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	<id>https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Cannonball%21</id>
	<title>Cannonball! - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Cannonball%21"/>
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	<updated>2026-05-06T17:08:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Cannonball!&amp;diff=16627&amp;oldid=prev</id>
		<title>Slitherrr: arcane spells typically do 1 die/level. not going prone for not taking damage is already build into the rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Cannonball!&amp;diff=16627&amp;oldid=prev"/>
		<updated>2015-06-27T20:32:12Z</updated>

		<summary type="html">&lt;p&gt;arcane spells typically do 1 die/level. not going prone for not taking damage is already build into the rules&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:32, 27 June 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===DESCRIPTION===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===DESCRIPTION===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Cannonball!&amp;#039;&amp;#039; sets up a force field around your feet, so that the next time you take a fall, it absorbs the force to fuel an outburst into your surroundings. If you take a fall that would have damaged you before the duration is over, you can reduce the damage from the fall by 1d6 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every two levels &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if this reduces the damage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zero, you do not need to roll to remain on your feet&lt;/del&gt;). Do the same number of dice in force damage to all creatures and objects within 5&amp;#039; of the landing site, but with d4&amp;#039;s rather than d6&amp;#039;s--creatures who take this damage are knocked prone. A Reflex save can be made both to reduce the damage by half&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and to &lt;/del&gt;avoid &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being knocked &lt;/del&gt;prone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Cannonball!&amp;#039;&amp;#039; sets up a force field around your feet, so that the next time you take a fall, it absorbs the force to fuel an outburst into your surroundings. If you take a fall that would have damaged you before the duration is over, you can reduce the damage from the fall by 1d6 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per caster level &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a maximum of 10d6 at level 10&lt;/ins&gt;). Do the same number of dice in force damage to all creatures and objects within 5&amp;#039; of the landing site, but with d4&amp;#039;s rather than d6&amp;#039;s--creatures who take this damage are knocked prone. A Reflex save can be made both to reduce the damage by half&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Creatures that make this save also &lt;/ins&gt;avoid &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;falling &lt;/ins&gt;prone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Cannonball!&amp;diff=16586&amp;oldid=prev</id>
		<title>Slitherrr at 16:57, 19 June 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Cannonball!&amp;diff=16586&amp;oldid=prev"/>
		<updated>2015-06-19T16:57:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:57, 19 June 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Saving Throw&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Saving Throw&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Reflex partial (see below); Spell Resistance yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Reflex partial (see below); Spell Resistance yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===DESCRIPTION===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===DESCRIPTION===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Cannonball!&amp;#039;&amp;#039; sets up a force field around your feet, so that the next time you take a fall, it absorbs the force to fuel an outburst into your surroundings. If you take a fall that would have damaged you before the duration is over, you can reduce the damage from the fall by 1d6 every two levels (if this reduces the damage to zero, you do not need to roll to remain on your feet). Do the same number of dice in force damage to all creatures and objects within 5&amp;#039; of the landing site, but with d4&amp;#039;s rather than d6&amp;#039;s--creatures who take this damage are knocked prone. A Reflex save can be made both to reduce the damage by half, and to avoid being knocked prone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Cannonball!&amp;#039;&amp;#039; sets up a force field around your feet, so that the next time you take a fall, it absorbs the force to fuel an outburst into your surroundings. If you take a fall that would have damaged you before the duration is over, you can reduce the damage from the fall by 1d6 every two levels (if this reduces the damage to zero, you do not need to roll to remain on your feet). Do the same number of dice in force damage to all creatures and objects within 5&amp;#039; of the landing site, but with d4&amp;#039;s rather than d6&amp;#039;s--creatures who take this damage are knocked prone. A Reflex save can be made both to reduce the damage by half, and to avoid being knocked prone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Cannonball!&amp;diff=16585&amp;oldid=prev</id>
		<title>Slitherrr: Created page with &quot;{{non-canon}}  ==Cannonball!==  School abjuration [force]; Level alchemist 2  ===CASTING=== {| |- |Casting Time |1 standard action |- |Components |S |}  ===EFFECT=== {| |- |Ra...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Cannonball!&amp;diff=16585&amp;oldid=prev"/>
		<updated>2015-06-19T16:54:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{non-canon}}  ==Cannonball!==  School abjuration [force]; Level alchemist 2  ===CASTING=== {| |- |Casting Time |1 standard action |- |Components |S |}  ===EFFECT=== {| |- |Ra...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{non-canon}}&lt;br /&gt;
&lt;br /&gt;
==Cannonball!==&lt;br /&gt;
&lt;br /&gt;
School abjuration [force]; Level alchemist 2&lt;br /&gt;
&lt;br /&gt;
===CASTING===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|Casting Time&lt;br /&gt;
|1 standard action&lt;br /&gt;
|-&lt;br /&gt;
|Components&lt;br /&gt;
|S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===EFFECT===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|Range&lt;br /&gt;
|personal&lt;br /&gt;
|-&lt;br /&gt;
|Target&lt;br /&gt;
|you&lt;br /&gt;
|-&lt;br /&gt;
|Duration&lt;br /&gt;
|1 rd/level or until discharged (see below)&lt;br /&gt;
|-&lt;br /&gt;
|Saving Throw&lt;br /&gt;
|Reflex partial (see below); Spell Resistance yes&lt;br /&gt;
|-&lt;br /&gt;
===DESCRIPTION===&lt;br /&gt;
&amp;#039;&amp;#039;Cannonball!&amp;#039;&amp;#039; sets up a force field around your feet, so that the next time you take a fall, it absorbs the force to fuel an outburst into your surroundings. If you take a fall that would have damaged you before the duration is over, you can reduce the damage from the fall by 1d6 every two levels (if this reduces the damage to zero, you do not need to roll to remain on your feet). Do the same number of dice in force damage to all creatures and objects within 5&amp;#039; of the landing site, but with d4&amp;#039;s rather than d6&amp;#039;s--creatures who take this damage are knocked prone. A Reflex save can be made both to reduce the damage by half, and to avoid being knocked prone.&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
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