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	<id>https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Downtime_Activities</id>
	<title>Downtime Activities - Revision history</title>
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	<updated>2026-05-11T23:33:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Downtime_Activities&amp;diff=14518&amp;oldid=prev</id>
		<title>Detarame: /* Add Spells to Spellbook */</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Downtime_Activities&amp;diff=14518&amp;oldid=prev"/>
		<updated>2013-06-29T22:02:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Add Spells to Spellbook&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:02, 29 June 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Add Spells to Spellbook ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Add Spells to Spellbook ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Copy up to 8 spells from other sources into spellbook/familiar/etc. per day.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Copy up to 8 spells from other sources into spellbook/familiar/etc. per day.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Construct Buildings ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Construct Buildings ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Detarame</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Downtime_Activities&amp;diff=14517&amp;oldid=prev</id>
		<title>Detarame: Created page with &quot;: Magic, Labor, Goods, and Influence are types of CAPITAL.   :Daily capital spending is limited by settlement size.    == Add Spells to Spellbook == * Copy up to 8 spells from ot...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Downtime_Activities&amp;diff=14517&amp;oldid=prev"/>
		<updated>2013-06-29T21:59:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;: Magic, Labor, Goods, and Influence are types of CAPITAL.   :Daily capital spending is limited by settlement size.    == Add Spells to Spellbook == * Copy up to 8 spells from ot...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;: Magic, Labor, Goods, and Influence are types of CAPITAL. &lt;br /&gt;
&lt;br /&gt;
:Daily capital spending is limited by settlement size. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add Spells to Spellbook ==&lt;br /&gt;
* Copy up to 8 spells from other sources into spellbook/familiar/etc. per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Construct Buildings ==&lt;br /&gt;
* See Rooms/Buildings table&lt;br /&gt;
&lt;br /&gt;
== Craft Magic Items ==&lt;br /&gt;
* 8 hours of crafting time per day used.&lt;br /&gt;
&lt;br /&gt;
== Craft Mundane Items ==&lt;br /&gt;
* Find items price in SP&lt;br /&gt;
* Find items DC from Craft Skills table&lt;br /&gt;
* Pay 1/3 the price in GP. You may spend Goods toward this cost.&lt;br /&gt;
* Craft check (You may spend labor to improve roll at 1:+2&lt;br /&gt;
* Check result&lt;br /&gt;
&lt;br /&gt;
== Earn Capital ==&lt;br /&gt;
* Check with appropriate skill and/or GP payment.&lt;br /&gt;
:You may purchase 20 gp for 1 point of Goods or Labor, 30 gp for 1 point of Influence, and 100 gp for 1 point of Magic.&lt;br /&gt;
:You may earn 10 gp for 1 point of Goods or Labor, 15 gp for 1 point of Influence, and 50 gp for 1 point of Magic.&lt;br /&gt;
* Unskilled Labor (PC only) &lt;br /&gt;
: Earn 5 SP (OR)&lt;br /&gt;
: Gain 1 Goods, Influence, Labor or Magic&lt;br /&gt;
* Skilled Labor&lt;br /&gt;
: Skill check with appropriate skill. You may take 10.&lt;br /&gt;
: Divide check by 10 to determine GP and SP take. (OR)&lt;br /&gt;
: Gain 1 Goods, Influence, Labor, or Magic per 10 rolled. &lt;br /&gt;
* Class Ability&lt;br /&gt;
: Choose one type of appropriate capital or GP.&lt;br /&gt;
: Check (1d20 + Level + Highest Ability Mod - 5)&lt;br /&gt;
: Result as per Skilled Labor&lt;br /&gt;
&lt;br /&gt;
== Earn XP ==&lt;br /&gt;
* Gain XP as if you defeated a creature of CR equal to your level.&lt;br /&gt;
* Cannot exceed XP of highest party member. &lt;br /&gt;
&lt;br /&gt;
== Gather Information ==&lt;br /&gt;
* Standard Check: Does not cost downtime, takes 1d4 hours. &lt;br /&gt;
: Might have a penalty.&lt;br /&gt;
* Through Questioning&lt;br /&gt;
: Spend all day to use up to 3 gather information checks.&lt;br /&gt;
* Influential Questioning&lt;br /&gt;
: Spend 1 point of Influence.&lt;br /&gt;
: As above, +5 on checks. &lt;br /&gt;
&lt;br /&gt;
== Heal Others ==&lt;br /&gt;
:May spend Labor to increase checks at 1:+2&lt;br /&gt;
* Long-Term Care&lt;br /&gt;
: 6 Patients&lt;br /&gt;
* Treat Disease or Wounds from Caltrops, etc.&lt;br /&gt;
: 50 Patients&lt;br /&gt;
* Treat Deadly Wounds&lt;br /&gt;
: 8 Patients&lt;br /&gt;
&lt;br /&gt;
== Lead a Kingdom or State ==&lt;br /&gt;
* Perform a leadership duty.&lt;br /&gt;
&lt;br /&gt;
== Promote a Business ==&lt;br /&gt;
* May spend appropriate type of capital to assist.&lt;br /&gt;
* Increase activity for 1d6 days. &lt;br /&gt;
: Use Diplomacy, Knowledge Local, or Spellcraft. Add 5 for every appropriate Capital spent (or 2 if you have no building).&lt;br /&gt;
: Use &amp;quot;Skilled Work&amp;quot; above to determine extra resources for the period rolled.&lt;br /&gt;
 &lt;br /&gt;
== Replace Animal Companion ==&lt;br /&gt;
* Might also require travel to appropriate area. &lt;br /&gt;
&lt;br /&gt;
== Replace Familiar ==&lt;br /&gt;
* Also costs 200 GP x Caster Level&lt;br /&gt;
* May spend Goods or Magic toward the ritual cost&lt;br /&gt;
&lt;br /&gt;
== Recruit an Organization ==&lt;br /&gt;
* Settlement limits apply.&lt;br /&gt;
&lt;br /&gt;
== Research a Spell or Formula ==&lt;br /&gt;
* 100 GP x Spell Level research cost.&lt;br /&gt;
* 7 x Spell Level days required&lt;br /&gt;
* DC = 10 + Twice Spell Level&lt;br /&gt;
* Spellcraft of appropriate Knowledge check.  &lt;br /&gt;
: May spend Magic at 1:+2 (Max +10)&lt;br /&gt;
: 1 Day of Progress per success&lt;br /&gt;
: Failure by &amp;gt;= 5 loses a day of progress.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
* Appropriate Knowledge Check&lt;br /&gt;
: Thorough Research: 3 Knowledge checks &lt;br /&gt;
: Influential Research: Spend 1 Influence, as above with +5 on checks&lt;br /&gt;
: Magical Research: Spend 1 Magic, as above with +4 on checks&lt;br /&gt;
&lt;br /&gt;
== Rest ==&lt;br /&gt;
: Additional 1 HP per Level &amp;amp; Ability Score healing above regular natural healing&lt;br /&gt;
&lt;br /&gt;
== Retrain ==&lt;br /&gt;
: Change out Feat, Class Ability, etc.&lt;br /&gt;
&lt;br /&gt;
== Run a Business ==&lt;br /&gt;
* Spend time actively managing an enterprise you own.&lt;br /&gt;
: Earn Capital check, except with +10 bonus. &lt;br /&gt;
: Can only generate Capital of an appropriate type. &lt;br /&gt;
&lt;br /&gt;
== Scheme for Upcoming Adventure ==&lt;br /&gt;
* Spend appropriate Capital to gain bonus on upcoming skill check type. &lt;br /&gt;
&lt;br /&gt;
== Train an Animal == &lt;br /&gt;
: If training is not continuous, Handle Animal each training period and DC is +2.&lt;br /&gt;
* Teach a Trick&lt;br /&gt;
* Train for General Purpose&lt;br /&gt;
* Rear a Wild Animal&lt;/div&gt;</summary>
		<author><name>Detarame</name></author>
	</entry>
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