, usually for Humans, but can also apply to Dwarves, Halflings, Muls, etc. A Slur. &lt;br /&gt;
This is never used for Elves who has their own Gith slur [[Ghst&#039;Rhddnn]].&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Starfall&amp;diff=19292</id>
		<title>Starfall</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Starfall&amp;diff=19292"/>
		<updated>2020-06-26T05:36:45Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starfall is the most important cultural observance of the Gith of Athas. &lt;br /&gt;
&lt;br /&gt;
This occurs on a bi-annual cycle and coincides with a large meteor shower in the northern sky. To the Gith these shooting stars are in fact the spirits of their ancestors visiting them from the moons of Ral and Guthay where they now dwell.&lt;br /&gt;
&lt;br /&gt;
This is considered a time of great cultural import, pride and unity and is often a time where various clans and tribes and bands of the Great Northwestern Nation will gather in moots, across the region. These events often allow the various tribes to trade, feast, revel and also serves as a backdrop to Gith politics.&lt;br /&gt;
&lt;br /&gt;
Tribal leaders will often sell or trade surplus males or females of their tribes between each other in [[Marriage]] compensating the family for the lost labor. &lt;br /&gt;
&lt;br /&gt;
In other cases such gatherings also can be a place of challenge. Young warriors seeking to make a name for themselves may call for a Great Hunt and call on other to join them in the slaying of a great beast or attacking a formidable settlement or elusive caravan.&lt;br /&gt;
&lt;br /&gt;
Other more mundane forms of play and competition takes place from foot races to wrestling to spear throwing and for also games of [[KA-RA-VIN]] to rounds of [[Debate]] and for the young lucky enough to have a nameday or be honored on such an occasion perhaps [[B&#039; ROHG! B ROHG!]]&lt;br /&gt;
All of these reinforce the strong Gith concept of [[Equality]], which they believe is a term greatly misapplied by the [[Mams]] or Mammal races and has been the source of a fundamental cultural difference between Gith and many of the so called mammal races.&lt;br /&gt;
&lt;br /&gt;
Such gatherings are also popular with seers and mystics among the Gith and many a prophecy has been born on this night filled with omens.&lt;br /&gt;
It is said that the Gith ancestors judge their progeny during this time and grant those who are worthy their continued favor and intercession into the coming cycle. Gith attitudes and piety widely vary..but many take these observances more figuratively than literally but none would openly mock such piety for fear of making an enemy of the [[Cult of The Restoration]] on such a high holy day.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Ol_One_Ear&amp;diff=19291</id>
		<title>Ol One Ear</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Ol_One_Ear&amp;diff=19291"/>
		<updated>2020-06-25T00:35:11Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: Created page with &amp;quot;Auld WonNyr  known to most as &amp;quot;Ol One Ear&amp;quot; is an elder and leader of a clan of the Belgoi within Tyr. A former slave in the brickyards of Tyr, He and his people were saved fro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auld WonNyr  known to most as &amp;quot;Ol One Ear&amp;quot; is an elder and leader of a clan of the Belgoi within Tyr. A former slave in the brickyards of Tyr, He and his people were saved from hunger by the generosity of Flxx in the early days of scavenging the dead into jerky and gruel. As such he and the gith have become allies of a sort as he currently owe Flxx a debt. He is indeed missing part of his left ear.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Dank_Athas_Notes&amp;diff=19290</id>
		<title>Dank Athas Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Dank_Athas_Notes&amp;diff=19290"/>
		<updated>2020-06-25T00:30:49Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: /* Urbane Carnivores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Heroes...?==&lt;br /&gt;
*[[Isray]], Tyrian Entrepreneur (Human, Soulknife) - ([[user:Mephisto901|Gary]])&lt;br /&gt;
*[[Flxx]], Restaurateur and Racketeer (Gith, Psychic Warrior) - ([[user:Hotep Gith|Brad]])&lt;br /&gt;
*[[Mitros]], Elemental cleric of the Red Sun. (Half-Elf, Sun Cleric) - ([[user:Planx constant|Geoff]])&lt;br /&gt;
*[[Bashi]], Veiled Alliance Operative (Human, Wastehunter Ranger) - ([[user:JP|JP]])&lt;br /&gt;
====Graveyard====&lt;br /&gt;
*&#039;&#039;&#039;RIP&#039;&#039;&#039; [[Gustav]], a victim of the brickyards (Air Genasi, Monk) - ([[user:JP|JP]])&lt;br /&gt;
&lt;br /&gt;
==Tyrian Notables==&lt;br /&gt;
* [[Nxx]], leader of the Gith gang... for now.&lt;br /&gt;
* &amp;lt;Strike&amp;gt;[[Thrax]]&amp;lt;/strike&amp;gt;, [[Bryll]], &amp;lt;strike&amp;gt;[[Pred]]&amp;lt;/strike&amp;gt;, friends of [[Mitros]] from the brickyard days&lt;br /&gt;
* &amp;lt;strike&amp;gt;[[Urrgos]]&amp;lt;/strike&amp;gt; a half-giant enamored with Isray&lt;br /&gt;
* &amp;lt;strike&amp;gt;[[Dickus Grikus]]&amp;lt;/strike&amp;gt;, a cruel mul overseer who was taken down by Isray in a slave pit altercation &lt;br /&gt;
&lt;br /&gt;
====Templars====&lt;br /&gt;
*&amp;lt;strike&amp;gt;[[Kalak]] the Tyrant: Immortal Sorcerer-King of Tyr&amp;lt;/strike&amp;gt;&lt;br /&gt;
*&amp;lt;strike&amp;gt;High Templar&amp;lt;/strike&amp;gt; King [[Tithian]] I: The Emancipator. Coup participant. &lt;br /&gt;
*Templar [[Timor]]&lt;br /&gt;
**Part of [[Tithian]]&#039;s Inner Circle&lt;br /&gt;
**Former Owner of [[Flxx]]&lt;br /&gt;
**Current Patron of [[Isray]]&lt;br /&gt;
**Made note of [[Mitros]] before casting him back into the pits.&lt;br /&gt;
*Templar [[Prend]]&lt;br /&gt;
**Rescued by the party from the Arena&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*[[Agis]] of Asticles: Noble; Master of the Way; Coup Participant&lt;br /&gt;
*[[Teresiel]], a half-elf bastard and emissary of a noble house; missing with delegation returning from Ringing Mntns&lt;br /&gt;
&lt;br /&gt;
====Merchant [[House Vordon]]====&lt;br /&gt;
* [[Thaxos]], head of House Vordon, member of [[Tyrian Council]]&lt;br /&gt;
* [[Talara]], Thaxos&#039; cousin; aids in House Vordon operations&lt;br /&gt;
* Teamster Gray. caravan leader&lt;br /&gt;
* &amp;lt;strike&amp;gt;[[Luopolus]]&amp;lt;/strike&amp;gt;, A former human caravan guard for House Vordon, who was a long term prisoner of the [[Sevenintry]] tribe of Gith. &lt;br /&gt;
&lt;br /&gt;
====Elf Tribes====&lt;br /&gt;
*Antagonistic to Mitros&lt;br /&gt;
**Night Runners&lt;br /&gt;
**Wind Dancers&lt;br /&gt;
*** Last heard to operate out of Drakespire&lt;br /&gt;
*** Known Members:&lt;br /&gt;
**** Windharrow, renegade, bardic Servant of Aerisi Kalinoth; Target of [[Isray]]&lt;br /&gt;
&lt;br /&gt;
====Urbane Carnivores====&lt;br /&gt;
*Headed up by the Gith Gang, led by [[Nxx]]&lt;br /&gt;
* [[G&#039;zz]] and [[Dnst]] Beneficiaries of a developing corpse-food exchange system architected by Flxx.&lt;br /&gt;
*Joined by The scavenger ratmen, the local Tari tribe in Chief Nxx&#039;s &amp;quot;Protection racket&amp;quot; as conceived by Flxx, led by [[Chief Wee-Bay]]&lt;br /&gt;
* [[Jsqyll]] wife and sister of [[Flxx]]&lt;br /&gt;
* [[Ol One Ear]] Belgoi Clan elder, ally of [[Flxx]]&lt;br /&gt;
&lt;br /&gt;
====The Veiled Alliance====&lt;br /&gt;
*[[Sadira]], [[Coup Participant]].&lt;br /&gt;
*&amp;lt;strike&amp;gt;[[Ktandeo]]&amp;lt;/strike&amp;gt;, a powerful member of the Veiled Alliance, killed in the raid on the [[Red Kank]]&lt;br /&gt;
*[[Faldar]], a member of the Veiled Alliance who operated in the brickyards before the Games, befriended by Bashi&lt;br /&gt;
*&amp;lt;strike&amp;gt;[[Etheros]]&amp;lt;/strike&amp;gt;, a former regular at the Red Kank who recruited Bashi into the resistance. Killed in the Templar&#039;s raid.&lt;br /&gt;
&lt;br /&gt;
====The Free====&lt;br /&gt;
*[[Rikus]], Mul Gladiator; [[Coup Participant]]; Folk Hero&lt;br /&gt;
*[[Neeva]], Human Gladiator; [[Coup Participant]]; Folk Hero&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
====Village of Kled====&lt;br /&gt;
*[[Lyanius]], Elder of [[Kled]]&lt;br /&gt;
*[[Caelum]] the Sun Cleric&lt;br /&gt;
*** [[Urist]], Dwarven Acolyte of Mitros (?)&lt;br /&gt;
&lt;br /&gt;
====Fort Skonz====&lt;br /&gt;
* controlled by [[House Inika]] which operates out of [[Gulg] &lt;br /&gt;
* located where the rocky badlands empty into the [[Great Alluvial Sand Wastes]]&lt;br /&gt;
* sandstone/boulder walls are 8&#039;-12&#039; tall to keep back the blowing sand&lt;br /&gt;
&lt;br /&gt;
1) Shrine to [[Oba]], Goddess of the Elements&lt;br /&gt;
::Supervised by a [[Gulg]]ite Templar&lt;br /&gt;
::Acolyte is sympathetic to Tyr&lt;br /&gt;
::Open to all Elemental Clerics and Druids&lt;br /&gt;
&lt;br /&gt;
2) [[The Swinging Sword]] (Inn)&lt;br /&gt;
::Met Some People Here&lt;br /&gt;
&lt;br /&gt;
3) [[Highsun Helm]] (Tavern)&lt;br /&gt;
::Met Some People Here&lt;br /&gt;
&lt;br /&gt;
4) The Hostel (Elftown)&lt;br /&gt;
::Lowest quality lodgings here&lt;br /&gt;
&lt;br /&gt;
5) House [[Inika]] of [[Gulg]]&lt;br /&gt;
::Met Some People Here&lt;br /&gt;
::High Quality Wagons Here&lt;br /&gt;
&lt;br /&gt;
6) Chansyrl Harnessworks&lt;br /&gt;
&lt;br /&gt;
7) Helvur the Clothier&lt;br /&gt;
&lt;br /&gt;
8) Millworks and Bakery&lt;br /&gt;
&lt;br /&gt;
9) Bone and Stoneworks&lt;br /&gt;
&lt;br /&gt;
10) Drouth Small Meats&lt;br /&gt;
&lt;br /&gt;
11) Jalessa Ornra the Butcher&lt;br /&gt;
&lt;br /&gt;
12) Finestone Quarryworks&lt;br /&gt;
&lt;br /&gt;
13) Mekillot Arms&lt;br /&gt;
&lt;br /&gt;
14) Mhandyvver&#039;s Lizardworks&lt;br /&gt;
&lt;br /&gt;
15) Haeleeya&#039;s Bathhouse&lt;br /&gt;
::A Brothel?&lt;br /&gt;
&lt;br /&gt;
16) Waelvur&#039;s Wagonworks&lt;br /&gt;
::Cheap, Low-Quality Wagons&lt;br /&gt;
&lt;br /&gt;
17) Gaelkur&#039;s General Goods&lt;br /&gt;
::A Shepard often lingers out front&lt;br /&gt;
&lt;br /&gt;
18) Mellikgo&#039;s Stoneworks&lt;br /&gt;
&lt;br /&gt;
19) Luruth&#039;s Tannery&lt;br /&gt;
&lt;br /&gt;
20) Bethendur&#039;s Warehousing&lt;br /&gt;
&lt;br /&gt;
21) The Marketplace&lt;br /&gt;
::In 6 days the Big Market will convene. &lt;br /&gt;
&lt;br /&gt;
22) Vallivoe&#039;s Sundries&lt;br /&gt;
&lt;br /&gt;
====Lance Rock====&lt;br /&gt;
* former lair of defiler&lt;br /&gt;
* potential home-base for The Griks&lt;br /&gt;
&lt;br /&gt;
In a back alcove of the cave, a strange eye-shaped symbol floated above 4 sigils:&lt;br /&gt;
* [[The Bowl]]&lt;br /&gt;
::reported to have been seen by the wainwrights on a caravan delivering beer to a [[druid rave]]&lt;br /&gt;
* [[The Carrot]]&lt;br /&gt;
::symbol of the [[Yan-C-Bin]]&lt;br /&gt;
::carved into the stone armor of a dead body buried in the stone cairns N of [[Fort Skonz]]&lt;br /&gt;
* [[The Pyramid]]&lt;br /&gt;
::carved armor of the Bringers of Woe&lt;br /&gt;
::carved into the forehead of What&#039;s His Name McShatterface&lt;br /&gt;
* [[The TeePee]]&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Dank_Athas_Notes&amp;diff=19289</id>
		<title>Dank Athas Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Dank_Athas_Notes&amp;diff=19289"/>
		<updated>2020-06-25T00:30:22Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: /* Urbane Carnivores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Heroes...?==&lt;br /&gt;
*[[Isray]], Tyrian Entrepreneur (Human, Soulknife) - ([[user:Mephisto901|Gary]])&lt;br /&gt;
*[[Flxx]], Restaurateur and Racketeer (Gith, Psychic Warrior) - ([[user:Hotep Gith|Brad]])&lt;br /&gt;
*[[Mitros]], Elemental cleric of the Red Sun. (Half-Elf, Sun Cleric) - ([[user:Planx constant|Geoff]])&lt;br /&gt;
*[[Bashi]], Veiled Alliance Operative (Human, Wastehunter Ranger) - ([[user:JP|JP]])&lt;br /&gt;
====Graveyard====&lt;br /&gt;
*&#039;&#039;&#039;RIP&#039;&#039;&#039; [[Gustav]], a victim of the brickyards (Air Genasi, Monk) - ([[user:JP|JP]])&lt;br /&gt;
&lt;br /&gt;
==Tyrian Notables==&lt;br /&gt;
* [[Nxx]], leader of the Gith gang... for now.&lt;br /&gt;
* &amp;lt;Strike&amp;gt;[[Thrax]]&amp;lt;/strike&amp;gt;, [[Bryll]], &amp;lt;strike&amp;gt;[[Pred]]&amp;lt;/strike&amp;gt;, friends of [[Mitros]] from the brickyard days&lt;br /&gt;
* &amp;lt;strike&amp;gt;[[Urrgos]]&amp;lt;/strike&amp;gt; a half-giant enamored with Isray&lt;br /&gt;
* &amp;lt;strike&amp;gt;[[Dickus Grikus]]&amp;lt;/strike&amp;gt;, a cruel mul overseer who was taken down by Isray in a slave pit altercation &lt;br /&gt;
&lt;br /&gt;
====Templars====&lt;br /&gt;
*&amp;lt;strike&amp;gt;[[Kalak]] the Tyrant: Immortal Sorcerer-King of Tyr&amp;lt;/strike&amp;gt;&lt;br /&gt;
*&amp;lt;strike&amp;gt;High Templar&amp;lt;/strike&amp;gt; King [[Tithian]] I: The Emancipator. Coup participant. &lt;br /&gt;
*Templar [[Timor]]&lt;br /&gt;
**Part of [[Tithian]]&#039;s Inner Circle&lt;br /&gt;
**Former Owner of [[Flxx]]&lt;br /&gt;
**Current Patron of [[Isray]]&lt;br /&gt;
**Made note of [[Mitros]] before casting him back into the pits.&lt;br /&gt;
*Templar [[Prend]]&lt;br /&gt;
**Rescued by the party from the Arena&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*[[Agis]] of Asticles: Noble; Master of the Way; Coup Participant&lt;br /&gt;
*[[Teresiel]], a half-elf bastard and emissary of a noble house; missing with delegation returning from Ringing Mntns&lt;br /&gt;
&lt;br /&gt;
====Merchant [[House Vordon]]====&lt;br /&gt;
* [[Thaxos]], head of House Vordon, member of [[Tyrian Council]]&lt;br /&gt;
* [[Talara]], Thaxos&#039; cousin; aids in House Vordon operations&lt;br /&gt;
* Teamster Gray. caravan leader&lt;br /&gt;
* &amp;lt;strike&amp;gt;[[Luopolus]]&amp;lt;/strike&amp;gt;, A former human caravan guard for House Vordon, who was a long term prisoner of the [[Sevenintry]] tribe of Gith. &lt;br /&gt;
&lt;br /&gt;
====Elf Tribes====&lt;br /&gt;
*Antagonistic to Mitros&lt;br /&gt;
**Night Runners&lt;br /&gt;
**Wind Dancers&lt;br /&gt;
*** Last heard to operate out of Drakespire&lt;br /&gt;
*** Known Members:&lt;br /&gt;
**** Windharrow, renegade, bardic Servant of Aerisi Kalinoth; Target of [[Isray]]&lt;br /&gt;
&lt;br /&gt;
====Urbane Carnivores====&lt;br /&gt;
*Headed up by the Gith Gang, led by [[Nxx]]&lt;br /&gt;
* [[G&#039;zz]] and [[Dnst]] Beneficiaries of a developing corpse-food exchange system architected by Flxx.&lt;br /&gt;
*Joined by The scavenger ratmen, the local Tari tribe in Chief Nxx&#039;s &amp;quot;Protection racket&amp;quot; as conceived by Flxx, led by [[Chief Wee-Bay]]&lt;br /&gt;
* [[Jsqyll]] wife and sister of [[Flxx]]&lt;br /&gt;
  [[Ol One Ear]] Belgoi Clan elder, ally of [[Flxx]]&lt;br /&gt;
&lt;br /&gt;
====The Veiled Alliance====&lt;br /&gt;
*[[Sadira]], [[Coup Participant]].&lt;br /&gt;
*&amp;lt;strike&amp;gt;[[Ktandeo]]&amp;lt;/strike&amp;gt;, a powerful member of the Veiled Alliance, killed in the raid on the [[Red Kank]]&lt;br /&gt;
*[[Faldar]], a member of the Veiled Alliance who operated in the brickyards before the Games, befriended by Bashi&lt;br /&gt;
*&amp;lt;strike&amp;gt;[[Etheros]]&amp;lt;/strike&amp;gt;, a former regular at the Red Kank who recruited Bashi into the resistance. Killed in the Templar&#039;s raid.&lt;br /&gt;
&lt;br /&gt;
====The Free====&lt;br /&gt;
*[[Rikus]], Mul Gladiator; [[Coup Participant]]; Folk Hero&lt;br /&gt;
*[[Neeva]], Human Gladiator; [[Coup Participant]]; Folk Hero&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
====Village of Kled====&lt;br /&gt;
*[[Lyanius]], Elder of [[Kled]]&lt;br /&gt;
*[[Caelum]] the Sun Cleric&lt;br /&gt;
*** [[Urist]], Dwarven Acolyte of Mitros (?)&lt;br /&gt;
&lt;br /&gt;
====Fort Skonz====&lt;br /&gt;
* controlled by [[House Inika]] which operates out of [[Gulg] &lt;br /&gt;
* located where the rocky badlands empty into the [[Great Alluvial Sand Wastes]]&lt;br /&gt;
* sandstone/boulder walls are 8&#039;-12&#039; tall to keep back the blowing sand&lt;br /&gt;
&lt;br /&gt;
1) Shrine to [[Oba]], Goddess of the Elements&lt;br /&gt;
::Supervised by a [[Gulg]]ite Templar&lt;br /&gt;
::Acolyte is sympathetic to Tyr&lt;br /&gt;
::Open to all Elemental Clerics and Druids&lt;br /&gt;
&lt;br /&gt;
2) [[The Swinging Sword]] (Inn)&lt;br /&gt;
::Met Some People Here&lt;br /&gt;
&lt;br /&gt;
3) [[Highsun Helm]] (Tavern)&lt;br /&gt;
::Met Some People Here&lt;br /&gt;
&lt;br /&gt;
4) The Hostel (Elftown)&lt;br /&gt;
::Lowest quality lodgings here&lt;br /&gt;
&lt;br /&gt;
5) House [[Inika]] of [[Gulg]]&lt;br /&gt;
::Met Some People Here&lt;br /&gt;
::High Quality Wagons Here&lt;br /&gt;
&lt;br /&gt;
6) Chansyrl Harnessworks&lt;br /&gt;
&lt;br /&gt;
7) Helvur the Clothier&lt;br /&gt;
&lt;br /&gt;
8) Millworks and Bakery&lt;br /&gt;
&lt;br /&gt;
9) Bone and Stoneworks&lt;br /&gt;
&lt;br /&gt;
10) Drouth Small Meats&lt;br /&gt;
&lt;br /&gt;
11) Jalessa Ornra the Butcher&lt;br /&gt;
&lt;br /&gt;
12) Finestone Quarryworks&lt;br /&gt;
&lt;br /&gt;
13) Mekillot Arms&lt;br /&gt;
&lt;br /&gt;
14) Mhandyvver&#039;s Lizardworks&lt;br /&gt;
&lt;br /&gt;
15) Haeleeya&#039;s Bathhouse&lt;br /&gt;
::A Brothel?&lt;br /&gt;
&lt;br /&gt;
16) Waelvur&#039;s Wagonworks&lt;br /&gt;
::Cheap, Low-Quality Wagons&lt;br /&gt;
&lt;br /&gt;
17) Gaelkur&#039;s General Goods&lt;br /&gt;
::A Shepard often lingers out front&lt;br /&gt;
&lt;br /&gt;
18) Mellikgo&#039;s Stoneworks&lt;br /&gt;
&lt;br /&gt;
19) Luruth&#039;s Tannery&lt;br /&gt;
&lt;br /&gt;
20) Bethendur&#039;s Warehousing&lt;br /&gt;
&lt;br /&gt;
21) The Marketplace&lt;br /&gt;
::In 6 days the Big Market will convene. &lt;br /&gt;
&lt;br /&gt;
22) Vallivoe&#039;s Sundries&lt;br /&gt;
&lt;br /&gt;
====Lance Rock====&lt;br /&gt;
* former lair of defiler&lt;br /&gt;
* potential home-base for The Griks&lt;br /&gt;
&lt;br /&gt;
In a back alcove of the cave, a strange eye-shaped symbol floated above 4 sigils:&lt;br /&gt;
* [[The Bowl]]&lt;br /&gt;
::reported to have been seen by the wainwrights on a caravan delivering beer to a [[druid rave]]&lt;br /&gt;
* [[The Carrot]]&lt;br /&gt;
::symbol of the [[Yan-C-Bin]]&lt;br /&gt;
::carved into the stone armor of a dead body buried in the stone cairns N of [[Fort Skonz]]&lt;br /&gt;
* [[The Pyramid]]&lt;br /&gt;
::carved armor of the Bringers of Woe&lt;br /&gt;
::carved into the forehead of What&#039;s His Name McShatterface&lt;br /&gt;
* [[The TeePee]]&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Starfall&amp;diff=19288</id>
		<title>Starfall</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Starfall&amp;diff=19288"/>
		<updated>2020-06-23T05:56:13Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starfall is the most important cultural observance of the Gith of Athas. &lt;br /&gt;
&lt;br /&gt;
This occurs on a bi-annual cycle and coincides with a large meteor shower in the northern sky. To the Gith these shooting stars are in fact the spirits of their ancestors visiting them from the moons of Ral and Guthay where they now dwell.&lt;br /&gt;
&lt;br /&gt;
This is considered a time of great cultural import, pride and unity and is often a time where various clans and tribes and bands of the Great Northwestern Nation will gather in moots, across the region. These events often allow the various tribes to trade, feast, revel and also serves as a backdrop to Gith politics.&lt;br /&gt;
&lt;br /&gt;
Tribal leaders will often sell or trade surplus males or females of their tribes between each other in [[Marriage]] compensating the family for the lost labor. &lt;br /&gt;
&lt;br /&gt;
In other cases such gatherings also can be a place of challenge. Young warriors seeking to make a name for themselves may call for a Great Hunt and call on other to join them in the slaying of a great beast or attacking a formidable settlement or elusive caravan.&lt;br /&gt;
&lt;br /&gt;
Other more mundane forms of play and competition takes place from foot races to wrestling to spear throwing and for also games of [[KA-RA-VIN]] to rounds of [[Debate]] and for the young lucky enough to have a nameday or be honored on such an occasion perhaps [[B&#039; ROHG! B ROHG!]]&lt;br /&gt;
&lt;br /&gt;
Such gatherings are also popular with seers and mystics among the Gith and many a prophecy has been born on this night filled with omens.&lt;br /&gt;
It is said that the Gith ancestors judge their progeny during this time and grant those who are worthy their continued favor and intercession into the coming cycle. Gith attitudes and piety widely vary..but many take these observances more figuratively than literally but none would openly mock such piety for fear of making an enemy of the [[Cult of The Restoration]] on such a high holy day.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Vyykwyn&amp;diff=19287</id>
		<title>Vyykwyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Vyykwyn&amp;diff=19287"/>
		<updated>2020-06-21T18:47:53Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Gith [[Liberator]] of the [[Sevenintry]], fourth of the thirteen chosen mates of [[Wlxnynyn]], father of [[Flxx]] and stepfather of [[Jsqyll]]. Killed in his sleep by Flxx in the slave pens after leading the tribe to ruin and fed to the survivors.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Vyykwyn&amp;diff=19286</id>
		<title>Vyykwyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Vyykwyn&amp;diff=19286"/>
		<updated>2020-06-21T18:44:23Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Gith [[Liberator]] of the [[Sevenintry]] fourth of the thirteen chosen mates of [[Wlxnynyn]], father of [[Flxx]] and stepfather of [[Jsqyll]]. Killed in his sleep by Flxx in the slave pens after leading the tribe to ruin and fed to the survivors.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Dank_Athas_Notes&amp;diff=19285</id>
		<title>Dank Athas Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Dank_Athas_Notes&amp;diff=19285"/>
		<updated>2020-06-18T05:29:23Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Heroes...?==&lt;br /&gt;
*[[Isray]], Tyrian Entrepreneur (Human, Soulknife) - ([[user:Mephisto901|Gary]])&lt;br /&gt;
*[[Flxx]], Restaurateur and Racketeer (Gith, Psychic Warrior) - ([[user:Hotep Gith|Brad]])&lt;br /&gt;
*[[Mitros]], Elemental cleric of the Red Sun. (Half-Elf, Sun Cleric) - ([[user:Planx constant|Geoff]])&lt;br /&gt;
*[[Bashi]], Veiled Alliance Operative (Human, Wastehunter Ranger) - ([[user:JP|JP]])&lt;br /&gt;
====Graveyard====&lt;br /&gt;
*&#039;&#039;&#039;RIP&#039;&#039;&#039; [[Gustav]], a victim of the brickyards (Air Genasi, Monk) - ([[user:JP|JP]])&lt;br /&gt;
&lt;br /&gt;
==Tyrian Notables==&lt;br /&gt;
* [[Nxx]], leader of the Gith gang... for now.&lt;br /&gt;
* &amp;lt;Strike&amp;gt;[[Thrax]]&amp;lt;/strike&amp;gt;, [[Bryll]], &amp;lt;strike&amp;gt;[[Pred]]&amp;lt;/strike&amp;gt;, friends of [[Mitros]] from the brickyard days&lt;br /&gt;
* &amp;lt;strike&amp;gt;[[Urrgos]]&amp;lt;/strike&amp;gt; a half-giant enamored with Isray&lt;br /&gt;
* &amp;lt;strike&amp;gt;[[Dickus Grikus]]&amp;lt;/strike&amp;gt;, a cruel mul overseer who was taken down by Isray in a slave pit altercation &lt;br /&gt;
&lt;br /&gt;
====Templars====&lt;br /&gt;
*&amp;lt;strike&amp;gt;[[Kalak]] the Tyrant: Immortal Sorcerer-King of Tyr&amp;lt;/strike&amp;gt;&lt;br /&gt;
*&amp;lt;strike&amp;gt;High Templar&amp;lt;/strike&amp;gt; King [[Tithian]] I: The Emancipator. Coup participant. &lt;br /&gt;
*Templar [[Timor]]&lt;br /&gt;
**Part of [[Tithian]]&#039;s Inner Circle&lt;br /&gt;
**Former Owner of [[Flxx]]&lt;br /&gt;
**Current Patron of [[Isray]]&lt;br /&gt;
**Made note of [[Mitros]] before casting him back into the pits.&lt;br /&gt;
*Templar [[Prend]]&lt;br /&gt;
**Rescued by the party from the Arena&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*[[Agis]] of Asticles: Noble; Master of the Way; Coup Participant&lt;br /&gt;
*[[Teresiel]], a half-elf bastard and emissary of a noble house; missing with delegation returning from Ringing Mntns&lt;br /&gt;
&lt;br /&gt;
====Merchant [[House Vordon]]====&lt;br /&gt;
* [[Thaxos]], head of House Vordon, member of [[Tyrian Council]]&lt;br /&gt;
* [[Talara]], Thaxos&#039; cousin; aids in House Vordon operations&lt;br /&gt;
* Teamster Gray. caravan leader&lt;br /&gt;
* &amp;lt;strike&amp;gt;[[Luopolus]]&amp;lt;/strike&amp;gt;, A former human caravan guard for House Vordon, who was a long term prisoner of the [[Sevenintry]] tribe of Gith. &lt;br /&gt;
&lt;br /&gt;
====Elf Tribes====&lt;br /&gt;
*Antagonistic to Mitros&lt;br /&gt;
**Night Runners&lt;br /&gt;
**Wind Dancers&lt;br /&gt;
*** Last heard to operate out of Drakespire&lt;br /&gt;
*** Known Members:&lt;br /&gt;
**** Windharrow, renegade, bardic Servant of Aerisi Kalinoth; Target of [[Isray]]&lt;br /&gt;
&lt;br /&gt;
====Urbane Carnivores====&lt;br /&gt;
*Headed up by the Gith Gang, led by [[Nxx]]&lt;br /&gt;
* [[G&#039;zz]] and [[Dnst]] Beneficiaries of a developing corpse-food exchange system architected by Flxx.&lt;br /&gt;
*Joined by The scavenger ratmen, the local Tari tribe in Chief Nxx&#039;s &amp;quot;Protection racket&amp;quot; as conceived by Flxx, led by [[Chief Wee-Bay]]&lt;br /&gt;
* [[Jsqyll]] wife and sister of [[Flxx]]&lt;br /&gt;
&lt;br /&gt;
====The Veiled Alliance====&lt;br /&gt;
*[[Sadira]], [[Coup Participant]].&lt;br /&gt;
*&amp;lt;strike&amp;gt;[[Ktandeo]]&amp;lt;/strike&amp;gt;, a powerful member of the Veiled Alliance, killed in the raid on the [[Red Kank]]&lt;br /&gt;
*[[Faldar]], a member of the Veiled Alliance who operated in the brickyards before the Games, befriended by Bashi&lt;br /&gt;
*&amp;lt;strike&amp;gt;[[Etheros]]&amp;lt;/strike&amp;gt;, a former regular at the Red Kank who recruited Bashi into the resistance. Killed in the Templar&#039;s raid.&lt;br /&gt;
&lt;br /&gt;
====The Free====&lt;br /&gt;
*[[Rikus]], Mul Gladiator; [[Coup Participant]]; Folk Hero&lt;br /&gt;
*[[Neeva]], Human Gladiator; [[Coup Participant]]; Folk Hero&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
====Village of Kled====&lt;br /&gt;
*[[Lyanius]], Elder of [[Kled]]&lt;br /&gt;
*[[Caelum]] the Sun Cleric&lt;br /&gt;
*** [[Urist]], Dwarven Acolyte of Mitros (?)&lt;br /&gt;
&lt;br /&gt;
====Fort Skonz====&lt;br /&gt;
* controlled by [[House Inika]] which operates out of [[Gulg] &lt;br /&gt;
* located where the rocky badlands empty into the [[Great Alluvial Sand Wastes]]&lt;br /&gt;
* sandstone/boulder walls are 8&#039;-12&#039; tall to keep back the blowing sand&lt;br /&gt;
&lt;br /&gt;
1) Shrine to [[Oba]], Goddess of the Elements&lt;br /&gt;
::Supervised by a [[Gulg]]ite Templar&lt;br /&gt;
::Acolyte is sympathetic to Tyr&lt;br /&gt;
::Open to all Elemental Clerics and Druids&lt;br /&gt;
&lt;br /&gt;
2) [[The Swinging Sword]] (Inn)&lt;br /&gt;
::Met Some People Here&lt;br /&gt;
&lt;br /&gt;
3) [[Highsun Helm]] (Tavern)&lt;br /&gt;
::Met Some People Here&lt;br /&gt;
&lt;br /&gt;
4) The Hostel (Elftown)&lt;br /&gt;
::Lowest quality lodgings here&lt;br /&gt;
&lt;br /&gt;
5) House [[Inika]] of [[Gulg]]&lt;br /&gt;
::Met Some People Here&lt;br /&gt;
::High Quality Wagons Here&lt;br /&gt;
&lt;br /&gt;
6) Chansyrl Harnessworks&lt;br /&gt;
&lt;br /&gt;
7) Helvur the Clothier&lt;br /&gt;
&lt;br /&gt;
8) Millworks and Bakery&lt;br /&gt;
&lt;br /&gt;
9) Bone and Stoneworks&lt;br /&gt;
&lt;br /&gt;
10) Drouth Small Meats&lt;br /&gt;
&lt;br /&gt;
11) Jalessa Ornra the Butcher&lt;br /&gt;
&lt;br /&gt;
12) Finestone Quarryworks&lt;br /&gt;
&lt;br /&gt;
13) Mekillot Arms&lt;br /&gt;
&lt;br /&gt;
14) Mhandyvver&#039;s Lizardworks&lt;br /&gt;
&lt;br /&gt;
15) Haeleeya&#039;s Bathhouse&lt;br /&gt;
::A Brothel?&lt;br /&gt;
&lt;br /&gt;
16) Waelvur&#039;s Wagonworks&lt;br /&gt;
::Cheap, Low-Quality Wagons&lt;br /&gt;
&lt;br /&gt;
17) Gaelkur&#039;s General Goods&lt;br /&gt;
::A Shepard often lingers out front&lt;br /&gt;
&lt;br /&gt;
18) Mellikgo&#039;s Stoneworks&lt;br /&gt;
&lt;br /&gt;
19) Luruth&#039;s Tannery&lt;br /&gt;
&lt;br /&gt;
20) Bethendur&#039;s Warehousing&lt;br /&gt;
&lt;br /&gt;
21) The Marketplace&lt;br /&gt;
::In 6 days the Big Market will convene. &lt;br /&gt;
&lt;br /&gt;
22) Vallivoe&#039;s Sundries&lt;br /&gt;
&lt;br /&gt;
====Lance Rock====&lt;br /&gt;
* former lair of defiler&lt;br /&gt;
* potential home-base for The Griks&lt;br /&gt;
&lt;br /&gt;
In a back alcove of the cave, a strange eye-shaped symbol floated above 4 sigils:&lt;br /&gt;
* [[The Bowl]]&lt;br /&gt;
::reported to have been seen by the wainwrights on a caravan delivering beer to a [[druid rave]]&lt;br /&gt;
* [[The Carrot]]&lt;br /&gt;
::symbol of the [[Yan-C-Bin]]&lt;br /&gt;
::carved into the stone armor of a dead body buried in the stone cairns N of [[Fort Skonz]]&lt;br /&gt;
* [[The Pyramid]]&lt;br /&gt;
::carved armor of the Bringers of Woe&lt;br /&gt;
::carved into the forehead of What&#039;s His Name McShatterface&lt;br /&gt;
* [[The TeePee]]&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Dnst&amp;diff=19284</id>
		<title>Dnst</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Dnst&amp;diff=19284"/>
		<updated>2020-06-18T05:24:52Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: Created page with &amp;quot;Dnst along with his cousin G&amp;#039;zz were the original operators of the trading of the bodies of dead slaves among the Gith in the Tyrian slave pens. This scheme was conceived...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dnst along with his cousin [[G&#039;zz]] were the original operators of the trading of the bodies of dead slaves among the Gith in the Tyrian slave pens. This scheme was conceived of by the Gith known as [[Flxx]]. Dnst nor his cousin have been seen since before the assassination of Kalak and it is likely both were killed either during the riot within the arena...or perhaps by [[Nxx]] himself who soon after rose to be the leader of the Tyrian Gith&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=G%27zz&amp;diff=19283</id>
		<title>G&#039;zz</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=G%27zz&amp;diff=19283"/>
		<updated>2020-06-18T05:23:21Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: Created page with &amp;quot;G&amp;#039;zz along with his cousin Dnst were the original operators of the trading of the bodies of dead slaves among the Gith in the Tyrian slave pens. This scheme was conceived...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;G&#039;zz along with his cousin [[Dnst]] were the original operators of the trading of the bodies of dead slaves among the Gith in the Tyrian slave pens. This scheme was conceived of by the Gith known as [[Flxx]]. G&#039;zz has not been seen since before the assassination of Kalak and it is likely both he and his cousin were both killed either during the riot within the arena.....or perhaps by [[Nxx]] himself who soon after rose to be the leader of the Tyrian Gith.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Nxx&amp;diff=19282</id>
		<title>Nxx</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Nxx&amp;diff=19282"/>
		<updated>2020-06-18T05:15:30Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The Wise and Honorable, Just, Courageous, Humble and Pious, High Chief Nxx, is the current leader of the Slave Pen Gith Gang that formed around [[Flxx]]&#039;s &amp;quot;body swap&amp;quot; scheme. This scheme was originally run by the Gith cousins [[G&#039;zz]] and [[Dnst]] as neither has appeared since the fall of Kalak, both are likely dead. Nxx Was part of the Gith group that tore apart the two nobles (Witnessed by Isray). Presented an iron dagger to Flxx and made him his Lieutenant. Named, Nxx due to being the ninth of his birth order, meaning he is likely a [[Sleepyhead]]&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=The_Dredge&amp;diff=19281</id>
		<title>The Dredge</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=The_Dredge&amp;diff=19281"/>
		<updated>2020-06-17T23:15:24Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gith of Athas have evolved to bear their young via the laying of eggs. A Gith females can lay up to as many as 6 eggs in a single clutch and the various tribes of the Great Northwestern Nation of the Gith Authority operate a scattered network of hatcheries in shared territories. These spaces are often large rocky outcroppings or underground caverns. Despite their often mutual hostility due to competition, the various tribes of the nation work in concert to keep these remote hidden places within Gith hands and clear of predators. &lt;br /&gt;
&lt;br /&gt;
The various tribes move into these areas in a rotation based on agreement or intimidation. Tribes will move into this area usually coinciding with some event of astrological import. The females will lay and secure their clutches of eggs deep in the caves below and in the nooks and crannies of the rock. &lt;br /&gt;
&lt;br /&gt;
The eggs will hatch over a period of the next 2-4 weeks..but gestation of up to 6 weeks is not unheard of, in which time the Gith hatchlings will instinctively crawl and dig their way to the surface,in many cased trampling and killing their own siblings and broadly tracking their mother by scent. &lt;br /&gt;
&lt;br /&gt;
As each hatchling emerges, they are often but not always, named in the order by which they arrived. This name sets up a birth order not only for that Gith among their siblings but sometimes among other Gith born at the sametime. As that Gith and their siblings are all the same age this sets up a birth order and ranking similar to mammalian races and their offspring. It denotes rank and authority based on age. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Quite often a band of Gith may be pushed out of the area by a more powerful one before all the eggs have hatched. Those [[Sleepyhead]] hatchlings who gestate longer may end up hatching with an entirely different tribes&#039; hatchlings. This is not uncommon and helps aid the Gith in genetic diversity.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=The_Dredge&amp;diff=19280</id>
		<title>The Dredge</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=The_Dredge&amp;diff=19280"/>
		<updated>2020-06-17T23:14:57Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gith of Athas have evolved to bear their young via the laying of eggs. A Gith females can lay up to as many as 6 eggs in a single clutch and the various tribes of the Great Northwestern Nation of the Gith Authority operate a scattered network of hatcheries in shared territories. These spaces are often large rocky outcroppings or underground caverns. Despite their often mutual hostility due to competition, the various tribes of the nation work in concert to keep these remote hidden places within Gith hands and clear of predators. &lt;br /&gt;
&lt;br /&gt;
The various tribes move into these areas in a rotation based on agreement or intimidation. Tribes will move into this area usually coinciding with some event of astrological import. The females will lay and secure their clutches of eggs deep in the caves below and in the nooks and crannies of the rock. &lt;br /&gt;
&lt;br /&gt;
The eggs will hatch over a period of the next 2-4 weeks..but gestation of up to 6 weeks is not unheard of, in which time the Gith hatchlings will instinctively crawl and dig their way to the surface,in many cased trampling and killing their own siblings and broadly tracking their mother by scent. &lt;br /&gt;
&lt;br /&gt;
As each hatchling emerges, they are often but not always, named in the order by which they arrived. This name sets up a birth order not only for that Gith among their siblings but sometimes among other Gith born at the sametime. As that Gith and their siblings are all the same age this sets up a birth order and ranking similar to mammalian races and their offspring. It denotes rank and authority based on age. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Quite often a band of Gith may be pushed out of the area by a more powerful one before all the eggs have hatched. Those [[Sleepyhead]] hatchlings who gestate longer may end up hatching with an entirely different tribes&#039; hatchlings. This is not uncommon and helps aid the Gith in genetic diversity. &lt;br /&gt;
&amp;quot;The Wise and Honorable, Just, Courageous, Humble and Pious, High Chief [[Nxx]] was likely a Sleepyhead hatchling.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Nxx&amp;diff=19279</id>
		<title>Nxx</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Nxx&amp;diff=19279"/>
		<updated>2020-06-17T23:13:35Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The Wise and Honorable, Just, Courageous, Humble and Pious, High Chief Nxx, is the current leader of the Slave Pen Gith Gang that formed around [[Flxx]]&#039;s &amp;quot;body swap&amp;quot; scheme. Was part of the Gith group that tore apart the two nobles (Witnessed by Isray). Presented an iron dagger to Flxx and made him his Lieutenant. Named, Nxx due to being the ninth of his birth order, meaning he is likely a [[Sleepyhead]]&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Sleepyhead&amp;diff=19278</id>
		<title>Sleepyhead</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Sleepyhead&amp;diff=19278"/>
		<updated>2020-06-17T23:11:39Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quite often a band of Gith may be pushed out of the area by a more powerful one before all the eggs have hatched. Those Sleepyhead hatchlings who gestate longer may end up hatching during [[The Dredge]] of an entirely different tribes&#039; hatchlings. This is not uncommon and helps aid the Gith in genetic diversity.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Nxx&amp;diff=19277</id>
		<title>Nxx</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Nxx&amp;diff=19277"/>
		<updated>2020-06-17T23:10:42Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The Wise and Honorable, Just, Courageous, Humble and Pious, High Chief Nxx, is the current leader of the Slave Pen Gith Gang that formed around [[Flxx]]&#039;s &amp;quot;body swap&amp;quot; scheme. Was part of the Gith group that tore apart the two nobles (Witnessed by Isray). Presented an iron dagger to Flxx and made him his Lieutenant. Named, Nxx due to being the ninth of his birth order meaning he is likely a [[Sleepyhead]]&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Nxx&amp;diff=19276</id>
		<title>Nxx</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Nxx&amp;diff=19276"/>
		<updated>2020-06-17T23:10:08Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The Wise and Honorable, Just, Courageous, Humble and Pious, High Chief Nxx, is the current leader of the Slave Pen Gith Gang that formed around [[Flxx]]&#039;s &amp;quot;body swap&amp;quot; scheme. Was part of the Gith group that tore apart the two nobles (Witnessed by Isray). Presented an iron dagger to Flxx and made him his Lieutenant.&lt;br /&gt;
Named, Nxx due to being the ninth of his birth order meaning he is likely a [[Sleepyhead]]&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Nxx&amp;diff=19275</id>
		<title>Nxx</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Nxx&amp;diff=19275"/>
		<updated>2020-06-17T23:09:42Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;The Wise and Honorable, Just, Courageous, Humble and Pious, High Chief Nxx, is the current leader of the Slave Pen Gith Gang that formed around [[Flxx]]&#039;s &amp;quot;body swap&amp;quot; scheme. Was part of the Gith group that tore apart the two nobles (Witnessed by Isray). Presented an iron dagger to Flxx and made him his Lieutenant.&lt;br /&gt;
&lt;br /&gt;
Named, Nxx due to being the ninth of his birth order meaning he is likely a [[Sleepyhead]]&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Sleepyhead&amp;diff=19274</id>
		<title>Sleepyhead</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Sleepyhead&amp;diff=19274"/>
		<updated>2020-06-17T23:08:33Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quite often a band of Gith may be pushed out of the area by a more powerful one before all the eggs have hatched. Those Sleepyhead hatchlings who gestate longer may end up hatching during [[The Dredge]] an entirely different tribes&#039; hatchlings. This is not uncommon and helps aid the Gith in genetic diversity.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Sleepyhead&amp;diff=19273</id>
		<title>Sleepyhead</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Sleepyhead&amp;diff=19273"/>
		<updated>2020-06-17T23:08:05Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quite often a band of Gith may be pushed out of the area by a more powerful one before all the eggs have hatched. Those Sleepyhead hatchlings who gestate longer may end up hatching during [[the dredge]] an entirely different tribes&#039; hatchlings. This is not uncommon and helps aid the Gith in genetic diversity.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Sleepyhead&amp;diff=19272</id>
		<title>Sleepyhead</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Sleepyhead&amp;diff=19272"/>
		<updated>2020-06-17T23:07:21Z</updated>

		<summary type="html">&lt;p&gt;Hotep Gith: Created page with &amp;quot;Quite often a band of Gith may be pushed out of the area by a more powerful one before all the eggs have hatched. Those Sleepyhead hatchlings who gestate longer may end up hat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quite often a band of Gith may be pushed out of the area by a more powerful one before all the eggs have hatched. Those Sleepyhead hatchlings who gestate longer may end up hatching during the [[dredge]] an entirely different tribes&#039; hatchlings. This is not uncommon and helps aid the Gith in genetic diversity.&lt;/div&gt;</summary>
		<author><name>Hotep Gith</name></author>
	</entry>
</feed>