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	<id>https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=Dragoman</id>
	<title>Dragoman - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;action=history"/>
	<updated>2026-06-20T23:03:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=6673&amp;oldid=prev</id>
		<title>Slitherrr at 16:16, 27 November 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=6673&amp;oldid=prev"/>
		<updated>2010-11-27T16:16:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:16, 27 November 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Taunt&amp;lt;/i&amp;gt;: (Ex) Character may use his extensive knowledge of cultures and his ability to read people to incite in others a blinding rage, focused on the Dragoman. Target is allowed a Will Save, with a DC of {10+[CHR or INT] + (2 x Dragoman Level)}. If the save is failed, the target will focus all of his energy on the Dragonman, to the exclusion of all other threats and targets. Someone so affected suffers a penalty to armor class equal to the characters INT or CHR modifier and a penalty to-hit equal to 1/2 that number, rounded down. Additionally, a taunted enemy may only make attacks of opportunity against the dragoman. This ability may be used once per day per INT or CHR modifier, depending on ability chosen at level 1. The rage lasts 3d4 rounds, although a creature once taunted is not immune to further attempts.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Taunt&amp;lt;/i&amp;gt;: (Ex) Character may use his extensive knowledge of cultures and his ability to read people to incite in others a blinding rage, focused on the Dragoman. Target is allowed a Will Save, with a DC of {10+[CHR or INT] + (2 x Dragoman Level)}. If the save is failed, the target will focus all of his energy on the Dragonman, to the exclusion of all other threats and targets. Someone so affected suffers a penalty to armor class equal to the characters INT or CHR modifier and a penalty to-hit equal to 1/2 that number, rounded down. Additionally, a taunted enemy may only make attacks of opportunity against the dragoman. This ability may be used once per day per INT or CHR modifier, depending on ability chosen at level 1. The rage lasts 3d4 rounds, although a creature once taunted is not immune to further attempts.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;: So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. A player choosing to use skill mastery can declare its use before the die is rolled. Player chooses between Diplomacy, Bluff, Appraise, Knowledge: Local, Knowledge: History, Sense Motive or Gather Information each time this skill is acquired. Additionally, the Dragoman receives a +2 Bonus with the skill chosen.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;: So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. A player choosing to use skill mastery can declare its use before the die is rolled. Player chooses between Diplomacy, Bluff, Appraise, Knowledge: Local, Knowledge: History, Sense Motive or Gather Information each time this skill is acquired. Additionally, the Dragoman receives a +2 Bonus with the skill chosen.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; was chosen at level 1. The character has reached almost supernatural levels of insight into human an nature, and is steely and unflappable in the face of even the most daunting of odds. This iron poker face helps the Dragoman talk his way out of even the most dangerous of situations. The Dragoman may attempt to &amp;lt;i&amp;gt;Charm Monster&amp;lt;/i&amp;gt; on any target who he shares a language with and he has engaged in at least one minute of conversation. The Charm effect lasts for 2d4+CHR MOD minutes, the DC for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/del&gt;is 20+CHR modifier, and may not be used on a target who is actively engaged in combat with the Dragoman. This ability may be used a number of times per week equal to 1 + CHR MOD.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; was chosen at level 1. The character has reached almost supernatural levels of insight into human an nature, and is steely and unflappable in the face of even the most daunting of odds. This iron poker face helps the Dragoman talk his way out of even the most dangerous of situations. The Dragoman may attempt to &amp;lt;i&amp;gt;Charm Monster&amp;lt;/i&amp;gt; on any target who he shares a language with and he has engaged in at least one minute of conversation. The Charm effect lasts for 2d4+CHR MOD minutes, the DC for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the save &lt;/ins&gt;is 20+CHR modifier, and may not be used on a target who is actively engaged in combat with the Dragoman. This ability may be used a number of times per week equal to 1 + CHR MOD.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt; Piercing Insight&amp;lt;/i&amp;gt; was chosen at level 1. Your quick thinking and mastery of language allows you easily confound anyone you can engage in conversation in a language you both share. You may target someone with a &amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt; after engaging them in at least one minute of conversation.  The magical &amp;lt;i&amp;gt;confusion&amp;lt;/i&amp;gt; leaves the target helpless to act and unaware of his surroundings for 2d4+INT modifier rounds, as he tries to sort out just what you&amp;#039;re talking about. The effect is broken if the subject is attacked. The DC for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/del&gt;is 20+INT MOD, and may not be used on a target who is actively engaged in combat with the Dragoman. This ability may be used a number of times per week equal to 1 + INT MOD.&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt; Piercing Insight&amp;lt;/i&amp;gt; was chosen at level 1. Your quick thinking and mastery of language allows you easily confound anyone you can engage in conversation in a language you both share. You may target someone with a &amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt; after engaging them in at least one minute of conversation.  The magical &amp;lt;i&amp;gt;confusion&amp;lt;/i&amp;gt; leaves the target helpless to act and unaware of his surroundings for 2d4+INT modifier rounds, as he tries to sort out just what you&amp;#039;re talking about. The effect is broken if the subject is attacked. The DC for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the save &lt;/ins&gt;is 20+INT MOD, and may not be used on a target who is actively engaged in combat with the Dragoman. This ability may be used a number of times per week equal to 1 + INT MOD.&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Prestige Classes]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Prestige Classes]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=4593&amp;oldid=prev</id>
		<title>96.4.191.20 at 17:37, 17 March 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=4593&amp;oldid=prev"/>
		<updated>2010-03-17T17:37:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:37, 17 March 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt;: Grants a +3 on charisma checks and charisma-based skill checks. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt;: Grants a +3 on charisma checks and charisma-based skill checks. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Piercing Insight&amp;lt;/i&amp;gt;: Grants a +3 on intelligence checks and intelligence-based skill checks. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Piercing Insight&amp;lt;/i&amp;gt;: Grants a +3 on intelligence checks and intelligence-based skill checks. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Taunt&amp;lt;/i&amp;gt;: (Ex) Character may use his extensive knowledge of cultures and his ability to read people to incite in others a blinding rage, focused on the Dragoman. Target is allowed a Will Save, with a DC of 10+[CHR or INT] + 2 x Dragoman Level. If the save is failed, the target will focus all of his energy on the Dragonman, to the exclusion of all other threats and targets. Someone so affected suffers a penalty to armor class &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and to hit &lt;/del&gt;equal to the characters INT or CHR modifier. Additionally, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the affected character ONLY threatens, if possible, the square occupied by the Dragoman and &lt;/del&gt;may only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take &lt;/del&gt;attacks of opportunity against &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;him&lt;/del&gt;. This ability may be used once per day per INT or CHR modifier, depending on ability chosen at level 1. The rage lasts 3d4 rounds, although a creature once taunted is not immune to further attempts.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Taunt&amp;lt;/i&amp;gt;: (Ex) Character may use his extensive knowledge of cultures and his ability to read people to incite in others a blinding rage, focused on the Dragoman. Target is allowed a Will Save, with a DC of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{&lt;/ins&gt;10+[CHR or INT] + &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/ins&gt;2 x Dragoman Level&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)}&lt;/ins&gt;. If the save is failed, the target will focus all of his energy on the Dragonman, to the exclusion of all other threats and targets. Someone so affected suffers a penalty to armor class equal to the characters INT or CHR modifier &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a penalty to-hit equal to 1/2 that number, rounded down&lt;/ins&gt;. Additionally, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a taunted enemy &lt;/ins&gt;may only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/ins&gt;attacks of opportunity against &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the dragoman&lt;/ins&gt;. This ability may be used once per day per INT or CHR modifier, depending on ability chosen at level 1. The rage lasts 3d4 rounds, although a creature once taunted is not immune to further attempts.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;: So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. A player choosing to use skill mastery can declare its use before the die is rolled. Player chooses between Diplomacy, Bluff, Appraise, Knowledge: Local, Knowledge: History, Sense Motive or Gather Information each time this skill is acquired. Additionally, the Dragoman receives a +2 Bonus with the skill chosen.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;: So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. A player choosing to use skill mastery can declare its use before the die is rolled. Player chooses between Diplomacy, Bluff, Appraise, Knowledge: Local, Knowledge: History, Sense Motive or Gather Information each time this skill is acquired. Additionally, the Dragoman receives a +2 Bonus with the skill chosen.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; was chosen at level 1. The character has reached almost supernatural levels of insight into human an nature, and is steely and unflappable in the face of even the most daunting of odds. This iron poker face helps the Dragoman talk his way out of even the most dangerous of situations. The Dragoman may attempt to &amp;lt;i&amp;gt;Charm Monster&amp;lt;/i&amp;gt; on any target who he shares a language with and he has engaged in at least one minute of conversation. The Charm effect lasts for 2d4+CHR MOD minutes, the DC for this is 20+CHR modifier, and may not be used on a target who is actively engaged in combat with the Dragoman. This ability may be used a number of times per week equal to 1 + CHR MOD.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; was chosen at level 1. The character has reached almost supernatural levels of insight into human an nature, and is steely and unflappable in the face of even the most daunting of odds. This iron poker face helps the Dragoman talk his way out of even the most dangerous of situations. The Dragoman may attempt to &amp;lt;i&amp;gt;Charm Monster&amp;lt;/i&amp;gt; on any target who he shares a language with and he has engaged in at least one minute of conversation. The Charm effect lasts for 2d4+CHR MOD minutes, the DC for this is 20+CHR modifier, and may not be used on a target who is actively engaged in combat with the Dragoman. This ability may be used a number of times per week equal to 1 + CHR MOD.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=4592&amp;oldid=prev</id>
		<title>96.4.191.20 at 17:35, 17 March 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=4592&amp;oldid=prev"/>
		<updated>2010-03-17T17:35:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:35, 17 March 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| +0 || +0 || +2 || +2 || Legend Lore (as Bardic Knowledge), Choice of &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Piercing Insight&amp;lt;/i&amp;gt;, Free Language&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| +0 || +0 || +2 || +2 || Legend Lore (as Bardic Knowledge&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Stacks with Bard Levels&lt;/ins&gt;), Choice of &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Piercing Insight&amp;lt;/i&amp;gt;, Free Language&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! 2&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>96.4.191.20</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=1591&amp;oldid=prev</id>
		<title>75.64.111.120 at 00:38, 28 August 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=1591&amp;oldid=prev"/>
		<updated>2009-08-28T00:38:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:38, 28 August 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Taunt&amp;lt;/i&amp;gt;: (Ex) Character may use his extensive knowledge of cultures and his ability to read people to incite in others a blinding rage, focused on the Dragoman. Target is allowed a Will Save, with a DC of 10+[CHR or INT] + 2 x Dragoman Level. If the save is failed, the target will focus all of his energy on the Dragonman, to the exclusion of all other threats and targets. Someone so affected suffers a penalty to armor class and to hit equal to the characters INT or CHR modifier. Additionally, the affected character ONLY threatens, if possible, the square occupied by the Dragoman and may only take attacks of opportunity against him. This ability may be used once per day per INT or CHR modifier, depending on ability chosen at level 1. The rage lasts 3d4 rounds, although a creature once taunted is not immune to further attempts.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Taunt&amp;lt;/i&amp;gt;: (Ex) Character may use his extensive knowledge of cultures and his ability to read people to incite in others a blinding rage, focused on the Dragoman. Target is allowed a Will Save, with a DC of 10+[CHR or INT] + 2 x Dragoman Level. If the save is failed, the target will focus all of his energy on the Dragonman, to the exclusion of all other threats and targets. Someone so affected suffers a penalty to armor class and to hit equal to the characters INT or CHR modifier. Additionally, the affected character ONLY threatens, if possible, the square occupied by the Dragoman and may only take attacks of opportunity against him. This ability may be used once per day per INT or CHR modifier, depending on ability chosen at level 1. The rage lasts 3d4 rounds, although a creature once taunted is not immune to further attempts.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;: So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. A player choosing to use skill mastery can declare its use before the die is rolled. Player chooses between Diplomacy, Bluff, Appraise, Knowledge: Local, Knowledge: History, Sense Motive or Gather Information each time this skill is acquired. Additionally, the Dragoman receives a +2 Bonus with the skill chosen.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;: So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. A player choosing to use skill mastery can declare its use before the die is rolled. Player chooses between Diplomacy, Bluff, Appraise, Knowledge: Local, Knowledge: History, Sense Motive or Gather Information each time this skill is acquired. Additionally, the Dragoman receives a +2 Bonus with the skill chosen.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; was chosen at level 1. The character has reached almost supernatural levels of insight into human an nature, and is steely and unflappable in the face of even the most daunting of odds. This iron poker face helps the Dragoman talk his way out of even the most dangerous of situations. The Dragoman may attempt to &amp;lt;i&amp;gt;Charm Monster&amp;lt;/i&amp;gt; on any target who he shares a language with and he has engaged in at least one minute of conversation. The Charm effect lasts for 2d4+CHR MOD minutes, the DC for this is 20+CHR modifier, and may not be used on a target who is actively engaged in combat with the Dragoman. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; was chosen at level 1. The character has reached almost supernatural levels of insight into human an nature, and is steely and unflappable in the face of even the most daunting of odds. This iron poker face helps the Dragoman talk his way out of even the most dangerous of situations. The Dragoman may attempt to &amp;lt;i&amp;gt;Charm Monster&amp;lt;/i&amp;gt; on any target who he shares a language with and he has engaged in at least one minute of conversation. The Charm effect lasts for 2d4+CHR MOD minutes, the DC for this is 20+CHR modifier, and may not be used on a target who is actively engaged in combat with the Dragoman&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This ability may be used a number of times per week equal to 1 + CHR MOD&lt;/ins&gt;.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt; Piercing Insight&amp;lt;/i&amp;gt; was chosen at level 1. Your quick thinking and mastery of language allows you easily confound anyone you can engage in conversation in a language you both share. You may target someone with a &amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt; after engaging them in at least one minute of conversation.  The magical &amp;lt;i&amp;gt;confusion&amp;lt;/i&amp;gt; leaves the target helpless to act and unaware of his surroundings for 2d4+INT modifier rounds, as he tries to sort out just what you&amp;#039;re talking about. The effect is broken if the subject is attacked. The DC for this is 20+INT MOD, and may not be used on a target who is actively engaged in combat with the Dragoman. This ability may be used a number of times per week equal to 1 + INT MOD.&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt; Piercing Insight&amp;lt;/i&amp;gt; was chosen at level 1. Your quick thinking and mastery of language allows you easily confound anyone you can engage in conversation in a language you both share. You may target someone with a &amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt; after engaging them in at least one minute of conversation.  The magical &amp;lt;i&amp;gt;confusion&amp;lt;/i&amp;gt; leaves the target helpless to act and unaware of his surroundings for 2d4+INT modifier rounds, as he tries to sort out just what you&amp;#039;re talking about. The effect is broken if the subject is attacked. The DC for this is 20+INT MOD, and may not be used on a target who is actively engaged in combat with the Dragoman. This ability may be used a number of times per week equal to 1 + INT MOD.&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Prestige Classes]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Prestige Classes]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>75.64.111.120</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=1590&amp;oldid=prev</id>
		<title>75.64.111.120 at 00:38, 28 August 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=1590&amp;oldid=prev"/>
		<updated>2009-08-28T00:38:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:38, 28 August 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Taunt&amp;lt;/i&amp;gt;: (Ex) Character may use his extensive knowledge of cultures and his ability to read people to incite in others a blinding rage, focused on the Dragoman. Target is allowed a Will Save, with a DC of 10+[CHR or INT] + 2 x Dragoman Level. If the save is failed, the target will focus all of his energy on the Dragonman, to the exclusion of all other threats and targets. Someone so affected suffers a penalty to armor class and to hit equal to the characters INT or CHR modifier. Additionally, the affected character ONLY threatens, if possible, the square occupied by the Dragoman and may only take attacks of opportunity against him. This ability may be used once per day per INT or CHR modifier, depending on ability chosen at level 1. The rage lasts 3d4 rounds, although a creature once taunted is not immune to further attempts.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Taunt&amp;lt;/i&amp;gt;: (Ex) Character may use his extensive knowledge of cultures and his ability to read people to incite in others a blinding rage, focused on the Dragoman. Target is allowed a Will Save, with a DC of 10+[CHR or INT] + 2 x Dragoman Level. If the save is failed, the target will focus all of his energy on the Dragonman, to the exclusion of all other threats and targets. Someone so affected suffers a penalty to armor class and to hit equal to the characters INT or CHR modifier. Additionally, the affected character ONLY threatens, if possible, the square occupied by the Dragoman and may only take attacks of opportunity against him. This ability may be used once per day per INT or CHR modifier, depending on ability chosen at level 1. The rage lasts 3d4 rounds, although a creature once taunted is not immune to further attempts.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;: So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. A player choosing to use skill mastery can declare its use before the die is rolled. Player chooses between Diplomacy, Bluff, Appraise, Knowledge: Local, Knowledge: History, Sense Motive or Gather Information each time this skill is acquired. Additionally, the Dragoman receives a +2 Bonus with the skill chosen.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;: So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. A player choosing to use skill mastery can declare its use before the die is rolled. Player chooses between Diplomacy, Bluff, Appraise, Knowledge: Local, Knowledge: History, Sense Motive or Gather Information each time this skill is acquired. Additionally, the Dragoman receives a +2 Bonus with the skill chosen.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; was chosen at level 1. The character has reached almost supernatural levels of insight into human an nature, and is steely and unflappable in the face of even the most daunting of odds. This iron poker face helps the Dragoman talk his way out of even the most dangerous of situations. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once per week per charisma modifier, the &lt;/del&gt;Dragoman may attempt to &amp;lt;i&amp;gt;Charm Monster&amp;lt;/i&amp;gt; on any target who he shares a language with and he has engaged in at least one minute of conversation. The Charm effect lasts for 2d4+CHR MOD minutes, the DC for this is 20+CHR modifier, and may not be used on a target who is actively engaged in combat with the Dragoman.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; was chosen at level 1. The character has reached almost supernatural levels of insight into human an nature, and is steely and unflappable in the face of even the most daunting of odds. This iron poker face helps the Dragoman talk his way out of even the most dangerous of situations. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;Dragoman may attempt to &amp;lt;i&amp;gt;Charm Monster&amp;lt;/i&amp;gt; on any target who he shares a language with and he has engaged in at least one minute of conversation. The Charm effect lasts for 2d4+CHR MOD minutes, the DC for this is 20+CHR modifier, and may not be used on a target who is actively engaged in combat with the Dragoman. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt; Piercing Insight&amp;lt;/i&amp;gt; was chosen at level 1. Your quick thinking and mastery of language allows you easily confound anyone you can engage in conversation in a language you both share. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once per week per INT modifier, you &lt;/del&gt;may target someone with a &amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt; after engaging them in at least one minute of conversation.  The magical &amp;lt;i&amp;gt;confusion&amp;lt;/i&amp;gt; leaves the target helpless to act and unaware of his surroundings for 2d4+INT modifier rounds, as he tries to sort out just what you&amp;#039;re talking about. The effect is broken if the subject is attacked. The DC for this is 20+INT MOD, and may not be used on a target who is actively engaged in combat with the Dragoman. &amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt; Piercing Insight&amp;lt;/i&amp;gt; was chosen at level 1. Your quick thinking and mastery of language allows you easily confound anyone you can engage in conversation in a language you both share. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/ins&gt;may target someone with a &amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt; after engaging them in at least one minute of conversation.  The magical &amp;lt;i&amp;gt;confusion&amp;lt;/i&amp;gt; leaves the target helpless to act and unaware of his surroundings for 2d4+INT modifier rounds, as he tries to sort out just what you&amp;#039;re talking about. The effect is broken if the subject is attacked. The DC for this is 20+INT MOD, and may not be used on a target who is actively engaged in combat with the Dragoman&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This ability may be used a number of times per week equal to 1 + INT MOD&lt;/ins&gt;.&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Prestige Classes]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Prestige Classes]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>75.64.111.120</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=1589&amp;oldid=prev</id>
		<title>75.64.111.120 at 00:22, 28 August 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=1589&amp;oldid=prev"/>
		<updated>2009-08-28T00:22:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:22, 28 August 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;: So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. A player choosing to use skill mastery can declare its use before the die is rolled. Player chooses between Diplomacy, Bluff, Appraise, Knowledge: Local, Knowledge: History, Sense Motive or Gather Information each time this skill is acquired. Additionally, the Dragoman receives a +2 Bonus with the skill chosen.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;: So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. A player choosing to use skill mastery can declare its use before the die is rolled. Player chooses between Diplomacy, Bluff, Appraise, Knowledge: Local, Knowledge: History, Sense Motive or Gather Information each time this skill is acquired. Additionally, the Dragoman receives a +2 Bonus with the skill chosen.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; was chosen at level 1. The character has reached almost supernatural levels of insight into human an nature, and is steely and unflappable in the face of even the most daunting of odds. This iron poker face helps the Dragoman talk his way out of even the most dangerous of situations. Once per week per charisma modifier, the Dragoman may attempt to &amp;lt;i&amp;gt;Charm Monster&amp;lt;/i&amp;gt; on any target who he shares a language with and he has engaged in at least one minute of conversation. The Charm effect lasts for 2d4+CHR MOD minutes, the DC for this is 20+CHR modifier, and may not be used on a target who is actively engaged in combat with the Dragoman.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; was chosen at level 1. The character has reached almost supernatural levels of insight into human an nature, and is steely and unflappable in the face of even the most daunting of odds. This iron poker face helps the Dragoman talk his way out of even the most dangerous of situations. Once per week per charisma modifier, the Dragoman may attempt to &amp;lt;i&amp;gt;Charm Monster&amp;lt;/i&amp;gt; on any target who he shares a language with and he has engaged in at least one minute of conversation. The Charm effect lasts for 2d4+CHR MOD minutes, the DC for this is 20+CHR modifier, and may not be used on a target who is actively engaged in combat with the Dragoman.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt; Piercing Insight&amp;lt;/i&amp;gt; was chosen at level 1. Your quick thinking and mastery of language allows you easily confound anyone you can engage in conversation in a language you both share. Once per week per INT modifier, you may target someone with a &amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt; after engaging them in at least one minute of conversation.  The magical &amp;lt;i&amp;gt;confusion&amp;lt;/i&amp;gt; leaves the target helpless to act for 2d4+INT modifier rounds, as he tries to sort out just what you&amp;#039;re talking about. The effect is broken if the subject is attacked. The DC for this is 20+INT MOD, and may not be used on a target who is actively engaged in combat with the Dragoman. &amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt;: (Ex) Taken if &amp;lt;i&amp;gt; Piercing Insight&amp;lt;/i&amp;gt; was chosen at level 1. Your quick thinking and mastery of language allows you easily confound anyone you can engage in conversation in a language you both share. Once per week per INT modifier, you may target someone with a &amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt; after engaging them in at least one minute of conversation.  The magical &amp;lt;i&amp;gt;confusion&amp;lt;/i&amp;gt; leaves the target helpless to act &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and unaware of his surroundings &lt;/ins&gt;for 2d4+INT modifier rounds, as he tries to sort out just what you&amp;#039;re talking about. The effect is broken if the subject is attacked. The DC for this is 20+INT MOD, and may not be used on a target who is actively engaged in combat with the Dragoman. &amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Prestige Classes]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Prestige Classes]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>75.64.111.120</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=1588&amp;oldid=prev</id>
		<title>75.64.111.120 at 00:11, 28 August 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=1588&amp;oldid=prev"/>
		<updated>2009-08-28T00:11:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:11, 28 August 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Taunt&amp;lt;/i&amp;gt;: (Ex) Character may use his extensive knowledge of cultures and his ability to read people to incite in others a blinding rage, focused on the Dragoman. Target is allowed a Will Save, with a DC of 10+[CHR or INT] + 2 x Dragoman Level. If the save is failed, the target will focus all of his energy on the Dragonman, to the exclusion of all other threats and targets. Someone so affected suffers a penalty to armor class and to hit equal to the characters INT or CHR modifier. Additionally, the affected character ONLY threatens, if possible, the square occupied by the Dragoman and may only take attacks of opportunity against him. This ability may be used once per day per INT or CHR modifier, depending on ability chosen at level 1. The rage lasts 3d4 rounds, although a creature once taunted is not immune to further attempts.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Taunt&amp;lt;/i&amp;gt;: (Ex) Character may use his extensive knowledge of cultures and his ability to read people to incite in others a blinding rage, focused on the Dragoman. Target is allowed a Will Save, with a DC of 10+[CHR or INT] + 2 x Dragoman Level. If the save is failed, the target will focus all of his energy on the Dragonman, to the exclusion of all other threats and targets. Someone so affected suffers a penalty to armor class and to hit equal to the characters INT or CHR modifier. Additionally, the affected character ONLY threatens, if possible, the square occupied by the Dragoman and may only take attacks of opportunity against him. This ability may be used once per day per INT or CHR modifier, depending on ability chosen at level 1. The rage lasts 3d4 rounds, although a creature once taunted is not immune to further attempts.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;: So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. A player choosing to use skill mastery can declare its use before the die is rolled. Player chooses between Diplomacy, Bluff, Appraise, Knowledge: Local, Knowledge: History, Sense Motive or Gather Information each time this skill is acquired. Additionally, the Dragoman receives a +2 Bonus with the skill chosen.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;: So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. A player choosing to use skill mastery can declare its use before the die is rolled. Player chooses between Diplomacy, Bluff, Appraise, Knowledge: Local, Knowledge: History, Sense Motive or Gather Information each time this skill is acquired. Additionally, the Dragoman receives a +2 Bonus with the skill chosen.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt;: (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Su&lt;/del&gt;) Taken if &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; was chosen at level 1. The character has reached almost supernatural levels of insight into human an nature, and is steely and unflappable in the face of even the most daunting of odds. This iron poker face helps the Dragoman talk his way out of even the most dangerous of situations. Once per week per charisma modifier, the Dragoman may attempt to &amp;lt;i&amp;gt;Charm Monster&amp;lt;/i&amp;gt; on any target who he shares a language with and he has engaged in at least one minute of conversation. The Charm effect lasts for 2d4+CHR MOD minutes, the DC for this is 20+CHR modifier, and may not be used on a target who is actively engaged in combat with the Dragoman.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt;: (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ex&lt;/ins&gt;) Taken if &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; was chosen at level 1. The character has reached almost supernatural levels of insight into human an nature, and is steely and unflappable in the face of even the most daunting of odds. This iron poker face helps the Dragoman talk his way out of even the most dangerous of situations. Once per week per charisma modifier, the Dragoman may attempt to &amp;lt;i&amp;gt;Charm Monster&amp;lt;/i&amp;gt; on any target who he shares a language with and he has engaged in at least one minute of conversation. The Charm effect lasts for 2d4+CHR MOD minutes, the DC for this is 20+CHR modifier, and may not be used on a target who is actively engaged in combat with the Dragoman.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt;: (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Su&lt;/del&gt;) Taken if &amp;lt;i&amp;gt; Piercing Insight&amp;lt;/i&amp;gt; was chosen at level 1. Your quick thinking and mastery of language allows you easily confound anyone you can engage in conversation in a language you both share. Once per week per INT modifier, you may target someone with a &amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt; after engaging them in at least one minute of conversation.  The magical &amp;lt;i&amp;gt;confusion&amp;lt;/i&amp;gt; leaves the target helpless to act for 2d4+INT modifier rounds, as he tries to sort out just what you&amp;#039;re talking about. The effect is broken if the subject is attacked. The DC for this is 20+INT MOD, and may not be used on a target who is actively engaged in combat with the Dragoman. &amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt;: (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ex&lt;/ins&gt;) Taken if &amp;lt;i&amp;gt; Piercing Insight&amp;lt;/i&amp;gt; was chosen at level 1. Your quick thinking and mastery of language allows you easily confound anyone you can engage in conversation in a language you both share. Once per week per INT modifier, you may target someone with a &amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt; after engaging them in at least one minute of conversation.  The magical &amp;lt;i&amp;gt;confusion&amp;lt;/i&amp;gt; leaves the target helpless to act for 2d4+INT modifier rounds, as he tries to sort out just what you&amp;#039;re talking about. The effect is broken if the subject is attacked. The DC for this is 20+INT MOD, and may not be used on a target who is actively engaged in combat with the Dragoman. &amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Prestige Classes]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Prestige Classes]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>75.64.111.120</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=1587&amp;oldid=prev</id>
		<title>75.64.111.120 at 00:08, 28 August 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=1587&amp;oldid=prev"/>
		<updated>2009-08-28T00:08:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:08, 28 August 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt;: Grants a +3 on charisma checks and charisma-based skill checks. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt;: Grants a +3 on charisma checks and charisma-based skill checks. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Piercing Insight&amp;lt;/i&amp;gt;: Grants a +3 on intelligence checks and intelligence-based skill checks. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Piercing Insight&amp;lt;/i&amp;gt;: Grants a +3 on intelligence checks and intelligence-based skill checks. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Taunt&amp;lt;/i&amp;gt;: (Ex) Character may use his extensive knowledge of cultures and his ability to read people to incite in others a blinding rage, focused on the Dragoman. Target is allowed a Will Save, with a DC of 10+[CHR or INT] + 2 x Dragoman Level. If the save is failed, the target will focus all of his energy on the Dragonman, to the exclusion of all other threats and targets. Someone so affected suffers a penalty to armor class and to hit equal to the characters INT or CHR modifier. Additionally, the affected character ONLY threatens, if possible, the square occupied by the Dragoman and may only take attacks of opportunity against him. This ability may be used once per day per INT or CHR modifier, depending on ability chosen at level 1.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Taunt&amp;lt;/i&amp;gt;: (Ex) Character may use his extensive knowledge of cultures and his ability to read people to incite in others a blinding rage, focused on the Dragoman. Target is allowed a Will Save, with a DC of 10+[CHR or INT] + 2 x Dragoman Level. If the save is failed, the target will focus all of his energy on the Dragonman, to the exclusion of all other threats and targets. Someone so affected suffers a penalty to armor class and to hit equal to the characters INT or CHR modifier. Additionally, the affected character ONLY threatens, if possible, the square occupied by the Dragoman and may only take attacks of opportunity against him. This ability may be used once per day per INT or CHR modifier, depending on ability chosen at level 1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The rage lasts 3d4 rounds, although a creature once taunted is not immune to further attempts&lt;/ins&gt;.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;: So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. A player choosing to use skill mastery can declare its use before the die is rolled. Player chooses between Diplomacy, Bluff, Appraise, Knowledge: Local, Knowledge: History, Sense Motive or Gather Information each time this skill is acquired. Additionally, the Dragoman receives a +2 Bonus with the skill chosen.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;: So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. A player choosing to use skill mastery can declare its use before the die is rolled. Player chooses between Diplomacy, Bluff, Appraise, Knowledge: Local, Knowledge: History, Sense Motive or Gather Information each time this skill is acquired. Additionally, the Dragoman receives a +2 Bonus with the skill chosen.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt;: (Su) Taken if &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; was chosen at level 1. The character has reached almost supernatural levels of insight into human an nature, and is steely and unflappable in the face of even the most daunting of odds. This iron poker face helps the Dragoman talk his way out of even the most dangerous of situations. Once per week per charisma modifier, the Dragoman may attempt to &amp;lt;i&amp;gt;Charm Monster&amp;lt;/i&amp;gt; on any target who he shares a language with and he has engaged in at least one minute of conversation. The Charm effect lasts for 2d4+CHR MOD minutes, the DC for this is 20+CHR modifier, and may not be used on a target who is actively engaged in combat with the Dragoman.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt;: (Su) Taken if &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; was chosen at level 1. The character has reached almost supernatural levels of insight into human an nature, and is steely and unflappable in the face of even the most daunting of odds. This iron poker face helps the Dragoman talk his way out of even the most dangerous of situations. Once per week per charisma modifier, the Dragoman may attempt to &amp;lt;i&amp;gt;Charm Monster&amp;lt;/i&amp;gt; on any target who he shares a language with and he has engaged in at least one minute of conversation. The Charm effect lasts for 2d4+CHR MOD minutes, the DC for this is 20+CHR modifier, and may not be used on a target who is actively engaged in combat with the Dragoman.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>75.64.111.120</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=1586&amp;oldid=prev</id>
		<title>75.64.111.120 at 00:06, 28 August 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=1586&amp;oldid=prev"/>
		<updated>2009-08-28T00:06:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:06, 28 August 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Piercing Insight&amp;lt;/i&amp;gt;: Grants a +3 on intelligence checks and intelligence-based skill checks. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Piercing Insight&amp;lt;/i&amp;gt;: Grants a +3 on intelligence checks and intelligence-based skill checks. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Taunt&amp;lt;/i&amp;gt;: (Ex) Character may use his extensive knowledge of cultures and his ability to read people to incite in others a blinding rage, focused on the Dragoman. Target is allowed a Will Save, with a DC of 10+[CHR or INT] + 2 x Dragoman Level. If the save is failed, the target will focus all of his energy on the Dragonman, to the exclusion of all other threats and targets. Someone so affected suffers a penalty to armor class and to hit equal to the characters INT or CHR modifier. Additionally, the affected character ONLY threatens, if possible, the square occupied by the Dragoman and may only take attacks of opportunity against him. This ability may be used once per day per INT or CHR modifier, depending on ability chosen at level 1.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Taunt&amp;lt;/i&amp;gt;: (Ex) Character may use his extensive knowledge of cultures and his ability to read people to incite in others a blinding rage, focused on the Dragoman. Target is allowed a Will Save, with a DC of 10+[CHR or INT] + 2 x Dragoman Level. If the save is failed, the target will focus all of his energy on the Dragonman, to the exclusion of all other threats and targets. Someone so affected suffers a penalty to armor class and to hit equal to the characters INT or CHR modifier. Additionally, the affected character ONLY threatens, if possible, the square occupied by the Dragoman and may only take attacks of opportunity against him. This ability may be used once per day per INT or CHR modifier, depending on ability chosen at level 1.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;: So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. A player choosing to use skill mastery can declare its use before the die is rolled. Player chooses between Diplomacy, Bluff, Appraise, Knowledge: Local, Knowledge: History, Sense Motive or Gather Information each time this skill is acquired. Additionally, the Dragoman receives a +2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Insight &lt;/del&gt;Bonus with the skill chosen.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Skill Mastery&amp;lt;/i&amp;gt;: So confident in the use of certain skills that he can take 10 even stress or distraction would normally present it. A player choosing to use skill mastery can declare its use before the die is rolled. Player chooses between Diplomacy, Bluff, Appraise, Knowledge: Local, Knowledge: History, Sense Motive or Gather Information each time this skill is acquired. Additionally, the Dragoman receives a +2 Bonus with the skill chosen.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt;: (Su) Taken if &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; was chosen at level 1. The character has reached almost supernatural levels of insight into human an nature, and is steely and unflappable in the face of even the most daunting of odds. This iron poker face helps the Dragoman talk his way out of even the most dangerous of situations. Once per week per charisma modifier, the Dragoman may attempt to &amp;lt;i&amp;gt;Charm Monster&amp;lt;/i&amp;gt; on any target who he shares a language with and he has engaged in at least one minute of conversation. The Charm effect lasts for 2d4+CHR MOD minutes, the DC for this is 20+CHR modifier, and may not be used on a target who is actively engaged in combat with the Dragoman.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Persuasion&amp;lt;/i&amp;gt;: (Su) Taken if &amp;lt;i&amp;gt;Silver Tongue&amp;lt;/i&amp;gt; was chosen at level 1. The character has reached almost supernatural levels of insight into human an nature, and is steely and unflappable in the face of even the most daunting of odds. This iron poker face helps the Dragoman talk his way out of even the most dangerous of situations. Once per week per charisma modifier, the Dragoman may attempt to &amp;lt;i&amp;gt;Charm Monster&amp;lt;/i&amp;gt; on any target who he shares a language with and he has engaged in at least one minute of conversation. The Charm effect lasts for 2d4+CHR MOD minutes, the DC for this is 20+CHR modifier, and may not be used on a target who is actively engaged in combat with the Dragoman.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt;: (Su) Taken if &amp;lt;i&amp;gt; Piercing Insight&amp;lt;/i&amp;gt; was chosen at level 1. Your quick thinking and mastery of language allows you easily confound anyone you can engage in conversation in a language you both share. Once per week per INT modifier, you may target someone with a &amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt; after engaging them in at least one minute of conversation.  The magical &amp;lt;i&amp;gt;confusion&amp;lt;/i&amp;gt; leaves the target helpless to act for 2d4+INT modifier rounds, as he tries to sort out just what you&amp;#039;re talking about. The effect is broken if the subject is attacked. The DC for this is 20+INT MOD, and may not be used on a target who is actively engaged in combat with the Dragoman. &amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt;: (Su) Taken if &amp;lt;i&amp;gt; Piercing Insight&amp;lt;/i&amp;gt; was chosen at level 1. Your quick thinking and mastery of language allows you easily confound anyone you can engage in conversation in a language you both share. Once per week per INT modifier, you may target someone with a &amp;lt;i&amp;gt;Confusion&amp;lt;/i&amp;gt; after engaging them in at least one minute of conversation.  The magical &amp;lt;i&amp;gt;confusion&amp;lt;/i&amp;gt; leaves the target helpless to act for 2d4+INT modifier rounds, as he tries to sort out just what you&amp;#039;re talking about. The effect is broken if the subject is attacked. The DC for this is 20+INT MOD, and may not be used on a target who is actively engaged in combat with the Dragoman. &amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Prestige Classes]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Prestige Classes]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>75.64.111.120</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=870&amp;oldid=prev</id>
		<title>75.64.111.120 at 04:25, 11 April 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=Dragoman&amp;diff=870&amp;oldid=prev"/>
		<updated>2009-04-11T04:25:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:25, 11 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; A dragoman is a master of the urban cities of the mainland, most of whom make their living as top notch hucksters or sharp-witted guides and interpreters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; A dragoman is a master of the urban cities of the mainland, most of whom make their living as top notch hucksters or sharp-witted guides and interpreters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Prerequisites:&amp;#039;&amp;#039;&amp;#039; Ability to speak 3 langauges; Feat: Skill Focus (Diplomacy) OR Skill Focus (Knowledge:Local); Diplomacy: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9 &lt;/del&gt;Ranks; Sense Motive: 6 Ranks; 2x Knowledge (Local): 6 Ranks&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Prerequisites:&amp;#039;&amp;#039;&amp;#039; Ability to speak 3 langauges; Feat: Skill Focus (Diplomacy) OR Skill Focus (Knowledge:Local); Diplomacy: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/ins&gt;Ranks; Sense Motive: 6 Ranks; 2x Knowledge (Local): 6 Ranks&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hit Dice:&amp;#039;&amp;#039;&amp;#039; d6&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hit Dice:&amp;#039;&amp;#039;&amp;#039; d6&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>75.64.111.120</name></author>
	</entry>
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