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	<id>https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Cone_of_Dimness</id>
	<title>Cone of Dimness - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Cone_of_Dimness"/>
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	<updated>2026-06-21T06:25:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Cone_of_Dimness&amp;diff=13009&amp;oldid=prev</id>
		<title>Detarame: Created page with &quot;{{Spell | school=Illusion | supp=Phantasm, Mind-Affecting | class1=Sor/Wiz | class1lvl=4 | class2= | class2lvl= | class3= | class3lvl= | class4= | class4lvl= | class5= | class5lv...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Cone_of_Dimness&amp;diff=13009&amp;oldid=prev"/>
		<updated>2012-06-12T20:39:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Spell | school=Illusion | supp=Phantasm, Mind-Affecting | class1=Sor/Wiz | class1lvl=4 | class2= | class2lvl= | class3= | class3lvl= | class4= | class4lvl= | class5= | class5lv...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Spell&lt;br /&gt;
| school=Illusion&lt;br /&gt;
| supp=Phantasm, Mind-Affecting&lt;br /&gt;
| class1=Sor/Wiz&lt;br /&gt;
| class1lvl=4&lt;br /&gt;
| class2=&lt;br /&gt;
| class2lvl=&lt;br /&gt;
| class3=&lt;br /&gt;
| class3lvl=&lt;br /&gt;
| class4=&lt;br /&gt;
| class4lvl=&lt;br /&gt;
| class5=&lt;br /&gt;
| class5lvl=&lt;br /&gt;
| comp=V, S&lt;br /&gt;
| material=none.&lt;br /&gt;
| casttime=1 Action&lt;br /&gt;
| range=60&amp;#039;&lt;br /&gt;
| tsea=a&lt;br /&gt;
| subj=Cone Shaped Burst&lt;br /&gt;
| dur=1 round/level &lt;br /&gt;
| save=Will Neg. (see text)&lt;br /&gt;
| sr=Yes&lt;br /&gt;
| text=A translucent gray cone bursts forth from your outstretched hand.&lt;br /&gt;
&lt;br /&gt;
Creatures in the cone must succeed on a Will save or believe darkness has engulfed them, rendering them blinded. A creature that makes its initial Will save suffers no ill effects. A creature that fails its initial save can attempt a new saving throw each round until it succeeds or the spell expires.&lt;br /&gt;
&lt;br /&gt;
Failing the subsequent saving throws results in continued blindness. Success on a later save means the creature feels its vision beginning to clear, although its vision remains dim and hazy for the remainder of the spell. This results in a 20% miss chance for any attack the creature makes.&lt;br /&gt;
| seealso=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Detarame</name></author>
	</entry>
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