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	<updated>2026-06-20T21:36:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Tarot&amp;diff=19345</id>
		<title>Tarot</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Tarot&amp;diff=19345"/>
		<updated>2022-07-10T19:36:15Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: Redirected page to Alexandrian Fortune Cards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Alexandrian Fortune Cards]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Category:Kib_Absold%27s_Family&amp;diff=19342</id>
		<title>Category:Kib Absold&#039;s Family</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Category:Kib_Absold%27s_Family&amp;diff=19342"/>
		<updated>2021-10-04T22:44:34Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Father:&#039;&#039;&#039; [[Garn Absold]], currently imprisoned in Odessa for treason.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mother:&#039;&#039;&#039; [[Lilia Absold]], deceased (while giving birth)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Siblings&#039;&#039;&#039;===&lt;br /&gt;
(+10 years) [[Hogran Absold]] (brother), the Eldest son&amp;lt;br /&amp;gt;&lt;br /&gt;
(+9 years) [[Teila Absold]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
(+8 years) [[Levan Absold]] (brother) turned to evil by circumstance, then into a vampire by [[Arekson]], then into an unmoving vampire by [[Gnob&#039;s Folly]], then into a dangling Arekson-detector by the [[Azure Geese]]&amp;lt;br &amp;gt;&lt;br /&gt;
(+6 years) [[Jillian Absold]] and Ela Absold (twin sisters--Ela died after sixteen months)&amp;lt;br /&amp;gt;&lt;br /&gt;
(+5 years) No name (stillborn, male)&amp;lt;br /&amp;gt;&lt;br /&gt;
(+1 year) [[Lea Absold]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Kib Absold|Kib]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(-2 years) [[Tana Absold]] (sister)&amp;lt;br /&amp;gt;&lt;br /&gt;
(-3 years) No name (stillborn, female, cause of Lilia&#039;s death)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Children&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
* By Anise&lt;br /&gt;
** Levan and Lea (twins)&lt;br /&gt;
* By another lady&lt;br /&gt;
** [slith: don&#039;t remember the name, died young of adventuring too hard]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Team_MeFight_Forty-Third_Session&amp;diff=19341</id>
		<title>Team MeFight Forty-Third Session</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Team_MeFight_Forty-Third_Session&amp;diff=19341"/>
		<updated>2021-01-24T18:44:30Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Next Step==&lt;br /&gt;
&lt;br /&gt;
*The party exits the lighthouse. Shadow enwreathes the island, making what would otherwise be a bright sunny day into a grim twilight.&lt;br /&gt;
*The shadows all retreat from the [[Elven Lighthouse Bulb|light bulb]], but still appear a massive host against its pale glow.&lt;br /&gt;
*It is resolved to go to the old naval base, at it is closest.&lt;br /&gt;
*The bulb is strapped to the Ghost Elk&#039;s antlers, and everyone but Anise is given the effect of a &#039;&#039;water walking&#039;&#039; spell.&lt;br /&gt;
*Predictably, two dire sharks approach as the party crosses the waterway to the lighthouse.&lt;br /&gt;
**One immediately lunges after the tasty-looking elk and holds him in its jaws. He is swallowed the next turn while the party desperately beats up on the shark.&lt;br /&gt;
**Tana makes herself invisible, Xorry very narrowly avoids becoming a snack. He immediately hides. Gilerl enters a rage.&lt;br /&gt;
**Focused fire (literally, in Thoven&#039;s case) takes the shark out relatively quickly. Anise immediately sets to work cutting out her Elk.&lt;br /&gt;
**Finished with the first shark, Gilerl rushes the second. He is immediately bitten and grabbed, managing a blow to the shark in the interim. The shark has the next turn, and swallows him.&lt;br /&gt;
**Kib does what he can to obstruct things without also becoming a snack. Gilerl frees himself, and is immediately grabbed again. The shark is finished off with a blow from Kib&#039;s guisarme, after everyone else does pretty much all the damage.&lt;br /&gt;
[[File:SirBendyneck.jpg]]&lt;br /&gt;
*The Elk is cut out and resuscitated, and the party rushes out from on top of the water before the ensuing feeding frenzy becomes an issue.&lt;br /&gt;
*The party sets off and makes what time it can before dark. It has to go at half speed, due to the darkness.&lt;br /&gt;
*Camp is made, night falls, watch is set&lt;br /&gt;
*While Anise, Thoven and Gil are on watch, a gnome appears in the middle of the camp. His eyes are pure black, and he is dressed in strange garb with a tonsure.&lt;br /&gt;
*He thanks the party for awakening him, and offers them a boon.&lt;br /&gt;
*The party grills him for information. He is happy to oblige, having been unable to talk to anyone for quite some time.&lt;br /&gt;
**It turns out he&#039;s a lich (but none of the party yet knows what that means, thanks to terrible Arcana rolls). He settled the [[Gnoblins]] on the isle, kept them (relatively) safe, and prepared them for his return.&lt;br /&gt;
**He knows nothing about the Sahuagin&#039;s aims&lt;br /&gt;
**He talks a bit about history. Just as Kib is about to ask him about the [[Table of the Stars]], Thoven, acting on a hunch, casts &#039;&#039;dispel&#039;&#039;, managing to disperse the projection the gnome was using to speak. He does not reappear.&lt;br /&gt;
*The party changes their objective to be the Founder&#039;s Tomb, figuring that he is either there, or back at the Redoubt, and that he might be worth talking to in person.&lt;br /&gt;
*Anise, Kib and Tana all discuss this and other things over the course of third watch&lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
*50 XP Kib for slitherrr figuring out that the elk can&#039;t be grabbed and swallowed on the same turn.&lt;br /&gt;
*25 XP Thoven for an excruciatingly terrible pun&lt;br /&gt;
*2130 XP for the sharks&lt;br /&gt;
*250 XP for determining the properties of the light bulb&lt;br /&gt;
*150 XP for making a new friend&lt;br /&gt;
&lt;br /&gt;
[[Category:MeFight Session Notes|043]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=File:SirBendyneck.jpg&amp;diff=19340</id>
		<title>File:SirBendyneck.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=File:SirBendyneck.jpg&amp;diff=19340"/>
		<updated>2021-01-24T18:44:25Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SIR BENDY-NECK&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=File:SirBendyneck.jpg&amp;diff=19339</id>
		<title>File:SirBendyneck.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=File:SirBendyneck.jpg&amp;diff=19339"/>
		<updated>2021-01-24T18:44:06Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=The_Scar&amp;diff=19326</id>
		<title>The Scar</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=The_Scar&amp;diff=19326"/>
		<updated>2021-01-06T19:01:42Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
A desolate wasteland at the heart of the nation of Gildenhome that stretches for thousands of square miles, bounded by the Gildresian Range to the west and south, and the Great Shield mountains to the north.&lt;br /&gt;
&lt;br /&gt;
During the [[Primal Age]] and the [[Time of the Eight]], the country was pleasant and hilly country, dotted with hundreds of small lakes and bearing a temperate climate. According to Dwarven lore, this is their homeland and was once the heart of the first dwarven kingdom. During the [[First War]], the [[Wrath of Heaven]] annihilated the entire kingdom in a heartbeat, leaving only the ruined and broken landscape of the Scar. &lt;br /&gt;
&lt;br /&gt;
In thousand years that followed, servitors and other creatures that thrive in the hostile places of the world moved in and claimed the Scar for their own. &lt;br /&gt;
&lt;br /&gt;
During the [[Age of Demigods]], the original Gnomish kingdom of Hakan was swallowed by the Ubrekti war machine and the Gnomes migrated to Gildenhome during the [[Gnomish Vassalage]]. In their centuries of asymmetric struggle with the [[Ubrekti Empire]], the gnomes developed no small amount of martial cunning, and so when confronted by lack of land and opportunity in their expatriate homeland, they formed small bands and headed into the Scar. And so, the [[Wild Gnomes| of the Scar]] were born. In the centuries after the first gnomish bands plunged into the wilderness, the Wild Gnomes have carved out a thriving society for themselves in the region and represent the Scar&#039;s only population of the [[Goodly Races]], adapting to the area so thoroughly that the Wild Gnomes chose to stay behind when their Hakani cousins returned to their ancestral homelands during [[Alexandria&#039;s Reign]].&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=File:Mv29_nagaskeletons.png&amp;diff=19083</id>
		<title>File:Mv29 nagaskeletons.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=File:Mv29_nagaskeletons.png&amp;diff=19083"/>
		<updated>2018-03-19T00:32:45Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_29&amp;diff=19082</id>
		<title>Mattsters of the Mattiverse Session 29</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_29&amp;diff=19082"/>
		<updated>2018-03-19T00:32:31Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Mattsters of the Mattiverse Session 28|...last episode]]==&lt;br /&gt;
* While the Geese get ready for an assault, the gang is contracted by a mysterious benefactor to kill a basilisk and find ???.&lt;br /&gt;
&lt;br /&gt;
==Basilisk Fight==&lt;br /&gt;
* The party spends some solid time planning and preparing. An evening passes.&lt;br /&gt;
* Once they feel ready, they drop the &#039;&#039;permanency&#039;&#039; holding up the &#039;&#039;wall of force&#039;&#039;, and it drops a minute or so later.&lt;br /&gt;
* The party heads up the long corridor at a moderate pace, Edi keeping up with the two bruisers.&lt;br /&gt;
* They get just to the entryway and then... the basilisk appears!&lt;br /&gt;
** It is as big as a horse, with eight legs, wisps of smoke emanating from its nostrils, and glowing green eyes. It turns its horrid gaze and hatred of Good onto Edi!&lt;br /&gt;
** He fails his save! Then fails his reroll (luck domain)! Then succeeds another reroll (halfling special). &#039;&#039;Geeze&#039;&#039;.&lt;br /&gt;
** Russ chucks a bomb, then runs into melee. He and Gokar forego averting their eyes from the basilisk, figuring that it is better to be at their full capability and down the beast as quickly as possible rather than to draw the fight out.&lt;br /&gt;
** Gokar runs in as well. They do their usual melee slugfest routine--the basilisk has &#039;&#039;tooons&#039;&#039; of hitpoints and a pretty high AC.&lt;br /&gt;
** Yoa summons a giant skunk, which sprays the basilisk. It &#039;&#039;sickens&#039;&#039; it, but does not nauseate it. It then immediately becomes a giant skunk statue.&lt;br /&gt;
** Edi backs out of range and supports, Try gets some decent damage in from a bow.&lt;br /&gt;
** The basilisk attacks Russ first, then switches to Gokar after realizing that Russ is [http://www.d20pfsrd.com/magic/all-spells/t/thorn-body/ pointy]. He does some pretty massive damage, and it becomes a race: Can the bruisers knock the basilisk down before it stones one or both of them, or overwhelms them with its own damage?&lt;br /&gt;
** The answer turns out being &amp;quot;yes&amp;quot;, after a couple of tense rounds of rolling Fortitude saves. The basilisk&#039;s throat is torn out by a mighty Gokar bite, and it falls, morphing on the way into the form of a naked, badly beaten human.&lt;br /&gt;
* They figure the human is the crazy dude who made this place. They don&#039;t bother bringing him back, figuring one insane Wizard in their lives is quite enough.&lt;br /&gt;
* The gang explores the chambers. They admire the forms of bronze dragons, spewing gentle, odorless smoke, and braziers of light that suffuse the chamber with a glow.&lt;br /&gt;
** At the end of the chamber is quite a site. They see a bat-winged being of some sort, quite large, bound in adamantine chains...&lt;br /&gt;
*** ... and they are immediately compelled to leave the room. Clearly, this is the object of their benefactor&#039;s desire. Yoa makes some token resistance, but eventually gives in to the compulsion.&lt;br /&gt;
*** Russ brings out the body on the way back, figuring they might want to dispose of it before the other other crazy Wizard gets any crazy Wizard ideas for it. Also, trophy (probably a finger this time).&lt;br /&gt;
* They begin doing the usual with the rooms they passed on the way in.&lt;br /&gt;
** One room is a lightning trap, a bunch of stone guardians, and a stone golem. A &#039;&#039;create pit&#039;&#039; spell made the fight more anticlimactic than it would otherwise have been, but before that point it was pretty scary (the golem hit Gokar &#039;&#039;very hard&#039;&#039;). The lightning trap also did its fair share of damage, although Try could dance through it with ease.&lt;br /&gt;
*** It ends up being an armory, but not a very impressive one. They accumulate some masterwork gear for the Geese, including a +1 mancatcher.&lt;br /&gt;
** Another room contains torture devices, including an iron maiden that is magically locked. Russ pointedly leaves it alone, at least until they can fill in the rest of the map, and the party follows suit.&lt;br /&gt;
*** They also find a torture dungeon (replete with skeletons and a mild headache), and a large, vault-like door. They ignore that door for now.&lt;br /&gt;
* Another door from the corridor is unlocked. Inside is a magnificent sarcophagus, and six smaller ones. They leave them alone for now.&lt;br /&gt;
* The final door is locked both magically and mundanely. This being the last door, the party decides to open it. On the inside...&lt;br /&gt;
** ... is a spa-like room, filled with monstrous skeletal forms, with humanoid upper bodies and serpentine lower bodies. They carry weapons and look quite scary! How scary, the party will not discover, until NEXT TIME. &lt;br /&gt;
[[File:mv29_nagaskeletons.png]]&lt;br /&gt;
==Awards==&lt;br /&gt;
* 4500 exp to all for the elephantine basilisk&lt;br /&gt;
* 1800 exp to all for six stone guardians&lt;br /&gt;
* 3000 exp to all for a stone golem&lt;br /&gt;
* MW Spear x2&lt;br /&gt;
* MW Longspear x2&lt;br /&gt;
* MW Composite Shortbow x4&lt;br /&gt;
* +1 Spell-Storing Mancatcher&lt;br /&gt;
* MW Hide x1&lt;br /&gt;
* MW Leather x2&lt;br /&gt;
* MW Banded Mail x2&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattsters of the Mattiverse|2018-03-18]]&lt;br /&gt;
[[Category:Quest Notes]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Team_MeFight_Sixty-Fifth_and_-Sixth_Sessions&amp;diff=19081</id>
		<title>Team MeFight Sixty-Fifth and -Sixth Sessions</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Team_MeFight_Sixty-Fifth_and_-Sixth_Sessions&amp;diff=19081"/>
		<updated>2018-03-19T00:25:21Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: Created page with &amp;quot;==Some quick half-sessions, and a wrap-up==  *The group got their reward from the Gnolls: free passage through the city. *They find some Goodly slaves, which they&amp;#039;re not super...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Some quick half-sessions, and a wrap-up==&lt;br /&gt;
&lt;br /&gt;
*The group got their reward from the Gnolls: free passage through the city.&lt;br /&gt;
*They find some Goodly slaves, which they&#039;re not super fond of. But they also figure they probably can&#039;t take an entire city of Gnolls by themselves.&lt;br /&gt;
*They meet the Top Dogg, and have an alright conversation. They manage to negotiate a hefty sum up-front for their next job, which is to eliminate some Kobold who&#039;s running Monstertown. &lt;br /&gt;
*Some discussion later, and they decide to ignore it and check in on Tana.&lt;br /&gt;
*They reunite, and see what she&#039;s been up to. She&#039;s done well, creating a base for herself in Vargain and training up a mercenary company, which has found steady work.&lt;br /&gt;
*They chitchat about this and that for a while. Kib gets some news, and also discusses the Rag Man&#039;s robes with Tana, to maybe find way to dispose of them. He keeps this on the D/L, because he really doesn&#039;t want Thoven to get alarmed by the prospect.&lt;br /&gt;
*He donates another chunk of capital to the cause. Tana promises to put it to good use.&lt;br /&gt;
&lt;br /&gt;
==FIN==&lt;br /&gt;
*The group decides to have another conversation with Edrell, where they decide to strike against Hedrafax. And with that task in front of them, the campaign ends.&lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
*A level for everyone! and Kib gets a feat back.&lt;br /&gt;
&lt;br /&gt;
[[Category:MeFight Session Notes|066]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_29&amp;diff=19080</id>
		<title>Mattsters of the Mattiverse Session 29</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_29&amp;diff=19080"/>
		<updated>2018-03-19T00:12:56Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: Created page with &amp;quot;==...last episode== * While the Geese get ready for an assault, the gang is contracted by a mysterious benefactor to kill a basilisk...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Mattsters of the Mattiverse Session 28|...last episode]]==&lt;br /&gt;
* While the Geese get ready for an assault, the gang is contracted by a mysterious benefactor to kill a basilisk and find ???.&lt;br /&gt;
&lt;br /&gt;
==Basilisk Fight==&lt;br /&gt;
* The party spends some solid time planning and preparing. An evening passes.&lt;br /&gt;
* Once they feel ready, they drop the &#039;&#039;permanency&#039;&#039; holding up the &#039;&#039;wall of force&#039;&#039;, and it drops a minute or so later.&lt;br /&gt;
* The party heads up the long corridor at a moderate pace, Edi keeping up with the two bruisers.&lt;br /&gt;
* They get just to the entryway and then... the basilisk appears!&lt;br /&gt;
** It is as big as a horse, with eight legs, wisps of smoke emanating from its nostrils, and glowing green eyes. It turns its horrid gaze and hatred of Good onto Edi!&lt;br /&gt;
** He fails his save! Then fails his reroll (luck domain)! Then succeeds another reroll (halfling special). &#039;&#039;Geeze&#039;&#039;.&lt;br /&gt;
** Russ chucks a bomb, then runs into melee. He and Gokar forego averting their eyes from the basilisk, figuring that it is better to be at their full capability and down the beast as quickly as possible rather than to draw the fight out.&lt;br /&gt;
** Gokar runs in as well. They do their usual melee slugfest routine--the basilisk has &#039;&#039;tooons&#039;&#039; of hitpoints and a pretty high AC.&lt;br /&gt;
** Yoa summons a giant skunk, which sprays the basilisk. It &#039;&#039;sickens&#039;&#039; it, but does not nauseate it. It then immediately becomes a giant skunk statue.&lt;br /&gt;
** Edi backs out of range and supports, Try gets some decent damage in from a bow.&lt;br /&gt;
** The basilisk attacks Russ first, then switches to Gokar after realizing that Russ is [http://www.d20pfsrd.com/magic/all-spells/t/thorn-body/ pointy]. He does some pretty massive damage, and it becomes a race: Can the bruisers knock the basilisk down before it stones one or both of them, or overwhelms them with its own damage?&lt;br /&gt;
** The answer turns out being &amp;quot;yes&amp;quot;, after a couple of tense rounds of rolling Fortitude saves. The basilisk&#039;s throat is torn out by a mighty Gokar bite, and it falls, morphing on the way into the form of a naked, badly beaten human.&lt;br /&gt;
* They figure the human is the crazy dude who made this place. They don&#039;t bother bringing him back, figuring one insane Wizard in their lives is quite enough.&lt;br /&gt;
* The gang explores the chambers. They admire the forms of bronze dragons, spewing gentle, odorless smoke, and braziers of light that suffuse the chamber with a glow.&lt;br /&gt;
** At the end of the chamber is quite a site. They see a bat-winged being of some sort, quite large, bound in adamantine chains...&lt;br /&gt;
*** ... and they are immediately compelled to leave the room. Clearly, this is the object of their benefactor&#039;s desire. Yoa makes some token resistance, but eventually gives in to the compulsion.&lt;br /&gt;
*** Russ brings out the body on the way back, figuring they might want to dispose of it before the other other crazy Wizard gets any crazy Wizard ideas for it. Also, trophy (probably a finger this time).&lt;br /&gt;
* They begin doing the usual with the rooms they passed on the way in.&lt;br /&gt;
** One room is a lightning trap, a bunch of stone guardians, and a stone golem. A &#039;&#039;create pit&#039;&#039; spell made the fight more anticlimactic than it would otherwise have been, but before that point it was pretty scary (the golem hit Gokar &#039;&#039;very hard&#039;&#039;). The lightning trap also did its fair share of damage, although Try could dance through it with ease.&lt;br /&gt;
*** It ends up being an armory, but not a very impressive one. They accumulate some masterwork gear for the Geese, including a +1 mancatcher.&lt;br /&gt;
** Another room contains torture devices, including an iron maiden that is magically locked. Russ pointedly leaves it alone, at least until they can fill in the rest of the map, and the party follows suit.&lt;br /&gt;
*** They also find a torture dungeon (replete with skeletons and a mild headache), and a large, vault-like door. They ignore that door for now.&lt;br /&gt;
* Another door from the corridor is unlocked. Inside is a magnificent sarcophagus, and six smaller ones. They leave them alone for now.&lt;br /&gt;
* The final door is locked both magically and mundanely. This being the last door, the party decides to open it. On the inside...&lt;br /&gt;
** ... is a spa-like room, filled with monstrous skeletal forms, with humanoid upper bodies and serpentine lower bodies. They carry weapons and look quite scary! How scary, the party will not discover, until NEXT TIME. &lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
* 4500 exp to all for the elephantine basilisk&lt;br /&gt;
* 1800 exp to all for six stone guardians&lt;br /&gt;
* 3000 exp to all for a stone golem&lt;br /&gt;
* MW Spear x2&lt;br /&gt;
* MW Longspear x2&lt;br /&gt;
* MW Composite Shortbow x4&lt;br /&gt;
* +1 Spell-Storing Mancatcher&lt;br /&gt;
* MW Hide x1&lt;br /&gt;
* MW Leather x2&lt;br /&gt;
* MW Banded Mail x2&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattsters of the Mattiverse|2018-03-18]]&lt;br /&gt;
[[Category:Quest Notes]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_28&amp;diff=19079</id>
		<title>Mattsters of the Mattiverse Session 28</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_28&amp;diff=19079"/>
		<updated>2018-03-18T04:30:58Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: /* Side Income */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Mattsters of the Mattiverse Session 27|...last episode]]==&lt;br /&gt;
* Fenn is dusted, and the group reports back to the Geese.&lt;br /&gt;
&lt;br /&gt;
==Side Income==&lt;br /&gt;
* The group is approached by a tall, dark-haired man with a sarcastic streak. He introduces himself as [[Mat]] and offers them a job while the Geese prepare the next stage of taking back Wydmoor, with very lucrative terms: 5000 gp for each, and at-cost fabrication of a single magical item apiece.&lt;br /&gt;
* They accept. He wastes no time and tells them to follow him.&lt;br /&gt;
* A couple of (hours? miles?) into the middle of nowhere in the swamp, Mat gestures into air. A portal appears, not seeming to lead anywhere in particular. Russ goes through without a second thought, and the rest of the group make sit through as well.&lt;br /&gt;
* Each party member ends up, solitary, in a comfortably appointed room. Its most prominent feature is a portrait of a middle aged man.&lt;br /&gt;
** Long story short, they each end up having personal conversations with that man before being reunited with the group.&lt;br /&gt;
* After the side conversations are finished, and having all accepted the loose terms of the job, the party meets up again outside of the room. The Man summons a [https://www.d20pfsrd.com/magic/all-spells/h/heroes-feast/ feast], clearly just because he can. While they eat, he tells them more details:&lt;br /&gt;
** They will all go to retrieve an item. They will never know what that item is, thanks to a magical compulsion placed upon them. It is guarded by a monstrous basilisk.&lt;br /&gt;
*** (ED/DM: They will know what it is, they just will not be able to take it, approach it, or interact with it. Literally the entire rest of the dungeon is their playground. Also, it&#039;s fucking nasty - I haven&#039;t changed it. Pathfinder scaling means that CR 12 encounters that are flavor for a CR 14 group are pretty hardcore for a CR 9 group.) &lt;br /&gt;
** A [[Silverwalkers|previous group]] was originally sent to retrieve it, but failed some arcana checks and chickened out.&lt;br /&gt;
** They chitchat a bit about basilisks, and strategize. Eventually they retire to the guest bedroom and sleep.&lt;br /&gt;
** The next day, the Man opens up a portal, and dumps the party onto an island. There is a collapsed tower, some broken Ogre statues, and a few dead, petrified trees, but nothing of real interest.&lt;br /&gt;
** The party finds the pre-excavated ruins and rushes through the first two levels upon discovering them to be empty of everything interesting except for a couple of decorative banners. There is evidence that once this facility housed enough folks to justify a ballroom, several bedrooms, and even multiple rooms full of glass display cases, now empty. The staircase down to the third level blocked by a &#039;&#039;wall of force&#039;&#039;. A previous group has already done excavations of the walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:mv28_forcewall.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
** Edi spends the next little bit using his &#039;&#039;remote viewing&#039;&#039; domain powers to scout out the level below. He manages to pinpoint the elephantine basilisk itself on the fourth try, and otherwise scout out some of the area. He learns the third floor is a long hallway - maybe 300 feet in length - that ends in a large marble room. Two giant braziers burn in remote corners, and another unseen source blankets the room in a dim, hot, red glow. Colossal bronze arch-shaped serpentine sculptures dominate the room.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:mv28_elephantinebasilisk.png]]&lt;br /&gt;
** The party gets ready to buff up and dive in to get the job done.&lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
&lt;br /&gt;
* 500 xp to each for conversations with a mysterious benefactor&lt;br /&gt;
* 200 xp to Edi for sinking the GM&#039;s battleship&lt;br /&gt;
* Masterwork Leather Lamellar Armor (210 gp) (actually from Rat-a-Cat-Rat)&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattsters of the Mattiverse|2018-02-03]]&lt;br /&gt;
[[Category:Quest Notes]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Team_MeFight_Sixty-Fourth_Session&amp;diff=19078</id>
		<title>Team MeFight Sixty-Fourth Session</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Team_MeFight_Sixty-Fourth_Session&amp;diff=19078"/>
		<updated>2018-02-17T17:27:08Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Final Basement Levels==&lt;br /&gt;
*The group continues down the stairs, Anise and (invisible) Thoven leading the charge.&lt;br /&gt;
*Anise hears the still-invisible [[Ragman]] retreating to the level below.&lt;br /&gt;
*Kib is in hot pursuit, and bumps into him. A slugfest ensues.&lt;br /&gt;
**Kib trips, Gilerl closes in, Anise jumps in for the flank&lt;br /&gt;
**Mags runs down and can see the Ragman. He notices this and casts a spell, grinning at her.&lt;br /&gt;
**The damage-dealers whiff all their blows. Mags tries a hex (but Ragman&#039;s Will save is phenomenal) and then moves out of sight.&lt;br /&gt;
**Ragman&#039;s invisibility dissolves as a &#039;&#039;detonation&#039;&#039; explodes around him, suffused with sickening energy. Kib fails both saves, Gilerl gets by relatively unscathed, and Anise evades her way out of damage.&lt;br /&gt;
**Thoven spews fire and discovers the Ragman&#039;s simultaneous spell resistance and energy resistance.&lt;br /&gt;
**Kib keeps up the trips, but Gil and Anise aren&#039;t quite able to land the damage. Ragman lets loose another fireball, which brings Kib down.&lt;br /&gt;
**Mags revives him with a wand of &#039;&#039;cure moderate wounds&#039;&#039;. Thoven changes to acid, but hits spell resistance.&lt;br /&gt;
**Kib stands and tries for another attack, and is taken down again with a magic missile from a Ragman who is quite tired of spending so much time on the ground. Anise and Gil still aren&#039;t quite able to do the needful (such terrible rolls, they were!)&lt;br /&gt;
**Mags revives Kib yet again. Rather than pressing the attack, he moves out of the way of what he figures is coming.&lt;br /&gt;
**Sure enough, Ragman points the wand in his hands to catch Gil and Mags in a line, shooting a lightning bolt through them.&lt;br /&gt;
**Anise and Gilerl punish him, finally landing some damaging blows. Mags steps in and, in an astounding and creepy anime move, beats the necromancer to a pulp with her hair. His last words are, &amp;quot;You haven&#039;t beat me! I&#039;ll be back!&amp;quot;&lt;br /&gt;
**A lull settles over the scene. The Ragman is still barely alive, but after a brief pause for consideration, Kib gives a nod and Mags bends his neck at an awkward angle, finishing the job.&lt;br /&gt;
&lt;br /&gt;
==Searching for Escape==&lt;br /&gt;
*Immediate threats dealt with, the party takes stock. Gilerl and Kib are badly wounded, and Mags isn&#039;t in great shape either, so heals from wands and potions are passed around to put them into moderately good shape.&lt;br /&gt;
**Knowing that the Ragman probably will make good on his threat, and that the place seems to regenerate itself in accordance with some strange pocket dimension rules, they continue without rest.&lt;br /&gt;
**The man&#039;s body is searched, and of note are:&lt;br /&gt;
***His rags, which Thoven immediately recognizes to be tremendously powerful and valuable, and stores to examine later (unbeknownst to him and the party, he has failed a Will save that compelled him to do so). Neither he nor Mags are able to completely determine their powers.&lt;br /&gt;
***A ring&lt;br /&gt;
***A wand&lt;br /&gt;
*They find several rooms. In order of least interesting to most, they are:&lt;br /&gt;
**A supply room full of mundane materials and tools.&lt;br /&gt;
**A bare room, decorated with only a table-sized, silver dish, clearly for scrying (Kib splits the dish in half).&lt;br /&gt;
**Another crafting room&lt;br /&gt;
**The Ragman&#039;s bedroom&lt;br /&gt;
*None but the bedroom have much of note beyond their initial description, but the bedroom is more interesting.&lt;br /&gt;
**It contains a bookshelf, full of lots of interesting-but-not-particularly-weird-or-special books. Anise takes some on the subject Horticulture, and Thoven spies a few tomes on the Shadow Plane.&lt;br /&gt;
**Gil settles in for a nap in the Ragman&#039;s well-appointed bed.&lt;br /&gt;
**Anise discovers a secret door, and opens it. A ward explodes, to little surprise, but doesn&#039;t end up shaking anyone about too much.&lt;br /&gt;
**On the other side is a study. It has a desk, another bookshelf, an alcove and an exit downward.&lt;br /&gt;
**Over the desk hang several diplomas, kept in pristine display condition. The group takes one for later references, but notes that the Ragman&#039;s name is [[Kiew Ragland]], and that he graduated from Odessa University within the last few decades.&lt;br /&gt;
**The library has his stranger, darker material. Thoven is able to immediately recognize his spellbook, and stores it to be perused later (it is, most likely, trapped). Anise wants to immediately burn all the books on necromancy, but Kib demurs, not wishing to fill the enclosed space with smoke just yet.&lt;br /&gt;
**The alcove contains a large, iron plate, inscribed with a circle of incomprehensible runes.&lt;br /&gt;
**The other exit is a set of stairs downward, blocked by a permanent &#039;&#039;wall of force&#039;&#039;. Some digging reveals that the wall of force extends for the entirety of the small landing, but not into the room. Anise makes a hole in the floor, and the group makes its way down.&lt;br /&gt;
**Some perusal of that space leads the party to the conclusion that Ragland is ultimately not powerful enough to have done what he has done, and that the robes he wore were the key to reaching above his means.&lt;br /&gt;
**Dealing with the robes, Thoven notices that his compulsion toward them is not entirely natural.&lt;br /&gt;
**After some planning, the party decides they must ignore the potential danger, and after some prep, Thoven dons them. He immediately finds himself fighting a powerful intelligence, but he is able to beat it back and harness the power of the robes to open the door to Gnob&#039;s Folly&#039;s escape. Ragland, without his spellbook or the robes&#039; power, will revive to find himself trapped in a hell of his own making, surrounded by regenerating zombies he no longer controls and unable to ever actually die.&lt;br /&gt;
*The party finds themselves back on the Material Plane, in a field. They quickly notice that its footprint is the same rough shape/size as Ragland&#039;s doll town, but no buildings are present, and all the roads show signs of years of deterioration. The pocket dimension&#039;s connection has dissolved.&lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
* [[Gilerl&#039;s Breastplate|+5 &#039;&#039;bloodthirsty&#039;&#039; mithral breastplate]] to Gilerl (needs a name!!)&lt;br /&gt;
* [[Ragland&#039;s Robes]]&lt;br /&gt;
* Ragland&#039;s spellbook&lt;br /&gt;
* &#039;&#039;ring of protection +2&#039;&#039;&lt;br /&gt;
* &#039;&#039;wand of lightning bolt (cl 10)&#039;&#039; 13 charges&lt;br /&gt;
* 2600 XP to all for defeating the Rag Man&lt;br /&gt;
* 4500 XP to all for escaping the Rag Man&#039;s demesne and meting out strange justice&lt;br /&gt;
* Shadow Plane Library: With these books in one&#039;s possession, get a +1 to any Knowledge (Planes) check involving a question about the Shadow Plane. Additionally, the bearer may spend an hour to take twenty on a single Knowledge (Planes) question on the same subject.&lt;br /&gt;
&lt;br /&gt;
[[Category:MeFight Session Notes|064]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=File:Mv28_elephantinebasilisk.png&amp;diff=19076</id>
		<title>File:Mv28 elephantinebasilisk.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=File:Mv28_elephantinebasilisk.png&amp;diff=19076"/>
		<updated>2018-02-04T06:51:15Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=File:Mv28_forcewall.png&amp;diff=19075</id>
		<title>File:Mv28 forcewall.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=File:Mv28_forcewall.png&amp;diff=19075"/>
		<updated>2018-02-04T06:50:56Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_28&amp;diff=19074</id>
		<title>Mattsters of the Mattiverse Session 28</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_28&amp;diff=19074"/>
		<updated>2018-02-04T06:50:39Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Mattsters of the Mattiverse Session 27|...last episode]]==&lt;br /&gt;
* Fenn is dusted, and the group reports back to the Geese.&lt;br /&gt;
&lt;br /&gt;
==Side Income==&lt;br /&gt;
* The group is approached by a tall, dark-haired man with a sarcastic streak. He introduces himself as [[Mat]] and offers them a job while the Geese prepare the next stage of taking back Wydmoor, with very lucrative terms: 5000 gp for each, and at-cost fabrication of a single magical item apiece.&lt;br /&gt;
* They accept. He wastes no time and tells them to follow him.&lt;br /&gt;
* A couple of (hours? miles?) into the middle of nowhere in the swamp, Mat gestures into air. A portal appears, not seeming to lead anywhere in particular. Russ goes through without a second thought, and the rest of the group make sit through as well.&lt;br /&gt;
* Each party member ends up, solitary, in a comfortably appointed room. Its most prominent feature is a portrait of a middle aged man.&lt;br /&gt;
** Long story short, they each end up having a conversation with that man.&lt;br /&gt;
* After the side conversations are finished, and having all accepted the loose terms of the job, the party meets up again outside of the room. The Man summons a [www.d20pfsrd.com/magic/all-spells/h/heroes-feast/ feast], clearly just because he can. While they eat, he tells them more details:&lt;br /&gt;
** They will all go to retrieve an item. They will never know what that item is, thanks to a magical compulsion placed upon them. It is guarded by a monstrous basilisk.&lt;br /&gt;
** A [[Silverwalkers|previous group]] was originally sent to retrieve it, but chickened out.&lt;br /&gt;
** They chitchat a bit about basilisks, and strategize. Eventually they retire to the main room and sleep.&lt;br /&gt;
** The next day, the Man opens up a portal, and dumps the party onto an island. There are ruins, and little else but petrified plants.&lt;br /&gt;
** The party rushes through the first couple of levels, knowing them to most likely be empty. On the second level, a staircase is blocked by a &#039;&#039;wall of force&#039;&#039;.&lt;br /&gt;
[[File:mv28_forcewall.png]]&lt;br /&gt;
** Edi spends the next while using his &#039;&#039;remote viewing&#039;&#039; domain power to scout out the next level. He manages to pinpoint the basilisk itself on the fourth try, and otherwise scout out some of the area.&lt;br /&gt;
[[File:mv28_elephantinebasilisk.png]]&lt;br /&gt;
** The party gets ready to buff up and dive in to get the job done.&lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
&lt;br /&gt;
* 500 xp to each for conversations with a mysterious benefactor&lt;br /&gt;
* 200 xp to Edi for sinking the GM&#039;s battleship&lt;br /&gt;
* Masterwork Leather Lamellar Armor (210 gp) (actually from Rat-a-Cat-Rat)&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattsters of the Mattiverse|2018-02-03]]&lt;br /&gt;
[[Category:Quest Notes]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_28&amp;diff=19073</id>
		<title>Mattsters of the Mattiverse Session 28</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_28&amp;diff=19073"/>
		<updated>2018-02-04T06:50:14Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: Created page with &amp;quot;==...last episode== * Fenn is dusted, and the group reports back to the Geese.  ==Side Income== * The group is approached by a tall,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Mattsters of the Mattiverse Session 27|...last episode]]==&lt;br /&gt;
* Fenn is dusted, and the group reports back to the Geese.&lt;br /&gt;
&lt;br /&gt;
==Side Income==&lt;br /&gt;
* The group is approached by a tall, dark-haired man with a sarcastic streak. He introduces himself as [[Mat]] and offers them a job while the Geese prepare the next stage of taking back Wydmoor, with very lucrative terms: 5000 gp for each, and at-cost fabrication of a single magical item apiece.&lt;br /&gt;
* They accept. He wastes no time and tells them to follow him.&lt;br /&gt;
* A couple of (hours? miles?) into the middle of nowhere in the swamp, Mat gestures into air. A portal appears, not seeming to lead anywhere in particular. Russ goes through without a second thought, and the rest of the group make sit through as well.&lt;br /&gt;
* Each party member ends up, solitary, in a comfortably appointed room. Its most prominent feature is a portrait of a middle aged man.&lt;br /&gt;
** Long story short, they each end up having a conversation with that man.&lt;br /&gt;
* After the side conversations are finished, and having all accepted the loose terms of the job, the party meets up again outside of the room. The Man summons a [www.d20pfsrd.com/magic/all-spells/h/heroes-feast/ feast], clearly just because he can. While they eat, he tells them more details:&lt;br /&gt;
** They will all go to retrieve an item. They will never know what that item is, thanks to a magical compulsion placed upon them. It is guarded by a monstrous basilisk.&lt;br /&gt;
** A [[Silverwalkers|previous group]] was originally sent to retrieve it, but chickened out.&lt;br /&gt;
** They chitchat a bit about basilisks, and strategize. Eventually they retire to the main room and sleep.&lt;br /&gt;
** The next day, the Man opens up a portal, and dumps the party onto an island. There are ruins, and little else but petrified plants.&lt;br /&gt;
** The party rushes through the first couple of levels, knowing them to most likely be empty. On the second level, a staircase is blocked by a &#039;&#039;wall of force&#039;&#039;.&lt;br /&gt;
[[File:mv28_forcewall.png]]&lt;br /&gt;
** Edi spends the next while using his &#039;&#039;remote viewing&#039;&#039; domain power to scout out the next level. He manages to pinpoint the basilisk itself on the fourth try, and otherwise scout out some of the area.&lt;br /&gt;
[[File:mv28_elephantinebasilisk.png]]&lt;br /&gt;
** The party gets ready to buff up and dive in to get the job done.&lt;br /&gt;
&lt;br /&gt;
==Awards==&lt;br /&gt;
&lt;br /&gt;
* 500 xp to each for conversations with a mysterious benefactor&lt;br /&gt;
* 200 xp to Edi for sinking the GM&#039;s battleship&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Russ%27s_Character_Sheet&amp;diff=19066</id>
		<title>Russ&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Russ%27s_Character_Sheet&amp;diff=19066"/>
		<updated>2018-01-25T22:03:29Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: /* Level Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player: Slitherrr&amp;lt;br /&amp;gt;&lt;br /&gt;
Name: [[Russ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Classes/Levels: [http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/chirurgeon Chirurgeon] 9&amp;lt;br /&amp;gt;&lt;br /&gt;
Experience: See spreadsheet&amp;lt;br /&amp;gt;&lt;br /&gt;
Race: [[Lizardfolk]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: [[File:CN.gif]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Origin: The [[Hundred Lakes]] region of [[Celestia]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Residence: The [[Wydmoor Swamp Temple]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Quick Ref==&lt;br /&gt;
*Attack arrays:&lt;br /&gt;
**Weapon: iterative (+1 spear or morningstar (cold iron or silversheen) 2H)/bite (1d3) (secondary). Alternatively, iterative morningstar 1H/claw (secondary)/bite (secondary)&lt;br /&gt;
**Normal naturals: 2 x Claw (1d4)/Bite (1d3)&lt;br /&gt;
**Gargoyle naturals: 2 x Claw (1d6)/Bite (1d4)/Gore (1d4)&lt;br /&gt;
**Bombs: 5d6 + 4 damage, 20&#039; range increment, affected by throw anything (+1 to hit) and point-blank shot (+1 to hit/damage within 30&#039;)&lt;br /&gt;
*AC: &#039;&#039;&#039;19&#039;&#039;&#039; (+4 Leather Lamellar +1 enhancement bonus on armor +2 Natural AC +1 Enhancement Bonus to Natural AC +1 deflection from shield ring) / &#039;&#039;&#039;11&#039;&#039;&#039; touch AC / &#039;&#039;&#039;19&#039;&#039;&#039; Flat-footed&lt;br /&gt;
*CMB: &#039;&#039;&#039;+8&#039;&#039;&#039; (6 bab + 2 str)&lt;br /&gt;
*CMD: &#039;&#039;&#039;18&#039;&#039;&#039; (10 + 6 bab + 2 str)&lt;br /&gt;
&lt;br /&gt;
===Modifiers when &#039;&#039;Mutated&#039;&#039;===&lt;br /&gt;
*Str: +2 Natural AC (does not stack with hide), +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming&lt;br /&gt;
*Dex: +2 Natural AC (does not stack with hide), +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills&lt;br /&gt;
*Con: +2 Natural AC (does not stack with hide), +4 Con, -2 Cha, +2*(level) hp (from +4 Con), -1 social skills&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
STR: 15 (8th-level stat)&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
CON: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
INT: 18 (4th-level stat)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
CHA: 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
====Stats====&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points||||79|||| (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus||||+6|||| +6 Chirurgeon&lt;br /&gt;
|-&lt;br /&gt;
|Initiative||||+0||||&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed||||30 ft.||||&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save||||+12||||+6 Chirurgeon, +3 Con, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Save||||+9||||+6 Chirurgeon, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Will Save||||+9||||+3 Chirurgeon, +1 Wis, +2 Iron Will, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Extracts per day||||6 first-level (5 Chirurgeon, 1 Int bonus), 5 2nd-level (4 Chirurgeon, 1 Int bonus), 4 3rd-level (3 Chirurgeon, 1 Int bonus)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
*&#039;&#039;&#039;Keeper of the Veil (Disguise)&#039;&#039;&#039; - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you&lt;br /&gt;
*&#039;&#039;&#039;Iron Lungs&#039;&#039;&#039; - You can hold your breath twice as long [note: This is 4x to 5x, not 4x to 8x], and get a +2 trait bonus to saving throws against inhaled poisons&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xenophobic&#039;&#039;&#039; - Start only with local language&lt;br /&gt;
*&#039;&#039;&#039;Natural Attacks&#039;&#039;&#039; - Get bite at two size categories smaller, two claws regular size, all primary natural attacks&lt;br /&gt;
*&#039;&#039;&#039;Scaly Hide&#039;&#039;&#039; - +2 Natural AC&lt;br /&gt;
*&#039;&#039;&#039;Hold Breath&#039;&#039;&#039; - Can hold breath for number of rounds equal to 4x Con before suffocating&lt;br /&gt;
*&#039;&#039;&#039;Swim Speed (30&#039;)&#039;&#039;&#039; - (+8 to swim checks, don&#039;t have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)&lt;br /&gt;
&lt;br /&gt;
==Features in various forms==&lt;br /&gt;
===Bugbear (Alter Self)===&lt;br /&gt;
*+2 size Str, darkvision 60&#039;, scent&lt;br /&gt;
&lt;br /&gt;
===Sasquatch (Alter Self)===&lt;br /&gt;
*+2 size Str, darkvision 60&#039;, low-light vision, scent, speed 40&#039;&lt;br /&gt;
&lt;br /&gt;
===Gargoyle (Monstrous Physique I)===&lt;br /&gt;
*+2 size Str, +2 natural AC, darkvision 60&#039;, speed 40&#039;, fly 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Conditional Modifiers==&lt;br /&gt;
*+2 to save vs. poison (from Chirurgeon 2)&lt;br /&gt;
*+4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Ubrekti(bonus from int), [[Ssel&#039;it]](origin), Celesti (bonus from int), Orcish (bonus from int), Gnollish (bonus from int lvl 4), Goblin (linguistics)&lt;br /&gt;
&lt;br /&gt;
==Formulae==&lt;br /&gt;
===Starting Book (lizardfolk-hide)===&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Formulae&lt;br /&gt;
|-&lt;br /&gt;
|1||abjuring step, adhesive spittle, ant haul, bomber&#039;s eye, comprehend languages, crafter&#039;s fortune, cure light wounds, disguise self, enlarge person, heightened awareness, identify, jump, long arm, monkey fish, phantom blood, polypurpose panacea, reduce person, shield, shock shield, stone fist, targeted bomb admixture, third eye&lt;br /&gt;
|-&lt;br /&gt;
|2||ablative barrier, adhesive blood, alchemical allocation, barkskin, bear&#039;s endurance, blood armor, blur, bull&#039;s strength, cat&#039;s grace, cure moderate wounds, darkvision, elemental touch, false life, fox&#039;s cunning, invisibility, lesser restoration, perceive cues, protection from arrows, remove paralysis, resist energy, see invisibility, spider climb, vomit swarm&lt;br /&gt;
|-&lt;br /&gt;
|3||cure serious wounds, displacement, disable construct, fly, heroism, monstrous physique i, protection from energy, thorn body, tongues, remove disease&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Loose pages (to put into a new book)===&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Formulae&lt;br /&gt;
|-&lt;br /&gt;
|3||burrow&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Bonus!! Bonus Derivation&lt;br /&gt;
|-&lt;br /&gt;
|Craft(alchemy)     ||+ 16 (+25 craft alchemical item, +27/+32 in lab)|| 9 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature, +2 from alchemy lab and +5 from crafter&#039;s fortune)&lt;br /&gt;
|-&lt;br /&gt;
|Spellcraft         ||+ 16|| 9 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Heal               ||+ 13|| 6 +3 Class Skill +1 Stat +3 Skill Focus (Heal)&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (nature) ||+ 13|| 6 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (arcana) ||+ 13|| 6 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Perception         ||+ 13|| 9 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Survival           ||+ 13|| 9 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Swim               ||+ 12 (+11 in armor)|| 2 +2 Stat + 8 Lizardfolk racial (can always take 10, doesn&#039;t even need to check unless doing a special action or avoiding a hazard) (-1 ACP)&lt;br /&gt;
|-&lt;br /&gt;
|Use Magical Device ||+ 11|| 9 +3 Class Skill -1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Craft(glass)       ||+  8|| 1 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Appraise           ||+  8|| 1 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Fly                ||+  7 (+6 in armor) || 4 + 3 Class Skill + 0 Stat (-1 ACP)&lt;br /&gt;
|-&lt;br /&gt;
|Linguistics        ||+  5|| 1 +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Profession (sailor)||+  5|| 1 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Climb              ||+  5 (+4 in armor) || 3 + 2 Stat (-1 ACP) &lt;br /&gt;
|-&lt;br /&gt;
|Disguise           ||+  4 (+14) || 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment of Note==&lt;br /&gt;
*Muzzle-band of disguise, lesser (a.k.a., Lizardfolk-restricted Lesser Hat of Disguise): cast &#039;&#039;disguise self&#039;&#039; at will to get +10 to disguise checks&lt;br /&gt;
*Amulet of Natural Armor. +1 enhancement bonus to natural AC&lt;br /&gt;
*+1 Troll Leather Lamellar Armor (harvested from a Wydmoor Swamp scrag troll, then enchanted at the Wydmoor Swamp Temple)&lt;br /&gt;
*cloak of resistance +3 (a gift from the [[Azure Geese]], its broach is their [[Media:Geese-abstract.jpg|emblem]])&lt;br /&gt;
*ring of protection +1 (from the bog bros)&lt;br /&gt;
&lt;br /&gt;
==Feats and Special Abilities==&lt;br /&gt;
&lt;br /&gt;
===Standard Feats===&lt;br /&gt;
*&#039;&#039;&#039;Point-blank shot&#039;&#039;&#039; (+1 to ranged attacks and damage within 30&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Iron Will&#039;&#039;&#039; (+2 to Will Saves)&lt;br /&gt;
*&#039;&#039;&#039;Step Up&#039;&#039;&#039; (can take his 5&#039; step on an opponent&#039;s turn as an immediate action if the opponent is stepping from adjacent. this consumes the 5&#039; step)&lt;br /&gt;
*&#039;&#039;&#039;Power Attack&#039;&#039;&#039; (can trade floor(bab/4) + 1 from attacks in a round for double that bonus to damage, modified like strength by 2H/secondary/etc)&lt;br /&gt;
*&#039;&#039;&#039;Extra Discovery&#039;&#039;&#039; (get another alchemist discovery)&lt;br /&gt;
&lt;br /&gt;
===Chirurgeon Bonus Feats===&lt;br /&gt;
*&#039;&#039;&#039;Brew Potion&#039;&#039;&#039; (can create potions with Craft(Alchemy))&lt;br /&gt;
*&#039;&#039;&#039;Throw Anything&#039;&#039;&#039; (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon, apply Int bonus to damage for any splash weapon)&lt;br /&gt;
*&#039;&#039;&#039;Skill Focus (Heal) (from Anaesthetic)&#039;&#039;&#039; +3 to Heal checks. This becomes +6 when Heal is at 10 ranks.&lt;br /&gt;
&lt;br /&gt;
===Class abilities===&lt;br /&gt;
*&#039;&#039;&#039;Armor Prof. (Light)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Simple Weapon Proficiency&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swift Alchemy&#039;&#039;&#039; : Takes half the normal amount of time to create alchemical items, and can apply poison to a weapon as a move action.&lt;br /&gt;
*&#039;&#039;&#039;Bombs&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mutagen&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Discoveries&#039;&#039;&#039;&lt;br /&gt;
**2nd &#039;&#039;&#039;(Spontaneous Healing)&#039;&#039;&#039; : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp&lt;br /&gt;
**4th &#039;&#039;&#039;(Frost Bomb)&#039;&#039;&#039;: When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save (DC 1/2 Alchemist level + 1/2 Alchemist Int)&lt;br /&gt;
**6th &#039;&#039;&#039;(Healing Touch)&#039;&#039;&#039;: Available spontaneous heal points double to (alchemist level) * 5. Can use a standard action to touch a target in range and apply a usage of spontaneous healing to them.&lt;br /&gt;
**8th &#039;&#039;&#039;(Preserve Organs)&#039;&#039;&#039;: Equivalent to light fortification (25% chance to nullify crits/sneak attacks)&lt;br /&gt;
**9th via &#039;&#039;extra discovery&#039;&#039; &#039;&#039;&#039;(Holy Bombs)&#039;&#039;&#039;: Bombs that do full damage to and stagger evil-aligned creatures. Half damage and no stagger to neutrals, no damage to good.&lt;br /&gt;
*&#039;&#039;&#039;Poison resistance +4&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Curative Infusion&#039;&#039;&#039; : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)&lt;br /&gt;
*&#039;&#039;&#039;Anaesthetic&#039;&#039;&#039;: Gain Skill Focus (Heal). Any usage of Heal that does damage automatically does minimum damage, if desired.&lt;br /&gt;
*&#039;&#039;&#039;Poison Use&#039;&#039;&#039;: Can apply poisons without a chance of self-poison.&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
&lt;br /&gt;
===Level 1: Chirurgeon===&lt;br /&gt;
Base F/R/W: +2/+2/+0&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0&amp;lt;br /&amp;gt;&lt;br /&gt;
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level +1 (Intelligence)&lt;br /&gt;
&lt;br /&gt;
===Level 2: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+3/+3/+0&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level: crafter&#039;s fortune&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level&lt;br /&gt;
&lt;br /&gt;
===Level 3: Chirurgeon===&lt;br /&gt;
&lt;br /&gt;
Base F/R/W: +0/+0/+1 ==&amp;gt; &#039;&#039;&#039;+3/+3/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb 2d6, swift alchemy &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level: Adhesive spittle&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Feat: Iron Will &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 4: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+4/+4/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Discovery &#039;&#039;&#039;heal bomb&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Ability point: Int &amp;lt;br /&amp;gt;&lt;br /&gt;
Language: &#039;&#039;&#039;Gnoll (int)&#039;&#039;&#039;, &#039;&#039;&#039;Goblin&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level:&#039;&#039;&#039;Jump&#039;&#039;&#039;, 1 2nd-level or less: &#039;&#039;&#039;Cure Moderate Wounds&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 2 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal, survival, craft(alchemy), spellcraft, perception, 4xUMD, climb, knowledge(arcana), linguistics &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 5: Chirurgeon===&lt;br /&gt;
Base F/R/W: +0/+0/+0 ==&amp;gt; &#039;&#039;&#039;+4/+4/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0 ==&amp;gt; &#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb 3d6, Anaesthetic (get Skill Focus (Heal), any Heal use that could harm patient always does minimum damage)&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Feat: Step Up&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 HP&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 2nd-level or less: Cure Moderate Wounds  &amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, knowledge(nature), climb&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 6: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+1 ==&amp;gt; &#039;&#039;&#039;+5/+5/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+4&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class: 1 hp &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: another spontaneous healing use (up to three), poison use&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Healing Touch -- three more spontaneous healing uses (up to level/day), can use a standard action to apply a spontaneous healing use to another&amp;lt;br /&amp;gt;&lt;br /&gt;
2nd-level formula: lesser restoration&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), swim&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 7: Chirurgeon===&lt;br /&gt;
Base F/R/W: 0/0/0 ==&amp;gt; &#039;&#039;&#039;+5/+5/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+5&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class: 1 skill point&amp;lt;br /&amp;gt;&lt;br /&gt;
Feat: (power attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: monstrous physique I&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 2 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb damage 4d6, another spontaneous healing use&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), flyx2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 8: Chirurgeon===&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +1/+1/0 ==&amp;gt; &#039;&#039;&#039;+6/+6/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, poison resistance +4&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Preserve organs&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: thorn body&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level, 1 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Stat point: str (to 15)&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), fly&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 9: Chirurgeon===&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +0/+0/1 ==&amp;gt; &#039;&#039;&#039;+6/+6/+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0 ==&amp;gt; &#039;&#039;&#039;+6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, bomb 5d6&amp;lt;br /&amp;gt;&lt;br /&gt;
Feat: Extra discovery (holy bomb)&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: &#039;&#039;burrow&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level, 1 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), fly, swim&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Coming Up==&lt;br /&gt;
&lt;br /&gt;
===Level 10: Chirurgeon===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaa;&amp;quot;&amp;gt;&lt;br /&gt;
Favored Class: 1 skill point&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+7/+7/+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+7&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, power over death&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Transparency Mutagen&amp;lt;br /&amp;gt;&lt;br /&gt;
4th-level formula: breath of life and beast shape ii or fluid form&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: +2/day 4th-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, healx4&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Russ%27s_Character_Sheet&amp;diff=19065</id>
		<title>Russ&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Russ%27s_Character_Sheet&amp;diff=19065"/>
		<updated>2018-01-25T22:03:16Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: /* Coming Up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player: Slitherrr&amp;lt;br /&amp;gt;&lt;br /&gt;
Name: [[Russ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Classes/Levels: [http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/chirurgeon Chirurgeon] 9&amp;lt;br /&amp;gt;&lt;br /&gt;
Experience: See spreadsheet&amp;lt;br /&amp;gt;&lt;br /&gt;
Race: [[Lizardfolk]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: [[File:CN.gif]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Origin: The [[Hundred Lakes]] region of [[Celestia]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Residence: The [[Wydmoor Swamp Temple]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Quick Ref==&lt;br /&gt;
*Attack arrays:&lt;br /&gt;
**Weapon: iterative (+1 spear or morningstar (cold iron or silversheen) 2H)/bite (1d3) (secondary). Alternatively, iterative morningstar 1H/claw (secondary)/bite (secondary)&lt;br /&gt;
**Normal naturals: 2 x Claw (1d4)/Bite (1d3)&lt;br /&gt;
**Gargoyle naturals: 2 x Claw (1d6)/Bite (1d4)/Gore (1d4)&lt;br /&gt;
**Bombs: 5d6 + 4 damage, 20&#039; range increment, affected by throw anything (+1 to hit) and point-blank shot (+1 to hit/damage within 30&#039;)&lt;br /&gt;
*AC: &#039;&#039;&#039;19&#039;&#039;&#039; (+4 Leather Lamellar +1 enhancement bonus on armor +2 Natural AC +1 Enhancement Bonus to Natural AC +1 deflection from shield ring) / &#039;&#039;&#039;11&#039;&#039;&#039; touch AC / &#039;&#039;&#039;19&#039;&#039;&#039; Flat-footed&lt;br /&gt;
*CMB: &#039;&#039;&#039;+8&#039;&#039;&#039; (6 bab + 2 str)&lt;br /&gt;
*CMD: &#039;&#039;&#039;18&#039;&#039;&#039; (10 + 6 bab + 2 str)&lt;br /&gt;
&lt;br /&gt;
===Modifiers when &#039;&#039;Mutated&#039;&#039;===&lt;br /&gt;
*Str: +2 Natural AC (does not stack with hide), +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming&lt;br /&gt;
*Dex: +2 Natural AC (does not stack with hide), +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills&lt;br /&gt;
*Con: +2 Natural AC (does not stack with hide), +4 Con, -2 Cha, +2*(level) hp (from +4 Con), -1 social skills&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
STR: 15 (8th-level stat)&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
CON: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
INT: 18 (4th-level stat)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
CHA: 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
====Stats====&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points||||79|||| (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus||||+6|||| +6 Chirurgeon&lt;br /&gt;
|-&lt;br /&gt;
|Initiative||||+0||||&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed||||30 ft.||||&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save||||+12||||+6 Chirurgeon, +3 Con, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Save||||+9||||+6 Chirurgeon, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Will Save||||+9||||+3 Chirurgeon, +1 Wis, +2 Iron Will, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Extracts per day||||6 first-level (5 Chirurgeon, 1 Int bonus), 5 2nd-level (4 Chirurgeon, 1 Int bonus), 4 3rd-level (3 Chirurgeon, 1 Int bonus)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
*&#039;&#039;&#039;Keeper of the Veil (Disguise)&#039;&#039;&#039; - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you&lt;br /&gt;
*&#039;&#039;&#039;Iron Lungs&#039;&#039;&#039; - You can hold your breath twice as long [note: This is 4x to 5x, not 4x to 8x], and get a +2 trait bonus to saving throws against inhaled poisons&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xenophobic&#039;&#039;&#039; - Start only with local language&lt;br /&gt;
*&#039;&#039;&#039;Natural Attacks&#039;&#039;&#039; - Get bite at two size categories smaller, two claws regular size, all primary natural attacks&lt;br /&gt;
*&#039;&#039;&#039;Scaly Hide&#039;&#039;&#039; - +2 Natural AC&lt;br /&gt;
*&#039;&#039;&#039;Hold Breath&#039;&#039;&#039; - Can hold breath for number of rounds equal to 4x Con before suffocating&lt;br /&gt;
*&#039;&#039;&#039;Swim Speed (30&#039;)&#039;&#039;&#039; - (+8 to swim checks, don&#039;t have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)&lt;br /&gt;
&lt;br /&gt;
==Features in various forms==&lt;br /&gt;
===Bugbear (Alter Self)===&lt;br /&gt;
*+2 size Str, darkvision 60&#039;, scent&lt;br /&gt;
&lt;br /&gt;
===Sasquatch (Alter Self)===&lt;br /&gt;
*+2 size Str, darkvision 60&#039;, low-light vision, scent, speed 40&#039;&lt;br /&gt;
&lt;br /&gt;
===Gargoyle (Monstrous Physique I)===&lt;br /&gt;
*+2 size Str, +2 natural AC, darkvision 60&#039;, speed 40&#039;, fly 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Conditional Modifiers==&lt;br /&gt;
*+2 to save vs. poison (from Chirurgeon 2)&lt;br /&gt;
*+4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Ubrekti(bonus from int), [[Ssel&#039;it]](origin), Celesti (bonus from int), Orcish (bonus from int), Gnollish (bonus from int lvl 4), Goblin (linguistics)&lt;br /&gt;
&lt;br /&gt;
==Formulae==&lt;br /&gt;
===Starting Book (lizardfolk-hide)===&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Formulae&lt;br /&gt;
|-&lt;br /&gt;
|1||abjuring step, adhesive spittle, ant haul, bomber&#039;s eye, comprehend languages, crafter&#039;s fortune, cure light wounds, disguise self, enlarge person, heightened awareness, identify, jump, long arm, monkey fish, phantom blood, polypurpose panacea, reduce person, shield, shock shield, stone fist, targeted bomb admixture, third eye&lt;br /&gt;
|-&lt;br /&gt;
|2||ablative barrier, adhesive blood, alchemical allocation, barkskin, bear&#039;s endurance, blood armor, blur, bull&#039;s strength, cat&#039;s grace, cure moderate wounds, darkvision, elemental touch, false life, fox&#039;s cunning, invisibility, lesser restoration, perceive cues, protection from arrows, remove paralysis, resist energy, see invisibility, spider climb, vomit swarm&lt;br /&gt;
|-&lt;br /&gt;
|3||cure serious wounds, displacement, disable construct, fly, heroism, monstrous physique i, protection from energy, thorn body, tongues, remove disease&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Loose pages (to put into a new book)===&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Formulae&lt;br /&gt;
|-&lt;br /&gt;
|3||burrow&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Bonus!! Bonus Derivation&lt;br /&gt;
|-&lt;br /&gt;
|Craft(alchemy)     ||+ 16 (+25 craft alchemical item, +27/+32 in lab)|| 9 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature, +2 from alchemy lab and +5 from crafter&#039;s fortune)&lt;br /&gt;
|-&lt;br /&gt;
|Spellcraft         ||+ 16|| 9 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Heal               ||+ 13|| 6 +3 Class Skill +1 Stat +3 Skill Focus (Heal)&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (nature) ||+ 13|| 6 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (arcana) ||+ 13|| 6 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Perception         ||+ 13|| 9 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Survival           ||+ 13|| 9 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Swim               ||+ 12 (+11 in armor)|| 2 +2 Stat + 8 Lizardfolk racial (can always take 10, doesn&#039;t even need to check unless doing a special action or avoiding a hazard) (-1 ACP)&lt;br /&gt;
|-&lt;br /&gt;
|Use Magical Device ||+ 11|| 9 +3 Class Skill -1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Craft(glass)       ||+  8|| 1 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Appraise           ||+  8|| 1 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Fly                ||+  7 (+6 in armor) || 4 + 3 Class Skill + 0 Stat (-1 ACP)&lt;br /&gt;
|-&lt;br /&gt;
|Linguistics        ||+  5|| 1 +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Profession (sailor)||+  5|| 1 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Climb              ||+  5 (+4 in armor) || 3 + 2 Stat (-1 ACP) &lt;br /&gt;
|-&lt;br /&gt;
|Disguise           ||+  4 (+14) || 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment of Note==&lt;br /&gt;
*Muzzle-band of disguise, lesser (a.k.a., Lizardfolk-restricted Lesser Hat of Disguise): cast &#039;&#039;disguise self&#039;&#039; at will to get +10 to disguise checks&lt;br /&gt;
*Amulet of Natural Armor. +1 enhancement bonus to natural AC&lt;br /&gt;
*+1 Troll Leather Lamellar Armor (harvested from a Wydmoor Swamp scrag troll, then enchanted at the Wydmoor Swamp Temple)&lt;br /&gt;
*cloak of resistance +3 (a gift from the [[Azure Geese]], its broach is their [[Media:Geese-abstract.jpg|emblem]])&lt;br /&gt;
*ring of protection +1 (from the bog bros)&lt;br /&gt;
&lt;br /&gt;
==Feats and Special Abilities==&lt;br /&gt;
&lt;br /&gt;
===Standard Feats===&lt;br /&gt;
*&#039;&#039;&#039;Point-blank shot&#039;&#039;&#039; (+1 to ranged attacks and damage within 30&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Iron Will&#039;&#039;&#039; (+2 to Will Saves)&lt;br /&gt;
*&#039;&#039;&#039;Step Up&#039;&#039;&#039; (can take his 5&#039; step on an opponent&#039;s turn as an immediate action if the opponent is stepping from adjacent. this consumes the 5&#039; step)&lt;br /&gt;
*&#039;&#039;&#039;Power Attack&#039;&#039;&#039; (can trade floor(bab/4) + 1 from attacks in a round for double that bonus to damage, modified like strength by 2H/secondary/etc)&lt;br /&gt;
*&#039;&#039;&#039;Extra Discovery&#039;&#039;&#039; (get another alchemist discovery)&lt;br /&gt;
&lt;br /&gt;
===Chirurgeon Bonus Feats===&lt;br /&gt;
*&#039;&#039;&#039;Brew Potion&#039;&#039;&#039; (can create potions with Craft(Alchemy))&lt;br /&gt;
*&#039;&#039;&#039;Throw Anything&#039;&#039;&#039; (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon, apply Int bonus to damage for any splash weapon)&lt;br /&gt;
*&#039;&#039;&#039;Skill Focus (Heal) (from Anaesthetic)&#039;&#039;&#039; +3 to Heal checks. This becomes +6 when Heal is at 10 ranks.&lt;br /&gt;
&lt;br /&gt;
===Class abilities===&lt;br /&gt;
*&#039;&#039;&#039;Armor Prof. (Light)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Simple Weapon Proficiency&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swift Alchemy&#039;&#039;&#039; : Takes half the normal amount of time to create alchemical items, and can apply poison to a weapon as a move action.&lt;br /&gt;
*&#039;&#039;&#039;Bombs&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mutagen&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Discoveries&#039;&#039;&#039;&lt;br /&gt;
**2nd &#039;&#039;&#039;(Spontaneous Healing)&#039;&#039;&#039; : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp&lt;br /&gt;
**4th &#039;&#039;&#039;(Frost Bomb)&#039;&#039;&#039;: When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save (DC 1/2 Alchemist level + 1/2 Alchemist Int)&lt;br /&gt;
**6th &#039;&#039;&#039;(Healing Touch)&#039;&#039;&#039;: Available spontaneous heal points double to (alchemist level) * 5. Can use a standard action to touch a target in range and apply a usage of spontaneous healing to them.&lt;br /&gt;
**8th &#039;&#039;&#039;(Preserve Organs)&#039;&#039;&#039;: Equivalent to light fortification (25% chance to nullify crits/sneak attacks)&lt;br /&gt;
**9th via &#039;&#039;extra discovery&#039;&#039; &#039;&#039;&#039;(Holy Bombs)&#039;&#039;&#039;: Bombs that do full damage to and stagger evil-aligned creatures. Half damage and no stagger to neutrals, no damage to good.&lt;br /&gt;
*&#039;&#039;&#039;Poison resistance +4&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Curative Infusion&#039;&#039;&#039; : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)&lt;br /&gt;
*&#039;&#039;&#039;Anaesthetic&#039;&#039;&#039;: Gain Skill Focus (Heal). Any usage of Heal that does damage automatically does minimum damage, if desired.&lt;br /&gt;
*&#039;&#039;&#039;Poison Use&#039;&#039;&#039;: Can apply poisons without a chance of self-poison.&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
&lt;br /&gt;
===Level 1: Chirurgeon===&lt;br /&gt;
Base F/R/W: +2/+2/+0&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0&amp;lt;br /&amp;gt;&lt;br /&gt;
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level +1 (Intelligence)&lt;br /&gt;
&lt;br /&gt;
===Level 2: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+3/+3/+0&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level: crafter&#039;s fortune&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level&lt;br /&gt;
&lt;br /&gt;
===Level 3: Chirurgeon===&lt;br /&gt;
&lt;br /&gt;
Base F/R/W: +0/+0/+1 ==&amp;gt; &#039;&#039;&#039;+3/+3/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb 2d6, swift alchemy &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level: Adhesive spittle&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Feat: Iron Will &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 4: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+4/+4/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Discovery &#039;&#039;&#039;heal bomb&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Ability point: Int &amp;lt;br /&amp;gt;&lt;br /&gt;
Language: &#039;&#039;&#039;Gnoll (int)&#039;&#039;&#039;, &#039;&#039;&#039;Goblin&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level:&#039;&#039;&#039;Jump&#039;&#039;&#039;, 1 2nd-level or less: &#039;&#039;&#039;Cure Moderate Wounds&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 2 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal, survival, craft(alchemy), spellcraft, perception, 4xUMD, climb, knowledge(arcana), linguistics &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 5: Chirurgeon===&lt;br /&gt;
Base F/R/W: +0/+0/+0 ==&amp;gt; &#039;&#039;&#039;+4/+4/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0 ==&amp;gt; &#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb 3d6, Anaesthetic (get Skill Focus (Heal), any Heal use that could harm patient always does minimum damage)&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Feat: Step Up&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 HP&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 2nd-level or less: Cure Moderate Wounds  &amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, knowledge(nature), climb&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 6: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+1 ==&amp;gt; &#039;&#039;&#039;+5/+5/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+4&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class: 1 hp &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: another spontaneous healing use (up to three), poison use&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Healing Touch -- three more spontaneous healing uses (up to level/day), can use a standard action to apply a spontaneous healing use to another&amp;lt;br /&amp;gt;&lt;br /&gt;
2nd-level formula: lesser restoration&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), swim&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 7: Chirurgeon===&lt;br /&gt;
Base F/R/W: 0/0/0 ==&amp;gt; &#039;&#039;&#039;+5/+5/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+5&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class: 1 skill point&amp;lt;br /&amp;gt;&lt;br /&gt;
Feat: (power attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: monstrous physique I&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 2 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb damage 4d6, another spontaneous healing use&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), flyx2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 8: Chirurgeon===&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +1/+1/0 ==&amp;gt; &#039;&#039;&#039;+6/+6/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, poison resistance +4&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Preserve organs&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: thorn body&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level, 1 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Stat point: str (to 15)&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), fly&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Level 9: Chirurgeon===&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +0/+0/1 ==&amp;gt; &#039;&#039;&#039;+6/+6/+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0 ==&amp;gt; &#039;&#039;&#039;+6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, bomb 5d6&amp;lt;br /&amp;gt;&lt;br /&gt;
Feat: Extra discovery (holy bomb)&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: &#039;&#039;burrow&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level, 1 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), fly, swim&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Coming Up==&lt;br /&gt;
&lt;br /&gt;
===Level 10: Chirurgeon===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaa;&amp;quot;&amp;gt;&lt;br /&gt;
Favored Class: 1 skill point&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+7/+7/+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+7&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, power over death&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Transparency Mutagen&amp;lt;br /&amp;gt;&lt;br /&gt;
4th-level formula: breath of life and beast shape ii or fluid form&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: +2/day 4th-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, healx4&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Russ%27s_Character_Sheet&amp;diff=19064</id>
		<title>Russ&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Russ%27s_Character_Sheet&amp;diff=19064"/>
		<updated>2018-01-25T22:02:07Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: /* Class abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player: Slitherrr&amp;lt;br /&amp;gt;&lt;br /&gt;
Name: [[Russ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Classes/Levels: [http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/chirurgeon Chirurgeon] 9&amp;lt;br /&amp;gt;&lt;br /&gt;
Experience: See spreadsheet&amp;lt;br /&amp;gt;&lt;br /&gt;
Race: [[Lizardfolk]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: [[File:CN.gif]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Origin: The [[Hundred Lakes]] region of [[Celestia]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Residence: The [[Wydmoor Swamp Temple]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Quick Ref==&lt;br /&gt;
*Attack arrays:&lt;br /&gt;
**Weapon: iterative (+1 spear or morningstar (cold iron or silversheen) 2H)/bite (1d3) (secondary). Alternatively, iterative morningstar 1H/claw (secondary)/bite (secondary)&lt;br /&gt;
**Normal naturals: 2 x Claw (1d4)/Bite (1d3)&lt;br /&gt;
**Gargoyle naturals: 2 x Claw (1d6)/Bite (1d4)/Gore (1d4)&lt;br /&gt;
**Bombs: 5d6 + 4 damage, 20&#039; range increment, affected by throw anything (+1 to hit) and point-blank shot (+1 to hit/damage within 30&#039;)&lt;br /&gt;
*AC: &#039;&#039;&#039;19&#039;&#039;&#039; (+4 Leather Lamellar +1 enhancement bonus on armor +2 Natural AC +1 Enhancement Bonus to Natural AC +1 deflection from shield ring) / &#039;&#039;&#039;11&#039;&#039;&#039; touch AC / &#039;&#039;&#039;19&#039;&#039;&#039; Flat-footed&lt;br /&gt;
*CMB: &#039;&#039;&#039;+8&#039;&#039;&#039; (6 bab + 2 str)&lt;br /&gt;
*CMD: &#039;&#039;&#039;18&#039;&#039;&#039; (10 + 6 bab + 2 str)&lt;br /&gt;
&lt;br /&gt;
===Modifiers when &#039;&#039;Mutated&#039;&#039;===&lt;br /&gt;
*Str: +2 Natural AC (does not stack with hide), +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming&lt;br /&gt;
*Dex: +2 Natural AC (does not stack with hide), +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills&lt;br /&gt;
*Con: +2 Natural AC (does not stack with hide), +4 Con, -2 Cha, +2*(level) hp (from +4 Con), -1 social skills&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
STR: 15 (8th-level stat)&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
CON: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
INT: 18 (4th-level stat)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
CHA: 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
====Stats====&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points||||79|||| (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus||||+6|||| +6 Chirurgeon&lt;br /&gt;
|-&lt;br /&gt;
|Initiative||||+0||||&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed||||30 ft.||||&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save||||+12||||+6 Chirurgeon, +3 Con, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Save||||+9||||+6 Chirurgeon, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Will Save||||+9||||+3 Chirurgeon, +1 Wis, +2 Iron Will, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Extracts per day||||6 first-level (5 Chirurgeon, 1 Int bonus), 5 2nd-level (4 Chirurgeon, 1 Int bonus), 4 3rd-level (3 Chirurgeon, 1 Int bonus)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
*&#039;&#039;&#039;Keeper of the Veil (Disguise)&#039;&#039;&#039; - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you&lt;br /&gt;
*&#039;&#039;&#039;Iron Lungs&#039;&#039;&#039; - You can hold your breath twice as long [note: This is 4x to 5x, not 4x to 8x], and get a +2 trait bonus to saving throws against inhaled poisons&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xenophobic&#039;&#039;&#039; - Start only with local language&lt;br /&gt;
*&#039;&#039;&#039;Natural Attacks&#039;&#039;&#039; - Get bite at two size categories smaller, two claws regular size, all primary natural attacks&lt;br /&gt;
*&#039;&#039;&#039;Scaly Hide&#039;&#039;&#039; - +2 Natural AC&lt;br /&gt;
*&#039;&#039;&#039;Hold Breath&#039;&#039;&#039; - Can hold breath for number of rounds equal to 4x Con before suffocating&lt;br /&gt;
*&#039;&#039;&#039;Swim Speed (30&#039;)&#039;&#039;&#039; - (+8 to swim checks, don&#039;t have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)&lt;br /&gt;
&lt;br /&gt;
==Features in various forms==&lt;br /&gt;
===Bugbear (Alter Self)===&lt;br /&gt;
*+2 size Str, darkvision 60&#039;, scent&lt;br /&gt;
&lt;br /&gt;
===Sasquatch (Alter Self)===&lt;br /&gt;
*+2 size Str, darkvision 60&#039;, low-light vision, scent, speed 40&#039;&lt;br /&gt;
&lt;br /&gt;
===Gargoyle (Monstrous Physique I)===&lt;br /&gt;
*+2 size Str, +2 natural AC, darkvision 60&#039;, speed 40&#039;, fly 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Conditional Modifiers==&lt;br /&gt;
*+2 to save vs. poison (from Chirurgeon 2)&lt;br /&gt;
*+4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Ubrekti(bonus from int), [[Ssel&#039;it]](origin), Celesti (bonus from int), Orcish (bonus from int), Gnollish (bonus from int lvl 4), Goblin (linguistics)&lt;br /&gt;
&lt;br /&gt;
==Formulae==&lt;br /&gt;
===Starting Book (lizardfolk-hide)===&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Formulae&lt;br /&gt;
|-&lt;br /&gt;
|1||abjuring step, adhesive spittle, ant haul, bomber&#039;s eye, comprehend languages, crafter&#039;s fortune, cure light wounds, disguise self, enlarge person, heightened awareness, identify, jump, long arm, monkey fish, phantom blood, polypurpose panacea, reduce person, shield, shock shield, stone fist, targeted bomb admixture, third eye&lt;br /&gt;
|-&lt;br /&gt;
|2||ablative barrier, adhesive blood, alchemical allocation, barkskin, bear&#039;s endurance, blood armor, blur, bull&#039;s strength, cat&#039;s grace, cure moderate wounds, darkvision, elemental touch, false life, fox&#039;s cunning, invisibility, lesser restoration, perceive cues, protection from arrows, remove paralysis, resist energy, see invisibility, spider climb, vomit swarm&lt;br /&gt;
|-&lt;br /&gt;
|3||cure serious wounds, displacement, disable construct, fly, heroism, monstrous physique i, protection from energy, thorn body, tongues, remove disease&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Loose pages (to put into a new book)===&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Formulae&lt;br /&gt;
|-&lt;br /&gt;
|3||burrow&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Bonus!! Bonus Derivation&lt;br /&gt;
|-&lt;br /&gt;
|Craft(alchemy)     ||+ 16 (+25 craft alchemical item, +27/+32 in lab)|| 9 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature, +2 from alchemy lab and +5 from crafter&#039;s fortune)&lt;br /&gt;
|-&lt;br /&gt;
|Spellcraft         ||+ 16|| 9 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Heal               ||+ 13|| 6 +3 Class Skill +1 Stat +3 Skill Focus (Heal)&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (nature) ||+ 13|| 6 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (arcana) ||+ 13|| 6 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Perception         ||+ 13|| 9 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Survival           ||+ 13|| 9 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Swim               ||+ 12 (+11 in armor)|| 2 +2 Stat + 8 Lizardfolk racial (can always take 10, doesn&#039;t even need to check unless doing a special action or avoiding a hazard) (-1 ACP)&lt;br /&gt;
|-&lt;br /&gt;
|Use Magical Device ||+ 11|| 9 +3 Class Skill -1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Craft(glass)       ||+  8|| 1 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Appraise           ||+  8|| 1 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Fly                ||+  7 (+6 in armor) || 4 + 3 Class Skill + 0 Stat (-1 ACP)&lt;br /&gt;
|-&lt;br /&gt;
|Linguistics        ||+  5|| 1 +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Profession (sailor)||+  5|| 1 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Climb              ||+  5 (+4 in armor) || 3 + 2 Stat (-1 ACP) &lt;br /&gt;
|-&lt;br /&gt;
|Disguise           ||+  4 (+14) || 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment of Note==&lt;br /&gt;
*Muzzle-band of disguise, lesser (a.k.a., Lizardfolk-restricted Lesser Hat of Disguise): cast &#039;&#039;disguise self&#039;&#039; at will to get +10 to disguise checks&lt;br /&gt;
*Amulet of Natural Armor. +1 enhancement bonus to natural AC&lt;br /&gt;
*+1 Troll Leather Lamellar Armor (harvested from a Wydmoor Swamp scrag troll, then enchanted at the Wydmoor Swamp Temple)&lt;br /&gt;
*cloak of resistance +3 (a gift from the [[Azure Geese]], its broach is their [[Media:Geese-abstract.jpg|emblem]])&lt;br /&gt;
*ring of protection +1 (from the bog bros)&lt;br /&gt;
&lt;br /&gt;
==Feats and Special Abilities==&lt;br /&gt;
&lt;br /&gt;
===Standard Feats===&lt;br /&gt;
*&#039;&#039;&#039;Point-blank shot&#039;&#039;&#039; (+1 to ranged attacks and damage within 30&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Iron Will&#039;&#039;&#039; (+2 to Will Saves)&lt;br /&gt;
*&#039;&#039;&#039;Step Up&#039;&#039;&#039; (can take his 5&#039; step on an opponent&#039;s turn as an immediate action if the opponent is stepping from adjacent. this consumes the 5&#039; step)&lt;br /&gt;
*&#039;&#039;&#039;Power Attack&#039;&#039;&#039; (can trade floor(bab/4) + 1 from attacks in a round for double that bonus to damage, modified like strength by 2H/secondary/etc)&lt;br /&gt;
*&#039;&#039;&#039;Extra Discovery&#039;&#039;&#039; (get another alchemist discovery)&lt;br /&gt;
&lt;br /&gt;
===Chirurgeon Bonus Feats===&lt;br /&gt;
*&#039;&#039;&#039;Brew Potion&#039;&#039;&#039; (can create potions with Craft(Alchemy))&lt;br /&gt;
*&#039;&#039;&#039;Throw Anything&#039;&#039;&#039; (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon, apply Int bonus to damage for any splash weapon)&lt;br /&gt;
*&#039;&#039;&#039;Skill Focus (Heal) (from Anaesthetic)&#039;&#039;&#039; +3 to Heal checks. This becomes +6 when Heal is at 10 ranks.&lt;br /&gt;
&lt;br /&gt;
===Class abilities===&lt;br /&gt;
*&#039;&#039;&#039;Armor Prof. (Light)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Simple Weapon Proficiency&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swift Alchemy&#039;&#039;&#039; : Takes half the normal amount of time to create alchemical items, and can apply poison to a weapon as a move action.&lt;br /&gt;
*&#039;&#039;&#039;Bombs&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mutagen&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Discoveries&#039;&#039;&#039;&lt;br /&gt;
**2nd &#039;&#039;&#039;(Spontaneous Healing)&#039;&#039;&#039; : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp&lt;br /&gt;
**4th &#039;&#039;&#039;(Frost Bomb)&#039;&#039;&#039;: When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save (DC 1/2 Alchemist level + 1/2 Alchemist Int)&lt;br /&gt;
**6th &#039;&#039;&#039;(Healing Touch)&#039;&#039;&#039;: Available spontaneous heal points double to (alchemist level) * 5. Can use a standard action to touch a target in range and apply a usage of spontaneous healing to them.&lt;br /&gt;
**8th &#039;&#039;&#039;(Preserve Organs)&#039;&#039;&#039;: Equivalent to light fortification (25% chance to nullify crits/sneak attacks)&lt;br /&gt;
**9th via &#039;&#039;extra discovery&#039;&#039; &#039;&#039;&#039;(Holy Bombs)&#039;&#039;&#039;: Bombs that do full damage to and stagger evil-aligned creatures. Half damage and no stagger to neutrals, no damage to good.&lt;br /&gt;
*&#039;&#039;&#039;Poison resistance +4&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Curative Infusion&#039;&#039;&#039; : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)&lt;br /&gt;
*&#039;&#039;&#039;Anaesthetic&#039;&#039;&#039;: Gain Skill Focus (Heal). Any usage of Heal that does damage automatically does minimum damage, if desired.&lt;br /&gt;
*&#039;&#039;&#039;Poison Use&#039;&#039;&#039;: Can apply poisons without a chance of self-poison.&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
&lt;br /&gt;
===Level 1: Chirurgeon===&lt;br /&gt;
Base F/R/W: +2/+2/+0&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0&amp;lt;br /&amp;gt;&lt;br /&gt;
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level +1 (Intelligence)&lt;br /&gt;
&lt;br /&gt;
===Level 2: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+3/+3/+0&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level: crafter&#039;s fortune&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level&lt;br /&gt;
&lt;br /&gt;
===Level 3: Chirurgeon===&lt;br /&gt;
&lt;br /&gt;
Base F/R/W: +0/+0/+1 ==&amp;gt; &#039;&#039;&#039;+3/+3/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb 2d6, swift alchemy &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level: Adhesive spittle&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Feat: Iron Will &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 4: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+4/+4/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Discovery &#039;&#039;&#039;heal bomb&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Ability point: Int &amp;lt;br /&amp;gt;&lt;br /&gt;
Language: &#039;&#039;&#039;Gnoll (int)&#039;&#039;&#039;, &#039;&#039;&#039;Goblin&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level:&#039;&#039;&#039;Jump&#039;&#039;&#039;, 1 2nd-level or less: &#039;&#039;&#039;Cure Moderate Wounds&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 2 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal, survival, craft(alchemy), spellcraft, perception, 4xUMD, climb, knowledge(arcana), linguistics &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 5: Chirurgeon===&lt;br /&gt;
Base F/R/W: +0/+0/+0 ==&amp;gt; &#039;&#039;&#039;+4/+4/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0 ==&amp;gt; &#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb 3d6, Anaesthetic (get Skill Focus (Heal), any Heal use that could harm patient always does minimum damage)&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Feat: Step Up&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 HP&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 2nd-level or less: Cure Moderate Wounds  &amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, knowledge(nature), climb&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 6: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+1 ==&amp;gt; &#039;&#039;&#039;+5/+5/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+4&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class: 1 hp &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: another spontaneous healing use (up to three), poison use&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Healing Touch -- three more spontaneous healing uses (up to level/day), can use a standard action to apply a spontaneous healing use to another&amp;lt;br /&amp;gt;&lt;br /&gt;
2nd-level formula: lesser restoration&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), swim&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 7: Chirurgeon===&lt;br /&gt;
Base F/R/W: 0/0/0 ==&amp;gt; &#039;&#039;&#039;+5/+5/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+5&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class: 1 skill point&amp;lt;br /&amp;gt;&lt;br /&gt;
Feat: (power attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: monstrous physique I&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 2 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb damage 4d6, another spontaneous healing use&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), flyx2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 8: Chirurgeon===&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +1/+1/0 ==&amp;gt; &#039;&#039;&#039;+6/+6/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, poison resistance +4&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Preserve organs&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: thorn body&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level, 1 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Stat point: str (to 15)&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), fly&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Level 9: Chirurgeon===&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +0/+0/1 ==&amp;gt; &#039;&#039;&#039;+6/+6/+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0 ==&amp;gt; &#039;&#039;&#039;+6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, bomb 5d6&amp;lt;br /&amp;gt;&lt;br /&gt;
Feat: Extra discovery (holy bomb)&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: &#039;&#039;burrow&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level, 1 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), fly, swim&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Coming Up==&lt;br /&gt;
&lt;br /&gt;
===Level 10: Chirurgeon===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaa;&amp;quot;&amp;gt;&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+7/+7/+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+7&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, power over death&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Transparency Mutagen&amp;lt;br /&amp;gt;&lt;br /&gt;
4th-level formula: breath of life and beast shape ii or fluid form&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: +2/day 4th-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), know(arcana), climb (bring heal up to 10?)&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Russ%27s_Character_Sheet&amp;diff=19063</id>
		<title>Russ&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Russ%27s_Character_Sheet&amp;diff=19063"/>
		<updated>2018-01-25T22:00:21Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: /* Standard Feats */ rending claws doesn&amp;#039;t get PA damage, so fuck it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player: Slitherrr&amp;lt;br /&amp;gt;&lt;br /&gt;
Name: [[Russ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Classes/Levels: [http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/chirurgeon Chirurgeon] 9&amp;lt;br /&amp;gt;&lt;br /&gt;
Experience: See spreadsheet&amp;lt;br /&amp;gt;&lt;br /&gt;
Race: [[Lizardfolk]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: [[File:CN.gif]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Origin: The [[Hundred Lakes]] region of [[Celestia]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Residence: The [[Wydmoor Swamp Temple]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Quick Ref==&lt;br /&gt;
*Attack arrays:&lt;br /&gt;
**Weapon: iterative (+1 spear or morningstar (cold iron or silversheen) 2H)/bite (1d3) (secondary). Alternatively, iterative morningstar 1H/claw (secondary)/bite (secondary)&lt;br /&gt;
**Normal naturals: 2 x Claw (1d4)/Bite (1d3)&lt;br /&gt;
**Gargoyle naturals: 2 x Claw (1d6)/Bite (1d4)/Gore (1d4)&lt;br /&gt;
**Bombs: 5d6 + 4 damage, 20&#039; range increment, affected by throw anything (+1 to hit) and point-blank shot (+1 to hit/damage within 30&#039;)&lt;br /&gt;
*AC: &#039;&#039;&#039;19&#039;&#039;&#039; (+4 Leather Lamellar +1 enhancement bonus on armor +2 Natural AC +1 Enhancement Bonus to Natural AC +1 deflection from shield ring) / &#039;&#039;&#039;11&#039;&#039;&#039; touch AC / &#039;&#039;&#039;19&#039;&#039;&#039; Flat-footed&lt;br /&gt;
*CMB: &#039;&#039;&#039;+8&#039;&#039;&#039; (6 bab + 2 str)&lt;br /&gt;
*CMD: &#039;&#039;&#039;18&#039;&#039;&#039; (10 + 6 bab + 2 str)&lt;br /&gt;
&lt;br /&gt;
===Modifiers when &#039;&#039;Mutated&#039;&#039;===&lt;br /&gt;
*Str: +2 Natural AC (does not stack with hide), +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming&lt;br /&gt;
*Dex: +2 Natural AC (does not stack with hide), +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills&lt;br /&gt;
*Con: +2 Natural AC (does not stack with hide), +4 Con, -2 Cha, +2*(level) hp (from +4 Con), -1 social skills&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
STR: 15 (8th-level stat)&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
CON: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
INT: 18 (4th-level stat)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
CHA: 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
====Stats====&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points||||79|||| (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus||||+6|||| +6 Chirurgeon&lt;br /&gt;
|-&lt;br /&gt;
|Initiative||||+0||||&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed||||30 ft.||||&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save||||+12||||+6 Chirurgeon, +3 Con, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Save||||+9||||+6 Chirurgeon, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Will Save||||+9||||+3 Chirurgeon, +1 Wis, +2 Iron Will, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Extracts per day||||6 first-level (5 Chirurgeon, 1 Int bonus), 5 2nd-level (4 Chirurgeon, 1 Int bonus), 4 3rd-level (3 Chirurgeon, 1 Int bonus)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
*&#039;&#039;&#039;Keeper of the Veil (Disguise)&#039;&#039;&#039; - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you&lt;br /&gt;
*&#039;&#039;&#039;Iron Lungs&#039;&#039;&#039; - You can hold your breath twice as long [note: This is 4x to 5x, not 4x to 8x], and get a +2 trait bonus to saving throws against inhaled poisons&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xenophobic&#039;&#039;&#039; - Start only with local language&lt;br /&gt;
*&#039;&#039;&#039;Natural Attacks&#039;&#039;&#039; - Get bite at two size categories smaller, two claws regular size, all primary natural attacks&lt;br /&gt;
*&#039;&#039;&#039;Scaly Hide&#039;&#039;&#039; - +2 Natural AC&lt;br /&gt;
*&#039;&#039;&#039;Hold Breath&#039;&#039;&#039; - Can hold breath for number of rounds equal to 4x Con before suffocating&lt;br /&gt;
*&#039;&#039;&#039;Swim Speed (30&#039;)&#039;&#039;&#039; - (+8 to swim checks, don&#039;t have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)&lt;br /&gt;
&lt;br /&gt;
==Features in various forms==&lt;br /&gt;
===Bugbear (Alter Self)===&lt;br /&gt;
*+2 size Str, darkvision 60&#039;, scent&lt;br /&gt;
&lt;br /&gt;
===Sasquatch (Alter Self)===&lt;br /&gt;
*+2 size Str, darkvision 60&#039;, low-light vision, scent, speed 40&#039;&lt;br /&gt;
&lt;br /&gt;
===Gargoyle (Monstrous Physique I)===&lt;br /&gt;
*+2 size Str, +2 natural AC, darkvision 60&#039;, speed 40&#039;, fly 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Conditional Modifiers==&lt;br /&gt;
*+2 to save vs. poison (from Chirurgeon 2)&lt;br /&gt;
*+4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Ubrekti(bonus from int), [[Ssel&#039;it]](origin), Celesti (bonus from int), Orcish (bonus from int), Gnollish (bonus from int lvl 4), Goblin (linguistics)&lt;br /&gt;
&lt;br /&gt;
==Formulae==&lt;br /&gt;
===Starting Book (lizardfolk-hide)===&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Formulae&lt;br /&gt;
|-&lt;br /&gt;
|1||abjuring step, adhesive spittle, ant haul, bomber&#039;s eye, comprehend languages, crafter&#039;s fortune, cure light wounds, disguise self, enlarge person, heightened awareness, identify, jump, long arm, monkey fish, phantom blood, polypurpose panacea, reduce person, shield, shock shield, stone fist, targeted bomb admixture, third eye&lt;br /&gt;
|-&lt;br /&gt;
|2||ablative barrier, adhesive blood, alchemical allocation, barkskin, bear&#039;s endurance, blood armor, blur, bull&#039;s strength, cat&#039;s grace, cure moderate wounds, darkvision, elemental touch, false life, fox&#039;s cunning, invisibility, lesser restoration, perceive cues, protection from arrows, remove paralysis, resist energy, see invisibility, spider climb, vomit swarm&lt;br /&gt;
|-&lt;br /&gt;
|3||cure serious wounds, displacement, disable construct, fly, heroism, monstrous physique i, protection from energy, thorn body, tongues, remove disease&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Loose pages (to put into a new book)===&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Formulae&lt;br /&gt;
|-&lt;br /&gt;
|3||burrow&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Bonus!! Bonus Derivation&lt;br /&gt;
|-&lt;br /&gt;
|Craft(alchemy)     ||+ 16 (+25 craft alchemical item, +27/+32 in lab)|| 9 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature, +2 from alchemy lab and +5 from crafter&#039;s fortune)&lt;br /&gt;
|-&lt;br /&gt;
|Spellcraft         ||+ 16|| 9 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Heal               ||+ 13|| 6 +3 Class Skill +1 Stat +3 Skill Focus (Heal)&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (nature) ||+ 13|| 6 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (arcana) ||+ 13|| 6 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Perception         ||+ 13|| 9 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Survival           ||+ 13|| 9 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Swim               ||+ 12 (+11 in armor)|| 2 +2 Stat + 8 Lizardfolk racial (can always take 10, doesn&#039;t even need to check unless doing a special action or avoiding a hazard) (-1 ACP)&lt;br /&gt;
|-&lt;br /&gt;
|Use Magical Device ||+ 11|| 9 +3 Class Skill -1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Craft(glass)       ||+  8|| 1 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Appraise           ||+  8|| 1 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Fly                ||+  7 (+6 in armor) || 4 + 3 Class Skill + 0 Stat (-1 ACP)&lt;br /&gt;
|-&lt;br /&gt;
|Linguistics        ||+  5|| 1 +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Profession (sailor)||+  5|| 1 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Climb              ||+  5 (+4 in armor) || 3 + 2 Stat (-1 ACP) &lt;br /&gt;
|-&lt;br /&gt;
|Disguise           ||+  4 (+14) || 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment of Note==&lt;br /&gt;
*Muzzle-band of disguise, lesser (a.k.a., Lizardfolk-restricted Lesser Hat of Disguise): cast &#039;&#039;disguise self&#039;&#039; at will to get +10 to disguise checks&lt;br /&gt;
*Amulet of Natural Armor. +1 enhancement bonus to natural AC&lt;br /&gt;
*+1 Troll Leather Lamellar Armor (harvested from a Wydmoor Swamp scrag troll, then enchanted at the Wydmoor Swamp Temple)&lt;br /&gt;
*cloak of resistance +3 (a gift from the [[Azure Geese]], its broach is their [[Media:Geese-abstract.jpg|emblem]])&lt;br /&gt;
*ring of protection +1 (from the bog bros)&lt;br /&gt;
&lt;br /&gt;
==Feats and Special Abilities==&lt;br /&gt;
&lt;br /&gt;
===Standard Feats===&lt;br /&gt;
*&#039;&#039;&#039;Point-blank shot&#039;&#039;&#039; (+1 to ranged attacks and damage within 30&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Iron Will&#039;&#039;&#039; (+2 to Will Saves)&lt;br /&gt;
*&#039;&#039;&#039;Step Up&#039;&#039;&#039; (can take his 5&#039; step on an opponent&#039;s turn as an immediate action if the opponent is stepping from adjacent. this consumes the 5&#039; step)&lt;br /&gt;
*&#039;&#039;&#039;Power Attack&#039;&#039;&#039; (can trade floor(bab/4) + 1 from attacks in a round for double that bonus to damage, modified like strength by 2H/secondary/etc)&lt;br /&gt;
*&#039;&#039;&#039;Extra Discovery&#039;&#039;&#039; (get another alchemist discovery)&lt;br /&gt;
&lt;br /&gt;
===Chirurgeon Bonus Feats===&lt;br /&gt;
*&#039;&#039;&#039;Brew Potion&#039;&#039;&#039; (can create potions with Craft(Alchemy))&lt;br /&gt;
*&#039;&#039;&#039;Throw Anything&#039;&#039;&#039; (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon, apply Int bonus to damage for any splash weapon)&lt;br /&gt;
*&#039;&#039;&#039;Skill Focus (Heal) (from Anaesthetic)&#039;&#039;&#039; +3 to Heal checks. This becomes +6 when Heal is at 10 ranks.&lt;br /&gt;
&lt;br /&gt;
===Class abilities===&lt;br /&gt;
*&#039;&#039;&#039;Armor Prof. (Light)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Simple Weapon Proficiency&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swift Alchemy&#039;&#039;&#039; : Takes half the normal amount of time to create alchemical items, and can apply poison to a weapon as a move action.&lt;br /&gt;
*&#039;&#039;&#039;Bombs&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mutagen&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Discoveries&#039;&#039;&#039;&lt;br /&gt;
**2nd &#039;&#039;&#039;(Spontaneous Healing)&#039;&#039;&#039; : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp&lt;br /&gt;
**4th &#039;&#039;&#039;(Frost Bomb)&#039;&#039;&#039;: When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save (DC 1/2 Alchemist level + 1/2 Alchemist Int)&lt;br /&gt;
**6th &#039;&#039;&#039;(Healing Touch)&#039;&#039;&#039;: Available spontaneous heal points double to (alchemist level) * 5. Can use a standard action to touch a target in range and apply a usage of spontaneous healing to them.&lt;br /&gt;
**8th &#039;&#039;&#039;(Preserve Organs)&#039;&#039;&#039;: Equivalent to light fortification (25% chance to nullify crits/sneak attacks)&lt;br /&gt;
*&#039;&#039;&#039;Poison resistance +4&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Curative Infusion&#039;&#039;&#039; : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)&lt;br /&gt;
*&#039;&#039;&#039;Anaesthetic&#039;&#039;&#039;: Gain Skill Focus (Heal). Any usage of Heal that does damage automatically does minimum damage, if desired.&lt;br /&gt;
*&#039;&#039;&#039;Poison Use&#039;&#039;&#039;: Can apply poisons without a chance of self-poison.&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
&lt;br /&gt;
===Level 1: Chirurgeon===&lt;br /&gt;
Base F/R/W: +2/+2/+0&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0&amp;lt;br /&amp;gt;&lt;br /&gt;
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level +1 (Intelligence)&lt;br /&gt;
&lt;br /&gt;
===Level 2: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+3/+3/+0&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level: crafter&#039;s fortune&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level&lt;br /&gt;
&lt;br /&gt;
===Level 3: Chirurgeon===&lt;br /&gt;
&lt;br /&gt;
Base F/R/W: +0/+0/+1 ==&amp;gt; &#039;&#039;&#039;+3/+3/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb 2d6, swift alchemy &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level: Adhesive spittle&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Feat: Iron Will &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 4: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+4/+4/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Discovery &#039;&#039;&#039;heal bomb&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Ability point: Int &amp;lt;br /&amp;gt;&lt;br /&gt;
Language: &#039;&#039;&#039;Gnoll (int)&#039;&#039;&#039;, &#039;&#039;&#039;Goblin&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level:&#039;&#039;&#039;Jump&#039;&#039;&#039;, 1 2nd-level or less: &#039;&#039;&#039;Cure Moderate Wounds&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 2 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal, survival, craft(alchemy), spellcraft, perception, 4xUMD, climb, knowledge(arcana), linguistics &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 5: Chirurgeon===&lt;br /&gt;
Base F/R/W: +0/+0/+0 ==&amp;gt; &#039;&#039;&#039;+4/+4/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0 ==&amp;gt; &#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb 3d6, Anaesthetic (get Skill Focus (Heal), any Heal use that could harm patient always does minimum damage)&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Feat: Step Up&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 HP&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 2nd-level or less: Cure Moderate Wounds  &amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, knowledge(nature), climb&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 6: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+1 ==&amp;gt; &#039;&#039;&#039;+5/+5/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+4&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class: 1 hp &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: another spontaneous healing use (up to three), poison use&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Healing Touch -- three more spontaneous healing uses (up to level/day), can use a standard action to apply a spontaneous healing use to another&amp;lt;br /&amp;gt;&lt;br /&gt;
2nd-level formula: lesser restoration&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), swim&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 7: Chirurgeon===&lt;br /&gt;
Base F/R/W: 0/0/0 ==&amp;gt; &#039;&#039;&#039;+5/+5/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+5&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class: 1 skill point&amp;lt;br /&amp;gt;&lt;br /&gt;
Feat: (power attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: monstrous physique I&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 2 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb damage 4d6, another spontaneous healing use&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), flyx2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 8: Chirurgeon===&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +1/+1/0 ==&amp;gt; &#039;&#039;&#039;+6/+6/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, poison resistance +4&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Preserve organs&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: thorn body&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level, 1 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Stat point: str (to 15)&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), fly&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Level 9: Chirurgeon===&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +0/+0/1 ==&amp;gt; &#039;&#039;&#039;+6/+6/+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0 ==&amp;gt; &#039;&#039;&#039;+6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, bomb 5d6&amp;lt;br /&amp;gt;&lt;br /&gt;
Feat: Extra discovery (holy bomb)&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: &#039;&#039;burrow&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level, 1 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), fly, swim&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Coming Up==&lt;br /&gt;
&lt;br /&gt;
===Level 10: Chirurgeon===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaa;&amp;quot;&amp;gt;&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+7/+7/+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+7&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, power over death&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Transparency Mutagen&amp;lt;br /&amp;gt;&lt;br /&gt;
4th-level formula: breath of life and beast shape ii or fluid form&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: +2/day 4th-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), know(arcana), climb (bring heal up to 10?)&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Russ%27s_Character_Sheet&amp;diff=19062</id>
		<title>Russ&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Russ%27s_Character_Sheet&amp;diff=19062"/>
		<updated>2018-01-19T19:37:07Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: mummification probably isn&amp;#039;t going to get me what i need, honestly, and the flavor text is weird&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player: Slitherrr&amp;lt;br /&amp;gt;&lt;br /&gt;
Name: [[Russ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Classes/Levels: [http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/chirurgeon Chirurgeon] 9&amp;lt;br /&amp;gt;&lt;br /&gt;
Experience: See spreadsheet&amp;lt;br /&amp;gt;&lt;br /&gt;
Race: [[Lizardfolk]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: [[File:CN.gif]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Origin: The [[Hundred Lakes]] region of [[Celestia]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Residence: The [[Wydmoor Swamp Temple]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Quick Ref==&lt;br /&gt;
*Attack arrays:&lt;br /&gt;
**Weapon: iterative (+1 spear or morningstar (cold iron or silversheen) 2H)/bite (1d3) (secondary). Alternatively, iterative morningstar 1H/claw (secondary)/bite (secondary)&lt;br /&gt;
**Normal naturals: 2 x Claw (1d4)/Bite (1d3)&lt;br /&gt;
**Gargoyle naturals: 2 x Claw (1d6)/Bite (1d4)/Gore (1d4)&lt;br /&gt;
**Bombs: 5d6 + 4 damage, 20&#039; range increment, affected by throw anything (+1 to hit) and point-blank shot (+1 to hit/damage within 30&#039;)&lt;br /&gt;
*AC: &#039;&#039;&#039;19&#039;&#039;&#039; (+4 Leather Lamellar +1 enhancement bonus on armor +2 Natural AC +1 Enhancement Bonus to Natural AC +1 deflection from shield ring) / &#039;&#039;&#039;11&#039;&#039;&#039; touch AC / &#039;&#039;&#039;19&#039;&#039;&#039; Flat-footed&lt;br /&gt;
*CMB: &#039;&#039;&#039;+8&#039;&#039;&#039; (6 bab + 2 str)&lt;br /&gt;
*CMD: &#039;&#039;&#039;18&#039;&#039;&#039; (10 + 6 bab + 2 str)&lt;br /&gt;
&lt;br /&gt;
===Modifiers when &#039;&#039;Mutated&#039;&#039;===&lt;br /&gt;
*Str: +2 Natural AC (does not stack with hide), +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming&lt;br /&gt;
*Dex: +2 Natural AC (does not stack with hide), +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills&lt;br /&gt;
*Con: +2 Natural AC (does not stack with hide), +4 Con, -2 Cha, +2*(level) hp (from +4 Con), -1 social skills&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
STR: 15 (8th-level stat)&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
CON: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
INT: 18 (4th-level stat)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
CHA: 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
====Stats====&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points||||79|||| (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus||||+6|||| +6 Chirurgeon&lt;br /&gt;
|-&lt;br /&gt;
|Initiative||||+0||||&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed||||30 ft.||||&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save||||+12||||+6 Chirurgeon, +3 Con, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Save||||+9||||+6 Chirurgeon, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Will Save||||+9||||+3 Chirurgeon, +1 Wis, +2 Iron Will, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Extracts per day||||6 first-level (5 Chirurgeon, 1 Int bonus), 5 2nd-level (4 Chirurgeon, 1 Int bonus), 4 3rd-level (3 Chirurgeon, 1 Int bonus)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
*&#039;&#039;&#039;Keeper of the Veil (Disguise)&#039;&#039;&#039; - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you&lt;br /&gt;
*&#039;&#039;&#039;Iron Lungs&#039;&#039;&#039; - You can hold your breath twice as long [note: This is 4x to 5x, not 4x to 8x], and get a +2 trait bonus to saving throws against inhaled poisons&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xenophobic&#039;&#039;&#039; - Start only with local language&lt;br /&gt;
*&#039;&#039;&#039;Natural Attacks&#039;&#039;&#039; - Get bite at two size categories smaller, two claws regular size, all primary natural attacks&lt;br /&gt;
*&#039;&#039;&#039;Scaly Hide&#039;&#039;&#039; - +2 Natural AC&lt;br /&gt;
*&#039;&#039;&#039;Hold Breath&#039;&#039;&#039; - Can hold breath for number of rounds equal to 4x Con before suffocating&lt;br /&gt;
*&#039;&#039;&#039;Swim Speed (30&#039;)&#039;&#039;&#039; - (+8 to swim checks, don&#039;t have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)&lt;br /&gt;
&lt;br /&gt;
==Features in various forms==&lt;br /&gt;
===Bugbear (Alter Self)===&lt;br /&gt;
*+2 size Str, darkvision 60&#039;, scent&lt;br /&gt;
&lt;br /&gt;
===Sasquatch (Alter Self)===&lt;br /&gt;
*+2 size Str, darkvision 60&#039;, low-light vision, scent, speed 40&#039;&lt;br /&gt;
&lt;br /&gt;
===Gargoyle (Monstrous Physique I)===&lt;br /&gt;
*+2 size Str, +2 natural AC, darkvision 60&#039;, speed 40&#039;, fly 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Conditional Modifiers==&lt;br /&gt;
*+2 to save vs. poison (from Chirurgeon 2)&lt;br /&gt;
*+4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Ubrekti(bonus from int), [[Ssel&#039;it]](origin), Celesti (bonus from int), Orcish (bonus from int), Gnollish (bonus from int lvl 4), Goblin (linguistics)&lt;br /&gt;
&lt;br /&gt;
==Formulae==&lt;br /&gt;
===Starting Book (lizardfolk-hide)===&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Formulae&lt;br /&gt;
|-&lt;br /&gt;
|1||abjuring step, adhesive spittle, ant haul, bomber&#039;s eye, comprehend languages, crafter&#039;s fortune, cure light wounds, disguise self, enlarge person, heightened awareness, identify, jump, long arm, monkey fish, phantom blood, polypurpose panacea, reduce person, shield, shock shield, stone fist, targeted bomb admixture, third eye&lt;br /&gt;
|-&lt;br /&gt;
|2||ablative barrier, adhesive blood, alchemical allocation, barkskin, bear&#039;s endurance, blood armor, blur, bull&#039;s strength, cat&#039;s grace, cure moderate wounds, darkvision, elemental touch, false life, fox&#039;s cunning, invisibility, lesser restoration, perceive cues, protection from arrows, remove paralysis, resist energy, see invisibility, spider climb, vomit swarm&lt;br /&gt;
|-&lt;br /&gt;
|3||cure serious wounds, displacement, disable construct, fly, heroism, monstrous physique i, protection from energy, thorn body, tongues, remove disease&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Loose pages (to put into a new book)===&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Formulae&lt;br /&gt;
|-&lt;br /&gt;
|3||burrow&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Bonus!! Bonus Derivation&lt;br /&gt;
|-&lt;br /&gt;
|Craft(alchemy)     ||+ 16 (+25 craft alchemical item, +27/+32 in lab)|| 9 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature, +2 from alchemy lab and +5 from crafter&#039;s fortune)&lt;br /&gt;
|-&lt;br /&gt;
|Spellcraft         ||+ 16|| 9 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Heal               ||+ 13|| 6 +3 Class Skill +1 Stat +3 Skill Focus (Heal)&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (nature) ||+ 13|| 6 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (arcana) ||+ 13|| 6 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Perception         ||+ 13|| 9 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Survival           ||+ 13|| 9 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Swim               ||+ 12 (+11 in armor)|| 2 +2 Stat + 8 Lizardfolk racial (can always take 10, doesn&#039;t even need to check unless doing a special action or avoiding a hazard) (-1 ACP)&lt;br /&gt;
|-&lt;br /&gt;
|Use Magical Device ||+ 11|| 9 +3 Class Skill -1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Craft(glass)       ||+  8|| 1 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Appraise           ||+  8|| 1 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Fly                ||+  7 (+6 in armor) || 4 + 3 Class Skill + 0 Stat (-1 ACP)&lt;br /&gt;
|-&lt;br /&gt;
|Linguistics        ||+  5|| 1 +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Profession (sailor)||+  5|| 1 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Climb              ||+  5 (+4 in armor) || 3 + 2 Stat (-1 ACP) &lt;br /&gt;
|-&lt;br /&gt;
|Disguise           ||+  4 (+14) || 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment of Note==&lt;br /&gt;
*Muzzle-band of disguise, lesser (a.k.a., Lizardfolk-restricted Lesser Hat of Disguise): cast &#039;&#039;disguise self&#039;&#039; at will to get +10 to disguise checks&lt;br /&gt;
*Amulet of Natural Armor. +1 enhancement bonus to natural AC&lt;br /&gt;
*+1 Troll Leather Lamellar Armor (harvested from a Wydmoor Swamp scrag troll, then enchanted at the Wydmoor Swamp Temple)&lt;br /&gt;
*cloak of resistance +3 (a gift from the [[Azure Geese]], its broach is their [[Media:Geese-abstract.jpg|emblem]])&lt;br /&gt;
*ring of protection +1 (from the bog bros)&lt;br /&gt;
&lt;br /&gt;
==Feats and Special Abilities==&lt;br /&gt;
&lt;br /&gt;
===Standard Feats===&lt;br /&gt;
*&#039;&#039;&#039;Point-blank shot&#039;&#039;&#039; (+1 to ranged attacks and damage within 30&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Iron Will&#039;&#039;&#039; (+2 to Will Saves)&lt;br /&gt;
*&#039;&#039;&#039;Step Up&#039;&#039;&#039; (can take his 5&#039; step on an opponent&#039;s turn as an immediate action if the opponent is stepping from adjacent. this consumes the 5&#039; step)&lt;br /&gt;
*&#039;&#039;&#039;Power Attack&#039;&#039;&#039; (can trade floor(bab/4) + 1 from attacks in a round for double that bonus to damage, modified like strength by 2H/secondary/etc)&lt;br /&gt;
*&#039;&#039;&#039;Rending Claws (racial)&#039;&#039;&#039; (on successful hit with both claw attacks in a round, do an additional 1d4 + 1.5*str damage)&lt;br /&gt;
&lt;br /&gt;
===Chirurgeon Bonus Feats===&lt;br /&gt;
*&#039;&#039;&#039;Brew Potion&#039;&#039;&#039; (can create potions with Craft(Alchemy))&lt;br /&gt;
*&#039;&#039;&#039;Throw Anything&#039;&#039;&#039; (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon, apply Int bonus to damage for any splash weapon)&lt;br /&gt;
*&#039;&#039;&#039;Skill Focus (Heal) (from Anaesthetic)&#039;&#039;&#039; +3 to Heal checks. This becomes +6 when Heal is at 10 ranks.&lt;br /&gt;
&lt;br /&gt;
===Class abilities===&lt;br /&gt;
*&#039;&#039;&#039;Armor Prof. (Light)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Simple Weapon Proficiency&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swift Alchemy&#039;&#039;&#039; : Takes half the normal amount of time to create alchemical items, and can apply poison to a weapon as a move action.&lt;br /&gt;
*&#039;&#039;&#039;Bombs&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mutagen&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Discoveries&#039;&#039;&#039;&lt;br /&gt;
**2nd &#039;&#039;&#039;(Spontaneous Healing)&#039;&#039;&#039; : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp&lt;br /&gt;
**4th &#039;&#039;&#039;(Frost Bomb)&#039;&#039;&#039;: When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save (DC 1/2 Alchemist level + 1/2 Alchemist Int)&lt;br /&gt;
**6th &#039;&#039;&#039;(Healing Touch)&#039;&#039;&#039;: Available spontaneous heal points double to (alchemist level) * 5. Can use a standard action to touch a target in range and apply a usage of spontaneous healing to them.&lt;br /&gt;
**8th &#039;&#039;&#039;(Preserve Organs)&#039;&#039;&#039;: Equivalent to light fortification (25% chance to nullify crits/sneak attacks)&lt;br /&gt;
*&#039;&#039;&#039;Poison resistance +4&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Curative Infusion&#039;&#039;&#039; : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)&lt;br /&gt;
*&#039;&#039;&#039;Anaesthetic&#039;&#039;&#039;: Gain Skill Focus (Heal). Any usage of Heal that does damage automatically does minimum damage, if desired.&lt;br /&gt;
*&#039;&#039;&#039;Poison Use&#039;&#039;&#039;: Can apply poisons without a chance of self-poison.&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
&lt;br /&gt;
===Level 1: Chirurgeon===&lt;br /&gt;
Base F/R/W: +2/+2/+0&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0&amp;lt;br /&amp;gt;&lt;br /&gt;
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level +1 (Intelligence)&lt;br /&gt;
&lt;br /&gt;
===Level 2: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+3/+3/+0&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level: crafter&#039;s fortune&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level&lt;br /&gt;
&lt;br /&gt;
===Level 3: Chirurgeon===&lt;br /&gt;
&lt;br /&gt;
Base F/R/W: +0/+0/+1 ==&amp;gt; &#039;&#039;&#039;+3/+3/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb 2d6, swift alchemy &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level: Adhesive spittle&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Feat: Iron Will &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 4: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+4/+4/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Discovery &#039;&#039;&#039;heal bomb&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Ability point: Int &amp;lt;br /&amp;gt;&lt;br /&gt;
Language: &#039;&#039;&#039;Gnoll (int)&#039;&#039;&#039;, &#039;&#039;&#039;Goblin&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level:&#039;&#039;&#039;Jump&#039;&#039;&#039;, 1 2nd-level or less: &#039;&#039;&#039;Cure Moderate Wounds&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 2 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal, survival, craft(alchemy), spellcraft, perception, 4xUMD, climb, knowledge(arcana), linguistics &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 5: Chirurgeon===&lt;br /&gt;
Base F/R/W: +0/+0/+0 ==&amp;gt; &#039;&#039;&#039;+4/+4/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0 ==&amp;gt; &#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb 3d6, Anaesthetic (get Skill Focus (Heal), any Heal use that could harm patient always does minimum damage)&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Feat: Step Up&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 HP&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 2nd-level or less: Cure Moderate Wounds  &amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, knowledge(nature), climb&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 6: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+1 ==&amp;gt; &#039;&#039;&#039;+5/+5/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+4&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class: 1 hp &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: another spontaneous healing use (up to three), poison use&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Healing Touch -- three more spontaneous healing uses (up to level/day), can use a standard action to apply a spontaneous healing use to another&amp;lt;br /&amp;gt;&lt;br /&gt;
2nd-level formula: lesser restoration&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), swim&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 7: Chirurgeon===&lt;br /&gt;
Base F/R/W: 0/0/0 ==&amp;gt; &#039;&#039;&#039;+5/+5/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+5&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class: 1 skill point&amp;lt;br /&amp;gt;&lt;br /&gt;
Feat: (power attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: monstrous physique I&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 2 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb damage 4d6, another spontaneous healing use&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), flyx2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 8: Chirurgeon===&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +1/+1/0 ==&amp;gt; &#039;&#039;&#039;+6/+6/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, poison resistance +4&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Preserve organs&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: thorn body&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level, 1 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Stat point: str (to 15)&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), fly&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Level 9: Chirurgeon===&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +0/+0/1 ==&amp;gt; &#039;&#039;&#039;+6/+6/+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0 ==&amp;gt; &#039;&#039;&#039;+6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, bomb 5d6&amp;lt;br /&amp;gt;&lt;br /&gt;
Feat: Extra discovery (holy bomb)&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: &#039;&#039;burrow&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level, 1 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), fly, swim&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Coming Up==&lt;br /&gt;
&lt;br /&gt;
===Level 10: Chirurgeon===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaa;&amp;quot;&amp;gt;&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+7/+7/+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+7&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, power over death&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Transparency Mutagen&amp;lt;br /&amp;gt;&lt;br /&gt;
4th-level formula: breath of life and beast shape ii or fluid form&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: +2/day 4th-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), know(arcana), climb (bring heal up to 10?)&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_27&amp;diff=19047</id>
		<title>Mattsters of the Mattiverse Session 27</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_27&amp;diff=19047"/>
		<updated>2017-12-11T20:18:46Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: /* Rest, Recuperation, Reconfliction, Remuneration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Mattsters of the Mattiverse Session 26|...last episode]]==&lt;br /&gt;
* ..Fenn finished, the rest e-wererat-icated, and the gore settles as the party gets ready to secure the dungeon.&lt;br /&gt;
&lt;br /&gt;
==Finding Fenn for Foregoing Further Fracas==&lt;br /&gt;
* The group takes a brief moment to strip the wererat loyalty of their valuables, but are soon back on the move; the clock is still ticking on Fenn&#039;s return to motility.&lt;br /&gt;
* Mattie discovers that &#039;&#039;message&#039;&#039; is actually quite great and casts it on the party.&lt;br /&gt;
* The immediate surroundings turn up several spaces for beds, but little else.&lt;br /&gt;
* They backtrack a bit and go up a parallel corridor. A room at the end has two solid-looking doors in its corner. Their locks are incredibly ornate.&lt;br /&gt;
** Gokar admires them briefly before smashing the door open with his adamantine handaxe.&lt;br /&gt;
* Across from the door is a Symbol of Fear.&lt;br /&gt;
** Try, Gokar and Russ are all in line for it. They all fail their saves and are about to move (for 18 rounds!).&lt;br /&gt;
** A scroll of &#039;&#039;remove fear&#039;&#039; for Gokar, and another scroll a round later for Russ, take care of the beefcakes. Yoa dismisses Try and lets the duration run off while they&#039;re in the home plane.&lt;br /&gt;
* Having been made to collect himself, Gokar forges ahead. As soon as he enters the room, he is struck by a Symbol of Persuasion, that he fails the save for.&lt;br /&gt;
** He is immediately filled with the desire to protect Fenn. He sees a coffin in the room.&lt;br /&gt;
* Gokar calls back to the party to say there&#039;s no need to go into the room while heading back to the door.&lt;br /&gt;
** Russ, who can see the coffin, questions this, and starts to try to walk in, with one of the wererat&#039;s cloaks to cover the Symbol of Fear. Gokar says it&#039;s not the right coffin, barring him from entry.&lt;br /&gt;
** Russ, very confused, pushes past. He immediately encounters the Symbol of Persuasion, but resists. &lt;br /&gt;
** He continues to cover the Symbol as if nothing is wrong, while whispering to Apt about the Symbol, which he&#039;s identified.&lt;br /&gt;
** Everyone gingerly tries to keep from antagonizing Gokar and keep him occupied while Russ covers the other Symbol with another cloak.&lt;br /&gt;
* Russ finally moves to the coffin. Gokar warns him that the coffin is trapped, so he inspects it himself. Finding nothing, he shrugs and shoves it open&lt;br /&gt;
** Inside is... a Symbol of Sleep! Only Russ and Gokar are in range. The former resists, and the latter slumps to the ground, the problem his &#039;&#039;charm&#039;&#039; presents now having taken care of itself.&lt;br /&gt;
** Edi, being his curious sort, runs in to see what the deal is. He, too, succumbs to the Symbol. Russ shrugs, pulls a steak from Gokar&#039;s pack, and deals with the vampire.&lt;br /&gt;
&lt;br /&gt;
==Rest, Recuperation, Reconfliction, Remuneration==&lt;br /&gt;
* While Edi and Gokar rest up, Russ and Yoa fill in the rest of the map.&lt;br /&gt;
** They find a very large, powdered iron summoning ring that Yoa identifies as having a focus on the Astral Plane.&lt;br /&gt;
** They also find a dungeon filled with skeletons. Many are normal, some are not--they are tall (~7&#039;), with strange limbs and elongated skulls with two slits rather than a single nasal cavity.&lt;br /&gt;
** Russ takes a skull.&lt;br /&gt;
** The party rests. Russ spends the time with Gokar diagramming out the map to figure out the most likely places for secret doors, Edi and Yoa busy themselves identifying gear (Russ fills in for the last they don&#039;t get with an &#039;&#039;identify&#039;&#039; extract).&lt;br /&gt;
* They head back to the throne area and start their search. They are quickly rewarded with a secret door!&lt;br /&gt;
** Just behind the door is a room with a blood-red circle. As they approach, a magic mouth appears and states, &amp;quot;Please say the safe word to continue&amp;quot; (in Ubrekti).&lt;br /&gt;
[[File:Circle of what.JPG]]&lt;br /&gt;
** The circle emanates strong conjuration magic&lt;br /&gt;
** They buff up and Russ tries the door in the back of the room, then tries to muss up the circle. As he does the latter, a demon appears!&lt;br /&gt;
*** It immediately attempts to steal Russ&#039;s soul, but Russ resists and is staggered instead.&lt;br /&gt;
*** Yoa recognizes what it is (a Kalavakus, although she only says this in Abyssal, so nobody else really has a clue what that means), and hastes everyone.&lt;br /&gt;
*** Gokar doesn&#039;t recognize it, but figures it can still be beaten up. He charges in to do exactly that.&lt;br /&gt;
*** The demon absorbs some damage from attacks while attempting to make use of its &#039;&#039;greater command&#039;&#039; ability to get everyone to flee. Russ and Edi succeed. Gokar fails, but is pushed to success by Edi. Try is not so lucky, and bolts for a round. It tries to enslave Gokar, but Gokar resists.&lt;br /&gt;
*** Russ whips out a cold iron morningstar and throws a bomb. The bomb does absolutely no damage. He steps in.&lt;br /&gt;
*** Edi summons a &#039;&#039;spiritual ally&#039;&#039;, but it winks out of existence due to the demon&#039;s spell resistance.&lt;br /&gt;
*** The demon maneuvers and goes for a &#039;&#039;dominate person&#039;&#039;, but it, too, fails. Try is next on the enslave target list, and this succeeds, forcing Try to have a terrible penalty to its rolls.&lt;br /&gt;
*** Russ and Gokar do their thing, Gokar with a little more effectiveness. Gokar gets an &#039;&#039;incredible&#039;&#039; bite in that does a huge chunk of the demon&#039;s life.&lt;br /&gt;
*** The demon accepts two AoOs to charge Edi, who is hurt severely. Edi backs up and goes for a &#039;&#039;holy smite&#039;&#039;, but it, too, succumbs to spell resistance.&lt;br /&gt;
*** More blows are traded while Yoa summons a hound archon (with a normal spell).&lt;br /&gt;
*** The demon hits Edi a couple more times and &#039;&#039;almost&#039;&#039; deals a deadly blow&lt;br /&gt;
**** It originally did, but a &#039;&#039;prayer&#039;&#039; audit revealed that it should have done four less than it did. Edi is saved by the POWER OF BOOKKEEPING.&lt;br /&gt;
*** The hound archon appears and immediately &#039;&#039;aids&#039;&#039; Edi. Yoa starts summoning another!&lt;br /&gt;
*** More damage! It is &#039;&#039;so close&#039;&#039; to dead.&lt;br /&gt;
*** The hound archon bravely swings and gets an automatic hit! It finishes off the demon!!! HE&#039;S SUCH A GOOD BOY, YES HE IS.&lt;br /&gt;
*** The Kalavakus disappears into goo, which then sublimates.&lt;br /&gt;
* Gokar moves to stabilize Edi. Russ force-feeds him a &#039;&#039;cure light wounds&#039;&#039; extract, Edi comes to and immediately channels energy.&lt;br /&gt;
* Russ gets ready to move fast. He rushes to the end of the corridor...&lt;br /&gt;
** ...setting off a lightning trap! Everyone but Russ makes their save. Edi channels energy again, and the gang continues.&lt;br /&gt;
* They find a small room. It is full of caltrops, which all spill into the hallway.&lt;br /&gt;
* At the end of that hallway is a room with two beds, rather more plush than the rest of the straw pallets they&#039;ve been seeing.&lt;br /&gt;
* Through it is a room with silks and fine cloths piled into the middle of it. It is clearly the King&#039;s bedchambers.&lt;br /&gt;
* The next room is a small corridor. Gritting his teeth, Russ plows through the chokepoint...&lt;br /&gt;
** ...and is struck by a hail of needles! Two breach his general armor situation and trigger poison checks, which he blows through. He feels mild nausea for a bit, burps once, and continues on.&lt;br /&gt;
* Next is, finally, the vault!&lt;br /&gt;
[[File:Treasure Vault.JPG]]&lt;br /&gt;
** It is full with bunches of mundane, but high-quality, gear, and four chests.&lt;br /&gt;
** The chests are all booby-trapped, and will destroy themselves if the trap is set off.&lt;br /&gt;
** Maximum preparation is achieved, bits of luck and whatnot. Try sets to and succeeds on all but the largest, which promptly explodes in an acid ball and melts its contents into an unrecoverable puddle (with minor hand-waving).&lt;br /&gt;
** The chests that didn&#039;t explode all have a range of cheap consumables.&lt;br /&gt;
&lt;br /&gt;
==Triumphant==&lt;br /&gt;
* All set, the party spends some time figuring out the best way to make everything uninhabitable. They first collect all the gear they aren&#039;t planning to immediately carry back but that might be valuable later into a pile at the entrance, then set off a deadfall trap cutting the entrance off from the main area. They then remove the doors, and use &#039;&#039;stone shape&#039;&#039; to erase the openings left by them, leaving just a blank wall.&lt;br /&gt;
* Rialla Pisk&#039;s body in tow, they head back. Well-practiced by now, the trip is uneventful.&lt;br /&gt;
* On return, they seek immediate audience with Astlen&lt;br /&gt;
** They describe everything in detail.&lt;br /&gt;
** Russ lays the three sets of remains before the Geese (that is, Pisk, Fenn&#039;s ashes, and the alien skull). Astlen asks to keep them, and nobody objects.&lt;br /&gt;
** She says that she&#039;s proud to consider all the group as &#039;&#039;de facto&#039;&#039; members of the Geese, in thanks for their deeds. She asks them to stop by Jako, and says that the next tasks will be to send a small arcane team to trigger the not-gate for a commando castle invasion, as the last step of their plan. She says that might take up to a couple of weeks.&lt;br /&gt;
&lt;br /&gt;
==Awards ==&lt;br /&gt;
* 3200 XP to all for the (final) death of Fenn Lynrick&lt;br /&gt;
* 1000 XP to all for taking out a campaign recurring villain&lt;br /&gt;
* 2400 XP to all for defeating the Charging Demon&lt;br /&gt;
* 1000 XP to all for sealing Edrell&#039;s dungeon &lt;br /&gt;
* Three +2 &#039;&#039;cloaks of resistance&#039;&#039;&lt;br /&gt;
* Two +1 &#039;&#039;vicious&#039;&#039; shortswords (the Suicide King&#039;s Blade and Black Jack&#039;s Blade)&lt;br /&gt;
* A &#039;&#039;ring of force shield&#039;&#039;&lt;br /&gt;
* A +1 &#039;&#039;ring of protection&#039;&#039;&lt;br /&gt;
* A &#039;&#039;harness of eidolon anchoring&#039;&#039;&lt;br /&gt;
* A pair of &#039;&#039;boots of striding and springing&#039;&#039;&lt;br /&gt;
* A set of +2 &#039;&#039;silken ceremonial armor&#039;&#039;&lt;br /&gt;
* A set of +2 leather lamellar armor&lt;br /&gt;
&lt;br /&gt;
==From the Vaults==&lt;br /&gt;
* Agate (11.5 gp)&lt;br /&gt;
* Aquamarine (400 gp)&lt;br /&gt;
* Aquamarine (650 gp)&lt;br /&gt;
* Azurite (10 gp)&lt;br /&gt;
* Black Pearl (500 gp)&lt;br /&gt;
* Bloodstone (50 gp)&lt;br /&gt;
* Bloodstone (65 gp)&lt;br /&gt;
* Chrysoberyl (100 gp)&lt;br /&gt;
* Chrysoprase (52.5 gp)&lt;br /&gt;
* Citrine (35 gp)&lt;br /&gt;
* Citrine (50 gp)&lt;br /&gt;
* Deep Blue Spinel (90 gp)&lt;br /&gt;
* Deep Blue Spinel (110 gp)&lt;br /&gt;
* Freshwater Pearl (7 gp)&lt;br /&gt;
* Freshwater Pearl (11 gp)&lt;br /&gt;
* Freshwater Pearl (13 gp)&lt;br /&gt;
* Garnet (70 gp)&lt;br /&gt;
* Hematite (9 gp)&lt;br /&gt;
* Jasper (60 gp)&lt;br /&gt;
* Jet (100 gp)&lt;br /&gt;
* Lapis Lazuli (11 gp)&lt;br /&gt;
* Milky Quartz (50 gp)&lt;br /&gt;
* Onyx (60 gp)&lt;br /&gt;
* Opal (600 gp)&lt;br /&gt;
* Red Spinel (35 gp)&lt;br /&gt;
* Rhodochrosite (8 gp)&lt;br /&gt;
* Rhodochrosite (9 gp)&lt;br /&gt;
* Rhodochrosite (12 gp)&lt;br /&gt;
* Rock Quartz (8 gp)&lt;br /&gt;
* Rose Quartz (55 gp)&lt;br /&gt;
* Saltwater Pearl (70 gp)&lt;br /&gt;
* Sardonyx (35 gp)&lt;br /&gt;
* Shell (11 gp)&lt;br /&gt;
* Smoky Quartz (40 gp)&lt;br /&gt;
* Smoky Quartz (45 gp)&lt;br /&gt;
* Smoky Quartz (50 gp)&lt;br /&gt;
* Tigereye (9 gp)&lt;br /&gt;
* Topaz (500 gp)&lt;br /&gt;
* Turquoise (9 gp)&lt;br /&gt;
* Turquoise (10 gp)&lt;br /&gt;
* Zircon (35 gp)&lt;br /&gt;
* Zircon (45 gp)&lt;br /&gt;
* Zircon (50 gp)&lt;br /&gt;
&lt;br /&gt;
* Oil of Arcane Mark (cr, 25 gp)&lt;br /&gt;
* Oil of Bless Weapon (cr, 50 gp)&lt;br /&gt;
* Oil of Gentle Repose (cr, 300 gp)&lt;br /&gt;
* 3 x Oil of Light (cr, 25 gp)&lt;br /&gt;
* 2 x Oil of Mage Armor (cr, 50 gp)&lt;br /&gt;
* 2 x Oil of Magic Weapon (cr, 50 gp)&lt;br /&gt;
* Oil of Purify Food and Drink (cr, 25 gp)&lt;br /&gt;
* Oil of Sanctify Corpse (um, 50 gp)&lt;br /&gt;
* Oil of Shillelagh (cr, 50 gp)&lt;br /&gt;
* Potion of Cloak of Shade (apg, 50 gp)&lt;br /&gt;
* Potion of Endure Elements (cr, 50 gp)&lt;br /&gt;
* Potion of Guidance (cr, 25 gp)&lt;br /&gt;
* Potion of Hide from Undead (cr, 50 gp)&lt;br /&gt;
* Potion of Jump (cr, 50 gp)&lt;br /&gt;
* 3 x Potion of Magic Fang (cr, 50 gp)&lt;br /&gt;
* 2 x Potion of Remove Fear (cr, 50 gp)&lt;br /&gt;
* Potion of Resistance (cr, 25 gp)&lt;br /&gt;
* Potion of Sanctuary (cr, 50 gp)&lt;br /&gt;
* 2 x Potion of Shield of Faith (cr, 50 gp)&lt;br /&gt;
* 2 x Potion of Stabilize (cr, 25 gp)&lt;br /&gt;
* 2 x Potion of Virtue (cr, 25 gp)&lt;br /&gt;
&lt;br /&gt;
* Scroll of Charm Animal (cr, 25 gp)&lt;br /&gt;
* Scroll of Create Water (cr, 12 gp 5 sp)&lt;br /&gt;
* Scroll of Detect Chaos (cr, 25 gp)&lt;br /&gt;
* Scroll of Entropic Shield (cr, 25 gp)&lt;br /&gt;
* Scroll of Fly (cr, 375 gp)&lt;br /&gt;
* Scroll of Hold Portal (cr, 25 gp)&lt;br /&gt;
* Scroll of Inflict Light Wounds (cr, 25 gp)&lt;br /&gt;
* 2 x Scroll of Summon Monster I (cr, 25 gp)&lt;br /&gt;
* Scroll of Summon Swarm (cr, 150 gp)&lt;br /&gt;
&lt;br /&gt;
* [47] Wand of Acid Splash (cr, 375 gp) (inscription provides clue to function)&lt;br /&gt;
* [28] Wand of Ant Haul (apg, 750 gp)&lt;br /&gt;
* [38] Wand of Cure Light Wounds (cr, 750 gp)&lt;br /&gt;
* [25] Wand of Enlarge Person (cr, 750 gp)&lt;br /&gt;
* [31] Wand of Light (cr, 375 gp)&lt;br /&gt;
* [37] Wand of Light (cr, 375 gp) (inscription provides clue to function)&lt;br /&gt;
* [32] Wand of Mage Armor (cr, 750 gp)&lt;br /&gt;
* [23] Wand of Mage Hand (cr, 375 gp)&lt;br /&gt;
* [30] Wand of Guidance [cr 375 gp)&lt;br /&gt;
&lt;br /&gt;
* Masterwork Bastard Sword (335 gp)&lt;br /&gt;
* Masterwork Battleaxe (310 gp)&lt;br /&gt;
* Masterwork Club (300 gp)&lt;br /&gt;
* 2 x Masterwork Dagger (302 gp)&lt;br /&gt;
* Masterwork Greataxe (320 gp)&lt;br /&gt;
* Masterwork Greatclub (305 gp)&lt;br /&gt;
* 2 x Masterwork Longsword (315 gp)&lt;br /&gt;
* Masterwork Quarterstaff (600 gp)&lt;br /&gt;
* Masterwork Sap (301 gp)&lt;br /&gt;
* 2 x Masterwork Shortbow (330 gp)&lt;br /&gt;
* Masterwork Shortsword (310 gp)&lt;br /&gt;
* Masterwork Sickle (306 gp)&lt;br /&gt;
* Masterwork Warhammer (312 gp)&lt;br /&gt;
&lt;br /&gt;
* 4 x Masterwork Breastplate (350 gp)&lt;br /&gt;
* 2 x Masterwork Chainmail (300 gp)&lt;br /&gt;
* Masterwork Hide (165 gp)&lt;br /&gt;
* Masterwork Studded Leather Armor (175 gp)&lt;br /&gt;
* 2 x Masterwork Light Steel Shield (159 gp)&lt;br /&gt;
* Masterwork Leather Lamellar Armor (210 gp) (actually from Rat-a-Cat-Rat)&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattsters of the Mattiverse|2017-12-02]]&lt;br /&gt;
[[Category:Quest Notes]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Russ%27s_Character_Sheet&amp;diff=19044</id>
		<title>Russ&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Russ%27s_Character_Sheet&amp;diff=19044"/>
		<updated>2017-12-03T18:27:05Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: /* Level 9: Chirurgeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player: Slitherrr&amp;lt;br /&amp;gt;&lt;br /&gt;
Name: [[Russ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Classes/Levels: [http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/chirurgeon Chirurgeon] 9&amp;lt;br /&amp;gt;&lt;br /&gt;
Experience: See spreadsheet&amp;lt;br /&amp;gt;&lt;br /&gt;
Race: [[Lizardfolk]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: [[File:CN.gif]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Origin: The [[Hundred Lakes]] region of [[Celestia]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Residence: The [[Wydmoor Swamp Temple]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Quick Ref==&lt;br /&gt;
*Attack arrays:&lt;br /&gt;
**Weapon: iterative (+1 spear or morningstar (cold iron or silversheen) 2H)/bite (1d3) (secondary). Alternatively, iterative morningstar 1H/claw (secondary)/bite (secondary)&lt;br /&gt;
**Normal naturals: 2 x Claw (1d4)/Bite (1d3)&lt;br /&gt;
**Gargoyle naturals: 2 x Claw (1d6)/Bite (1d4)/Gore (1d4)&lt;br /&gt;
**Bombs: 5d6 + 4 damage, 20&#039; range increment, affected by throw anything (+1 to hit) and point-blank shot (+1 to hit/damage within 30&#039;)&lt;br /&gt;
*AC: &#039;&#039;&#039;19&#039;&#039;&#039; (+4 Leather Lamellar +1 enhancement bonus on armor +2 Natural AC +1 Enhancement Bonus to Natural AC +1 deflection from shield ring) / &#039;&#039;&#039;11&#039;&#039;&#039; touch AC / &#039;&#039;&#039;19&#039;&#039;&#039; Flat-footed&lt;br /&gt;
*CMB: &#039;&#039;&#039;+8&#039;&#039;&#039; (6 bab + 2 str)&lt;br /&gt;
*CMD: &#039;&#039;&#039;18&#039;&#039;&#039; (10 + 6 bab + 2 str)&lt;br /&gt;
&lt;br /&gt;
===Modifiers when &#039;&#039;Mutated&#039;&#039;===&lt;br /&gt;
*Str: +2 Natural AC (does not stack with hide), +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming&lt;br /&gt;
*Dex: +2 Natural AC (does not stack with hide), +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills&lt;br /&gt;
*Con: +2 Natural AC (does not stack with hide), +4 Con, -2 Cha, +2*(level) hp (from +4 Con), -1 social skills&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
STR: 15 (8th-level stat)&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
CON: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
INT: 18 (4th-level stat)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
CHA: 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
====Stats====&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points||||79|||| (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus||||+6|||| +6 Chirurgeon&lt;br /&gt;
|-&lt;br /&gt;
|Initiative||||+0||||&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed||||30 ft.||||&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save||||+12||||+6 Chirurgeon, +3 Con, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Save||||+9||||+6 Chirurgeon, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Will Save||||+9||||+3 Chirurgeon, +1 Wis, +2 Iron Will, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Extracts per day||||6 first-level (5 Chirurgeon, 1 Int bonus), 5 2nd-level (4 Chirurgeon, 1 Int bonus), 4 3rd-level (3 Chirurgeon, 1 Int bonus)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
*&#039;&#039;&#039;Keeper of the Veil (Disguise)&#039;&#039;&#039; - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you&lt;br /&gt;
*&#039;&#039;&#039;Iron Lungs&#039;&#039;&#039; - You can hold your breath twice as long [note: This is 4x to 5x, not 4x to 8x], and get a +2 trait bonus to saving throws against inhaled poisons&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xenophobic&#039;&#039;&#039; - Start only with local language&lt;br /&gt;
*&#039;&#039;&#039;Natural Attacks&#039;&#039;&#039; - Get bite at two size categories smaller, two claws regular size, all primary natural attacks&lt;br /&gt;
*&#039;&#039;&#039;Scaly Hide&#039;&#039;&#039; - +2 Natural AC&lt;br /&gt;
*&#039;&#039;&#039;Hold Breath&#039;&#039;&#039; - Can hold breath for number of rounds equal to 4x Con before suffocating&lt;br /&gt;
*&#039;&#039;&#039;Swim Speed (30&#039;)&#039;&#039;&#039; - (+8 to swim checks, don&#039;t have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)&lt;br /&gt;
&lt;br /&gt;
==Features in various forms==&lt;br /&gt;
===Bugbear (Alter Self)===&lt;br /&gt;
*+2 size Str, darkvision 60&#039;, scent&lt;br /&gt;
&lt;br /&gt;
===Sasquatch (Alter Self)===&lt;br /&gt;
*+2 size Str, darkvision 60&#039;, low-light vision, scent, speed 40&#039;&lt;br /&gt;
&lt;br /&gt;
===Gargoyle (Monstrous Physique I)===&lt;br /&gt;
*+2 size Str, +2 natural AC, darkvision 60&#039;, speed 40&#039;, fly 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Conditional Modifiers==&lt;br /&gt;
*+2 to save vs. poison (from Chirurgeon 2)&lt;br /&gt;
*+4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Ubrekti(bonus from int), [[Ssel&#039;it]](origin), Celesti (bonus from int), Orcish (bonus from int), Gnollish (bonus from int lvl 4), Goblin (linguistics)&lt;br /&gt;
&lt;br /&gt;
==Formulae==&lt;br /&gt;
===Starting Book (lizardfolk-hide)===&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Formulae&lt;br /&gt;
|-&lt;br /&gt;
|1||abjuring step, adhesive spittle, ant haul, bomber&#039;s eye, comprehend languages, crafter&#039;s fortune, cure light wounds, disguise self, enlarge person, heightened awareness, identify, jump, long arm, monkey fish, phantom blood, polypurpose panacea, reduce person, shield, shock shield, stone fist, targeted bomb admixture, third eye&lt;br /&gt;
|-&lt;br /&gt;
|2||ablative barrier, adhesive blood, alchemical allocation, barkskin, bear&#039;s endurance, blood armor, blur, bull&#039;s strength, cat&#039;s grace, cure moderate wounds, darkvision, elemental touch, false life, fox&#039;s cunning, invisibility, lesser restoration, perceive cues, protection from arrows, remove paralysis, resist energy, see invisibility, spider climb, vomit swarm&lt;br /&gt;
|-&lt;br /&gt;
|3||cure serious wounds, displacement, disable construct, fly, heroism, monstrous physique i, protection from energy, thorn body, tongues, remove disease&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Loose pages (to put into a new book)===&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Formulae&lt;br /&gt;
|-&lt;br /&gt;
|3||burrow&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Bonus!! Bonus Derivation&lt;br /&gt;
|-&lt;br /&gt;
|Craft(alchemy)     ||+ 16 (+25 craft alchemical item, +27/+32 in lab)|| 9 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature, +2 from alchemy lab and +5 from crafter&#039;s fortune)&lt;br /&gt;
|-&lt;br /&gt;
|Spellcraft         ||+ 16|| 9 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Heal               ||+ 13|| 6 +3 Class Skill +1 Stat +3 Skill Focus (Heal)&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (nature) ||+ 13|| 6 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (arcana) ||+ 13|| 6 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Perception         ||+ 13|| 9 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Survival           ||+ 13|| 9 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Swim               ||+ 12 (+11 in armor)|| 2 +2 Stat + 8 Lizardfolk racial (can always take 10, doesn&#039;t even need to check unless doing a special action or avoiding a hazard) (-1 ACP)&lt;br /&gt;
|-&lt;br /&gt;
|Use Magical Device ||+ 11|| 9 +3 Class Skill -1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Craft(glass)       ||+  8|| 1 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Appraise           ||+  8|| 1 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Fly                ||+  7 (+6 in armor) || 4 + 3 Class Skill + 0 Stat (-1 ACP)&lt;br /&gt;
|-&lt;br /&gt;
|Linguistics        ||+  5|| 1 +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Profession (sailor)||+  5|| 1 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Climb              ||+  5 (+4 in armor) || 3 + 2 Stat (-1 ACP) &lt;br /&gt;
|-&lt;br /&gt;
|Disguise           ||+  4 (+14) || 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment of Note==&lt;br /&gt;
*Muzzle-band of disguise, lesser (a.k.a., Lizardfolk-restricted Lesser Hat of Disguise): cast &#039;&#039;disguise self&#039;&#039; at will to get +10 to disguise checks&lt;br /&gt;
*Amulet of Natural Armor. +1 enhancement bonus to natural AC&lt;br /&gt;
*+1 Troll Leather Lamellar Armor (harvested from a Wydmoor Swamp scrag troll, then enchanted at the Wydmoor Swamp Temple)&lt;br /&gt;
*cloak of resistance +3 (a gift from the [[Azure Geese]], its broach is their [[Media:Geese-abstract.jpg|emblem]])&lt;br /&gt;
*ring of protection +1 (from the bog bros)&lt;br /&gt;
&lt;br /&gt;
==Feats and Special Abilities==&lt;br /&gt;
&lt;br /&gt;
===Standard Feats===&lt;br /&gt;
*&#039;&#039;&#039;Point-blank shot&#039;&#039;&#039; (+1 to ranged attacks and damage within 30&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Iron Will&#039;&#039;&#039; (+2 to Will Saves)&lt;br /&gt;
*&#039;&#039;&#039;Step Up&#039;&#039;&#039; (can take his 5&#039; step on an opponent&#039;s turn as an immediate action if the opponent is stepping from adjacent. this consumes the 5&#039; step)&lt;br /&gt;
*&#039;&#039;&#039;Power Attack&#039;&#039;&#039; (can trade floor(bab/4) + 1 from attacks in a round for double that bonus to damage, modified like strength by 2H/secondary/etc)&lt;br /&gt;
*&#039;&#039;&#039;Rending Claws (racial)&#039;&#039;&#039; (on successful hit with both claw attacks in a round, do an additional 1d4 + 1.5*str damage)&lt;br /&gt;
&lt;br /&gt;
===Chirurgeon Bonus Feats===&lt;br /&gt;
*&#039;&#039;&#039;Brew Potion&#039;&#039;&#039; (can create potions with Craft(Alchemy))&lt;br /&gt;
*&#039;&#039;&#039;Throw Anything&#039;&#039;&#039; (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon, apply Int bonus to damage for any splash weapon)&lt;br /&gt;
*&#039;&#039;&#039;Skill Focus (Heal) (from Anaesthetic)&#039;&#039;&#039; +3 to Heal checks. This becomes +6 when Heal is at 10 ranks.&lt;br /&gt;
&lt;br /&gt;
===Class abilities===&lt;br /&gt;
*&#039;&#039;&#039;Armor Prof. (Light)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Simple Weapon Proficiency&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swift Alchemy&#039;&#039;&#039; : Takes half the normal amount of time to create alchemical items, and can apply poison to a weapon as a move action.&lt;br /&gt;
*&#039;&#039;&#039;Bombs&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mutagen&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Discoveries&#039;&#039;&#039;&lt;br /&gt;
**2nd &#039;&#039;&#039;(Spontaneous Healing)&#039;&#039;&#039; : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp&lt;br /&gt;
**4th &#039;&#039;&#039;(Frost Bomb)&#039;&#039;&#039;: When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save (DC 1/2 Alchemist level + 1/2 Alchemist Int)&lt;br /&gt;
**6th &#039;&#039;&#039;(Healing Touch)&#039;&#039;&#039;: Available spontaneous heal points double to (alchemist level) * 5. Can use a standard action to touch a target in range and apply a usage of spontaneous healing to them.&lt;br /&gt;
**8th &#039;&#039;&#039;(Preserve Organs)&#039;&#039;&#039;: Equivalent to light fortification (25% chance to nullify crits/sneak attacks)&lt;br /&gt;
*&#039;&#039;&#039;Poison resistance +4&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Curative Infusion&#039;&#039;&#039; : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)&lt;br /&gt;
*&#039;&#039;&#039;Anaesthetic&#039;&#039;&#039;: Gain Skill Focus (Heal). Any usage of Heal that does damage automatically does minimum damage, if desired.&lt;br /&gt;
*&#039;&#039;&#039;Poison Use&#039;&#039;&#039;: Can apply poisons without a chance of self-poison.&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
&lt;br /&gt;
===Level 1: Chirurgeon===&lt;br /&gt;
Base F/R/W: +2/+2/+0&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0&amp;lt;br /&amp;gt;&lt;br /&gt;
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level +1 (Intelligence)&lt;br /&gt;
&lt;br /&gt;
===Level 2: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+3/+3/+0&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level: crafter&#039;s fortune&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level&lt;br /&gt;
&lt;br /&gt;
===Level 3: Chirurgeon===&lt;br /&gt;
&lt;br /&gt;
Base F/R/W: +0/+0/+1 ==&amp;gt; &#039;&#039;&#039;+3/+3/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb 2d6, swift alchemy &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level: Adhesive spittle&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Feat: Iron Will &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 4: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+4/+4/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Discovery &#039;&#039;&#039;heal bomb&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Ability point: Int &amp;lt;br /&amp;gt;&lt;br /&gt;
Language: &#039;&#039;&#039;Gnoll (int)&#039;&#039;&#039;, &#039;&#039;&#039;Goblin&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level:&#039;&#039;&#039;Jump&#039;&#039;&#039;, 1 2nd-level or less: &#039;&#039;&#039;Cure Moderate Wounds&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 2 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal, survival, craft(alchemy), spellcraft, perception, 4xUMD, climb, knowledge(arcana), linguistics &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 5: Chirurgeon===&lt;br /&gt;
Base F/R/W: +0/+0/+0 ==&amp;gt; &#039;&#039;&#039;+4/+4/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0 ==&amp;gt; &#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb 3d6, Anaesthetic (get Skill Focus (Heal), any Heal use that could harm patient always does minimum damage)&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Feat: Step Up&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 HP&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 2nd-level or less: Cure Moderate Wounds  &amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, knowledge(nature), climb&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 6: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+1 ==&amp;gt; &#039;&#039;&#039;+5/+5/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+4&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class: 1 hp &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: another spontaneous healing use (up to three), poison use&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Healing Touch -- three more spontaneous healing uses (up to level/day), can use a standard action to apply a spontaneous healing use to another&amp;lt;br /&amp;gt;&lt;br /&gt;
2nd-level formula: lesser restoration&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), swim&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 7: Chirurgeon===&lt;br /&gt;
Base F/R/W: 0/0/0 ==&amp;gt; &#039;&#039;&#039;+5/+5/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+5&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class: 1 skill point&amp;lt;br /&amp;gt;&lt;br /&gt;
Feat: (power attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: monstrous physique I&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 2 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb damage 4d6, another spontaneous healing use&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), flyx2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 8: Chirurgeon===&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +1/+1/0 ==&amp;gt; &#039;&#039;&#039;+6/+6/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, poison resistance +4&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Preserve organs&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: thorn body&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level, 1 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Stat point: str (to 15)&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), fly&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Level 9: Chirurgeon===&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +0/+0/1 ==&amp;gt; &#039;&#039;&#039;+6/+6/+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0 ==&amp;gt; &#039;&#039;&#039;+6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, bomb 5d6&amp;lt;br /&amp;gt;&lt;br /&gt;
Feat: Extra discovery (holy bomb)&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: &#039;&#039;burrow&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level, 1 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), fly, swim&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Coming Up==&lt;br /&gt;
&lt;br /&gt;
===Level 10: Chirurgeon===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaa;&amp;quot;&amp;gt;&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+7/+7/+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+7&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, power over death&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Mummification&amp;lt;br /&amp;gt;&lt;br /&gt;
4th-level formula: breath of life and beast shape ii or fluid form&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: +2/day 4th-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), know(arcana), climb (bring heal up to 10?)&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_27&amp;diff=19043</id>
		<title>Mattsters of the Mattiverse Session 27</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_27&amp;diff=19043"/>
		<updated>2017-12-03T06:44:31Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: Created page with &amp;quot;==...last episode== * ..Fenn finished, the rest e-wererat-icated, and the gore settles as the party gets ready to secure the dungeon...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Mattsters of the Mattiverse Session 26|...last episode]]==&lt;br /&gt;
* ..Fenn finished, the rest e-wererat-icated, and the gore settles as the party gets ready to secure the dungeon.&lt;br /&gt;
&lt;br /&gt;
==Finding Fenn for Foregoing Further Fracas==&lt;br /&gt;
* The group takes a brief moment to strip the wererat loyalty of their valuables, but are soon back on the move; the clock is still ticking on Fenn&#039;s return to motility.&lt;br /&gt;
* Mattie discovers that &#039;&#039;message&#039;&#039; is actually quite great and casts it on the party.&lt;br /&gt;
* The immediate surroundings turn up several spaces for beds, but little else.&lt;br /&gt;
* They backtrack a bit and go up a parallel corridor. A room at the end has two solid-looking doors in its corner. Their locks are incredibly ornate.&lt;br /&gt;
** Gokar admires them briefly before smashing the door open with his adamantine handaxe.&lt;br /&gt;
* Across from the door is a Symbol of Fear.&lt;br /&gt;
** Try, Gokar and Russ are all in line for it. They all fail their saves and are about to move (for 18 rounds!).&lt;br /&gt;
** A scroll of &#039;&#039;remove fear&#039;&#039; for Gokar, and another scroll a round later for Russ, take care of the beefcakes. Yoa dismisses Try and lets the duration run off while they&#039;re in the home plane.&lt;br /&gt;
* Having been made to collect himself, Gokar forges ahead. As soon as he enters the room, he is struck by a Symbol of Persuasion, that he fails the save for.&lt;br /&gt;
** He is immediately filled with the desire to protect Fenn. He sees a coffin in the room.&lt;br /&gt;
* Gokar calls back to the party to say there&#039;s no need to go into the room while heading back to the door.&lt;br /&gt;
** Russ, who can see the coffin, questions this, and starts to try to walk in, with one of the wererat&#039;s cloaks to cover the Symbol of Fear. Gokar says it&#039;s not the right coffin, barring him from entry.&lt;br /&gt;
** Russ, very confused, pushes past. He immediately encounters the Symbol of Persuasion, but resists. &lt;br /&gt;
** He continues to cover the Symbol as if nothing is wrong, while whispering to Apt about the Symbol, which he&#039;s identified.&lt;br /&gt;
** Everyone gingerly tries to keep from antagonizing Gokar and keep him occupied while Russ covers the other Symbol with another cloak.&lt;br /&gt;
* Russ finally moves to the coffin. Gokar warns him that the coffin is trapped, so he inspects it himself. Finding nothing, he shrugs and shoves it open&lt;br /&gt;
** Inside is... a Symbol of Sleep! Only Russ and Gokar are in range. The former resists, and the latter slumps to the ground, the problem his &#039;&#039;charm&#039;&#039; presents now having taken care of itself.&lt;br /&gt;
** Edi, being his curious sort, runs in to see what the deal is. He, too, succumbs to the Symbol. Russ shrugs, pulls a steak from Gokar&#039;s pack, and deals with the vampire.&lt;br /&gt;
&lt;br /&gt;
==Rest, Recuperation, Reconfliction, Remuneration==&lt;br /&gt;
* While Edi and Gokar rest up, Russ and Yoa fill in the rest of the map.&lt;br /&gt;
** They find a very large, powdered iron summoning ring that Yoa identifies as having a focus on the Astral Plane.&lt;br /&gt;
** They also find a dungeon filled with skeletons. Many are normal, some are not--they are tall (~7&#039;), with strange limbs and elongated skulls with two slits rather than a single nasal cavity.&lt;br /&gt;
** Russ takes a skull.&lt;br /&gt;
** The party rests. Russ spends the time with Gokar diagramming out the map to figure out the most likely places for secret doors, Edi and Yoa busy themselves identifying gear (Russ fills in for the last they don&#039;t get with an &#039;&#039;identify&#039;&#039; extract).&lt;br /&gt;
* They head back to the throne area and start their search. They are quickly rewarded with a secret door!&lt;br /&gt;
** Just behind the door is a room with a blood-red circle. As they approach, a magic mouth appears and states, &amp;quot;Please say the safe word to continue&amp;quot; (in Ubrekti).&lt;br /&gt;
** The circle emanates strong conjuration magic&lt;br /&gt;
** They buff up and Russ tries the door in the back of the room, then tries to muss up the circle. As he does the latter, a demon appears!&lt;br /&gt;
*** It immediately attempts to steal Russ&#039;s soul, but Russ resists and is staggered instead.&lt;br /&gt;
*** Yoa recognizes what it is (a Kalavakus, although she only says this in Abyssal, so nobody else really has a clue what that means), and hastes everyone.&lt;br /&gt;
*** Gokar doesn&#039;t recognize it, but figures it can still be beaten up. He charges in to do exactly that.&lt;br /&gt;
*** The demon absorbs some damage from attacks while attempting to make use of its &#039;&#039;greater command&#039;&#039; ability to get everyone to flee. Russ and Edi succeed. Gokar fails, but is pushed to success by Edi. Try is not so lucky, and bolts for a round. It tries to enslave Gokar, but Gokar resists.&lt;br /&gt;
*** Russ whips out a cold iron morningstar and throws a bomb. The bomb does absolutely no damage. He steps in.&lt;br /&gt;
*** Edi summons a &#039;&#039;spiritual ally&#039;&#039;, but it winks out of existence due to the demon&#039;s spell resistance.&lt;br /&gt;
*** The demon maneuvers and goes for a &#039;&#039;dominate person&#039;&#039;, but it, too, fails. Try is next on the enslave target list, and this succeeds, forcing Try to have a terrible penalty to its rolls.&lt;br /&gt;
*** Russ and Gokar do their thing, Gokar with a little more effectiveness. Gokar gets an &#039;&#039;incredible&#039;&#039; bite in that does a huge chunk of the demon&#039;s life.&lt;br /&gt;
*** The demon accepts two AoOs to charge Edi, who is hurt severely. Edi backs up and goes for a &#039;&#039;holy smite&#039;&#039;, but it, too, succumbs to spell resistance.&lt;br /&gt;
*** More blows are traded while Yoa summons a hound archon (with a normal spell).&lt;br /&gt;
*** The demon hits Edi a couple more times and &#039;&#039;almost&#039;&#039; deals a deadly blow&lt;br /&gt;
**** It originally did, but a &#039;&#039;prayer&#039;&#039; audit revealed that it should have done four less than it did. Edi is saved by the POWER OF BOOKKEEPING.&lt;br /&gt;
*** The hound archon appears and immediately &#039;&#039;aids&#039;&#039; Edi. Yoa starts summoning another!&lt;br /&gt;
*** More damage! It is &#039;&#039;so close&#039;&#039; to dead.&lt;br /&gt;
*** The hound archon bravely swings and gets an automatic hit! It finishes off the demon!!! HE&#039;S SUCH A GOOD BOY, YES HE IS.&lt;br /&gt;
*** The Kalavakus disappears into goo, which then sublimates.&lt;br /&gt;
* Gokar moves to stabilize Edi. Russ force-feeds him a &#039;&#039;cure light wounds&#039;&#039; extract, Edi comes to and immediately channels energy.&lt;br /&gt;
* Russ gets ready to move fast. He rushes to the end of the corridor...&lt;br /&gt;
** ...setting off a lightning trap! Everyone but Russ makes their save. Edi channels energy again, and the gang continues.&lt;br /&gt;
* They find a small room. It is full of caltrops, which all spill into the hallway.&lt;br /&gt;
* At the end of that hallway is a room with two beds, rather more plush than the rest of the straw pallets they&#039;ve been seeing.&lt;br /&gt;
* Through it is a room with silks and fine cloths piled into the middle of it. It is clearly the King&#039;s bedchambers.&lt;br /&gt;
* The next room is a small corridor. Gritting his teeth, Russ plows through the chokepoint...&lt;br /&gt;
** ...and is struck by a hail of needles! Two breach his general armor situation and trigger poison checks, which he blows through. He feels mild nausea for a bit, burps once, and continues on.&lt;br /&gt;
* Next is, finally, the vault!&lt;br /&gt;
** It is full with bunches of mundane, but high-quality, gear, and four chests.&lt;br /&gt;
** The chests are all booby-trapped, and will destroy themselves if the trap is set off.&lt;br /&gt;
** Maximum preparation is achieved, bits of luck and whatnot. Try sets to and succeeds on all but the largest, which promptly explodes in an acid ball and melts its contents into an unrecoverable puddle (with minor hand-waving).&lt;br /&gt;
** The chests that didn&#039;t explode all have a range of cheap consumables.&lt;br /&gt;
&lt;br /&gt;
==Triumphant==&lt;br /&gt;
* All set, the party spends some time figuring out the best way to make everything uninhabitable. They first collect all the gear they aren&#039;t planning to immediately carry back but that might be valuable later into a pile at the entrance, then set off a deadfall trap cutting the entrance off from the main area. They then remove the doors, and use &#039;&#039;stone shape&#039;&#039; to erase the openings left by them, leaving just a blank wall.&lt;br /&gt;
* Rialla Pisk&#039;s body in tow, they head back. Well-practiced by now, the trip is uneventful.&lt;br /&gt;
* On return, they seek immediate audience with Astlen&lt;br /&gt;
** They describe everything in detail.&lt;br /&gt;
** Russ lays the three sets of remains before the Geese (that is, Pisk, Fenn&#039;s ashes, and the alien skull). Astlen asks to keep them, and nobody objects.&lt;br /&gt;
** She says that she&#039;s proud to consider all the group as &#039;&#039;de facto&#039;&#039; members of the Geese, in thanks for their deeds. She asks them to stop by Jako, and says that the next tasks will be to send a small arcane team to trigger the not-gate for a commando castle invasion, as the last step of their plan. She says that might take up to a couple of weeks.&lt;br /&gt;
&lt;br /&gt;
==Awards ==&lt;br /&gt;
* 3200 XP to all for the (final) death of Fenn Lynrick&lt;br /&gt;
* 1000 XP to all for taking out a campaign recurring villain&lt;br /&gt;
* 2400 XP to all for defeating the Charging Demon&lt;br /&gt;
* 1000 XP to all for sealing Edrell&#039;s dungeon &lt;br /&gt;
* Three +2 &#039;&#039;cloaks of resistance&#039;&#039;&lt;br /&gt;
* Two +1 &#039;&#039;vicious&#039;&#039; shortswords (the Suicide King&#039;s Blade and Black Jack&#039;s Blade)&lt;br /&gt;
* A &#039;&#039;ring of force shield&#039;&#039;&lt;br /&gt;
* A +1 &#039;&#039;ring of protection&#039;&#039;&lt;br /&gt;
* A &#039;&#039;harness of eidolon anchoring&#039;&#039;&lt;br /&gt;
* A pair of &#039;&#039;boots of striding and springing&#039;&#039;&lt;br /&gt;
* A set of +2 &#039;&#039;silken ceremonial armor&#039;&#039;&lt;br /&gt;
* A set of +2 leather lamellar armor&lt;br /&gt;
&lt;br /&gt;
==From the Vaults==&lt;br /&gt;
* Agate (11.5 gp)&lt;br /&gt;
* Aquamarine (400 gp)&lt;br /&gt;
* Aquamarine (650 gp)&lt;br /&gt;
* Azurite (10 gp)&lt;br /&gt;
* Black Pearl (500 gp)&lt;br /&gt;
* Bloodstone (50 gp)&lt;br /&gt;
* Bloodstone (65 gp)&lt;br /&gt;
* Chrysoberyl (100 gp)&lt;br /&gt;
* Chrysoprase (52.5 gp)&lt;br /&gt;
* Citrine (35 gp)&lt;br /&gt;
* Citrine (50 gp)&lt;br /&gt;
* Deep Blue Spinel (90 gp)&lt;br /&gt;
* Deep Blue Spinel (110 gp)&lt;br /&gt;
* Freshwater Pearl (7 gp)&lt;br /&gt;
* Freshwater Pearl (11 gp)&lt;br /&gt;
* Freshwater Pearl (13 gp)&lt;br /&gt;
* Garnet (70 gp)&lt;br /&gt;
* Hematite (9 gp)&lt;br /&gt;
* Jasper (60 gp)&lt;br /&gt;
* Jet (100 gp)&lt;br /&gt;
* Lapis Lazuli (11 gp)&lt;br /&gt;
* Milky Quartz (50 gp)&lt;br /&gt;
* Onyx (60 gp)&lt;br /&gt;
* Opal (600 gp)&lt;br /&gt;
* Red Spinel (35 gp)&lt;br /&gt;
* Rhodochrosite (8 gp)&lt;br /&gt;
* Rhodochrosite (9 gp)&lt;br /&gt;
* Rhodochrosite (12 gp)&lt;br /&gt;
* Rock Quartz (8 gp)&lt;br /&gt;
* Rose Quartz (55 gp)&lt;br /&gt;
* Saltwater Pearl (70 gp)&lt;br /&gt;
* Sardonyx (35 gp)&lt;br /&gt;
* Shell (11 gp)&lt;br /&gt;
* Smoky Quartz (40 gp)&lt;br /&gt;
* Smoky Quartz (45 gp)&lt;br /&gt;
* Smoky Quartz (50 gp)&lt;br /&gt;
* Tigereye (9 gp)&lt;br /&gt;
* Topaz (500 gp)&lt;br /&gt;
* Turquoise (9 gp)&lt;br /&gt;
* Turquoise (10 gp)&lt;br /&gt;
* Zircon (35 gp)&lt;br /&gt;
* Zircon (45 gp)&lt;br /&gt;
* Zircon (50 gp)&lt;br /&gt;
&lt;br /&gt;
* Oil of Arcane Mark (cr, 25 gp)&lt;br /&gt;
* Oil of Bless Weapon (cr, 50 gp)&lt;br /&gt;
* Oil of Gentle Repose (cr, 300 gp)&lt;br /&gt;
* 3 x Oil of Light (cr, 25 gp)&lt;br /&gt;
* 2 x Oil of Mage Armor (cr, 50 gp)&lt;br /&gt;
* 2 x Oil of Magic Weapon (cr, 50 gp)&lt;br /&gt;
* Oil of Purify Food and Drink (cr, 25 gp)&lt;br /&gt;
* Oil of Sanctify Corpse (um, 50 gp)&lt;br /&gt;
* Oil of Shillelagh (cr, 50 gp)&lt;br /&gt;
* Potion of Cloak of Shade (apg, 50 gp)&lt;br /&gt;
* Potion of Endure Elements (cr, 50 gp)&lt;br /&gt;
* Potion of Guidance (cr, 25 gp)&lt;br /&gt;
* Potion of Hide from Undead (cr, 50 gp)&lt;br /&gt;
* Potion of Jump (cr, 50 gp)&lt;br /&gt;
* 3 x Potion of Magic Fang (cr, 50 gp)&lt;br /&gt;
* 2 x Potion of Remove Fear (cr, 50 gp)&lt;br /&gt;
* Potion of Resistance (cr, 25 gp)&lt;br /&gt;
* Potion of Sanctuary (cr, 50 gp)&lt;br /&gt;
* 2 x Potion of Shield of Faith (cr, 50 gp)&lt;br /&gt;
* 2 x Potion of Stabilize (cr, 25 gp)&lt;br /&gt;
* 2 x Potion of Virtue (cr, 25 gp)&lt;br /&gt;
&lt;br /&gt;
* Scroll of Charm Animal (cr, 25 gp)&lt;br /&gt;
* Scroll of Create Water (cr, 12 gp 5 sp)&lt;br /&gt;
* Scroll of Detect Chaos (cr, 25 gp)&lt;br /&gt;
* Scroll of Entropic Shield (cr, 25 gp)&lt;br /&gt;
* Scroll of Fly (cr, 375 gp)&lt;br /&gt;
* Scroll of Hold Portal (cr, 25 gp)&lt;br /&gt;
* Scroll of Inflict Light Wounds (cr, 25 gp)&lt;br /&gt;
* 2 x Scroll of Summon Monster I (cr, 25 gp)&lt;br /&gt;
* Scroll of Summon Swarm (cr, 150 gp)&lt;br /&gt;
&lt;br /&gt;
* [47] Wand of Acid Splash (cr, 375 gp) (inscription provides clue to function)&lt;br /&gt;
* [28] Wand of Ant Haul (apg, 750 gp)&lt;br /&gt;
* [38] Wand of Cure Light Wounds (cr, 750 gp)&lt;br /&gt;
* [25] Wand of Enlarge Person (cr, 750 gp)&lt;br /&gt;
* [31] Wand of Light (cr, 375 gp)&lt;br /&gt;
* [37] Wand of Light (cr, 375 gp) (inscription provides clue to function)&lt;br /&gt;
* [32] Wand of Mage Armor (cr, 750 gp)&lt;br /&gt;
* [23] Wand of Mage Hand (cr, 375 gp)&lt;br /&gt;
* [30] Wand of Guidance [cr 375 gp)&lt;br /&gt;
&lt;br /&gt;
* Masterwork Bastard Sword (335 gp)&lt;br /&gt;
* Masterwork Battleaxe (310 gp)&lt;br /&gt;
* Masterwork Club (300 gp)&lt;br /&gt;
* 2 x Masterwork Dagger (302 gp)&lt;br /&gt;
* Masterwork Greataxe (320 gp)&lt;br /&gt;
* Masterwork Greatclub (305 gp)&lt;br /&gt;
* 2 x Masterwork Longsword (315 gp)&lt;br /&gt;
* Masterwork Quarterstaff (600 gp)&lt;br /&gt;
* Masterwork Sap (301 gp)&lt;br /&gt;
* 2 x Masterwork Shortbow (330 gp)&lt;br /&gt;
* Masterwork Shortsword (310 gp)&lt;br /&gt;
* Masterwork Sickle (306 gp)&lt;br /&gt;
* Masterwork Warhammer (312 gp)&lt;br /&gt;
&lt;br /&gt;
* 4 x Masterwork Breastplate (350 gp)&lt;br /&gt;
* 2 x Masterwork Chainmail (300 gp)&lt;br /&gt;
* Masterwork Hide (165 gp)&lt;br /&gt;
* Masterwork Studded Leather Armor (175 gp)&lt;br /&gt;
* 2 x Masterwork Light Steel Shield (159 gp)&lt;br /&gt;
* Masterwork Leather Lamellar Armor (210 gp) (actually from Rat-a-Cat-Rat)&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattsters of the Mattiverse|2017-12-02]]&lt;br /&gt;
[[Category:Quest Notes]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=19042</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=19042"/>
		<updated>2017-12-03T06:40:44Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Achievements are earned by &amp;lt;b&amp;gt;players&amp;lt;/b&amp;gt;, not &amp;lt;b&amp;gt;characters&amp;lt;/b&amp;gt;, therefore one can earn achievements while acting as a substitute. Additionally, as cohorts are mechanically part of the character, achievement-worthy actions taken by cohorts will also trigger achievements for the player.  &lt;br /&gt;
&lt;br /&gt;
===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Arabelle Adventurers&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mefighter beta team&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattsters of the Mattiverse&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Mefighter gamma team&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;Team NPC&amp;lt;/span&amp;gt;, &lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| This is Bat Country || Kill a dire or enlarged bat || Approved! || 25xp || Bartley || &lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Feed the Troll || Kill a troll that has given you bite damage || Approved! || 25xp || Bartley || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, MSAllen, slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Friendly Fire || Damage 3 or more allies with a thrown splash weapon attack || Approved! || 30xp || Bartley || &lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari, TooMuchPete, Kimberley, Pokeylope, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Feantari, nubs&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, Mattie, MSAllen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel, Mattie, Sarah, Brandy, Travis, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types (fire, water, air, earth). || Yes || 40xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari, TooMuchPete, Kimberley, Xorry, Pokeylope&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| FN-2199 || Intentionally cause the demise of a PC || || Sleepless nights || Matt Jones || &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while they have total concealment relative to you from total darkness or your blindness. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a member of the Goodly Races without you being present. || Sure! || 5xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari, Pokeylope, ToomuchPete, Kimberley, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie, Sarah || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis, Sarah, Matt A, Helen, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Eric, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Kimberley&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || Kill a Dragon || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Brandy, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| We stole their mascot! || Kill the Wa giants&#039; dragon || Yes || 500 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Brandy, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| See no Evil || Spend an entire combat invisible, from init to end of bullet time || Yes || 25xp || Sarah ||&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ra-Ra-Rasputin || Injure, but do not kill, an ally using at least 3 different damage sources. || Yes || 25xp || Kim || Sarah&lt;br /&gt;
|-&lt;br /&gt;
| Damn the Torpedos || Sink a ship. || Yes || 50xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Slaughter is the best medicine || Kill 20 enemies with one spell (swarms only count as one enemy for this purpose) || Yes || 100 xp || Travis|| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kimberley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Not to put too fine a point on it || Kill an enemy using a piercing weapon || Yes || 5 xp || Travis|| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Xorry, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie, Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legend of Zelda || Defeat an enemy with a wooden sword || Yes || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Inconceivable! || Defeat a giant, a wizard, and a swordsman in the same battle || Yes || 100 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Goodness Gracious Great Balls of Fire || Do over 60 hp of damage to a single target with a Fireball spell || Yes || 40xp || Eric || Sarah&lt;br /&gt;
|-&lt;br /&gt;
| Mind Bleeding || Reduce a creature&#039;s Wisdom or Intelligence attribute to 3 or less. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Master || Deal a critical hit with an improvised weapon || Yes || 100xp || Eric/Matt Jones ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| I Warned You About Pits Bro || fall in the same pit twice in one encounter || Approved! || 15xp || Bartley || &lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy, Eric, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry, Slitherrr, Feantari, Kimberley, TooMuchPete, Pokeylope&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || Sure! Germain ought to get this one soon. || 15xp || Slitherrr ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Titanic || Go to zero or less HP with at least 250 maximum hitpoints  || Approved! || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Brains! || Die from a zombie or fast zombie attack. || Yes || Condolences || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| Red-shirted Ensign || Have your character killed in his/her first session. || Yes || +1 Character Point on Reroll || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| I Wasn&#039;t Even Supposed to Be Here Today || Have a character you are regenting drop to 0 or lower hp || Yes || 50xp (and exemption from regenting duties) || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Take a Fall || Play dead or injured to avoid continuing a battle || Yes || 50xp || Eric|| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Slitherrr, Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Feantari, Slitherrr, Pokeylope&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Bartley (regenting for Xorry)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Homeopathy || Fail a heal skill check by 5 or more. || Yes || 10 xp|| Travis||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| I Ain&#039;t Afraid of No Ghost || Be the only PC in the party not affected by a fear effect from undead creature(s) in an encounter || Approved! || 150xp || Bartley || &lt;br /&gt;
|-&lt;br /&gt;
| Bastard! || Get the last hit on a bloodied enemy to which you have otherwise dealt no damage. || APPROVED! || 25xp || Slitherrr || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel, Eric, Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel, Sarah, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Succeed at five or more rolls against your worst stat in one session. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Do You Feel Lucky Punk? || Do something very unwise and live to tell about it by rolling a perfect 20 on a saving throw || Yes || 150xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel, Eric, Brandy&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Slitherrr, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Sarah, Brandy, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || Sure! || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Mattie, Travis, Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || Sure! || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || Approval || The character&#039;s name, standards, and reputation - though not necessarily appearance - is known by any Mainland inhabitant || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphilis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Laugh it Up Fuzzball || Get an NPC with fur who can&#039;t speak your language to laugh at you || Yes || 25xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Clean Me Up Scotty || Take a bath in a &amp;quot;fine&amp;quot; or better establishment || Yes || 5 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Element of Truth || Have an elemental intimidate an NPC into revealing some secret || Yes || 5 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Courtesy Cleric || A cleric successfully uses diplomacy || Approved! || 50xp || Travis || n/a &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || Hahaha I like it || 20xp || Slitherrr || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by an NPC while sneaking, without being subsequently discovered || Yes || 25xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| The Wire || Spy on someone remotely || Yes || 25 xp || Travis || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis, Mattie, Sarah, Brandy, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PUMP (clap) YOU UP || Have a least ten buffs/modifiers on your character at once. || Approved! || 10xp || Silverwalkers || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Silverwalkers&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete, xorry, Feantari, Kimberley, Pokeylope&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Frankenhulked || Have a least twenty buffs/modifiers on your character at once. || Approved! || 20xp || Silverwalkers || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Silverwalkers&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not the Droids You Are Looking For || Completely avoid a battle by using an illusion, charm, or mind control spell || Yes || 50xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Channel with Poor Reception || Heal at least 2 enemies with a channel energy || Approved! || 40xp || Bartley || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;MSAllen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| One Pill Makes You Larger and One Pill Makes You Small || In one session be subject to both enlarge and reduce effects || Approved! || 30xp || Bartley ||&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government official || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Feantari, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Travis, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || Yes || 10xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cunning Linguist || Learn 12 Languages || APPROVED || 240xp || Slitherrr || absalom, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || I&#039;ve been meaning to incorporate the issue of Passports!! &amp;gt;:) || 10xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Matt A, Sarah, Travis, Helen, Daniel, Brandy&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;MSAllen, Mattie, Slitherrr, Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Drizzt Do&#039;What Now? || Enter the Underdark. || Yes || 100 XP || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Silverwalkers&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| In Plane Sight || Visit each of the four elemental planes (Fire, Air, Earth and Water) || Good luck with THIS one. Heh. Achievement: Impossible! || 1000xp || Slitherrr || !&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;MSAllen&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || Sure! good luck on this one, too || 5xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || For sure! &#039;&#039;(Retroactive!)&#039;&#039; || 3xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Sarah, Mattie, Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete, Feantari, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious Maximus|| Gain all possible levels of a prestige class || APPROVED! || The character may choose a second core class that he or she considers preferred.|| Mattie || (Mattie)&lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins, gems, and artworks. || Sure! (Good Luck!) || 250xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Zealeus, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| See the Constellation || Navigate a distance of over 100 miles using only the stars || Yes || 5 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Beam Me Up Scotty || Teleport or dimension door out of certain death || Yes || 50xp || Eric|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Demonic Butler || Summon a Demon using a Gate or Planar Binding spell || Yes || 500 xp || Travis|| &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Destroy the Shield Generator || Dispel an enemy Abjuration of 4th level or greater || Yes || 50xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Impregnable || End the round with an Armor Class of 35 or greater || Yes || 35 xp|| Eric|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Talk to the Hand || Use a Bigsby&#039;s spell (or non-copyright-encumbered equivalent) to interrupt an enemy&#039;s Spellcasting || Yes || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Druish Princess || Meet a female druid || Yes || 5 xp || Travis|| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Headache || Spend over 100 psp in a single encounter || Yes || 25 xp || Eric || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Just Keep Swimming || Make 5 consecutive swim checks || Yes || 15xp || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari, TooMuchPete, Slitherrr, xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarrassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Student Has Become the Dungeon Master || Run a game with detarame as a player. || APPROVED! || Personal Sense of Satisfaction || Detarame || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kim&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || Sure! || 10xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| It&#039;s Comcastic! || Have your game called off due to technical issues. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Eric, Daniel, Mattie, Sarah, Travis, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Grumpy Matt || Annoy the DM || Yes || Personal Satisfaction|| Travis|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel, Travis, Brandy, Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Suck it Trebeck || Stump the DM on a historical backstory aspect of the game || Yes || 250xp || Eric ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, Bartley&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari, Xorry, TooMuchPete&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Matt A, Daniel, Mattie, Brandy&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;bartley&amp;lt;span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements (excepting X)|| Yes || 2000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements (excepting XXV and X)|| Yes || 4000 xp || Matt Jones ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements: UU, Tapped Out, Two Birds; PLUS Holly, Eleven Inches OR Phoenix Feather OR Bartender || Yes || +1 on Spell DCs. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L 4 D &amp;amp; D&#039;&#039;&#039;  || Survive the Draglet Fortress Infestation.  || Yes || 1000 xp, +1 free rank of Knowledge: Dungeoneering  || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Slitherrr, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plans Within Plans&#039;&#039;&#039;  || Discover the traitor(s) to Wydmoor Free-City.  || Yes || 2500 xp. Gain one bonus rank in Knowledge:Local (Wydmoor). || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Mattie, Helen, Travis, Matt A, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Turncoat || Participate in a boss battle... as the boss || || A Sense of Creeping Paranoia || Matt Jones || &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;Slitherrr, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{{pendingapproval}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Children should not be seen or heard. || Gain achievements: Oof, Like the Wind, What was that?, Ninjatastic, See no Evil || PENDING || ?? || Sarah || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Inca Mummy Girl || Drink 20 souls || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| The Zeppo || Actively participate in an entire combat and have no effect. || PENDING || -25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| First Storm-Trooper || Get shot by a missile-weapon and drop to 0 or less hp after walking through any doorway  || PENDING || 50xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Crazy Cat-Lady || Summon 27 felines  || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Not Asking Directions || Get lost while Off the map at least 3 times || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Thought You Said Crossing the Streams Was Bad || Have two friendly cone-shaped spell effects overlap (same initiative roll) || PENDING || 250xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Take One for the Team || Take greater than 50% of hp damage while protecting at least 2 other PCs from same || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Burning Desire || Enter a fire.  On purpose || PENDING || an xp || Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Have to Be Faster Than the Bear, Just Faster Than You|| Outrun another PC when running from a monster when the monster does sufficient damage to the other PC to reduce his/her hp to 0 or less || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Everything is Negotiable || Talk your way out of character death by arguing a rule with the DM successfully || PENDING || not dying || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Smell the Glove || Punch someone in the face || PENDING || 18xp|| Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s get ready to mumble! || Misunderstand or be misunderstood || PENDING || Laughter, maybe?|| Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Kiss-up || Buy the DM a pizza || PENDING || 50000xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I am Not Left-Handed || Defeat an Enemy of same or greater hit-dice with you off-hand while not dual-wielding || PENDING || 100xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Braking Bad || Run into something and take 10hp of damage as a result || PENDING || 10xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Selfie || Intentionally inflict 15% of your max HP on yourself || PENDING || 10xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Down They Came Like Huge Black Shadows, or Their Talons Tore at Goblin Faces || have a summoned bird deal damage in an encounter || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| They Taste Like Burning || eat poison fruits or plants || PENDING || 15xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| All Day Long My Foot Up a Dog&#039;s Ass || Subdue 2 animals in a session || PENDING || 10xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Hans or Frans || Cast 5 or more buff spells on one PC || PENDING || 200xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Constitutional Obliteralist || Have your constitution drop to 5 or less || PENDING ||  || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Severe Nut Allergy || Defeat an Opponent with a Peanut Butter elemental || PENDING || 500xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Sic Semper Tyrannis || Make the killing blow against a head of state || PENDING || Gain +1d6 sneak attack || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Sic Semper Tyrannosaurus  || Make the killing blow against a bird, reptile, or dinosaur of size huge or larger || PENDING ||  400xp and a Flinstones-sized drumstick ||Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Other than that, how was the play, Mrs. Lincoln? || Disrupt a public performance (theater, music, speech, etc) with deadly violence || PENDING || 100xp and the ire of bards || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Not your brother&#039;s keeper || Be a gnome who kills another gnome || PENDING || 200xp and the shame and pariah status of breaking the biggest taboo among your people || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Bearstronauts || Magically, physically, or through machinery cause a bear to fly at least 20&#039; off the ground || PENDING || 500xp and reminding everyone about Brad Neely || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| I like it better this way || Spend an entire in-game day under a polymorph effect. || PENDING || 200xp || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Hunting || kill 5 fungal-type creatures || PENDING || 200xp and spores everywhere || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjack || kill 10 plant or tree creatures || PENDING || 100xp || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Water in the desert || Magically create or find water when you or a team-mate are under the effects of dehydration || PENDING || 50xp || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Water, water, everywhere, Nor any drop to drink || take damage from dehydration while being on a sea or otherwise surrounded by non-potable water || PENDING || 250xp and IRL thirstiness || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s stay together || through bluff, intimidate, or diplomacy convince a skeptical NPC to stay with your party for at least 2 game sessions || PENDING || 100xp || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| You&#039;re not Jackie Chan || successfully make an attack using a ladder as an improvised weapon during a fight || PENDING || gain exotic weapon prof. [http://www.archivesofnethys.com/EquipmentWeaponsDisplay.aspx?ItemName=Battle%20ladder Battle Ladder]  || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Where the wild things are || become accepted as the leader of a group of at least 5 monsters size large or huge|| PENDING || 200xp and a fancy crown and scepter || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Listen: Billy Pilgrim has come unstuck in time || time-travel to another point in your own timeline || PENDING || madness and death. so it goes  || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Mushi-Bue || succeed at a handle animal check to calm an insect-type creature of at least large size || PENDING || 200xp || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Diminished Capacity || have ability damage to all of your ability scores at the same time || PENDING || 250xp || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Shaka, When the Walls Fell || through magical, mechanical, or physical means create a breach in a wall that is over 20&#039; tall || PENDING || 350xp and some sort of mild bonus when trying to communicate with sentient creatures with which you do not share a language || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Stay! || leave an animal companion to die against overwhelming enemy forces || PENDING || sadness || Bartley ||[[Al]]&lt;br /&gt;
|-&lt;br /&gt;
| Take a Bite Out of Crime || use a bite attack against an opponent who attempted to rob you. || PENDING || 50xp || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Porcupine&#039;s Dilemma || either use armor spikes to damage a grappled opponent or be damaged by the armor spikes of a grappled opponent|| PENDING || 150xp || Bartley ||&lt;br /&gt;
|-&lt;br /&gt;
| Now we&#039;re playing D&amp;amp;D || roll a 20 then fail a followup roll with a 1 || PENDING || 50xp || Bartley || &amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Iconoclast/What a lovely heretical statue you&#039;ve got there || Destroy 20 statues, preferably animated || PENDING || 50xp || Kim || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must pass before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=19041</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Achievements&amp;diff=19041"/>
		<updated>2017-12-03T06:22:26Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: /* Masochist Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Achievements are earned by &amp;lt;b&amp;gt;players&amp;lt;/b&amp;gt;, not &amp;lt;b&amp;gt;characters&amp;lt;/b&amp;gt;, therefore one can earn achievements while acting as a substitute. Additionally, as cohorts are mechanically part of the character, achievement-worthy actions taken by cohorts will also trigger achievements for the player.  &lt;br /&gt;
&lt;br /&gt;
===Player Achievements===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Key:&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;MeFight Team Alpha&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Wydmoor All-Stars&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;The GM&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Arabelle Adventurers&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Mefighter beta team&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattsters of the Mattiverse&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Mefighter gamma team&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;Team NPC&amp;lt;/span&amp;gt;, &lt;br /&gt;
&lt;br /&gt;
====Sadist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| This is Bat Country || Kill a dire or enlarged bat || Approved! || 25xp || Bartley || &lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Feed the Troll || Kill a troll that has given you bite damage || Approved! || 25xp || Bartley || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, MSAllen, slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Friendly Fire || Damage 3 or more allies with a thrown splash weapon attack || Approved! || 30xp || Bartley || &lt;br /&gt;
|-&lt;br /&gt;
| -6 Feet Tall || Kill a dwarf. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari, TooMuchPete, Kimberley, Pokeylope, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dead Ugly || Deliver the killing blow to an ogre. || Yes || 15xp || Mattie  || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Feantari, nubs&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, Mattie, MSAllen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dr. Spock&#039;s Backup Band || Kill a group of at least five giants. || Yes || 20xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel, Mattie, Sarah, Brandy, Travis, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elementary, My Dear Watson || Destroy an elemental of all four basic elemental types (fire, water, air, earth). || Yes || 40xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari, TooMuchPete, Kimberley, Xorry, Pokeylope&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| FN-2199 || Intentionally cause the demise of a PC || || Sleepless nights || Matt Jones || &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gets the Job Done || Defeat an enemy with an improvised weapon.  || Love It! || 50xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Gnome News is Good News || Kill a gnome. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Haters Gonna Hate || Kill 50 of your favored enemy. || Yes || 50 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hey, Over Here! || Kill an opponent while they have total concealment relative to you from total darkness or your blindness. || Yes || 5xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hitman || Have a cohort or follower kill a member of the Goodly Races without you being present. || Sure! || 5xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Homicide || Kill a human. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari, Pokeylope, ToomuchPete, Kimberley, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Morituri te Salutamus || Defeat a creature or NPC at least equal to your level in single combat. || Yes || 10% bonus || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ninjastic || Kill an enemy without them ever knowing you were there. || Yes || 15xp || Mattie, Sarah || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| No Orc Left Untouched || Kill 20 orcs. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis, Sarah, Matt A, Helen, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nothling || Kill a halfling. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Regicide || Kill a king, queen, princess, or prince. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Eric, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Two Birds || Kill exactly two enemies with the same spell or attack roll. || Yes || 20xp || Mattie || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Kimberley&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Whack-a-Mole|| Knock the same enemy into negatives three times in the same battle. || Love It! || 65xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || Kill a Dragon || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Brandy, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| We stole their mascot! || Kill the Wa giants&#039; dragon || Yes || 500 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Brandy, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| See no Evil || Spend an entire combat invisible, from init to end of bullet time || Yes || 25xp || Sarah ||&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ra-Ra-Rasputin || Injure, but do not kill, an ally using at least 3 different damage sources. || Yes || 25xp || Kim || Sarah&lt;br /&gt;
|-&lt;br /&gt;
| Damn the Torpedos || Sink a ship. || Yes || 50xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Slaughter is the best medicine || Kill 20 enemies with one spell (swarms only count as one enemy for this purpose) || Yes || 100 xp || Travis|| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kimberley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Not to put too fine a point on it || Kill an enemy using a piercing weapon || Yes || 5 xp || Travis|| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Xorry, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie, Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legend of Zelda || Defeat an enemy with a wooden sword || Yes || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Inconceivable! || Defeat a giant, a wizard, and a swordsman in the same battle || Yes || 100 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Goodness Gracious Great Balls of Fire || Do over 60 hp of damage to a single target with a Fireball spell || Yes || 40xp || Eric || Sarah&lt;br /&gt;
|-&lt;br /&gt;
| Mind Bleeding || Reduce a creature&#039;s Wisdom or Intelligence attribute to 3 or less. || Yes || 50xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Master || Deal a critical hit with an improvised weapon || Yes || 100xp || Eric/Matt Jones ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Masochist Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| I Warned You About Pits Bro || fall in the same pit twice in one encounter || Approved! || 15xp || Bartley || &lt;br /&gt;
|-&lt;br /&gt;
| 1-800-222-1222 || Suffer the ill effects of poison on two different occasions in the same game session || Yes || 25xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Acid Trip || Suffer 20 points of acid damage from a single attack || Yes || 40xp. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Brinksmanship || Recover from -9 hit points. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cat Napper || Be rendered involuntarily unconscious twice in a single session. || Yes || 50xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Char Broiled || Suffer 35 points of fire damage in a single round. || Yes || 20 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holy Antibodies || Resist disease using Paladin&#039;s immunity to disease, or have a magical disease cured on yourself by another. || Yes || 5 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Insomnia || Go a two weeks without a full night&#039;s rest. || Yes || 140xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Iron Stomach || Survive eating something not meant to be eaten. || Yes || 15 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Jacket Weather || Suffer 35 points of cold damage in a single round. || Yes || 20 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy, Eric, Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Rod || Suffer 25 points of lightning damage from a single attack. || Yes || 50xp. || Matt Jones ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry, Slitherrr, Feantari, Kimberley, TooMuchPete, Pokeylope&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis, Daniel, Sarah, Helen, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Phenomenal Cosmic Powers... || Suffer having one&#039;s soul entrapped in an object (such as through the [http://www.d20srd.org/srd/spells/soulbind.htm Soul Bind] spell, or a similar effect) || This one makes me happy, but I can&#039;t say why. || 50xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Pincushion || Suffer damage from five or more arrows in a single encounter. || Sure! Germain ought to get this one soon. || 15xp || Slitherrr ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Saddle Sores || Spend three months of a journey on horseback || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Titanic || Go to zero or less HP with at least 250 maximum hitpoints  || Approved! || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| These Go to -11 || Die. || Yes || Condolences || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Jason&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under The Table || Win a drinking contest. || Yes || 10xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| Brains! || Die from a zombie or fast zombie attack. || Yes || Condolences || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| Red-shirted Ensign || Have your character killed in his/her first session. || Yes || +1 Character Point on Reroll || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
| I Wasn&#039;t Even Supposed to Be Here Today || Have a character you are regenting drop to 0 or lower hp || Yes || 50xp (and exemption from regenting duties) || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Take a Fall || Play dead or injured to avoid continuing a battle || Yes || 50xp || Eric|| &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
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!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Animal Shelter || Save a group of five or more animals at one time. || Yes || 100xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Bartender || Create 3 magical potions for three different players || Yes || 30xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Slitherrr, Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Charity Begins at Home || Give away a magic item worth at least 3,500 gp (to a non-PC). || Yes || 35xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Feantari, Slitherrr, Pokeylope&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Family First || Rescue a close family member from dire circumstance or immediate danger. || Yes || 50 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Holier Than Thou || Tithe to a church at least once a month for an entire in game year. || Yes || 120xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Mistaken for Deer || Unintentionally inflict damage upon a teammate with something other than an area affect spell || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Bartley (regenting for Xorry)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pity Party || Subdue, but do not kill, all of your opponents in a single encounter against more than one adversary. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Helen, Sarah, Daniel, Travis, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| With Friends Like These || Damage an ally into unconsciousness. || Yes || 35 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Homeopathy || Fail a heal skill check by 5 or more. || Yes || 10 xp|| Travis||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Felicity Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| I Ain&#039;t Afraid of No Ghost || Be the only PC in the party not affected by a fear effect from undead creature(s) in an encounter || Approved! || 150xp || Bartley || &lt;br /&gt;
|-&lt;br /&gt;
| Bastard! || Get the last hit on a bloodied enemy to which you have otherwise dealt no damage. || APPROVED! || 25xp || Slitherrr || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel, Eric, Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Clean Up on Aisle 3 || Do maximum damage with a critical hit. || Yes || 10 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Easy Come, Easy Go || Suffer the loss, disenchantment, or destruction of a magic item worth at least 1500 gold. || Yes || 150 xp || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel, Sarah, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Financial Ruin || Lose all your worldly possessions. || Yes || 30xp || Mattie  ||&lt;br /&gt;
|-&lt;br /&gt;
| IMPOTENT RAGE || Enter a rage that results in no hits in melee. || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Learning To Fly || Suffer maximum-dice falling damage. || Yes || 35 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Near Miss || Make a successful reflex save against and take no damage from a trap that damages two or more other allies. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Overachiever, and proud of it. || Succeed at five or more rolls against your worst stat in one session. || Yes || 50 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Time for Plan B || Construct an elaborate course of action, plan, or trap which catastrophically fails due to a botched roll || Yes || 25 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Do You Feel Lucky Punk? || Do something very unwise and live to tell about it by rolling a perfect 20 on a saving throw || Yes || 150xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Social Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Charades || Successfully communicate a message with the bluff (innuendo) check. || Yes || 5xp || Mattie  ||&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Convert the Heathen || Get someone to worship something they originally were at best indifferent about. || Yes || 50xp || Travis || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heroic Internship || Acquire a human or humanoid follower for at least three game sessions. || Yes || 25 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice To An Eskimo || Diplomacy check your way from a hostile to friendly reaction level from an NPC. || Yes || 45 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Interpreter || Be the only person in the party who can communicate with a group during a role playing encounter || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel, Eric, Brandy&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Slitherrr, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Papers, Please? || Obtain a license, writ, citation, or diploma. || Yes || 15 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Sarah, Brandy, Travis, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Renowned || Gain 10 character levels. || Sure! || Other characters gain a +2 on knowledge checks to recall the character&#039;s identity || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Helen, Mattie, Travis, Matt A&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || Gain 15 character levels. || Sure! || Other characters gain a +4 on knowledge checks to recall the character&#039;s identity || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Epic || Gain 20 character levels. || Approval || The character&#039;s name, standards, and reputation - though not necessarily appearance - is known by any Mainland inhabitant || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| That&#039;s What Your Wife Said || Unintentionally provoke an NPC to a negative reaction through poor role-playing or a botched roll || Yes || 10 xp || Daniel E || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Would You Like Syphilis With That? || Engage in sexual relations, in-game || Yes || 50 xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Laugh it Up Fuzzball || Get an NPC with fur who can&#039;t speak your language to laugh at you || Yes || 25xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Clean Me Up Scotty || Take a bath in a &amp;quot;fine&amp;quot; or better establishment || Yes || 5 xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| Element of Truth || Have an elemental intimidate an NPC into revealing some secret || Yes || 5 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Courtesy Cleric || A cleric successfully uses diplomacy || Approved! || 50xp || Travis || n/a &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skulduggery Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| All Dressed Up And Nowhere To Go || Spend at least 20 minutes creating a disguise that is never used, or is used improperly || Yes || 5 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Chime and Punishment || Ring a church bell without authorization, and suffer some consequence || Yes || 5 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;D B&amp;amp;E || Take at least 1000 gold pieces worth of items from someone&#039;s house. || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Like the Wind || Stand within thirty feet of at least ten hostiles at once without alerting any of them.  || Yes || 100xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Oof! || Be run into while invisible. || Hahaha I like it || 20xp || Slitherrr || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prison Break || Escape from a dungeon, jail, prison, stockade, or similar pickle. || Yes || 25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel, Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thiefdom || Pickpocket or steal two things in a single game session without being noticed/caught. || Yes || 10xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;What was that?&amp;quot; || Be heard by an NPC while sneaking, without being subsequently discovered || Yes || 25xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| The Wire || Spy on someone remotely || Yes || 25 xp || Travis || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis, Mattie, Sarah, Brandy, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PUMP (clap) YOU UP || Have a least ten buffs/modifiers on your character at once. || Approved! || 10xp || Silverwalkers || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Silverwalkers&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete, xorry, Feantari, Kimberley, Pokeylope&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Frankenhulked || Have a least twenty buffs/modifiers on your character at once. || Approved! || 20xp || Silverwalkers || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Silverwalkers&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not the Droids You Are Looking For || Completely avoid a battle by using an illusion, charm, or mind control spell || Yes || 50xp || Eric||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other In Character Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Channel with Poor Reception || Heal at least 2 enemies with a channel energy || Approved! || 40xp || Bartley || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;MSAllen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| One Pill Makes You Larger and One Pill Makes You Small || In one session be subject to both enlarge and reduce effects || Approved! || 30xp || Bartley ||&lt;br /&gt;
|-&lt;br /&gt;
| American Express || Charge 5 enemies in a single session. || Yes || 10 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Civic Pride || Become a government official || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collecting Cobwebs || Neglect the use of an ability for an entire level || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Feantari, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Travis, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Could be Handy, Someday || Use a character trait or non-typical skill (e.g. basket weaving) in a way that significantly helps the party || Yes || 10xp || Daniel E || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cunning Linguist || Learn 12 Languages || APPROVED || 240xp || Slitherrr || absalom, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Customs Tax || Be forced to leave behind an item of value during a border crossing || I&#039;ve been meaning to incorporate the issue of Passports!! &amp;gt;:) || 10xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim&#039;s Progress || Visit every Alexandrian Nation. || Approved || +2 to all Religion Knowledge checks, and you may roll Knowledge Religion untrained. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Follower of Twoflower || Visit three almanack regions in game (backstory does not count). || Approved || 150 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Matt A, Sarah, Travis, Helen, Daniel, Brandy&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;MSAllen, Mattie, Slitherrr, Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Twoflower || Visit six different almanack regions in game. || Approved || 300 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Master Tourist || Visit all 13 almanack regions in game. || Approved || +2 to all Local Knowledge checks, and you may roll Knowledge Local untrained. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Don&#039;t Be a Hater || Go from the moment you receive one favored enemy bonus to the moment you receive another without killing an enemy of the former type. || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Drizzt Do&#039;What Now? || Enter the Underdark. || Yes || 100 XP || Matt Jones || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Silverwalkers&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| FCC Intervention || Use a silencing effect to interrupt an enemy in the middle of spellcasting || Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hearts and Crafts || Create a magical item worth at least 500 gold pieces || Yes || 50xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Holly, Eleven Inches, Phoenix Feather || Craft a wand. || Yes || 50xp || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| In Plane Sight || Visit each of the four elemental planes (Fire, Air, Earth and Water) || Good luck with THIS one. Heh. Achievement: Impossible! || 1000xp || Slitherrr || !&lt;br /&gt;
|-&lt;br /&gt;
| Jossed || Through carelessness, neglect, or general ill-will, allow an NPC with major storyline significance to die.  || Yes || -25 xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Leave No Bone Unturned || Turn 5+ skeletons in a single turn attempt || Yes || 15 xp || Mattie || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;MSAllen&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Line Leader || Get top initiative roll in three consecutive combats. || Yes || 20 xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjackal || Chop down 10 trees. || Yes || 30xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Midlife Crisis || Spend at least 100,000 gp on the creation of a new magical item || Sure! good luck on this one, too || 5xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Midwife Crisis || Save a baby from imminent harm || Yes || 50 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Miser|| Accumulate at least 50,000 gp in coins. || Approved || 100 xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Odessan Dream || Buy a house. || Yes || 200 xp || Mattie ||&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious  || Gain a level in a prestige class. || For sure! &#039;&#039;(Retroactive!)&#039;&#039; || 3xp || Slitherrr || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Sarah, Mattie, Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, TooMuchPete, Feantari, Xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Prestigious Maximus|| Gain all possible levels of a prestige class || APPROVED! || The character may choose a second core class that he or she considers preferred.|| Mattie || (Mattie)&lt;br /&gt;
|-&lt;br /&gt;
| Ratachat Chat || Talk to a rodent for more than fifteen minutes. || Yes || 25xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Run &amp;amp; Hide || Successfully escape from a creature with hit dice equal to twice your level. || Yes || 5% of creature || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scrooge McDuck || Accumulate at least 250,000 gp in coins, gems, and artworks. || Sure! (Good Luck!) || 250xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Soothe the Savage || Befriend a group of four or more animals that would normally try to kill you or your party. || Yes || 40xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tapped Out || Use your entire daily allotment of spells in a single encounter. || Yes || 50xp || Matt Jones  ||  &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Zealeus, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Helen&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Mattie, Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These Are Not The Druids You Are Looking For. || Charm a humanoid enemy. || Yes || 15xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| UU || Counter a spell. || Yes || 25 xp || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Wealth Redistribution || Rich become less rich, poor become less poor.  All for everyone&#039;s own good. || Yes || 25xp || Travis ||&lt;br /&gt;
|-&lt;br /&gt;
| See the Constellation || Navigate a distance of over 100 miles using only the stars || Yes || 5 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Beam Me Up Scotty || Teleport or dimension door out of certain death || Yes || 50xp || Eric|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Demonic Butler || Summon a Demon using a Gate or Planar Binding spell || Yes || 500 xp || Travis||&lt;br /&gt;
|-&lt;br /&gt;
| Destroy the Shield Generator || Dispel an enemy Abjuration of 4th level or greater || Yes || 50xp || Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Impregnable || End the round with an Armor Class of 35 or greater || Yes || 35 xp|| Eric|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis, Eric&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Talk to the Hand || Use a Bigsby&#039;s spell (or non-copyright-encumbered equivalent) to interrupt an enemy&#039;s Spellcasting || Yes || 50 xp|| Eric||&lt;br /&gt;
|-&lt;br /&gt;
| Druish Princess || Meet a female druid || Yes || 5 xp || Travis|| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Headache || Spend over 100 psp in a single encounter || Yes || 25 xp || Eric || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Just Keep Swimming || Make 5 consecutive swim checks || Yes || 15xp || Eric ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In-Game, Out of Character Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Actors Anonymous || Win role-playing award two games in a row. || Yes || 200xp || Mattie || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;d Like a Dozen Munchkins || Instruct a party member on how to better use or increase a stat, skill, or ability without their disapproval || Yes || 5 xp || Daniel E || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Attendence || Witness the absence of every other player from at least one game, without missing a game yourself. || Yes || 250xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Xorry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pun Hit Wonder || Make a particularly good/terrible pun. || Yes || 10xp || Mattie  || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Daniel&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Feantari, TooMuchPete, Slitherrr, xorry&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Guard Said WHAT || Make more than 5 typos in a row where you say something in character that you should have said OOC. || Yes || Embarrassment || Matt Allen || &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Matt Jones&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Student Has Become the Dungeon Master || Run a game with detarame as a player. || APPROVED! || Personal Sense of Satisfaction || Detarame || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kim&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Trivial Pursuit || Spend at least two game sessions chasing after an enemy that the GM had never planned to have any storyline relevance.  || Sure! || 10xp || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| It&#039;s Comcastic! || Have your game called off due to technical issues. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Eric, Daniel, Mattie, Sarah, Travis, Brandy&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Grumpy Matt || Annoy the DM || Yes || Personal Satisfaction|| Travis|| &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Daniel, Travis, Brandy, Sarah&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Suck it Trebeck || Stump the DM on a historical backstory aspect of the game || Yes || 250xp || Eric ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wiki Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| History Will Judge || Use game notes or wiki text to remind the GM of something forgotten || Yes || 25xp || Mattie  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Stubdown || Create 10 stub articles. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rub a Stub Stub || Create 30 stub articles. || Yes || 100 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| StubHub || Create 60 stub articles. || Yes || 200 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Underachiever || Have 5 achievements approved. || Yes || 50 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, Bartley&lt;br /&gt;
|-&lt;br /&gt;
| Overachievement|| Have 30 achievements approved by the GM. || Yes || 100xp || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWonder || Create 20 non-stub articles for the source wiki. || Yes || 100xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Matt A, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WikiWizard || Create 50 non-stub articles for the source wiki. || Yes || 250xp || Matt Jones  || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| X || Gain 10 Achievements || Yes || 1000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr, Feantari, Xorry, TooMuchPete&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Travis&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Matt A, Daniel, Mattie, Brandy&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;bartley&amp;lt;span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| XXV || Gain 25 Achievements (excepting X)|| Yes || 2000 xp || Matt Jones || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie, Travis&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| L || Gain 50 Achievements (excepting XXV and X)|| Yes || 4000 xp || Matt Jones ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meta-Achievements====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Albatross Necklace || Gain Achievements : Char Broiled; Jacket Weather; Lightning Rod; Acid Trip || Yes || Gain Elemental (Acid, Fire, Cold, Electricity) Resistance/1 || Matt Jones  ||&lt;br /&gt;
|-&lt;br /&gt;
| Better Lucky Than Good || Gain Achievements : Lightning Rod, Brinksmanship, Cat Napper, Clean Up on Aisle 3, Learning to Fly || Yes || Gain +2 to 1 stat, or +1 to 2 stats. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Bloodthirsty Bastard || Gain Achievements : Dead Ugly, Dr. Spock&#039;s Backup Band, Gnome News is Good News, Homicide, No Orc Left Untouched, Nothling, -6 Feet Tall || Yes || +1 bonus to hit in combat. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Fabled Assassin || Gain the Line Leader, Ninjastic, Prison Break and Like the Wind achievements.  || Yes || Gain +1 inherent bonuses to Sneak, Hide, and initiative. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Hogwart&#039;s Diploma || Gain Achievements: UU, Tapped Out, Two Birds; PLUS Holly, Eleven Inches OR Phoenix Feather OR Bartender || Yes || +1 on Spell DCs. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Second In Line || Gain Achievements: Regicide, Civic Pride|| Yes || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| Teacher&#039;s Pet || Gain Achievements : WikiWonder, StubHub, Overachiever || Yes || Gain one level. || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Mattie&amp;lt;/span&amp;gt;,&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Slitherrr&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Rabbit&#039;s Luck || Gain Achievements : Easy Come, Easy Go; Time For Plan B; Brinksmanship || Yes || +1 on saves. || Matt Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| Unrivaled Constitution  || Gain the Under The Table, Iron Stomach and 1-800-222-1222 achievements.  || Yes || Gain +2 inherent bonus to Fortitude saves against poison and disease. || Slitherrr ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;L 4 D &amp;amp; D&#039;&#039;&#039;  || Survive the Draglet Fortress Infestation.  || Yes || 1000 xp, +1 free rank of Knowledge: Dungeoneering  || Matt Jones || &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;TooMuchPete, Xorry, Slitherrr, Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plans Within Plans&#039;&#039;&#039;  || Discover the traitor(s) to Wydmoor Free-City.  || Yes || 2500 xp. Gain one bonus rank in Knowledge:Local (Wydmoor). || Matt Jones || &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Sarah, Mattie, Helen, Travis, Matt A, Daniel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Turncoat || Participate in a boss battle... as the boss || || A Sense of Creeping Paranoia || Matt Jones || &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;Slitherrr, Mattie&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard to Kill || Gain the Albatross Necklace, Brinksmanship and Cat Napper achievements.  || Yes || Gain 2+CON BONUS to your death&#039;s door threshold || Slitherrr ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Proposed Achievements===&lt;br /&gt;
&lt;br /&gt;
{{pendingapproval}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Title&lt;br /&gt;
!width=&amp;quot;400&amp;quot;|Description&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|GM Approved?&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reward&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Proposed By&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Winners&lt;br /&gt;
|-&lt;br /&gt;
| Children should not be seen or heard. || Gain achievements: Oof, Like the Wind, What was that?, Ninjatastic, See no Evil || PENDING || ?? || Sarah || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Inca Mummy Girl || Drink 20 souls || PENDING || 25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| The Zeppo || Actively participate in an entire combat and have no effect. || PENDING || -25xp || Sarah || n/a &lt;br /&gt;
|-&lt;br /&gt;
| First Storm-Trooper || Get shot by a missile-weapon and drop to 0 or less hp after walking through any doorway  || PENDING || 50xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Crazy Cat-Lady || Summon 27 felines  || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Not Asking Directions || Get lost while Off the map at least 3 times || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Thought You Said Crossing the Streams Was Bad || Have two friendly cone-shaped spell effects overlap (same initiative roll) || PENDING || 250xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Take One for the Team || Take greater than 50% of hp damage while protecting at least 2 other PCs from same || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Burning Desire || Enter a fire.  On purpose || PENDING || an xp || Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Have to Be Faster Than the Bear, Just Faster Than You|| Outrun another PC when running from a monster when the monster does sufficient damage to the other PC to reduce his/her hp to 0 or less || PENDING || 50xp || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Everything is Negotiable || Talk your way out of character death by arguing a rule with the DM successfully || PENDING || not dying || Eric|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Smell the Glove || Punch someone in the face || PENDING || 18xp|| Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s get ready to mumble! || Misunderstand or be misunderstood || PENDING || Laughter, maybe?|| Travis|| n/a &lt;br /&gt;
|-&lt;br /&gt;
| Kiss-up || Buy the DM a pizza || PENDING || 50000xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| I am Not Left-Handed || Defeat an Enemy of same or greater hit-dice with you off-hand while not dual-wielding || PENDING || 100xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Braking Bad || Run into something and take 10hp of damage as a result || PENDING || 10xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Selfie || Intentionally inflict 15% of your max HP on yourself || PENDING || 10xp || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Down They Came Like Huge Black Shadows, or Their Talons Tore at Goblin Faces || have a summoned bird deal damage in an encounter || PENDING || 30xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| They Taste Like Burning || eat poison fruits or plants || PENDING || 15xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| All Day Long My Foot Up a Dog&#039;s Ass || Subdue 2 animals in a session || PENDING || 10xp || Bartley || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Hans or Frans || Cast 5 or more buff spells on one PC || PENDING || 200xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Constitutional Obliteralist || Have your constitution drop to 5 or less || PENDING ||  || Travis || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Severe Nut Allergy || Defeat an Opponent with a Peanut Butter elemental || PENDING || 500xp || Eric || n/a &lt;br /&gt;
|-&lt;br /&gt;
| Sic Semper Tyrannis || Make the killing blow against a head of state || PENDING || Gain +1d6 sneak attack || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Sic Semper Tyrannosaurus  || Make the killing blow against a bird, reptile, or dinosaur of size huge or larger || PENDING ||  400xp and a Flinstones-sized drumstick ||Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Other than that, how was the play, Mrs. Lincoln? || Disrupt a public performance (theater, music, speech, etc) with deadly violence || PENDING || 100xp and the ire of bards || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Come on, it&#039;ll be fun! || Convince a party member to do something contrary to their normal alignment || No || &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TBD&amp;lt;/span&amp;gt; || Daniel E || &amp;lt;span style=&amp;quot;color:greenyellow&amp;quot;&amp;gt;Bartley&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Not your brother&#039;s keeper || Be a gnome who kills another gnome || PENDING || 200xp and the shame and pariah status of breaking the biggest taboo among your people || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Bearstronauts || Magically, physically, or through machinery cause a bear to fly at least 20&#039; off the ground || PENDING || 500xp and reminding everyone about Brad Neely || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| I like it better this way || Spend an entire in-game day under a polymorph effect. || PENDING || 200xp || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Hunting || kill 5 fungal-type creatures || PENDING || 200xp and spores everywhere || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Lumberjack || kill 10 plant or tree creatures || PENDING || 100xp || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Water in the desert || Magically create or find water when you or a team-mate are under the effects of dehydration || PENDING || 50xp || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Water, water, everywhere, Nor any drop to drink || take damage from dehydration while being on a sea or otherwise surrounded by non-potable water || PENDING || 250xp and IRL thirstiness || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s stay together || through bluff, intimidate, or diplomacy convince a skeptical NPC to stay with your party for at least 2 game sessions || PENDING || 100xp || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| You&#039;re not Jackie Chan || successfully make an attack using a ladder as an improvised weapon during a fight || PENDING || gain exotic weapon prof. [http://www.archivesofnethys.com/EquipmentWeaponsDisplay.aspx?ItemName=Battle%20ladder Battle Ladder]  || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Where the wild things are || become accepted as the leader of a group of at least 5 monsters size large or huge|| PENDING || 200xp and a fancy crown and scepter || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Listen: Billy Pilgrim has come unstuck in time || time-travel to another point in your own timeline || PENDING || madness and death. so it goes  || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Mushi-Bue || succeed at a handle animal check to calm an insect-type creature of at least large size || PENDING || 200xp || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Diminished Capacity || have ability damage to all of your ability scores at the same time || PENDING || 250xp || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Shaka, When the Walls Fell || through magical, mechanical, or physical means create a breach in a wall that is over 20&#039; tall || PENDING || 350xp and some sort of mild bonus when trying to communicate with sentient creatures with which you do not share a language || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Stay! || leave an animal companion to die against overwhelming enemy forces || PENDING || sadness || Bartley ||[[Al]]&lt;br /&gt;
|-&lt;br /&gt;
| Take a Bite Out of Crime || use a bite attack against an opponent who attempted to rob you. || PENDING || 50xp || Bartley || n/a&lt;br /&gt;
|-&lt;br /&gt;
| Porcupine&#039;s Dilemma || either use armor spikes to damage a grappled opponent or be damaged by the armor spikes of a grappled opponent|| PENDING || 150xp || Bartley ||&lt;br /&gt;
|-&lt;br /&gt;
| Now we&#039;re playing D&amp;amp;D || roll a 20 then fail a followup roll with a 1 || PENDING || 50xp || Bartley || &amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Feantari&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Iconoclast/What a lovely heretical statue you&#039;ve got there || Destroy 20 statues, preferably animated || PENDING || 50xp || Kim || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
A player may only gain one level per session, and a full session must pass before the gaining of an additional level, regardless of experience totals.&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=19040</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=19040"/>
		<updated>2017-12-03T03:43:23Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: /* Mattsters of the Mattiverse (Wydmoor Swamp) (Early Spring, 1402 FI) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The World To Come&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== [https://wiki.proteststand.com/index.php?title=Main_Page Check Out the Fancy New Wiki] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about &#039;&#039;&#039;[[races]]&#039;&#039;&#039;, &#039;&#039;&#039;[[classes]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[nations]]&#039;&#039;&#039; to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, &#039;&#039;&#039;[[Alexandria|Alexandria Omnity]]&#039;&#039;&#039; and her &#039;&#039;&#039;[[Alexandrian Church|worship]]&#039;&#039;&#039; will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with notes about the &#039;&#039;&#039;[[Quest Notes|Arabelle or Wydmoor Campaigns]]&#039;&#039;&#039;, the growing list of &#039;&#039;&#039;[[:Category:MeFight Session Notes | Team MeFight Session Notes]]&#039;&#039;&#039;, follow the adventures of the &#039;&#039;&#039;[[Mefighter beta team|MeFighter Beta Squad]]&#039;&#039;&#039;, or be amazed at the intensity of the &#039;&#039;&#039;[[:Category:Mattsters of the Mattiverse|Mattsters of the Mattiverse]]&#039;&#039;&#039;&lt;br /&gt;
* Get a history lesson with the &#039;&#039;&#039;[[timeline of major events]]&#039;&#039;&#039; and help Kim &#039;&#039;&#039;create a timeline of Alexandria&#039;s life linked to the Testimonials (last updated, 12/1/11)&#039;&#039;&#039; [https://spreadsheets.google.com/spreadsheet/ccc?key=0Ap44ljMIIIzqdGJDYXVrZ2FKZ0xEM2gwNWVDRUlvbXc&amp;amp;hl=en_US&amp;amp;authkey=CNfB9MgO]&lt;br /&gt;
&lt;br /&gt;
== Everyone Loves Lists! ==&lt;br /&gt;
&lt;br /&gt;
*[[Ask the Sage]]&lt;br /&gt;
*[[Party Spreadsheets]]&lt;br /&gt;
*[[Recent Events]] &lt;br /&gt;
*[[Achievements]]&lt;br /&gt;
*[[List of Languages]]&lt;br /&gt;
*[[Prestige Classes]]&lt;br /&gt;
*The [[Standard Calendar]]&lt;br /&gt;
*[[The Ages of History]]&lt;br /&gt;
*[[List of Arch-Wardens]] &lt;br /&gt;
*[[List of Universities]]&lt;br /&gt;
*[[Agents of Corruption]]&lt;br /&gt;
*[[Eight Rites]]&lt;br /&gt;
*[[Sovereigns of the Mainland]]&lt;br /&gt;
&lt;br /&gt;
== Atlas ==&lt;br /&gt;
&lt;br /&gt;
*The Mainland : [http://wiki.memphisgamers.com/index.php?title=File:Mainland-1.8.5b.jpg]&lt;br /&gt;
*Animated : [http://wiki.memphisgamers.com/images/1/15/Mainland_Animated.gif]&lt;br /&gt;
**Atlas of Nations : [http://wiki.memphisgamers.com/index.php?title=File:Mainland_-_Political_Map_b.jpg]&lt;br /&gt;
**Areas of Conflict (1402) : [http://wiki.memphisgamers.com/index.php?title=File:Mainland_-_Conflict_Areas_1402_labeled.jpg]&lt;br /&gt;
  &lt;br /&gt;
=== Nations of the Realm ===&lt;br /&gt;
*[[Alexia]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gildenhome]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Hakan]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Odessa]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Ubrekt]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Celstia]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Flannary]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Fresia]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Petera]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Minor States ===&lt;br /&gt;
*[[Wydmoor Free City]] : Destroyed in Autumn, 1401 [[FI]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Temporal Authority]] of the Arch-Wardency &lt;br /&gt;
&lt;br /&gt;
=== The Unmapped Wilds ===&lt;br /&gt;
*[[Sidhe-Praxen]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Ulan]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Active Groups ==&lt;br /&gt;
&lt;br /&gt;
==== [[Gnob&#039;s Folly]] ([[Fresia]]) (Late Spring, 1402 [[FI]]) ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;APL&#039;&#039;&#039;: 10.5&lt;br /&gt;
&lt;br /&gt;
*{{Kib Absold}}, [[Human]] [[Professional|Military Officer]], his sister {{Tana}}, and his horse {{Tenpence}} - ([[user:slitherrr|Slitherrr]])&lt;br /&gt;
*[[Thoven]], [[Dwarven]] [[Flame Disciple]] and his Pseudodragon familiar, [[Tibbers]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
*[[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:Pokeylope|Pokeylope]])&lt;br /&gt;
*{{Anise}}, [[Sidhe]] [[Ranger]] and the {{Ghost Elk}} - ([[user:Feantari|Feantari]])&lt;br /&gt;
*[[Mag Foddlamucks]], Gnomish Witch, and her scorpion familiar - Kim&lt;br /&gt;
*&#039;&#039;&#039;hiaitus&#039;&#039;&#039; &amp;quot;[[Thed]]&amp;quot;, Peabody Award winning [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
*&#039;&#039;&#039;retired to NPC&#039;&#039;&#039; [[Marwynn]], [[Human]] [[Oracle]] - Kim&lt;br /&gt;
*&#039;&#039;&#039;retired, then RIP&#039;&#039;&#039; &amp;lt;strike&amp;gt;[[Neven b&#039;Aaronurt]], [[Halfling]] [[Druid]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[:Category:Mattsters of the Mattiverse|Mattsters of the Mattiverse]] ([[Wydmoor Swamp]]) (Early Spring, 1402 [[FI]]) ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;APL&#039;&#039;&#039;: 9&lt;br /&gt;
*{{Russ}}, [[Lizardfolk]] Chirurgeon - ([[user:slitherrr|Slitherrr]])&lt;br /&gt;
*[[Mad Gokar]], [[Half-Orc]] Mutagen Berserker - (bartley)&lt;br /&gt;
*[[Edi]], [[Halfling]] Priest - ([[User:Msallen|MSAllen]])&lt;br /&gt;
*[[Yoa]], [[Human]] Summoner, and her eidolon [[Try]] - ([[User:Mattie|Mattie]])&lt;br /&gt;
*&amp;lt;b&amp;gt;RIP&amp;lt;/b&amp;gt; &amp;lt;strike&amp;gt;[[Apt]], [[Human]] Infiltrator&amp;lt;/strike&amp;gt; ([[user:Mattie|Mattie]])&lt;br /&gt;
&lt;br /&gt;
== Retired Groups ==&lt;br /&gt;
&lt;br /&gt;
==== The [[Silverwalkers]] ([[The Underdark]]) (Spring 1402 [[FI]]) ====&lt;br /&gt;
* &#039;&#039;&#039;APL&#039;&#039;&#039;: 14.5&lt;br /&gt;
* Surviving Members : [[Mose]], [[LE]], [[Al]], [[Kaylee]], [[Stein]]&lt;br /&gt;
* Retired Members : [[Kimika]], [[Germain]] (RIP) and his friend [[Egg]] (RIP)&lt;br /&gt;
* Lost Members : [[Qa]], [[Quinalin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Mefighter beta team]] ([[The Scar]], [[Gildenhome]]) (Early Spring, 1402 [[FI]]) ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;APL&#039;&#039;&#039;: 6.5&lt;br /&gt;
*{{Uhanimara}} - [[Human]] [[Witch]] - ([[user:Feantari|Feantari]])&lt;br /&gt;
*[[Thurmin Vustor]] - [[Human]] [[Inquisitor]] - nubs&lt;br /&gt;
*[[Brunner Kronheim]] - [[Dwarf|Dwarven]] Fighter - The &#039;Noid&lt;br /&gt;
*[[Drem Lorsken]] - [[Dwarf|Dwarven]] Paladin - clockbound&lt;br /&gt;
*[[Torekk Deeperdown]] - [[Dwarf|Dwarven]] Druid - bartley&lt;br /&gt;
*&#039;&#039;&#039;RIP&#039;&#039;&#039; &amp;lt;strike&amp;gt;[[Gallus Parvus]] - [[Human]] Necromancer&amp;lt;/strike&amp;gt; - Verdana&lt;br /&gt;
*&#039;&#039;&#039;RIP&#039;&#039;&#039; &amp;lt;strike&amp;gt;[[Frimble]] - [[Halfling]] [[Rogue|Filcher]]&amp;lt;/strike&amp;gt; - [[User:Rebent|Rebent]]&lt;br /&gt;
*&#039;&#039;&#039;RETIRED&#039;&#039;&#039; [[Gub]] - [[Hobgoblin]] [[Monk|Zen Archer]] - [[User:Rebent|Rebent]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[:Category:Mefighter Gamma Team|Gamma Team]] ([[Imperial City]], [[Fresia]]) (Spring, 1402 [[FI]]) ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;APL&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
* {{Theo}} the Arcanist - ([[user:Feantari|Feantari]])&lt;br /&gt;
* Bel the Hunter (Slayer/Investigator)&lt;br /&gt;
* Mell the Dodgy Paladin&lt;br /&gt;
* Human Rogue&lt;br /&gt;
* Dohrn Bend-Ear - Dwarf Bard - ([[Smart Dalek]])&lt;br /&gt;
* Dwarf Druid&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=File:CN.gif&amp;diff=19028</id>
		<title>File:CN.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=File:CN.gif&amp;diff=19028"/>
		<updated>2017-11-18T07:47:10Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Russ%27s_Character_Sheet&amp;diff=19027</id>
		<title>Russ&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Russ%27s_Character_Sheet&amp;diff=19027"/>
		<updated>2017-11-18T07:46:21Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player: Slitherrr&amp;lt;br /&amp;gt;&lt;br /&gt;
Name: [[Russ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Classes/Levels: [http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/chirurgeon Chirurgeon] 9&amp;lt;br /&amp;gt;&lt;br /&gt;
Experience: See spreadsheet&amp;lt;br /&amp;gt;&lt;br /&gt;
Race: [[Lizardfolk]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: [[File:CN.gif]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Origin: The [[Hundred Lakes]] region of [[Celestia]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Residence: The [[Wydmoor Swamp Temple]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Quick Ref==&lt;br /&gt;
*Attack arrays:&lt;br /&gt;
**Weapon: iterative (+1 spear or morningstar (cold iron or silversheen) 2H)/bite (1d3) (secondary). Alternatively, iterative morningstar 1H/claw (secondary)/bite (secondary)&lt;br /&gt;
**Normal naturals: 2 x Claw (1d4)/Bite (1d3)&lt;br /&gt;
**Gargoyle naturals: 2 x Claw (1d6)/Bite (1d4)/Gore (1d4)&lt;br /&gt;
**Bombs: 5d6 + 4 damage, 20&#039; range increment, affected by throw anything (+1 to hit) and point-blank shot (+1 to hit/damage within 30&#039;)&lt;br /&gt;
*AC: &#039;&#039;&#039;19&#039;&#039;&#039; (+4 Leather Lamellar +1 enhancement bonus on armor +2 Natural AC +1 Enhancement Bonus to Natural AC +1 deflection from shield ring) / &#039;&#039;&#039;11&#039;&#039;&#039; touch AC / &#039;&#039;&#039;19&#039;&#039;&#039; Flat-footed&lt;br /&gt;
*CMB: &#039;&#039;&#039;+8&#039;&#039;&#039; (6 bab + 2 str)&lt;br /&gt;
*CMD: &#039;&#039;&#039;18&#039;&#039;&#039; (10 + 6 bab + 2 str)&lt;br /&gt;
&lt;br /&gt;
===Modifiers when &#039;&#039;Mutated&#039;&#039;===&lt;br /&gt;
*Str: +2 Natural AC (does not stack with hide), +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming&lt;br /&gt;
*Dex: +2 Natural AC (does not stack with hide), +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills&lt;br /&gt;
*Con: +2 Natural AC (does not stack with hide), +4 Con, -2 Cha, +2*(level) hp (from +4 Con), -1 social skills&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
STR: 15 (8th-level stat)&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
CON: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
INT: 18 (4th-level stat)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
CHA: 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
====Stats====&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points||||79|||| (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus||||+6|||| +6 Chirurgeon&lt;br /&gt;
|-&lt;br /&gt;
|Initiative||||+0||||&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed||||30 ft.||||&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save||||+12||||+6 Chirurgeon, +3 Con, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Save||||+9||||+6 Chirurgeon, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Will Save||||+9||||+3 Chirurgeon, +1 Wis, +2 Iron Will, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Extracts per day||||6 first-level (5 Chirurgeon, 1 Int bonus), 5 2nd-level (4 Chirurgeon, 1 Int bonus), 4 3rd-level (3 Chirurgeon, 1 Int bonus)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
*&#039;&#039;&#039;Keeper of the Veil (Disguise)&#039;&#039;&#039; - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you&lt;br /&gt;
*&#039;&#039;&#039;Iron Lungs&#039;&#039;&#039; - You can hold your breath twice as long [note: This is 4x to 5x, not 4x to 8x], and get a +2 trait bonus to saving throws against inhaled poisons&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xenophobic&#039;&#039;&#039; - Start only with local language&lt;br /&gt;
*&#039;&#039;&#039;Natural Attacks&#039;&#039;&#039; - Get bite at two size categories smaller, two claws regular size, all primary natural attacks&lt;br /&gt;
*&#039;&#039;&#039;Scaly Hide&#039;&#039;&#039; - +2 Natural AC&lt;br /&gt;
*&#039;&#039;&#039;Hold Breath&#039;&#039;&#039; - Can hold breath for number of rounds equal to 4x Con before suffocating&lt;br /&gt;
*&#039;&#039;&#039;Swim Speed (30&#039;)&#039;&#039;&#039; - (+8 to swim checks, don&#039;t have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)&lt;br /&gt;
&lt;br /&gt;
==Features in various forms==&lt;br /&gt;
===Bugbear (Alter Self)===&lt;br /&gt;
*+2 size Str, darkvision 60&#039;, scent&lt;br /&gt;
&lt;br /&gt;
===Sasquatch (Alter Self)===&lt;br /&gt;
*+2 size Str, darkvision 60&#039;, low-light vision, scent, speed 40&#039;&lt;br /&gt;
&lt;br /&gt;
===Gargoyle (Monstrous Physique I)===&lt;br /&gt;
*+2 size Str, +2 natural AC, darkvision 60&#039;, speed 40&#039;, fly 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Conditional Modifiers==&lt;br /&gt;
*+2 to save vs. poison (from Chirurgeon 2)&lt;br /&gt;
*+4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Ubrekti(bonus from int), [[Ssel&#039;it]](origin), Celesti (bonus from int), Orcish (bonus from int), Gnollish (bonus from int lvl 4), Goblin (linguistics)&lt;br /&gt;
&lt;br /&gt;
==Formulae==&lt;br /&gt;
===Starting Book (lizardfolk-hide)===&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Formulae&lt;br /&gt;
|-&lt;br /&gt;
|1||abjuring step, adhesive spittle, ant haul, bomber&#039;s eye, comprehend languages, crafter&#039;s fortune, cure light wounds, disguise self, enlarge person, heightened awareness, identify, jump, long arm, monkey fish, phantom blood, polypurpose panacea, reduce person, shield, shock shield, stone fist, targeted bomb admixture, third eye&lt;br /&gt;
|-&lt;br /&gt;
|2||ablative barrier, adhesive blood, alchemical allocation, barkskin, bear&#039;s endurance, blood armor, blur, bull&#039;s strength, cat&#039;s grace, cure moderate wounds, darkvision, elemental touch, false life, fox&#039;s cunning, invisibility, lesser restoration, perceive cues, protection from arrows, remove paralysis, resist energy, see invisibility, spider climb, vomit swarm&lt;br /&gt;
|-&lt;br /&gt;
|3||cure serious wounds, displacement, disable construct, fly, heroism, monstrous physique i, protection from energy, thorn body, tongues, remove disease&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Loose pages (to put into a new book)===&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Formulae&lt;br /&gt;
|-&lt;br /&gt;
|3||burrow&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Bonus!! Bonus Derivation&lt;br /&gt;
|-&lt;br /&gt;
|Craft(alchemy)     ||+ 16 (+25 craft alchemical item, +27/+32 in lab)|| 9 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature, +2 from alchemy lab and +5 from crafter&#039;s fortune)&lt;br /&gt;
|-&lt;br /&gt;
|Spellcraft         ||+ 16|| 9 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Heal               ||+ 13|| 6 +3 Class Skill +1 Stat +3 Skill Focus (Heal)&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (nature) ||+ 13|| 6 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (arcana) ||+ 13|| 6 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Perception         ||+ 13|| 9 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Survival           ||+ 13|| 9 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Swim               ||+ 12 (+11 in armor)|| 2 +2 Stat + 8 Lizardfolk racial (can always take 10, doesn&#039;t even need to check unless doing a special action or avoiding a hazard) (-1 ACP)&lt;br /&gt;
|-&lt;br /&gt;
|Use Magical Device ||+ 11|| 9 +3 Class Skill -1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Craft(glass)       ||+  8|| 1 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Appraise           ||+  8|| 1 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Fly                ||+  7 (+6 in armor) || 4 + 3 Class Skill + 0 Stat (-1 ACP)&lt;br /&gt;
|-&lt;br /&gt;
|Linguistics        ||+  5|| 1 +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Profession (sailor)||+  5|| 1 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Climb              ||+  5 (+4 in armor) || 3 + 2 Stat (-1 ACP) &lt;br /&gt;
|-&lt;br /&gt;
|Disguise           ||+  4 (+14) || 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment of Note==&lt;br /&gt;
*Muzzle-band of disguise, lesser (a.k.a., Lizardfolk-restricted Lesser Hat of Disguise): cast &#039;&#039;disguise self&#039;&#039; at will to get +10 to disguise checks&lt;br /&gt;
*Amulet of Natural Armor. +1 enhancement bonus to natural AC&lt;br /&gt;
*+1 Troll Leather Lamellar Armor (harvested from a Wydmoor Swamp scrag troll, then enchanted at the Wydmoor Swamp Temple)&lt;br /&gt;
*cloak of resistance +3 (a gift from the [[Azure Geese]], its broach is their [[Media:Geese-abstract.jpg|emblem]])&lt;br /&gt;
*ring of protection +1 (from the bog bros)&lt;br /&gt;
&lt;br /&gt;
==Feats and Special Abilities==&lt;br /&gt;
&lt;br /&gt;
===Standard Feats===&lt;br /&gt;
*&#039;&#039;&#039;Point-blank shot&#039;&#039;&#039; (+1 to ranged attacks and damage within 30&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Iron Will&#039;&#039;&#039; (+2 to Will Saves)&lt;br /&gt;
*&#039;&#039;&#039;Step Up&#039;&#039;&#039; (can take his 5&#039; step on an opponent&#039;s turn as an immediate action if the opponent is stepping from adjacent. this consumes the 5&#039; step)&lt;br /&gt;
*&#039;&#039;&#039;Power Attack&#039;&#039;&#039; (can trade floor(bab/4) + 1 from attacks in a round for double that bonus to damage, modified like strength by 2H/secondary/etc)&lt;br /&gt;
*&#039;&#039;&#039;Rending Claws (racial)&#039;&#039;&#039; (on successful hit with both claw attacks in a round, do an additional 1d4 + 1.5*str damage)&lt;br /&gt;
&lt;br /&gt;
===Chirurgeon Bonus Feats===&lt;br /&gt;
*&#039;&#039;&#039;Brew Potion&#039;&#039;&#039; (can create potions with Craft(Alchemy))&lt;br /&gt;
*&#039;&#039;&#039;Throw Anything&#039;&#039;&#039; (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon, apply Int bonus to damage for any splash weapon)&lt;br /&gt;
*&#039;&#039;&#039;Skill Focus (Heal) (from Anaesthetic)&#039;&#039;&#039; +3 to Heal checks. This becomes +6 when Heal is at 10 ranks.&lt;br /&gt;
&lt;br /&gt;
===Class abilities===&lt;br /&gt;
*&#039;&#039;&#039;Armor Prof. (Light)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Simple Weapon Proficiency&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swift Alchemy&#039;&#039;&#039; : Takes half the normal amount of time to create alchemical items, and can apply poison to a weapon as a move action.&lt;br /&gt;
*&#039;&#039;&#039;Bombs&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mutagen&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Discoveries&#039;&#039;&#039;&lt;br /&gt;
**2nd &#039;&#039;&#039;(Spontaneous Healing)&#039;&#039;&#039; : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp&lt;br /&gt;
**4th &#039;&#039;&#039;(Frost Bomb)&#039;&#039;&#039;: When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save (DC 1/2 Alchemist level + 1/2 Alchemist Int)&lt;br /&gt;
**6th &#039;&#039;&#039;(Healing Touch)&#039;&#039;&#039;: Available spontaneous heal points double to (alchemist level) * 5. Can use a standard action to touch a target in range and apply a usage of spontaneous healing to them.&lt;br /&gt;
**8th &#039;&#039;&#039;(Preserve Organs)&#039;&#039;&#039;: Equivalent to light fortification (25% chance to nullify crits/sneak attacks)&lt;br /&gt;
*&#039;&#039;&#039;Poison resistance +4&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Curative Infusion&#039;&#039;&#039; : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)&lt;br /&gt;
*&#039;&#039;&#039;Anaesthetic&#039;&#039;&#039;: Gain Skill Focus (Heal). Any usage of Heal that does damage automatically does minimum damage, if desired.&lt;br /&gt;
*&#039;&#039;&#039;Poison Use&#039;&#039;&#039;: Can apply poisons without a chance of self-poison.&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
&lt;br /&gt;
===Level 1: Chirurgeon===&lt;br /&gt;
Base F/R/W: +2/+2/+0&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0&amp;lt;br /&amp;gt;&lt;br /&gt;
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level +1 (Intelligence)&lt;br /&gt;
&lt;br /&gt;
===Level 2: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+3/+3/+0&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level: crafter&#039;s fortune&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level&lt;br /&gt;
&lt;br /&gt;
===Level 3: Chirurgeon===&lt;br /&gt;
&lt;br /&gt;
Base F/R/W: +0/+0/+1 ==&amp;gt; &#039;&#039;&#039;+3/+3/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb 2d6, swift alchemy &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level: Adhesive spittle&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Feat: Iron Will &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 4: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+4/+4/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Discovery &#039;&#039;&#039;heal bomb&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Ability point: Int &amp;lt;br /&amp;gt;&lt;br /&gt;
Language: &#039;&#039;&#039;Gnoll (int)&#039;&#039;&#039;, &#039;&#039;&#039;Goblin&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level:&#039;&#039;&#039;Jump&#039;&#039;&#039;, 1 2nd-level or less: &#039;&#039;&#039;Cure Moderate Wounds&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 2 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal, survival, craft(alchemy), spellcraft, perception, 4xUMD, climb, knowledge(arcana), linguistics &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 5: Chirurgeon===&lt;br /&gt;
Base F/R/W: +0/+0/+0 ==&amp;gt; &#039;&#039;&#039;+4/+4/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0 ==&amp;gt; &#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb 3d6, Anaesthetic (get Skill Focus (Heal), any Heal use that could harm patient always does minimum damage)&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Feat: Step Up&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 HP&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 2nd-level or less: Cure Moderate Wounds  &amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, knowledge(nature), climb&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 6: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+1 ==&amp;gt; &#039;&#039;&#039;+5/+5/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+4&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class: 1 hp &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: another spontaneous healing use (up to three), poison use&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Healing Touch -- three more spontaneous healing uses (up to level/day), can use a standard action to apply a spontaneous healing use to another&amp;lt;br /&amp;gt;&lt;br /&gt;
2nd-level formula: lesser restoration&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), swim&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 7: Chirurgeon===&lt;br /&gt;
Base F/R/W: 0/0/0 ==&amp;gt; &#039;&#039;&#039;+5/+5/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+5&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class: 1 skill point&amp;lt;br /&amp;gt;&lt;br /&gt;
Feat: (power attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: monstrous physique I&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 2 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb damage 4d6, another spontaneous healing use&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), flyx2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 8: Chirurgeon===&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +1/+1/0 ==&amp;gt; &#039;&#039;&#039;+6/+6/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, poison resistance +4&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Preserve organs&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: thorn body&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level, 1 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Stat point: str (to 15)&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), fly&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Level 9: Chirurgeon===&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +0/+0/1 ==&amp;gt; &#039;&#039;&#039;+6/+6/+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0 ==&amp;gt; &#039;&#039;&#039;+6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, bomb 5d6&amp;lt;br /&amp;gt;&lt;br /&gt;
Feat: Rending Claws&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: &#039;&#039;burrow&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level, 1 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), fly, swim&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Coming Up==&lt;br /&gt;
&lt;br /&gt;
===Level 10: Chirurgeon===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaa;&amp;quot;&amp;gt;&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+7/+7/+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+7&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, power over death&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Mummification&amp;lt;br /&amp;gt;&lt;br /&gt;
4th-level formula: breath of life and beast shape ii or fluid form&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: +2/day 4th-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), know(arcana), climb (bring heal up to 10?)&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=19022</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Main_Page&amp;diff=19022"/>
		<updated>2017-11-14T00:58:47Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;The World To Come&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== [https://wiki.proteststand.com/index.php?title=Main_Page Check Out the Fancy New Wiki] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* Check the &amp;quot;getting started&amp;quot; links about &#039;&#039;&#039;[[races]]&#039;&#039;&#039;, &#039;&#039;&#039;[[classes]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[nations]]&#039;&#039;&#039; to the left for a world overview.&lt;br /&gt;
* For the devout, or the casually religious, &#039;&#039;&#039;[[Alexandria|Alexandria Omnity]]&#039;&#039;&#039; and her &#039;&#039;&#039;[[Alexandrian Church|worship]]&#039;&#039;&#039; will put you on the righteous path.&lt;br /&gt;
* Refresh your addled memory with notes about the &#039;&#039;&#039;[[Quest Notes|Arabelle or Wydmoor Campaigns]]&#039;&#039;&#039;, the growing list of &#039;&#039;&#039;[[:Category:MeFight Session Notes | Team MeFight Session Notes]]&#039;&#039;&#039;, follow the adventures of the &#039;&#039;&#039;[[Mefighter beta team|MeFighter Beta Squad]]&#039;&#039;&#039;, or be amazed at the intensity of the &#039;&#039;&#039;[[:Category:Mattsters of the Mattiverse|Mattsters of the Mattiverse]]&#039;&#039;&#039;&lt;br /&gt;
* Get a history lesson with the &#039;&#039;&#039;[[timeline of major events]]&#039;&#039;&#039; and help Kim &#039;&#039;&#039;create a timeline of Alexandria&#039;s life linked to the Testimonials (last updated, 12/1/11)&#039;&#039;&#039; [https://spreadsheets.google.com/spreadsheet/ccc?key=0Ap44ljMIIIzqdGJDYXVrZ2FKZ0xEM2gwNWVDRUlvbXc&amp;amp;hl=en_US&amp;amp;authkey=CNfB9MgO]&lt;br /&gt;
&lt;br /&gt;
== Everyone Loves Lists! ==&lt;br /&gt;
&lt;br /&gt;
*[[Ask the Sage]]&lt;br /&gt;
*[[Party Spreadsheets]]&lt;br /&gt;
*[[Recent Events]] &lt;br /&gt;
*[[Achievements]]&lt;br /&gt;
*[[List of Languages]]&lt;br /&gt;
*[[Prestige Classes]]&lt;br /&gt;
*The [[Standard Calendar]]&lt;br /&gt;
*[[The Ages of History]]&lt;br /&gt;
*[[List of Arch-Wardens]] &lt;br /&gt;
*[[List of Universities]]&lt;br /&gt;
*[[Agents of Corruption]]&lt;br /&gt;
*[[Eight Rites]]&lt;br /&gt;
*[[Sovereigns of the Mainland]]&lt;br /&gt;
&lt;br /&gt;
== Atlas ==&lt;br /&gt;
&lt;br /&gt;
*The Mainland : [http://wiki.memphisgamers.com/index.php?title=File:Mainland-1.8.5b.jpg]&lt;br /&gt;
*Animated : [http://wiki.memphisgamers.com/images/1/15/Mainland_Animated.gif]&lt;br /&gt;
**Atlas of Nations : [http://wiki.memphisgamers.com/index.php?title=File:Mainland_-_Political_Map_b.jpg]&lt;br /&gt;
**Areas of Conflict (1402) : [http://wiki.memphisgamers.com/index.php?title=File:Mainland_-_Conflict_Areas_1402_labeled.jpg]&lt;br /&gt;
  &lt;br /&gt;
=== Nations of the Realm ===&lt;br /&gt;
*[[Alexia]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Gildenhome]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Hakan]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Odessa]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Ubrekt]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Celstia]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Flannary]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Fresia]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Petera]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Minor States ===&lt;br /&gt;
*[[Wydmoor Free City]] : Destroyed in Autumn, 1401 [[FI]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Utrell]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Temporal Authority]] of the Arch-Wardency &lt;br /&gt;
&lt;br /&gt;
=== The Unmapped Wilds ===&lt;br /&gt;
*[[Sidhe-Praxen]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Ulan]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Active Groups ==&lt;br /&gt;
&lt;br /&gt;
==== [[Gnob&#039;s Folly]] ([[Fresia]]) (Late Spring, 1402 [[FI]]) ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;APL&#039;&#039;&#039;: 10.5&lt;br /&gt;
&lt;br /&gt;
*{{Kib Absold}}, [[Human]] [[Professional|Military Officer]], his sister {{Tana}}, and his horse {{Tenpence}} - ([[user:slitherrr|Slitherrr]])&lt;br /&gt;
*[[Thoven]], [[Dwarven]] [[Flame Disciple]] and his Pseudodragon familiar, [[Tibbers]] - ([[user:toomuchpete|TooMuchPete]])&lt;br /&gt;
*[[Gilerl]], [[Wild Gnomish]] [[Barbarians|Barbarian]] - ([[user:Pokeylope|Pokeylope]])&lt;br /&gt;
*{{Anise}}, [[Sidhe]] [[Ranger]] and the {{Ghost Elk}} - ([[user:Feantari|Feantari]])&lt;br /&gt;
*[[Mag Foddlamucks]], Gnomish Witch, and her scorpion familiar - Kim&lt;br /&gt;
*&#039;&#039;&#039;hiaitus&#039;&#039;&#039; &amp;quot;[[Thed]]&amp;quot;, Peabody Award winning [[Gnomish]] [[Rogues|Rogue]] - ([[user:xorry|Xorry]])&lt;br /&gt;
*&#039;&#039;&#039;retired to NPC&#039;&#039;&#039; [[Marwynn]], [[Human]] [[Oracle]] - Kim&lt;br /&gt;
*&#039;&#039;&#039;retired, then RIP&#039;&#039;&#039; &amp;lt;strike&amp;gt;[[Neven b&#039;Aaronurt]], [[Halfling]] [[Druid]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[:Category:Mattsters of the Mattiverse|Mattsters of the Mattiverse]] ([[Wydmoor Swamp]]) (Early Spring, 1402 [[FI]]) ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;APL&#039;&#039;&#039;: 8&lt;br /&gt;
*{{Russ}}, [[Lizardfolk]] Chirurgeon - ([[user:slitherrr|Slitherrr]])&lt;br /&gt;
*[[Mad Gokar]], [[Half-Orc]] Mutagen Berserker - (bartley)&lt;br /&gt;
*[[Edi]], [[Halfling]] Priest - ([[User:Msallen|MSAllen]])&lt;br /&gt;
*[[Yoa]], [[Human]] Summoner, and her eidolon [[Try]] - ([[User:Mattie|Mattie]])&lt;br /&gt;
*&amp;lt;b&amp;gt;RIP&amp;lt;/b&amp;gt; &amp;lt;strike&amp;gt;[[Apt]], [[Human]] Infiltrator&amp;lt;/strike&amp;gt; ([[user:Mattie|Mattie]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Retired Groups ==&lt;br /&gt;
&lt;br /&gt;
==== The [[Silverwalkers]] ([[The Underdark]]) (Spring 1402 [[FI]]) ====&lt;br /&gt;
* &#039;&#039;&#039;APL&#039;&#039;&#039;: 14.5&lt;br /&gt;
* Surviving Members : [[Mose]], [[LE]], [[Al]], [[Kaylee]], [[Stein]]&lt;br /&gt;
* Retired Members : [[Kimika]], [[Germain]] (RIP) and his friend [[Egg]] (RIP)&lt;br /&gt;
* Lost Members : [[Qa]], [[Quinalin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Mefighter beta team]] ([[The Scar]], [[Gildenhome]]) (Early Spring, 1402 [[FI]]) ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;APL&#039;&#039;&#039;: 6.5&lt;br /&gt;
*{{Uhanimara}} - [[Human]] [[Witch]] - ([[user:Feantari|Feantari]])&lt;br /&gt;
*[[Thurmin Vustor]] - [[Human]] [[Inquisitor]] - nubs&lt;br /&gt;
*[[Brunner Kronheim]] - [[Dwarf|Dwarven]] Fighter - The &#039;Noid&lt;br /&gt;
*[[Drem Lorsken]] - [[Dwarf|Dwarven]] Paladin - clockbound&lt;br /&gt;
*[[Torekk Deeperdown]] - [[Dwarf|Dwarven]] Druid - bartley&lt;br /&gt;
*&#039;&#039;&#039;RIP&#039;&#039;&#039; &amp;lt;strike&amp;gt;[[Gallus Parvus]] - [[Human]] Necromancer&amp;lt;/strike&amp;gt; - Verdana&lt;br /&gt;
*&#039;&#039;&#039;RIP&#039;&#039;&#039; &amp;lt;strike&amp;gt;[[Frimble]] - [[Halfling]] [[Rogue|Filcher]]&amp;lt;/strike&amp;gt; - [[User:Rebent|Rebent]]&lt;br /&gt;
*&#039;&#039;&#039;RETIRED&#039;&#039;&#039; [[Gub]] - [[Hobgoblin]] [[Monk|Zen Archer]] - [[User:Rebent|Rebent]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[:Category:Mefighter Gamma Team|Gamma Team]] ([[Imperial City]], [[Fresia]]) (Spring, 1402 [[FI]]) ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;APL&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
* {{Theo}} the Arcanist - ([[user:Feantari|Feantari]])&lt;br /&gt;
* Bel the Hunter (Slayer/Investigator)&lt;br /&gt;
* Mell the Dodgy Paladin&lt;br /&gt;
* Human Rogue&lt;br /&gt;
* Dohrn Bend-Ear - Dwarf Bard - ([[Smart Dalek]])&lt;br /&gt;
* Dwarf Druid&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=5e_House_Rules&amp;diff=19021</id>
		<title>5e House Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=5e_House_Rules&amp;diff=19021"/>
		<updated>2017-11-14T00:57:25Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: Replaced content with &amp;quot;Go to the [https://wiki.proteststand.com/index.php?title=5e_House_Rules other wiki] for the content that used to live here.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Go to the [https://wiki.proteststand.com/index.php?title=5e_House_Rules other wiki] for the content that used to live here.&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:5e_Setting_Working_Document&amp;diff=19020</id>
		<title>Talk:5e Setting Working Document</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:5e_Setting_Working_Document&amp;diff=19020"/>
		<updated>2017-11-14T00:53:18Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;we&#039;ll need a new wiki soon!&lt;br /&gt;
&lt;br /&gt;
bonus points for coming up with a name for that wiki&lt;br /&gt;
&lt;br /&gt;
super bonus points for getting a domain for that wiki&lt;br /&gt;
:https://www.proteststand.com/ -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;br /&gt;
::and then, https://wiki.proteststand.com/ -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;br /&gt;
super king kong mega points for actually dealing with the upkeep of that domain.&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=5e_Setting_Working_Document&amp;diff=19019</id>
		<title>5e Setting Working Document</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=5e_Setting_Working_Document&amp;diff=19019"/>
		<updated>2017-11-14T00:52:16Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: Replaced content with &amp;quot;All content moved to the [https://wiki.proteststand.com/index.php?title=5e_Setting_Working_Document new wiki]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All content moved to the [https://wiki.proteststand.com/index.php?title=5e_Setting_Working_Document new wiki]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Mattsters_of_the_Mattiverse_Session_26&amp;diff=19015</id>
		<title>Talk:Mattsters of the Mattiverse Session 26</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Mattsters_of_the_Mattiverse_Session_26&amp;diff=19015"/>
		<updated>2017-11-11T22:57:08Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How many subjects does a King need to have before the &#039;&#039;regicide&#039;&#039; achievement applies? -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;br /&gt;
&lt;br /&gt;
Related: Artist&#039;s conception of the Wererat Monarch: [[File:Wererat_Monarch.jpg]]&lt;br /&gt;
&lt;br /&gt;
Also, if it&#039;s okay, we were tidying up pretty fast and I wasn&#039;t able to fit in a small flavor element, so if I can retcon it it&#039;d be this:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Russ grabs the two turncoats from before (known only as &amp;quot;wererat skirmisher 12&amp;quot; and &amp;quot;wererat skirmisher 13&amp;quot;) as they leave, and forces them onto the ground. As they cower, he uses a knife to slice off a toe (finger? wererat physiology is hard) from each, secreting them into a pouch. He gives them both one long look before turning away in dismissal&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
These are, respectively, the wererat who begged for its life (12) and the wererat who pulled the lever (13). Russ does not forget or forgive. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Session ends as the last wererats scamper down the corridors and out of the party&#039;s lives. Russ stops two before they can leave (wererat skirmishers 12 and 13, the two who LIED TO HIS FACE) and dramatically removes a finger from each before dismissing them. He stores it with his other trophies.&amp;quot;&lt;br /&gt;
- I don&#039;t remember that! It is in the nature of Rats to escape their fate &amp;gt;:D [[User:Detarame|absalom]] ([[User talk:Detarame|talk]]) 18:55, 10 November 2017 (EST)&lt;br /&gt;
:I called this in the session before, but we were in a hurry to tidy up. The wererats aren&#039;t going to *die*, Russ is just keeping a promise. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;br /&gt;
::Think of what you gain: One-eared wererats that can be recognized in iconography in some far-flung future 5e plotline. &amp;quot;Wait, didn&#039;t we that one time...&amp;quot; YES. YES WE DID. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Mattsters_of_the_Mattiverse_Session_26&amp;diff=19014</id>
		<title>Talk:Mattsters of the Mattiverse Session 26</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Mattsters_of_the_Mattiverse_Session_26&amp;diff=19014"/>
		<updated>2017-11-11T20:20:55Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How many subjects does a King need to have before the &#039;&#039;regicide&#039;&#039; achievement applies? -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;br /&gt;
&lt;br /&gt;
Related: Artist&#039;s conception of the Wererat Monarch: [[File:Wererat_Monarch.jpg]]&lt;br /&gt;
&lt;br /&gt;
Also, if it&#039;s okay, we were tidying up pretty fast and I wasn&#039;t able to fit in a small flavor element, so if I can retcon it it&#039;d be this:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Russ grabs the two turncoats from before (known only as &amp;quot;wererat skirmisher 12&amp;quot; and &amp;quot;wererat skirmisher 13&amp;quot;) as they leave, and forces them onto the ground. As they cower, he uses a knife to slice off a toe (finger? wererat physiology is hard) from each, secreting them into a pouch. He gives them both one long look before turning away in dismissal&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
These are, respectively, the wererat who begged for its life (12) and the wererat who pulled the lever (13). Russ does not forget or forgive. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Session ends as the last wererats scamper down the corridors and out of the party&#039;s lives. Russ stops two before they can leave (wererat skirmishers 12 and 13, the two who LIED TO HIS FACE) and dramatically removes a finger from each before dismissing them. He stores it with his other trophies.&amp;quot;&lt;br /&gt;
- I don&#039;t remember that! It is in the nature of Rats to escape their fate &amp;gt;:D [[User:Detarame|absalom]] ([[User talk:Detarame|talk]]) 18:55, 10 November 2017 (EST)&lt;br /&gt;
:I called this in the session before, but we were in a hurry to tidy up. The wererats aren&#039;t going to *die*, Russ is just keeping a promise. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_26&amp;diff=19011</id>
		<title>Mattsters of the Mattiverse Session 26</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_26&amp;diff=19011"/>
		<updated>2017-11-10T17:39:49Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Mattsters of the Mattiverse Session 25|...last episode]]==&lt;br /&gt;
* ..party runs from a &#039;&#039;cloudkill&#039;&#039;, fights bunches of wererats, runs into vampire Fenn&lt;br /&gt;
&lt;br /&gt;
==Solo Fenn==&lt;br /&gt;
* A brief respite occurs where the party isn&#039;t being actively harassed. Gokar rushes up to Yoa and sees Riala (&#039;&#039;cloudkill&#039;&#039; still in tow). Edi glances down a trap hallway, then joins Gokar--Russ heads down that hallway and starts pulling up flagstones to try to destroy one of the lightning traps.&lt;br /&gt;
** Gokar is pulling the cloudkill up into the old Otyugh lair so the party can try to pull it down a hallway with a &#039;&#039;dispel&#039;&#039; trap.&lt;br /&gt;
* The rest of the group comes to the Northmost parts of those hallways. Fenn, who has been hiding in the &#039;&#039;cloudkill&#039;&#039; this whole time. He unleashes an alternative to &#039;&#039;dominate&#039;&#039; that instead causes fear--Gokar initially fails but is pulled back by Edi, and Riala takes off running (her scream is heard later).&lt;br /&gt;
[[File:Fennbush.JPG]]&lt;br /&gt;
* Russ stops destroying things to join the group. Gokar gets a blow in, but Fenn retreats back into the approaching &#039;&#039;cloudkill&#039;&#039;. Edi preps him with bits of luck, and he runs back up the other side to engage.&lt;br /&gt;
[[File:Dammit finn.JPG]]&lt;br /&gt;
** Yoa summons some hound archons to help (sequentially). They&#039;re such &#039;&#039;good boys&#039;&#039;, &#039;&#039;yes they are&#039;&#039;.&lt;br /&gt;
** Gokar starts slugging it out with Fenn. Some whiffs occur, but then he gets a pretty great blow in just as the &#039;&#039;cloudkill&#039;&#039; is about to envelope him (GM awards self-sacrificing bravery with XP, as is tradition).&lt;br /&gt;
[[File:Fenn v Gokar.JPG]]&lt;br /&gt;
** Edi lands a &#039;&#039;dispel&#039;&#039; on the &#039;&#039;cloudkill&#039;&#039; (&#039;&#039;only just&#039;&#039; making the check), and becomes probably the only player to have &#039;&#039;dispelled&#039;&#039; any of Edrell&#039;s spells in any campaign.&lt;br /&gt;
[[File:The tide turn.JPG]]&lt;br /&gt;
** Fenn reverts to cloud form and starts running. Yoa summons a mephit to push him back and the crowd deals some damage.&lt;br /&gt;
[[File:Fenn Getaway.JPG]]&lt;br /&gt;
** Eventually Fenn is pushed into the very long, continuous corridor on the Eastmost side. Edi ends it with a &#039;&#039;wall of fire&#039;&#039; that Fenn cannot escape. He is reduced to zero hit points and starts moving away, presumably to his coffin. &lt;br /&gt;
*** Edi follows, but Fenn disappears into the rubble of the collapsed corridor.&lt;br /&gt;
* Russ heads back to keep destroying the trap. Gokar joins in, and they manage the job.&lt;br /&gt;
* Circling near the entrance, Russ takes point, and is ambushed!&lt;br /&gt;
[[File:Ratbush01.JPG]]&lt;br /&gt;
** Rat-a-Cat Rat and their Rat-Cat are with four skirmishers. The skirmishers let forth a salvo that&#039;s about as useful as usual. The Rat-Cat is quite a bit more deadly, and Russ doesn&#039;t quite have the attack bonus he needs to return fire appropriately. Rat-a-Cat Rat &#039;&#039;hastes&#039;&#039; and makes things worse.&lt;br /&gt;
** Semiferals burst through the front door to cut Russ off from the rest of the party. Gokar engages.&lt;br /&gt;
** Russ is able to get out of sight of the skirmishers, but the Rat-Cat keeps up. Edi keeps his lizard alive with channels.&lt;br /&gt;
** Yoa summons water mephits, who try to &#039;&#039;stinking cloud&#039;&#039; the lot. The second one gets it off, disabling all but Rat-a-Cat Rat and one skirmisher.&lt;br /&gt;
** Rat-a-Cat Rat bolts and Russ pursues, after finishing off a damaged semiferal. Gokar finishes the other and starts slugging it with Rat-a-Cat Rat. Yoa begins re-summoning Try, and Edi supports with a spiritual weapon.&lt;br /&gt;
** Russ &#039;&#039;very nearly&#039;&#039; finishes off Rat-a-Cat Rat, but they manage an escape into a horde of waiting wererats, including a previously seen skald (who begins a war chant) and one particularly swaggery wererat (a wererat Rat King). Russ about-faces to rejoin the party.&lt;br /&gt;
* Rat-a-Cat Rat&#039;s Rat-Cat is finally finished off. Edi runs after Russ, who is shaking his head and pointing back. They spend a round desperately healing for a bit, expecting the door to pop open.&lt;br /&gt;
* It doesn&#039;t. Edi &#039;&#039;remote view&#039;&#039;s the other side of the door and sees the corridor is empty. Gokar rushes ahead to scout.&lt;br /&gt;
** He sees the skald, and notices they have an armband. Gokar gives the skald a thumbs up, and they stop playing their bardsong and head back past Gokar (nonviolently). They point at two doors on the way.&lt;br /&gt;
** Gokar heads up to the doors, but doesn&#039;t open them yet. Edi and Russ have caught up by now, as has Try (Yoa is not too far behind).&lt;br /&gt;
** The skald approaches Russ with ambiguous chanting and outreached hands. Russ does not resist, and is subject to a &#039;&#039;cure moderate wounds&#039;&#039;. He tells the skald, &amp;quot;the vampire iss dusst ssoon&amp;quot;, before the skald continues their retreat.&lt;br /&gt;
* A nod, then the door is opened&lt;br /&gt;
** As expected, the Rat King and his remaining horde are there. Semiferals block the doorway, skirmishers fire from behind the line.&lt;br /&gt;
[[File:Rattyregicide.JPG]]&lt;br /&gt;
** The other door opens, and Rat-a-Cat Rat is there with more skirmishers. Rat-a-Cat Rat begins to cast a spell, but is silenced (for the last time) by Russ&#039;s bomb.&lt;br /&gt;
** A brief melee ensues before the Rat King bellows for everyone to &amp;quot;stand aside!&amp;quot;. Skirmishers five-foot-step out of the way after their attacks to give the King space.&lt;br /&gt;
** The King&#039;s first round of attacks all miss Gokar, who at this point is incredibly hard to hit (33 AC). Russ is able to squeeze in and join the combat. The Rat King grins...&lt;br /&gt;
[[File:Showdown.JPG]]&lt;br /&gt;
** ... and is promptly &#039;&#039;paralyze&#039;&#039;d by a last casting of &#039;&#039;hold person&#039;&#039; from Edi, getting an &#039;&#039;amazingly&#039;&#039; clutch save failure. Gokar performs a &#039;&#039;coup de grace&#039;&#039;, and the Rat King falls ignominiously. His horde falls to the ground begging for mercy, and are spared (&amp;quot;drop your weaponss and leave, and you will live&amp;quot;).&lt;br /&gt;
** Session ends as the last wererats scamper down the corridors and out of the party&#039;s lives. Russ stops two before they can leave (wererat skirmishers 12 and 13, the two who LIED TO HIS FACE) and dramatically removes a finger from each before dismissing them. He stores it with his other trophies.&lt;br /&gt;
&lt;br /&gt;
==Awards ==&lt;br /&gt;
* 1800 xp to all for skirmisher mercy&lt;br /&gt;
* 1000 xp to all for semiferal mercy&lt;br /&gt;
* 1200 xp to all dead semiferals&lt;br /&gt;
* 600 xp to all for skald mercy&lt;br /&gt;
* 1200 xp to all for Rat-a-Cat Rat and Rat-a-Cat Rat&#039;s Rat-Cat&lt;br /&gt;
* 2400 xp to all for the Rat Monarch&lt;br /&gt;
* 200 xp to Edi: &amp;quot;Better than Edrell?&amp;quot;&lt;br /&gt;
* 200 xp to Gokar: &amp;quot;Mad&amp;quot; bravery&lt;br /&gt;
* Rat-a-Cat Rat&#039;s Rat-Cat&#039;s Rat-Cat Harness&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattsters of the Mattiverse|2017-11-05]]&lt;br /&gt;
[[Category:Quest Notes]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=File_talk:Wererat_Monarch.jpg&amp;diff=19010</id>
		<title>File talk:Wererat Monarch.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=File_talk:Wererat_Monarch.jpg&amp;diff=19010"/>
		<updated>2017-11-07T23:02:36Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SHENANIGANS! [[User:Detarame|absalom]] ([[User talk:Detarame|talk]]) 17:05, 7 November 2017 (EST)&lt;br /&gt;
: :D -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=File_talk:Wererat_Monarch.jpg&amp;diff=19009</id>
		<title>File talk:Wererat Monarch.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=File_talk:Wererat_Monarch.jpg&amp;diff=19009"/>
		<updated>2017-11-07T23:02:23Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SHENANIGANS! [[User:Detarame|absalom]] ([[User talk:Detarame|talk]]) 17:05, 7 November 2017 (EST)&lt;br /&gt;
:D -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Mattsters_of_the_Mattiverse_Session_26&amp;diff=19008</id>
		<title>Talk:Mattsters of the Mattiverse Session 26</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Mattsters_of_the_Mattiverse_Session_26&amp;diff=19008"/>
		<updated>2017-11-07T23:00:40Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How many subjects does a King need to have before the &#039;&#039;regicide&#039;&#039; achievement applies? -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;br /&gt;
&lt;br /&gt;
Related: Artist&#039;s conception of the Wererat Monarch: [[File:Wererat_Monarch.jpg]]&lt;br /&gt;
&lt;br /&gt;
Also, if it&#039;s okay, we were tidying up pretty fast and I wasn&#039;t able to fit in a small flavor element, so if I can retcon it it&#039;d be this:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Russ grabs the two turncoats from before (known only as &amp;quot;wererat skirmisher 12&amp;quot; and &amp;quot;wererat skirmisher 13&amp;quot;) as they leave, and forces them onto the ground. As they cower, he uses a knife to slice off a toe (finger? wererat physiology is hard) from each, secreting them into a pouch. He gives them both one long look before turning away in dismissal&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
These are, respectively, the wererat who begged for its life (12) and the wererat who pulled the lever (13). Russ does not forget or forgive. -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Mattsters_of_the_Mattiverse_Session_26&amp;diff=19007</id>
		<title>Talk:Mattsters of the Mattiverse Session 26</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Mattsters_of_the_Mattiverse_Session_26&amp;diff=19007"/>
		<updated>2017-11-07T22:59:16Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How many subjects does a King need to have before the &#039;&#039;regicide&#039;&#039; achievement applies? -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;br /&gt;
&lt;br /&gt;
Related: Artist&#039;s conception of the Wererat Monarch: [[File:Wererat_Monarch.jpg]]&lt;br /&gt;
&lt;br /&gt;
Also, if it&#039;s okay, we were tidying up pretty fast and I wasn&#039;t able to fit in a small flavor element, so if I can retcon it it&#039;d be this:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Russ grabs the two turncoats from before (known only as &amp;quot;wererat skirmisher 12&amp;quot; and &amp;quot;wererat skirmisher 13&amp;quot;) as they leave, and forces them onto the ground. As they cower, he uses a knife to slice off a toe (finger? wererat physiology is hard) from each, secreting them into a pouch. He gives them both one long look before turning away in dismissal&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Mattsters_of_the_Mattiverse_Session_26&amp;diff=19006</id>
		<title>Talk:Mattsters of the Mattiverse Session 26</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Mattsters_of_the_Mattiverse_Session_26&amp;diff=19006"/>
		<updated>2017-11-07T22:58:56Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How many subjects does a King need to have before the &#039;&#039;regicide&#039;&#039; achievement applies? -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;br /&gt;
&lt;br /&gt;
Related: Artist&#039;s conception of the Wererat Monarch: [[File:Wererat_Monarch.jpg]]&lt;br /&gt;
&lt;br /&gt;
Also, if it&#039;s okay, we were tidying up pretty fast and I wasn&#039;t able to fit in a small flavor element, so if I can retcon it it&#039;d be this:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Russ grabs the two turncoats from before (known only as &amp;quot;wererat skirmisher 12&amp;quot; &amp;quot;wererat skirmisher 13&amp;quot;) as they leave, and forces them onto the ground. As they cower, he uses a knife to slice off a toe (finger? wererat physiology is hard) from each, secreting them into a pouch. He gives them both one long look before turning away in dismissal&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Russ%27s_Character_Sheet&amp;diff=19004</id>
		<title>Russ&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Russ%27s_Character_Sheet&amp;diff=19004"/>
		<updated>2017-11-07T18:08:32Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: /* Formulae */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player: Slitherrr&amp;lt;br /&amp;gt;&lt;br /&gt;
Name: [[Russ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Classes/Levels: [http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/chirurgeon Chirurgeon] 9&amp;lt;br /&amp;gt;&lt;br /&gt;
Experience: See spreadsheet&amp;lt;br /&amp;gt;&lt;br /&gt;
Race: [[Lizardfolk]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: CN&amp;lt;br /&amp;gt;&lt;br /&gt;
Origin: The [[Hundred Lakes]] region of [[Celestia]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Residence: The [[Wydmoor Swamp Temple]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Quick Ref==&lt;br /&gt;
*Attack arrays:&lt;br /&gt;
**Weapon: iterative (+1 spear or morningstar (cold iron or silversheen) 2H)/bite (1d3) (secondary). Alternatively, iterative morningstar 1H/claw (secondary)/bite (secondary)&lt;br /&gt;
**Normal naturals: 2 x Claw (1d4)/Bite (1d3)&lt;br /&gt;
**Gargoyle naturals: 2 x Claw (1d6)/Bite (1d4)/Gore (1d4)&lt;br /&gt;
**Bombs: 5d6 + 4 damage, 20&#039; range increment, affected by throw anything (+1 to hit) and point-blank shot (+1 to hit/damage within 30&#039;)&lt;br /&gt;
*AC: &#039;&#039;&#039;19&#039;&#039;&#039; (+4 Leather Lamellar +1 enhancement bonus on armor +2 Natural AC +1 Enhancement Bonus to Natural AC +1 deflection from shield ring) / &#039;&#039;&#039;11&#039;&#039;&#039; touch AC / &#039;&#039;&#039;19&#039;&#039;&#039; Flat-footed&lt;br /&gt;
*CMB: &#039;&#039;&#039;+8&#039;&#039;&#039; (6 bab + 2 str)&lt;br /&gt;
*CMD: &#039;&#039;&#039;18&#039;&#039;&#039; (10 + 6 bab + 2 str)&lt;br /&gt;
&lt;br /&gt;
===Modifiers when &#039;&#039;Mutated&#039;&#039;===&lt;br /&gt;
*Str: +2 Natural AC (does not stack with hide), +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming&lt;br /&gt;
*Dex: +2 Natural AC (does not stack with hide), +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills&lt;br /&gt;
*Con: +2 Natural AC (does not stack with hide), +4 Con, -2 Cha, +2*(level) hp (from +4 Con), -1 social skills&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
STR: 15 (8th-level stat)&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
CON: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
INT: 18 (4th-level stat)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
CHA: 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
====Stats====&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points||||79|||| (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus||||+6|||| +6 Chirurgeon&lt;br /&gt;
|-&lt;br /&gt;
|Initiative||||+0||||&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed||||30 ft.||||&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save||||+12||||+6 Chirurgeon, +3 Con, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Save||||+9||||+6 Chirurgeon, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Will Save||||+9||||+3 Chirurgeon, +1 Wis, +2 Iron Will, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Extracts per day||||6 first-level (5 Chirurgeon, 1 Int bonus), 5 2nd-level (4 Chirurgeon, 1 Int bonus), 4 3rd-level (3 Chirurgeon, 1 Int bonus)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
*&#039;&#039;&#039;Keeper of the Veil (Disguise)&#039;&#039;&#039; - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you&lt;br /&gt;
*&#039;&#039;&#039;Iron Lungs&#039;&#039;&#039; - You can hold your breath twice as long [note: This is 4x to 5x, not 4x to 8x], and get a +2 trait bonus to saving throws against inhaled poisons&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xenophobic&#039;&#039;&#039; - Start only with local language&lt;br /&gt;
*&#039;&#039;&#039;Natural Attacks&#039;&#039;&#039; - Get bite at two size categories smaller, two claws regular size, all primary natural attacks&lt;br /&gt;
*&#039;&#039;&#039;Scaly Hide&#039;&#039;&#039; - +2 Natural AC&lt;br /&gt;
*&#039;&#039;&#039;Hold Breath&#039;&#039;&#039; - Can hold breath for number of rounds equal to 4x Con before suffocating&lt;br /&gt;
*&#039;&#039;&#039;Swim Speed (30&#039;)&#039;&#039;&#039; - (+8 to swim checks, don&#039;t have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)&lt;br /&gt;
&lt;br /&gt;
==Features in various forms==&lt;br /&gt;
===Bugbear (Alter Self)===&lt;br /&gt;
*+2 size Str, darkvision 60&#039;, scent&lt;br /&gt;
&lt;br /&gt;
===Sasquatch (Alter Self)===&lt;br /&gt;
*+2 size Str, darkvision 60&#039;, low-light vision, scent, speed 40&#039;&lt;br /&gt;
&lt;br /&gt;
===Gargoyle (Monstrous Physique I)===&lt;br /&gt;
*+2 size Str, +2 natural AC, darkvision 60&#039;, speed 40&#039;, fly 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Conditional Modifiers==&lt;br /&gt;
*+2 to save vs. poison (from Chirurgeon 2)&lt;br /&gt;
*+4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Ubrekti(bonus from int), [[Ssel&#039;it]](origin), Celesti (bonus from int), Orcish (bonus from int), Gnollish (bonus from int lvl 4), Goblin (linguistics)&lt;br /&gt;
&lt;br /&gt;
==Formulae==&lt;br /&gt;
===Starting Book (lizardfolk-hide)===&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Formulae&lt;br /&gt;
|-&lt;br /&gt;
|1||abjuring step, adhesive spittle, ant haul, bomber&#039;s eye, comprehend languages, crafter&#039;s fortune, cure light wounds, disguise self, enlarge person, heightened awareness, identify, jump, long arm, monkey fish, phantom blood, polypurpose panacea, reduce person, shield, shock shield, stone fist, targeted bomb admixture, third eye&lt;br /&gt;
|-&lt;br /&gt;
|2||ablative barrier, adhesive blood, alchemical allocation, barkskin, bear&#039;s endurance, blood armor, blur, bull&#039;s strength, cat&#039;s grace, cure moderate wounds, darkvision, elemental touch, false life, fox&#039;s cunning, invisibility, lesser restoration, perceive cues, protection from arrows, remove paralysis, resist energy, see invisibility, spider climb, vomit swarm&lt;br /&gt;
|-&lt;br /&gt;
|3||cure serious wounds, displacement, disable construct, fly, heroism, monstrous physique i, protection from energy, thorn body, tongues, remove disease&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Loose pages (to put into a new book)===&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Formulae&lt;br /&gt;
|-&lt;br /&gt;
|3||burrow&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Bonus!! Bonus Derivation&lt;br /&gt;
|-&lt;br /&gt;
|Craft(alchemy)     ||+ 16 (+25 craft alchemical item, +27/+32 in lab)|| 9 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature, +2 from alchemy lab and +5 from crafter&#039;s fortune)&lt;br /&gt;
|-&lt;br /&gt;
|Spellcraft         ||+ 16|| 9 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Heal               ||+ 13|| 6 +3 Class Skill +1 Stat +3 Skill Focus (Heal)&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (nature) ||+ 13|| 6 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (arcana) ||+ 13|| 6 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Perception         ||+ 13|| 9 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Survival           ||+ 13|| 9 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Swim               ||+ 12 (+11 in armor)|| 2 +2 Stat + 8 Lizardfolk racial (can always take 10, doesn&#039;t even need to check unless doing a special action or avoiding a hazard) (-1 ACP)&lt;br /&gt;
|-&lt;br /&gt;
|Use Magical Device ||+ 11|| 9 +3 Class Skill -1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Craft(glass)       ||+  8|| 1 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Appraise           ||+  8|| 1 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Fly                ||+  7 (+6 in armor) || 4 + 3 Class Skill + 0 Stat (-1 ACP)&lt;br /&gt;
|-&lt;br /&gt;
|Linguistics        ||+  5|| 1 +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Profession (sailor)||+  5|| 1 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Climb              ||+  5 (+4 in armor) || 3 + 2 Stat (-1 ACP) &lt;br /&gt;
|-&lt;br /&gt;
|Disguise           ||+  4 (+14) || 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment of Note==&lt;br /&gt;
*Muzzle-band of disguise, lesser (a.k.a., Lizardfolk-restricted Lesser Hat of Disguise): cast &#039;&#039;disguise self&#039;&#039; at will to get +10 to disguise checks&lt;br /&gt;
*Amulet of Natural Armor. +1 enhancement bonus to natural AC&lt;br /&gt;
*+1 Troll Leather Lamellar Armor (harvested from a Wydmoor Swamp scrag troll, then enchanted at the Wydmoor Swamp Temple)&lt;br /&gt;
*cloak of resistance +3 (a gift from the [[Azure Geese]], its broach is their [[Media:Geese-abstract.jpg|emblem]])&lt;br /&gt;
*ring of protection +1 (from the bog bros)&lt;br /&gt;
&lt;br /&gt;
==Feats and Special Abilities==&lt;br /&gt;
&lt;br /&gt;
===Standard Feats===&lt;br /&gt;
*&#039;&#039;&#039;Point-blank shot&#039;&#039;&#039; (+1 to ranged attacks and damage within 30&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Iron Will&#039;&#039;&#039; (+2 to Will Saves)&lt;br /&gt;
*&#039;&#039;&#039;Step Up&#039;&#039;&#039; (can take his 5&#039; step on an opponent&#039;s turn as an immediate action if the opponent is stepping from adjacent. this consumes the 5&#039; step)&lt;br /&gt;
*&#039;&#039;&#039;Power Attack&#039;&#039;&#039; (can trade floor(bab/4) + 1 from attacks in a round for double that bonus to damage, modified like strength by 2H/secondary/etc)&lt;br /&gt;
*&#039;&#039;&#039;Rending Claws (racial)&#039;&#039;&#039; (on successful hit with both claw attacks in a round, do an additional 1d4 + 1.5*str damage)&lt;br /&gt;
&lt;br /&gt;
===Chirurgeon Bonus Feats===&lt;br /&gt;
*&#039;&#039;&#039;Brew Potion&#039;&#039;&#039; (can create potions with Craft(Alchemy))&lt;br /&gt;
*&#039;&#039;&#039;Throw Anything&#039;&#039;&#039; (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon, apply Int bonus to damage for any splash weapon)&lt;br /&gt;
*&#039;&#039;&#039;Skill Focus (Heal) (from Anaesthetic)&#039;&#039;&#039; +3 to Heal checks. This becomes +6 when Heal is at 10 ranks.&lt;br /&gt;
&lt;br /&gt;
===Class abilities===&lt;br /&gt;
*&#039;&#039;&#039;Armor Prof. (Light)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Simple Weapon Proficiency&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swift Alchemy&#039;&#039;&#039; : Takes half the normal amount of time to create alchemical items, and can apply poison to a weapon as a move action.&lt;br /&gt;
*&#039;&#039;&#039;Bombs&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mutagen&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Discoveries&#039;&#039;&#039;&lt;br /&gt;
**2nd &#039;&#039;&#039;(Spontaneous Healing)&#039;&#039;&#039; : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp&lt;br /&gt;
**4th &#039;&#039;&#039;(Frost Bomb)&#039;&#039;&#039;: When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save (DC 1/2 Alchemist level + 1/2 Alchemist Int)&lt;br /&gt;
**6th &#039;&#039;&#039;(Healing Touch)&#039;&#039;&#039;: Available spontaneous heal points double to (alchemist level) * 5. Can use a standard action to touch a target in range and apply a usage of spontaneous healing to them.&lt;br /&gt;
**8th &#039;&#039;&#039;(Preserve Organs)&#039;&#039;&#039;: Equivalent to light fortification (25% chance to nullify crits/sneak attacks)&lt;br /&gt;
*&#039;&#039;&#039;Poison resistance +4&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Curative Infusion&#039;&#039;&#039; : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)&lt;br /&gt;
*&#039;&#039;&#039;Anaesthetic&#039;&#039;&#039;: Gain Skill Focus (Heal). Any usage of Heal that does damage automatically does minimum damage, if desired.&lt;br /&gt;
*&#039;&#039;&#039;Poison Use&#039;&#039;&#039;: Can apply poisons without a chance of self-poison.&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
&lt;br /&gt;
===Level 1: Chirurgeon===&lt;br /&gt;
Base F/R/W: +2/+2/+0&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0&amp;lt;br /&amp;gt;&lt;br /&gt;
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level +1 (Intelligence)&lt;br /&gt;
&lt;br /&gt;
===Level 2: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+3/+3/+0&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level: crafter&#039;s fortune&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level&lt;br /&gt;
&lt;br /&gt;
===Level 3: Chirurgeon===&lt;br /&gt;
&lt;br /&gt;
Base F/R/W: +0/+0/+1 ==&amp;gt; &#039;&#039;&#039;+3/+3/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb 2d6, swift alchemy &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level: Adhesive spittle&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Feat: Iron Will &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 4: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+4/+4/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Discovery &#039;&#039;&#039;heal bomb&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Ability point: Int &amp;lt;br /&amp;gt;&lt;br /&gt;
Language: &#039;&#039;&#039;Gnoll (int)&#039;&#039;&#039;, &#039;&#039;&#039;Goblin&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level:&#039;&#039;&#039;Jump&#039;&#039;&#039;, 1 2nd-level or less: &#039;&#039;&#039;Cure Moderate Wounds&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 2 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal, survival, craft(alchemy), spellcraft, perception, 4xUMD, climb, knowledge(arcana), linguistics &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 5: Chirurgeon===&lt;br /&gt;
Base F/R/W: +0/+0/+0 ==&amp;gt; &#039;&#039;&#039;+4/+4/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0 ==&amp;gt; &#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb 3d6, Anaesthetic (get Skill Focus (Heal), any Heal use that could harm patient always does minimum damage)&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Feat: Step Up&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 HP&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 2nd-level or less: Cure Moderate Wounds  &amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, knowledge(nature), climb&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 6: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+1 ==&amp;gt; &#039;&#039;&#039;+5/+5/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+4&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class: 1 hp &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: another spontaneous healing use (up to three), poison use&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Healing Touch -- three more spontaneous healing uses (up to level/day), can use a standard action to apply a spontaneous healing use to another&amp;lt;br /&amp;gt;&lt;br /&gt;
2nd-level formula: lesser restoration&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), swim&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 7: Chirurgeon===&lt;br /&gt;
Base F/R/W: 0/0/0 ==&amp;gt; &#039;&#039;&#039;+5/+5/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+5&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class: 1 skill point&amp;lt;br /&amp;gt;&lt;br /&gt;
Feat: (power attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: monstrous physique I&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 2 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb damage 4d6, another spontaneous healing use&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), flyx2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 8: Chirurgeon===&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +1/+1/0 ==&amp;gt; &#039;&#039;&#039;+6/+6/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, poison resistance +4&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Preserve organs&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: thorn body&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level, 1 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Stat point: str (to 15)&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), fly&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Level 9: Chirurgeon===&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +0/+0/1 ==&amp;gt; &#039;&#039;&#039;+6/+6/+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0 ==&amp;gt; &#039;&#039;&#039;+6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, bomb 5d6&amp;lt;br /&amp;gt;&lt;br /&gt;
Feat: Rending Claws&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: &#039;&#039;burrow&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level, 1 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), fly, swim&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Coming Up==&lt;br /&gt;
&lt;br /&gt;
===Level 10: Chirurgeon===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaa;&amp;quot;&amp;gt;&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+7/+7/+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+7&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, power over death&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Mummification&amp;lt;br /&amp;gt;&lt;br /&gt;
4th-level formula: breath of life and beast shape ii or fluid form&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: +2/day 4th-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), know(arcana), climb (bring heal up to 10?)&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=File:Wererat_Monarch.jpg&amp;diff=19003</id>
		<title>File:Wererat Monarch.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=File:Wererat_Monarch.jpg&amp;diff=19003"/>
		<updated>2017-11-07T18:04:42Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Mattsters_of_the_Mattiverse_Session_26&amp;diff=19002</id>
		<title>Talk:Mattsters of the Mattiverse Session 26</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Mattsters_of_the_Mattiverse_Session_26&amp;diff=19002"/>
		<updated>2017-11-07T18:04:19Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How many subjects does a King need to have before the &#039;&#039;regicide&#039;&#039; achievement applies? -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;br /&gt;
&lt;br /&gt;
Related: Artist&#039;s conception of the Wererat Monarch: [[File:Wererat_Monarch.jpg]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Talk:Mattsters_of_the_Mattiverse_Session_26&amp;diff=19001</id>
		<title>Talk:Mattsters of the Mattiverse Session 26</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Talk:Mattsters_of_the_Mattiverse_Session_26&amp;diff=19001"/>
		<updated>2017-11-07T18:03:09Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: Created page with &amp;quot;How many subjects does a King need to have before the &amp;#039;&amp;#039;regicide&amp;#039;&amp;#039; achievement applies? -~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How many subjects does a King need to have before the &#039;&#039;regicide&#039;&#039; achievement applies? -[[User:Slitherrr|slitherrr]] ([[User talk:Slitherrr|talk]])&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_26&amp;diff=19000</id>
		<title>Mattsters of the Mattiverse Session 26</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_26&amp;diff=19000"/>
		<updated>2017-11-07T18:01:44Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Mattsters of the Mattiverse Session 25|...last episode]]==&lt;br /&gt;
* ..party runs from a &#039;&#039;cloudkill&#039;&#039;, fights bunches of wererats, runs into vampire Fenn&lt;br /&gt;
&lt;br /&gt;
==Solo Fenn==&lt;br /&gt;
* A brief respite occurs where the party isn&#039;t being actively harassed. Gokar rushes up to Yoa and sees Riala (&#039;&#039;cloudkill&#039;&#039; still in tow). Edi glances down a trap hallway, then joins Gokar--Russ heads down that hallway and starts pulling up flagstones to try to destroy one of the lightning traps.&lt;br /&gt;
** Gokar is pulling the cloudkill up into the old Otyugh lair so the party can try to pull it down a hallway with a &#039;&#039;dispel&#039;&#039; trap.&lt;br /&gt;
* The rest of the group comes to the Northmost parts of those hallways. Fenn, who has been hiding in the &#039;&#039;cloudkill&#039;&#039; this whole time. He unleashes an alternative to &#039;&#039;dominate&#039;&#039; that instead causes fear--Gokar initially fails but is pulled back by Edi, and Riala takes off running (her scream is heard later).&lt;br /&gt;
[[File:Fennbush.JPG]]&lt;br /&gt;
* Russ stops destroying things to join the group. Gokar gets a blow in, but Fenn retreats back into the approaching &#039;&#039;cloudkill&#039;&#039;. Edi preps him with bits of luck, and he runs back up the other side to engage.&lt;br /&gt;
[[File:Dammit finn.JPG]]&lt;br /&gt;
** Yoa summons some hound archons to help (sequentially). They&#039;re such &#039;&#039;good boys&#039;&#039;, &#039;&#039;yes they are&#039;&#039;.&lt;br /&gt;
** Gokar starts slugging it out with Fenn. Some whiffs occur, but then he gets a pretty great blow in just as the &#039;&#039;cloudkill&#039;&#039; is about to envelope him (GM awards self-sacrificing bravery with XP, as is tradition).&lt;br /&gt;
[[File:Fenn v Gokar.JPG]]&lt;br /&gt;
** Edi lands a &#039;&#039;dispel&#039;&#039; on the &#039;&#039;cloudkill&#039;&#039; (&#039;&#039;only just&#039;&#039; making the check), and becomes probably the only player to have &#039;&#039;dispelled&#039;&#039; any of Edrell&#039;s spells in any campaign.&lt;br /&gt;
[[File:The tide turn.JPG]]&lt;br /&gt;
** Fenn reverts to cloud form and starts running. Yoa summons a mephit to push him back and the crowd deals some damage.&lt;br /&gt;
[[File:Fenn Getaway.JPG]]&lt;br /&gt;
** Eventually Fenn is pushed into the very long, continuous corridor on the Eastmost side. Edi ends it with a &#039;&#039;wall of fire&#039;&#039; that Fenn cannot escape. He is reduced to zero hit points and starts moving away, presumably to his coffin. &lt;br /&gt;
*** Edi follows, but Fenn disappears into the rubble of the collapsed corridor.&lt;br /&gt;
* Russ heads back to keep destroying the trap. Gokar joins in, and they manage the job.&lt;br /&gt;
* Circling near the entrance, Russ takes point, and is ambushed!&lt;br /&gt;
[[File:Ratbush01.JPG]]&lt;br /&gt;
** Rat-a-Cat Rat and their Rat-Cat are with four skirmishers. The skirmishers let forth a salvo that&#039;s about as useful as usual. The Rat-Cat is quite a bit more deadly, and Russ doesn&#039;t quite have the attack bonus he needs to return fire appropriately. Rat-a-Cat Rat &#039;&#039;hastes&#039;&#039; and makes things worse.&lt;br /&gt;
** Semiferals burst through the front door to cut Russ off from the rest of the party. Gokar engages.&lt;br /&gt;
** Russ is able to get out of sight of the skirmishers, but the Rat-Cat keeps up. Edi keeps his lizard alive with channels.&lt;br /&gt;
** Yoa summons water mephits, who try to &#039;&#039;stinking cloud&#039;&#039; the lot. The second one gets it off, disabling all but Rat-a-Cat Rat and one skirmisher.&lt;br /&gt;
** Rat-a-Cat Rat bolts and Russ pursues, after finishing off a damaged semiferal. Gokar finishes the other and starts slugging it with Rat-a-Cat Rat. Yoa begins re-summoning Try, and Edi supports with a spiritual weapon.&lt;br /&gt;
** Russ &#039;&#039;very nearly&#039;&#039; finishes off Rat-a-Cat Rat, but they manage an escape into a horde of waiting wererats, including a previously seen skald (who begins a war chant) and one particularly swaggery wererat (a wererat Rat King). Russ about-faces to rejoin the party.&lt;br /&gt;
* Rat-a-Cat Rat&#039;s Rat-Cat is finally finished off. Edi runs after Russ, who is shaking his head and pointing back. They spend a round desperately healing for a bit, expecting the door to pop open.&lt;br /&gt;
* It doesn&#039;t. Edi &#039;&#039;remote view&#039;&#039;s the other side of the door and sees the corridor is empty. Gokar rushes ahead to scout.&lt;br /&gt;
** He sees the skald, and notices they have an armband. Gokar gives the skald a thumbs up, and they stop playing their bardsong and head back past Gokar (nonviolently). They point at two doors on the way.&lt;br /&gt;
** Gokar heads up to the doors, but doesn&#039;t open them yet. Edi and Russ have caught up by now, as has Try (Yoa is not too far behind).&lt;br /&gt;
** The skald approaches Russ with ambiguous chanting and outreached hands. Russ does not resist, and is subject to a &#039;&#039;cure moderate wounds&#039;&#039;. He tells the skald, &amp;quot;the vampire iss dusst ssoon&amp;quot;, before the skald continues their retreat.&lt;br /&gt;
* A nod, then the door is opened&lt;br /&gt;
** As expected, the Rat King and his remaining horde are there. Semiferals block the doorway, skirmishers fire from behind the line.&lt;br /&gt;
[[File:Rattyregicide.JPG]]&lt;br /&gt;
** The other door opens, and Rat-a-Cat Rat is there with more skirmishers. Rat-a-Cat Rat begins to cast a spell, but is silenced (for the last time) by Russ&#039;s bomb.&lt;br /&gt;
** A brief melee ensues before the Rat King bellows for everyone to &amp;quot;stand aside!&amp;quot;. Skirmishers five-foot-step out of the way after their attacks to give the King space.&lt;br /&gt;
** The King&#039;s first round of attacks all miss Gokar, who at this point is incredibly hard to hit (33 AC). Russ is able to squeeze in and join the combat. The Rat King grins...&lt;br /&gt;
[[File:Showdown.JPG]]&lt;br /&gt;
** ... and is promptly &#039;&#039;paralyze&#039;&#039;d by a last casting of &#039;&#039;hold person&#039;&#039; from Edi, getting an &#039;&#039;amazingly&#039;&#039; clutch save failure. Gokar performs a &#039;&#039;coup de grace&#039;&#039;, and the Rat King falls ignominiously. His horde falls to the ground begging for mercy, and are spared (&amp;quot;drop your weaponss and leave, and you will live&amp;quot;).&lt;br /&gt;
** Session ends as the last wererats scamper down the corridors and out of the party&#039;s lives.&lt;br /&gt;
&lt;br /&gt;
==Awards ==&lt;br /&gt;
* 1800 xp to all for skirmisher mercy&lt;br /&gt;
* 1000 xp to all for semiferal mercy&lt;br /&gt;
* 1200 xp to all dead semiferals&lt;br /&gt;
* 600 xp to all for skald mercy&lt;br /&gt;
* 1200 xp to all for Rat-a-Cat Rat and Rat-a-Cat Rat&#039;s Rat-Cat&lt;br /&gt;
* 2400 xp to all for the Rat Monarch&lt;br /&gt;
* 200 xp to Edi: &amp;quot;Better than Edrell?&amp;quot;&lt;br /&gt;
* 200 xp to Gokar: &amp;quot;Mad&amp;quot; bravery&lt;br /&gt;
* Rat-a-Cat Rat&#039;s Rat-Cat&#039;s Rat-Cat Harness&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattsters of the Mattiverse|2017-11-05]]&lt;br /&gt;
[[Category:Quest Notes]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Russ%27s_Character_Sheet&amp;diff=18990</id>
		<title>Russ&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Russ%27s_Character_Sheet&amp;diff=18990"/>
		<updated>2017-11-06T07:13:00Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player: Slitherrr&amp;lt;br /&amp;gt;&lt;br /&gt;
Name: [[Russ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Classes/Levels: [http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/chirurgeon Chirurgeon] 9&amp;lt;br /&amp;gt;&lt;br /&gt;
Experience: See spreadsheet&amp;lt;br /&amp;gt;&lt;br /&gt;
Race: [[Lizardfolk]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Alignment: CN&amp;lt;br /&amp;gt;&lt;br /&gt;
Origin: The [[Hundred Lakes]] region of [[Celestia]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Residence: The [[Wydmoor Swamp Temple]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Quick Ref==&lt;br /&gt;
*Attack arrays:&lt;br /&gt;
**Weapon: iterative (+1 spear or morningstar (cold iron or silversheen) 2H)/bite (1d3) (secondary). Alternatively, iterative morningstar 1H/claw (secondary)/bite (secondary)&lt;br /&gt;
**Normal naturals: 2 x Claw (1d4)/Bite (1d3)&lt;br /&gt;
**Gargoyle naturals: 2 x Claw (1d6)/Bite (1d4)/Gore (1d4)&lt;br /&gt;
**Bombs: 5d6 + 4 damage, 20&#039; range increment, affected by throw anything (+1 to hit) and point-blank shot (+1 to hit/damage within 30&#039;)&lt;br /&gt;
*AC: &#039;&#039;&#039;19&#039;&#039;&#039; (+4 Leather Lamellar +1 enhancement bonus on armor +2 Natural AC +1 Enhancement Bonus to Natural AC +1 deflection from shield ring) / &#039;&#039;&#039;11&#039;&#039;&#039; touch AC / &#039;&#039;&#039;19&#039;&#039;&#039; Flat-footed&lt;br /&gt;
*CMB: &#039;&#039;&#039;+8&#039;&#039;&#039; (6 bab + 2 str)&lt;br /&gt;
*CMD: &#039;&#039;&#039;18&#039;&#039;&#039; (10 + 6 bab + 2 str)&lt;br /&gt;
&lt;br /&gt;
===Modifiers when &#039;&#039;Mutated&#039;&#039;===&lt;br /&gt;
*Str: +2 Natural AC (does not stack with hide), +4 Str, -2 Int, +2 (+3) melee and thrown (non-splash) damage (2H) (from +4 Str), -1 Bomb damage, -1 knowledge skills, +2 climbing/swimming&lt;br /&gt;
*Dex: +2 Natural AC (does not stack with hide), +4 Dex, -2 Wis, +2 Dex bonus AC (normal and touch), +1 ranged attack, -1 bunches of skills, +2 bunches of other skills&lt;br /&gt;
*Con: +2 Natural AC (does not stack with hide), +4 Con, -2 Cha, +2*(level) hp (from +4 Con), -1 social skills&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
STR: 15 (8th-level stat)&amp;lt;br /&amp;gt;&lt;br /&gt;
DEX: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
CON: 16&amp;lt;br /&amp;gt;&lt;br /&gt;
INT: 18 (4th-level stat)&amp;lt;br /&amp;gt;&lt;br /&gt;
WIS: 12&amp;lt;br /&amp;gt;&lt;br /&gt;
CHA: 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
====Stats====&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points||||79|||| (8 + 3) + (5 + 3) + (5 + 3) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1) + (5 + 3) + (5 + 3 + 1) + (5 + 3 + 1)&lt;br /&gt;
|-&lt;br /&gt;
|Base Attack Bonus||||+6|||| +6 Chirurgeon&lt;br /&gt;
|-&lt;br /&gt;
|Initiative||||+0||||&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed||||30 ft.||||&lt;br /&gt;
|-&lt;br /&gt;
|Fort Save||||+12||||+6 Chirurgeon, +3 Con, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Reflex Save||||+9||||+6 Chirurgeon, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Will Save||||+9||||+3 Chirurgeon, +1 Wis, +2 Iron Will, +3 cloak of resistance&lt;br /&gt;
|-&lt;br /&gt;
|Extracts per day||||6 first-level (5 Chirurgeon, 1 Int bonus), 5 2nd-level (4 Chirurgeon, 1 Int bonus), 4 3rd-level (3 Chirurgeon, 1 Int bonus)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Traits====&lt;br /&gt;
*&#039;&#039;&#039;Keeper of the Veil (Disguise)&#039;&#039;&#039; - You gain a +1 competence bonus on Bluff and Disguise checks, and one of these skills (your choice) is always a class skill for you&lt;br /&gt;
*&#039;&#039;&#039;Iron Lungs&#039;&#039;&#039; - You can hold your breath twice as long [note: This is 4x to 5x, not 4x to 8x], and get a +2 trait bonus to saving throws against inhaled poisons&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xenophobic&#039;&#039;&#039; - Start only with local language&lt;br /&gt;
*&#039;&#039;&#039;Natural Attacks&#039;&#039;&#039; - Get bite at two size categories smaller, two claws regular size, all primary natural attacks&lt;br /&gt;
*&#039;&#039;&#039;Scaly Hide&#039;&#039;&#039; - +2 Natural AC&lt;br /&gt;
*&#039;&#039;&#039;Hold Breath&#039;&#039;&#039; - Can hold breath for number of rounds equal to 4x Con before suffocating&lt;br /&gt;
*&#039;&#039;&#039;Swim Speed (30&#039;)&#039;&#039;&#039; - (+8 to swim checks, don&#039;t have to make swim checks except in really severe circumstances, can always take 10 even when in danger, can use run action while swimming if in a straight line)&lt;br /&gt;
&lt;br /&gt;
==Features in various forms==&lt;br /&gt;
===Bugbear (Alter Self)===&lt;br /&gt;
*+2 size Str, darkvision 60&#039;, scent&lt;br /&gt;
&lt;br /&gt;
===Sasquatch (Alter Self)===&lt;br /&gt;
*+2 size Str, darkvision 60&#039;, low-light vision, scent, speed 40&#039;&lt;br /&gt;
&lt;br /&gt;
===Gargoyle (Monstrous Physique I)===&lt;br /&gt;
*+2 size Str, +2 natural AC, darkvision 60&#039;, speed 40&#039;, fly 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Conditional Modifiers==&lt;br /&gt;
*+2 to save vs. poison (from Chirurgeon 2)&lt;br /&gt;
*+4 to save vs. inhaled poison (from Chirurgeon 2 and Iron Lungs)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Ubrekti(bonus from int), [[Ssel&#039;it]](origin), Celesti (bonus from int), Orcish (bonus from int), Gnollish (bonus from int lvl 4), Goblin (linguistics)&lt;br /&gt;
&lt;br /&gt;
==Formulae==&lt;br /&gt;
===Starting Book (lizardfolk-hide)===&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Formulae&lt;br /&gt;
|-&lt;br /&gt;
|1||abjuring step, adhesive spittle, ant haul, bomber&#039;s eye, comprehend languages, crafter&#039;s fortune, cure light wounds, disguise self, enlarge person, heightened awareness, identify, jump, long arm, monkey fish, phantom blood, polypurpose panacea, reduce person, shield, shock shield, stone fist, targeted bomb admixture, third eye&lt;br /&gt;
|-&lt;br /&gt;
|2||ablative barrier, adhesive blood, alchemical allocation, barkskin, bear&#039;s endurance, blood armor, blur, bull&#039;s strength, cat&#039;s grace, cure moderate wounds, darkvision, elemental touch, false life, fox&#039;s cunning, invisibility, lesser restoration, perceive cues, protection from arrows, remove paralysis, resist energy, see invisibility, spider climb, vomit swarm&lt;br /&gt;
|-&lt;br /&gt;
|3||cure serious wounds, displacement, disable construct, fly, heroism, monstrous physique i, protection from energy, thorn body, tongues, remove disease&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Bonus!! Bonus Derivation&lt;br /&gt;
|-&lt;br /&gt;
|Craft(alchemy)     ||+ 16 (+25 craft alchemical item, +27/+32 in lab)|| 9 +3 Class Skill +4 Stat (+Alchemist Level from Alchemist class feature, +2 from alchemy lab and +5 from crafter&#039;s fortune)&lt;br /&gt;
|-&lt;br /&gt;
|Spellcraft         ||+ 16|| 9 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Heal               ||+ 13|| 6 +3 Class Skill +1 Stat +3 Skill Focus (Heal)&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (nature) ||+ 13|| 6 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge (arcana) ||+ 13|| 6 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Perception         ||+ 13|| 9 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Survival           ||+ 13|| 9 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Swim               ||+ 12 (+11 in armor)|| 2 +2 Stat + 8 Lizardfolk racial (can always take 10, doesn&#039;t even need to check unless doing a special action or avoiding a hazard) (-1 ACP)&lt;br /&gt;
|-&lt;br /&gt;
|Use Magical Device ||+ 11|| 9 +3 Class Skill -1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Craft(glass)       ||+  8|| 1 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Appraise           ||+  8|| 1 +3 Class Skill +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Fly                ||+  7 (+6 in armor) || 4 + 3 Class Skill + 0 Stat (-1 ACP)&lt;br /&gt;
|-&lt;br /&gt;
|Linguistics        ||+  5|| 1 +4 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Profession (sailor)||+  5|| 1 +3 Class Skill +1 Stat&lt;br /&gt;
|-&lt;br /&gt;
|Climb              ||+  5 (+4 in armor) || 3 + 2 Stat (-1 ACP) &lt;br /&gt;
|-&lt;br /&gt;
|Disguise           ||+  4 (+14) || 1 +3 Class Skill -1 Stat +1 trait (+ 10 muzzle-band of disguise)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment of Note==&lt;br /&gt;
*Muzzle-band of disguise, lesser (a.k.a., Lizardfolk-restricted Lesser Hat of Disguise): cast &#039;&#039;disguise self&#039;&#039; at will to get +10 to disguise checks&lt;br /&gt;
*Amulet of Natural Armor. +1 enhancement bonus to natural AC&lt;br /&gt;
*+1 Troll Leather Lamellar Armor (harvested from a Wydmoor Swamp scrag troll, then enchanted at the Wydmoor Swamp Temple)&lt;br /&gt;
*cloak of resistance +3 (a gift from the [[Azure Geese]], its broach is their [[Media:Geese-abstract.jpg|emblem]])&lt;br /&gt;
*ring of protection +1 (from the bog bros)&lt;br /&gt;
&lt;br /&gt;
==Feats and Special Abilities==&lt;br /&gt;
&lt;br /&gt;
===Standard Feats===&lt;br /&gt;
*&#039;&#039;&#039;Point-blank shot&#039;&#039;&#039; (+1 to ranged attacks and damage within 30&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Iron Will&#039;&#039;&#039; (+2 to Will Saves)&lt;br /&gt;
*&#039;&#039;&#039;Step Up&#039;&#039;&#039; (can take his 5&#039; step on an opponent&#039;s turn as an immediate action if the opponent is stepping from adjacent. this consumes the 5&#039; step)&lt;br /&gt;
*&#039;&#039;&#039;Power Attack&#039;&#039;&#039; (can trade floor(bab/4) + 1 from attacks in a round for double that bonus to damage, modified like strength by 2H/secondary/etc)&lt;br /&gt;
*&#039;&#039;&#039;Rending Claws (racial)&#039;&#039;&#039; (on successful hit with both claw attacks in a round, do an additional 1d4 + 1.5*str damage)&lt;br /&gt;
&lt;br /&gt;
===Chirurgeon Bonus Feats===&lt;br /&gt;
*&#039;&#039;&#039;Brew Potion&#039;&#039;&#039; (can create potions with Craft(Alchemy))&lt;br /&gt;
*&#039;&#039;&#039;Throw Anything&#039;&#039;&#039; (can throw any object without a -4 penalty, +1 to attack when throwing a splash weapon, apply Int bonus to damage for any splash weapon)&lt;br /&gt;
*&#039;&#039;&#039;Skill Focus (Heal) (from Anaesthetic)&#039;&#039;&#039; +3 to Heal checks. This becomes +6 when Heal is at 10 ranks.&lt;br /&gt;
&lt;br /&gt;
===Class abilities===&lt;br /&gt;
*&#039;&#039;&#039;Armor Prof. (Light)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Simple Weapon Proficiency&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swift Alchemy&#039;&#039;&#039; : Takes half the normal amount of time to create alchemical items, and can apply poison to a weapon as a move action.&lt;br /&gt;
*&#039;&#039;&#039;Bombs&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mutagen&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Discoveries&#039;&#039;&#039;&lt;br /&gt;
**2nd &#039;&#039;&#039;(Spontaneous Healing)&#039;&#039;&#039; : Can heal up to 5 points in a round up to (alchemist level / 2) * 5 hp per day as a free action, activates automatically when brought below 0 hp&lt;br /&gt;
**4th &#039;&#039;&#039;(Frost Bomb)&#039;&#039;&#039;: When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save (DC 1/2 Alchemist level + 1/2 Alchemist Int)&lt;br /&gt;
**6th &#039;&#039;&#039;(Healing Touch)&#039;&#039;&#039;: Available spontaneous heal points double to (alchemist level) * 5. Can use a standard action to touch a target in range and apply a usage of spontaneous healing to them.&lt;br /&gt;
**8th &#039;&#039;&#039;(Preserve Organs)&#039;&#039;&#039;: Equivalent to light fortification (25% chance to nullify crits/sneak attacks)&lt;br /&gt;
*&#039;&#039;&#039;Poison resistance +4&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Curative Infusion&#039;&#039;&#039; : Cure extracts can be treated as infusions (but can be made inert at will rather than only on use)&lt;br /&gt;
*&#039;&#039;&#039;Anaesthetic&#039;&#039;&#039;: Gain Skill Focus (Heal). Any usage of Heal that does damage automatically does minimum damage, if desired.&lt;br /&gt;
*&#039;&#039;&#039;Poison Use&#039;&#039;&#039;: Can apply poisons without a chance of self-poison.&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
&lt;br /&gt;
===Level 1: Chirurgeon===&lt;br /&gt;
Base F/R/W: +2/+2/+0&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0&amp;lt;br /&amp;gt;&lt;br /&gt;
Feats: Point-Blank Shot (regular), Brew Potion, Throw Anything&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Simple Weapon Proficiency, Light Armor Proficiency, Alchemy, Bomb 1d6, Mutagen&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 2 1st-level +3 (Intelligence): cure light wounds, disguise self, shield, targeted bomb admixture, enlarge person&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level +1 (Intelligence)&lt;br /&gt;
&lt;br /&gt;
===Level 2: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+3/+3/+0&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Discovery (spontaneous healing), Poison resistance +2, Curative Infusion&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level: crafter&#039;s fortune&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level&lt;br /&gt;
&lt;br /&gt;
===Level 3: Chirurgeon===&lt;br /&gt;
&lt;br /&gt;
Base F/R/W: +0/+0/+1 ==&amp;gt; &#039;&#039;&#039;+3/+3/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb 2d6, swift alchemy &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level: Adhesive spittle&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Feat: Iron Will &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 4: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+4/+4/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Discovery &#039;&#039;&#039;heal bomb&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 Skill Rank&amp;lt;br /&amp;gt;&lt;br /&gt;
Ability point: Int &amp;lt;br /&amp;gt;&lt;br /&gt;
Language: &#039;&#039;&#039;Gnoll (int)&#039;&#039;&#039;, &#039;&#039;&#039;Goblin&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 1st-level:&#039;&#039;&#039;Jump&#039;&#039;&#039;, 1 2nd-level or less: &#039;&#039;&#039;Cure Moderate Wounds&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 2 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal, survival, craft(alchemy), spellcraft, perception, 4xUMD, climb, knowledge(arcana), linguistics &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 5: Chirurgeon===&lt;br /&gt;
Base F/R/W: +0/+0/+0 ==&amp;gt; &#039;&#039;&#039;+4/+4/+1&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0 ==&amp;gt; &#039;&#039;&#039;+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb 3d6, Anaesthetic (get Skill Focus (Heal), any Heal use that could harm patient always does minimum damage)&amp;lt;br /&amp;gt;&lt;br /&gt;
Standard Feat: Step Up&amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class Bonus: +1 HP&amp;lt;br /&amp;gt;&lt;br /&gt;
Formulae: 1 2nd-level or less: Cure Moderate Wounds  &amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal, survival, craft(alchemy), spellcraft, perception, UMD, knowledge(nature), climb&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 6: Chirurgeon===&lt;br /&gt;
Base F/R/W: +1/+1/+1 ==&amp;gt; &#039;&#039;&#039;+5/+5/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+4&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class: 1 hp &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: another spontaneous healing use (up to three), poison use&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Healing Touch -- three more spontaneous healing uses (up to level/day), can use a standard action to apply a spontaneous healing use to another&amp;lt;br /&amp;gt;&lt;br /&gt;
2nd-level formula: lesser restoration&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: heal*, survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), swim&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 7: Chirurgeon===&lt;br /&gt;
Base F/R/W: 0/0/0 ==&amp;gt; &#039;&#039;&#039;+5/+5/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+5&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Favored Class: 1 skill point&amp;lt;br /&amp;gt;&lt;br /&gt;
Feat: (power attack)&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: monstrous physique I&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 2 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Class Abilities: Bomb damage 4d6, another spontaneous healing use&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), flyx2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 8: Chirurgeon===&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +1/+1/0 ==&amp;gt; &#039;&#039;&#039;+6/+6/+2&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, poison resistance +4&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Preserve organs&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: thorn body&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 2nd-level, 1 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Stat point: str (to 15)&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), know(nature), fly&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Level 9: Chirurgeon===&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +0/+0/1 ==&amp;gt; &#039;&#039;&#039;+6/+6/+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +0 ==&amp;gt; &#039;&#039;&#039;+6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, bomb 5d6&amp;lt;br /&amp;gt;&lt;br /&gt;
Feat: Rending Claws&amp;lt;br /&amp;gt;&lt;br /&gt;
3rd-level formula: &#039;&#039;burrow&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: 1 1st-level, 1 3rd-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(arcana), fly, swim&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Coming Up==&lt;br /&gt;
&lt;br /&gt;
===Level 10: Chirurgeon===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#aaa;&amp;quot;&amp;gt;&lt;br /&gt;
Favored Class: 1 hp&amp;lt;br /&amp;gt;&lt;br /&gt;
Base F/R/W: +1/+1/+0 ==&amp;gt; &#039;&#039;&#039;+7/+7/+3&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
BAB: +1 ==&amp;gt; &#039;&#039;&#039;+7&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Abilities: Another spontaneous healing use, power over death&amp;lt;br /&amp;gt;&lt;br /&gt;
Discovery: Mummification&amp;lt;br /&amp;gt;&lt;br /&gt;
4th-level formula: breath of life and beast shape ii or fluid form&amp;lt;br /&amp;gt;&lt;br /&gt;
Extracts per day: +2/day 4th-level&amp;lt;br /&amp;gt;&lt;br /&gt;
Skills: survival*, craft(alchemy)*, spellcraft*, perception*, UMD*, know(nature), know(arcana), climb (bring heal up to 10?)&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_26&amp;diff=18989</id>
		<title>Mattsters of the Mattiverse Session 26</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_26&amp;diff=18989"/>
		<updated>2017-11-06T06:43:49Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: Created page with &amp;quot;==...last episode== * ..party runs from a &amp;#039;&amp;#039;cloudkill&amp;#039;&amp;#039;, fights bunches of wererats, runs into vampire Fenn  ==Solo Fenn== * A brief...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Mattsters of the Mattiverse Session 25|...last episode]]==&lt;br /&gt;
* ..party runs from a &#039;&#039;cloudkill&#039;&#039;, fights bunches of wererats, runs into vampire Fenn&lt;br /&gt;
&lt;br /&gt;
==Solo Fenn==&lt;br /&gt;
* A brief respite occurs where the party isn&#039;t being actively harassed. Gokar rushes up to Yoa and sees Riala (&#039;&#039;cloudkill&#039;&#039; still in tow). Edi glances down a trap hallway, then joins Gokar--Russ heads down that hallway and starts pulling up flagstones to try to destroy one of the lightning traps.&lt;br /&gt;
** Gokar is pulling the cloudkill up into the old Otyugh lair so the party can try to pull it down a hallway with a &#039;&#039;dispel&#039;&#039; trap.&lt;br /&gt;
* The rest of the group comes to the Northmost parts of those hallways. Fenn, who has been hiding in the &#039;&#039;cloudkill&#039;&#039; this whole time. He unleashes an alternative to &#039;&#039;dominate&#039;&#039; that instead causes fear--Gokar initially fails but is pulled back by Edi, and Riala takes off running (her scream is heard later).&lt;br /&gt;
* Russ stops destroying things to join the group. Gokar gets a blow in, but Fenn retreats back into the approaching &#039;&#039;cloudkill&#039;&#039;. Edi preps him with bits of luck, and he runs back up the other side to engage.&lt;br /&gt;
** Yoa summons some hound archons to help (sequentially). They&#039;re such &#039;&#039;good boys&#039;&#039;, &#039;&#039;yes they are&#039;&#039;.&lt;br /&gt;
** Gokar starts slugging it out with Fenn. Some whiffs occur, but then he gets a pretty great blow in just as the &#039;&#039;cloudkill&#039;&#039; is about to envelope him (GM awards self-sacrificing bravery with XP, as is tradition).&lt;br /&gt;
** Edi lands a &#039;&#039;dispel&#039;&#039; on the &#039;&#039;cloudkill&#039;&#039; (&#039;&#039;only just&#039;&#039; making the check), and becomes probably the only player to have &#039;&#039;dispelled&#039;&#039; any of Edrell&#039;s spells in any campaign.&lt;br /&gt;
** Fenn reverts to cloud form and starts running. Yoa summons a mephit to push him back and the crowd deals some damage.&lt;br /&gt;
** Eventually Fenn is pushed into the very long, continuous corridor on the Eastmost side. Edi ends it with a &#039;&#039;wall of fire&#039;&#039; that Fenn cannot escape. He is reduced to zero hit points and starts moving away, presumably to his coffin. &lt;br /&gt;
*** Edi follows, but Fenn disappears into the rubble of the collapsed corridor.&lt;br /&gt;
* Russ heads back to keep destroying the trap. Gokar joins in, and they manage the job.&lt;br /&gt;
* Circling near the entrance, Russ takes point, and is ambushed!&lt;br /&gt;
** Rat-a-Cat Rat and their Rat-Cat are with four skirmishers. The skirmishers let forth a salvo that&#039;s about as useful as usual. The Rat-Cat is quite a bit more deadly, and Russ doesn&#039;t quite have the attack bonus he needs to return fire appropriately. Rat-a-Cat Rat &#039;&#039;hastes&#039;&#039; and makes things worse.&lt;br /&gt;
** Semiferals burst through the front door to cut Russ off from the rest of the party. Gokar engages.&lt;br /&gt;
** Russ is able to get out of sight of the skirmishers, but the Rat-Cat keeps up. Edi keeps his lizard alive with channels.&lt;br /&gt;
** Yoa summons water mephits, who try to &#039;&#039;stinking cloud&#039;&#039; the lot. The second one gets it off, disabling all but Rat-a-Cat Rat and one skirmisher.&lt;br /&gt;
** Rat-a-Cat Rat bolts and Russ pursues, after finishing off a damaged semiferal. Gokar finishes the other and starts slugging it with Rat-a-Cat Rat. Yoa begins re-summoning Try, and Edi supports with a spiritual weapon.&lt;br /&gt;
** Russ &#039;&#039;very nearly&#039;&#039; finishes off Rat-a-Cat Rat, but they manage an escape into a horde of waiting wererats, including a previously seen skald (who begins a war chant) and one particularly swaggery wererat (a wererat Rat King). Russ about-faces to rejoin the party.&lt;br /&gt;
* Rat-a-Cat Rat&#039;s Rat-Cat is finally finished off. Edi runs after Russ, who is shaking his head and pointing back. They spend a round desperately healing for a bit, expecting the door to pop open.&lt;br /&gt;
* It doesn&#039;t. Edi &#039;&#039;remote view&#039;&#039;s the other side of the door and sees the corridor is empty. Gokar rushes ahead to scout.&lt;br /&gt;
** He sees the skald, and notices they have an armband. Gokar gives the skald a thumbs up, and they stop playing their bardsong and head back past Gokar (nonviolently). They point at two doors on the way.&lt;br /&gt;
** Gokar heads up to the doors, but doesn&#039;t open them yet. Edi and Russ have caught up by now, as has Try (Yoa is not too far behind).&lt;br /&gt;
** The skald approaches Russ with ambiguous chanting and outreached hands. Russ does not resist, and is subject to a &#039;&#039;cure moderate wounds&#039;&#039;. He tells the skald, &amp;quot;the vampire iss dusst ssoon&amp;quot;, before the skald continues their retreat.&lt;br /&gt;
* A nod, then the door is opened&lt;br /&gt;
** As expected, the Rat King and his remaining horde are there. Semiferals block the doorway, skirmishers fire from behind the line.&lt;br /&gt;
** The other door opens, and Rat-a-Cat Rat is there with more skirmishers. Rat-a-Cat Rat begins to cast a spell, but is silenced (for the last time) by Russ&#039;s bomb.&lt;br /&gt;
** A brief melee ensues before the Rat King bellows for everyone to &amp;quot;stand aside!&amp;quot;. Skirmishers five-foot-step out of the way after their attacks to give the King space.&lt;br /&gt;
** The King&#039;s first round of attacks all miss Gokar, who at this point is incredibly hard to hit (33 AC). Russ is able to squeeze in and join the combat. The Rat King grins...&lt;br /&gt;
** ... and is promptly &#039;&#039;paralyze&#039;&#039;d by a last casting of &#039;&#039;hold person&#039;&#039; from Edi, getting an &#039;&#039;amazingly&#039;&#039; clutch save failure. Gokar performs a &#039;&#039;coup de grace&#039;&#039;, and the Rat King falls ignominiously. His horde falls to the ground begging for mercy, and are spared (&amp;quot;drop your weaponss and leave, and you will live&amp;quot;).&lt;br /&gt;
** Session ends as the last wererats scamper down the corridors and out of the party&#039;s lives.&lt;br /&gt;
&lt;br /&gt;
==Awards ==&lt;br /&gt;
* 1800 xp to all for skirmisher mercy&lt;br /&gt;
* 1000 xp to all for semiferal mercy&lt;br /&gt;
* 1200 xp to all dead semiferals&lt;br /&gt;
* 600 xp to all for skald mercy&lt;br /&gt;
* 1200 xp to all for Rat-a-Cat Rat and Rat-a-Cat Rat&#039;s Rat-Cat&lt;br /&gt;
* 2400 xp to all for the Rat Monarch&lt;br /&gt;
* 200 xp to Edi: &amp;quot;Better than Edrell?&amp;quot;&lt;br /&gt;
* 200 xp to Gokar: &amp;quot;Mad&amp;quot; bravery&lt;br /&gt;
* Rat-a-Cat Rat&#039;s Rat-Cat&#039;s Rat-Cat Harness&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattsters of the Mattiverse|2017-11-05]]&lt;br /&gt;
[[Category:Quest Notes]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_25&amp;diff=18988</id>
		<title>Mattsters of the Mattiverse Session 25</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Mattsters_of_the_Mattiverse_Session_25&amp;diff=18988"/>
		<updated>2017-11-06T06:23:58Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Mattsters of the Mattiverse Session 24|...last episode]]==&lt;br /&gt;
* The party is led on a wild goose chase by groups of wererats, then finally gets a turncoat to lead them to the entrance, which they assault, with the understanding that a few rats will be signifying their willingness to turn tail a little more quickly with armbands. They kill the front guard and let loose a &#039;&#039;cloudkill&#039;&#039; with a trap.&lt;br /&gt;
&lt;br /&gt;
==Puzzle Rooms and Guerilla Warfare==&lt;br /&gt;
* Gokar busts down the door as fast as he can to escape the &#039;&#039;cloudkill&#039;&#039;. He still takes some Constitution damage, and the cloud is now following him.&lt;br /&gt;
* There is a series of four corridors. Russ explores down one and fills in some map.&lt;br /&gt;
* The orb explores another, and is immediately &#039;&#039;dispelled&#039;&#039;&lt;br /&gt;
* Try goes up another, and steps into a lightning trap [actually retconned in later since Mattie is an honest fella], and discovers a &#039;&#039;wall of force&#039;&#039; at the end. Yoa immediately recalls him.&lt;br /&gt;
* Edi heads up the same path as Russ and is immediately zapped by another trap.&lt;br /&gt;
** The party eventually discovers that the walls of force alternate &amp;quot;on&amp;quot; and &amp;quot;off&amp;quot;, and that each of the four paths has either a dispel trap or a lightning trap, in a pattern.&lt;br /&gt;
[[File:01 The Trapped Hallways.JPG|600px]]&lt;br /&gt;
* Gokar runs up shortly after, and sets off the same trap, zapping himself, and Edi again.&lt;br /&gt;
* Russ keeps a watch at the end of the hallways, letting the rest catch up and doing a patrol. On his second round, he bumps into some stealthy wererats!&lt;br /&gt;
** Two very lucky, solid hits later, and Russ is in a bad way. Gokar rushes in to the assist, and Edi fills in behind with a much-needed channel. Yoa and Try catch up and a short pitched battle ensues.&lt;br /&gt;
** The rats lose their advantage and fall back, closing a door behind them.&lt;br /&gt;
** Gokar runs behind and opens the door to a volley of bolts, which all miss. He starts laying into skirmishers, who quickly fall back.&lt;br /&gt;
** A skull is thrown in from the South, of an unknown, deceased, human. From its mouth issues a booming &amp;quot;HAHAHAHahahahaHAHAHAahAHAHA&amp;quot;, which does not stop.&lt;br /&gt;
** Helly, seeing an opportunity, starts chowing down on the head. It is eventually in no shape to continue laughing.&lt;br /&gt;
** Russ rushes up to quickly clear some unexplored map. He bumps into an otyugh and kills it without fanfare (this awards him two thirds of the total XP value of the otyugh, with the group splitting the other third).&lt;br /&gt;
*** There is a door here, which Russ notes for later.&lt;br /&gt;
** On the return, Russ hears an electricity trap go off. He proceeds with care, but still fails to detect the vampiric [[Fenn Lynrick]], whose sneak attack puts Russ solidly red.&lt;br /&gt;
** Russ returns fire with bombs, as he has no magic and silver weapon and they skip DR. Fenn goes into gas form and falls back. Behind him, Gokar&#039;s &#039;&#039;cloudkill&#039;&#039; is in slow, but steady, pursuit.&lt;br /&gt;
** Yoa opens up a pit under Fenn. It doesn&#039;t bother him much, and he goes into it to kill some time while he waits for the &#039;&#039;cloudkill&#039;&#039; to catch up. The wall of force is right at the edge of the pit, which helps Russ to keep from skidding into it as he throws another bomb.&lt;br /&gt;
[[File:mv25_fennpit.png|800px]]&lt;br /&gt;
[[File:02 fenn escapes maybe.JPG]]&lt;br /&gt;
** Edi summons a &#039;spiritual ally&#039;, which annoys Fenn pretty mightily.&lt;br /&gt;
[[File:03 the rat trapped.JPG]]&lt;br /&gt;
** Yoa summons a Hound Archon to help, and he starts giving everyone castings of &#039;&#039;aid&#039;&#039;. The &#039;&#039;cloudkill&#039;&#039; has caught up, but has sunk into the pit.&lt;br /&gt;
[[File:04 cloudkill standoff.JPG]]&lt;br /&gt;
** Wererats are sneaking up to flank. The party falls back after the skirmishers, who die, variously.&lt;br /&gt;
[[File:05 ratling reinforcements.JPG]]&lt;br /&gt;
** From the Northern door, a strange-looking creature pounces on Yoa. It is an eidolon, shaped like a cat with a rat&#039;s head (whose summoner is evidently named Ratacat, so it&#039;s Ratacat rat&#039;s rat-cat)&lt;br /&gt;
[[File:06 rat-a-cat cat&#039;s cat-rat cat.JPG]]&lt;br /&gt;
** Two wererats that fled before have returned. One has an armband, but didn&#039;t previously. They shoot (ineffective) bolts, then fall back into an unstable tunnel.&lt;br /&gt;
[[File:07 confronting the ambushers.JPG]]&lt;br /&gt;
** Russ catches and murders the one without an armband. He stares pointedly at the other.&lt;br /&gt;
** That other uses its turn to run to a lever at the end of the tunnel, flip Russ off, and pull it. The tunnel begins to collapse. Russ memorizes that one&#039;s face.&lt;br /&gt;
** The party regroups on the East side before the tunnel can collapse. With one exit, they return back to the still-approaching &#039;&#039;cloudkill&#039;&#039;, which the pit has continued to keep contained these many turns.&lt;br /&gt;
[[File:mv25_collapsingcorridor.png|600px]]&lt;br /&gt;
** Try and the archon take up the back, which means they are ambushed by ratlings. Try&#039;s damage is significant enough, and his proximity to &#039;&#039;cloudkill&#039;&#039; (whose containing pit is about to dissipate) worrying enough, that Yoa dismisses him.&lt;br /&gt;
** The pit disappears, but the wall of force is up at the same time, keeping it contained for one more turn. The two wererats on the other side of the wall are oblivious to their impending doom. Since one has an armband, Russ kindly warns him off without being too obvious about it. Him and Gokar fly over the wererats&#039; heads into another group of skirmishers, to hopefully keep the &#039;&#039;cloudkill&#039;&#039; from cutting the party off.&lt;br /&gt;
[[File:08 ten ways to die in a dungeon.JPG]]&lt;br /&gt;
*** Sadly, the semiferal wererat is not bright enough to understand his position. He fails his Fortitude save and dies. His fighter companion succeeds, but dies the next turn trying to run past Gokar and Russ.&lt;br /&gt;
[[File:09 cloudkill dam.JPG]]&lt;br /&gt;
** The wererats fall back. One without an armband pleads for his life. Russ pushes him bodily to a hallway, gives him a mighty sniff, and hisses, &amp;quot;I know your sscent&amp;quot; into his ear, then lets him go. The party gets a bit of breathing room.&lt;br /&gt;
* Yoa opens the door Russ ignored earlier. Inside a tiny room, manacled and with a bucket of waste, is [[The_Azure_Geese#Presumed_deceased.2C_but_later_found|Riala Pisk]]. Yoa is presumably surprised and delighted by this development.&lt;br /&gt;
* The session ends here.&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
* 1500 to all: 5x Ratling Toughs and smirmishers&lt;br /&gt;
* 450 to all: armband wererat mercy&lt;br /&gt;
* 400 to all: 1x Ratling Semi-feral&lt;br /&gt;
* 600 to Russ, 200 to the rest: Solo-kill Otyugh&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattsters of the Mattiverse|2017-09-23]]&lt;br /&gt;
[[Category:Quest Notes]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Template:Kib_absold_statsbox&amp;diff=18959</id>
		<title>Template:Kib absold statsbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Template:Kib_absold_statsbox&amp;diff=18959"/>
		<updated>2017-09-26T00:19:16Z</updated>

		<summary type="html">&lt;p&gt;Slitherrr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|farr_absold.jpg|12|[[Humans|Human]]|[[Professional]] 6, Fighter 2, [[Field Marshall]] 4|[[Natashial&#039;s Grace]]|[[The Standard]], [[Modular Hammer|The Draglet Fortress Captain&#039;s Warhammer]]|[[Farrandon]], [[Odessa]]}}&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
</feed>