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	<updated>2026-06-21T16:12:48Z</updated>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=18964</id>
		<title>LE&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=18964"/>
		<updated>2017-09-28T15:46:45Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Staff of Melkior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 11 / &amp;quot;[[DireCiple]]&amp;quot; 3&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pathfinder 20 Point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|LE.png|Char. Level: 14 / Cast. Level: 13|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Mage Armor (+Shield Spell)|[[Staff of Melkior]]|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep-set eyes, so the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 7  (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 29 (+9) &#039;&#039;(20 Base, +3 from leveling, +2 from DireCiple, +4 from CHA Stat Item.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 89 = (6) + (9 x 5) + (3 x 11) &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 14 (Unprotected) / 22 (Magical Protections Active) (+1 Deflection, +1 Dexterity, +2 Natural / +4 Mage Armor Spell &amp;amp;  +4 Shield Spell)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 15 (14 Fl) (10 +6 BaB +1 Dexterity, -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +4 (+6 BaB -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6 / +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +23 (11 Caster Level +8 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +6 (+4 Sorc, +2 Direciple)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +6 (+4 Sorc, +1 DireCiple, +1 Dex)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +18 (+8 Sorc, +2 Direciple, +8 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Alchemy checks to make poison or antipoison in Wydmoor Region)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*Sorcerer: Eschew Materials&lt;br /&gt;
*Sorcerer: Combat Casting &lt;br /&gt;
*DireCiple1: +1 Caster Level&lt;br /&gt;
*DireCiple1: +2 Natural Armor Class&lt;br /&gt;
*DireCiple2: Darkvision 60&#039;&lt;br /&gt;
*DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Human: Endurance&lt;br /&gt;
*1st: Diehard&lt;br /&gt;
*3rd: &amp;lt;strike&amp;gt;Extend Spell&amp;lt;/strike&amp;gt; Spell Focus (Enchantment)&lt;br /&gt;
*5th: &amp;lt;strike&amp;gt;Master Alchemist&amp;lt;/strike&amp;gt; Greater Spell Focus (Enchantment)&lt;br /&gt;
*7th: Forceful Personality&lt;br /&gt;
*9th: Expanded Arcana (4th)&lt;br /&gt;
*11th: &amp;lt;strike&amp;gt;[[True Name]]&amp;lt;/strike&amp;gt; Elemental Focus (Fire) &lt;br /&gt;
*13th: [http://www.d20pfsrd.com/feats/general-feats/heroic-recovery Heroic Recovery]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Acrobatics (+1) = +1 Dex&lt;br /&gt;
*Appraise (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Bluff (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Climb (-2) = -2 Str &lt;br /&gt;
*Craft [Alchemy] (+14) = 6 +1 Int +2 Master Alchemist +2 Alchemy Kit +3 Class Skill&lt;br /&gt;
*Diplomacy (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Disguise (+8) = +8 Chr&lt;br /&gt;
*Escape Artist (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Fly (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Intimidate (+12) = 1 +8 Chr + 3 Class Skill&lt;br /&gt;
*Knowledge [Arcana] (+11) = 7 +1 Int +3 Class Skill&lt;br /&gt;
*Knowledge [Wydmoor] (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Perception (+11) = 7 +1 Wis +3 Class Skill&lt;br /&gt;
*Sense Motive (+6) = 5 +1 Wis&lt;br /&gt;
*Spellcraft (+15) = 11 +1 Int +3 Class Skill&lt;br /&gt;
*Survival (+5) = 4 +1 Wis&lt;br /&gt;
*Use Magic Device (+15) = 4 +8 Chr +3 Class Skill&lt;br /&gt;
*Swim (+1) = -2 Str +3 [[Ring of the Turtle Priest]]&lt;br /&gt;
&lt;br /&gt;
==Bloodline: Accursed==&lt;br /&gt;
*Gain Perception as a Class Skill&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Bloodline Arcana&#039;&#039;: You count as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever you are within 30 feet of another sorcerer with this bloodline or a witch with the coven hex, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Horrific Visage&#039;&#039; (Su): At 1st level, you can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a standard action, you can force one target within 30 feet to make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be shaken for 1 round for every 2 sorcerer levels you possess (minimum 1 round). This is a mind-affecting, fear-based ability. This fear does not stack with other fear effects. You may use this ability a number of times per day equal to 3 + your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Wretched Endurance&#039;&#039; (+4) (Ex): At 3rd level, you gain a +2 bonus on all saving throws against charm, cold, fear, fire, and sleep effects. And 9th level, these bonuses increase to +4.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Dread Gaze&#039;&#039; (Su): At 9th level, you gain a form of the green hag’s evil eye power. As a standard action, you may fix your gaze on any one creature within 60 feet. The target must make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be staggered for 1 round for every 2 sorcerer levels you possess. You may use this ability once per day at 9th level. At 17th level, you can use this ability twice per day. At 20th level, you may use this ability three times per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; (12 Known)&lt;br /&gt;
&lt;br /&gt;
*[[Enumerate]]&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Arcane Mark&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Detect Poison&lt;br /&gt;
*Jolt&lt;br /&gt;
*Mage Hand&lt;br /&gt;
*Penumbra&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Touch of Fatigue&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Charm Person (+2 DC)&lt;br /&gt;
*Crafter&#039;s Fortune&lt;br /&gt;
*Delusional Pride (+2 DC)&lt;br /&gt;
*Mage Armor&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Polypurpose Panacea&lt;br /&gt;
*Ray of Enfeeblement&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Bear&#039;s Endurance&lt;br /&gt;
*Blindness/Deafness&lt;br /&gt;
*Disfiguring Touch&lt;br /&gt;
*False Life&lt;br /&gt;
*Miserable Pity (+2 DC)&lt;br /&gt;
*Oppressive Boredom (+2 DC)&lt;br /&gt;
*Spectral Hand&lt;br /&gt;
*Touch of Idiocy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 21&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Fireball (+1 DC)&lt;br /&gt;
*Haste &lt;br /&gt;
*Hold Person (+2 DC)&lt;br /&gt;
*Ray of Exhaustion&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Suggestion (+2 DC)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 22&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Bestow Curse&lt;br /&gt;
*Confusion (+2 DC)&lt;br /&gt;
*Invisibility, Greater&lt;br /&gt;
*Moonstruck (+2 DC?)&lt;br /&gt;
*Phantasmal Killer&lt;br /&gt;
*Terrible Remorse (+2 DC?)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Feeblemind&lt;br /&gt;
*Hold Monster (+2 DC)&lt;br /&gt;
*Suffocation&lt;br /&gt;
*Telekenesis&lt;br /&gt;
*Teleport&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Six&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Elemental Assessor&lt;br /&gt;
*[[Form of the Dragon I]]&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Staff of Melkior]]===&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Bethanalay&#039;s Roguish Cloak&amp;lt;/strike&amp;gt;===&lt;br /&gt;
*&amp;lt;strike&amp;gt;+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&amp;lt;/strike&amp;gt;&lt;br /&gt;
*Sold in the Outlands.&lt;br /&gt;
&lt;br /&gt;
===Circlet of Charisma +4===&lt;br /&gt;
*Reward from the Regentess of Wa for smashing the giant host.&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC (deflection)&lt;br /&gt;
&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
*+2 to Alchemy Checks&lt;br /&gt;
*2x Potion of Troll&#039;s Essence&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Edrell&#039;s Pearl of Power&amp;lt;/strike&amp;gt;===&lt;br /&gt;
&amp;lt;strike&amp;gt;*Allows the recall of up to 2 spells levels of arcane magic per day.&amp;lt;/strike&amp;gt;&lt;br /&gt;
*Discarded when learned of Edrell&#039;s Trojan Enchantments.&lt;br /&gt;
&lt;br /&gt;
===Cloak of Protection +3===&lt;br /&gt;
*+3 to all saves.&lt;br /&gt;
*Purchased in the City of Wa, by commission. &lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Staff_of_Melkior&amp;diff=18963</id>
		<title>Staff of Melkior</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Staff_of_Melkior&amp;diff=18963"/>
		<updated>2017-09-28T15:45:51Z</updated>

		<summary type="html">&lt;p&gt;Rush: Removing fog of war&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Minor Artifact : The heart of this item&#039;s power is a shard of the hobgoblin artifact, &amp;quot;Totem of Ill Weather&amp;quot;, several centuries ago a fist sized chunk of amber was stolen from it, carved in the shape of a human heart. That now sits in the fist of darkwood branches, shaped like a skeletal grasping hand. Peering deep within the stone, one can see a single insect on unknown type entombed inside.&lt;br /&gt;
&lt;br /&gt;
Without the &amp;quot;True Name&amp;quot; Feat:&lt;br /&gt;
-----------------------------&lt;br /&gt;
&amp;gt;-1 Charge/Day, at sunrise. Will take from owner when it hits zero.&lt;br /&gt;
&amp;gt;+2 Quarterstaff&lt;br /&gt;
&amp;gt;6 Charges&lt;br /&gt;
&amp;gt;1 Con. Damage (nonmagical healing only) to restore 2 charges.&lt;br /&gt;
&lt;br /&gt;
Abilities as level 10 caster&lt;br /&gt;
&lt;br /&gt;
0 Charges:&lt;br /&gt;
Detect Undead&lt;br /&gt;
Detect Magic&lt;br /&gt;
&lt;br /&gt;
1 Charge&lt;br /&gt;
--------&lt;br /&gt;
+Death Knell (Restores 2 Charges) [+HD in Shadow XP]&lt;br /&gt;
+True Strike &lt;br /&gt;
+Cause Fear [DC 16]&lt;br /&gt;
&lt;br /&gt;
2 Charges&lt;br /&gt;
---------&lt;br /&gt;
+Command Undead [DC 17]&lt;br /&gt;
+False Life (1d10+10)&lt;br /&gt;
+See Invisibility (Level 12 caster)&lt;br /&gt;
&lt;br /&gt;
3 Charges&lt;br /&gt;
---------&lt;br /&gt;
+Vampiric Touch (6d6, gain 3 Charges) [DC 19]&lt;br /&gt;
  = Maximum damage vs. Allies&lt;br /&gt;
+Halt Undead [DC 18] (Level 12 caster)&lt;br /&gt;
&lt;br /&gt;
4 Charges&lt;br /&gt;
---------&lt;br /&gt;
+Animate Dead (As Level 12)&lt;br /&gt;
+Fear [DC 19]&lt;br /&gt;
&lt;br /&gt;
5 Charges&lt;br /&gt;
---------&lt;br /&gt;
+Magic Jar [DC 20]&lt;br /&gt;
(amber in staff as gem)&lt;br /&gt;
&lt;br /&gt;
=====================&lt;br /&gt;
&lt;br /&gt;
With the &amp;quot;True Name&amp;quot; Feat:&lt;br /&gt;
---&lt;br /&gt;
&amp;gt;+4 Quarterstaff&lt;br /&gt;
&amp;gt;No Charge Per Week when melded. -1 Per Day when drawn.&lt;br /&gt;
&amp;gt;True Name Focusbond (Can Apply &amp;quot;True Name&amp;quot; to Staff Effects)&lt;br /&gt;
&amp;gt;Amber Heart now counts as FOUR Gems, one for each chamber of the heart. &lt;br /&gt;
&amp;gt;10 Charges&lt;br /&gt;
&lt;br /&gt;
0 Charges&lt;br /&gt;
---&lt;br /&gt;
+Meld Staff (Move Action) &amp;lt;Staff is absorbed into body&amp;gt;&lt;br /&gt;
+Death Knell (Restores 2 Charges) [+HD in Shadow XP]&lt;br /&gt;
&lt;br /&gt;
Added to Powers:&lt;br /&gt;
All Effects now as 16th Level Caster&lt;br /&gt;
&lt;br /&gt;
1 Charge (Move Action):&lt;br /&gt;
---&lt;br /&gt;
Withdraw Staff&lt;br /&gt;
&lt;br /&gt;
3 Charges:&lt;br /&gt;
---&lt;br /&gt;
+Vampiric Touch becomes (8d6, gain 4 charges) [DC 19]&lt;br /&gt;
 =Maximum Damage vs. Allies&lt;br /&gt;
&lt;br /&gt;
5 Charges:&lt;br /&gt;
---&lt;br /&gt;
+Dismissal [DC 20]^&lt;br /&gt;
&lt;br /&gt;
6 Charges:&lt;br /&gt;
---&lt;br /&gt;
+Create Undead^&lt;br /&gt;
&lt;br /&gt;
7 Charges:&lt;br /&gt;
---&lt;br /&gt;
+Control Weather (can only downgrade)^&lt;br /&gt;
++ 1 extra charge for metamagic: Extend &lt;br /&gt;
++ 3 extra charge for metamagic: Widen, Maximize &lt;br /&gt;
&lt;br /&gt;
8 Charges:&lt;br /&gt;
---&lt;br /&gt;
+Create Greater Undead^&lt;br /&gt;
&lt;br /&gt;
^Requires use of Truename&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
True-Name Feat&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Form_of_the_Dragon_I&amp;diff=16618</id>
		<title>Form of the Dragon I</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Form_of_the_Dragon_I&amp;diff=16618"/>
		<updated>2015-06-27T16:56:37Z</updated>

		<summary type="html">&lt;p&gt;Rush: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://paizo.com/pathfinderRPG/prd/spells/formOfTheDragon.html#form-of-the-dragon-i Paizo PRD]&lt;br /&gt;
&lt;br /&gt;
FORM OF THE DRAGON I&lt;br /&gt;
&lt;br /&gt;
School transmutation (polymorph); Level sorcerer/wizard 6&lt;br /&gt;
&lt;br /&gt;
Casting Time 1 standard action&lt;br /&gt;
&lt;br /&gt;
Components V, S, M (a scale of the dragon type you plan to assume)&lt;br /&gt;
&lt;br /&gt;
Range personal&lt;br /&gt;
&lt;br /&gt;
Target you&lt;br /&gt;
&lt;br /&gt;
Duration 1 min./level (D)&lt;br /&gt;
&lt;br /&gt;
Save see text; Spell Resistance no&lt;br /&gt;
&lt;br /&gt;
You become a Medium chromatic or metallic dragon. You gain a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, a breath weapon, and resistance to one element. You also gain one bite (1d8), two claws (1d6), and two wing attacks (1d4).&lt;br /&gt;
&lt;br /&gt;
Your breath weapon and resistance depend on the type of dragon. You can only use the breath weapon once per casting of this spell. All breath weapons deal 6d8 points of damage and allow a Reflex save for half damage.&lt;br /&gt;
&lt;br /&gt;
In addition, some of the dragon types grant additional abilities, as noted below.&lt;br /&gt;
&lt;br /&gt;
Black dragon: 60-foot line of acid, resist acid 20, swim 60 feet&lt;br /&gt;
&lt;br /&gt;
Blue dragon: 60-foot line of electricity, resist electricity 20, burrow 20 feet&lt;br /&gt;
&lt;br /&gt;
Green dragon: 30-foot cone of acid, resist acid 20, swim 40 feet&lt;br /&gt;
&lt;br /&gt;
Red dragon: 30-foot cone of fire, resist fire 30, vulnerability to cold&lt;br /&gt;
&lt;br /&gt;
White dragon: 30-foot cone of cold, resist cold 20, swim 60 feet, vulnerability to fire&lt;br /&gt;
&lt;br /&gt;
Brass dragon: 60-foot line of fire, resist fire 20, burrow 30 feet, vulnerability to cold&lt;br /&gt;
&lt;br /&gt;
Bronze dragon: 60-foot line of electricity, resist electricity 20, swim 60 feet&lt;br /&gt;
&lt;br /&gt;
Copper dragon: 60-foot line of acid, resist acid 20, spider climb (always active)&lt;br /&gt;
&lt;br /&gt;
Gold dragon: 30-foot cone of fire, resist fire 20, swim 60 feet&lt;br /&gt;
&lt;br /&gt;
Silver dragon: 30-foot cone of cold, resist cold 30, vulnerability to fire&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Form_of_the_Dragon_I&amp;diff=16617</id>
		<title>Form of the Dragon I</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Form_of_the_Dragon_I&amp;diff=16617"/>
		<updated>2015-06-27T16:53:13Z</updated>

		<summary type="html">&lt;p&gt;Rush: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://paizo.com/pathfinderRPG/prd/spells/formOfTheDragon.html#form-of-the-dragon-i Paizo PRD]&lt;br /&gt;
&lt;br /&gt;
FORM OF THE DRAGON I&lt;br /&gt;
School transmutation (polymorph); Level sorcerer/wizard 6&lt;br /&gt;
Casting Time 1 standard action&lt;br /&gt;
Components V, S, M (a scale of the dragon type you plan to assume)&lt;br /&gt;
Range personal&lt;br /&gt;
Target you&lt;br /&gt;
Duration 1 min./level (D)&lt;br /&gt;
Save see text; Spell Resistance no&lt;br /&gt;
You become a Medium chromatic or metallic dragon. You gain a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, a breath weapon, and resistance to one element. You also gain one bite (1d8), two claws (1d6), and two wing attacks (1d4).&lt;br /&gt;
&lt;br /&gt;
Your breath weapon and resistance depend on the type of dragon. You can only use the breath weapon once per casting of this spell. All breath weapons deal 6d8 points of damage and allow a Reflex save for half damage.&lt;br /&gt;
&lt;br /&gt;
In addition, some of the dragon types grant additional abilities, as noted below.&lt;br /&gt;
Black dragon: 60-foot line of acid, resist acid 20, swim 60 feet&lt;br /&gt;
Blue dragon: 60-foot line of electricity, resist electricity 20, burrow 20 feet&lt;br /&gt;
Green dragon: 30-foot cone of acid, resist acid 20, swim 40 feet&lt;br /&gt;
Red dragon: 30-foot cone of fire, resist fire 30, vulnerability to cold&lt;br /&gt;
White dragon: 30-foot cone of cold, resist cold 20, swim 60 feet, vulnerability to fire&lt;br /&gt;
Brass dragon: 60-foot line of fire, resist fire 20, burrow 30 feet, vulnerability to cold&lt;br /&gt;
Bronze dragon: 60-foot line of electricity, resist electricity 20, swim 60 feet&lt;br /&gt;
Copper dragon: 60-foot line of acid, resist acid 20, spider climb (always active)&lt;br /&gt;
Gold dragon: 30-foot cone of fire, resist fire 20, swim 60 feet&lt;br /&gt;
Silver dragon: 30-foot cone of cold, resist cold 30, vulnerability to fire&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Form_of_the_Dragon_I&amp;diff=16616</id>
		<title>Form of the Dragon I</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Form_of_the_Dragon_I&amp;diff=16616"/>
		<updated>2015-06-27T16:50:14Z</updated>

		<summary type="html">&lt;p&gt;Rush: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Size becomes Huge (15&#039; space, 10&#039; reach)&lt;br /&gt;
&lt;br /&gt;
+10 size bonus to Strength&amp;lt;br&amp;gt;&lt;br /&gt;
+8 size bonus to Constitution&amp;lt;br&amp;gt; &lt;br /&gt;
+8 natural armor bonus&amp;lt;br&amp;gt;&lt;br /&gt;
fly 120 feet (poor)&amp;lt;br&amp;gt;&lt;br /&gt;
blindsense 60 feet&amp;lt;br&amp;gt;&lt;br /&gt;
darkvision 120 feet&amp;lt;br&amp;gt;&lt;br /&gt;
a breath weapon (12d8) every 1d4 rounds&amp;lt;br&amp;gt;&lt;br /&gt;
DR 10/magic&amp;lt;br&amp;gt;&lt;br /&gt;
frightful presence (DC equal to the DC for this spell)&amp;lt;br&amp;gt;&lt;br /&gt;
immunity to one element (based on choice)&lt;br /&gt;
&lt;br /&gt;
You also acquire the vulnerabilities, if any.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black dragon: 60-foot line of acid, resist acid 20, swim 60 feet&lt;br /&gt;
Blue dragon: 60-foot line of electricity, resist electricity 20, burrow 20 feet&lt;br /&gt;
Green dragon: 30-foot cone of acid, resist acid 20, swim 40 feet&lt;br /&gt;
Red dragon: 30-foot cone of fire, resist fire 30, vulnerability to cold&lt;br /&gt;
White dragon: 30-foot cone of cold, resist cold 20, swim 60 feet, vulnerability to fire&lt;br /&gt;
Brass dragon: 60-foot line of fire, resist fire 20, burrow 30 feet, vulnerability to cold&lt;br /&gt;
Bronze dragon: 60-foot line of electricity, resist electricity 20, swim 60 feet&lt;br /&gt;
Copper dragon: 60-foot line of acid, resist acid 20, spider climb (always active)&lt;br /&gt;
Gold dragon: 30-foot cone of fire, resist fire 20, swim 60 feet&lt;br /&gt;
Silver dragon: 30-foot cone of cold, resist cold 30, vulnerability to fire&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Form_of_the_Dragon_I&amp;diff=16615</id>
		<title>Form of the Dragon I</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Form_of_the_Dragon_I&amp;diff=16615"/>
		<updated>2015-06-27T16:49:11Z</updated>

		<summary type="html">&lt;p&gt;Rush: Created page with &amp;quot;Size becomes Huge (15&amp;#039; space, 10&amp;#039; reach)  +10 size bonus to Strength,  +8 size bonus to Constitution,  +8 natural armor bonus,  fly 120 feet (poor),  blindsense 60 feet,  dark...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Size becomes Huge (15&#039; space, 10&#039; reach)&lt;br /&gt;
&lt;br /&gt;
+10 size bonus to Strength, &lt;br /&gt;
+8 size bonus to Constitution, &lt;br /&gt;
+8 natural armor bonus, &lt;br /&gt;
fly 120 feet (poor), &lt;br /&gt;
blindsense 60 feet, &lt;br /&gt;
darkvision 120 feet, &lt;br /&gt;
a breath weapon (12d8) every 1d4 rounds, DR 10/magic, frightful presence (DC equal to the DC for this spell), and immunity to one element (based on choice). You also acquire the vulnerabilities, if any.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black dragon: 60-foot line of acid, resist acid 20, swim 60 feet&lt;br /&gt;
Blue dragon: 60-foot line of electricity, resist electricity 20, burrow 20 feet&lt;br /&gt;
Green dragon: 30-foot cone of acid, resist acid 20, swim 40 feet&lt;br /&gt;
Red dragon: 30-foot cone of fire, resist fire 30, vulnerability to cold&lt;br /&gt;
White dragon: 30-foot cone of cold, resist cold 20, swim 60 feet, vulnerability to fire&lt;br /&gt;
Brass dragon: 60-foot line of fire, resist fire 20, burrow 30 feet, vulnerability to cold&lt;br /&gt;
Bronze dragon: 60-foot line of electricity, resist electricity 20, swim 60 feet&lt;br /&gt;
Copper dragon: 60-foot line of acid, resist acid 20, spider climb (always active)&lt;br /&gt;
Gold dragon: 30-foot cone of fire, resist fire 20, swim 60 feet&lt;br /&gt;
Silver dragon: 30-foot cone of cold, resist cold 30, vulnerability to fire&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=16614</id>
		<title>LE&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=16614"/>
		<updated>2015-06-27T16:48:43Z</updated>

		<summary type="html">&lt;p&gt;Rush: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 11 / &amp;quot;[[DireCiple]]&amp;quot; 3&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pathfinder 20 Point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|LE.png|Char. Level: 14 / Cast. Level: 13|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Mage Armor (+Shield Spell)|[[Staff of Melkior]]|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep-set eyes, so the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 7  (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 29 (+9) &#039;&#039;( TKTK 20 Base, +3 from leveling, +2 from DireCiple, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 89 = TKTK (6) + (9 x 5) + (2 x 11) &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || TKTK 14 / 22 (+1 Deflection, +1 Dexterity, +2 Natural / +4 Mage Armor Spell +4 Shield Spell)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 15 (14 Fl) (10 +6 BaB +1 Dexterity, -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +4 (+6 BaB -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6 / +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +23 (11 Caster Level +8 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +5 ( TKTK +4 Sorc)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +5 (+4 Sorc, +1 Dex)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +16 ( TKTK +8 Sorc, +8 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Alchemy checks to make poison or antipoison in Wydmoor Region)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*Sorcerer: Eschew Materials&lt;br /&gt;
*Sorcerer: Combat Casting &lt;br /&gt;
*DireCiple1: +1 Caster Level&lt;br /&gt;
*DireCiple1: +2 Natural Armor Class&lt;br /&gt;
*DireCiple2: Darkvision 60&#039;&lt;br /&gt;
*DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Human: Endurance&lt;br /&gt;
*1st: Diehard&lt;br /&gt;
*3rd: Extend Spell&lt;br /&gt;
*5th: Master Alchemist&lt;br /&gt;
*7th: Forceful Personality&lt;br /&gt;
*9th: Expanded Arcana (4th)&lt;br /&gt;
*11th: [[True Name]]&lt;br /&gt;
*13th: [http://www.d20pfsrd.com/feats/general-feats/heroic-recovery Heroic Recovery]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Acrobatics (+1) = +1 Dex&lt;br /&gt;
*Appraise (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Bluff (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Climb (-2) = -2 Str &lt;br /&gt;
*Craft [Alchemy] (+14) = 6 +1 Int +2 Master Alchemist +2 Alchemy Kit +3 Class Skill&lt;br /&gt;
*Diplomacy (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Disguise (+8) = +8 Chr&lt;br /&gt;
*Escape Artist (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Fly (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Intimidate (+12) = 1 +8 Chr + 3 Class Skill&lt;br /&gt;
*Knowledge [Arcana] (+11) = 7 +1 Int +3 Class Skill&lt;br /&gt;
*Knowledge [Wydmoor] (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Perception (+11) = 7 +1 Wis +3 Class Skill&lt;br /&gt;
*Sense Motive (+6) = 5 +1 Wis&lt;br /&gt;
*Spellcraft (+15) = 11 +1 Int +3 Class Skill&lt;br /&gt;
*Survival (+5) = 4 +1 Wis&lt;br /&gt;
*Use Magic Device (+15) = 4 +8 Chr +3 Class Skill&lt;br /&gt;
*Swim (+1) = -2 Str +3 [[Ring of the Turtle Priest]]&lt;br /&gt;
&lt;br /&gt;
==Bloodline: Accursed==&lt;br /&gt;
*Gain Perception as a Class Skill&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Bloodline Arcana&#039;&#039;: You count as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever you are within 30 feet of another sorcerer with this bloodline or a witch with the coven hex, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Horrific Visage&#039;&#039; (Su): At 1st level, you can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a standard action, you can force one target within 30 feet to make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be shaken for 1 round for every 2 sorcerer levels you possess (minimum 1 round). This is a mind-affecting, fear-based ability. This fear does not stack with other fear effects. You may use this ability a number of times per day equal to 3 + your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Wretched Endurance&#039;&#039; (+4) (Ex): At 3rd level, you gain a +2 bonus on all saving throws against charm, cold, fear, fire, and sleep effects. And 9th level, these bonuses increase to +4.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Dread Gaze&#039;&#039; (Su): At 9th level, you gain a form of the green hag’s evil eye power. As a standard action, you may fix your gaze on any one creature within 60 feet. The target must make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be staggered for 1 round for every 2 sorcerer levels you possess. You may use this ability once per day at 9th level. At 17th level, you can use this ability twice per day. At 20th level, you may use this ability three times per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; (12 Known)&lt;br /&gt;
&lt;br /&gt;
*[[Enumerate]]&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Arcane Mark&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Detect Poison&lt;br /&gt;
*Jolt&lt;br /&gt;
*Mage Hand&lt;br /&gt;
*Penumbra&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Touch of Fatigue&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Charm Person&lt;br /&gt;
*Crafter&#039;s Fortune&lt;br /&gt;
*Delusional Pride&lt;br /&gt;
*Mage Armor&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Polypurpose Panacea&lt;br /&gt;
*Ray of Enfeeblement&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Bear&#039;s Endurance&lt;br /&gt;
*Blindness/Deafness&lt;br /&gt;
*Disfiguring Touch&lt;br /&gt;
*False Life&lt;br /&gt;
*Miserable Pity&lt;br /&gt;
*Oppressive Boredom&lt;br /&gt;
*Spectral Hand&lt;br /&gt;
*Touch of Idiocy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 21&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Fireball&lt;br /&gt;
*Haste&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Ray of Exhaustion&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Suggestion&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 22&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Bestow Curse&lt;br /&gt;
*Confusion&lt;br /&gt;
*Invisibility, Greater&lt;br /&gt;
*Moonstruck&lt;br /&gt;
*Phantasmal Killer&lt;br /&gt;
*Terrible Remorse&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Feeblemind&lt;br /&gt;
*Hold Monster&lt;br /&gt;
*Suffocation&lt;br /&gt;
*Telekenesis&lt;br /&gt;
*Teleport&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Six&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Elemental Assessor&lt;br /&gt;
*[[Form of the Dragon I]]&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Staff of Melkior]]===&lt;br /&gt;
&amp;lt;b&amp;gt;Statistics Withheld by Request&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC (deflection)&lt;br /&gt;
&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
*+2 to Alchemy Checks&lt;br /&gt;
*2x Potion of Troll&#039;s Essence&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook (Scrolls)===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Edrell&#039;s Pearl of Power&amp;lt;/strike&amp;gt;===&lt;br /&gt;
&amp;lt;strike&amp;gt;*Allows the recall of up to 2 spells levels of arcane magic per day.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=16610</id>
		<title>LE&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=16610"/>
		<updated>2015-06-27T16:36:55Z</updated>

		<summary type="html">&lt;p&gt;Rush: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 11 / &amp;quot;[[DireCiple]]&amp;quot; 3&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pathfinder 20 Point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|LE.png|Char. Level: 14 / Cast. Level: 13|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Mage Armor (+Shield Spell)|[[Staff of Melkior]]|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep set eyes, such that the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 7  (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 29 (+9) &#039;&#039;(???????????????????20 Base, +3 from leveling, +2 from DireCiple, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 73 = (6) + (9 x 5) + (2 x 11) &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 14 / 22 (+1 Deflection, +1 Dexterity, +2 Natural / +4 Mage Armor Spell +4 Shield Spell)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 15 (14 Fl) (10 +6 BaB +1 Dexterity, -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +4 (+6 BaB -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6 / +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +23 (11 Caster Level +8 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +4 (+4 Sorc)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+4 Sorc, +1 Dex)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +16 (+8 Sorc, +8 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Alchemy checks to make poison or antipoison in Wydmoor Region)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*Sorcerer: Eschew Materials&lt;br /&gt;
*Sorcerer: Combat Casting &lt;br /&gt;
*DireCiple1: +1 Caster Level&lt;br /&gt;
*DireCiple1: +2 Natural Armor Class&lt;br /&gt;
*DireCiple2: Darkvision 60&#039;&lt;br /&gt;
*DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Human: Endurance&lt;br /&gt;
*1st: Diehard&lt;br /&gt;
*3rd: Extend Spell&lt;br /&gt;
*5th: Master Alchemist&lt;br /&gt;
*7th: Forceful Personality&lt;br /&gt;
*9th: Expanded Arcana (4th)&lt;br /&gt;
*11th: [[True Name]]&lt;br /&gt;
*13th: [http://www.d20pfsrd.com/feats/general-feats/heroic-recovery Heroic Recovery]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Acrobatics (+1) = +1 Dex&lt;br /&gt;
*Appraise (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Bluff (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Climb (-2) = -2 Str &lt;br /&gt;
*Craft [Alchemy] (+14) = 6 +1 Int +2 Master Alchemist +2 Alchemy Kit +3 Class Skill&lt;br /&gt;
*Diplomacy (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Disguise (+8) = +8 Chr&lt;br /&gt;
*Escape Artist (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Fly (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Intimidate (+12) = 1 +8 Chr + 3 Class Skill&lt;br /&gt;
*Knowledge [Arcana] (+11) = 7 +1 Int +3 Class Skill&lt;br /&gt;
*Knowledge [Wydmoor] (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Perception (+11) = 7 +1 Wis +3 Class Skill&lt;br /&gt;
*Sense Motive (+6) = 5 +1 Wis&lt;br /&gt;
*Spellcraft (+15) = 11 +1 Int +3 Class Skill&lt;br /&gt;
*Survival (+5) = 4 +1 Wis&lt;br /&gt;
*Use Magic Device (+15) = 4 +8 Chr +3 Class Skill&lt;br /&gt;
*Swim (+1) = -2 Str +3 [[Ring of the Turtle Priest]]&lt;br /&gt;
&lt;br /&gt;
==Bloodline: Accursed==&lt;br /&gt;
*Gain Perception as a Class Skill&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Bloodline Arcana&#039;&#039;: You count as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever you are within 30 feet of another sorcerer with this bloodline or a witch with the coven hex, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Horrific Visage&#039;&#039; (Su): At 1st level, you can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a standard action, you can force one target within 30 feet to make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be shaken for 1 round for every 2 sorcerer levels you possess (minimum 1 round). This is a mind-affecting, fear-based ability. This fear does not stack with other fear effects. You may use this ability a number of times per day equal to 3 + your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Wretched Endurance&#039;&#039; (+4) (Ex): At 3rd level, you gain a +2 bonus on all saving throws against charm, cold, fear, fire, and sleep effects. And 9th level, these bonuses increase to +4.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Dread Gaze&#039;&#039; (Su): At 9th level, you gain a form of the green hag’s evil eye power. As a standard action, you may fix your gaze on any one creature within 60 feet. The target must make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be staggered for 1 round for every 2 sorcerer levels you possess. You may use this ability once per day at 9th level. At 17th level, you can use this ability twice per day. At 20th level, you may use this ability three times per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; (12 Known)&lt;br /&gt;
&lt;br /&gt;
*[[Enumerate]]&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Arcane Mark&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Detect Poison&lt;br /&gt;
*Jolt&lt;br /&gt;
*Mage Hand&lt;br /&gt;
*Penumbra&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Touch of Fatigue&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Charm Person&lt;br /&gt;
*Crafter&#039;s Fortune&lt;br /&gt;
*Delusional Pride&lt;br /&gt;
*Mage Armor&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Polypurpose Panacea&lt;br /&gt;
*Ray of Enfeeblement&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Bear&#039;s Endurance&lt;br /&gt;
*Blindness/Deafness&lt;br /&gt;
*Disfiguring Touch&lt;br /&gt;
*False Life&lt;br /&gt;
*Miserable Pity&lt;br /&gt;
*Oppressive Boredom&lt;br /&gt;
*Spectral Hand&lt;br /&gt;
*Touch of Idiocy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 21&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Fireball&lt;br /&gt;
*Haste&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Ray of Exhaustion&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Suggestion&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 22&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Bestow Curse&lt;br /&gt;
*Confusion&lt;br /&gt;
*Invisibility, Greater&lt;br /&gt;
*Moonstruck&lt;br /&gt;
*Phantasmal Killer&lt;br /&gt;
*Terrible Remorse&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Feeblemind&lt;br /&gt;
*Hold Monster&lt;br /&gt;
*Suffocation&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Six&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Elemental Assessor&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Staff of Melkior]]===&lt;br /&gt;
&amp;lt;b&amp;gt;Statistics Withheld by Request&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC (deflection)&lt;br /&gt;
&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
*+2 to Alchemy Checks&lt;br /&gt;
*2x Potion of Troll&#039;s Essence&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook (Scrolls)===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Edrell&#039;s Pearl of Power&amp;lt;/strike&amp;gt;===&lt;br /&gt;
&amp;lt;strike&amp;gt;*Allows the recall of up to 2 spells levels of arcane magic per day.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2014-11-08&amp;diff=16140</id>
		<title>Silverwalkers Quest Notes 2014-11-08</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2014-11-08&amp;diff=16140"/>
		<updated>2014-12-13T21:20:17Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Last game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Last game==&lt;br /&gt;
* Cloud Giants ambushed us, but we totally kicked their asses.&lt;br /&gt;
* We also began clearing out the Wolf Clan lair, a bunch of frost giants.&lt;br /&gt;
* The party decided to rest up again in the crevasse with {{Al}}’s hide campsite spell&lt;br /&gt;
&lt;br /&gt;
{{newday}}&lt;br /&gt;
Kaylee&#039;s Mind Control: 9 days remaining&lt;br /&gt;
&lt;br /&gt;
==This Game==&lt;br /&gt;
* {{Kaylee}} and {{Quinalin}} wear the Boots of the Winterland&lt;br /&gt;
* The party decides to go back to the Wolf Clan lair and finds a storeroom with a bunch of boring (but tasty!) supplies.&lt;br /&gt;
&lt;br /&gt;
===Wolf Clan Supplies===&lt;br /&gt;
* We find a cache of supplies:&lt;br /&gt;
** 11 x Large Iron Box (2 gp, 100 lb) &lt;br /&gt;
** 27 x Bag of Chestnuts (1 gp, 1 lb)   (Mose eats 1 bag)&lt;br /&gt;
** 16 x Bag of Common Spice (1 gp, 1 lb) &lt;br /&gt;
** Bag of Dried Mushrooms (1 gp, 1 lb) &lt;br /&gt;
** 4 x Bag of Salt (2 sp, 1 lb)| &lt;br /&gt;
** 6 x Bag of Wheat (1 cp, 1 lb) &lt;br /&gt;
** Barrel of Oil (24 gp, 150 lb) &lt;br /&gt;
** 28 x Bottle of Common Wine (1 sp, 4 lb) &lt;br /&gt;
** 6 x Bottle of Vinegar (1 sp, 4 lb) &lt;br /&gt;
** 4 x Loaf of Bread (2 cp, 1/2 lb) &lt;br /&gt;
** 16 x Sack of Animal Feed (2 sp, 50 lb) &lt;br /&gt;
** Sack of Apples (5 gp, 50 lb) &lt;br /&gt;
** 2 x Sack of Wheat (5 sp, 50 lb) &lt;br /&gt;
** Salted Ham (2 gp, 4 lb) &lt;br /&gt;
** 5 x Small Cask of Ale (2 sp, 8 lb) &lt;br /&gt;
** 2 x Small Cask of Common Spice (5 gp, 5 lb) &lt;br /&gt;
** Small Cask of Dried Figs (3 gp, 8 lb) &lt;br /&gt;
** Wheel of Cheese (16 gp, 80 lb)&lt;br /&gt;
&lt;br /&gt;
===Bear Clan Storeroom===&lt;br /&gt;
* The party then floats over the chasm and finds where the dragon kept its trash, as well as where the Bear and Wolf clans gave it tributes.&lt;br /&gt;
* We found a storeroom/dining room near the tribute area in the Bear/Cloud giant side:&lt;br /&gt;
** 5 x Box of Charcoal (1 sp, 20 lb)&lt;br /&gt;
** 5 x Box of Firewood (1 cp, 20 lb)&lt;br /&gt;
** 6 x Flask of Oil (1 sp, 1 lb)&lt;br /&gt;
** 2 x Large Wooden Chest (2 gp, 50 lb)&lt;br /&gt;
** 2 x Small Wooden Chest (1 gp, 10 lb)&lt;br /&gt;
** 6 x Bag of Rare Spice (10 gp, 1 lb)&lt;br /&gt;
** Bottle of Good Wine (1 gp, 4 lb)&lt;br /&gt;
** 23 x Bottle of Honey (4 sp, 4 lb)&lt;br /&gt;
** 2 x Small Cask of Molasses (4 gp, 8 lb)&lt;br /&gt;
** 3 x Small Cask of Oil (8 sp, 5 lb)&lt;br /&gt;
** 8 x Small Cask of Pickled Fish (2 gp, 5 lb)&lt;br /&gt;
** 2 x Small Cask of Sausages (1 gp, 5 lb)&lt;br /&gt;
** 3 x Wedge of Cheese (8 sp, 4 lb)&lt;br /&gt;
** Barrel of Ale (6 gp, 240 lb) &lt;br /&gt;
** Amphora of Common Wine (2 gp, 80 lb)&lt;br /&gt;
&lt;br /&gt;
===Bear Clan Chieftain Status: Dead===&lt;br /&gt;
* We killed chieftain of Cloud Giants&lt;br /&gt;
** 5 bags&lt;br /&gt;
** 8 Sticks of incense&lt;br /&gt;
** Half of a smoked goose&lt;br /&gt;
** Carved wooden box of spices, (250 gp, 15lbs)&lt;br /&gt;
** Ivory Brush and comb set (200 gp, 2lbs)&lt;br /&gt;
** A huge, masterwork set of pan pipes&lt;br /&gt;
&lt;br /&gt;
===Wolf Clan Reprise===&lt;br /&gt;
* We then decide to go back over to the Wolf Clan side and find where the wolves are kept behind a large boulder.  &lt;br /&gt;
* We find 10 more ice giants to fight!&lt;br /&gt;
* A fireball from {{LE}} and a fire energy missile from {{Kaylee}} takes out 4 frost giants in one round.&lt;br /&gt;
* Eventually, the party manages to kill off all 10 giants.&lt;br /&gt;
** +1 warhammer&lt;br /&gt;
** +1 short swords x 2&lt;br /&gt;
** Masterwork Composite Longbow (+3 strength)&lt;br /&gt;
** Boots of the Winterlands&lt;br /&gt;
** Potions of Cure Serious Wounds&lt;br /&gt;
&lt;br /&gt;
[[Category:Silverwalkers]] [[Category:Quest Notes]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2014-10-25&amp;diff=16139</id>
		<title>Silverwalkers Quest Notes 2014-10-25</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2014-10-25&amp;diff=16139"/>
		<updated>2014-12-13T21:19:54Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Cloud Giant Ambush */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Last game==&lt;br /&gt;
* Found a cloud giant lair and cleaned it out. Found a storeroom.&lt;br /&gt;
* After this last combat, we finish exploring the area and determine there are no more giants.  Unfortunately, the giant dwelling has another entrance that opens up to the main cavern.&lt;br /&gt;
* Found lots of loot.&lt;br /&gt;
&lt;br /&gt;
==This Game==&lt;br /&gt;
===Cloud Giant Ambush===&lt;br /&gt;
* We rested overnight in room 20 in the cloud giant lair&lt;br /&gt;
&lt;br /&gt;
{{newday}}&lt;br /&gt;
Kaylee&#039;s Mind Control: 10 days remaining&lt;br /&gt;
&lt;br /&gt;
* The next morning, {{Al}} casts wind walk on all of us, and {{Al}} crept out of boulder B to see if the coast was clear.  He was immediately attacked by a couple of cloud giants that were lying in wait.  &lt;br /&gt;
* The party all re-corporalizes and buffs while {{Kaylee}} sends her psicrystal down the other path to check it out.  Unfortunately, there were two other cloud giants lying in wait, who destroy the psicrystal, much to {{Kaylee}}’s dismay. &lt;br /&gt;
* {{Mose}} and {{Quinalin}} come up with a brilliant idea to use the Sojourner’s cap to teleport us all to the other side of boulder B to get the jump on the cloud giants outside.  We teleport out only to find that the giants have circled up and around, so we’re able to catch them unawares and pick them off one or two at a time.&lt;br /&gt;
**I can&#039;t stress how much of a game changer this was. Six cloud giants is, by the numbers, a CR 16 encounter. &lt;br /&gt;
* After a fierce battle, the Silverwalkers prevail.&lt;br /&gt;
* No items, no magic items&lt;br /&gt;
&lt;br /&gt;
===Wolf Clan Demolition===&lt;br /&gt;
* We decide to investigate the wolf clan’s lair next.&lt;br /&gt;
* {{Al}} does some reconnaissance down the corridor and finds a small room to the south with 3 frost giants gambling.  After some brief buffing, the party charges in and destroys the poor, innocent (but evil) frost giants&lt;br /&gt;
* In doing so, we create a ruckus loud enough to draw 5 frost giants down the hall from the north, which we also murder in short order.&lt;br /&gt;
* Frost Giant description:  Chain shirts and strange metal helmets, with horns and feathers, 3 thousand pounds and 15 ft tall.  Also, vulnerable to fire.&lt;br /&gt;
&lt;br /&gt;
===Wolf Clan Loot===&lt;br /&gt;
* Boots of the Winterlands x2 www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/boots-of-the-winterlands&lt;br /&gt;
* Large-size Masterwork great axes x3&lt;br /&gt;
* +1 medium size shortswords x2&lt;br /&gt;
* Gold bars x3 (worth 500gp each)&lt;br /&gt;
* Adamantine ingots x3 (worth 750gp each) - 5lbs each&lt;br /&gt;
* Huge belt decorated with 5 human skulls&lt;br /&gt;
&lt;br /&gt;
Hooray, fireballs!&lt;br /&gt;
http://i.imgur.com/jCx3zNS.png&lt;br /&gt;
&lt;br /&gt;
Map explored: http://i.imgur.com/wagXr0v.jpg&lt;br /&gt;
&lt;br /&gt;
===Next rest===&lt;br /&gt;
* The party decides to camp out in the crevasse with {{Al}}’s hide campsite spell&lt;br /&gt;
&lt;br /&gt;
[[Category:Silverwalkers]] [[Category:Quest Notes]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2014-11-08&amp;diff=16138</id>
		<title>Silverwalkers Quest Notes 2014-11-08</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2014-11-08&amp;diff=16138"/>
		<updated>2014-12-13T21:13:06Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Last game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Last game==&lt;br /&gt;
* Cloud Giants ambushed us, but we totally kicked their asses.&lt;br /&gt;
* We also began clearing out the Wolf Clan lair, a bunch of frost giants.&lt;br /&gt;
* The party decided to rest up again in the crevasse with {{Al}}’s hide campsite spell&lt;br /&gt;
&lt;br /&gt;
{{newday}}&lt;br /&gt;
&lt;br /&gt;
==This Game==&lt;br /&gt;
* {{Kaylee}} and {{Quinalin}} wear the Boots of the Winterland&lt;br /&gt;
* The party decides to go back to the Wolf Clan lair and finds a storeroom with a bunch of boring (but tasty!) supplies.&lt;br /&gt;
&lt;br /&gt;
===Wolf Clan Supplies===&lt;br /&gt;
* We find a cache of supplies:&lt;br /&gt;
** 11 x Large Iron Box (2 gp, 100 lb) &lt;br /&gt;
** 27 x Bag of Chestnuts (1 gp, 1 lb)   (Mose eats 1 bag)&lt;br /&gt;
** 16 x Bag of Common Spice (1 gp, 1 lb) &lt;br /&gt;
** Bag of Dried Mushrooms (1 gp, 1 lb) &lt;br /&gt;
** 4 x Bag of Salt (2 sp, 1 lb)| &lt;br /&gt;
** 6 x Bag of Wheat (1 cp, 1 lb) &lt;br /&gt;
** Barrel of Oil (24 gp, 150 lb) &lt;br /&gt;
** 28 x Bottle of Common Wine (1 sp, 4 lb) &lt;br /&gt;
** 6 x Bottle of Vinegar (1 sp, 4 lb) &lt;br /&gt;
** 4 x Loaf of Bread (2 cp, 1/2 lb) &lt;br /&gt;
** 16 x Sack of Animal Feed (2 sp, 50 lb) &lt;br /&gt;
** Sack of Apples (5 gp, 50 lb) &lt;br /&gt;
** 2 x Sack of Wheat (5 sp, 50 lb) &lt;br /&gt;
** Salted Ham (2 gp, 4 lb) &lt;br /&gt;
** 5 x Small Cask of Ale (2 sp, 8 lb) &lt;br /&gt;
** 2 x Small Cask of Common Spice (5 gp, 5 lb) &lt;br /&gt;
** Small Cask of Dried Figs (3 gp, 8 lb) &lt;br /&gt;
** Wheel of Cheese (16 gp, 80 lb)&lt;br /&gt;
&lt;br /&gt;
===Bear Clan Storeroom===&lt;br /&gt;
* The party then floats over the chasm and finds where the dragon kept its trash, as well as where the Bear and Wolf clans gave it tributes.&lt;br /&gt;
* We found a storeroom/dining room near the tribute area in the Bear/Cloud giant side:&lt;br /&gt;
** 5 x Box of Charcoal (1 sp, 20 lb)&lt;br /&gt;
** 5 x Box of Firewood (1 cp, 20 lb)&lt;br /&gt;
** 6 x Flask of Oil (1 sp, 1 lb)&lt;br /&gt;
** 2 x Large Wooden Chest (2 gp, 50 lb)&lt;br /&gt;
** 2 x Small Wooden Chest (1 gp, 10 lb)&lt;br /&gt;
** 6 x Bag of Rare Spice (10 gp, 1 lb)&lt;br /&gt;
** Bottle of Good Wine (1 gp, 4 lb)&lt;br /&gt;
** 23 x Bottle of Honey (4 sp, 4 lb)&lt;br /&gt;
** 2 x Small Cask of Molasses (4 gp, 8 lb)&lt;br /&gt;
** 3 x Small Cask of Oil (8 sp, 5 lb)&lt;br /&gt;
** 8 x Small Cask of Pickled Fish (2 gp, 5 lb)&lt;br /&gt;
** 2 x Small Cask of Sausages (1 gp, 5 lb)&lt;br /&gt;
** 3 x Wedge of Cheese (8 sp, 4 lb)&lt;br /&gt;
** Barrel of Ale (6 gp, 240 lb) &lt;br /&gt;
** Amphora of Common Wine (2 gp, 80 lb)&lt;br /&gt;
&lt;br /&gt;
===Bear Clan Chieftain Status: Dead===&lt;br /&gt;
* We killed chieftain of Cloud Giants&lt;br /&gt;
** 5 bags&lt;br /&gt;
** 8 Sticks of incense&lt;br /&gt;
** Half of a smoked goose&lt;br /&gt;
** Carved wooden box of spices, (250 gp, 15lbs)&lt;br /&gt;
** Ivory Brush and comb set (200 gp, 2lbs)&lt;br /&gt;
** A huge, masterwork set of pan pipes&lt;br /&gt;
&lt;br /&gt;
===Wolf Clan Reprise===&lt;br /&gt;
* We then decide to go back over to the Wolf Clan side and find where the wolves are kept behind a large boulder.  &lt;br /&gt;
* We find 10 more ice giants to fight!&lt;br /&gt;
* A fireball from {{LE}} and a fire energy missile from {{Kaylee}} takes out 4 frost giants in one round.&lt;br /&gt;
* Eventually, the party manages to kill off all 10 giants.&lt;br /&gt;
** +1 warhammer&lt;br /&gt;
** +1 short swords x 2&lt;br /&gt;
** Masterwork Composite Longbow (+3 strength)&lt;br /&gt;
** Boots of the Winterlands&lt;br /&gt;
** Potions of Cure Serious Wounds&lt;br /&gt;
&lt;br /&gt;
[[Category:Silverwalkers]] [[Category:Quest Notes]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2014-10-25&amp;diff=16137</id>
		<title>Silverwalkers Quest Notes 2014-10-25</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Silverwalkers_Quest_Notes_2014-10-25&amp;diff=16137"/>
		<updated>2014-12-13T21:12:33Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Cloud Giant Ambush */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Last game==&lt;br /&gt;
* Found a cloud giant lair and cleaned it out. Found a storeroom.&lt;br /&gt;
* After this last combat, we finish exploring the area and determine there are no more giants.  Unfortunately, the giant dwelling has another entrance that opens up to the main cavern.&lt;br /&gt;
* Found lots of loot.&lt;br /&gt;
&lt;br /&gt;
==This Game==&lt;br /&gt;
===Cloud Giant Ambush===&lt;br /&gt;
* We rested overnight in room 20 in the cloud giant lair&lt;br /&gt;
&lt;br /&gt;
{{newday}}&lt;br /&gt;
&lt;br /&gt;
* The next morning, {{Al}} casts wind walk on all of us, and {{Al}} crept out of boulder B to see if the coast was clear.  He was immediately attacked by a couple of cloud giants that were lying in wait.  &lt;br /&gt;
* The party all re-corporalizes and buffs while {{Kaylee}} sends her psicrystal down the other path to check it out.  Unfortunately, there were two other cloud giants lying in wait, who destroy the psicrystal, much to {{Kaylee}}’s dismay. &lt;br /&gt;
* {{Mose}} and {{Quinalin}} come up with a brilliant idea to use the Sojourner’s cap to teleport us all to the other side of boulder B to get the jump on the cloud giants outside.  We teleport out only to find that the giants have circled up and around, so we’re able to catch them unawares and pick them off one or two at a time.&lt;br /&gt;
**I can&#039;t stress how much of a game changer this was. Six cloud giants is, by the numbers, a CR 16 encounter. &lt;br /&gt;
* After a fierce battle, the Silverwalkers prevail.&lt;br /&gt;
* No items, no magic items&lt;br /&gt;
&lt;br /&gt;
===Wolf Clan Demolition===&lt;br /&gt;
* We decide to investigate the wolf clan’s lair next.&lt;br /&gt;
* {{Al}} does some reconnaissance down the corridor and finds a small room to the south with 3 frost giants gambling.  After some brief buffing, the party charges in and destroys the poor, innocent (but evil) frost giants&lt;br /&gt;
* In doing so, we create a ruckus loud enough to draw 5 frost giants down the hall from the north, which we also murder in short order.&lt;br /&gt;
* Frost Giant description:  Chain shirts and strange metal helmets, with horns and feathers, 3 thousand pounds and 15 ft tall.  Also, vulnerable to fire.&lt;br /&gt;
&lt;br /&gt;
===Wolf Clan Loot===&lt;br /&gt;
* Boots of the Winterlands x2 www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/boots-of-the-winterlands&lt;br /&gt;
* Large-size Masterwork great axes x3&lt;br /&gt;
* +1 medium size shortswords x2&lt;br /&gt;
* Gold bars x3 (worth 500gp each)&lt;br /&gt;
* Adamantine ingots x3 (worth 750gp each) - 5lbs each&lt;br /&gt;
* Huge belt decorated with 5 human skulls&lt;br /&gt;
&lt;br /&gt;
Hooray, fireballs!&lt;br /&gt;
http://i.imgur.com/jCx3zNS.png&lt;br /&gt;
&lt;br /&gt;
Map explored: http://i.imgur.com/wagXr0v.jpg&lt;br /&gt;
&lt;br /&gt;
===Next rest===&lt;br /&gt;
* The party decides to camp out in the crevasse with {{Al}}’s hide campsite spell&lt;br /&gt;
&lt;br /&gt;
[[Category:Silverwalkers]] [[Category:Quest Notes]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=15975</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=15975"/>
		<updated>2014-11-09T00:24:13Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Sadist Achievements */ sarah great balls of fire +40&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Achievements are earned by &amp;lt;b&amp;gt;players&amp;lt;/b&amp;gt;, not &amp;lt;b&amp;gt;characters&amp;lt;/b&amp;gt;, therefore one can earn achievements while acting as a substitute. Additionally, as cohorts are mechanically part of the character, achievement-worthy actions taken by cohorts will also trigger achievements for the player.  &lt;br /&gt;
&lt;br /&gt;
===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Arabelle Adventurers&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mefighter beta team&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattsters of the Mattiverse&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Feantari, nubs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel, Mattie, Sarah, Brandy, Travis, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a member of the Goodly Races without his or her master being present. || Sure! || 5xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie, Sarah ||&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav, Sarah, Matt A, Helen, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Kimberley&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || Kill a Dragon || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Brandy, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| We stole their mascot! || Kill the Wa giants&#039; dragon || Yes || 500 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Brandy, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| See no Evil || Spend an entire combat invisible, from init to end of bullet time || Yes || 25xp || Sarah ||&lt;br /&gt;
|-&lt;br /&gt;
| Ra-Ra-Rasputin || Injure, but do not kill, an ally using at least 3 different damage sources. || Yes || 25xp || Kim || Sarah&lt;br /&gt;
|-&lt;br /&gt;
| Damn the Torpedos || Sink a ship. || Yes || 50xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Slaughter is the best medicine || Kill 20 enemies with one spell || Yes || 100 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Not to put too fine a point on it || Kill an enemy using a piercing weapon || Yes || 5 xp || Travis|| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Xorry, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legend of Zelda || Defeat an enemy with a wooden sword || Yes || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Inconceivable! || Defeat a giant, a wizard, and a swordsman in the same battle || Yes || 100 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Goodness Gracious Great Balls of Fire || Do over 60 hp of damage to a single target with a Fireball spell || Yes || 40xp || Eric || Sarah&lt;br /&gt;
|-&lt;br /&gt;
| Mind Bleeding || Reduce a creature&#039;s Wisdom or Intelligence attribute to 3 or less. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Master || Deal a critical hit with an improvised weapon || Yes || 100xp || Eric/Matt Jones ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy, Eric, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || Sure! Germain ought to get this one soon. || 15xp || Slitherrr ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Brains! || Die from a zombie or fast zombie attack. || Yes || Condolences || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| Red-shirted Ensign || Have your character killed in his/her first session. || Yes || +1 Character Point on Reroll || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| I Wasn&#039;t Even Supposed to Be Here Today || Have a character you are regenting drop to 0 or lower hp || Yes || 50xp (and exemption from regenting duties) || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Take a Fall || Play dead or injured to avoid continuing a battle || Yes || 50xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Homeopathy || Fail a heal skill check by 5 or more. || Yes || 10 xp|| Travis||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Bastard! || Get the last hit on a bloodied enemy to which you have otherwise dealt no damage. || APPROVED! || 25xp || Slitherrr || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Eric&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Do You Feel Lucky Punk? || Do something very unwise and live to tell about it by rolling a perfect 20 on a saving throw || Yes || 150xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Eric, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Brandy, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || Sure! || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Mattie, Trav, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || Sure! || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || Approval || The character&#039;s name, standards, and reputation - though not necessarily appearance - is known by any Mainland inhabitant || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphilis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Laugh it Up Fuzzball || Get an NPC with fur who can&#039;t speak your language to laugh at you || Yes || 25xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Clean Me Up Scotty || Take a bath in a &amp;quot;fine&amp;quot; or better establishment || Yes || 5 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Element of Truth || Have an elemental intimidate an NPC into revealing some secret || Yes || 5 xp || Travis||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || Hahaha I like it || 20xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by an NPC while sneaking, without being subsequently discovered || Yes || 25xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| The Wire || Spy on someone remotely || Yes || 25 xp || Travis || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis, Mattie, Sarah, Brandy, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not the Droids You Are Looking For || Completely avoid a battle by using an illusion, charm, or mind control spell || Yes || 50xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government official || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Feantari, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Travis, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || Yes || 10xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cunning Linguist || Learn 12 Languages || APPROVED || 240xp || Slitherrr || absalom&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || I&#039;ve been meaning to incorporate the issue of Passports!! &amp;gt;:) || 10xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Matt A, Sarah, Trav, Helen, Daniel, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| In Plane Sight || Visit each of the four elemental planes (Fire, Air, Earth and Water) || Good luck with THIS one. Heh. Achievement: Impossible! || 1000xp || Slitherrr || !&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || Sure! good luck on this one, too || 5xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || For sure! &#039;&#039;(Retroactive!)&#039;&#039; || 3xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Sarah, Mattie, Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious Maximus|| Gain all possible levels of a prestige class || APPROVED! || The character may choose a second core class that he or she considers preferred.|| Mattie || (Mattie)&lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins, gems, and artworks. || Sure! (Good Luck!) || 250xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Zealeus, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| See the Constellation || Navigate a distance of over 100 miles using only the stars || Yes || 5 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Beam Me Up Scotty || Teleport or dimension door out of certain death || Yes || 50xp || Eric|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Black Butler || Summon a Demon using a Gate or Planar Binding spell || Yes || 500 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Destroy the Shield Generator || Dispel an enemy Abjuration of 4th level or greater || Yes || 50xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Impregnable || End the round with an Armor Class of 35 or greater || Yes || 35 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Talk to the Hand || Use a Bigsby&#039;s Spell to Interrupt an Enemy&#039;s Spellcasting || Yes || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Druish Princess || Meet a female druid || Yes || 5 xp || Travis|| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Headache || Spend over 100 psp in a single encounter || Yes || 25 xp || Eric || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Just Keep Swimming || Make 5 consecutive swim checks || Yes || 15xp || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarrassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Student Has Become the Dungeon Master || Run a game with detarame as a player. || APPROVED! || Personal Sense of Satisfaction || Detarame || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || Sure! || 10xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| It&#039;s Comcastic! || Have your game called off due to technical issues. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Eric, Daniel, Mattie, Sarah, Travis, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Grumpy Matt || Annoy the DM || Yes || Personal Satisfaction|| Travis|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel, Travis, Brandy, Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Suck it Trebeck || Stump the DM on a historical backstory aspect of the game || Yes || 250xp || Eric ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Matt A, Daniel, Mattie, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements (excepting X)|| Yes || 2000 xp || Matt Jones ||&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements (excepting XXV and X)|| Yes || 4000 xp || Matt Jones ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements: UU, Tapped Out, Two Birds; PLUS Holly, Eleven Inches OR Phoenix Feather OR Bartender || Yes || +1 on Spell DCs. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L 4 D &amp;amp; D&#039;&#039;&#039;  || Survive the Draglet Fortress Infestation.  || Yes || 1000 xp, +1 free rank of Knowledge: Dungeoneering  || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Slitherrr, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plans Within Plans&#039;&#039;&#039;  || Discover the traitor(s) to Wydmoor Free-City.  || Yes || 2500 xp. Gain one bonus rank in Knowledge:Local (Wydmoor). || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Mattie, Helen, Trav, Matt A, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{{pendingapproval}}&lt;br /&gt;
&amp;lt;small&amp;gt;(Note: Remove the nowiki tags to mark as PendingApproval when this table has contents)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| PUMP (clap) YOU UP || Have a least ten buffs/modifiers on your character at once. || PENDING || 10xp || Silverwalkers || Silverwalkers&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Frankenhulked || Have a least twenty buffs/modifiers on your character at once. || PENDING || 20xp || Silverwalkers || Silverwalkers&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Children should not be seen or heard. || Gain achievements: Oof, Like the Wind, What was that?, Ninjatastic, See no Evil || PENDING || ?? || Sarah || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Inca Mummy Girl || Drink 20 souls || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| The Zeppo || Actively participate in an entire combat and have no effect. || PENDING || -25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| First Storm-Trooper || Get shot by a missile-weapon and drop to 0 or less hp after walking through any doorway  || PENDING || 50xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Crazy Cat-Lady || Summon 27 felines  || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Not Asking Directions || Get lost while Off the map at least 3 times || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Thought You Said Crossing the Streams Was Bad || Have two friendly cone-shaped spell effects overlap (same initiative roll) || PENDING || 250xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Take One for the Team || Take greater than 50% of hp damage while protecting at least 2 other PCs from same || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Burning Desire || Enter a fire.  On purpose || PENDING || an xp || Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Have to Be Faster Than the Bear, Just Faster Than You|| Outrun another PC when running from a monster when the monster does sufficient damage to the other PC to reduce his/her hp to 0 or less || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Everything is Negotiable || Talk your way out of character death by arguing a rule with the DM successfully || PENDING || not dying || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Titanic || Have 250 hp (at least temporarily) and lose them all || PENDING || 50 xp|| Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Smell the Glove || Punch someone in the face || PENDING || 18xp|| Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s get ready to mumble! || Misunderstand or be misunderstood || PENDING || Laughter, maybe?|| Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Courtesy Cleric || A cleric successfully uses diplomacy || PENDING || 50xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Kiss-up || Buy the DM a pizza || PENDING || 50000xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I am Not Left-Handed || Defeat an Enemy of same or greater hit-dice with you off-hand while not dual-wielding || PENDING || 100xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Braking Bad || Run into something and take 10hp of damage as a result || PENDING || 10xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Selfie || Intentionally inflict 15% of your max HP on yourself || PENDING || 10xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Warned You About Pits Bro || fail saves and fall in the same pit multiple times in an encounter || PENDING || 15xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| They Taste Like Burning || eat poison fruits or plants || PENDING || 15xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| This is Bat Country || kill a dire or enlarged bat || PENDING || 25xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Feed the Troll || Kill a troll that has given you bite damage || PENDING || 25xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Down They Came Like Huge Black Shadows, or Their Talons Tore at Goblin Faces || have a summoned bird deal damage in an encounter || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| One Pill Makes You Larger and One Pill Makes You Small || In one session be subject to both enlarge and reduce effects || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Bombs Away || Damage 3 or more allies with a thrown splash weapon attack || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Channel with Poor Reception || Heal at least 2 more enemies than allies with a channel energy || PENDING || 40xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| All Day Long My Foot Up a Dog&#039;s Ass || Subdue 2 animals in a session || PENDING || 10xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Ain&#039;t Afraid of No Ghost || Be the only PC in the party not affected by a fear effect from undead creature(s) in an encounter || PENDING || 150xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Pumped Up || Have 10 or more buffs spells on you at one time || PENDING || All Spells Dispelled - or 100xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Hans or Frans || Cast 5 or more buff spells on one PC || PENDING || 200xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must pass before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=15974</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=15974"/>
		<updated>2014-11-09T00:23:08Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Sadist Achievements */ sarah rararasputin +25&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Achievements are earned by &amp;lt;b&amp;gt;players&amp;lt;/b&amp;gt;, not &amp;lt;b&amp;gt;characters&amp;lt;/b&amp;gt;, therefore one can earn achievements while acting as a substitute. Additionally, as cohorts are mechanically part of the character, achievement-worthy actions taken by cohorts will also trigger achievements for the player.  &lt;br /&gt;
&lt;br /&gt;
===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Arabelle Adventurers&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mefighter beta team&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattsters of the Mattiverse&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Feantari, nubs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel, Mattie, Sarah, Brandy, Travis, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a member of the Goodly Races without his or her master being present. || Sure! || 5xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie, Sarah ||&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav, Sarah, Matt A, Helen, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Kimberley&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || Kill a Dragon || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Brandy, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| We stole their mascot! || Kill the Wa giants&#039; dragon || Yes || 500 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Brandy, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| See no Evil || Spend an entire combat invisible, from init to end of bullet time || Yes || 25xp || Sarah ||&lt;br /&gt;
|-&lt;br /&gt;
| Ra-Ra-Rasputin || Injure, but do not kill, an ally using at least 3 different damage sources. || Yes || 25xp || Kim || Sarah&lt;br /&gt;
|-&lt;br /&gt;
| Damn the Torpedos || Sink a ship. || Yes || 50xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Slaughter is the best medicine || Kill 20 enemies with one spell || Yes || 100 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Not to put too fine a point on it || Kill an enemy using a piercing weapon || Yes || 5 xp || Travis|| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Xorry, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legend of Zelda || Defeat an enemy with a wooden sword || Yes || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Inconceivable! || Defeat a giant, a wizard, and a swordsman in the same battle || Yes || 100 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Goodness Gracious Great Balls of Fire || Do over 60 hp of damage to a single target with a Fireball spell || Yes || 40xp || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Bleeding || Reduce a creature&#039;s Wisdom or Intelligence attribute to 3 or less. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Master || Deal a critical hit with an improvised weapon || Yes || 100xp || Eric/Matt Jones ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy, Eric, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || Sure! Germain ought to get this one soon. || 15xp || Slitherrr ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Brains! || Die from a zombie or fast zombie attack. || Yes || Condolences || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| Red-shirted Ensign || Have your character killed in his/her first session. || Yes || +1 Character Point on Reroll || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| I Wasn&#039;t Even Supposed to Be Here Today || Have a character you are regenting drop to 0 or lower hp || Yes || 50xp (and exemption from regenting duties) || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Take a Fall || Play dead or injured to avoid continuing a battle || Yes || 50xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Homeopathy || Fail a heal skill check by 5 or more. || Yes || 10 xp|| Travis||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Bastard! || Get the last hit on a bloodied enemy to which you have otherwise dealt no damage. || APPROVED! || 25xp || Slitherrr || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Eric&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Do You Feel Lucky Punk? || Do something very unwise and live to tell about it by rolling a perfect 20 on a saving throw || Yes || 150xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Eric, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Brandy, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || Sure! || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Mattie, Trav, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || Sure! || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || Approval || The character&#039;s name, standards, and reputation - though not necessarily appearance - is known by any Mainland inhabitant || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphilis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Laugh it Up Fuzzball || Get an NPC with fur who can&#039;t speak your language to laugh at you || Yes || 25xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Clean Me Up Scotty || Take a bath in a &amp;quot;fine&amp;quot; or better establishment || Yes || 5 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Element of Truth || Have an elemental intimidate an NPC into revealing some secret || Yes || 5 xp || Travis||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || Hahaha I like it || 20xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by an NPC while sneaking, without being subsequently discovered || Yes || 25xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| The Wire || Spy on someone remotely || Yes || 25 xp || Travis || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis, Mattie, Sarah, Brandy, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not the Droids You Are Looking For || Completely avoid a battle by using an illusion, charm, or mind control spell || Yes || 50xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government official || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Feantari, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Travis, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || Yes || 10xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cunning Linguist || Learn 12 Languages || APPROVED || 240xp || Slitherrr || absalom&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || I&#039;ve been meaning to incorporate the issue of Passports!! &amp;gt;:) || 10xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Matt A, Sarah, Trav, Helen, Daniel, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| In Plane Sight || Visit each of the four elemental planes (Fire, Air, Earth and Water) || Good luck with THIS one. Heh. Achievement: Impossible! || 1000xp || Slitherrr || !&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || Sure! good luck on this one, too || 5xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || For sure! &#039;&#039;(Retroactive!)&#039;&#039; || 3xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Sarah, Mattie, Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious Maximus|| Gain all possible levels of a prestige class || APPROVED! || The character may choose a second core class that he or she considers preferred.|| Mattie || (Mattie)&lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins, gems, and artworks. || Sure! (Good Luck!) || 250xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Zealeus, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| See the Constellation || Navigate a distance of over 100 miles using only the stars || Yes || 5 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Beam Me Up Scotty || Teleport or dimension door out of certain death || Yes || 50xp || Eric|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Black Butler || Summon a Demon using a Gate or Planar Binding spell || Yes || 500 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Destroy the Shield Generator || Dispel an enemy Abjuration of 4th level or greater || Yes || 50xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Impregnable || End the round with an Armor Class of 35 or greater || Yes || 35 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Talk to the Hand || Use a Bigsby&#039;s Spell to Interrupt an Enemy&#039;s Spellcasting || Yes || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Druish Princess || Meet a female druid || Yes || 5 xp || Travis|| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Headache || Spend over 100 psp in a single encounter || Yes || 25 xp || Eric || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Just Keep Swimming || Make 5 consecutive swim checks || Yes || 15xp || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarrassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Student Has Become the Dungeon Master || Run a game with detarame as a player. || APPROVED! || Personal Sense of Satisfaction || Detarame || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || Sure! || 10xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| It&#039;s Comcastic! || Have your game called off due to technical issues. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Eric, Daniel, Mattie, Sarah, Travis, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Grumpy Matt || Annoy the DM || Yes || Personal Satisfaction|| Travis|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel, Travis, Brandy, Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Suck it Trebeck || Stump the DM on a historical backstory aspect of the game || Yes || 250xp || Eric ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Matt A, Daniel, Mattie, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements (excepting X)|| Yes || 2000 xp || Matt Jones ||&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements (excepting XXV and X)|| Yes || 4000 xp || Matt Jones ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements: UU, Tapped Out, Two Birds; PLUS Holly, Eleven Inches OR Phoenix Feather OR Bartender || Yes || +1 on Spell DCs. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L 4 D &amp;amp; D&#039;&#039;&#039;  || Survive the Draglet Fortress Infestation.  || Yes || 1000 xp, +1 free rank of Knowledge: Dungeoneering  || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Slitherrr, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plans Within Plans&#039;&#039;&#039;  || Discover the traitor(s) to Wydmoor Free-City.  || Yes || 2500 xp. Gain one bonus rank in Knowledge:Local (Wydmoor). || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Mattie, Helen, Trav, Matt A, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{{pendingapproval}}&lt;br /&gt;
&amp;lt;small&amp;gt;(Note: Remove the nowiki tags to mark as PendingApproval when this table has contents)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| PUMP (clap) YOU UP || Have a least ten buffs/modifiers on your character at once. || PENDING || 10xp || Silverwalkers || Silverwalkers&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Frankenhulked || Have a least twenty buffs/modifiers on your character at once. || PENDING || 20xp || Silverwalkers || Silverwalkers&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Children should not be seen or heard. || Gain achievements: Oof, Like the Wind, What was that?, Ninjatastic, See no Evil || PENDING || ?? || Sarah || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Inca Mummy Girl || Drink 20 souls || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| The Zeppo || Actively participate in an entire combat and have no effect. || PENDING || -25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| First Storm-Trooper || Get shot by a missile-weapon and drop to 0 or less hp after walking through any doorway  || PENDING || 50xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Crazy Cat-Lady || Summon 27 felines  || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Not Asking Directions || Get lost while Off the map at least 3 times || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Thought You Said Crossing the Streams Was Bad || Have two friendly cone-shaped spell effects overlap (same initiative roll) || PENDING || 250xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Take One for the Team || Take greater than 50% of hp damage while protecting at least 2 other PCs from same || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Burning Desire || Enter a fire.  On purpose || PENDING || an xp || Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Have to Be Faster Than the Bear, Just Faster Than You|| Outrun another PC when running from a monster when the monster does sufficient damage to the other PC to reduce his/her hp to 0 or less || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Everything is Negotiable || Talk your way out of character death by arguing a rule with the DM successfully || PENDING || not dying || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Titanic || Have 250 hp (at least temporarily) and lose them all || PENDING || 50 xp|| Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Smell the Glove || Punch someone in the face || PENDING || 18xp|| Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s get ready to mumble! || Misunderstand or be misunderstood || PENDING || Laughter, maybe?|| Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Courtesy Cleric || A cleric successfully uses diplomacy || PENDING || 50xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Kiss-up || Buy the DM a pizza || PENDING || 50000xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I am Not Left-Handed || Defeat an Enemy of same or greater hit-dice with you off-hand while not dual-wielding || PENDING || 100xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Braking Bad || Run into something and take 10hp of damage as a result || PENDING || 10xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Selfie || Intentionally inflict 15% of your max HP on yourself || PENDING || 10xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Warned You About Pits Bro || fail saves and fall in the same pit multiple times in an encounter || PENDING || 15xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| They Taste Like Burning || eat poison fruits or plants || PENDING || 15xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| This is Bat Country || kill a dire or enlarged bat || PENDING || 25xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Feed the Troll || Kill a troll that has given you bite damage || PENDING || 25xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Down They Came Like Huge Black Shadows, or Their Talons Tore at Goblin Faces || have a summoned bird deal damage in an encounter || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| One Pill Makes You Larger and One Pill Makes You Small || In one session be subject to both enlarge and reduce effects || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Bombs Away || Damage 3 or more allies with a thrown splash weapon attack || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Channel with Poor Reception || Heal at least 2 more enemies than allies with a channel energy || PENDING || 40xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| All Day Long My Foot Up a Dog&#039;s Ass || Subdue 2 animals in a session || PENDING || 10xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Ain&#039;t Afraid of No Ghost || Be the only PC in the party not affected by a fear effect from undead creature(s) in an encounter || PENDING || 150xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Pumped Up || Have 10 or more buffs spells on you at one time || PENDING || All Spells Dispelled - or 100xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Hans or Frans || Cast 5 or more buff spells on one PC || PENDING || 200xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must pass before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=15973</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=15973"/>
		<updated>2014-11-09T00:21:29Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Sadist Achievements */ sarah ninjastic +15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Achievements are earned by &amp;lt;b&amp;gt;players&amp;lt;/b&amp;gt;, not &amp;lt;b&amp;gt;characters&amp;lt;/b&amp;gt;, therefore one can earn achievements while acting as a substitute. Additionally, as cohorts are mechanically part of the character, achievement-worthy actions taken by cohorts will also trigger achievements for the player.  &lt;br /&gt;
&lt;br /&gt;
===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Arabelle Adventurers&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mefighter beta team&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattsters of the Mattiverse&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Feantari, nubs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel, Mattie, Sarah, Brandy, Travis, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a member of the Goodly Races without his or her master being present. || Sure! || 5xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie, Sarah ||&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav, Sarah, Matt A, Helen, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Kimberley&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || Kill a Dragon || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Brandy, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| We stole their mascot! || Kill the Wa giants&#039; dragon || Yes || 500 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Brandy, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| See no Evil || Spend an entire combat invisible, from init to end of bullet time || Yes || 25xp || Sarah ||&lt;br /&gt;
|-&lt;br /&gt;
| Ra-Ra-Rasputin || Injure, but do not kill, an ally using at least 3 different damage sources. || Yes || 25xp || Kim ||&lt;br /&gt;
|-&lt;br /&gt;
| Damn the Torpedos || Sink a ship. || Yes || 50xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Slaughter is the best medicine || Kill 20 enemies with one spell || Yes || 100 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Not to put too fine a point on it || Kill an enemy using a piercing weapon || Yes || 5 xp || Travis|| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Xorry, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legend of Zelda || Defeat an enemy with a wooden sword || Yes || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Inconceivable! || Defeat a giant, a wizard, and a swordsman in the same battle || Yes || 100 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Goodness Gracious Great Balls of Fire || Do over 60 hp of damage to a single target with a Fireball spell || Yes || 40xp || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Bleeding || Reduce a creature&#039;s Wisdom or Intelligence attribute to 3 or less. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Master || Deal a critical hit with an improvised weapon || Yes || 100xp || Eric/Matt Jones ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy, Eric, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || Sure! Germain ought to get this one soon. || 15xp || Slitherrr ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Brains! || Die from a zombie or fast zombie attack. || Yes || Condolences || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| Red-shirted Ensign || Have your character killed in his/her first session. || Yes || +1 Character Point on Reroll || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| I Wasn&#039;t Even Supposed to Be Here Today || Have a character you are regenting drop to 0 or lower hp || Yes || 50xp (and exemption from regenting duties) || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Take a Fall || Play dead or injured to avoid continuing a battle || Yes || 50xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Homeopathy || Fail a heal skill check by 5 or more. || Yes || 10 xp|| Travis||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Bastard! || Get the last hit on a bloodied enemy to which you have otherwise dealt no damage. || APPROVED! || 25xp || Slitherrr || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Eric&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Do You Feel Lucky Punk? || Do something very unwise and live to tell about it by rolling a perfect 20 on a saving throw || Yes || 150xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Eric, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Brandy, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || Sure! || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Mattie, Trav, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || Sure! || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || Approval || The character&#039;s name, standards, and reputation - though not necessarily appearance - is known by any Mainland inhabitant || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphilis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Laugh it Up Fuzzball || Get an NPC with fur who can&#039;t speak your language to laugh at you || Yes || 25xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Clean Me Up Scotty || Take a bath in a &amp;quot;fine&amp;quot; or better establishment || Yes || 5 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Element of Truth || Have an elemental intimidate an NPC into revealing some secret || Yes || 5 xp || Travis||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || Hahaha I like it || 20xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by an NPC while sneaking, without being subsequently discovered || Yes || 25xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| The Wire || Spy on someone remotely || Yes || 25 xp || Travis || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis, Mattie, Sarah, Brandy, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not the Droids You Are Looking For || Completely avoid a battle by using an illusion, charm, or mind control spell || Yes || 50xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government official || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Feantari, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Travis, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || Yes || 10xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cunning Linguist || Learn 12 Languages || APPROVED || 240xp || Slitherrr || absalom&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || I&#039;ve been meaning to incorporate the issue of Passports!! &amp;gt;:) || 10xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Matt A, Sarah, Trav, Helen, Daniel, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| In Plane Sight || Visit each of the four elemental planes (Fire, Air, Earth and Water) || Good luck with THIS one. Heh. Achievement: Impossible! || 1000xp || Slitherrr || !&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || Sure! good luck on this one, too || 5xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || For sure! &#039;&#039;(Retroactive!)&#039;&#039; || 3xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Sarah, Mattie, Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious Maximus|| Gain all possible levels of a prestige class || APPROVED! || The character may choose a second core class that he or she considers preferred.|| Mattie || (Mattie)&lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins, gems, and artworks. || Sure! (Good Luck!) || 250xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Zealeus, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| See the Constellation || Navigate a distance of over 100 miles using only the stars || Yes || 5 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Beam Me Up Scotty || Teleport or dimension door out of certain death || Yes || 50xp || Eric|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Black Butler || Summon a Demon using a Gate or Planar Binding spell || Yes || 500 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Destroy the Shield Generator || Dispel an enemy Abjuration of 4th level or greater || Yes || 50xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Impregnable || End the round with an Armor Class of 35 or greater || Yes || 35 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Talk to the Hand || Use a Bigsby&#039;s Spell to Interrupt an Enemy&#039;s Spellcasting || Yes || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Druish Princess || Meet a female druid || Yes || 5 xp || Travis|| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Headache || Spend over 100 psp in a single encounter || Yes || 25 xp || Eric || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Just Keep Swimming || Make 5 consecutive swim checks || Yes || 15xp || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarrassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Student Has Become the Dungeon Master || Run a game with detarame as a player. || APPROVED! || Personal Sense of Satisfaction || Detarame || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || Sure! || 10xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| It&#039;s Comcastic! || Have your game called off due to technical issues. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Eric, Daniel, Mattie, Sarah, Travis, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Grumpy Matt || Annoy the DM || Yes || Personal Satisfaction|| Travis|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel, Travis, Brandy, Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Suck it Trebeck || Stump the DM on a historical backstory aspect of the game || Yes || 250xp || Eric ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Matt A, Daniel, Mattie, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements (excepting X)|| Yes || 2000 xp || Matt Jones ||&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements (excepting XXV and X)|| Yes || 4000 xp || Matt Jones ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements: UU, Tapped Out, Two Birds; PLUS Holly, Eleven Inches OR Phoenix Feather OR Bartender || Yes || +1 on Spell DCs. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L 4 D &amp;amp; D&#039;&#039;&#039;  || Survive the Draglet Fortress Infestation.  || Yes || 1000 xp, +1 free rank of Knowledge: Dungeoneering  || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Slitherrr, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plans Within Plans&#039;&#039;&#039;  || Discover the traitor(s) to Wydmoor Free-City.  || Yes || 2500 xp. Gain one bonus rank in Knowledge:Local (Wydmoor). || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Mattie, Helen, Trav, Matt A, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{{pendingapproval}}&lt;br /&gt;
&amp;lt;small&amp;gt;(Note: Remove the nowiki tags to mark as PendingApproval when this table has contents)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| PUMP (clap) YOU UP || Have a least ten buffs/modifiers on your character at once. || PENDING || 10xp || Silverwalkers || Silverwalkers&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Frankenhulked || Have a least twenty buffs/modifiers on your character at once. || PENDING || 20xp || Silverwalkers || Silverwalkers&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Children should not be seen or heard. || Gain achievements: Oof, Like the Wind, What was that?, Ninjatastic, See no Evil || PENDING || ?? || Sarah || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Inca Mummy Girl || Drink 20 souls || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| The Zeppo || Actively participate in an entire combat and have no effect. || PENDING || -25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| First Storm-Trooper || Get shot by a missile-weapon and drop to 0 or less hp after walking through any doorway  || PENDING || 50xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Crazy Cat-Lady || Summon 27 felines  || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Not Asking Directions || Get lost while Off the map at least 3 times || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Thought You Said Crossing the Streams Was Bad || Have two friendly cone-shaped spell effects overlap (same initiative roll) || PENDING || 250xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Take One for the Team || Take greater than 50% of hp damage while protecting at least 2 other PCs from same || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Burning Desire || Enter a fire.  On purpose || PENDING || an xp || Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Have to Be Faster Than the Bear, Just Faster Than You|| Outrun another PC when running from a monster when the monster does sufficient damage to the other PC to reduce his/her hp to 0 or less || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Everything is Negotiable || Talk your way out of character death by arguing a rule with the DM successfully || PENDING || not dying || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Titanic || Have 250 hp (at least temporarily) and lose them all || PENDING || 50 xp|| Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Smell the Glove || Punch someone in the face || PENDING || 18xp|| Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s get ready to mumble! || Misunderstand or be misunderstood || PENDING || Laughter, maybe?|| Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Courtesy Cleric || A cleric successfully uses diplomacy || PENDING || 50xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Kiss-up || Buy the DM a pizza || PENDING || 50000xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I am Not Left-Handed || Defeat an Enemy of same or greater hit-dice with you off-hand while not dual-wielding || PENDING || 100xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Braking Bad || Run into something and take 10hp of damage as a result || PENDING || 10xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Selfie || Intentionally inflict 15% of your max HP on yourself || PENDING || 10xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Warned You About Pits Bro || fail saves and fall in the same pit multiple times in an encounter || PENDING || 15xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| They Taste Like Burning || eat poison fruits or plants || PENDING || 15xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| This is Bat Country || kill a dire or enlarged bat || PENDING || 25xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Feed the Troll || Kill a troll that has given you bite damage || PENDING || 25xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Down They Came Like Huge Black Shadows, or Their Talons Tore at Goblin Faces || have a summoned bird deal damage in an encounter || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| One Pill Makes You Larger and One Pill Makes You Small || In one session be subject to both enlarge and reduce effects || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Bombs Away || Damage 3 or more allies with a thrown splash weapon attack || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Channel with Poor Reception || Heal at least 2 more enemies than allies with a channel energy || PENDING || 40xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| All Day Long My Foot Up a Dog&#039;s Ass || Subdue 2 animals in a session || PENDING || 10xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Ain&#039;t Afraid of No Ghost || Be the only PC in the party not affected by a fear effect from undead creature(s) in an encounter || PENDING || 150xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Pumped Up || Have 10 or more buffs spells on you at one time || PENDING || All Spells Dispelled - or 100xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Hans or Frans || Cast 5 or more buff spells on one PC || PENDING || 200xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must pass before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=15881</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=15881"/>
		<updated>2014-10-25T20:31:48Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Proposed Achievements */ Frankenhulked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Achievements are earned by &amp;lt;b&amp;gt;players&amp;lt;/b&amp;gt;, not &amp;lt;b&amp;gt;characters&amp;lt;/b&amp;gt;, therefore one can earn achievements while acting as a substitute. Additionally, as cohorts are mechanically part of the character, achievement-worthy actions taken by cohorts will also trigger achievements for the player.  &lt;br /&gt;
&lt;br /&gt;
===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Arabelle Adventurers&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mefighter beta team&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattsters of the Mattiverse&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Feantari, nubs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel, Mattie, Sarah, Brandy, Travis, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a member of the Goodly Races without his or her master being present. || Sure! || 5xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav, Sarah, Matt A, Helen, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Kimberley&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || Kill a Dragon || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Brandy, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| We stole their mascot! || Kill the Wa giants&#039; dragon || Yes || 500 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Brandy, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| See no Evil || Spend an entire combat invisible, from init to end of bullet time || Yes || 25xp || Sarah ||&lt;br /&gt;
|-&lt;br /&gt;
| Ra-Ra-Rasputin || Injure, but do not kill, an ally using at least 3 different damage sources. || Yes || 25xp || Kim ||&lt;br /&gt;
|-&lt;br /&gt;
| Damn the Torpedos || Sink a ship. || Yes || 50xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Slaughter is the best medicine || Kill 20 enemies with one spell || Yes || 100 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Not to put too fine a point on it || Kill an enemy using a piercing weapon || Yes || 5 xp || Travis|| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Xorry, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legend of Zelda || Defeat an enemy with a wooden sword || Yes || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Inconceivable! || Defeat a giant, a wizard, and a swordsman in the same battle || Yes || 100 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Goodness Gracious Great Balls of Fire || Do over 60 hp of damage to a single target with a Fireball spell || Yes || 40xp || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Bleeding || Reduce a creature&#039;s Wisdom or Intelligence attribute to 3 or less. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Master || Deal a critical hit with an improvised weapon || Yes || 100xp || Eric/Matt Jones ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy, Eric, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || Sure! Germain ought to get this one soon. || 15xp || Slitherrr ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Brains! || Die from a zombie or fast zombie attack. || Yes || Condolences || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| Red-shirted Ensign || Have your character killed in his/her first session. || Yes || +1 Character Point on Reroll || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| I Wasn&#039;t Even Supposed to Be Here Today || Have a character you are regenting drop to 0 or lower hp || Yes || 50xp (and exemption from regenting duties) || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Take a Fall || Play dead or injured to avoid continuing a battle || Yes || 50xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Homeopathy || Fail a heal skill check by 5 or more. || Yes || 10 xp|| Travis||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
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!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Bastard! || Get the last hit on a bloodied enemy to which you have otherwise dealt no damage. || APPROVED! || 25xp || Slitherrr || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Eric&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Do You Feel Lucky Punk? || Do something very unwise and live to tell about it by rolling a perfect 20 on a saving throw || Yes || 150xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Eric, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Brandy, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || Sure! || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Mattie, Trav, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || Sure! || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || Approval || The character&#039;s name, standards, and reputation - though not necessarily appearance - is known by any Mainland inhabitant || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphilis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Laugh it Up Fuzzball || Get an NPC with fur who can&#039;t speak your language to laugh at you || Yes || 25xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Clean Me Up Scotty || Take a bath in a &amp;quot;fine&amp;quot; or better establishment || Yes || 5 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Element of Truth || Have an elemental intimidate an NPC into revealing some secret || Yes || 5 xp || Travis||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || Hahaha I like it || 20xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by an NPC while sneaking, without being subsequently discovered || Yes || 25xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| The Wire || Spy on someone remotely || Yes || 25 xp || Travis || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis, Mattie, Sarah, Brandy, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not the Droids You Are Looking For || Completely avoid a battle by using an illusion, charm, or mind control spell || Yes || 50xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
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!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government official || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Feantari, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Travis, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || Yes || 10xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cunning Linguist || Learn 12 Languages || APPROVED || 240xp || Slitherrr || absalom&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || I&#039;ve been meaning to incorporate the issue of Passports!! &amp;gt;:) || 10xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Matt A, Sarah, Trav, Helen, Daniel, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| In Plane Sight || Visit each of the four elemental planes (Fire, Air, Earth and Water) || Good luck with THIS one. Heh. Achievement: Impossible! || 1000xp || Slitherrr || !&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || Sure! good luck on this one, too || 5xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || For sure! &#039;&#039;(Retroactive!)&#039;&#039; || 3xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Sarah, Mattie, Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious Maximus|| Gain all possible levels of a prestige class || APPROVED! || The character may choose a second core class that he or she considers preferred.|| Mattie || (Mattie)&lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins, gems, and artworks. || Sure! (Good Luck!) || 250xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Zealeus, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| See the Constellation || Navigate a distance of over 100 miles using only the stars || Yes || 5 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Beam Me Up Scotty || Teleport or dimension door out of certain death || Yes || 50xp || Eric|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Black Butler || Summon a Demon using a Gate or Planar Binding spell || Yes || 500 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Destroy the Shield Generator || Dispel an enemy Abjuration of 4th level or greater || Yes || 50xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Impregnable || End the round with an Armor Class of 35 or greater || Yes || 35 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Talk to the Hand || Use a Bigsby&#039;s Spell to Interrupt an Enemy&#039;s Spellcasting || Yes || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Druish Princess || Meet a female druid || Yes || 5 xp || Travis|| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Headache || Spend over 100 psp in a single encounter || Yes || 25 xp || Eric || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Just Keep Swimming || Make 5 consecutive swim checks || Yes || 15xp || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarrassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Student Has Become the Dungeon Master || Run a game with detarame as a player. || APPROVED! || Personal Sense of Satisfaction || Detarame || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || Sure! || 10xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| It&#039;s Comcastic! || Have your game called off due to technical issues. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Eric, Daniel, Mattie, Sarah, Travis, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Grumpy Matt || Annoy the DM || Yes || Personal Satisfaction|| Travis|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel, Travis, Brandy, Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Suck it Trebeck || Stump the DM on a historical backstory aspect of the game || Yes || 250xp || Eric ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Matt A, Daniel, Mattie, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements (excepting X)|| Yes || 2000 xp || Matt Jones ||&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements (excepting XXV and X)|| Yes || 4000 xp || Matt Jones ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements: UU, Tapped Out, Two Birds; PLUS Holly, Eleven Inches OR Phoenix Feather OR Bartender || Yes || +1 on Spell DCs. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L 4 D &amp;amp; D&#039;&#039;&#039;  || Survive the Draglet Fortress Infestation.  || Yes || 1000 xp, +1 free rank of Knowledge: Dungeoneering  || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Slitherrr, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plans Within Plans&#039;&#039;&#039;  || Discover the traitor(s) to Wydmoor Free-City.  || Yes || 2500 xp. Gain one bonus rank in Knowledge:Local (Wydmoor). || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Mattie, Helen, Trav, Matt A, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{{pendingapproval}}&lt;br /&gt;
&amp;lt;small&amp;gt;(Note: Remove the nowiki tags to mark as PendingApproval when this table has contents)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| PUMP (clap) YOU UP || Have a least ten buffs/modifiers on your character at once. || PENDING || 10xp || Silverwalkers || Silverwalkers&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Frankenhulked || Have a least twenty buffs/modifiers on your character at once. || PENDING || 20xp || Silverwalkers || Silverwalkers&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Children should not be seen or heard. || Gain achievements: Oof, Like the Wind, What was that?, Ninjatastic, See no Evil || PENDING || ?? || Sarah || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Inca Mummy Girl || Drink 20 souls || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| The Zeppo || Actively participate in an entire combat and have no effect. || PENDING || -25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| First Storm-Trooper || Get shot by a missile-weapon and drop to 0 or less hp after walking through any doorway  || PENDING || 50xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Crazy Cat-Lady || Summon 27 felines  || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Not Asking Directions || Get lost while Off the map at least 3 times || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Thought You Said Crossing the Streams Was Bad || Have two friendly cone-shaped spell effects overlap (same initiative roll) || PENDING || 250xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Take One for the Team || Take greater than 50% of hp damage while protecting at least 2 other PCs from same || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Burning Desire || Enter a fire.  On purpose || PENDING || an xp || Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Have to Be Faster Than the Bear, Just Faster Than You|| Outrun another PC when running from a monster when the monster does sufficient damage to the other PC to reduce his/her hp to 0 or less || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Everything is Negotiable || Talk your way out of character death by arguing a rule with the DM successfully || PENDING || not dying || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Titanic || Have 250 hp (at least temporarily) and lose them all || PENDING || 50 xp|| Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Smell the Glove || Punch someone in the face || PENDING || 18xp|| Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s get ready to mumble! || Misunderstand or be misunderstood || PENDING || Laughter, maybe?|| Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Courtesy Cleric || A cleric successfully uses diplomacy || PENDING || 50xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Kiss-up || Buy the DM a pizza || PENDING || 50000xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I am Not Left-Handed || Defeat an Enemy of same or greater hit-dice with you off-hand while not dual-wielding || PENDING || 100xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Braking Bad || Run into something and take 10hp of damage as a result || PENDING || 10xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Selfie || Intentionally inflict 15% of your max HP on yourself || PENDING || 10xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Warned You About Pits Bro || fail saves and fall in the same pit multiple times in an encounter || PENDING || 15xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| They Taste Like Burning || eat poison fruits or plants || PENDING || 15xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| This is Bat Country || kill a dire or enlarged bat || PENDING || 25xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Feed the Troll || Kill a troll that has given you bite damage || PENDING || 25xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Down They Came Like Huge Black Shadows, or Their Talons Tore at Goblin Faces || have a summoned bird deal damage in an encounter || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| One Pill Makes You Larger and One Pill Makes You Small || In one session be subject to both enlarge and reduce effects || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Bombs Away || Damage 3 or more allies with a thrown splash weapon attack || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Channel with Poor Reception || Heal at least 2 more enemies than allies with a channel energy || PENDING || 40xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| All Day Long My Foot Up a Dog&#039;s Ass || Subdue 2 animals in a session || PENDING || 10xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Ain&#039;t Afraid of No Ghost || Be the only PC in the party not affected by a fear effect from undead creature(s) in an encounter || PENDING || 150xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must pass before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=15880</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=15880"/>
		<updated>2014-10-25T20:30:42Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Proposed Achievements */ PUMP YOU UP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Achievements are earned by &amp;lt;b&amp;gt;players&amp;lt;/b&amp;gt;, not &amp;lt;b&amp;gt;characters&amp;lt;/b&amp;gt;, therefore one can earn achievements while acting as a substitute. Additionally, as cohorts are mechanically part of the character, achievement-worthy actions taken by cohorts will also trigger achievements for the player.  &lt;br /&gt;
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===Player Achievements===&lt;br /&gt;
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Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Arabelle Adventurers&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mefighter beta team&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattsters of the Mattiverse&amp;lt;/span&amp;gt;&lt;br /&gt;
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====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie ||&lt;br /&gt;
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| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Feantari, nubs&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel, Mattie, Sarah, Brandy, Travis, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr ||&lt;br /&gt;
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| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Hitman || Have a cohort or follower kill a member of the Goodly Races without his or her master being present. || Sure! || 5xp || Slitherrr ||&lt;br /&gt;
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| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie ||&lt;br /&gt;
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| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav, Sarah, Matt A, Helen, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Nothling || Kill a halfling. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
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| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Kimberley&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr ||&lt;br /&gt;
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| Dragonslayer || Kill a Dragon || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Brandy, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
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| We stole their mascot! || Kill the Wa giants&#039; dragon || Yes || 500 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Brandy, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
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| See no Evil || Spend an entire combat invisible, from init to end of bullet time || Yes || 25xp || Sarah ||&lt;br /&gt;
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| Ra-Ra-Rasputin || Injure, but do not kill, an ally using at least 3 different damage sources. || Yes || 25xp || Kim ||&lt;br /&gt;
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| Damn the Torpedos || Sink a ship. || Yes || 50xp || Eric||&lt;br /&gt;
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| Slaughter is the best medicine || Kill 20 enemies with one spell || Yes || 100 xp || Travis||&lt;br /&gt;
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| Not to put too fine a point on it || Kill an enemy using a piercing weapon || Yes || 5 xp || Travis|| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Xorry, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Legend of Zelda || Defeat an enemy with a wooden sword || Yes || 50 xp|| Eric||&lt;br /&gt;
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| Inconceivable! || Defeat a giant, a wizard, and a swordsman in the same battle || Yes || 100 xp|| Eric||&lt;br /&gt;
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| Goodness Gracious Great Balls of Fire || Do over 60 hp of damage to a single target with a Fireball spell || Yes || 40xp || Eric ||&lt;br /&gt;
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| Mind Bleeding || Reduce a creature&#039;s Wisdom or Intelligence attribute to 3 or less. || Yes || 50xp || Travis ||&lt;br /&gt;
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| Drunken Master || Deal a critical hit with an improvised weapon || Yes || 100xp || Eric/Matt Jones ||&lt;br /&gt;
|}&lt;br /&gt;
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====Masochist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
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| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones ||&lt;br /&gt;
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| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
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| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
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| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy, Eric, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr ||&lt;br /&gt;
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| Pincushion || Suffer damage from five or more arrows in a single encounter. || Sure! Germain ought to get this one soon. || 15xp || Slitherrr ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
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| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
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| Brains! || Die from a zombie or fast zombie attack. || Yes || Condolences || Eric ||&lt;br /&gt;
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| Red-shirted Ensign || Have your character killed in his/her first session. || Yes || +1 Character Point on Reroll || Eric ||&lt;br /&gt;
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| I Wasn&#039;t Even Supposed to Be Here Today || Have a character you are regenting drop to 0 or lower hp || Yes || 50xp (and exemption from regenting duties) || Eric||&lt;br /&gt;
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| Take a Fall || Play dead or injured to avoid continuing a battle || Yes || 50xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
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====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
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!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
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| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
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| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
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| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr ||&lt;br /&gt;
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| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
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| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
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| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Homeopathy || Fail a heal skill check by 5 or more. || Yes || 10 xp|| Travis||&lt;br /&gt;
|}&lt;br /&gt;
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====Felicity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
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!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
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| Bastard! || Get the last hit on a bloodied enemy to which you have otherwise dealt no damage. || APPROVED! || 25xp || Slitherrr || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Eric&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
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| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
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| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones ||&lt;br /&gt;
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| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
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| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
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| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
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| Do You Feel Lucky Punk? || Do something very unwise and live to tell about it by rolling a perfect 20 on a saving throw || Yes || 150xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
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====Social Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Eric, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Brandy, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || Sure! || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Mattie, Trav, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || Sure! || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || Approval || The character&#039;s name, standards, and reputation - though not necessarily appearance - is known by any Mainland inhabitant || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphilis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Laugh it Up Fuzzball || Get an NPC with fur who can&#039;t speak your language to laugh at you || Yes || 25xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Clean Me Up Scotty || Take a bath in a &amp;quot;fine&amp;quot; or better establishment || Yes || 5 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Element of Truth || Have an elemental intimidate an NPC into revealing some secret || Yes || 5 xp || Travis||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || Hahaha I like it || 20xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by an NPC while sneaking, without being subsequently discovered || Yes || 25xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| The Wire || Spy on someone remotely || Yes || 25 xp || Travis || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis, Mattie, Sarah, Brandy, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not the Droids You Are Looking For || Completely avoid a battle by using an illusion, charm, or mind control spell || Yes || 50xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government official || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Feantari, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Travis, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || Yes || 10xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cunning Linguist || Learn 12 Languages || APPROVED || 240xp || Slitherrr || absalom&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || I&#039;ve been meaning to incorporate the issue of Passports!! &amp;gt;:) || 10xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Matt A, Sarah, Trav, Helen, Daniel, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| In Plane Sight || Visit each of the four elemental planes (Fire, Air, Earth and Water) || Good luck with THIS one. Heh. Achievement: Impossible! || 1000xp || Slitherrr || !&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || Sure! good luck on this one, too || 5xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || For sure! &#039;&#039;(Retroactive!)&#039;&#039; || 3xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Sarah, Mattie, Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious Maximus|| Gain all possible levels of a prestige class || APPROVED! || The character may choose a second core class that he or she considers preferred.|| Mattie || (Mattie)&lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins, gems, and artworks. || Sure! (Good Luck!) || 250xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Zealeus, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| See the Constellation || Navigate a distance of over 100 miles using only the stars || Yes || 5 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Beam Me Up Scotty || Teleport or dimension door out of certain death || Yes || 50xp || Eric|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Black Butler || Summon a Demon using a Gate or Planar Binding spell || Yes || 500 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Destroy the Shield Generator || Dispel an enemy Abjuration of 4th level or greater || Yes || 50xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Impregnable || End the round with an Armor Class of 35 or greater || Yes || 35 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Talk to the Hand || Use a Bigsby&#039;s Spell to Interrupt an Enemy&#039;s Spellcasting || Yes || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Druish Princess || Meet a female druid || Yes || 5 xp || Travis|| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Headache || Spend over 100 psp in a single encounter || Yes || 25 xp || Eric || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Just Keep Swimming || Make 5 consecutive swim checks || Yes || 15xp || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarrassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Student Has Become the Dungeon Master || Run a game with detarame as a player. || APPROVED! || Personal Sense of Satisfaction || Detarame || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || Sure! || 10xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| It&#039;s Comcastic! || Have your game called off due to technical issues. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Eric, Daniel, Mattie, Sarah, Travis, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Grumpy Matt || Annoy the DM || Yes || Personal Satisfaction|| Travis|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel, Travis, Brandy, Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Suck it Trebeck || Stump the DM on a historical backstory aspect of the game || Yes || 250xp || Eric ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Matt A, Daniel, Mattie, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements (excepting X)|| Yes || 2000 xp || Matt Jones ||&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements (excepting XXV and X)|| Yes || 4000 xp || Matt Jones ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements: UU, Tapped Out, Two Birds; PLUS Holly, Eleven Inches OR Phoenix Feather OR Bartender || Yes || +1 on Spell DCs. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L 4 D &amp;amp; D&#039;&#039;&#039;  || Survive the Draglet Fortress Infestation.  || Yes || 1000 xp, +1 free rank of Knowledge: Dungeoneering  || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Slitherrr, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plans Within Plans&#039;&#039;&#039;  || Discover the traitor(s) to Wydmoor Free-City.  || Yes || 2500 xp. Gain one bonus rank in Knowledge:Local (Wydmoor). || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Mattie, Helen, Trav, Matt A, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{{pendingapproval}}&lt;br /&gt;
&amp;lt;small&amp;gt;(Note: Remove the nowiki tags to mark as PendingApproval when this table has contents)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| PUMP (clap) YOU UP || Have a least ten buffs/modifiers on your character at once. || PENDING || 10xp || Silverwalkers || Silverwalkers&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Children should not be seen or heard. || Gain achievements: Oof, Like the Wind, What was that?, Ninjatastic, See no Evil || PENDING || ?? || Sarah || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Inca Mummy Girl || Drink 20 souls || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| The Zeppo || Actively participate in an entire combat and have no effect. || PENDING || -25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| First Storm-Trooper || Get shot by a missile-weapon and drop to 0 or less hp after walking through any doorway  || PENDING || 50xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Crazy Cat-Lady || Summon 27 felines  || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Not Asking Directions || Get lost while Off the map at least 3 times || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Thought You Said Crossing the Streams Was Bad || Have two friendly cone-shaped spell effects overlap (same initiative roll) || PENDING || 250xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Take One for the Team || Take greater than 50% of hp damage while protecting at least 2 other PCs from same || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Burning Desire || Enter a fire.  On purpose || PENDING || an xp || Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Have to Be Faster Than the Bear, Just Faster Than You|| Outrun another PC when running from a monster when the monster does sufficient damage to the other PC to reduce his/her hp to 0 or less || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Everything is Negotiable || Talk your way out of character death by arguing a rule with the DM successfully || PENDING || not dying || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Titanic || Have 250 hp (at least temporarily) and lose them all || PENDING || 50 xp|| Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Smell the Glove || Punch someone in the face || PENDING || 18xp|| Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s get ready to mumble! || Misunderstand or be misunderstood || PENDING || Laughter, maybe?|| Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Courtesy Cleric || A cleric successfully uses diplomacy || PENDING || 50xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Kiss-up || Buy the DM a pizza || PENDING || 50000xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I am Not Left-Handed || Defeat an Enemy of same or greater hit-dice with you off-hand while not dual-wielding || PENDING || 100xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Braking Bad || Run into something and take 10hp of damage as a result || PENDING || 10xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Selfie || Intentionally inflict 15% of your max HP on yourself || PENDING || 10xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Warned You About Pits Bro || fail saves and fall in the same pit multiple times in an encounter || PENDING || 15xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| They Taste Like Burning || eat poison fruits or plants || PENDING || 15xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| This is Bat Country || kill a dire or enlarged bat || PENDING || 25xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Feed the Troll || Kill a troll that has given you bite damage || PENDING || 25xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Down They Came Like Huge Black Shadows, or Their Talons Tore at Goblin Faces || have a summoned bird deal damage in an encounter || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| One Pill Makes You Larger and One Pill Makes You Small || In one session be subject to both enlarge and reduce effects || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Bombs Away || Damage 3 or more allies with a thrown splash weapon attack || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Channel with Poor Reception || Heal at least 2 more enemies than allies with a channel energy || PENDING || 40xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| All Day Long My Foot Up a Dog&#039;s Ass || Subdue 2 animals in a session || PENDING || 10xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Ain&#039;t Afraid of No Ghost || Be the only PC in the party not affected by a fear effect from undead creature(s) in an encounter || PENDING || 150xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must pass before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Helpful_Links&amp;diff=14827</id>
		<title>Helpful Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Helpful_Links&amp;diff=14827"/>
		<updated>2014-01-12T01:17:46Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Arabelle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silverwalkers ==&lt;br /&gt;
[http://oh.ms/swxp XP]&lt;br /&gt;
&lt;br /&gt;
[http://oh.ms/swinventory Inventory]&lt;br /&gt;
&lt;br /&gt;
== Arabelle ==&lt;br /&gt;
XP&lt;br /&gt;
&lt;br /&gt;
Inventory&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Helpful_Links&amp;diff=14826</id>
		<title>Helpful Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Helpful_Links&amp;diff=14826"/>
		<updated>2014-01-12T01:17:38Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Silverwalkers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silverwalkers ==&lt;br /&gt;
[http://oh.ms/swxp XP]&lt;br /&gt;
&lt;br /&gt;
[http://oh.ms/swinventory Inventory]&lt;br /&gt;
&lt;br /&gt;
== Arabelle ==&lt;br /&gt;
XP&lt;br /&gt;
Inventory&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Helpful_Links&amp;diff=14824</id>
		<title>Helpful Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Helpful_Links&amp;diff=14824"/>
		<updated>2014-01-12T01:17:26Z</updated>

		<summary type="html">&lt;p&gt;Rush: Created page with &amp;quot;== Silverwalkers == [http://oh.ms/swxp XP] [http://oh.ms/swinventory Inventory]  == Arabelle == XP Inventory&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Silverwalkers ==&lt;br /&gt;
[http://oh.ms/swxp XP]&lt;br /&gt;
[http://oh.ms/swinventory Inventory]&lt;br /&gt;
&lt;br /&gt;
== Arabelle ==&lt;br /&gt;
XP&lt;br /&gt;
Inventory&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=14582</id>
		<title>LE&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=14582"/>
		<updated>2013-07-27T23:01:14Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Purchased */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 11 / &amp;quot;[[DireCiple]]&amp;quot; 2&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pathfinder 20 Point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|LE.png|Char. Level: 13 / Cast. Level: 11|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Mage Armor (+Shield Spell)|[[Staff of Melkior]]|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep set eyes, such that the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 7  (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 26 (+8) &#039;&#039;(20 Base, +3 from leveling, +2 from DireCiple, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 73 = (6) + (9 x 5) + (2 x 11) &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 14 / 22 (+1 Deflection, +1 Dexterity, +2 Natural / +4 Mage Armor Spell +4 Shield Spell)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 15 (14 Fl) (10 +6 BaB +1 Dexterity, -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +4 (+6 BaB -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6 / +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +23 (11 Caster Level +8 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +4 (+4 Sorc)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+4 Sorc, +1 Dex)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +16 (+8 Sorc, +8 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Alchemy checks to make poison or antipoison in Wydmoor Region)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*Sorcerer: Eschew Materials&lt;br /&gt;
*Sorcerer: Combat Casting &lt;br /&gt;
*DireCiple1: +1 Caster Level&lt;br /&gt;
*DireCiple1: +2 Natural Armor Class&lt;br /&gt;
*DireCiple2: Darkvision 60&#039;&lt;br /&gt;
*DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Human: Endurance&lt;br /&gt;
*1st: Diehard&lt;br /&gt;
*3rd: Extend Spell&lt;br /&gt;
*5th: Master Alchemist&lt;br /&gt;
*7th: Forceful Personality&lt;br /&gt;
*9th: Expanded Arcana (4th)&lt;br /&gt;
*11th: [[True Name]]&lt;br /&gt;
*13th: [http://www.d20pfsrd.com/feats/general-feats/heroic-recovery Heroic Recovery]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Acrobatics (+1) = +1 Dex&lt;br /&gt;
*Appraise (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Bluff (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Climb (-2) = -2 Str &lt;br /&gt;
*Craft [Alchemy] (+14) = 6 +1 Int +2 Master Alchemist +2 Alchemy Kit +3 Class Skill&lt;br /&gt;
*Diplomacy (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Disguise (+8) = +8 Chr&lt;br /&gt;
*Escape Artist (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Fly (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Intimidate (+12) = 1 +8 Chr + 3 Class Skill&lt;br /&gt;
*Knowledge [Arcana] (+11) = 7 +1 Int +3 Class Skill&lt;br /&gt;
*Knowledge [Wydmoor] (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Perception (+11) = 7 +1 Wis +3 Class Skill&lt;br /&gt;
*Sense Motive (+6) = 5 +1 Wis&lt;br /&gt;
*Spellcraft (+15) = 11 +1 Int +3 Class Skill&lt;br /&gt;
*Survival (+5) = 4 +1 Wis&lt;br /&gt;
*Use Magic Device (+15) = 4 +8 Chr +3 Class Skill&lt;br /&gt;
*Swim (+1) = -2 Str +3 [[Ring of the Turtle Priest]]&lt;br /&gt;
&lt;br /&gt;
==Bloodline: Accursed==&lt;br /&gt;
*Gain Perception as a Class Skill&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Bloodline Arcana&#039;&#039;: You count as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever you are within 30 feet of another sorcerer with this bloodline or a witch with the coven hex, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Horrific Visage&#039;&#039; (Su): At 1st level, you can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a standard action, you can force one target within 30 feet to make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be shaken for 1 round for every 2 sorcerer levels you possess (minimum 1 round). This is a mind-affecting, fear-based ability. This fear does not stack with other fear effects. You may use this ability a number of times per day equal to 3 + your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Wretched Endurance&#039;&#039; (+4) (Ex): At 3rd level, you gain a +2 bonus on all saving throws against charm, cold, fear, fire, and sleep effects. And 9th level, these bonuses increase to +4.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Dread Gaze&#039;&#039; (Su): At 9th level, you gain a form of the green hag’s evil eye power. As a standard action, you may fix your gaze on any one creature within 60 feet. The target must make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be staggered for 1 round for every 2 sorcerer levels you possess. You may use this ability once per day at 9th level. At 17th level, you can use this ability twice per day. At 20th level, you may use this ability three times per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; (12 Known)&lt;br /&gt;
&lt;br /&gt;
*[[Enumerate]]&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Arcane Mark&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Detect Poison&lt;br /&gt;
*Jolt&lt;br /&gt;
*Mage Hand&lt;br /&gt;
*Penumbra&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Touch of Fatigue&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Charm Person&lt;br /&gt;
*Crafter&#039;s Fortune&lt;br /&gt;
*Delusional Pride&lt;br /&gt;
*Mage Armor&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Polypurpose Panacea&lt;br /&gt;
*Ray of Enfeeblement&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Bear&#039;s Endurance&lt;br /&gt;
*Blindness/Deafness&lt;br /&gt;
*Disfiguring Touch&lt;br /&gt;
*False Life&lt;br /&gt;
*Miserable Pity&lt;br /&gt;
*Oppressive Boredom&lt;br /&gt;
*Spectral Hand&lt;br /&gt;
*Touch of Idiocy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 21&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Fireball&lt;br /&gt;
*Haste&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Ray of Exhaustion&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Suggestion&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 22&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Bestow Curse&lt;br /&gt;
*Confusion&lt;br /&gt;
*Invisibility, Greater&lt;br /&gt;
*Moonstruck&lt;br /&gt;
*Phantasmal Killer&lt;br /&gt;
*Terrible Remorse&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Feeblemind&lt;br /&gt;
*Hold Monster&lt;br /&gt;
*Suffocation&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Six&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Elemental Assessor&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Staff of Melkior]]===&lt;br /&gt;
&amp;lt;b&amp;gt;Statistics Withheld by Request&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC (deflection)&lt;br /&gt;
&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
*+2 to Alchemy Checks&lt;br /&gt;
*2x Potion of Troll&#039;s Essence&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook (Scrolls)===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Edrell&#039;s Pearl of Power&amp;lt;/strike&amp;gt;===&lt;br /&gt;
&amp;lt;strike&amp;gt;*Allows the recall of up to 2 spells levels of arcane magic per day.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=14581</id>
		<title>LE&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=14581"/>
		<updated>2013-07-27T22:57:43Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Purchased */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 11 / &amp;quot;[[DireCiple]]&amp;quot; 2&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pathfinder 20 Point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|LE.png|Char. Level: 13 / Cast. Level: 11|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Mage Armor (+Shield Spell)|[[Staff of Melkior]]|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep set eyes, such that the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 7  (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 26 (+8) &#039;&#039;(20 Base, +3 from leveling, +2 from DireCiple, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 73 = (6) + (9 x 5) + (2 x 11) &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 14 / 22 (+1 Deflection, +1 Dexterity, +2 Natural / +4 Mage Armor Spell +4 Shield Spell)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 15 (14 Fl) (10 +6 BaB +1 Dexterity, -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +4 (+6 BaB -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6 / +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +23 (11 Caster Level +8 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +4 (+4 Sorc)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+4 Sorc, +1 Dex)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +16 (+8 Sorc, +8 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Alchemy checks to make poison or antipoison in Wydmoor Region)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*Sorcerer: Eschew Materials&lt;br /&gt;
*Sorcerer: Combat Casting &lt;br /&gt;
*DireCiple1: +1 Caster Level&lt;br /&gt;
*DireCiple1: +2 Natural Armor Class&lt;br /&gt;
*DireCiple2: Darkvision 60&#039;&lt;br /&gt;
*DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Human: Endurance&lt;br /&gt;
*1st: Diehard&lt;br /&gt;
*3rd: Extend Spell&lt;br /&gt;
*5th: Master Alchemist&lt;br /&gt;
*7th: Forceful Personality&lt;br /&gt;
*9th: Expanded Arcana (4th)&lt;br /&gt;
*11th: [[True Name]]&lt;br /&gt;
*13th: Heroic Recovery&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Acrobatics (+1) = +1 Dex&lt;br /&gt;
*Appraise (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Bluff (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Climb (-2) = -2 Str &lt;br /&gt;
*Craft [Alchemy] (+14) = 6 +1 Int +2 Master Alchemist +2 Alchemy Kit +3 Class Skill&lt;br /&gt;
*Diplomacy (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Disguise (+8) = +8 Chr&lt;br /&gt;
*Escape Artist (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Fly (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Intimidate (+12) = 1 +8 Chr + 3 Class Skill&lt;br /&gt;
*Knowledge [Arcana] (+11) = 7 +1 Int +3 Class Skill&lt;br /&gt;
*Knowledge [Wydmoor] (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Perception (+11) = 7 +1 Wis +3 Class Skill&lt;br /&gt;
*Sense Motive (+6) = 5 +1 Wis&lt;br /&gt;
*Spellcraft (+15) = 11 +1 Int +3 Class Skill&lt;br /&gt;
*Survival (+5) = 4 +1 Wis&lt;br /&gt;
*Use Magic Device (+15) = 4 +8 Chr +3 Class Skill&lt;br /&gt;
*Swim (+1) = -2 Str +3 [[Ring of the Turtle Priest]]&lt;br /&gt;
&lt;br /&gt;
==Bloodline: Accursed==&lt;br /&gt;
*Gain Perception as a Class Skill&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Bloodline Arcana&#039;&#039;: You count as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever you are within 30 feet of another sorcerer with this bloodline or a witch with the coven hex, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Horrific Visage&#039;&#039; (Su): At 1st level, you can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a standard action, you can force one target within 30 feet to make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be shaken for 1 round for every 2 sorcerer levels you possess (minimum 1 round). This is a mind-affecting, fear-based ability. This fear does not stack with other fear effects. You may use this ability a number of times per day equal to 3 + your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Wretched Endurance&#039;&#039; (+4) (Ex): At 3rd level, you gain a +2 bonus on all saving throws against charm, cold, fear, fire, and sleep effects. And 9th level, these bonuses increase to +4.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Dread Gaze&#039;&#039; (Su): At 9th level, you gain a form of the green hag’s evil eye power. As a standard action, you may fix your gaze on any one creature within 60 feet. The target must make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be staggered for 1 round for every 2 sorcerer levels you possess. You may use this ability once per day at 9th level. At 17th level, you can use this ability twice per day. At 20th level, you may use this ability three times per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; (12 Known)&lt;br /&gt;
&lt;br /&gt;
*[[Enumerate]]&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Arcane Mark&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Detect Poison&lt;br /&gt;
*Jolt&lt;br /&gt;
*Mage Hand&lt;br /&gt;
*Penumbra&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Touch of Fatigue&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Charm Person&lt;br /&gt;
*Crafter&#039;s Fortune&lt;br /&gt;
*Delusional Pride&lt;br /&gt;
*Mage Armor&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Polypurpose Panacea&lt;br /&gt;
*Ray of Enfeeblement&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Bear&#039;s Endurance&lt;br /&gt;
*Blindness/Deafness&lt;br /&gt;
*Disfiguring Touch&lt;br /&gt;
*False Life&lt;br /&gt;
*Miserable Pity&lt;br /&gt;
*Oppressive Boredom&lt;br /&gt;
*Spectral Hand&lt;br /&gt;
*Touch of Idiocy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 21&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Fireball&lt;br /&gt;
*Haste&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Ray of Exhaustion&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Suggestion&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 22&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Bestow Curse&lt;br /&gt;
*Confusion&lt;br /&gt;
*Invisibility, Greater&lt;br /&gt;
*Moonstruck&lt;br /&gt;
*Phantasmal Killer&lt;br /&gt;
*Terrible Remorse&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Feeblemind&lt;br /&gt;
*Hold Monster&lt;br /&gt;
*Suffocation&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Six&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Elemental Assessor&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Staff of Melkior]]===&lt;br /&gt;
&amp;lt;b&amp;gt;Statistics Withheld by Request&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC (deflection)&lt;br /&gt;
&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
*+2 to Alchemy Checks&lt;br /&gt;
*2x Potion of Troll&#039;s Essence&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook (Scrolls)===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Edrell&#039;s Pearl of Power&amp;lt;/strike&amp;gt;===&lt;br /&gt;
&amp;lt;strike&amp;gt;*Allows the recall of up to 2 spells levels of arcane magic per day.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=14580</id>
		<title>LE&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=14580"/>
		<updated>2013-07-27T22:25:44Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 11 / &amp;quot;[[DireCiple]]&amp;quot; 2&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pathfinder 20 Point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|LE.png|Char. Level: 13 / Cast. Level: 11|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Mage Armor (+Shield Spell)|[[Staff of Melkior]]|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep set eyes, such that the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 7  (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 26 (+8) &#039;&#039;(20 Base, +3 from leveling, +2 from DireCiple, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 73 = (6) + (9 x 5) + (2 x 11) &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 14 / 22 (+1 Deflection, +1 Dexterity, +2 Natural / +4 Mage Armor Spell +4 Shield Spell)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 15 (14 Fl) (10 +6 BaB +1 Dexterity, -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +4 (+6 BaB -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6 / +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +23 (11 Caster Level +8 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +4 (+4 Sorc)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+4 Sorc, +1 Dex)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +16 (+8 Sorc, +8 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Alchemy checks to make poison or antipoison in Wydmoor Region)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*Sorcerer: Eschew Materials&lt;br /&gt;
*Sorcerer: Combat Casting &lt;br /&gt;
*DireCiple1: +1 Caster Level&lt;br /&gt;
*DireCiple1: +2 Natural Armor Class&lt;br /&gt;
*DireCiple2: Darkvision 60&#039;&lt;br /&gt;
*DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Human: Endurance&lt;br /&gt;
*1st: Diehard&lt;br /&gt;
*3rd: Extend Spell&lt;br /&gt;
*5th: Master Alchemist&lt;br /&gt;
*7th: Forceful Personality&lt;br /&gt;
*9th: Expanded Arcana (4th)&lt;br /&gt;
*11th: [[True Name]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Acrobatics (+1) = +1 Dex&lt;br /&gt;
*Appraise (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Bluff (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Climb (-2) = -2 Str &lt;br /&gt;
*Craft [Alchemy] (+14) = 6 +1 Int +2 Master Alchemist +2 Alchemy Kit +3 Class Skill&lt;br /&gt;
*Diplomacy (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Disguise (+8) = +8 Chr&lt;br /&gt;
*Escape Artist (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Fly (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Intimidate (+12) = 1 +8 Chr + 3 Class Skill&lt;br /&gt;
*Knowledge [Arcana] (+11) = 7 +1 Int +3 Class Skill&lt;br /&gt;
*Knowledge [Wydmoor] (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Perception (+11) = 7 +1 Wis +3 Class Skill&lt;br /&gt;
*Sense Motive (+6) = 5 +1 Wis&lt;br /&gt;
*Spellcraft (+15) = 11 +1 Int +3 Class Skill&lt;br /&gt;
*Survival (+5) = 4 +1 Wis&lt;br /&gt;
*Use Magic Device (+15) = 4 +8 Chr +3 Class Skill&lt;br /&gt;
*Swim (+1) = -2 Str +3 [[Ring of the Turtle Priest]]&lt;br /&gt;
&lt;br /&gt;
==Bloodline: Accursed==&lt;br /&gt;
*Gain Perception as a Class Skill&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Bloodline Arcana&#039;&#039;: You count as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever you are within 30 feet of another sorcerer with this bloodline or a witch with the coven hex, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Horrific Visage&#039;&#039; (Su): At 1st level, you can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a standard action, you can force one target within 30 feet to make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be shaken for 1 round for every 2 sorcerer levels you possess (minimum 1 round). This is a mind-affecting, fear-based ability. This fear does not stack with other fear effects. You may use this ability a number of times per day equal to 3 + your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Wretched Endurance&#039;&#039; (+4) (Ex): At 3rd level, you gain a +2 bonus on all saving throws against charm, cold, fear, fire, and sleep effects. And 9th level, these bonuses increase to +4.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Dread Gaze&#039;&#039; (Su): At 9th level, you gain a form of the green hag’s evil eye power. As a standard action, you may fix your gaze on any one creature within 60 feet. The target must make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be staggered for 1 round for every 2 sorcerer levels you possess. You may use this ability once per day at 9th level. At 17th level, you can use this ability twice per day. At 20th level, you may use this ability three times per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; (12 Known)&lt;br /&gt;
&lt;br /&gt;
*[[Enumerate]]&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Arcane Mark&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Detect Poison&lt;br /&gt;
*Jolt&lt;br /&gt;
*Mage Hand&lt;br /&gt;
*Penumbra&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Touch of Fatigue&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Charm Person&lt;br /&gt;
*Crafter&#039;s Fortune&lt;br /&gt;
*Delusional Pride&lt;br /&gt;
*Mage Armor&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Polypurpose Panacea&lt;br /&gt;
*Ray of Enfeeblement&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Bear&#039;s Endurance&lt;br /&gt;
*Blindness/Deafness&lt;br /&gt;
*Disfiguring Touch&lt;br /&gt;
*False Life&lt;br /&gt;
*Miserable Pity&lt;br /&gt;
*Oppressive Boredom&lt;br /&gt;
*Spectral Hand&lt;br /&gt;
*Touch of Idiocy&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 21&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Fireball&lt;br /&gt;
*Haste&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Ray of Exhaustion&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Suggestion&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 22&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Bestow Curse&lt;br /&gt;
*Confusion&lt;br /&gt;
*Invisibility, Greater&lt;br /&gt;
*Moonstruck&lt;br /&gt;
*Phantasmal Killer&lt;br /&gt;
*Terrible Remorse&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Feeblemind&lt;br /&gt;
*Hold Monster&lt;br /&gt;
*Suffocation&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Six&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Elemental Assessor&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Staff of Melkior]]===&lt;br /&gt;
&amp;lt;b&amp;gt;Statistics Withheld by Request&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC (deflection)&lt;br /&gt;
&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
*+2 to Alchemy Checks&lt;br /&gt;
*2x Potion of Troll&#039;s Essence&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook (Scrolls)===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Edrell&#039;s Pearl of Power&amp;lt;/strike&amp;gt;===&lt;br /&gt;
&amp;lt;strike&amp;gt;*Allows the recall of up to 2 spells levels of arcane magic per day.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=14579</id>
		<title>LE&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=14579"/>
		<updated>2013-07-27T22:25:13Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Spells */ 6 level spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 11 / &amp;quot;[[DireCiple]]&amp;quot; 2&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pathfinder 20 Point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|LE.png|Char. Level: 13 / Cast. Level: 11|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Mage Armor (+Shield Spell)|[[Staff of Melkior]]|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep set eyes, such that the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 7  (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 26 (+8) &#039;&#039;(20 Base, +3 from leveling, +2 from DireCiple, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 73 = (6) + (9 x 5) + (2 x 11) &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 14 / 22 (+1 Deflection, +1 Dexterity, +2 Natural / +4 Mage Armor Spell +4 Shield Spell)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 15 (14 Fl) (10 +6 BaB +1 Dexterity, -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +4 (+6 BaB -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6 / +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +23 (11 Caster Level +8 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +4 (+4 Sorc)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+4 Sorc, +1 Dex)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +16 (+8 Sorc, +8 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Alchemy checks to make poison or antipoison in Wydmoor Region)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*Sorcerer: Eschew Materials&lt;br /&gt;
*Sorcerer: Combat Casting &lt;br /&gt;
*DireCiple1: +1 Caster Level&lt;br /&gt;
*DireCiple1: +2 Natural Armor Class&lt;br /&gt;
*DireCiple2: Darkvision 60&#039;&lt;br /&gt;
*DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Human: Endurance&lt;br /&gt;
*1st: Diehard&lt;br /&gt;
*3rd: Extend Spell&lt;br /&gt;
*5th: Master Alchemist&lt;br /&gt;
*7th: Forceful Personality&lt;br /&gt;
*9th: Expanded Arcana (4th)&lt;br /&gt;
*11th: [[True Name]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Acrobatics (+1) = +1 Dex&lt;br /&gt;
*Appraise (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Bluff (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Climb (-2) = -2 Str &lt;br /&gt;
*Craft [Alchemy] (+14) = 6 +1 Int +2 Master Alchemist +2 Alchemy Kit +3 Class Skill&lt;br /&gt;
*Diplomacy (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Disguise (+8) = +8 Chr&lt;br /&gt;
*Escape Artist (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Fly (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Intimidate (+12) = 1 +8 Chr + 3 Class Skill&lt;br /&gt;
*Knowledge [Arcana] (+11) = 7 +1 Int +3 Class Skill&lt;br /&gt;
*Knowledge [Wydmoor] (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Perception (+11) = 7 +1 Wis +3 Class Skill&lt;br /&gt;
*Sense Motive (+6) = 5 +1 Wis&lt;br /&gt;
*Spellcraft (+15) = 11 +1 Int +3 Class Skill&lt;br /&gt;
*Survival (+5) = 4 +1 Wis&lt;br /&gt;
*Use Magic Device (+15) = 4 +8 Chr +3 Class Skill&lt;br /&gt;
*Swim (+1) = -2 Str +3 [[Ring of the Turtle Priest]]&lt;br /&gt;
&lt;br /&gt;
==Bloodline: Accursed==&lt;br /&gt;
*Gain Perception as a Class Skill&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Bloodline Arcana&#039;&#039;: You count as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever you are within 30 feet of another sorcerer with this bloodline or a witch with the coven hex, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Horrific Visage&#039;&#039; (Su): At 1st level, you can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a standard action, you can force one target within 30 feet to make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be shaken for 1 round for every 2 sorcerer levels you possess (minimum 1 round). This is a mind-affecting, fear-based ability. This fear does not stack with other fear effects. You may use this ability a number of times per day equal to 3 + your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Wretched Endurance&#039;&#039; (+4) (Ex): At 3rd level, you gain a +2 bonus on all saving throws against charm, cold, fear, fire, and sleep effects. And 9th level, these bonuses increase to +4.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Dread Gaze&#039;&#039; (Su): At 9th level, you gain a form of the green hag’s evil eye power. As a standard action, you may fix your gaze on any one creature within 60 feet. The target must make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be staggered for 1 round for every 2 sorcerer levels you possess. You may use this ability once per day at 9th level. At 17th level, you can use this ability twice per day. At 20th level, you may use this ability three times per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; (12 Known)&lt;br /&gt;
&lt;br /&gt;
*[[Enumerate]]&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Arcane Mark&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Detect Poison&lt;br /&gt;
*Jolt&lt;br /&gt;
*Mage Hand&lt;br /&gt;
*Penumbra&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Touch of Fatigue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Charm Person&lt;br /&gt;
*Crafter&#039;s Fortune&lt;br /&gt;
*Delusional Pride&lt;br /&gt;
*Mage Armor&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Polypurpose Panacea&lt;br /&gt;
*Ray of Enfeeblement&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Bear&#039;s Endurance&lt;br /&gt;
*Blindness/Deafness&lt;br /&gt;
*Disfiguring Touch&lt;br /&gt;
*False Life&lt;br /&gt;
*Miserable Pity&lt;br /&gt;
*Oppressive Boredom&lt;br /&gt;
*Spectral Hand&lt;br /&gt;
*Touch of Idiocy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 21&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Fireball&lt;br /&gt;
*Haste&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Ray of Exhaustion&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Suggestion&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 22&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Bestow Curse&lt;br /&gt;
*Confusion&lt;br /&gt;
*Invisibility, Greater&lt;br /&gt;
*Moonstruck&lt;br /&gt;
*Phantasmal Killer&lt;br /&gt;
*Terrible Remorse&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Feeblemind&lt;br /&gt;
*Hold Monster&lt;br /&gt;
*Suffocation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Six&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Elemental Assessor&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Staff of Melkior]]===&lt;br /&gt;
&amp;lt;b&amp;gt;Statistics Withheld by Request&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC (deflection)&lt;br /&gt;
&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
*+2 to Alchemy Checks&lt;br /&gt;
*2x Potion of Troll&#039;s Essence&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook (Scrolls)===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Edrell&#039;s Pearl of Power&amp;lt;/strike&amp;gt;===&lt;br /&gt;
&amp;lt;strike&amp;gt;*Allows the recall of up to 2 spells levels of arcane magic per day.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=14578</id>
		<title>LE&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=14578"/>
		<updated>2013-07-27T22:19:43Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Level Five */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 11 / &amp;quot;[[DireCiple]]&amp;quot; 2&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pathfinder 20 Point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|LE.png|Char. Level: 13 / Cast. Level: 11|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Mage Armor (+Shield Spell)|[[Staff of Melkior]]|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep set eyes, such that the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 7  (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 26 (+8) &#039;&#039;(20 Base, +3 from leveling, +2 from DireCiple, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 73 = (6) + (9 x 5) + (2 x 11) &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 14 / 22 (+1 Deflection, +1 Dexterity, +2 Natural / +4 Mage Armor Spell +4 Shield Spell)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 15 (14 Fl) (10 +6 BaB +1 Dexterity, -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +4 (+6 BaB -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6 / +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +23 (11 Caster Level +8 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +4 (+4 Sorc)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+4 Sorc, +1 Dex)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +16 (+8 Sorc, +8 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Alchemy checks to make poison or antipoison in Wydmoor Region)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*Sorcerer: Eschew Materials&lt;br /&gt;
*Sorcerer: Combat Casting &lt;br /&gt;
*DireCiple1: +1 Caster Level&lt;br /&gt;
*DireCiple1: +2 Natural Armor Class&lt;br /&gt;
*DireCiple2: Darkvision 60&#039;&lt;br /&gt;
*DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Human: Endurance&lt;br /&gt;
*1st: Diehard&lt;br /&gt;
*3rd: Extend Spell&lt;br /&gt;
*5th: Master Alchemist&lt;br /&gt;
*7th: Forceful Personality&lt;br /&gt;
*9th: Expanded Arcana (4th)&lt;br /&gt;
*11th: [[True Name]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Acrobatics (+1) = +1 Dex&lt;br /&gt;
*Appraise (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Bluff (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Climb (-2) = -2 Str &lt;br /&gt;
*Craft [Alchemy] (+14) = 6 +1 Int +2 Master Alchemist +2 Alchemy Kit +3 Class Skill&lt;br /&gt;
*Diplomacy (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Disguise (+8) = +8 Chr&lt;br /&gt;
*Escape Artist (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Fly (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Intimidate (+12) = 1 +8 Chr + 3 Class Skill&lt;br /&gt;
*Knowledge [Arcana] (+11) = 7 +1 Int +3 Class Skill&lt;br /&gt;
*Knowledge [Wydmoor] (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Perception (+11) = 7 +1 Wis +3 Class Skill&lt;br /&gt;
*Sense Motive (+6) = 5 +1 Wis&lt;br /&gt;
*Spellcraft (+15) = 11 +1 Int +3 Class Skill&lt;br /&gt;
*Survival (+5) = 4 +1 Wis&lt;br /&gt;
*Use Magic Device (+15) = 4 +8 Chr +3 Class Skill&lt;br /&gt;
*Swim (+1) = -2 Str +3 [[Ring of the Turtle Priest]]&lt;br /&gt;
&lt;br /&gt;
==Bloodline: Accursed==&lt;br /&gt;
*Gain Perception as a Class Skill&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Bloodline Arcana&#039;&#039;: You count as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever you are within 30 feet of another sorcerer with this bloodline or a witch with the coven hex, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Horrific Visage&#039;&#039; (Su): At 1st level, you can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a standard action, you can force one target within 30 feet to make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be shaken for 1 round for every 2 sorcerer levels you possess (minimum 1 round). This is a mind-affecting, fear-based ability. This fear does not stack with other fear effects. You may use this ability a number of times per day equal to 3 + your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Wretched Endurance&#039;&#039; (+4) (Ex): At 3rd level, you gain a +2 bonus on all saving throws against charm, cold, fear, fire, and sleep effects. And 9th level, these bonuses increase to +4.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Dread Gaze&#039;&#039; (Su): At 9th level, you gain a form of the green hag’s evil eye power. As a standard action, you may fix your gaze on any one creature within 60 feet. The target must make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be staggered for 1 round for every 2 sorcerer levels you possess. You may use this ability once per day at 9th level. At 17th level, you can use this ability twice per day. At 20th level, you may use this ability three times per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; (12 Known)&lt;br /&gt;
&lt;br /&gt;
*[[Enumerate]]&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Arcane Mark&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Detect Poison&lt;br /&gt;
*Jolt&lt;br /&gt;
*Mage Hand&lt;br /&gt;
*Penumbra&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Touch of Fatigue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Charm Person&lt;br /&gt;
*Crafter&#039;s Fortune&lt;br /&gt;
*Delusional Pride&lt;br /&gt;
*Mage Armor&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Polypurpose Panacea&lt;br /&gt;
*Ray of Enfeeblement&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Bear&#039;s Endurance&lt;br /&gt;
*Blindness/Deafness&lt;br /&gt;
*Disfiguring Touch&lt;br /&gt;
*False Life&lt;br /&gt;
*Miserable Pity&lt;br /&gt;
*Oppressive Boredom&lt;br /&gt;
*Spectral Hand&lt;br /&gt;
*Touch of Idiocy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 21&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Fireball&lt;br /&gt;
*Haste&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Ray of Exhaustion&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Suggestion&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 22&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Bestow Curse&lt;br /&gt;
*Confusion&lt;br /&gt;
*Invisibility, Greater&lt;br /&gt;
*Moonstruck&lt;br /&gt;
*Phantasmal Killer&lt;br /&gt;
*Terrible Remorse&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Feeblemind&lt;br /&gt;
*Hold Monster&lt;br /&gt;
*Suffocation&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Staff of Melkior]]===&lt;br /&gt;
&amp;lt;b&amp;gt;Statistics Withheld by Request&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC (deflection)&lt;br /&gt;
&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
*+2 to Alchemy Checks&lt;br /&gt;
*2x Potion of Troll&#039;s Essence&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook (Scrolls)===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Edrell&#039;s Pearl of Power&amp;lt;/strike&amp;gt;===&lt;br /&gt;
&amp;lt;strike&amp;gt;*Allows the recall of up to 2 spells levels of arcane magic per day.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=14577</id>
		<title>LE&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=14577"/>
		<updated>2013-07-27T22:15:51Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Level Five */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 11 / &amp;quot;[[DireCiple]]&amp;quot; 2&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pathfinder 20 Point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|LE.png|Char. Level: 13 / Cast. Level: 11|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Mage Armor (+Shield Spell)|[[Staff of Melkior]]|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep set eyes, such that the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 7  (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 26 (+8) &#039;&#039;(20 Base, +3 from leveling, +2 from DireCiple, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 73 = (6) + (9 x 5) + (2 x 11) &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 14 / 22 (+1 Deflection, +1 Dexterity, +2 Natural / +4 Mage Armor Spell +4 Shield Spell)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 15 (14 Fl) (10 +6 BaB +1 Dexterity, -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +4 (+6 BaB -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6 / +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +23 (11 Caster Level +8 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +4 (+4 Sorc)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+4 Sorc, +1 Dex)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +16 (+8 Sorc, +8 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Alchemy checks to make poison or antipoison in Wydmoor Region)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*Sorcerer: Eschew Materials&lt;br /&gt;
*Sorcerer: Combat Casting &lt;br /&gt;
*DireCiple1: +1 Caster Level&lt;br /&gt;
*DireCiple1: +2 Natural Armor Class&lt;br /&gt;
*DireCiple2: Darkvision 60&#039;&lt;br /&gt;
*DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Human: Endurance&lt;br /&gt;
*1st: Diehard&lt;br /&gt;
*3rd: Extend Spell&lt;br /&gt;
*5th: Master Alchemist&lt;br /&gt;
*7th: Forceful Personality&lt;br /&gt;
*9th: Expanded Arcana (4th)&lt;br /&gt;
*11th: [[True Name]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Acrobatics (+1) = +1 Dex&lt;br /&gt;
*Appraise (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Bluff (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Climb (-2) = -2 Str &lt;br /&gt;
*Craft [Alchemy] (+14) = 6 +1 Int +2 Master Alchemist +2 Alchemy Kit +3 Class Skill&lt;br /&gt;
*Diplomacy (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Disguise (+8) = +8 Chr&lt;br /&gt;
*Escape Artist (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Fly (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Intimidate (+12) = 1 +8 Chr + 3 Class Skill&lt;br /&gt;
*Knowledge [Arcana] (+11) = 7 +1 Int +3 Class Skill&lt;br /&gt;
*Knowledge [Wydmoor] (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Perception (+11) = 7 +1 Wis +3 Class Skill&lt;br /&gt;
*Sense Motive (+6) = 5 +1 Wis&lt;br /&gt;
*Spellcraft (+15) = 11 +1 Int +3 Class Skill&lt;br /&gt;
*Survival (+5) = 4 +1 Wis&lt;br /&gt;
*Use Magic Device (+15) = 4 +8 Chr +3 Class Skill&lt;br /&gt;
*Swim (+1) = -2 Str +3 [[Ring of the Turtle Priest]]&lt;br /&gt;
&lt;br /&gt;
==Bloodline: Accursed==&lt;br /&gt;
*Gain Perception as a Class Skill&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Bloodline Arcana&#039;&#039;: You count as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever you are within 30 feet of another sorcerer with this bloodline or a witch with the coven hex, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Horrific Visage&#039;&#039; (Su): At 1st level, you can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a standard action, you can force one target within 30 feet to make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be shaken for 1 round for every 2 sorcerer levels you possess (minimum 1 round). This is a mind-affecting, fear-based ability. This fear does not stack with other fear effects. You may use this ability a number of times per day equal to 3 + your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Wretched Endurance&#039;&#039; (+4) (Ex): At 3rd level, you gain a +2 bonus on all saving throws against charm, cold, fear, fire, and sleep effects. And 9th level, these bonuses increase to +4.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Dread Gaze&#039;&#039; (Su): At 9th level, you gain a form of the green hag’s evil eye power. As a standard action, you may fix your gaze on any one creature within 60 feet. The target must make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be staggered for 1 round for every 2 sorcerer levels you possess. You may use this ability once per day at 9th level. At 17th level, you can use this ability twice per day. At 20th level, you may use this ability three times per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; (12 Known)&lt;br /&gt;
&lt;br /&gt;
*[[Enumerate]]&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Arcane Mark&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Detect Poison&lt;br /&gt;
*Jolt&lt;br /&gt;
*Mage Hand&lt;br /&gt;
*Penumbra&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Touch of Fatigue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Charm Person&lt;br /&gt;
*Crafter&#039;s Fortune&lt;br /&gt;
*Delusional Pride&lt;br /&gt;
*Mage Armor&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Polypurpose Panacea&lt;br /&gt;
*Ray of Enfeeblement&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Bear&#039;s Endurance&lt;br /&gt;
*Blindness/Deafness&lt;br /&gt;
*Disfiguring Touch&lt;br /&gt;
*False Life&lt;br /&gt;
*Miserable Pity&lt;br /&gt;
*Oppressive Boredom&lt;br /&gt;
*Spectral Hand&lt;br /&gt;
*Touch of Idiocy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 21&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Fireball&lt;br /&gt;
*Haste&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Ray of Exhaustion&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Suggestion&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 22&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Bestow Curse&lt;br /&gt;
*Confusion&lt;br /&gt;
*Invisibility, Greater&lt;br /&gt;
*Moonstruck&lt;br /&gt;
*Phantasmal Killer&lt;br /&gt;
*Terrible Remorse&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Feeblemind&lt;br /&gt;
*Hold Monster&lt;br /&gt;
*Suffocation&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Staff of Melkior]]===&lt;br /&gt;
&amp;lt;b&amp;gt;Statistics Withheld by Request&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC (deflection)&lt;br /&gt;
&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
*+2 to Alchemy Checks&lt;br /&gt;
*2x Potion of Troll&#039;s Essence&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook (Scrolls)===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Edrell&#039;s Pearl of Power&amp;lt;/strike&amp;gt;===&lt;br /&gt;
&amp;lt;strike&amp;gt;*Allows the recall of up to 2 spells levels of arcane magic per day.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=14576</id>
		<title>LE&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=14576"/>
		<updated>2013-07-27T22:12:50Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Skills */ level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 11 / &amp;quot;[[DireCiple]]&amp;quot; 2&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pathfinder 20 Point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|LE.png|Char. Level: 13 / Cast. Level: 11|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Mage Armor (+Shield Spell)|[[Staff of Melkior]]|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep set eyes, such that the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 7  (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 26 (+8) &#039;&#039;(20 Base, +3 from leveling, +2 from DireCiple, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 73 = (6) + (9 x 5) + (2 x 11) &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 14 / 22 (+1 Deflection, +1 Dexterity, +2 Natural / +4 Mage Armor Spell +4 Shield Spell)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 15 (14 Fl) (10 +6 BaB +1 Dexterity, -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +4 (+6 BaB -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6 / +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +23 (11 Caster Level +8 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +4 (+4 Sorc)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+4 Sorc, +1 Dex)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +16 (+8 Sorc, +8 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Alchemy checks to make poison or antipoison in Wydmoor Region)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*Sorcerer: Eschew Materials&lt;br /&gt;
*Sorcerer: Combat Casting &lt;br /&gt;
*DireCiple1: +1 Caster Level&lt;br /&gt;
*DireCiple1: +2 Natural Armor Class&lt;br /&gt;
*DireCiple2: Darkvision 60&#039;&lt;br /&gt;
*DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Human: Endurance&lt;br /&gt;
*1st: Diehard&lt;br /&gt;
*3rd: Extend Spell&lt;br /&gt;
*5th: Master Alchemist&lt;br /&gt;
*7th: Forceful Personality&lt;br /&gt;
*9th: Expanded Arcana (4th)&lt;br /&gt;
*11th: [[True Name]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Acrobatics (+1) = +1 Dex&lt;br /&gt;
*Appraise (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Bluff (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Climb (-2) = -2 Str &lt;br /&gt;
*Craft [Alchemy] (+14) = 6 +1 Int +2 Master Alchemist +2 Alchemy Kit +3 Class Skill&lt;br /&gt;
*Diplomacy (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Disguise (+8) = +8 Chr&lt;br /&gt;
*Escape Artist (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Fly (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Intimidate (+12) = 1 +8 Chr + 3 Class Skill&lt;br /&gt;
*Knowledge [Arcana] (+11) = 7 +1 Int +3 Class Skill&lt;br /&gt;
*Knowledge [Wydmoor] (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Perception (+11) = 7 +1 Wis +3 Class Skill&lt;br /&gt;
*Sense Motive (+6) = 5 +1 Wis&lt;br /&gt;
*Spellcraft (+15) = 11 +1 Int +3 Class Skill&lt;br /&gt;
*Survival (+5) = 4 +1 Wis&lt;br /&gt;
*Use Magic Device (+15) = 4 +8 Chr +3 Class Skill&lt;br /&gt;
*Swim (+1) = -2 Str +3 [[Ring of the Turtle Priest]]&lt;br /&gt;
&lt;br /&gt;
==Bloodline: Accursed==&lt;br /&gt;
*Gain Perception as a Class Skill&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Bloodline Arcana&#039;&#039;: You count as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever you are within 30 feet of another sorcerer with this bloodline or a witch with the coven hex, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Horrific Visage&#039;&#039; (Su): At 1st level, you can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a standard action, you can force one target within 30 feet to make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be shaken for 1 round for every 2 sorcerer levels you possess (minimum 1 round). This is a mind-affecting, fear-based ability. This fear does not stack with other fear effects. You may use this ability a number of times per day equal to 3 + your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Wretched Endurance&#039;&#039; (+4) (Ex): At 3rd level, you gain a +2 bonus on all saving throws against charm, cold, fear, fire, and sleep effects. And 9th level, these bonuses increase to +4.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Dread Gaze&#039;&#039; (Su): At 9th level, you gain a form of the green hag’s evil eye power. As a standard action, you may fix your gaze on any one creature within 60 feet. The target must make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be staggered for 1 round for every 2 sorcerer levels you possess. You may use this ability once per day at 9th level. At 17th level, you can use this ability twice per day. At 20th level, you may use this ability three times per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; (12 Known)&lt;br /&gt;
&lt;br /&gt;
*[[Enumerate]]&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Arcane Mark&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Detect Poison&lt;br /&gt;
*Jolt&lt;br /&gt;
*Mage Hand&lt;br /&gt;
*Penumbra&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Touch of Fatigue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Charm Person&lt;br /&gt;
*Crafter&#039;s Fortune&lt;br /&gt;
*Delusional Pride&lt;br /&gt;
*Mage Armor&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Polypurpose Panacea&lt;br /&gt;
*Ray of Enfeeblement&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Bear&#039;s Endurance&lt;br /&gt;
*Blindness/Deafness&lt;br /&gt;
*Disfiguring Touch&lt;br /&gt;
*False Life&lt;br /&gt;
*Miserable Pity&lt;br /&gt;
*Oppressive Boredom&lt;br /&gt;
*Spectral Hand&lt;br /&gt;
*Touch of Idiocy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 21&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Fireball&lt;br /&gt;
*Haste&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Ray of Exhaustion&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Suggestion&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 22&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Bestow Curse&lt;br /&gt;
*Confusion&lt;br /&gt;
*Invisibility, Greater&lt;br /&gt;
*Moonstruck&lt;br /&gt;
*Phantasmal Killer&lt;br /&gt;
*Terrible Remorse&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Hold Monster&lt;br /&gt;
*Suffocation&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Staff of Melkior]]===&lt;br /&gt;
&amp;lt;b&amp;gt;Statistics Withheld by Request&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC (deflection)&lt;br /&gt;
&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
*+2 to Alchemy Checks&lt;br /&gt;
*2x Potion of Troll&#039;s Essence&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook (Scrolls)===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Edrell&#039;s Pearl of Power&amp;lt;/strike&amp;gt;===&lt;br /&gt;
&amp;lt;strike&amp;gt;*Allows the recall of up to 2 spells levels of arcane magic per day.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=14575</id>
		<title>LE&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=14575"/>
		<updated>2013-07-27T21:56:05Z</updated>

		<summary type="html">&lt;p&gt;Rush: level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 11 / &amp;quot;[[DireCiple]]&amp;quot; 2&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pathfinder 20 Point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|LE.png|Char. Level: 13 / Cast. Level: 11|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Mage Armor (+Shield Spell)|[[Staff of Melkior]]|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep set eyes, such that the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 7  (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 26 (+8) &#039;&#039;(20 Base, +3 from leveling, +2 from DireCiple, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 73 = (6) + (9 x 5) + (2 x 11) &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 14 / 22 (+1 Deflection, +1 Dexterity, +2 Natural / +4 Mage Armor Spell +4 Shield Spell)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 15 (14 Fl) (10 +6 BaB +1 Dexterity, -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +4 (+6 BaB -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6 / +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +23 (11 Caster Level +8 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +4 (+4 Sorc)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+4 Sorc, +1 Dex)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +16 (+8 Sorc, +8 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Alchemy checks to make poison or antipoison in Wydmoor Region)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*Sorcerer: Eschew Materials&lt;br /&gt;
*Sorcerer: Combat Casting &lt;br /&gt;
*DireCiple1: +1 Caster Level&lt;br /&gt;
*DireCiple1: +2 Natural Armor Class&lt;br /&gt;
*DireCiple2: Darkvision 60&#039;&lt;br /&gt;
*DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Human: Endurance&lt;br /&gt;
*1st: Diehard&lt;br /&gt;
*3rd: Extend Spell&lt;br /&gt;
*5th: Master Alchemist&lt;br /&gt;
*7th: Forceful Personality&lt;br /&gt;
*9th: Expanded Arcana (4th)&lt;br /&gt;
*11th: [[True Name]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Acrobatics (+1) = +1 Dex&lt;br /&gt;
*Appraise (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Bluff (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Climb (-2) = -2 Str &lt;br /&gt;
*Craft [Alchemy] (+14) = 6 +1 Int +2 Master Alchemist +2 Alchemy Kit +3 Class Skill&lt;br /&gt;
*Diplomacy (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Disguise (+8) = +8 Chr&lt;br /&gt;
*Escape Artist (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Fly (+5) = 1 +1 Dex +3 Class SKkill&lt;br /&gt;
*Intimidate (+12) = 1 +8 Chr + 3 Class Skill&lt;br /&gt;
*Knowledge [Arcana] (+10) = 6 +1 Int +3 Class Skill&lt;br /&gt;
*Knowledge [Wydmoor] (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Perception (+10) = 6 +1 Wis +3 Class Skill&lt;br /&gt;
*Sense Motive (+5) = 4 +1 Wis&lt;br /&gt;
*Spellcraft (+15) = 11 +1 Int +3 Class Skill&lt;br /&gt;
*Survival (+5) = 4 +1 Wis&lt;br /&gt;
*Use Magic Device (+15) = 4 +8 Chr +3 Class Skill&lt;br /&gt;
*Swim (+1) = -2 Str +3 [[Ring of the Turtle Priest]]&lt;br /&gt;
&lt;br /&gt;
==Bloodline: Accursed==&lt;br /&gt;
*Gain Perception as a Class Skill&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Bloodline Arcana&#039;&#039;: You count as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever you are within 30 feet of another sorcerer with this bloodline or a witch with the coven hex, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Horrific Visage&#039;&#039; (Su): At 1st level, you can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a standard action, you can force one target within 30 feet to make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be shaken for 1 round for every 2 sorcerer levels you possess (minimum 1 round). This is a mind-affecting, fear-based ability. This fear does not stack with other fear effects. You may use this ability a number of times per day equal to 3 + your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Wretched Endurance&#039;&#039; (+4) (Ex): At 3rd level, you gain a +2 bonus on all saving throws against charm, cold, fear, fire, and sleep effects. And 9th level, these bonuses increase to +4.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Dread Gaze&#039;&#039; (Su): At 9th level, you gain a form of the green hag’s evil eye power. As a standard action, you may fix your gaze on any one creature within 60 feet. The target must make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be staggered for 1 round for every 2 sorcerer levels you possess. You may use this ability once per day at 9th level. At 17th level, you can use this ability twice per day. At 20th level, you may use this ability three times per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; (12 Known)&lt;br /&gt;
&lt;br /&gt;
*[[Enumerate]]&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Arcane Mark&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Detect Poison&lt;br /&gt;
*Jolt&lt;br /&gt;
*Mage Hand&lt;br /&gt;
*Penumbra&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Touch of Fatigue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Charm Person&lt;br /&gt;
*Crafter&#039;s Fortune&lt;br /&gt;
*Delusional Pride&lt;br /&gt;
*Mage Armor&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Polypurpose Panacea&lt;br /&gt;
*Ray of Enfeeblement&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Bear&#039;s Endurance&lt;br /&gt;
*Blindness/Deafness&lt;br /&gt;
*Disfiguring Touch&lt;br /&gt;
*False Life&lt;br /&gt;
*Miserable Pity&lt;br /&gt;
*Oppressive Boredom&lt;br /&gt;
*Spectral Hand&lt;br /&gt;
*Touch of Idiocy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 21&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Fireball&lt;br /&gt;
*Haste&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Ray of Exhaustion&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Suggestion&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 22&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Bestow Curse&lt;br /&gt;
*Confusion&lt;br /&gt;
*Invisibility, Greater&lt;br /&gt;
*Moonstruck&lt;br /&gt;
*Phantasmal Killer&lt;br /&gt;
*Terrible Remorse&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Hold Monster&lt;br /&gt;
*Suffocation&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Staff of Melkior]]===&lt;br /&gt;
&amp;lt;b&amp;gt;Statistics Withheld by Request&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC (deflection)&lt;br /&gt;
&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
*+2 to Alchemy Checks&lt;br /&gt;
*2x Potion of Troll&#039;s Essence&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook (Scrolls)===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Edrell&#039;s Pearl of Power&amp;lt;/strike&amp;gt;===&lt;br /&gt;
&amp;lt;strike&amp;gt;*Allows the recall of up to 2 spells levels of arcane magic per day.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Category:Arabelle_Adventures&amp;diff=14313</id>
		<title>Category:Arabelle Adventures</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Category:Arabelle_Adventures&amp;diff=14313"/>
		<updated>2013-04-27T21:15:42Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* See Also */ adding links for google spreadsheets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= See Also =&lt;br /&gt;
* [[Arabelle Adventurers]]&lt;br /&gt;
* [[:Category:Quest Notes]]&lt;br /&gt;
* [[:Category:Arabelle Adventurers]]&lt;br /&gt;
* [https://docs.google.com/spreadsheet/ccc?key=0An5K4HeycZ3QdHhKa1dLaVZlYnJMbjdfbzhSTjF1X3c#gid=2 Arabelle Adventurers Inventory Spreadsheet]&lt;br /&gt;
* [https://docs.google.com/spreadsheet/ccc?key=0An5K4HeycZ3QdHFnWG16SFJiOXZrWjd4ZjV0ekgxLVE#gid=0 Arabelle Adventurers XP Spreadsheet]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Arabelle_Adventurers_Quest_Notes_2012-12-01&amp;diff=14312</id>
		<title>Arabelle Adventurers Quest Notes 2012-12-01</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Arabelle_Adventurers_Quest_Notes_2012-12-01&amp;diff=14312"/>
		<updated>2013-04-27T21:08:08Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Bats in the Belfry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Arabelle Adventures]]&lt;br /&gt;
&lt;br /&gt;
Characters involved: {{Nora}} {{Merry}} {{Book}} {{Mahina}} {{Tempest}} {{Ugly}}&lt;br /&gt;
{{Lock}} {{Stock}} {{Barrel}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==From Last Game==&lt;br /&gt;
&lt;br /&gt;
The party presses on but eventually has to rest. {{Mahina}} decides to push on ahead, tromping through the forest, eventually catching up with {{Book}} and his captors.&lt;br /&gt;
&lt;br /&gt;
See [[Arabelle_Adventurers_Quest_Notes_2012-10-27|Arabelle Adventurers Quest Notes 2012-10-27]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Questing==&lt;br /&gt;
&lt;br /&gt;
{{Ugly}} carries {{Book}}’s scalp.&lt;br /&gt;
&lt;br /&gt;
{{Nora}}’s circlet begins to glow and she sees a scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Death of a Druid===&lt;br /&gt;
&lt;br /&gt;
{{Mahina}} comes across a giant constrictor snake and a dying bat. The snake is wrapped around the bat. The snake flicks its tongue at {{Mahina}}. It turns out to be their druid friend who is severely injured. He says, “run” before he dies so {{Mahina}} runs back to camp.&lt;br /&gt;
&lt;br /&gt;
{{Nora}} tells everyone about what just happened to {{Mahina}} as she saw it in her circlet. The party then continues to settle down for the night.&lt;br /&gt;
&lt;br /&gt;
{{Nora}} recognizes that the wounds she saw on the druid were a mix. Right side of him was burned, one of his arms looked like an axe or scythe took a slice from it, and he had been bleeding from the neck but that wound was stanched. Snake was trying to drag him along before he died.&lt;br /&gt;
&lt;br /&gt;
{{Mahina}} runs back, recaps to the party what happened, and explains the vines are naturally what happens when druids die. After she explains this, she plops down and goes to sleep.&lt;br /&gt;
&lt;br /&gt;
{{Merry}} gives additional information of his backstory that may help the party. {{Nora}} goes into a trace, then opens her eyes and looks at Merry. She tells everyone about the vision she just had:&lt;br /&gt;
Servant unlocks the cellar doors for you and runs for his life. * There is an old hearth here. The flue above is large. * You quaff the elixir. * Your cousin hoists you up through chimney. You crawl through cobwebs and age-old soot. * You reach the junction with the fireplace above. You bare the vital amulet before you as you creep silently across the gathering hall. * A small figure sits at a desk, sleepily unware. * You kill him. Easy. * Your friends enter quietly, set fire to the library, and flank to the west hall. * Screams echo through the hallways. It&#039;s envigorating. The monastary belongs to us now. * Kitm comes jaunting down the stairs, almost skipping. He has in his hands the weapon wrapped in cloth. * He announces your victory, leads you out the door. * Almost as an afterthought, he summons flames to strike the buildings. You&#039;re away into the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bats in the Belfry===&lt;br /&gt;
&lt;br /&gt;
They are trying to figure out what to do, but decide to wait until the next morning when {{Mahina}} is awake. During the night, {{Tempest}} sees a giant bat land next to {{Mahina}}. {{Tempest}} wakes up {{Mahina}} and tells her about the bat.&lt;br /&gt;
&lt;br /&gt;
{{Mahina}} calls for the bat and it comes to her. It snuggles her &amp;amp; they are happy. It’s a boy bat and his name is Duncan.  Now that Duncan is communing with her, {{Mahina}} goes back to sleep.&lt;br /&gt;
&lt;br /&gt;
{{Tempest}} passes watch to {{Ugly}} and tells him about the bat. {{Ugly}}’s watch passes. {{Ugly}} wakes {{Merry}} and just says not to kill the bat. {{Merry}} asks his dog to help him keep watch and the dog is incredulous as to the presence of the bat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{newday}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mahina}} casts Reduce Animal on Duncan so he can sleep while they walk. She carries his reduced form on her back.&lt;br /&gt;
&lt;br /&gt;
They come to the clearing where {{Mahina}} ran into the druid and she informs the party.  We find a magical ring (abjuration, probably of protection) and 2 magical feathers (both conjuration).&lt;br /&gt;
&lt;br /&gt;
===Here They Come A&#039;Rustling===&lt;br /&gt;
&lt;br /&gt;
They hear a rustling. They see a man come from the clearing, bow drawn, and he says, “Halt right there!” {{Merry}} tries to figure out why they are threatening the party.&lt;br /&gt;
&lt;br /&gt;
The attacker replies, “Just stand still and wait for the others.” He is still pointing a bow at {{Tempest}}’s face.  {{Merry}} and {{Tempest}} tersely discuss the situation.&lt;br /&gt;
&lt;br /&gt;
These are the Nareshi that we’ve been chasing.  The rest of their group soon appear and threaten violence against the party, but don’t move to attack.  {{Tempest}} attacks the werewolf, who looses a cold arrow against her.  {{Nora}} puts her weapon down (+25xp).  {{Ugly}} shoots an arrow at the floating Kitm.  {{Mahina}} tries to summon a swarm, but Rovok interrupts her spell with an arrow.  {{Merry}} surrenders and begins to parlay.&lt;br /&gt;
&lt;br /&gt;
After some talking, {{Merry}} declares he only has one thing to say and casts Sound Burst.&lt;br /&gt;
&lt;br /&gt;
The battle begins!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===To Catch a Kitm===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Merry}}’s dogs are killed in the fray. Grease, flaming spheres, and mist bound around the battlefield.&lt;br /&gt;
&lt;br /&gt;
{{Tempest}} yells to cease-fire or we will all be killed. {{Mahina}} holds and sends her flaming sphere into a pond.&lt;br /&gt;
&lt;br /&gt;
{{Merry}} is being tied-up while paralyzed.  He escapes the paralyzation.  &lt;br /&gt;
&lt;br /&gt;
{{Tempest}} tries to strike a deal with Kitm to let the party go on their way while {{Merry}} tries to bluff that he is no longer paralyzed.&lt;br /&gt;
&lt;br /&gt;
Kitm tries to strike a deal with {{Merry}} and the rest of the party but {{Merry}} does not agree to it though {{Tempest}} thinks that the party should go along with it. They all meet by a hollowed tree.&lt;br /&gt;
&lt;br /&gt;
{{Mahina}} walks over to the tree and starts yelling gibberish into the hollow. She says that ‘her people’ live in hollow trees and are magical. She then notes that she doesn’t smell any baking cookies so maybe there aren’t any elves in that particular hollow tree.&lt;br /&gt;
&lt;br /&gt;
{{Tempest}} lays down the ultimatum to {{Merry}}.  They have a heated discussion but {{Mahina}} continues to yell into the tree. She says the elves must just be asleep after a long night of baking and if she can just wake them up, they can save the party.&lt;br /&gt;
&lt;br /&gt;
{{Merry}} resigns into agreeing with {{Tempest}}. {{Tempest}} talks to Kitm. Kitm regards {{Merry}} and {{Merry}} says that he will defer to his colleagues. He says the party has 2 weeks and if they can’t complete it in 2 weeks then to come back and talk to them.&lt;br /&gt;
&lt;br /&gt;
They finalize the terms of the agreement though {{Mahina}} continues to yell into the tree. {{Nora}} picks up her morningstar.  Once Kitm and his group are out of sight, {{Merry}}’s ties are undone and he buries his dogs.  {{Tempest}} grabs {{Mahina}} as the party starts the trek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                      &#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Post-Game RP==&lt;br /&gt;
===Tempest&#039;s Apology===&lt;br /&gt;
At camp that night, once the party is settled around the fire for the evening meal, {{Tempest}} clears her throat and begins to speak.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey guys, I’m sorry that I was so… passionate… back there when I thought we were all going to die.  My father always told me that if I ever wanted to be a great leader someday-&amp;quot;  (a look of horror at what she just said comes over her)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I mean- that’s not what I meant!  I’m not trying to be the leader here- I don’t- I’m not qualified for that by any means.  I mean-  y’know, someday, far, far in the future- of some other group or something-&amp;quot;  (waves her hand at the distant future)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*sigh*&lt;br /&gt;
&lt;br /&gt;
Anyway… he told me that cooler heads always prevail and that I needed to find my ζεν (some Peteran word that you might interpret to mean “zen”).  I swear by the blood of my father, I will do this.  We’re a team, but I’ve not been acting like a true teammate.  That will end today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(she looks at each person in the group pleadingly)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Forgive me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Final GM Message==&lt;br /&gt;
&lt;br /&gt;
==XP Awards==&lt;br /&gt;
&lt;br /&gt;
===In Character===&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|10|Planning Ahead|recipients=Tempest}}&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|25|First Surrender|recipients=Nora}}&lt;br /&gt;
&lt;br /&gt;
===Out-of-Character===&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=13918</id>
		<title>LE&#039;s Character Sheet (Pathfinder)</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet_(Pathfinder)&amp;diff=13918"/>
		<updated>2013-02-23T05:52:57Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Level Five */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 10 / &amp;quot;[[DireCiple]]&amp;quot; 2&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pathfinder 20 Point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{statsbox|LE.png|Char. Level: 12 / Cast. Level: 11|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Mage Armor (+Shield Spell)|[[Staff of Melkior]]|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep set eyes, such that the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 7  (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 13 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 26 (+8) &#039;&#039;(20 Base, +3 from leveling, +2 from DireCiple, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 73 = (6) + (9 x 5) + (2 x 11) &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 14 / 22 (+1 Deflection, +1 Dexterity, +2 Natural / +4 Mage Armor Spell +4 Shield Spell)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Defense || 15 (14 Fl) (10 +6 BaB +1 Dexterity, -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Maneuver Bonus || +4 (+6 BaB -2 Str)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6 / +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|Concentration Check || +23 (11 Caster Level +8 Chr +4 Combat Casting)&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +4 (+4 Sorc)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+4 Sorc, +1 Dex)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +16 (+8 Sorc, +8 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Alchemy checks to make poison or antipoison in Wydmoor Region)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*Sorcerer: Eschew Materials&lt;br /&gt;
*Sorcerer: Combat Casting &lt;br /&gt;
*DireCiple1: +1 Caster Level&lt;br /&gt;
*DireCiple1: +2 Natural Armor Class&lt;br /&gt;
*DireCiple2: Darkvision 60&#039;&lt;br /&gt;
*DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Human: Endurance&lt;br /&gt;
*1st: Diehard&lt;br /&gt;
*3rd: Extend Spell&lt;br /&gt;
*5th: Master Alchemist&lt;br /&gt;
*7th: Forceful Personality&lt;br /&gt;
*9th: Expanded Arcana (4th)&lt;br /&gt;
*11th: [[True Name]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Acrobatics (+1) = +1 Dex&lt;br /&gt;
*Appraise (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Bluff (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Climb (-2) = -2 Str &lt;br /&gt;
*Craft [Alchemy] (+14) = 6 +1 Int +2 Master Alchemist +2 Alchemy Kit +3 Class Skill&lt;br /&gt;
*Diplomacy (+12) = 1 +8 Chr +3 Class Skill&lt;br /&gt;
*Disguise (+8) = +8 Chr&lt;br /&gt;
*Escape Artist (+5) = 1 +1 Dex +3 Class Skill&lt;br /&gt;
*Fly (+5) = 1 +1 Dex +3 Class SKkill&lt;br /&gt;
*Intimidate (+12) = 1 +8 Chr + 3 Class Skill&lt;br /&gt;
*Knowledge [Arcana] (+10) = 6 +1 Int +3 Class Skill&lt;br /&gt;
*Knowledge [Wydmoor] (+5) = 1 +1 Int +3 Class Skill&lt;br /&gt;
*Perception (+10) = 6 +1 Wis +3 Class Skill&lt;br /&gt;
*Sense Motive (+5) = 4 +1 Wis&lt;br /&gt;
*Spellcraft (+15) = 11 +1 Int +3 Class Skill&lt;br /&gt;
*Survival (+5) = 4 +1 Wis&lt;br /&gt;
*Use Magic Device (+15) = 4 +8 Chr +3 Class Skill&lt;br /&gt;
*Swim (+1) = -2 Str +3 [[Ring of the Turtle Priest]]&lt;br /&gt;
&lt;br /&gt;
==Bloodline: Accursed==&lt;br /&gt;
*Gain Perception as a Class Skill&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Bloodline Arcana&#039;&#039;: You count as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever you are within 30 feet of another sorcerer with this bloodline or a witch with the coven hex, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Horrific Visage&#039;&#039; (Su): At 1st level, you can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a standard action, you can force one target within 30 feet to make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be shaken for 1 round for every 2 sorcerer levels you possess (minimum 1 round). This is a mind-affecting, fear-based ability. This fear does not stack with other fear effects. You may use this ability a number of times per day equal to 3 + your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Wretched Endurance&#039;&#039; (+4) (Ex): At 3rd level, you gain a +2 bonus on all saving throws against charm, cold, fear, fire, and sleep effects. And 9th level, these bonuses increase to +4.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Dread Gaze&#039;&#039; (Su): At 9th level, you gain a form of the green hag’s evil eye power. As a standard action, you may fix your gaze on any one creature within 60 feet. The target must make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be staggered for 1 round for every 2 sorcerer levels you possess. You may use this ability once per day at 9th level. At 17th level, you can use this ability twice per day. At 20th level, you may use this ability three times per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unlimited Use&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; (12 Known)&lt;br /&gt;
&lt;br /&gt;
*[[Enumerate]]&lt;br /&gt;
*Acid Splash&lt;br /&gt;
*Arcane Mark&lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Detect Poison&lt;br /&gt;
*Jolt&lt;br /&gt;
*Mage Hand&lt;br /&gt;
*Penumbra&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Read Magic&lt;br /&gt;
*Resistance&lt;br /&gt;
*Touch of Fatigue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Charm Person&lt;br /&gt;
*Crafter&#039;s Fortune&lt;br /&gt;
*Delusional Pride&lt;br /&gt;
*Mage Armor&lt;br /&gt;
*Magic Missile&lt;br /&gt;
*Polypurpose Panacea&lt;br /&gt;
*Ray of Enfeeblement&lt;br /&gt;
*Shield&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; &lt;br /&gt;
*Bear&#039;s Endurance&lt;br /&gt;
*Blindness/Deafness&lt;br /&gt;
*Disfiguring Touch&lt;br /&gt;
*False Life&lt;br /&gt;
*Miserable Pity&lt;br /&gt;
*Oppressive Boredom&lt;br /&gt;
*Spectral Hand&lt;br /&gt;
*Touch of Idiocy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 21&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Dispel Magic&lt;br /&gt;
*Fireball&lt;br /&gt;
*Haste&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Ray of Exhaustion&lt;br /&gt;
*Sands of Time&lt;br /&gt;
*Suggestion&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;8/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 22&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Bestow Curse&lt;br /&gt;
*Confusion&lt;br /&gt;
*Invisibility, Greater&lt;br /&gt;
*Moonstruck&lt;br /&gt;
*Phantasmal Killer&lt;br /&gt;
*Terrible Remorse&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 23&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Hold Monster&lt;br /&gt;
*Suffocation&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Staff of Melkior]]===&lt;br /&gt;
&amp;lt;b&amp;gt;Statistics Withheld by Request&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC (deflection)&lt;br /&gt;
&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
*+2 to Alchemy Checks&lt;br /&gt;
*2x Potion of Troll&#039;s Essence&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook (Scrolls)===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Edrell&#039;s Pearl of Power&amp;lt;/strike&amp;gt;===&lt;br /&gt;
&amp;lt;strike&amp;gt;*Allows the recall of up to 2 spells levels of arcane magic per day.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Arabelle_Adventurers_Quest_Notes_2012-09-22&amp;diff=13493</id>
		<title>Arabelle Adventurers Quest Notes 2012-09-22</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Arabelle_Adventurers_Quest_Notes_2012-09-22&amp;diff=13493"/>
		<updated>2012-09-23T12:04:57Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Druid Circle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Arabelle Adventures]]&lt;br /&gt;
&lt;br /&gt;
Characters involved: {{Nora}} {{Merry}} {{Book}} {{Mahina}} {{Tempest}} {{Ugly}}&lt;br /&gt;
{{Lock}} {{Stock}} {{Barrel}} {{Squirt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==From Last Game==&lt;br /&gt;
&lt;br /&gt;
See [[Arabelle_Adventurers_Quest_Notes_2012-08-10|Arabelle Adventurers Quest Notes 2012-08-10]]&lt;br /&gt;
&lt;br /&gt;
The party returns to the town to find it has been the site of a horrific battle and is badly burned.&lt;br /&gt;
&lt;br /&gt;
See also [[RP:_Razing_of_Walker%27s_Shade|RP: Razing of Walker&#039;s Shade]]&lt;br /&gt;
&lt;br /&gt;
==Questing==&lt;br /&gt;
&lt;br /&gt;
===In Walker&#039;s Shade===&lt;br /&gt;
[[File:booksdiagram.png|float|right|250px|thumb|Book&#039;s diagram of issues]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Merry}} continues to question Jofana about the appearance of the people who razed the village, which prompts {{Book}} to ask {{Merry}}, “Are those the people you were talking about.”  {{Merry}} replied in the affirmative, which did not make {{Book}} very happy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party heads off to a corner of the room to discuss this news.  {{Merry}} explains about the Avengers and how they are trying to return the Ulan to wilderness and have a distrust of psionics. They are dangerous and prone to violence.  He says that Keten - the youngest of avengers and the tattooed, robed guy who burned the village - found {{Merry}} on {{Merry}}’s way out of an Ulan tribe&#039;s village.  Keten was looking for {{Book}}.  Keten said it would be in the tribe’s best interest if {{Merry}} returned with knowledge of {{Book}}.  {{Merry}} did not know {{Book}} at the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Merry}} now realizes that the arbgah he has was probably not actually from the Ulan tribe that he was friends with.  It appeared at about the same time that he met Keten, and is probably a magical tracking beacon.  {{Mahina}} summons a hippogriff to take the bottle as far from them and the town as possible, towards Arabelle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party decides to disguise themselves and get going.  {{Book}} walks back with a bunch of rags &amp;amp; robes. He tosses them on the table.  {{Mahina}} excitedly ties rags all over herself, grabs some of Ugly’s pants, and ties them on herself.&lt;br /&gt;
* {{Tempest}} - disguise of 15&lt;br /&gt;
* {{Nora}} - disguise of 24&lt;br /&gt;
* {{Mahina}} - disguise of 21&lt;br /&gt;
* {{Book}} - disguise of 11&lt;br /&gt;
* {{Merry}} - disguise of 6&lt;br /&gt;
* {{Ugly}} - disguise of 7&lt;br /&gt;
* Eins Walgorg - disguise of 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+15xp to {{Nora}} for asking how they found us this far away from home&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Night falls and the party prepares to camp.  {{Mahina}} curls up on the ground and goes to sleep.  {{Ugly}} and {{Tempest}} discuss watch: he takes first, she takes second. The dogs assist.  {{Merry}} dreams of Runt the mule that evening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Druid Circle===&lt;br /&gt;
{{newday}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Walgorg states that when they get to the town, we need to escort him to the manor of the guy that is getting the prototype.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mahina}} continues to lead everyone through the woods toward the town and finds a great camping place.  As soon as we arrive, {{Mahina}} drops and goes to sleep.  It is a druid circle of nature attunement.  {{Nora}} recognizes that the area has effects akin to a Hallowed spell on it, and senses the positive energy as well.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Merry}} tells a story about a place similar to the one they are inhabiting for the evening. It is a great story about wolves &amp;lt;s&amp;gt;eating&amp;lt;/s&amp;gt; druids, and friendship.  After the story, the party sans {{Mahina}} (who is asleep) hears a little applause off to the northeast.  {{Tempest}} and {{Ugly}} jump up as soon as they hear the applause.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A druid enters the clearing. He compliments {{Merry}} and his story before sitting down by the fire.  {{Merry}} speaks to the druid respectfully.  The druid indicates that lots of city folk have been coming through lately, lighting campfires everywhere, and going toward Chalfeld.  He said there are some foreigners in the area that aren’t causing as much damage - barbarians?  Some people are coming from Chalfeld, going from clearing to clearing, and marking up trees, then going back to Chalfeld.  Their patrols tend to come out first thing in the morning - sending them out East and South East of town.  The druid lets us know where the search parties have already been so that we can go that way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party wakes {{Mahina}} and she speaks to the Druid. The druid tells her that Squirt needs to find his own path and that she has outgrown him, and he her. She sees that this is true and releases Squirt, then sobs.  The druid apologizes for making {{Mahina}} sad, but then takes his leave.  {{Mahina}} cries herself to sleep. {{Merry}} wishes the druid well. The party (except for {{Mahina}}) notices that they have no idea where the druid’s gigantic snake went.&lt;br /&gt;
&lt;br /&gt;
===Chalfeld===&lt;br /&gt;
{{newday}}&lt;br /&gt;
&lt;br /&gt;
{{Mahina}} finds delicious berries and even BooBerries! We collect several but do not take all of them. The party asks if they can take cuttings but {{Mahina}} says they are not easily transplanted.  The party continues on to Chalfeld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The party finds themselves outside Chalfeld.  We decide to leave the dogs behind in the woods, and wait for a good opportunity to pop onto the road unseen.  Tempest spots an opening and the party gets out onto the road and heads into the city nonchalantly, still disguised as poor travelers.  {{Merry}} does a knowledge (local) and (nobility and royalty) roll and he remembers that this place is the original hometown of the prince’s family.  It’s a very wealthy town.  The party goes to the manor where Walgorg is supposed to meet his business partner dude, and they discuss business.  The guy agrees to do business with Walgorg and he is happy.  {{Tempest}} says something (don’t remember what it was), and the business partner notices that she is from Petera, looks her over, and essentially indicates that he would like to get to know her better.  *wink wink*  *nudge nudge*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;some stuff happened involving getting magic items identified&amp;lt;/b&amp;gt;&lt;br /&gt;
* +1 shield, some other +1 stuff&lt;br /&gt;
* Sword of Humility is like a +2 longsword, and if the user kills someone more powerful than him, the dead foe becomes undead under the control of the one who killed him with the sword.  Undead won’t fight for its controller, but will otherwise serve him.  Can only have one such undead from the sword at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire at the Tavern!===&lt;br /&gt;
Everyone goes back to the tavern, only to find 3 guys sleeping in front of the door, a few dead guys inside, and the place on fire.  {{Ugly}}, {{Tempest}}, and {{Nora}} drag out three of the bodies, then {{Ugly}} and {{Tempest}} start dragging barrels of water from the nearby river to put out the fire.  They succeed spectacularly, and the tavern owner thanks them, but the jerk apparently doesn’t believe in rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Merry}} talks to one of the 3 people who just woke up and discovers that the same people who razed Walker&#039;s Village are the ones who attacked the tavern and set fire to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the fire is put out and Book&#039;s backpack recovered, the party goes back to the Inn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Merry&#039;s Backstory===&lt;br /&gt;
{{Merry}} shares the details of his backstory with everyone:&lt;br /&gt;
* You have been with a particular tribe in the Ulan that you are quite fond of. They treat you almost as one of their own.&lt;br /&gt;
* One of their recent stories worries you, though. It&#039;s another tale about a group of Ulanian heroes... you&#039;ve heard many yarns regarding their exploits and so have a good idea of what these guys are known to do (through exaggerated gossip). The group is called Nareshie which roughly translates as &amp;quot;Avengers&amp;quot; but with a twinge of spirituality.&lt;br /&gt;
* These six adventurers are treated like heroes by the young in the Ulan, though people fear them as much as they respect them. No one wants them in their villages at all, as they take what they deserve-- which is pretty much anything they want. Yet, for the most part they use their powers for vengeance and attacks against Hakan, Fresia, or other outsiders who do not respect the tribes of the Ulan.&lt;br /&gt;
* The most recent exploit worries you a lot-- the hyperbolic tales describe how they assaulted a remote Hakan monastary one night recently, slaughtered all the dwellers there and burned it to the ground.  (This is almost certainly the same monastery {{Book}} was at and fled from.)&lt;br /&gt;
* The burning-to-the-ground act is cathartic to hear for the the barbarian tribes. Large, organized buildings and structured civilization are almost a sin to them. Such things are corrupting the world and driving warm-blooded tribes deeper into the coldest parts of the Ulan. &lt;br /&gt;
* The stories say the Nareshie recovered two powerful magic items from the razing, but they cannot activate them. They left no one alive to tell them how to do so, but they suspect that monastery survivors exist and they are hunting them now. It&#039;s quite a reasonable reward  being offered for any gnomes found with the &amp;quot;Gedanken&amp;quot; gift-- or what you know as (the uncommon) psionic powers.&lt;br /&gt;
* You worry at first that they will turn on you, but everyone in the area knows you and does not fear you-- you&#039;re a storyteller afterall. Besides, you do not read minds or else you would not ask so many &amp;quot;baby&amp;quot; questions (which is how they refer to your questions on lore/knowledge that every child knows in the Ulan).&lt;br /&gt;
* A few days after the rumors continue, you think that it&#039;s probably best to go see what is being said of that Hakan attack back in the civilized lands. You tell the tribe family you&#039;re with a particular good fable and let them know of your departure the next day. They are sad to see you and your dogs go, but they break out some of their best Arbahg-- an alcholic beverage that tastes like tar initially but has a delicious aftertaste. (You&#039;ve been trying to discern its ingredients for a long time, but it&#039;s a closely held secret.)&lt;br /&gt;
* The tribe is unusually quiet in the morning, and when you go to leave, you are stopped by a stranger. You recognize his garb as that of a Zupanist holyman. As is common with Ulan religious leaders you&#039;ve encountered, he has a compelling presence and pays more attention to his appearance than most tribe members. He has his black eyebrows plucked to have vertical lines in them, such that he appears to have two small eyebrows over each eye-- your lore tells you that this is a customary marking for bastard children of tribal leaders.&lt;br /&gt;
* The man introduces himself as Kitm -- and you immediately recognize the name as one of the youngest of the Nareshie avengers. Kitm asks you where you are headed. You tell him you are heading back to Hakan as you usually do after a long stay in the Ulan, but that you only expect to be gone for a fortnight or two. He says that he&#039;d love to accompany you to the border roads, as he is heading to meet with a trading caravan. You begin to talk your way out of that when you notice members of the tribe giving you pleading looks. Hiding your reluctance, you agree to walk with him.&lt;br /&gt;
* He is great with your dogs and Kitm&#039;s conversation gives you some great Ulan insight. Unfortunately, though, he casually talks about his latest exploits against Hakan interlopers. He seems to forget that you are from Hakan, or perhaps he is trying to measure your loyalty to your homeland with the explicit discussion. (You don&#039;t believe he sensed your alarm as he discussed desperately wanting to capture one of the remaining gnomish monks to torture information out of them.)&lt;br /&gt;
* Upon reaching the border roads, Kitm bid you fare tidings, but requested that you provide any information you find about the monks on your return. He states that the tribe you were visiting will be much happier if you return with knowledge of the lost monks. Your latest Yarnich immersion was deep enough that you were able to catch the subtle threat in such a wording. He looks forward to seeing you in &amp;quot;a fortnight or two&amp;quot;.&lt;br /&gt;
* As is customary on your visits back home, you make your way to visit Cordeiro, a small southern village in Hakan. You quickly decide to seek the spiritual guidance of Sulevi Llyr, who was a close friend of your mother&#039;s. She has always been one of your most trusted advisors, and you suspect she may know of this monastery (or at least can offer some of her sagely advice).&lt;br /&gt;
* The attendants in her church (which is more lavish than it was when you saw it last) tell you that she is off to Arabelle and that she left in quite a worried state.&lt;br /&gt;
* Concerned both for the tribe and for Sullevi, you decide to head to Arabelle...&lt;br /&gt;
&lt;br /&gt;
                                      &#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Final GM Message==&lt;br /&gt;
&lt;br /&gt;
==XP Awards==&lt;br /&gt;
&lt;br /&gt;
===In Character===&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|300|Mystery XP|recipients=All}}&lt;br /&gt;
{{xpinfo|15|Asking the right questions|recipients=Nora}}&lt;br /&gt;
{{xpinfo|10|I forget what for|recipients=Merry}}&lt;br /&gt;
&lt;br /&gt;
===Out-of-Character===&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Cargger&amp;diff=13203</id>
		<title>Cargger</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Cargger&amp;diff=13203"/>
		<updated>2012-08-10T12:04:27Z</updated>

		<summary type="html">&lt;p&gt;Rush: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mysterious ancient character locked-up in a prison in suspended animation. Lots more character expose here: [[RP: Prehistoric Prisoner]]&lt;br /&gt;
&lt;br /&gt;
[[Arabelle_Adventurers_Quest_Notes_2012-06-02]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Arabelle_Adventurers_Quest_Notes_2012-06-02&amp;diff=13202</id>
		<title>Arabelle Adventurers Quest Notes 2012-06-02</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Arabelle_Adventurers_Quest_Notes_2012-06-02&amp;diff=13202"/>
		<updated>2012-08-10T12:03:39Z</updated>

		<summary type="html">&lt;p&gt;Rush: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Arabelle Adventures]]&lt;br /&gt;
&lt;br /&gt;
Characters involved: {{Nora}} {{Merry}} {{Book}} {{Mahina}} {{Tempest}} {{Ugly}}&lt;br /&gt;
{{Lock}} {{Stock}} {{Barrel}} {{Squirt}}&lt;br /&gt;
{{Cargger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==From Last Game==&lt;br /&gt;
&lt;br /&gt;
See [[Arabelle_Adventurers_Quest_Notes_2012-05-04|Arabelle Adventurers Quest Notes 2012-05-04]]&lt;br /&gt;
&lt;br /&gt;
The Tower Master had crazy amount of potions, guy gives other information about the tower.  The party rests and talks to their new friend to help him acclimate to everything.&lt;br /&gt;
&lt;br /&gt;
See [[RP:_Prehistoric_Prisoner|RP: Prehistoric Prisoner]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Questing==&lt;br /&gt;
&lt;br /&gt;
Before resting, the party discusses the possibility of building bridges and/or ladders to help passage by deconstructing the wooden bedframes. {{Merry}} builds a bridge expertly using ropes.&lt;br /&gt;
&lt;br /&gt;
{{Book}} asks {{Mahina}} if she has to speak in rhyme. She says she doesn’t have to but speaking normally is boring.&lt;br /&gt;
&lt;br /&gt;
{{Nora}} heals everyone and the party rests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{newday}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===This Hallway Is the Pits===&lt;br /&gt;
&lt;br /&gt;
As soon as {{Cargger}} wakes, {{Mahina}} starts guiding him along.  &lt;br /&gt;
&lt;br /&gt;
{{Cargger}} describes that he was a magical apprentice and also describes the switch. {{Merry}} flips the switch &amp;amp; sees that about every 20 feet or so there’s a sconce like {{Cargger}} describes.&lt;br /&gt;
&lt;br /&gt;
The party comes to the first pit and puts down the bridge.&lt;br /&gt;
&lt;br /&gt;
The party begins slowly traversing the two pits. {{Mahina}} casts Spider Climb on herself and starts climbing on the walls.&lt;br /&gt;
&lt;br /&gt;
{{Ugly}} throws a log attached to a rope in order to try to knock floor tiles loose as the party slowly makes their way down the hallway.&lt;br /&gt;
&lt;br /&gt;
The party finally makes their way to an oval room with a metal chest in the middle. After some lively discussion, they decide to leave the chest be and continue across the room.&lt;br /&gt;
&lt;br /&gt;
The party comes to a locked door. {{Cargger}} says the door was always open previously. The party searches the door and finds nothing. {{Cargger}} warns there may be magic so {{Merry}} casts Detect Magic. There is no magic on the door but something on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
{{Cargger}} attempts to pick the lock on the door using some odds and ends from {{Merry}}’s supplies and succeeds.&lt;br /&gt;
&lt;br /&gt;
Behind the door are three rust monsters!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Battle of the Rust Monsters===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mahina}} yells that the monsters are harmless, they only eat metal. While this is fine for her, the rest of the party would like to hold on to their metal items.&lt;br /&gt;
&lt;br /&gt;
{{Nora}} summons a spiritual weapon and attacks the rust monsters. {{Book}} and {{Merry}} both damage them and stun the rust monsters, delaying their advance substantially.&lt;br /&gt;
&lt;br /&gt;
{{Tempest}} puts her precious Peteran scimitars away and draws her bow, but misses every shot during the battle.  Grr arg.&lt;br /&gt;
&lt;br /&gt;
The party continues to battle! The rust monsters devour {{Ugly}}’s golden chestplate and a sword. They also eat the iron door.&lt;br /&gt;
&lt;br /&gt;
{{Merry}} gives {{Ugly}} the wooden [[Sword of Humility]] to fight the rust monsters.&lt;br /&gt;
&lt;br /&gt;
{{Ugly}} slays the remaining two rust monsters. (OOC, rolled a 1d6 and got a 1.)&lt;br /&gt;
&lt;br /&gt;
The biggest of the rust monsters continues to twitch even after it is dead, cowering before Ugly. It is finally felled by an arrow.&lt;br /&gt;
&lt;br /&gt;
{{Book}} ponders that perhaps {{Ugly}}’s new sword may have the ability to reanimate foes that are slain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Ornate Door===&lt;br /&gt;
&lt;br /&gt;
It looks like a particularly meticulous guy set it up and the party approaches it cautiously. {{Book}} describes it to {{Cargger}}.  {{Cargger}} explains that the master wasn’t that great with forcefields and often would have to rebuilt structures about it. He thinks they are in the antechamber.&lt;br /&gt;
&lt;br /&gt;
The party prepares to flip the switch and release the master wizard who resides within the chamber. {{Cargger}} implores the party to not let the master anywhere near him and the party agrees for the most part.&lt;br /&gt;
&lt;br /&gt;
{{Quinalin}} flips the switch. {{Book}} has a plan.&lt;br /&gt;
&lt;br /&gt;
The forcefield disappears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stale Air &amp;amp; A Forgotten Wizard===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ugly}} enters first, followed by {{Mahina}} and the rest. Both {{Merry}} &amp;amp; {{Book}} recall about the lever being on the outside of the room. {{Merry}} asks who would like to stay behind.&lt;br /&gt;
&lt;br /&gt;
{{Mahina}} stays behind to guard the switch.&lt;br /&gt;
&lt;br /&gt;
The party sans {{Mahina}} enters the wizard tower.&lt;br /&gt;
&lt;br /&gt;
They see a skeleton. {{Nora}} seems to think it was not bludgeoned but cannot see any other cause of death. They describe the robes to {{Cargger}} and he confirms that those are the robes of his former master.&lt;br /&gt;
&lt;br /&gt;
The whole place radiates magic. {{Merry}} explores the room and the magical items within.  The rest of the party also explores the magical items. They dirty-up items to see the cleaner work. The following items were glowing with magic:&lt;br /&gt;
* Wardrobe - party surmises it can clean things like a washing machine.&lt;br /&gt;
* Desk - {{Merry}} and {{Ugly}} both felt somewhat more capable when resting their hands upon it.&lt;br /&gt;
* Lamps (4) - Provide bright light until someone claps, as Nora discovers.&lt;br /&gt;
* Luxurious Bed - party surmised that it helped you rest better&lt;br /&gt;
* Easy chair - {{Merry}} sat in it and found that it created paper and dictated what you said. {{Ugly}} got to &amp;quot;write&amp;quot; for the first time in his life, using the chair.&lt;br /&gt;
* Bookshelf - {{Book}} and {{Merry}} interacted with it and found that it would produce books on subjects on-demand, and probably more. Found a book of scrolls, and a spellbook with every evocation spell up to third level in it. (Scrolls are on inventory sheet.)&lt;br /&gt;
&lt;br /&gt;
Party found a diary, suspected to be of the wizard when he was but a freshman at University.&lt;br /&gt;
&lt;br /&gt;
{{Nora}} discovers the lamps that are activated by clapping.&lt;br /&gt;
&lt;br /&gt;
The party finds a number of nymph statuettes and other silver fixtures.&lt;br /&gt;
&lt;br /&gt;
They decide to keep {{Cargger}} with them and go to the next floor. They are in another circular room.  The tower is like the Tardis.&lt;br /&gt;
&lt;br /&gt;
The second floor is a wizard’s laboratory. There are three cages and two of them hold very beautiful women- one is a blonde, one is a brunette. The two women start pleading for them to release them. The third cage is near a staircase leading up the stairs. They are contradicting each other, each one saying the other is evil and lying. The party discusses, but {{Merry}} suspects he caught the brunette in a lie. He fakes pressing one of the buttons to try to learn more information.&lt;br /&gt;
&lt;br /&gt;
In the end, they let the Blonde go and she thanks the party profusely, promises a reward for them at dawn tomorrow in this very room, then leaves. They leave the brunette trapped for eternity and go upstairs. (Clearly, gentlemen prefer blondes.)&lt;br /&gt;
&lt;br /&gt;
They go to the next floor which contains seven doors. The doors are all in front of force cages. See description: http://screencast.com/t/9aJTJhcngYpK&lt;br /&gt;
{{Merry}} &amp;amp; {{Book}} work for over an hour together to decipher the notes found. They describe how the wizard tried to learn how to teleport through force cages, and was able to perfect it provided the doors were built at the same time as the force cage. Unfortunately, this didn&#039;t get the wizard out of his current predicament. The notes also describe how the wizard made a terrible mistake during casting his spell and the tower&#039;s force cage was created mere feet behind the lever that controls the force field, locking him inside forever.&lt;br /&gt;
&lt;br /&gt;
The party begins to open doors to see where they lead and two earth elementals burst forth!&lt;br /&gt;
&lt;br /&gt;
===Elementally Schooled===&lt;br /&gt;
&lt;br /&gt;
The elemental charges forward and slams {{Cargger}}. He takes massive damage!&lt;br /&gt;
&lt;br /&gt;
{{Book}} hits one elemental with “Aversion”- giving it an aversion to attacking things for the next many hours.&lt;br /&gt;
&lt;br /&gt;
That bull-headed elemental does not slam anyone like his brother, but moves to bullrush {{Tempest}} backwards!  She barely is able to fend it off but succeeds.&lt;br /&gt;
&lt;br /&gt;
The other elemental bull-rushes {{Cargger}} towards the stairs, he falls down the stairs and is knocked unconscious!&lt;br /&gt;
&lt;br /&gt;
{{Book}} retreats!&lt;br /&gt;
&lt;br /&gt;
The party continues to try to beat down on them but continue to miss as the elementals try to bull-rush past. The earth elementals both rush down the stairs.&lt;br /&gt;
&lt;br /&gt;
The battle continues with {{Ugly}} taking a big chunk out of one of the elementals.&lt;br /&gt;
&lt;br /&gt;
{{Tempest}} runs down the stairs after the other elemental. She notices that where there was once a beautiful brunette, there is now a demon.  {{Tempest}} tries to dart past the elementals, who are also running towards the stairs. {{Ugly}} follows.&lt;br /&gt;
&lt;br /&gt;
They hear stomping coming from one of the doors in the room with lots of doors and force cages.&lt;br /&gt;
&lt;br /&gt;
{{Merry}} sends a message to {{Mahina}} that there are earth elementals coming her way and to raise the forcefield. She replies, “Raise the forcefield after they leave. Got it!” and keeps an eye out for the elementals. {{Merry}} is frustrated because that is not what he meant.&lt;br /&gt;
&lt;br /&gt;
{{Tempest}} yells a warning to {{Mahina}} that earth elementals are coming. She yells, “I know” and {{Tempest}} is confused. {{Mahina}} watches the earth elemental rush out of the tower as it earth-glides into the hallway rock.&lt;br /&gt;
&lt;br /&gt;
{{Nora}} heals {{Cargger}} to bring him over 0, but not to full health.&lt;br /&gt;
&lt;br /&gt;
{{Ugly}} kills the other elemental and gravel pours down the stairs. {{Mahina}} looks confused and asks {{Tempest}} if she’s supposed to close the force field now. {{Tempest}} says no and {{Mahina}} shrugs.  {{Ugly}} heads back up the stairs.&lt;br /&gt;
&lt;br /&gt;
{{Merry}} opens the &#039;A&#039; door and has a conversation with {{Mahina}} about the mixed-up message.  {{Tempest}} and {{Merry}} bring {{Mahina}} back to join the rest of the party. {{Mahina}} tries to touch all the magical items, but the party hurries her along. They pass the demon who is still shrieking in her cage.&lt;br /&gt;
&lt;br /&gt;
{{Tempest}} thinks the forcefield was a cage for the earth elementals and that’s what door B’s purpose was. {{Tempest}} tries to reassure {{Cargger}} by gently touching him.&lt;br /&gt;
&lt;br /&gt;
The rest of the doors reveal empty force cages with portals into them, etc. But nothing else is found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                      &#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Final GM Message==&lt;br /&gt;
&lt;br /&gt;
==XP Awards==&lt;br /&gt;
===In Character===&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|300|Mystery XP|recipients=All}}&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|10|The Clapper|recipients=Nora}}&lt;br /&gt;
&lt;br /&gt;
===Out-of-Character===&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|5|Bridge to Cross|recipients=Matt}}&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|10|Elementary|recipients=Helen}}&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet&amp;diff=13142</id>
		<title>LE&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet&amp;diff=13142"/>
		<updated>2012-07-07T23:55:34Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 10 / &amp;quot;[[DireCiple]]&amp;quot; 2&amp;lt;/b&amp;gt;&lt;br /&gt;
{{statsbox|LE.png|12|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Mage Armor|Quarterstaff|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep set eyes, such that the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 8  (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 24 (+7) &#039;&#039;(18 Base, +3 from leveling, +2 from DireCiple, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 54 = (4x2) + (3x8) + (11x2) &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 17 (+1 Deflection, +1 Dexterity, +2 Natural, +4 Mage Armor &amp;lt;strike&amp;gt;[autofire every morning &amp;amp; evening, using pearl]&amp;lt;/strike&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +6 (Base, Base)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+3 Base, +1 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +15 (+8 Base, +7 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Herbalism checks in Wydmoor Region)&lt;br /&gt;
*[http://www.dandwiki.com/wiki/SRD:Augment_Summoning Augment Summoning] (if used, summoned creature has &amp;lt;i&amp;gt;Fiendish&amp;lt;/i&amp;gt; sub-type)&lt;br /&gt;
*[Flaw] Unnatural Aura (All non-familiar animals are one reaction category lower when dealing with you. &amp;quot;Friendly&amp;quot; becomes &amp;quot;Indifferent&amp;quot;, etc.)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alertness Alertness] (From Familiar)&lt;br /&gt;
*DireCiple1: 1 Free Spell (Phantasmal Killer)&lt;br /&gt;
*DireCiple1: +2 Natural Armor Class&lt;br /&gt;
*DireCiple2: Darkvision 60&#039;&lt;br /&gt;
*DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Human: [http://www.dandwiki.com/wiki/Endurance Endurance]&lt;br /&gt;
*1st: [http://www.dandwiki.com/wiki/Diehard Diehard]&lt;br /&gt;
*Flaw: [http://www.dandwiki.com/wiki/Spell_Focus Spell Focus] : [http://www.dandwiki.com/wiki/SRD:Conjuration_School Conjuration] [+1 DC to Conjuration school spells]&lt;br /&gt;
*3rd: [http://www.dandwiki.com/wiki/Apothecary_%283.5e_Feat%29 Apothecary]&lt;br /&gt;
*6th: Forceful Personality&lt;br /&gt;
*9th: Extend Spell&lt;br /&gt;
*12th: True Name&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Bluff_Skill Bluff]||||+9||||2 ranks, +7 stat &amp;lt;strike&amp;gt;&#039;&#039;&#039;Gives +2 synergy on Diplomacy checks&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Concentration_Skill Concentration]||||+8||||8 Ranks&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Craft_Skill Craft]: Alchemy||||+9||||8 ranks, +1 stat &#039;&#039;&#039;Gives +2 Synergy on Appraisal w/Alchemy&#039;&#039;&#039;;&#039;&#039;&#039;Gives +2 Synergy to Profession (Herbalism) Rolls for Apothecary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Knowledge_Skill Knowledge]: Arcana||||+12||||11 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Knowledge_Skill Knowledge]: Wydmoor||||+3||||2 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Profession_Skill Profession]: Herbalist||||+6 (+8)||||5 ranks, +1 stat (+2 in Wydmoor Region); &#039;&#039;&#039;Gives +2 Synergy to Craft (Alchemy) Rolls for Apothecary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Sense_Motive_Skill Sense Motive]||||+4||||3 ranks, +1 stat &amp;lt;Strike&amp;gt;&#039;&#039;&#039;Gives +2 synergy on Diplomacy checks&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Spellcraft_Skill Spellcraft]||||+11||||10 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Survival_Skill Survival]||||+3||||2 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Swim_Skill Swim]||||+2||||0 ranks, -1 stat, +3 [[LE&#039;s_Character_Sheet#Ring_of_the_Turtle_Priest|Ring of the Turtle Priest]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Spot_Skill Spot]||||+4||||0 ranks, +1 stat, +3 Alertness&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Listen_Skill Listen]||||+3||||0 ranks, +1 stat, +2 Alertness (wrong in fg??)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; (9 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/arcaneMark.htm Arcane Mark]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/detectPoison.htm Detect Poison]&lt;br /&gt;
&lt;br /&gt;
Enumerate&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/mageHand.htm Mage Hand]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfFrost.htm Ray of Frost]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/readMagic.htm Read Magic]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/resistance.htm Resistance]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; (5 known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/charmPerson.htm Charm Person]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/mageArmor.htm Mage Armor] (Conjuration)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/magicMissile.htm Magic Missile]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfEnfeeblement.htm Ray of Enfeeblement]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/summonMonsterI.htm Summon Monster I] (Conjuration)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; (4 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/blindnessDeafness.htm Blindness] f&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/falseLife.htm False Life]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/spectralHand.htm Spectral Hand]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/touchOfIdiocy.htm Touch of Idiocy]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; (3 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/holdPerson.htm Hold Person] w&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/fireball.htm Fireball] r&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfExhaustion.htm Ray of Exhaustion] f&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 21&amp;lt;/i&amp;gt; (2 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/confusion.htm Confusion] w&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/phantasmalKiller.htm Phantasmal Killer] w/f&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/invisibilityGreater.htm Invisibility, Greater]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 22&amp;lt;/i&amp;gt; (1 known)&lt;br /&gt;
&lt;br /&gt;
Hold Monster w&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Staff of Melkior]]===&lt;br /&gt;
&amp;lt;b&amp;gt;Statistics Withheld by Request&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Edrell&#039;s Pearl of Power&amp;lt;/strike&amp;gt;===&lt;br /&gt;
&amp;lt;strike&amp;gt;*Allows the recall of up to 2 spells levels of arcane magic per day.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC (deflection)&lt;br /&gt;
&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
*2x Potion of Troll&#039;s Essence&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
==Coin and Valuables==&lt;br /&gt;
*&amp;lt;i&amp;gt;Gold&amp;lt;/i&amp;gt; 1,527 (&amp;lt;s&amp;gt;20&amp;lt;/s&amp;gt; 30 lbs! [30.54 to be exact])&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;small&amp;gt;Maybe I&#039;ll trade some of this in for some lighter-weight platinum pieces.&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;i&amp;gt;Copper&amp;lt;/i&amp;gt; 48&lt;br /&gt;
&lt;br /&gt;
==[[Pip]]==&lt;br /&gt;
&lt;br /&gt;
Hit Points : 27 (1/2 master&#039;s total, rounded down)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST:&#039;&#039;&#039; 11  &#039;&#039;&#039;DX:&#039;&#039;&#039; 17   &#039;&#039;&#039;CN:&#039;&#039;&#039; 13  &#039;&#039;&#039;IN:&#039;&#039;&#039; 10   &#039;&#039;&#039;WS:&#039;&#039;&#039;12  &#039;&#039;&#039;CH:&#039;&#039;&#039;6&lt;br /&gt;
&lt;br /&gt;
AC : 20 (+1 Natural, +5 Familiar Natural, +3 Dex, +1 Size)&lt;br /&gt;
&lt;br /&gt;
Attack : Bite +1 (1d4)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*jump +7 &lt;br /&gt;
*listen +5&lt;br /&gt;
*spot +5&lt;br /&gt;
*survival +4 (+12 when tracking by scent)&lt;br /&gt;
&lt;br /&gt;
===Special Abilities (Hunting Dog)===&lt;br /&gt;
*Scent (2x Range)&lt;br /&gt;
*low-light vision&lt;br /&gt;
*Track Feat&lt;br /&gt;
&lt;br /&gt;
===Special Abilities (Familiar)===&lt;br /&gt;
*Alertness (for self and master)&lt;br /&gt;
*Improved Evasion (self)&lt;br /&gt;
*Share Spells&lt;br /&gt;
*Empathic Link&lt;br /&gt;
*Deliver Touch Spells&lt;br /&gt;
*Speak with Master&lt;br /&gt;
*Speak with Canines&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Arabelle_Adventurers_Quest_Notes_2012-06-02&amp;diff=12822</id>
		<title>Arabelle Adventurers Quest Notes 2012-06-02</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Arabelle_Adventurers_Quest_Notes_2012-06-02&amp;diff=12822"/>
		<updated>2012-06-03T13:39:46Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* In Character */  Nora got 10xp for the clapper, unfortunately not 50.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Arabelle Adventures]]&lt;br /&gt;
&lt;br /&gt;
Characters involved: {{Nora}} {{Merry}} {{Book}} {{Mahina}} {{Tempest}} {{Ugly}}&lt;br /&gt;
{{Lock}} {{Stock}} {{Barrel}} {{Squirt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==From Last Game==&lt;br /&gt;
&lt;br /&gt;
See [[Arabelle_Adventurers_Quest_Notes_2012-05-04|Arabelle Adventurers Quest Notes 2012-05-04]]&lt;br /&gt;
&lt;br /&gt;
The Tower Master had crazy amount of potions, guy gives other information about the tower.  The party rests and talks to their new friend to help him acclimate to everything.&lt;br /&gt;
&lt;br /&gt;
See [[RP:_Prehistoric_Prisoner|RP: Prehistoric Prisoner]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Questing==&lt;br /&gt;
&lt;br /&gt;
Before resting, the party discusses the possibility of building bridges and/or ladders to help passage by deconstructing the wooden bedframes. {{Merry}} builds a bridge expertly using ropes.&lt;br /&gt;
&lt;br /&gt;
{{Book}} asks {{Mahina}} if she has to speak in rhyme. She says she doesn’t have to but speaking normally is boring.&lt;br /&gt;
&lt;br /&gt;
{{Nora}} heals everyone and the party rests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{newday}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===This Hallway Is the Pits===&lt;br /&gt;
&lt;br /&gt;
As soon as &#039;&#039;&#039;Cargger&#039;&#039;&#039; wakes, {{Mahina}} starts guiding him along.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cargger&#039;&#039;&#039; describes that he was a magical apprentice and also describes the switch. {{Merry}} flips the switch &amp;amp; sees that about every 20 feet or so there’s a sconce like &#039;&#039;&#039;Cargger&#039;&#039;&#039; describes.&lt;br /&gt;
&lt;br /&gt;
The party comes to the first pit and puts down the bridge.&lt;br /&gt;
&lt;br /&gt;
The party begins slowly traversing the two pits. {{Mahina}} casts Spider Climb on herself and starts climbing on the walls.&lt;br /&gt;
&lt;br /&gt;
{{Ugly}} throws a log attached to a rope in order to try to knock floor tiles loose as the party slowly makes their way down the hallway.&lt;br /&gt;
&lt;br /&gt;
The party finally makes their way to an oval room with a metal chest in the middle. After some lively discussion, they decide to leave the chest be and continue across the room.&lt;br /&gt;
&lt;br /&gt;
The party comes to a locked door. &#039;&#039;&#039;Cargger&#039;&#039;&#039; says the door was always open previously. The party searches the door and finds nothing. &#039;&#039;&#039;Cargger&#039;&#039;&#039; warns there may be magic so {{Merry}} casts Detect Magic. There is no magic on the door but something on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cargger&#039;&#039;&#039; attempts to pick the lock on the door using some odds and ends from {{Merry}}’s supplies and succeeds.&lt;br /&gt;
&lt;br /&gt;
Behind the door are three rust monsters!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Battle of the Rust Monsters===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mahina}} yells that the monsters are harmless, they only eat metal. While this is fine for her, the rest of the party would like to hold on to their metal items.&lt;br /&gt;
&lt;br /&gt;
{{Nora}} summons a spiritual weapon and attacks the rust monsters.&lt;br /&gt;
&lt;br /&gt;
{{Tempest}} puts her precious Peteran scimitars away and draws her bow, but misses every shot during the battle.  Grr arg.&lt;br /&gt;
&lt;br /&gt;
The party continues to battle! The rust monsters devour {{Ugly}}’s golden chestplate and a sword.&lt;br /&gt;
&lt;br /&gt;
{{Ugly}} tries to slay the last one but it continues to twitch. It is finally felled by an arrow.&lt;br /&gt;
&lt;br /&gt;
{{Book}} says that {{Ugly}}’s new sword may have the ability to reanimate foes that are slain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Ornate Door===&lt;br /&gt;
&lt;br /&gt;
It looks like a particularly meticulous guy set it up and the party approaches it cautiously. {{Book}} describes it to &#039;&#039;&#039;Cargger&#039;&#039;&#039;.  &#039;&#039;&#039;Cargger&#039;&#039;&#039; explains that the master wasn’t that great with forcefields and often would have to rebuilt structures about it. He thinks they are in the antechamber.&lt;br /&gt;
&lt;br /&gt;
The party prepares to flip the switch and release the master wizard who resides within the chamber. &#039;&#039;&#039;Cargger&#039;&#039;&#039; implores the party to not let the master anywhere near him and the party agrees for the most part.&lt;br /&gt;
&lt;br /&gt;
{{Quinalin}} flips the switch. {{Book}} has a plan.&lt;br /&gt;
&lt;br /&gt;
The forcefield disappears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stale Air &amp;amp; A Forgotten Wizard===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ugly}} enters first, followed by {{Mahina}} and the rest. Both {{Merry}} &amp;amp; {{Book}} recall about the lever being on the outside of the room. {{Merry}} asks who would like to stay behind.&lt;br /&gt;
&lt;br /&gt;
{{Mahina}} stays behind to guard the switch.&lt;br /&gt;
&lt;br /&gt;
The party sans {{Mahina}} enters the wizard tower. The whole place radiates magic.&lt;br /&gt;
&lt;br /&gt;
They see a skeleton. {{Nora}} seems to think it was not bludgeoned but cannot see any other cause of death. They describe the robes to &#039;&#039;&#039;Cargger&#039;&#039;&#039; and he confirms that those are the robes of his former master.&lt;br /&gt;
&lt;br /&gt;
{{Merry}} explores the room and the magical items within.  The rest of the party also explores the magical items. They dirty-up items to see the cleaner work.&lt;br /&gt;
&lt;br /&gt;
They find several scrolls &amp;amp; books about wizards. (Scrolls are on inventory sheet.)&lt;br /&gt;
&lt;br /&gt;
{{Nora}} discovers the lamps that are activated by clapping.&lt;br /&gt;
&lt;br /&gt;
They decide to keep &#039;&#039;&#039;Cargger&#039;&#039;&#039; with them and go to the next floor. They are in another circular room.  The tower is like the Tardis.&lt;br /&gt;
&lt;br /&gt;
The second floor is a wizard’s laboratory. There are three cages and two of them hold very beautiful women- one is a blonde, one is a brunette. The two women start pleading for them to release them. The third cage is near a staircase leading up the stairs. They are contradicting each other, each one saying the other is evil and lying.&lt;br /&gt;
&lt;br /&gt;
In the end, the let the Blonde go and she thanks the party then leaves. They leave the brunette trapped for eternity and go upstairs. Clearly, gentlemen prefer blondes.&lt;br /&gt;
&lt;br /&gt;
They go to the next floor which contains seven doors. The doors are all in front of force cages. See description: http://screencast.com/t/9aJTJhcngYpK&lt;br /&gt;
{{Merry}} &amp;amp; {{Book}} work together to decipher the notes found. They describe how he tried to use force cages to teleport.&lt;br /&gt;
&lt;br /&gt;
The party begins to open doors and two earth elementals burst forth!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Elementally Schooled===&lt;br /&gt;
&lt;br /&gt;
The elemental charges forward and brutally attacks &#039;&#039;&#039;Cargger&#039;&#039;&#039;. He takes massive damage!&lt;br /&gt;
&lt;br /&gt;
{{Book}} hits the elemental with “aversion”- an aversion to small-sized creatures.&lt;br /&gt;
&lt;br /&gt;
The elemental goes to bullrush {{Tempest}}!  She barely is able to fend it off but succeeds.&lt;br /&gt;
&lt;br /&gt;
Another elemental attacks &#039;&#039;&#039;Cargger&#039;&#039;&#039; and knocks him unconscious!&lt;br /&gt;
&lt;br /&gt;
{{Book}} retreats!&lt;br /&gt;
&lt;br /&gt;
The party continues to try to beat down on them but continue to miss. The earth elemental rushes down the stairs.&lt;br /&gt;
&lt;br /&gt;
The battle continues with {{Ugly}} taking a big chunk out of one of the elementals.&lt;br /&gt;
&lt;br /&gt;
{{Tempest}} runs down the stairs after the other elemental. She notices that where there was once a beautiful brunette, there is now a demon.  {{Tempest}} tries to dart past the elementals, who are also running towards the stairs. {{Ugly}} follows.&lt;br /&gt;
&lt;br /&gt;
They hear stomping coming from one of the doors in the room with lots of doors and force cages.&lt;br /&gt;
&lt;br /&gt;
{{Merry}} sends a message to {{Mahina}} that there are earth elementals coming her way and to raise the forcefield. She replies, “Raise the forcefield after they leave. Got it!” and keeps an eye out for the elementals. {{Merry}} is frustrated because that is not what he meant.&lt;br /&gt;
&lt;br /&gt;
{{Tempest}} yells a warning to {{Mahina}} that earth elementals are coming. She yells, “I know” and {{Tempest}} is confused. {{Mahina}} watches the earth elemental rush out of the tower and into the rock.&lt;br /&gt;
&lt;br /&gt;
{{Nora}} heals &#039;&#039;&#039;Cargger&#039;&#039;&#039; to bring him over 0, but not to full health.&lt;br /&gt;
&lt;br /&gt;
{{Ugly}} kills the other elemental and gravel pours down the stairs. {{Mahina}} looks confused and asks {{Tempest}} if she’s supposed to close the force field now. {{Tempest}} says no and {{Mahina}} shrugs.  {{Ugly}} heads back up the stairs.&lt;br /&gt;
&lt;br /&gt;
{{Merry}} opens a door and has a conversation with {{Mahina}} about the mixed-up message.  {{Tempest}} and {{Merry}} bring {{Mahina}} back to join the rest of the party. {{Mahina}} tries to touch all the magical items. They pass the demon who is still shrieking in her cage.&lt;br /&gt;
&lt;br /&gt;
{{Tempest}} thinks the forcefield was a cage for the earth elementals and that’s what door B’s purpose was. {{Tempest}} tries to reassure &#039;&#039;&#039;Cargger&#039;&#039;&#039; by gently touching him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The rest of the doors reveal empty force cages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                      &#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Final GM Message==&lt;br /&gt;
&lt;br /&gt;
==XP Awards==&lt;br /&gt;
===In Character===&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|300|Mystery XP|recipients=All}}&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|10|The Clapper|recipients=Nora}}&lt;br /&gt;
&lt;br /&gt;
===Out-of-Character===&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|5|Bridge to Cross|recipients=Matt}}&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|10|Elementary|recipients=Helen}}&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Arabelle_Adventurers_Quest_Notes_2012-06-02&amp;diff=12821</id>
		<title>Arabelle Adventurers Quest Notes 2012-06-02</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Arabelle_Adventurers_Quest_Notes_2012-06-02&amp;diff=12821"/>
		<updated>2012-06-03T13:37:43Z</updated>

		<summary type="html">&lt;p&gt;Rush: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Quest Notes]]&lt;br /&gt;
[[Category: Arabelle Adventures]]&lt;br /&gt;
&lt;br /&gt;
Characters involved: {{Nora}} {{Merry}} {{Book}} {{Mahina}} {{Tempest}} {{Ugly}}&lt;br /&gt;
{{Lock}} {{Stock}} {{Barrel}} {{Squirt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==From Last Game==&lt;br /&gt;
&lt;br /&gt;
See [[Arabelle_Adventurers_Quest_Notes_2012-05-04|Arabelle Adventurers Quest Notes 2012-05-04]]&lt;br /&gt;
&lt;br /&gt;
The Tower Master had crazy amount of potions, guy gives other information about the tower.  The party rests and talks to their new friend to help him acclimate to everything.&lt;br /&gt;
&lt;br /&gt;
See [[RP:_Prehistoric_Prisoner|RP: Prehistoric Prisoner]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Questing==&lt;br /&gt;
&lt;br /&gt;
Before resting, the party discusses the possibility of building bridges and/or ladders to help passage by deconstructing the wooden bedframes. {{Merry}} builds a bridge expertly using ropes.&lt;br /&gt;
&lt;br /&gt;
{{Book}} asks {{Mahina}} if she has to speak in rhyme. She says she doesn’t have to but speaking normally is boring.&lt;br /&gt;
&lt;br /&gt;
{{Nora}} heals everyone and the party rests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{newday}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===This Hallway Is the Pits===&lt;br /&gt;
&lt;br /&gt;
As soon as &#039;&#039;&#039;Cargger&#039;&#039;&#039; wakes, {{Mahina}} starts guiding him along.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cargger&#039;&#039;&#039; describes that he was a magical apprentice and also describes the switch. {{Merry}} flips the switch &amp;amp; sees that about every 20 feet or so there’s a sconce like &#039;&#039;&#039;Cargger&#039;&#039;&#039; describes.&lt;br /&gt;
&lt;br /&gt;
The party comes to the first pit and puts down the bridge.&lt;br /&gt;
&lt;br /&gt;
The party begins slowly traversing the two pits. {{Mahina}} casts Spider Climb on herself and starts climbing on the walls.&lt;br /&gt;
&lt;br /&gt;
{{Ugly}} throws a log attached to a rope in order to try to knock floor tiles loose as the party slowly makes their way down the hallway.&lt;br /&gt;
&lt;br /&gt;
The party finally makes their way to an oval room with a metal chest in the middle. After some lively discussion, they decide to leave the chest be and continue across the room.&lt;br /&gt;
&lt;br /&gt;
The party comes to a locked door. &#039;&#039;&#039;Cargger&#039;&#039;&#039; says the door was always open previously. The party searches the door and finds nothing. &#039;&#039;&#039;Cargger&#039;&#039;&#039; warns there may be magic so {{Merry}} casts Detect Magic. There is no magic on the door but something on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cargger&#039;&#039;&#039; attempts to pick the lock on the door using some odds and ends from {{Merry}}’s supplies and succeeds.&lt;br /&gt;
&lt;br /&gt;
Behind the door are three rust monsters!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Battle of the Rust Monsters===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mahina}} yells that the monsters are harmless, they only eat metal. While this is fine for her, the rest of the party would like to hold on to their metal items.&lt;br /&gt;
&lt;br /&gt;
{{Nora}} summons a spiritual weapon and attacks the rust monsters.&lt;br /&gt;
&lt;br /&gt;
{{Tempest}} puts her precious Peteran scimitars away and draws her bow, but misses every shot during the battle.  Grr arg.&lt;br /&gt;
&lt;br /&gt;
The party continues to battle! The rust monsters devour {{Ugly}}’s golden chestplate and a sword.&lt;br /&gt;
&lt;br /&gt;
{{Ugly}} tries to slay the last one but it continues to twitch. It is finally felled by an arrow.&lt;br /&gt;
&lt;br /&gt;
{{Book}} says that {{Ugly}}’s new sword may have the ability to reanimate foes that are slain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Ornate Door===&lt;br /&gt;
&lt;br /&gt;
It looks like a particularly meticulous guy set it up and the party approaches it cautiously. {{Book}} describes it to &#039;&#039;&#039;Cargger&#039;&#039;&#039;.  &#039;&#039;&#039;Cargger&#039;&#039;&#039; explains that the master wasn’t that great with forcefields and often would have to rebuilt structures about it. He thinks they are in the antechamber.&lt;br /&gt;
&lt;br /&gt;
The party prepares to flip the switch and release the master wizard who resides within the chamber. &#039;&#039;&#039;Cargger&#039;&#039;&#039; implores the party to not let the master anywhere near him and the party agrees for the most part.&lt;br /&gt;
&lt;br /&gt;
{{Quinalin}} flips the switch. {{Book}} has a plan.&lt;br /&gt;
&lt;br /&gt;
The forcefield disappears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stale Air &amp;amp; A Forgotten Wizard===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ugly}} enters first, followed by {{Mahina}} and the rest. Both {{Merry}} &amp;amp; {{Book}} recall about the lever being on the outside of the room. {{Merry}} asks who would like to stay behind.&lt;br /&gt;
&lt;br /&gt;
{{Mahina}} stays behind to guard the switch.&lt;br /&gt;
&lt;br /&gt;
The party sans {{Mahina}} enters the wizard tower. The whole place radiates magic.&lt;br /&gt;
&lt;br /&gt;
They see a skeleton. {{Nora}} seems to think it was not bludgeoned but cannot see any other cause of death. They describe the robes to &#039;&#039;&#039;Cargger&#039;&#039;&#039; and he confirms that those are the robes of his former master.&lt;br /&gt;
&lt;br /&gt;
{{Merry}} explores the room and the magical items within.  The rest of the party also explores the magical items. They dirty-up items to see the cleaner work.&lt;br /&gt;
&lt;br /&gt;
They find several scrolls &amp;amp; books about wizards. (Scrolls are on inventory sheet.)&lt;br /&gt;
&lt;br /&gt;
{{Nora}} discovers the lamps that are activated by clapping.&lt;br /&gt;
&lt;br /&gt;
They decide to keep &#039;&#039;&#039;Cargger&#039;&#039;&#039; with them and go to the next floor. They are in another circular room.  The tower is like the Tardis.&lt;br /&gt;
&lt;br /&gt;
The second floor is a wizard’s laboratory. There are three cages and two of them hold very beautiful women- one is a blonde, one is a brunette. The two women start pleading for them to release them. The third cage is near a staircase leading up the stairs. They are contradicting each other, each one saying the other is evil and lying.&lt;br /&gt;
&lt;br /&gt;
In the end, the let the Blonde go and she thanks the party then leaves. They leave the brunette trapped for eternity and go upstairs. Clearly, gentlemen prefer blondes.&lt;br /&gt;
&lt;br /&gt;
They go to the next floor which contains seven doors. The doors are all in front of force cages. See description: http://screencast.com/t/9aJTJhcngYpK&lt;br /&gt;
{{Merry}} &amp;amp; {{Book}} work together to decipher the notes found. They describe how he tried to use force cages to teleport.&lt;br /&gt;
&lt;br /&gt;
The party begins to open doors and two earth elementals burst forth!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Elementally Schooled===&lt;br /&gt;
&lt;br /&gt;
The elemental charges forward and brutally attacks &#039;&#039;&#039;Cargger&#039;&#039;&#039;. He takes massive damage!&lt;br /&gt;
&lt;br /&gt;
{{Book}} hits the elemental with “aversion”- an aversion to small-sized creatures.&lt;br /&gt;
&lt;br /&gt;
The elemental goes to bullrush {{Tempest}}!  She barely is able to fend it off but succeeds.&lt;br /&gt;
&lt;br /&gt;
Another elemental attacks &#039;&#039;&#039;Cargger&#039;&#039;&#039; and knocks him unconscious!&lt;br /&gt;
&lt;br /&gt;
{{Book}} retreats!&lt;br /&gt;
&lt;br /&gt;
The party continues to try to beat down on them but continue to miss. The earth elemental rushes down the stairs.&lt;br /&gt;
&lt;br /&gt;
The battle continues with {{Ugly}} taking a big chunk out of one of the elementals.&lt;br /&gt;
&lt;br /&gt;
{{Tempest}} runs down the stairs after the other elemental. She notices that where there was once a beautiful brunette, there is now a demon.  {{Tempest}} tries to dart past the elementals, who are also running towards the stairs. {{Ugly}} follows.&lt;br /&gt;
&lt;br /&gt;
They hear stomping coming from one of the doors in the room with lots of doors and force cages.&lt;br /&gt;
&lt;br /&gt;
{{Merry}} sends a message to {{Mahina}} that there are earth elementals coming her way and to raise the forcefield. She replies, “Raise the forcefield after they leave. Got it!” and keeps an eye out for the elementals. {{Merry}} is frustrated because that is not what he meant.&lt;br /&gt;
&lt;br /&gt;
{{Tempest}} yells a warning to {{Mahina}} that earth elementals are coming. She yells, “I know” and {{Tempest}} is confused. {{Mahina}} watches the earth elemental rush out of the tower and into the rock.&lt;br /&gt;
&lt;br /&gt;
{{Nora}} heals &#039;&#039;&#039;Cargger&#039;&#039;&#039; to bring him over 0, but not to full health.&lt;br /&gt;
&lt;br /&gt;
{{Ugly}} kills the other elemental and gravel pours down the stairs. {{Mahina}} looks confused and asks {{Tempest}} if she’s supposed to close the force field now. {{Tempest}} says no and {{Mahina}} shrugs.  {{Ugly}} heads back up the stairs.&lt;br /&gt;
&lt;br /&gt;
{{Merry}} opens a door and has a conversation with {{Mahina}} about the mixed-up message.  {{Tempest}} and {{Merry}} bring {{Mahina}} back to join the rest of the party. {{Mahina}} tries to touch all the magical items. They pass the demon who is still shrieking in her cage.&lt;br /&gt;
&lt;br /&gt;
{{Tempest}} thinks the forcefield was a cage for the earth elementals and that’s what door B’s purpose was. {{Tempest}} tries to reassure &#039;&#039;&#039;Cargger&#039;&#039;&#039; by gently touching him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The rest of the doors reveal empty force cages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                      &#039;&#039;&#039;GAME ADJOURNED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Final GM Message==&lt;br /&gt;
&lt;br /&gt;
==XP Awards==&lt;br /&gt;
===In Character===&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|300|Mystery XP|recipients=All}}&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|50|The Clapper|recipients=Nora}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Out-of-Character===&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|5|Bridge to Cross|recipients=Matt}}&lt;br /&gt;
&lt;br /&gt;
{{xpinfo|10|Elementary|recipients=Helen}}&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Prehistoric_Prisoner&amp;diff=12807</id>
		<title>RP: Prehistoric Prisoner</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Prehistoric_Prisoner&amp;diff=12807"/>
		<updated>2012-06-02T02:51:17Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Open RP Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AGM}} In our last episode, the party is traipsing through an old wizard&#039;s dungeon where you discovered a mysterious man with his eyes removed. It turns out he was imprisoned in some sort of suspended animation. So far you&#039;ve interacted with him and made some discoveries.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
* He goes by the name {{Cargger}}.&lt;br /&gt;
* He doesn&#039;t speak your languages-- he speaks a very old language with a strange accent/dialect. You tried a lot of languages and some of the older languages (especially Dwarven) got some glimmer of recognition. But his normal speech is pretty impenetrable for you guys, and the feeling is mutual.&lt;br /&gt;
* Book mindlinked with him after calming him down.&lt;br /&gt;
* He was an acolyte for the wizard (likely the ghost you saw), but was caught stealing magical items from the wizard (apparently eons ago).&lt;br /&gt;
* He was imprisoned and (you assume) had his eyes forcefully removed.&lt;br /&gt;
* Some items he stole sounded like the shiny items you found in the dorm room.&lt;br /&gt;
* You guys asked about the big force field on the tower, and he was surprised and said the Wizard must have finished it&lt;br /&gt;
* You explained to him about the &amp;quot;dorm room&amp;quot; dead bodies, sealed inside.&lt;br /&gt;
* He clarified that the dorm room was usually home to the wizard&#039;s faithful acolytes, and the control freak wizard didn&#039;t trust them so he always locked them up every night and let them out when he was awake.&lt;br /&gt;
* If they were dead inside the dorm room, that can only mean the wizard never came back to let them out.&lt;br /&gt;
* He clarified that the wizard would usually disable the traps for his acolytes to come to the new tower, or teleport his acolytes around as needed.&lt;br /&gt;
* Cargger said he&#039;s pretty good at bypassing locks and is willing to help you guys, he&#039;d rather not be abandoned.&lt;br /&gt;
* He is very sad to hear that his girl, Alessa, is long dead.&lt;br /&gt;
* As far as you can tell, he didn&#039;t know anything about the Sword of Humility.&lt;br /&gt;
&lt;br /&gt;
== Open RP Discussion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|AGM&lt;br /&gt;
| As the smokey air clears, you all sit down to rest for the evening and prepare for the next day. You take this opportunity to talk to Cargger through mindlinks that Book shares. He serves as translator because you&#039;re unable to talk to Cargger directly yourself.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Cargger&lt;br /&gt;
| I never slept, never had a break. After they caught me, they tortured me, placed me in suspended animation, took me out and tortured me some more. For them I think 3 months passed, but for me it has been an excruciating nonstop hell. Whenever I passed out from agony, they would wait for the first glimmer of consciousness and toss me in my cell and seemingly rip me out again immediately...&lt;br /&gt;
&lt;br /&gt;
You... you, six? You broke the chain. But you inadvertantly brought the worst torture of all... the news that my world, love, and family are all gone. My sanity.. my sight... my family. All gone. I almost thought you were an illusion to torture me further. But I sense no lies... and my captors were really bad at lying. The only solace I have is the delicious realization that my torturers are long, long dead, while I live on to help you guys loot their graves.&lt;br /&gt;
&lt;br /&gt;
Which is what you&#039;re doing right? Looting his tower?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Book&lt;br /&gt;
|Life is a suffering to endure. You humans with your short lives are so dramatic. I&#039;ve already lost everything I cared about once, and it&#039;ll probably happen two or three more times before I die on. That&#039;s the world, man. &lt;br /&gt;
&lt;br /&gt;
I mean, really. A &amp;quot;nonstop&amp;quot; hell? If anything, it was a &amp;quot;time stop&amp;quot; hell, not a &amp;quot;nonstop&amp;quot; one. Also, since we&#039;re being technical, your tormentors are not &amp;lt;b&amp;gt;dead&amp;lt;/b&amp;gt;, they are &amp;lt;i&amp;gt;undead&amp;lt;/i&amp;gt;. Though, to be fair, some of them are all the way dead now. &lt;br /&gt;
&lt;br /&gt;
And, yes, we&#039;re here to loot this place eight-ways to Onesday. We&#039;re actually looking for a macguffin. Have you seen it?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Cargger&lt;br /&gt;
|Oh, the plant you pictured looks like a dwarf boo berry tree. The trees grow quite large, but the berries are wretched. I think some alchemists use them in salves to enchant armor to make it lighter, I think. I don&#039;t quite know how that works, chemistry was never my thing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;having a bit of a realization&#039;&#039; I&#039;m sorry you lost everything yourself--- you&#039;re not human? What are you? From your height, you sound like a gnome or halfling. I&#039;ve never met a gnome, as the only ones I&#039;ve seen were town visitors tending to their dwarven lords&#039; business. Also, some of your friends&#039; voices were from much bigger folk-- you guys sound pretty mixed. Who do we have here?&lt;br /&gt;
&lt;br /&gt;
Whoever you are, little mindspeaker, you have a point. I&#039;ve now lived longer than humans are meant to. Perhaps this is a gift to see the future, without actually &#039;&#039;seeing&#039;&#039; it of course. I always dreamed even the poor would have substantial magic one day. Ever since the The Pinch &#039;&#039;(not that word, but you assume the same)&#039;&#039; societies of mages and psions started working together, they promised all sorts of advances and power for everyone. My master didn&#039;t quite believe their stories, and he assumed the day would come when that agreement would go awry. He set to protect himself for the inevitable outcome of that. I secretly hoped he was wrong and we&#039;d all live as powerful wizards when the magic was ubiquitous. Perhaps everyone can do this mindspeaking thing now? &#039;&#039;he looks hopeful&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Book&lt;br /&gt;
|Seeing the future is useless if you can&#039;t do anything about it. &lt;br /&gt;
&lt;br /&gt;
Yes, the Boo Berry tree. We require it. And, I&#039;ll have you know much has changed since your time. We Gnomes are a free and independent people! We call no Dwarf lord, though we&#039;re still quite good at finding the ouchie places on the tallfolk, if you get what I&#039;m saying. &lt;br /&gt;
&lt;br /&gt;
Anyway, the poor labor as they always have - under the thumb of the powerful. Their titles have probably changed since your time, but not much else. &lt;br /&gt;
&lt;br /&gt;
Who we have here, beyond me, are your rescuers and you need know nothing more at present. You have admitted to being a thief and a scoundrel, and while perhaps losing everything you ever loved might have given you some insight into your moral character, that is not a chance we can take. &lt;br /&gt;
&lt;br /&gt;
As a sign of good faith, I will say this. Your master was right. I have heard little of your people beyond the most insignificant of marginalia, which is a testament to the totality of the failure of your little cabal. Although, the region is still called &amp;quot;the Pinch,&amp;quot; so perhaps even in your impotent flailing you have made your mark on history. But, no, the peasants still toil in the fields and the kings and priests still make their wars Hells, compared to what you&#039;re use to, there&#039;s probably more centralized control of magic than ever! &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Cargger&lt;br /&gt;
|Aye, I cannot say I am surprised the world hasn&#039;t improved much, aside from the gnomish elevation.&lt;br /&gt;
&lt;br /&gt;
You say I am a scoundrel? And I admitted to such? My thoughts must not appear clearly via this spell, for I am neither of those. Our &amp;quot;cult&amp;quot; grew through the Master promising riches, safety, and glory. We were then held against our will, coerced through magical means to do the bidding of our Master, and given nothing but the inside of a sealed room in a subterranean basement. We were promised heaps of rewards for acquiring rare things for our Master, but we became slaves and were forbidden from returning home. I was the only one to try to escape, taking back a small portion of what he had originally promised me. My hope was to take a trifling percentage of my share home to my lady and be free of my bonds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;::an audible sigh and some sadness::&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I hope you do not mistake a slave seeking escape for being a thief. I tried to claim only the freedom due to every noble creature. I failed where your ancestors succeeded, but I hope you can sympathize with my desires...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Cargger&lt;br /&gt;
|&#039;&#039;::thinking some more::&#039;&#039; My rescuers won&#039;t reveal themselves, but perhaps I can show you I&#039;m not a dullard through what I&#039;ve deduced so far. I heard you have another gnome who talks much as you do. He speaks with more presence than you. Probably a noble or performer? Strange that he focuses on the limping canines as much as he does.&lt;br /&gt;
&lt;br /&gt;
A cleric, perhaps, reciting some incantations-- on the dogs? It is interesting. Are these &#039;&#039;&#039;dogs&#039;&#039;&#039; (&#039;&#039;he says the word &amp;quot;dogs?&amp;quot; aloud pretty well and gestures curiously to them&#039;&#039;) important to your journey? The traps down here will be dangerous for them. Perhaps they are magical?&lt;br /&gt;
&lt;br /&gt;
A tall brute who smells horrific. And another female voice, the one whose powerful hand on my arm was both graceful and firm. Oh, and the one you called out to in the hallway, whose footsteps sound as if she is out of place indoors.&lt;br /&gt;
&lt;br /&gt;
If there are more of you, they have kept hidden well, for I have not heard them.&lt;br /&gt;
&lt;br /&gt;
Do any of them have mind powers like you do, that I might speak with? Though I think it&#039;s best if I continue to learn your language either way...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Book&lt;br /&gt;
|&amp;lt;i&amp;gt;(pops PSP for Conceal Thoughts)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, you&#039;ve proven you are not a dullard, and that your ears and nose are still keen. Which makes you even more dangerous. Perhaps we should deafen you, as well? (beat) Kidding, of course. I&#039;m the one you&#039;ll be &amp;quot;talking&amp;quot; to and through. You have the rest of your life outside of this place to learn new languages, but while we&#039;re down here we&#039;re not taking any chances.&amp;quot;   &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Book&lt;br /&gt;
|*Tele-tells everyone this guy is cunning and quick, and gives everyone a warning to be careful when talking around him, even casually. Willing to start imparting questions and comments to this guy, but whatever you&#039;re asking is actually coming from Book, so those silver tongues are turned to clay today.* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Merry&lt;br /&gt;
|Well, there might be locked doors past the deadly corridor, but we still have no good way to get through that, so it still feels like we are pretty stuck.  Unless he has any bright ideas for how to get over there, I believe he will still be much more of a liability than an asset since he can&#039;t easily hurdle those pits, and crawling over our makeshift ladder will not be trivial for him.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mahina&lt;br /&gt;
|&#039;&#039;suddenly speaks up, loudly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While I was in the hallway all by myself&lt;br /&gt;
&lt;br /&gt;
I was thinking of the skills I have as an elf.&lt;br /&gt;
&lt;br /&gt;
If we find wood large enough, I can bend it to our will.&lt;br /&gt;
&lt;br /&gt;
A bridge, perhaps, but is there wood as large to fit the bill?&lt;br /&gt;
&lt;br /&gt;
Then I thought again of another talent to use&lt;br /&gt;
&lt;br /&gt;
for I did not want to return without some pleasant news.&lt;br /&gt;
&lt;br /&gt;
A spell for climbing like a spider up the walls&lt;br /&gt;
&lt;br /&gt;
so we may travel safely down the trapped halls.&lt;br /&gt;
&lt;br /&gt;
Not just one but two cantrips will help us on our way&lt;br /&gt;
&lt;br /&gt;
and save the grave perils for yet another day.&lt;br /&gt;
&lt;br /&gt;
Bridge may be best as I have limits to my skill-&lt;br /&gt;
&lt;br /&gt;
not everyone can benefit before I&#039;ve had my fill.&lt;br /&gt;
&lt;br /&gt;
But to bend and twist wood would permanently suit our needs&lt;br /&gt;
&lt;br /&gt;
and hasten us forward onto heroic deeds.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Book&lt;br /&gt;
|*Glares* &lt;br /&gt;
&lt;br /&gt;
(telepathically to Mahina) What did I *just* say? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mahina&lt;br /&gt;
|&#039;&#039;looks at Book quizzically, as if she has no idea why he would be glaring at her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I comprehended all that I was fed-&lt;br /&gt;
&lt;br /&gt;
would you like a quote of what you said?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Cargger&lt;br /&gt;
|Is something amiss? The quiet one spoke quite loudly, was that a question for me? You&#039;ll have to tell her that I don&#039;t understand her language. Could you translate?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Tempest&lt;br /&gt;
|A bridge would be quite nice.  How large a piece of wood would you need, Mahina?  And does it have to be one big piece, or could you use multiple smaller pieces of wood?&lt;br /&gt;
&amp;lt;i&amp;gt;looks and gestures at Cargger&amp;lt;/i&amp;gt;  I don&#039;t suppose he could conjure up enough material for you to build a bridge, could he?  We &amp;lt;i&amp;gt;could&amp;lt;/i&amp;gt; also try to backtrack to the surface and find a nice large tree, but then we&#039;d have to figure out how to get it down here.  How many of us could you put that climbing thing on, and how long would it last?  Ooh, if we could get something big and rolly (or several big rolly things), then we (well, Ugly) could roll them down the hall to figure out where the next pit trap is so that we don&#039;t get surprised by them again.  If need be, we could pull the heavy rolly thing out of the traps it falls into to use again.  It might make for slow going, but at least we&#039;d all be alive at the end... I hope...&lt;br /&gt;
&lt;br /&gt;
Book, could you ask Cargger if he knows of any traps other than the pit traps in that hall?  If he wants to help us loot this place, then he&#039;ll need to give us any information that can get us and him through that hall safely.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(OOC: Also, did Cargger already tell us what that room at the end of the hall looks like, or describe any other part of the keep that we haven&#039;t gotten to yet?  If not, Tempest will ask Book to ask Cargger for that info.)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Tempest is also silently amazed that she&#039;s starting to understand Mahina&#039;s odd poetry speech without blinking an eye.  She muses to herself that maybe Mahina is helping her become more cultured, and then immediately scoffs at that idea.  No non-Peteran could make her more cultured than she already is.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Merry&lt;br /&gt;
|&amp;lt;b&amp;gt;(OOC: We have the deconstructed beds from the dorm room across the hall.  We intended to make those into ladders.)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even once we craft the ladders out of the pieces of wood from the beds, it will take a few hours to make our way through that hallway.  How long does the spider-climb spell last and how many can you cast, Mahina?  We could probably grab the iron maiden from upstairs and use that to try to trigger the pit traps, but we shouldn&#039;t get stuck on thinking those are the only traps we face.  We could easily hit another gas trap or poison darts, and we have no rogue with eyes to find those traps.  I feel we need to think for a less direct approach.  Book, could you please try to extract any more information from Cargger on the hallway and what lies beyond?  Try not to be threatening though, I don&#039;t wish him any harm, I was merely pointing out that he is the least equipped among us to survive a march through the hallway.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Tempest&lt;br /&gt;
|Hmm, you&#039;re probably right.  What if this mad wizard foresaw that someone might figure out that his entire freakin&#039; hall is lined in pit traps and figured that someone might try to use spider climb, so he put a trap on the walls or the ceiling every so often as well?  That would be just our luck...  It would be great if we could just fly through the hall without touching any of it.  Y&#039;know, I have noticed that none of these traps so far have been magical - they&#039;re all just mechanical traps.  Heh, &amp;quot;just&amp;quot;...  Still, it would be good to have someone detect magic just in case he decided to switch it up, though I guess that&#039;s unlikely if you&#039;re trying to hide them from wizard apprentices.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Book&lt;br /&gt;
|(to Cargger) What other sorts of traps are in this place? Also. Boo Berry plant. Where is it?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mahina&lt;br /&gt;
|&#039;&#039;does this via mindlink so there&#039;s no rhyming&#039;&#039;&lt;br /&gt;
I can cast only 2 of the Spider Climb, 1 of the wood warping, 5 of the climb walls. The Spider Climb is probably best for me and the blind guy since we have so much difficulty with movement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Book&lt;br /&gt;
|We are not wasting perfectly good spells on this guy. Worst case scenario, if we don&#039;t just dump him somewhere in the wilderness or flat out put him out of his misery, is we shove him back in deep freeze until we are done with this place and come get him when we&#039;re done. &#039;&#039;(You know this was not said to Cargger, yeah?)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|AGM&lt;br /&gt;
|(Yeah, I actually wrote Cargger&#039;s response below before Book yelled at Mahina. The wiki even gave me a conflict and I had to copy/paste it to the end of a fresh edit. :) I debated moving it before your MindLink response but in the end since he couldn&#039;t hear it, it didn&#039;t matter the placement.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Cargger&lt;br /&gt;
|&#039;&#039;::thinking and then slightly sad::&#039;&#039;&lt;br /&gt;
While you know my story, I do not know yours and I cannot read your intent. You might be the kind and pleasant explorers you seem to be, but, as you so bluntly put it &amp;quot;that is not a chance we can take&amp;quot;. If you and your kind friends will promise me my safety, I&#039;m happy to help you loot the place in safety to the best of my ability.&lt;br /&gt;
&lt;br /&gt;
If I were in your shoes, I wouldn&#039;t trust me either, so I don&#039;t take the &amp;quot;scoundrel&amp;quot; comments personally. Yet, as you are a man of great intelligence, you know my advice would be worthless (if not dangerous) if you did not also offer me some sort of safety guarantee. Putting myself in your shoes, you cannot possibly trust what I would say unless your success was also a guarantee of my own safety.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;::calmly and it seems honestly, he continues::&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I will be honest and provide you the limits of my knowledge upfront-- Boo Berry trees were common in my day and if you are down here seeking one, then I have to assume there are none above in the forest where we would see them commonly. I do not know where to find them, but I do know my Master built his tower here because of the concentration of them and other important alchemical substances.&lt;br /&gt;
&lt;br /&gt;
Also, I cannot know of traps installed after my incarceration. My master was smarter than I am and surely kept secrets that I won&#039;t know, but I do know some of his secrets and I&#039;m a firsthand witness to how he thinks. Judging by the animal injuries, the smoke, and the lingering poison gas scent, I&#039;d say you could use some advice from someone who has an inkling of the &amp;quot;pitfalls&amp;quot; of this place.&lt;br /&gt;
&lt;br /&gt;
I am very happy to help you--- so please ensure my safety so that you can trust my advice without concern for trickery. My only goal is to get us all out of here alive and experience what I can of your world.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Book&lt;br /&gt;
|Well, I hold no grudge against you. I am not cruel. My goal is to be rid of this place and move on to more productive pursuits as soon as gnomishly possible. Your cooperation will be repaid in kind, and you are safe as long as we are safe. Spill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Cargger&lt;br /&gt;
|&#039;&#039;::Cargger cocks his head and nods::&#039;&#039;&lt;br /&gt;
The winding hallway has many traps, though all of them were pit traps of one type or another. I never saw all of the placements, nor what lay underneath them, but he always warned us not to walk there without permission. We were all smart enough to heed him. He must have had a means to prevent them from falling when he summoned us to his tower, because we walked through fine.&lt;br /&gt;
&lt;br /&gt;
Yet when he came down the hallway, he either levitated or teleported.&lt;br /&gt;
&lt;br /&gt;
For the hallway itself, there is a hidden switch that will reveal secret wall sconces for lights, but that is not very useful if you have your own light sources.&lt;br /&gt;
&lt;br /&gt;
At the end of the corridors is the entrance to the tower. There he kept a small chest in the middle of the room. He never told us anything about it, but we&#039;d be fools to touch it-- I can only imagine it is trapped. I do not know its purpose. The door to his tower, he usually left it open for us. I doubt he would leave it untrapped and unlocked, but you may be lucky.&lt;br /&gt;
&lt;br /&gt;
His tower itself, which is magically larger inside, is not trapped-- or at least I didn&#039;t stumble upon any while grabbing a few valuables to make my escape when he fell asleep during one of my visits.&lt;br /&gt;
&lt;br /&gt;
Another note, my Master had us capture different creatures which he experimented on-- for all I know some of those might still be about.&lt;br /&gt;
&lt;br /&gt;
Hmmm, what else? Let me think...&lt;br /&gt;
&lt;br /&gt;
There was the acid chamber which you have passed, and the obvious trap room outside our dorm.&lt;br /&gt;
&lt;br /&gt;
As you have seen, he likes forcecages and studied them a great deal. He was becoming more and more skilled with them, though they are a difficult art to master. It was a magic he suspected none of the acolytes would be able to learn, though he claimed he would try to teach them if they were faithful. Still, it was tricky. I recall when he was building his prison, we ultimately had to adjust the stone cell walls to match the forcecage-- positioning them was tricky, he said, with the multiple planes the field cut through.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Tempest&lt;br /&gt;
|&amp;lt;i&amp;gt;to Book - out loud, and not via mindlink - she&#039;s still not quite used to these things&amp;lt;/i&amp;gt; - How can you be so cruel?  I wouldn&#039;t even talk about my house servants that way!  If this guy is telling the truth, then he has been through horrific circumstances.  We&#039;re not just going to &amp;quot;dump him&amp;quot; or kill him without due reason.  Exercising caution is wise of course, as he&#039;s clearly very intelligent, and we don&#039;t know what the extent of his powers are, but casually discussing his demise goes too far.  He can help us, and we can help him.  If casting a spell on him will keep him safe so that he can help us all survive, then so be it.  I wouldn&#039;t consider that a &amp;quot;waste&amp;quot;.  Besides, if not casting this climbing spell on him would put any of us at risk (and this is just a &amp;quot;what if&amp;quot; scenario), then it would be better to give him the ability to climb.  Despite being blind, he knows the layout of this place better than any of us, and I&#039;d rather have him with us.  It would be good to know, however, what his powers are.  How long was he an apprentice, and can any of our magical-types make a guess as to how powerful he is?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Book&lt;br /&gt;
| (Spoken) &lt;br /&gt;
&lt;br /&gt;
I bow to your wisdom. I can see no problem in letting some blind asshole wander around a trap filled dungeon. This is truly the safest and most compassionate course of action for Cargger here, and an idea that has the least chance of his stupid ass dead on a spike somewhere. Likewise, I can think of no compelling argument against diluting our powers and enchanting dead weight. If there is one thing this place has proven, it&#039;s how capable we are and how much we can spare powers and enchantments on dead weight. I will have to concede that yours is a far wiser course than just stashing him here and coming back for him when we&#039;re done. I&#039;m glad to see you always thinking of other people - I&#039;m sure your slaves back home fully appreciate your magnanimity. Until your stupidity gets them killed, I mean. &lt;br /&gt;
&lt;br /&gt;
But, really, you could have spared me a boring, sanctimonious lecture by simply getting to the &amp;quot;I want him with us&amp;quot; part. I&#039;m the sort that always give the candy up children start to whine and shriek.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Cargger&lt;br /&gt;
|I am very tired now-- I will trust you at your word that you mean me no harm, but may I rest? I will sleep as a rock does, if you give me leave to do so. It seems like you were all getting ready to rest, too?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Nora&lt;br /&gt;
|&amp;lt;i&amp;gt;finishes doing heals and all on the dogs&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Book, would you ask him if he minds me doing a heal check on him? I may need to touch him for that, and I don&#039;t want to alarm him. Just want to make sure everything is ok... he&#039;s been in stasis for a long time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(put RP above this line)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RP]]&lt;br /&gt;
[[Category:Arabelle Adventures]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=12759</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=12759"/>
		<updated>2012-05-27T00:16:04Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Other In Character Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Achievements are earned by &amp;lt;b&amp;gt;players&amp;lt;/b&amp;gt;, not &amp;lt;b&amp;gt;characters&amp;lt;/b&amp;gt;, therefore one can earn achievements while acting as a substitute. Additionally, as cohorts are mechanically part of the character, achievement-worthy actions taken by cohorts will also trigger achievements for the player.  &lt;br /&gt;
&lt;br /&gt;
===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Arabelle Adventurers&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types. || Yes || 40xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr,Feantari,TooMuchPete&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while in total darkness or suffering from blindness. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a member of the Goodly Races without his or her master being present. || Sure! || 5xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav, Sarah, Matt A, Helen, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Kimberley&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Trav&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || Sure! Germain ought to get this one soon. || 15xp || Slitherrr ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Bastard! || Get the last hit on a bloodied enemy to which you have otherwise dealt no damage. || APPROVED! || 25xp || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel E, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Make 5 or more rolls against your worst stat in one game, and succeed at all of them. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || Sure! || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || Sure! || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Mattie, Trav, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E ||&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphilis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || Hahaha I like it || 20xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by an NPC while sneaking, without being subsequently discovered || Yes || 25xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government official || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Feantari, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || Yes || 10xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cunning Linguist || Learn 12 Languages || APPROVED || 240xp || Slitherrr || absalom&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || Approved! || 10xp || Slitherrr || I&#039;ve been meaning to incorporate the issue of Passports!! &amp;gt;:)&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Matt A, Sarah, Trav, Helen, Daniel&amp;lt;/span&amp;gt; (all of Silverwalkers did)&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || Approval || The character&#039;s name, standards, and reputation - though not necessarily appearance - is known by any Mainland inhabitant || Slitherrr || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| In Plane Sight || Visit each of the four elemental planes (Fire, Air, Earth and Water) || Approved! || 1000xp || Slitherrr || Good luck with THIS one. Heh. Achievement: Impossible!&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie || &lt;br /&gt;
|-&lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || Sure! good luck on this one, too || 5xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || For sure! &#039;&#039;(Retroactive!)&#039;&#039; || 3xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Sarah, Mattie, Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious Maximus|| Gain all possible levels of a prestige class || APPROVED! || The character may choose a second core class that he or she considers preferred.|| Mattie || (Mattie)&lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins, gems, and artworks. || Sure! (Good Luck!) || 250xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Zealeus, Feantari&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{talk&lt;br /&gt;
|&amp;quot;Could be Handy, Some Day&amp;quot; is marked with &amp;quot;No&amp;quot; in the GM Approved column, but is in this list. Was it marked mistakenly?&lt;br /&gt;
|[[User:Slitherrr|Slitherrr]] 08:59, 25 October 2010 (EDT)}}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Student Has Become the Dungeon Master || Run a game with detarame as a player. || APPROVED! || Personal Sense of Satisfaction || Detarame || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || Sure! || 10xp || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Matt A, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements || Yes || 2000 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements || Yes || 4000 xp || Matt Jones || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements: UU, Tapped Out, Two Birds; PLUS Holly, Eleven Inches OR Phoenix Feather OR Bartender || Yes || +1 on Spell DCs. || Matt Jones || &lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L 4 D &amp;amp; D&#039;&#039;&#039;  || Survive the Draglet Fortress Infestation.  || Yes || 1000 xp, +1 free rank of Knowledge: Dungeoneering  || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Slitherrr, Feantari&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plans Within Plans&#039;&#039;&#039;  || Discover the traitor(s) to Wydmoor Free-City.  || Yes || 2500 xp. Gain one bonus rank in Knowledge:Local (Wydmoor). || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Mattie, Helen, Trav, Matt A, Daniel&amp;lt;/span&amp;gt; (and all Silverwalkers)&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{{pendingapproval}}&lt;br /&gt;
&amp;lt;small&amp;gt;(Note: Remove the nowiki tags to mark as PendingApproval when this table has contents)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| See no Evil || Spend an entire combat invisible, from init to end of bullet time || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Children should not be seen or heard. || Gain achievements: Oof, Like the Wind, What was that?, Ninjatastic, See no Evil || PENDING || ?? || Sarah || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Inca Mummy Girl || Drink 20 souls || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| The Zeppo || Actively participate in an entire combat and have no effect. || PENDING || -25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must pass before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet&amp;diff=12758</id>
		<title>LE&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet&amp;diff=12758"/>
		<updated>2012-05-26T20:15:50Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Level Two */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 10 / &amp;quot;[[DireCiple]]&amp;quot; 2&amp;lt;/b&amp;gt;&lt;br /&gt;
{{statsbox|LE.png|12|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Mage Armor|Quarterstaff|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep set eyes, such that the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 8  (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 24 (+7) &#039;&#039;(18 Base, +3 from leveling, +2 from DireCiple, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 54 = (4x2) + (3x8) + (11x2) &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 17 (+1 Deflection, +1 Dexterity, +2 Natural, +4 Mage Armor &amp;lt;strike&amp;gt;[autofire every morning &amp;amp; evening, using pearl]&amp;lt;/strike&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +6 (Base, Base)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+3 Base, +1 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +15 (+8 Base, +7 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Herbalism checks in Wydmoor Region)&lt;br /&gt;
*[http://www.dandwiki.com/wiki/SRD:Augment_Summoning Augment Summoning] (if used, summoned creature has &amp;lt;i&amp;gt;Fiendish&amp;lt;/i&amp;gt; sub-type)&lt;br /&gt;
*[Flaw] Unnatural Aura (All non-familiar animals are one reaction category lower when dealing with you. &amp;quot;Friendly&amp;quot; becomes &amp;quot;Indifferent&amp;quot;, etc.)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alertness Alertness] (From Familiar)&lt;br /&gt;
*DireCiple1: 1 Free Spell (Phantasmal Killer)&lt;br /&gt;
*DireCiple1: +2 Natural Armor Class&lt;br /&gt;
*DireCiple2: Darkvision 60&#039;&lt;br /&gt;
*DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Human: [http://www.dandwiki.com/wiki/Endurance Endurance]&lt;br /&gt;
*1st: [http://www.dandwiki.com/wiki/Diehard Diehard]&lt;br /&gt;
*Flaw: [http://www.dandwiki.com/wiki/Spell_Focus Spell Focus] : [http://www.dandwiki.com/wiki/SRD:Conjuration_School Conjuration] [+1 DC to Conjuration school spells]&lt;br /&gt;
*3rd: [http://www.dandwiki.com/wiki/Apothecary_%283.5e_Feat%29 Apothecary]&lt;br /&gt;
*6th: Forceful Personality&lt;br /&gt;
*9th: Extend Spell&lt;br /&gt;
*12th: True Name&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Bluff_Skill Bluff]||||+9||||2 ranks, +7 stat &amp;lt;strike&amp;gt;&#039;&#039;&#039;Gives +2 synergy on Diplomacy checks&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Concentration_Skill Concentration]||||+7||||8 Ranks, -1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Craft_Skill Craft]: Alchemy||||+9||||8 ranks, +1 stat &#039;&#039;&#039;Gives +2 Synergy on Appraisal w/Alchemy&#039;&#039;&#039;;&#039;&#039;&#039;Gives +2 Synergy to Profession (Herbalism) Rolls for Apothecary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Knowledge_Skill Knowledge]: Arcana||||+12||||11 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Knowledge_Skill Knowledge]: Wydmoor||||+3||||2 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Profession_Skill Profession]: Herbalist||||+6 (+8)||||5 ranks, +1 stat (+2 in Wydmoor Region); &#039;&#039;&#039;Gives +2 Synergy to Craft (Alchemy) Rolls for Apothecary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Sense_Motive_Skill Sense Motive]||||+4||||3 ranks, +1 stat &amp;lt;Strike&amp;gt;&#039;&#039;&#039;Gives +2 synergy on Diplomacy checks&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Spellcraft_Skill Spellcraft]||||+11||||10 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Survival_Skill Survival]||||+3||||2 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Swim_Skill Swim]||||+2||||0 ranks, -1 stat, +3 [[LE&#039;s_Character_Sheet#Ring_of_the_Turtle_Priest|Ring of the Turtle Priest]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Spot_Skill Spot]||||+4||||0 ranks, +1 stat, +3 Alertness&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Listen_Skill Listen]||||+3||||0 ranks, +1 stat, +2 Alertness (wrong in fg??)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; (9 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/arcaneMark.htm Arcane Mark]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/detectPoison.htm Detect Poison]&lt;br /&gt;
&lt;br /&gt;
Enumerate&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/mageHand.htm Mage Hand]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfFrost.htm Ray of Frost]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/readMagic.htm Read Magic]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/resistance.htm Resistance]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; (5 known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/charmPerson.htm Charm Person]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/mageArmor.htm Mage Armor] (Conjuration)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/magicMissile.htm Magic Missile]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfEnfeeblement.htm Ray of Enfeeblement]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/summonMonsterI.htm Summon Monster I] (Conjuration)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; (4 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/blindnessDeafness.htm Blindness] f&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/falseLife.htm False Life]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/spectralHand.htm Spectral Hand]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/touchOfIdiocy.htm Touch of Idiocy]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; (3 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/holdPerson.htm Hold Person] w&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/fireball.htm Fireball] r&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfExhaustion.htm Ray of Exhaustion] f&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 21&amp;lt;/i&amp;gt; (2 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/confusion.htm Confusion] w&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/phantasmalKiller.htm Phantasmal Killer] w/f&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/invisibilityGreater.htm Invisibility, Greater]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 22&amp;lt;/i&amp;gt; (1 known)&lt;br /&gt;
&lt;br /&gt;
Hold Monster w&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Staff of Melkior]]===&lt;br /&gt;
&amp;lt;b&amp;gt;Statistics Withheld by Request&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Edrell&#039;s Pearl of Power&amp;lt;/strike&amp;gt;===&lt;br /&gt;
&amp;lt;strike&amp;gt;*Allows the recall of up to 2 spells levels of arcane magic per day.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC (deflection)&lt;br /&gt;
&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
*2x Potion of Troll&#039;s Essence&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
==Coin and Valuables==&lt;br /&gt;
*&amp;lt;i&amp;gt;Gold&amp;lt;/i&amp;gt; 1,527 (&amp;lt;s&amp;gt;20&amp;lt;/s&amp;gt; 30 lbs! [30.54 to be exact])&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;small&amp;gt;Maybe I&#039;ll trade some of this in for some lighter-weight platinum pieces.&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;i&amp;gt;Copper&amp;lt;/i&amp;gt; 48&lt;br /&gt;
&lt;br /&gt;
==[[Pip]]==&lt;br /&gt;
&lt;br /&gt;
Hit Points : 27 (1/2 master&#039;s total, rounded down)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST:&#039;&#039;&#039; 11  &#039;&#039;&#039;DX:&#039;&#039;&#039; 17   &#039;&#039;&#039;CN:&#039;&#039;&#039; 13  &#039;&#039;&#039;IN:&#039;&#039;&#039; 10   &#039;&#039;&#039;WS:&#039;&#039;&#039;12  &#039;&#039;&#039;CH:&#039;&#039;&#039;6&lt;br /&gt;
&lt;br /&gt;
AC : 20 (+1 Natural, +5 Familiar Natural, +3 Dex, +1 Size)&lt;br /&gt;
&lt;br /&gt;
Attack : Bite +1 (1d4)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*jump +7 &lt;br /&gt;
*listen +5&lt;br /&gt;
*spot +5&lt;br /&gt;
*survival +4 (+12 when tracking by scent)&lt;br /&gt;
&lt;br /&gt;
===Special Abilities (Hunting Dog)===&lt;br /&gt;
*Scent (2x Range)&lt;br /&gt;
*low-light vision&lt;br /&gt;
*Track Feat&lt;br /&gt;
&lt;br /&gt;
===Special Abilities (Familiar)===&lt;br /&gt;
*Alertness (for self and master)&lt;br /&gt;
*Improved Evasion (self)&lt;br /&gt;
*Share Spells&lt;br /&gt;
*Empathic Link&lt;br /&gt;
*Deliver Touch Spells&lt;br /&gt;
*Speak with Master&lt;br /&gt;
*Speak with Canines&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet&amp;diff=12757</id>
		<title>LE&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet&amp;diff=12757"/>
		<updated>2012-05-26T20:11:42Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Level Five */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 10 / &amp;quot;[[DireCiple]]&amp;quot; 2&amp;lt;/b&amp;gt;&lt;br /&gt;
{{statsbox|LE.png|12|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Mage Armor|Quarterstaff|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep set eyes, such that the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 8  (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 24 (+7) &#039;&#039;(18 Base, +3 from leveling, +2 from DireCiple, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 54 = (4x2) + (3x8) + (11x2) &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 17 (+1 Deflection, +1 Dexterity, +2 Natural, +4 Mage Armor &amp;lt;strike&amp;gt;[autofire every morning &amp;amp; evening, using pearl]&amp;lt;/strike&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +6 (Base, Base)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+3 Base, +1 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +15 (+8 Base, +7 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Herbalism checks in Wydmoor Region)&lt;br /&gt;
*[http://www.dandwiki.com/wiki/SRD:Augment_Summoning Augment Summoning] (if used, summoned creature has &amp;lt;i&amp;gt;Fiendish&amp;lt;/i&amp;gt; sub-type)&lt;br /&gt;
*[Flaw] Unnatural Aura (All non-familiar animals are one reaction category lower when dealing with you. &amp;quot;Friendly&amp;quot; becomes &amp;quot;Indifferent&amp;quot;, etc.)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alertness Alertness] (From Familiar)&lt;br /&gt;
*DireCiple1: 1 Free Spell (Phantasmal Killer)&lt;br /&gt;
*DireCiple1: +2 Natural Armor Class&lt;br /&gt;
*DireCiple2: Darkvision 60&#039;&lt;br /&gt;
*DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Human: [http://www.dandwiki.com/wiki/Endurance Endurance]&lt;br /&gt;
*1st: [http://www.dandwiki.com/wiki/Diehard Diehard]&lt;br /&gt;
*Flaw: [http://www.dandwiki.com/wiki/Spell_Focus Spell Focus] : [http://www.dandwiki.com/wiki/SRD:Conjuration_School Conjuration] [+1 DC to Conjuration school spells]&lt;br /&gt;
*3rd: [http://www.dandwiki.com/wiki/Apothecary_%283.5e_Feat%29 Apothecary]&lt;br /&gt;
*6th: Forceful Personality&lt;br /&gt;
*9th: Extend Spell&lt;br /&gt;
*12th: True Name&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Bluff_Skill Bluff]||||+9||||2 ranks, +7 stat &amp;lt;strike&amp;gt;&#039;&#039;&#039;Gives +2 synergy on Diplomacy checks&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Concentration_Skill Concentration]||||+7||||8 Ranks, -1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Craft_Skill Craft]: Alchemy||||+9||||8 ranks, +1 stat &#039;&#039;&#039;Gives +2 Synergy on Appraisal w/Alchemy&#039;&#039;&#039;;&#039;&#039;&#039;Gives +2 Synergy to Profession (Herbalism) Rolls for Apothecary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Knowledge_Skill Knowledge]: Arcana||||+12||||11 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Knowledge_Skill Knowledge]: Wydmoor||||+3||||2 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Profession_Skill Profession]: Herbalist||||+6 (+8)||||5 ranks, +1 stat (+2 in Wydmoor Region); &#039;&#039;&#039;Gives +2 Synergy to Craft (Alchemy) Rolls for Apothecary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Sense_Motive_Skill Sense Motive]||||+4||||3 ranks, +1 stat &amp;lt;Strike&amp;gt;&#039;&#039;&#039;Gives +2 synergy on Diplomacy checks&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Spellcraft_Skill Spellcraft]||||+11||||10 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Survival_Skill Survival]||||+3||||2 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Swim_Skill Swim]||||+2||||0 ranks, -1 stat, +3 [[LE&#039;s_Character_Sheet#Ring_of_the_Turtle_Priest|Ring of the Turtle Priest]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Spot_Skill Spot]||||+4||||0 ranks, +1 stat, +3 Alertness&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Listen_Skill Listen]||||+3||||0 ranks, +1 stat, +2 Alertness (wrong in fg??)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; (9 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/arcaneMark.htm Arcane Mark]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/detectPoison.htm Detect Poison]&lt;br /&gt;
&lt;br /&gt;
Enumerate&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/mageHand.htm Mage Hand]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfFrost.htm Ray of Frost]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/readMagic.htm Read Magic]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/resistance.htm Resistance]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; (5 known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/charmPerson.htm Charm Person]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/mageArmor.htm Mage Armor] (Conjuration)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/magicMissile.htm Magic Missile]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfEnfeeblement.htm Ray of Enfeeblement]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/summonMonsterI.htm Summon Monster I] (Conjuration)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; (4 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/blindnessDeafness.htm Blindness]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/falseLife.htm False Life]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/spectralHand.htm Spectral Hand]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/touchOfIdiocy.htm Touch of Idiocy]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; (3 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/holdPerson.htm Hold Person] w&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/fireball.htm Fireball] r&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfExhaustion.htm Ray of Exhaustion] f&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 21&amp;lt;/i&amp;gt; (2 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/confusion.htm Confusion] w&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/phantasmalKiller.htm Phantasmal Killer] w/f&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/invisibilityGreater.htm Invisibility, Greater]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 22&amp;lt;/i&amp;gt; (1 known)&lt;br /&gt;
&lt;br /&gt;
Hold Monster w&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Staff of Melkior]]===&lt;br /&gt;
&amp;lt;b&amp;gt;Statistics Withheld by Request&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Edrell&#039;s Pearl of Power&amp;lt;/strike&amp;gt;===&lt;br /&gt;
&amp;lt;strike&amp;gt;*Allows the recall of up to 2 spells levels of arcane magic per day.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC (deflection)&lt;br /&gt;
&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
*2x Potion of Troll&#039;s Essence&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
==Coin and Valuables==&lt;br /&gt;
*&amp;lt;i&amp;gt;Gold&amp;lt;/i&amp;gt; 1,527 (&amp;lt;s&amp;gt;20&amp;lt;/s&amp;gt; 30 lbs! [30.54 to be exact])&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;small&amp;gt;Maybe I&#039;ll trade some of this in for some lighter-weight platinum pieces.&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;i&amp;gt;Copper&amp;lt;/i&amp;gt; 48&lt;br /&gt;
&lt;br /&gt;
==[[Pip]]==&lt;br /&gt;
&lt;br /&gt;
Hit Points : 27 (1/2 master&#039;s total, rounded down)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST:&#039;&#039;&#039; 11  &#039;&#039;&#039;DX:&#039;&#039;&#039; 17   &#039;&#039;&#039;CN:&#039;&#039;&#039; 13  &#039;&#039;&#039;IN:&#039;&#039;&#039; 10   &#039;&#039;&#039;WS:&#039;&#039;&#039;12  &#039;&#039;&#039;CH:&#039;&#039;&#039;6&lt;br /&gt;
&lt;br /&gt;
AC : 20 (+1 Natural, +5 Familiar Natural, +3 Dex, +1 Size)&lt;br /&gt;
&lt;br /&gt;
Attack : Bite +1 (1d4)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*jump +7 &lt;br /&gt;
*listen +5&lt;br /&gt;
*spot +5&lt;br /&gt;
*survival +4 (+12 when tracking by scent)&lt;br /&gt;
&lt;br /&gt;
===Special Abilities (Hunting Dog)===&lt;br /&gt;
*Scent (2x Range)&lt;br /&gt;
*low-light vision&lt;br /&gt;
*Track Feat&lt;br /&gt;
&lt;br /&gt;
===Special Abilities (Familiar)===&lt;br /&gt;
*Alertness (for self and master)&lt;br /&gt;
*Improved Evasion (self)&lt;br /&gt;
*Share Spells&lt;br /&gt;
*Empathic Link&lt;br /&gt;
*Deliver Touch Spells&lt;br /&gt;
*Speak with Master&lt;br /&gt;
*Speak with Canines&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet&amp;diff=12756</id>
		<title>LE&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet&amp;diff=12756"/>
		<updated>2012-05-26T20:10:01Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Level Four */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 10 / &amp;quot;[[DireCiple]]&amp;quot; 2&amp;lt;/b&amp;gt;&lt;br /&gt;
{{statsbox|LE.png|12|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Mage Armor|Quarterstaff|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep set eyes, such that the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 8  (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 24 (+7) &#039;&#039;(18 Base, +3 from leveling, +2 from DireCiple, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 54 = (4x2) + (3x8) + (11x2) &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 17 (+1 Deflection, +1 Dexterity, +2 Natural, +4 Mage Armor &amp;lt;strike&amp;gt;[autofire every morning &amp;amp; evening, using pearl]&amp;lt;/strike&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +6 (Base, Base)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+3 Base, +1 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +15 (+8 Base, +7 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Herbalism checks in Wydmoor Region)&lt;br /&gt;
*[http://www.dandwiki.com/wiki/SRD:Augment_Summoning Augment Summoning] (if used, summoned creature has &amp;lt;i&amp;gt;Fiendish&amp;lt;/i&amp;gt; sub-type)&lt;br /&gt;
*[Flaw] Unnatural Aura (All non-familiar animals are one reaction category lower when dealing with you. &amp;quot;Friendly&amp;quot; becomes &amp;quot;Indifferent&amp;quot;, etc.)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alertness Alertness] (From Familiar)&lt;br /&gt;
*DireCiple1: 1 Free Spell (Phantasmal Killer)&lt;br /&gt;
*DireCiple1: +2 Natural Armor Class&lt;br /&gt;
*DireCiple2: Darkvision 60&#039;&lt;br /&gt;
*DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Human: [http://www.dandwiki.com/wiki/Endurance Endurance]&lt;br /&gt;
*1st: [http://www.dandwiki.com/wiki/Diehard Diehard]&lt;br /&gt;
*Flaw: [http://www.dandwiki.com/wiki/Spell_Focus Spell Focus] : [http://www.dandwiki.com/wiki/SRD:Conjuration_School Conjuration] [+1 DC to Conjuration school spells]&lt;br /&gt;
*3rd: [http://www.dandwiki.com/wiki/Apothecary_%283.5e_Feat%29 Apothecary]&lt;br /&gt;
*6th: Forceful Personality&lt;br /&gt;
*9th: Extend Spell&lt;br /&gt;
*12th: True Name&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Bluff_Skill Bluff]||||+9||||2 ranks, +7 stat &amp;lt;strike&amp;gt;&#039;&#039;&#039;Gives +2 synergy on Diplomacy checks&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Concentration_Skill Concentration]||||+7||||8 Ranks, -1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Craft_Skill Craft]: Alchemy||||+9||||8 ranks, +1 stat &#039;&#039;&#039;Gives +2 Synergy on Appraisal w/Alchemy&#039;&#039;&#039;;&#039;&#039;&#039;Gives +2 Synergy to Profession (Herbalism) Rolls for Apothecary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Knowledge_Skill Knowledge]: Arcana||||+12||||11 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Knowledge_Skill Knowledge]: Wydmoor||||+3||||2 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Profession_Skill Profession]: Herbalist||||+6 (+8)||||5 ranks, +1 stat (+2 in Wydmoor Region); &#039;&#039;&#039;Gives +2 Synergy to Craft (Alchemy) Rolls for Apothecary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Sense_Motive_Skill Sense Motive]||||+4||||3 ranks, +1 stat &amp;lt;Strike&amp;gt;&#039;&#039;&#039;Gives +2 synergy on Diplomacy checks&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Spellcraft_Skill Spellcraft]||||+11||||10 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Survival_Skill Survival]||||+3||||2 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Swim_Skill Swim]||||+2||||0 ranks, -1 stat, +3 [[LE&#039;s_Character_Sheet#Ring_of_the_Turtle_Priest|Ring of the Turtle Priest]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Spot_Skill Spot]||||+4||||0 ranks, +1 stat, +3 Alertness&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Listen_Skill Listen]||||+3||||0 ranks, +1 stat, +2 Alertness (wrong in fg??)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; (9 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/arcaneMark.htm Arcane Mark]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/detectPoison.htm Detect Poison]&lt;br /&gt;
&lt;br /&gt;
Enumerate&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/mageHand.htm Mage Hand]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfFrost.htm Ray of Frost]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/readMagic.htm Read Magic]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/resistance.htm Resistance]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; (5 known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/charmPerson.htm Charm Person]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/mageArmor.htm Mage Armor] (Conjuration)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/magicMissile.htm Magic Missile]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfEnfeeblement.htm Ray of Enfeeblement]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/summonMonsterI.htm Summon Monster I] (Conjuration)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; (4 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/blindnessDeafness.htm Blindness]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/falseLife.htm False Life]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/spectralHand.htm Spectral Hand]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/touchOfIdiocy.htm Touch of Idiocy]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; (3 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/holdPerson.htm Hold Person] w&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/fireball.htm Fireball] r&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfExhaustion.htm Ray of Exhaustion] f&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 21&amp;lt;/i&amp;gt; (2 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/confusion.htm Confusion] w&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/phantasmalKiller.htm Phantasmal Killer] w/f&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/invisibilityGreater.htm Invisibility, Greater]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 22&amp;lt;/i&amp;gt; (1 known)&lt;br /&gt;
&lt;br /&gt;
Hold Monster&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Staff of Melkior]]===&lt;br /&gt;
&amp;lt;b&amp;gt;Statistics Withheld by Request&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Edrell&#039;s Pearl of Power&amp;lt;/strike&amp;gt;===&lt;br /&gt;
&amp;lt;strike&amp;gt;*Allows the recall of up to 2 spells levels of arcane magic per day.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC (deflection)&lt;br /&gt;
&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
*2x Potion of Troll&#039;s Essence&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
==Coin and Valuables==&lt;br /&gt;
*&amp;lt;i&amp;gt;Gold&amp;lt;/i&amp;gt; 1,527 (&amp;lt;s&amp;gt;20&amp;lt;/s&amp;gt; 30 lbs! [30.54 to be exact])&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;small&amp;gt;Maybe I&#039;ll trade some of this in for some lighter-weight platinum pieces.&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;i&amp;gt;Copper&amp;lt;/i&amp;gt; 48&lt;br /&gt;
&lt;br /&gt;
==[[Pip]]==&lt;br /&gt;
&lt;br /&gt;
Hit Points : 27 (1/2 master&#039;s total, rounded down)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST:&#039;&#039;&#039; 11  &#039;&#039;&#039;DX:&#039;&#039;&#039; 17   &#039;&#039;&#039;CN:&#039;&#039;&#039; 13  &#039;&#039;&#039;IN:&#039;&#039;&#039; 10   &#039;&#039;&#039;WS:&#039;&#039;&#039;12  &#039;&#039;&#039;CH:&#039;&#039;&#039;6&lt;br /&gt;
&lt;br /&gt;
AC : 20 (+1 Natural, +5 Familiar Natural, +3 Dex, +1 Size)&lt;br /&gt;
&lt;br /&gt;
Attack : Bite +1 (1d4)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*jump +7 &lt;br /&gt;
*listen +5&lt;br /&gt;
*spot +5&lt;br /&gt;
*survival +4 (+12 when tracking by scent)&lt;br /&gt;
&lt;br /&gt;
===Special Abilities (Hunting Dog)===&lt;br /&gt;
*Scent (2x Range)&lt;br /&gt;
*low-light vision&lt;br /&gt;
*Track Feat&lt;br /&gt;
&lt;br /&gt;
===Special Abilities (Familiar)===&lt;br /&gt;
*Alertness (for self and master)&lt;br /&gt;
*Improved Evasion (self)&lt;br /&gt;
*Share Spells&lt;br /&gt;
*Empathic Link&lt;br /&gt;
*Deliver Touch Spells&lt;br /&gt;
*Speak with Master&lt;br /&gt;
*Speak with Canines&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet&amp;diff=12755</id>
		<title>LE&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=LE%27s_Character_Sheet&amp;diff=12755"/>
		<updated>2012-05-26T20:08:40Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Level Three */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Sorcerer 10 / &amp;quot;[[DireCiple]]&amp;quot; 2&amp;lt;/b&amp;gt;&lt;br /&gt;
{{statsbox|LE.png|12|Human|Sorcerer/&amp;quot;[[DireCiple]]&amp;quot;|Mage Armor|Quarterstaff|A Ruined Village}}&lt;br /&gt;
&lt;br /&gt;
LE is a Human Female, aged 21. She is only 5&#039;1&amp;quot;. A very wan figure, she has deep set eyes, such that the color is difficult to make out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Strength || 8  (-1)&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 10 (0)&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 12 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 24 (+7) &#039;&#039;(18 Base, +3 from leveling, +2 from DireCiple, +1 from [[LE&#039;s_Character_Sheet#Bethanalay.27s_Roguish_Cloak|Cloak]])&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Attributes==&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 54 = (4x2) + (3x8) + (11x2) &lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 17 (+1 Deflection, +1 Dexterity, +2 Natural, +4 Mage Armor &amp;lt;strike&amp;gt;[autofire every morning &amp;amp; evening, using pearl]&amp;lt;/strike&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus || +6&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save || +6 (Base, Base)&lt;br /&gt;
|-&lt;br /&gt;
|Reflex || +4 (+3 Base, +1 Stat)&lt;br /&gt;
|-&lt;br /&gt;
|Will Save || +15 (+8 Base, +7 Forceful Personality)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Flannari&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
===Bonus===&lt;br /&gt;
*Regional Herbalist (+2 to Herbalism checks in Wydmoor Region)&lt;br /&gt;
*[http://www.dandwiki.com/wiki/SRD:Augment_Summoning Augment Summoning] (if used, summoned creature has &amp;lt;i&amp;gt;Fiendish&amp;lt;/i&amp;gt; sub-type)&lt;br /&gt;
*[Flaw] Unnatural Aura (All non-familiar animals are one reaction category lower when dealing with you. &amp;quot;Friendly&amp;quot; becomes &amp;quot;Indifferent&amp;quot;, etc.)&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
*Weapon Proficiency: Simple&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alertness Alertness] (From Familiar)&lt;br /&gt;
*DireCiple1: 1 Free Spell (Phantasmal Killer)&lt;br /&gt;
*DireCiple1: +2 Natural Armor Class&lt;br /&gt;
*DireCiple2: Darkvision 60&#039;&lt;br /&gt;
*DireCiple2: Light Sensitivity (-1 to hit and some skills in bright light/sunlight)&lt;br /&gt;
&lt;br /&gt;
===Purchased===&lt;br /&gt;
*Human: [http://www.dandwiki.com/wiki/Endurance Endurance]&lt;br /&gt;
*1st: [http://www.dandwiki.com/wiki/Diehard Diehard]&lt;br /&gt;
*Flaw: [http://www.dandwiki.com/wiki/Spell_Focus Spell Focus] : [http://www.dandwiki.com/wiki/SRD:Conjuration_School Conjuration] [+1 DC to Conjuration school spells]&lt;br /&gt;
*3rd: [http://www.dandwiki.com/wiki/Apothecary_%283.5e_Feat%29 Apothecary]&lt;br /&gt;
*6th: Forceful Personality&lt;br /&gt;
*9th: Extend Spell&lt;br /&gt;
*12th: True Name&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{|&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Bluff_Skill Bluff]||||+9||||2 ranks, +7 stat &amp;lt;strike&amp;gt;&#039;&#039;&#039;Gives +2 synergy on Diplomacy checks&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Concentration_Skill Concentration]||||+7||||8 Ranks, -1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Craft_Skill Craft]: Alchemy||||+9||||8 ranks, +1 stat &#039;&#039;&#039;Gives +2 Synergy on Appraisal w/Alchemy&#039;&#039;&#039;;&#039;&#039;&#039;Gives +2 Synergy to Profession (Herbalism) Rolls for Apothecary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Knowledge_Skill Knowledge]: Arcana||||+12||||11 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Knowledge_Skill Knowledge]: Wydmoor||||+3||||2 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Profession_Skill Profession]: Herbalist||||+6 (+8)||||5 ranks, +1 stat (+2 in Wydmoor Region); &#039;&#039;&#039;Gives +2 Synergy to Craft (Alchemy) Rolls for Apothecary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Sense_Motive_Skill Sense Motive]||||+4||||3 ranks, +1 stat &amp;lt;Strike&amp;gt;&#039;&#039;&#039;Gives +2 synergy on Diplomacy checks&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Spellcraft_Skill Spellcraft]||||+11||||10 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Survival_Skill Survival]||||+3||||2 ranks, +1 stat&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Swim_Skill Swim]||||+2||||0 ranks, -1 stat, +3 [[LE&#039;s_Character_Sheet#Ring_of_the_Turtle_Priest|Ring of the Turtle Priest]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Spot_Skill Spot]||||+4||||0 ranks, +1 stat, +3 Alertness&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.dandwiki.com/wiki/SRD:Listen_Skill Listen]||||+3||||0 ranks, +1 stat, +2 Alertness (wrong in fg??)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
===&amp;lt;b&amp;gt;Cantrips&amp;lt;/b&amp;gt;=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 17&amp;lt;/i&amp;gt; (9 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/arcaneMark.htm Arcane Mark]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/detectPoison.htm Detect Poison]&lt;br /&gt;
&lt;br /&gt;
Enumerate&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/mageHand.htm Mage Hand]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfFrost.htm Ray of Frost]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/readMagic.htm Read Magic]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/resistance.htm Resistance]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level One&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 18&amp;lt;/i&amp;gt; (5 known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/charmPerson.htm Charm Person]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/mageArmor.htm Mage Armor] (Conjuration)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/magicMissile.htm Magic Missile]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfEnfeeblement.htm Ray of Enfeeblement]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/summonMonsterI.htm Summon Monster I] (Conjuration)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Two&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 19&amp;lt;/i&amp;gt; (4 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/blindnessDeafness.htm Blindness]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/falseLife.htm False Life]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/spectralHand.htm Spectral Hand]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/touchOfIdiocy.htm Touch of Idiocy]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Level Three&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 20&amp;lt;/i&amp;gt; (3 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/holdPerson.htm Hold Person] w&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/fireball.htm Fireball] r&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/rayOfExhaustion.htm Ray of Exhaustion] f&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Four&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 21&amp;lt;/i&amp;gt; (2 Known)&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/confusion.htm Confusion]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/phantasmalKiller.htm Phantasmal Killer]&lt;br /&gt;
&lt;br /&gt;
[http://www.d20srd.org/srd/spells/invisibilityGreater.htm Invisibility, Greater]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;B&amp;gt;Level Five&amp;lt;/b&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3 (+1 Bonus)/day&amp;lt;/i&amp;gt;; &amp;lt;i&amp;gt;DC 22&amp;lt;/i&amp;gt; (1 known)&lt;br /&gt;
&lt;br /&gt;
Hold Monster&lt;br /&gt;
&lt;br /&gt;
==Cool Items==&lt;br /&gt;
===[[Staff of Melkior]]===&lt;br /&gt;
&amp;lt;b&amp;gt;Statistics Withheld by Request&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;strike&amp;gt;Edrell&#039;s Pearl of Power&amp;lt;/strike&amp;gt;===&lt;br /&gt;
&amp;lt;strike&amp;gt;*Allows the recall of up to 2 spells levels of arcane magic per day.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bethanalay&#039;s Roguish Cloak===&lt;br /&gt;
*+1 to Charisma [1/day: Lose charisma bonus for 24 hours, cast &amp;lt;i&amp;gt;Invisibility&amp;lt;/i&amp;gt; on self as 9th level caster]&lt;br /&gt;
&lt;br /&gt;
===Ring of the Turtle Priest===&lt;br /&gt;
*+3 to Swim Checks&lt;br /&gt;
*3/day &amp;lt;i&amp;gt;Air Bubble&amp;lt;/i&amp;gt; as a swift action. Autocasts on self when drowning.&lt;br /&gt;
&lt;br /&gt;
===Ring of Protection +1===&lt;br /&gt;
*+1 AC (deflection)&lt;br /&gt;
&lt;br /&gt;
===Alchemist&#039;s Lab===&lt;br /&gt;
*2x Potion of Troll&#039;s Essence&lt;br /&gt;
*27 empty vials.&lt;br /&gt;
*1 vial with centipede ([http://www.youtube.com/watch?v=LFOqFy1xVv4 STILL &amp;quot;ALIVE&amp;quot;!])&lt;br /&gt;
&lt;br /&gt;
===Mantatlus&#039; Spellbook===&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Alter_self Alter Self]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Dispel_magic Dispel Magic]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Fireball Fireball]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Heroism Heroism]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Invisibility Invisibility]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Locate_object Locate Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Misdirection Misdirection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Nondetection Nondetection]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Obscure_object Obscure Object]&lt;br /&gt;
*[http://www.dandwiki.com/wiki/Summon_swarm Summon Swarm]&lt;br /&gt;
&lt;br /&gt;
==Coin and Valuables==&lt;br /&gt;
*&amp;lt;i&amp;gt;Gold&amp;lt;/i&amp;gt; 1,527 (&amp;lt;s&amp;gt;20&amp;lt;/s&amp;gt; 30 lbs! [30.54 to be exact])&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;small&amp;gt;Maybe I&#039;ll trade some of this in for some lighter-weight platinum pieces.&amp;lt;/small&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;i&amp;gt;Copper&amp;lt;/i&amp;gt; 48&lt;br /&gt;
&lt;br /&gt;
==[[Pip]]==&lt;br /&gt;
&lt;br /&gt;
Hit Points : 27 (1/2 master&#039;s total, rounded down)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST:&#039;&#039;&#039; 11  &#039;&#039;&#039;DX:&#039;&#039;&#039; 17   &#039;&#039;&#039;CN:&#039;&#039;&#039; 13  &#039;&#039;&#039;IN:&#039;&#039;&#039; 10   &#039;&#039;&#039;WS:&#039;&#039;&#039;12  &#039;&#039;&#039;CH:&#039;&#039;&#039;6&lt;br /&gt;
&lt;br /&gt;
AC : 20 (+1 Natural, +5 Familiar Natural, +3 Dex, +1 Size)&lt;br /&gt;
&lt;br /&gt;
Attack : Bite +1 (1d4)&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*jump +7 &lt;br /&gt;
*listen +5&lt;br /&gt;
*spot +5&lt;br /&gt;
*survival +4 (+12 when tracking by scent)&lt;br /&gt;
&lt;br /&gt;
===Special Abilities (Hunting Dog)===&lt;br /&gt;
*Scent (2x Range)&lt;br /&gt;
*low-light vision&lt;br /&gt;
*Track Feat&lt;br /&gt;
&lt;br /&gt;
===Special Abilities (Familiar)===&lt;br /&gt;
*Alertness (for self and master)&lt;br /&gt;
*Improved Evasion (self)&lt;br /&gt;
*Share Spells&lt;br /&gt;
*Empathic Link&lt;br /&gt;
*Deliver Touch Spells&lt;br /&gt;
*Speak with Master&lt;br /&gt;
*Speak with Canines&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=The_Night_Serpent&amp;diff=12745</id>
		<title>The Night Serpent</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=The_Night_Serpent&amp;diff=12745"/>
		<updated>2012-05-26T14:14:00Z</updated>

		<summary type="html">&lt;p&gt;Rush: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Night Serpent is the only demi-god to have ascended *after* the death of [[Eight_Makers | the Eight]], rather than during. A servant of the [[Dark_Fiend | Dark Lord]], the Night Serpent assassinated the [[Lady of Twilight]] and assumed her power. It was this assassination, as well as the disruptive affairs (romantic and political) of the demi-pantheon itself, that led to [[The Retreat]]. He acted as the Dark One&#039;s primary vessel after the former&#039;s imprisonment by the self-sacrifice of the Makers. &lt;br /&gt;
&lt;br /&gt;
Some [[Sahuagin]] are known to still venerate the Night Serpent, or at least his memory, making him the only member of the demi-pantheon to still have active followers, despite his being 14 centuries dead.&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12744</id>
		<title>RP: Time For A Little Eggsposition</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12744"/>
		<updated>2012-05-26T13:44:23Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Meeting with Egg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|By the time the party reaches the outskirts of the city, Al has caught up with the group. It is late evening as the Silverwalkers approach the Swamp Gate. Almost immediately, Germain senses a problem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hold up. Up on the tower. Those are not our people.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|How can you tell?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Because I know our people. All the important ones, at least.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|He&#039;s Right. Look at the armor they&#039;re wearing. Chain and steel lamellar. None of our people have armor that nice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|The Odessans?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I don&#039;t think so. If the city had fallen, we&#039;d know. The Wraiths, then? Damn. Why would they be wasting manpower guarding the swamp gate? For that matter - why aren&#039;t *our* people guarding the swamp gate?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|So.. What&#039;s the big deal? The Wraiths are our friends, too, aren&#039;t they?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Allies, maybe. I&#039;m not sure we have many &amp;quot;friends&amp;quot; anymore, at least not in an institutional sense. Damn it! I should never have left the city again. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|So, what&#039;s the big problem here, Germain?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hopefully nothing. Still, I think we should probably not announce our presence just yet. Quinalin, you still have that magic rope? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&amp;lt;i&amp;gt;nods&amp;lt;/i&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, there you go. If it&#039;s good enough for the Odessans, it&#039;s good enough for us. I suggest we wait until nightfall, then scale the walls of the Magus&#039; Tower and check in with Egg. He&#039;ll know what&#039;s going on.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|And if Wraiths are also on those walls?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, then we&#039;ll know, won&#039;t we? We&#039;ll still climb the walls, of course. If there is a garrison there, as well, it will be much easier to deal with than the one here, especially if our goal is to get in without raising alarms.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|One day I won&#039;t have to sneak into my own city anymore.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One day. So, what do you all think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Climb over the wall, eh? This plan sounds farrrr too simple to be a Silverwalker plan! &#039;&#039;snort laugh&#039;&#039; Why, we&#039;d normally get Al to badger up a tunnel under the wall, or cause a big distraction with herds of wild animals, or have LE sneak in invisibly first, or disguise ourselves somehow. And here we&#039;re simply just going to scale a wall and sneak over. Maybe it&#039;s been our problem all along that we haven&#039;t tried simple plans. I like those best-- I&#039;m all for it.&lt;br /&gt;
&lt;br /&gt;
We should climb, but can&#039;t Kimika and Al fly now? At the risk of making this more complicated, perhaps they should float over and see what&#039;s up as we start climbing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|We actually have a magical climbing rope, but if Al and Kimi want to fly instead of climb, they&#039;re welcome to it. I mean, if the place is crawling with Wraiths, we obviously reevaluate, but we&#039;ve got to get to Egg one way or another. You said so yourself. We&#039;re as concerned about simply being seen as we are getting apprehended, moreso honestly. I want us to know what&#039;s going on before we&#039;re thrust into the middle of it, for once. &lt;br /&gt;
&lt;br /&gt;
Oh, speaking of Al, you find out anything hopeful from the Lizardmanlanders?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Now that we&#039;re back to stuff Kaylee&#039;s been trained for, she seems to forget her earlier discomfiture and raises her hand a bit&amp;lt;/i&amp;gt;  Don&#039;t forget that I can also pop into whatever spot I want without having to travel the distance between.  Within reason, of course, and certainly not mid-air.  Just thinking that it might be helpful for me to pop up to the top of the rope as you all start climbing just in case anyone&#039;s up there.  Humans are easy for me to deal with.  That &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; all we&#039;d be facing here, right?  No more liches?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;::involuntarily looks over at LE, catches himself, and looks guiltily away::&#039;&#039; Right, just humans most likely. Though the Thieves Guild here likes to use undead to do its bidding lately-- lets hope they&#039;re lying low, though.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|That&#039;s a great point, Kaylee. In fact, however it is you and your sister pull that gimmick off, it seems to be totally unaffected by magical teleport wards, no matter what their strength. That&#039;s a good trump to keep in the hole. Hells, if things really look suspicious, I suppose you could just blink us across the walls. Although that might be too taxing an effort, I know even magic has its limits.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;In eagle form&amp;lt;/b&amp;gt; Looks pointedly at Kaleesarynn and tweets a bit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;When Al arrived and wasn&#039;t changing forms, Kaylee mindlinked with him.  She begins to relay what Al is telling her&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Ok, so he says that he went to see the &amp;quot;lizard dude&amp;quot; and said that the lizard dude was (&amp;lt;i&amp;gt;tries and fails spectacularly to pronounce the lizarmanlander word Al said in her mind&amp;lt;/i&amp;gt;)?  What the hell is that?  Anyway, he told the guy about the lich and about what happened to LE.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al for a moment, looking confused&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Now he&#039;s saying something about some turtles and how the lizard guy is going to try binding them again?  And that it&#039;ll take a bit.  He won&#039;t let them out of the swamp, which Al seems bummed about for some weird reason.  Back to the topic though, the lizard guy was really surprised that there even was a lich down there and freaked out that it was a druid-lich.  Said that druids don&#039;t like undead and wouldn&#039;t want to become one, so it must have been forced to become a lich somehow, but they don&#039;t know how.  Al says that he thinks there&#039;s a lot about &amp;quot;lizard-dude past&amp;quot; that they&#039;ve forgotten or lost.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al, and her look becomes fearful again as she quickly glances at LE and back again at Al for confirmation of what he just said&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Um, Al thinks that what happened to LE may have something to do with how that druid was forced to become a lich, which makes it even more important to help LE and prevent that from happening.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Feel free to send me &amp;lt;i&amp;gt;Knowledge: Religion&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Knowledge: Arcana&amp;lt;/i&amp;gt; rolls via that spiffy website Mattie dredged up. Or, both, if you&#039;re able!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;small&amp;gt;(&#039;&#039;Edit by Mattie&#039;&#039;: Click on the following link, enter in your own &amp;quot;To&amp;quot; email address and change &amp;quot;Subject&amp;quot;. Then click &#039;&#039;Roll the Dice&#039;&#039;: [http://www.rpglibrary.org/software/securedice/?dq=1&amp;amp;ds=20&amp;amp;dt=1&amp;amp;to=mattie@mattie.net&amp;amp;cc=detarame@gmail.com&amp;amp;sub=KnowledgeHistory&amp;amp;from=1 Secure Dice Roller (prepared for d20)])&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;shudders.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We have to get in there. Why are we waiting? Let&#039;s use the rope.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any religion-roll-related banter that won&#039;t derail the plot in here.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camp Chatter ==&lt;br /&gt;
{|&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The group nods and retreats to the swamp to wait for nightfall.}} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any passing the time, expository RP in here. Character to character bonding, background revealing, bucket pooping, or whatever else you adventurer sorts do the 23 hours a day you&#039;re not murdering things.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Wait, didn&#039;t you guys say something about wraiths guarding the Swamp Gate?  Mose, I thought you said we&#039;d likely just be dealing with living, breathing people.  Why would there be wraiths in a city like this?  I thought those only existed in dungeons and places like that.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Oh! Not undead wraiths, not like those. These are the [[Bog Wraiths]]-- the mercenaries who are pretty much Wydmoor&#039;s last line of defense. I don&#039;t know much about what they do around here politically before the War, but in one of Germain&#039;s boring talks, I think he said something about them being paid by the Church and Wydmoor to defend the city. &#039;&#039;wheels seem to be turning slowly in Mose&#039;s head&#039;&#039; If Wydmoor is broke, though-- I wonder if they might be worrying who&#039;ll be putting half their dinner on the table going forward... So far they&#039;ve been the only sturdy thing Wydmoor has aside from the Silverwalkers, given the Church won&#039;t intervene. Hopefully this situation hasn&#039;t gotten the Wraiths a&#039;scheming. Nothing makes a hired hand testy like worrying that he won&#039;t get paid...&lt;br /&gt;
&#039;&#039;(OOC: There&#039;s probably some chance Kaylee has heard of the Bog Wraiths, right?)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;shakes his head.&amp;lt;/i&amp;gt; It wasn&#039;t boring! The question is: why are they manning the wall? We know good and well the Wraiths have already been &amp;quot;a&#039;scheaming&amp;quot; with the Odessans in Alexia--it&#039;s not hard to read between the lines even if you just follow the politics of the mainland...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&amp;lt;i&amp;gt;yawns in anticipation.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;grumbles.&amp;lt;/i&amp;gt; Fine. No one cares. The fact is, I told them I would need help keeping the peace in the city, but putting a full garrison on the walls seems like overstepping. I didn&#039;t think he even had enough men to guard Wydmoor Castle effectively with all the troops they are funneling into Alexia, so I can&#039;t imagine why he would put so many here unless there were issues. Or if he was up to something. He is pissed that we brought all the refugees into the city...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Germain looks agitated.&amp;lt;/i&amp;gt; I don&#039;t want to wait anymore than we have to. Can we cross that wall now? Do we have a way to &amp;quot;sneak&amp;quot; across it in broad daylight?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;grins, shrugs, and disappears from sight.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Nice trick. Kaylee, didn&#039;t you say something about being able to teleport across walls? Does that work on all of us, or just you? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Sure does!  I can take 3 people with me per trip, so I could take maybe Kimika, Mose, and Germain on the first trip, and then come back for Al and Quin.  That&#039;d be three trips total for me and use up that much power...  &amp;lt;i&amp;gt;(she starts doing some mental calculations)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(OOC: This would take 21 PSP, which I&#039;m fairly sure she still has - also, edited this because Kaylee is level 9 now and can take 3 people with her)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I think I could get us all across.  Also, did LE just teleport there?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;LE&#039;s voice&amp;lt;/i&amp;gt;: I&#039;m still here. I&#039;d need to use the rope.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Jumps a little at the sound of LE&#039;s voice from out of thin air&amp;lt;/i&amp;gt;&lt;br /&gt;
Ack!  In that case, I could take you, Al, and Quin on the final trip.  What do you guys think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Sounds like a plan! Let&#039;s go. At least this way Kimi can save her flying ability if we find that going back into the city has turned into a bad idea.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep camp chatter rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meeting with Egg==&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The party, using many newly acquired tricks, enters the grounds of the Magius Keep. A small garrison walks the walls. They wear the sideways-V emblem, carry crossbows, and wear studded leather (i think) armor. &lt;br /&gt;
&lt;br /&gt;
The party decides to continue to sneak in without alerting the token forces. The Silverwalkers, Quinalin most especially, rate the level of security in the tower as abysmal. &lt;br /&gt;
&lt;br /&gt;
Once inside, you quickly make your way inside the tower and rush to find Egg. You find him in the library, begoggled and reading a tome the size of a human torso. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Oh, thank Omnity you&#039;re back! It feels like you&#039;ve been gone for ages! But it couldn&#039;t have even been a week, could it? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(XP Bonus! What is today, and how long has it been since you left the city!)&#039;&#039;&lt;br /&gt;
:&#039;&#039; (I think it&#039;s best to say today is 30 Verdant 1401 and we left the city 5 days before that. This is assuming it took us a minimum 1.5 day march to and from the southern reaches of the swamp-- a guess based on our first forced march to the hydra&#039;s place from the Lizardman camp. If our Phylactery chat took the entire day then instead we arrive at the tower late-day on the 30th rather than the morning. The quest notes as written imply today is the 29th but I think that&#039;s too aggressive.)&#039;&#039;&lt;br /&gt;
::&#039;&#039;(I&#039;ll buy it! I assume that was Mattie? Free share to Mattie! All hail the Calendar Master!) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;yawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think I&#039;ve slept a full night since you guys left. I&#039;m way out of my element here! I mean, not HERE here, as in the tower. I&#039;m actually finding this place quite suits me! &lt;br /&gt;
&lt;br /&gt;
Err, what I mean is HERE as in dealing with the problems of thousands of desperate refugees... ARMED desperate refugees! Dealing with the War Room Council. Err, as much as possible. I try to go to the meetings, but Omnity&#039;s Mercy, it&#039;s a lot of talking for everything being pre-decided by Naprid and Fenn. I just have more important things to do.. Err, sorry. The riots. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve done our best to keep order, the Geese any myself, but it&#039;s just not what any of us are really good at. A small food riot a couple three days ago,  and the Wraiths came in hard and have basically kept the camp on lockdown ever since. Confiscated whatever weapons Astlen and Laecina haven&#039;t managed to squirrel away. &lt;br /&gt;
&lt;br /&gt;
Oddly enough, they haven&#039;t tried to force me out at the tower, so I pulled the most of the rest of the Geese back here to set up camp. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;rushes to Egg and embraces him.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s really bad... please say you found something...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Our trip didn&#039;t turn out as we expected, either. We found something terrible at the bottom of that cave... An ancient lizardfolk Druid who fell to the dark one in the time of our savior. &amp;lt;I&amp;gt; Germain quickly, but adequately, covers the tale.&amp;lt;/I&amp;gt; I&#039;m afraid for LE. Did those papers help? Did you learn anything new?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Errr. That depends on what you mean. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;looks nervously at Germain, and glances at the other Silverwalkers&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s alright, things are too far gone to keep things under wraps anymore.  Tell us what you&#039;ve got.&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Ahhhhh.. Alright, then. I&#039;m afraid most of my time has been taken up with learning the ropes of the tower here and putting out a thousand fires. Metaphorical fires, I mean! But, err.. But, I&#039;ve kind of forgotten who knows what, and so I&#039;ll just give you a run down of what LE and I have figured out so far.&lt;br /&gt;
&lt;br /&gt;
In many ways, it&#039;s what we&#039;ve all expected. Except, not really. I mean.. Ok, so.. Possession. Yes. Yes, it&#039;s possession. But.. not exactly. Err..&lt;br /&gt;
&lt;br /&gt;
Let me start over, and try to keep it simple. I can probably answer some questions if things are too unclear. Sorry, souls and stuff are not exactly my specialty. &lt;br /&gt;
&lt;br /&gt;
Alright, most of this theorizing comes down to her mage&#039;s mark. We&#039;ve seen evidence that this sigil was also used by this Melkior guy a few hundred years back. For a while, LE and I figured it was a straight up case of this guy cheating the grave or whatever. But, it&#039;s not. When I was picking through some of books I picked up from Kathkalan for a song a few months back, I noticed what seemed to be LE&#039;s sigil, or close enough. It took me some bit of time to actually *learn* Old Petaran. Anyway, I&#039;ve read that section so many times by now, I can recite it from memory.&lt;br /&gt;
&lt;br /&gt;
*ahem*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Through many bodies and many ages, the industructable soul.&amp;lt;br/&amp;gt;&lt;br /&gt;
You may know the enemy amongst you by the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
For the soul gives lie to the truth of the flesh. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Ruination swings from the arms of marked men.&amp;lt;br/&amp;gt;&lt;br /&gt;
From the wombs of the women comes desolation.&amp;lt;br/&amp;gt;&lt;br /&gt;
The wild possess the cunning and wickedness of men.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;If a babe be so augured with the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without hesitation dash its head against the rock.&amp;lt;br/&amp;gt;&lt;br /&gt;
Lest the quickening wail speak &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
the Name that seals the doom of your clan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So... Er, not really hopeful stuff. And, my own translation, so it loses much of the poetry of the original. But, from what I can tell, this little passage far, far predates Melkior. &amp;lt;b&amp;gt;gears turn in Egg&#039;s mind&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Germain - when you say &amp;quot;From Alexandrian Times,&amp;quot; do you mean &amp;quot;really old&amp;quot; or literally &amp;quot;from the time of Alexandria.&amp;quot; Not just quibbling definitions, for once - Now that I think about it, the book I&#039;m talking about was written late in the reign of Sayid I. Which, if you&#039;re being literal about the Druid Lich, gives us two sources tracing this thing back &amp;lt;b&amp;gt;at least&amp;lt;/b&amp;gt; 1,400 years.... Wow, that&#039;s kind of fascinating! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;looks at LE, blushes with embarrassment&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Err, I mean.. Horrible! But, so, good news is that Melkior is probably not possessing LE. More likely, whatever was going on with Melkior - and the Dire Wolf, and the Lizardman Lich - is also going on with LE. &lt;br /&gt;
&lt;br /&gt;
Of course, we know very little about Melkior in Wydmoor - that Edrell guy seems to have run off with most everything Melkior related from the records room.  &lt;br /&gt;
&lt;br /&gt;
Also, when we did that food run, LE and I took a little, errrr, detour to the University Library in Ubrekt. I was able to find some stuff there, as well.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, although we know he received his measures there, the library contained no mentions of Melkior in any of the main library archives... INCLUDING in any of the Alumni Almanacks, including the one that I own that does have him listed. A clear case of &amp;lt;gnomish word: To Exile from History&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I was able to find some oblique references the exiliers missed. It was an unofficial document, but it indicated something of his course of study. It will probably come as a surprise to absolutely nobody that Melkior was a necromancer, but his mastery study was in a subfield called &amp;quot;soul transference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That led me to a section of the archives where I was able to stumble across citations to a pair of Melkior theses that no longer exist in any library I could find.   All the citation listed was the author - Melkior - and the titles of the works: &amp;quot;The Living Phylactery&amp;quot; and &amp;quot;Broken Mirror&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, err, yeah, sorry. So. I think she&#039;s ... not possessed. Perhaps &amp;quot;inhabited&amp;quot; by the soul of some supernatural being.. Or, maybe, *a piece* of another soul. But, not a possession. Possession implies some sort of externality that isn&#039;t at work here. A ghost or demon or whatever forces its way into a mortal. Not the case here, I don&#039;t think. I think it more likely that whatever, errr, &amp;quot;it&amp;quot; is - Melkior didn&#039;t cause it, but likely was no less a victim in his own way. &lt;br /&gt;
&lt;br /&gt;
*looks around uneasily*&lt;br /&gt;
&lt;br /&gt;
How was that? Err.. any question?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|If your Old Peteran is bad, then I don&#039;t want to imagine what my Old Lizardmanlander is like, so I&#039;m not sure how accurate this is going to be. As I understand it, but the spirits we talked to said they were corrupted by [[The Night Serpent]]. They said &amp;quot;they came down on the wrong side of man&#039;s war.&amp;quot; If I were to guess, I would say this was the not [[First War]] between the [[Demi-Pantheon]] and the [[Dark Fiend]], because I wouldn&#039;t classify that as &amp;quot;man&#039;s war.&amp;quot; Instead, I would guess that it&#039;s referring to the [[Prophets&#039; War]], which would align the old Heirophant&#039;s timeline with the razing of the [[Turtle Temple]]. The spirits also said the heirphant &amp;quot;slept for centuries&amp;quot;, which feels close to 1400 years past the Prophets&#039; War, and far away from 6000 or so since the [[First War]]. But it could all also relate to the Wars of Fracture and the corruption of the [[Dark Naga]]. That all feels like it is reading a lot into my translation of a language I can barely pronounce, as spoken by spirits that are possibly thousands of years dead, who probably have a tenuous grasp on time. &amp;lt;i&amp;gt;Germain frowns.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It sounds to me like your current interpretation is that their may be some sort of soul, or possibly a supernatural entity, that is carried in this world in mortal bodies. I might say &amp;quot;periodically,&amp;quot; but it might be more like &amp;quot;regularly&amp;quot; given evidence that the Dire Wolf may have been a manifestation of this power. Also, this power doesn&#039;t distinguish between man or beast, which also seems to be suggested by the passage, &amp;quot;the wild possess the cunning and wickedness of men.&amp;quot; How many living things carry this same mark alive today? Tens? Hundreds? More? And what sort of power could be so prevalent and inhabit such a range of hosts? Something very old, I&#039;d wager. Was their evidence of this prior to Alexandria&#039;s &amp;quot;destruction&amp;quot; of the Dark Fiend? What do we know of the Night Serpent and it&#039;s portfolio?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|OOC&lt;br /&gt;
|Germain has a 100% change of giving +4 to someone making a history check, and an 80% change of giving that bonus to an arcana or religion check (among others). This sort of questioning is how I percieve Germain grants this bonus and improves discussions like this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Yeah, I&#039;ll assume that&#039;s in play for any of these sort of expository discussions. Germain is like the best guy in the universe to bounce ideas off of. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|There&#039;s too much we don&#039;t know to draw any definitive conclusions, but that&#039;s not the worst working theory in the world. As far as time and age go, we can really only speak to the sources we have. There might be evidence, there might not. Perhaps there once was, but much knowledge across the mainland was lost during, and in the centuries following, Alexandria&#039;s Crusade, so tracking anything back further than that becomes more difficult and cloudy. &lt;br /&gt;
&lt;br /&gt;
We can make a lot of hunches and educated guesses, maybe, but some of those questions - how many, how long - might be simply unanswerable at this point in time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|So the big take-away I got from that is that it seems likely every time LE sucks up another one of these soul clouds, it is fitting another spoke in the wheel of some ancient evil god-like thing&#039;s chariot to make another stab at ruling the world.  Great.  So anyway, Egg, if someone decided to excise information about Melkior from most places in the mainland, are there any other areas they might not be able to get to as easily?  Odessa?  Petara?  My dad never mentioned anything about Alexandrian Libraries (OOC: HEH!) in Petara, but he was a merchant, not a scholar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Hmmmm. That&#039;s an excellent thought, Quin. A lot of the &amp;lt;i&amp;gt;mainland&amp;lt;/i&amp;gt; sources were destroyed in the post-Crusade years. But, a lot of people forget... I&#039;d even forgotten myself.. The post-Crusade years were basically a Petaran Golden Age. Not only did those dark ages not reach Petara, but the Heterodox were the dominate power for generations after the fall of the Dark Lord. Hellfire: some of our most important sources from the Ubrekti Empire come to us from Old Petaran, as does our most solid clue to date. Well, except maybe whatever Edrell&#039;s keeping to himself. He did give LE the metaphorical keys to get that staff, though, didn&#039;t he? Hmm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Getting excited&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
How close minded of me! The libraries of Petara are as extensive as anything on the mainland, even those of Old Hakan or Ubrekt themselves. With fewer gaps, too, I&#039;ll wager, since the Petaran Empire thrived while the kingdoms of the old world collapsed in on themselves. But....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Enthusiasm wanes&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I mean, I don&#039;t know how a bunch of &amp;quot;apostate&amp;quot; outsiders are going to get access to reservoirs of exclusive knowledge, but it&#039;s something to think about. Maybe a little bit of hope in this whole thing, after all. Errrrr, It would take someone versed in Old Petaran, or at the very least Petaran. I could handle it, maybe, but I think I serve the situation best by being here. I mean, I hope that doesn&#039;t seem to... cowardly? Convenient? But Wydmoor is sorely lacking in arcane talent right now. I mean, I have the feeling that if the Wraith&#039;s had anyone even almost as competent as me that they could trust, I&#039;d be out of this tower on my ear. &lt;br /&gt;
&lt;br /&gt;
Which is kind of terrifying, if you really think about it. Aren&#039;t those guys backed up by an entire University worth of wizards? It&#039;s just me against all of that?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;trying not to overreact so goes to the old standby-- covertly concentrates on &#039;&#039;&#039;Detect Evil&#039;&#039;&#039; on LE while Egg/Quinalin are talking&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|LE detects no signature of evil. Even the evilish-halo-prenumbra you one sensed is gone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;OOC: Any elven lore Al might know about Melkior?&amp;lt;/b&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Afraid not. Melkior was active within the last couple of centuries - at least 1000 year since the elves retreated to their little island. Melkior was a human.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;looking into the distance&amp;lt;/i&amp;gt; Spokes in the wheel... &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;to Quin&amp;lt;/i&amp;gt; I can see all the rest of the spokes. If I let them see me, I can see all of them. It&#039;s... a little scary, though.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;to Egg&amp;lt;/i&amp;gt; Do you think it would help to know where they are now?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Well... knowing is always better than not knowing? Numbers might be more useful than location, especially if there are risks involved and we&#039;re prioritizing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|Ok... when I look for them, they can see me... so I think it would be the best if I was in the room alone, with some kind of anti-scrying stuff? (&amp;lt;i&amp;gt;touches her amulet&amp;lt;/i&amp;gt;) I already have this, but if there&#039;s something else we could do, I dunno. I&#039;ve avoided doing this very often, because it&#039;s creepy. I&#039;ve never tried to block scrying, though, so I don&#039;t know if it would keep them from seeing in or somehow prevent me from seeing out. I have no idea how it actually works, everything happening to me goes against what I&#039;ve read should be possible. Does anybody have any more no-see-ums I can use?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Well.. There&#039;s the orb Edrell left us with? I mean, there&#039;s always the chance he&#039;s got some special &amp;quot;in&amp;quot; with that like all the rest of those items, but maybe it actually came with the office of Sheriff? Honestly, I&#039;m starting to think it&#039;s not worth trying to outplan that guy... maybe out react him? Err, anyway, yeah, the orb should help?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|(&#039;&#039;wide-eyed with excitement as he starts to understand&#039;&#039;) Wait a minute-- LE, you can track down intense evil like that unholy Lich we found down there?! It has been a very long time since I sensed evil that overwhelming before.&lt;br /&gt;
&lt;br /&gt;
What an amazing blessing from the Omnity itself! I would praise Alexandria every day if I had the power to &#039;&#039;Detect Evil&#039;&#039; at such great distances! I do not know what has given you such a great power-- why didn&#039;t you tell us sooner? Do you realize what this means? You may be the key to ridding the world of some of the foulest evils we&#039;ve ever seen, and we should put every effort into doing so! (&#039;&#039;quite excited and forgetting the war for a moment&#039;&#039;) Use your gift and we can begin the hunt right away!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Um, I hope I&#039;m not speaking out of turn or anything, being new to all of this...  Mose, if we go hunting down all of these evil baddies that LE can locate, and every time we defeat one, it gets sucked into LE like that lich did...  It seems like that would lead to something even worse if what Egg, Germain, and LE are saying is all basically on target. I don&#039;t know. I mean, maybe that is part of what would help LE, somehow, though I&#039;ve no idea &amp;lt;i&amp;gt;how&amp;lt;/i&amp;gt; that would actually help, but I&#039;m not sure we should rush off to do that just yet...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;whips her head around to look at Mose.&amp;lt;/i&amp;gt;&amp;lt;bR&amp;gt;&lt;br /&gt;
Are you serious, little man? You think it&#039;s a great blessing to have several, way evil, beings&#039; attention... suddenly and squarely focused on you? You are such a fucking fool. And you don&#039;t know what has given me this power? How about the super big big bad making a little nest in MY soul? That couldn&#039;t have anything to do with it, right? Why didn&#039;t I tell you sooner? Why didn&#039;t *I*, tell *YOU*, sooner?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And you want to go looking for these things. Tell me, hero, what happens when one of them kills me, and inhales all the evil stuff you&#039;ve seen go into me? And all the stuff you haven&#039;t seen? What happens then? It&#039;s amazing you can use the bucket without someone wiping up for you. Praise Omnity, indeed. Let her have your beard and all your lovely crowns when we&#039;re all dead and this evil has consumed the world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
(&amp;lt;i&amp;gt;she takes a deep breath&amp;lt;/i&amp;gt;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Egg, where is Edrell&#039;s orb?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep egg meeting rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Silverwalkers]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12743</id>
		<title>RP: Time For A Little Eggsposition</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12743"/>
		<updated>2012-05-26T13:43:25Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Meeting with Egg */  and furthermore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|By the time the party reaches the outskirts of the city, Al has caught up with the group. It is late evening as the Silverwalkers approach the Swamp Gate. Almost immediately, Germain senses a problem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hold up. Up on the tower. Those are not our people.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|How can you tell?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Because I know our people. All the important ones, at least.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|He&#039;s Right. Look at the armor they&#039;re wearing. Chain and steel lamellar. None of our people have armor that nice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|The Odessans?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I don&#039;t think so. If the city had fallen, we&#039;d know. The Wraiths, then? Damn. Why would they be wasting manpower guarding the swamp gate? For that matter - why aren&#039;t *our* people guarding the swamp gate?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|So.. What&#039;s the big deal? The Wraiths are our friends, too, aren&#039;t they?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Allies, maybe. I&#039;m not sure we have many &amp;quot;friends&amp;quot; anymore, at least not in an institutional sense. Damn it! I should never have left the city again. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|So, what&#039;s the big problem here, Germain?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hopefully nothing. Still, I think we should probably not announce our presence just yet. Quinalin, you still have that magic rope? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&amp;lt;i&amp;gt;nods&amp;lt;/i&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, there you go. If it&#039;s good enough for the Odessans, it&#039;s good enough for us. I suggest we wait until nightfall, then scale the walls of the Magus&#039; Tower and check in with Egg. He&#039;ll know what&#039;s going on.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|And if Wraiths are also on those walls?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, then we&#039;ll know, won&#039;t we? We&#039;ll still climb the walls, of course. If there is a garrison there, as well, it will be much easier to deal with than the one here, especially if our goal is to get in without raising alarms.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|One day I won&#039;t have to sneak into my own city anymore.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One day. So, what do you all think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Climb over the wall, eh? This plan sounds farrrr too simple to be a Silverwalker plan! &#039;&#039;snort laugh&#039;&#039; Why, we&#039;d normally get Al to badger up a tunnel under the wall, or cause a big distraction with herds of wild animals, or have LE sneak in invisibly first, or disguise ourselves somehow. And here we&#039;re simply just going to scale a wall and sneak over. Maybe it&#039;s been our problem all along that we haven&#039;t tried simple plans. I like those best-- I&#039;m all for it.&lt;br /&gt;
&lt;br /&gt;
We should climb, but can&#039;t Kimika and Al fly now? At the risk of making this more complicated, perhaps they should float over and see what&#039;s up as we start climbing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|We actually have a magical climbing rope, but if Al and Kimi want to fly instead of climb, they&#039;re welcome to it. I mean, if the place is crawling with Wraiths, we obviously reevaluate, but we&#039;ve got to get to Egg one way or another. You said so yourself. We&#039;re as concerned about simply being seen as we are getting apprehended, moreso honestly. I want us to know what&#039;s going on before we&#039;re thrust into the middle of it, for once. &lt;br /&gt;
&lt;br /&gt;
Oh, speaking of Al, you find out anything hopeful from the Lizardmanlanders?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Now that we&#039;re back to stuff Kaylee&#039;s been trained for, she seems to forget her earlier discomfiture and raises her hand a bit&amp;lt;/i&amp;gt;  Don&#039;t forget that I can also pop into whatever spot I want without having to travel the distance between.  Within reason, of course, and certainly not mid-air.  Just thinking that it might be helpful for me to pop up to the top of the rope as you all start climbing just in case anyone&#039;s up there.  Humans are easy for me to deal with.  That &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; all we&#039;d be facing here, right?  No more liches?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;::involuntarily looks over at LE, catches himself, and looks guiltily away::&#039;&#039; Right, just humans most likely. Though the Thieves Guild here likes to use undead to do its bidding lately-- lets hope they&#039;re lying low, though.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|That&#039;s a great point, Kaylee. In fact, however it is you and your sister pull that gimmick off, it seems to be totally unaffected by magical teleport wards, no matter what their strength. That&#039;s a good trump to keep in the hole. Hells, if things really look suspicious, I suppose you could just blink us across the walls. Although that might be too taxing an effort, I know even magic has its limits.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;In eagle form&amp;lt;/b&amp;gt; Looks pointedly at Kaleesarynn and tweets a bit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;When Al arrived and wasn&#039;t changing forms, Kaylee mindlinked with him.  She begins to relay what Al is telling her&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Ok, so he says that he went to see the &amp;quot;lizard dude&amp;quot; and said that the lizard dude was (&amp;lt;i&amp;gt;tries and fails spectacularly to pronounce the lizarmanlander word Al said in her mind&amp;lt;/i&amp;gt;)?  What the hell is that?  Anyway, he told the guy about the lich and about what happened to LE.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al for a moment, looking confused&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Now he&#039;s saying something about some turtles and how the lizard guy is going to try binding them again?  And that it&#039;ll take a bit.  He won&#039;t let them out of the swamp, which Al seems bummed about for some weird reason.  Back to the topic though, the lizard guy was really surprised that there even was a lich down there and freaked out that it was a druid-lich.  Said that druids don&#039;t like undead and wouldn&#039;t want to become one, so it must have been forced to become a lich somehow, but they don&#039;t know how.  Al says that he thinks there&#039;s a lot about &amp;quot;lizard-dude past&amp;quot; that they&#039;ve forgotten or lost.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al, and her look becomes fearful again as she quickly glances at LE and back again at Al for confirmation of what he just said&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Um, Al thinks that what happened to LE may have something to do with how that druid was forced to become a lich, which makes it even more important to help LE and prevent that from happening.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Feel free to send me &amp;lt;i&amp;gt;Knowledge: Religion&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Knowledge: Arcana&amp;lt;/i&amp;gt; rolls via that spiffy website Mattie dredged up. Or, both, if you&#039;re able!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;small&amp;gt;(&#039;&#039;Edit by Mattie&#039;&#039;: Click on the following link, enter in your own &amp;quot;To&amp;quot; email address and change &amp;quot;Subject&amp;quot;. Then click &#039;&#039;Roll the Dice&#039;&#039;: [http://www.rpglibrary.org/software/securedice/?dq=1&amp;amp;ds=20&amp;amp;dt=1&amp;amp;to=mattie@mattie.net&amp;amp;cc=detarame@gmail.com&amp;amp;sub=KnowledgeHistory&amp;amp;from=1 Secure Dice Roller (prepared for d20)])&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;shudders.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We have to get in there. Why are we waiting? Let&#039;s use the rope.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any religion-roll-related banter that won&#039;t derail the plot in here.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camp Chatter ==&lt;br /&gt;
{|&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The group nods and retreats to the swamp to wait for nightfall.}} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any passing the time, expository RP in here. Character to character bonding, background revealing, bucket pooping, or whatever else you adventurer sorts do the 23 hours a day you&#039;re not murdering things.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Wait, didn&#039;t you guys say something about wraiths guarding the Swamp Gate?  Mose, I thought you said we&#039;d likely just be dealing with living, breathing people.  Why would there be wraiths in a city like this?  I thought those only existed in dungeons and places like that.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Oh! Not undead wraiths, not like those. These are the [[Bog Wraiths]]-- the mercenaries who are pretty much Wydmoor&#039;s last line of defense. I don&#039;t know much about what they do around here politically before the War, but in one of Germain&#039;s boring talks, I think he said something about them being paid by the Church and Wydmoor to defend the city. &#039;&#039;wheels seem to be turning slowly in Mose&#039;s head&#039;&#039; If Wydmoor is broke, though-- I wonder if they might be worrying who&#039;ll be putting half their dinner on the table going forward... So far they&#039;ve been the only sturdy thing Wydmoor has aside from the Silverwalkers, given the Church won&#039;t intervene. Hopefully this situation hasn&#039;t gotten the Wraiths a&#039;scheming. Nothing makes a hired hand testy like worrying that he won&#039;t get paid...&lt;br /&gt;
&#039;&#039;(OOC: There&#039;s probably some chance Kaylee has heard of the Bog Wraiths, right?)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;shakes his head.&amp;lt;/i&amp;gt; It wasn&#039;t boring! The question is: why are they manning the wall? We know good and well the Wraiths have already been &amp;quot;a&#039;scheaming&amp;quot; with the Odessans in Alexia--it&#039;s not hard to read between the lines even if you just follow the politics of the mainland...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&amp;lt;i&amp;gt;yawns in anticipation.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;grumbles.&amp;lt;/i&amp;gt; Fine. No one cares. The fact is, I told them I would need help keeping the peace in the city, but putting a full garrison on the walls seems like overstepping. I didn&#039;t think he even had enough men to guard Wydmoor Castle effectively with all the troops they are funneling into Alexia, so I can&#039;t imagine why he would put so many here unless there were issues. Or if he was up to something. He is pissed that we brought all the refugees into the city...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Germain looks agitated.&amp;lt;/i&amp;gt; I don&#039;t want to wait anymore than we have to. Can we cross that wall now? Do we have a way to &amp;quot;sneak&amp;quot; across it in broad daylight?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;grins, shrugs, and disappears from sight.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Nice trick. Kaylee, didn&#039;t you say something about being able to teleport across walls? Does that work on all of us, or just you? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Sure does!  I can take 3 people with me per trip, so I could take maybe Kimika, Mose, and Germain on the first trip, and then come back for Al and Quin.  That&#039;d be three trips total for me and use up that much power...  &amp;lt;i&amp;gt;(she starts doing some mental calculations)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(OOC: This would take 21 PSP, which I&#039;m fairly sure she still has - also, edited this because Kaylee is level 9 now and can take 3 people with her)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I think I could get us all across.  Also, did LE just teleport there?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;LE&#039;s voice&amp;lt;/i&amp;gt;: I&#039;m still here. I&#039;d need to use the rope.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Jumps a little at the sound of LE&#039;s voice from out of thin air&amp;lt;/i&amp;gt;&lt;br /&gt;
Ack!  In that case, I could take you, Al, and Quin on the final trip.  What do you guys think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Sounds like a plan! Let&#039;s go. At least this way Kimi can save her flying ability if we find that going back into the city has turned into a bad idea.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep camp chatter rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meeting with Egg==&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The party, using many newly acquired tricks, enters the grounds of the Magius Keep. A small garrison walks the walls. They wear the sideways-V emblem, carry crossbows, and wear studded leather (i think) armor. &lt;br /&gt;
&lt;br /&gt;
The party decides to continue to sneak in without alerting the token forces. The Silverwalkers, Quinalin most especially, rate the level of security in the tower as abysmal. &lt;br /&gt;
&lt;br /&gt;
Once inside, you quickly make your way inside the tower and rush to find Egg. You find him in the library, begoggled and reading a tome the size of a human torso. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Oh, thank Omnity you&#039;re back! It feels like you&#039;ve been gone for ages! But it couldn&#039;t have even been a week, could it? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(XP Bonus! What is today, and how long has it been since you left the city!)&#039;&#039;&lt;br /&gt;
:&#039;&#039; (I think it&#039;s best to say today is 30 Verdant 1401 and we left the city 5 days before that. This is assuming it took us a minimum 1.5 day march to and from the southern reaches of the swamp-- a guess based on our first forced march to the hydra&#039;s place from the Lizardman camp. If our Phylactery chat took the entire day then instead we arrive at the tower late-day on the 30th rather than the morning. The quest notes as written imply today is the 29th but I think that&#039;s too aggressive.)&#039;&#039;&lt;br /&gt;
::&#039;&#039;(I&#039;ll buy it! I assume that was Mattie? Free share to Mattie! All hail the Calendar Master!) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;yawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think I&#039;ve slept a full night since you guys left. I&#039;m way out of my element here! I mean, not HERE here, as in the tower. I&#039;m actually finding this place quite suits me! &lt;br /&gt;
&lt;br /&gt;
Err, what I mean is HERE as in dealing with the problems of thousands of desperate refugees... ARMED desperate refugees! Dealing with the War Room Council. Err, as much as possible. I try to go to the meetings, but Omnity&#039;s Mercy, it&#039;s a lot of talking for everything being pre-decided by Naprid and Fenn. I just have more important things to do.. Err, sorry. The riots. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve done our best to keep order, the Geese any myself, but it&#039;s just not what any of us are really good at. A small food riot a couple three days ago,  and the Wraiths came in hard and have basically kept the camp on lockdown ever since. Confiscated whatever weapons Astlen and Laecina haven&#039;t managed to squirrel away. &lt;br /&gt;
&lt;br /&gt;
Oddly enough, they haven&#039;t tried to force me out at the tower, so I pulled the most of the rest of the Geese back here to set up camp. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;rushes to Egg and embraces him.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s really bad... please say you found something...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Our trip didn&#039;t turn out as we expected, either. We found something terrible at the bottom of that cave... An ancient lizardfolk Druid who fell to the dark one in the time of our savior. &amp;lt;I&amp;gt; Germain quickly, but adequately, covers the tale.&amp;lt;/I&amp;gt; I&#039;m afraid for LE. Did those papers help? Did you learn anything new?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Errr. That depends on what you mean. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;looks nervously at Germain, and glances at the other Silverwalkers&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s alright, things are too far gone to keep things under wraps anymore.  Tell us what you&#039;ve got.&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Ahhhhh.. Alright, then. I&#039;m afraid most of my time has been taken up with learning the ropes of the tower here and putting out a thousand fires. Metaphorical fires, I mean! But, err.. But, I&#039;ve kind of forgotten who knows what, and so I&#039;ll just give you a run down of what LE and I have figured out so far.&lt;br /&gt;
&lt;br /&gt;
In many ways, it&#039;s what we&#039;ve all expected. Except, not really. I mean.. Ok, so.. Possession. Yes. Yes, it&#039;s possession. But.. not exactly. Err..&lt;br /&gt;
&lt;br /&gt;
Let me start over, and try to keep it simple. I can probably answer some questions if things are too unclear. Sorry, souls and stuff are not exactly my specialty. &lt;br /&gt;
&lt;br /&gt;
Alright, most of this theorizing comes down to her mage&#039;s mark. We&#039;ve seen evidence that this sigil was also used by this Melkior guy a few hundred years back. For a while, LE and I figured it was a straight up case of this guy cheating the grave or whatever. But, it&#039;s not. When I was picking through some of books I picked up from Kathkalan for a song a few months back, I noticed what seemed to be LE&#039;s sigil, or close enough. It took me some bit of time to actually *learn* Old Petaran. Anyway, I&#039;ve read that section so many times by now, I can recite it from memory.&lt;br /&gt;
&lt;br /&gt;
*ahem*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Through many bodies and many ages, the industructable soul.&amp;lt;br/&amp;gt;&lt;br /&gt;
You may know the enemy amongst you by the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
For the soul gives lie to the truth of the flesh. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Ruination swings from the arms of marked men.&amp;lt;br/&amp;gt;&lt;br /&gt;
From the wombs of the women comes desolation.&amp;lt;br/&amp;gt;&lt;br /&gt;
The wild possess the cunning and wickedness of men.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;If a babe be so augured with the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without hesitation dash its head against the rock.&amp;lt;br/&amp;gt;&lt;br /&gt;
Lest the quickening wail speak &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
the Name that seals the doom of your clan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So... Er, not really hopeful stuff. And, my own translation, so it loses much of the poetry of the original. But, from what I can tell, this little passage far, far predates Melkior. &amp;lt;b&amp;gt;gears turn in Egg&#039;s mind&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Germain - when you say &amp;quot;From Alexandrian Times,&amp;quot; do you mean &amp;quot;really old&amp;quot; or literally &amp;quot;from the time of Alexandria.&amp;quot; Not just quibbling definitions, for once - Now that I think about it, the book I&#039;m talking about was written late in the reign of Sayid I. Which, if you&#039;re being literal about the Druid Lich, gives us two sources tracing this thing back &amp;lt;b&amp;gt;at least&amp;lt;/b&amp;gt; 1,400 years.... Wow, that&#039;s kind of fascinating! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;looks at LE, blushes with embarrassment&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Err, I mean.. Horrible! But, so, good news is that Melkior is probably not possessing LE. More likely, whatever was going on with Melkior - and the Dire Wolf, and the Lizardman Lich - is also going on with LE. &lt;br /&gt;
&lt;br /&gt;
Of course, we know very little about Melkior in Wydmoor - that Edrell guy seems to have run off with most everything Melkior related from the records room.  &lt;br /&gt;
&lt;br /&gt;
Also, when we did that food run, LE and I took a little, errrr, detour to the University Library in Ubrekt. I was able to find some stuff there, as well.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, although we know he received his measures there, the library contained no mentions of Melkior in any of the main library archives... INCLUDING in any of the Alumni Almanacks, including the one that I own that does have him listed. A clear case of &amp;lt;gnomish word: To Exile from History&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I was able to find some oblique references the exiliers missed. It was an unofficial document, but it indicated something of his course of study. It will probably come as a surprise to absolutely nobody that Melkior was a necromancer, but his mastery study was in a subfield called &amp;quot;soul transference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That led me to a section of the archives where I was able to stumble across citations to a pair of Melkior theses that no longer exist in any library I could find.   All the citation listed was the author - Melkior - and the titles of the works: &amp;quot;The Living Phylactery&amp;quot; and &amp;quot;Broken Mirror&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, err, yeah, sorry. So. I think she&#039;s ... not possessed. Perhaps &amp;quot;inhabited&amp;quot; by the soul of some supernatural being.. Or, maybe, *a piece* of another soul. But, not a possession. Possession implies some sort of externality that isn&#039;t at work here. A ghost or demon or whatever forces its way into a mortal. Not the case here, I don&#039;t think. I think it more likely that whatever, errr, &amp;quot;it&amp;quot; is - Melkior didn&#039;t cause it, but likely was no less a victim in his own way. &lt;br /&gt;
&lt;br /&gt;
*looks around uneasily*&lt;br /&gt;
&lt;br /&gt;
How was that? Err.. any question?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|If your Old Peteran is bad, then I don&#039;t want to imagine what my Old Lizardmanlander is like, so I&#039;m not sure how accurate this is going to be. As I understand it, but the spirits we talked to said they were corrupted by [[The Night Serpent]]. They said &amp;quot;they came down on the wrong side of man&#039;s war.&amp;quot; If I were to guess, I would say this was the not [[First War]] between the [[Demi-Pantheon]] and the [[Dark Fiend]], because I wouldn&#039;t classify that as &amp;quot;man&#039;s war.&amp;quot; Instead, I would guess that it&#039;s referring to the [[Prophets&#039; War]], which would align the old Heirophant&#039;s timeline with the razing of the [[Turtle Temple]]. The spirits also said the heirphant &amp;quot;slept for centuries&amp;quot;, which feels close to 1400 years past the Prophets&#039; War, and far away from 6000 or so since the [[First War]]. But it could all also relate to the Wars of Fracture and the corruption of the [[Dark Naga]]. That all feels like it is reading a lot into my translation of a language I can barely pronounce, as spoken by spirits that are possibly thousands of years dead, who probably have a tenuous grasp on time. &amp;lt;i&amp;gt;Germain frowns.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It sounds to me like your current interpretation is that their may be some sort of soul, or possibly a supernatural entity, that is carried in this world in mortal bodies. I might say &amp;quot;periodically,&amp;quot; but it might be more like &amp;quot;regularly&amp;quot; given evidence that the Dire Wolf may have been a manifestation of this power. Also, this power doesn&#039;t distinguish between man or beast, which also seems to be suggested by the passage, &amp;quot;the wild possess the cunning and wickedness of men.&amp;quot; How many living things carry this same mark alive today? Tens? Hundreds? More? And what sort of power could be so prevalent and inhabit such a range of hosts? Something very old, I&#039;d wager. Was their evidence of this prior to Alexandria&#039;s &amp;quot;destruction&amp;quot; of the Dark Fiend? What do we know of the Night Serpent and it&#039;s portfolio?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|OOC&lt;br /&gt;
|Germain has a 100% change of giving +4 to someone making a history check, and an 80% change of giving that bonus to an arcana or religion check (among others). This sort of questioning is how I percieve Germain grants this bonus and improves discussions like this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Yeah, I&#039;ll assume that&#039;s in play for any of these sort of expository discussions. Germain is like the best guy in the universe to bounce ideas off of. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|There&#039;s too much we don&#039;t know to draw any definitive conclusions, but that&#039;s not the worst working theory in the world. As far as time and age go, we can really only speak to the sources we have. There might be evidence, there might not. Perhaps there once was, but much knowledge across the mainland was lost during, and in the centuries following, Alexandria&#039;s Crusade, so tracking anything back further than that becomes more difficult and cloudy. &lt;br /&gt;
&lt;br /&gt;
We can make a lot of hunches and educated guesses, maybe, but some of those questions - how many, how long - might be simply unanswerable at this point in time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|So the big take-away I got from that is that it seems likely every time LE sucks up another one of these soul clouds, it is fitting another spoke in the wheel of some ancient evil god-like thing&#039;s chariot to make another stab at ruling the world.  Great.  So anyway, Egg, if someone decided to excise information about Melkior from most places in the mainland, are there any other areas they might not be able to get to as easily?  Odessa?  Petara?  My dad never mentioned anything about Alexandrian Libraries (OOC: HEH!) in Petara, but he was a merchant, not a scholar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Hmmmm. That&#039;s an excellent thought, Quin. A lot of the &amp;lt;i&amp;gt;mainland&amp;lt;/i&amp;gt; sources were destroyed in the post-Crusade years. But, a lot of people forget... I&#039;d even forgotten myself.. The post-Crusade years were basically a Petaran Golden Age. Not only did those dark ages not reach Petara, but the Heterodox were the dominate power for generations after the fall of the Dark Lord. Hellfire: some of our most important sources from the Ubrekti Empire come to us from Old Petaran, as does our most solid clue to date. Well, except maybe whatever Edrell&#039;s keeping to himself. He did give LE the metaphorical keys to get that staff, though, didn&#039;t he? Hmm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Getting excited&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
How close minded of me! The libraries of Petara are as extensive as anything on the mainland, even those of Old Hakan or Ubrekt themselves. With fewer gaps, too, I&#039;ll wager, since the Petaran Empire thrived while the kingdoms of the old world collapsed in on themselves. But....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Enthusiasm wanes&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I mean, I don&#039;t know how a bunch of &amp;quot;apostate&amp;quot; outsiders are going to get access to reservoirs of exclusive knowledge, but it&#039;s something to think about. Maybe a little bit of hope in this whole thing, after all. Errrrr, It would take someone versed in Old Petaran, or at the very least Petaran. I could handle it, maybe, but I think I serve the situation best by being here. I mean, I hope that doesn&#039;t seem to... cowardly? Convenient? But Wydmoor is sorely lacking in arcane talent right now. I mean, I have the feeling that if the Wraith&#039;s had anyone even almost as competent as me that they could trust, I&#039;d be out of this tower on my ear. &lt;br /&gt;
&lt;br /&gt;
Which is kind of terrifying, if you really think about it. Aren&#039;t those guys backed up by an entire University worth of wizards? It&#039;s just me against all of that?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;trying not to overreact so goes to the old standby-- covertly concentrates on &#039;&#039;&#039;Detect Evil&#039;&#039;&#039; on LE while Egg/Quinalin are talking&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|LE detects no signature of evil. Even the evilish-halo-prenumbra you one sensed is gone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;OOC: Any elven lore Al might know about Melkior?&amp;lt;/b&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Afraid not. Melkior was active within the last couple of centuries - at least 1000 year since the elves retreated to their little island. Melkior was a human.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;looking into the distance&amp;lt;/i&amp;gt; Spokes in the wheel... &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;to Quin&amp;lt;/i&amp;gt; I can see all the rest of the spokes. If I let them see me, I can see all of them. It&#039;s... a little scary, though.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;to Egg&amp;lt;/i&amp;gt; Do you think it would help to know where they are now?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Well... knowing is always better than not knowing? Numbers might be more useful than location, especially if there are risks involved and we&#039;re prioritizing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|Ok... when I look for them, they can see me... so I think it would be the best if I was in the room alone, with some kind of anti-scrying stuff? (&amp;lt;i&amp;gt;touches her amulet&amp;lt;/i&amp;gt;) I already have this, but if there&#039;s something else we could do, I dunno. I&#039;ve avoided doing this very often, because it&#039;s creepy. I&#039;ve never tried to block scrying, though, so I don&#039;t know if it would keep them from seeing in or somehow prevent me from seeing out. I have no idea how it actually works, everything happening to me goes against what I&#039;ve read should be possible. Does anybody have any more no-see-ums I can use?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Well.. There&#039;s the orb Edrell left us with? I mean, there&#039;s always the chance he&#039;s got some special &amp;quot;in&amp;quot; with that like all the rest of those items, but maybe it actually came with the office of Sheriff? Honestly, I&#039;m starting to think it&#039;s not worth trying to outplan that guy... maybe out react him? Err, anyway, yeah, the orb should help?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|(&#039;&#039;wide-eyed with excitement as he starts to understand&#039;&#039;) Wait a minute-- LE, you can track down intense evil like that unholy Lich we found down there?! It has been a very long time since I sensed evil that overwhelming before.&lt;br /&gt;
&lt;br /&gt;
What an amazing blessing from the Omnity itself! I would praise Alexandria every day if I had the power to &#039;&#039;Detect Evil&#039;&#039; at such great distances! I do not know what has given you such a great power-- why didn&#039;t you tell us sooner? Do you realize what this means? You may be the key to ridding the world of some of the foulest evils we&#039;ve ever seen, and we should put every effort into doing so! (&#039;&#039;quite excited and forgetting the war for a moment&#039;&#039;) Use your gift and we can begin the hunt right away!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Um, I hope I&#039;m not speaking out of turn or anything, being new to all of this...  Mose, if we go hunting down all of these evil baddies that LE can locate, and every time we defeat one, it gets sucked into LE like that lich did...  It seems like that would lead to something even worse if what Egg, Germain, and LE are saying is all basically on target. I don&#039;t know. I mean, maybe that is part of what would help LE, somehow, though I&#039;ve no idea &amp;lt;i&amp;gt;how&amp;lt;/i&amp;gt; that would actually help, but I&#039;m not sure we should rush off to do that just yet...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;whips her head around to look at Mose.&amp;lt;/i&amp;gt;&amp;lt;bR&amp;gt;&lt;br /&gt;
Are you serious, little man? You think it&#039;s a great blessing to have several, way evil, beings&#039; attention... suddenly and squarely focused on you? You are such a fucking fool. And you don&#039;t know what has given me this power? How about the super big big bad making a little nest in MY soul? That couldn&#039;t have anything to do with it, right? Why didn&#039;t I tell you sooner? Why didn&#039;t *I*, tell *YOU*, sooner?&amp;lt;br&amp;gt;&lt;br /&gt;
And you want to go looking for these things. Tell me, hero, what happens when one of them kills me, and inhales all the evil stuff you&#039;ve seen go into me? And all the stuff you haven&#039;t seen? What happens then? It&#039;s amazing you can use the bucket without someone wiping up for you. Praise Omnity, indeed. Let her have your beard and all your lovely crowns when we&#039;re all dead and this evil has consumed the world.&amp;lt;br&amp;gt;&lt;br /&gt;
(&amp;lt;i&amp;gt;she takes a deep breath&amp;lt;/i&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
Egg, where is Edrell&#039;s orb?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep egg meeting rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Silverwalkers]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12742</id>
		<title>RP: Time For A Little Eggsposition</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12742"/>
		<updated>2012-05-26T13:28:39Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Meeting with Egg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|By the time the party reaches the outskirts of the city, Al has caught up with the group. It is late evening as the Silverwalkers approach the Swamp Gate. Almost immediately, Germain senses a problem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hold up. Up on the tower. Those are not our people.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|How can you tell?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Because I know our people. All the important ones, at least.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|He&#039;s Right. Look at the armor they&#039;re wearing. Chain and steel lamellar. None of our people have armor that nice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|The Odessans?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I don&#039;t think so. If the city had fallen, we&#039;d know. The Wraiths, then? Damn. Why would they be wasting manpower guarding the swamp gate? For that matter - why aren&#039;t *our* people guarding the swamp gate?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|So.. What&#039;s the big deal? The Wraiths are our friends, too, aren&#039;t they?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Allies, maybe. I&#039;m not sure we have many &amp;quot;friends&amp;quot; anymore, at least not in an institutional sense. Damn it! I should never have left the city again. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|So, what&#039;s the big problem here, Germain?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hopefully nothing. Still, I think we should probably not announce our presence just yet. Quinalin, you still have that magic rope? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&amp;lt;i&amp;gt;nods&amp;lt;/i&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, there you go. If it&#039;s good enough for the Odessans, it&#039;s good enough for us. I suggest we wait until nightfall, then scale the walls of the Magus&#039; Tower and check in with Egg. He&#039;ll know what&#039;s going on.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|And if Wraiths are also on those walls?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, then we&#039;ll know, won&#039;t we? We&#039;ll still climb the walls, of course. If there is a garrison there, as well, it will be much easier to deal with than the one here, especially if our goal is to get in without raising alarms.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|One day I won&#039;t have to sneak into my own city anymore.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One day. So, what do you all think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Climb over the wall, eh? This plan sounds farrrr too simple to be a Silverwalker plan! &#039;&#039;snort laugh&#039;&#039; Why, we&#039;d normally get Al to badger up a tunnel under the wall, or cause a big distraction with herds of wild animals, or have LE sneak in invisibly first, or disguise ourselves somehow. And here we&#039;re simply just going to scale a wall and sneak over. Maybe it&#039;s been our problem all along that we haven&#039;t tried simple plans. I like those best-- I&#039;m all for it.&lt;br /&gt;
&lt;br /&gt;
We should climb, but can&#039;t Kimika and Al fly now? At the risk of making this more complicated, perhaps they should float over and see what&#039;s up as we start climbing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|We actually have a magical climbing rope, but if Al and Kimi want to fly instead of climb, they&#039;re welcome to it. I mean, if the place is crawling with Wraiths, we obviously reevaluate, but we&#039;ve got to get to Egg one way or another. You said so yourself. We&#039;re as concerned about simply being seen as we are getting apprehended, moreso honestly. I want us to know what&#039;s going on before we&#039;re thrust into the middle of it, for once. &lt;br /&gt;
&lt;br /&gt;
Oh, speaking of Al, you find out anything hopeful from the Lizardmanlanders?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Now that we&#039;re back to stuff Kaylee&#039;s been trained for, she seems to forget her earlier discomfiture and raises her hand a bit&amp;lt;/i&amp;gt;  Don&#039;t forget that I can also pop into whatever spot I want without having to travel the distance between.  Within reason, of course, and certainly not mid-air.  Just thinking that it might be helpful for me to pop up to the top of the rope as you all start climbing just in case anyone&#039;s up there.  Humans are easy for me to deal with.  That &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; all we&#039;d be facing here, right?  No more liches?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;::involuntarily looks over at LE, catches himself, and looks guiltily away::&#039;&#039; Right, just humans most likely. Though the Thieves Guild here likes to use undead to do its bidding lately-- lets hope they&#039;re lying low, though.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|That&#039;s a great point, Kaylee. In fact, however it is you and your sister pull that gimmick off, it seems to be totally unaffected by magical teleport wards, no matter what their strength. That&#039;s a good trump to keep in the hole. Hells, if things really look suspicious, I suppose you could just blink us across the walls. Although that might be too taxing an effort, I know even magic has its limits.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;In eagle form&amp;lt;/b&amp;gt; Looks pointedly at Kaleesarynn and tweets a bit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;When Al arrived and wasn&#039;t changing forms, Kaylee mindlinked with him.  She begins to relay what Al is telling her&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Ok, so he says that he went to see the &amp;quot;lizard dude&amp;quot; and said that the lizard dude was (&amp;lt;i&amp;gt;tries and fails spectacularly to pronounce the lizarmanlander word Al said in her mind&amp;lt;/i&amp;gt;)?  What the hell is that?  Anyway, he told the guy about the lich and about what happened to LE.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al for a moment, looking confused&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Now he&#039;s saying something about some turtles and how the lizard guy is going to try binding them again?  And that it&#039;ll take a bit.  He won&#039;t let them out of the swamp, which Al seems bummed about for some weird reason.  Back to the topic though, the lizard guy was really surprised that there even was a lich down there and freaked out that it was a druid-lich.  Said that druids don&#039;t like undead and wouldn&#039;t want to become one, so it must have been forced to become a lich somehow, but they don&#039;t know how.  Al says that he thinks there&#039;s a lot about &amp;quot;lizard-dude past&amp;quot; that they&#039;ve forgotten or lost.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al, and her look becomes fearful again as she quickly glances at LE and back again at Al for confirmation of what he just said&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Um, Al thinks that what happened to LE may have something to do with how that druid was forced to become a lich, which makes it even more important to help LE and prevent that from happening.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Feel free to send me &amp;lt;i&amp;gt;Knowledge: Religion&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Knowledge: Arcana&amp;lt;/i&amp;gt; rolls via that spiffy website Mattie dredged up. Or, both, if you&#039;re able!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;small&amp;gt;(&#039;&#039;Edit by Mattie&#039;&#039;: Click on the following link, enter in your own &amp;quot;To&amp;quot; email address and change &amp;quot;Subject&amp;quot;. Then click &#039;&#039;Roll the Dice&#039;&#039;: [http://www.rpglibrary.org/software/securedice/?dq=1&amp;amp;ds=20&amp;amp;dt=1&amp;amp;to=mattie@mattie.net&amp;amp;cc=detarame@gmail.com&amp;amp;sub=KnowledgeHistory&amp;amp;from=1 Secure Dice Roller (prepared for d20)])&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;shudders.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We have to get in there. Why are we waiting? Let&#039;s use the rope.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any religion-roll-related banter that won&#039;t derail the plot in here.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camp Chatter ==&lt;br /&gt;
{|&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The group nods and retreats to the swamp to wait for nightfall.}} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any passing the time, expository RP in here. Character to character bonding, background revealing, bucket pooping, or whatever else you adventurer sorts do the 23 hours a day you&#039;re not murdering things.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Wait, didn&#039;t you guys say something about wraiths guarding the Swamp Gate?  Mose, I thought you said we&#039;d likely just be dealing with living, breathing people.  Why would there be wraiths in a city like this?  I thought those only existed in dungeons and places like that.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Oh! Not undead wraiths, not like those. These are the [[Bog Wraiths]]-- the mercenaries who are pretty much Wydmoor&#039;s last line of defense. I don&#039;t know much about what they do around here politically before the War, but in one of Germain&#039;s boring talks, I think he said something about them being paid by the Church and Wydmoor to defend the city. &#039;&#039;wheels seem to be turning slowly in Mose&#039;s head&#039;&#039; If Wydmoor is broke, though-- I wonder if they might be worrying who&#039;ll be putting half their dinner on the table going forward... So far they&#039;ve been the only sturdy thing Wydmoor has aside from the Silverwalkers, given the Church won&#039;t intervene. Hopefully this situation hasn&#039;t gotten the Wraiths a&#039;scheming. Nothing makes a hired hand testy like worrying that he won&#039;t get paid...&lt;br /&gt;
&#039;&#039;(OOC: There&#039;s probably some chance Kaylee has heard of the Bog Wraiths, right?)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;shakes his head.&amp;lt;/i&amp;gt; It wasn&#039;t boring! The question is: why are they manning the wall? We know good and well the Wraiths have already been &amp;quot;a&#039;scheaming&amp;quot; with the Odessans in Alexia--it&#039;s not hard to read between the lines even if you just follow the politics of the mainland...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&amp;lt;i&amp;gt;yawns in anticipation.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;grumbles.&amp;lt;/i&amp;gt; Fine. No one cares. The fact is, I told them I would need help keeping the peace in the city, but putting a full garrison on the walls seems like overstepping. I didn&#039;t think he even had enough men to guard Wydmoor Castle effectively with all the troops they are funneling into Alexia, so I can&#039;t imagine why he would put so many here unless there were issues. Or if he was up to something. He is pissed that we brought all the refugees into the city...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Germain looks agitated.&amp;lt;/i&amp;gt; I don&#039;t want to wait anymore than we have to. Can we cross that wall now? Do we have a way to &amp;quot;sneak&amp;quot; across it in broad daylight?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;grins, shrugs, and disappears from sight.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Nice trick. Kaylee, didn&#039;t you say something about being able to teleport across walls? Does that work on all of us, or just you? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Sure does!  I can take 3 people with me per trip, so I could take maybe Kimika, Mose, and Germain on the first trip, and then come back for Al and Quin.  That&#039;d be three trips total for me and use up that much power...  &amp;lt;i&amp;gt;(she starts doing some mental calculations)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(OOC: This would take 21 PSP, which I&#039;m fairly sure she still has - also, edited this because Kaylee is level 9 now and can take 3 people with her)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I think I could get us all across.  Also, did LE just teleport there?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;LE&#039;s voice&amp;lt;/i&amp;gt;: I&#039;m still here. I&#039;d need to use the rope.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Jumps a little at the sound of LE&#039;s voice from out of thin air&amp;lt;/i&amp;gt;&lt;br /&gt;
Ack!  In that case, I could take you, Al, and Quin on the final trip.  What do you guys think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Sounds like a plan! Let&#039;s go. At least this way Kimi can save her flying ability if we find that going back into the city has turned into a bad idea.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep camp chatter rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meeting with Egg==&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The party, using many newly acquired tricks, enters the grounds of the Magius Keep. A small garrison walks the walls. They wear the sideways-V emblem, carry crossbows, and wear studded leather (i think) armor. &lt;br /&gt;
&lt;br /&gt;
The party decides to continue to sneak in without alerting the token forces. The Silverwalkers, Quinalin most especially, rate the level of security in the tower as abysmal. &lt;br /&gt;
&lt;br /&gt;
Once inside, you quickly make your way inside the tower and rush to find Egg. You find him in the library, begoggled and reading a tome the size of a human torso. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Oh, thank Omnity you&#039;re back! It feels like you&#039;ve been gone for ages! But it couldn&#039;t have even been a week, could it? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(XP Bonus! What is today, and how long has it been since you left the city!)&#039;&#039;&lt;br /&gt;
:&#039;&#039; (I think it&#039;s best to say today is 30 Verdant 1401 and we left the city 5 days before that. This is assuming it took us a minimum 1.5 day march to and from the southern reaches of the swamp-- a guess based on our first forced march to the hydra&#039;s place from the Lizardman camp. If our Phylactery chat took the entire day then instead we arrive at the tower late-day on the 30th rather than the morning. The quest notes as written imply today is the 29th but I think that&#039;s too aggressive.)&#039;&#039;&lt;br /&gt;
::&#039;&#039;(I&#039;ll buy it! I assume that was Mattie? Free share to Mattie! All hail the Calendar Master!) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;yawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think I&#039;ve slept a full night since you guys left. I&#039;m way out of my element here! I mean, not HERE here, as in the tower. I&#039;m actually finding this place quite suits me! &lt;br /&gt;
&lt;br /&gt;
Err, what I mean is HERE as in dealing with the problems of thousands of desperate refugees... ARMED desperate refugees! Dealing with the War Room Council. Err, as much as possible. I try to go to the meetings, but Omnity&#039;s Mercy, it&#039;s a lot of talking for everything being pre-decided by Naprid and Fenn. I just have more important things to do.. Err, sorry. The riots. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve done our best to keep order, the Geese any myself, but it&#039;s just not what any of us are really good at. A small food riot a couple three days ago,  and the Wraiths came in hard and have basically kept the camp on lockdown ever since. Confiscated whatever weapons Astlen and Laecina haven&#039;t managed to squirrel away. &lt;br /&gt;
&lt;br /&gt;
Oddly enough, they haven&#039;t tried to force me out at the tower, so I pulled the most of the rest of the Geese back here to set up camp. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;rushes to Egg and embraces him.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s really bad... please say you found something...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Our trip didn&#039;t turn out as we expected, either. We found something terrible at the bottom of that cave... An ancient lizardfolk Druid who fell to the dark one in the time of our savior. &amp;lt;I&amp;gt; Germain quickly, but adequately, covers the tale.&amp;lt;/I&amp;gt; I&#039;m afraid for LE. Did those papers help? Did you learn anything new?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Errr. That depends on what you mean. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;looks nervously at Germain, and glances at the other Silverwalkers&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s alright, things are too far gone to keep things under wraps anymore.  Tell us what you&#039;ve got.&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Ahhhhh.. Alright, then. I&#039;m afraid most of my time has been taken up with learning the ropes of the tower here and putting out a thousand fires. Metaphorical fires, I mean! But, err.. But, I&#039;ve kind of forgotten who knows what, and so I&#039;ll just give you a run down of what LE and I have figured out so far.&lt;br /&gt;
&lt;br /&gt;
In many ways, it&#039;s what we&#039;ve all expected. Except, not really. I mean.. Ok, so.. Possession. Yes. Yes, it&#039;s possession. But.. not exactly. Err..&lt;br /&gt;
&lt;br /&gt;
Let me start over, and try to keep it simple. I can probably answer some questions if things are too unclear. Sorry, souls and stuff are not exactly my specialty. &lt;br /&gt;
&lt;br /&gt;
Alright, most of this theorizing comes down to her mage&#039;s mark. We&#039;ve seen evidence that this sigil was also used by this Melkior guy a few hundred years back. For a while, LE and I figured it was a straight up case of this guy cheating the grave or whatever. But, it&#039;s not. When I was picking through some of books I picked up from Kathkalan for a song a few months back, I noticed what seemed to be LE&#039;s sigil, or close enough. It took me some bit of time to actually *learn* Old Petaran. Anyway, I&#039;ve read that section so many times by now, I can recite it from memory.&lt;br /&gt;
&lt;br /&gt;
*ahem*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Through many bodies and many ages, the industructable soul.&amp;lt;br/&amp;gt;&lt;br /&gt;
You may know the enemy amongst you by the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
For the soul gives lie to the truth of the flesh. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Ruination swings from the arms of marked men.&amp;lt;br/&amp;gt;&lt;br /&gt;
From the wombs of the women comes desolation.&amp;lt;br/&amp;gt;&lt;br /&gt;
The wild possess the cunning and wickedness of men.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;If a babe be so augured with the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without hesitation dash its head against the rock.&amp;lt;br/&amp;gt;&lt;br /&gt;
Lest the quickening wail speak &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
the Name that seals the doom of your clan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So... Er, not really hopeful stuff. And, my own translation, so it loses much of the poetry of the original. But, from what I can tell, this little passage far, far predates Melkior. &amp;lt;b&amp;gt;gears turn in Egg&#039;s mind&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Germain - when you say &amp;quot;From Alexandrian Times,&amp;quot; do you mean &amp;quot;really old&amp;quot; or literally &amp;quot;from the time of Alexandria.&amp;quot; Not just quibbling definitions, for once - Now that I think about it, the book I&#039;m talking about was written late in the reign of Sayid I. Which, if you&#039;re being literal about the Druid Lich, gives us two sources tracing this thing back &amp;lt;b&amp;gt;at least&amp;lt;/b&amp;gt; 1,400 years.... Wow, that&#039;s kind of fascinating! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;looks at LE, blushes with embarrassment&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Err, I mean.. Horrible! But, so, good news is that Melkior is probably not possessing LE. More likely, whatever was going on with Melkior - and the Dire Wolf, and the Lizardman Lich - is also going on with LE. &lt;br /&gt;
&lt;br /&gt;
Of course, we know very little about Melkior in Wydmoor - that Edrell guy seems to have run off with most everything Melkior related from the records room.  &lt;br /&gt;
&lt;br /&gt;
Also, when we did that food run, LE and I took a little, errrr, detour to the University Library in Ubrekt. I was able to find some stuff there, as well.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, although we know he received his measures there, the library contained no mentions of Melkior in any of the main library archives... INCLUDING in any of the Alumni Almanacks, including the one that I own that does have him listed. A clear case of &amp;lt;gnomish word: To Exile from History&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I was able to find some oblique references the exiliers missed. It was an unofficial document, but it indicated something of his course of study. It will probably come as a surprise to absolutely nobody that Melkior was a necromancer, but his mastery study was in a subfield called &amp;quot;soul transference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That led me to a section of the archives where I was able to stumble across citations to a pair of Melkior theses that no longer exist in any library I could find.   All the citation listed was the author - Melkior - and the titles of the works: &amp;quot;The Living Phylactery&amp;quot; and &amp;quot;Broken Mirror&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, err, yeah, sorry. So. I think she&#039;s ... not possessed. Perhaps &amp;quot;inhabited&amp;quot; by the soul of some supernatural being.. Or, maybe, *a piece* of another soul. But, not a possession. Possession implies some sort of externality that isn&#039;t at work here. A ghost or demon or whatever forces its way into a mortal. Not the case here, I don&#039;t think. I think it more likely that whatever, errr, &amp;quot;it&amp;quot; is - Melkior didn&#039;t cause it, but likely was no less a victim in his own way. &lt;br /&gt;
&lt;br /&gt;
*looks around uneasily*&lt;br /&gt;
&lt;br /&gt;
How was that? Err.. any question?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|If your Old Peteran is bad, then I don&#039;t want to imagine what my Old Lizardmanlander is like, so I&#039;m not sure how accurate this is going to be. As I understand it, but the spirits we talked to said they were corrupted by [[The Night Serpent]]. They said &amp;quot;they came down on the wrong side of man&#039;s war.&amp;quot; If I were to guess, I would say this was the not [[First War]] between the [[Demi-Pantheon]] and the [[Dark Fiend]], because I wouldn&#039;t classify that as &amp;quot;man&#039;s war.&amp;quot; Instead, I would guess that it&#039;s referring to the [[Prophets&#039; War]], which would align the old Heirophant&#039;s timeline with the razing of the [[Turtle Temple]]. The spirits also said the heirphant &amp;quot;slept for centuries&amp;quot;, which feels close to 1400 years past the Prophets&#039; War, and far away from 6000 or so since the [[First War]]. But it could all also relate to the Wars of Fracture and the corruption of the [[Dark Naga]]. That all feels like it is reading a lot into my translation of a language I can barely pronounce, as spoken by spirits that are possibly thousands of years dead, who probably have a tenuous grasp on time. &amp;lt;i&amp;gt;Germain frowns.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It sounds to me like your current interpretation is that their may be some sort of soul, or possibly a supernatural entity, that is carried in this world in mortal bodies. I might say &amp;quot;periodically,&amp;quot; but it might be more like &amp;quot;regularly&amp;quot; given evidence that the Dire Wolf may have been a manifestation of this power. Also, this power doesn&#039;t distinguish between man or beast, which also seems to be suggested by the passage, &amp;quot;the wild possess the cunning and wickedness of men.&amp;quot; How many living things carry this same mark alive today? Tens? Hundreds? More? And what sort of power could be so prevalent and inhabit such a range of hosts? Something very old, I&#039;d wager. Was their evidence of this prior to Alexandria&#039;s &amp;quot;destruction&amp;quot; of the Dark Fiend? What do we know of the Night Serpent and it&#039;s portfolio?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|OOC&lt;br /&gt;
|Germain has a 100% change of giving +4 to someone making a history check, and an 80% change of giving that bonus to an arcana or religion check (among others). This sort of questioning is how I percieve Germain grants this bonus and improves discussions like this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Yeah, I&#039;ll assume that&#039;s in play for any of these sort of expository discussions. Germain is like the best guy in the universe to bounce ideas off of. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|There&#039;s too much we don&#039;t know to draw any definitive conclusions, but that&#039;s not the worst working theory in the world. As far as time and age go, we can really only speak to the sources we have. There might be evidence, there might not. Perhaps there once was, but much knowledge across the mainland was lost during, and in the centuries following, Alexandria&#039;s Crusade, so tracking anything back further than that becomes more difficult and cloudy. &lt;br /&gt;
&lt;br /&gt;
We can make a lot of hunches and educated guesses, maybe, but some of those questions - how many, how long - might be simply unanswerable at this point in time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|So the big take-away I got from that is that it seems likely every time LE sucks up another one of these soul clouds, it is fitting another spoke in the wheel of some ancient evil god-like thing&#039;s chariot to make another stab at ruling the world.  Great.  So anyway, Egg, if someone decided to excise information about Melkior from most places in the mainland, are there any other areas they might not be able to get to as easily?  Odessa?  Petara?  My dad never mentioned anything about Alexandrian Libraries (OOC: HEH!) in Petara, but he was a merchant, not a scholar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Hmmmm. That&#039;s an excellent thought, Quin. A lot of the &amp;lt;i&amp;gt;mainland&amp;lt;/i&amp;gt; sources were destroyed in the post-Crusade years. But, a lot of people forget... I&#039;d even forgotten myself.. The post-Crusade years were basically a Petaran Golden Age. Not only did those dark ages not reach Petara, but the Heterodox were the dominate power for generations after the fall of the Dark Lord. Hellfire: some of our most important sources from the Ubrekti Empire come to us from Old Petaran, as does our most solid clue to date. Well, except maybe whatever Edrell&#039;s keeping to himself. He did give LE the metaphorical keys to get that staff, though, didn&#039;t he? Hmm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Getting excited&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
How close minded of me! The libraries of Petara are as extensive as anything on the mainland, even those of Old Hakan or Ubrekt themselves. With fewer gaps, too, I&#039;ll wager, since the Petaran Empire thrived while the kingdoms of the old world collapsed in on themselves. But....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Enthusiasm wanes&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I mean, I don&#039;t know how a bunch of &amp;quot;apostate&amp;quot; outsiders are going to get access to reservoirs of exclusive knowledge, but it&#039;s something to think about. Maybe a little bit of hope in this whole thing, after all. Errrrr, It would take someone versed in Old Petaran, or at the very least Petaran. I could handle it, maybe, but I think I serve the situation best by being here. I mean, I hope that doesn&#039;t seem to... cowardly? Convenient? But Wydmoor is sorely lacking in arcane talent right now. I mean, I have the feeling that if the Wraith&#039;s had anyone even almost as competent as me that they could trust, I&#039;d be out of this tower on my ear. &lt;br /&gt;
&lt;br /&gt;
Which is kind of terrifying, if you really think about it. Aren&#039;t those guys backed up by an entire University worth of wizards? It&#039;s just me against all of that?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;trying not to overreact so goes to the old standby-- covertly concentrates on &#039;&#039;&#039;Detect Evil&#039;&#039;&#039; on LE while Egg/Quinalin are talking&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|LE detects no signature of evil. Even the evilish-halo-prenumbra you one sensed is gone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;OOC: Any elven lore Al might know about Melkior?&amp;lt;/b&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Afraid not. Melkior was active within the last couple of centuries - at least 1000 year since the elves retreated to their little island. Melkior was a human.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;looking into the distance&amp;lt;/i&amp;gt; Spokes in the wheel... &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;to Quin&amp;lt;/i&amp;gt; I can see all the rest of the spokes. If I let them see me, I can see all of them. It&#039;s... a little scary, though.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;to Egg&amp;lt;/i&amp;gt; Do you think it would help to know where they are now?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Well... knowing is always better than not knowing? Numbers might be more useful than location, especially if there are risks involved and we&#039;re prioritizing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|Ok... when I look for them, they can see me... so I think it would be the best if I was in the room alone, with some kind of anti-scrying stuff? (&amp;lt;i&amp;gt;touches her amulet&amp;lt;/i&amp;gt;) I already have this, but if there&#039;s something else we could do, I dunno. I&#039;ve avoided doing this very often, because it&#039;s creepy. I&#039;ve never tried to block scrying, though, so I don&#039;t know if it would keep them from seeing in or somehow prevent me from seeing out. I have no idea how it actually works, everything happening to me goes against what I&#039;ve read should be possible. Does anybody have any more no-see-ums I can use?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Well.. There&#039;s the orb Edrell left us with? I mean, there&#039;s always the chance he&#039;s got some special &amp;quot;in&amp;quot; with that like all the rest of those items, but maybe it actually came with the office of Sheriff? Honestly, I&#039;m starting to think it&#039;s not worth trying to outplan that guy... maybe out react him? Err, anyway, yeah, the orb should help?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|(&#039;&#039;wide-eyed with excitement as he starts to understand&#039;&#039;) Wait a minute-- LE, you can track down intense evil like that unholy Lich we found down there?! It has been a very long time since I sensed evil that overwhelming before.&lt;br /&gt;
&lt;br /&gt;
What an amazing blessing from the Omnity itself! I would praise Alexandria every day if I had the power to &#039;&#039;Detect Evil&#039;&#039; at such great distances! I do not know what has given you such a great power-- why didn&#039;t you tell us sooner? Do you realize what this means? You may be the key to ridding the world of some of the foulest evils we&#039;ve ever seen, and we should put every effort into doing so! (&#039;&#039;quite excited and forgetting the war for a moment&#039;&#039;) Use your gift and we can begin the hunt right away!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Um, I hope I&#039;m not speaking out of turn or anything, being new to all of this...  Mose, if we go hunting down all of these evil baddies that LE can locate, and every time we defeat one, it gets sucked into LE like that lich did...  It seems like that would lead to something even worse if what Egg, Germain, and LE are saying is all basically on target. I don&#039;t know. I mean, maybe that is part of what would help LE, somehow, though I&#039;ve no idea &amp;lt;i&amp;gt;how&amp;lt;/i&amp;gt; that would actually help, but I&#039;m not sure we should rush off to do that just yet...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;whips her head around to look at Mose.&amp;lt;/i&amp;gt;&amp;lt;bR&amp;gt;&lt;br /&gt;
Are you serious, little man? You think it&#039;s a great blessing to have several, way evil, beings&#039; attention... suddenly and squarely focused on you? You are such a fucking fool. And you don&#039;t know what has given me this power? How about the super big big bad making a little nest in MY soul? That couldn&#039;t have anything to do with it, right? Why didn&#039;t I tell you sooner? Why didn&#039;t *I*, tell *YOU*, sooner? It&#039;s amazing you can use the bucket without someone wiping up for you. Praise Omnity, indeed. Let her have your beard and all your lovely crowns when we&#039;re all dead and this evil has consumed the world.&amp;lt;br&amp;gt;&lt;br /&gt;
(&amp;lt;i&amp;gt;she takes a deep breath&amp;lt;/i&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
Egg, where is Edrell&#039;s orb?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep egg meeting rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Silverwalkers]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12741</id>
		<title>RP: Time For A Little Eggsposition</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12741"/>
		<updated>2012-05-26T13:27:25Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Meeting with Egg */  le loses her shit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|By the time the party reaches the outskirts of the city, Al has caught up with the group. It is late evening as the Silverwalkers approach the Swamp Gate. Almost immediately, Germain senses a problem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hold up. Up on the tower. Those are not our people.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|How can you tell?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Because I know our people. All the important ones, at least.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|He&#039;s Right. Look at the armor they&#039;re wearing. Chain and steel lamellar. None of our people have armor that nice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|The Odessans?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I don&#039;t think so. If the city had fallen, we&#039;d know. The Wraiths, then? Damn. Why would they be wasting manpower guarding the swamp gate? For that matter - why aren&#039;t *our* people guarding the swamp gate?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|So.. What&#039;s the big deal? The Wraiths are our friends, too, aren&#039;t they?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Allies, maybe. I&#039;m not sure we have many &amp;quot;friends&amp;quot; anymore, at least not in an institutional sense. Damn it! I should never have left the city again. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|So, what&#039;s the big problem here, Germain?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hopefully nothing. Still, I think we should probably not announce our presence just yet. Quinalin, you still have that magic rope? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&amp;lt;i&amp;gt;nods&amp;lt;/i&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, there you go. If it&#039;s good enough for the Odessans, it&#039;s good enough for us. I suggest we wait until nightfall, then scale the walls of the Magus&#039; Tower and check in with Egg. He&#039;ll know what&#039;s going on.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|And if Wraiths are also on those walls?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, then we&#039;ll know, won&#039;t we? We&#039;ll still climb the walls, of course. If there is a garrison there, as well, it will be much easier to deal with than the one here, especially if our goal is to get in without raising alarms.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|One day I won&#039;t have to sneak into my own city anymore.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One day. So, what do you all think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Climb over the wall, eh? This plan sounds farrrr too simple to be a Silverwalker plan! &#039;&#039;snort laugh&#039;&#039; Why, we&#039;d normally get Al to badger up a tunnel under the wall, or cause a big distraction with herds of wild animals, or have LE sneak in invisibly first, or disguise ourselves somehow. And here we&#039;re simply just going to scale a wall and sneak over. Maybe it&#039;s been our problem all along that we haven&#039;t tried simple plans. I like those best-- I&#039;m all for it.&lt;br /&gt;
&lt;br /&gt;
We should climb, but can&#039;t Kimika and Al fly now? At the risk of making this more complicated, perhaps they should float over and see what&#039;s up as we start climbing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|We actually have a magical climbing rope, but if Al and Kimi want to fly instead of climb, they&#039;re welcome to it. I mean, if the place is crawling with Wraiths, we obviously reevaluate, but we&#039;ve got to get to Egg one way or another. You said so yourself. We&#039;re as concerned about simply being seen as we are getting apprehended, moreso honestly. I want us to know what&#039;s going on before we&#039;re thrust into the middle of it, for once. &lt;br /&gt;
&lt;br /&gt;
Oh, speaking of Al, you find out anything hopeful from the Lizardmanlanders?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Now that we&#039;re back to stuff Kaylee&#039;s been trained for, she seems to forget her earlier discomfiture and raises her hand a bit&amp;lt;/i&amp;gt;  Don&#039;t forget that I can also pop into whatever spot I want without having to travel the distance between.  Within reason, of course, and certainly not mid-air.  Just thinking that it might be helpful for me to pop up to the top of the rope as you all start climbing just in case anyone&#039;s up there.  Humans are easy for me to deal with.  That &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; all we&#039;d be facing here, right?  No more liches?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;::involuntarily looks over at LE, catches himself, and looks guiltily away::&#039;&#039; Right, just humans most likely. Though the Thieves Guild here likes to use undead to do its bidding lately-- lets hope they&#039;re lying low, though.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|That&#039;s a great point, Kaylee. In fact, however it is you and your sister pull that gimmick off, it seems to be totally unaffected by magical teleport wards, no matter what their strength. That&#039;s a good trump to keep in the hole. Hells, if things really look suspicious, I suppose you could just blink us across the walls. Although that might be too taxing an effort, I know even magic has its limits.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;In eagle form&amp;lt;/b&amp;gt; Looks pointedly at Kaleesarynn and tweets a bit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;When Al arrived and wasn&#039;t changing forms, Kaylee mindlinked with him.  She begins to relay what Al is telling her&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Ok, so he says that he went to see the &amp;quot;lizard dude&amp;quot; and said that the lizard dude was (&amp;lt;i&amp;gt;tries and fails spectacularly to pronounce the lizarmanlander word Al said in her mind&amp;lt;/i&amp;gt;)?  What the hell is that?  Anyway, he told the guy about the lich and about what happened to LE.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al for a moment, looking confused&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Now he&#039;s saying something about some turtles and how the lizard guy is going to try binding them again?  And that it&#039;ll take a bit.  He won&#039;t let them out of the swamp, which Al seems bummed about for some weird reason.  Back to the topic though, the lizard guy was really surprised that there even was a lich down there and freaked out that it was a druid-lich.  Said that druids don&#039;t like undead and wouldn&#039;t want to become one, so it must have been forced to become a lich somehow, but they don&#039;t know how.  Al says that he thinks there&#039;s a lot about &amp;quot;lizard-dude past&amp;quot; that they&#039;ve forgotten or lost.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al, and her look becomes fearful again as she quickly glances at LE and back again at Al for confirmation of what he just said&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Um, Al thinks that what happened to LE may have something to do with how that druid was forced to become a lich, which makes it even more important to help LE and prevent that from happening.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Feel free to send me &amp;lt;i&amp;gt;Knowledge: Religion&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Knowledge: Arcana&amp;lt;/i&amp;gt; rolls via that spiffy website Mattie dredged up. Or, both, if you&#039;re able!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;small&amp;gt;(&#039;&#039;Edit by Mattie&#039;&#039;: Click on the following link, enter in your own &amp;quot;To&amp;quot; email address and change &amp;quot;Subject&amp;quot;. Then click &#039;&#039;Roll the Dice&#039;&#039;: [http://www.rpglibrary.org/software/securedice/?dq=1&amp;amp;ds=20&amp;amp;dt=1&amp;amp;to=mattie@mattie.net&amp;amp;cc=detarame@gmail.com&amp;amp;sub=KnowledgeHistory&amp;amp;from=1 Secure Dice Roller (prepared for d20)])&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;shudders.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We have to get in there. Why are we waiting? Let&#039;s use the rope.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any religion-roll-related banter that won&#039;t derail the plot in here.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camp Chatter ==&lt;br /&gt;
{|&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The group nods and retreats to the swamp to wait for nightfall.}} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any passing the time, expository RP in here. Character to character bonding, background revealing, bucket pooping, or whatever else you adventurer sorts do the 23 hours a day you&#039;re not murdering things.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Wait, didn&#039;t you guys say something about wraiths guarding the Swamp Gate?  Mose, I thought you said we&#039;d likely just be dealing with living, breathing people.  Why would there be wraiths in a city like this?  I thought those only existed in dungeons and places like that.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Oh! Not undead wraiths, not like those. These are the [[Bog Wraiths]]-- the mercenaries who are pretty much Wydmoor&#039;s last line of defense. I don&#039;t know much about what they do around here politically before the War, but in one of Germain&#039;s boring talks, I think he said something about them being paid by the Church and Wydmoor to defend the city. &#039;&#039;wheels seem to be turning slowly in Mose&#039;s head&#039;&#039; If Wydmoor is broke, though-- I wonder if they might be worrying who&#039;ll be putting half their dinner on the table going forward... So far they&#039;ve been the only sturdy thing Wydmoor has aside from the Silverwalkers, given the Church won&#039;t intervene. Hopefully this situation hasn&#039;t gotten the Wraiths a&#039;scheming. Nothing makes a hired hand testy like worrying that he won&#039;t get paid...&lt;br /&gt;
&#039;&#039;(OOC: There&#039;s probably some chance Kaylee has heard of the Bog Wraiths, right?)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;shakes his head.&amp;lt;/i&amp;gt; It wasn&#039;t boring! The question is: why are they manning the wall? We know good and well the Wraiths have already been &amp;quot;a&#039;scheaming&amp;quot; with the Odessans in Alexia--it&#039;s not hard to read between the lines even if you just follow the politics of the mainland...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&amp;lt;i&amp;gt;yawns in anticipation.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;grumbles.&amp;lt;/i&amp;gt; Fine. No one cares. The fact is, I told them I would need help keeping the peace in the city, but putting a full garrison on the walls seems like overstepping. I didn&#039;t think he even had enough men to guard Wydmoor Castle effectively with all the troops they are funneling into Alexia, so I can&#039;t imagine why he would put so many here unless there were issues. Or if he was up to something. He is pissed that we brought all the refugees into the city...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Germain looks agitated.&amp;lt;/i&amp;gt; I don&#039;t want to wait anymore than we have to. Can we cross that wall now? Do we have a way to &amp;quot;sneak&amp;quot; across it in broad daylight?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;grins, shrugs, and disappears from sight.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Nice trick. Kaylee, didn&#039;t you say something about being able to teleport across walls? Does that work on all of us, or just you? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Sure does!  I can take 3 people with me per trip, so I could take maybe Kimika, Mose, and Germain on the first trip, and then come back for Al and Quin.  That&#039;d be three trips total for me and use up that much power...  &amp;lt;i&amp;gt;(she starts doing some mental calculations)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(OOC: This would take 21 PSP, which I&#039;m fairly sure she still has - also, edited this because Kaylee is level 9 now and can take 3 people with her)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I think I could get us all across.  Also, did LE just teleport there?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;LE&#039;s voice&amp;lt;/i&amp;gt;: I&#039;m still here. I&#039;d need to use the rope.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Jumps a little at the sound of LE&#039;s voice from out of thin air&amp;lt;/i&amp;gt;&lt;br /&gt;
Ack!  In that case, I could take you, Al, and Quin on the final trip.  What do you guys think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Sounds like a plan! Let&#039;s go. At least this way Kimi can save her flying ability if we find that going back into the city has turned into a bad idea.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep camp chatter rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meeting with Egg==&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The party, using many newly acquired tricks, enters the grounds of the Magius Keep. A small garrison walks the walls. They wear the sideways-V emblem, carry crossbows, and wear studded leather (i think) armor. &lt;br /&gt;
&lt;br /&gt;
The party decides to continue to sneak in without alerting the token forces. The Silverwalkers, Quinalin most especially, rate the level of security in the tower as abysmal. &lt;br /&gt;
&lt;br /&gt;
Once inside, you quickly make your way inside the tower and rush to find Egg. You find him in the library, begoggled and reading a tome the size of a human torso. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Oh, thank Omnity you&#039;re back! It feels like you&#039;ve been gone for ages! But it couldn&#039;t have even been a week, could it? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(XP Bonus! What is today, and how long has it been since you left the city!)&#039;&#039;&lt;br /&gt;
:&#039;&#039; (I think it&#039;s best to say today is 30 Verdant 1401 and we left the city 5 days before that. This is assuming it took us a minimum 1.5 day march to and from the southern reaches of the swamp-- a guess based on our first forced march to the hydra&#039;s place from the Lizardman camp. If our Phylactery chat took the entire day then instead we arrive at the tower late-day on the 30th rather than the morning. The quest notes as written imply today is the 29th but I think that&#039;s too aggressive.)&#039;&#039;&lt;br /&gt;
::&#039;&#039;(I&#039;ll buy it! I assume that was Mattie? Free share to Mattie! All hail the Calendar Master!) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;yawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think I&#039;ve slept a full night since you guys left. I&#039;m way out of my element here! I mean, not HERE here, as in the tower. I&#039;m actually finding this place quite suits me! &lt;br /&gt;
&lt;br /&gt;
Err, what I mean is HERE as in dealing with the problems of thousands of desperate refugees... ARMED desperate refugees! Dealing with the War Room Council. Err, as much as possible. I try to go to the meetings, but Omnity&#039;s Mercy, it&#039;s a lot of talking for everything being pre-decided by Naprid and Fenn. I just have more important things to do.. Err, sorry. The riots. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve done our best to keep order, the Geese any myself, but it&#039;s just not what any of us are really good at. A small food riot a couple three days ago,  and the Wraiths came in hard and have basically kept the camp on lockdown ever since. Confiscated whatever weapons Astlen and Laecina haven&#039;t managed to squirrel away. &lt;br /&gt;
&lt;br /&gt;
Oddly enough, they haven&#039;t tried to force me out at the tower, so I pulled the most of the rest of the Geese back here to set up camp. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;rushes to Egg and embraces him.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s really bad... please say you found something...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Our trip didn&#039;t turn out as we expected, either. We found something terrible at the bottom of that cave... An ancient lizardfolk Druid who fell to the dark one in the time of our savior. &amp;lt;I&amp;gt; Germain quickly, but adequately, covers the tale.&amp;lt;/I&amp;gt; I&#039;m afraid for LE. Did those papers help? Did you learn anything new?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Errr. That depends on what you mean. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;looks nervously at Germain, and glances at the other Silverwalkers&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s alright, things are too far gone to keep things under wraps anymore.  Tell us what you&#039;ve got.&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Ahhhhh.. Alright, then. I&#039;m afraid most of my time has been taken up with learning the ropes of the tower here and putting out a thousand fires. Metaphorical fires, I mean! But, err.. But, I&#039;ve kind of forgotten who knows what, and so I&#039;ll just give you a run down of what LE and I have figured out so far.&lt;br /&gt;
&lt;br /&gt;
In many ways, it&#039;s what we&#039;ve all expected. Except, not really. I mean.. Ok, so.. Possession. Yes. Yes, it&#039;s possession. But.. not exactly. Err..&lt;br /&gt;
&lt;br /&gt;
Let me start over, and try to keep it simple. I can probably answer some questions if things are too unclear. Sorry, souls and stuff are not exactly my specialty. &lt;br /&gt;
&lt;br /&gt;
Alright, most of this theorizing comes down to her mage&#039;s mark. We&#039;ve seen evidence that this sigil was also used by this Melkior guy a few hundred years back. For a while, LE and I figured it was a straight up case of this guy cheating the grave or whatever. But, it&#039;s not. When I was picking through some of books I picked up from Kathkalan for a song a few months back, I noticed what seemed to be LE&#039;s sigil, or close enough. It took me some bit of time to actually *learn* Old Petaran. Anyway, I&#039;ve read that section so many times by now, I can recite it from memory.&lt;br /&gt;
&lt;br /&gt;
*ahem*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Through many bodies and many ages, the industructable soul.&amp;lt;br/&amp;gt;&lt;br /&gt;
You may know the enemy amongst you by the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
For the soul gives lie to the truth of the flesh. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Ruination swings from the arms of marked men.&amp;lt;br/&amp;gt;&lt;br /&gt;
From the wombs of the women comes desolation.&amp;lt;br/&amp;gt;&lt;br /&gt;
The wild possess the cunning and wickedness of men.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;If a babe be so augured with the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without hesitation dash its head against the rock.&amp;lt;br/&amp;gt;&lt;br /&gt;
Lest the quickening wail speak &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
the Name that seals the doom of your clan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So... Er, not really hopeful stuff. And, my own translation, so it loses much of the poetry of the original. But, from what I can tell, this little passage far, far predates Melkior. &amp;lt;b&amp;gt;gears turn in Egg&#039;s mind&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Germain - when you say &amp;quot;From Alexandrian Times,&amp;quot; do you mean &amp;quot;really old&amp;quot; or literally &amp;quot;from the time of Alexandria.&amp;quot; Not just quibbling definitions, for once - Now that I think about it, the book I&#039;m talking about was written late in the reign of Sayid I. Which, if you&#039;re being literal about the Druid Lich, gives us two sources tracing this thing back &amp;lt;b&amp;gt;at least&amp;lt;/b&amp;gt; 1,400 years.... Wow, that&#039;s kind of fascinating! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;looks at LE, blushes with embarrassment&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Err, I mean.. Horrible! But, so, good news is that Melkior is probably not possessing LE. More likely, whatever was going on with Melkior - and the Dire Wolf, and the Lizardman Lich - is also going on with LE. &lt;br /&gt;
&lt;br /&gt;
Of course, we know very little about Melkior in Wydmoor - that Edrell guy seems to have run off with most everything Melkior related from the records room.  &lt;br /&gt;
&lt;br /&gt;
Also, when we did that food run, LE and I took a little, errrr, detour to the University Library in Ubrekt. I was able to find some stuff there, as well.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, although we know he received his measures there, the library contained no mentions of Melkior in any of the main library archives... INCLUDING in any of the Alumni Almanacks, including the one that I own that does have him listed. A clear case of &amp;lt;gnomish word: To Exile from History&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I was able to find some oblique references the exiliers missed. It was an unofficial document, but it indicated something of his course of study. It will probably come as a surprise to absolutely nobody that Melkior was a necromancer, but his mastery study was in a subfield called &amp;quot;soul transference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That led me to a section of the archives where I was able to stumble across citations to a pair of Melkior theses that no longer exist in any library I could find.   All the citation listed was the author - Melkior - and the titles of the works: &amp;quot;The Living Phylactery&amp;quot; and &amp;quot;Broken Mirror&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, err, yeah, sorry. So. I think she&#039;s ... not possessed. Perhaps &amp;quot;inhabited&amp;quot; by the soul of some supernatural being.. Or, maybe, *a piece* of another soul. But, not a possession. Possession implies some sort of externality that isn&#039;t at work here. A ghost or demon or whatever forces its way into a mortal. Not the case here, I don&#039;t think. I think it more likely that whatever, errr, &amp;quot;it&amp;quot; is - Melkior didn&#039;t cause it, but likely was no less a victim in his own way. &lt;br /&gt;
&lt;br /&gt;
*looks around uneasily*&lt;br /&gt;
&lt;br /&gt;
How was that? Err.. any question?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|If your Old Peteran is bad, then I don&#039;t want to imagine what my Old Lizardmanlander is like, so I&#039;m not sure how accurate this is going to be. As I understand it, but the spirits we talked to said they were corrupted by [[The Night Serpent]]. They said &amp;quot;they came down on the wrong side of man&#039;s war.&amp;quot; If I were to guess, I would say this was the not [[First War]] between the [[Demi-Pantheon]] and the [[Dark Fiend]], because I wouldn&#039;t classify that as &amp;quot;man&#039;s war.&amp;quot; Instead, I would guess that it&#039;s referring to the [[Prophets&#039; War]], which would align the old Heirophant&#039;s timeline with the razing of the [[Turtle Temple]]. The spirits also said the heirphant &amp;quot;slept for centuries&amp;quot;, which feels close to 1400 years past the Prophets&#039; War, and far away from 6000 or so since the [[First War]]. But it could all also relate to the Wars of Fracture and the corruption of the [[Dark Naga]]. That all feels like it is reading a lot into my translation of a language I can barely pronounce, as spoken by spirits that are possibly thousands of years dead, who probably have a tenuous grasp on time. &amp;lt;i&amp;gt;Germain frowns.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It sounds to me like your current interpretation is that their may be some sort of soul, or possibly a supernatural entity, that is carried in this world in mortal bodies. I might say &amp;quot;periodically,&amp;quot; but it might be more like &amp;quot;regularly&amp;quot; given evidence that the Dire Wolf may have been a manifestation of this power. Also, this power doesn&#039;t distinguish between man or beast, which also seems to be suggested by the passage, &amp;quot;the wild possess the cunning and wickedness of men.&amp;quot; How many living things carry this same mark alive today? Tens? Hundreds? More? And what sort of power could be so prevalent and inhabit such a range of hosts? Something very old, I&#039;d wager. Was their evidence of this prior to Alexandria&#039;s &amp;quot;destruction&amp;quot; of the Dark Fiend? What do we know of the Night Serpent and it&#039;s portfolio?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|OOC&lt;br /&gt;
|Germain has a 100% change of giving +4 to someone making a history check, and an 80% change of giving that bonus to an arcana or religion check (among others). This sort of questioning is how I percieve Germain grants this bonus and improves discussions like this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Yeah, I&#039;ll assume that&#039;s in play for any of these sort of expository discussions. Germain is like the best guy in the universe to bounce ideas off of. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|There&#039;s too much we don&#039;t know to draw any definitive conclusions, but that&#039;s not the worst working theory in the world. As far as time and age go, we can really only speak to the sources we have. There might be evidence, there might not. Perhaps there once was, but much knowledge across the mainland was lost during, and in the centuries following, Alexandria&#039;s Crusade, so tracking anything back further than that becomes more difficult and cloudy. &lt;br /&gt;
&lt;br /&gt;
We can make a lot of hunches and educated guesses, maybe, but some of those questions - how many, how long - might be simply unanswerable at this point in time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|So the big take-away I got from that is that it seems likely every time LE sucks up another one of these soul clouds, it is fitting another spoke in the wheel of some ancient evil god-like thing&#039;s chariot to make another stab at ruling the world.  Great.  So anyway, Egg, if someone decided to excise information about Melkior from most places in the mainland, are there any other areas they might not be able to get to as easily?  Odessa?  Petara?  My dad never mentioned anything about Alexandrian Libraries (OOC: HEH!) in Petara, but he was a merchant, not a scholar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Hmmmm. That&#039;s an excellent thought, Quin. A lot of the &amp;lt;i&amp;gt;mainland&amp;lt;/i&amp;gt; sources were destroyed in the post-Crusade years. But, a lot of people forget... I&#039;d even forgotten myself.. The post-Crusade years were basically a Petaran Golden Age. Not only did those dark ages not reach Petara, but the Heterodox were the dominate power for generations after the fall of the Dark Lord. Hellfire: some of our most important sources from the Ubrekti Empire come to us from Old Petaran, as does our most solid clue to date. Well, except maybe whatever Edrell&#039;s keeping to himself. He did give LE the metaphorical keys to get that staff, though, didn&#039;t he? Hmm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Getting excited&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
How close minded of me! The libraries of Petara are as extensive as anything on the mainland, even those of Old Hakan or Ubrekt themselves. With fewer gaps, too, I&#039;ll wager, since the Petaran Empire thrived while the kingdoms of the old world collapsed in on themselves. But....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Enthusiasm wanes&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I mean, I don&#039;t know how a bunch of &amp;quot;apostate&amp;quot; outsiders are going to get access to reservoirs of exclusive knowledge, but it&#039;s something to think about. Maybe a little bit of hope in this whole thing, after all. Errrrr, It would take someone versed in Old Petaran, or at the very least Petaran. I could handle it, maybe, but I think I serve the situation best by being here. I mean, I hope that doesn&#039;t seem to... cowardly? Convenient? But Wydmoor is sorely lacking in arcane talent right now. I mean, I have the feeling that if the Wraith&#039;s had anyone even almost as competent as me that they could trust, I&#039;d be out of this tower on my ear. &lt;br /&gt;
&lt;br /&gt;
Which is kind of terrifying, if you really think about it. Aren&#039;t those guys backed up by an entire University worth of wizards? It&#039;s just me against all of that?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;trying not to overreact so goes to the old standby-- covertly concentrates on &#039;&#039;&#039;Detect Evil&#039;&#039;&#039; on LE while Egg/Quinalin are talking&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|LE detects no signature of evil. Even the evilish-halo-prenumbra you one sensed is gone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;OOC: Any elven lore Al might know about Melkior?&amp;lt;/b&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Afraid not. Melkior was active within the last couple of centuries - at least 1000 year since the elves retreated to their little island. Melkior was a human.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;looking into the distance&amp;lt;/i&amp;gt; Spokes in the wheel... &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;to Quin&amp;lt;/i&amp;gt; I can see all the rest of the spokes. If I let them see me, I can see all of them. It&#039;s... a little scary, though.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;to Egg&amp;lt;/i&amp;gt; Do you think it would help to know where they are now?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Well... knowing is always better than not knowing? Numbers might be more useful than location, especially if there are risks involved and we&#039;re prioritizing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|Ok... when I look for them, they can see me... so I think it would be the best if I was in the room alone, with some kind of anti-scrying stuff? (&amp;lt;i&amp;gt;touches her amulet&amp;lt;/i&amp;gt;) I already have this, but if there&#039;s something else we could do, I dunno. I&#039;ve avoided doing this very often, because it&#039;s creepy. I&#039;ve never tried to block scrying, though, so I don&#039;t know if it would keep them from seeing in or somehow prevent me from seeing out. I have no idea how it actually works, everything happening to me goes against what I&#039;ve read should be possible. Does anybody have any more no-see-ums I can use?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Well.. There&#039;s the orb Edrell left us with? I mean, there&#039;s always the chance he&#039;s got some special &amp;quot;in&amp;quot; with that like all the rest of those items, but maybe it actually came with the office of Sheriff? Honestly, I&#039;m starting to think it&#039;s not worth trying to outplan that guy... maybe out react him? Err, anyway, yeah, the orb should help?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|(&#039;&#039;wide-eyed with excitement as he starts to understand&#039;&#039;) Wait a minute-- LE, you can track down intense evil like that unholy Lich we found down there?! It has been a very long time since I sensed evil that overwhelming before.&lt;br /&gt;
&lt;br /&gt;
What an amazing blessing from the Omnity itself! I would praise Alexandria every day if I had the power to &#039;&#039;Detect Evil&#039;&#039; at such great distances! I do not know what has given you such a great power-- why didn&#039;t you tell us sooner? Do you realize what this means? You may be the key to ridding the world of some of the foulest evils we&#039;ve ever seen, and we should put every effort into doing so! (&#039;&#039;quite excited and forgetting the war for a moment&#039;&#039;) Use your gift and we can begin the hunt right away!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Um, I hope I&#039;m not speaking out of turn or anything, being new to all of this...  Mose, if we go hunting down all of these evil baddies that LE can locate, and every time we defeat one, it gets sucked into LE like that lich did...  It seems like that would lead to something even worse if what Egg, Germain, and LE are saying is all basically on target. I don&#039;t know. I mean, maybe that is part of what would help LE, somehow, though I&#039;ve no idea &amp;lt;i&amp;gt;how&amp;lt;/i&amp;gt; that would actually help, but I&#039;m not sure we should rush off to do that just yet...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;whips her head around to look at Mose.&amp;lt;/i&amp;gt;&amp;lt;bR&amp;gt;&lt;br /&gt;
Are you serious, little man? You think it&#039;s a great blessing to have several, way evil, beings&#039; attention... suddenly and squarely focused on you? You are such a fucking fool. And you don&#039;t know what has given me this power? How about the super big big bad making a little nest in MY soul? That couldn&#039;t have anything to do with it, right? Why didn&#039;t I tell you sooner? Why didn&#039;t *I*, tell *YOU*, sooner? It&#039;s amazing you can use the bucket without someone wiping up for you. Praise Omnity, indeed. Let her have your beard and all your lovely crowns when we&#039;re all dead.&amp;lt;br&amp;gt;&lt;br /&gt;
(&amp;lt;i&amp;gt;she takes a deep breath&amp;lt;/i&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
Egg, where is Edrell&#039;s orb?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep egg meeting rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Silverwalkers]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12737</id>
		<title>RP: Time For A Little Eggsposition</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12737"/>
		<updated>2012-05-26T03:46:53Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Meeting with Egg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|By the time the party reaches the outskirts of the city, Al has caught up with the group. It is late evening as the Silverwalkers approach the Swamp Gate. Almost immediately, Germain senses a problem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hold up. Up on the tower. Those are not our people.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|How can you tell?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Because I know our people. All the important ones, at least.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|He&#039;s Right. Look at the armor they&#039;re wearing. Chain and steel lamellar. None of our people have armor that nice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|The Odessans?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I don&#039;t think so. If the city had fallen, we&#039;d know. The Wraiths, then? Damn. Why would they be wasting manpower guarding the swamp gate? For that matter - why aren&#039;t *our* people guarding the swamp gate?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|So.. What&#039;s the big deal? The Wraiths are our friends, too, aren&#039;t they?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Allies, maybe. I&#039;m not sure we have many &amp;quot;friends&amp;quot; anymore, at least not in an institutional sense. Damn it! I should never have left the city again. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|So, what&#039;s the big problem here, Germain?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hopefully nothing. Still, I think we should probably not announce our presence just yet. Quinalin, you still have that magic rope? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&amp;lt;i&amp;gt;nods&amp;lt;/i&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, there you go. If it&#039;s good enough for the Odessans, it&#039;s good enough for us. I suggest we wait until nightfall, then scale the walls of the Magus&#039; Tower and check in with Egg. He&#039;ll know what&#039;s going on.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|And if Wraiths are also on those walls?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, then we&#039;ll know, won&#039;t we? We&#039;ll still climb the walls, of course. If there is a garrison there, as well, it will be much easier to deal with than the one here, especially if our goal is to get in without raising alarms.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|One day I won&#039;t have to sneak into my own city anymore.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One day. So, what do you all think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Climb over the wall, eh? This plan sounds farrrr too simple to be a Silverwalker plan! &#039;&#039;snort laugh&#039;&#039; Why, we&#039;d normally get Al to badger up a tunnel under the wall, or cause a big distraction with herds of wild animals, or have LE sneak in invisibly first, or disguise ourselves somehow. And here we&#039;re simply just going to scale a wall and sneak over. Maybe it&#039;s been our problem all along that we haven&#039;t tried simple plans. I like those best-- I&#039;m all for it.&lt;br /&gt;
&lt;br /&gt;
We should climb, but can&#039;t Kimika and Al fly now? At the risk of making this more complicated, perhaps they should float over and see what&#039;s up as we start climbing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|We actually have a magical climbing rope, but if Al and Kimi want to fly instead of climb, they&#039;re welcome to it. I mean, if the place is crawling with Wraiths, we obviously reevaluate, but we&#039;ve got to get to Egg one way or another. You said so yourself. We&#039;re as concerned about simply being seen as we are getting apprehended, moreso honestly. I want us to know what&#039;s going on before we&#039;re thrust into the middle of it, for once. &lt;br /&gt;
&lt;br /&gt;
Oh, speaking of Al, you find out anything hopeful from the Lizardmanlanders?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Now that we&#039;re back to stuff Kaylee&#039;s been trained for, she seems to forget her earlier discomfiture and raises her hand a bit&amp;lt;/i&amp;gt;  Don&#039;t forget that I can also pop into whatever spot I want without having to travel the distance between.  Within reason, of course, and certainly not mid-air.  Just thinking that it might be helpful for me to pop up to the top of the rope as you all start climbing just in case anyone&#039;s up there.  Humans are easy for me to deal with.  That &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; all we&#039;d be facing here, right?  No more liches?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;::involuntarily looks over at LE, catches himself, and looks guiltily away::&#039;&#039; Right, just humans most likely. Though the Thieves Guild here likes to use undead to do its bidding lately-- lets hope they&#039;re lying low, though.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|That&#039;s a great point, Kaylee. In fact, however it is you and your sister pull that gimmick off, it seems to be totally unaffected by magical teleport wards, no matter what their strength. That&#039;s a good trump to keep in the hole. Hells, if things really look suspicious, I suppose you could just blink us across the walls. Although that might be too taxing an effort, I know even magic has its limits.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;In eagle form&amp;lt;/b&amp;gt; Looks pointedly at Kaleesarynn and tweets a bit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;When Al arrived and wasn&#039;t changing forms, Kaylee mindlinked with him.  She begins to relay what Al is telling her&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Ok, so he says that he went to see the &amp;quot;lizard dude&amp;quot; and said that the lizard dude was (&amp;lt;i&amp;gt;tries and fails spectacularly to pronounce the lizarmanlander word Al said in her mind&amp;lt;/i&amp;gt;)?  What the hell is that?  Anyway, he told the guy about the lich and about what happened to LE.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al for a moment, looking confused&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Now he&#039;s saying something about some turtles and how the lizard guy is going to try binding them again?  And that it&#039;ll take a bit.  He won&#039;t let them out of the swamp, which Al seems bummed about for some weird reason.  Back to the topic though, the lizard guy was really surprised that there even was a lich down there and freaked out that it was a druid-lich.  Said that druids don&#039;t like undead and wouldn&#039;t want to become one, so it must have been forced to become a lich somehow, but they don&#039;t know how.  Al says that he thinks there&#039;s a lot about &amp;quot;lizard-dude past&amp;quot; that they&#039;ve forgotten or lost.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al, and her look becomes fearful again as she quickly glances at LE and back again at Al for confirmation of what he just said&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Um, Al thinks that what happened to LE may have something to do with how that druid was forced to become a lich, which makes it even more important to help LE and prevent that from happening.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Feel free to send me &amp;lt;i&amp;gt;Knowledge: Religion&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Knowledge: Arcana&amp;lt;/i&amp;gt; rolls via that spiffy website Mattie dredged up. Or, both, if you&#039;re able!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;small&amp;gt;(&#039;&#039;Edit by Mattie&#039;&#039;: Click on the following link, enter in your own &amp;quot;To&amp;quot; email address and change &amp;quot;Subject&amp;quot;. Then click &#039;&#039;Roll the Dice&#039;&#039;: [http://www.rpglibrary.org/software/securedice/?dq=1&amp;amp;ds=20&amp;amp;dt=1&amp;amp;to=mattie@mattie.net&amp;amp;cc=detarame@gmail.com&amp;amp;sub=KnowledgeHistory&amp;amp;from=1 Secure Dice Roller (prepared for d20)])&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;shudders.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We have to get in there. Why are we waiting? Let&#039;s use the rope.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any religion-roll-related banter that won&#039;t derail the plot in here.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camp Chatter ==&lt;br /&gt;
{|&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The group nods and retreats to the swamp to wait for nightfall.}} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any passing the time, expository RP in here. Character to character bonding, background revealing, bucket pooping, or whatever else you adventurer sorts do the 23 hours a day you&#039;re not murdering things.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Wait, didn&#039;t you guys say something about wraiths guarding the Swamp Gate?  Mose, I thought you said we&#039;d likely just be dealing with living, breathing people.  Why would there be wraiths in a city like this?  I thought those only existed in dungeons and places like that.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Oh! Not undead wraiths, not like those. These are the [[Bog Wraiths]]-- the mercenaries who are pretty much Wydmoor&#039;s last line of defense. I don&#039;t know much about what they do around here politically before the War, but in one of Germain&#039;s boring talks, I think he said something about them being paid by the Church and Wydmoor to defend the city. &#039;&#039;wheels seem to be turning slowly in Mose&#039;s head&#039;&#039; If Wydmoor is broke, though-- I wonder if they might be worrying who&#039;ll be putting half their dinner on the table going forward... So far they&#039;ve been the only sturdy thing Wydmoor has aside from the Silverwalkers, given the Church won&#039;t intervene. Hopefully this situation hasn&#039;t gotten the Wraiths a&#039;scheming. Nothing makes a hired hand testy like worrying that he won&#039;t get paid...&lt;br /&gt;
&#039;&#039;(OOC: There&#039;s probably some chance Kaylee has heard of the Bog Wraiths, right?)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;shakes his head.&amp;lt;/i&amp;gt; It wasn&#039;t boring! The question is: why are they manning the wall? We know good and well the Wraiths have already been &amp;quot;a&#039;scheaming&amp;quot; with the Odessans in Alexia--it&#039;s not hard to read between the lines even if you just follow the politics of the mainland...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&amp;lt;i&amp;gt;yawns in anticipation.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;grumbles.&amp;lt;/i&amp;gt; Fine. No one cares. The fact is, I told them I would need help keeping the peace in the city, but putting a full garrison on the walls seems like overstepping. I didn&#039;t think he even had enough men to guard Wydmoor Castle effectively with all the troops they are funneling into Alexia, so I can&#039;t imagine why he would put so many here unless there were issues. Or if he was up to something. He is pissed that we brought all the refugees into the city...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Germain looks agitated.&amp;lt;/i&amp;gt; I don&#039;t want to wait anymore than we have to. Can we cross that wall now? Do we have a way to &amp;quot;sneak&amp;quot; across it in broad daylight?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;grins, shrugs, and disappears from sight.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Nice trick. Kaylee, didn&#039;t you say something about being able to teleport across walls? Does that work on all of us, or just you? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Sure does!  I can take 3 people with me per trip, so I could take maybe Kimika, Mose, and Germain on the first trip, and then come back for Al and Quin.  That&#039;d be three trips total for me and use up that much power...  &amp;lt;i&amp;gt;(she starts doing some mental calculations)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(OOC: This would take 21 PSP, which I&#039;m fairly sure she still has - also, edited this because Kaylee is level 9 now and can take 3 people with her)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I think I could get us all across.  Also, did LE just teleport there?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;LE&#039;s voice&amp;lt;/i&amp;gt;: I&#039;m still here. I&#039;d need to use the rope.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Jumps a little at the sound of LE&#039;s voice from out of thin air&amp;lt;/i&amp;gt;&lt;br /&gt;
Ack!  In that case, I could take you, Al, and Quin on the final trip.  What do you guys think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Sounds like a plan! Let&#039;s go. At least this way Kimi can save her flying ability if we find that going back into the city has turned into a bad idea.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep camp chatter rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meeting with Egg==&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The party, using many newly acquired tricks, enters the grounds of the Magius Keep. A small garrison walks the walls. They wear the sideways-V emblem, carry crossbows, and wear studded leather (i think) armor. &lt;br /&gt;
&lt;br /&gt;
The party decides to continue to sneak in without alerting the token forces. The Silverwalkers, Quinalin most especially, rate the level of security in the tower as abysmal. &lt;br /&gt;
&lt;br /&gt;
Once inside, you quickly make your way inside the tower and rush to find Egg. You find him in the library, begoggled and reading a tome the size of a human torso. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Oh, thank Omnity you&#039;re back! It feels like you&#039;ve been gone for ages! But it couldn&#039;t have even been a week, could it? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(XP Bonus! What is today, and how long has it been since you left the city!)&#039;&#039;&lt;br /&gt;
:&#039;&#039; (I think it&#039;s best to say today is 30 Verdant 1401 and we left the city 5 days before that. This is assuming it took us a minimum 1.5 day march to and from the southern reaches of the swamp-- a guess based on our first forced march to the hydra&#039;s place from the Lizardman camp. If our Phylactery chat took the entire day then instead we arrive at the tower late-day on the 30th rather than the morning. The quest notes as written imply today is the 29th but I think that&#039;s too aggressive.)&#039;&#039;&lt;br /&gt;
::&#039;&#039;(I&#039;ll buy it! I assume that was Mattie? Free share to Mattie! All hail the Calendar Master!) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;yawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think I&#039;ve slept a full night since you guys left. I&#039;m way out of my element here! I mean, not HERE here, as in the tower. I&#039;m actually finding this place quite suits me! &lt;br /&gt;
&lt;br /&gt;
Err, what I mean is HERE as in dealing with the problems of thousands of desperate refugees... ARMED desperate refugees! Dealing with the War Room Council. Err, as much as possible. I try to go to the meetings, but Omnity&#039;s Mercy, it&#039;s a lot of talking for everything being pre-decided by Naprid and Fenn. I just have more important things to do.. Err, sorry. The riots. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve done our best to keep order, the Geese any myself, but it&#039;s just not what any of us are really good at. A small food riot a couple three days ago,  and the Wraiths came in hard and have basically kept the camp on lockdown ever since. Confiscated whatever weapons Astlen and Laecina haven&#039;t managed to squirrel away. &lt;br /&gt;
&lt;br /&gt;
Oddly enough, they haven&#039;t tried to force me out at the tower, so I pulled the most of the rest of the Geese back here to set up camp. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;rushes to Egg and embraces him.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s really bad... please say you found something...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Our trip didn&#039;t turn out as we expected, either. We found something terrible at the bottom of that cave... An ancient lizardfolk Druid who fell to the dark one in the time of our savior. &amp;lt;I&amp;gt; Germain quickly, but adequately, covers the tale.&amp;lt;/I&amp;gt; I&#039;m afraid for LE. Did those papers help? Did you learn anything new?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Errr. That depends on what you mean. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;looks nervously at Germain, and glances at the other Silverwalkers&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s alright, things are too far gone to keep things under wraps anymore.  Tell us what you&#039;ve got.&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Ahhhhh.. Alright, then. I&#039;m afraid most of my time has been taken up with learning the ropes of the tower here and putting out a thousand fires. Metaphorical fires, I mean! But, err.. But, I&#039;ve kind of forgotten who knows what, and so I&#039;ll just give you a run down of what LE and I have figured out so far.&lt;br /&gt;
&lt;br /&gt;
In many ways, it&#039;s what we&#039;ve all expected. Except, not really. I mean.. Ok, so.. Possession. Yes. Yes, it&#039;s possession. But.. not exactly. Err..&lt;br /&gt;
&lt;br /&gt;
Let me start over, and try to keep it simple. I can probably answer some questions if things are too unclear. Sorry, souls and stuff are not exactly my specialty. &lt;br /&gt;
&lt;br /&gt;
Alright, most of this theorizing comes down to her mage&#039;s mark. We&#039;ve seen evidence that this sigil was also used by this Melkior guy a few hundred years back. For a while, LE and I figured it was a straight up case of this guy cheating the grave or whatever. But, it&#039;s not. When I was picking through some of books I picked up from Kathkalan for a song a few months back, I noticed what seemed to be LE&#039;s sigil, or close enough. It took me some bit of time to actually *learn* Old Petaran. Anyway, I&#039;ve read that section so many times by now, I can recite it from memory.&lt;br /&gt;
&lt;br /&gt;
*ahem*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Through many bodies and many ages, the industructable soul.&amp;lt;br/&amp;gt;&lt;br /&gt;
You may know the enemy amongst you by the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
For the soul gives lie to the truth of the flesh. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Ruination swings from the arms of marked men.&amp;lt;br/&amp;gt;&lt;br /&gt;
From the wombs of the women comes desolation.&amp;lt;br/&amp;gt;&lt;br /&gt;
The wild possess the cunning and wickedness of men.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;If a babe be so augured with the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without hesitation dash its head against the rock.&amp;lt;br/&amp;gt;&lt;br /&gt;
Lest the quickening wail speak &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
the Name that seals the doom of your clan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So... Er, not really hopeful stuff. And, my own translation, so it loses much of the poetry of the original. But, from what I can tell, this little passage far, far predates Melkior. &amp;lt;b&amp;gt;gears turn in Egg&#039;s mind&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Germain - when you say &amp;quot;From Alexandrian Times,&amp;quot; do you mean &amp;quot;really old&amp;quot; or literally &amp;quot;from the time of Alexandria.&amp;quot; Not just quibbling definitions, for once - Now that I think about it, the book I&#039;m talking about was written late in the reign of Sayid I. Which, if you&#039;re being literal about the Druid Lich, gives us two sources tracing this thing back &amp;lt;b&amp;gt;at least&amp;lt;/b&amp;gt; 1,400 years.... Wow, that&#039;s kind of fascinating! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;looks at LE, blushes with embarrassment&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Err, I mean.. Horrible! But, so, good news is that Melkior is probably not possessing LE. More likely, whatever was going on with Melkior - and the Dire Wolf, and the Lizardman Lich - is also going on with LE. &lt;br /&gt;
&lt;br /&gt;
Of course, we know very little about Melkior in Wydmoor - that Edrell guy seems to have run off with most everything Melkior related from the records room.  &lt;br /&gt;
&lt;br /&gt;
Also, when we did that food run, LE and I took a little, errrr, detour to the University Library in Ubrekt. I was able to find some stuff there, as well.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, although we know he received his measures there, the library contained no mentions of Melkior in any of the main library archives... INCLUDING in any of the Alumni Almanacks, including the one that I own that does have him listed. A clear case of &amp;lt;gnomish word: To Exile from History&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I was able to find some oblique references the exiliers missed. It was an unofficial document, but it indicated something of his course of study. It will probably come as a surprise to absolutely nobody that Melkior was a necromancer, but his mastery study was in a subfield called &amp;quot;soul transference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That led me to a section of the archives where I was able to stumble across citations to a pair of Melkior theses that no longer exist in any library I could find.   All the citation listed was the author - Melkior - and the titles of the works: &amp;quot;The Living Phylactery&amp;quot; and &amp;quot;Broken Mirror&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, err, yeah, sorry. So. I think she&#039;s ... not possessed. Perhaps &amp;quot;inhabited&amp;quot; by the soul of some supernatural being.. Or, maybe, *a piece* of another soul. But, not a possession. Possession implies some sort of externality that isn&#039;t at work here. A ghost or demon or whatever forces its way into a mortal. Not the case here, I don&#039;t think. I think it more likely that whatever, errr, &amp;quot;it&amp;quot; is - Melkior didn&#039;t cause it, but likely was no less a victim in his own way. &lt;br /&gt;
&lt;br /&gt;
*looks around uneasily*&lt;br /&gt;
&lt;br /&gt;
How was that? Err.. any question?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|If your Old Peteran is bad, then I don&#039;t want to imagine what my Old Lizardmanlander is like, so I&#039;m not sure how accurate this is going to be. As I understand it, but the spirits we talked to said they were corrupted by [[The Night Serpent]]. They said &amp;quot;they came down on the wrong side of man&#039;s war.&amp;quot; If I were to guess, I would say this was the not [[First War]] between the [[Demi-Pantheon]] and the [[Dark Fiend]], because I wouldn&#039;t classify that as &amp;quot;man&#039;s war.&amp;quot; Instead, I would guess that it&#039;s referring to the [[Prophets&#039; War]], which would align the old Heirophant&#039;s timeline with the razing of the [[Turtle Temple]]. The spirits also said the heirphant &amp;quot;slept for centuries&amp;quot;, which feels close to 1400 years past the Prophets&#039; War, and far away from 6000 or so since the [[First War]]. But it could all also relate to the Wars of Fracture and the corruption of the [[Dark Naga]]. That all feels like it is reading a lot into my translation of a language I can barely pronounce, as spoken by spirits that are possibly thousands of years dead, who probably have a tenuous grasp on time. &amp;lt;i&amp;gt;Germain frowns.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It sounds to me like your current interpretation is that their may be some sort of soul, or possibly a supernatural entity, that is carried in this world in mortal bodies. I might say &amp;quot;periodically,&amp;quot; but it might be more like &amp;quot;regularly&amp;quot; given evidence that the Dire Wolf may have been a manifestation of this power. Also, this power doesn&#039;t distinguish between man or beast, which also seems to be suggested by the passage, &amp;quot;the wild possess the cunning and wickedness of men.&amp;quot; How many living things carry this same mark alive today? Tens? Hundreds? More? And what sort of power could be so prevalent and inhabit such a range of hosts? Something very old, I&#039;d wager. Was their evidence of this prior to Alexandria&#039;s &amp;quot;destruction&amp;quot; of the Dark Fiend? What do we know of the Night Serpent and it&#039;s portfolio?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|OOC&lt;br /&gt;
|Germain has a 100% change of giving +4 to someone making a history check, and an 80% change of giving that bonus to an arcana or religion check (among others). This sort of questioning is how I percieve Germain grants this bonus and improves discussions like this.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Yeah, I&#039;ll assume that&#039;s in play for any of these sort of expository discussions. Germain is like the best guy in the universe to bounce ideas off of. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|There&#039;s too much we don&#039;t know to draw any definitive conclusions, but that&#039;s not the worst working theory in the world. As far as time and age go, we can really only speak to the sources we have. There might be evidence, there might not. Perhaps there once was, but much knowledge across the mainland was lost during, and in the centuries following, Alexandria&#039;s Crusade, so tracking anything back further than that becomes more difficult and cloudy. &lt;br /&gt;
&lt;br /&gt;
We can make a lot of hunches and educated guesses, maybe, but some of those questions - how many, how long - might be simply unanswerable at this point in time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|So the big take-away I got from that is that it seems likely every time LE sucks up another one of these soul clouds, it is fitting another spoke in the wheel of some ancient evil god-like thing&#039;s chariot to make another stab at ruling the world.  Great.  So anyway, Egg, if someone decided to excise information about Melkior from most places in the mainland, are there any other areas they might not be able to get to as easily?  Odessa?  Petara?  My dad never mentioned anything about Alexandrian Libraries (OOC: HEH!) in Petara, but he was a merchant, not a scholar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Hmmmm. That&#039;s an excellent thought, Quin. A lot of the &amp;lt;i&amp;gt;mainland&amp;lt;/i&amp;gt; sources were destroyed in the post-Crusade years. But, a lot of people forget... I&#039;d even forgotten myself.. The post-Crusade years were basically a Petaran Golden Age. Not only did those dark ages not reach Petara, but the Heterodox were the dominate power for generations after the fall of the Dark Lord. Hellfire: some of our most important sources from the Ubrekti Empire come to us from Old Petaran, as does our most solid clue to date. Well, except maybe whatever Edrell&#039;s keeping to himself. He did give LE the metaphorical keys to get that staff, though, didn&#039;t he? Hmm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Getting excited&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
How close minded of me! The libraries of Petara are as extensive as anything on the mainland, even those of Old Hakan or Ubrekt themselves. With fewer gaps, too, I&#039;ll wager, since the Petaran Empire thrived while the kingdoms of the old world collapsed in on themselves. But....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Enthusiasm wanes&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I mean, I don&#039;t know how a bunch of &amp;quot;apostate&amp;quot; outsiders are going to get access to reservoirs of exclusive knowledge, but it&#039;s something to think about. Maybe a little bit of hope in this whole thing, after all. Errrrr, It would take someone versed in Old Petaran, or at the very least Petaran. I could handle it, maybe, but I think I serve the situation best by being here. I mean, I hope that doesn&#039;t seem to... cowardly? Convenient? But Wydmoor is sorely lacking in arcane talent right now. I mean, I have the feeling that if the Wraith&#039;s had anyone even almost as competent as me that they could trust, I&#039;d be out of this tower on my ear. &lt;br /&gt;
&lt;br /&gt;
Which is kind of terrifying, if you really think about it. Aren&#039;t those guys backed up by an entire University worth of wizards? It&#039;s just me against all of that?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;trying not to overreact so goes to the old standby-- covertly concentrates on &#039;&#039;&#039;Detect Evil&#039;&#039;&#039; on LE while Egg/Quinalin are talking&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|LE detects no signature of evil. Even the evilish-halo-prenumbra you one sensed is gone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;OOC: Any elven lore Al might know about Melkior?&amp;lt;/b&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Afraid not. Melkior was active within the last couple of centuries - at least 1000 year since the elves retreated to their little island. Melkior was a human.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;looking into the distance&amp;lt;/i&amp;gt; Spokes in the wheel... &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;to Quin&amp;lt;/i&amp;gt; I can see all the rest of the spokes. If I let them see me, I can see all of them. It&#039;s... a little scary, though.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;to Egg&amp;lt;/i&amp;gt; Do you think it would help to know where they are now?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Well... knowing is always better than not knowing? Numbers might be more useful than location, especially if there are risks involved and we&#039;re prioritizing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|Ok... when I look for them, they can see me... so I think it would be the best if I was in the room alone, with some kind of anti-scrying stuff? (&amp;lt;i&amp;gt;touches her amulet&amp;lt;/i&amp;gt;) I already have this, but if there&#039;s something else we could do, I dunno. I&#039;ve avoided doing this very often, because it&#039;s creepy. I&#039;ve never tried to block scrying, though, so I don&#039;t know if it would keep them from seeing in or somehow prevent me from seeing out. I have no idea how it actually works, everything happening to me goes against what I&#039;ve read should be possible. Does anybody have any more no-see-ums I can use?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep egg meeting rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Silverwalkers]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12736</id>
		<title>RP: Time For A Little Eggsposition</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=RP:_Time_For_A_Little_Eggsposition&amp;diff=12736"/>
		<updated>2012-05-26T03:46:07Z</updated>

		<summary type="html">&lt;p&gt;Rush: /* Meeting with Egg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|By the time the party reaches the outskirts of the city, Al has caught up with the group. It is late evening as the Silverwalkers approach the Swamp Gate. Almost immediately, Germain senses a problem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hold up. Up on the tower. Those are not our people.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|How can you tell?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Because I know our people. All the important ones, at least.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|He&#039;s Right. Look at the armor they&#039;re wearing. Chain and steel lamellar. None of our people have armor that nice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|The Odessans?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|I don&#039;t think so. If the city had fallen, we&#039;d know. The Wraiths, then? Damn. Why would they be wasting manpower guarding the swamp gate? For that matter - why aren&#039;t *our* people guarding the swamp gate?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|So.. What&#039;s the big deal? The Wraiths are our friends, too, aren&#039;t they?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Allies, maybe. I&#039;m not sure we have many &amp;quot;friends&amp;quot; anymore, at least not in an institutional sense. Damn it! I should never have left the city again. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|So, what&#039;s the big problem here, Germain?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Hopefully nothing. Still, I think we should probably not announce our presence just yet. Quinalin, you still have that magic rope? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|&amp;lt;i&amp;gt;nods&amp;lt;/i&amp;gt;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, there you go. If it&#039;s good enough for the Odessans, it&#039;s good enough for us. I suggest we wait until nightfall, then scale the walls of the Magus&#039; Tower and check in with Egg. He&#039;ll know what&#039;s going on.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|And if Wraiths are also on those walls?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Well, then we&#039;ll know, won&#039;t we? We&#039;ll still climb the walls, of course. If there is a garrison there, as well, it will be much easier to deal with than the one here, especially if our goal is to get in without raising alarms.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kimika&lt;br /&gt;
|One day I won&#039;t have to sneak into my own city anymore.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|One day. So, what do you all think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Climb over the wall, eh? This plan sounds farrrr too simple to be a Silverwalker plan! &#039;&#039;snort laugh&#039;&#039; Why, we&#039;d normally get Al to badger up a tunnel under the wall, or cause a big distraction with herds of wild animals, or have LE sneak in invisibly first, or disguise ourselves somehow. And here we&#039;re simply just going to scale a wall and sneak over. Maybe it&#039;s been our problem all along that we haven&#039;t tried simple plans. I like those best-- I&#039;m all for it.&lt;br /&gt;
&lt;br /&gt;
We should climb, but can&#039;t Kimika and Al fly now? At the risk of making this more complicated, perhaps they should float over and see what&#039;s up as we start climbing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|We actually have a magical climbing rope, but if Al and Kimi want to fly instead of climb, they&#039;re welcome to it. I mean, if the place is crawling with Wraiths, we obviously reevaluate, but we&#039;ve got to get to Egg one way or another. You said so yourself. We&#039;re as concerned about simply being seen as we are getting apprehended, moreso honestly. I want us to know what&#039;s going on before we&#039;re thrust into the middle of it, for once. &lt;br /&gt;
&lt;br /&gt;
Oh, speaking of Al, you find out anything hopeful from the Lizardmanlanders?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Now that we&#039;re back to stuff Kaylee&#039;s been trained for, she seems to forget her earlier discomfiture and raises her hand a bit&amp;lt;/i&amp;gt;  Don&#039;t forget that I can also pop into whatever spot I want without having to travel the distance between.  Within reason, of course, and certainly not mid-air.  Just thinking that it might be helpful for me to pop up to the top of the rope as you all start climbing just in case anyone&#039;s up there.  Humans are easy for me to deal with.  That &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; all we&#039;d be facing here, right?  No more liches?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;::involuntarily looks over at LE, catches himself, and looks guiltily away::&#039;&#039; Right, just humans most likely. Though the Thieves Guild here likes to use undead to do its bidding lately-- lets hope they&#039;re lying low, though.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|That&#039;s a great point, Kaylee. In fact, however it is you and your sister pull that gimmick off, it seems to be totally unaffected by magical teleport wards, no matter what their strength. That&#039;s a good trump to keep in the hole. Hells, if things really look suspicious, I suppose you could just blink us across the walls. Although that might be too taxing an effort, I know even magic has its limits.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;In eagle form&amp;lt;/b&amp;gt; Looks pointedly at Kaleesarynn and tweets a bit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;When Al arrived and wasn&#039;t changing forms, Kaylee mindlinked with him.  She begins to relay what Al is telling her&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Ok, so he says that he went to see the &amp;quot;lizard dude&amp;quot; and said that the lizard dude was (&amp;lt;i&amp;gt;tries and fails spectacularly to pronounce the lizarmanlander word Al said in her mind&amp;lt;/i&amp;gt;)?  What the hell is that?  Anyway, he told the guy about the lich and about what happened to LE.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al for a moment, looking confused&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Now he&#039;s saying something about some turtles and how the lizard guy is going to try binding them again?  And that it&#039;ll take a bit.  He won&#039;t let them out of the swamp, which Al seems bummed about for some weird reason.  Back to the topic though, the lizard guy was really surprised that there even was a lich down there and freaked out that it was a druid-lich.  Said that druids don&#039;t like undead and wouldn&#039;t want to become one, so it must have been forced to become a lich somehow, but they don&#039;t know how.  Al says that he thinks there&#039;s a lot about &amp;quot;lizard-dude past&amp;quot; that they&#039;ve forgotten or lost.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;stares at Al, and her look becomes fearful again as she quickly glances at LE and back again at Al for confirmation of what he just said&amp;lt;/i&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Um, Al thinks that what happened to LE may have something to do with how that druid was forced to become a lich, which makes it even more important to help LE and prevent that from happening.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Feel free to send me &amp;lt;i&amp;gt;Knowledge: Religion&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Knowledge: Arcana&amp;lt;/i&amp;gt; rolls via that spiffy website Mattie dredged up. Or, both, if you&#039;re able!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;small&amp;gt;(&#039;&#039;Edit by Mattie&#039;&#039;: Click on the following link, enter in your own &amp;quot;To&amp;quot; email address and change &amp;quot;Subject&amp;quot;. Then click &#039;&#039;Roll the Dice&#039;&#039;: [http://www.rpglibrary.org/software/securedice/?dq=1&amp;amp;ds=20&amp;amp;dt=1&amp;amp;to=mattie@mattie.net&amp;amp;cc=detarame@gmail.com&amp;amp;sub=KnowledgeHistory&amp;amp;from=1 Secure Dice Roller (prepared for d20)])&amp;lt;/small&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;shudders.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We have to get in there. Why are we waiting? Let&#039;s use the rope.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any religion-roll-related banter that won&#039;t derail the plot in here.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Camp Chatter ==&lt;br /&gt;
{|&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The group nods and retreats to the swamp to wait for nightfall.}} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;blockquote&amp;gt;&#039;&#039;(Feel free to put any passing the time, expository RP in here. Character to character bonding, background revealing, bucket pooping, or whatever else you adventurer sorts do the 23 hours a day you&#039;re not murdering things.)&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Wait, didn&#039;t you guys say something about wraiths guarding the Swamp Gate?  Mose, I thought you said we&#039;d likely just be dealing with living, breathing people.  Why would there be wraiths in a city like this?  I thought those only existed in dungeons and places like that.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Oh! Not undead wraiths, not like those. These are the [[Bog Wraiths]]-- the mercenaries who are pretty much Wydmoor&#039;s last line of defense. I don&#039;t know much about what they do around here politically before the War, but in one of Germain&#039;s boring talks, I think he said something about them being paid by the Church and Wydmoor to defend the city. &#039;&#039;wheels seem to be turning slowly in Mose&#039;s head&#039;&#039; If Wydmoor is broke, though-- I wonder if they might be worrying who&#039;ll be putting half their dinner on the table going forward... So far they&#039;ve been the only sturdy thing Wydmoor has aside from the Silverwalkers, given the Church won&#039;t intervene. Hopefully this situation hasn&#039;t gotten the Wraiths a&#039;scheming. Nothing makes a hired hand testy like worrying that he won&#039;t get paid...&lt;br /&gt;
&#039;&#039;(OOC: There&#039;s probably some chance Kaylee has heard of the Bog Wraiths, right?)&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;shakes his head.&amp;lt;/i&amp;gt; It wasn&#039;t boring! The question is: why are they manning the wall? We know good and well the Wraiths have already been &amp;quot;a&#039;scheaming&amp;quot; with the Odessans in Alexia--it&#039;s not hard to read between the lines even if you just follow the politics of the mainland...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&amp;lt;i&amp;gt;yawns in anticipation.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|&amp;lt;i&amp;gt;grumbles.&amp;lt;/i&amp;gt; Fine. No one cares. The fact is, I told them I would need help keeping the peace in the city, but putting a full garrison on the walls seems like overstepping. I didn&#039;t think he even had enough men to guard Wydmoor Castle effectively with all the troops they are funneling into Alexia, so I can&#039;t imagine why he would put so many here unless there were issues. Or if he was up to something. He is pissed that we brought all the refugees into the city...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Germain looks agitated.&amp;lt;/i&amp;gt; I don&#039;t want to wait anymore than we have to. Can we cross that wall now? Do we have a way to &amp;quot;sneak&amp;quot; across it in broad daylight?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;grins, shrugs, and disappears from sight.&amp;lt;/i&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Nice trick. Kaylee, didn&#039;t you say something about being able to teleport across walls? Does that work on all of us, or just you? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|Sure does!  I can take 3 people with me per trip, so I could take maybe Kimika, Mose, and Germain on the first trip, and then come back for Al and Quin.  That&#039;d be three trips total for me and use up that much power...  &amp;lt;i&amp;gt;(she starts doing some mental calculations)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(OOC: This would take 21 PSP, which I&#039;m fairly sure she still has - also, edited this because Kaylee is level 9 now and can take 3 people with her)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I think I could get us all across.  Also, did LE just teleport there?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;LE&#039;s voice&amp;lt;/i&amp;gt;: I&#039;m still here. I&#039;d need to use the rope.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Kaleesarynn&lt;br /&gt;
|&amp;lt;i&amp;gt;Jumps a little at the sound of LE&#039;s voice from out of thin air&amp;lt;/i&amp;gt;&lt;br /&gt;
Ack!  In that case, I could take you, Al, and Quin on the final trip.  What do you guys think?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|Sounds like a plan! Let&#039;s go. At least this way Kimi can save her flying ability if we find that going back into the city has turned into a bad idea.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep camp chatter rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meeting with Egg==&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|The party, using many newly acquired tricks, enters the grounds of the Magius Keep. A small garrison walks the walls. They wear the sideways-V emblem, carry crossbows, and wear studded leather (i think) armor. &lt;br /&gt;
&lt;br /&gt;
The party decides to continue to sneak in without alerting the token forces. The Silverwalkers, Quinalin most especially, rate the level of security in the tower as abysmal. &lt;br /&gt;
&lt;br /&gt;
Once inside, you quickly make your way inside the tower and rush to find Egg. You find him in the library, begoggled and reading a tome the size of a human torso. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Oh, thank Omnity you&#039;re back! It feels like you&#039;ve been gone for ages! But it couldn&#039;t have even been a week, could it? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(XP Bonus! What is today, and how long has it been since you left the city!)&#039;&#039;&lt;br /&gt;
:&#039;&#039; (I think it&#039;s best to say today is 30 Verdant 1401 and we left the city 5 days before that. This is assuming it took us a minimum 1.5 day march to and from the southern reaches of the swamp-- a guess based on our first forced march to the hydra&#039;s place from the Lizardman camp. If our Phylactery chat took the entire day then instead we arrive at the tower late-day on the 30th rather than the morning. The quest notes as written imply today is the 29th but I think that&#039;s too aggressive.)&#039;&#039;&lt;br /&gt;
::&#039;&#039;(I&#039;ll buy it! I assume that was Mattie? Free share to Mattie! All hail the Calendar Master!) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;yawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think I&#039;ve slept a full night since you guys left. I&#039;m way out of my element here! I mean, not HERE here, as in the tower. I&#039;m actually finding this place quite suits me! &lt;br /&gt;
&lt;br /&gt;
Err, what I mean is HERE as in dealing with the problems of thousands of desperate refugees... ARMED desperate refugees! Dealing with the War Room Council. Err, as much as possible. I try to go to the meetings, but Omnity&#039;s Mercy, it&#039;s a lot of talking for everything being pre-decided by Naprid and Fenn. I just have more important things to do.. Err, sorry. The riots. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve done our best to keep order, the Geese any myself, but it&#039;s just not what any of us are really good at. A small food riot a couple three days ago,  and the Wraiths came in hard and have basically kept the camp on lockdown ever since. Confiscated whatever weapons Astlen and Laecina haven&#039;t managed to squirrel away. &lt;br /&gt;
&lt;br /&gt;
Oddly enough, they haven&#039;t tried to force me out at the tower, so I pulled the most of the rest of the Geese back here to set up camp. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;rushes to Egg and embraces him.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s really bad... please say you found something...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|Our trip didn&#039;t turn out as we expected, either. We found something terrible at the bottom of that cave... An ancient lizardfolk Druid who fell to the dark one in the time of our savior. &amp;lt;I&amp;gt; Germain quickly, but adequately, covers the tale.&amp;lt;/I&amp;gt; I&#039;m afraid for LE. Did those papers help? Did you learn anything new?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Errr. That depends on what you mean. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;looks nervously at Germain, and glances at the other Silverwalkers&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|It&#039;s alright, things are too far gone to keep things under wraps anymore.  Tell us what you&#039;ve got.&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Ahhhhh.. Alright, then. I&#039;m afraid most of my time has been taken up with learning the ropes of the tower here and putting out a thousand fires. Metaphorical fires, I mean! But, err.. But, I&#039;ve kind of forgotten who knows what, and so I&#039;ll just give you a run down of what LE and I have figured out so far.&lt;br /&gt;
&lt;br /&gt;
In many ways, it&#039;s what we&#039;ve all expected. Except, not really. I mean.. Ok, so.. Possession. Yes. Yes, it&#039;s possession. But.. not exactly. Err..&lt;br /&gt;
&lt;br /&gt;
Let me start over, and try to keep it simple. I can probably answer some questions if things are too unclear. Sorry, souls and stuff are not exactly my specialty. &lt;br /&gt;
&lt;br /&gt;
Alright, most of this theorizing comes down to her mage&#039;s mark. We&#039;ve seen evidence that this sigil was also used by this Melkior guy a few hundred years back. For a while, LE and I figured it was a straight up case of this guy cheating the grave or whatever. But, it&#039;s not. When I was picking through some of books I picked up from Kathkalan for a song a few months back, I noticed what seemed to be LE&#039;s sigil, or close enough. It took me some bit of time to actually *learn* Old Petaran. Anyway, I&#039;ve read that section so many times by now, I can recite it from memory.&lt;br /&gt;
&lt;br /&gt;
*ahem*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Through many bodies and many ages, the industructable soul.&amp;lt;br/&amp;gt;&lt;br /&gt;
You may know the enemy amongst you by the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
For the soul gives lie to the truth of the flesh. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Ruination swings from the arms of marked men.&amp;lt;br/&amp;gt;&lt;br /&gt;
From the wombs of the women comes desolation.&amp;lt;br/&amp;gt;&lt;br /&gt;
The wild possess the cunning and wickedness of men.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;If a babe be so augured with the mark of the beast.&amp;lt;br/&amp;gt;&lt;br /&gt;
Without hesitation dash its head against the rock.&amp;lt;br/&amp;gt;&lt;br /&gt;
Lest the quickening wail speak &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
the Name that seals the doom of your clan.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So... Er, not really hopeful stuff. And, my own translation, so it loses much of the poetry of the original. But, from what I can tell, this little passage far, far predates Melkior. &amp;lt;b&amp;gt;gears turn in Egg&#039;s mind&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Germain - when you say &amp;quot;From Alexandrian Times,&amp;quot; do you mean &amp;quot;really old&amp;quot; or literally &amp;quot;from the time of Alexandria.&amp;quot; Not just quibbling definitions, for once - Now that I think about it, the book I&#039;m talking about was written late in the reign of Sayid I. Which, if you&#039;re being literal about the Druid Lich, gives us two sources tracing this thing back &amp;lt;b&amp;gt;at least&amp;lt;/b&amp;gt; 1,400 years.... Wow, that&#039;s kind of fascinating! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;looks at LE, blushes with embarrassment&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Err, I mean.. Horrible! But, so, good news is that Melkior is probably not possessing LE. More likely, whatever was going on with Melkior - and the Dire Wolf, and the Lizardman Lich - is also going on with LE. &lt;br /&gt;
&lt;br /&gt;
Of course, we know very little about Melkior in Wydmoor - that Edrell guy seems to have run off with most everything Melkior related from the records room.  &lt;br /&gt;
&lt;br /&gt;
Also, when we did that food run, LE and I took a little, errrr, detour to the University Library in Ubrekt. I was able to find some stuff there, as well.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, although we know he received his measures there, the library contained no mentions of Melkior in any of the main library archives... INCLUDING in any of the Alumni Almanacks, including the one that I own that does have him listed. A clear case of &amp;lt;gnomish word: To Exile from History&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I was able to find some oblique references the exiliers missed. It was an unofficial document, but it indicated something of his course of study. It will probably come as a surprise to absolutely nobody that Melkior was a necromancer, but his mastery study was in a subfield called &amp;quot;soul transference.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That led me to a section of the archives where I was able to stumble across citations to a pair of Melkior theses that no longer exist in any library I could find.   All the citation listed was the author - Melkior - and the titles of the works: &amp;quot;The Living Phylactery&amp;quot; and &amp;quot;Broken Mirror&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, err, yeah, sorry. So. I think she&#039;s ... not possessed. Perhaps &amp;quot;inhabited&amp;quot; by the soul of some supernatural being.. Or, maybe, *a piece* of another soul. But, not a possession. Possession implies some sort of externality that isn&#039;t at work here. A ghost or demon or whatever forces its way into a mortal. Not the case here, I don&#039;t think. I think it more likely that whatever, errr, &amp;quot;it&amp;quot; is - Melkior didn&#039;t cause it, but likely was no less a victim in his own way. &lt;br /&gt;
&lt;br /&gt;
*looks around uneasily*&lt;br /&gt;
&lt;br /&gt;
How was that? Err.. any question?&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Germain&lt;br /&gt;
|If your Old Peteran is bad, then I don&#039;t want to imagine what my Old Lizardmanlander is like, so I&#039;m not sure how accurate this is going to be. As I understand it, but the spirits we talked to said they were corrupted by [[The Night Serpent]]. They said &amp;quot;they came down on the wrong side of man&#039;s war.&amp;quot; If I were to guess, I would say this was the not [[First War]] between the [[Demi-Pantheon]] and the [[Dark Fiend]], because I wouldn&#039;t classify that as &amp;quot;man&#039;s war.&amp;quot; Instead, I would guess that it&#039;s referring to the [[Prophets&#039; War]], which would align the old Heirophant&#039;s timeline with the razing of the [[Turtle Temple]]. The spirits also said the heirphant &amp;quot;slept for centuries&amp;quot;, which feels close to 1400 years past the Prophets&#039; War, and far away from 6000 or so since the [[First War]]. But it could all also relate to the Wars of Fracture and the corruption of the [[Dark Naga]]. That all feels like it is reading a lot into my translation of a language I can barely pronounce, as spoken by spirits that are possibly thousands of years dead, who probably have a tenuous grasp on time. &amp;lt;i&amp;gt;Germain frowns.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It sounds to me like your current interpretation is that their may be some sort of soul, or possibly a supernatural entity, that is carried in this world in mortal bodies. I might say &amp;quot;periodically,&amp;quot; but it might be more like &amp;quot;regularly&amp;quot; given evidence that the Dire Wolf may have been a manifestation of this power. Also, this power doesn&#039;t distinguish between man or beast, which also seems to be suggested by the passage, &amp;quot;the wild possess the cunning and wickedness of men.&amp;quot; How many living things carry this same mark alive today? Tens? Hundreds? More? And what sort of power could be so prevalent and inhabit such a range of hosts? Something very old, I&#039;d wager. Was their evidence of this prior to Alexandria&#039;s &amp;quot;destruction&amp;quot; of the Dark Fiend? What do we know of the Night Serpent and it&#039;s portfolio?&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|OOC&lt;br /&gt;
|Germain has a 100% change of giving +4 to someone making a history check, and an 80% change of giving that bonus to an arcana or religion check (among others). This sort of questioning is how I percieve Germain grants this bonus and improves discussions like this.&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Yeah, I&#039;ll assume that&#039;s in play for any of these sort of expository discussions. Germain is like the best guy in the universe to bounce ideas off of. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|There&#039;s too much we don&#039;t know to draw any definitive conclusions, but that&#039;s not the worst working theory in the world. As far as time and age go, we can really only speak to the sources we have. There might be evidence, there might not. Perhaps there once was, but much knowledge across the mainland was lost during, and in the centuries following, Alexandria&#039;s Crusade, so tracking anything back further than that becomes more difficult and cloudy. &lt;br /&gt;
&lt;br /&gt;
We can make a lot of hunches and educated guesses, maybe, but some of those questions - how many, how long - might be simply unanswerable at this point in time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Quinalin&lt;br /&gt;
|So the big take-away I got from that is that it seems likely every time LE sucks up another one of these soul clouds, it is fitting another spoke in the wheel of some ancient evil god-like thing&#039;s chariot to make another stab at ruling the world.  Great.  So anyway, Egg, if someone decided to excise information about Melkior from most places in the mainland, are there any other areas they might not be able to get to as easily?  Odessa?  Petara?  My dad never mentioned anything about Alexandrian Libraries (OOC: HEH!) in Petara, but he was a merchant, not a scholar.&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Hmmmm. That&#039;s an excellent thought, Quin. A lot of the &amp;lt;i&amp;gt;mainland&amp;lt;/i&amp;gt; sources were destroyed in the post-Crusade years. But, a lot of people forget... I&#039;d even forgotten myself.. The post-Crusade years were basically a Petaran Golden Age. Not only did those dark ages not reach Petara, but the Heterodox were the dominate power for generations after the fall of the Dark Lord. Hellfire: some of our most important sources from the Ubrekti Empire come to us from Old Petaran, as does our most solid clue to date. Well, except maybe whatever Edrell&#039;s keeping to himself. He did give LE the metaphorical keys to get that staff, though, didn&#039;t he? Hmm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Getting excited&amp;lt;/i&amp;gt; &lt;br /&gt;
&lt;br /&gt;
How close minded of me! The libraries of Petara are as extensive as anything on the mainland, even those of Old Hakan or Ubrekt themselves. With fewer gaps, too, I&#039;ll wager, since the Petaran Empire thrived while the kingdoms of the old world collapsed in on themselves. But....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Enthusiasm wanes&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
I mean, I don&#039;t know how a bunch of &amp;quot;apostate&amp;quot; outsiders are going to get access to reservoirs of exclusive knowledge, but it&#039;s something to think about. Maybe a little bit of hope in this whole thing, after all. Errrrr, It would take someone versed in Old Petaran, or at the very least Petaran. I could handle it, maybe, but I think I serve the situation best by being here. I mean, I hope that doesn&#039;t seem to... cowardly? Convenient? But Wydmoor is sorely lacking in arcane talent right now. I mean, I have the feeling that if the Wraith&#039;s had anyone even almost as competent as me that they could trust, I&#039;d be out of this tower on my ear. &lt;br /&gt;
&lt;br /&gt;
Which is kind of terrifying, if you really think about it. Aren&#039;t those guys backed up by an entire University worth of wizards? It&#039;s just me against all of that?&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|Mose&lt;br /&gt;
|&#039;&#039;trying not to overreact so goes to the old standby-- covertly concentrates on &#039;&#039;&#039;Detect Evil&#039;&#039;&#039; on LE while Egg/Quinalin are talking&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|LE detects no signature of evil. Even the evilish-halo-prenumbra you one sensed is gone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Al&lt;br /&gt;
|&amp;lt;b&amp;gt;OOC: Any elven lore Al might know about Melkior?&amp;lt;/b&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|GM&lt;br /&gt;
|Afraid not. Melkior was active within the last couple of centuries - at least 1000 year since the elves retreated to their little island. Melkior was a human.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|&amp;lt;i&amp;gt;looking into the distance&amp;lt;/i&amp;gt; Spokes in the wheel... &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;to Quin&amp;lt;/i&amp;gt; I can see all the rest of the spokes. If I let them see me, I can see all of them. It&#039;s... a little scary, though.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;to Egg&amp;lt;/i&amp;gt; Do you think it would help to know where they are now?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{rpchat&lt;br /&gt;
|Egg&lt;br /&gt;
|Well... knowing is always better than not knowing? Numbers might be more useful than location, especially if there are risks involved and we&#039;re prioritizing.&lt;br /&gt;
}}&lt;br /&gt;
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{{rpchat&lt;br /&gt;
|LE&lt;br /&gt;
|Ok... when I look for them, they can see me... so I think it would be the best if I was in the room alone, with some kind of anti-scrying stuff? (&amp;lt;i&amp;gt;touches her amulet&amp;lt;/i&amp;gt;) I already have this, but if there&#039;s something else we could do, I dunno. I&#039;ve avoided doing this very often, because it&#039;s creepy. I&#039;ve never tried to block scrying, so I don&#039;t know if it would keep them from seeing in or somehow prevent me from seeing out. I have no idea how it actually works, everything happening to me goes against what I&#039;ve read should be possible. Does anybody have any more no-see-ums I can use?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;keep egg meeting rp above this line&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Silverwalkers]]&lt;/div&gt;</summary>
		<author><name>Rush</name></author>
	</entry>
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