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	<id>https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=I%27ipi</id>
	<title>I&#039;ipi - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.memphisgamers.com/index.php?action=history&amp;feed=atom&amp;title=I%27ipi"/>
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	<updated>2026-05-11T13:35:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=I%27ipi&amp;diff=16669&amp;oldid=prev</id>
		<title>Slitherrr at 18:37, 8 July 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=I%27ipi&amp;diff=16669&amp;oldid=prev"/>
		<updated>2015-07-08T18:37:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:37, 8 July 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sticky fingers (ex) - Get a +2 racial bonus to steal or disarm combat maneuvers when unarmed (or through the Sticky Tongue ability, see below), or to Sleight of Hand checks to take something unnoticed.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sticky fingers (ex) - Get a +2 racial bonus to steal or disarm combat maneuvers when unarmed (or through the Sticky Tongue ability, see below), or to Sleight of Hand checks to take something unnoticed.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Small sticky tongue (ex) - Can use tongue to make a steal or disarm combat maneuver with a 10&amp;#039; reach. This provokes an attack of opportunity as normal, and if any damage is taken from the AoO, this ability is not available again until the I&amp;#039;ipis receives healing of some sort.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Small sticky tongue (ex) - Can use tongue to make a steal or disarm combat maneuver with a 10&amp;#039; reach. This provokes an attack of opportunity as normal, and if any damage is taken from the AoO, this ability is not available again until the I&amp;#039;ipis receives healing of some sort.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Useful Tail - I&#039;ipi count as Kobolds for the purpose of the Tail Terror feat (and its associated accouterments) only&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Deep I&amp;#039;ipi===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Deep I&amp;#039;ipi===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Some I&amp;#039;ipi are known to have retreated deep into the caves of the Outlands, where their climbing aptitudes give them great maneuverability compared to many of the other inhabitants. These exist as above, but gain Darkvision (60&amp;#039;) and Light blindness (abrupt exposure to bright light &amp;#039;&amp;#039;blinds&amp;#039;&amp;#039; them for 1 rd, and &amp;#039;&amp;#039;dazzles&amp;#039;&amp;#039; them on subsequent rounds while the exposure continues).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Some I&amp;#039;ipi are known to have retreated deep into the caves of the Outlands, where their climbing aptitudes give them great maneuverability compared to many of the other inhabitants. These exist as above, but gain Darkvision (60&amp;#039;) and Light blindness (abrupt exposure to bright light &amp;#039;&amp;#039;blinds&amp;#039;&amp;#039; them for 1 rd, and &amp;#039;&amp;#039;dazzles&amp;#039;&amp;#039; them on subsequent rounds while the exposure continues).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=I%27ipi&amp;diff=16664&amp;oldid=prev</id>
		<title>Slitherrr at 18:30, 2 July 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=I%27ipi&amp;diff=16664&amp;oldid=prev"/>
		<updated>2015-07-02T18:30:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:30, 2 July 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{template:Non-canon}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{template:Non-canon}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I&amp;#039;ipi (singular, I&amp;#039;ipis, but called Geckoloids by the few people who are aware they exist) are the gecko counterpart to the [[Ssel&amp;#039;it]]&amp;#039;s crocodilian aspect. They are small and comparatively prolific, but with relatively short lifespans and a more &amp;quot;instinctive&amp;quot; life outlook. Where Ssel&amp;#039;it are interested in art for the preservation of knowledge, I&amp;#039;ipi art and culture is largely associated with ephemera, grading displays not only on their elaborateness, but the speed at which they deteriorate into oblivion. I&amp;#039;ipi songs are constantly mutating to reflect the current culture, and while the historicity of any tradition &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the Mainland &lt;/del&gt;must be weighed against current modes of thought, the I&amp;#039;ipi take this to a whole new level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I&amp;#039;ipi (singular, I&amp;#039;ipis, but called Geckoloids by the few people who are aware they exist) are the gecko counterpart to the [[Ssel&amp;#039;it]]&amp;#039;s crocodilian aspect. They are small and comparatively prolific, but with relatively short lifespans and a more &amp;quot;instinctive&amp;quot; life outlook. Where Ssel&amp;#039;it are interested in art for the preservation of knowledge, I&amp;#039;ipi art and culture is largely associated with ephemera, grading displays not only on their elaborateness, but the speed at which they deteriorate into oblivion. I&amp;#039;ipi songs are constantly mutating to reflect the current culture, and while the historicity of any tradition must be weighed against current modes of thought, the I&amp;#039;ipi take this to a whole new level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They typically inhabit rainforest areas, making great use of their Expert Climber abilities to get the drop on their adversaries from the canopy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They typically inhabit rainforest areas, making great use of their Expert Climber abilities to get the drop on their adversaries from the canopy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Natural Armor (ex) - +1 natural armor bonus to AC&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Natural Armor (ex) - +1 natural armor bonus to AC&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Expert climber (ex) - I&amp;#039;ipi have Climb Speed (20&amp;#039;). They receive +16 to Climb checks, don&amp;#039;t have to make climb checks except in really severe circumstances, can always take 10 even when in danger, and can cling to walls and ceilings as long as there are handholds (basically, non-magical spiderclimb, except without the smooth surfaces)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Expert climber (ex) - I&amp;#039;ipi have Climb Speed (20&amp;#039;). They receive +16 to Climb checks, don&amp;#039;t have to make climb checks except in really severe circumstances, can always take 10 even when in danger, and can cling to walls and ceilings as long as there are handholds (basically, non-magical spiderclimb, except without the smooth surfaces)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sticky fingers (ex) - Get a +2 racial bonus to steal or disarm combat maneuvers when unarmed (or through the Sticky Tongue ability, see below)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sticky fingers (ex) - Get a +2 racial bonus to steal or disarm combat maneuvers when unarmed (or through the Sticky Tongue ability, see below)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or to Sleight of Hand checks to take something unnoticed. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Small sticky tongue (ex) - Can use tongue to make a steal or disarm combat maneuver with a 10&amp;#039; reach. This provokes an attack of opportunity as normal, and if any damage is taken from the AoO, this ability is not available again until the I&amp;#039;ipis receives healing of some sort.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Small sticky tongue (ex) - Can use tongue to make a steal or disarm combat maneuver with a 10&amp;#039; reach. This provokes an attack of opportunity as normal, and if any damage is taken from the AoO, this ability is not available again until the I&amp;#039;ipis receives healing of some sort.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Deep I&amp;#039;ipi===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Deep I&amp;#039;ipi===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Some I&amp;#039;ipi are known to have retreated deep into the caves of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mainland&lt;/del&gt;, where their climbing aptitudes give them great maneuverability compared to many of the other inhabitants. These exist as above, but gain Darkvision (60&amp;#039;) and Light blindness (abrupt exposure to bright light &amp;#039;&amp;#039;blinds&amp;#039;&amp;#039; them for 1 rd, and &amp;#039;&amp;#039;dazzles&amp;#039;&amp;#039; them on subsequent rounds while the exposure continues)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Some I&amp;#039;ipi are known to have retreated deep into the caves of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outlands&lt;/ins&gt;, where their climbing aptitudes give them great maneuverability compared to many of the other inhabitants. These exist as above, but gain Darkvision (60&amp;#039;) and Light blindness (abrupt exposure to bright light &amp;#039;&amp;#039;blinds&amp;#039;&amp;#039; them for 1 rd, and &amp;#039;&amp;#039;dazzles&amp;#039;&amp;#039; them on subsequent rounds while the exposure continues)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
	<entry>
		<id>https://wiki.memphisgamers.com/index.php?title=I%27ipi&amp;diff=16656&amp;oldid=prev</id>
		<title>Slitherrr: Created page with &quot;{{template:Non-canon}}  I&#039;ipi (singular, I&#039;ipis, but called Geckoloids by the few people who are aware they exist) are the gecko counterpart to the Ssel&#039;it&#039;s crocodilian a...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.memphisgamers.com/index.php?title=I%27ipi&amp;diff=16656&amp;oldid=prev"/>
		<updated>2015-06-29T18:13:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{template:Non-canon}}  I&amp;#039;ipi (singular, I&amp;#039;ipis, but called Geckoloids by the few people who are aware they exist) are the gecko counterpart to the &lt;a href=&quot;/index.php?title=Ssel%27it&quot; class=&quot;mw-redirect&quot; title=&quot;Ssel&amp;#039;it&quot;&gt;Ssel&amp;#039;it&lt;/a&gt;&amp;#039;s crocodilian a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{template:Non-canon}}&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ipi (singular, I&amp;#039;ipis, but called Geckoloids by the few people who are aware they exist) are the gecko counterpart to the [[Ssel&amp;#039;it]]&amp;#039;s crocodilian aspect. They are small and comparatively prolific, but with relatively short lifespans and a more &amp;quot;instinctive&amp;quot; life outlook. Where Ssel&amp;#039;it are interested in art for the preservation of knowledge, I&amp;#039;ipi art and culture is largely associated with ephemera, grading displays not only on their elaborateness, but the speed at which they deteriorate into oblivion. I&amp;#039;ipi songs are constantly mutating to reflect the current culture, and while the historicity of any tradition on the Mainland must be weighed against current modes of thought, the I&amp;#039;ipi take this to a whole new level.&lt;br /&gt;
&lt;br /&gt;
They typically inhabit rainforest areas, making great use of their Expert Climber abilities to get the drop on their adversaries from the canopy.&lt;br /&gt;
&lt;br /&gt;
==PC Characteristics==&lt;br /&gt;
*Small size&lt;br /&gt;
*Dex +2, Wis +2, Int -2&lt;br /&gt;
* Xenophobic - I&amp;#039;ipi receive only their local language (Yayay) as a starting language&lt;br /&gt;
* Natural Armor (ex) - +1 natural armor bonus to AC&lt;br /&gt;
* Expert climber (ex) - I&amp;#039;ipi have Climb Speed (20&amp;#039;). They receive +16 to Climb checks, don&amp;#039;t have to make climb checks except in really severe circumstances, can always take 10 even when in danger, and can cling to walls and ceilings as long as there are handholds (basically, non-magical spiderclimb, except without the smooth surfaces)&lt;br /&gt;
* Sticky fingers (ex) - Get a +2 racial bonus to steal or disarm combat maneuvers when unarmed (or through the Sticky Tongue ability, see below) &lt;br /&gt;
* Small sticky tongue (ex) - Can use tongue to make a steal or disarm combat maneuver with a 10&amp;#039; reach. This provokes an attack of opportunity as normal, and if any damage is taken from the AoO, this ability is not available again until the I&amp;#039;ipis receives healing of some sort.&lt;br /&gt;
&lt;br /&gt;
===Deep I&amp;#039;ipi===&lt;br /&gt;
* Some I&amp;#039;ipi are known to have retreated deep into the caves of the Mainland, where their climbing aptitudes give them great maneuverability compared to many of the other inhabitants. These exist as above, but gain Darkvision (60&amp;#039;) and Light blindness (abrupt exposure to bright light &amp;#039;&amp;#039;blinds&amp;#039;&amp;#039; them for 1 rd, and &amp;#039;&amp;#039;dazzles&amp;#039;&amp;#039; them on subsequent rounds while the exposure continues)&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
</feed>